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Diffstat (limited to 'patches/server/0878-Don-t-print-component-in-resource-pack-rejection-mes.patch')
-rw-r--r--patches/server/0878-Don-t-print-component-in-resource-pack-rejection-mes.patch19
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0878-Don-t-print-component-in-resource-pack-rejection-mes.patch b/patches/server/0878-Don-t-print-component-in-resource-pack-rejection-mes.patch
new file mode 100644
index 0000000000..e39a508723
--- /dev/null
+++ b/patches/server/0878-Don-t-print-component-in-resource-pack-rejection-mes.patch
@@ -0,0 +1,19 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: pop4959 <[email protected]>
+Date: Fri, 1 Jul 2022 22:00:06 -0700
+Subject: [PATCH] Don't print component in resource pack rejection message
+
+
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index a7fe72d745625951172a8fdf9a4689b5bf540445..ac08f538087465b383f6127ae3d908fec29d765f 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -2049,7 +2049,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
+ public void handleResourcePackResponse(ServerboundResourcePackPacket packet) {
+ PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
+ if (packet.getAction() == ServerboundResourcePackPacket.Action.DECLINED && this.server.isResourcePackRequired()) {
+- ServerGamePacketListenerImpl.LOGGER.info("Disconnecting {} due to resource pack rejection", this.player.getName());
++ ServerGamePacketListenerImpl.LOGGER.info("Disconnecting {} due to resource pack rejection", this.player.getGameProfile().getName()); // Paper - Don't print component in resource pack rejection message
+ this.disconnect(Component.translatable("multiplayer.requiredTexturePrompt.disconnect"), org.bukkit.event.player.PlayerKickEvent.Cause.RESOURCE_PACK_REJECTION); // Paper - add cause
+ }
+ // Paper start