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-rw-r--r--patches/server/0702-Don-t-lookup-fluid-state-when-raytracing.patch20
1 files changed, 20 insertions, 0 deletions
diff --git a/patches/server/0702-Don-t-lookup-fluid-state-when-raytracing.patch b/patches/server/0702-Don-t-lookup-fluid-state-when-raytracing.patch
new file mode 100644
index 0000000000..3497fb942c
--- /dev/null
+++ b/patches/server/0702-Don-t-lookup-fluid-state-when-raytracing.patch
@@ -0,0 +1,20 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Fri, 28 Aug 2020 12:33:47 -0700
+Subject: [PATCH] Don't lookup fluid state when raytracing
+
+Just use the iblockdata already retrieved, removes a getType call.
+
+diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
+index 89aadd30c1973cf45c5c05fd12462e04b0b05c97..04194b5d5560e3620131c2f5cdea84ff814a4c25 100644
+--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
++++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
+@@ -79,7 +79,7 @@ public interface BlockGetter extends LevelHeightAccessor {
+ return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(raytrace1.getTo()));
+ }
+ // Paper end
+- FluidState fluid = this.getFluidState(blockposition);
++ FluidState fluid = iblockdata.getFluidState(); // Paper - don't need to go to world state again
+ Vec3 vec3d = raytrace1.getFrom();
+ Vec3 vec3d1 = raytrace1.getTo();
+ VoxelShape voxelshape = raytrace1.getBlockShape(iblockdata, this, blockposition);