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Diffstat (limited to 'patches/server/0981-Optimize-Collision-to-not-load-chunks.patch')
-rw-r--r--patches/server/0981-Optimize-Collision-to-not-load-chunks.patch4
1 files changed, 3 insertions, 1 deletions
diff --git a/patches/server/0981-Optimize-Collision-to-not-load-chunks.patch b/patches/server/0981-Optimize-Collision-to-not-load-chunks.patch
index 391381dabf..b67457788b 100644
--- a/patches/server/0981-Optimize-Collision-to-not-load-chunks.patch
+++ b/patches/server/0981-Optimize-Collision-to-not-load-chunks.patch
@@ -13,6 +13,8 @@ If that serting is not enabled, collisions will be ignored for players, since
movement will load only the chunk the player enters anyways and avoids loading
massive amounts of surrounding chunks due to large AABB lookups.
+Feature patch
+
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 3e03d65ac4ef267de67684d24c6f9c303b1a0bf0..b451842d6848af883cc3abf200f03c9a4680106c 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -26,7 +28,7 @@ index 3e03d65ac4ef267de67684d24c6f9c303b1a0bf0..b451842d6848af883cc3abf200f03c9a
if (teleporttransition.missingRespawnBlock()) {
entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
-index 72dbee3795eb634b3ff3f063a226a1965bc988fb..430addbb5c3d84f4354a89a9ec8fa15bca4d2a60 100644
+index c2b98da88e30b7d84a4b51c48e12fd16c1d52c35..6a4f52342c5a195206ecf3ac118e8a4df4d2f3d2 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -259,6 +259,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess