diff options
Diffstat (limited to 'patches/server/0718-Don-t-allow-vehicle-movement-from-players-while-tele.patch')
-rw-r--r-- | patches/server/0718-Don-t-allow-vehicle-movement-from-players-while-tele.patch | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/patches/server/0718-Don-t-allow-vehicle-movement-from-players-while-tele.patch b/patches/server/0718-Don-t-allow-vehicle-movement-from-players-while-tele.patch new file mode 100644 index 0000000000..cf48604618 --- /dev/null +++ b/patches/server/0718-Don-t-allow-vehicle-movement-from-players-while-tele.patch @@ -0,0 +1,24 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Mon, 14 Mar 2022 12:35:37 -0700 +Subject: [PATCH] Don't allow vehicle movement from players while teleporting + +Bring the vehicle move packet behavior in line with the +regular player move packet. + +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index cf173a2315f3a97a89dc2aabe81be285abe73603..53a0ad0125e947537ed537b627d1b02c27f0a63d 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -464,6 +464,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + this.disconnect(Component.translatable("multiplayer.disconnect.invalid_vehicle_movement"), org.bukkit.event.player.PlayerKickEvent.Cause.INVALID_VEHICLE_MOVEMENT); // Paper - kick event cause + } else { + Entity entity = this.player.getRootVehicle(); ++ // Paper start - Don't allow vehicle movement from players while teleporting ++ if (this.awaitingPositionFromClient != null || this.player.isImmobile() || entity.isRemoved()) { ++ return; ++ } ++ // Paper end - Don't allow vehicle movement from players while teleporting + + if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) { + ServerLevel worldserver = this.player.serverLevel(); |