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-rw-r--r--patches/server/0744-Call-BlockPhysicsEvent-more-often.patch32
1 files changed, 32 insertions, 0 deletions
diff --git a/patches/server/0744-Call-BlockPhysicsEvent-more-often.patch b/patches/server/0744-Call-BlockPhysicsEvent-more-often.patch
new file mode 100644
index 0000000000..1839fbe711
--- /dev/null
+++ b/patches/server/0744-Call-BlockPhysicsEvent-more-often.patch
@@ -0,0 +1,32 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Lulu13022002 <[email protected]>
+Date: Sun, 7 Aug 2022 22:16:36 +0200
+Subject: [PATCH] Call BlockPhysicsEvent more often
+
+
+diff --git a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
+index 457a963ee6ebd3cf5c3831f6660e3850335af49f..106af2b2c7ff72c7549975aef75cdcff8d9a7d97 100644
+--- a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
++++ b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
+@@ -119,7 +119,20 @@ public class CollectingNeighborUpdater implements NeighborUpdater {
+ public boolean runNext(Level world) {
+ BlockPos blockPos = this.sourcePos.relative(NeighborUpdater.UPDATE_ORDER[this.idx++]);
+ BlockState blockState = world.getBlockState(blockPos);
+- NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, this.sourcePos, false);
++ // Paper start - Call BlockPhysicsEvent
++ try {
++ org.bukkit.event.block.BlockPhysicsEvent event = new org.bukkit.event.block.BlockPhysicsEvent(
++ org.bukkit.craftbukkit.block.CraftBlock.at(world, blockPos),
++ org.bukkit.craftbukkit.block.data.CraftBlockData.fromData(blockState),
++ org.bukkit.craftbukkit.block.CraftBlock.at(world, this.sourcePos));
++
++ if (event.callEvent()) { // continue to check for adjacent block (increase idx)
++ NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, this.sourcePos, false);
++ }
++ } catch (StackOverflowError ex) {
++ world.lastPhysicsProblem = blockPos;
++ }
++ // Paper end - Call BlockPhysicsEvent
+ if (this.idx < NeighborUpdater.UPDATE_ORDER.length && NeighborUpdater.UPDATE_ORDER[this.idx] == this.skipDirection) {
+ this.idx++;
+ }