diff options
Diffstat (limited to 'patches/server/0936-Fix-creation-of-invalid-block-entity-during-world-ge.patch')
-rw-r--r-- | patches/server/0936-Fix-creation-of-invalid-block-entity-during-world-ge.patch | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/patches/server/0936-Fix-creation-of-invalid-block-entity-during-world-ge.patch b/patches/server/0936-Fix-creation-of-invalid-block-entity-during-world-ge.patch new file mode 100644 index 0000000000..f476845b96 --- /dev/null +++ b/patches/server/0936-Fix-creation-of-invalid-block-entity-during-world-ge.patch @@ -0,0 +1,59 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Pierpaolo Coletta <[email protected]> +Date: Sat, 30 Mar 2024 21:06:10 +0100 +Subject: [PATCH] Fix creation of invalid block entity during world generation + + +diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java +index 2e72e92762877b28dd908711671e1dfb933de9b0..b7d29389a357f142237cecd75f8ca91cf1eb6b5b 100644 +--- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java ++++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java +@@ -324,7 +324,7 @@ public class WorldGenRegion implements WorldGenLevel { + return false; + } else { + ChunkAccess ichunkaccess = this.getChunk(pos); +- BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false); ++ BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false); final BlockState previousBlockState = iblockdata1; // Paper - Clear block entity before setting up a DUMMY block entity - obfhelper + + if (iblockdata1 != null) { + this.level.onBlockStateChange(pos, iblockdata1, state); +@@ -340,6 +340,17 @@ public class WorldGenRegion implements WorldGenLevel { + ichunkaccess.removeBlockEntity(pos); + } + } else { ++ // Paper start - Clear block entity before setting up a DUMMY block entity ++ // The concept of removing a block entity when the block itself changes is generally lifted ++ // from LevelChunk#setBlockState. ++ // It is however to note that this may only run if the block actually changes. ++ // Otherwise a chest block entity generated by a structure template that is later "updated" to ++ // be waterlogged would remove its existing block entity (see PaperMC/Paper#10750) ++ // This logic is *also* found in LevelChunk#setBlockState. ++ if (previousBlockState != null && !java.util.Objects.equals(previousBlockState.getBlock(), state.getBlock())) { ++ ichunkaccess.removeBlockEntity(pos); ++ } ++ // Paper end - Clear block entity before setting up a DUMMY block entity + CompoundTag nbttagcompound = new CompoundTag(); + + nbttagcompound.putInt("x", pos.getX()); +diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +index 7181acfafad91aa5f6ab7ce663d9be4a1b65b02a..5dd1df0da1f954778aebe0f40611ae0f3a7866ab 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java ++++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +@@ -994,9 +994,14 @@ public class LevelChunk extends ChunkAccess { + if (this.blockEntity.getType().isValid(iblockdata)) { + this.ticker.tick(LevelChunk.this.level, this.blockEntity.getBlockPos(), iblockdata, this.blockEntity); + this.loggedInvalidBlockState = false; +- } else if (!this.loggedInvalidBlockState) { +- this.loggedInvalidBlockState = true; +- LevelChunk.LOGGER.warn("Block entity {} @ {} state {} invalid for ticking:", new Object[]{LogUtils.defer(this::getType), LogUtils.defer(this::getPos), iblockdata}); ++ // Paper start - Remove the Block Entity if it's invalid ++ } else { ++ LevelChunk.this.removeBlockEntity(this.getPos()); ++ if (!this.loggedInvalidBlockState) { ++ this.loggedInvalidBlockState = true; ++ LevelChunk.LOGGER.warn("Block entity {} @ {} state {} invalid for ticking:", new Object[]{LogUtils.defer(this::getType), LogUtils.defer(this::getPos), iblockdata}); ++ } ++ // Paper end - Remove the Block Entity if it's invalid + } + + gameprofilerfiller.pop(); |