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-rw-r--r--patches/server/0815-Use-array-for-gamerule-storage.patch63
1 files changed, 63 insertions, 0 deletions
diff --git a/patches/server/0815-Use-array-for-gamerule-storage.patch b/patches/server/0815-Use-array-for-gamerule-storage.patch
new file mode 100644
index 0000000000..194ff8f15b
--- /dev/null
+++ b/patches/server/0815-Use-array-for-gamerule-storage.patch
@@ -0,0 +1,63 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Paul Sauve <[email protected]>
+Date: Sun, 9 May 2021 16:49:49 -0500
+Subject: [PATCH] Use array for gamerule storage
+
+
+diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
+index 51e560d7856f230c5aa2dc32706c3a4996720aa5..89e327bc3a45879fe68887c7aadb077f31a770eb 100644
+--- a/src/main/java/net/minecraft/world/level/GameRules.java
++++ b/src/main/java/net/minecraft/world/level/GameRules.java
+@@ -122,6 +122,7 @@ public class GameRules {
+ worldserver.setDefaultSpawnPos(worldserver.getSharedSpawnPos(), worldserver.getSharedSpawnAngle());
+ }));
+ private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
++ private final GameRules.Value<?>[] gameruleArray; // Paper - Perf: Use array for gamerule storage
+
+ private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
+ GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
+@@ -140,17 +141,30 @@ public class GameRules {
+ }
+
+ public GameRules() {
+- this.rules = (Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
++ // Paper start - Perf: Use array for gamerule storage
++ this((Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
+ return ((GameRules.Type) entry.getValue()).createRule();
+- }));
++ })));
++ // Paper end - Perf: Use array for gamerule storage
+ }
+
+ private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules) {
+ this.rules = rules;
++
++ // Paper start - Perf: Use array for gamerule storage
++ int arraySize = rules.keySet().stream().mapToInt(key -> key.gameRuleIndex).max().orElse(-1) + 1;
++ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
++
++ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
++ values[entry.getKey().gameRuleIndex] = entry.getValue();
++ }
++
++ this.gameruleArray = values;
++ // Paper end - Perf: Use array for gamerule storage
+ }
+
+ public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
+- return (T) this.rules.get(key); // CraftBukkit - decompile error
++ return key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper - Perf: Use array for gamerule storage
+ }
+
+ public CompoundTag createTag() {
+@@ -209,6 +223,10 @@ public class GameRules {
+ }
+
+ public static final class Key<T extends GameRules.Value<T>> {
++ // Paper start - Perf: Use array for gamerule storage
++ private static int lastGameRuleIndex = 0;
++ public final int gameRuleIndex = lastGameRuleIndex++;
++ // Paper end - Perf: Use array for gamerule storage
+
+ final String id;
+ private final GameRules.Category category;