diff options
Diffstat (limited to 'patches/server/0829-Fix-WorldGenRegion-leak-when-converting-pre-1.18-chu.patch')
-rw-r--r-- | patches/server/0829-Fix-WorldGenRegion-leak-when-converting-pre-1.18-chu.patch | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/patches/server/0829-Fix-WorldGenRegion-leak-when-converting-pre-1.18-chu.patch b/patches/server/0829-Fix-WorldGenRegion-leak-when-converting-pre-1.18-chu.patch new file mode 100644 index 0000000000..2768b9635e --- /dev/null +++ b/patches/server/0829-Fix-WorldGenRegion-leak-when-converting-pre-1.18-chu.patch @@ -0,0 +1,23 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jason Penilla <[email protected]> +Date: Sun, 12 Dec 2021 04:43:30 -0800 +Subject: [PATCH] Fix WorldGenRegion leak when converting pre-1.18 chunks + +The Blender passed in here holds a WorldGenRegion which contains a list of surrounding chunks + +diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java +index 96cb3e8cad9e7a5edd2a448ea88f2447104fbb5a..5aeaaae6f15050a2da271fe196d0a234ecafc8a1 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java ++++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java +@@ -410,6 +410,11 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom + } + + public NoiseChunk getOrCreateNoiseChunk(NoiseSampler noiseColumnSampler, Supplier<NoiseChunk.NoiseFiller> columnSampler, NoiseGeneratorSettings chunkGeneratorSettings, Aquifer.FluidPicker fluidLevelSampler, Blender blender) { ++ // Paper start - create a new one each time to avoid leaking ++ if (blender != Blender.empty()) { ++ return NoiseChunk.forChunk(this, noiseColumnSampler, columnSampler, chunkGeneratorSettings, fluidLevelSampler, blender); ++ } ++ // Paper end + if (this.noiseChunk == null) { + this.noiseChunk = NoiseChunk.forChunk(this, noiseColumnSampler, columnSampler, chunkGeneratorSettings, fluidLevelSampler, blender); + } |