diff options
Diffstat (limited to 'patches/server/0754-Lag-compensate-block-breaking.patch')
-rw-r--r-- | patches/server/0754-Lag-compensate-block-breaking.patch | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/patches/server/0754-Lag-compensate-block-breaking.patch b/patches/server/0754-Lag-compensate-block-breaking.patch new file mode 100644 index 0000000000..7ab54b9bd7 --- /dev/null +++ b/patches/server/0754-Lag-compensate-block-breaking.patch @@ -0,0 +1,155 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Fri, 14 Feb 2020 22:16:34 -0800 +Subject: [PATCH] Lag compensate block breaking + +Use time instead of ticks if ticks fall behind + +diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java +index d9a63e0574676357265c5b971b061b9595081d7d..780754f1c6252fa567d27389978f59dbd71abc94 100644 +--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java ++++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java +@@ -617,4 +617,10 @@ public class PaperConfig { + } + } + } ++ ++ public static boolean lagCompensateBlockBreaking; ++ ++ private static void lagCompensateBlockBreaking() { ++ lagCompensateBlockBreaking = getBoolean("settings.lag-compensate-block-breaking", true); ++ } + } +diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +index b6eef41079120fffd63f06f681378b1b628b95e0..891199d02539fa46454cd0aa7c133637e5dc8235 100644 +--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java ++++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +@@ -56,14 +56,28 @@ public class ServerPlayerGameMode { + @Nullable + private GameType previousGameModeForPlayer; + private boolean isDestroyingBlock; +- private int destroyProgressStart; ++ private int destroyProgressStart; private long lastDigTime; // Paper - lag compensate block breaking + private BlockPos destroyPos; + private int gameTicks; + private boolean hasDelayedDestroy; + private BlockPos delayedDestroyPos; +- private int delayedTickStart; ++ private int delayedTickStart; private long hasDestroyedTooFastStartTime; // Paper - lag compensate block breaking + private int lastSentState; + ++ // Paper start - lag compensate block breaking ++ private int getTimeDiggingLagCompensate() { ++ int lagCompensated = (int)((System.nanoTime() - this.lastDigTime) / (50L * 1000L * 1000L)); ++ int tickDiff = this.gameTicks - this.destroyProgressStart; ++ return (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking && lagCompensated > (tickDiff + 1)) ? lagCompensated : tickDiff; // add one to ensure we don't lag compensate unless we need to ++ } ++ ++ private int getTimeDiggingTooFastLagCompensate() { ++ int lagCompensated = (int)((System.nanoTime() - this.hasDestroyedTooFastStartTime) / (50L * 1000L * 1000L)); ++ int tickDiff = this.gameTicks - this.delayedTickStart; ++ return (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking && lagCompensated > (tickDiff + 1)) ? lagCompensated : tickDiff; // add one to ensure we don't lag compensate unless we need to ++ } ++ // Paper end ++ + public ServerPlayerGameMode(ServerPlayer player) { + this.gameModeForPlayer = GameType.DEFAULT_MODE; + this.destroyPos = BlockPos.ZERO; +@@ -130,7 +144,7 @@ public class ServerPlayerGameMode { + if (iblockdata == null || iblockdata.isAir()) { // Paper + this.hasDelayedDestroy = false; + } else { +- float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart); ++ float f = this.updateBlockBreakAnimation(iblockdata, this.delayedDestroyPos, this.getTimeDiggingTooFastLagCompensate()); // Paper - lag compensate destroying blocks + + if (f >= 1.0F) { + this.hasDelayedDestroy = false; +@@ -150,7 +164,7 @@ public class ServerPlayerGameMode { + this.lastSentState = -1; + this.isDestroyingBlock = false; + } else { +- this.incrementDestroyProgress(iblockdata, this.destroyPos, this.destroyProgressStart); ++ this.updateBlockBreakAnimation(iblockdata, this.destroyPos, this.getTimeDiggingLagCompensate()); // Paper - lag compensate destroying + } + } + +@@ -158,6 +172,12 @@ public class ServerPlayerGameMode { + + private float incrementDestroyProgress(BlockState state, BlockPos pos, int i) { + int j = this.gameTicks - i; ++ // Paper start - change i (startTime) to totalTime ++ return this.updateBlockBreakAnimation(state, pos, j); ++ } ++ private float updateBlockBreakAnimation(BlockState state, BlockPos pos, int totalTime) { ++ int j = totalTime; ++ // Paper end + float f = state.getDestroyProgress(this.player, this.player.level, pos) * (float) (j + 1); + int k = (int) (f * 10.0F); + +@@ -234,7 +254,7 @@ public class ServerPlayerGameMode { + return; + } + +- this.destroyProgressStart = this.gameTicks; ++ this.destroyProgressStart = this.gameTicks; this.lastDigTime = System.nanoTime(); // Paper - lag compensate block breaking + float f = 1.0F; + + iblockdata1 = this.level.getBlockState(pos); +@@ -287,12 +307,12 @@ public class ServerPlayerGameMode { + int j = (int) (f * 10.0F); + + this.level.destroyBlockProgress(this.player.getId(), pos, j); +- this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "actual start of destroying")); ++ if (!com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "actual start of destroying")); + this.lastSentState = j; + } + } else if (action == ServerboundPlayerActionPacket.Action.STOP_DESTROY_BLOCK) { + if (pos.equals(this.destroyPos)) { +- int k = this.gameTicks - this.destroyProgressStart; ++ int k = this.getTimeDiggingLagCompensate(); // Paper - lag compensate block breaking + + iblockdata1 = this.level.getBlockState(pos); + if (!iblockdata1.isAir()) { +@@ -309,12 +329,18 @@ public class ServerPlayerGameMode { + this.isDestroyingBlock = false; + this.hasDelayedDestroy = true; + this.delayedDestroyPos = pos; +- this.delayedTickStart = this.destroyProgressStart; ++ this.delayedTickStart = this.destroyProgressStart; this.hasDestroyedTooFastStartTime = this.lastDigTime; // Paper - lag compensate block breaking + } + } + } + ++ // Paper start - this can cause clients on a lagging server to think they're not currently destroying a block ++ if (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) { ++ this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); ++ } else { + this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "stopped destroying")); ++ } ++ // Paper end - this can cause clients on a lagging server to think they're not currently destroying a block + } else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) { + this.isDestroyingBlock = false; + if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) { +@@ -326,7 +352,7 @@ public class ServerPlayerGameMode { + } + + this.level.destroyBlockProgress(this.player.getId(), pos, -1); +- this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "aborted destroying")); ++ if (!com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "aborted destroying")); // Paper - this can cause clients on a lagging server to think they stopped destroying a block they're currently destroying + + CraftEventFactory.callBlockDamageAbortEvent(this.player, pos, this.player.getInventory().getSelected()); // CraftBukkit + } +@@ -338,7 +364,13 @@ public class ServerPlayerGameMode { + + public void destroyAndAck(BlockPos pos, ServerboundPlayerActionPacket.Action action, String reason) { + if (this.destroyBlock(pos)) { ++ // Paper start - this can cause clients on a lagging server to think they're not currently destroying a block ++ if (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) { ++ this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); ++ } else { + this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, reason)); ++ } ++ // Paper end - this can cause clients on a lagging server to think they're not currently destroying a block + } else { + this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // CraftBukkit - SPIGOT-5196 + } |