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-rw-r--r--patches/server/0796-Update-head-rotation-in-missing-places.patch29
1 files changed, 29 insertions, 0 deletions
diff --git a/patches/server/0796-Update-head-rotation-in-missing-places.patch b/patches/server/0796-Update-head-rotation-in-missing-places.patch
new file mode 100644
index 0000000000..0ed572e8a7
--- /dev/null
+++ b/patches/server/0796-Update-head-rotation-in-missing-places.patch
@@ -0,0 +1,29 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Owen1212055 <[email protected]>
+Date: Mon, 21 Jun 2021 21:55:23 -0400
+Subject: [PATCH] Update head rotation in missing places
+
+In certain areas the player's head rotation could be desynced when teleported/moved.
+This is because bukkit uses a separate head rotation field for yaw.
+This issue only applies to players.
+
+diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
+index ac6c0474fc05178d1efac7f5767066074def2f16..d4b553322712439bd4a459e7eaaa9df090e9cc6e 100644
+--- a/src/main/java/net/minecraft/world/entity/Entity.java
++++ b/src/main/java/net/minecraft/world/entity/Entity.java
+@@ -1654,6 +1654,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
+ this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
+ this.yRotO = this.getYRot();
+ this.xRotO = this.getXRot();
++ this.setYHeadRot(yaw); // Paper - Update head rotation
+ }
+
+ public void absMoveTo(double x, double y, double z) {
+@@ -1692,6 +1693,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
+ this.setXRot(pitch);
+ this.setOldPosAndRot();
+ this.reapplyPosition();
++ this.setYHeadRot(yaw); // Paper - Update head rotation
+ }
+
+ public final void setOldPosAndRot() {