diff options
Diffstat (limited to 'patches/server/0702-Don-t-lookup-fluid-state-when-raytracing.patch')
-rw-r--r-- | patches/server/0702-Don-t-lookup-fluid-state-when-raytracing.patch | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/patches/server/0702-Don-t-lookup-fluid-state-when-raytracing.patch b/patches/server/0702-Don-t-lookup-fluid-state-when-raytracing.patch new file mode 100644 index 0000000000..3497fb942c --- /dev/null +++ b/patches/server/0702-Don-t-lookup-fluid-state-when-raytracing.patch @@ -0,0 +1,20 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Fri, 28 Aug 2020 12:33:47 -0700 +Subject: [PATCH] Don't lookup fluid state when raytracing + +Just use the iblockdata already retrieved, removes a getType call. + +diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java +index 89aadd30c1973cf45c5c05fd12462e04b0b05c97..04194b5d5560e3620131c2f5cdea84ff814a4c25 100644 +--- a/src/main/java/net/minecraft/world/level/BlockGetter.java ++++ b/src/main/java/net/minecraft/world/level/BlockGetter.java +@@ -79,7 +79,7 @@ public interface BlockGetter extends LevelHeightAccessor { + return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(raytrace1.getTo())); + } + // Paper end +- FluidState fluid = this.getFluidState(blockposition); ++ FluidState fluid = iblockdata.getFluidState(); // Paper - don't need to go to world state again + Vec3 vec3d = raytrace1.getFrom(); + Vec3 vec3d1 = raytrace1.getTo(); + VoxelShape voxelshape = raytrace1.getBlockShape(iblockdata, this, blockposition); |