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-rw-r--r--patches/server/0777-Optimise-nearby-player-lookups.patch408
1 files changed, 408 insertions, 0 deletions
diff --git a/patches/server/0777-Optimise-nearby-player-lookups.patch b/patches/server/0777-Optimise-nearby-player-lookups.patch
new file mode 100644
index 0000000000..7eacd2f196
--- /dev/null
+++ b/patches/server/0777-Optimise-nearby-player-lookups.patch
@@ -0,0 +1,408 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Thu, 27 Aug 2020 16:22:52 -0700
+Subject: [PATCH] Optimise nearby player lookups
+
+Use a distance map to map out close players.
+Note that it's important that we cache the distance map value per chunk
+since the penalty of a map lookup could outweigh the benefits of
+searching less players (as it basically did in the outside range patch).
+
+diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
+index 1f602d50f3212078490c0092ceefd3b17e0b1532..825fdb0336b0388dbbc54c8da99781900612031c 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
++++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
+@@ -83,6 +83,12 @@ public class ChunkHolder {
+ long key = net.minecraft.server.MCUtil.getCoordinateKey(this.pos);
+ this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
+ this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
++ // Paper start - optimise checkDespawn
++ LevelChunk chunk = this.getFullChunkUnchecked();
++ if (chunk != null) {
++ chunk.updateGeneralAreaCache();
++ }
++ // Paper end - optimise checkDespawn
+ }
+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
+ long lastAutoSaveTime; // Paper - incremental autosave
+diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
+index 087eec200cec325edb11f7fbae1a81a216b019d6..86d751738ae82257b527f01b805c30d055ac85c9 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
+@@ -159,6 +159,13 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ int viewDistance;
+ public final com.destroystokyo.paper.util.PlayerMobDistanceMap playerMobDistanceMap; // Paper
+
++ // Paper start - optimise checkDespawn
++ public static final int GENERAL_AREA_MAP_SQUARE_RADIUS = 40;
++ public static final double GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE = 16.0 * (GENERAL_AREA_MAP_SQUARE_RADIUS - 1);
++ public static final double GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE_SQUARED = GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE * GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE;
++ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerGeneralAreaMap;
++ // Paper end - optimise checkDespawn
++
+ // CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
+ public final CallbackExecutor callbackExecutor = new CallbackExecutor();
+ public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
+@@ -239,6 +246,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
++ this.playerGeneralAreaMap.add(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
+ }
+
+ void removePlayerFromDistanceMaps(ServerPlayer player) {
+@@ -251,6 +259,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ this.playerMobSpawnMap.remove(player);
+ this.playerChunkTickRangeMap.remove(player);
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
++ this.playerGeneralAreaMap.remove(player); // Paper - optimise checkDespawns
+ }
+
+ void updateMaps(ServerPlayer player) {
+@@ -266,6 +275,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+ // Paper end - use distance map to optimise entity tracker
+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
++ this.playerGeneralAreaMap.update(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
+ }
+ // Paper end
+ // Paper start
+@@ -421,6 +431,23 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+ });
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
++ // Paper start - optimise checkDespawn
++ this.playerGeneralAreaMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
++ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
++ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
++ LevelChunk chunk = ChunkMap.this.level.getChunkSource().getChunkAtIfCachedImmediately(rangeX, rangeZ);
++ if (chunk != null) {
++ chunk.updateGeneralAreaCache(newState);
++ }
++ },
++ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
++ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
++ LevelChunk chunk = ChunkMap.this.level.getChunkSource().getChunkAtIfCachedImmediately(rangeX, rangeZ);
++ if (chunk != null) {
++ chunk.updateGeneralAreaCache(newState);
++ }
++ });
++ // Paper end - optimise checkDespawn
+ }
+
+ protected ChunkGenerator generator() {
+diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
+index 83517c4eaf419770178f0520210218e0a70c4642..0918bb28fd058e6b79f45993a46738a50b05b60a 100644
+--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
+@@ -399,6 +399,83 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ return this.getServer().getPlayerList().getPlayer(uuid);
+ }
+ // Paper end
++ // Paper start - optimise checkDespawn
++ public final List<ServerPlayer> playersAffectingSpawning = new java.util.ArrayList<>();
++ // Paper end - optimise checkDespawn
++ // Paper start - optimise get nearest players for entity AI
++ @Override
++ public final ServerPlayer getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions condition, @Nullable LivingEntity source,
++ double centerX, double centerY, double centerZ) {
++ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearby;
++ nearby = this.getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(Mth.floor(centerX) >> 4, Mth.floor(centerZ) >> 4);
++
++ if (nearby == null) {
++ return null;
++ }
++
++ Object[] backingSet = nearby.getBackingSet();
++
++ double closestDistanceSquared = Double.MAX_VALUE;
++ ServerPlayer closest = null;
++
++ for (int i = 0, len = backingSet.length; i < len; ++i) {
++ Object _player = backingSet[i];
++ if (!(_player instanceof ServerPlayer)) {
++ continue;
++ }
++ ServerPlayer player = (ServerPlayer)_player;
++
++ double distanceSquared = player.distanceToSqr(centerX, centerY, centerZ);
++ if (distanceSquared < closestDistanceSquared && condition.test(source, player)) {
++ closest = player;
++ closestDistanceSquared = distanceSquared;
++ }
++ }
++
++ return closest;
++ }
++
++ @Override
++ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions pathfindertargetcondition, LivingEntity entityliving) {
++ return this.getNearestPlayer(pathfindertargetcondition, entityliving, entityliving.getX(), entityliving.getY(), entityliving.getZ());
++ }
++
++ @Override
++ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions pathfindertargetcondition,
++ double d0, double d1, double d2) {
++ return this.getNearestPlayer(pathfindertargetcondition, null, d0, d1, d2);
++ }
++
++ @Override
++ public List<Player> getNearbyPlayers(net.minecraft.world.entity.ai.targeting.TargetingConditions condition, LivingEntity source, AABB axisalignedbb) {
++ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearby;
++ double centerX = (axisalignedbb.maxX + axisalignedbb.minX) * 0.5;
++ double centerZ = (axisalignedbb.maxZ + axisalignedbb.minZ) * 0.5;
++ nearby = this.getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(Mth.floor(centerX) >> 4, Mth.floor(centerZ) >> 4);
++
++ List<Player> ret = new java.util.ArrayList<>();
++
++ if (nearby == null) {
++ return ret;
++ }
++
++ Object[] backingSet = nearby.getBackingSet();
++
++ for (int i = 0, len = backingSet.length; i < len; ++i) {
++ Object _player = backingSet[i];
++ if (!(_player instanceof ServerPlayer)) {
++ continue;
++ }
++ ServerPlayer player = (ServerPlayer)_player;
++
++ if (axisalignedbb.contains(player.getX(), player.getY(), player.getZ()) && condition.test(source, player)) {
++ ret.add(player);
++ }
++ }
++
++ return ret;
++ }
++ // Paper end - optimise get nearest players for entity AI
+
+ // Add env and gen to constructor, WorldData -> WorldDataServer
+ public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, ServerLevelData iworlddataserver, ResourceKey<Level> resourcekey, DimensionType dimensionmanager, ChunkProgressListener worldloadlistener, ChunkGenerator chunkgenerator, boolean flag, long i, List<CustomSpawner> list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
+@@ -487,6 +564,14 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ }
+
+ public void tick(BooleanSupplier shouldKeepTicking) {
++ // Paper start - optimise checkDespawn
++ this.playersAffectingSpawning.clear();
++ for (ServerPlayer player : this.players) {
++ if (net.minecraft.world.entity.EntitySelector.affectsSpawning.test(player)) {
++ this.playersAffectingSpawning.add(player);
++ }
++ }
++ // Paper end - optimise checkDespawn
+ ProfilerFiller gameprofilerfiller = this.getProfiler();
+
+ this.handlingTick = true;
+diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
+index 0a559b658cd52a1cce2895c6d9f96aa665a85c7b..8200e33ed4ebcae8a27cccf2a28daba5e10cf75d 100644
+--- a/src/main/java/net/minecraft/world/entity/Mob.java
++++ b/src/main/java/net/minecraft/world/entity/Mob.java
+@@ -792,7 +792,12 @@ public abstract class Mob extends LivingEntity {
+ if (this.level.getDifficulty() == Difficulty.PEACEFUL && this.shouldDespawnInPeaceful()) {
+ this.discard();
+ } else if (!this.isPersistenceRequired() && !this.requiresCustomPersistence()) {
+- Player entityhuman = this.level.findNearbyPlayer(this, -1.0D, EntitySelector.affectsSpawning); // Paper
++ // Paper start - optimise checkDespawn
++ Player entityhuman = this.level.findNearbyPlayer(this, level.paperConfig.hardDespawnDistances.getInt(this.getType().getCategory()) + 1, EntitySelector.affectsSpawning); // Paper
++ if (entityhuman == null) {
++ entityhuman = ((ServerLevel)this.level).playersAffectingSpawning.isEmpty() ? null : ((ServerLevel)this.level).playersAffectingSpawning.get(0);
++ }
++ // Paper end - optimise checkDespawn
+
+ if (entityhuman != null) {
+ double d0 = entityhuman.distanceToSqr((Entity) this);
+diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
+index 103428df78d1efe805ab425f1b4085077239bdf6..4247dcb003626535dbb997f48ad9f61380bd17e9 100644
+--- a/src/main/java/net/minecraft/world/level/Level.java
++++ b/src/main/java/net/minecraft/world/level/Level.java
+@@ -244,6 +244,69 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ return ret;
+ }
+ // Paper end
++ // Paper start - optimise checkDespawn
++ public final List<net.minecraft.server.level.ServerPlayer> getNearbyPlayers(@Nullable Entity source, double sourceX, double sourceY,
++ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
++ LevelChunk chunk;
++ if (maxRange < 0.0 || maxRange >= net.minecraft.server.level.ChunkMap.GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE ||
++ (chunk = (LevelChunk)this.getChunkIfLoadedImmediately(Mth.floor(sourceX) >> 4, Mth.floor(sourceZ) >> 4)) == null) {
++ return this.getNearbyPlayersSlow(source, sourceX, sourceY, sourceZ, maxRange, predicate);
++ }
++
++ List<net.minecraft.server.level.ServerPlayer> ret = new java.util.ArrayList<>();
++ chunk.getNearestPlayers(sourceX, sourceY, sourceZ, predicate, maxRange, ret);
++ return ret;
++ }
++
++ private List<net.minecraft.server.level.ServerPlayer> getNearbyPlayersSlow(@Nullable Entity source, double sourceX, double sourceY,
++ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
++ List<net.minecraft.server.level.ServerPlayer> ret = new java.util.ArrayList<>();
++ double maxRangeSquared = maxRange * maxRange;
++
++ for (net.minecraft.server.level.ServerPlayer player : (List<net.minecraft.server.level.ServerPlayer>)this.players()) {
++ if ((maxRange < 0.0 || player.distanceToSqr(sourceX, sourceY, sourceZ) < maxRangeSquared)) {
++ if (predicate == null || predicate.test(player)) {
++ ret.add(player);
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ private net.minecraft.server.level.ServerPlayer getNearestPlayerSlow(@Nullable Entity source, double sourceX, double sourceY,
++ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
++ net.minecraft.server.level.ServerPlayer closest = null;
++ double closestRangeSquared = maxRange < 0.0 ? Double.MAX_VALUE : maxRange * maxRange;
++
++ for (net.minecraft.server.level.ServerPlayer player : (List<net.minecraft.server.level.ServerPlayer>)this.players()) {
++ double distanceSquared = player.distanceToSqr(sourceX, sourceY, sourceZ);
++ if (distanceSquared < closestRangeSquared && (predicate == null || predicate.test(player))) {
++ closest = player;
++ closestRangeSquared = distanceSquared;
++ }
++ }
++
++ return closest;
++ }
++
++
++ public final net.minecraft.server.level.ServerPlayer getNearestPlayer(@Nullable Entity source, double sourceX, double sourceY,
++ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
++ LevelChunk chunk;
++ if (maxRange < 0.0 || maxRange >= net.minecraft.server.level.ChunkMap.GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE ||
++ (chunk = (LevelChunk)this.getChunkIfLoadedImmediately(Mth.floor(sourceX) >> 4, Mth.floor(sourceZ) >> 4)) == null) {
++ return this.getNearestPlayerSlow(source, sourceX, sourceY, sourceZ, maxRange, predicate);
++ }
++
++ return chunk.findNearestPlayer(sourceX, sourceY, sourceZ, maxRange, predicate);
++ }
++
++ @Override
++ public @Nullable Player getNearestPlayer(double d0, double d1, double d2, double d3, @Nullable Predicate<Entity> predicate) {
++ return this.getNearestPlayer(null, d0, d1, d2, d3, predicate);
++ }
++ // Paper end - optimise checkDespawn
+
+ protected Level(WritableLevelData worlddatamutable, ResourceKey<Level> resourcekey, final DimensionType dimensionmanager, Supplier<ProfilerFiller> supplier, boolean flag, boolean flag1, long i, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider, org.bukkit.World.Environment env, java.util.concurrent.Executor executor) { // Paper - Async-Anti-Xray - Pass executor
+ this.spigotConfig = new org.spigotmc.SpigotWorldConfig(((net.minecraft.world.level.storage.PrimaryLevelData) worlddatamutable).getLevelName()); // Spigot
+diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+index 9b13244571807907fc0e14463d746724b0713c19..49a0ceaf9a08f64f84f3925cfba3fab6bb034bae 100644
+--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
++++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+@@ -275,7 +275,7 @@ public final class NaturalSpawner {
+ blockposition_mutableblockposition.set(l, i, i1);
+ double d0 = (double) l + 0.5D;
+ double d1 = (double) i1 + 0.5D;
+- Player entityhuman = world.getNearestPlayer(d0, (double) i, d1, -1.0D, false);
++ Player entityhuman = (chunk instanceof LevelChunk) ? ((LevelChunk)chunk).findNearestPlayer(d0, i, d1, 576.0D, net.minecraft.world.entity.EntitySelector.NO_SPECTATORS) : world.getNearestPlayer(d0, (double) i, d1, -1.0D, false); // Paper - use chunk's player cache to optimize search in range
+
+ if (entityhuman != null) {
+ double d2 = entityhuman.distanceToSqr(d0, (double) i, d1);
+@@ -348,7 +348,7 @@ public final class NaturalSpawner {
+ }
+
+ private static boolean isRightDistanceToPlayerAndSpawnPoint(ServerLevel world, ChunkAccess chunk, BlockPos.MutableBlockPos pos, double squaredDistance) {
+- return squaredDistance <= 576.0D ? false : (world.getSharedSpawnPos().closerThan((Position) (new Vec3((double) pos.getX() + 0.5D, (double) pos.getY(), (double) pos.getZ() + 0.5D)), 24.0D) ? false : Objects.equals(new ChunkPos(pos), chunk.getPos()) || world.isPositionEntityTicking((BlockPos) pos));
++ return squaredDistance <= 576.0D ? false : (world.getSharedSpawnPos().closerThan((Position) (new Vec3((double) pos.getX() + 0.5D, (double) pos.getY(), (double) pos.getZ() + 0.5D)), 24.0D) ? false : Objects.equals(new ChunkPos(pos), chunk.getPos()) || world.isPositionEntityTicking((BlockPos) pos)); // Paper - diff on change, copy into caller
+ }
+
+ private static Boolean isValidSpawnPostitionForType(ServerLevel world, MobCategory group, StructureFeatureManager structureAccessor, ChunkGenerator chunkGenerator, MobSpawnSettings.SpawnerData spawnEntry, BlockPos.MutableBlockPos pos, double squaredDistance) { // Paper
+diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+index 8e03e63a00dd242791ba0d5a8a17922227b16165..4a9a1fef5603b073e6d2d12e3e8e5dca73a7bd1b 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
++++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+@@ -235,6 +235,93 @@ public class LevelChunk extends ChunkAccess {
+ }
+ }
+ // Paper end
++ // Paper start - optimise checkDespawn
++ private boolean playerGeneralAreaCacheSet;
++ private com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> playerGeneralAreaCache;
++
++ public com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> getPlayerGeneralAreaCache() {
++ if (!this.playerGeneralAreaCacheSet) {
++ this.updateGeneralAreaCache();
++ }
++ return this.playerGeneralAreaCache;
++ }
++
++ public void updateGeneralAreaCache() {
++ this.updateGeneralAreaCache(((ServerLevel)this.level).getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(this.coordinateKey));
++ }
++
++ public void updateGeneralAreaCache(com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> value) {
++ this.playerGeneralAreaCacheSet = true;
++ this.playerGeneralAreaCache = value;
++ }
++
++ public net.minecraft.server.level.ServerPlayer findNearestPlayer(double sourceX, double sourceY, double sourceZ,
++ double maxRange, java.util.function.Predicate<Entity> predicate) {
++ if (!this.playerGeneralAreaCacheSet) {
++ this.updateGeneralAreaCache();
++ }
++
++ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> nearby = this.playerGeneralAreaCache;
++
++ if (nearby == null) {
++ return null;
++ }
++
++ Object[] backingSet = nearby.getBackingSet();
++ double closestDistance = maxRange < 0.0 ? Double.MAX_VALUE : maxRange * maxRange;
++ net.minecraft.server.level.ServerPlayer closest = null;
++ for (int i = 0, len = backingSet.length; i < len; ++i) {
++ Object _player = backingSet[i];
++ if (!(_player instanceof net.minecraft.server.level.ServerPlayer)) {
++ continue;
++ }
++ net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer)_player;
++
++ double distance = player.distanceToSqr(sourceX, sourceY, sourceZ);
++ if (distance < closestDistance && predicate.test(player)) {
++ closest = player;
++ closestDistance = distance;
++ }
++ }
++
++ return closest;
++ }
++
++ public void getNearestPlayers(double sourceX, double sourceY, double sourceZ, java.util.function.Predicate<Entity> predicate,
++ double range, java.util.List<net.minecraft.server.level.ServerPlayer> ret) {
++ if (!this.playerGeneralAreaCacheSet) {
++ this.updateGeneralAreaCache();
++ }
++
++ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> nearby = this.playerGeneralAreaCache;
++
++ if (nearby == null) {
++ return;
++ }
++
++ double rangeSquared = range * range;
++
++ Object[] backingSet = nearby.getBackingSet();
++ for (int i = 0, len = backingSet.length; i < len; ++i) {
++ Object _player = backingSet[i];
++ if (!(_player instanceof net.minecraft.server.level.ServerPlayer)) {
++ continue;
++ }
++ net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer)_player;
++
++ if (range >= 0.0) {
++ double distanceSquared = player.distanceToSqr(sourceX, sourceY, sourceZ);
++ if (distanceSquared > rangeSquared) {
++ continue;
++ }
++ }
++
++ if (predicate == null || predicate.test(player)) {
++ ret.add(player);
++ }
++ }
++ }
++ // Paper end - optimise checkDespawn
+
+ public LevelChunk(ServerLevel world, ProtoChunk protoChunk, @Nullable LevelChunk.PostLoadProcessor entityLoader) {
+ this(world, protoChunk.getPos(), protoChunk.getUpgradeData(), protoChunk.unpackBlockTicks(), protoChunk.unpackFluidTicks(), protoChunk.getInhabitedTime(), protoChunk.getSections(), entityLoader, protoChunk.getBlendingData());