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-rw-r--r--patches/server/0876-Force-close-world-loading-screen.patch29
1 files changed, 29 insertions, 0 deletions
diff --git a/patches/server/0876-Force-close-world-loading-screen.patch b/patches/server/0876-Force-close-world-loading-screen.patch
new file mode 100644
index 0000000000..24a6fd821f
--- /dev/null
+++ b/patches/server/0876-Force-close-world-loading-screen.patch
@@ -0,0 +1,29 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Nassim Jahnke <[email protected]>
+Date: Wed, 2 Mar 2022 09:45:56 +0100
+Subject: [PATCH] Force close world loading screen
+
+Dead players would be stuck in the world loading screen and other players may
+miss messages and similar sent in the join event if chunk loading is slow.
+Paper already circumvents falling through the world before chunks are loaded,
+so we do not need that. The client only needs the chunk it is currently in to
+be loaded to close the loading screen, so we just send an empty one.
+
+diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
+index f5852341161b0d632e22af9b3e625ca1e786bd63..02dc93c394d37c9a84aa4a58d80615c403c54fb9 100644
+--- a/src/main/java/net/minecraft/server/players/PlayerList.java
++++ b/src/main/java/net/minecraft/server/players/PlayerList.java
+@@ -422,6 +422,13 @@ public abstract class PlayerList {
+
+ // Paper start - move vehicle into method so it can be called above - short circuit around that code
+ onPlayerJoinFinish(player, worldserver1, s1);
++ // Send empty chunk, so players aren't stuck in the world loading screen
++ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.Registry.BIOME_REGISTRY)
++ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
++ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
++ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
++ worldserver1.getLightEngine(), null, null, true, false)
++ );
+ }
+ private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
+ // Paper end