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-rw-r--r--patches/server/0989-Moonrise-optimisation-patches.patch36282
1 files changed, 36282 insertions, 0 deletions
diff --git a/patches/server/0989-Moonrise-optimisation-patches.patch b/patches/server/0989-Moonrise-optimisation-patches.patch
new file mode 100644
index 0000000000..ae4d0b2e53
--- /dev/null
+++ b/patches/server/0989-Moonrise-optimisation-patches.patch
@@ -0,0 +1,36282 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Fri, 14 Jun 2024 11:57:26 -0700
+Subject: [PATCH] Moonrise optimisation patches
+
+Currently includes:
+ - Starlight + Chunk System
+ - Entity tracker optimisations
+ - Collision optimisations
+ - Random block ticking optimisations
+
+See https://github.com/Tuinity/Moonrise
+
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/list/EntityList.java b/src/main/java/ca/spottedleaf/moonrise/common/list/EntityList.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ba68998f6ef57b24c72fd833bd7de440de9501cc
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/list/EntityList.java
+@@ -0,0 +1,129 @@
++package ca.spottedleaf.moonrise.common.list;
++
++import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
++import net.minecraft.world.entity.Entity;
++import java.util.Arrays;
++import java.util.Iterator;
++import java.util.NoSuchElementException;
++
++// list with O(1) remove & contains
++
++/**
++ * @author Spottedleaf
++ */
++public final class EntityList implements Iterable<Entity> {
++
++ protected final Int2IntOpenHashMap entityToIndex = new Int2IntOpenHashMap(2, 0.8f);
++ {
++ this.entityToIndex.defaultReturnValue(Integer.MIN_VALUE);
++ }
++
++ protected static final Entity[] EMPTY_LIST = new Entity[0];
++
++ protected Entity[] entities = EMPTY_LIST;
++ protected int count;
++
++ public int size() {
++ return this.count;
++ }
++
++ public boolean contains(final Entity entity) {
++ return this.entityToIndex.containsKey(entity.getId());
++ }
++
++ public boolean remove(final Entity entity) {
++ final int index = this.entityToIndex.remove(entity.getId());
++ if (index == Integer.MIN_VALUE) {
++ return false;
++ }
++
++ // move the entity at the end to this index
++ final int endIndex = --this.count;
++ final Entity end = this.entities[endIndex];
++ if (index != endIndex) {
++ // not empty after this call
++ this.entityToIndex.put(end.getId(), index); // update index
++ }
++ this.entities[index] = end;
++ this.entities[endIndex] = null;
++
++ return true;
++ }
++
++ public boolean add(final Entity entity) {
++ final int count = this.count;
++ final int currIndex = this.entityToIndex.putIfAbsent(entity.getId(), count);
++
++ if (currIndex != Integer.MIN_VALUE) {
++ return false; // already in this list
++ }
++
++ Entity[] list = this.entities;
++
++ if (list.length == count) {
++ // resize required
++ list = this.entities = Arrays.copyOf(list, (int)Math.max(4L, count * 2L)); // overflow results in negative
++ }
++
++ list[count] = entity;
++ this.count = count + 1;
++
++ return true;
++ }
++
++ public Entity getChecked(final int index) {
++ if (index < 0 || index >= this.count) {
++ throw new IndexOutOfBoundsException("Index: " + index + " is out of bounds, size: " + this.count);
++ }
++ return this.entities[index];
++ }
++
++ public Entity getUnchecked(final int index) {
++ return this.entities[index];
++ }
++
++ public Entity[] getRawData() {
++ return this.entities;
++ }
++
++ public void clear() {
++ this.entityToIndex.clear();
++ Arrays.fill(this.entities, 0, this.count, null);
++ this.count = 0;
++ }
++
++ @Override
++ public Iterator<Entity> iterator() {
++ return new Iterator<Entity>() {
++
++ Entity lastRet;
++ int current;
++
++ @Override
++ public boolean hasNext() {
++ return this.current < EntityList.this.count;
++ }
++
++ @Override
++ public Entity next() {
++ if (this.current >= EntityList.this.count) {
++ throw new NoSuchElementException();
++ }
++ return this.lastRet = EntityList.this.entities[this.current++];
++ }
++
++ @Override
++ public void remove() {
++ final Entity lastRet = this.lastRet;
++
++ if (lastRet == null) {
++ throw new IllegalStateException();
++ }
++ this.lastRet = null;
++
++ EntityList.this.remove(lastRet);
++ --this.current;
++ }
++ };
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/list/IBlockDataList.java b/src/main/java/ca/spottedleaf/moonrise/common/list/IBlockDataList.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..fcfbca333234c09f7c056bbfcd9ac8860b20a8db
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/list/IBlockDataList.java
+@@ -0,0 +1,125 @@
++package ca.spottedleaf.moonrise.common.list;
++
++import it.unimi.dsi.fastutil.longs.LongIterator;
++import it.unimi.dsi.fastutil.shorts.Short2LongOpenHashMap;
++import java.util.Arrays;
++import net.minecraft.world.level.block.Block;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.chunk.GlobalPalette;
++
++public final class IBlockDataList {
++
++ private static final GlobalPalette<BlockState> GLOBAL_PALETTE = new GlobalPalette<>(Block.BLOCK_STATE_REGISTRY);
++
++ // map of location -> (index | (location << 16) | (palette id << 32))
++ private final Short2LongOpenHashMap map = new Short2LongOpenHashMap(2, 0.8f);
++ {
++ this.map.defaultReturnValue(Long.MAX_VALUE);
++ }
++
++ private static final long[] EMPTY_LIST = new long[0];
++
++ private long[] byIndex = EMPTY_LIST;
++ private int size;
++
++ public static int getLocationKey(final int x, final int y, final int z) {
++ return (x & 15) | (((z & 15) << 4)) | ((y & 255) << (4 + 4));
++ }
++
++ public static BlockState getBlockDataFromRaw(final long raw) {
++ return GLOBAL_PALETTE.valueFor((int)(raw >>> 32));
++ }
++
++ public static int getIndexFromRaw(final long raw) {
++ return (int)(raw & 0xFFFF);
++ }
++
++ public static int getLocationFromRaw(final long raw) {
++ return (int)((raw >>> 16) & 0xFFFF);
++ }
++
++ public static long getRawFromValues(final int index, final int location, final BlockState data) {
++ return (long)index | ((long)location << 16) | (((long)GLOBAL_PALETTE.idFor(data)) << 32);
++ }
++
++ public static long setIndexRawValues(final long value, final int index) {
++ return value & ~(0xFFFF) | (index);
++ }
++
++ public long add(final int x, final int y, final int z, final BlockState data) {
++ return this.add(getLocationKey(x, y, z), data);
++ }
++
++ public long add(final int location, final BlockState data) {
++ final long curr = this.map.get((short)location);
++
++ if (curr == Long.MAX_VALUE) {
++ final int index = this.size++;
++ final long raw = getRawFromValues(index, location, data);
++ this.map.put((short)location, raw);
++
++ if (index >= this.byIndex.length) {
++ this.byIndex = Arrays.copyOf(this.byIndex, (int)Math.max(4L, this.byIndex.length * 2L));
++ }
++
++ this.byIndex[index] = raw;
++ return raw;
++ } else {
++ final int index = getIndexFromRaw(curr);
++ final long raw = this.byIndex[index] = getRawFromValues(index, location, data);
++
++ this.map.put((short)location, raw);
++
++ return raw;
++ }
++ }
++
++ public long remove(final int x, final int y, final int z) {
++ return this.remove(getLocationKey(x, y, z));
++ }
++
++ public long remove(final int location) {
++ final long ret = this.map.remove((short)location);
++ final int index = getIndexFromRaw(ret);
++ if (ret == Long.MAX_VALUE) {
++ return ret;
++ }
++
++ // move the entry at the end to this index
++ final int endIndex = --this.size;
++ final long end = this.byIndex[endIndex];
++ if (index != endIndex) {
++ // not empty after this call
++ this.map.put((short)getLocationFromRaw(end), setIndexRawValues(end, index));
++ }
++ this.byIndex[index] = end;
++ this.byIndex[endIndex] = 0L;
++
++ return ret;
++ }
++
++ public int size() {
++ return this.size;
++ }
++
++ public long getRaw(final int index) {
++ return this.byIndex[index];
++ }
++
++ public int getLocation(final int index) {
++ return getLocationFromRaw(this.getRaw(index));
++ }
++
++ public BlockState getData(final int index) {
++ return getBlockDataFromRaw(this.getRaw(index));
++ }
++
++ public void clear() {
++ this.size = 0;
++ this.map.clear();
++ }
++
++ public LongIterator getRawIterator() {
++ return this.map.values().iterator();
++ }
++}
+\ No newline at end of file
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/list/IteratorSafeOrderedReferenceSet.java b/src/main/java/ca/spottedleaf/moonrise/common/list/IteratorSafeOrderedReferenceSet.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c21e00812f1aaa1279834a0562d360d6b89e146c
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/list/IteratorSafeOrderedReferenceSet.java
+@@ -0,0 +1,312 @@
++package ca.spottedleaf.moonrise.common.list;
++
++import it.unimi.dsi.fastutil.objects.Reference2IntLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.objects.Reference2IntMap;
++import java.util.Arrays;
++import java.util.NoSuchElementException;
++
++public final class IteratorSafeOrderedReferenceSet<E> {
++
++ public static final int ITERATOR_FLAG_SEE_ADDITIONS = 1 << 0;
++
++ private final Reference2IntLinkedOpenHashMap<E> indexMap;
++ private int firstInvalidIndex = -1;
++
++ /* list impl */
++ private E[] listElements;
++ private int listSize;
++
++ private final double maxFragFactor;
++
++ private int iteratorCount;
++
++ public IteratorSafeOrderedReferenceSet() {
++ this(16, 0.75f, 16, 0.2);
++ }
++
++ public IteratorSafeOrderedReferenceSet(final int setCapacity, final float setLoadFactor, final int arrayCapacity,
++ final double maxFragFactor) {
++ this.indexMap = new Reference2IntLinkedOpenHashMap<>(setCapacity, setLoadFactor);
++ this.indexMap.defaultReturnValue(-1);
++ this.maxFragFactor = maxFragFactor;
++ this.listElements = (E[])new Object[arrayCapacity];
++ }
++
++ /*
++ public void check() {
++ int iterated = 0;
++ ReferenceOpenHashSet<E> check = new ReferenceOpenHashSet<>();
++ if (this.listElements != null) {
++ for (int i = 0; i < this.listSize; ++i) {
++ Object obj = this.listElements[i];
++ if (obj != null) {
++ iterated++;
++ if (!check.add((E)obj)) {
++ throw new IllegalStateException("contains duplicate");
++ }
++ if (!this.contains((E)obj)) {
++ throw new IllegalStateException("desync");
++ }
++ }
++ }
++ }
++
++ if (iterated != this.size()) {
++ throw new IllegalStateException("Size is mismatched! Got " + iterated + ", expected " + this.size());
++ }
++
++ check.clear();
++ iterated = 0;
++ for (final java.util.Iterator<E> iterator = this.unsafeIterator(IteratorSafeOrderedReferenceSet.ITERATOR_FLAG_SEE_ADDITIONS); iterator.hasNext();) {
++ final E element = iterator.next();
++ iterated++;
++ if (!check.add(element)) {
++ throw new IllegalStateException("contains duplicate (iterator is wrong)");
++ }
++ if (!this.contains(element)) {
++ throw new IllegalStateException("desync (iterator is wrong)");
++ }
++ }
++
++ if (iterated != this.size()) {
++ throw new IllegalStateException("Size is mismatched! (iterator is wrong) Got " + iterated + ", expected " + this.size());
++ }
++ }
++ */
++
++ private double getFragFactor() {
++ return 1.0 - ((double)this.indexMap.size() / (double)this.listSize);
++ }
++
++ public int createRawIterator() {
++ ++this.iteratorCount;
++ if (this.indexMap.isEmpty()) {
++ return -1;
++ } else {
++ return this.firstInvalidIndex == 0 ? this.indexMap.getInt(this.indexMap.firstKey()) : 0;
++ }
++ }
++
++ public int advanceRawIterator(final int index) {
++ final E[] elements = this.listElements;
++ int ret = index + 1;
++ for (int len = this.listSize; ret < len; ++ret) {
++ if (elements[ret] != null) {
++ return ret;
++ }
++ }
++
++ return -1;
++ }
++
++ public void finishRawIterator() {
++ if (--this.iteratorCount == 0) {
++ if (this.getFragFactor() >= this.maxFragFactor) {
++ this.defrag();
++ }
++ }
++ }
++
++ public boolean remove(final E element) {
++ final int index = this.indexMap.removeInt(element);
++ if (index >= 0) {
++ if (this.firstInvalidIndex < 0 || index < this.firstInvalidIndex) {
++ this.firstInvalidIndex = index;
++ }
++ if (this.listElements[index] != element) {
++ throw new IllegalStateException();
++ }
++ this.listElements[index] = null;
++ if (this.iteratorCount == 0 && this.getFragFactor() >= this.maxFragFactor) {
++ this.defrag();
++ }
++ //this.check();
++ return true;
++ }
++ return false;
++ }
++
++ public boolean contains(final E element) {
++ return this.indexMap.containsKey(element);
++ }
++
++ public boolean add(final E element) {
++ final int listSize = this.listSize;
++
++ final int previous = this.indexMap.putIfAbsent(element, listSize);
++ if (previous != -1) {
++ return false;
++ }
++
++ if (listSize >= this.listElements.length) {
++ this.listElements = Arrays.copyOf(this.listElements, listSize * 2);
++ }
++ this.listElements[listSize] = element;
++ this.listSize = listSize + 1;
++
++ //this.check();
++ return true;
++ }
++
++ private void defrag() {
++ if (this.firstInvalidIndex < 0) {
++ return; // nothing to do
++ }
++
++ if (this.indexMap.isEmpty()) {
++ Arrays.fill(this.listElements, 0, this.listSize, null);
++ this.listSize = 0;
++ this.firstInvalidIndex = -1;
++ //this.check();
++ return;
++ }
++
++ final E[] backingArray = this.listElements;
++
++ int lastValidIndex;
++ java.util.Iterator<Reference2IntMap.Entry<E>> iterator;
++
++ if (this.firstInvalidIndex == 0) {
++ iterator = this.indexMap.reference2IntEntrySet().fastIterator();
++ lastValidIndex = 0;
++ } else {
++ lastValidIndex = this.firstInvalidIndex;
++ final E key = backingArray[lastValidIndex - 1];
++ iterator = this.indexMap.reference2IntEntrySet().fastIterator(new Reference2IntMap.Entry<E>() {
++ @Override
++ public int getIntValue() {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public int setValue(int i) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public E getKey() {
++ return key;
++ }
++ });
++ }
++
++ while (iterator.hasNext()) {
++ final Reference2IntMap.Entry<E> entry = iterator.next();
++
++ final int newIndex = lastValidIndex++;
++ backingArray[newIndex] = entry.getKey();
++ entry.setValue(newIndex);
++ }
++
++ // cleanup end
++ Arrays.fill(backingArray, lastValidIndex, this.listSize, null);
++ this.listSize = lastValidIndex;
++ this.firstInvalidIndex = -1;
++ //this.check();
++ }
++
++ public E rawGet(final int index) {
++ return this.listElements[index];
++ }
++
++ public int size() {
++ // always returns the correct amount - listSize can be different
++ return this.indexMap.size();
++ }
++
++ public IteratorSafeOrderedReferenceSet.Iterator<E> iterator() {
++ return this.iterator(0);
++ }
++
++ public IteratorSafeOrderedReferenceSet.Iterator<E> iterator(final int flags) {
++ ++this.iteratorCount;
++ return new BaseIterator<>(this, true, (flags & ITERATOR_FLAG_SEE_ADDITIONS) != 0 ? Integer.MAX_VALUE : this.listSize);
++ }
++
++ public java.util.Iterator<E> unsafeIterator() {
++ return this.unsafeIterator(0);
++ }
++ public java.util.Iterator<E> unsafeIterator(final int flags) {
++ return new BaseIterator<>(this, false, (flags & ITERATOR_FLAG_SEE_ADDITIONS) != 0 ? Integer.MAX_VALUE : this.listSize);
++ }
++
++ public static interface Iterator<E> extends java.util.Iterator<E> {
++
++ public void finishedIterating();
++
++ }
++
++ private static final class BaseIterator<E> implements IteratorSafeOrderedReferenceSet.Iterator<E> {
++
++ private final IteratorSafeOrderedReferenceSet<E> set;
++ private final boolean canFinish;
++ private final int maxIndex;
++ private int nextIndex;
++ private E pendingValue;
++ private boolean finished;
++ private E lastReturned;
++
++ private BaseIterator(final IteratorSafeOrderedReferenceSet<E> set, final boolean canFinish, final int maxIndex) {
++ this.set = set;
++ this.canFinish = canFinish;
++ this.maxIndex = maxIndex;
++ }
++
++ @Override
++ public boolean hasNext() {
++ if (this.finished) {
++ return false;
++ }
++ if (this.pendingValue != null) {
++ return true;
++ }
++
++ final E[] elements = this.set.listElements;
++ int index, len;
++ for (index = this.nextIndex, len = Math.min(this.maxIndex, this.set.listSize); index < len; ++index) {
++ final E element = elements[index];
++ if (element != null) {
++ this.pendingValue = element;
++ this.nextIndex = index + 1;
++ return true;
++ }
++ }
++
++ this.nextIndex = index;
++ return false;
++ }
++
++ @Override
++ public E next() {
++ if (!this.hasNext()) {
++ throw new NoSuchElementException();
++ }
++ final E ret = this.pendingValue;
++
++ this.pendingValue = null;
++ this.lastReturned = ret;
++
++ return ret;
++ }
++
++ @Override
++ public void remove() {
++ final E lastReturned = this.lastReturned;
++ if (lastReturned == null) {
++ throw new IllegalStateException();
++ }
++ this.lastReturned = null;
++ this.set.remove(lastReturned);
++ }
++
++ @Override
++ public void finishedIterating() {
++ if (this.finished || !this.canFinish) {
++ throw new IllegalStateException();
++ }
++ this.lastReturned = null;
++ this.finished = true;
++ this.set.finishRawIterator();
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/list/ReferenceList.java b/src/main/java/ca/spottedleaf/moonrise/common/list/ReferenceList.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..93e8c8134da8ee1a9b777c708f992922a1a7de8b
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/list/ReferenceList.java
+@@ -0,0 +1,135 @@
++package ca.spottedleaf.moonrise.common.list;
++
++import it.unimi.dsi.fastutil.objects.Reference2IntOpenHashMap;
++import java.util.Arrays;
++import java.util.Iterator;
++import java.util.NoSuchElementException;
++
++public final class ReferenceList<E> implements Iterable<E> {
++
++ private final Reference2IntOpenHashMap<E> referenceToIndex = new Reference2IntOpenHashMap<>(2, 0.8f);
++ {
++ this.referenceToIndex.defaultReturnValue(Integer.MIN_VALUE);
++ }
++
++ private static final Object[] EMPTY_LIST = new Object[0];
++
++ private E[] references;
++ private int count;
++
++ public ReferenceList() {
++ this((E[])EMPTY_LIST, 0);
++ }
++
++ public ReferenceList(final E[] array, final int count) {
++ this.references = array;
++ this.count = count;
++ }
++
++ public int size() {
++ return this.count;
++ }
++
++ public boolean contains(final E obj) {
++ return this.referenceToIndex.containsKey(obj);
++ }
++
++ public boolean remove(final E obj) {
++ final int index = this.referenceToIndex.removeInt(obj);
++ if (index == Integer.MIN_VALUE) {
++ return false;
++ }
++
++ // move the object at the end to this index
++ final int endIndex = --this.count;
++ final E end = (E)this.references[endIndex];
++ if (index != endIndex) {
++ // not empty after this call
++ this.referenceToIndex.put(end, index); // update index
++ }
++ this.references[index] = end;
++ this.references[endIndex] = null;
++
++ return true;
++ }
++
++ public boolean add(final E obj) {
++ final int count = this.count;
++ final int currIndex = this.referenceToIndex.putIfAbsent(obj, count);
++
++ if (currIndex != Integer.MIN_VALUE) {
++ return false; // already in this list
++ }
++
++ E[] list = this.references;
++
++ if (list.length == count) {
++ // resize required
++ list = this.references = Arrays.copyOf(list, (int)Math.max(4L, count * 2L)); // overflow results in negative
++ }
++
++ list[count] = obj;
++ this.count = count + 1;
++
++ return true;
++ }
++
++ public E getChecked(final int index) {
++ if (index < 0 || index >= this.count) {
++ throw new IndexOutOfBoundsException("Index: " + index + " is out of bounds, size: " + this.count);
++ }
++ return this.references[index];
++ }
++
++ public E getUnchecked(final int index) {
++ return this.references[index];
++ }
++
++ public Object[] getRawData() {
++ return this.references;
++ }
++
++ public E[] getRawDataUnchecked() {
++ return this.references;
++ }
++
++ public void clear() {
++ this.referenceToIndex.clear();
++ Arrays.fill(this.references, 0, this.count, null);
++ this.count = 0;
++ }
++
++ @Override
++ public Iterator<E> iterator() {
++ return new Iterator<>() {
++ private E lastRet;
++ private int current;
++
++ @Override
++ public boolean hasNext() {
++ return this.current < ReferenceList.this.count;
++ }
++
++ @Override
++ public E next() {
++ if (this.current >= ReferenceList.this.count) {
++ throw new NoSuchElementException();
++ }
++ return this.lastRet = ReferenceList.this.references[this.current++];
++ }
++
++ @Override
++ public void remove() {
++ final E lastRet = this.lastRet;
++
++ if (lastRet == null) {
++ throw new IllegalStateException();
++ }
++ this.lastRet = null;
++
++ ReferenceList.this.remove(lastRet);
++ --this.current;
++ }
++ };
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/list/SortedList.java b/src/main/java/ca/spottedleaf/moonrise/common/list/SortedList.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..db92261a6cb3758391108361096417c61bc82cdc
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/list/SortedList.java
+@@ -0,0 +1,117 @@
++package ca.spottedleaf.moonrise.common.list;
++
++import java.lang.reflect.Array;
++import java.util.Arrays;
++import java.util.Comparator;
++
++public final class SortedList<E> {
++
++ private static final Object[] EMPTY_LIST = new Object[0];
++
++ private Comparator<? super E> comparator;
++ private E[] elements;
++ private int count;
++
++ public SortedList(final Comparator<? super E> comparator) {
++ this((E[])EMPTY_LIST, comparator);
++ }
++
++ public SortedList(final E[] elements, final Comparator<? super E> comparator) {
++ this.elements = elements;
++ this.comparator = comparator;
++ }
++
++ // start, end are inclusive
++ private static <E> int insertIdx(final E[] elements, final E element, final Comparator<E> comparator,
++ int start, int end) {
++ while (start <= end) {
++ final int middle = (start + end) >>> 1;
++
++ final E middleVal = elements[middle];
++
++ final int cmp = comparator.compare(element, middleVal);
++
++ if (cmp < 0) {
++ end = middle - 1;
++ } else {
++ start = middle + 1;
++ }
++ }
++
++ return start;
++ }
++
++ public int size() {
++ return this.count;
++ }
++
++ public boolean isEmpty() {
++ return this.count == 0;
++ }
++
++ public int add(final E element) {
++ E[] elements = this.elements;
++ final int count = this.count;
++ this.count = count + 1;
++ final Comparator<? super E> comparator = this.comparator;
++
++ final int idx = insertIdx(elements, element, comparator, 0, count - 1);
++
++ if (count >= elements.length) {
++ // copy and insert at the same time
++ if (idx == count) {
++ this.elements = elements = Arrays.copyOf(elements, (int)Math.max(4L, count * 2L)); // overflow results in negative
++ elements[count] = element;
++ return idx;
++ } else {
++ final E[] newElements = (E[])Array.newInstance(elements.getClass().getComponentType(), (int)Math.max(4L, count * 2L));
++ System.arraycopy(elements, 0, newElements, 0, idx);
++ newElements[idx] = element;
++ System.arraycopy(elements, idx, newElements, idx + 1, count - idx);
++ this.elements = newElements;
++ return idx;
++ }
++ } else {
++ if (idx == count) {
++ // no copy needed
++ elements[idx] = element;
++ return idx;
++ } else {
++ // shift elements down
++ System.arraycopy(elements, idx, elements, idx + 1, count - idx);
++ elements[idx] = element;
++ return idx;
++ }
++ }
++ }
++
++ public E get(final int idx) {
++ if (idx < 0 || idx >= this.count) {
++ throw new IndexOutOfBoundsException(idx);
++ }
++ return this.elements[idx];
++ }
++
++
++ public E remove(final E element) {
++ E[] elements = this.elements;
++ final int count = this.count;
++ final Comparator<? super E> comparator = this.comparator;
++
++ final int idx = Arrays.binarySearch(elements, 0, count, element, comparator);
++ if (idx < 0) {
++ return null;
++ }
++
++ final int last = this.count - 1;
++ this.count = last;
++
++ final E ret = elements[idx];
++
++ System.arraycopy(elements, idx + 1, elements, idx, last - idx);
++
++ elements[last] = null;
++
++ return ret;
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/map/Int2IntArraySortedMap.java b/src/main/java/ca/spottedleaf/moonrise/common/map/Int2IntArraySortedMap.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..62caf61a4b0b7ebc764006ea8bbd0274594d9f4a
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/map/Int2IntArraySortedMap.java
+@@ -0,0 +1,77 @@
++package ca.spottedleaf.moonrise.common.map;
++
++import it.unimi.dsi.fastutil.ints.Int2IntFunction;
++
++import java.util.Arrays;
++
++public class Int2IntArraySortedMap {
++
++ protected int[] key;
++ protected int[] val;
++ protected int size;
++
++ public Int2IntArraySortedMap() {
++ this.key = new int[8];
++ this.val = new int[8];
++ }
++
++ public int put(final int key, final int value) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index >= 0) {
++ final int current = this.val[index];
++ this.val[index] = value;
++ return current;
++ }
++ final int insert = -(index + 1);
++ // shift entries down
++ if (this.size >= this.val.length) {
++ this.key = Arrays.copyOf(this.key, this.key.length * 2);
++ this.val = Arrays.copyOf(this.val, this.val.length * 2);
++ }
++ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
++ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
++ ++this.size;
++
++ this.key[insert] = key;
++ this.val[insert] = value;
++
++ return 0;
++ }
++
++ public int computeIfAbsent(final int key, final Int2IntFunction producer) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index >= 0) {
++ return this.val[index];
++ }
++ final int insert = -(index + 1);
++ // shift entries down
++ if (this.size >= this.val.length) {
++ this.key = Arrays.copyOf(this.key, this.key.length * 2);
++ this.val = Arrays.copyOf(this.val, this.val.length * 2);
++ }
++ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
++ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
++ ++this.size;
++
++ this.key[insert] = key;
++
++ return this.val[insert] = producer.apply(key);
++ }
++
++ public int get(final int key) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index < 0) {
++ return 0;
++ }
++ return this.val[index];
++ }
++
++ public int getFloor(final int key) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index < 0) {
++ final int insert = -(index + 1) - 1;
++ return insert < 0 ? 0 : this.val[insert];
++ }
++ return this.val[index];
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/map/Int2ObjectArraySortedMap.java b/src/main/java/ca/spottedleaf/moonrise/common/map/Int2ObjectArraySortedMap.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..fea9e8ba7caaf6259614090d4f872619470d32f9
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/map/Int2ObjectArraySortedMap.java
+@@ -0,0 +1,74 @@
++package ca.spottedleaf.moonrise.common.map;
++
++import java.util.Arrays;
++import java.util.function.IntFunction;
++
++public class Int2ObjectArraySortedMap<V> {
++
++ protected int[] key;
++ protected V[] val;
++ protected int size;
++
++ public Int2ObjectArraySortedMap() {
++ this.key = new int[8];
++ this.val = (V[])new Object[8];
++ }
++
++ public V put(final int key, final V value) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index >= 0) {
++ final V current = this.val[index];
++ this.val[index] = value;
++ return current;
++ }
++ final int insert = -(index + 1);
++ // shift entries down
++ if (this.size >= this.val.length) {
++ this.key = Arrays.copyOf(this.key, this.key.length * 2);
++ this.val = Arrays.copyOf(this.val, this.val.length * 2);
++ }
++ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
++ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
++
++ this.key[insert] = key;
++ this.val[insert] = value;
++
++ return null;
++ }
++
++ public V computeIfAbsent(final int key, final IntFunction<V> producer) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index >= 0) {
++ return this.val[index];
++ }
++ final int insert = -(index + 1);
++ // shift entries down
++ if (this.size >= this.val.length) {
++ this.key = Arrays.copyOf(this.key, this.key.length * 2);
++ this.val = Arrays.copyOf(this.val, this.val.length * 2);
++ }
++ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
++ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
++
++ this.key[insert] = key;
++
++ return this.val[insert] = producer.apply(key);
++ }
++
++ public V get(final int key) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index < 0) {
++ return null;
++ }
++ return this.val[index];
++ }
++
++ public V getFloor(final int key) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index < 0) {
++ final int insert = -(index + 1);
++ return this.val[insert];
++ }
++ return this.val[index];
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/map/Long2IntArraySortedMap.java b/src/main/java/ca/spottedleaf/moonrise/common/map/Long2IntArraySortedMap.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c077ca606934e9f13da3a8e2a194f82a99fe9ae9
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/map/Long2IntArraySortedMap.java
+@@ -0,0 +1,77 @@
++package ca.spottedleaf.moonrise.common.map;
++
++import it.unimi.dsi.fastutil.longs.Long2IntFunction;
++
++import java.util.Arrays;
++
++public class Long2IntArraySortedMap {
++
++ protected long[] key;
++ protected int[] val;
++ protected int size;
++
++ public Long2IntArraySortedMap() {
++ this.key = new long[8];
++ this.val = new int[8];
++ }
++
++ public int put(final long key, final int value) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index >= 0) {
++ final int current = this.val[index];
++ this.val[index] = value;
++ return current;
++ }
++ final int insert = -(index + 1);
++ // shift entries down
++ if (this.size >= this.val.length) {
++ this.key = Arrays.copyOf(this.key, this.key.length * 2);
++ this.val = Arrays.copyOf(this.val, this.val.length * 2);
++ }
++ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
++ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
++ ++this.size;
++
++ this.key[insert] = key;
++ this.val[insert] = value;
++
++ return 0;
++ }
++
++ public int computeIfAbsent(final long key, final Long2IntFunction producer) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index >= 0) {
++ return this.val[index];
++ }
++ final int insert = -(index + 1);
++ // shift entries down
++ if (this.size >= this.val.length) {
++ this.key = Arrays.copyOf(this.key, this.key.length * 2);
++ this.val = Arrays.copyOf(this.val, this.val.length * 2);
++ }
++ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
++ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
++ ++this.size;
++
++ this.key[insert] = key;
++
++ return this.val[insert] = producer.apply(key);
++ }
++
++ public int get(final long key) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index < 0) {
++ return 0;
++ }
++ return this.val[index];
++ }
++
++ public int getFloor(final long key) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index < 0) {
++ final int insert = -(index + 1) - 1;
++ return insert < 0 ? 0 : this.val[insert];
++ }
++ return this.val[index];
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/map/Long2ObjectArraySortedMap.java b/src/main/java/ca/spottedleaf/moonrise/common/map/Long2ObjectArraySortedMap.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..b24d037af5709196b66c79c692e1814cd5b20e49
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/map/Long2ObjectArraySortedMap.java
+@@ -0,0 +1,76 @@
++package ca.spottedleaf.moonrise.common.map;
++
++import java.util.Arrays;
++import java.util.function.LongFunction;
++
++public class Long2ObjectArraySortedMap<V> {
++
++ protected long[] key;
++ protected V[] val;
++ protected int size;
++
++ public Long2ObjectArraySortedMap() {
++ this.key = new long[8];
++ this.val = (V[])new Object[8];
++ }
++
++ public V put(final long key, final V value) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index >= 0) {
++ final V current = this.val[index];
++ this.val[index] = value;
++ return current;
++ }
++ final int insert = -(index + 1);
++ // shift entries down
++ if (this.size >= this.val.length) {
++ this.key = Arrays.copyOf(this.key, this.key.length * 2);
++ this.val = Arrays.copyOf(this.val, this.val.length * 2);
++ }
++ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
++ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
++ ++this.size;
++
++ this.key[insert] = key;
++ this.val[insert] = value;
++
++ return null;
++ }
++
++ public V computeIfAbsent(final long key, final LongFunction<V> producer) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index >= 0) {
++ return this.val[index];
++ }
++ final int insert = -(index + 1);
++ // shift entries down
++ if (this.size >= this.val.length) {
++ this.key = Arrays.copyOf(this.key, this.key.length * 2);
++ this.val = Arrays.copyOf(this.val, this.val.length * 2);
++ }
++ System.arraycopy(this.key, insert, this.key, insert + 1, this.size - insert);
++ System.arraycopy(this.val, insert, this.val, insert + 1, this.size - insert);
++ ++this.size;
++
++ this.key[insert] = key;
++
++ return this.val[insert] = producer.apply(key);
++ }
++
++ public V get(final long key) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index < 0) {
++ return null;
++ }
++ return this.val[index];
++ }
++
++ public V getFloor(final long key) {
++ final int index = Arrays.binarySearch(this.key, 0, this.size, key);
++ if (index < 0) {
++ final int insert = -(index + 1) - 1;
++ return insert < 0 ? null : this.val[insert];
++ }
++ return this.val[index];
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/map/SynchronisedLong2BooleanMap.java b/src/main/java/ca/spottedleaf/moonrise/common/map/SynchronisedLong2BooleanMap.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..aa86882bb7b0712f29d7344009093c0e7a81be84
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/map/SynchronisedLong2BooleanMap.java
+@@ -0,0 +1,48 @@
++package ca.spottedleaf.moonrise.common.map;
++
++import it.unimi.dsi.fastutil.longs.Long2BooleanFunction;
++import it.unimi.dsi.fastutil.longs.Long2BooleanLinkedOpenHashMap;
++
++public final class SynchronisedLong2BooleanMap {
++ private final Long2BooleanLinkedOpenHashMap map = new Long2BooleanLinkedOpenHashMap();
++ private final int limit;
++
++ public SynchronisedLong2BooleanMap(final int limit) {
++ this.limit = limit;
++ }
++
++ // must hold lock on map
++ private void purgeEntries() {
++ while (this.map.size() > this.limit) {
++ this.map.removeLastBoolean();
++ }
++ }
++
++ public boolean remove(final long key) {
++ synchronized (this.map) {
++ return this.map.remove(key);
++ }
++ }
++
++ // note:
++ public boolean getOrCompute(final long key, final Long2BooleanFunction ifAbsent) {
++ synchronized (this.map) {
++ if (this.map.containsKey(key)) {
++ return this.map.getAndMoveToFirst(key);
++ }
++ }
++
++ final boolean put = ifAbsent.get(key);
++
++ synchronized (this.map) {
++ if (this.map.containsKey(key)) {
++ return this.map.getAndMoveToFirst(key);
++ }
++ this.map.putAndMoveToFirst(key, put);
++
++ this.purgeEntries();
++
++ return put;
++ }
++ }
++}
+\ No newline at end of file
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/map/SynchronisedLong2ObjectMap.java b/src/main/java/ca/spottedleaf/moonrise/common/map/SynchronisedLong2ObjectMap.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..dbb51afc6cefe0071fe3ddcd2c1109f2755c3b4d
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/map/SynchronisedLong2ObjectMap.java
+@@ -0,0 +1,47 @@
++package ca.spottedleaf.moonrise.common.map;
++
++import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
++import java.util.function.BiFunction;
++
++public final class SynchronisedLong2ObjectMap<V> {
++ private final Long2ObjectLinkedOpenHashMap<V> map = new Long2ObjectLinkedOpenHashMap<>();
++ private final int limit;
++
++ public SynchronisedLong2ObjectMap(final int limit) {
++ this.limit = limit;
++ }
++
++ // must hold lock on map
++ private void purgeEntries() {
++ while (this.map.size() > this.limit) {
++ this.map.removeLast();
++ }
++ }
++
++ public V get(final long key) {
++ synchronized (this.map) {
++ return this.map.getAndMoveToFirst(key);
++ }
++ }
++
++ public V put(final long key, final V value) {
++ synchronized (this.map) {
++ final V ret = this.map.putAndMoveToFirst(key, value);
++ this.purgeEntries();
++ return ret;
++ }
++ }
++
++ public V compute(final long key, final BiFunction<? super Long, ? super V, ? extends V> remappingFunction) {
++ synchronized (this.map) {
++ // first, compute the value - if one is added, it will be at the last entry
++ this.map.compute(key, remappingFunction);
++ // move the entry to first, just in case it was added at last
++ final V ret = this.map.getAndMoveToFirst(key);
++ // now purge the last entries
++ this.purgeEntries();
++
++ return ret;
++ }
++ }
++}
+\ No newline at end of file
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/misc/AllocatingRateLimiter.java b/src/main/java/ca/spottedleaf/moonrise/common/misc/AllocatingRateLimiter.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..9c0eff9017b24bb65b1029cefb5d0bfcb9beff01
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/misc/AllocatingRateLimiter.java
+@@ -0,0 +1,75 @@
++package ca.spottedleaf.moonrise.common.misc;
++
++public final class AllocatingRateLimiter {
++
++ // max difference granularity in ns
++ private final long maxGranularity;
++
++ private double allocation = 0.0;
++ private long lastAllocationUpdate;
++ // the carry is used to store the remainder of the last take, so that the take amount remains the same (minus floating point error)
++ // over any time period using take regardless of the number of take calls or the intervals between the take calls
++ // i.e. take obtains 3.5 elements, stores 0.5 to this field for the next take() call to use and returns 3
++ private double takeCarry = 0.0;
++ private long lastTakeUpdate;
++
++ public AllocatingRateLimiter(final long maxGranularity) {
++ this.maxGranularity = maxGranularity;
++ }
++
++ public void reset(final long time) {
++ this.allocation = 0.0;
++ this.lastAllocationUpdate = time;
++ this.takeCarry = 0.0;
++ this.lastTakeUpdate = time;
++ }
++
++ // rate in units/s, and time in ns
++ public void tickAllocation(final long time, final double rate, final double maxAllocation) {
++ final long diff = Math.min(this.maxGranularity, time - this.lastAllocationUpdate);
++ this.lastAllocationUpdate = time;
++
++ this.allocation = Math.min(maxAllocation - this.takeCarry, this.allocation + rate * (diff*1.0E-9D));
++ }
++
++ public long previewAllocation(final long time, final double rate, final long maxTake) {
++ if (maxTake < 1L) {
++ return 0L;
++ }
++
++ final long diff = Math.min(this.maxGranularity, time - this.lastTakeUpdate);
++
++ // note: abs(takeCarry) <= 1.0
++ final double take = Math.min(
++ Math.min((double)maxTake - this.takeCarry, this.allocation),
++ rate * (diff*1.0E-9)
++ );
++
++ return (long)Math.floor(this.takeCarry + take);
++ }
++
++ // rate in units/s, and time in ns
++ public long takeAllocation(final long time, final double rate, final long maxTake) {
++ if (maxTake < 1L) {
++ return 0L;
++ }
++
++ double ret = this.takeCarry;
++ final long diff = Math.min(this.maxGranularity, time - this.lastTakeUpdate);
++ this.lastTakeUpdate = time;
++
++ // note: abs(takeCarry) <= 1.0
++ final double take = Math.min(
++ Math.min((double)maxTake - this.takeCarry, this.allocation),
++ rate * (diff*1.0E-9)
++ );
++
++ ret += take;
++ this.allocation -= take;
++
++ final long retInteger = (long)Math.floor(ret);
++ this.takeCarry = ret - (double)retInteger;
++
++ return retInteger;
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/misc/Delayed26WayDistancePropagator3D.java b/src/main/java/ca/spottedleaf/moonrise/common/misc/Delayed26WayDistancePropagator3D.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..460e27ab0506c83a28934800ee74ee886d4b025e
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/misc/Delayed26WayDistancePropagator3D.java
+@@ -0,0 +1,297 @@
++package ca.spottedleaf.moonrise.common.misc;
++
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import it.unimi.dsi.fastutil.longs.Long2ByteOpenHashMap;
++import it.unimi.dsi.fastutil.longs.LongIterator;
++import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
++
++public final class Delayed26WayDistancePropagator3D {
++
++ // this map is considered "stale" unless updates are propagated.
++ protected final Delayed8WayDistancePropagator2D.LevelMap levels = new Delayed8WayDistancePropagator2D.LevelMap(8192*2, 0.6f);
++
++ // this map is never stale
++ protected final Long2ByteOpenHashMap sources = new Long2ByteOpenHashMap(4096, 0.6f);
++
++ // Generally updates to positions are made close to other updates, so we link to decrease cache misses when
++ // propagating updates
++ protected final LongLinkedOpenHashSet updatedSources = new LongLinkedOpenHashSet();
++
++ @FunctionalInterface
++ public static interface LevelChangeCallback {
++
++ /**
++ * This can be called for intermediate updates. So do not rely on newLevel being close to or
++ * the exact level that is expected after a full propagation has occured.
++ */
++ public void onLevelUpdate(final long coordinate, final byte oldLevel, final byte newLevel);
++
++ }
++
++ protected final LevelChangeCallback changeCallback;
++
++ public Delayed26WayDistancePropagator3D() {
++ this(null);
++ }
++
++ public Delayed26WayDistancePropagator3D(final LevelChangeCallback changeCallback) {
++ this.changeCallback = changeCallback;
++ }
++
++ public int getLevel(final long pos) {
++ return this.levels.get(pos);
++ }
++
++ public int getLevel(final int x, final int y, final int z) {
++ return this.levels.get(CoordinateUtils.getChunkSectionKey(x, y, z));
++ }
++
++ public void setSource(final int x, final int y, final int z, final int level) {
++ this.setSource(CoordinateUtils.getChunkSectionKey(x, y, z), level);
++ }
++
++ public void setSource(final long coordinate, final int level) {
++ if ((level & 63) != level || level == 0) {
++ throw new IllegalArgumentException("Level must be in (0, 63], not " + level);
++ }
++
++ final byte byteLevel = (byte)level;
++ final byte oldLevel = this.sources.put(coordinate, byteLevel);
++
++ if (oldLevel == byteLevel) {
++ return; // nothing to do
++ }
++
++ // queue to update later
++ this.updatedSources.add(coordinate);
++ }
++
++ public void removeSource(final int x, final int y, final int z) {
++ this.removeSource(CoordinateUtils.getChunkSectionKey(x, y, z));
++ }
++
++ public void removeSource(final long coordinate) {
++ if (this.sources.remove(coordinate) != 0) {
++ this.updatedSources.add(coordinate);
++ }
++ }
++
++ // queues used for BFS propagating levels
++ protected final Delayed8WayDistancePropagator2D.WorkQueue[] levelIncreaseWorkQueues = new Delayed8WayDistancePropagator2D.WorkQueue[64];
++ {
++ for (int i = 0; i < this.levelIncreaseWorkQueues.length; ++i) {
++ this.levelIncreaseWorkQueues[i] = new Delayed8WayDistancePropagator2D.WorkQueue();
++ }
++ }
++ protected final Delayed8WayDistancePropagator2D.WorkQueue[] levelRemoveWorkQueues = new Delayed8WayDistancePropagator2D.WorkQueue[64];
++ {
++ for (int i = 0; i < this.levelRemoveWorkQueues.length; ++i) {
++ this.levelRemoveWorkQueues[i] = new Delayed8WayDistancePropagator2D.WorkQueue();
++ }
++ }
++ protected long levelIncreaseWorkQueueBitset;
++ protected long levelRemoveWorkQueueBitset;
++
++ protected final void addToIncreaseWorkQueue(final long coordinate, final byte level) {
++ final Delayed8WayDistancePropagator2D.WorkQueue queue = this.levelIncreaseWorkQueues[level];
++ queue.queuedCoordinates.enqueue(coordinate);
++ queue.queuedLevels.enqueue(level);
++
++ this.levelIncreaseWorkQueueBitset |= (1L << level);
++ }
++
++ protected final void addToIncreaseWorkQueue(final long coordinate, final byte index, final byte level) {
++ final Delayed8WayDistancePropagator2D.WorkQueue queue = this.levelIncreaseWorkQueues[index];
++ queue.queuedCoordinates.enqueue(coordinate);
++ queue.queuedLevels.enqueue(level);
++
++ this.levelIncreaseWorkQueueBitset |= (1L << index);
++ }
++
++ protected final void addToRemoveWorkQueue(final long coordinate, final byte level) {
++ final Delayed8WayDistancePropagator2D.WorkQueue queue = this.levelRemoveWorkQueues[level];
++ queue.queuedCoordinates.enqueue(coordinate);
++ queue.queuedLevels.enqueue(level);
++
++ this.levelRemoveWorkQueueBitset |= (1L << level);
++ }
++
++ public boolean propagateUpdates() {
++ if (this.updatedSources.isEmpty()) {
++ return false;
++ }
++
++ boolean ret = false;
++
++ for (final LongIterator iterator = this.updatedSources.iterator(); iterator.hasNext();) {
++ final long coordinate = iterator.nextLong();
++
++ final byte currentLevel = this.levels.get(coordinate);
++ final byte updatedSource = this.sources.get(coordinate);
++
++ if (currentLevel == updatedSource) {
++ continue;
++ }
++ ret = true;
++
++ if (updatedSource > currentLevel) {
++ // level increase
++ this.addToIncreaseWorkQueue(coordinate, updatedSource);
++ } else {
++ // level decrease
++ this.addToRemoveWorkQueue(coordinate, currentLevel);
++ // if the current coordinate is a source, then the decrease propagation will detect that and queue
++ // the source propagation
++ }
++ }
++
++ this.updatedSources.clear();
++
++ // propagate source level increases first for performance reasons (in crowded areas hopefully the additions
++ // make the removes remove less)
++ this.propagateIncreases();
++
++ // now we propagate the decreases (which will then re-propagate clobbered sources)
++ this.propagateDecreases();
++
++ return ret;
++ }
++
++ protected void propagateIncreases() {
++ for (int queueIndex = 63 ^ Long.numberOfLeadingZeros(this.levelIncreaseWorkQueueBitset);
++ this.levelIncreaseWorkQueueBitset != 0L;
++ this.levelIncreaseWorkQueueBitset ^= (1L << queueIndex), queueIndex = 63 ^ Long.numberOfLeadingZeros(this.levelIncreaseWorkQueueBitset)) {
++
++ final Delayed8WayDistancePropagator2D.WorkQueue queue = this.levelIncreaseWorkQueues[queueIndex];
++ while (!queue.queuedLevels.isEmpty()) {
++ final long coordinate = queue.queuedCoordinates.removeFirstLong();
++ byte level = queue.queuedLevels.removeFirstByte();
++
++ final boolean neighbourCheck = level < 0;
++
++ final byte currentLevel;
++ if (neighbourCheck) {
++ level = (byte)-level;
++ currentLevel = this.levels.get(coordinate);
++ } else {
++ currentLevel = this.levels.putIfGreater(coordinate, level);
++ }
++
++ if (neighbourCheck) {
++ // used when propagating from decrease to indicate that this level needs to check its neighbours
++ // this means the level at coordinate could be equal, but would still need neighbours checked
++
++ if (currentLevel != level) {
++ // something caused the level to change, which means something propagated to it (which means
++ // us propagating here is redundant), or something removed the level (which means we
++ // cannot propagate further)
++ continue;
++ }
++ } else if (currentLevel >= level) {
++ // something higher/equal propagated
++ continue;
++ }
++ if (this.changeCallback != null) {
++ this.changeCallback.onLevelUpdate(coordinate, currentLevel, level);
++ }
++
++ if (level == 1) {
++ // can't propagate 0 to neighbours
++ continue;
++ }
++
++ // propagate to neighbours
++ final byte neighbourLevel = (byte)(level - 1);
++ final int x = CoordinateUtils.getChunkSectionX(coordinate);
++ final int y = CoordinateUtils.getChunkSectionY(coordinate);
++ final int z = CoordinateUtils.getChunkSectionZ(coordinate);
++
++ for (int dy = -1; dy <= 1; ++dy) {
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ if ((dy | dz | dx) == 0) {
++ // already propagated to coordinate
++ continue;
++ }
++
++ // sure we can check the neighbour level in the map right now and avoid a propagation,
++ // but then we would still have to recheck it when popping the value off of the queue!
++ // so just avoid the double lookup
++ final long neighbourCoordinate = CoordinateUtils.getChunkSectionKey(dx + x, dy + y, dz + z);
++ this.addToIncreaseWorkQueue(neighbourCoordinate, neighbourLevel);
++ }
++ }
++ }
++ }
++ }
++ }
++
++ protected void propagateDecreases() {
++ for (int queueIndex = 63 ^ Long.numberOfLeadingZeros(this.levelRemoveWorkQueueBitset);
++ this.levelRemoveWorkQueueBitset != 0L;
++ this.levelRemoveWorkQueueBitset ^= (1L << queueIndex), queueIndex = 63 ^ Long.numberOfLeadingZeros(this.levelRemoveWorkQueueBitset)) {
++
++ final Delayed8WayDistancePropagator2D.WorkQueue queue = this.levelRemoveWorkQueues[queueIndex];
++ while (!queue.queuedLevels.isEmpty()) {
++ final long coordinate = queue.queuedCoordinates.removeFirstLong();
++ final byte level = queue.queuedLevels.removeFirstByte();
++
++ final byte currentLevel = this.levels.removeIfGreaterOrEqual(coordinate, level);
++ if (currentLevel == 0) {
++ // something else removed
++ continue;
++ }
++
++ if (currentLevel > level) {
++ // something higher propagated here or we hit the propagation of another source
++ // in the second case we need to re-propagate because we could have just clobbered another source's
++ // propagation
++ this.addToIncreaseWorkQueue(coordinate, currentLevel, (byte)-currentLevel); // indicate to the increase code that the level's neighbours need checking
++ continue;
++ }
++
++ if (this.changeCallback != null) {
++ this.changeCallback.onLevelUpdate(coordinate, currentLevel, (byte)0);
++ }
++
++ final byte source = this.sources.get(coordinate);
++ if (source != 0) {
++ // must re-propagate source later
++ this.addToIncreaseWorkQueue(coordinate, source);
++ }
++
++ if (level == 0) {
++ // can't propagate -1 to neighbours
++ // we have to check neighbours for removing 1 just in case the neighbour is 2
++ continue;
++ }
++
++ // propagate to neighbours
++ final byte neighbourLevel = (byte)(level - 1);
++ final int x = CoordinateUtils.getChunkSectionX(coordinate);
++ final int y = CoordinateUtils.getChunkSectionY(coordinate);
++ final int z = CoordinateUtils.getChunkSectionZ(coordinate);
++
++ for (int dy = -1; dy <= 1; ++dy) {
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ if ((dy | dz | dx) == 0) {
++ // already propagated to coordinate
++ continue;
++ }
++
++ // sure we can check the neighbour level in the map right now and avoid a propagation,
++ // but then we would still have to recheck it when popping the value off of the queue!
++ // so just avoid the double lookup
++ final long neighbourCoordinate = CoordinateUtils.getChunkSectionKey(dx + x, dy + y, dz + z);
++ this.addToRemoveWorkQueue(neighbourCoordinate, neighbourLevel);
++ }
++ }
++ }
++ }
++ }
++
++ // propagate sources we clobbered in the process
++ this.propagateIncreases();
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/misc/Delayed8WayDistancePropagator2D.java b/src/main/java/ca/spottedleaf/moonrise/common/misc/Delayed8WayDistancePropagator2D.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ab2fa1563d5e32a5313dfcc1da411cab45fb5ca0
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/misc/Delayed8WayDistancePropagator2D.java
+@@ -0,0 +1,718 @@
++package ca.spottedleaf.moonrise.common.misc;
++
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import it.unimi.dsi.fastutil.HashCommon;
++import it.unimi.dsi.fastutil.bytes.ByteArrayFIFOQueue;
++import it.unimi.dsi.fastutil.longs.Long2ByteOpenHashMap;
++import it.unimi.dsi.fastutil.longs.LongArrayFIFOQueue;
++import it.unimi.dsi.fastutil.longs.LongIterator;
++import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
++
++public final class Delayed8WayDistancePropagator2D {
++
++ // Test
++ /*
++ protected static void test(int x, int z, com.destroystokyo.paper.util.misc.DistanceTrackingAreaMap<Ticket> reference, Delayed8WayDistancePropagator2D test) {
++ int got = test.getLevel(x, z);
++
++ int expect = 0;
++ Object[] nearest = reference.getObjectsInRange(x, z) == null ? null : reference.getObjectsInRange(x, z).getBackingSet();
++ if (nearest != null) {
++ for (Object _obj : nearest) {
++ if (_obj instanceof Ticket) {
++ Ticket ticket = (Ticket)_obj;
++ long ticketCoord = reference.getLastCoordinate(ticket);
++ int viewDistance = reference.getLastViewDistance(ticket);
++ int distance = Math.max(com.destroystokyo.paper.util.math.IntegerUtil.branchlessAbs(MCUtil.getCoordinateX(ticketCoord) - x),
++ com.destroystokyo.paper.util.math.IntegerUtil.branchlessAbs(MCUtil.getCoordinateZ(ticketCoord) - z));
++ int level = viewDistance - distance;
++ if (level > expect) {
++ expect = level;
++ }
++ }
++ }
++ }
++
++ if (expect != got) {
++ throw new IllegalStateException("Expected " + expect + " at pos (" + x + "," + z + ") but got " + got);
++ }
++ }
++
++ static class Ticket {
++
++ int x;
++ int z;
++
++ final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<Ticket> empty
++ = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this);
++
++ }
++
++ public static void main(final String[] args) {
++ com.destroystokyo.paper.util.misc.DistanceTrackingAreaMap<Ticket> reference = new com.destroystokyo.paper.util.misc.DistanceTrackingAreaMap<Ticket>() {
++ @Override
++ protected com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<Ticket> getEmptySetFor(Ticket object) {
++ return object.empty;
++ }
++ };
++ Delayed8WayDistancePropagator2D test = new Delayed8WayDistancePropagator2D();
++
++ final int maxDistance = 64;
++ // test origin
++ {
++ Ticket originTicket = new Ticket();
++ int originDistance = 31;
++ // test single source
++ reference.add(originTicket, 0, 0, originDistance);
++ test.setSource(0, 0, originDistance); test.propagateUpdates(); // set and propagate
++ for (int dx = -originDistance; dx <= originDistance; ++dx) {
++ for (int dz = -originDistance; dz <= originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++ // test single source decrease
++ reference.update(originTicket, 0, 0, originDistance/2);
++ test.setSource(0, 0, originDistance/2); test.propagateUpdates(); // set and propagate
++ for (int dx = -originDistance; dx <= originDistance; ++dx) {
++ for (int dz = -originDistance; dz <= originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++ // test source increase
++ originDistance = 2*originDistance;
++ reference.update(originTicket, 0, 0, originDistance);
++ test.setSource(0, 0, originDistance); test.propagateUpdates(); // set and propagate
++ for (int dx = -4*originDistance; dx <= 4*originDistance; ++dx) {
++ for (int dz = -4*originDistance; dz <= 4*originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++
++ reference.remove(originTicket);
++ test.removeSource(0, 0); test.propagateUpdates();
++ }
++
++ // test multiple sources at origin
++ {
++ int originDistance = 31;
++ java.util.List<Ticket> list = new java.util.ArrayList<>();
++ for (int i = 0; i < 10; ++i) {
++ Ticket a = new Ticket();
++ list.add(a);
++ a.x = (i & 1) == 1 ? -i : i;
++ a.z = (i & 1) == 1 ? -i : i;
++ }
++ for (Ticket ticket : list) {
++ reference.add(ticket, ticket.x, ticket.z, originDistance);
++ test.setSource(ticket.x, ticket.z, originDistance);
++ }
++ test.propagateUpdates();
++
++ for (int dx = -8*originDistance; dx <= 8*originDistance; ++dx) {
++ for (int dz = -8*originDistance; dz <= 8*originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++
++ // test ticket level decrease
++
++ for (Ticket ticket : list) {
++ reference.update(ticket, ticket.x, ticket.z, originDistance/2);
++ test.setSource(ticket.x, ticket.z, originDistance/2);
++ }
++ test.propagateUpdates();
++
++ for (int dx = -8*originDistance; dx <= 8*originDistance; ++dx) {
++ for (int dz = -8*originDistance; dz <= 8*originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++
++ // test ticket level increase
++
++ for (Ticket ticket : list) {
++ reference.update(ticket, ticket.x, ticket.z, originDistance*2);
++ test.setSource(ticket.x, ticket.z, originDistance*2);
++ }
++ test.propagateUpdates();
++
++ for (int dx = -16*originDistance; dx <= 16*originDistance; ++dx) {
++ for (int dz = -16*originDistance; dz <= 16*originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++
++ // test ticket remove
++ for (int i = 0, len = list.size(); i < len; ++i) {
++ if ((i & 3) != 0) {
++ continue;
++ }
++ Ticket ticket = list.get(i);
++ reference.remove(ticket);
++ test.removeSource(ticket.x, ticket.z);
++ }
++ test.propagateUpdates();
++
++ for (int dx = -16*originDistance; dx <= 16*originDistance; ++dx) {
++ for (int dz = -16*originDistance; dz <= 16*originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++ }
++
++ // now test at coordinate offsets
++ // test offset
++ {
++ Ticket originTicket = new Ticket();
++ int originDistance = 31;
++ int offX = 54432;
++ int offZ = -134567;
++ // test single source
++ reference.add(originTicket, offX, offZ, originDistance);
++ test.setSource(offX, offZ, originDistance); test.propagateUpdates(); // set and propagate
++ for (int dx = -originDistance; dx <= originDistance; ++dx) {
++ for (int dz = -originDistance; dz <= originDistance; ++dz) {
++ test(dx + offX, dz + offZ, reference, test);
++ }
++ }
++ // test single source decrease
++ reference.update(originTicket, offX, offZ, originDistance/2);
++ test.setSource(offX, offZ, originDistance/2); test.propagateUpdates(); // set and propagate
++ for (int dx = -originDistance; dx <= originDistance; ++dx) {
++ for (int dz = -originDistance; dz <= originDistance; ++dz) {
++ test(dx + offX, dz + offZ, reference, test);
++ }
++ }
++ // test source increase
++ originDistance = 2*originDistance;
++ reference.update(originTicket, offX, offZ, originDistance);
++ test.setSource(offX, offZ, originDistance); test.propagateUpdates(); // set and propagate
++ for (int dx = -4*originDistance; dx <= 4*originDistance; ++dx) {
++ for (int dz = -4*originDistance; dz <= 4*originDistance; ++dz) {
++ test(dx + offX, dz + offZ, reference, test);
++ }
++ }
++
++ reference.remove(originTicket);
++ test.removeSource(offX, offZ); test.propagateUpdates();
++ }
++
++ // test multiple sources at origin
++ {
++ int originDistance = 31;
++ int offX = 54432;
++ int offZ = -134567;
++ java.util.List<Ticket> list = new java.util.ArrayList<>();
++ for (int i = 0; i < 10; ++i) {
++ Ticket a = new Ticket();
++ list.add(a);
++ a.x = offX + ((i & 1) == 1 ? -i : i);
++ a.z = offZ + ((i & 1) == 1 ? -i : i);
++ }
++ for (Ticket ticket : list) {
++ reference.add(ticket, ticket.x, ticket.z, originDistance);
++ test.setSource(ticket.x, ticket.z, originDistance);
++ }
++ test.propagateUpdates();
++
++ for (int dx = -8*originDistance; dx <= 8*originDistance; ++dx) {
++ for (int dz = -8*originDistance; dz <= 8*originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++
++ // test ticket level decrease
++
++ for (Ticket ticket : list) {
++ reference.update(ticket, ticket.x, ticket.z, originDistance/2);
++ test.setSource(ticket.x, ticket.z, originDistance/2);
++ }
++ test.propagateUpdates();
++
++ for (int dx = -8*originDistance; dx <= 8*originDistance; ++dx) {
++ for (int dz = -8*originDistance; dz <= 8*originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++
++ // test ticket level increase
++
++ for (Ticket ticket : list) {
++ reference.update(ticket, ticket.x, ticket.z, originDistance*2);
++ test.setSource(ticket.x, ticket.z, originDistance*2);
++ }
++ test.propagateUpdates();
++
++ for (int dx = -16*originDistance; dx <= 16*originDistance; ++dx) {
++ for (int dz = -16*originDistance; dz <= 16*originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++
++ // test ticket remove
++ for (int i = 0, len = list.size(); i < len; ++i) {
++ if ((i & 3) != 0) {
++ continue;
++ }
++ Ticket ticket = list.get(i);
++ reference.remove(ticket);
++ test.removeSource(ticket.x, ticket.z);
++ }
++ test.propagateUpdates();
++
++ for (int dx = -16*originDistance; dx <= 16*originDistance; ++dx) {
++ for (int dz = -16*originDistance; dz <= 16*originDistance; ++dz) {
++ test(dx, dz, reference, test);
++ }
++ }
++ }
++ }
++ */
++
++ // this map is considered "stale" unless updates are propagated.
++ protected final LevelMap levels = new LevelMap(8192*2, 0.6f);
++
++ // this map is never stale
++ protected final Long2ByteOpenHashMap sources = new Long2ByteOpenHashMap(4096, 0.6f);
++
++ // Generally updates to positions are made close to other updates, so we link to decrease cache misses when
++ // propagating updates
++ protected final LongLinkedOpenHashSet updatedSources = new LongLinkedOpenHashSet();
++
++ @FunctionalInterface
++ public static interface LevelChangeCallback {
++
++ /**
++ * This can be called for intermediate updates. So do not rely on newLevel being close to or
++ * the exact level that is expected after a full propagation has occured.
++ */
++ public void onLevelUpdate(final long coordinate, final byte oldLevel, final byte newLevel);
++
++ }
++
++ protected final LevelChangeCallback changeCallback;
++
++ public Delayed8WayDistancePropagator2D() {
++ this(null);
++ }
++
++ public Delayed8WayDistancePropagator2D(final LevelChangeCallback changeCallback) {
++ this.changeCallback = changeCallback;
++ }
++
++ public int getLevel(final long pos) {
++ return this.levels.get(pos);
++ }
++
++ public int getLevel(final int x, final int z) {
++ return this.levels.get(CoordinateUtils.getChunkKey(x, z));
++ }
++
++ public void setSource(final int x, final int z, final int level) {
++ this.setSource(CoordinateUtils.getChunkKey(x, z), level);
++ }
++
++ public void setSource(final long coordinate, final int level) {
++ if ((level & 63) != level || level == 0) {
++ throw new IllegalArgumentException("Level must be in (0, 63], not " + level);
++ }
++
++ final byte byteLevel = (byte)level;
++ final byte oldLevel = this.sources.put(coordinate, byteLevel);
++
++ if (oldLevel == byteLevel) {
++ return; // nothing to do
++ }
++
++ // queue to update later
++ this.updatedSources.add(coordinate);
++ }
++
++ public void removeSource(final int x, final int z) {
++ this.removeSource(CoordinateUtils.getChunkKey(x, z));
++ }
++
++ public void removeSource(final long coordinate) {
++ if (this.sources.remove(coordinate) != 0) {
++ this.updatedSources.add(coordinate);
++ }
++ }
++
++ // queues used for BFS propagating levels
++ protected final WorkQueue[] levelIncreaseWorkQueues = new WorkQueue[64];
++ {
++ for (int i = 0; i < this.levelIncreaseWorkQueues.length; ++i) {
++ this.levelIncreaseWorkQueues[i] = new WorkQueue();
++ }
++ }
++ protected final WorkQueue[] levelRemoveWorkQueues = new WorkQueue[64];
++ {
++ for (int i = 0; i < this.levelRemoveWorkQueues.length; ++i) {
++ this.levelRemoveWorkQueues[i] = new WorkQueue();
++ }
++ }
++ protected long levelIncreaseWorkQueueBitset;
++ protected long levelRemoveWorkQueueBitset;
++
++ protected final void addToIncreaseWorkQueue(final long coordinate, final byte level) {
++ final WorkQueue queue = this.levelIncreaseWorkQueues[level];
++ queue.queuedCoordinates.enqueue(coordinate);
++ queue.queuedLevels.enqueue(level);
++
++ this.levelIncreaseWorkQueueBitset |= (1L << level);
++ }
++
++ protected final void addToIncreaseWorkQueue(final long coordinate, final byte index, final byte level) {
++ final WorkQueue queue = this.levelIncreaseWorkQueues[index];
++ queue.queuedCoordinates.enqueue(coordinate);
++ queue.queuedLevels.enqueue(level);
++
++ this.levelIncreaseWorkQueueBitset |= (1L << index);
++ }
++
++ protected final void addToRemoveWorkQueue(final long coordinate, final byte level) {
++ final WorkQueue queue = this.levelRemoveWorkQueues[level];
++ queue.queuedCoordinates.enqueue(coordinate);
++ queue.queuedLevels.enqueue(level);
++
++ this.levelRemoveWorkQueueBitset |= (1L << level);
++ }
++
++ public boolean propagateUpdates() {
++ if (this.updatedSources.isEmpty()) {
++ return false;
++ }
++
++ boolean ret = false;
++
++ for (final LongIterator iterator = this.updatedSources.iterator(); iterator.hasNext();) {
++ final long coordinate = iterator.nextLong();
++
++ final byte currentLevel = this.levels.get(coordinate);
++ final byte updatedSource = this.sources.get(coordinate);
++
++ if (currentLevel == updatedSource) {
++ continue;
++ }
++ ret = true;
++
++ if (updatedSource > currentLevel) {
++ // level increase
++ this.addToIncreaseWorkQueue(coordinate, updatedSource);
++ } else {
++ // level decrease
++ this.addToRemoveWorkQueue(coordinate, currentLevel);
++ // if the current coordinate is a source, then the decrease propagation will detect that and queue
++ // the source propagation
++ }
++ }
++
++ this.updatedSources.clear();
++
++ // propagate source level increases first for performance reasons (in crowded areas hopefully the additions
++ // make the removes remove less)
++ this.propagateIncreases();
++
++ // now we propagate the decreases (which will then re-propagate clobbered sources)
++ this.propagateDecreases();
++
++ return ret;
++ }
++
++ protected void propagateIncreases() {
++ for (int queueIndex = 63 ^ Long.numberOfLeadingZeros(this.levelIncreaseWorkQueueBitset);
++ this.levelIncreaseWorkQueueBitset != 0L;
++ this.levelIncreaseWorkQueueBitset ^= (1L << queueIndex), queueIndex = 63 ^ Long.numberOfLeadingZeros(this.levelIncreaseWorkQueueBitset)) {
++
++ final WorkQueue queue = this.levelIncreaseWorkQueues[queueIndex];
++ while (!queue.queuedLevels.isEmpty()) {
++ final long coordinate = queue.queuedCoordinates.removeFirstLong();
++ byte level = queue.queuedLevels.removeFirstByte();
++
++ final boolean neighbourCheck = level < 0;
++
++ final byte currentLevel;
++ if (neighbourCheck) {
++ level = (byte)-level;
++ currentLevel = this.levels.get(coordinate);
++ } else {
++ currentLevel = this.levels.putIfGreater(coordinate, level);
++ }
++
++ if (neighbourCheck) {
++ // used when propagating from decrease to indicate that this level needs to check its neighbours
++ // this means the level at coordinate could be equal, but would still need neighbours checked
++
++ if (currentLevel != level) {
++ // something caused the level to change, which means something propagated to it (which means
++ // us propagating here is redundant), or something removed the level (which means we
++ // cannot propagate further)
++ continue;
++ }
++ } else if (currentLevel >= level) {
++ // something higher/equal propagated
++ continue;
++ }
++ if (this.changeCallback != null) {
++ this.changeCallback.onLevelUpdate(coordinate, currentLevel, level);
++ }
++
++ if (level == 1) {
++ // can't propagate 0 to neighbours
++ continue;
++ }
++
++ // propagate to neighbours
++ final byte neighbourLevel = (byte)(level - 1);
++ final int x = (int)coordinate;
++ final int z = (int)(coordinate >>> 32);
++
++ for (int dx = -1; dx <= 1; ++dx) {
++ for (int dz = -1; dz <= 1; ++dz) {
++ if ((dx | dz) == 0) {
++ // already propagated to coordinate
++ continue;
++ }
++
++ // sure we can check the neighbour level in the map right now and avoid a propagation,
++ // but then we would still have to recheck it when popping the value off of the queue!
++ // so just avoid the double lookup
++ final long neighbourCoordinate = CoordinateUtils.getChunkKey(x + dx, z + dz);
++ this.addToIncreaseWorkQueue(neighbourCoordinate, neighbourLevel);
++ }
++ }
++ }
++ }
++ }
++
++ protected void propagateDecreases() {
++ for (int queueIndex = 63 ^ Long.numberOfLeadingZeros(this.levelRemoveWorkQueueBitset);
++ this.levelRemoveWorkQueueBitset != 0L;
++ this.levelRemoveWorkQueueBitset ^= (1L << queueIndex), queueIndex = 63 ^ Long.numberOfLeadingZeros(this.levelRemoveWorkQueueBitset)) {
++
++ final WorkQueue queue = this.levelRemoveWorkQueues[queueIndex];
++ while (!queue.queuedLevels.isEmpty()) {
++ final long coordinate = queue.queuedCoordinates.removeFirstLong();
++ final byte level = queue.queuedLevels.removeFirstByte();
++
++ final byte currentLevel = this.levels.removeIfGreaterOrEqual(coordinate, level);
++ if (currentLevel == 0) {
++ // something else removed
++ continue;
++ }
++
++ if (currentLevel > level) {
++ // something higher propagated here or we hit the propagation of another source
++ // in the second case we need to re-propagate because we could have just clobbered another source's
++ // propagation
++ this.addToIncreaseWorkQueue(coordinate, currentLevel, (byte)-currentLevel); // indicate to the increase code that the level's neighbours need checking
++ continue;
++ }
++
++ if (this.changeCallback != null) {
++ this.changeCallback.onLevelUpdate(coordinate, currentLevel, (byte)0);
++ }
++
++ final byte source = this.sources.get(coordinate);
++ if (source != 0) {
++ // must re-propagate source later
++ this.addToIncreaseWorkQueue(coordinate, source);
++ }
++
++ if (level == 0) {
++ // can't propagate -1 to neighbours
++ // we have to check neighbours for removing 1 just in case the neighbour is 2
++ continue;
++ }
++
++ // propagate to neighbours
++ final byte neighbourLevel = (byte)(level - 1);
++ final int x = (int)coordinate;
++ final int z = (int)(coordinate >>> 32);
++
++ for (int dx = -1; dx <= 1; ++dx) {
++ for (int dz = -1; dz <= 1; ++dz) {
++ if ((dx | dz) == 0) {
++ // already propagated to coordinate
++ continue;
++ }
++
++ // sure we can check the neighbour level in the map right now and avoid a propagation,
++ // but then we would still have to recheck it when popping the value off of the queue!
++ // so just avoid the double lookup
++ final long neighbourCoordinate = CoordinateUtils.getChunkKey(x + dx, z + dz);
++ this.addToRemoveWorkQueue(neighbourCoordinate, neighbourLevel);
++ }
++ }
++ }
++ }
++
++ // propagate sources we clobbered in the process
++ this.propagateIncreases();
++ }
++
++ protected static final class LevelMap extends Long2ByteOpenHashMap {
++ public LevelMap() {
++ super();
++ }
++
++ public LevelMap(final int expected, final float loadFactor) {
++ super(expected, loadFactor);
++ }
++
++ // copied from superclass
++ private int find(final long k) {
++ if (k == 0L) {
++ return this.containsNullKey ? this.n : -(this.n + 1);
++ } else {
++ final long[] key = this.key;
++ long curr;
++ int pos;
++ if ((curr = key[pos = (int)HashCommon.mix(k) & this.mask]) == 0L) {
++ return -(pos + 1);
++ } else if (k == curr) {
++ return pos;
++ } else {
++ while((curr = key[pos = pos + 1 & this.mask]) != 0L) {
++ if (k == curr) {
++ return pos;
++ }
++ }
++
++ return -(pos + 1);
++ }
++ }
++ }
++
++ // copied from superclass
++ private void insert(final int pos, final long k, final byte v) {
++ if (pos == this.n) {
++ this.containsNullKey = true;
++ }
++
++ this.key[pos] = k;
++ this.value[pos] = v;
++ if (this.size++ >= this.maxFill) {
++ this.rehash(HashCommon.arraySize(this.size + 1, this.f));
++ }
++ }
++
++ // copied from superclass
++ public byte putIfGreater(final long key, final byte value) {
++ final int pos = this.find(key);
++ if (pos < 0) {
++ if (this.defRetValue < value) {
++ this.insert(-pos - 1, key, value);
++ }
++ return this.defRetValue;
++ } else {
++ final byte curr = this.value[pos];
++ if (value > curr) {
++ this.value[pos] = value;
++ return curr;
++ }
++ return curr;
++ }
++ }
++
++ // copied from superclass
++ private void removeEntry(final int pos) {
++ --this.size;
++ this.shiftKeys(pos);
++ if (this.n > this.minN && this.size < this.maxFill / 4 && this.n > 16) {
++ this.rehash(this.n / 2);
++ }
++ }
++
++ // copied from superclass
++ private void removeNullEntry() {
++ this.containsNullKey = false;
++ --this.size;
++ if (this.n > this.minN && this.size < this.maxFill / 4 && this.n > 16) {
++ this.rehash(this.n / 2);
++ }
++ }
++
++ // copied from superclass
++ public byte removeIfGreaterOrEqual(final long key, final byte value) {
++ if (key == 0L) {
++ if (!this.containsNullKey) {
++ return this.defRetValue;
++ }
++ final byte current = this.value[this.n];
++ if (value >= current) {
++ this.removeNullEntry();
++ return current;
++ }
++ return current;
++ } else {
++ long[] keys = this.key;
++ byte[] values = this.value;
++ long curr;
++ int pos;
++ if ((curr = keys[pos = (int)HashCommon.mix(key) & this.mask]) == 0L) {
++ return this.defRetValue;
++ } else if (key == curr) {
++ final byte current = values[pos];
++ if (value >= current) {
++ this.removeEntry(pos);
++ return current;
++ }
++ return current;
++ } else {
++ while((curr = keys[pos = pos + 1 & this.mask]) != 0L) {
++ if (key == curr) {
++ final byte current = values[pos];
++ if (value >= current) {
++ this.removeEntry(pos);
++ return current;
++ }
++ return current;
++ }
++ }
++
++ return this.defRetValue;
++ }
++ }
++ }
++ }
++
++ protected static final class WorkQueue {
++
++ public final NoResizeLongArrayFIFODeque queuedCoordinates = new NoResizeLongArrayFIFODeque();
++ public final NoResizeByteArrayFIFODeque queuedLevels = new NoResizeByteArrayFIFODeque();
++
++ }
++
++ protected static final class NoResizeLongArrayFIFODeque extends LongArrayFIFOQueue {
++
++ /**
++ * Assumes non-empty. If empty, undefined behaviour.
++ */
++ public long removeFirstLong() {
++ // copied from superclass
++ long t = this.array[this.start];
++ if (++this.start == this.length) {
++ this.start = 0;
++ }
++
++ return t;
++ }
++ }
++
++ protected static final class NoResizeByteArrayFIFODeque extends ByteArrayFIFOQueue {
++
++ /**
++ * Assumes non-empty. If empty, undefined behaviour.
++ */
++ public byte removeFirstByte() {
++ // copied from superclass
++ byte t = this.array[this.start];
++ if (++this.start == this.length) {
++ this.start = 0;
++ }
++
++ return t;
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/misc/NearbyPlayers.java b/src/main/java/ca/spottedleaf/moonrise/common/misc/NearbyPlayers.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..fdde1f5f988d581db41945916635cdd826a10680
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/misc/NearbyPlayers.java
+@@ -0,0 +1,209 @@
++package ca.spottedleaf.moonrise.common.misc;
++
++import ca.spottedleaf.moonrise.common.list.ReferenceList;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.MoonriseConstants;
++import ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem;
++import it.unimi.dsi.fastutil.longs.Long2ReferenceOpenHashMap;
++import it.unimi.dsi.fastutil.objects.Reference2ReferenceOpenHashMap;
++import net.minecraft.core.BlockPos;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.world.level.ChunkPos;
++
++public final class NearbyPlayers {
++
++ public static enum NearbyMapType {
++ GENERAL,
++ GENERAL_SMALL,
++ GENERAL_REALLY_SMALL,
++ TICK_VIEW_DISTANCE,
++ VIEW_DISTANCE,
++ SPAWN_RANGE,
++ }
++
++ private static final NearbyMapType[] MAP_TYPES = NearbyMapType.values();
++ public static final int TOTAL_MAP_TYPES = MAP_TYPES.length;
++
++ private static final int GENERAL_AREA_VIEW_DISTANCE = MoonriseConstants.MAX_VIEW_DISTANCE + 1;
++ private static final int GENERAL_SMALL_VIEW_DISTANCE = 10;
++ private static final int GENERAL_REALLY_SMALL_VIEW_DISTANCE = 3;
++
++ public static final int GENERAL_AREA_VIEW_DISTANCE_BLOCKS = (GENERAL_AREA_VIEW_DISTANCE << 4);
++ public static final int GENERAL_SMALL_AREA_VIEW_DISTANCE_BLOCKS = (GENERAL_SMALL_VIEW_DISTANCE << 4);
++ public static final int GENERAL_REALLY_SMALL_AREA_VIEW_DISTANCE_BLOCKS = (GENERAL_REALLY_SMALL_VIEW_DISTANCE << 4);
++
++ private final ServerLevel world;
++ private final Reference2ReferenceOpenHashMap<ServerPlayer, TrackedPlayer[]> players = new Reference2ReferenceOpenHashMap<>();
++ private final Long2ReferenceOpenHashMap<TrackedChunk> byChunk = new Long2ReferenceOpenHashMap<>();
++
++ public NearbyPlayers(final ServerLevel world) {
++ this.world = world;
++ }
++
++ public void addPlayer(final ServerPlayer player) {
++ final TrackedPlayer[] newTrackers = new TrackedPlayer[TOTAL_MAP_TYPES];
++ if (this.players.putIfAbsent(player, newTrackers) != null) {
++ throw new IllegalStateException("Already have player " + player);
++ }
++
++ final ChunkPos chunk = player.chunkPosition();
++
++ for (int i = 0; i < TOTAL_MAP_TYPES; ++i) {
++ // use 0 for default, will be updated by tickPlayer
++ (newTrackers[i] = new TrackedPlayer(player, MAP_TYPES[i])).add(chunk.x, chunk.z, 0);
++ }
++
++ // update view distances
++ this.tickPlayer(player);
++ }
++
++ public void removePlayer(final ServerPlayer player) {
++ final TrackedPlayer[] players = this.players.remove(player);
++ if (players == null) {
++ return; // May be called during teleportation before the player is actually placed
++ }
++
++ for (final TrackedPlayer tracker : players) {
++ tracker.remove();
++ }
++ }
++
++ public void tickPlayer(final ServerPlayer player) {
++ final TrackedPlayer[] players = this.players.get(player);
++ if (players == null) {
++ throw new IllegalStateException("Don't have player " + player);
++ }
++
++ final ChunkPos chunk = player.chunkPosition();
++
++ players[NearbyMapType.GENERAL.ordinal()].update(chunk.x, chunk.z, GENERAL_AREA_VIEW_DISTANCE);
++ players[NearbyMapType.GENERAL_SMALL.ordinal()].update(chunk.x, chunk.z, GENERAL_SMALL_VIEW_DISTANCE);
++ players[NearbyMapType.GENERAL_REALLY_SMALL.ordinal()].update(chunk.x, chunk.z, GENERAL_REALLY_SMALL_VIEW_DISTANCE);
++ players[NearbyMapType.TICK_VIEW_DISTANCE.ordinal()].update(chunk.x, chunk.z, ChunkSystem.getTickViewDistance(player));
++ players[NearbyMapType.VIEW_DISTANCE.ordinal()].update(chunk.x, chunk.z, ChunkSystem.getLoadViewDistance(player));
++ }
++
++ public TrackedChunk getChunk(final ChunkPos pos) {
++ return this.byChunk.get(CoordinateUtils.getChunkKey(pos));
++ }
++
++ public TrackedChunk getChunk(final BlockPos pos) {
++ return this.byChunk.get(CoordinateUtils.getChunkKey(pos));
++ }
++
++ public ReferenceList<ServerPlayer> getPlayers(final BlockPos pos, final NearbyMapType type) {
++ final TrackedChunk chunk = this.byChunk.get(CoordinateUtils.getChunkKey(pos));
++
++ return chunk == null ? null : chunk.players[type.ordinal()];
++ }
++
++ public ReferenceList<ServerPlayer> getPlayers(final ChunkPos pos, final NearbyMapType type) {
++ final TrackedChunk chunk = this.byChunk.get(CoordinateUtils.getChunkKey(pos));
++
++ return chunk == null ? null : chunk.players[type.ordinal()];
++ }
++
++ public ReferenceList<ServerPlayer> getPlayersByChunk(final int chunkX, final int chunkZ, final NearbyMapType type) {
++ final TrackedChunk chunk = this.byChunk.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ return chunk == null ? null : chunk.players[type.ordinal()];
++ }
++
++ public ReferenceList<ServerPlayer> getPlayersByBlock(final int blockX, final int blockZ, final NearbyMapType type) {
++ final TrackedChunk chunk = this.byChunk.get(CoordinateUtils.getChunkKey(blockX >> 4, blockZ >> 4));
++
++ return chunk == null ? null : chunk.players[type.ordinal()];
++ }
++
++ public static final class TrackedChunk {
++
++ private static final ServerPlayer[] EMPTY_PLAYERS_ARRAY = new ServerPlayer[0];
++
++ private final ReferenceList<ServerPlayer>[] players = new ReferenceList[TOTAL_MAP_TYPES];
++ private int nonEmptyLists;
++ private long updateCount;
++
++ public boolean isEmpty() {
++ return this.nonEmptyLists == 0;
++ }
++
++ public long getUpdateCount() {
++ return this.updateCount;
++ }
++
++ public ReferenceList<ServerPlayer> getPlayers(final NearbyMapType type) {
++ return this.players[type.ordinal()];
++ }
++
++ public void addPlayer(final ServerPlayer player, final NearbyMapType type) {
++ ++this.updateCount;
++
++ final int idx = type.ordinal();
++ final ReferenceList<ServerPlayer> list = this.players[idx];
++ if (list == null) {
++ ++this.nonEmptyLists;
++ (this.players[idx] = new ReferenceList<>(EMPTY_PLAYERS_ARRAY, 0)).add(player);
++ return;
++ }
++
++ if (!list.add(player)) {
++ throw new IllegalStateException("Already contains player " + player);
++ }
++ }
++
++ public void removePlayer(final ServerPlayer player, final NearbyMapType type) {
++ ++this.updateCount;
++
++ final int idx = type.ordinal();
++ final ReferenceList<ServerPlayer> list = this.players[idx];
++ if (list == null) {
++ throw new IllegalStateException("Does not contain player " + player);
++ }
++
++ if (!list.remove(player)) {
++ throw new IllegalStateException("Does not contain player " + player);
++ }
++
++ if (list.size() == 0) {
++ this.players[idx] = null;
++ --this.nonEmptyLists;
++ }
++ }
++ }
++
++ private final class TrackedPlayer extends SingleUserAreaMap<ServerPlayer> {
++
++ private final NearbyMapType type;
++
++ public TrackedPlayer(final ServerPlayer player, final NearbyMapType type) {
++ super(player);
++ this.type = type;
++ }
++
++ @Override
++ protected void addCallback(final ServerPlayer parameter, final int chunkX, final int chunkZ) {
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ NearbyPlayers.this.byChunk.computeIfAbsent(chunkKey, (final long keyInMap) -> {
++ return new TrackedChunk();
++ }).addPlayer(parameter, this.type);
++ }
++
++ @Override
++ protected void removeCallback(final ServerPlayer parameter, final int chunkX, final int chunkZ) {
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ final TrackedChunk chunk = NearbyPlayers.this.byChunk.get(chunkKey);
++ if (chunk == null) {
++ throw new IllegalStateException("Chunk should exist at " + new ChunkPos(chunkKey));
++ }
++
++ chunk.removePlayer(parameter, this.type);
++
++ if (chunk.isEmpty()) {
++ NearbyPlayers.this.byChunk.remove(chunkKey);
++ }
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/misc/SingleUserAreaMap.java b/src/main/java/ca/spottedleaf/moonrise/common/misc/SingleUserAreaMap.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..61f70247486fd15ed3ffc5b606582dc6a2dd81d3
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/misc/SingleUserAreaMap.java
+@@ -0,0 +1,232 @@
++package ca.spottedleaf.moonrise.common.misc;
++
++import ca.spottedleaf.concurrentutil.util.IntegerUtil;
++
++public abstract class SingleUserAreaMap<T> {
++
++ private static final int NOT_SET = Integer.MIN_VALUE;
++
++ private final T parameter;
++ private int lastChunkX = NOT_SET;
++ private int lastChunkZ = NOT_SET;
++ private int distance = NOT_SET;
++
++ public SingleUserAreaMap(final T parameter) {
++ this.parameter = parameter;
++ }
++
++ /* math sign function except 0 returns 1 */
++ protected static int sign(int val) {
++ return 1 | (val >> (Integer.SIZE - 1));
++ }
++
++ protected abstract void addCallback(final T parameter, final int chunkX, final int chunkZ);
++
++ protected abstract void removeCallback(final T parameter, final int chunkX, final int chunkZ);
++
++ private void addToNew(final T parameter, final int chunkX, final int chunkZ, final int distance) {
++ final int maxX = chunkX + distance;
++ final int maxZ = chunkZ + distance;
++
++ for (int cx = chunkX - distance; cx <= maxX; ++cx) {
++ for (int cz = chunkZ - distance; cz <= maxZ; ++cz) {
++ this.addCallback(parameter, cx, cz);
++ }
++ }
++ }
++
++ private void removeFromOld(final T parameter, final int chunkX, final int chunkZ, final int distance) {
++ final int maxX = chunkX + distance;
++ final int maxZ = chunkZ + distance;
++
++ for (int cx = chunkX - distance; cx <= maxX; ++cx) {
++ for (int cz = chunkZ - distance; cz <= maxZ; ++cz) {
++ this.removeCallback(parameter, cx, cz);
++ }
++ }
++ }
++
++ public final boolean add(final int chunkX, final int chunkZ, final int distance) {
++ if (distance < 0) {
++ throw new IllegalArgumentException(Integer.toString(distance));
++ }
++ if (this.lastChunkX != NOT_SET) {
++ return false;
++ }
++ this.lastChunkX = chunkX;
++ this.lastChunkZ = chunkZ;
++ this.distance = distance;
++
++ this.addToNew(this.parameter, chunkX, chunkZ, distance);
++
++ return true;
++ }
++
++ public final boolean update(final int toX, final int toZ, final int newViewDistance) {
++ if (newViewDistance < 0) {
++ throw new IllegalArgumentException(Integer.toString(newViewDistance));
++ }
++ final int fromX = this.lastChunkX;
++ final int fromZ = this.lastChunkZ;
++ final int oldViewDistance = this.distance;
++ if (fromX == NOT_SET) {
++ return false;
++ }
++
++ this.lastChunkX = toX;
++ this.lastChunkZ = toZ;
++ this.distance = newViewDistance;
++
++ final T parameter = this.parameter;
++
++
++ final int dx = toX - fromX;
++ final int dz = toZ - fromZ;
++
++ final int totalX = IntegerUtil.branchlessAbs(fromX - toX);
++ final int totalZ = IntegerUtil.branchlessAbs(fromZ - toZ);
++
++ if (Math.max(totalX, totalZ) > (2 * Math.max(newViewDistance, oldViewDistance))) {
++ // teleported
++ this.removeFromOld(parameter, fromX, fromZ, oldViewDistance);
++ this.addToNew(parameter, toX, toZ, newViewDistance);
++ return true;
++ }
++
++ if (oldViewDistance != newViewDistance) {
++ // remove loop
++
++ final int oldMinX = fromX - oldViewDistance;
++ final int oldMinZ = fromZ - oldViewDistance;
++ final int oldMaxX = fromX + oldViewDistance;
++ final int oldMaxZ = fromZ + oldViewDistance;
++ for (int currX = oldMinX; currX <= oldMaxX; ++currX) {
++ for (int currZ = oldMinZ; currZ <= oldMaxZ; ++currZ) {
++
++ // only remove if we're outside the new view distance...
++ if (Math.max(IntegerUtil.branchlessAbs(currX - toX), IntegerUtil.branchlessAbs(currZ - toZ)) > newViewDistance) {
++ this.removeCallback(parameter, currX, currZ);
++ }
++ }
++ }
++
++ // add loop
++
++ final int newMinX = toX - newViewDistance;
++ final int newMinZ = toZ - newViewDistance;
++ final int newMaxX = toX + newViewDistance;
++ final int newMaxZ = toZ + newViewDistance;
++ for (int currX = newMinX; currX <= newMaxX; ++currX) {
++ for (int currZ = newMinZ; currZ <= newMaxZ; ++currZ) {
++
++ // only add if we're outside the old view distance...
++ if (Math.max(IntegerUtil.branchlessAbs(currX - fromX), IntegerUtil.branchlessAbs(currZ - fromZ)) > oldViewDistance) {
++ this.addCallback(parameter, currX, currZ);
++ }
++ }
++ }
++
++ return true;
++ }
++
++ // x axis is width
++ // z axis is height
++ // right refers to the x axis of where we moved
++ // top refers to the z axis of where we moved
++
++ // same view distance
++
++ // used for relative positioning
++ final int up = sign(dz); // 1 if dz >= 0, -1 otherwise
++ final int right = sign(dx); // 1 if dx >= 0, -1 otherwise
++
++ // The area excluded by overlapping the two view distance squares creates four rectangles:
++ // Two on the left, and two on the right. The ones on the left we consider the "removed" section
++ // and on the right the "added" section.
++ // https://i.imgur.com/MrnOBgI.png is a reference image. Note that the outside border is not actually
++ // exclusive to the regions they surround.
++
++ // 4 points of the rectangle
++ int maxX; // exclusive
++ int minX; // inclusive
++ int maxZ; // exclusive
++ int minZ; // inclusive
++
++ if (dx != 0) {
++ // handle right addition
++
++ maxX = toX + (oldViewDistance * right) + right; // exclusive
++ minX = fromX + (oldViewDistance * right) + right; // inclusive
++ maxZ = fromZ + (oldViewDistance * up) + up; // exclusive
++ minZ = toZ - (oldViewDistance * up); // inclusive
++
++ for (int currX = minX; currX != maxX; currX += right) {
++ for (int currZ = minZ; currZ != maxZ; currZ += up) {
++ this.addCallback(parameter, currX, currZ);
++ }
++ }
++ }
++
++ if (dz != 0) {
++ // handle up addition
++
++ maxX = toX + (oldViewDistance * right) + right; // exclusive
++ minX = toX - (oldViewDistance * right); // inclusive
++ maxZ = toZ + (oldViewDistance * up) + up; // exclusive
++ minZ = fromZ + (oldViewDistance * up) + up; // inclusive
++
++ for (int currX = minX; currX != maxX; currX += right) {
++ for (int currZ = minZ; currZ != maxZ; currZ += up) {
++ this.addCallback(parameter, currX, currZ);
++ }
++ }
++ }
++
++ if (dx != 0) {
++ // handle left removal
++
++ maxX = toX - (oldViewDistance * right); // exclusive
++ minX = fromX - (oldViewDistance * right); // inclusive
++ maxZ = fromZ + (oldViewDistance * up) + up; // exclusive
++ minZ = toZ - (oldViewDistance * up); // inclusive
++
++ for (int currX = minX; currX != maxX; currX += right) {
++ for (int currZ = minZ; currZ != maxZ; currZ += up) {
++ this.removeCallback(parameter, currX, currZ);
++ }
++ }
++ }
++
++ if (dz != 0) {
++ // handle down removal
++
++ maxX = fromX + (oldViewDistance * right) + right; // exclusive
++ minX = fromX - (oldViewDistance * right); // inclusive
++ maxZ = toZ - (oldViewDistance * up); // exclusive
++ minZ = fromZ - (oldViewDistance * up); // inclusive
++
++ for (int currX = minX; currX != maxX; currX += right) {
++ for (int currZ = minZ; currZ != maxZ; currZ += up) {
++ this.removeCallback(parameter, currX, currZ);
++ }
++ }
++ }
++
++ return true;
++ }
++
++ public final boolean remove() {
++ final int chunkX = this.lastChunkX;
++ final int chunkZ = this.lastChunkZ;
++ final int distance = this.distance;
++ if (chunkX == NOT_SET) {
++ return false;
++ }
++
++ this.lastChunkX = this.lastChunkZ = this.distance = NOT_SET;
++
++ this.removeFromOld(this.parameter, chunkX, chunkZ, distance);
++
++ return true;
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/set/OptimizedSmallEnumSet.java b/src/main/java/ca/spottedleaf/moonrise/common/set/OptimizedSmallEnumSet.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4123edddc556c47f3f8d83523c125fd2e46b30e2
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/set/OptimizedSmallEnumSet.java
+@@ -0,0 +1,68 @@
++package ca.spottedleaf.moonrise.common.set;
++
++import java.util.Collection;
++
++public final class OptimizedSmallEnumSet<E extends Enum<E>> {
++
++ private final Class<E> enumClass;
++ private long backingSet;
++
++ public OptimizedSmallEnumSet(final Class<E> clazz) {
++ if (clazz == null) {
++ throw new IllegalArgumentException("Null class");
++ }
++ if (!clazz.isEnum()) {
++ throw new IllegalArgumentException("Class must be enum, not " + clazz.getCanonicalName());
++ }
++ this.enumClass = clazz;
++ }
++
++ public boolean addUnchecked(final E element) {
++ final int ordinal = element.ordinal();
++ final long key = 1L << ordinal;
++
++ final long prev = this.backingSet;
++ this.backingSet = prev | key;
++
++ return (prev & key) == 0;
++ }
++
++ public boolean removeUnchecked(final E element) {
++ final int ordinal = element.ordinal();
++ final long key = 1L << ordinal;
++
++ final long prev = this.backingSet;
++ this.backingSet = prev & ~key;
++
++ return (prev & key) != 0;
++ }
++
++ public void clear() {
++ this.backingSet = 0L;
++ }
++
++ public int size() {
++ return Long.bitCount(this.backingSet);
++ }
++
++ public void addAllUnchecked(final Collection<E> enums) {
++ for (final E element : enums) {
++ if (element == null) {
++ throw new NullPointerException("Null element");
++ }
++ this.backingSet |= (1L << element.ordinal());
++ }
++ }
++
++ public long getBackingSet() {
++ return this.backingSet;
++ }
++
++ public boolean hasCommonElements(final OptimizedSmallEnumSet<E> other) {
++ return (other.backingSet & this.backingSet) != 0;
++ }
++
++ public boolean hasElement(final E element) {
++ return (this.backingSet & (1L << element.ordinal())) != 0;
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/CoordinateUtils.java b/src/main/java/ca/spottedleaf/moonrise/common/util/CoordinateUtils.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..31b92bd48828cbea25b44a9f0f96886347aa1ae6
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/util/CoordinateUtils.java
+@@ -0,0 +1,129 @@
++package ca.spottedleaf.moonrise.common.util;
++
++import net.minecraft.core.BlockPos;
++import net.minecraft.core.SectionPos;
++import net.minecraft.util.Mth;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.phys.Vec3;
++
++public final class CoordinateUtils {
++
++ // the chunk keys are compatible with vanilla
++
++ public static long getChunkKey(final BlockPos pos) {
++ return ((long)(pos.getZ() >> 4) << 32) | ((pos.getX() >> 4) & 0xFFFFFFFFL);
++ }
++
++ public static long getChunkKey(final Entity entity) {
++ return ((Mth.lfloor(entity.getZ()) >> 4) << 32) | ((Mth.lfloor(entity.getX()) >> 4) & 0xFFFFFFFFL);
++ }
++
++ public static long getChunkKey(final ChunkPos pos) {
++ return ((long)pos.z << 32) | (pos.x & 0xFFFFFFFFL);
++ }
++
++ public static long getChunkKey(final SectionPos pos) {
++ return ((long)pos.getZ() << 32) | (pos.getX() & 0xFFFFFFFFL);
++ }
++
++ public static long getChunkKey(final int x, final int z) {
++ return ((long)z << 32) | (x & 0xFFFFFFFFL);
++ }
++
++ public static int getChunkX(final long chunkKey) {
++ return (int)chunkKey;
++ }
++
++ public static int getChunkZ(final long chunkKey) {
++ return (int)(chunkKey >>> 32);
++ }
++
++ public static int getChunkCoordinate(final double blockCoordinate) {
++ return Mth.floor(blockCoordinate) >> 4;
++ }
++
++ // the section keys are compatible with vanilla's
++
++ static final int SECTION_X_BITS = 22;
++ static final long SECTION_X_MASK = (1L << SECTION_X_BITS) - 1;
++ static final int SECTION_Y_BITS = 20;
++ static final long SECTION_Y_MASK = (1L << SECTION_Y_BITS) - 1;
++ static final int SECTION_Z_BITS = 22;
++ static final long SECTION_Z_MASK = (1L << SECTION_Z_BITS) - 1;
++ // format is y,z,x (in order of LSB to MSB)
++ static final int SECTION_Y_SHIFT = 0;
++ static final int SECTION_Z_SHIFT = SECTION_Y_SHIFT + SECTION_Y_BITS;
++ static final int SECTION_X_SHIFT = SECTION_Z_SHIFT + SECTION_X_BITS;
++ static final int SECTION_TO_BLOCK_SHIFT = 4;
++
++ public static long getChunkSectionKey(final int x, final int y, final int z) {
++ return ((x & SECTION_X_MASK) << SECTION_X_SHIFT)
++ | ((y & SECTION_Y_MASK) << SECTION_Y_SHIFT)
++ | ((z & SECTION_Z_MASK) << SECTION_Z_SHIFT);
++ }
++
++ public static long getChunkSectionKey(final SectionPos pos) {
++ return ((pos.getX() & SECTION_X_MASK) << SECTION_X_SHIFT)
++ | ((pos.getY() & SECTION_Y_MASK) << SECTION_Y_SHIFT)
++ | ((pos.getZ() & SECTION_Z_MASK) << SECTION_Z_SHIFT);
++ }
++
++ public static long getChunkSectionKey(final ChunkPos pos, final int y) {
++ return ((pos.x & SECTION_X_MASK) << SECTION_X_SHIFT)
++ | ((y & SECTION_Y_MASK) << SECTION_Y_SHIFT)
++ | ((pos.z & SECTION_Z_MASK) << SECTION_Z_SHIFT);
++ }
++
++ public static long getChunkSectionKey(final BlockPos pos) {
++ return (((long)pos.getX() << (SECTION_X_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_X_MASK << SECTION_X_SHIFT)) |
++ ((pos.getY() >> SECTION_TO_BLOCK_SHIFT) & (SECTION_Y_MASK << SECTION_Y_SHIFT)) |
++ (((long)pos.getZ() << (SECTION_Z_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_Z_MASK << SECTION_Z_SHIFT));
++ }
++
++ public static long getChunkSectionKey(final Entity entity) {
++ return ((Mth.lfloor(entity.getX()) << (SECTION_X_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_X_MASK << SECTION_X_SHIFT)) |
++ ((Mth.lfloor(entity.getY()) >> SECTION_TO_BLOCK_SHIFT) & (SECTION_Y_MASK << SECTION_Y_SHIFT)) |
++ ((Mth.lfloor(entity.getZ()) << (SECTION_Z_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_Z_MASK << SECTION_Z_SHIFT));
++ }
++
++ public static int getChunkSectionX(final long key) {
++ return (int)(key << (Long.SIZE - (SECTION_X_SHIFT + SECTION_X_BITS)) >> (Long.SIZE - SECTION_X_BITS));
++ }
++
++ public static int getChunkSectionY(final long key) {
++ return (int)(key << (Long.SIZE - (SECTION_Y_SHIFT + SECTION_Y_BITS)) >> (Long.SIZE - SECTION_Y_BITS));
++ }
++
++ public static int getChunkSectionZ(final long key) {
++ return (int)(key << (Long.SIZE - (SECTION_Z_SHIFT + SECTION_Z_BITS)) >> (Long.SIZE - SECTION_Z_BITS));
++ }
++
++ public static int getBlockX(final Vec3 pos) {
++ return Mth.floor(pos.x);
++ }
++
++ public static int getBlockY(final Vec3 pos) {
++ return Mth.floor(pos.y);
++ }
++
++ public static int getBlockZ(final Vec3 pos) {
++ return Mth.floor(pos.z);
++ }
++
++ public static int getChunkX(final Vec3 pos) {
++ return Mth.floor(pos.x) >> 4;
++ }
++
++ public static int getChunkY(final Vec3 pos) {
++ return Mth.floor(pos.y) >> 4;
++ }
++
++ public static int getChunkZ(final Vec3 pos) {
++ return Mth.floor(pos.z) >> 4;
++ }
++
++ private CoordinateUtils() {
++ throw new RuntimeException();
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/FlatBitsetUtil.java b/src/main/java/ca/spottedleaf/moonrise/common/util/FlatBitsetUtil.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..0531f25aaad162386a029d33e68d7c8336b9d5d1
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/util/FlatBitsetUtil.java
+@@ -0,0 +1,109 @@
++package ca.spottedleaf.moonrise.common.util;
++
++import java.util.Objects;
++
++public final class FlatBitsetUtil {
++
++ private static final int LOG2_LONG = 6;
++ private static final long ALL_SET = -1L;
++ private static final int BITS_PER_LONG = Long.SIZE;
++
++ // from inclusive
++ // to exclusive
++ public static int firstSet(final long[] bitset, final int from, final int to) {
++ if ((from | to | (to - from)) < 0) {
++ throw new IndexOutOfBoundsException();
++ }
++
++ int bitsetIdx = from >>> LOG2_LONG;
++ int bitIdx = from & ~(BITS_PER_LONG - 1);
++
++ long tmp = bitset[bitsetIdx] & (ALL_SET << from);
++ for (;;) {
++ if (tmp != 0L) {
++ final int ret = bitIdx | Long.numberOfTrailingZeros(tmp);
++ return ret >= to ? -1 : ret;
++ }
++
++ bitIdx += BITS_PER_LONG;
++
++ if (bitIdx >= to) {
++ return -1;
++ }
++
++ tmp = bitset[++bitsetIdx];
++ }
++ }
++
++ // from inclusive
++ // to exclusive
++ public static int firstClear(final long[] bitset, final int from, final int to) {
++ if ((from | to | (to - from)) < 0) {
++ throw new IndexOutOfBoundsException();
++ }
++ // like firstSet, but invert the bitset
++
++ int bitsetIdx = from >>> LOG2_LONG;
++ int bitIdx = from & ~(BITS_PER_LONG - 1);
++
++ long tmp = (~bitset[bitsetIdx]) & (ALL_SET << from);
++ for (;;) {
++ if (tmp != 0L) {
++ final int ret = bitIdx | Long.numberOfTrailingZeros(tmp);
++ return ret >= to ? -1 : ret;
++ }
++
++ bitIdx += BITS_PER_LONG;
++
++ if (bitIdx >= to) {
++ return -1;
++ }
++
++ tmp = ~bitset[++bitsetIdx];
++ }
++ }
++
++ // from inclusive
++ // to exclusive
++ public static void clearRange(final long[] bitset, final int from, int to) {
++ if ((from | to | (to - from)) < 0) {
++ throw new IndexOutOfBoundsException();
++ }
++
++ if (from == to) {
++ return;
++ }
++
++ --to;
++
++ final int fromBitsetIdx = from >>> LOG2_LONG;
++ final int toBitsetIdx = to >>> LOG2_LONG;
++
++ final long keepFirst = ~(ALL_SET << from);
++ final long keepLast = ~(ALL_SET >>> ((BITS_PER_LONG - 1) ^ to));
++
++ Objects.checkFromToIndex(fromBitsetIdx, toBitsetIdx, bitset.length);
++
++ if (fromBitsetIdx == toBitsetIdx) {
++ // special case: need to keep both first and last
++ bitset[fromBitsetIdx] &= (keepFirst | keepLast);
++ } else {
++ bitset[fromBitsetIdx] &= keepFirst;
++
++ for (int i = fromBitsetIdx + 1; i < toBitsetIdx; ++i) {
++ bitset[i] = 0L;
++ }
++
++ bitset[toBitsetIdx] &= keepLast;
++ }
++ }
++
++ // from inclusive
++ // to exclusive
++ public static boolean isRangeSet(final long[] bitset, final int from, final int to) {
++ return firstClear(bitset, from, to) == -1;
++ }
++
++
++ private FlatBitsetUtil() {}
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/JsonUtil.java b/src/main/java/ca/spottedleaf/moonrise/common/util/JsonUtil.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..91efda726b87a8a8f28dee84e31b6a7063752ebd
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/util/JsonUtil.java
+@@ -0,0 +1,34 @@
++package ca.spottedleaf.moonrise.common.util;
++
++import com.google.gson.JsonElement;
++import com.google.gson.internal.Streams;
++import com.google.gson.stream.JsonWriter;
++import java.io.File;
++import java.io.FileOutputStream;
++import java.io.IOException;
++import java.io.PrintStream;
++import java.io.StringWriter;
++import java.nio.charset.StandardCharsets;
++
++public final class JsonUtil {
++
++ public static void writeJson(final JsonElement element, final File file) throws IOException {
++ final StringWriter stringWriter = new StringWriter();
++ final JsonWriter jsonWriter = new JsonWriter(stringWriter);
++ jsonWriter.setIndent(" ");
++ jsonWriter.setLenient(false);
++ Streams.write(element, jsonWriter);
++
++ final String jsonString = stringWriter.toString();
++
++ final File parent = file.getParentFile();
++ if (parent != null) {
++ parent.mkdirs();
++ }
++ file.createNewFile();
++ try (final PrintStream out = new PrintStream(new FileOutputStream(file), false, StandardCharsets.UTF_8)) {
++ out.print(jsonString);
++ }
++ }
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/MixinWorkarounds.java b/src/main/java/ca/spottedleaf/moonrise/common/util/MixinWorkarounds.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ac6f284ee4469d16c5655328b2488d7612832353
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/util/MixinWorkarounds.java
+@@ -0,0 +1,10 @@
++package ca.spottedleaf.moonrise.common.util;
++
++public final class MixinWorkarounds {
++
++ // mixins tries to find the owner of the clone() method, which doesn't exist and NPEs
++ public static long[] clone(final long[] values) {
++ return values.clone();
++ }
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/MoonriseCommon.java b/src/main/java/ca/spottedleaf/moonrise/common/util/MoonriseCommon.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ef1c9e1e8636a14b5215c6c55d3032bacfd94cac
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/util/MoonriseCommon.java
+@@ -0,0 +1,45 @@
++package ca.spottedleaf.moonrise.common.util;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedThreadPool;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++
++public final class MoonriseCommon {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(MoonriseCommon.class);
++
++ // Paper start
++ public static PrioritisedThreadPool WORKER_POOL;
++ public static int WORKER_THREADS;
++ public static void init(io.papermc.paper.configuration.GlobalConfiguration.ChunkSystem chunkSystem) {
++ // Paper end
++ int defaultWorkerThreads = Runtime.getRuntime().availableProcessors() / 2;
++ if (defaultWorkerThreads <= 4) {
++ defaultWorkerThreads = defaultWorkerThreads <= 3 ? 1 : 2;
++ } else {
++ defaultWorkerThreads = defaultWorkerThreads / 2;
++ }
++ defaultWorkerThreads = Integer.getInteger("Paper.WorkerThreadCount", Integer.valueOf(defaultWorkerThreads));
++
++ int workerThreads = chunkSystem.workerThreads;
++
++ if (workerThreads <= 0) {
++ workerThreads = defaultWorkerThreads;
++ }
++
++ WORKER_POOL = new PrioritisedThreadPool(
++ "Paper Worker Pool", workerThreads,
++ (final Thread thread, final Integer id) -> {
++ thread.setName("Paper Common Worker #" + id.intValue());
++ thread.setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() {
++ @Override
++ public void uncaughtException(final Thread thread, final Throwable throwable) {
++ LOGGER.error("Uncaught exception in thread " + thread.getName(), throwable);
++ }
++ });
++ }, (long)(20.0e6)); // 20ms
++ WORKER_THREADS = workerThreads;
++ }
++
++ private MoonriseCommon() {}
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/MoonriseConstants.java b/src/main/java/ca/spottedleaf/moonrise/common/util/MoonriseConstants.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..1cf32d7d1bbc8a0a3f7cb9024c793f6744199f64
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/util/MoonriseConstants.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.common.util;
++
++public final class MoonriseConstants {
++
++ public static final int MAX_VIEW_DISTANCE = 32;
++
++ private MoonriseConstants() {}
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/common/util/WorldUtil.java b/src/main/java/ca/spottedleaf/moonrise/common/util/WorldUtil.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..e95cc73ddf20050aa4a241b0a309240e2bf46abd
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/common/util/WorldUtil.java
+@@ -0,0 +1,54 @@
++package ca.spottedleaf.moonrise.common.util;
++
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.LevelHeightAccessor;
++
++public final class WorldUtil {
++
++ // min, max are inclusive
++
++ public static int getMaxSection(final LevelHeightAccessor world) {
++ return world.getMaxSection() - 1; // getMaxSection() is exclusive
++ }
++
++ public static int getMinSection(final LevelHeightAccessor world) {
++ return world.getMinSection();
++ }
++
++ public static int getMaxLightSection(final LevelHeightAccessor world) {
++ return getMaxSection(world) + 1;
++ }
++
++ public static int getMinLightSection(final LevelHeightAccessor world) {
++ return getMinSection(world) - 1;
++ }
++
++
++
++ public static int getTotalSections(final LevelHeightAccessor world) {
++ return getMaxSection(world) - getMinSection(world) + 1;
++ }
++
++ public static int getTotalLightSections(final LevelHeightAccessor world) {
++ return getMaxLightSection(world) - getMinLightSection(world) + 1;
++ }
++
++ public static int getMinBlockY(final LevelHeightAccessor world) {
++ return getMinSection(world) << 4;
++ }
++
++ public static int getMaxBlockY(final LevelHeightAccessor world) {
++ return (getMaxSection(world) << 4) | 15;
++ }
++
++ public static String getWorldName(final Level world) {
++ if (world == null) {
++ return "null world";
++ }
++ return world.getWorld().getName();
++ }
++
++ private WorldUtil() {
++ throw new RuntimeException();
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingBitStorage.java b/src/main/java/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingBitStorage.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..aef4fc0d3c272febe675d1ac846b88e58b4e7533
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingBitStorage.java
+@@ -0,0 +1,10 @@
++package ca.spottedleaf.moonrise.patches.block_counting;
++
++import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
++import it.unimi.dsi.fastutil.ints.IntArrayList;
++
++public interface BlockCountingBitStorage {
++
++ public Int2ObjectOpenHashMap<IntArrayList> moonrise$countEntries();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingChunkSection.java b/src/main/java/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingChunkSection.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..a08ddb0598d44368af5b6bace971ee31edf9919e
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingChunkSection.java
+@@ -0,0 +1,11 @@
++package ca.spottedleaf.moonrise.patches.block_counting;
++
++import ca.spottedleaf.moonrise.common.list.IBlockDataList;
++
++public interface BlockCountingChunkSection {
++
++ public int moonrise$getSpecialCollidingBlocks();
++
++ public IBlockDataList moonrise$getTickingBlockList();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_getblock/GetBlockChunk.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_getblock/GetBlockChunk.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..08338917dc61c856eaba0b76e05c1497c458399d
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_getblock/GetBlockChunk.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_getblock;
++
++import net.minecraft.world.level.block.state.BlockState;
++
++public interface GetBlockChunk {
++
++ public BlockState moonrise$getBlock(final int x, final int y, final int z);
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystem.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystem.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c2ff037e180393de6576f12c32c665ef640d6f50
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystem.java
+@@ -0,0 +1,162 @@
++package ca.spottedleaf.moonrise.patches.chunk_system;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader;
++import ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemServerChunkCache;
++import com.mojang.logging.LogUtils;
++import net.minecraft.server.level.ChunkHolder;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import org.slf4j.Logger;
++import java.util.List;
++import java.util.function.Consumer;
++
++public final class ChunkSystem {
++
++ private static final Logger LOGGER = LogUtils.getLogger();
++
++ public static void scheduleChunkTask(final ServerLevel level, final int chunkX, final int chunkZ, final Runnable run) {
++ scheduleChunkTask(level, chunkX, chunkZ, run, PrioritisedExecutor.Priority.NORMAL);
++ }
++
++ public static void scheduleChunkTask(final ServerLevel level, final int chunkX, final int chunkZ, final Runnable run, final PrioritisedExecutor.Priority priority) {
++ ((ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().scheduleChunkTask(chunkX, chunkZ, run, priority);
++ }
++
++ public static void scheduleChunkLoad(final ServerLevel level, final int chunkX, final int chunkZ, final boolean gen,
++ final ChunkStatus toStatus, final boolean addTicket, final PrioritisedExecutor.Priority priority,
++ final Consumer<ChunkAccess> onComplete) {
++ ((ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().scheduleChunkLoad(chunkX, chunkZ, gen, toStatus, addTicket, priority, onComplete);
++ }
++
++ // Paper - rewrite chunk system
++ public static void scheduleChunkLoad(final ServerLevel level, final int chunkX, final int chunkZ, final ChunkStatus toStatus,
++ final boolean addTicket, final PrioritisedExecutor.Priority priority, final Consumer<ChunkAccess> onComplete) {
++ ((ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
++ }
++
++ public static void scheduleTickingState(final ServerLevel level, final int chunkX, final int chunkZ,
++ final FullChunkStatus toStatus, final boolean addTicket,
++ final PrioritisedExecutor.Priority priority, final Consumer<LevelChunk> onComplete) {
++ ((ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().scheduleTickingState(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
++ }
++
++ public static List<ChunkHolder> getVisibleChunkHolders(final ServerLevel level) {
++ return ((ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().chunkHolderManager.getOldChunkHolders();
++ }
++
++ public static List<ChunkHolder> getUpdatingChunkHolders(final ServerLevel level) {
++ return ((ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().chunkHolderManager.getOldChunkHolders();
++ }
++
++ public static int getVisibleChunkHolderCount(final ServerLevel level) {
++ return ((ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().chunkHolderManager.size();
++ }
++
++ public static int getUpdatingChunkHolderCount(final ServerLevel level) {
++ return ((ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().chunkHolderManager.size();
++ }
++
++ public static boolean hasAnyChunkHolders(final ServerLevel level) {
++ return getUpdatingChunkHolderCount(level) != 0;
++ }
++
++ public static void onEntityPreAdd(final ServerLevel level, final Entity entity) {
++ // TODO move hook
++ io.papermc.paper.chunk.system.ChunkSystem.onEntityPreAdd(level, entity);
++ }
++
++ public static void onChunkHolderCreate(final ServerLevel level, final ChunkHolder holder) {
++ // TODO move hook
++ io.papermc.paper.chunk.system.ChunkSystem.onChunkHolderCreate(level, holder);
++ }
++
++ public static void onChunkHolderDelete(final ServerLevel level, final ChunkHolder holder) {
++ // TODO move hook
++ io.papermc.paper.chunk.system.ChunkSystem.onChunkHolderDelete(level, holder);
++ }
++
++ public static void onChunkPreBorder(final LevelChunk chunk, final ChunkHolder holder) {
++ ((ChunkSystemServerChunkCache)((ServerLevel)chunk.getLevel()).getChunkSource())
++ .moonrise$setFullChunk(chunk.getPos().x, chunk.getPos().z, chunk);
++ }
++
++ public static void onChunkBorder(final LevelChunk chunk, final ChunkHolder holder) {
++ // TODO move hook
++ io.papermc.paper.chunk.system.ChunkSystem.onChunkBorder(chunk, holder);
++ chunk.loadCallback(); // Paper
++ }
++
++ public static void onChunkNotBorder(final LevelChunk chunk, final ChunkHolder holder) {
++ // TODO move hook
++ io.papermc.paper.chunk.system.ChunkSystem.onChunkNotBorder(chunk, holder);
++ chunk.unloadCallback(); // Paper
++ }
++
++ public static void onChunkPostNotBorder(final LevelChunk chunk, final ChunkHolder holder) {
++ ((ChunkSystemServerChunkCache)((ServerLevel)chunk.getLevel()).getChunkSource())
++ .moonrise$setFullChunk(chunk.getPos().x, chunk.getPos().z, null);
++ }
++
++ public static void onChunkTicking(final LevelChunk chunk, final ChunkHolder holder) {
++ // TODO move hook
++ io.papermc.paper.chunk.system.ChunkSystem.onChunkTicking(chunk, holder);
++ if (!((ChunkSystemLevelChunk)chunk).moonrise$isPostProcessingDone()) {
++ chunk.postProcessGeneration();
++ }
++ ((ServerLevel)chunk.getLevel()).startTickingChunk(chunk);
++ ((ServerLevel)chunk.getLevel()).getChunkSource().chunkMap.tickingGenerated.incrementAndGet();
++ }
++
++ public static void onChunkNotTicking(final LevelChunk chunk, final ChunkHolder holder) {
++ // TODO move hook
++ io.papermc.paper.chunk.system.ChunkSystem.onChunkNotTicking(chunk, holder);
++ }
++
++ public static void onChunkEntityTicking(final LevelChunk chunk, final ChunkHolder holder) {
++ // TODO move hook
++ io.papermc.paper.chunk.system.ChunkSystem.onChunkEntityTicking(chunk, holder);
++ }
++
++ public static void onChunkNotEntityTicking(final LevelChunk chunk, final ChunkHolder holder) {
++ // TODO move hook
++ io.papermc.paper.chunk.system.ChunkSystem.onChunkNotEntityTicking(chunk, holder);
++ }
++
++ public static ChunkHolder getUnloadingChunkHolder(final ServerLevel level, final int chunkX, final int chunkZ) {
++ return null;
++ }
++
++ public static int getSendViewDistance(final ServerPlayer player) {
++ return RegionizedPlayerChunkLoader.getAPISendViewDistance(player);
++ }
++
++ public static int getLoadViewDistance(final ServerPlayer player) {
++ return RegionizedPlayerChunkLoader.getLoadViewDistance(player);
++ }
++
++ public static int getTickViewDistance(final ServerPlayer player) {
++ return RegionizedPlayerChunkLoader.getAPITickViewDistance(player);
++ }
++
++ public static void addPlayerToDistanceMaps(final ServerLevel world, final ServerPlayer player) {
++ ((ChunkSystemServerLevel)world).moonrise$getPlayerChunkLoader().addPlayer(player);
++ }
++
++ public static void removePlayerFromDistanceMaps(final ServerLevel world, final ServerPlayer player) {
++ ((ChunkSystemServerLevel)world).moonrise$getPlayerChunkLoader().removePlayer(player);
++ }
++
++ public static void updateMaps(final ServerLevel world, final ServerPlayer player) {
++ ((ChunkSystemServerLevel)world).moonrise$getPlayerChunkLoader().updatePlayer(player);
++ }
++
++ private ChunkSystem() {}
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystemConverters.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystemConverters.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..49160a30b8e19e5c5ada811fbcae2a05959524f3
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystemConverters.java
+@@ -0,0 +1,38 @@
++package ca.spottedleaf.moonrise.patches.chunk_system;
++
++import net.minecraft.SharedConstants;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.nbt.Tag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.util.datafix.DataFixTypes;
++
++public final class ChunkSystemConverters {
++
++ // See SectionStorage#getVersion
++ private static final int DEFAULT_POI_DATA_VERSION = 1945;
++
++ private static final int DEFAULT_ENTITY_CHUNK_DATA_VERSION = -1;
++
++ private static int getCurrentVersion() {
++ return SharedConstants.getCurrentVersion().getDataVersion().getVersion();
++ }
++
++ private static int getDataVersion(final CompoundTag data, final int dfl) {
++ return !data.contains(SharedConstants.DATA_VERSION_TAG, Tag.TAG_ANY_NUMERIC)
++ ? dfl : data.getInt(SharedConstants.DATA_VERSION_TAG);
++ }
++
++ public static CompoundTag convertPoiCompoundTag(final CompoundTag data, final ServerLevel world) {
++ final int dataVersion = getDataVersion(data, DEFAULT_POI_DATA_VERSION);
++
++ return DataFixTypes.POI_CHUNK.update(world.getServer().getFixerUpper(), data, dataVersion, getCurrentVersion());
++ }
++
++ public static CompoundTag convertEntityChunkCompoundTag(final CompoundTag data, final ServerLevel world) {
++ final int dataVersion = getDataVersion(data, DEFAULT_ENTITY_CHUNK_DATA_VERSION);
++
++ return DataFixTypes.ENTITY_CHUNK.update(world.getServer().getFixerUpper(), data, dataVersion, getCurrentVersion());
++ }
++
++ private ChunkSystemConverters() {}
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystemFeatures.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystemFeatures.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..67f6dd9a4855611cfe242c2e37e90f6d27d4c823
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystemFeatures.java
+@@ -0,0 +1,36 @@
++package ca.spottedleaf.moonrise.patches.chunk_system;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.async_save.AsyncChunkSaveData;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.ChunkAccess;
++
++public final class ChunkSystemFeatures {
++
++ public static boolean supportsAsyncChunkSave() {
++ // uncertain how to properly pass AsyncSaveData to ChunkSerializer#write
++ // additionally, there may be mods hooking into the write() call which may not be thread-safe to call
++ return true;
++ }
++
++ public static AsyncChunkSaveData getAsyncSaveData(final ServerLevel world, final ChunkAccess chunk) {
++ return net.minecraft.world.level.chunk.storage.ChunkSerializer.getAsyncSaveData(world, chunk);
++ }
++
++ public static CompoundTag saveChunkAsync(final ServerLevel world, final ChunkAccess chunk, final AsyncChunkSaveData asyncSaveData) {
++ return net.minecraft.world.level.chunk.storage.ChunkSerializer.saveChunk(world, chunk, asyncSaveData);
++ }
++
++ public static boolean forceNoSave(final ChunkAccess chunk) {
++ // support for CB chunk mustNotSave
++ return chunk instanceof net.minecraft.world.level.chunk.LevelChunk levelChunk && levelChunk.mustNotSave;
++ }
++
++ public static boolean supportsAsyncChunkDeserialization() {
++ // as it stands, the current problem with supporting this in Moonrise is that we are unsure that any mods
++ // hooking into ChunkSerializer#read() are thread-safe to call
++ return true;
++ }
++
++ private ChunkSystemFeatures() {}
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/async_save/AsyncChunkSaveData.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/async_save/AsyncChunkSaveData.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..becd1c6d54ed6c912aee3a9178a970e2751d3694
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/async_save/AsyncChunkSaveData.java
+@@ -0,0 +1,11 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.async_save;
++
++import net.minecraft.nbt.ListTag;
++import net.minecraft.nbt.Tag;
++
++public record AsyncChunkSaveData(
++ Tag blockTickList, // non-null if we had to go to the server's tick list
++ Tag fluidTickList, // non-null if we had to go to the server's tick list
++ ListTag blockEntities,
++ long worldTime
++) {}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/entity/ChunkSystemEntity.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/entity/ChunkSystemEntity.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..2c279854bdf214538380fa354e4298ec4bd9ac4e
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/entity/ChunkSystemEntity.java
+@@ -0,0 +1,39 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.entity;
++
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.entity.monster.Shulker;
++import net.minecraft.world.entity.vehicle.AbstractMinecart;
++import net.minecraft.world.entity.vehicle.Boat;
++
++public interface ChunkSystemEntity {
++
++ public boolean moonrise$isHardColliding();
++
++ // for mods to override
++ public default boolean moonrise$isHardCollidingUncached() {
++ return this instanceof Boat || this instanceof AbstractMinecart || this instanceof Shulker || ((Entity)this).canBeCollidedWith();
++ }
++
++ public FullChunkStatus moonrise$getChunkStatus();
++
++ public void moonrise$setChunkStatus(final FullChunkStatus status);
++
++ public int moonrise$getSectionX();
++
++ public void moonrise$setSectionX(final int x);
++
++ public int moonrise$getSectionY();
++
++ public void moonrise$setSectionY(final int y);
++
++ public int moonrise$getSectionZ();
++
++ public void moonrise$setSectionZ(final int z);
++
++ public boolean moonrise$isUpdatingSectionStatus();
++
++ public void moonrise$setUpdatingSectionStatus(final boolean to);
++
++ public boolean moonrise$hasAnyPlayerPassengers();
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/ChunkSystemRegionFileStorage.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/ChunkSystemRegionFileStorage.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..73df26b27146bbad2106d57b22dd3c792ed3dd1d
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/ChunkSystemRegionFileStorage.java
+@@ -0,0 +1,14 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.io;
++
++import net.minecraft.world.level.chunk.storage.RegionFile;
++import java.io.IOException;
++
++public interface ChunkSystemRegionFileStorage {
++
++ public boolean moonrise$doesRegionFileNotExistNoIO(final int chunkX, final int chunkZ);
++
++ public RegionFile moonrise$getRegionFileIfLoaded(final int chunkX, final int chunkZ);
++
++ public RegionFile moonrise$getRegionFileIfExists(final int chunkX, final int chunkZ) throws IOException;
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/RegionFileIOThread.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/RegionFileIOThread.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c833f78d083b8f661087471c35bc90f65af1b525
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/RegionFileIOThread.java
+@@ -0,0 +1,1239 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.io;
++
++import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
++import ca.spottedleaf.concurrentutil.executor.Cancellable;
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedQueueExecutorThread;
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedThreadedTaskQueue;
++import ca.spottedleaf.concurrentutil.function.BiLong1Function;
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.storage.RegionFile;
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.io.IOException;
++import java.lang.invoke.VarHandle;
++import java.util.concurrent.CompletableFuture;
++import java.util.concurrent.CompletionException;
++import java.util.concurrent.atomic.AtomicInteger;
++import java.util.function.BiConsumer;
++import java.util.function.Consumer;
++import java.util.function.Function;
++
++/**
++ * Prioritised RegionFile I/O executor, responsible for all RegionFile access.
++ * <p>
++ * All functions provided are MT-Safe, however certain ordering constraints are recommended:
++ * <li>
++ * Chunk saves may not occur for unloaded chunks.
++ * </li>
++ * <li>
++ * Tasks must be scheduled on the chunk scheduler thread.
++ * </li>
++ * By following these constraints, no chunk data loss should occur with the exception of underlying I/O problems.
++ * </p>
++ */
++public final class RegionFileIOThread extends PrioritisedQueueExecutorThread {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(RegionFileIOThread.class);
++
++ /**
++ * The kinds of region files controlled by the region file thread. Add more when needed, and ensure
++ * getControllerFor is updated.
++ */
++ public static enum RegionFileType {
++ CHUNK_DATA,
++ POI_DATA,
++ ENTITY_DATA;
++ }
++
++ private static final RegionFileType[] CACHED_REGIONFILE_TYPES = RegionFileType.values();
++
++ public static ChunkDataController getControllerFor(final ServerLevel world, final RegionFileType type) {
++ switch (type) {
++ case CHUNK_DATA:
++ return ((ChunkSystemServerLevel)world).moonrise$getChunkDataController();
++ case POI_DATA:
++ return ((ChunkSystemServerLevel)world).moonrise$getPoiChunkDataController();
++ case ENTITY_DATA:
++ return ((ChunkSystemServerLevel)world).moonrise$getEntityChunkDataController();
++ default:
++ throw new IllegalStateException("Unknown controller type " + type);
++ }
++ }
++
++ /**
++ * Collects regionfile data for a certain chunk.
++ */
++ public static final class RegionFileData {
++
++ private final boolean[] hasResult = new boolean[CACHED_REGIONFILE_TYPES.length];
++ private final CompoundTag[] data = new CompoundTag[CACHED_REGIONFILE_TYPES.length];
++ private final Throwable[] throwables = new Throwable[CACHED_REGIONFILE_TYPES.length];
++
++ /**
++ * Sets the result associated with the specified regionfile type. Note that
++ * results can only be set once per regionfile type.
++ *
++ * @param type The regionfile type.
++ * @param data The result to set.
++ */
++ public void setData(final RegionFileType type, final CompoundTag data) {
++ final int index = type.ordinal();
++
++ if (this.hasResult[index]) {
++ throw new IllegalArgumentException("Result already exists for type " + type);
++ }
++ this.hasResult[index] = true;
++ this.data[index] = data;
++ }
++
++ /**
++ * Sets the result associated with the specified regionfile type. Note that
++ * results can only be set once per regionfile type.
++ *
++ * @param type The regionfile type.
++ * @param throwable The result to set.
++ */
++ public void setThrowable(final RegionFileType type, final Throwable throwable) {
++ final int index = type.ordinal();
++
++ if (this.hasResult[index]) {
++ throw new IllegalArgumentException("Result already exists for type " + type);
++ }
++ this.hasResult[index] = true;
++ this.throwables[index] = throwable;
++ }
++
++ /**
++ * Returns whether there is a result for the specified regionfile type.
++ *
++ * @param type Specified regionfile type.
++ *
++ * @return Whether a result exists for {@code type}.
++ */
++ public boolean hasResult(final RegionFileType type) {
++ return this.hasResult[type.ordinal()];
++ }
++
++ /**
++ * Returns the data result for the regionfile type.
++ *
++ * @param type Specified regionfile type.
++ *
++ * @throws IllegalArgumentException If the result has not been set for {@code type}.
++ * @return The data result for the specified type. If the result is a {@code Throwable},
++ * then returns {@code null}.
++ */
++ public CompoundTag getData(final RegionFileType type) {
++ final int index = type.ordinal();
++
++ if (!this.hasResult[index]) {
++ throw new IllegalArgumentException("Result does not exist for type " + type);
++ }
++
++ return this.data[index];
++ }
++
++ /**
++ * Returns the throwable result for the regionfile type.
++ *
++ * @param type Specified regionfile type.
++ *
++ * @throws IllegalArgumentException If the result has not been set for {@code type}.
++ * @return The throwable result for the specified type. If the result is an {@code CompoundTag},
++ * then returns {@code null}.
++ */
++ public Throwable getThrowable(final RegionFileType type) {
++ final int index = type.ordinal();
++
++ if (!this.hasResult[index]) {
++ throw new IllegalArgumentException("Result does not exist for type " + type);
++ }
++
++ return this.throwables[index];
++ }
++ }
++
++ private static final Object INIT_LOCK = new Object();
++
++ static RegionFileIOThread[] threads;
++
++ /* needs to be consistent given a set of parameters */
++ static RegionFileIOThread selectThread(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
++ if (threads == null) {
++ throw new IllegalStateException("Threads not initialised");
++ }
++
++ final int regionX = chunkX >> 5;
++ final int regionZ = chunkZ >> 5;
++ final int typeOffset = type.ordinal();
++
++ return threads[(System.identityHashCode(world) + regionX + regionZ + typeOffset) % threads.length];
++ }
++
++ /**
++ * Shuts down the I/O executor(s). Watis for all tasks to complete if specified.
++ * Tasks queued during this call might not be accepted, and tasks queued after will not be accepted.
++ *
++ * @param wait Whether to wait until all tasks have completed.
++ */
++ public static void close(final boolean wait) {
++ for (int i = 0, len = threads.length; i < len; ++i) {
++ threads[i].close(false, true);
++ }
++ if (wait) {
++ RegionFileIOThread.flush();
++ }
++ }
++
++ public static long[] getExecutedTasks() {
++ final long[] ret = new long[threads.length];
++ for (int i = 0, len = threads.length; i < len; ++i) {
++ ret[i] = threads[i].getTotalTasksExecuted();
++ }
++
++ return ret;
++ }
++
++ public static long[] getTasksScheduled() {
++ final long[] ret = new long[threads.length];
++ for (int i = 0, len = threads.length; i < len; ++i) {
++ ret[i] = threads[i].getTotalTasksScheduled();
++ }
++ return ret;
++ }
++
++ public static void flush() {
++ for (int i = 0, len = threads.length; i < len; ++i) {
++ threads[i].waitUntilAllExecuted();
++ }
++ }
++
++ public static void flushRegionStorages(final ServerLevel world) throws IOException {
++ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
++ getControllerFor(world, type).getCache().flush();
++ }
++ }
++
++ public static void partialFlush(final int totalTasksRemaining) {
++ long failures = 1L; // start out at 0.25ms
++
++ for (;;) {
++ final long[] executed = getExecutedTasks();
++ final long[] scheduled = getTasksScheduled();
++
++ long sum = 0;
++ for (int i = 0; i < executed.length; ++i) {
++ sum += scheduled[i] - executed[i];
++ }
++
++ if (sum <= totalTasksRemaining) {
++ break;
++ }
++
++ failures = ConcurrentUtil.linearLongBackoff(failures, 250_000L, 5_000_000L); // 500us, 5ms
++ }
++ }
++
++ /**
++ * Inits the executor with the specified number of threads.
++ *
++ * @param threads Specified number of threads.
++ */
++ public static void init(final int threads) {
++ synchronized (INIT_LOCK) {
++ if (RegionFileIOThread.threads != null) {
++ throw new IllegalStateException("Already initialised threads");
++ }
++
++ RegionFileIOThread.threads = new RegionFileIOThread[threads];
++
++ for (int i = 0; i < threads; ++i) {
++ RegionFileIOThread.threads[i] = new RegionFileIOThread(i);
++ RegionFileIOThread.threads[i].start();
++ }
++ }
++ }
++
++ public static void deinit() {
++ if (true) { // Paper
++ // TODO does this cause issues with mods? how to implement
++ close(true);
++ synchronized (INIT_LOCK) {
++ RegionFileIOThread.threads = null;
++ }
++ } else { RegionFileIOThread.flush(); }
++ }
++
++ private RegionFileIOThread(final int threadNumber) {
++ super(new PrioritisedThreadedTaskQueue(), (int)(1.0e6)); // 1.0ms spinwait time
++ this.setName("RegionFile I/O Thread #" + threadNumber);
++ this.setPriority(Thread.NORM_PRIORITY - 2); // we keep priority close to normal because threads can wait on us
++ this.setUncaughtExceptionHandler((final Thread thread, final Throwable thr) -> {
++ LOGGER.error("Uncaught exception thrown from I/O thread, report this! Thread: " + thread.getName(), thr);
++ });
++ }
++
++ /**
++ * Returns whether the current thread is a regionfile I/O executor.
++ * @return Whether the current thread is a regionfile I/O executor.
++ */
++ public static boolean isRegionFileThread() {
++ return Thread.currentThread() instanceof RegionFileIOThread;
++ }
++
++ /**
++ * Returns the priority associated with blocking I/O based on the current thread. The goal is to avoid
++ * dumb plugins from taking away priority from threads we consider crucial.
++ * @return The priroity to use with blocking I/O on the current thread.
++ */
++ public static Priority getIOBlockingPriorityForCurrentThread() {
++ if (io.papermc.paper.util.TickThread.isTickThread()) {
++ return Priority.BLOCKING;
++ }
++ return Priority.HIGHEST;
++ }
++
++ /**
++ * Returns the current {@code CompoundTag} pending for write for the specified chunk & regionfile type.
++ * Note that this does not copy the result, so do not modify the result returned.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param type Specified regionfile type.
++ *
++ * @return The compound tag associated for the specified chunk. {@code null} if no write was pending, or if {@code null} is the write pending.
++ */
++ public static CompoundTag getPendingWrite(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
++ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
++ return thread.getPendingWriteInternal(world, chunkX, chunkZ, type);
++ }
++
++ CompoundTag getPendingWriteInternal(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
++ final ChunkDataController taskController = getControllerFor(world, type);
++ final ChunkDataTask task = taskController.tasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ if (task == null) {
++ return null;
++ }
++
++ final CompoundTag ret = task.inProgressWrite;
++
++ return ret == ChunkDataTask.NOTHING_TO_WRITE ? null : ret;
++ }
++
++ /**
++ * Returns the priority for the specified regionfile type for the specified chunk.
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param type Specified regionfile type.
++ * @return The priority for the chunk
++ */
++ public static Priority getPriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
++ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
++ return thread.getPriorityInternal(world, chunkX, chunkZ, type);
++ }
++
++ Priority getPriorityInternal(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
++ final ChunkDataController taskController = getControllerFor(world, type);
++ final ChunkDataTask task = taskController.tasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ if (task == null) {
++ return Priority.COMPLETING;
++ }
++
++ return task.prioritisedTask.getPriority();
++ }
++
++ /**
++ * Sets the priority for all regionfile types for the specified chunk. Note that great care should
++ * be taken using this method, as there can be multiple tasks tied to the same chunk that want different
++ * priorities.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param priority New priority.
++ *
++ * @see #raisePriority(ServerLevel, int, int, Priority)
++ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void setPriority(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Priority priority) {
++ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
++ RegionFileIOThread.setPriority(world, chunkX, chunkZ, type, priority);
++ }
++ }
++
++ /**
++ * Sets the priority for the specified regionfile type for the specified chunk. Note that great care should
++ * be taken using this method, as there can be multiple tasks tied to the same chunk that want different
++ * priorities.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param type Specified regionfile type.
++ * @param priority New priority.
++ *
++ * @see #raisePriority(ServerLevel, int, int, Priority)
++ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void setPriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) {
++ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
++ thread.setPriorityInternal(world, chunkX, chunkZ, type, priority);
++ }
++
++ void setPriorityInternal(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) {
++ final ChunkDataController taskController = getControllerFor(world, type);
++ final ChunkDataTask task = taskController.tasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ if (task != null) {
++ task.prioritisedTask.setPriority(priority);
++ }
++ }
++
++ /**
++ * Raises the priority for all regionfile types for the specified chunk.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param priority New priority.
++ *
++ * @see #setPriority(ServerLevel, int, int, Priority)
++ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void raisePriority(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Priority priority) {
++ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
++ RegionFileIOThread.raisePriority(world, chunkX, chunkZ, type, priority);
++ }
++ }
++
++ /**
++ * Raises the priority for the specified regionfile type for the specified chunk.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param type Specified regionfile type.
++ * @param priority New priority.
++ *
++ * @see #setPriority(ServerLevel, int, int, Priority)
++ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void raisePriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) {
++ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
++ thread.raisePriorityInternal(world, chunkX, chunkZ, type, priority);
++ }
++
++ void raisePriorityInternal(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) {
++ final ChunkDataController taskController = getControllerFor(world, type);
++ final ChunkDataTask task = taskController.tasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ if (task != null) {
++ task.prioritisedTask.raisePriority(priority);
++ }
++ }
++
++ /**
++ * Lowers the priority for all regionfile types for the specified chunk.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param priority New priority.
++ *
++ * @see #raisePriority(ServerLevel, int, int, Priority)
++ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #setPriority(ServerLevel, int, int, Priority)
++ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void lowerPriority(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Priority priority) {
++ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
++ RegionFileIOThread.lowerPriority(world, chunkX, chunkZ, type, priority);
++ }
++ }
++
++ /**
++ * Lowers the priority for the specified regionfile type for the specified chunk.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param type Specified regionfile type.
++ * @param priority New priority.
++ *
++ * @see #raisePriority(ServerLevel, int, int, Priority)
++ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #setPriority(ServerLevel, int, int, Priority)
++ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void lowerPriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) {
++ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
++ thread.lowerPriorityInternal(world, chunkX, chunkZ, type, priority);
++ }
++
++ void lowerPriorityInternal(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) {
++ final ChunkDataController taskController = getControllerFor(world, type);
++ final ChunkDataTask task = taskController.tasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ if (task != null) {
++ task.prioritisedTask.lowerPriority(priority);
++ }
++ }
++
++ /**
++ * Schedules the chunk data to be written asynchronously.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * This function presumes a chunk load for the coordinates is not called during this function (anytime after is OK). This means
++ * saves must be scheduled before a chunk is unloaded.
++ * </li>
++ * <li>
++ * Writes may be called concurrently, although only the "later" write will go through.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param data Chunk's data
++ * @param type The regionfile type to write to.
++ *
++ * @throws IllegalStateException If the file io thread has shutdown.
++ */
++ public static void scheduleSave(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data,
++ final RegionFileType type) {
++ RegionFileIOThread.scheduleSave(world, chunkX, chunkZ, data, type, Priority.NORMAL);
++ }
++
++ /**
++ * Schedules the chunk data to be written asynchronously.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * This function presumes a chunk load for the coordinates is not called during this function (anytime after is OK). This means
++ * saves must be scheduled before a chunk is unloaded.
++ * </li>
++ * <li>
++ * Writes may be called concurrently, although only the "later" write will go through.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param data Chunk's data
++ * @param type The regionfile type to write to.
++ * @param priority The minimum priority to schedule at.
++ *
++ * @throws IllegalStateException If the file io thread has shutdown.
++ */
++ public static void scheduleSave(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data,
++ final RegionFileType type, final Priority priority) {
++ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
++ thread.scheduleSaveInternal(world, chunkX, chunkZ, data, type, priority);
++ }
++
++ void scheduleSaveInternal(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data,
++ final RegionFileType type, final Priority priority) {
++ final ChunkDataController taskController = getControllerFor(world, type);
++
++ final boolean[] created = new boolean[1];
++ final long key = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ final ChunkDataTask task = taskController.tasks.compute(key, (final long keyInMap, final ChunkDataTask taskRunning) -> {
++ if (taskRunning == null || taskRunning.failedWrite) {
++ // no task is scheduled or the previous write failed - meaning we need to overwrite it
++
++ // create task
++ final ChunkDataTask newTask = new ChunkDataTask(world, chunkX, chunkZ, taskController, RegionFileIOThread.this, priority);
++ newTask.inProgressWrite = data;
++ created[0] = true;
++
++ return newTask;
++ }
++
++ taskRunning.inProgressWrite = data;
++
++ return taskRunning;
++ });
++
++ if (created[0]) {
++ task.prioritisedTask.queue();
++ } else {
++ task.prioritisedTask.raisePriority(priority);
++ }
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load all regionfile types, and then call
++ * {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)}
++ * for single load.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
++ */
++ public static Cancellable loadAllChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock) {
++ return RegionFileIOThread.loadAllChunkData(world, chunkX, chunkZ, onComplete, intendingToBlock, Priority.NORMAL);
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load all regionfile types, and then call
++ * {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)}
++ * for single load.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ * @param priority The minimum priority to load the data at.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
++ */
++ public static Cancellable loadAllChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock,
++ final Priority priority) {
++ return RegionFileIOThread.loadChunkData(world, chunkX, chunkZ, onComplete, intendingToBlock, priority, CACHED_REGIONFILE_TYPES);
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load data for the specified regionfile type(s), and
++ * then call {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)}
++ * for single load.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ * @param types The regionfile type(s) to load.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
++ */
++ public static Cancellable loadChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock,
++ final RegionFileType... types) {
++ return RegionFileIOThread.loadChunkData(world, chunkX, chunkZ, onComplete, intendingToBlock, Priority.NORMAL, types);
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load data for the specified regionfile type(s), and
++ * then call {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)}
++ * for single load.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ * @param types The regionfile type(s) to load.
++ * @param priority The minimum priority to load the data at.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
++ */
++ public static Cancellable loadChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock,
++ final Priority priority, final RegionFileType... types) {
++ if (types == null) {
++ throw new NullPointerException("Types cannot be null");
++ }
++ if (types.length == 0) {
++ throw new IllegalArgumentException("Types cannot be empty");
++ }
++
++ final RegionFileData ret = new RegionFileData();
++
++ final Cancellable[] reads = new CancellableRead[types.length];
++ final AtomicInteger completions = new AtomicInteger();
++ final int expectedCompletions = types.length;
++
++ for (int i = 0; i < expectedCompletions; ++i) {
++ final RegionFileType type = types[i];
++ reads[i] = RegionFileIOThread.loadDataAsync(world, chunkX, chunkZ, type,
++ (final CompoundTag data, final Throwable throwable) -> {
++ if (throwable != null) {
++ ret.setThrowable(type, throwable);
++ } else {
++ ret.setData(type, data);
++ }
++
++ if (completions.incrementAndGet() == expectedCompletions) {
++ onComplete.accept(ret);
++ }
++ }, intendingToBlock, priority);
++ }
++
++ return new CancellableReads(reads);
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load the specified regionfile type, and then call
++ * {@code onComplete}.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
++ */
++ public static Cancellable loadDataAsync(final ServerLevel world, final int chunkX, final int chunkZ,
++ final RegionFileType type, final BiConsumer<CompoundTag, Throwable> onComplete,
++ final boolean intendingToBlock) {
++ return RegionFileIOThread.loadDataAsync(world, chunkX, chunkZ, type, onComplete, intendingToBlock, Priority.NORMAL);
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load the specified regionfile type, and then call
++ * {@code onComplete}.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ * @param priority Minimum priority to load the data at.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
++ */
++ public static Cancellable loadDataAsync(final ServerLevel world, final int chunkX, final int chunkZ,
++ final RegionFileType type, final BiConsumer<CompoundTag, Throwable> onComplete,
++ final boolean intendingToBlock, final Priority priority) {
++ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
++ return thread.loadDataAsyncInternal(world, chunkX, chunkZ, type, onComplete, intendingToBlock, priority);
++ }
++
++ Cancellable loadDataAsyncInternal(final ServerLevel world, final int chunkX, final int chunkZ,
++ final RegionFileType type, final BiConsumer<CompoundTag, Throwable> onComplete,
++ final boolean intendingToBlock, final Priority priority) {
++ final ChunkDataController taskController = getControllerFor(world, type);
++
++ final ImmediateCallbackCompletion callbackInfo = new ImmediateCallbackCompletion();
++
++ final long key = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ final BiLong1Function<ChunkDataTask, ChunkDataTask> compute = (final long keyInMap, final ChunkDataTask running) -> {
++ if (running == null) {
++ // not scheduled
++
++ // set up task
++ final ChunkDataTask newTask = new ChunkDataTask(
++ world, chunkX, chunkZ, taskController, RegionFileIOThread.this, priority
++ );
++ newTask.inProgressRead = new InProgressRead();
++ newTask.inProgressRead.addToAsyncWaiters(onComplete);
++
++ callbackInfo.tasksNeedsScheduling = true;
++ return newTask;
++ }
++
++ final CompoundTag pendingWrite = running.inProgressWrite;
++
++ if (pendingWrite == ChunkDataTask.NOTHING_TO_WRITE) {
++ // need to add to waiters here, because the regionfile thread will use compute() to lock and check for cancellations
++ if (!running.inProgressRead.addToAsyncWaiters(onComplete)) {
++ callbackInfo.data = running.inProgressRead.value;
++ callbackInfo.throwable = running.inProgressRead.throwable;
++ callbackInfo.completeNow = true;
++ }
++ return running;
++ }
++
++ // at this stage we have to use the in progress write's data to avoid an order issue
++ callbackInfo.data = pendingWrite;
++ callbackInfo.throwable = null;
++ callbackInfo.completeNow = true;
++ return running;
++ };
++
++ final ChunkDataTask ret = taskController.tasks.compute(key, compute);
++
++ // needs to be scheduled
++ if (callbackInfo.tasksNeedsScheduling) {
++ ret.prioritisedTask.queue();
++ } else if (callbackInfo.completeNow) {
++ try {
++ onComplete.accept(callbackInfo.data == null ? null : callbackInfo.data.copy(), callbackInfo.throwable);
++ } catch (final Throwable thr) {
++ LOGGER.error("Callback " + ConcurrentUtil.genericToString(onComplete) + " synchronously failed to handle chunk data for task " + ret.toString(), thr);
++ }
++ } else {
++ // we're waiting on a task we didn't schedule, so raise its priority to what we want
++ ret.prioritisedTask.raisePriority(priority);
++ }
++
++ return new CancellableRead(onComplete, ret);
++ }
++
++ /**
++ * Schedules a load task to be executed asynchronously, and blocks on that task.
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param type Regionfile type
++ * @param priority Minimum priority to load the data at.
++ *
++ * @return The chunk data for the chunk. Note that a {@code null} result means the chunk or regionfile does not exist on disk.
++ *
++ * @throws IOException If the load fails for any reason
++ */
++ public static CompoundTag loadData(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) throws IOException {
++ final CompletableFuture<CompoundTag> ret = new CompletableFuture<>();
++
++ RegionFileIOThread.loadDataAsync(world, chunkX, chunkZ, type, (final CompoundTag compound, final Throwable thr) -> {
++ if (thr != null) {
++ ret.completeExceptionally(thr);
++ } else {
++ ret.complete(compound);
++ }
++ }, true, priority);
++
++ try {
++ return ret.join();
++ } catch (final CompletionException ex) {
++ throw new IOException(ex);
++ }
++ }
++
++ private static final class ImmediateCallbackCompletion {
++
++ public CompoundTag data;
++ public Throwable throwable;
++ public boolean completeNow;
++ public boolean tasksNeedsScheduling;
++
++ }
++
++ private static final class CancellableRead implements Cancellable {
++
++ private BiConsumer<CompoundTag, Throwable> callback;
++ private ChunkDataTask task;
++
++ CancellableRead(final BiConsumer<CompoundTag, Throwable> callback, final ChunkDataTask task) {
++ this.callback = callback;
++ this.task = task;
++ }
++
++ @Override
++ public boolean cancel() {
++ final BiConsumer<CompoundTag, Throwable> callback = this.callback;
++ final ChunkDataTask task = this.task;
++
++ if (callback == null || task == null) {
++ return false;
++ }
++
++ this.callback = null;
++ this.task = null;
++
++ final InProgressRead read = task.inProgressRead;
++
++ // read can be null if no read was scheduled (i.e no regionfile existed or chunk in regionfile didn't)
++ return read != null && read.cancel(callback);
++ }
++ }
++
++ private static final class CancellableReads implements Cancellable {
++
++ private Cancellable[] reads;
++
++ private static final VarHandle READS_HANDLE = ConcurrentUtil.getVarHandle(CancellableReads.class, "reads", Cancellable[].class);
++
++ CancellableReads(final Cancellable[] reads) {
++ this.reads = reads;
++ }
++
++ @Override
++ public boolean cancel() {
++ final Cancellable[] reads = (Cancellable[])READS_HANDLE.getAndSet((CancellableReads)this, (Cancellable[])null);
++
++ if (reads == null) {
++ return false;
++ }
++
++ boolean ret = false;
++
++ for (final Cancellable read : reads) {
++ ret |= read.cancel();
++ }
++
++ return ret;
++ }
++ }
++
++ private static final class InProgressRead {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(InProgressRead.class);
++
++ private CompoundTag value;
++ private Throwable throwable;
++ private final MultiThreadedQueue<BiConsumer<CompoundTag, Throwable>> callbacks = new MultiThreadedQueue<>();
++
++ public boolean hasNoWaiters() {
++ return this.callbacks.isEmpty();
++ }
++
++ public boolean addToAsyncWaiters(final BiConsumer<CompoundTag, Throwable> callback) {
++ return this.callbacks.add(callback);
++ }
++
++ public boolean cancel(final BiConsumer<CompoundTag, Throwable> callback) {
++ return this.callbacks.remove(callback);
++ }
++
++ public void complete(final ChunkDataTask task, final CompoundTag value, final Throwable throwable) {
++ this.value = value;
++ this.throwable = throwable;
++
++ BiConsumer<CompoundTag, Throwable> consumer;
++ while ((consumer = this.callbacks.pollOrBlockAdds()) != null) {
++ try {
++ consumer.accept(value == null ? null : value.copy(), throwable);
++ } catch (final Throwable thr) {
++ LOGGER.error("Callback " + ConcurrentUtil.genericToString(consumer) + " failed to handle chunk data for task " + task.toString(), thr);
++ }
++ }
++ }
++ }
++
++ public static abstract class ChunkDataController {
++
++ // ConcurrentHashMap synchronizes per chain, so reduce the chance of task's hashes colliding.
++ private final ConcurrentLong2ReferenceChainedHashTable<ChunkDataTask> tasks = ConcurrentLong2ReferenceChainedHashTable.createWithCapacity(8192, 0.5f);
++
++ public final RegionFileType type;
++
++ public ChunkDataController(final RegionFileType type) {
++ this.type = type;
++ }
++
++ public abstract RegionFileStorage getCache();
++
++ public abstract void writeData(final int chunkX, final int chunkZ, final CompoundTag compound) throws IOException;
++
++ public abstract CompoundTag readData(final int chunkX, final int chunkZ) throws IOException;
++
++ public boolean hasTasks() {
++ return !this.tasks.isEmpty();
++ }
++
++ public boolean doesRegionFileNotExist(final int chunkX, final int chunkZ) {
++ return ((ChunkSystemRegionFileStorage)(Object)this.getCache()).moonrise$doesRegionFileNotExistNoIO(chunkX, chunkZ);
++ }
++
++ public <T> T computeForRegionFile(final int chunkX, final int chunkZ, final boolean existingOnly, final Function<RegionFile, T> function) {
++ final RegionFileStorage cache = this.getCache();
++ final RegionFile regionFile;
++ synchronized (cache) {
++ try {
++ if (existingOnly) {
++ regionFile = ((ChunkSystemRegionFileStorage)(Object)cache).moonrise$getRegionFileIfExists(chunkX, chunkZ);
++ } else {
++ regionFile = cache.getRegionFile(new ChunkPos(chunkX, chunkZ), existingOnly);
++ }
++ } catch (final IOException ex) {
++ throw new RuntimeException(ex);
++ }
++
++ return function.apply(regionFile);
++ }
++ }
++
++ public <T> T computeForRegionFileIfLoaded(final int chunkX, final int chunkZ, final Function<RegionFile, T> function) {
++ final RegionFileStorage cache = this.getCache();
++ final RegionFile regionFile;
++
++ synchronized (cache) {
++ regionFile = ((ChunkSystemRegionFileStorage)(Object)cache).moonrise$getRegionFileIfLoaded(chunkX, chunkZ);
++
++ return function.apply(regionFile);
++ }
++ }
++ }
++
++ private static final class ChunkDataTask implements Runnable {
++
++ private static final CompoundTag NOTHING_TO_WRITE = new CompoundTag();
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(ChunkDataTask.class);
++
++ private InProgressRead inProgressRead;
++ private volatile CompoundTag inProgressWrite = NOTHING_TO_WRITE; // only needs to be acquire/release
++
++ private boolean failedWrite;
++
++ private final ServerLevel world;
++ private final int chunkX;
++ private final int chunkZ;
++ private final ChunkDataController taskController;
++
++ private final PrioritisedTask prioritisedTask;
++
++ /*
++ * IO thread will perform reads before writes for a given chunk x and z
++ *
++ * How reads/writes are scheduled:
++ *
++ * If read is scheduled while scheduling write, take no special action and just schedule write
++ * If read is scheduled while scheduling read and no write is scheduled, chain the read task
++ *
++ *
++ * If write is scheduled while scheduling read, use the pending write data and ret immediately (so no read is scheduled)
++ * If write is scheduled while scheduling write (ignore read in progress), overwrite the write in progress data
++ *
++ * This allows the reads and writes to act as if they occur synchronously to the thread scheduling them, however
++ * it fails to properly propagate write failures thanks to writes overwriting each other
++ */
++
++ public ChunkDataTask(final ServerLevel world, final int chunkX, final int chunkZ, final ChunkDataController taskController,
++ final PrioritisedExecutor executor, final Priority priority) {
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.taskController = taskController;
++ this.prioritisedTask = executor.createTask(this, priority);
++ }
++
++ @Override
++ public String toString() {
++ return "Task for world: '" + WorldUtil.getWorldName(this.world) + "' at (" + this.chunkX + "," + this.chunkZ +
++ ") type: " + this.taskController.type.name() + ", hash: " + this.hashCode();
++ }
++
++ @Override
++ public void run() {
++ final InProgressRead read = this.inProgressRead;
++ final long chunkKey = CoordinateUtils.getChunkKey(this.chunkX, this.chunkZ);
++
++ if (read != null) {
++ final boolean[] canRead = new boolean[] { true };
++
++ if (read.hasNoWaiters()) {
++ // cancelled read? go to task controller to confirm
++ final ChunkDataTask inMap = this.taskController.tasks.compute(chunkKey, (final long keyInMap, final ChunkDataTask valueInMap) -> {
++ if (valueInMap == null) {
++ throw new IllegalStateException("Write completed concurrently, expected this task: " + ChunkDataTask.this.toString() + ", report this!");
++ }
++ if (valueInMap != ChunkDataTask.this) {
++ throw new IllegalStateException("Chunk task mismatch, expected this task: " + ChunkDataTask.this.toString() + ", got: " + valueInMap.toString() + ", report this!");
++ }
++
++ if (!read.hasNoWaiters()) {
++ return valueInMap;
++ } else {
++ canRead[0] = false;
++ }
++
++ return valueInMap.inProgressWrite == NOTHING_TO_WRITE ? null : valueInMap;
++ });
++
++ if (inMap == null) {
++ // read is cancelled - and no write pending, so we're done
++ return;
++ }
++ // if there is a write in progress, we don't actually have to worry about waiters gaining new entries -
++ // the readers will just use the in progress write, so the value in canRead is good to use without
++ // further synchronisation.
++ }
++
++ if (canRead[0]) {
++ CompoundTag compound = null;
++ Throwable throwable = null;
++
++ try {
++ compound = this.taskController.readData(this.chunkX, this.chunkZ);
++ } catch (final Throwable thr) {
++ throwable = thr;
++ LOGGER.error("Failed to read chunk data for task: " + this.toString(), thr);
++ }
++ read.complete(this, compound, throwable);
++ }
++ }
++
++ CompoundTag write = this.inProgressWrite;
++
++ if (write == NOTHING_TO_WRITE) {
++ final ChunkDataTask inMap = this.taskController.tasks.compute(chunkKey, (final long keyInMap, final ChunkDataTask valueInMap) -> {
++ if (valueInMap == null) {
++ throw new IllegalStateException("Write completed concurrently, expected this task: " + ChunkDataTask.this.toString() + ", report this!");
++ }
++ if (valueInMap != ChunkDataTask.this) {
++ throw new IllegalStateException("Chunk task mismatch, expected this task: " + ChunkDataTask.this.toString() + ", got: " + valueInMap.toString() + ", report this!");
++ }
++ return valueInMap.inProgressWrite == NOTHING_TO_WRITE ? null : valueInMap;
++ });
++
++ if (inMap == null) {
++ return; // set the task value to null, indicating we're done
++ } // else: inProgressWrite changed, so now we have something to write
++ }
++
++ for (;;) {
++ write = this.inProgressWrite;
++ final CompoundTag dataWritten = write;
++
++ boolean failedWrite = false;
++
++ try {
++ this.taskController.writeData(this.chunkX, this.chunkZ, write);
++ } catch (final Throwable thr) {
++ if (thr instanceof RegionFileStorage.RegionFileSizeException) {
++ final int maxSize = RegionFile.MAX_CHUNK_SIZE / (1024 * 1024);
++ LOGGER.error("Chunk at (" + this.chunkX + "," + this.chunkZ + ") in '" + WorldUtil.getWorldName(this.world) + "' exceeds max size of " + maxSize + "MiB, it has been deleted from disk.");
++ } else {
++ failedWrite = thr instanceof IOException;
++ LOGGER.error("Failed to write chunk data for task: " + this.toString(), thr);
++ }
++ }
++
++ final boolean finalFailWrite = failedWrite;
++ final boolean[] done = new boolean[] { false };
++
++ this.taskController.tasks.compute(chunkKey, (final long keyInMap, final ChunkDataTask valueInMap) -> {
++ if (valueInMap == null) {
++ throw new IllegalStateException("Write completed concurrently, expected this task: " + ChunkDataTask.this.toString() + ", report this!");
++ }
++ if (valueInMap != ChunkDataTask.this) {
++ throw new IllegalStateException("Chunk task mismatch, expected this task: " + ChunkDataTask.this.toString() + ", got: " + valueInMap.toString() + ", report this!");
++ }
++ if (valueInMap.inProgressWrite == dataWritten) {
++ valueInMap.failedWrite = finalFailWrite;
++ done[0] = true;
++ // keep the data in map if we failed the write so we can try to prevent data loss
++ return finalFailWrite ? valueInMap : null;
++ }
++ // different data than expected, means we need to retry write
++ return valueInMap;
++ });
++
++ if (done[0]) {
++ return;
++ }
++
++ // fetch & write new data
++ continue;
++ }
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/ChunkDataController.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/ChunkDataController.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c35e0c29700be48dda3e53e7d2db224766ef17b7
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/ChunkDataController.java
+@@ -0,0 +1,56 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread;
++import ca.spottedleaf.moonrise.patches.chunk_system.storage.ChunkSystemChunkStorage;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++import java.io.IOException;
++import java.util.Optional;
++import java.util.concurrent.CompletableFuture;
++import java.util.concurrent.CompletionException;
++
++public final class ChunkDataController extends RegionFileIOThread.ChunkDataController {
++
++ private final ServerLevel world;
++
++ public ChunkDataController(final ServerLevel world) {
++ super(RegionFileIOThread.RegionFileType.CHUNK_DATA);
++ this.world = world;
++ }
++
++ @Override
++ public RegionFileStorage getCache() {
++ return ((ChunkSystemChunkStorage)this.world.getChunkSource().chunkMap).moonrise$getRegionStorage();
++ }
++
++ @Override
++ public void writeData(final int chunkX, final int chunkZ, final CompoundTag compound) throws IOException {
++ final CompletableFuture<Void> future = this.world.getChunkSource().chunkMap.write(new ChunkPos(chunkX, chunkZ), compound);
++
++ try {
++ if (future != null) {
++ // rets non-null when sync writing (i.e. future should be completed here)
++ future.join();
++ }
++ } catch (final CompletionException ex) {
++ if (ex.getCause() instanceof IOException ioException) {
++ throw ioException;
++ }
++ throw ex;
++ }
++ }
++
++ @Override
++ public CompoundTag readData(final int chunkX, final int chunkZ) throws IOException {
++ try {
++ return this.world.getChunkSource().chunkMap.read(new ChunkPos(chunkX, chunkZ)).join().orElse(null);
++ } catch (final CompletionException ex) {
++ if (ex.getCause() instanceof IOException ioException) {
++ throw ioException;
++ }
++ throw ex;
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/EntityDataController.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/EntityDataController.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..fdd189ef056187941d43809c5d61cab717aecf60
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/EntityDataController.java
+@@ -0,0 +1,55 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.storage.EntityStorage;
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++import net.minecraft.world.level.chunk.storage.RegionStorageInfo;
++import java.io.IOException;
++import java.nio.file.Path;
++
++public final class EntityDataController extends RegionFileIOThread.ChunkDataController {
++
++ private final EntityRegionFileStorage storage;
++
++ public EntityDataController(final EntityRegionFileStorage storage) {
++ super(RegionFileIOThread.RegionFileType.ENTITY_DATA);
++ this.storage = storage;
++ }
++
++ @Override
++ public RegionFileStorage getCache() {
++ return this.storage;
++ }
++
++ @Override
++ public void writeData(final int chunkX, final int chunkZ, final CompoundTag compound) throws IOException {
++ this.storage.write(new ChunkPos(chunkX, chunkZ), compound);
++ }
++
++ @Override
++ public CompoundTag readData(final int chunkX, final int chunkZ) throws IOException {
++ return this.storage.read(new ChunkPos(chunkX, chunkZ));
++ }
++
++ public static final class EntityRegionFileStorage extends RegionFileStorage {
++
++ public EntityRegionFileStorage(final RegionStorageInfo regionStorageInfo, final Path directory,
++ final boolean dsync) {
++ super(regionStorageInfo, directory, dsync);
++ }
++
++ @Override
++ public void write(final ChunkPos pos, final CompoundTag nbt) throws IOException {
++ final ChunkPos nbtPos = nbt == null ? null : EntityStorage.readChunkPos(nbt);
++ if (nbtPos != null && !pos.equals(nbtPos)) {
++ throw new IllegalArgumentException(
++ "Entity chunk coordinate and serialized data do not have matching coordinates, trying to serialize coordinate " + pos.toString()
++ + " but compound says coordinate is " + nbtPos + " for world: " + this
++ );
++ }
++ super.write(pos, nbt);
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/PoiDataController.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/PoiDataController.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..af867f8fedd0bb8f675e94243aa1a3f17363483b
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/PoiDataController.java
+@@ -0,0 +1,33 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.storage.ChunkSystemSectionStorage;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++import java.io.IOException;
++
++public final class PoiDataController extends RegionFileIOThread.ChunkDataController {
++
++ private final ServerLevel world;
++
++ public PoiDataController(final ServerLevel world) {
++ super(RegionFileIOThread.RegionFileType.POI_DATA);
++ this.world = world;
++ }
++
++ @Override
++ public RegionFileStorage getCache() {
++ return ((ChunkSystemSectionStorage)this.world.getPoiManager()).moonrise$getRegionStorage();
++ }
++
++ @Override
++ public void writeData(final int chunkX, final int chunkZ, final CompoundTag compound) throws IOException {
++ ((ChunkSystemSectionStorage)this.world.getPoiManager()).moonrise$write(chunkX, chunkZ, compound);
++ }
++
++ @Override
++ public CompoundTag readData(final int chunkX, final int chunkZ) throws IOException {
++ return ((ChunkSystemSectionStorage)this.world.getPoiManager()).moonrise$read(chunkX, chunkZ);
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevel.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevel.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..efcd9057f008f0b9cf0d22b2b21d1851205841e5
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevel.java
+@@ -0,0 +1,22 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++
++public interface ChunkSystemLevel {
++
++ public EntityLookup moonrise$getEntityLookup();
++
++ public void moonrise$setEntityLookup(final EntityLookup entityLookup);
++
++ public LevelChunk moonrise$getFullChunkIfLoaded(final int chunkX, final int chunkZ);
++
++ public ChunkAccess moonrise$getAnyChunkIfLoaded(final int chunkX, final int chunkZ);
++
++ public ChunkAccess moonrise$getSpecificChunkIfLoaded(final int chunkX, final int chunkZ, final ChunkStatus leastStatus);
++
++ public void moonrise$midTickTasks();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevelReader.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevelReader.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..0b58701342d573fa43cdd06681534854a0e51d77
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevelReader.java
+@@ -0,0 +1,10 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level;
++
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++
++public interface ChunkSystemLevelReader {
++
++ public ChunkAccess moonrise$syncLoadNonFull(final int chunkX, final int chunkZ, final ChunkStatus status);
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemServerLevel.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemServerLevel.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..1a06c2c139e930d2081e605b460ae5403de8c3ea
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemServerLevel.java
+@@ -0,0 +1,53 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.moonrise.common.misc.NearbyPlayers;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread;
++import ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import net.minecraft.core.BlockPos;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import java.util.List;
++import java.util.function.Consumer;
++
++public interface ChunkSystemServerLevel extends ChunkSystemLevel {
++
++ public ChunkTaskScheduler moonrise$getChunkTaskScheduler();
++
++ public RegionFileIOThread.ChunkDataController moonrise$getChunkDataController();
++
++ public RegionFileIOThread.ChunkDataController moonrise$getPoiChunkDataController();
++
++ public RegionFileIOThread.ChunkDataController moonrise$getEntityChunkDataController();
++
++ public int moonrise$getRegionChunkShift();
++
++ // Paper - marked closing not needed on CB
++
++ public RegionizedPlayerChunkLoader moonrise$getPlayerChunkLoader();
++
++ public void moonrise$loadChunksAsync(final BlockPos pos, final int radiusBlocks,
++ final PrioritisedExecutor.Priority priority,
++ final Consumer<List<ChunkAccess>> onLoad);
++
++ public void moonrise$loadChunksAsync(final BlockPos pos, final int radiusBlocks,
++ final ChunkStatus chunkStatus, final PrioritisedExecutor.Priority priority,
++ final Consumer<List<ChunkAccess>> onLoad);
++
++ public void moonrise$loadChunksAsync(final int minChunkX, final int maxChunkX, final int minChunkZ, final int maxChunkZ,
++ final PrioritisedExecutor.Priority priority,
++ final Consumer<List<ChunkAccess>> onLoad);
++
++ public void moonrise$loadChunksAsync(final int minChunkX, final int maxChunkX, final int minChunkZ, final int maxChunkZ,
++ final ChunkStatus chunkStatus, final PrioritisedExecutor.Priority priority,
++ final Consumer<List<ChunkAccess>> onLoad);
++
++ public RegionizedPlayerChunkLoader.ViewDistanceHolder moonrise$getViewDistanceHolder();
++
++ public long moonrise$getLastMidTickFailure();
++
++ public void moonrise$setLastMidTickFailure(final long time);
++
++ public NearbyPlayers moonrise$getNearbyPlayers();
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkHolder.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkHolder.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7d049d750df88762566f13a9c4fc7574a2df4825
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkHolder.java
+@@ -0,0 +1,26 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.chunk;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.world.level.chunk.LevelChunk;
++import java.util.List;
++
++public interface ChunkSystemChunkHolder {
++
++ public NewChunkHolder moonrise$getRealChunkHolder();
++
++ public void moonrise$setRealChunkHolder(final NewChunkHolder newChunkHolder);
++
++ public void moonrise$addReceivedChunk(final ServerPlayer player);
++
++ public void moonrise$removeReceivedChunk(final ServerPlayer player);
++
++ public boolean moonrise$hasChunkBeenSent();
++
++ public boolean moonrise$hasChunkBeenSent(final ServerPlayer to);
++
++ public List<ServerPlayer> moonrise$getPlayers(final boolean onlyOnWatchDistanceEdge);
++
++ public LevelChunk moonrise$getFullChunk();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkStatus.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkStatus.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..f4bc44bb266763345c4e6f859c89352c769a104d
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkStatus.java
+@@ -0,0 +1,26 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.chunk;
++
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import java.util.concurrent.atomic.AtomicBoolean;
++
++public interface ChunkSystemChunkStatus {
++
++ public boolean moonrise$isParallelCapable();
++
++ public void moonrise$setParallelCapable(final boolean value);
++
++ public int moonrise$getWriteRadius();
++
++ public void moonrise$setWriteRadius(final int value);
++
++ public ChunkStatus moonrise$getNextStatus();
++
++ public boolean moonrise$isEmptyLoadStatus();
++
++ public void moonrise$setEmptyLoadStatus(final boolean value);
++
++ public boolean moonrise$isEmptyGenStatus();
++
++ public AtomicBoolean moonrise$getWarnedAboutNoImmediateComplete();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemDistanceManager.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemDistanceManager.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..883fe6401f1b9711fa544d18a815b4d638f580df
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemDistanceManager.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.chunk;
++
++import net.minecraft.server.level.ChunkMap;
++
++public interface ChunkSystemDistanceManager {
++
++ public ChunkMap moonrise$getChunkMap();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemLevelChunk.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemLevelChunk.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..755b08dd32e568d341ceef8a8aef841831a0781d
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemLevelChunk.java
+@@ -0,0 +1,7 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.chunk;
++
++public interface ChunkSystemLevelChunk {
++
++ public boolean moonrise$isPostProcessingDone();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/ChunkEntitySlices.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/ChunkEntitySlices.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..997b05167c19472acb98edac32d4548cc65efa8e
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/ChunkEntitySlices.java
+@@ -0,0 +1,819 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.entity;
++
++import ca.spottedleaf.moonrise.common.list.EntityList;
++import ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity;
++import com.google.common.collect.ImmutableList;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectOpenHashMap;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.nbt.ListTag;
++import net.minecraft.nbt.NbtUtils;
++import net.minecraft.nbt.Tag;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.util.Mth;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.entity.EntityType;
++import net.minecraft.world.entity.boss.EnderDragonPart;
++import net.minecraft.world.entity.boss.enderdragon.EnderDragon;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.chunk.storage.EntityStorage;
++import net.minecraft.world.level.entity.Visibility;
++import net.minecraft.world.phys.AABB;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.Iterator;
++import java.util.List;
++import java.util.function.Predicate;
++import org.bukkit.event.entity.EntityRemoveEvent;
++
++public final class ChunkEntitySlices {
++
++ public final int minSection;
++ public final int maxSection;
++ public final int chunkX;
++ public final int chunkZ;
++ public final Level world;
++
++ private final EntityCollectionBySection allEntities;
++ private final EntityCollectionBySection hardCollidingEntities;
++ private final Reference2ObjectOpenHashMap<Class<? extends Entity>, EntityCollectionBySection> entitiesByClass;
++ private final Reference2ObjectOpenHashMap<EntityType<?>, EntityCollectionBySection> entitiesByType;
++ private final EntityList entities = new EntityList();
++
++ public FullChunkStatus status;
++
++ private boolean isTransient;
++
++ public boolean isTransient() {
++ return this.isTransient;
++ }
++
++ public void setTransient(final boolean value) {
++ this.isTransient = value;
++ }
++
++ public ChunkEntitySlices(final Level world, final int chunkX, final int chunkZ, final FullChunkStatus status,
++ final int minSection, final int maxSection) { // inclusive, inclusive
++ this.minSection = minSection;
++ this.maxSection = maxSection;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.world = world;
++
++ this.allEntities = new EntityCollectionBySection(this);
++ this.hardCollidingEntities = new EntityCollectionBySection(this);
++ this.entitiesByClass = new Reference2ObjectOpenHashMap<>();
++ this.entitiesByType = new Reference2ObjectOpenHashMap<>();
++
++ this.status = status;
++ }
++
++ public static List<Entity> readEntities(final ServerLevel world, final CompoundTag compoundTag) {
++ // TODO check this and below on update for format changes
++ return EntityType.loadEntitiesRecursive(compoundTag.getList("Entities", 10), world).collect(ImmutableList.toImmutableList());
++ }
++
++ // Paper start - rewrite chunk system
++ public static void copyEntities(final CompoundTag from, final CompoundTag into) {
++ if (from == null) {
++ return;
++ }
++ final ListTag entitiesFrom = from.getList("Entities", Tag.TAG_COMPOUND);
++ if (entitiesFrom == null || entitiesFrom.isEmpty()) {
++ return;
++ }
++
++ final ListTag entitiesInto = into.getList("Entities", Tag.TAG_COMPOUND);
++ into.put("Entities", entitiesInto); // this is in case into doesn't have any entities
++ entitiesInto.addAll(0, entitiesFrom);
++ }
++
++ public static CompoundTag saveEntityChunk(final List<Entity> entities, final ChunkPos chunkPos, final ServerLevel world) {
++ return saveEntityChunk0(entities, chunkPos, world, false);
++ }
++
++ public static CompoundTag saveEntityChunk0(final List<Entity> entities, final ChunkPos chunkPos, final ServerLevel world, final boolean force) {
++ if (!force && entities.isEmpty()) {
++ return null;
++ }
++
++ final ListTag entitiesTag = new ListTag();
++ for (final Entity entity : entities) {
++ CompoundTag compoundTag = new CompoundTag();
++ if (entity.save(compoundTag)) {
++ entitiesTag.add(compoundTag);
++ }
++ }
++ final CompoundTag ret = NbtUtils.addCurrentDataVersion(new CompoundTag());
++ ret.put("Entities", entitiesTag);
++ EntityStorage.writeChunkPos(ret, chunkPos);
++
++ return !force && entitiesTag.isEmpty() ? null : ret;
++ }
++
++ public CompoundTag save() {
++ final int len = this.entities.size();
++ if (len == 0) {
++ return null;
++ }
++
++ final Entity[] rawData = this.entities.getRawData();
++ final List<Entity> collectedEntities = new ArrayList<>(len);
++ for (int i = 0; i < len; ++i) {
++ final Entity entity = rawData[i];
++ if (entity.shouldBeSaved()) {
++ collectedEntities.add(entity);
++ }
++ }
++
++ if (collectedEntities.isEmpty()) {
++ return null;
++ }
++
++ return saveEntityChunk(collectedEntities, new ChunkPos(this.chunkX, this.chunkZ), (ServerLevel)this.world);
++ }
++
++ // returns true if this chunk has transient entities remaining
++ public boolean unload() {
++ final int len = this.entities.size();
++ final Entity[] collectedEntities = Arrays.copyOf(this.entities.getRawData(), len);
++
++ for (int i = 0; i < len; ++i) {
++ final Entity entity = collectedEntities[i];
++ if (entity.isRemoved()) {
++ // removed by us below
++ continue;
++ }
++ if (entity.shouldBeSaved()) {
++ entity.setRemoved(Entity.RemovalReason.UNLOADED_TO_CHUNK, EntityRemoveEvent.Cause.UNLOAD);
++ if (entity.isVehicle()) {
++ // we cannot assume that these entities are contained within this chunk, because entities can
++ // desync - so we need to remove them all
++ for (final Entity passenger : entity.getIndirectPassengers()) {
++ passenger.setRemoved(Entity.RemovalReason.UNLOADED_TO_CHUNK, EntityRemoveEvent.Cause.UNLOAD);
++ }
++ }
++ }
++ }
++
++ return this.entities.size() != 0;
++ }
++
++ // Paper start
++ public org.bukkit.entity.Entity[] getChunkEntities() {
++ List<org.bukkit.entity.Entity> ret = new java.util.ArrayList<>();
++ final Entity[] entities = this.entities.getRawData();
++ for (int i = 0, size = Math.min(entities.length, this.entities.size()); i < size; ++i) {
++ final Entity entity = entities[i];
++ if (entity == null) {
++ continue;
++ }
++ final org.bukkit.entity.Entity bukkit = entity.getBukkitEntity();
++ if (bukkit != null && bukkit.isValid()) {
++ ret.add(bukkit);
++ }
++ }
++
++ return ret.toArray(new org.bukkit.entity.Entity[0]);
++ }
++
++ public void callEntitiesLoadEvent() {
++ org.bukkit.craftbukkit.event.CraftEventFactory.callEntitiesLoadEvent(this.world, new ChunkPos(this.chunkX, this.chunkZ), this.getAllEntities());
++ }
++
++ public void callEntitiesUnloadEvent() {
++ org.bukkit.craftbukkit.event.CraftEventFactory.callEntitiesUnloadEvent(this.world, new ChunkPos(this.chunkX, this.chunkZ), this.getAllEntities());
++ }
++ // Paper end
++
++ private List<Entity> getAllEntities() {
++ final int len = this.entities.size();
++ if (len == 0) {
++ return new ArrayList<>();
++ }
++
++ final Entity[] rawData = this.entities.getRawData();
++ final List<Entity> collectedEntities = new ArrayList<>(len);
++ for (int i = 0; i < len; ++i) {
++ collectedEntities.add(rawData[i]);
++ }
++
++ return collectedEntities;
++ }
++
++ public boolean isEmpty() {
++ return this.entities.size() == 0;
++ }
++
++ public void mergeInto(final ChunkEntitySlices slices) {
++ final Entity[] entities = this.entities.getRawData();
++ for (int i = 0, size = Math.min(entities.length, this.entities.size()); i < size; ++i) {
++ final Entity entity = entities[i];
++ slices.addEntity(entity, ((ChunkSystemEntity)entity).moonrise$getSectionY());
++ }
++ }
++
++ private boolean preventStatusUpdates;
++ public boolean startPreventingStatusUpdates() {
++ final boolean ret = this.preventStatusUpdates;
++ this.preventStatusUpdates = true;
++ return ret;
++ }
++
++ public boolean isPreventingStatusUpdates() {
++ return this.preventStatusUpdates;
++ }
++
++ public void stopPreventingStatusUpdates(final boolean prev) {
++ this.preventStatusUpdates = prev;
++ }
++
++ public void updateStatus(final FullChunkStatus status, final EntityLookup lookup) {
++ this.status = status;
++
++ final Entity[] entities = this.entities.getRawData();
++
++ for (int i = 0, size = this.entities.size(); i < size; ++i) {
++ final Entity entity = entities[i];
++
++ final Visibility oldVisibility = EntityLookup.getEntityStatus(entity);
++ ((ChunkSystemEntity)entity).moonrise$setChunkStatus(status);
++ final Visibility newVisibility = EntityLookup.getEntityStatus(entity);
++
++ lookup.entityStatusChange(entity, this, oldVisibility, newVisibility, false, false, false);
++ }
++ }
++
++ public boolean addEntity(final Entity entity, final int chunkSection) {
++ if (!this.entities.add(entity)) {
++ return false;
++ }
++ ((ChunkSystemEntity)entity).moonrise$setChunkStatus(this.status);
++ final int sectionIndex = chunkSection - this.minSection;
++
++ this.allEntities.addEntity(entity, sectionIndex);
++
++ if (((ChunkSystemEntity)entity).moonrise$isHardColliding()) {
++ this.hardCollidingEntities.addEntity(entity, sectionIndex);
++ }
++
++ for (final Iterator<Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection>> iterator =
++ this.entitiesByClass.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
++ final Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection> entry = iterator.next();
++
++ if (entry.getKey().isInstance(entity)) {
++ entry.getValue().addEntity(entity, sectionIndex);
++ }
++ }
++
++ EntityCollectionBySection byType = this.entitiesByType.get(entity.getType());
++ if (byType != null) {
++ byType.addEntity(entity, sectionIndex);
++ } else {
++ this.entitiesByType.put(entity.getType(), byType = new EntityCollectionBySection(this));
++ byType.addEntity(entity, sectionIndex);
++ }
++
++ return true;
++ }
++
++ public boolean removeEntity(final Entity entity, final int chunkSection) {
++ if (!this.entities.remove(entity)) {
++ return false;
++ }
++ ((ChunkSystemEntity)entity).moonrise$setChunkStatus(null);
++ final int sectionIndex = chunkSection - this.minSection;
++
++ this.allEntities.removeEntity(entity, sectionIndex);
++
++ if (((ChunkSystemEntity)entity).moonrise$isHardColliding()) {
++ this.hardCollidingEntities.removeEntity(entity, sectionIndex);
++ }
++
++ for (final Iterator<Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection>> iterator =
++ this.entitiesByClass.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
++ final Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection> entry = iterator.next();
++
++ if (entry.getKey().isInstance(entity)) {
++ entry.getValue().removeEntity(entity, sectionIndex);
++ }
++ }
++
++ final EntityCollectionBySection byType = this.entitiesByType.get(entity.getType());
++ byType.removeEntity(entity, sectionIndex);
++
++ return true;
++ }
++
++ public void getHardCollidingEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ this.hardCollidingEntities.getEntities(except, box, into, predicate);
++ }
++
++ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ this.allEntities.getEntitiesWithEnderDragonParts(except, box, into, predicate);
++ }
++
++ public void getEntitiesWithoutDragonParts(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ this.allEntities.getEntities(except, box, into, predicate);
++ }
++
++
++ public boolean getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate,
++ final int maxCount) {
++ return this.allEntities.getEntitiesWithEnderDragonPartsLimited(except, box, into, predicate, maxCount);
++ }
++
++ public boolean getEntitiesWithoutDragonParts(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate,
++ final int maxCount) {
++ return this.allEntities.getEntitiesLimited(except, box, into, predicate, maxCount);
++ }
++
++ public <T extends Entity> void getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate) {
++ final EntityCollectionBySection byType = this.entitiesByType.get(type);
++
++ if (byType != null) {
++ byType.getEntities((Entity)null, box, (List)into, (Predicate) predicate);
++ }
++ }
++
++ public <T extends Entity> boolean getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate, final int maxCount) {
++ final EntityCollectionBySection byType = this.entitiesByType.get(type);
++
++ if (byType != null) {
++ return byType.getEntitiesLimited((Entity)null, box, (List)into, (Predicate)predicate, maxCount);
++ }
++
++ return false;
++ }
++
++ protected EntityCollectionBySection initClass(final Class<? extends Entity> clazz) {
++ final EntityCollectionBySection ret = new EntityCollectionBySection(this);
++
++ for (int sectionIndex = 0; sectionIndex < this.allEntities.entitiesBySection.length; ++sectionIndex) {
++ final BasicEntityList<Entity> sectionEntities = this.allEntities.entitiesBySection[sectionIndex];
++ if (sectionEntities == null) {
++ continue;
++ }
++
++ final Entity[] storage = sectionEntities.storage;
++
++ for (int i = 0, len = Math.min(storage.length, sectionEntities.size()); i < len; ++i) {
++ final Entity entity = storage[i];
++
++ if (clazz.isInstance(entity)) {
++ ret.addEntity(entity, sectionIndex);
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public <T extends Entity> void getEntities(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate) {
++ EntityCollectionBySection collection = this.entitiesByClass.get(clazz);
++ if (collection != null) {
++ collection.getEntitiesWithEnderDragonParts(except, clazz, box, (List)into, (Predicate)predicate);
++ } else {
++ this.entitiesByClass.put(clazz, collection = this.initClass(clazz));
++ collection.getEntitiesWithEnderDragonParts(except, clazz, box, (List)into, (Predicate)predicate);
++ }
++ }
++
++ public <T extends Entity> boolean getEntities(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate, final int maxCount) {
++ EntityCollectionBySection collection = this.entitiesByClass.get(clazz);
++ if (collection != null) {
++ return collection.getEntitiesWithEnderDragonPartsLimited(except, clazz, box, (List)into, (Predicate)predicate, maxCount);
++ } else {
++ this.entitiesByClass.put(clazz, collection = this.initClass(clazz));
++ return collection.getEntitiesWithEnderDragonPartsLimited(except, clazz, box, (List)into, (Predicate)predicate, maxCount);
++ }
++ }
++
++ private static final class BasicEntityList<E extends Entity> {
++
++ private static final Entity[] EMPTY = new Entity[0];
++ private static final int DEFAULT_CAPACITY = 4;
++
++ private E[] storage;
++ private int size;
++
++ public BasicEntityList() {
++ this(0);
++ }
++
++ public BasicEntityList(final int cap) {
++ this.storage = (E[])(cap <= 0 ? EMPTY : new Entity[cap]);
++ }
++
++ public boolean isEmpty() {
++ return this.size == 0;
++ }
++
++ public int size() {
++ return this.size;
++ }
++
++ private void resize() {
++ if (this.storage == EMPTY) {
++ this.storage = (E[])new Entity[DEFAULT_CAPACITY];
++ } else {
++ this.storage = Arrays.copyOf(this.storage, this.storage.length * 2);
++ }
++ }
++
++ public void add(final E entity) {
++ final int idx = this.size++;
++ if (idx >= this.storage.length) {
++ this.resize();
++ this.storage[idx] = entity;
++ } else {
++ this.storage[idx] = entity;
++ }
++ }
++
++ public int indexOf(final E entity) {
++ final E[] storage = this.storage;
++
++ for (int i = 0, len = Math.min(this.storage.length, this.size); i < len; ++i) {
++ if (storage[i] == entity) {
++ return i;
++ }
++ }
++
++ return -1;
++ }
++
++ public boolean remove(final E entity) {
++ final int idx = this.indexOf(entity);
++ if (idx == -1) {
++ return false;
++ }
++
++ final int size = --this.size;
++ final E[] storage = this.storage;
++ if (idx != size) {
++ System.arraycopy(storage, idx + 1, storage, idx, size - idx);
++ }
++
++ storage[size] = null;
++
++ return true;
++ }
++
++ public boolean has(final E entity) {
++ return this.indexOf(entity) != -1;
++ }
++ }
++
++ private static final class EntityCollectionBySection {
++
++ private final ChunkEntitySlices slices;
++ private final BasicEntityList<Entity>[] entitiesBySection;
++ private int count;
++
++ public EntityCollectionBySection(final ChunkEntitySlices slices) {
++ this.slices = slices;
++
++ final int sectionCount = slices.maxSection - slices.minSection + 1;
++
++ this.entitiesBySection = new BasicEntityList[sectionCount];
++ }
++
++ public void addEntity(final Entity entity, final int sectionIndex) {
++ BasicEntityList<Entity> list = this.entitiesBySection[sectionIndex];
++
++ if (list != null && list.has(entity)) {
++ return;
++ }
++
++ if (list == null) {
++ this.entitiesBySection[sectionIndex] = list = new BasicEntityList<>();
++ }
++
++ list.add(entity);
++ ++this.count;
++ }
++
++ public void removeEntity(final Entity entity, final int sectionIndex) {
++ final BasicEntityList<Entity> list = this.entitiesBySection[sectionIndex];
++
++ if (list == null || !list.remove(entity)) {
++ return;
++ }
++
++ --this.count;
++
++ if (list.isEmpty()) {
++ this.entitiesBySection[sectionIndex] = null;
++ }
++ }
++
++ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ if (this.count == 0) {
++ return;
++ }
++
++ final int minSection = this.slices.minSection;
++ final int maxSection = this.slices.maxSection;
++
++ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
++ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
++
++ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
++
++ for (int section = min; section <= max; ++section) {
++ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
++
++ if (list == null) {
++ continue;
++ }
++
++ final Entity[] storage = list.storage;
++
++ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
++ final Entity entity = storage[i];
++
++ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
++ continue;
++ }
++
++ if (predicate != null && !predicate.test(entity)) {
++ continue;
++ }
++
++ into.add(entity);
++ }
++ }
++ }
++
++ public boolean getEntitiesLimited(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate,
++ final int maxCount) {
++ if (this.count == 0) {
++ return false;
++ }
++
++ final int minSection = this.slices.minSection;
++ final int maxSection = this.slices.maxSection;
++
++ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
++ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
++
++ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
++
++ for (int section = min; section <= max; ++section) {
++ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
++
++ if (list == null) {
++ continue;
++ }
++
++ final Entity[] storage = list.storage;
++
++ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
++ final Entity entity = storage[i];
++
++ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
++ continue;
++ }
++
++ if (predicate != null && !predicate.test(entity)) {
++ continue;
++ }
++
++ into.add(entity);
++ if (into.size() >= maxCount) {
++ return true;
++ }
++ }
++ }
++
++ return false;
++ }
++
++ public void getEntitiesWithEnderDragonParts(final Entity except, final AABB box, final List<Entity> into,
++ final Predicate<? super Entity> predicate) {
++ if (this.count == 0) {
++ return;
++ }
++
++ final int minSection = this.slices.minSection;
++ final int maxSection = this.slices.maxSection;
++
++ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
++ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
++
++ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
++
++ for (int section = min; section <= max; ++section) {
++ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
++
++ if (list == null) {
++ continue;
++ }
++
++ final Entity[] storage = list.storage;
++
++ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
++ final Entity entity = storage[i];
++
++ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
++ continue;
++ }
++
++ if (predicate == null || predicate.test(entity)) {
++ into.add(entity);
++ } // else: continue to test the ender dragon parts
++
++ if (entity instanceof EnderDragon) {
++ for (final EnderDragonPart part : ((EnderDragon)entity).getSubEntities()) {
++ if (part == except || !part.getBoundingBox().intersects(box)) {
++ continue;
++ }
++
++ if (predicate != null && !predicate.test(part)) {
++ continue;
++ }
++
++ into.add(part);
++ }
++ }
++ }
++ }
++ }
++
++ public boolean getEntitiesWithEnderDragonPartsLimited(final Entity except, final AABB box, final List<Entity> into,
++ final Predicate<? super Entity> predicate, final int maxCount) {
++ if (this.count == 0) {
++ return false;
++ }
++
++ final int minSection = this.slices.minSection;
++ final int maxSection = this.slices.maxSection;
++
++ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
++ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
++
++ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
++
++ for (int section = min; section <= max; ++section) {
++ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
++
++ if (list == null) {
++ continue;
++ }
++
++ final Entity[] storage = list.storage;
++
++ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
++ final Entity entity = storage[i];
++
++ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
++ continue;
++ }
++
++ if (predicate == null || predicate.test(entity)) {
++ into.add(entity);
++ if (into.size() >= maxCount) {
++ return true;
++ }
++ } // else: continue to test the ender dragon parts
++
++ if (entity instanceof EnderDragon) {
++ for (final EnderDragonPart part : ((EnderDragon)entity).getSubEntities()) {
++ if (part == except || !part.getBoundingBox().intersects(box)) {
++ continue;
++ }
++
++ if (predicate != null && !predicate.test(part)) {
++ continue;
++ }
++
++ into.add(part);
++ if (into.size() >= maxCount) {
++ return true;
++ }
++ }
++ }
++ }
++ }
++
++ return false;
++ }
++
++ public void getEntitiesWithEnderDragonParts(final Entity except, final Class<?> clazz, final AABB box, final List<Entity> into,
++ final Predicate<? super Entity> predicate) {
++ if (this.count == 0) {
++ return;
++ }
++
++ final int minSection = this.slices.minSection;
++ final int maxSection = this.slices.maxSection;
++
++ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
++ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
++
++ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
++
++ for (int section = min; section <= max; ++section) {
++ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
++
++ if (list == null) {
++ continue;
++ }
++
++ final Entity[] storage = list.storage;
++
++ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
++ final Entity entity = storage[i];
++
++ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
++ continue;
++ }
++
++ if (predicate == null || predicate.test(entity)) {
++ into.add(entity);
++ } // else: continue to test the ender dragon parts
++
++ if (entity instanceof EnderDragon) {
++ for (final EnderDragonPart part : ((EnderDragon)entity).getSubEntities()) {
++ if (part == except || !part.getBoundingBox().intersects(box) || !clazz.isInstance(part)) {
++ continue;
++ }
++
++ if (predicate != null && !predicate.test(part)) {
++ continue;
++ }
++
++ into.add(part);
++ }
++ }
++ }
++ }
++ }
++
++ public boolean getEntitiesWithEnderDragonPartsLimited(final Entity except, final Class<?> clazz, final AABB box, final List<Entity> into,
++ final Predicate<? super Entity> predicate, final int maxCount) {
++ if (this.count == 0) {
++ return false;
++ }
++
++ final int minSection = this.slices.minSection;
++ final int maxSection = this.slices.maxSection;
++
++ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
++ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
++
++ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
++
++ for (int section = min; section <= max; ++section) {
++ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
++
++ if (list == null) {
++ continue;
++ }
++
++ final Entity[] storage = list.storage;
++
++ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
++ final Entity entity = storage[i];
++
++ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
++ continue;
++ }
++
++ if (predicate == null || predicate.test(entity)) {
++ into.add(entity);
++ if (into.size() >= maxCount) {
++ return true;
++ }
++ } // else: continue to test the ender dragon parts
++
++ if (entity instanceof EnderDragon) {
++ for (final EnderDragonPart part : ((EnderDragon)entity).getSubEntities()) {
++ if (part == except || !part.getBoundingBox().intersects(box) || !clazz.isInstance(part)) {
++ continue;
++ }
++
++ if (predicate != null && !predicate.test(part)) {
++ continue;
++ }
++
++ into.add(part);
++ if (into.size() >= maxCount) {
++ return true;
++ }
++ }
++ }
++ }
++ }
++
++ return false;
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/EntityLookup.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/EntityLookup.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..a346435abac725b4e024acf4a1589a51caac8d69
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/EntityLookup.java
+@@ -0,0 +1,1077 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.entity;
++
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.concurrentutil.map.SWMRLong2ObjectHashTable;
++import ca.spottedleaf.moonrise.common.list.EntityList;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity;
++import net.minecraft.core.BlockPos;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.util.AbortableIterationConsumer;
++import net.minecraft.util.Mth;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.entity.EntityType;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.entity.EntityInLevelCallback;
++import net.minecraft.world.level.entity.EntityTypeTest;
++import net.minecraft.world.level.entity.LevelCallback;
++import net.minecraft.world.level.entity.LevelEntityGetter;
++import net.minecraft.world.level.entity.Visibility;
++import net.minecraft.world.phys.AABB;
++import net.minecraft.world.phys.Vec3;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.Iterator;
++import java.util.List;
++import java.util.NoSuchElementException;
++import java.util.Objects;
++import java.util.UUID;
++import java.util.concurrent.ConcurrentHashMap;
++import java.util.function.Consumer;
++import java.util.function.Predicate;
++
++public abstract class EntityLookup implements LevelEntityGetter<Entity> {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(EntityLookup.class);
++
++ protected static final int REGION_SHIFT = 5;
++ protected static final int REGION_MASK = (1 << REGION_SHIFT) - 1;
++ protected static final int REGION_SIZE = 1 << REGION_SHIFT;
++
++ public final Level world;
++
++ protected final SWMRLong2ObjectHashTable<ChunkSlicesRegion> regions = new SWMRLong2ObjectHashTable<>(128, 0.5f);
++
++ protected final int minSection; // inclusive
++ protected final int maxSection; // inclusive
++ protected final LevelCallback<Entity> worldCallback;
++
++ protected final ConcurrentLong2ReferenceChainedHashTable<Entity> entityById = new ConcurrentLong2ReferenceChainedHashTable<>();
++ protected final ConcurrentHashMap<UUID, Entity> entityByUUID = new ConcurrentHashMap<>();
++ protected final EntityList accessibleEntities = new EntityList();
++
++ public EntityLookup(final Level world, final LevelCallback<Entity> worldCallback) {
++ this.world = world;
++ this.minSection = WorldUtil.getMinSection(world);
++ this.maxSection = WorldUtil.getMaxSection(world);
++ this.worldCallback = worldCallback;
++ }
++
++ protected abstract Boolean blockTicketUpdates();
++
++ protected abstract void setBlockTicketUpdates(final Boolean value);
++
++ protected abstract void checkThread(final int chunkX, final int chunkZ, final String reason);
++
++ protected abstract void checkThread(final Entity entity, final String reason);
++
++ protected abstract ChunkEntitySlices createEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk);
++
++ protected abstract void onEmptySlices(final int chunkX, final int chunkZ);
++
++ protected abstract void entitySectionChangeCallback(
++ final Entity entity,
++ final int oldSectionX, final int oldSectionY, final int oldSectionZ,
++ final int newSectionX, final int newSectionY, final int newSectionZ
++ );
++
++ protected abstract void addEntityCallback(final Entity entity);
++
++ protected abstract void removeEntityCallback(final Entity entity);
++
++ protected abstract void entityStartLoaded(final Entity entity);
++
++ protected abstract void entityEndLoaded(final Entity entity);
++
++ protected abstract void entityStartTicking(final Entity entity);
++
++ protected abstract void entityEndTicking(final Entity entity);
++
++ private static Entity maskNonAccessible(final Entity entity) {
++ if (entity == null) {
++ return null;
++ }
++ final Visibility visibility = EntityLookup.getEntityStatus(entity);
++ return visibility.isAccessible() ? entity : null;
++ }
++
++ @Override
++ public Entity get(final int id) {
++ return maskNonAccessible(this.entityById.get((long)id));
++ }
++
++ @Override
++ public Entity get(final UUID id) {
++ return maskNonAccessible(id == null ? null : this.entityByUUID.get(id));
++ }
++
++ public boolean hasEntity(final UUID uuid) {
++ return this.get(uuid) != null;
++ }
++
++ public String getDebugInfo() {
++ return "count_id:" + this.entityById.size() + ",count_uuid:" + this.entityByUUID.size() + ",count_accessible:" + this.getEntityCount() + ",region_count:" + this.regions.size();
++ }
++
++ protected static final class ArrayIterable<T> implements Iterable<T> {
++
++ private final T[] array;
++ private final int off;
++ private final int length;
++
++ public ArrayIterable(final T[] array, final int off, final int length) {
++ this.array = array;
++ this.off = off;
++ this.length = length;
++ if (length > array.length) {
++ throw new IllegalArgumentException("Length must be no greater-than the array length");
++ }
++ }
++
++ @Override
++ public Iterator<T> iterator() {
++ return new ArrayIterator<>(this.array, this.off, this.length);
++ }
++
++ protected static final class ArrayIterator<T> implements Iterator<T> {
++
++ private final T[] array;
++ private int off;
++ private final int length;
++
++ public ArrayIterator(final T[] array, final int off, final int length) {
++ this.array = array;
++ this.off = off;
++ this.length = length;
++ }
++
++ @Override
++ public boolean hasNext() {
++ return this.off < this.length;
++ }
++
++ @Override
++ public T next() {
++ if (this.off >= this.length) {
++ throw new NoSuchElementException();
++ }
++ return this.array[this.off++];
++ }
++
++ @Override
++ public void remove() {
++ throw new UnsupportedOperationException();
++ }
++ }
++ }
++
++ @Override
++ public Iterable<Entity> getAll() {
++ synchronized (this.accessibleEntities) {
++ final int len = this.accessibleEntities.size();
++ final Entity[] cpy = Arrays.copyOf(this.accessibleEntities.getRawData(), len, Entity[].class);
++
++ Objects.checkFromToIndex(0, len, cpy.length);
++
++ return new ArrayIterable<>(cpy, 0, len);
++ }
++ }
++
++ public int getEntityCount() {
++ synchronized (this.accessibleEntities) {
++ return this.accessibleEntities.size();
++ }
++ }
++
++ public Entity[] getAllCopy() {
++ synchronized (this.accessibleEntities) {
++ return Arrays.copyOf(this.accessibleEntities.getRawData(), this.accessibleEntities.size(), Entity[].class);
++ }
++ }
++
++ @Override
++ public <U extends Entity> void get(final EntityTypeTest<Entity, U> filter, final AbortableIterationConsumer<U> action) {
++ for (final Iterator<Entity> iterator = this.entityById.valueIterator(); iterator.hasNext();) {
++ final Entity entity = iterator.next();
++ final Visibility visibility = EntityLookup.getEntityStatus(entity);
++ if (!visibility.isAccessible()) {
++ continue;
++ }
++ final U casted = filter.tryCast(entity);
++ if (casted != null && action.accept(casted).shouldAbort()) {
++ break;
++ }
++ }
++ }
++
++ @Override
++ public void get(final AABB box, final Consumer<Entity> action) {
++ List<Entity> entities = new ArrayList<>();
++ this.getEntitiesWithoutDragonParts(null, box, entities, null);
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ action.accept(entities.get(i));
++ }
++ }
++
++ @Override
++ public <U extends Entity> void get(final EntityTypeTest<Entity, U> filter, final AABB box, final AbortableIterationConsumer<U> action) {
++ List<Entity> entities = new ArrayList<>();
++ this.getEntitiesWithoutDragonParts(null, box, entities, null);
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final U casted = filter.tryCast(entities.get(i));
++ if (casted != null && action.accept(casted).shouldAbort()) {
++ break;
++ }
++ }
++ }
++
++ public void entityStatusChange(final Entity entity, final ChunkEntitySlices slices, final Visibility oldVisibility, final Visibility newVisibility, final boolean moved,
++ final boolean created, final boolean destroyed) {
++ this.checkThread(entity, "Entity status change must only happen on the main thread");
++
++ if (((ChunkSystemEntity)entity).moonrise$isUpdatingSectionStatus()) {
++ // recursive status update
++ LOGGER.error("Cannot recursively update entity chunk status for entity " + entity, new Throwable());
++ return;
++ }
++
++ final boolean entityStatusUpdateBefore = slices == null ? false : slices.startPreventingStatusUpdates();
++
++ if (entityStatusUpdateBefore) {
++ LOGGER.error("Cannot update chunk status for entity " + entity + " since entity chunk (" + slices.chunkX + "," + slices.chunkZ + ") is receiving update", new Throwable());
++ return;
++ }
++
++ try {
++ final Boolean ticketBlockBefore = this.blockTicketUpdates();
++ try {
++ ((ChunkSystemEntity)entity).moonrise$setUpdatingSectionStatus(true);
++ try {
++ if (created) {
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onCreated(entity);
++ }
++ }
++
++ if (oldVisibility == newVisibility) {
++ if (moved && newVisibility.isAccessible()) {
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onSectionChange(entity);
++ }
++ }
++ return;
++ }
++
++ if (newVisibility.ordinal() > oldVisibility.ordinal()) {
++ // status upgrade
++ if (!oldVisibility.isAccessible() && newVisibility.isAccessible()) {
++ EntityLookup.this.entityStartLoaded(entity);
++ synchronized (this.accessibleEntities) {
++ this.accessibleEntities.add(entity);
++ }
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onTrackingStart(entity);
++ }
++ }
++
++ if (!oldVisibility.isTicking() && newVisibility.isTicking()) {
++ EntityLookup.this.entityStartTicking(entity);
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onTickingStart(entity);
++ }
++ }
++ } else {
++ // status downgrade
++ if (oldVisibility.isTicking() && !newVisibility.isTicking()) {
++ EntityLookup.this.entityEndTicking(entity);
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onTickingEnd(entity);
++ }
++ }
++
++ if (oldVisibility.isAccessible() && !newVisibility.isAccessible()) {
++ EntityLookup.this.entityEndLoaded(entity);
++ synchronized (this.accessibleEntities) {
++ this.accessibleEntities.remove(entity);
++ }
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onTrackingEnd(entity);
++ }
++ }
++ }
++
++ if (moved && newVisibility.isAccessible()) {
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onSectionChange(entity);
++ }
++ }
++
++ if (destroyed) {
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onDestroyed(entity);
++ }
++ }
++ } finally {
++ ((ChunkSystemEntity)entity).moonrise$setUpdatingSectionStatus(false);
++ }
++ } finally {
++ this.setBlockTicketUpdates(ticketBlockBefore);
++ }
++ } finally {
++ if (slices != null) {
++ slices.stopPreventingStatusUpdates(false);
++ }
++ }
++ }
++
++ public void chunkStatusChange(final int x, final int z, final FullChunkStatus newStatus) {
++ this.getChunk(x, z).updateStatus(newStatus, this);
++ }
++
++ public void addLegacyChunkEntities(final List<Entity> entities, final ChunkPos forChunk) {
++ this.addEntityChunk(entities, forChunk, true);
++ }
++
++ public void addEntityChunkEntities(final List<Entity> entities, final ChunkPos forChunk) {
++ this.addEntityChunk(entities, forChunk, true);
++ }
++
++ public void addWorldGenChunkEntities(final List<Entity> entities, final ChunkPos forChunk) {
++ this.addEntityChunk(entities, forChunk, false);
++ }
++
++ protected void addRecursivelySafe(final Entity root, final boolean fromDisk) {
++ if (!this.addEntity(root, fromDisk)) {
++ // possible we are a passenger, and so should dismount from any valid entity in the world
++ root.stopRiding();
++ return;
++ }
++ for (final Entity passenger : root.getPassengers()) {
++ this.addRecursivelySafe(passenger, fromDisk);
++ }
++ }
++
++ protected void addEntityChunk(final List<Entity> entities, final ChunkPos forChunk, final boolean fromDisk) {
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final Entity entity = entities.get(i);
++ if (entity.isPassenger()) {
++ continue;
++ }
++
++ if (forChunk != null && !entity.chunkPosition().equals(forChunk)) {
++ LOGGER.warn("Root entity " + entity + " is outside of serialized chunk " + forChunk);
++ // can't set removed here, as we may not own the chunk position
++ // skip the entity
++ continue;
++ }
++
++ final Vec3 rootPosition = entity.position();
++
++ // always adjust positions before adding passengers in case plugins access the entity, and so that
++ // they are added to the right entity chunk
++ for (final Entity passenger : entity.getIndirectPassengers()) {
++ if (forChunk != null && !passenger.chunkPosition().equals(forChunk)) {
++ passenger.setPosRaw(rootPosition.x, rootPosition.y, rootPosition.z);
++ }
++ }
++
++ this.addRecursivelySafe(entity, fromDisk);
++ }
++ }
++
++ public boolean addNewEntity(final Entity entity) {
++ return this.addEntity(entity, false);
++ }
++
++ public static Visibility getEntityStatus(final Entity entity) {
++ if (entity.isAlwaysTicking()) {
++ return Visibility.TICKING;
++ }
++ final FullChunkStatus entityStatus = ((ChunkSystemEntity)entity).moonrise$getChunkStatus();
++ return Visibility.fromFullChunkStatus(entityStatus == null ? FullChunkStatus.INACCESSIBLE : entityStatus);
++ }
++
++ protected boolean addEntity(final Entity entity, final boolean fromDisk) {
++ final BlockPos pos = entity.blockPosition();
++ final int sectionX = pos.getX() >> 4;
++ final int sectionY = Mth.clamp(pos.getY() >> 4, this.minSection, this.maxSection);
++ final int sectionZ = pos.getZ() >> 4;
++ this.checkThread(sectionX, sectionZ, "Cannot add entity off-main thread");
++
++ if (entity.isRemoved()) {
++ LOGGER.warn("Refusing to add removed entity: " + entity);
++ return false;
++ }
++
++ if (((ChunkSystemEntity)entity).moonrise$isUpdatingSectionStatus()) {
++ LOGGER.warn("Entity " + entity + " is currently prevented from being added/removed to world since it is processing section status updates", new Throwable());
++ return false;
++ }
++
++ Entity currentlyMapped = this.entityById.putIfAbsent((long)entity.getId(), entity);
++ if (currentlyMapped != null) {
++ LOGGER.warn("Entity id already exists: " + entity.getId() + ", mapped to " + currentlyMapped + ", can't add " + entity);
++ return false;
++ }
++
++ currentlyMapped = this.entityByUUID.putIfAbsent(entity.getUUID(), entity);
++ if (currentlyMapped != null) {
++ // need to remove mapping for id
++ this.entityById.remove((long)entity.getId(), entity);
++ LOGGER.warn("Entity uuid already exists: " + entity.getUUID() + ", mapped to " + currentlyMapped + ", can't add " + entity);
++ return false;
++ }
++
++ ((ChunkSystemEntity)entity).moonrise$setSectionX(sectionX);
++ ((ChunkSystemEntity)entity).moonrise$setSectionY(sectionY);
++ ((ChunkSystemEntity)entity).moonrise$setSectionZ(sectionZ);
++ final ChunkEntitySlices slices = this.getOrCreateChunk(sectionX, sectionZ);
++ if (!slices.addEntity(entity, sectionY)) {
++ LOGGER.warn("Entity " + entity + " added to world '" + WorldUtil.getWorldName(this.world) + "', but was already contained in entity chunk (" + sectionX + "," + sectionZ + ")");
++ }
++
++ entity.setLevelCallback(new EntityCallback(entity));
++
++ this.addEntityCallback(entity);
++
++ this.entityStatusChange(entity, slices, Visibility.HIDDEN, getEntityStatus(entity), false, !fromDisk, false);
++
++ return true;
++ }
++
++ public boolean canRemoveEntity(final Entity entity) {
++ if (((ChunkSystemEntity)entity).moonrise$isUpdatingSectionStatus()) {
++ return false;
++ }
++
++ final int sectionX = ((ChunkSystemEntity)entity).moonrise$getSectionX();
++ final int sectionZ = ((ChunkSystemEntity)entity).moonrise$getSectionZ();
++ final ChunkEntitySlices slices = this.getChunk(sectionX, sectionZ);
++ return slices == null || !slices.isPreventingStatusUpdates();
++ }
++
++ protected void removeEntity(final Entity entity) {
++ final int sectionX = ((ChunkSystemEntity)entity).moonrise$getSectionX();
++ final int sectionY = ((ChunkSystemEntity)entity).moonrise$getSectionY();
++ final int sectionZ = ((ChunkSystemEntity)entity).moonrise$getSectionZ();
++ this.checkThread(sectionX, sectionZ, "Cannot remove entity off-main");
++ if (!entity.isRemoved()) {
++ throw new IllegalStateException("Only call Entity#setRemoved to remove an entity");
++ }
++ final ChunkEntitySlices slices = this.getChunk(sectionX, sectionZ);
++ // all entities should be in a chunk
++ if (slices == null) {
++ LOGGER.warn("Cannot remove entity " + entity + " from null entity slices (" + sectionX + "," + sectionZ + ")");
++ } else {
++ if (slices.isPreventingStatusUpdates()) {
++ throw new IllegalStateException("Attempting to remove entity " + entity + " from entity slices (" + sectionX + "," + sectionZ + ") that is receiving status updates");
++ }
++ if (!slices.removeEntity(entity, sectionY)) {
++ LOGGER.warn("Failed to remove entity " + entity + " from entity slices (" + sectionX + "," + sectionZ + ")");
++ }
++ }
++ ((ChunkSystemEntity)entity).moonrise$setSectionX(Integer.MIN_VALUE);
++ ((ChunkSystemEntity)entity).moonrise$setSectionY(Integer.MIN_VALUE);
++ ((ChunkSystemEntity)entity).moonrise$setSectionZ(Integer.MIN_VALUE);
++
++
++ Entity currentlyMapped;
++ if ((currentlyMapped = this.entityById.remove(entity.getId(), entity)) != entity) {
++ LOGGER.warn("Failed to remove entity " + entity + " by id, current entity mapped: " + currentlyMapped);
++ }
++
++ Entity[] currentlyMappedArr = new Entity[1];
++
++ // need reference equality
++ this.entityByUUID.compute(entity.getUUID(), (final UUID keyInMap, final Entity valueInMap) -> {
++ currentlyMappedArr[0] = valueInMap;
++ if (valueInMap != entity) {
++ return valueInMap;
++ }
++ return null;
++ });
++
++ if (currentlyMappedArr[0] != entity) {
++ LOGGER.warn("Failed to remove entity " + entity + " by uuid, current entity mapped: " + currentlyMappedArr[0]);
++ }
++
++ if (slices != null && slices.isEmpty()) {
++ this.onEmptySlices(sectionX, sectionZ);
++ }
++ }
++
++ protected ChunkEntitySlices moveEntity(final Entity entity) {
++ // ensure we own the entity
++ this.checkThread(entity, "Cannot move entity off-main");
++
++ final int sectionX = ((ChunkSystemEntity)entity).moonrise$getSectionX();
++ final int sectionY = ((ChunkSystemEntity)entity).moonrise$getSectionY();
++ final int sectionZ = ((ChunkSystemEntity)entity).moonrise$getSectionZ();
++ final BlockPos newPos = entity.blockPosition();
++ final int newSectionX = newPos.getX() >> 4;
++ final int newSectionY = Mth.clamp(newPos.getY() >> 4, this.minSection, this.maxSection);
++ final int newSectionZ = newPos.getZ() >> 4;
++
++ if (newSectionX == sectionX && newSectionY == sectionY && newSectionZ == sectionZ) {
++ return null;
++ }
++
++ // ensure the new section is owned by this tick thread
++ this.checkThread(newSectionX, newSectionZ, "Cannot move entity off-main");
++
++ // ensure the old section is owned by this tick thread
++ this.checkThread(sectionX, sectionZ, "Cannot move entity off-main");
++
++ final ChunkEntitySlices old = this.getChunk(sectionX, sectionZ);
++ final ChunkEntitySlices slices = this.getOrCreateChunk(newSectionX, newSectionZ);
++
++ if (!old.removeEntity(entity, sectionY)) {
++ LOGGER.warn("Could not remove entity " + entity + " from its old chunk section (" + sectionX + "," + sectionY + "," + sectionZ + ") since it was not contained in the section");
++ }
++
++ if (!slices.addEntity(entity, newSectionY)) {
++ LOGGER.warn("Could not add entity " + entity + " to its new chunk section (" + newSectionX + "," + newSectionY + "," + newSectionZ + ") as it is already contained in the section");
++ }
++
++ ((ChunkSystemEntity)entity).moonrise$setSectionX(newSectionX);
++ ((ChunkSystemEntity)entity).moonrise$setSectionY(newSectionY);
++ ((ChunkSystemEntity)entity).moonrise$setSectionZ(newSectionZ);
++
++ if (old.isEmpty()) {
++ this.onEmptySlices(sectionX, sectionZ);
++ }
++
++ this.entitySectionChangeCallback(
++ entity,
++ sectionX, sectionY, sectionZ,
++ newSectionX, newSectionY, newSectionZ
++ );
++
++ return slices;
++ }
++
++ public void getEntitiesWithoutDragonParts(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ chunk.getEntitiesWithoutDragonParts(except, box, into, predicate);
++ }
++ }
++ }
++ }
++ }
++
++ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ chunk.getEntities(except, box, into, predicate);
++ }
++ }
++ }
++ }
++ }
++
++ public void getHardCollidingEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ chunk.getHardCollidingEntities(except, box, into, predicate);
++ }
++ }
++ }
++ }
++ }
++
++ public <T extends Entity> void getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ chunk.getEntities(type, box, (List)into, (Predicate)predicate);
++ }
++ }
++ }
++ }
++ }
++
++ public <T extends Entity> void getEntities(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ chunk.getEntities(clazz, except, box, into, predicate);
++ }
++ }
++ }
++ }
++ }
++
++ //////// Limited ////////
++
++ public void getEntitiesWithoutDragonParts(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate,
++ final int maxCount) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ if (chunk.getEntitiesWithoutDragonParts(except, box, into, predicate, maxCount)) {
++ return;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate,
++ final int maxCount) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ if (chunk.getEntities(except, box, into, predicate, maxCount)) {
++ return;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ public <T extends Entity> void getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate, final int maxCount) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ if (chunk.getEntities(type, box, (List)into, (Predicate)predicate, maxCount)) {
++ return;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ public <T extends Entity> void getEntities(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate, final int maxCount) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ if (chunk.getEntities(clazz, except, box, into, predicate, maxCount)) {
++ return;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ public void entitySectionLoad(final int chunkX, final int chunkZ, final ChunkEntitySlices slices) {
++ this.checkThread(chunkX, chunkZ, "Cannot load in entity section off-main");
++ synchronized (this) {
++ final ChunkEntitySlices curr = this.getChunk(chunkX, chunkZ);
++ if (curr != null) {
++ this.removeChunk(chunkX, chunkZ);
++
++ curr.mergeInto(slices);
++
++ this.addChunk(chunkX, chunkZ, slices);
++ } else {
++ this.addChunk(chunkX, chunkZ, slices);
++ }
++ }
++ }
++
++ public void entitySectionUnload(final int chunkX, final int chunkZ) {
++ this.checkThread(chunkX, chunkZ, "Cannot unload entity section off-main");
++ this.removeChunk(chunkX, chunkZ);
++ }
++
++ public ChunkEntitySlices getChunk(final int chunkX, final int chunkZ) {
++ final ChunkSlicesRegion region = this.getRegion(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
++ if (region == null) {
++ return null;
++ }
++
++ return region.get((chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT));
++ }
++
++ public ChunkEntitySlices getOrCreateChunk(final int chunkX, final int chunkZ) {
++ final ChunkSlicesRegion region = this.getRegion(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
++ ChunkEntitySlices ret;
++ if (region == null || (ret = region.get((chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT))) == null) {
++ return this.createEntityChunk(chunkX, chunkZ, true);
++ }
++
++ return ret;
++ }
++
++ public ChunkSlicesRegion getRegion(final int regionX, final int regionZ) {
++ final long key = CoordinateUtils.getChunkKey(regionX, regionZ);
++
++ return this.regions.get(key);
++ }
++
++ protected synchronized void removeChunk(final int chunkX, final int chunkZ) {
++ final long key = CoordinateUtils.getChunkKey(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
++ final int relIndex = (chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT);
++
++ final ChunkSlicesRegion region = this.regions.get(key);
++ final int remaining = region.remove(relIndex);
++
++ if (remaining == 0) {
++ this.regions.remove(key);
++ }
++ }
++
++ public synchronized void addChunk(final int chunkX, final int chunkZ, final ChunkEntitySlices slices) {
++ final long key = CoordinateUtils.getChunkKey(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
++ final int relIndex = (chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT);
++
++ ChunkSlicesRegion region = this.regions.get(key);
++ if (region != null) {
++ region.add(relIndex, slices);
++ } else {
++ region = new ChunkSlicesRegion();
++ region.add(relIndex, slices);
++ this.regions.put(key, region);
++ }
++ }
++
++ public static final class ChunkSlicesRegion {
++
++ private final ChunkEntitySlices[] slices = new ChunkEntitySlices[REGION_SIZE * REGION_SIZE];
++ private int sliceCount;
++
++ public ChunkEntitySlices get(final int index) {
++ return this.slices[index];
++ }
++
++ public int remove(final int index) {
++ final ChunkEntitySlices slices = this.slices[index];
++ if (slices == null) {
++ throw new IllegalStateException();
++ }
++
++ this.slices[index] = null;
++
++ return --this.sliceCount;
++ }
++
++ public void add(final int index, final ChunkEntitySlices slices) {
++ final ChunkEntitySlices curr = this.slices[index];
++ if (curr != null) {
++ throw new IllegalStateException();
++ }
++
++ this.slices[index] = slices;
++
++ ++this.sliceCount;
++ }
++ }
++
++ protected final class EntityCallback implements EntityInLevelCallback {
++
++ public final Entity entity;
++
++ public EntityCallback(final Entity entity) {
++ this.entity = entity;
++ }
++
++ @Override
++ public void onMove() {
++ final Entity entity = this.entity;
++ final Visibility oldVisibility = getEntityStatus(entity);
++ final ChunkEntitySlices newSlices = EntityLookup.this.moveEntity(this.entity);
++ if (newSlices == null) {
++ // no new section, so didn't change sections
++ return;
++ }
++
++ final Visibility newVisibility = getEntityStatus(entity);
++
++ EntityLookup.this.entityStatusChange(entity, newSlices, oldVisibility, newVisibility, true, false, false);
++ }
++
++ @Override
++ public void onRemove(final Entity.RemovalReason reason) {
++ final Entity entity = this.entity;
++ EntityLookup.this.checkThread(entity, "Cannot remove entity off-main"); // Paper - rewrite chunk system
++ final Visibility tickingState = EntityLookup.getEntityStatus(entity);
++
++ EntityLookup.this.removeEntity(entity);
++
++ EntityLookup.this.entityStatusChange(entity, null, tickingState, Visibility.HIDDEN, false, false, reason.shouldDestroy());
++
++ EntityLookup.this.removeEntityCallback(entity);
++
++ this.entity.setLevelCallback(NoOpCallback.INSTANCE);
++ }
++ }
++
++ protected static final class NoOpCallback implements EntityInLevelCallback {
++
++ public static final NoOpCallback INSTANCE = new NoOpCallback();
++
++ @Override
++ public void onMove() {}
++
++ @Override
++ public void onRemove(final Entity.RemovalReason reason) {}
++ }
++}
+\ No newline at end of file
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/client/ClientEntityLookup.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/client/ClientEntityLookup.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..77e81414d43826955da8af85ec1bd0009af4e1b9
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/client/ClientEntityLookup.java
+@@ -0,0 +1,118 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.entity.client;
++
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup;
++import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.entity.LevelCallback;
++
++public final class ClientEntityLookup extends EntityLookup {
++
++ private final LongOpenHashSet tickingChunks = new LongOpenHashSet();
++
++ public ClientEntityLookup(final Level world, final LevelCallback<Entity> worldCallback) {
++ super(world, worldCallback);
++ }
++
++ @Override
++ protected Boolean blockTicketUpdates() {
++ // not present on client
++ return null;
++ }
++
++ @Override
++ protected void setBlockTicketUpdates(Boolean value) {
++ // not present on client
++ }
++
++ @Override
++ protected void checkThread(final int chunkX, final int chunkZ, final String reason) {
++ // TODO implement?
++ }
++
++ @Override
++ protected void checkThread(final Entity entity, final String reason) {
++ // TODO implement?
++ }
++
++ @Override
++ protected ChunkEntitySlices createEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk) {
++ final boolean ticking = this.tickingChunks.contains(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ final ChunkEntitySlices ret = new ChunkEntitySlices(
++ this.world, chunkX, chunkZ,
++ ticking ? FullChunkStatus.ENTITY_TICKING : FullChunkStatus.FULL, WorldUtil.getMinSection(this.world), WorldUtil.getMaxSection(this.world)
++ );
++
++ // note: not handled by superclass
++ this.addChunk(chunkX, chunkZ, ret);
++
++ return ret;
++ }
++
++ @Override
++ protected void onEmptySlices(final int chunkX, final int chunkZ) {
++ this.removeChunk(chunkX, chunkZ);
++ }
++
++ @Override
++ protected void entitySectionChangeCallback(final Entity entity,
++ final int oldSectionX, final int oldSectionY, final int oldSectionZ,
++ final int newSectionX, final int newSectionY, final int newSectionZ) {
++
++ }
++
++ @Override
++ protected void addEntityCallback(final Entity entity) {
++
++ }
++
++ @Override
++ protected void removeEntityCallback(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityStartLoaded(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityEndLoaded(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityStartTicking(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityEndTicking(final Entity entity) {
++
++ }
++
++ public void markTicking(final long pos) {
++ if (this.tickingChunks.add(pos)) {
++ final int chunkX = CoordinateUtils.getChunkX(pos);
++ final int chunkZ = CoordinateUtils.getChunkZ(pos);
++ if (this.getChunk(chunkX, chunkZ) != null) {
++ this.chunkStatusChange(chunkX, chunkZ, FullChunkStatus.ENTITY_TICKING);
++ }
++ }
++ }
++
++ public void markNonTicking(final long pos) {
++ if (this.tickingChunks.remove(pos)) {
++ final int chunkX = CoordinateUtils.getChunkX(pos);
++ final int chunkZ = CoordinateUtils.getChunkZ(pos);
++ if (this.getChunk(chunkX, chunkZ) != null) {
++ this.chunkStatusChange(chunkX, chunkZ, FullChunkStatus.FULL);
++ }
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/dfl/DefaultEntityLookup.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/dfl/DefaultEntityLookup.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4747499e84b05d499364622b0f750fdd66b737e0
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/dfl/DefaultEntityLookup.java
+@@ -0,0 +1,109 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.entity.dfl;
++
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.entity.LevelCallback;
++
++public final class DefaultEntityLookup extends EntityLookup {
++ public DefaultEntityLookup(final Level world) {
++ super(world, new DefaultLevelCallback());
++ }
++
++ @Override
++ protected Boolean blockTicketUpdates() {
++ return null;
++ }
++
++ @Override
++ protected void setBlockTicketUpdates(final Boolean value) {}
++
++ @Override
++ protected void checkThread(final int chunkX, final int chunkZ, final String reason) {}
++
++ @Override
++ protected void checkThread(final Entity entity, final String reason) {}
++
++ @Override
++ protected ChunkEntitySlices createEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk) {
++ final ChunkEntitySlices ret = new ChunkEntitySlices(
++ this.world, chunkX, chunkZ, FullChunkStatus.FULL,
++ WorldUtil.getMinSection(this.world), WorldUtil.getMaxSection(this.world)
++ );
++
++ // note: not handled by superclass
++ this.addChunk(chunkX, chunkZ, ret);
++
++ return ret;
++ }
++
++ @Override
++ protected void onEmptySlices(final int chunkX, final int chunkZ) {
++ this.removeChunk(chunkX, chunkZ);
++ }
++
++ @Override
++ protected void entitySectionChangeCallback(final Entity entity,
++ final int oldSectionX, final int oldSectionY, final int oldSectionZ,
++ final int newSectionX, final int newSectionY, final int newSectionZ) {
++
++ }
++
++ @Override
++ protected void addEntityCallback(final Entity entity) {
++
++ }
++
++ @Override
++ protected void removeEntityCallback(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityStartLoaded(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityEndLoaded(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityStartTicking(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityEndTicking(final Entity entity) {
++
++ }
++
++ protected static final class DefaultLevelCallback implements LevelCallback<Entity> {
++
++ @Override
++ public void onCreated(final Entity entity) {}
++
++ @Override
++ public void onDestroyed(final Entity entity) {}
++
++ @Override
++ public void onTickingStart(final Entity entity) {}
++
++ @Override
++ public void onTickingEnd(final Entity entity) {}
++
++ @Override
++ public void onTrackingStart(final Entity entity) {}
++
++ @Override
++ public void onTrackingEnd(final Entity entity) {}
++
++ @Override
++ public void onSectionChange(final Entity entity) {}
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/server/ServerEntityLookup.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/server/ServerEntityLookup.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..eb1b0b3594ae6861a05010949ba94a60f73ecc8b
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/server/ServerEntityLookup.java
+@@ -0,0 +1,106 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.entity.server;
++
++import ca.spottedleaf.moonrise.common.list.ReferenceList;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.entity.LevelCallback;
++
++public final class ServerEntityLookup extends EntityLookup {
++
++ private static final Entity[] EMPTY_ENTITY_ARRAY = new Entity[0];
++
++ private final ServerLevel serverWorld;
++ public final ReferenceList<Entity> trackerEntities = new ReferenceList<>(EMPTY_ENTITY_ARRAY, 0); // Moonrise - entity tracker
++ public final ReferenceList<Entity> trackerUnloadedEntities = new ReferenceList<>(EMPTY_ENTITY_ARRAY, 0); // Moonrise - entity tracker
++
++ public ServerEntityLookup(final ServerLevel world, final LevelCallback<Entity> worldCallback) {
++ super(world, worldCallback);
++ this.serverWorld = world;
++ }
++
++ @Override
++ protected Boolean blockTicketUpdates() {
++ return ((ChunkSystemServerLevel)this.serverWorld).moonrise$getChunkTaskScheduler().chunkHolderManager.blockTicketUpdates();
++ }
++
++ @Override
++ protected void setBlockTicketUpdates(final Boolean value) {
++ ((ChunkSystemServerLevel)this.serverWorld).moonrise$getChunkTaskScheduler().chunkHolderManager.unblockTicketUpdates(value);
++ }
++
++ @Override
++ protected void checkThread(final int chunkX, final int chunkZ, final String reason) {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.serverWorld, chunkX, chunkZ, reason);
++ }
++
++ @Override
++ protected void checkThread(final Entity entity, final String reason) {
++ io.papermc.paper.util.TickThread.ensureTickThread(entity, reason);
++ }
++
++ @Override
++ protected ChunkEntitySlices createEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk) {
++ // loadInEntityChunk will call addChunk for us
++ return ((ChunkSystemServerLevel)this.serverWorld).moonrise$getChunkTaskScheduler().chunkHolderManager
++ .getOrCreateEntityChunk(chunkX, chunkZ, transientChunk);
++ }
++
++ @Override
++ protected void onEmptySlices(final int chunkX, final int chunkZ) {
++ // entity slices unloading is managed by ticket levels in chunk system
++ }
++
++ @Override
++ protected void entitySectionChangeCallback(final Entity entity,
++ final int oldSectionX, final int oldSectionY, final int oldSectionZ,
++ final int newSectionX, final int newSectionY, final int newSectionZ) {
++ if (entity instanceof ServerPlayer player) {
++ ((ChunkSystemServerLevel)this.serverWorld).moonrise$getNearbyPlayers().tickPlayer(player);
++ }
++ }
++
++ @Override
++ protected void addEntityCallback(final Entity entity) {
++ if (entity instanceof ServerPlayer player) {
++ ((ChunkSystemServerLevel)this.serverWorld).moonrise$getNearbyPlayers().addPlayer(player);
++ }
++ }
++
++ @Override
++ protected void removeEntityCallback(final Entity entity) {
++ if (entity instanceof ServerPlayer player) {
++ ((ChunkSystemServerLevel)this.serverWorld).moonrise$getNearbyPlayers().removePlayer(player);
++ }
++ this.trackerUnloadedEntities.remove(entity); // Moonrise - entity tracker
++ }
++
++ @Override
++ protected void entityStartLoaded(final Entity entity) {
++ // Moonrise start - entity tracker
++ this.trackerEntities.add(entity);
++ this.trackerUnloadedEntities.remove(entity);
++ // Moonrise end - entity tracker
++ }
++
++ @Override
++ protected void entityEndLoaded(final Entity entity) {
++ // Moonrise start - entity tracker
++ this.trackerEntities.remove(entity);
++ this.trackerUnloadedEntities.add(entity);
++ // Moonrise end - entity tracker
++ }
++
++ @Override
++ protected void entityStartTicking(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityEndTicking(final Entity entity) {
++
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiManager.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiManager.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..458d1fc5e1222912512e6c59b56f6fca347d9ee9
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiManager.java
+@@ -0,0 +1,17 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.poi;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.level.storage.ChunkSystemSectionStorage;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.ChunkAccess;
++
++public interface ChunkSystemPoiManager extends ChunkSystemSectionStorage {
++
++ public ServerLevel moonrise$getWorld();
++
++ public void moonrise$onUnload(final long coordinate);
++
++ public void moonrise$loadInPoiChunk(final PoiChunk poiChunk);
++
++ public void moonrise$checkConsistency(final ChunkAccess chunk);
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiSection.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiSection.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..89b956b8fdf1a0d862a843104511005e2990a897
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiSection.java
+@@ -0,0 +1,12 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.poi;
++
++import net.minecraft.world.entity.ai.village.poi.PoiSection;
++import java.util.Optional;
++
++public interface ChunkSystemPoiSection {
++
++ public boolean moonrise$isEmpty();
++
++ public Optional<PoiSection> moonrise$asOptional();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/PoiChunk.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/PoiChunk.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..cd1302a3aee6f543f39d71b91725128fa1aeddcc
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/PoiChunk.java
+@@ -0,0 +1,211 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.poi;
++
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import com.mojang.serialization.Codec;
++import com.mojang.serialization.DataResult;
++import net.minecraft.SharedConstants;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.nbt.NbtOps;
++import net.minecraft.nbt.Tag;
++import net.minecraft.resources.RegistryOps;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.entity.ai.village.poi.PoiManager;
++import net.minecraft.world.entity.ai.village.poi.PoiSection;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.util.Optional;
++
++public final class PoiChunk {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(PoiChunk.class);
++
++ public final ServerLevel world;
++ public final int chunkX;
++ public final int chunkZ;
++ public final int minSection;
++ public final int maxSection;
++
++ private final PoiSection[] sections;
++
++ private boolean isDirty;
++ private boolean loaded;
++
++ public PoiChunk(final ServerLevel world, final int chunkX, final int chunkZ, final int minSection, final int maxSection) {
++ this(world, chunkX, chunkZ, minSection, maxSection, new PoiSection[maxSection - minSection + 1]);
++ }
++
++ public PoiChunk(final ServerLevel world, final int chunkX, final int chunkZ, final int minSection, final int maxSection, final PoiSection[] sections) {
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.minSection = minSection;
++ this.maxSection = maxSection;
++ this.sections = sections;
++ if (this.sections.length != (maxSection - minSection + 1)) {
++ throw new IllegalStateException("Incorrect length used, expected " + (maxSection - minSection + 1) + ", got " + this.sections.length);
++ }
++ }
++
++ public void load() {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Loading in poi chunk off-main");
++ if (this.loaded) {
++ return;
++ }
++ this.loaded = true;
++ ((ChunkSystemPoiManager)this.world.getChunkSource().getPoiManager()).moonrise$loadInPoiChunk(this);
++ }
++
++ public boolean isLoaded() {
++ return this.loaded;
++ }
++
++ public boolean isEmpty() {
++ for (final PoiSection section : this.sections) {
++ if (section != null && !((ChunkSystemPoiSection)section).moonrise$isEmpty()) {
++ return false;
++ }
++ }
++
++ return true;
++ }
++
++ public PoiSection getOrCreateSection(final int chunkY) {
++ if (chunkY >= this.minSection && chunkY <= this.maxSection) {
++ final int idx = chunkY - this.minSection;
++ final PoiSection ret = this.sections[idx];
++ if (ret != null) {
++ return ret;
++ }
++
++ final PoiManager poiManager = this.world.getPoiManager();
++ final long key = CoordinateUtils.getChunkSectionKey(this.chunkX, chunkY, this.chunkZ);
++
++ return this.sections[idx] = new PoiSection(() -> {
++ poiManager.setDirty(key);
++ });
++ }
++ throw new IllegalArgumentException("chunkY is out of bounds, chunkY: " + chunkY + " outside [" + this.minSection + "," + this.maxSection + "]");
++ }
++
++ public PoiSection getSection(final int chunkY) {
++ if (chunkY >= this.minSection && chunkY <= this.maxSection) {
++ return this.sections[chunkY - this.minSection];
++ }
++ return null;
++ }
++
++ public Optional<PoiSection> getSectionForVanilla(final int chunkY) {
++ if (chunkY >= this.minSection && chunkY <= this.maxSection) {
++ final PoiSection ret = this.sections[chunkY - this.minSection];
++ return ret == null ? Optional.empty() : ((ChunkSystemPoiSection)ret).moonrise$asOptional();
++ }
++ return Optional.empty();
++ }
++
++ public boolean isDirty() {
++ return this.isDirty;
++ }
++
++ public void setDirty(final boolean dirty) {
++ this.isDirty = dirty;
++ }
++
++ // returns null if empty
++ public CompoundTag save() {
++ final RegistryOps<Tag> registryOps = RegistryOps.create(NbtOps.INSTANCE, this.world.registryAccess());
++
++ final CompoundTag ret = new CompoundTag();
++ final CompoundTag sections = new CompoundTag();
++ ret.put("Sections", sections);
++
++ ret.putInt("DataVersion", SharedConstants.getCurrentVersion().getDataVersion().getVersion());
++
++ final ServerLevel world = this.world;
++ final PoiManager poiManager = world.getPoiManager();
++ final int chunkX = this.chunkX;
++ final int chunkZ = this.chunkZ;
++
++ for (int sectionY = this.minSection; sectionY <= this.maxSection; ++sectionY) {
++ final PoiSection section = this.sections[sectionY - this.minSection];
++ if (section == null || ((ChunkSystemPoiSection)section).moonrise$isEmpty()) {
++ continue;
++ }
++
++ final long key = CoordinateUtils.getChunkSectionKey(chunkX, sectionY, chunkZ);
++ // codecs are honestly such a fucking disaster. What the fuck is this trash?
++ final Codec<PoiSection> codec = PoiSection.codec(() -> {
++ poiManager.setDirty(key);
++ });
++
++ final DataResult<Tag> serializedResult = codec.encodeStart(registryOps, section);
++ final int finalSectionY = sectionY;
++ final Tag serialized = serializedResult.resultOrPartial((final String description) -> {
++ LOGGER.error("Failed to serialize poi chunk for world: " + WorldUtil.getWorldName(world) + ", chunk: (" + chunkX + "," + finalSectionY + "," + chunkZ + "); description: " + description);
++ }).orElse(null);
++ if (serialized == null) {
++ // failed, should be logged from the resultOrPartial
++ continue;
++ }
++
++ sections.put(Integer.toString(sectionY), serialized);
++ }
++
++ return sections.isEmpty() ? null : ret;
++ }
++
++ public static PoiChunk empty(final ServerLevel world, final int chunkX, final int chunkZ) {
++ final PoiChunk ret = new PoiChunk(world, chunkX, chunkZ, WorldUtil.getMinSection(world), WorldUtil.getMaxSection(world));
++ ret.loaded = true;
++ return ret;
++ }
++
++ public static PoiChunk parse(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data) {
++ final PoiChunk ret = empty(world, chunkX, chunkZ);
++
++ final RegistryOps<Tag> registryOps = RegistryOps.create(NbtOps.INSTANCE, world.registryAccess());
++
++ final CompoundTag sections = data.getCompound("Sections");
++
++ if (sections.isEmpty()) {
++ // nothing to parse
++ return ret;
++ }
++
++ final PoiManager poiManager = world.getPoiManager();
++
++ boolean readAnything = false;
++
++ for (int sectionY = ret.minSection; sectionY <= ret.maxSection; ++sectionY) {
++ final String key = Integer.toString(sectionY);
++ if (!sections.contains(key)) {
++ continue;
++ }
++
++ final long coordinateKey = CoordinateUtils.getChunkSectionKey(chunkX, sectionY, chunkZ);
++ // codecs are honestly such a fucking disaster. What the fuck is this trash?
++ final Codec<PoiSection> codec = PoiSection.codec(() -> {
++ poiManager.setDirty(coordinateKey);
++ });
++
++ final CompoundTag section = sections.getCompound(key);
++ final DataResult<PoiSection> deserializeResult = codec.parse(registryOps, section);
++ final int finalSectionY = sectionY;
++ final PoiSection deserialized = deserializeResult.resultOrPartial((final String description) -> {
++ LOGGER.error("Failed to deserialize poi chunk for world: " + WorldUtil.getWorldName(world) + ", chunk: (" + chunkX + "," + finalSectionY + "," + chunkZ + "); description: " + description);
++ }).orElse(null);
++
++ if (deserialized == null || ((ChunkSystemPoiSection)deserialized).moonrise$isEmpty()) {
++ // completely empty, no point in storing this
++ continue;
++ }
++
++ readAnything = true;
++ ret.sections[sectionY - ret.minSection] = deserialized;
++ }
++
++ ret.loaded = !readAnything; // Set loaded to false if we read anything to ensure proper callbacks to PoiManager are made on #load
++
++ return ret;
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/storage/ChunkSystemSectionStorage.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/storage/ChunkSystemSectionStorage.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..3f5edb756beb9c31b6f591a24b778d6ac2b0bf51
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/level/storage/ChunkSystemSectionStorage.java
+@@ -0,0 +1,21 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.storage;
++
++import com.mojang.serialization.Dynamic;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.nbt.Tag;
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++import java.io.IOException;
++import java.util.Optional;
++import java.util.concurrent.CompletableFuture;
++
++public interface ChunkSystemSectionStorage {
++
++ public CompoundTag moonrise$read(final int chunkX, final int chunkZ) throws IOException;
++
++ public void moonrise$write(final int chunkX, final int chunkZ, final CompoundTag data) throws IOException;
++
++ public RegionFileStorage moonrise$getRegionStorage();
++
++ public void moonrise$close() throws IOException;
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/player/ChunkSystemServerPlayer.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/player/ChunkSystemServerPlayer.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..003a857e70ead858e8437e3c1bfaf22f4daba0df
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/player/ChunkSystemServerPlayer.java
+@@ -0,0 +1,15 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.player;
++
++public interface ChunkSystemServerPlayer {
++
++ public boolean moonrise$isRealPlayer();
++
++ public void moonrise$setRealPlayer(final boolean real);
++
++ public RegionizedPlayerChunkLoader.PlayerChunkLoaderData moonrise$getChunkLoader();
++
++ public void moonrise$setChunkLoader(final RegionizedPlayerChunkLoader.PlayerChunkLoaderData loader);
++
++ public RegionizedPlayerChunkLoader.ViewDistanceHolder moonrise$getViewDistanceHolder();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..f063ab3ff122b920bcc4aa4f5bf9a442a8eb32fd
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
+@@ -0,0 +1,1076 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.player;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.common.misc.AllocatingRateLimiter;
++import ca.spottedleaf.moonrise.common.misc.SingleUserAreaMap;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.MoonriseCommon;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.util.ParallelSearchRadiusIteration;
++import com.google.gson.JsonObject;
++import it.unimi.dsi.fastutil.longs.Long2ByteOpenHashMap;
++import it.unimi.dsi.fastutil.longs.LongArrayList;
++import it.unimi.dsi.fastutil.longs.LongComparator;
++import it.unimi.dsi.fastutil.longs.LongHeapPriorityQueue;
++import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
++import net.minecraft.network.protocol.Packet;
++import net.minecraft.network.protocol.game.ClientboundForgetLevelChunkPacket;
++import net.minecraft.network.protocol.game.ClientboundSetChunkCacheCenterPacket;
++import net.minecraft.network.protocol.game.ClientboundSetChunkCacheRadiusPacket;
++import net.minecraft.network.protocol.game.ClientboundSetSimulationDistancePacket;
++import net.minecraft.server.level.ChunkTrackingView;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.server.level.TicketType;
++import net.minecraft.server.network.PlayerChunkSender;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.GameRules;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.levelgen.BelowZeroRetrogen;
++import java.lang.invoke.VarHandle;
++import java.util.ArrayDeque;
++import java.util.concurrent.TimeUnit;
++import java.util.concurrent.atomic.AtomicLong;
++import java.util.function.Function;
++
++public final class RegionizedPlayerChunkLoader {
++
++ public static final TicketType<Long> PLAYER_TICKET = TicketType.create("chunk_system:player_ticket", Long::compareTo);
++ public static final TicketType<Long> PLAYER_TICKET_DELAYED = TicketType.create("chunk_system:player_ticket_delayed", Long::compareTo, 5 * 20);
++
++ public static final int MIN_VIEW_DISTANCE = 2;
++ public static final int MAX_VIEW_DISTANCE = 32;
++
++ public static final int GENERATED_TICKET_LEVEL = ChunkHolderManager.FULL_LOADED_TICKET_LEVEL;
++ public static final int LOADED_TICKET_LEVEL = ChunkTaskScheduler.getTicketLevel(ChunkStatus.EMPTY);
++ public static final int TICK_TICKET_LEVEL = ChunkHolderManager.ENTITY_TICKING_TICKET_LEVEL;
++
++ public static final class ViewDistanceHolder {
++
++ private volatile ViewDistances viewDistances;
++ private static final VarHandle VIEW_DISTANCES_HANDLE = ConcurrentUtil.getVarHandle(ViewDistanceHolder.class, "viewDistances", ViewDistances.class);
++
++ public ViewDistanceHolder() {
++ VIEW_DISTANCES_HANDLE.setVolatile(this, new ViewDistances(-1, -1, -1));
++ }
++
++ public ViewDistances getViewDistances() {
++ return (ViewDistances)VIEW_DISTANCES_HANDLE.getVolatile(this);
++ }
++
++ public ViewDistances compareAndExchangeViewDistance(final ViewDistances expect, final ViewDistances update) {
++ return (ViewDistances)VIEW_DISTANCES_HANDLE.compareAndExchange(this, expect, update);
++ }
++
++ public void updateViewDistance(final Function<ViewDistances, ViewDistances> update) {
++ int failures = 0;
++ for (ViewDistances curr = this.getViewDistances();;) {
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++
++ if (curr == (curr = this.compareAndExchangeViewDistance(curr, update.apply(curr)))) {
++ return;
++ }
++ ++failures;
++ }
++ }
++
++ public void setTickViewDistance(final int distance) {
++ this.updateViewDistance((final ViewDistances param) -> {
++ return param.setTickViewDistance(distance);
++ });
++ }
++
++ public void setLoadViewDistance(final int distance) {
++ this.updateViewDistance((final ViewDistances param) -> {
++ return param.setLoadViewDistance(distance);
++ });
++ }
++
++ public void setSendViewDistance(final int distance) {
++ this.updateViewDistance((final ViewDistances param) -> {
++ return param.setTickViewDistance(distance);
++ });
++ }
++
++ public JsonObject toJson() {
++ return this.getViewDistances().toJson();
++ }
++ }
++
++ public static final record ViewDistances(
++ int tickViewDistance,
++ int loadViewDistance,
++ int sendViewDistance
++ ) {
++ public ViewDistances setTickViewDistance(final int distance) {
++ return new ViewDistances(distance, this.loadViewDistance, this.sendViewDistance);
++ }
++
++ public ViewDistances setLoadViewDistance(final int distance) {
++ return new ViewDistances(this.tickViewDistance, distance, this.sendViewDistance);
++ }
++
++ public ViewDistances setSendViewDistance(final int distance) {
++ return new ViewDistances(this.tickViewDistance, this.loadViewDistance, distance);
++ }
++
++ public JsonObject toJson() {
++ final JsonObject ret = new JsonObject();
++
++ ret.addProperty("tick-view-distance", this.tickViewDistance);
++ ret.addProperty("load-view-distance", this.loadViewDistance);
++ ret.addProperty("send-view-distance", this.sendViewDistance);
++
++ return ret;
++ }
++ }
++
++ public static int getAPITickViewDistance(final ServerPlayer player) {
++ final ServerLevel level = player.serverLevel();
++ final PlayerChunkLoaderData data = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (data == null) {
++ return ((ChunkSystemServerLevel)level).moonrise$getPlayerChunkLoader().getAPITickDistance();
++ }
++ return data.lastTickDistance;
++ }
++
++ public static int getAPIViewDistance(final ServerPlayer player) {
++ final ServerLevel level = player.serverLevel();
++ final PlayerChunkLoaderData data = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (data == null) {
++ return ((ChunkSystemServerLevel)level).moonrise$getPlayerChunkLoader().getAPIViewDistance();
++ }
++ // view distance = load distance + 1
++ return data.lastLoadDistance - 1;
++ }
++
++ public static int getLoadViewDistance(final ServerPlayer player) {
++ final ServerLevel level = player.serverLevel();
++ final PlayerChunkLoaderData data = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (data == null) {
++ return ((ChunkSystemServerLevel)level).moonrise$getPlayerChunkLoader().getAPIViewDistance();
++ }
++ // view distance = load distance + 1
++ return data.lastLoadDistance - 1;
++ }
++
++ public static int getAPISendViewDistance(final ServerPlayer player) {
++ final ServerLevel level = player.serverLevel();
++ final PlayerChunkLoaderData data = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (data == null) {
++ return ((ChunkSystemServerLevel)level).moonrise$getPlayerChunkLoader().getAPISendViewDistance();
++ }
++ return data.lastSendDistance;
++ }
++
++ private final ServerLevel world;
++
++ public RegionizedPlayerChunkLoader(final ServerLevel world) {
++ this.world = world;
++ }
++
++ public void addPlayer(final ServerPlayer player) {
++ io.papermc.paper.util.TickThread.ensureTickThread(player, "Cannot add player to player chunk loader async");
++ if (!((ChunkSystemServerPlayer)player).moonrise$isRealPlayer()) {
++ return;
++ }
++
++ if (((ChunkSystemServerPlayer)player).moonrise$getChunkLoader() != null) {
++ throw new IllegalStateException("Player is already added to player chunk loader");
++ }
++
++ final PlayerChunkLoaderData loader = new PlayerChunkLoaderData(this.world, player);
++
++ ((ChunkSystemServerPlayer)player).moonrise$setChunkLoader(loader);
++ loader.add();
++ }
++
++ public void updatePlayer(final ServerPlayer player) {
++ final PlayerChunkLoaderData loader = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (loader != null) {
++ loader.update();
++ // update view distances for nearby players
++ ((ChunkSystemServerLevel)loader.world).moonrise$getNearbyPlayers().tickPlayer(player);
++ }
++ }
++
++ public void removePlayer(final ServerPlayer player) {
++ io.papermc.paper.util.TickThread.ensureTickThread(player, "Cannot remove player from player chunk loader async");
++ if (!((ChunkSystemServerPlayer)player).moonrise$isRealPlayer()) {
++ return;
++ }
++
++ final PlayerChunkLoaderData loader = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++
++ if (loader == null) {
++ return;
++ }
++
++ loader.remove();
++ ((ChunkSystemServerPlayer)player).moonrise$setChunkLoader(null);
++ }
++
++ public void setSendDistance(final int distance) {
++ ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().setSendViewDistance(distance);
++ }
++
++ public void setLoadDistance(final int distance) {
++ ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().setLoadViewDistance(distance);
++ }
++
++ public void setTickDistance(final int distance) {
++ ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().setTickViewDistance(distance);
++ }
++
++ // Note: follow the player chunk loader so everything stays consistent...
++ public int getAPITickDistance() {
++ final ViewDistances distances = ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().getViewDistances();
++ final int tickViewDistance = PlayerChunkLoaderData.getTickDistance(
++ -1, distances.tickViewDistance,
++ -1, distances.loadViewDistance
++ );
++ return tickViewDistance;
++ }
++
++ public int getAPIViewDistance() {
++ final ViewDistances distances = ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().getViewDistances();
++ final int tickViewDistance = PlayerChunkLoaderData.getTickDistance(
++ -1, distances.tickViewDistance,
++ -1, distances.loadViewDistance
++ );
++ final int loadDistance = PlayerChunkLoaderData.getLoadViewDistance(tickViewDistance, -1, distances.loadViewDistance);
++
++ // loadDistance = api view distance + 1
++ return loadDistance - 1;
++ }
++
++ public int getAPISendViewDistance() {
++ final ViewDistances distances = ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().getViewDistances();
++ final int tickViewDistance = PlayerChunkLoaderData.getTickDistance(
++ -1, distances.tickViewDistance,
++ -1, distances.loadViewDistance
++ );
++ final int loadDistance = PlayerChunkLoaderData.getLoadViewDistance(tickViewDistance, -1, distances.loadViewDistance);
++ final int sendViewDistance = PlayerChunkLoaderData.getSendViewDistance(
++ loadDistance, -1, -1, distances.sendViewDistance
++ );
++
++ return sendViewDistance;
++ }
++
++ public boolean isChunkSent(final ServerPlayer player, final int chunkX, final int chunkZ, final boolean borderOnly) {
++ return borderOnly ? this.isChunkSentBorderOnly(player, chunkX, chunkZ) : this.isChunkSent(player, chunkX, chunkZ);
++ }
++
++ public boolean isChunkSent(final ServerPlayer player, final int chunkX, final int chunkZ) {
++ final PlayerChunkLoaderData loader = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (loader == null) {
++ return false;
++ }
++
++ return loader.sentChunks.contains(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ public boolean isChunkSentBorderOnly(final ServerPlayer player, final int chunkX, final int chunkZ) {
++ final PlayerChunkLoaderData loader = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (loader == null) {
++ return false;
++ }
++
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ if (!loader.sentChunks.contains(CoordinateUtils.getChunkKey(dx + chunkX, dz + chunkZ))) {
++ return true;
++ }
++ }
++ }
++
++ return false;
++ }
++
++ public void tick() {
++ io.papermc.paper.util.TickThread.ensureTickThread("Cannot tick player chunk loader async");
++ long currTime = System.nanoTime();
++ for (final ServerPlayer player : new java.util.ArrayList<>(this.world.players())) {
++ final PlayerChunkLoaderData loader = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (loader == null || loader.removed || loader.world != this.world) {
++ // not our problem anymore
++ continue;
++ }
++ loader.update(); // can't invoke plugin logic
++ loader.updateQueues(currTime);
++ }
++ }
++
++ public static final class PlayerChunkLoaderData {
++
++ private static final AtomicLong ID_GENERATOR = new AtomicLong();
++ private final long id = ID_GENERATOR.incrementAndGet();
++ private final Long idBoxed = Long.valueOf(this.id);
++
++ private static final long MAX_RATE = 10_000L;
++
++ private final ServerPlayer player;
++ private final ServerLevel world;
++
++ private int lastChunkX = Integer.MIN_VALUE;
++ private int lastChunkZ = Integer.MIN_VALUE;
++
++ private int lastSendDistance = Integer.MIN_VALUE;
++ private int lastLoadDistance = Integer.MIN_VALUE;
++ private int lastTickDistance = Integer.MIN_VALUE;
++
++ private int lastSentChunkCenterX = Integer.MIN_VALUE;
++ private int lastSentChunkCenterZ = Integer.MIN_VALUE;
++
++ private int lastSentChunkRadius = Integer.MIN_VALUE;
++ private int lastSentSimulationDistance = Integer.MIN_VALUE;
++
++ private boolean canGenerateChunks = true;
++
++ private final ArrayDeque<ChunkHolderManager.TicketOperation<?, ?>> delayedTicketOps = new ArrayDeque<>();
++ private final LongOpenHashSet sentChunks = new LongOpenHashSet();
++
++ private static final byte CHUNK_TICKET_STAGE_NONE = 0;
++ private static final byte CHUNK_TICKET_STAGE_LOADING = 1;
++ private static final byte CHUNK_TICKET_STAGE_LOADED = 2;
++ private static final byte CHUNK_TICKET_STAGE_GENERATING = 3;
++ private static final byte CHUNK_TICKET_STAGE_GENERATED = 4;
++ private static final byte CHUNK_TICKET_STAGE_TICK = 5;
++ private static final int[] TICKET_STAGE_TO_LEVEL = new int[] {
++ ChunkHolderManager.MAX_TICKET_LEVEL + 1,
++ LOADED_TICKET_LEVEL,
++ LOADED_TICKET_LEVEL,
++ GENERATED_TICKET_LEVEL,
++ GENERATED_TICKET_LEVEL,
++ TICK_TICKET_LEVEL
++ };
++ private final Long2ByteOpenHashMap chunkTicketStage = new Long2ByteOpenHashMap();
++ {
++ this.chunkTicketStage.defaultReturnValue(CHUNK_TICKET_STAGE_NONE);
++ }
++
++ // rate limiting
++ private static final long ALLOCATION_GRANULARITY = TimeUnit.SECONDS.toNanos(1L);
++ private final AllocatingRateLimiter chunkSendLimiter = new AllocatingRateLimiter(ALLOCATION_GRANULARITY);
++ private final AllocatingRateLimiter chunkLoadTicketLimiter = new AllocatingRateLimiter(ALLOCATION_GRANULARITY);
++ private final AllocatingRateLimiter chunkGenerateTicketLimiter = new AllocatingRateLimiter(ALLOCATION_GRANULARITY);
++
++ // queues
++ private final LongComparator CLOSEST_MANHATTAN_DIST = (final long c1, final long c2) -> {
++ final int c1x = CoordinateUtils.getChunkX(c1);
++ final int c1z = CoordinateUtils.getChunkZ(c1);
++
++ final int c2x = CoordinateUtils.getChunkX(c2);
++ final int c2z = CoordinateUtils.getChunkZ(c2);
++
++ final int centerX = PlayerChunkLoaderData.this.lastChunkX;
++ final int centerZ = PlayerChunkLoaderData.this.lastChunkZ;
++
++ return Integer.compare(
++ Math.abs(c1x - centerX) + Math.abs(c1z - centerZ),
++ Math.abs(c2x - centerX) + Math.abs(c2z - centerZ)
++ );
++ };
++ private final LongHeapPriorityQueue sendQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++ private final LongHeapPriorityQueue tickingQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++ private final LongHeapPriorityQueue generatingQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++ private final LongHeapPriorityQueue genQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++ private final LongHeapPriorityQueue loadingQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++ private final LongHeapPriorityQueue loadQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++
++ private volatile boolean removed;
++
++ public PlayerChunkLoaderData(final ServerLevel world, final ServerPlayer player) {
++ this.world = world;
++ this.player = player;
++ }
++
++ private void flushDelayedTicketOps() {
++ if (this.delayedTicketOps.isEmpty()) {
++ return;
++ }
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager.performTicketUpdates(this.delayedTicketOps);
++ this.delayedTicketOps.clear();
++ }
++
++ private void pushDelayedTicketOp(final ChunkHolderManager.TicketOperation<?, ?> op) {
++ this.delayedTicketOps.addLast(op);
++ }
++
++ private void sendChunk(final int chunkX, final int chunkZ) {
++ if (this.sentChunks.add(CoordinateUtils.getChunkKey(chunkX, chunkZ))) {
++ ((ChunkSystemChunkHolder)((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager
++ .getChunkHolder(chunkX, chunkZ).vanillaChunkHolder).moonrise$addReceivedChunk(this.player);
++ PlayerChunkSender.sendChunk(this.player.connection, this.world, ((ChunkSystemLevel)this.world).moonrise$getFullChunkIfLoaded(chunkX, chunkZ));
++ return;
++ }
++ throw new IllegalStateException();
++ }
++
++ private void sendUnloadChunk(final int chunkX, final int chunkZ) {
++ if (!this.sentChunks.remove(CoordinateUtils.getChunkKey(chunkX, chunkZ))) {
++ return;
++ }
++ this.sendUnloadChunkRaw(chunkX, chunkZ);
++ }
++
++ private void sendUnloadChunkRaw(final int chunkX, final int chunkZ) {
++ // Note: Check PlayerChunkSender#dropChunk for other logic
++ // Note: drop isAlive() check so that chunks properly unload client-side when the player dies
++ ((ChunkSystemChunkHolder)((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager
++ .getChunkHolder(chunkX, chunkZ).vanillaChunkHolder).moonrise$removeReceivedChunk(this.player);
++ this.player.connection.send(new ClientboundForgetLevelChunkPacket(new ChunkPos(chunkX, chunkZ)));
++ }
++
++ private final SingleUserAreaMap<PlayerChunkLoaderData> broadcastMap = new SingleUserAreaMap<>(this) {
++ @Override
++ protected void addCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ // do nothing, we only care about remove
++ }
++
++ @Override
++ protected void removeCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ parameter.sendUnloadChunk(chunkX, chunkZ);
++ }
++ };
++ private final SingleUserAreaMap<PlayerChunkLoaderData> loadTicketCleanup = new SingleUserAreaMap<>(this) {
++ @Override
++ protected void addCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ // do nothing, we only care about remove
++ }
++
++ @Override
++ protected void removeCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ final long chunk = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ final byte ticketStage = parameter.chunkTicketStage.remove(chunk);
++ final int level = TICKET_STAGE_TO_LEVEL[ticketStage];
++ if (level > ChunkHolderManager.MAX_TICKET_LEVEL) {
++ return;
++ }
++
++ parameter.pushDelayedTicketOp(ChunkHolderManager.TicketOperation.addAndRemove(
++ chunk,
++ PLAYER_TICKET_DELAYED, level, parameter.idBoxed,
++ PLAYER_TICKET, level, parameter.idBoxed
++ ));
++ }
++ };
++ private final SingleUserAreaMap<PlayerChunkLoaderData> tickMap = new SingleUserAreaMap<>(this) {
++ @Override
++ protected void addCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ // do nothing, we will detect ticking chunks when we try to load them
++ }
++
++ @Override
++ protected void removeCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ final long chunk = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ // note: by the time this is called, the tick cleanup should have ran - so, if the chunk is at
++ // the tick stage it was deemed in range for loading. Thus, we need to move it to generated
++ if (!parameter.chunkTicketStage.replace(chunk, CHUNK_TICKET_STAGE_TICK, CHUNK_TICKET_STAGE_GENERATED)) {
++ return;
++ }
++
++ // Since we are possibly downgrading the ticket level, we add the delayed unload ticket so that
++ // the level is kept for a short period of time
++ parameter.pushDelayedTicketOp(ChunkHolderManager.TicketOperation.addAndRemove(
++ chunk,
++ PLAYER_TICKET_DELAYED, TICK_TICKET_LEVEL, parameter.idBoxed,
++ PLAYER_TICKET, TICK_TICKET_LEVEL, parameter.idBoxed
++ ));
++ // keep chunk at new generated level
++ parameter.pushDelayedTicketOp(ChunkHolderManager.TicketOperation.addOp(
++ chunk, PLAYER_TICKET, GENERATED_TICKET_LEVEL, parameter.idBoxed
++ ));
++ }
++ };
++
++ private static boolean wantChunkLoaded(final int centerX, final int centerZ, final int chunkX, final int chunkZ,
++ final int sendRadius) {
++ // expect sendRadius to be = 1 + target viewable radius
++ return ChunkTrackingView.isWithinDistance(centerX, centerZ, sendRadius, chunkX, chunkZ, true);
++ }
++
++ private static int getClientViewDistance(final ServerPlayer player) {
++ final Integer vd = player.requestedViewDistance();
++ return vd == null ? -1 : Math.max(0, vd.intValue());
++ }
++
++ private static int getTickDistance(final int playerTickViewDistance, final int worldTickViewDistance,
++ final int playerLoadViewDistance, final int worldLoadViewDistance) {
++ return Math.min(
++ playerTickViewDistance < 0 ? worldTickViewDistance : playerTickViewDistance,
++ playerLoadViewDistance < 0 ? worldLoadViewDistance : playerLoadViewDistance
++ );
++ }
++
++ private static int getLoadViewDistance(final int tickViewDistance, final int playerLoadViewDistance,
++ final int worldLoadViewDistance) {
++ return Math.max(tickViewDistance + 1, playerLoadViewDistance < 0 ? worldLoadViewDistance : playerLoadViewDistance);
++ }
++
++ private static int getSendViewDistance(final int loadViewDistance, final int clientViewDistance,
++ final int playerSendViewDistance, final int worldSendViewDistance) {
++ return Math.min(
++ loadViewDistance - 1,
++ playerSendViewDistance < 0 ? (!io.papermc.paper.configuration.GlobalConfiguration.get().chunkLoadingAdvanced.autoConfigSendDistance || clientViewDistance < 0 ? (worldSendViewDistance < 0 ? (loadViewDistance - 1) : worldSendViewDistance) : clientViewDistance + 1) : playerSendViewDistance
++ );
++ }
++
++ private Packet<?> updateClientChunkRadius(final int radius) {
++ this.lastSentChunkRadius = radius;
++ return new ClientboundSetChunkCacheRadiusPacket(radius);
++ }
++
++ private Packet<?> updateClientSimulationDistance(final int distance) {
++ this.lastSentSimulationDistance = distance;
++ return new ClientboundSetSimulationDistancePacket(distance);
++ }
++
++ private Packet<?> updateClientChunkCenter(final int chunkX, final int chunkZ) {
++ this.lastSentChunkCenterX = chunkX;
++ this.lastSentChunkCenterZ = chunkZ;
++ return new ClientboundSetChunkCacheCenterPacket(chunkX, chunkZ);
++ }
++
++ private boolean canPlayerGenerateChunks() {
++ return !this.player.isSpectator() || this.world.getGameRules().getBoolean(GameRules.RULE_SPECTATORSGENERATECHUNKS);
++ }
++
++ private double getMaxChunkLoadRate() {
++ final double configRate = io.papermc.paper.configuration.GlobalConfiguration.get().chunkLoadingBasic.playerMaxChunkLoadRate;
++
++ return configRate <= 0.0 || configRate > (double)MAX_RATE ? (double)MAX_RATE : Math.max(1.0, configRate);
++ }
++
++ private double getMaxChunkGenRate() {
++ final double configRate = io.papermc.paper.configuration.GlobalConfiguration.get().chunkLoadingBasic.playerMaxChunkGenerateRate;
++
++ return configRate <= 0.0 || configRate > (double)MAX_RATE ? (double)MAX_RATE : Math.max(1.0, configRate);
++ }
++
++ private double getMaxChunkSendRate() {
++ final double configRate = io.papermc.paper.configuration.GlobalConfiguration.get().chunkLoadingBasic.playerMaxChunkSendRate;
++
++ return configRate <= 0.0 || configRate > (double)MAX_RATE ? (double)MAX_RATE : Math.max(1.0, configRate);
++ }
++
++ private long getMaxChunkLoads() {
++ final long radiusChunks = (2L * this.lastLoadDistance + 1L) * (2L * this.lastLoadDistance + 1L);
++ long configLimit = io.papermc.paper.configuration.GlobalConfiguration.get().chunkLoadingAdvanced.playerMaxConcurrentChunkLoads;
++ if (configLimit == 0L) {
++ // by default, only allow 1/5th of the chunks in the view distance to be concurrently active
++ configLimit = Math.max(5L, radiusChunks / 5L);
++ } else if (configLimit < 0L) {
++ configLimit = Integer.MAX_VALUE;
++ } // else: use the value configured
++ configLimit = configLimit - this.loadingQueue.size();
++
++ return configLimit;
++ }
++
++ private long getMaxChunkGenerates() {
++ final long radiusChunks = (2L * this.lastLoadDistance + 1L) * (2L * this.lastLoadDistance + 1L);
++ long configLimit = io.papermc.paper.configuration.GlobalConfiguration.get().chunkLoadingAdvanced.playerMaxConcurrentChunkGenerates;
++ if (configLimit == 0L) {
++ // by default, only allow 1/5th of the chunks in the view distance to be concurrently active
++ configLimit = Math.max(5L, radiusChunks / 5L);
++ } else if (configLimit < 0L) {
++ configLimit = Integer.MAX_VALUE;
++ } // else: use the value configured
++ configLimit = configLimit - this.generatingQueue.size();
++
++ return configLimit;
++ }
++
++ private boolean wantChunkSent(final int chunkX, final int chunkZ) {
++ final int dx = this.lastChunkX - chunkX;
++ final int dz = this.lastChunkZ - chunkZ;
++ return (Math.max(Math.abs(dx), Math.abs(dz)) <= (this.lastSendDistance + 1)) && wantChunkLoaded(
++ this.lastChunkX, this.lastChunkZ, chunkX, chunkZ, this.lastSendDistance
++ );
++ }
++
++ private boolean wantChunkTicked(final int chunkX, final int chunkZ) {
++ final int dx = this.lastChunkX - chunkX;
++ final int dz = this.lastChunkZ - chunkZ;
++ return Math.max(Math.abs(dx), Math.abs(dz)) <= this.lastTickDistance;
++ }
++
++ private boolean areNeighboursGenerated(final int chunkX, final int chunkZ, final int radius) {
++ for (int dz = -radius; dz <= radius; ++dz) {
++ for (int dx = -radius; dx <= radius; ++dx) {
++ if ((dx | dz) == 0) {
++ continue;
++ }
++
++ final long neighbour = CoordinateUtils.getChunkKey(dx + chunkX, dz + chunkZ);
++ final byte stage = this.chunkTicketStage.get(neighbour);
++
++ if (stage != CHUNK_TICKET_STAGE_GENERATED && stage != CHUNK_TICKET_STAGE_TICK) {
++ return false;
++ }
++ }
++ }
++
++ return true;
++ }
++
++ void updateQueues(final long time) {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.player, "Cannot tick player chunk loader async");
++ if (this.removed) {
++ throw new IllegalStateException("Ticking removed player chunk loader");
++ }
++ // update rate limits
++ final double loadRate = this.getMaxChunkLoadRate();
++ final double genRate = this.getMaxChunkGenRate();
++ final double sendRate = this.getMaxChunkSendRate();
++
++ this.chunkLoadTicketLimiter.tickAllocation(time, loadRate, loadRate);
++ this.chunkGenerateTicketLimiter.tickAllocation(time, genRate, genRate);
++ this.chunkSendLimiter.tickAllocation(time, sendRate, sendRate);
++
++ // try to progress chunk loads
++ while (!this.loadingQueue.isEmpty()) {
++ final long pendingLoadChunk = this.loadingQueue.firstLong();
++ final int pendingChunkX = CoordinateUtils.getChunkX(pendingLoadChunk);
++ final int pendingChunkZ = CoordinateUtils.getChunkZ(pendingLoadChunk);
++ final ChunkAccess pending = ((ChunkSystemLevel)this.world).moonrise$getAnyChunkIfLoaded(pendingChunkX, pendingChunkZ);
++ if (pending == null) {
++ // nothing to do here
++ break;
++ }
++ // chunk has loaded, so we can take it out of the queue
++ this.loadingQueue.dequeueLong();
++
++ // try to move to generate queue
++ final byte prev = this.chunkTicketStage.put(pendingLoadChunk, CHUNK_TICKET_STAGE_LOADED);
++ if (prev != CHUNK_TICKET_STAGE_LOADING) {
++ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_LOADING + ", not " + prev);
++ }
++
++ if (this.canGenerateChunks || this.isLoadedChunkGeneratable(pending)) {
++ this.genQueue.enqueue(pendingLoadChunk);
++ } // else: don't want to generate, so just leave it loaded
++ }
++
++ // try to push more chunk loads
++ final long maxLoads = Math.max(0L, Math.min(MAX_RATE, Math.min(this.loadQueue.size(), this.getMaxChunkLoads())));
++ final int maxLoadsThisTick = (int)this.chunkLoadTicketLimiter.takeAllocation(time, loadRate, maxLoads);
++ if (maxLoadsThisTick > 0) {
++ final LongArrayList chunks = new LongArrayList(maxLoadsThisTick);
++ for (int i = 0; i < maxLoadsThisTick; ++i) {
++ final long chunk = this.loadQueue.dequeueLong();
++ final byte prev = this.chunkTicketStage.put(chunk, CHUNK_TICKET_STAGE_LOADING);
++ if (prev != CHUNK_TICKET_STAGE_NONE) {
++ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_NONE + ", not " + prev);
++ }
++ this.pushDelayedTicketOp(
++ ChunkHolderManager.TicketOperation.addOp(
++ chunk,
++ PLAYER_TICKET, LOADED_TICKET_LEVEL, this.idBoxed
++ )
++ );
++ chunks.add(chunk);
++ this.loadingQueue.enqueue(chunk);
++ }
++
++ // here we need to flush tickets, as scheduleChunkLoad requires tickets to be propagated with addTicket = false
++ this.flushDelayedTicketOps();
++ // we only need to call scheduleChunkLoad because the loaded ticket level is not enough to start the chunk
++ // load - only generate ticket levels start anything, but they start generation...
++ // propagate levels
++ // Note: this CAN call plugin logic, so it is VITAL that our bookkeeping logic is completely done by the time this is invoked
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager.processTicketUpdates();
++
++ if (this.removed) {
++ // process ticket updates may invoke plugin logic, which may remove this player
++ return;
++ }
++
++ for (int i = 0; i < maxLoadsThisTick; ++i) {
++ final long queuedLoadChunk = chunks.getLong(i);
++ final int queuedChunkX = CoordinateUtils.getChunkX(queuedLoadChunk);
++ final int queuedChunkZ = CoordinateUtils.getChunkZ(queuedLoadChunk);
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().scheduleChunkLoad(
++ queuedChunkX, queuedChunkZ, ChunkStatus.EMPTY, false, PrioritisedExecutor.Priority.NORMAL, null
++ );
++ if (this.removed) {
++ return;
++ }
++ }
++ }
++
++ // try to progress chunk generations
++ while (!this.generatingQueue.isEmpty()) {
++ final long pendingGenChunk = this.generatingQueue.firstLong();
++ final int pendingChunkX = CoordinateUtils.getChunkX(pendingGenChunk);
++ final int pendingChunkZ = CoordinateUtils.getChunkZ(pendingGenChunk);
++ final LevelChunk pending = ((ChunkSystemLevel)this.world).moonrise$getFullChunkIfLoaded(pendingChunkX, pendingChunkZ);
++ if (pending == null) {
++ // nothing to do here
++ break;
++ }
++
++ // chunk has generated, so we can take it out of queue
++ this.generatingQueue.dequeueLong();
++
++ final byte prev = this.chunkTicketStage.put(pendingGenChunk, CHUNK_TICKET_STAGE_GENERATED);
++ if (prev != CHUNK_TICKET_STAGE_GENERATING) {
++ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_GENERATING + ", not " + prev);
++ }
++
++ // try to move to send queue
++ if (this.wantChunkSent(pendingChunkX, pendingChunkZ)) {
++ this.sendQueue.enqueue(pendingGenChunk);
++ }
++ // try to move to tick queue
++ if (this.wantChunkTicked(pendingChunkX, pendingChunkZ)) {
++ this.tickingQueue.enqueue(pendingGenChunk);
++ }
++ }
++
++ // try to push more chunk generations
++ final long maxGens = Math.max(0L, Math.min(MAX_RATE, Math.min(this.genQueue.size(), this.getMaxChunkGenerates())));
++ // preview the allocations, as we may not actually utilise all of them
++ final long maxGensThisTick = this.chunkGenerateTicketLimiter.previewAllocation(time, genRate, maxGens);
++ long ratedGensThisTick = 0L;
++ while (!this.genQueue.isEmpty()) {
++ final long chunkKey = this.genQueue.firstLong();
++ final int chunkX = CoordinateUtils.getChunkX(chunkKey);
++ final int chunkZ = CoordinateUtils.getChunkZ(chunkKey);
++ final ChunkAccess chunk = ((ChunkSystemLevel)this.world).moonrise$getAnyChunkIfLoaded(chunkX, chunkZ);
++ if (chunk.getPersistedStatus() != ChunkStatus.FULL) {
++ // only rate limit actual generations
++ if ((ratedGensThisTick + 1L) > maxGensThisTick) {
++ break;
++ }
++ ++ratedGensThisTick;
++ }
++
++ this.genQueue.dequeueLong();
++
++ final byte prev = this.chunkTicketStage.put(chunkKey, CHUNK_TICKET_STAGE_GENERATING);
++ if (prev != CHUNK_TICKET_STAGE_LOADED) {
++ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_LOADED + ", not " + prev);
++ }
++ this.pushDelayedTicketOp(
++ ChunkHolderManager.TicketOperation.addAndRemove(
++ chunkKey,
++ PLAYER_TICKET, GENERATED_TICKET_LEVEL, this.idBoxed,
++ PLAYER_TICKET, LOADED_TICKET_LEVEL, this.idBoxed
++ )
++ );
++ this.generatingQueue.enqueue(chunkKey);
++ }
++ // take the allocations we actually used
++ this.chunkGenerateTicketLimiter.takeAllocation(time, genRate, ratedGensThisTick);
++
++ // try to pull ticking chunks
++ while (!this.tickingQueue.isEmpty()) {
++ final long pendingTicking = this.tickingQueue.firstLong();
++ final int pendingChunkX = CoordinateUtils.getChunkX(pendingTicking);
++ final int pendingChunkZ = CoordinateUtils.getChunkZ(pendingTicking);
++
++ if (!this.areNeighboursGenerated(pendingChunkX, pendingChunkZ,
++ ChunkHolderManager.FULL_LOADED_TICKET_LEVEL - ChunkHolderManager.ENTITY_TICKING_TICKET_LEVEL)) {
++ break;
++ }
++
++ // only gets here if all neighbours were marked as generated or ticking themselves
++ this.tickingQueue.dequeueLong();
++ this.pushDelayedTicketOp(
++ ChunkHolderManager.TicketOperation.addAndRemove(
++ pendingTicking,
++ PLAYER_TICKET, TICK_TICKET_LEVEL, this.idBoxed,
++ PLAYER_TICKET, GENERATED_TICKET_LEVEL, this.idBoxed
++ )
++ );
++ // note: there is no queue to add after ticking
++ final byte prev = this.chunkTicketStage.put(pendingTicking, CHUNK_TICKET_STAGE_TICK);
++ if (prev != CHUNK_TICKET_STAGE_GENERATED) {
++ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_GENERATED + ", not " + prev);
++ }
++ }
++
++ // try to pull sending chunks
++ final long maxSends = Math.max(0L, Math.min(MAX_RATE, Integer.MAX_VALUE)); // note: no logic to track concurrent sends
++ final int maxSendsThisTick = Math.min((int)this.chunkSendLimiter.takeAllocation(time, sendRate, maxSends), this.sendQueue.size());
++ // we do not return sends that we took from the allocation back because we want to limit the max send rate, not target it
++ for (int i = 0; i < maxSendsThisTick; ++i) {
++ final long pendingSend = this.sendQueue.firstLong();
++ final int pendingSendX = CoordinateUtils.getChunkX(pendingSend);
++ final int pendingSendZ = CoordinateUtils.getChunkZ(pendingSend);
++ final LevelChunk chunk = ((ChunkSystemLevel)this.world).moonrise$getFullChunkIfLoaded(pendingSendX, pendingSendZ);
++ if (!this.areNeighboursGenerated(pendingSendX, pendingSendZ, 1) || !io.papermc.paper.util.TickThread.isTickThreadFor(this.world, pendingSendX, pendingSendZ)) {
++ // nothing to do
++ // the target chunk may not be owned by this region, but this should be resolved in the future
++ break;
++ }
++ if (!((ChunkSystemLevelChunk)chunk).moonrise$isPostProcessingDone()) {
++ // not yet post-processed, need to do this so that tile entities can properly be sent to clients
++ chunk.postProcessGeneration();
++ // check if there was any recursive action
++ if (this.removed || this.sendQueue.isEmpty() || this.sendQueue.firstLong() != pendingSend) {
++ return;
++ } // else: good to dequeue and send, fall through
++ }
++ this.sendQueue.dequeueLong();
++
++ this.sendChunk(pendingSendX, pendingSendZ);
++
++ if (this.removed) {
++ // sendChunk may invoke plugin logic
++ return;
++ }
++ }
++
++ this.flushDelayedTicketOps();
++ }
++
++ void add() {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.player, "Cannot add player asynchronously");
++ if (this.removed) {
++ throw new IllegalStateException("Adding removed player chunk loader");
++ }
++ final ViewDistances playerDistances = ((ChunkSystemServerPlayer)this.player).moonrise$getViewDistanceHolder().getViewDistances();
++ final ViewDistances worldDistances = ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().getViewDistances();
++ final int chunkX = this.player.chunkPosition().x;
++ final int chunkZ = this.player.chunkPosition().z;
++
++ final int tickViewDistance = getTickDistance(
++ playerDistances.tickViewDistance, worldDistances.tickViewDistance,
++ playerDistances.loadViewDistance, worldDistances.loadViewDistance
++ );
++ // load view cannot be less-than tick view + 1
++ final int loadViewDistance = getLoadViewDistance(tickViewDistance, playerDistances.loadViewDistance, worldDistances.loadViewDistance);
++ // send view cannot be greater-than load view
++ final int clientViewDistance = getClientViewDistance(this.player);
++ final int sendViewDistance = getSendViewDistance(loadViewDistance, clientViewDistance, playerDistances.sendViewDistance, worldDistances.sendViewDistance);
++
++ // TODO check PlayerList diff in paper chunk system patch
++ // send view distances
++ this.player.connection.send(this.updateClientChunkRadius(sendViewDistance));
++ this.player.connection.send(this.updateClientSimulationDistance(tickViewDistance));
++
++ // add to distance maps
++ this.broadcastMap.add(chunkX, chunkZ, sendViewDistance + 1);
++ this.loadTicketCleanup.add(chunkX, chunkZ, loadViewDistance + 1);
++ this.tickMap.add(chunkX, chunkZ, tickViewDistance);
++
++ // update chunk center
++ this.player.connection.send(this.updateClientChunkCenter(chunkX, chunkZ));
++
++ // reset limiters, they will start at a zero allocation
++ final long time = System.nanoTime();
++ this.chunkLoadTicketLimiter.reset(time);
++ this.chunkGenerateTicketLimiter.reset(time);
++ this.chunkSendLimiter.reset(time);
++
++ // now we can update
++ this.update();
++ }
++
++ private boolean isLoadedChunkGeneratable(final int chunkX, final int chunkZ) {
++ return this.isLoadedChunkGeneratable(((ChunkSystemLevel)this.world).moonrise$getAnyChunkIfLoaded(chunkX, chunkZ));
++ }
++
++ private boolean isLoadedChunkGeneratable(final ChunkAccess chunkAccess) {
++ final BelowZeroRetrogen belowZeroRetrogen;
++ // see PortalForcer#findPortalAround
++ return chunkAccess != null && (
++ chunkAccess.getPersistedStatus() == ChunkStatus.FULL ||
++ ((belowZeroRetrogen = chunkAccess.getBelowZeroRetrogen()) != null && belowZeroRetrogen.targetStatus().isOrAfter(ChunkStatus.SPAWN))
++ );
++ }
++
++ void update() {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.player, "Cannot update player asynchronously");
++ if (this.removed) {
++ throw new IllegalStateException("Updating removed player chunk loader");
++ }
++ final ViewDistances playerDistances = ((ChunkSystemServerPlayer)this.player).moonrise$getViewDistanceHolder().getViewDistances();
++ final ViewDistances worldDistances = ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().getViewDistances();
++
++ final int tickViewDistance = getTickDistance(
++ playerDistances.tickViewDistance, worldDistances.tickViewDistance,
++ playerDistances.loadViewDistance, worldDistances.loadViewDistance
++ );
++ // load view cannot be less-than tick view + 1
++ final int loadViewDistance = getLoadViewDistance(tickViewDistance, playerDistances.loadViewDistance, worldDistances.loadViewDistance);
++ // send view cannot be greater-than load view
++ final int clientViewDistance = getClientViewDistance(this.player);
++ final int sendViewDistance = getSendViewDistance(loadViewDistance, clientViewDistance, playerDistances.sendViewDistance, worldDistances.sendViewDistance);
++
++ final ChunkPos playerPos = this.player.chunkPosition();
++ final boolean canGenerateChunks = this.canPlayerGenerateChunks();
++ final int currentChunkX = playerPos.x;
++ final int currentChunkZ = playerPos.z;
++
++ final int prevChunkX = this.lastChunkX;
++ final int prevChunkZ = this.lastChunkZ;
++
++ if (
++ // has view distance stayed the same?
++ sendViewDistance == this.lastSendDistance
++ && loadViewDistance == this.lastLoadDistance
++ && tickViewDistance == this.lastTickDistance
++
++ // has our chunk stayed the same?
++ && prevChunkX == currentChunkX
++ && prevChunkZ == currentChunkZ
++
++ // can we still generate chunks?
++ && this.canGenerateChunks == canGenerateChunks
++ ) {
++ // nothing we care about changed, so we're not re-calculating
++ return;
++ }
++
++ // update distance maps
++ this.broadcastMap.update(currentChunkX, currentChunkZ, sendViewDistance + 1);
++ this.loadTicketCleanup.update(currentChunkX, currentChunkZ, loadViewDistance + 1);
++ this.tickMap.update(currentChunkX, currentChunkZ, tickViewDistance);
++ if (sendViewDistance > loadViewDistance || tickViewDistance > loadViewDistance) {
++ throw new IllegalStateException();
++ }
++
++ // update VDs for client
++ // this should be after the distance map updates, as they will send unload packets
++ if (this.lastSentChunkRadius != sendViewDistance) {
++ this.player.connection.send(this.updateClientChunkRadius(sendViewDistance));
++ }
++ if (this.lastSentSimulationDistance != tickViewDistance) {
++ this.player.connection.send(this.updateClientSimulationDistance(tickViewDistance));
++ }
++
++ this.sendQueue.clear();
++ this.tickingQueue.clear();
++ this.generatingQueue.clear();
++ this.genQueue.clear();
++ this.loadingQueue.clear();
++ this.loadQueue.clear();
++
++ this.lastChunkX = currentChunkX;
++ this.lastChunkZ = currentChunkZ;
++ this.lastSendDistance = sendViewDistance;
++ this.lastLoadDistance = loadViewDistance;
++ this.lastTickDistance = tickViewDistance;
++ this.canGenerateChunks = canGenerateChunks;
++
++ // +1 since we need to load chunks +1 around the load view distance...
++ final long[] toIterate = ParallelSearchRadiusIteration.getSearchIteration(loadViewDistance + 1);
++ // the iteration order is by increasing manhattan distance - so, we do NOT need to
++ // sort anything in the queue!
++ for (final long deltaChunk : toIterate) {
++ final int dx = CoordinateUtils.getChunkX(deltaChunk);
++ final int dz = CoordinateUtils.getChunkZ(deltaChunk);
++ final int chunkX = dx + currentChunkX;
++ final int chunkZ = dz + currentChunkZ;
++ final long chunk = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ final int squareDistance = Math.max(Math.abs(dx), Math.abs(dz));
++ final int manhattanDistance = Math.abs(dx) + Math.abs(dz);
++
++ // since chunk sending is not by radius alone, we need an extra check here to account for
++ // everything <= sendDistance
++ // Note: Vanilla may want to send chunks outside the send view distance, so we do need
++ // the dist <= view check
++ final boolean sendChunk = (squareDistance <= (sendViewDistance + 1))
++ && wantChunkLoaded(currentChunkX, currentChunkZ, chunkX, chunkZ, sendViewDistance);
++ final boolean sentChunk = sendChunk ? this.sentChunks.contains(chunk) : this.sentChunks.remove(chunk);
++
++ if (!sendChunk && sentChunk) {
++ // have sent the chunk, but don't want it anymore
++ // unload it now
++ this.sendUnloadChunkRaw(chunkX, chunkZ);
++ }
++
++ final byte stage = this.chunkTicketStage.get(chunk);
++ switch (stage) {
++ case CHUNK_TICKET_STAGE_NONE: {
++ // we want the chunk to be at least loaded
++ this.loadQueue.enqueue(chunk);
++ break;
++ }
++ case CHUNK_TICKET_STAGE_LOADING: {
++ this.loadingQueue.enqueue(chunk);
++ break;
++ }
++ case CHUNK_TICKET_STAGE_LOADED: {
++ if (canGenerateChunks || this.isLoadedChunkGeneratable(chunkX, chunkZ)) {
++ this.genQueue.enqueue(chunk);
++ }
++ break;
++ }
++ case CHUNK_TICKET_STAGE_GENERATING: {
++ this.generatingQueue.enqueue(chunk);
++ break;
++ }
++ case CHUNK_TICKET_STAGE_GENERATED: {
++ if (sendChunk && !sentChunk) {
++ this.sendQueue.enqueue(chunk);
++ }
++ if (squareDistance <= tickViewDistance) {
++ this.tickingQueue.enqueue(chunk);
++ }
++ break;
++ }
++ case CHUNK_TICKET_STAGE_TICK: {
++ if (sendChunk && !sentChunk) {
++ this.sendQueue.enqueue(chunk);
++ }
++ break;
++ }
++ default: {
++ throw new IllegalStateException("Unknown stage: " + stage);
++ }
++ }
++ }
++
++ // update the chunk center
++ // this must be done last so that the client does not ignore any of our unload chunk packets above
++ if (this.lastSentChunkCenterX != currentChunkX || this.lastSentChunkCenterZ != currentChunkZ) {
++ this.player.connection.send(this.updateClientChunkCenter(currentChunkX, currentChunkZ));
++ }
++
++ this.flushDelayedTicketOps();
++ }
++
++ void remove() {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.player, "Cannot add player asynchronously");
++ if (this.removed) {
++ throw new IllegalStateException("Removing removed player chunk loader");
++ }
++ this.removed = true;
++ // sends the chunk unload packets
++ this.broadcastMap.remove();
++ // cleans up loading/generating tickets
++ this.loadTicketCleanup.remove();
++ // cleans up ticking tickets
++ this.tickMap.remove();
++
++ // purge queues
++ this.sendQueue.clear();
++ this.tickingQueue.clear();
++ this.generatingQueue.clear();
++ this.genQueue.clear();
++ this.loadingQueue.clear();
++ this.loadQueue.clear();
++
++ // flush ticket changes
++ this.flushDelayedTicketOps();
++
++ // now all tickets should be removed, which is all of our external state
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/queue/ChunkUnloadQueue.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/queue/ChunkUnloadQueue.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7eafc5b7cba23d8dec92ecc1050afe3fd8c9e309
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/queue/ChunkUnloadQueue.java
+@@ -0,0 +1,144 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.queue;
++
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import com.google.gson.JsonArray;
++import com.google.gson.JsonElement;
++import com.google.gson.JsonObject;
++import it.unimi.dsi.fastutil.longs.LongIterator;
++import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
++import java.util.ArrayList;
++import java.util.Iterator;
++import java.util.List;
++import java.util.concurrent.atomic.AtomicLong;
++
++public final class ChunkUnloadQueue {
++
++ public final int coordinateShift;
++ private final AtomicLong orderGenerator = new AtomicLong();
++ private final ConcurrentLong2ReferenceChainedHashTable<UnloadSection> unloadSections = new ConcurrentLong2ReferenceChainedHashTable<>();
++
++ /*
++ * Note: write operations do not occur in parallel for any given section.
++ * Note: coordinateShift <= region shift in order for retrieveForCurrentRegion() to function correctly
++ */
++
++ public ChunkUnloadQueue(final int coordinateShift) {
++ this.coordinateShift = coordinateShift;
++ }
++
++ public static record SectionToUnload(int sectionX, int sectionZ, long order, int count) {}
++
++ public List<SectionToUnload> retrieveForAllRegions() {
++ final List<SectionToUnload> ret = new ArrayList<>();
++
++ for (final Iterator<ConcurrentLong2ReferenceChainedHashTable.TableEntry<UnloadSection>> iterator = this.unloadSections.entryIterator(); iterator.hasNext();) {
++ final ConcurrentLong2ReferenceChainedHashTable.TableEntry<UnloadSection> entry = iterator.next();
++ final long key = entry.getKey();
++ final UnloadSection section = entry.getValue();
++ final int sectionX = CoordinateUtils.getChunkX(key);
++ final int sectionZ = CoordinateUtils.getChunkZ(key);
++
++ ret.add(new SectionToUnload(sectionX, sectionZ, section.order, section.chunks.size()));
++ }
++
++ ret.sort((final SectionToUnload s1, final SectionToUnload s2) -> {
++ return Long.compare(s1.order, s2.order);
++ });
++
++ return ret;
++ }
++
++ public UnloadSection getSectionUnsynchronized(final int sectionX, final int sectionZ) {
++ return this.unloadSections.get(CoordinateUtils.getChunkKey(sectionX, sectionZ));
++ }
++
++ public UnloadSection removeSection(final int sectionX, final int sectionZ) {
++ return this.unloadSections.remove(CoordinateUtils.getChunkKey(sectionX, sectionZ));
++ }
++
++ // write operation
++ public boolean addChunk(final int chunkX, final int chunkZ) {
++ // write operations do not occur in parallel for a given section
++ final int shift = this.coordinateShift;
++ final int sectionX = chunkX >> shift;
++ final int sectionZ = chunkZ >> shift;
++ final long sectionKey = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ UnloadSection section = this.unloadSections.get(sectionKey);
++ if (section == null) {
++ section = new UnloadSection(this.orderGenerator.getAndIncrement());
++ this.unloadSections.put(sectionKey, section);
++ }
++
++ return section.chunks.add(chunkKey);
++ }
++
++ // write operation
++ public boolean removeChunk(final int chunkX, final int chunkZ) {
++ // write operations do not occur in parallel for a given section
++ final int shift = this.coordinateShift;
++ final int sectionX = chunkX >> shift;
++ final int sectionZ = chunkZ >> shift;
++ final long sectionKey = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ final UnloadSection section = this.unloadSections.get(sectionKey);
++
++ if (section == null) {
++ return false;
++ }
++
++ if (!section.chunks.remove(chunkKey)) {
++ return false;
++ }
++
++ if (section.chunks.isEmpty()) {
++ this.unloadSections.remove(sectionKey);
++ }
++
++ return true;
++ }
++
++ public JsonElement toDebugJson() {
++ final JsonArray ret = new JsonArray();
++
++ for (final SectionToUnload section : this.retrieveForAllRegions()) {
++ final JsonObject sectionJson = new JsonObject();
++ ret.add(sectionJson);
++
++ sectionJson.addProperty("sectionX", section.sectionX());
++ sectionJson.addProperty("sectionZ", section.sectionX());
++ sectionJson.addProperty("order", section.order());
++
++ final JsonArray coordinates = new JsonArray();
++ sectionJson.add("coordinates", coordinates);
++
++ final UnloadSection actualSection = this.getSectionUnsynchronized(section.sectionX(), section.sectionZ());
++ if (actualSection != null) {
++ for (final LongIterator iterator = actualSection.chunks.clone().iterator(); iterator.hasNext(); ) {
++ final long coordinate = iterator.nextLong();
++
++ final JsonObject coordinateJson = new JsonObject();
++ coordinates.add(coordinateJson);
++
++ coordinateJson.addProperty("chunkX", Integer.valueOf(CoordinateUtils.getChunkX(coordinate)));
++ coordinateJson.addProperty("chunkZ", Integer.valueOf(CoordinateUtils.getChunkZ(coordinate)));
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public static final class UnloadSection {
++
++ public final long order;
++ public final LongLinkedOpenHashSet chunks = new LongLinkedOpenHashSet();
++
++ public UnloadSection(final long order) {
++ this.order = order;
++ }
++ }
++}
+\ No newline at end of file
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkHolderManager.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkHolderManager.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..1030e1b059f7ccdedd9c00527c3dd20c9cb81f42
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkHolderManager.java
+@@ -0,0 +1,1427 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.MoonriseCommon;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.queue.ChunkUnloadQueue;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkLoadTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkProgressionTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.GenericDataLoadTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.ticket.ChunkSystemTicket;
++import ca.spottedleaf.moonrise.patches.chunk_system.util.ChunkSystemSortedArraySet;
++import com.google.gson.JsonArray;
++import com.google.gson.JsonObject;
++import com.mojang.logging.LogUtils;
++import it.unimi.dsi.fastutil.longs.Long2ByteLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.longs.Long2ByteMap;
++import it.unimi.dsi.fastutil.longs.Long2IntMap;
++import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
++import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
++import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
++import it.unimi.dsi.fastutil.longs.LongArrayList;
++import it.unimi.dsi.fastutil.longs.LongIterator;
++import it.unimi.dsi.fastutil.objects.ObjectRBTreeSet;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ChunkHolder;
++import net.minecraft.server.level.ChunkLevel;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.Ticket;
++import net.minecraft.server.level.TicketType;
++import net.minecraft.util.SortedArraySet;
++import net.minecraft.util.Unit;
++import net.minecraft.world.level.ChunkPos;
++import org.slf4j.Logger;
++import java.io.IOException;
++import java.text.DecimalFormat;
++import java.util.ArrayDeque;
++import java.util.ArrayList;
++import java.util.Collection;
++import java.util.Iterator;
++import java.util.List;
++import java.util.Objects;
++import java.util.PrimitiveIterator;
++import java.util.concurrent.TimeUnit;
++import java.util.concurrent.atomic.AtomicBoolean;
++import java.util.concurrent.atomic.AtomicReference;
++import java.util.concurrent.locks.LockSupport;
++import java.util.function.Predicate;
++
++public final class ChunkHolderManager {
++
++ private static final Logger LOGGER = LogUtils.getClassLogger();
++
++ public static final int FULL_LOADED_TICKET_LEVEL = ChunkLevel.FULL_CHUNK_LEVEL;
++ public static final int BLOCK_TICKING_TICKET_LEVEL = ChunkLevel.BLOCK_TICKING_LEVEL;
++ public static final int ENTITY_TICKING_TICKET_LEVEL = ChunkLevel.ENTITY_TICKING_LEVEL;
++ public static final int MAX_TICKET_LEVEL = ChunkLevel.MAX_LEVEL; // inclusive
++
++ public static final TicketType<Unit> UNLOAD_COOLDOWN = TicketType.create("unload_cooldown", (u1, u2) -> 0, 5 * 20);
++
++ private static final long NO_TIMEOUT_MARKER = Long.MIN_VALUE;
++ private static final long PROBE_MARKER = Long.MIN_VALUE + 1;
++ public final ReentrantAreaLock ticketLockArea;
++
++ private final ConcurrentLong2ReferenceChainedHashTable<SortedArraySet<Ticket<?>>> tickets = new ConcurrentLong2ReferenceChainedHashTable<>();
++ private final ConcurrentLong2ReferenceChainedHashTable<Long2IntOpenHashMap> sectionToChunkToExpireCount = new ConcurrentLong2ReferenceChainedHashTable<>();
++ final ChunkUnloadQueue unloadQueue;
++
++ private final ConcurrentLong2ReferenceChainedHashTable<NewChunkHolder> chunkHolders = ConcurrentLong2ReferenceChainedHashTable.createWithCapacity(16384, 0.25f);
++ private final ServerLevel world;
++ private final ChunkTaskScheduler taskScheduler;
++ private long currentTick;
++
++ private final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = new ArrayDeque<>();
++ private final ObjectRBTreeSet<NewChunkHolder> autoSaveQueue = new ObjectRBTreeSet<>((final NewChunkHolder c1, final NewChunkHolder c2) -> {
++ if (c1 == c2) {
++ return 0;
++ }
++
++ final int saveTickCompare = Long.compare(c1.lastAutoSave, c2.lastAutoSave);
++
++ if (saveTickCompare != 0) {
++ return saveTickCompare;
++ }
++
++ final long coord1 = CoordinateUtils.getChunkKey(c1.chunkX, c1.chunkZ);
++ final long coord2 = CoordinateUtils.getChunkKey(c2.chunkX, c2.chunkZ);
++
++ if (coord1 == coord2) {
++ throw new IllegalStateException("Duplicate chunkholder in auto save queue");
++ }
++
++ return Long.compare(coord1, coord2);
++ });
++
++ public ChunkHolderManager(final ServerLevel world, final ChunkTaskScheduler taskScheduler) {
++ this.world = world;
++ this.taskScheduler = taskScheduler;
++ this.ticketLockArea = new ReentrantAreaLock(taskScheduler.getChunkSystemLockShift());
++ this.unloadQueue = new ChunkUnloadQueue(((ChunkSystemServerLevel)world).moonrise$getRegionChunkShift());
++ }
++
++ public boolean processTicketUpdates(final int posX, final int posZ) {
++ final int ticketShift = ThreadedTicketLevelPropagator.SECTION_SHIFT;
++ final int ticketMask = (1 << ticketShift) - 1;
++ final List<ChunkProgressionTask> scheduledTasks = new ArrayList<>();
++ final List<NewChunkHolder> changedFullStatus = new ArrayList<>();
++ final boolean ret;
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
++ ((posX >> ticketShift) - 1) << ticketShift,
++ ((posZ >> ticketShift) - 1) << ticketShift,
++ (((posX >> ticketShift) + 1) << ticketShift) | ticketMask,
++ (((posZ >> ticketShift) + 1) << ticketShift) | ticketMask
++ );
++ try {
++ ret = this.processTicketUpdatesNoLock(posX >> ticketShift, posZ >> ticketShift, scheduledTasks, changedFullStatus);
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ this.addChangedStatuses(changedFullStatus);
++
++ for (int i = 0, len = scheduledTasks.size(); i < len; ++i) {
++ scheduledTasks.get(i).schedule();
++ }
++
++ return ret;
++ }
++
++ private boolean processTicketUpdatesNoLock(final int sectionX, final int sectionZ, final List<ChunkProgressionTask> scheduledTasks,
++ final List<NewChunkHolder> changedFullStatus) {
++ return this.ticketLevelPropagator.performUpdate(
++ sectionX, sectionZ, this.taskScheduler.schedulingLockArea, scheduledTasks, changedFullStatus
++ );
++ }
++
++ public List<ChunkHolder> getOldChunkHolders() {
++ final List<ChunkHolder> ret = new ArrayList<>(this.chunkHolders.size() + 1);
++ for (final Iterator<NewChunkHolder> iterator = this.chunkHolders.valueIterator(); iterator.hasNext();) {
++ ret.add(iterator.next().vanillaChunkHolder);
++ }
++ return ret;
++ }
++
++ public List<NewChunkHolder> getChunkHolders() {
++ final List<NewChunkHolder> ret = new ArrayList<>(this.chunkHolders.size() + 1);
++ for (final Iterator<NewChunkHolder> iterator = this.chunkHolders.valueIterator(); iterator.hasNext();) {
++ ret.add(iterator.next());
++ }
++ return ret;
++ }
++
++ public int size() {
++ return this.chunkHolders.size();
++ }
++
++ // TODO replace the need for this, specifically: optimise ServerChunkCache#tickChunks
++ public Iterable<ChunkHolder> getOldChunkHoldersIterable() {
++ return new Iterable<ChunkHolder>() {
++ @Override
++ public Iterator<ChunkHolder> iterator() {
++ final Iterator<NewChunkHolder> iterator = ChunkHolderManager.this.chunkHolders.valueIterator();
++ return new Iterator<ChunkHolder>() {
++ @Override
++ public boolean hasNext() {
++ return iterator.hasNext();
++ }
++
++ @Override
++ public ChunkHolder next() {
++ return iterator.next().vanillaChunkHolder;
++ }
++ };
++ }
++ };
++ }
++
++ public void close(final boolean save, final boolean halt) {
++ io.papermc.paper.util.TickThread.ensureTickThread("Closing world off-main");
++ if (halt) {
++ LOGGER.info("Waiting 60s for chunk system to halt for world '" + WorldUtil.getWorldName(this.world) + "'");
++ if (!this.taskScheduler.halt(true, TimeUnit.SECONDS.toNanos(60L))) {
++ LOGGER.warn("Failed to halt world generation/loading tasks for world '" + WorldUtil.getWorldName(this.world) + "'");
++ } else {
++ LOGGER.info("Halted chunk system for world '" + WorldUtil.getWorldName(this.world) + "'");
++ }
++ }
++
++ if (save) {
++ this.saveAllChunks(true, true, true);
++ }
++
++ boolean hasTasks = false;
++ for (final RegionFileIOThread.RegionFileType type : RegionFileIOThread.RegionFileType.values()) {
++ if (RegionFileIOThread.getControllerFor(this.world, type).hasTasks()) {
++ hasTasks = true;
++ break;
++ }
++ }
++ if (hasTasks) {
++ RegionFileIOThread.flush();
++ }
++
++ // kill regionfile cache
++ for (final RegionFileIOThread.RegionFileType type : RegionFileIOThread.RegionFileType.values()) {
++ try {
++ RegionFileIOThread.getControllerFor(this.world, type).getCache().close();
++ } catch (final IOException ex) {
++ LOGGER.error("Failed to close '" + type.name() + "' regionfile cache for world '" + WorldUtil.getWorldName(this.world) + "'", ex);
++ }
++ }
++ }
++
++ void ensureInAutosave(final NewChunkHolder holder) {
++ if (!this.autoSaveQueue.contains(holder)) {
++ holder.lastAutoSave = this.currentTick;
++ this.autoSaveQueue.add(holder);
++ }
++ }
++
++ public void autoSave() {
++ final List<NewChunkHolder> reschedule = new ArrayList<>();
++ final long currentTick = this.currentTick;
++ final long maxSaveTime = currentTick - Math.max(1L, this.world.paperConfig().chunks.autoSaveInterval.value());
++ final int maxToSave = this.world.paperConfig().chunks.maxAutoSaveChunksPerTick;
++ for (int autoSaved = 0; autoSaved < maxToSave && !this.autoSaveQueue.isEmpty();) {
++ final NewChunkHolder holder = this.autoSaveQueue.first();
++
++ if (holder.lastAutoSave > maxSaveTime) {
++ break;
++ }
++
++ this.autoSaveQueue.remove(holder);
++
++ holder.lastAutoSave = currentTick;
++ if (holder.save(false) != null) {
++ ++autoSaved;
++ }
++
++ if (holder.getChunkStatus().isOrAfter(FullChunkStatus.FULL)) {
++ reschedule.add(holder);
++ }
++ }
++
++ for (final NewChunkHolder holder : reschedule) {
++ if (holder.getChunkStatus().isOrAfter(FullChunkStatus.FULL)) {
++ this.autoSaveQueue.add(holder);
++ }
++ }
++ }
++
++ public void saveAllChunks(final boolean flush, final boolean shutdown, final boolean logProgress) {
++ final List<NewChunkHolder> holders = this.getChunkHolders();
++
++ if (logProgress) {
++ LOGGER.info("Saving all chunkholders for world '" + WorldUtil.getWorldName(this.world) + "'");
++ }
++
++ final DecimalFormat format = new DecimalFormat("#0.00");
++
++ int saved = 0;
++
++ long start = System.nanoTime();
++ long lastLog = start;
++ boolean needsFlush = false;
++ final int flushInterval = 50;
++
++ int savedChunk = 0;
++ int savedEntity = 0;
++ int savedPoi = 0;
++
++ for (int i = 0, len = holders.size(); i < len; ++i) {
++ final NewChunkHolder holder = holders.get(i);
++ try {
++ final NewChunkHolder.SaveStat saveStat = holder.save(shutdown);
++ if (saveStat != null) {
++ ++saved;
++ needsFlush = flush;
++ if (saveStat.savedChunk()) {
++ ++savedChunk;
++ }
++ if (saveStat.savedEntityChunk()) {
++ ++savedEntity;
++ }
++ if (saveStat.savedPoiChunk()) {
++ ++savedPoi;
++ }
++ }
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to save chunk (" + holder.chunkX + "," + holder.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "'", thr);
++ }
++ if (needsFlush && (saved % flushInterval) == 0) {
++ needsFlush = false;
++ RegionFileIOThread.partialFlush(flushInterval / 2);
++ }
++ if (logProgress) {
++ final long currTime = System.nanoTime();
++ if ((currTime - lastLog) > TimeUnit.SECONDS.toNanos(10L)) {
++ lastLog = currTime;
++ LOGGER.info("Saved " + saved + " chunks (" + format.format((double)(i+1)/(double)len * 100.0) + "%) in world '" + WorldUtil.getWorldName(this.world) + "'");
++ }
++ }
++ }
++ if (flush) {
++ RegionFileIOThread.flush();
++ try {
++ RegionFileIOThread.flushRegionStorages(this.world);
++ } catch (final IOException ex) {
++ LOGGER.error("Exception when flushing regions in world '" + WorldUtil.getWorldName(this.world) + "'", ex);
++ }
++ }
++ if (logProgress) {
++ LOGGER.info("Saved " + savedChunk + " block chunks, " + savedEntity + " entity chunks, " + savedPoi + " poi chunks in world '" + WorldUtil.getWorldName(this.world) + "' in " + format.format(1.0E-9 * (System.nanoTime() - start)) + "s");
++ }
++ }
++
++ private final ThreadedTicketLevelPropagator ticketLevelPropagator = new ThreadedTicketLevelPropagator() {
++ @Override
++ protected void processLevelUpdates(final Long2ByteLinkedOpenHashMap updates) {
++ // first the necessary chunkholders must be created, so just update the ticket levels
++ for (final Iterator<Long2ByteMap.Entry> iterator = updates.long2ByteEntrySet().fastIterator(); iterator.hasNext();) {
++ final Long2ByteMap.Entry entry = iterator.next();
++ final long key = entry.getLongKey();
++ final int newLevel = convertBetweenTicketLevels((int)entry.getByteValue());
++
++ NewChunkHolder current = ChunkHolderManager.this.chunkHolders.get(key);
++ if (current == null && newLevel > MAX_TICKET_LEVEL) {
++ // not loaded and it shouldn't be loaded!
++ iterator.remove();
++ continue;
++ }
++
++ final int currentLevel = current == null ? MAX_TICKET_LEVEL + 1 : current.getCurrentTicketLevel();
++ if (currentLevel == newLevel) {
++ // nothing to do
++ iterator.remove();
++ continue;
++ }
++
++ if (current == null) {
++ // must create
++ current = ChunkHolderManager.this.createChunkHolder(key);
++ ChunkHolderManager.this.chunkHolders.put(key, current);
++ current.updateTicketLevel(newLevel);
++ } else {
++ current.updateTicketLevel(newLevel);
++ }
++ }
++ }
++
++ @Override
++ protected void processSchedulingUpdates(final Long2ByteLinkedOpenHashMap updates, final List<ChunkProgressionTask> scheduledTasks,
++ final List<NewChunkHolder> changedFullStatus) {
++ final List<ChunkProgressionTask> prev = CURRENT_TICKET_UPDATE_SCHEDULING.get();
++ CURRENT_TICKET_UPDATE_SCHEDULING.set(scheduledTasks);
++ try {
++ for (final LongIterator iterator = updates.keySet().iterator(); iterator.hasNext();) {
++ final long key = iterator.nextLong();
++ final NewChunkHolder current = ChunkHolderManager.this.chunkHolders.get(key);
++
++ if (current == null) {
++ throw new IllegalStateException("Expected chunk holder to be created");
++ }
++
++ current.processTicketLevelUpdate(scheduledTasks, changedFullStatus);
++ }
++ } finally {
++ CURRENT_TICKET_UPDATE_SCHEDULING.set(prev);
++ }
++ }
++ };
++ // function for converting between ticket levels and propagator levels and vice versa
++ // the problem is the ticket level propagator will propagate from a set source down to zero, whereas mojang expects
++ // levels to propagate from a set value up to a maximum value. so we need to convert the levels we put into the propagator
++ // and the levels we get out of the propagator
++
++ public static int convertBetweenTicketLevels(final int level) {
++ return ChunkLevel.MAX_LEVEL - level + 1;
++ }
++
++ public String getTicketDebugString(final long coordinate) {
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(CoordinateUtils.getChunkX(coordinate), CoordinateUtils.getChunkZ(coordinate));
++ try {
++ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(coordinate);
++
++ return tickets != null ? tickets.first().toString() : "no_ticket";
++ } finally {
++ if (ticketLock != null) {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++ }
++
++ public Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> getTicketsCopy() {
++ final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> ret = new Long2ObjectOpenHashMap<>();
++ final Long2ObjectOpenHashMap<LongArrayList> sections = new Long2ObjectOpenHashMap<>();
++ final int sectionShift = this.taskScheduler.getChunkSystemLockShift();
++ for (final PrimitiveIterator.OfLong iterator = this.tickets.keyIterator(); iterator.hasNext();) {
++ final long coord = iterator.nextLong();
++ sections.computeIfAbsent(
++ CoordinateUtils.getChunkKey(
++ CoordinateUtils.getChunkX(coord) >> sectionShift,
++ CoordinateUtils.getChunkZ(coord) >> sectionShift
++ ),
++ (final long keyInMap) -> {
++ return new LongArrayList();
++ }
++ ).add(coord);
++ }
++
++ for (final Iterator<Long2ObjectMap.Entry<LongArrayList>> iterator = sections.long2ObjectEntrySet().fastIterator();
++ iterator.hasNext();) {
++ final Long2ObjectMap.Entry<LongArrayList> entry = iterator.next();
++ final long sectionKey = entry.getLongKey();
++ final LongArrayList coordinates = entry.getValue();
++
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
++ CoordinateUtils.getChunkX(sectionKey) << sectionShift,
++ CoordinateUtils.getChunkZ(sectionKey) << sectionShift
++ );
++ try {
++ for (final LongIterator iterator2 = coordinates.iterator(); iterator2.hasNext();) {
++ final long coord = iterator2.nextLong();
++ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(coord);
++ if (tickets == null) {
++ // removed before we acquired lock
++ continue;
++ }
++ ret.put(coord, ((ChunkSystemSortedArraySet<Ticket<?>>)tickets).moonrise$copy());
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++
++ return ret;
++ }
++
++ // Paper start
++ public Collection<org.bukkit.plugin.Plugin> getPluginChunkTickets(int x, int z) {
++ com.google.common.collect.ImmutableList.Builder<org.bukkit.plugin.Plugin> ret;
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(x, z);
++ try {
++ final long coordinate = CoordinateUtils.getChunkKey(x, z);
++ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(coordinate);
++
++ if (tickets == null) {
++ return java.util.Collections.emptyList();
++ }
++
++ ret = com.google.common.collect.ImmutableList.builder();
++ for (Ticket<?> ticket : tickets) {
++ if (ticket.getType() == TicketType.PLUGIN_TICKET) {
++ ret.add((org.bukkit.plugin.Plugin)ticket.key);
++ }
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ return ret.build();
++ }
++ // Paper end
++
++ protected final void updateTicketLevel(final long coordinate, final int ticketLevel) {
++ if (ticketLevel > ChunkLevel.MAX_LEVEL) {
++ this.ticketLevelPropagator.removeSource(CoordinateUtils.getChunkX(coordinate), CoordinateUtils.getChunkZ(coordinate));
++ } else {
++ this.ticketLevelPropagator.setSource(CoordinateUtils.getChunkX(coordinate), CoordinateUtils.getChunkZ(coordinate), convertBetweenTicketLevels(ticketLevel));
++ }
++ }
++
++ private static int getTicketLevelAt(SortedArraySet<Ticket<?>> tickets) {
++ return !tickets.isEmpty() ? tickets.first().getTicketLevel() : MAX_TICKET_LEVEL + 1;
++ }
++
++ public <T> boolean addTicketAtLevel(final TicketType<T> type, final ChunkPos chunkPos, final int level,
++ final T identifier) {
++ return this.addTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkPos), level, identifier);
++ }
++
++ public <T> boolean addTicketAtLevel(final TicketType<T> type, final int chunkX, final int chunkZ, final int level,
++ final T identifier) {
++ return this.addTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkX, chunkZ), level, identifier);
++ }
++
++ private void addExpireCount(final int chunkX, final int chunkZ) {
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ final int sectionShift = ((ChunkSystemServerLevel)this.world).moonrise$getRegionChunkShift();
++ final long sectionKey = CoordinateUtils.getChunkKey(
++ chunkX >> sectionShift,
++ chunkZ >> sectionShift
++ );
++
++ this.sectionToChunkToExpireCount.computeIfAbsent(sectionKey, (final long keyInMap) -> {
++ return new Long2IntOpenHashMap();
++ }).addTo(chunkKey, 1);
++ }
++
++ private void removeExpireCount(final int chunkX, final int chunkZ) {
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ final int sectionShift = ((ChunkSystemServerLevel)this.world).moonrise$getRegionChunkShift();
++ final long sectionKey = CoordinateUtils.getChunkKey(
++ chunkX >> sectionShift,
++ chunkZ >> sectionShift
++ );
++
++ final Long2IntOpenHashMap removeCounts = this.sectionToChunkToExpireCount.get(sectionKey);
++ final int prevCount = removeCounts.addTo(chunkKey, -1);
++
++ if (prevCount == 1) {
++ removeCounts.remove(chunkKey);
++ if (removeCounts.isEmpty()) {
++ this.sectionToChunkToExpireCount.remove(sectionKey);
++ }
++ }
++ }
++
++ // supposed to return true if the ticket was added and did not replace another
++ // but, we always return false if the ticket cannot be added
++ public <T> boolean addTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier) {
++ return this.addTicketAtLevel(type, chunk, level, identifier, true);
++ }
++
++ <T> boolean addTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier, final boolean lock) {
++ final long removeDelay = type.timeout <= 0 ? NO_TIMEOUT_MARKER : type.timeout;
++ if (level > MAX_TICKET_LEVEL) {
++ return false;
++ }
++
++ final int chunkX = CoordinateUtils.getChunkX(chunk);
++ final int chunkZ = CoordinateUtils.getChunkZ(chunk);
++ final Ticket<T> ticket = new Ticket<>(type, level, identifier);
++ ((ChunkSystemTicket<T>)(Object)ticket).moonrise$setRemoveDelay(removeDelay);
++
++ final ReentrantAreaLock.Node ticketLock = lock ? this.ticketLockArea.lock(chunkX, chunkZ) : null;
++ try {
++ final SortedArraySet<Ticket<?>> ticketsAtChunk = this.tickets.computeIfAbsent(chunk, (final long keyInMap) -> {
++ return SortedArraySet.create(4);
++ });
++
++ final int levelBefore = getTicketLevelAt(ticketsAtChunk);
++ final Ticket<T> current = (Ticket<T>)((ChunkSystemSortedArraySet<Ticket<?>>)ticketsAtChunk).moonrise$replace(ticket);
++ final int levelAfter = getTicketLevelAt(ticketsAtChunk);
++
++ if (current != ticket) {
++ final long oldRemoveDelay = ((ChunkSystemTicket<T>)(Object)current).moonrise$getRemoveDelay();
++ if (removeDelay != oldRemoveDelay) {
++ if (oldRemoveDelay != NO_TIMEOUT_MARKER && removeDelay == NO_TIMEOUT_MARKER) {
++ this.removeExpireCount(chunkX, chunkZ);
++ } else if (oldRemoveDelay == NO_TIMEOUT_MARKER) {
++ // since old != new, we have that NO_TIMEOUT_MARKER != new
++ this.addExpireCount(chunkX, chunkZ);
++ }
++ }
++ } else {
++ if (removeDelay != NO_TIMEOUT_MARKER) {
++ this.addExpireCount(chunkX, chunkZ);
++ }
++ }
++
++ if (levelBefore != levelAfter) {
++ this.updateTicketLevel(chunk, levelAfter);
++ }
++
++ return current == ticket;
++ } finally {
++ if (ticketLock != null) {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++ }
++
++ public <T> boolean removeTicketAtLevel(final TicketType<T> type, final ChunkPos chunkPos, final int level, final T identifier) {
++ return this.removeTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkPos), level, identifier);
++ }
++
++ public <T> boolean removeTicketAtLevel(final TicketType<T> type, final int chunkX, final int chunkZ, final int level, final T identifier) {
++ return this.removeTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkX, chunkZ), level, identifier);
++ }
++
++ public <T> boolean removeTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier) {
++ return this.removeTicketAtLevel(type, chunk, level, identifier, true);
++ }
++
++ <T> boolean removeTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier, final boolean lock) {
++ if (level > MAX_TICKET_LEVEL) {
++ return false;
++ }
++
++ final int chunkX = CoordinateUtils.getChunkX(chunk);
++ final int chunkZ = CoordinateUtils.getChunkZ(chunk);
++ final Ticket<T> probe = new Ticket<>(type, level, identifier);
++
++ final ReentrantAreaLock.Node ticketLock = lock ? this.ticketLockArea.lock(chunkX, chunkZ) : null;
++ try {
++ final SortedArraySet<Ticket<?>> ticketsAtChunk = this.tickets.get(chunk);
++ if (ticketsAtChunk == null) {
++ return false;
++ }
++
++ final int oldLevel = getTicketLevelAt(ticketsAtChunk);
++ final Ticket<T> ticket = (Ticket<T>)((ChunkSystemSortedArraySet<Ticket<?>>)ticketsAtChunk).moonrise$removeAndGet(probe);
++
++ if (ticket == null) {
++ return false;
++ }
++
++ final int newLevel = getTicketLevelAt(ticketsAtChunk);
++ // we should not change the ticket levels while the target region may be ticking
++ if (oldLevel != newLevel) {
++ final Ticket<ChunkPos> unknownTicket = new Ticket<>(TicketType.UNKNOWN, level, new ChunkPos(chunk));
++ ((ChunkSystemTicket<ChunkPos>)(Object)unknownTicket).moonrise$setRemoveDelay(Math.max(1, TicketType.UNKNOWN.timeout));
++ if (ticketsAtChunk.add(unknownTicket)) {
++ this.addExpireCount(chunkX, chunkZ);
++ } else {
++ throw new IllegalStateException("Should have been able to add " + unknownTicket + " to " + ticketsAtChunk);
++ }
++ }
++
++ final long removeDelay = ((ChunkSystemTicket<T>)(Object)ticket).moonrise$getRemoveDelay();
++ if (removeDelay != NO_TIMEOUT_MARKER) {
++ this.removeExpireCount(chunkX, chunkZ);
++ }
++
++ return true;
++ } finally {
++ if (ticketLock != null) {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++ }
++
++ // atomic with respect to all add/remove/addandremove ticket calls for the given chunk
++ public <T, V> void addAndRemoveTickets(final long chunk, final TicketType<T> addType, final int addLevel, final T addIdentifier,
++ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(CoordinateUtils.getChunkX(chunk), CoordinateUtils.getChunkZ(chunk));
++ try {
++ this.addTicketAtLevel(addType, chunk, addLevel, addIdentifier, false);
++ this.removeTicketAtLevel(removeType, chunk, removeLevel, removeIdentifier, false);
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++
++ // atomic with respect to all add/remove/addandremove ticket calls for the given chunk
++ public <T, V> boolean addIfRemovedTicket(final long chunk, final TicketType<T> addType, final int addLevel, final T addIdentifier,
++ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(CoordinateUtils.getChunkX(chunk), CoordinateUtils.getChunkZ(chunk));
++ try {
++ if (this.removeTicketAtLevel(removeType, chunk, removeLevel, removeIdentifier, false)) {
++ this.addTicketAtLevel(addType, chunk, addLevel, addIdentifier, false);
++ return true;
++ }
++ return false;
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++
++ public <T> void removeAllTicketsFor(final TicketType<T> ticketType, final int ticketLevel, final T ticketIdentifier) {
++ if (ticketLevel > MAX_TICKET_LEVEL) {
++ return;
++ }
++
++ final Long2ObjectOpenHashMap<LongArrayList> sections = new Long2ObjectOpenHashMap<>();
++ final int sectionShift = this.taskScheduler.getChunkSystemLockShift();
++ for (final PrimitiveIterator.OfLong iterator = this.tickets.keyIterator(); iterator.hasNext();) {
++ final long coord = iterator.nextLong();
++ sections.computeIfAbsent(
++ CoordinateUtils.getChunkKey(
++ CoordinateUtils.getChunkX(coord) >> sectionShift,
++ CoordinateUtils.getChunkZ(coord) >> sectionShift
++ ),
++ (final long keyInMap) -> {
++ return new LongArrayList();
++ }
++ ).add(coord);
++ }
++
++ for (final Iterator<Long2ObjectMap.Entry<LongArrayList>> iterator = sections.long2ObjectEntrySet().fastIterator();
++ iterator.hasNext();) {
++ final Long2ObjectMap.Entry<LongArrayList> entry = iterator.next();
++ final long sectionKey = entry.getLongKey();
++ final LongArrayList coordinates = entry.getValue();
++
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
++ CoordinateUtils.getChunkX(sectionKey) << sectionShift,
++ CoordinateUtils.getChunkZ(sectionKey) << sectionShift
++ );
++ try {
++ for (final LongIterator iterator2 = coordinates.iterator(); iterator2.hasNext();) {
++ final long coord = iterator2.nextLong();
++ this.removeTicketAtLevel(ticketType, coord, ticketLevel, ticketIdentifier, false);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++ }
++
++ public void tick() {
++ ++this.currentTick;
++
++ final int sectionShift = ((ChunkSystemServerLevel)this.world).moonrise$getRegionChunkShift();
++
++ final Predicate<Ticket<?>> expireNow = (final Ticket<?> ticket) -> {
++ long removeDelay = ((ChunkSystemTicket<?>)(Object)ticket).moonrise$getRemoveDelay();
++ if (removeDelay == NO_TIMEOUT_MARKER) {
++ return false;
++ }
++ --removeDelay;
++ ((ChunkSystemTicket<?>)(Object)ticket).moonrise$setRemoveDelay(removeDelay);
++ return removeDelay <= 0L;
++ };
++
++ for (final PrimitiveIterator.OfLong iterator = this.sectionToChunkToExpireCount.keyIterator(); iterator.hasNext();) {
++ final long sectionKey = iterator.nextLong();
++
++ if (!this.sectionToChunkToExpireCount.containsKey(sectionKey)) {
++ // removed concurrently
++ continue;
++ }
++
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
++ CoordinateUtils.getChunkX(sectionKey) << sectionShift,
++ CoordinateUtils.getChunkZ(sectionKey) << sectionShift
++ );
++
++ try {
++ final Long2IntOpenHashMap chunkToExpireCount = this.sectionToChunkToExpireCount.get(sectionKey);
++ if (chunkToExpireCount == null) {
++ // lost to some race
++ continue;
++ }
++
++ for (final Iterator<Long2IntMap.Entry> iterator1 = chunkToExpireCount.long2IntEntrySet().fastIterator(); iterator1.hasNext();) {
++ final Long2IntMap.Entry entry = iterator1.next();
++
++ final long chunkKey = entry.getLongKey();
++ final int expireCount = entry.getIntValue();
++
++ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(chunkKey);
++ final int levelBefore = getTicketLevelAt(tickets);
++
++ final int sizeBefore = tickets.size();
++ tickets.removeIf(expireNow);
++ final int sizeAfter = tickets.size();
++ final int levelAfter = getTicketLevelAt(tickets);
++
++ if (tickets.isEmpty()) {
++ this.tickets.remove(chunkKey);
++ }
++ if (levelBefore != levelAfter) {
++ this.updateTicketLevel(chunkKey, levelAfter);
++ }
++
++ final int newExpireCount = expireCount - (sizeBefore - sizeAfter);
++
++ if (newExpireCount == expireCount) {
++ continue;
++ }
++
++ if (newExpireCount != 0) {
++ entry.setValue(newExpireCount);
++ } else {
++ iterator1.remove();
++ }
++ }
++
++ if (chunkToExpireCount.isEmpty()) {
++ this.sectionToChunkToExpireCount.remove(sectionKey);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++
++ this.processTicketUpdates();
++ }
++
++ public NewChunkHolder getChunkHolder(final int chunkX, final int chunkZ) {
++ return this.chunkHolders.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ public NewChunkHolder getChunkHolder(final long position) {
++ return this.chunkHolders.get(position);
++ }
++
++ public void raisePriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
++ final NewChunkHolder chunkHolder = this.getChunkHolder(x, z);
++ if (chunkHolder != null) {
++ chunkHolder.raisePriority(priority);
++ }
++ }
++
++ public void setPriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
++ final NewChunkHolder chunkHolder = this.getChunkHolder(x, z);
++ if (chunkHolder != null) {
++ chunkHolder.setPriority(priority);
++ }
++ }
++
++ public void lowerPriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
++ final NewChunkHolder chunkHolder = this.getChunkHolder(x, z);
++ if (chunkHolder != null) {
++ chunkHolder.lowerPriority(priority);
++ }
++ }
++
++ private NewChunkHolder createChunkHolder(final long position) {
++ final NewChunkHolder ret = new NewChunkHolder(this.world, CoordinateUtils.getChunkX(position), CoordinateUtils.getChunkZ(position), this.taskScheduler);
++
++ ChunkSystem.onChunkHolderCreate(this.world, ret.vanillaChunkHolder);
++
++ return ret;
++ }
++
++ // because this function creates the chunk holder without a ticket, it is the caller's responsibility to ensure
++ // the chunk holder eventually unloads. this should only be used to avoid using processTicketUpdates to create chunkholders,
++ // as processTicketUpdates may call plugin logic; in every other case a ticket is appropriate
++ private NewChunkHolder getOrCreateChunkHolder(final int chunkX, final int chunkZ) {
++ return this.getOrCreateChunkHolder(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ private NewChunkHolder getOrCreateChunkHolder(final long position) {
++ final int chunkX = CoordinateUtils.getChunkX(position);
++ final int chunkZ = CoordinateUtils.getChunkZ(position);
++
++ if (!this.ticketLockArea.isHeldByCurrentThread(chunkX, chunkZ)) {
++ throw new IllegalStateException("Must hold ticket level update lock!");
++ }
++ if (!this.taskScheduler.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ)) {
++ throw new IllegalStateException("Must hold scheduler lock!!");
++ }
++
++ // we could just acquire these locks, but...
++ // must own the locks because the caller needs to ensure that no unload can occur AFTER this function returns
++
++ NewChunkHolder current = this.chunkHolders.get(position);
++ if (current != null) {
++ return current;
++ }
++
++ current = this.createChunkHolder(position);
++ this.chunkHolders.put(position, current);
++
++
++ return current;
++ }
++
++ public ChunkEntitySlices getOrCreateEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk) {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Cannot create entity chunk off-main");
++ ChunkEntitySlices ret;
++
++ NewChunkHolder current = this.getChunkHolder(chunkX, chunkZ);
++ if (current != null && (ret = current.getEntityChunk()) != null && (transientChunk || !ret.isTransient())) {
++ return ret;
++ }
++
++ final AtomicBoolean isCompleted = new AtomicBoolean();
++ final Thread waiter = Thread.currentThread();
++ final Long entityLoadId = ChunkTaskScheduler.getNextEntityLoadId();
++ NewChunkHolder.GenericDataLoadTaskCallback loadTask = null;
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(chunkX, chunkZ);
++ try {
++ this.addTicketAtLevel(ChunkTaskScheduler.ENTITY_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, entityLoadId);
++ final ReentrantAreaLock.Node schedulingLock = this.taskScheduler.schedulingLockArea.lock(chunkX, chunkZ);
++ try {
++ current = this.getOrCreateChunkHolder(chunkX, chunkZ);
++ if ((ret = current.getEntityChunk()) != null && (transientChunk || !ret.isTransient())) {
++ this.removeTicketAtLevel(ChunkTaskScheduler.ENTITY_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, entityLoadId);
++ return ret;
++ }
++
++ if (!transientChunk) {
++ if (current.isEntityChunkNBTLoaded()) {
++ isCompleted.setPlain(true);
++ } else {
++ loadTask = current.getOrLoadEntityData((final GenericDataLoadTask.TaskResult<CompoundTag, Throwable> result) -> {
++ isCompleted.set(true);
++ LockSupport.unpark(waiter);
++ });
++ final ChunkLoadTask.EntityDataLoadTask entityLoad = current.getEntityDataLoadTask();
++
++ if (entityLoad != null) {
++ entityLoad.raisePriority(PrioritisedExecutor.Priority.BLOCKING);
++ }
++ }
++ }
++ } finally {
++ this.taskScheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ if (loadTask != null) {
++ loadTask.schedule();
++ }
++
++ if (!transientChunk) {
++ // Note: no need to busy wait on the chunk queue, entity load will complete off-main
++ boolean interrupted = false;
++ while (!isCompleted.get()) {
++ interrupted |= Thread.interrupted();
++ LockSupport.park();
++ }
++
++ if (interrupted) {
++ Thread.currentThread().interrupt();
++ }
++ }
++
++ // now that the entity data is loaded, we can load it into the world
++
++ ret = current.loadInEntityChunk(transientChunk);
++
++ this.removeTicketAtLevel(ChunkTaskScheduler.ENTITY_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, entityLoadId);
++
++ return ret;
++ }
++
++ public PoiChunk getPoiChunkIfLoaded(final int chunkX, final int chunkZ, final boolean checkLoadInCallback) {
++ final NewChunkHolder holder = this.getChunkHolder(chunkX, chunkZ);
++ if (holder != null) {
++ final PoiChunk ret = holder.getPoiChunk();
++ return ret == null || (checkLoadInCallback && !ret.isLoaded()) ? null : ret;
++ }
++ return null;
++ }
++
++ public PoiChunk loadPoiChunk(final int chunkX, final int chunkZ) {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Cannot create poi chunk off-main");
++ PoiChunk ret;
++
++ NewChunkHolder current = this.getChunkHolder(chunkX, chunkZ);
++ if (current != null && (ret = current.getPoiChunk()) != null) {
++ ret.load();
++ return ret;
++ }
++
++ final AtomicReference<PoiChunk> completed = new AtomicReference<>();
++ final AtomicBoolean isCompleted = new AtomicBoolean();
++ final Thread waiter = Thread.currentThread();
++ final Long poiLoadId = ChunkTaskScheduler.getNextPoiLoadId();
++ NewChunkHolder.GenericDataLoadTaskCallback loadTask = null;
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(chunkX, chunkZ);
++ try {
++ this.addTicketAtLevel(ChunkTaskScheduler.POI_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, poiLoadId);
++ final ReentrantAreaLock.Node schedulingLock = this.taskScheduler.schedulingLockArea.lock(chunkX, chunkZ);
++ try {
++ current = this.getOrCreateChunkHolder(chunkX, chunkZ);
++ if (null == (ret = current.getPoiChunk())) {
++ loadTask = current.getOrLoadPoiData((final GenericDataLoadTask.TaskResult<PoiChunk, Throwable> result) -> {
++ completed.setPlain(result.left());
++ isCompleted.set(true);
++ LockSupport.unpark(waiter);
++ });
++ final ChunkLoadTask.PoiDataLoadTask poiLoad = current.getPoiDataLoadTask();
++
++ if (poiLoad != null) {
++ poiLoad.raisePriority(PrioritisedExecutor.Priority.BLOCKING);
++ }
++ }
++ } finally {
++ this.taskScheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ if (loadTask != null) {
++ loadTask.schedule();
++
++ // Note: no need to busy wait on the chunk queue, poi load will complete off-main
++
++ boolean interrupted = false;
++ while (!isCompleted.get()) {
++ interrupted |= Thread.interrupted();
++ LockSupport.park();
++ }
++
++ if (interrupted) {
++ Thread.currentThread().interrupt();
++ }
++
++ ret = completed.getPlain();
++ } // else: became loaded during the scheduling attempt, need to ensure load() is invoked
++
++ ret.load();
++
++ this.removeTicketAtLevel(ChunkTaskScheduler.POI_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, poiLoadId);
++
++ return ret;
++ }
++
++ void addChangedStatuses(final List<NewChunkHolder> changedFullStatus) {
++ if (changedFullStatus.isEmpty()) {
++ return;
++ }
++ if (!io.papermc.paper.util.TickThread.isTickThread()) {
++ this.taskScheduler.scheduleChunkTask(() -> {
++ final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = ChunkHolderManager.this.pendingFullLoadUpdate;
++ for (int i = 0, len = changedFullStatus.size(); i < len; ++i) {
++ pendingFullLoadUpdate.add(changedFullStatus.get(i));
++ }
++
++ ChunkHolderManager.this.processPendingFullUpdate();
++ }, PrioritisedExecutor.Priority.HIGHEST);
++ } else {
++ final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = this.pendingFullLoadUpdate;
++ for (int i = 0, len = changedFullStatus.size(); i < len; ++i) {
++ pendingFullLoadUpdate.add(changedFullStatus.get(i));
++ }
++ }
++ }
++
++ private void removeChunkHolder(final NewChunkHolder holder) {
++ holder.markUnloaded();
++ this.autoSaveQueue.remove(holder);
++ ChunkSystem.onChunkHolderDelete(this.world, holder.vanillaChunkHolder);
++ this.chunkHolders.remove(CoordinateUtils.getChunkKey(holder.chunkX, holder.chunkZ));
++
++ }
++
++ // note: never call while inside the chunk system, this will absolutely break everything
++ public void processUnloads() {
++ io.papermc.paper.util.TickThread.ensureTickThread("Cannot unload chunks off-main");
++
++ if (BLOCK_TICKET_UPDATES.get() == Boolean.TRUE) {
++ throw new IllegalStateException("Cannot unload chunks recursively");
++ }
++ final int sectionShift = this.unloadQueue.coordinateShift; // sectionShift <= lock shift
++ final List<ChunkUnloadQueue.SectionToUnload> unloadSectionsForRegion = this.unloadQueue.retrieveForAllRegions();
++ int unloadCountTentative = 0;
++ for (final ChunkUnloadQueue.SectionToUnload sectionRef : unloadSectionsForRegion) {
++ final ChunkUnloadQueue.UnloadSection section
++ = this.unloadQueue.getSectionUnsynchronized(sectionRef.sectionX(), sectionRef.sectionZ());
++
++ if (section == null) {
++ // removed concurrently
++ continue;
++ }
++
++ // technically reading the size field is unsafe, and it may be incorrect.
++ // We assume that the error here cumulatively goes away over many ticks. If it did not, then it is possible
++ // for chunks to never unload or not unload fast enough.
++ unloadCountTentative += section.chunks.size();
++ }
++
++ if (unloadCountTentative <= 0) {
++ // no work to do
++ return;
++ }
++
++ // We do need to process updates here so that any addTicket that is synchronised before this call does not go missed.
++ this.processTicketUpdates();
++
++ final int toUnloadCount = Math.max(50, (int)(unloadCountTentative * 0.05));
++ int processedCount = 0;
++
++ for (final ChunkUnloadQueue.SectionToUnload sectionRef : unloadSectionsForRegion) {
++ final List<NewChunkHolder> stage1 = new ArrayList<>();
++ final List<NewChunkHolder.UnloadState> stage2 = new ArrayList<>();
++
++ final int sectionLowerX = sectionRef.sectionX() << sectionShift;
++ final int sectionLowerZ = sectionRef.sectionZ() << sectionShift;
++
++ // stage 1: set up for stage 2 while holding critical locks
++ ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(sectionLowerX, sectionLowerZ);
++ try {
++ final ReentrantAreaLock.Node scheduleLock = this.taskScheduler.schedulingLockArea.lock(sectionLowerX, sectionLowerZ);
++ try {
++ final ChunkUnloadQueue.UnloadSection section
++ = this.unloadQueue.getSectionUnsynchronized(sectionRef.sectionX(), sectionRef.sectionZ());
++
++ if (section == null) {
++ // removed concurrently
++ continue;
++ }
++
++ // collect the holders to run stage 1 on
++ final int sectionCount = section.chunks.size();
++
++ if ((sectionCount + processedCount) <= toUnloadCount) {
++ // we can just drain the entire section
++
++ for (final LongIterator iterator = section.chunks.iterator(); iterator.hasNext();) {
++ final NewChunkHolder holder = this.chunkHolders.get(iterator.nextLong());
++ if (holder == null) {
++ throw new IllegalStateException();
++ }
++ stage1.add(holder);
++ }
++
++ // remove section
++ this.unloadQueue.removeSection(sectionRef.sectionX(), sectionRef.sectionZ());
++ } else {
++ // processedCount + len = toUnloadCount
++ // we cannot drain the entire section
++ for (int i = 0, len = toUnloadCount - processedCount; i < len; ++i) {
++ final NewChunkHolder holder = this.chunkHolders.get(section.chunks.removeFirstLong());
++ if (holder == null) {
++ throw new IllegalStateException();
++ }
++ stage1.add(holder);
++ }
++ }
++
++ // run stage 1
++ for (int i = 0, len = stage1.size(); i < len; ++i) {
++ final NewChunkHolder chunkHolder = stage1.get(i);
++ chunkHolder.removeFromUnloadQueue();
++ if (chunkHolder.isSafeToUnload() != null) {
++ LOGGER.error("Chunkholder " + chunkHolder + " is not safe to unload but is inside the unload queue?");
++ continue;
++ }
++ final NewChunkHolder.UnloadState state = chunkHolder.unloadStage1();
++ if (state == null) {
++ // can unload immediately
++ this.removeChunkHolder(chunkHolder);
++ continue;
++ }
++ stage2.add(state);
++ }
++ } finally {
++ this.taskScheduler.schedulingLockArea.unlock(scheduleLock);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ // stage 2: invoke expensive unload logic, designed to run without locks thanks to stage 1
++ final List<NewChunkHolder> stage3 = new ArrayList<>(stage2.size());
++
++ final Boolean before = this.blockTicketUpdates();
++ try {
++ for (int i = 0, len = stage2.size(); i < len; ++i) {
++ final NewChunkHolder.UnloadState state = stage2.get(i);
++ final NewChunkHolder holder = state.holder();
++
++ holder.unloadStage2(state);
++ stage3.add(holder);
++ }
++ } finally {
++ this.unblockTicketUpdates(before);
++ }
++
++ // stage 3: actually attempt to remove the chunk holders
++ ticketLock = this.ticketLockArea.lock(sectionLowerX, sectionLowerZ);
++ try {
++ final ReentrantAreaLock.Node scheduleLock = this.taskScheduler.schedulingLockArea.lock(sectionLowerX, sectionLowerZ);
++ try {
++ for (int i = 0, len = stage3.size(); i < len; ++i) {
++ final NewChunkHolder holder = stage3.get(i);
++
++ if (holder.unloadStage3()) {
++ this.removeChunkHolder(holder);
++ } else {
++ // add cooldown so the next unload check is not immediately next tick
++ this.addTicketAtLevel(UNLOAD_COOLDOWN, CoordinateUtils.getChunkKey(holder.chunkX, holder.chunkZ), MAX_TICKET_LEVEL, Unit.INSTANCE, false);
++ }
++ }
++ } finally {
++ this.taskScheduler.schedulingLockArea.unlock(scheduleLock);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ processedCount += stage1.size();
++
++ if (processedCount >= toUnloadCount) {
++ break;
++ }
++ }
++ }
++
++ public enum TicketOperationType {
++ ADD, REMOVE, ADD_IF_REMOVED, ADD_AND_REMOVE
++ }
++
++ public static record TicketOperation<T, V> (
++ TicketOperationType op, long chunkCoord,
++ TicketType<T> ticketType, int ticketLevel, T identifier,
++ TicketType<V> ticketType2, int ticketLevel2, V identifier2
++ ) {
++
++ private TicketOperation(TicketOperationType op, long chunkCoord,
++ TicketType<T> ticketType, int ticketLevel, T identifier) {
++ this(op, chunkCoord, ticketType, ticketLevel, identifier, null, 0, null);
++ }
++
++ public static <T> TicketOperation<T, T> addOp(final ChunkPos chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return addOp(CoordinateUtils.getChunkKey(chunk), type, ticketLevel, identifier);
++ }
++
++ public static <T> TicketOperation<T, T> addOp(final int chunkX, final int chunkZ, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return addOp(CoordinateUtils.getChunkKey(chunkX, chunkZ), type, ticketLevel, identifier);
++ }
++
++ public static <T> TicketOperation<T, T> addOp(final long chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return new TicketOperation<>(TicketOperationType.ADD, chunk, type, ticketLevel, identifier);
++ }
++
++ public static <T> TicketOperation<T, T> removeOp(final ChunkPos chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return removeOp(CoordinateUtils.getChunkKey(chunk), type, ticketLevel, identifier);
++ }
++
++ public static <T> TicketOperation<T, T> removeOp(final int chunkX, final int chunkZ, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return removeOp(CoordinateUtils.getChunkKey(chunkX, chunkZ), type, ticketLevel, identifier);
++ }
++
++ public static <T> TicketOperation<T, T> removeOp(final long chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return new TicketOperation<>(TicketOperationType.REMOVE, chunk, type, ticketLevel, identifier);
++ }
++
++ public static <T, V> TicketOperation<T, V> addIfRemovedOp(final long chunk,
++ final TicketType<T> addType, final int addLevel, final T addIdentifier,
++ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
++ return new TicketOperation<>(
++ TicketOperationType.ADD_IF_REMOVED, chunk, addType, addLevel, addIdentifier,
++ removeType, removeLevel, removeIdentifier
++ );
++ }
++
++ public static <T, V> TicketOperation<T, V> addAndRemove(final long chunk,
++ final TicketType<T> addType, final int addLevel, final T addIdentifier,
++ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
++ return new TicketOperation<>(
++ TicketOperationType.ADD_AND_REMOVE, chunk, addType, addLevel, addIdentifier,
++ removeType, removeLevel, removeIdentifier
++ );
++ }
++ }
++
++ private <T, V> boolean processTicketOp(TicketOperation<T, V> operation) {
++ boolean ret = false;
++ switch (operation.op) {
++ case ADD: {
++ ret |= this.addTicketAtLevel(operation.ticketType, operation.chunkCoord, operation.ticketLevel, operation.identifier);
++ break;
++ }
++ case REMOVE: {
++ ret |= this.removeTicketAtLevel(operation.ticketType, operation.chunkCoord, operation.ticketLevel, operation.identifier);
++ break;
++ }
++ case ADD_IF_REMOVED: {
++ ret |= this.addIfRemovedTicket(
++ operation.chunkCoord,
++ operation.ticketType, operation.ticketLevel, operation.identifier,
++ operation.ticketType2, operation.ticketLevel2, operation.identifier2
++ );
++ break;
++ }
++ case ADD_AND_REMOVE: {
++ ret = true;
++ this.addAndRemoveTickets(
++ operation.chunkCoord,
++ operation.ticketType, operation.ticketLevel, operation.identifier,
++ operation.ticketType2, operation.ticketLevel2, operation.identifier2
++ );
++ break;
++ }
++ }
++
++ return ret;
++ }
++
++ public void performTicketUpdates(final Collection<TicketOperation<?, ?>> operations) {
++ for (final TicketOperation<?, ?> operation : operations) {
++ this.processTicketOp(operation);
++ }
++ }
++
++ private final ThreadLocal<Boolean> BLOCK_TICKET_UPDATES = ThreadLocal.withInitial(() -> {
++ return Boolean.FALSE;
++ });
++
++ public Boolean blockTicketUpdates() {
++ final Boolean ret = BLOCK_TICKET_UPDATES.get();
++ BLOCK_TICKET_UPDATES.set(Boolean.TRUE);
++ return ret;
++ }
++
++ public void unblockTicketUpdates(final Boolean before) {
++ BLOCK_TICKET_UPDATES.set(before);
++ }
++
++ public boolean processTicketUpdates() {
++ return this.processTicketUpdates(true, null);
++ }
++
++ private static final ThreadLocal<List<ChunkProgressionTask>> CURRENT_TICKET_UPDATE_SCHEDULING = new ThreadLocal<>();
++
++ static List<ChunkProgressionTask> getCurrentTicketUpdateScheduling() {
++ return CURRENT_TICKET_UPDATE_SCHEDULING.get();
++ }
++
++ private boolean processTicketUpdates(final boolean processFullUpdates, List<ChunkProgressionTask> scheduledTasks) {
++ if (BLOCK_TICKET_UPDATES.get() == Boolean.TRUE) {
++ throw new IllegalStateException("Cannot update ticket level while unloading chunks or updating entity manager");
++ }
++
++ List<NewChunkHolder> changedFullStatus = null;
++
++ final boolean isTickThread = io.papermc.paper.util.TickThread.isTickThread();
++
++ boolean ret = false;
++ final boolean canProcessFullUpdates = processFullUpdates & isTickThread;
++ final boolean canProcessScheduling = scheduledTasks == null;
++
++ if (this.ticketLevelPropagator.hasPendingUpdates()) {
++ if (scheduledTasks == null) {
++ scheduledTasks = new ArrayList<>();
++ }
++ changedFullStatus = new ArrayList<>();
++
++ ret |= this.ticketLevelPropagator.performUpdates(
++ this.ticketLockArea, this.taskScheduler.schedulingLockArea,
++ scheduledTasks, changedFullStatus
++ );
++ }
++
++ if (changedFullStatus != null) {
++ this.addChangedStatuses(changedFullStatus);
++ }
++
++ if (canProcessScheduling && scheduledTasks != null) {
++ for (int i = 0, len = scheduledTasks.size(); i < len; ++i) {
++ scheduledTasks.get(i).schedule();
++ }
++ }
++
++ if (canProcessFullUpdates) {
++ ret |= this.processPendingFullUpdate();
++ }
++
++ return ret;
++ }
++
++ // only call on tick thread
++ private boolean processPendingFullUpdate() {
++ final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = this.pendingFullLoadUpdate;
++
++ boolean ret = false;
++
++ final List<NewChunkHolder> changedFullStatus = new ArrayList<>();
++
++ NewChunkHolder holder;
++ while ((holder = pendingFullLoadUpdate.poll()) != null) {
++ ret |= holder.handleFullStatusChange(changedFullStatus);
++
++ if (!changedFullStatus.isEmpty()) {
++ for (int i = 0, len = changedFullStatus.size(); i < len; ++i) {
++ pendingFullLoadUpdate.add(changedFullStatus.get(i));
++ }
++ changedFullStatus.clear();
++ }
++ }
++
++ return ret;
++ }
++
++ public JsonObject getDebugJson() {
++ final JsonObject ret = new JsonObject();
++
++ ret.add("unload_queue", this.unloadQueue.toDebugJson());
++
++ final JsonArray holders = new JsonArray();
++ ret.add("chunkholders", holders);
++
++ for (final NewChunkHolder holder : this.getChunkHolders()) {
++ holders.add(holder.getDebugJson());
++ }
++
++ final JsonArray allTicketsJson = new JsonArray();
++ ret.add("tickets", allTicketsJson);
++
++ for (final Iterator<ConcurrentLong2ReferenceChainedHashTable.TableEntry<SortedArraySet<Ticket<?>>>> iterator = this.tickets.entryIterator();
++ iterator.hasNext();) {
++ final ConcurrentLong2ReferenceChainedHashTable.TableEntry<SortedArraySet<Ticket<?>>> coordinateTickets = iterator.next();
++ final long coordinate = coordinateTickets.getKey();
++ final SortedArraySet<Ticket<?>> tickets = coordinateTickets.getValue();
++
++ final JsonObject coordinateJson = new JsonObject();
++ allTicketsJson.add(coordinateJson);
++
++ coordinateJson.addProperty("chunkX", Long.valueOf(CoordinateUtils.getChunkX(coordinate)));
++ coordinateJson.addProperty("chunkZ", Long.valueOf(CoordinateUtils.getChunkZ(coordinate)));
++
++ final JsonArray ticketsSerialized = new JsonArray();
++ coordinateJson.add("tickets", ticketsSerialized);
++
++ // note: by using a copy of the backing array, we can avoid explicit exceptions we may trip when iterating
++ // directly over the set using the iterator
++ // however, it also means we need to null-check the values, and there is a possibility that we _miss_ an
++ // entry OR iterate over an entry multiple times
++ for (final Object ticketUncasted : ((ChunkSystemSortedArraySet<Ticket<?>>)tickets).moonrise$copyBackingArray()) {
++ if (ticketUncasted == null) {
++ continue;
++ }
++ final Ticket<?> ticket = (Ticket<?>)ticketUncasted;
++ final JsonObject ticketSerialized = new JsonObject();
++ ticketsSerialized.add(ticketSerialized);
++
++ ticketSerialized.addProperty("type", ticket.getType().toString());
++ ticketSerialized.addProperty("level", Integer.valueOf(ticket.getTicketLevel()));
++ ticketSerialized.addProperty("identifier", Objects.toString(ticket.key));
++ ticketSerialized.addProperty("remove_tick", Long.valueOf(((ChunkSystemTicket<?>)(Object)ticket).moonrise$getRemoveDelay()));
++ }
++ }
++
++ return ret;
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkTaskScheduler.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkTaskScheduler.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c1c119e2e788d5963de3a74a6b9724c71a168a8a
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkTaskScheduler.java
+@@ -0,0 +1,1037 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedThreadPool;
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedThreadedTaskQueue;
++import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.JsonUtil;
++import ca.spottedleaf.moonrise.common.util.MoonriseCommon;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkStatus;
++import ca.spottedleaf.moonrise.patches.chunk_system.player.ChunkSystemServerPlayer;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.executor.RadiusAwarePrioritisedExecutor;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkFullTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkLightTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkLoadTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkProgressionTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkUpgradeGenericStatusTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer;
++import ca.spottedleaf.moonrise.patches.chunk_system.status.ChunkSystemChunkStep;
++import ca.spottedleaf.moonrise.patches.chunk_system.util.ParallelSearchRadiusIteration;
++import com.mojang.logging.LogUtils;
++import com.google.gson.JsonArray;
++import com.google.gson.JsonObject;
++import net.minecraft.CrashReport;
++import net.minecraft.CrashReportCategory;
++import net.minecraft.ReportedException;
++import net.minecraft.server.MinecraftServer;
++import net.minecraft.server.level.ChunkLevel;
++import net.minecraft.server.level.ChunkMap;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.GenerationChunkHolder;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.server.level.TicketType;
++import net.minecraft.util.StaticCache2D;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.status.ChunkPyramid;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.chunk.status.ChunkStep;
++import net.minecraft.world.phys.Vec3;
++import org.slf4j.Logger;
++import java.io.File;
++import java.time.LocalDateTime;
++import java.time.format.DateTimeFormatter;
++import java.util.ArrayDeque;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.List;
++import java.util.Map;
++import java.util.Objects;
++import java.util.concurrent.atomic.AtomicBoolean;
++import java.util.concurrent.atomic.AtomicLong;
++import java.util.function.Consumer;
++
++public final class ChunkTaskScheduler {
++
++ private static final Logger LOGGER = LogUtils.getClassLogger();
++
++ static int newChunkSystemIOThreads;
++ static int newChunkSystemGenParallelism;
++ static int newChunkSystemGenPopulationParallelism;
++ static int newChunkSystemLoadParallelism;
++
++ private static boolean initialised = false;
++
++ public static void init(io.papermc.paper.configuration.GlobalConfiguration.ChunkSystem chunkSystem) {
++ if (initialised) {
++ return;
++ }
++ initialised = true;
++ MoonriseCommon.init(chunkSystem); // Paper
++ newChunkSystemIOThreads = chunkSystem.ioThreads;
++ if (newChunkSystemIOThreads <= 0) {
++ newChunkSystemIOThreads = 1;
++ } else {
++ newChunkSystemIOThreads = Math.max(1, newChunkSystemIOThreads);
++ }
++
++ String newChunkSystemGenParallelism = chunkSystem.genParallelism;
++ if (newChunkSystemGenParallelism.equalsIgnoreCase("default")) {
++ newChunkSystemGenParallelism = "true";
++ }
++
++ boolean useParallelGen;
++ if (newChunkSystemGenParallelism.equalsIgnoreCase("on") || newChunkSystemGenParallelism.equalsIgnoreCase("enabled")
++ || newChunkSystemGenParallelism.equalsIgnoreCase("true")) {
++ useParallelGen = true;
++ } else if (newChunkSystemGenParallelism.equalsIgnoreCase("off") || newChunkSystemGenParallelism.equalsIgnoreCase("disabled")
++ || newChunkSystemGenParallelism.equalsIgnoreCase("false")) {
++ useParallelGen = false;
++ } else {
++ throw new IllegalStateException("Invalid option for gen-parallelism: must be one of [on, off, enabled, disabled, true, false, default]");
++ }
++
++ ChunkTaskScheduler.newChunkSystemGenParallelism = MoonriseCommon.WORKER_THREADS;
++ ChunkTaskScheduler.newChunkSystemGenPopulationParallelism = useParallelGen ? MoonriseCommon.WORKER_THREADS : 1;
++ ChunkTaskScheduler.newChunkSystemLoadParallelism = MoonriseCommon.WORKER_THREADS;
++
++ RegionFileIOThread.init(newChunkSystemIOThreads);
++
++ LOGGER.info("Chunk system is using " + newChunkSystemIOThreads + " I/O threads, " + MoonriseCommon.WORKER_THREADS + " worker threads, and population gen parallelism of " + ChunkTaskScheduler.newChunkSystemGenPopulationParallelism + " threads");
++ }
++
++ public static final TicketType<Long> CHUNK_LOAD = TicketType.create("chunk_system:chunk_load", Long::compareTo);
++ private static final AtomicLong CHUNK_LOAD_IDS = new AtomicLong();
++
++ public static Long getNextChunkLoadId() {
++ return Long.valueOf(CHUNK_LOAD_IDS.getAndIncrement());
++ }
++
++ public static final TicketType<Long> NON_FULL_CHUNK_LOAD = TicketType.create("chunk_system:non_full_load", Long::compareTo);
++ private static final AtomicLong NON_FULL_CHUNK_LOAD_IDS = new AtomicLong();
++
++ public static Long getNextNonFullLoadId() {
++ return Long.valueOf(NON_FULL_CHUNK_LOAD_IDS.getAndIncrement());
++ }
++
++ public static final TicketType<Long> ENTITY_LOAD = TicketType.create("chunk_system:entity_load", Long::compareTo);
++ private static final AtomicLong ENTITY_LOAD_IDS = new AtomicLong();
++
++ public static Long getNextEntityLoadId() {
++ return Long.valueOf(ENTITY_LOAD_IDS.getAndIncrement());
++ }
++
++ public static final TicketType<Long> POI_LOAD = TicketType.create("chunk_system:poi_load", Long::compareTo);
++ private static final AtomicLong POI_LOAD_IDS = new AtomicLong();
++
++ public static Long getNextPoiLoadId() {
++ return Long.valueOf(POI_LOAD_IDS.getAndIncrement());
++ }
++
++ public static final TicketType<Long> CHUNK_RELIGHT = TicketType.create("starlight:chunk_relight", Long::compareTo);
++ private static final AtomicLong CHUNK_RELIGHT_IDS = new AtomicLong();
++
++ public static Long getNextChunkRelightId() {
++ return Long.valueOf(CHUNK_RELIGHT_IDS.getAndIncrement());
++ }
++
++
++ public static int getTicketLevel(final ChunkStatus status) {
++ return ChunkLevel.byStatus(status);
++ }
++
++ public final ServerLevel world;
++ public final PrioritisedThreadPool workers;
++ public final RadiusAwarePrioritisedExecutor radiusAwareScheduler;
++ public final PrioritisedThreadPool.PrioritisedPoolExecutor parallelGenExecutor;
++ private final PrioritisedThreadPool.PrioritisedPoolExecutor radiusAwareGenExecutor;
++ public final PrioritisedThreadPool.PrioritisedPoolExecutor loadExecutor;
++
++ private final PrioritisedThreadedTaskQueue mainThreadExecutor = new PrioritisedThreadedTaskQueue();
++
++ public final ChunkHolderManager chunkHolderManager;
++
++ static {
++ ((ChunkSystemChunkStatus)ChunkStatus.EMPTY).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.STRUCTURE_STARTS).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.STRUCTURE_REFERENCES).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.BIOMES).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.NOISE).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.SURFACE).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.CARVERS).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.FEATURES).moonrise$setWriteRadius(1);
++ ((ChunkSystemChunkStatus)ChunkStatus.INITIALIZE_LIGHT).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.LIGHT).moonrise$setWriteRadius(2);
++ ((ChunkSystemChunkStatus)ChunkStatus.SPAWN).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.FULL).moonrise$setWriteRadius(0);
++
++ ((ChunkSystemChunkStatus)ChunkStatus.EMPTY).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.STRUCTURE_REFERENCES).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.BIOMES).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.NOISE).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.SURFACE).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.CARVERS).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.FEATURES).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.SPAWN).moonrise$setEmptyLoadStatus(true);
++
++ /*
++ It's important that the neighbour read radius is taken into account. If _any_ later status is using some chunk as
++ a neighbour, it must be also safe if that neighbour is being generated. i.e for any status later than FEATURES,
++ for a status to be parallel safe it must not read the block data from its neighbours.
++ */
++ final List<ChunkStatus> parallelCapableStatus = Arrays.asList(
++ // No-op executor.
++ ChunkStatus.EMPTY,
++
++ // This is parallel capable, as CB has fixed the concurrency issue with stronghold generations.
++ // Does not touch neighbour chunks.
++ ChunkStatus.STRUCTURE_STARTS,
++
++ // Surprisingly this is parallel capable. It is simply reading the already-created structure starts
++ // into the structure references for the chunk. So while it reads from it neighbours, its neighbours
++ // will not change, even if executed in parallel.
++ ChunkStatus.STRUCTURE_REFERENCES,
++
++ // Safe. Mojang runs it in parallel as well.
++ ChunkStatus.BIOMES,
++
++ // Safe. Mojang runs it in parallel as well.
++ ChunkStatus.NOISE,
++
++ // Parallel safe. Only touches the target chunk. Biome retrieval is now noise based, which is
++ // completely thread-safe.
++ ChunkStatus.SURFACE,
++
++ // No global state is modified in the carvers. It only touches the specified chunk. So it is parallel safe.
++ ChunkStatus.CARVERS,
++
++ // FEATURES is not parallel safe. It writes to neighbours.
++
++ // no-op executor
++ ChunkStatus.INITIALIZE_LIGHT
++
++ // LIGHT is not parallel safe. It also doesn't run on the generation executor, so no point.
++
++ // Only writes to the specified chunk. State is not read by later statuses. Parallel safe.
++ // Note: it may look unsafe because it writes to a worldgenregion, but the region size is always 0 -
++ // see the task margin.
++ // However, if the neighbouring FEATURES chunk is unloaded, but then fails to load in again (for whatever
++ // reason), then it would write to this chunk - and since this status reads blocks from itself, it's not
++ // safe to execute this in parallel.
++ // SPAWN
++
++ // FULL is executed on main.
++ );
++
++ for (final ChunkStatus status : parallelCapableStatus) {
++ ((ChunkSystemChunkStatus)status).moonrise$setParallelCapable(true);
++ }
++ }
++
++ private static final int[] ACCESS_RADIUS_TABLE_LOAD = new int[ChunkStatus.getStatusList().size()];
++ private static final int[] ACCESS_RADIUS_TABLE_GEN = new int[ChunkStatus.getStatusList().size()];
++ private static final int[] ACCESS_RADIUS_TABLE = new int[ChunkStatus.getStatusList().size()];
++ static {
++ Arrays.fill(ACCESS_RADIUS_TABLE_LOAD, -1);
++ Arrays.fill(ACCESS_RADIUS_TABLE_GEN, -1);
++ Arrays.fill(ACCESS_RADIUS_TABLE, -1);
++ }
++
++ private static int getAccessRadius0(final ChunkStatus toStatus, final ChunkPyramid pyramid) {
++ if (toStatus == ChunkStatus.EMPTY) {
++ return 0;
++ }
++
++ final ChunkStep chunkStep = pyramid.getStepTo(toStatus);
++
++ final int radius = chunkStep.getAccumulatedRadiusOf(ChunkStatus.EMPTY);
++ int maxRange = radius;
++
++ for (int dist = 0; dist <= radius; ++dist) {
++ final ChunkStatus requiredNeighbourStatus = ((ChunkSystemChunkStep)(Object)chunkStep).moonrise$getRequiredStatusAtRadius(dist);
++ final int rad = ACCESS_RADIUS_TABLE[requiredNeighbourStatus.getIndex()];
++ if (rad == -1) {
++ throw new IllegalStateException();
++ }
++
++ maxRange = Math.max(maxRange, dist + rad);
++ }
++
++ return maxRange;
++ }
++
++ private static final int MAX_ACCESS_RADIUS;
++
++ static {
++ final List<ChunkStatus> statuses = ChunkStatus.getStatusList();
++ for (int i = 0, len = statuses.size(); i < len; ++i) {
++ final ChunkStatus status = statuses.get(i);
++ ACCESS_RADIUS_TABLE_LOAD[i] = getAccessRadius0(status, ChunkPyramid.LOADING_PYRAMID);
++ ACCESS_RADIUS_TABLE_GEN[i] = getAccessRadius0(status, ChunkPyramid.GENERATION_PYRAMID);
++ ACCESS_RADIUS_TABLE[i] = Math.max(
++ ACCESS_RADIUS_TABLE_LOAD[i],
++ ACCESS_RADIUS_TABLE_GEN[i]
++ );
++ }
++ MAX_ACCESS_RADIUS = ACCESS_RADIUS_TABLE[ACCESS_RADIUS_TABLE.length - 1];
++ }
++
++ public static int getMaxAccessRadius() {
++ return MAX_ACCESS_RADIUS;
++ }
++
++ public static int getAccessRadius(final ChunkStatus genStatus) {
++ return ACCESS_RADIUS_TABLE[genStatus.getIndex()];
++ }
++
++ public static int getAccessRadius(final FullChunkStatus status) {
++ return (status.ordinal() - 1) + getAccessRadius(ChunkStatus.FULL);
++ }
++
++
++ public final ReentrantAreaLock schedulingLockArea;
++ private final int lockShift;
++
++ public final int getChunkSystemLockShift() {
++ return this.lockShift;
++ }
++
++ public ChunkTaskScheduler(final ServerLevel world, final PrioritisedThreadPool workers) {
++ this.world = world;
++ this.workers = workers;
++ // must be >= region shift (in paper, doesn't exist) and must be >= ticket propagator section shift
++ // it must be >= region shift since the regioniser assumes ticket updates do not occur in parallel for the region sections
++ // it must be >= ticket propagator section shift so that the ticket propagator can assume that owning a position implies owning
++ // the entire section
++ // we just take the max, as we want the smallest shift that satisfies these properties
++ this.lockShift = Math.max(((ChunkSystemServerLevel)world).moonrise$getRegionChunkShift(), ThreadedTicketLevelPropagator.SECTION_SHIFT);
++ this.schedulingLockArea = new ReentrantAreaLock(this.getChunkSystemLockShift());
++
++ final String worldName = WorldUtil.getWorldName(world);
++ this.parallelGenExecutor = workers.createExecutor("Chunk parallel generation executor for world '" + worldName + "'", 1, Math.max(1, newChunkSystemGenParallelism));
++ this.radiusAwareGenExecutor = workers.createExecutor("Chunk radius aware generator for world '" + worldName + "'", 1, Math.max(1, newChunkSystemGenPopulationParallelism));
++ this.loadExecutor = workers.createExecutor("Chunk load executor for world '" + worldName + "'", 1, newChunkSystemLoadParallelism);
++ this.radiusAwareScheduler = new RadiusAwarePrioritisedExecutor(this.radiusAwareGenExecutor, Math.max(2, 1 + newChunkSystemGenPopulationParallelism));
++ this.chunkHolderManager = new ChunkHolderManager(world, this);
++ }
++
++ private final AtomicBoolean failedChunkSystem = new AtomicBoolean();
++
++ public static Object stringIfNull(final Object obj) {
++ return obj == null ? "null" : obj;
++ }
++
++ public void unrecoverableChunkSystemFailure(final int chunkX, final int chunkZ, final Map<String, Object> objectsOfInterest, final Throwable thr) {
++ final NewChunkHolder holder = this.chunkHolderManager.getChunkHolder(chunkX, chunkZ);
++ LOGGER.error("Chunk system error at chunk (" + chunkX + "," + chunkZ + "), holder: " + holder + ", exception:", new Throwable(thr));
++
++ if (this.failedChunkSystem.getAndSet(true)) {
++ return;
++ }
++
++ final ReportedException reportedException = thr instanceof ReportedException ? (ReportedException)thr : new ReportedException(new CrashReport("Chunk system error", thr));
++
++ CrashReportCategory crashReportCategory = reportedException.getReport().addCategory("Chunk system details");
++ crashReportCategory.setDetail("Chunk coordinate", new ChunkPos(chunkX, chunkZ).toString());
++ crashReportCategory.setDetail("ChunkHolder", Objects.toString(holder));
++ crashReportCategory.setDetail("unrecoverableChunkSystemFailure caller thread", Thread.currentThread().getName());
++
++ crashReportCategory = reportedException.getReport().addCategory("Chunk System Objects of Interest");
++ for (final Map.Entry<String, Object> entry : objectsOfInterest.entrySet()) {
++ if (entry.getValue() instanceof Throwable thrObject) {
++ crashReportCategory.setDetailError(Objects.toString(entry.getKey()), thrObject);
++ } else {
++ crashReportCategory.setDetail(Objects.toString(entry.getKey()), Objects.toString(entry.getValue()));
++ }
++ }
++
++ final Runnable crash = () -> {
++ throw new RuntimeException("Chunk system crash propagated from unrecoverableChunkSystemFailure", reportedException);
++ };
++
++ // this may not be good enough, specifically thanks to stupid ass plugins swallowing exceptions
++ this.scheduleChunkTask(chunkX, chunkZ, crash, PrioritisedExecutor.Priority.BLOCKING);
++ // so, make the main thread pick it up
++ ((ChunkSystemMinecraftServer)this.world.getServer()).moonrise$setChunkSystemCrash(new RuntimeException("Chunk system crash propagated from unrecoverableChunkSystemFailure", reportedException));
++ }
++
++ public boolean executeMainThreadTask() {
++ io.papermc.paper.util.TickThread.ensureTickThread("Cannot execute main thread task off-main");
++ return this.mainThreadExecutor.executeTask();
++ }
++
++ public void raisePriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
++ this.chunkHolderManager.raisePriority(x, z, priority);
++ }
++
++ public void setPriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
++ this.chunkHolderManager.setPriority(x, z, priority);
++ }
++
++ public void lowerPriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
++ this.chunkHolderManager.lowerPriority(x, z, priority);
++ }
++
++ public void scheduleTickingState(final int chunkX, final int chunkZ, final FullChunkStatus toStatus,
++ final boolean addTicket, final PrioritisedExecutor.Priority priority,
++ final Consumer<LevelChunk> onComplete) {
++ if (!io.papermc.paper.util.TickThread.isTickThread()) {
++ this.scheduleChunkTask(chunkX, chunkZ, () -> {
++ ChunkTaskScheduler.this.scheduleTickingState(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
++ }, priority);
++ return;
++ }
++ final int accessRadius = getAccessRadius(toStatus);
++ if (this.chunkHolderManager.ticketLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
++ throw new IllegalStateException("Cannot schedule chunk load during ticket level update");
++ }
++ if (this.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
++ throw new IllegalStateException("Cannot schedule chunk loading recursively");
++ }
++
++ if (toStatus == FullChunkStatus.INACCESSIBLE) {
++ throw new IllegalArgumentException("Cannot wait for INACCESSIBLE status");
++ }
++
++ final int minLevel = 33 - (toStatus.ordinal() - 1);
++ final Long chunkReference = addTicket ? getNextChunkLoadId() : null;
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ if (addTicket) {
++ this.chunkHolderManager.addTicketAtLevel(CHUNK_LOAD, chunkKey, minLevel, chunkReference);
++ this.chunkHolderManager.processTicketUpdates();
++ }
++
++ final Consumer<LevelChunk> loadCallback = (final LevelChunk chunk) -> {
++ try {
++ if (onComplete != null) {
++ onComplete.accept(chunk);
++ }
++ } finally {
++ if (addTicket) {
++ ChunkTaskScheduler.this.chunkHolderManager.removeTicketAtLevel(CHUNK_LOAD, chunkKey, minLevel, chunkReference);
++ }
++ }
++ };
++
++ final boolean scheduled;
++ final LevelChunk chunk;
++ final ReentrantAreaLock.Node ticketLock = this.chunkHolderManager.ticketLockArea.lock(chunkX, chunkZ, accessRadius);
++ try {
++ final ReentrantAreaLock.Node schedulingLock = this.schedulingLockArea.lock(chunkX, chunkZ, accessRadius);
++ try {
++ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkKey);
++ if (chunkHolder == null || chunkHolder.getTicketLevel() > minLevel) {
++ scheduled = false;
++ chunk = null;
++ } else {
++ final FullChunkStatus currStatus = chunkHolder.getChunkStatus();
++ if (currStatus.isOrAfter(toStatus)) {
++ scheduled = false;
++ chunk = (LevelChunk)chunkHolder.getCurrentChunk();
++ } else {
++ scheduled = true;
++ chunk = null;
++
++ final int radius = toStatus.ordinal() - 1; // 0 -> BORDER, 1 -> TICKING, 2 -> ENTITY_TICKING
++ for (int dz = -radius; dz <= radius; ++dz) {
++ for (int dx = -radius; dx <= radius; ++dx) {
++ final NewChunkHolder neighbour =
++ (dx | dz) == 0 ? chunkHolder : this.chunkHolderManager.getChunkHolder(dx + chunkX, dz + chunkZ);
++ if (neighbour != null) {
++ neighbour.raisePriority(priority);
++ }
++ }
++ }
++
++ // ticket level should schedule for us
++ chunkHolder.addFullStatusConsumer(toStatus, loadCallback);
++ }
++ }
++ } finally {
++ this.schedulingLockArea.unlock(schedulingLock);
++ }
++ } finally {
++ this.chunkHolderManager.ticketLockArea.unlock(ticketLock);
++ }
++
++ if (!scheduled) {
++ // couldn't schedule
++ try {
++ loadCallback.accept(chunk);
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to process chunk full status callback", thr);
++ }
++ }
++ }
++
++ public void scheduleChunkLoad(final int chunkX, final int chunkZ, final boolean gen, final ChunkStatus toStatus, final boolean addTicket,
++ final PrioritisedExecutor.Priority priority, final Consumer<ChunkAccess> onComplete) {
++ if (gen) {
++ this.scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
++ return;
++ }
++ this.scheduleChunkLoad(chunkX, chunkZ, ChunkStatus.EMPTY, addTicket, priority, (final ChunkAccess chunk) -> {
++ if (chunk == null) {
++ if (onComplete != null) {
++ onComplete.accept(null);
++ }
++ } else {
++ if (chunk.getPersistedStatus().isOrAfter(toStatus)) {
++ this.scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
++ } else {
++ if (onComplete != null) {
++ onComplete.accept(null);
++ }
++ }
++ }
++ });
++ }
++
++ // only appropriate to use with syncLoadNonFull
++ public boolean beginChunkLoadForNonFullSync(final int chunkX, final int chunkZ, final ChunkStatus toStatus,
++ final PrioritisedExecutor.Priority priority) {
++ final int accessRadius = getAccessRadius(toStatus);
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ final int minLevel = ChunkTaskScheduler.getTicketLevel(toStatus);
++ final List<ChunkProgressionTask> tasks = new ArrayList<>();
++ final ReentrantAreaLock.Node ticketLock = this.chunkHolderManager.ticketLockArea.lock(chunkX, chunkZ, accessRadius); // Folia - use area based lock to reduce contention
++ try {
++ final ReentrantAreaLock.Node schedulingLock = this.schedulingLockArea.lock(chunkX, chunkZ, accessRadius); // Folia - use area based lock to reduce contention
++ try {
++ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkKey);
++ if (chunkHolder == null || chunkHolder.getTicketLevel() > minLevel) {
++ return false;
++ } else {
++ final ChunkStatus genStatus = chunkHolder.getCurrentGenStatus();
++ if (genStatus != null && genStatus.isOrAfter(toStatus)) {
++ return true;
++ } else {
++ chunkHolder.raisePriority(priority);
++
++ if (!chunkHolder.upgradeGenTarget(toStatus)) {
++ this.schedule(chunkX, chunkZ, toStatus, chunkHolder, tasks);
++ }
++ }
++ }
++ } finally {
++ this.schedulingLockArea.unlock(schedulingLock);
++ }
++ } finally {
++ this.chunkHolderManager.ticketLockArea.unlock(ticketLock);
++ }
++
++ for (int i = 0, len = tasks.size(); i < len; ++i) {
++ tasks.get(i).schedule();
++ }
++
++ return true;
++ }
++
++ // Note: on Moonrise the non-full sync load requires blocking on managedBlock, but this is fine since there is only
++ // one main thread. On Folia, it is required that the non-full load can occur completely asynchronously to avoid deadlock
++ // between regions
++ public ChunkAccess syncLoadNonFull(final int chunkX, final int chunkZ, final ChunkStatus status) {
++ if (status == null || status.isOrAfter(ChunkStatus.FULL)) {
++ throw new IllegalArgumentException("Status: " + status);
++ }
++ ChunkAccess loaded = ((ChunkSystemServerLevel)this.world).moonrise$getSpecificChunkIfLoaded(chunkX, chunkZ, status);
++ if (loaded != null) {
++ return loaded;
++ }
++
++ final Long ticketId = getNextNonFullLoadId();
++ final int ticketLevel = getTicketLevel(status);
++ this.chunkHolderManager.addTicketAtLevel(NON_FULL_CHUNK_LOAD, chunkX, chunkZ, ticketLevel, ticketId);
++ this.chunkHolderManager.processTicketUpdates();
++
++ this.beginChunkLoadForNonFullSync(chunkX, chunkZ, status, PrioritisedExecutor.Priority.BLOCKING);
++
++ // we could do a simple spinwait here, since we do not need to process tasks while performing this load
++ // but we process tasks only because it's a better use of the time spent
++ this.world.getChunkSource().mainThreadProcessor.managedBlock(() -> {
++ return ((ChunkSystemServerLevel)this.world).moonrise$getSpecificChunkIfLoaded(chunkX, chunkZ, status) != null;
++ });
++
++ loaded = ((ChunkSystemServerLevel)this.world).moonrise$getSpecificChunkIfLoaded(chunkX, chunkZ, status);
++
++ this.chunkHolderManager.removeTicketAtLevel(NON_FULL_CHUNK_LOAD, chunkX, chunkZ, ticketLevel, ticketId);
++
++ if (loaded == null) {
++ throw new IllegalStateException("Expected chunk to be loaded for status " + status);
++ }
++
++ return loaded;
++ }
++
++ public void scheduleChunkLoad(final int chunkX, final int chunkZ, final ChunkStatus toStatus, final boolean addTicket,
++ final PrioritisedExecutor.Priority priority, final Consumer<ChunkAccess> onComplete) {
++ if (!io.papermc.paper.util.TickThread.isTickThread()) {
++ this.scheduleChunkTask(chunkX, chunkZ, () -> {
++ ChunkTaskScheduler.this.scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
++ }, priority);
++ return;
++ }
++ final int accessRadius = getAccessRadius(toStatus);
++ if (this.chunkHolderManager.ticketLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
++ throw new IllegalStateException("Cannot schedule chunk load during ticket level update");
++ }
++ if (this.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
++ throw new IllegalStateException("Cannot schedule chunk loading recursively");
++ }
++
++ if (toStatus == ChunkStatus.FULL) {
++ this.scheduleTickingState(chunkX, chunkZ, FullChunkStatus.FULL, addTicket, priority, (Consumer)onComplete);
++ return;
++ }
++
++ final int minLevel = ChunkTaskScheduler.getTicketLevel(toStatus);
++ final Long chunkReference = addTicket ? getNextChunkLoadId() : null;
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ if (addTicket) {
++ this.chunkHolderManager.addTicketAtLevel(CHUNK_LOAD, chunkKey, minLevel, chunkReference);
++ this.chunkHolderManager.processTicketUpdates();
++ }
++
++ final Consumer<ChunkAccess> loadCallback = (final ChunkAccess chunk) -> {
++ try {
++ if (onComplete != null) {
++ onComplete.accept(chunk);
++ }
++ } finally {
++ if (addTicket) {
++ ChunkTaskScheduler.this.chunkHolderManager.removeTicketAtLevel(CHUNK_LOAD, chunkKey, minLevel, chunkReference);
++ }
++ }
++ };
++
++ final List<ChunkProgressionTask> tasks = new ArrayList<>();
++
++ final boolean scheduled;
++ final ChunkAccess chunk;
++ final ReentrantAreaLock.Node ticketLock = this.chunkHolderManager.ticketLockArea.lock(chunkX, chunkZ, accessRadius);
++ try {
++ final ReentrantAreaLock.Node schedulingLock = this.schedulingLockArea.lock(chunkX, chunkZ, accessRadius);
++ try {
++ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkKey);
++ if (chunkHolder == null || chunkHolder.getTicketLevel() > minLevel) {
++ scheduled = false;
++ chunk = null;
++ } else {
++ final ChunkStatus genStatus = chunkHolder.getCurrentGenStatus();
++ if (genStatus != null && genStatus.isOrAfter(toStatus)) {
++ scheduled = false;
++ chunk = chunkHolder.getCurrentChunk();
++ } else {
++ scheduled = true;
++ chunk = null;
++ chunkHolder.raisePriority(priority);
++
++ if (!chunkHolder.upgradeGenTarget(toStatus)) {
++ this.schedule(chunkX, chunkZ, toStatus, chunkHolder, tasks);
++ }
++ chunkHolder.addStatusConsumer(toStatus, loadCallback);
++ }
++ }
++ } finally {
++ this.schedulingLockArea.unlock(schedulingLock);
++ }
++ } finally {
++ this.chunkHolderManager.ticketLockArea.unlock(ticketLock);
++ }
++
++ for (int i = 0, len = tasks.size(); i < len; ++i) {
++ tasks.get(i).schedule();
++ }
++
++ if (!scheduled) {
++ // couldn't schedule
++ try {
++ loadCallback.accept(chunk);
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to process chunk status callback", thr);
++ }
++ }
++ }
++
++ private ChunkProgressionTask createTask(final int chunkX, final int chunkZ, final ChunkAccess chunk,
++ final NewChunkHolder chunkHolder, final StaticCache2D<GenerationChunkHolder> neighbours,
++ final ChunkStatus toStatus, final PrioritisedExecutor.Priority initialPriority) {
++ if (toStatus == ChunkStatus.EMPTY) {
++ return new ChunkLoadTask(this, this.world, chunkX, chunkZ, chunkHolder, initialPriority);
++ }
++ if (toStatus == ChunkStatus.LIGHT) {
++ return new ChunkLightTask(this, this.world, chunkX, chunkZ, chunk, initialPriority);
++ }
++ if (toStatus == ChunkStatus.FULL) {
++ return new ChunkFullTask(this, this.world, chunkX, chunkZ, chunkHolder, chunk, initialPriority);
++ }
++
++ return new ChunkUpgradeGenericStatusTask(this, this.world, chunkX, chunkZ, chunk, neighbours, toStatus, initialPriority);
++ }
++
++ ChunkProgressionTask schedule(final int chunkX, final int chunkZ, final ChunkStatus targetStatus, final NewChunkHolder chunkHolder,
++ final List<ChunkProgressionTask> allTasks) {
++ return this.schedule(chunkX, chunkZ, targetStatus, chunkHolder, allTasks, chunkHolder.getEffectivePriority(PrioritisedExecutor.Priority.NORMAL));
++ }
++
++ // rets new task scheduled for the _specified_ chunk
++ // note: this must hold the scheduling lock
++ // minPriority is only used to pass the priority through to neighbours, as priority calculation has not yet been done
++ // schedule will ignore the generation target, so it should be checked by the caller to ensure the target is not regressed!
++ private ChunkProgressionTask schedule(final int chunkX, final int chunkZ, final ChunkStatus targetStatus,
++ final NewChunkHolder chunkHolder, final List<ChunkProgressionTask> allTasks,
++ final PrioritisedExecutor.Priority minPriority) {
++ if (!this.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ, getAccessRadius(targetStatus))) {
++ throw new IllegalStateException("Not holding scheduling lock");
++ }
++
++ if (chunkHolder.hasGenerationTask()) {
++ chunkHolder.upgradeGenTarget(targetStatus);
++ return null;
++ }
++
++ final PrioritisedExecutor.Priority requestedPriority = PrioritisedExecutor.Priority.max(
++ minPriority, chunkHolder.getEffectivePriority(PrioritisedExecutor.Priority.NORMAL)
++ );
++ final ChunkStatus currentGenStatus = chunkHolder.getCurrentGenStatus();
++ final ChunkAccess chunk = chunkHolder.getCurrentChunk();
++
++ if (currentGenStatus == null) {
++ // not yet loaded
++ final ChunkProgressionTask task = this.createTask(
++ chunkX, chunkZ, chunk, chunkHolder, null, ChunkStatus.EMPTY, requestedPriority
++ );
++
++ allTasks.add(task);
++
++ final List<NewChunkHolder> chunkHolderNeighbours = new ArrayList<>(1);
++ chunkHolderNeighbours.add(chunkHolder);
++
++ chunkHolder.setGenerationTarget(targetStatus);
++ chunkHolder.setGenerationTask(task, ChunkStatus.EMPTY, chunkHolderNeighbours);
++
++ return task;
++ }
++
++ if (currentGenStatus.isOrAfter(targetStatus)) {
++ // nothing to do
++ return null;
++ }
++
++ // we know for sure now that we want to schedule _something_, so set the target
++ chunkHolder.setGenerationTarget(targetStatus);
++
++ final ChunkStatus chunkRealStatus = chunk.getPersistedStatus();
++ final ChunkStatus toStatus = ((ChunkSystemChunkStatus)currentGenStatus).moonrise$getNextStatus();
++ final ChunkPyramid chunkPyramid = chunkRealStatus.isOrAfter(toStatus) ? ChunkPyramid.LOADING_PYRAMID : ChunkPyramid.GENERATION_PYRAMID;
++ final ChunkStep chunkStep = chunkPyramid.getStepTo(toStatus);
++
++ final int neighbourReadRadius = Math.max(
++ 0,
++ chunkPyramid.getStepTo(toStatus).getAccumulatedRadiusOf(ChunkStatus.EMPTY)
++ );
++
++ boolean unGeneratedNeighbours = false;
++
++ if (neighbourReadRadius > 0) {
++ final ChunkMap chunkMap = this.world.getChunkSource().chunkMap;
++ for (final long pos : ParallelSearchRadiusIteration.getSearchIteration(neighbourReadRadius)) {
++ final int x = CoordinateUtils.getChunkX(pos);
++ final int z = CoordinateUtils.getChunkZ(pos);
++ final int radius = Math.max(Math.abs(x), Math.abs(z));
++ final ChunkStatus requiredNeighbourStatus = ((ChunkSystemChunkStep)(Object)chunkStep).moonrise$getRequiredStatusAtRadius(radius);
++
++ unGeneratedNeighbours |= this.checkNeighbour(
++ chunkX + x, chunkZ + z, requiredNeighbourStatus, chunkHolder, allTasks, requestedPriority
++ );
++ }
++ }
++
++ if (unGeneratedNeighbours) {
++ // can't schedule, but neighbour completion will schedule for us when they're ALL done
++
++ // propagate our priority to neighbours
++ chunkHolder.recalculateNeighbourPriorities();
++ return null;
++ }
++
++ // need to gather neighbours
++
++ final List<NewChunkHolder> chunkHolderNeighbours = new ArrayList<>((2 * neighbourReadRadius + 1) * (2 * neighbourReadRadius + 1));
++ final StaticCache2D<GenerationChunkHolder> neighbours = StaticCache2D
++ .create(chunkX, chunkZ, neighbourReadRadius, (final int nx, final int nz) -> {
++ final NewChunkHolder holder = nx == chunkX && nz == chunkZ ? chunkHolder : this.chunkHolderManager.getChunkHolder(nx, nz);
++ chunkHolderNeighbours.add(holder);
++
++ return holder.vanillaChunkHolder;
++ });
++
++ final ChunkProgressionTask task = this.createTask(
++ chunkX, chunkZ, chunk, chunkHolder, neighbours, toStatus,
++ chunkHolder.getEffectivePriority(PrioritisedExecutor.Priority.NORMAL)
++ );
++ allTasks.add(task);
++
++ chunkHolder.setGenerationTask(task, toStatus, chunkHolderNeighbours);
++
++ return task;
++ }
++
++ // rets true if the neighbour is not at the required status, false otherwise
++ private boolean checkNeighbour(final int chunkX, final int chunkZ, final ChunkStatus requiredStatus, final NewChunkHolder center,
++ final List<ChunkProgressionTask> tasks, final PrioritisedExecutor.Priority minPriority) {
++ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkX, chunkZ);
++
++ if (chunkHolder == null) {
++ throw new IllegalStateException("Missing chunkholder when required");
++ }
++
++ final ChunkStatus holderStatus = chunkHolder.getCurrentGenStatus();
++ if (holderStatus != null && holderStatus.isOrAfter(requiredStatus)) {
++ return false;
++ }
++
++ if (chunkHolder.hasFailedGeneration()) {
++ return true;
++ }
++
++ center.addGenerationBlockingNeighbour(chunkHolder);
++ chunkHolder.addWaitingNeighbour(center, requiredStatus);
++
++ if (chunkHolder.upgradeGenTarget(requiredStatus)) {
++ return true;
++ }
++
++ // not at status required, so we need to schedule its generation
++ this.schedule(
++ chunkX, chunkZ, requiredStatus, chunkHolder, tasks, minPriority
++ );
++
++ return true;
++ }
++
++ /**
++ * @deprecated Chunk tasks must be tied to coordinates in the future
++ */
++ @Deprecated
++ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final Runnable run) {
++ return this.scheduleChunkTask(run, PrioritisedExecutor.Priority.NORMAL);
++ }
++
++ /**
++ * @deprecated Chunk tasks must be tied to coordinates in the future
++ */
++ @Deprecated
++ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final Runnable run, final PrioritisedExecutor.Priority priority) {
++ return this.mainThreadExecutor.queueRunnable(run, priority);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createChunkTask(final int chunkX, final int chunkZ, final Runnable run) {
++ return this.createChunkTask(chunkX, chunkZ, run, PrioritisedExecutor.Priority.NORMAL);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createChunkTask(final int chunkX, final int chunkZ, final Runnable run,
++ final PrioritisedExecutor.Priority priority) {
++ return this.mainThreadExecutor.createTask(run, priority);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final int chunkX, final int chunkZ, final Runnable run) {
++ return this.mainThreadExecutor.queueRunnable(run);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final int chunkX, final int chunkZ, final Runnable run,
++ final PrioritisedExecutor.Priority priority) {
++ return this.mainThreadExecutor.queueRunnable(run, priority);
++ }
++
++ public boolean halt(final boolean sync, final long maxWaitNS) {
++ this.radiusAwareGenExecutor.halt();
++ this.parallelGenExecutor.halt();
++ this.loadExecutor.halt();
++ final long time = System.nanoTime();
++ if (sync) {
++ for (long failures = 9L;; failures = ConcurrentUtil.linearLongBackoff(failures, 500_000L, 50_000_000L)) {
++ if (
++ !this.radiusAwareGenExecutor.isActive() &&
++ !this.parallelGenExecutor.isActive() &&
++ !this.loadExecutor.isActive()
++ ) {
++ return true;
++ }
++ if ((System.nanoTime() - time) >= maxWaitNS) {
++ return false;
++ }
++ }
++ }
++
++ return true;
++ }
++
++ public static final ArrayDeque<ChunkInfo> WAITING_CHUNKS = new ArrayDeque<>(); // stack
++
++ public static final class ChunkInfo {
++
++ public final int chunkX;
++ public final int chunkZ;
++ public final ServerLevel world;
++
++ public ChunkInfo(final int chunkX, final int chunkZ, final ServerLevel world) {
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.world = world;
++ }
++
++ public JsonObject toJson() {
++ final JsonObject ret = new JsonObject();
++
++ ret.addProperty("chunk-x", Integer.valueOf(this.chunkX));
++ ret.addProperty("chunk-z", Integer.valueOf(this.chunkZ));
++ ret.addProperty("world-name", WorldUtil.getWorldName(this.world));
++
++ return ret;
++ }
++
++ @Override
++ public String toString() {
++ return "[( " + this.chunkX + "," + this.chunkZ + ") in '" + WorldUtil.getWorldName(this.world) + "']";
++ }
++ }
++
++ public static void pushChunkWait(final ServerLevel world, final int chunkX, final int chunkZ) {
++ synchronized (WAITING_CHUNKS) {
++ WAITING_CHUNKS.push(new ChunkInfo(chunkX, chunkZ, world));
++ }
++ }
++
++ public static void popChunkWait() {
++ synchronized (WAITING_CHUNKS) {
++ WAITING_CHUNKS.pop();
++ }
++ }
++
++ public static ChunkInfo[] getChunkInfos() {
++ synchronized (WAITING_CHUNKS) {
++ return WAITING_CHUNKS.toArray(new ChunkInfo[0]);
++ }
++ }
++
++ private static JsonObject debugPlayer(final ServerPlayer player) {
++ final Level world = player.level();
++
++ final JsonObject ret = new JsonObject();
++
++ ret.addProperty("name", player.getScoreboardName());
++ ret.addProperty("uuid", player.getUUID().toString());
++ ret.addProperty("real", ((ChunkSystemServerPlayer)player).moonrise$isRealPlayer());
++
++ ret.addProperty("world-name", WorldUtil.getWorldName(world));
++
++ final Vec3 pos = player.position();
++
++ ret.addProperty("x", pos.x);
++ ret.addProperty("y", pos.y);
++ ret.addProperty("z", pos.z);
++
++ final Entity.RemovalReason removalReason = player.getRemovalReason();
++
++ ret.addProperty("removal-reason", removalReason == null ? "null" : removalReason.name());
++
++ ret.add("view-distances", ((ChunkSystemServerPlayer)player).moonrise$getViewDistanceHolder().toJson());
++
++ return ret;
++ }
++
++ public JsonObject getDebugJson() {
++ final JsonObject ret = new JsonObject();
++
++ ret.addProperty("lock_shift", Integer.valueOf(this.getChunkSystemLockShift()));
++ ret.addProperty("ticket_shift", Integer.valueOf(ThreadedTicketLevelPropagator.SECTION_SHIFT));
++ ret.addProperty("region_shift", Integer.valueOf(((ChunkSystemServerLevel)this.world).moonrise$getRegionChunkShift()));
++
++ ret.addProperty("name", WorldUtil.getWorldName(this.world));
++ ret.addProperty("view-distance", ((ChunkSystemServerLevel)this.world).moonrise$getPlayerChunkLoader().getAPIViewDistance());
++ ret.addProperty("tick-distance", ((ChunkSystemServerLevel)this.world).moonrise$getPlayerChunkLoader().getAPITickDistance());
++ ret.addProperty("send-distance", ((ChunkSystemServerLevel)this.world).moonrise$getPlayerChunkLoader().getAPISendViewDistance());
++
++ final JsonArray players = new JsonArray();
++ ret.add("players", players);
++
++ for (final ServerPlayer player : this.world.players()) {
++ players.add(debugPlayer(player));
++ }
++
++ ret.add("chunk-holder-manager", this.chunkHolderManager.getDebugJson());
++
++ return ret;
++ }
++
++ public static JsonObject debugAllWorlds(final MinecraftServer server) {
++ final JsonObject ret = new JsonObject();
++
++ ret.addProperty("data-version", 2);
++
++ final JsonArray allPlayers = new JsonArray();
++ ret.add("all-players", allPlayers);
++
++ for (final ServerPlayer player : server.getPlayerList().getPlayers()) {
++ allPlayers.add(debugPlayer(player));
++ }
++
++ final JsonArray chunkWaitInfos = new JsonArray();
++ ret.add("chunk-wait-infos", chunkWaitInfos);
++
++ for (final ChunkTaskScheduler.ChunkInfo info : getChunkInfos()) {
++ chunkWaitInfos.add(info.toJson());
++ }
++
++ final JsonArray worlds = new JsonArray();
++ ret.add("worlds", worlds);
++
++ for (final ServerLevel world : server.getAllLevels()) {
++ worlds.add(((ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().getDebugJson());
++ }
++
++ return ret;
++ }
++
++ public static File getChunkDebugFile() {
++ return new File(
++ new File(new File("."), "debug"),
++ "chunks-" + DateTimeFormatter.ofPattern("yyyy-MM-dd_HH.mm.ss").format(LocalDateTime.now()) + ".txt"
++ );
++ }
++
++ public static void dumpAllChunkLoadInfo(final MinecraftServer server, final boolean writeDebugInfo) {
++ final ChunkInfo[] chunkInfos = getChunkInfos();
++ if (chunkInfos.length > 0) {
++ LOGGER.error("Chunk wait task info below: ");
++ for (final ChunkInfo chunkInfo : chunkInfos) {
++ final NewChunkHolder holder = ((ChunkSystemServerLevel)chunkInfo.world).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkInfo.chunkX, chunkInfo.chunkZ);
++ LOGGER.error("Chunk wait: " + chunkInfo);
++ LOGGER.error("Chunk holder: " + holder);
++ }
++
++ if (writeDebugInfo) {
++ final File file = getChunkDebugFile();
++ LOGGER.error("Writing chunk information dump to " + file);
++ try {
++ JsonUtil.writeJson(ChunkTaskScheduler.debugAllWorlds(server), file);
++ LOGGER.error("Successfully written chunk information!");
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to dump chunk information to file " + file.toString(), thr);
++ }
++ }
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/NewChunkHolder.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/NewChunkHolder.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..d5fc5756ea960096ff23376a6b7ac68a2a462d22
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/NewChunkHolder.java
+@@ -0,0 +1,2034 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling;
++
++import ca.spottedleaf.concurrentutil.completable.Completable;
++import ca.spottedleaf.concurrentutil.executor.Cancellable;
++import ca.spottedleaf.concurrentutil.executor.standard.DelayedPrioritisedTask;
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem;
++import ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystemFeatures;
++import ca.spottedleaf.moonrise.patches.chunk_system.async_save.AsyncChunkSaveData;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkStatus;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiManager;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkLoadTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkProgressionTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.GenericDataLoadTask;
++import com.google.gson.JsonArray;
++import com.google.gson.JsonElement;
++import com.google.gson.JsonNull;
++import com.google.gson.JsonObject;
++import com.google.gson.JsonPrimitive;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectOpenHashMap;
++import it.unimi.dsi.fastutil.objects.ReferenceLinkedOpenHashSet;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ChunkHolder;
++import net.minecraft.server.level.ChunkLevel;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ImposterProtoChunk;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.chunk.storage.ChunkSerializer;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.lang.invoke.VarHandle;
++import java.util.ArrayList;
++import java.util.Iterator;
++import java.util.List;
++import java.util.Map;
++import java.util.Objects;
++import java.util.concurrent.atomic.AtomicBoolean;
++import java.util.function.Consumer;
++
++public final class NewChunkHolder {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(NewChunkHolder.class);
++
++ public final ServerLevel world;
++ public final int chunkX;
++ public final int chunkZ;
++
++ public final ChunkTaskScheduler scheduler;
++
++ // load/unload state
++
++ // chunk data state
++
++ private ChunkEntitySlices entityChunk;
++ // entity chunk that is loaded, but not yet deserialized
++ private CompoundTag pendingEntityChunk;
++
++ ChunkEntitySlices loadInEntityChunk(final boolean transientChunk) {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Cannot sync load entity data off-main");
++ final CompoundTag entityChunk;
++ final ChunkEntitySlices ret;
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ if (this.entityChunk != null && (transientChunk || !this.entityChunk.isTransient())) {
++ return this.entityChunk;
++ }
++ final CompoundTag pendingEntityChunk = this.pendingEntityChunk;
++ if (!transientChunk && pendingEntityChunk == null) {
++ throw new IllegalStateException("Must load entity data from disk before loading in the entity chunk!");
++ }
++
++ if (this.entityChunk == null) {
++ ret = this.entityChunk = new ChunkEntitySlices(
++ this.world, this.chunkX, this.chunkZ, this.getChunkStatus(),
++ WorldUtil.getMinSection(this.world), WorldUtil.getMaxSection(this.world)
++ );
++
++ ret.setTransient(transientChunk);
++
++ ((ChunkSystemServerLevel)this.world).moonrise$getEntityLookup().entitySectionLoad(this.chunkX, this.chunkZ, ret);
++ } else {
++ // transientChunk = false here
++ ret = this.entityChunk;
++ this.entityChunk.setTransient(false);
++ }
++
++ if (!transientChunk) {
++ this.pendingEntityChunk = null;
++ entityChunk = pendingEntityChunk == EMPTY_ENTITY_CHUNK ? null : pendingEntityChunk;
++ } else {
++ entityChunk = null;
++ }
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++
++ if (!transientChunk) {
++ if (entityChunk != null) {
++ final List<Entity> entities = ChunkEntitySlices.readEntities(this.world, entityChunk);
++
++ ((ChunkSystemServerLevel)this.world).moonrise$getEntityLookup().addEntityChunkEntities(entities, new ChunkPos(this.chunkX, this.chunkZ));
++ }
++ }
++
++ return ret;
++ }
++
++ // needed to distinguish whether the entity chunk has been read from disk but is empty or whether it has _not_
++ // been read from disk
++ private static final CompoundTag EMPTY_ENTITY_CHUNK = new CompoundTag();
++
++ private ChunkLoadTask.EntityDataLoadTask entityDataLoadTask;
++ // note: if entityDataLoadTask is cancelled, but on its completion entityDataLoadTaskWaiters.size() != 0,
++ // then the task is rescheduled
++ private List<GenericDataLoadTaskCallback> entityDataLoadTaskWaiters;
++
++ public ChunkLoadTask.EntityDataLoadTask getEntityDataLoadTask() {
++ return this.entityDataLoadTask;
++ }
++
++ // must hold schedule lock for the two below functions
++
++ // returns only if the data has been loaded from disk, DOES NOT relate to whether it has been deserialized
++ // or added into the world (or even into entityChunk)
++ public boolean isEntityChunkNBTLoaded() {
++ return (this.entityChunk != null && !this.entityChunk.isTransient()) || this.pendingEntityChunk != null;
++ }
++
++ private void completeEntityLoad(final GenericDataLoadTask.TaskResult<CompoundTag, Throwable> result) {
++ final List<GenericDataLoadTaskCallback> completeWaiters;
++ ChunkLoadTask.EntityDataLoadTask entityDataLoadTask = null;
++ boolean scheduleEntityTask = false;
++ ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ final List<GenericDataLoadTaskCallback> waiters = this.entityDataLoadTaskWaiters;
++ this.entityDataLoadTask = null;
++ if (result != null) {
++ this.entityDataLoadTaskWaiters = null;
++ this.pendingEntityChunk = result.left() == null ? EMPTY_ENTITY_CHUNK : result.left();
++ if (result.right() != null) {
++ LOGGER.error("Unhandled entity data load exception, data data will be lost: ", result.right());
++ }
++
++ for (final GenericDataLoadTaskCallback callback : waiters) {
++ callback.markCompleted();
++ }
++
++ completeWaiters = waiters;
++ } else {
++ // cancelled
++ completeWaiters = null;
++
++ // need to re-schedule?
++ if (waiters.isEmpty()) {
++ this.entityDataLoadTaskWaiters = null;
++ // no tasks to schedule _for_
++ } else {
++ entityDataLoadTask = this.entityDataLoadTask = new ChunkLoadTask.EntityDataLoadTask(
++ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority(PrioritisedExecutor.Priority.NORMAL)
++ );
++ entityDataLoadTask.addCallback(this::completeEntityLoad);
++ // need one schedule() per waiter
++ for (final GenericDataLoadTaskCallback callback : waiters) {
++ scheduleEntityTask |= entityDataLoadTask.schedule(true);
++ }
++ }
++ }
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++
++ if (scheduleEntityTask) {
++ entityDataLoadTask.scheduleNow();
++ }
++
++ // avoid holding the scheduling lock while completing
++ if (completeWaiters != null) {
++ for (final GenericDataLoadTaskCallback callback : completeWaiters) {
++ callback.acceptCompleted(result);
++ }
++ }
++
++ schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ this.checkUnload();
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++
++ // note: it is guaranteed that the consumer cannot be called for the entirety that the schedule lock is held
++ // however, when the consumer is invoked, it will hold the schedule lock
++ public GenericDataLoadTaskCallback getOrLoadEntityData(final Consumer<GenericDataLoadTask.TaskResult<CompoundTag, Throwable>> consumer) {
++ if (this.isEntityChunkNBTLoaded()) {
++ throw new IllegalStateException("Cannot load entity data, it is already loaded");
++ }
++ // why not just acquire the lock? because the caller NEEDS to call isEntityChunkNBTLoaded before this!
++ if (!this.scheduler.schedulingLockArea.isHeldByCurrentThread(this.chunkX, this.chunkZ)) {
++ throw new IllegalStateException("Must hold scheduling lock");
++ }
++
++ final GenericDataLoadTaskCallback ret = new EntityDataLoadTaskCallback((Consumer)consumer, this);
++
++ if (this.entityDataLoadTask == null) {
++ this.entityDataLoadTask = new ChunkLoadTask.EntityDataLoadTask(
++ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority(PrioritisedExecutor.Priority.NORMAL)
++ );
++ this.entityDataLoadTask.addCallback(this::completeEntityLoad);
++ this.entityDataLoadTaskWaiters = new ArrayList<>();
++ }
++ this.entityDataLoadTaskWaiters.add(ret);
++ if (this.entityDataLoadTask.schedule(true)) {
++ ret.schedule = this.entityDataLoadTask;
++ }
++ this.checkUnload();
++
++ return ret;
++ }
++
++ private static final class EntityDataLoadTaskCallback extends GenericDataLoadTaskCallback {
++
++ public EntityDataLoadTaskCallback(final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer, final NewChunkHolder chunkHolder) {
++ super(consumer, chunkHolder);
++ }
++
++ @Override
++ void internalCancel() {
++ this.chunkHolder.entityDataLoadTaskWaiters.remove(this);
++ this.chunkHolder.entityDataLoadTask.cancel();
++ }
++ }
++
++ private PoiChunk poiChunk;
++
++ private ChunkLoadTask.PoiDataLoadTask poiDataLoadTask;
++ // note: if entityDataLoadTask is cancelled, but on its completion entityDataLoadTaskWaiters.size() != 0,
++ // then the task is rescheduled
++ private List<GenericDataLoadTaskCallback> poiDataLoadTaskWaiters;
++
++ public ChunkLoadTask.PoiDataLoadTask getPoiDataLoadTask() {
++ return this.poiDataLoadTask;
++ }
++
++ // must hold schedule lock for the two below functions
++
++ public boolean isPoiChunkLoaded() {
++ return this.poiChunk != null;
++ }
++
++ private void completePoiLoad(final GenericDataLoadTask.TaskResult<PoiChunk, Throwable> result) {
++ final List<GenericDataLoadTaskCallback> completeWaiters;
++ ChunkLoadTask.PoiDataLoadTask poiDataLoadTask = null;
++ boolean schedulePoiTask = false;
++ ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ final List<GenericDataLoadTaskCallback> waiters = this.poiDataLoadTaskWaiters;
++ this.poiDataLoadTask = null;
++ if (result != null) {
++ this.poiDataLoadTaskWaiters = null;
++ this.poiChunk = result.left();
++ if (result.right() != null) {
++ LOGGER.error("Unhandled poi load exception, poi data will be lost: ", result.right());
++ }
++
++ for (final GenericDataLoadTaskCallback callback : waiters) {
++ callback.markCompleted();
++ }
++
++ completeWaiters = waiters;
++ } else {
++ // cancelled
++ completeWaiters = null;
++
++ // need to re-schedule?
++ if (waiters.isEmpty()) {
++ this.poiDataLoadTaskWaiters = null;
++ // no tasks to schedule _for_
++ } else {
++ poiDataLoadTask = this.poiDataLoadTask = new ChunkLoadTask.PoiDataLoadTask(
++ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority(PrioritisedExecutor.Priority.NORMAL)
++ );
++ poiDataLoadTask.addCallback(this::completePoiLoad);
++ // need one schedule() per waiter
++ for (final GenericDataLoadTaskCallback callback : waiters) {
++ schedulePoiTask |= poiDataLoadTask.schedule(true);
++ }
++ }
++ }
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++
++ if (schedulePoiTask) {
++ poiDataLoadTask.scheduleNow();
++ }
++
++ // avoid holding the scheduling lock while completing
++ if (completeWaiters != null) {
++ for (final GenericDataLoadTaskCallback callback : completeWaiters) {
++ callback.acceptCompleted(result);
++ }
++ }
++ schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ this.checkUnload();
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++
++ // note: it is guaranteed that the consumer cannot be called for the entirety that the schedule lock is held
++ // however, when the consumer is invoked, it will hold the schedule lock
++ public GenericDataLoadTaskCallback getOrLoadPoiData(final Consumer<GenericDataLoadTask.TaskResult<PoiChunk, Throwable>> consumer) {
++ if (this.isPoiChunkLoaded()) {
++ throw new IllegalStateException("Cannot load poi data, it is already loaded");
++ }
++ // why not just acquire the lock? because the caller NEEDS to call isPoiChunkLoaded before this!
++ if (!this.scheduler.schedulingLockArea.isHeldByCurrentThread(this.chunkX, this.chunkZ)) {
++ throw new IllegalStateException("Must hold scheduling lock");
++ }
++
++ final GenericDataLoadTaskCallback ret = new PoiDataLoadTaskCallback((Consumer)consumer, this);
++
++ if (this.poiDataLoadTask == null) {
++ this.poiDataLoadTask = new ChunkLoadTask.PoiDataLoadTask(
++ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority(PrioritisedExecutor.Priority.NORMAL)
++ );
++ this.poiDataLoadTask.addCallback(this::completePoiLoad);
++ this.poiDataLoadTaskWaiters = new ArrayList<>();
++ }
++ this.poiDataLoadTaskWaiters.add(ret);
++ if (this.poiDataLoadTask.schedule(true)) {
++ ret.schedule = this.poiDataLoadTask;
++ }
++ this.checkUnload();
++
++ return ret;
++ }
++
++ private static final class PoiDataLoadTaskCallback extends GenericDataLoadTaskCallback {
++
++ public PoiDataLoadTaskCallback(final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer, final NewChunkHolder chunkHolder) {
++ super(consumer, chunkHolder);
++ }
++
++ @Override
++ void internalCancel() {
++ this.chunkHolder.poiDataLoadTaskWaiters.remove(this);
++ this.chunkHolder.poiDataLoadTask.cancel();
++ }
++ }
++
++ public static abstract class GenericDataLoadTaskCallback implements Cancellable {
++
++ protected final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer;
++ protected final NewChunkHolder chunkHolder;
++ protected boolean completed;
++ protected GenericDataLoadTask<?, ?> schedule;
++ protected final AtomicBoolean scheduled = new AtomicBoolean();
++
++ public GenericDataLoadTaskCallback(final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer,
++ final NewChunkHolder chunkHolder) {
++ this.consumer = consumer;
++ this.chunkHolder = chunkHolder;
++ }
++
++ public void schedule() {
++ if (this.scheduled.getAndSet(true)) {
++ throw new IllegalStateException("Double calling schedule()");
++ }
++ if (this.schedule != null) {
++ this.schedule.scheduleNow();
++ this.schedule = null;
++ }
++ }
++
++ boolean isCompleted() {
++ return this.completed;
++ }
++
++ // must hold scheduling lock
++ private boolean setCompleted() {
++ if (this.completed) {
++ return false;
++ }
++ return this.completed = true;
++ }
++
++ // must hold scheduling lock
++ void markCompleted() {
++ if (this.completed) {
++ throw new IllegalStateException("May not be completed here");
++ }
++ this.completed = true;
++ }
++
++ void acceptCompleted(final GenericDataLoadTask.TaskResult<?, Throwable> result) {
++ if (result != null) {
++ if (this.completed) {
++ this.consumer.accept(result);
++ } else {
++ throw new IllegalStateException("Cannot be uncompleted at this point");
++ }
++ } else {
++ throw new NullPointerException("Result cannot be null (cancelled)");
++ }
++ }
++
++ // holds scheduling lock
++ abstract void internalCancel();
++
++ @Override
++ public boolean cancel() {
++ final NewChunkHolder holder = this.chunkHolder;
++ final ReentrantAreaLock.Node schedulingLock = holder.scheduler.schedulingLockArea.lock(holder.chunkX, holder.chunkZ);
++ try {
++ if (!this.completed) {
++ this.completed = true;
++ this.internalCancel();
++ return true;
++ }
++ return false;
++ } finally {
++ holder.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++ }
++
++ private ChunkAccess currentChunk;
++
++ // generation status state
++
++ /**
++ * Current status the chunk has been brought up to by the chunk system. null indicates no work at all
++ */
++ private ChunkStatus currentGenStatus;
++
++ // This allows lockless access to the chunk and last gen status
++ private static final ChunkStatus[] ALL_STATUSES = ChunkStatus.getStatusList().toArray(new ChunkStatus[0]);
++
++ public static final record ChunkCompletion(ChunkAccess chunk, ChunkStatus genStatus) {};
++ private static final VarHandle CHUNK_COMPLETION_ARRAY_HANDLE = ConcurrentUtil.getArrayHandle(ChunkCompletion[].class);
++ private final ChunkCompletion[] chunkCompletions = new ChunkCompletion[ALL_STATUSES.length];
++
++ private volatile ChunkCompletion lastChunkCompletion;
++
++ public ChunkCompletion getLastChunkCompletion() {
++ return this.lastChunkCompletion;
++ }
++
++ public ChunkAccess getChunkIfPresentUnchecked(final ChunkStatus status) {
++ final ChunkCompletion completion = (ChunkCompletion)CHUNK_COMPLETION_ARRAY_HANDLE.getVolatile(this.chunkCompletions, status.getIndex());
++ return completion == null ? null : completion.chunk;
++ }
++
++ public ChunkAccess getChunkIfPresent(final ChunkStatus status) {
++ final ChunkStatus maxStatus = ChunkLevel.generationStatus(this.getTicketLevel());
++
++ if (maxStatus == null || status.isAfter(maxStatus)) {
++ return null;
++ }
++
++ return this.getChunkIfPresentUnchecked(status);
++ }
++
++ public void replaceProtoChunk(final ImposterProtoChunk imposterProtoChunk) {
++ for (int i = 0, max = ChunkStatus.FULL.getIndex(); i < max; ++i) {
++ CHUNK_COMPLETION_ARRAY_HANDLE.setVolatile(this.chunkCompletions, i, new ChunkCompletion(imposterProtoChunk, ALL_STATUSES[i]));
++ }
++ }
++
++ /**
++ * The target final chunk status the chunk system will bring the chunk to.
++ */
++ private ChunkStatus requestedGenStatus;
++
++ private ChunkProgressionTask generationTask;
++ private ChunkStatus generationTaskStatus;
++
++ /**
++ * contains the neighbours that this chunk generation is blocking on
++ */
++ private final ReferenceLinkedOpenHashSet<NewChunkHolder> neighboursBlockingGenTask = new ReferenceLinkedOpenHashSet<>(4);
++
++ /**
++ * map of ChunkHolder -> Required Status for this chunk
++ */
++ private final Reference2ObjectLinkedOpenHashMap<NewChunkHolder, ChunkStatus> neighboursWaitingForUs = new Reference2ObjectLinkedOpenHashMap<>();
++
++ public void addGenerationBlockingNeighbour(final NewChunkHolder neighbour) {
++ this.neighboursBlockingGenTask.add(neighbour);
++ }
++
++ public void addWaitingNeighbour(final NewChunkHolder neighbour, final ChunkStatus requiredStatus) {
++ final boolean wasEmpty = this.neighboursWaitingForUs.isEmpty();
++ this.neighboursWaitingForUs.put(neighbour, requiredStatus);
++ if (wasEmpty) {
++ this.checkUnload();
++ }
++ }
++
++ // priority state
++
++ // the target priority for this chunk to generate at
++ private PrioritisedExecutor.Priority priority = null;
++ private boolean priorityLocked;
++
++ // the priority neighbouring chunks have requested this chunk generate at
++ private PrioritisedExecutor.Priority neighbourRequestedPriority = null;
++
++ public PrioritisedExecutor.Priority getEffectivePriority(final PrioritisedExecutor.Priority dfl) {
++ final PrioritisedExecutor.Priority neighbour = this.neighbourRequestedPriority;
++ final PrioritisedExecutor.Priority us = this.priority;
++
++ if (neighbour == null) {
++ return us == null ? dfl : us;
++ }
++ if (us == null) {
++ return dfl;
++ }
++
++ return PrioritisedExecutor.Priority.max(us, neighbour);
++ }
++
++ private void recalculateNeighbourRequestedPriority() {
++ if (this.neighboursWaitingForUs.isEmpty()) {
++ this.neighbourRequestedPriority = null;
++ return;
++ }
++
++ PrioritisedExecutor.Priority max = null;
++
++ for (final NewChunkHolder holder : this.neighboursWaitingForUs.keySet()) {
++ final PrioritisedExecutor.Priority neighbourPriority = holder.getEffectivePriority(null);
++ if (neighbourPriority != null && (max == null || neighbourPriority.isHigherPriority(max))) {
++ max = neighbourPriority;
++ }
++ }
++
++ final PrioritisedExecutor.Priority current = this.getEffectivePriority(PrioritisedExecutor.Priority.NORMAL);
++ this.neighbourRequestedPriority = max;
++ final PrioritisedExecutor.Priority next = this.getEffectivePriority(PrioritisedExecutor.Priority.NORMAL);
++
++ if (current == next) {
++ return;
++ }
++
++ // our effective priority has changed, so change our task
++ if (this.generationTask != null) {
++ this.generationTask.setPriority(next);
++ }
++
++ // now propagate this to our neighbours
++ this.recalculateNeighbourPriorities();
++ }
++
++ public void recalculateNeighbourPriorities() {
++ for (final NewChunkHolder holder : this.neighboursBlockingGenTask) {
++ holder.recalculateNeighbourRequestedPriority();
++ }
++ }
++
++ // must hold scheduling lock
++ public void raisePriority(final PrioritisedExecutor.Priority priority) {
++ if (this.priority == null || this.priority.isHigherOrEqualPriority(priority)) {
++ return;
++ }
++ this.setPriority(priority);
++ }
++
++ private void lockPriority() {
++ this.priority = null;
++ this.priorityLocked = true;
++ }
++
++ // must hold scheduling lock
++ public void setPriority(final PrioritisedExecutor.Priority priority) {
++ if (this.priorityLocked) {
++ return;
++ }
++ final PrioritisedExecutor.Priority old = this.getEffectivePriority(null);
++ this.priority = priority;
++ final PrioritisedExecutor.Priority newPriority = this.getEffectivePriority(PrioritisedExecutor.Priority.NORMAL);
++
++ if (old != newPriority) {
++ if (this.generationTask != null) {
++ this.generationTask.setPriority(newPriority);
++ }
++ }
++
++ this.recalculateNeighbourPriorities();
++ }
++
++ // must hold scheduling lock
++ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
++ if (this.priority == null || this.priority.isLowerOrEqualPriority(priority)) {
++ return;
++ }
++ this.setPriority(priority);
++ }
++
++ // error handling state
++ private ChunkStatus failedGenStatus;
++ private Throwable genTaskException;
++ private Thread genTaskFailedThread;
++
++ private boolean failedLightUpdate;
++
++ public void failedLightUpdate() {
++ this.failedLightUpdate = true;
++ }
++
++ public boolean hasFailedGeneration() {
++ return this.genTaskException != null;
++ }
++
++ // ticket level state
++ public int oldTicketLevel = ChunkHolderManager.MAX_TICKET_LEVEL + 1;
++ private int currentTicketLevel = ChunkHolderManager.MAX_TICKET_LEVEL + 1;
++
++ public int getTicketLevel() {
++ return this.currentTicketLevel;
++ }
++
++ public final ChunkHolder vanillaChunkHolder;
++
++ public NewChunkHolder(final ServerLevel world, final int chunkX, final int chunkZ, final ChunkTaskScheduler scheduler) {
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.scheduler = scheduler;
++ this.vanillaChunkHolder = new ChunkHolder(
++ new ChunkPos(chunkX, chunkZ), ChunkHolderManager.MAX_TICKET_LEVEL, world,
++ world.getLightEngine(), null, world.getChunkSource().chunkMap
++ );
++ ((ChunkSystemChunkHolder)this.vanillaChunkHolder).moonrise$setRealChunkHolder(this);
++ }
++
++ public ChunkAccess getCurrentChunk() {
++ return this.currentChunk;
++ }
++
++ int getCurrentTicketLevel() {
++ return this.currentTicketLevel;
++ }
++
++ void updateTicketLevel(final int toLevel) {
++ this.currentTicketLevel = toLevel;
++ }
++
++ private int totalNeighboursUsingThisChunk = 0;
++
++ // holds schedule lock
++ public void addNeighbourUsingChunk() {
++ final int now = ++this.totalNeighboursUsingThisChunk;
++
++ if (now == 1) {
++ this.checkUnload();
++ }
++ }
++
++ // holds schedule lock
++ public void removeNeighbourUsingChunk() {
++ final int now = --this.totalNeighboursUsingThisChunk;
++
++ if (now == 0) {
++ this.checkUnload();
++ }
++
++ if (now < 0) {
++ throw new IllegalStateException("Neighbours using this chunk cannot be negative");
++ }
++ }
++
++ // must hold scheduling lock
++ // returns string reason for why chunk should remain loaded, null otherwise
++ public final String isSafeToUnload() {
++ // is ticket level below threshold?
++ if (this.oldTicketLevel <= ChunkHolderManager.MAX_TICKET_LEVEL) {
++ return "ticket_level";
++ }
++
++ // are we being used by another chunk for generation?
++ if (this.totalNeighboursUsingThisChunk != 0) {
++ return "neighbours_generating";
++ }
++
++ // are we going to be used by another chunk for generation?
++ if (!this.neighboursWaitingForUs.isEmpty()) {
++ return "neighbours_waiting";
++ }
++
++ // chunk must be marked inaccessible (i.e. unloaded to plugins)
++ if (this.getChunkStatus() != FullChunkStatus.INACCESSIBLE) {
++ return "fullchunkstatus";
++ }
++
++ // are we currently generating anything, or have requested generation?
++ if (this.generationTask != null) {
++ return "generating";
++ }
++ if (this.requestedGenStatus != null) {
++ return "requested_generation";
++ }
++
++ // entity data requested?
++ if (this.entityDataLoadTask != null) {
++ return "entity_data_requested";
++ }
++
++ // poi data requested?
++ if (this.poiDataLoadTask != null) {
++ return "poi_data_requested";
++ }
++
++ // are we pending serialization?
++ if (this.entityDataUnload != null) {
++ return "entity_serialization";
++ }
++ if (this.poiDataUnload != null) {
++ return "poi_serialization";
++ }
++ if (this.chunkDataUnload != null) {
++ return "chunk_serialization";
++ }
++
++ // Note: light tasks do not need a check, as they add a ticket.
++
++ // nothing is using this chunk, so it should be unloaded
++ return null;
++ }
++
++ /** Unloaded from chunk map */
++ private boolean unloaded;
++
++ void markUnloaded() {
++ this.unloaded = true;
++ }
++
++ private boolean inUnloadQueue = false;
++
++ void removeFromUnloadQueue() {
++ this.inUnloadQueue = false;
++ }
++
++ // must hold scheduling lock
++ private void checkUnload() {
++ if (this.unloaded) {
++ return;
++ }
++ if (this.isSafeToUnload() == null) {
++ // ensure in unload queue
++ if (!this.inUnloadQueue) {
++ this.inUnloadQueue = true;
++ this.scheduler.chunkHolderManager.unloadQueue.addChunk(this.chunkX, this.chunkZ);
++ }
++ } else {
++ // ensure not in unload queue
++ if (this.inUnloadQueue) {
++ this.inUnloadQueue = false;
++ this.scheduler.chunkHolderManager.unloadQueue.removeChunk(this.chunkX, this.chunkZ);
++ }
++ }
++ }
++
++ static final record UnloadState(NewChunkHolder holder, ChunkAccess chunk, ChunkEntitySlices entityChunk, PoiChunk poiChunk) {};
++
++ // note: these are completed with null to indicate that no write occurred
++ // they are also completed with null to indicate a null write occurred
++ private UnloadTask chunkDataUnload;
++ private UnloadTask entityDataUnload;
++ private UnloadTask poiDataUnload;
++
++ public static final record UnloadTask(Completable<CompoundTag> completable, DelayedPrioritisedTask task) {}
++
++ public UnloadTask getUnloadTask(final RegionFileIOThread.RegionFileType type) {
++ switch (type) {
++ case CHUNK_DATA:
++ return this.chunkDataUnload;
++ case ENTITY_DATA:
++ return this.entityDataUnload;
++ case POI_DATA:
++ return this.poiDataUnload;
++ default:
++ throw new IllegalStateException("Unknown regionfile type " + type);
++ }
++ }
++
++ private void removeUnloadTask(final RegionFileIOThread.RegionFileType type) {
++ switch (type) {
++ case CHUNK_DATA: {
++ this.chunkDataUnload = null;
++ return;
++ }
++ case ENTITY_DATA: {
++ this.entityDataUnload = null;
++ return;
++ }
++ case POI_DATA: {
++ this.poiDataUnload = null;
++ return;
++ }
++ default:
++ throw new IllegalStateException("Unknown regionfile type " + type);
++ }
++ }
++
++ private UnloadState unloadState;
++
++ // holds schedule lock
++ UnloadState unloadStage1() {
++ // because we hold the scheduling lock, we cannot actually unload anything
++ // so, what we do here instead is to null this chunk's state and setup the unload tasks
++ // the unload tasks will ensure that any loads that take place after stage1 (i.e during stage2, in which
++ // we do not hold the lock) c
++ final ChunkAccess chunk = this.currentChunk;
++ final ChunkEntitySlices entityChunk = this.entityChunk;
++ final PoiChunk poiChunk = this.poiChunk;
++ // chunk state
++ this.currentChunk = null;
++ this.currentGenStatus = null;
++ this.lastChunkCompletion = null;
++ for (int i = 0; i < this.chunkCompletions.length; ++i) {
++ CHUNK_COMPLETION_ARRAY_HANDLE.setVolatile(this.chunkCompletions, i, (ChunkCompletion)null);
++ }
++ // entity chunk state
++ this.entityChunk = null;
++ this.pendingEntityChunk = null;
++
++ // poi chunk state
++ this.poiChunk = null;
++
++ // priority state
++ this.priorityLocked = false;
++
++ if (chunk != null) {
++ this.chunkDataUnload = new UnloadTask(new Completable<>(), new DelayedPrioritisedTask(PrioritisedExecutor.Priority.NORMAL));
++ }
++ if (poiChunk != null) {
++ this.poiDataUnload = new UnloadTask(new Completable<>(), null);
++ }
++ if (entityChunk != null) {
++ this.entityDataUnload = new UnloadTask(new Completable<>(), null);
++ }
++
++ return this.unloadState = (chunk != null || entityChunk != null || poiChunk != null) ? new UnloadState(this, chunk, entityChunk, poiChunk) : null;
++ }
++
++ // data is null if failed or does not need to be saved
++ void completeAsyncUnloadDataSave(final RegionFileIOThread.RegionFileType type, final CompoundTag data) {
++ if (data != null) {
++ RegionFileIOThread.scheduleSave(this.world, this.chunkX, this.chunkZ, data, type);
++ }
++
++ this.getUnloadTask(type).completable().complete(data);
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ // can only write to these fields while holding the schedule lock
++ this.removeUnloadTask(type);
++ this.checkUnload();
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++
++ void unloadStage2(final UnloadState state) {
++ this.unloadState = null;
++ final ChunkAccess chunk = state.chunk();
++ final ChunkEntitySlices entityChunk = state.entityChunk();
++ final PoiChunk poiChunk = state.poiChunk();
++
++ final boolean shouldLevelChunkNotSave = ChunkSystemFeatures.forceNoSave(chunk);
++
++ // unload chunk data
++ if (chunk != null) {
++ if (chunk instanceof LevelChunk levelChunk) {
++ levelChunk.setLoaded(false);
++ }
++
++ if (!shouldLevelChunkNotSave) {
++ this.saveChunk(chunk, true);
++ } else {
++ this.completeAsyncUnloadDataSave(RegionFileIOThread.RegionFileType.CHUNK_DATA, null);
++ }
++
++ if (chunk instanceof LevelChunk levelChunk) {
++ this.world.unload(levelChunk);
++ }
++ }
++
++ // unload entity data
++ if (entityChunk != null) {
++ this.saveEntities(entityChunk, true);
++ // yes this is a hack to pass the compound tag through...
++ final CompoundTag lastEntityUnload = this.lastEntityUnload;
++ this.lastEntityUnload = null;
++
++ if (entityChunk.unload()) {
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ entityChunk.setTransient(true);
++ this.entityChunk = entityChunk;
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ } else {
++ ((ChunkSystemServerLevel)this.world).moonrise$getEntityLookup().entitySectionUnload(this.chunkX, this.chunkZ);
++ }
++ // we need to delay the callback until after determining transience, otherwise a potential loader could
++ // set entityChunk before we do
++ this.entityDataUnload.completable().complete(lastEntityUnload);
++ }
++
++ // unload poi data
++ if (poiChunk != null) {
++ if (poiChunk.isDirty() && !shouldLevelChunkNotSave) {
++ this.savePOI(poiChunk, true);
++ } else {
++ this.poiDataUnload.completable().complete(null);
++ }
++
++ if (poiChunk.isLoaded()) {
++ ((ChunkSystemPoiManager)this.world.getPoiManager()).moonrise$onUnload(CoordinateUtils.getChunkKey(this.chunkX, this.chunkZ));
++ }
++ }
++ }
++
++ boolean unloadStage3() {
++ // can only write to these while holding the schedule lock, and we instantly complete them in stage2
++ this.poiDataUnload = null;
++ this.entityDataUnload = null;
++
++ // we need to check if anything has been loaded in the meantime (or if we have transient entities)
++ if (this.entityChunk != null || this.poiChunk != null || this.currentChunk != null) {
++ return false;
++ }
++
++ return this.isSafeToUnload() == null;
++ }
++
++ private void cancelGenTask() {
++ if (this.generationTask != null) {
++ this.generationTask.cancel();
++ } else {
++ // otherwise, we are blocking on neighbours, so remove them
++ if (!this.neighboursBlockingGenTask.isEmpty()) {
++ for (final NewChunkHolder neighbour : this.neighboursBlockingGenTask) {
++ if (neighbour.neighboursWaitingForUs.remove(this) == null) {
++ throw new IllegalStateException("Corrupt state");
++ }
++ if (neighbour.neighboursWaitingForUs.isEmpty()) {
++ neighbour.checkUnload();
++ }
++ }
++ this.neighboursBlockingGenTask.clear();
++ this.checkUnload();
++ }
++ }
++ }
++
++ // holds: ticket level update lock
++ // holds: schedule lock
++ public void processTicketLevelUpdate(final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedLoadStatus) {
++ final int oldLevel = this.oldTicketLevel;
++ final int newLevel = this.currentTicketLevel;
++
++ if (oldLevel == newLevel) {
++ return;
++ }
++
++ this.oldTicketLevel = newLevel;
++
++ final FullChunkStatus oldState = ChunkLevel.fullStatus(oldLevel);
++ final FullChunkStatus newState = ChunkLevel.fullStatus(newLevel);
++ final boolean oldUnloaded = oldLevel > ChunkHolderManager.MAX_TICKET_LEVEL;
++ final boolean newUnloaded = newLevel > ChunkHolderManager.MAX_TICKET_LEVEL;
++
++ final ChunkStatus maxGenerationStatusOld = ChunkLevel.generationStatus(oldLevel);
++ final ChunkStatus maxGenerationStatusNew = ChunkLevel.generationStatus(newLevel);
++
++ // check for cancellations from downgrading ticket level
++ if (this.requestedGenStatus != null && !newState.isOrAfter(FullChunkStatus.FULL) && newLevel > oldLevel) {
++ // note: cancel() may invoke onChunkGenComplete synchronously here
++ if (newUnloaded) {
++ // need to cancel all tasks
++ // note: requested status must be set to null here before cancellation, to indicate to the
++ // completion logic that we do not want rescheduling to occur
++ this.requestedGenStatus = null;
++ this.cancelGenTask();
++ } else {
++ final ChunkStatus toCancel = ((ChunkSystemChunkStatus)maxGenerationStatusNew).moonrise$getNextStatus();
++ final ChunkStatus currentRequestedStatus = this.requestedGenStatus;
++
++ if (currentRequestedStatus.isOrAfter(toCancel)) {
++ // we do have to cancel something here
++ // clamp requested status to the maximum
++ if (this.currentGenStatus != null && this.currentGenStatus.isOrAfter(maxGenerationStatusNew)) {
++ // already generated to status, so we must cancel
++ this.requestedGenStatus = null;
++ this.cancelGenTask();
++ } else {
++ // not generated to status, so we may have to cancel
++ // note: gen task is always 1 status above current gen status if not null
++ this.requestedGenStatus = maxGenerationStatusNew;
++ if (this.generationTaskStatus != null && this.generationTaskStatus.isOrAfter(toCancel)) {
++ // TOOD is this even possible? i don't think so
++ throw new IllegalStateException("?????");
++ }
++ }
++ }
++ }
++ }
++
++ if (oldState != newState) {
++ if (newState.isOrAfter(oldState)) {
++ // status upgrade
++ if (!oldState.isOrAfter(FullChunkStatus.FULL) && newState.isOrAfter(FullChunkStatus.FULL)) {
++ // may need to schedule full load
++ if (this.currentGenStatus != ChunkStatus.FULL) {
++ if (this.requestedGenStatus != null) {
++ this.requestedGenStatus = ChunkStatus.FULL;
++ } else {
++ this.scheduler.schedule(
++ this.chunkX, this.chunkZ, ChunkStatus.FULL, this, scheduledTasks
++ );
++ }
++ }
++ }
++ } else {
++ // status downgrade
++ if (!newState.isOrAfter(FullChunkStatus.ENTITY_TICKING) && oldState.isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
++ this.completeFullStatusConsumers(FullChunkStatus.ENTITY_TICKING, null);
++ }
++
++ if (!newState.isOrAfter(FullChunkStatus.BLOCK_TICKING) && oldState.isOrAfter(FullChunkStatus.BLOCK_TICKING)) {
++ this.completeFullStatusConsumers(FullChunkStatus.BLOCK_TICKING, null);
++ }
++
++ if (!newState.isOrAfter(FullChunkStatus.FULL) && oldState.isOrAfter(FullChunkStatus.FULL)) {
++ this.completeFullStatusConsumers(FullChunkStatus.FULL, null);
++ }
++ }
++
++ if (this.updatePendingStatus()) {
++ changedLoadStatus.add(this);
++ }
++ }
++
++ if (oldUnloaded != newUnloaded) {
++ this.checkUnload();
++ }
++ }
++
++ static final int NEIGHBOUR_RADIUS = 2;
++ private long fullNeighbourChunksLoadedBitset;
++
++ private static int getFullNeighbourIndex(final int relativeX, final int relativeZ) {
++ // index = (relativeX + NEIGHBOUR_CACHE_RADIUS) + (relativeZ + NEIGHBOUR_CACHE_RADIUS) * (NEIGHBOUR_CACHE_RADIUS * 2 + 1)
++ // optimised variant of the above by moving some of the ops to compile time
++ return relativeX + (relativeZ * (NEIGHBOUR_RADIUS * 2 + 1)) + (NEIGHBOUR_RADIUS + NEIGHBOUR_RADIUS * ((NEIGHBOUR_RADIUS * 2 + 1)));
++ }
++ public final boolean isNeighbourFullLoaded(final int relativeX, final int relativeZ) {
++ return (this.fullNeighbourChunksLoadedBitset & (1L << getFullNeighbourIndex(relativeX, relativeZ))) != 0;
++ }
++
++ // returns true if this chunk changed pending full status
++ // must hold scheduling lock
++ public final boolean setNeighbourFullLoaded(final int relativeX, final int relativeZ) {
++ final int index = getFullNeighbourIndex(relativeX, relativeZ);
++ this.fullNeighbourChunksLoadedBitset |= (1L << index);
++ return this.updatePendingStatus();
++ }
++
++ // returns true if this chunk changed pending full status
++ // must hold scheduling lock
++ public final boolean setNeighbourFullUnloaded(final int relativeX, final int relativeZ) {
++ final int index = getFullNeighbourIndex(relativeX, relativeZ);
++ this.fullNeighbourChunksLoadedBitset &= ~(1L << index);
++ return this.updatePendingStatus();
++ }
++
++ private static long getLoadedMask(final int radius) {
++ long mask = 0L;
++ for (int dx = -radius; dx <= radius; ++dx) {
++ for (int dz = -radius; dz <= radius; ++dz) {
++ mask |= (1L << getFullNeighbourIndex(dx, dz));
++ }
++ }
++
++ return mask;
++ }
++
++ private static final long CHUNK_LOADED_MASK_RAD0 = getLoadedMask(0);
++ private static final long CHUNK_LOADED_MASK_RAD1 = getLoadedMask(1);
++ private static final long CHUNK_LOADED_MASK_RAD2 = getLoadedMask(2);
++
++ public static boolean areNeighboursFullLoaded(final long bitset, final int radius) {
++ switch (radius) {
++ case 0: {
++ return (bitset & CHUNK_LOADED_MASK_RAD0) == CHUNK_LOADED_MASK_RAD0;
++ }
++ case 1: {
++ return (bitset & CHUNK_LOADED_MASK_RAD1) == CHUNK_LOADED_MASK_RAD1;
++ }
++ case 2: {
++ return (bitset & CHUNK_LOADED_MASK_RAD2) == CHUNK_LOADED_MASK_RAD2;
++ }
++
++ default: {
++ throw new IllegalArgumentException("Radius not recognized: " + radius);
++ }
++ }
++ }
++
++ // only updated while holding scheduling lock
++ private FullChunkStatus pendingFullChunkStatus = FullChunkStatus.INACCESSIBLE;
++ // updated while holding no locks, but adds a ticket before to prevent pending status from dropping
++ // so, current will never update to a value higher than pending
++ private FullChunkStatus currentFullChunkStatus = FullChunkStatus.INACCESSIBLE;
++
++ public FullChunkStatus getChunkStatus() {
++ // no volatile access, access off-main is considered racey anyways
++ return this.currentFullChunkStatus;
++ }
++
++ public boolean isEntityTickingReady() {
++ return this.getChunkStatus().isOrAfter(FullChunkStatus.ENTITY_TICKING);
++ }
++
++ public boolean isTickingReady() {
++ return this.getChunkStatus().isOrAfter(FullChunkStatus.BLOCK_TICKING);
++ }
++
++ public boolean isFullChunkReady() {
++ return this.getChunkStatus().isOrAfter(FullChunkStatus.FULL);
++ }
++
++ private static FullChunkStatus getStatusForBitset(final long bitset) {
++ if ((bitset & CHUNK_LOADED_MASK_RAD2) == CHUNK_LOADED_MASK_RAD2) {
++ return FullChunkStatus.ENTITY_TICKING;
++ } else if ((bitset & CHUNK_LOADED_MASK_RAD1) == CHUNK_LOADED_MASK_RAD1) {
++ return FullChunkStatus.BLOCK_TICKING;
++ } else if ((bitset & CHUNK_LOADED_MASK_RAD0) == CHUNK_LOADED_MASK_RAD0) {
++ return FullChunkStatus.FULL;
++ } else {
++ return FullChunkStatus.INACCESSIBLE;
++ }
++ }
++
++ // must hold scheduling lock
++ // returns whether the pending status was changed
++ private boolean updatePendingStatus() {
++ final FullChunkStatus byTicketLevel = ChunkLevel.fullStatus(this.oldTicketLevel); // oldTicketLevel is controlled by scheduling lock
++
++ FullChunkStatus pending = getStatusForBitset(this.fullNeighbourChunksLoadedBitset);
++ if (pending == FullChunkStatus.INACCESSIBLE && byTicketLevel.isOrAfter(FullChunkStatus.FULL) && this.currentGenStatus == ChunkStatus.FULL) {
++ // the bitset is only for chunks that have gone through the status updater
++ // but here we are ready to go to FULL
++ pending = FullChunkStatus.FULL;
++ }
++
++ if (pending.isOrAfter(byTicketLevel)) { // pending >= byTicketLevel
++ // cannot set above ticket level
++ pending = byTicketLevel;
++ }
++
++ if (this.pendingFullChunkStatus == pending) {
++ return false;
++ }
++
++ this.pendingFullChunkStatus = pending;
++
++ return true;
++ }
++
++ private void onFullChunkLoadChange(final boolean loaded, final List<NewChunkHolder> changedFullStatus) {
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ, NEIGHBOUR_RADIUS);
++ try {
++ for (int dz = -NEIGHBOUR_RADIUS; dz <= NEIGHBOUR_RADIUS; ++dz) {
++ for (int dx = -NEIGHBOUR_RADIUS; dx <= NEIGHBOUR_RADIUS; ++dx) {
++ final NewChunkHolder holder = (dx | dz) == 0 ? this : this.scheduler.chunkHolderManager.getChunkHolder(dx + this.chunkX, dz + this.chunkZ);
++ if (loaded) {
++ if (holder.setNeighbourFullLoaded(-dx, -dz)) {
++ changedFullStatus.add(holder);
++ }
++ } else {
++ if (holder != null && holder.setNeighbourFullUnloaded(-dx, -dz)) {
++ changedFullStatus.add(holder);
++ }
++ }
++ }
++ }
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++
++ private void changeEntityChunkStatus(final FullChunkStatus toStatus) {
++ ((ChunkSystemServerLevel)this.world).moonrise$getEntityLookup().chunkStatusChange(this.chunkX, this.chunkZ, toStatus);
++ }
++
++ private boolean processingFullStatus = false;
++
++ private void updateCurrentState(final FullChunkStatus to) {
++ this.currentFullChunkStatus = to;
++ }
++
++ // only to be called on the main thread, no locks need to be held
++ public boolean handleFullStatusChange(final List<NewChunkHolder> changedFullStatus) {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Cannot update full status thread off-main");
++
++ boolean ret = false;
++
++ if (this.processingFullStatus) {
++ // we cannot process updates recursively, as we may be in the middle of logic to upgrade/downgrade status
++ return ret;
++ }
++
++ this.processingFullStatus = true;
++ try {
++ for (;;) {
++ // check if we have any remaining work to do
++
++ // we do not need to hold the scheduling lock to read pending, as changes to pending
++ // will queue a status update
++
++ final FullChunkStatus pending = this.pendingFullChunkStatus;
++ FullChunkStatus current = this.currentFullChunkStatus;
++
++ if (pending == current) {
++ if (pending == FullChunkStatus.INACCESSIBLE) {
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ this.checkUnload();
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++ return ret;
++ }
++
++ ret = true;
++
++ // note: because the chunk system delays any ticket downgrade to the chunk holder manager tick, we
++ // do not need to consider cases where the ticket level may decrease during this call by asynchronous
++ // ticket changes
++
++ // chunks cannot downgrade state while status is pending a change
++ // note: currentChunk must be LevelChunk, as current != pending which means that at least one is not ACCESSIBLE
++ final LevelChunk chunk = (LevelChunk)this.currentChunk;
++
++ // Note: we assume that only load/unload contain plugin logic
++ // plugin logic is anything stupid enough to possibly change the chunk status while it is already
++ // being changed (i.e during load it is possible it will try to set to full ticking)
++ // in order to allow this change, we also need this plugin logic to be contained strictly after all
++ // of the chunk system load callbacks are invoked
++ if (pending.isOrAfter(current)) {
++ // state upgrade
++ if (!current.isOrAfter(FullChunkStatus.FULL) && pending.isOrAfter(FullChunkStatus.FULL)) {
++ this.updateCurrentState(FullChunkStatus.FULL);
++ ChunkSystem.onChunkPreBorder(chunk, this.vanillaChunkHolder);
++ this.scheduler.chunkHolderManager.ensureInAutosave(this);
++ this.changeEntityChunkStatus(FullChunkStatus.FULL);
++ ChunkSystem.onChunkBorder(chunk, this.vanillaChunkHolder);
++ this.onFullChunkLoadChange(true, changedFullStatus);
++ this.completeFullStatusConsumers(FullChunkStatus.FULL, chunk);
++ }
++
++ if (!current.isOrAfter(FullChunkStatus.BLOCK_TICKING) && pending.isOrAfter(FullChunkStatus.BLOCK_TICKING)) {
++ this.updateCurrentState(FullChunkStatus.BLOCK_TICKING);
++ this.changeEntityChunkStatus(FullChunkStatus.BLOCK_TICKING);
++ ChunkSystem.onChunkTicking(chunk, this.vanillaChunkHolder);
++ this.completeFullStatusConsumers(FullChunkStatus.BLOCK_TICKING, chunk);
++ }
++
++ if (!current.isOrAfter(FullChunkStatus.ENTITY_TICKING) && pending.isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
++ this.updateCurrentState(FullChunkStatus.ENTITY_TICKING);
++ this.changeEntityChunkStatus(FullChunkStatus.ENTITY_TICKING);
++ ChunkSystem.onChunkEntityTicking(chunk, this.vanillaChunkHolder);
++ this.completeFullStatusConsumers(FullChunkStatus.ENTITY_TICKING, chunk);
++ }
++ } else {
++ if (current.isOrAfter(FullChunkStatus.ENTITY_TICKING) && !pending.isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
++ this.changeEntityChunkStatus(FullChunkStatus.BLOCK_TICKING);
++ ChunkSystem.onChunkNotEntityTicking(chunk, this.vanillaChunkHolder);
++ this.updateCurrentState(FullChunkStatus.BLOCK_TICKING);
++ }
++
++ if (current.isOrAfter(FullChunkStatus.BLOCK_TICKING) && !pending.isOrAfter(FullChunkStatus.BLOCK_TICKING)) {
++ this.changeEntityChunkStatus(FullChunkStatus.FULL);
++ ChunkSystem.onChunkNotTicking(chunk, this.vanillaChunkHolder);
++ this.updateCurrentState(FullChunkStatus.FULL);
++ }
++
++ if (current.isOrAfter(FullChunkStatus.FULL) && !pending.isOrAfter(FullChunkStatus.FULL)) {
++ this.onFullChunkLoadChange(false, changedFullStatus);
++ this.changeEntityChunkStatus(FullChunkStatus.INACCESSIBLE);
++ ChunkSystem.onChunkNotBorder(chunk, this.vanillaChunkHolder);
++ ChunkSystem.onChunkPostNotBorder(chunk, this.vanillaChunkHolder);
++ this.updateCurrentState(FullChunkStatus.INACCESSIBLE);
++ }
++ }
++ }
++ } finally {
++ this.processingFullStatus = false;
++ }
++ }
++
++ // note: must hold scheduling lock
++ // rets true if the current requested gen status is not null (effectively, whether further scheduling is not needed)
++ boolean upgradeGenTarget(final ChunkStatus toStatus) {
++ if (toStatus == null) {
++ throw new NullPointerException("toStatus cannot be null");
++ }
++ if (this.requestedGenStatus == null && this.generationTask == null) {
++ return false;
++ }
++ if (this.requestedGenStatus == null || !this.requestedGenStatus.isOrAfter(toStatus)) {
++ this.requestedGenStatus = toStatus;
++ }
++ return true;
++ }
++
++ public void setGenerationTarget(final ChunkStatus toStatus) {
++ this.requestedGenStatus = toStatus;
++ }
++
++ public boolean hasGenerationTask() {
++ return this.generationTask != null;
++ }
++
++ public ChunkStatus getCurrentGenStatus() {
++ return this.currentGenStatus;
++ }
++
++ public ChunkStatus getRequestedGenStatus() {
++ return this.requestedGenStatus;
++ }
++
++ private final Reference2ObjectOpenHashMap<ChunkStatus, List<Consumer<ChunkAccess>>> statusWaiters = new Reference2ObjectOpenHashMap<>();
++
++ void addStatusConsumer(final ChunkStatus status, final Consumer<ChunkAccess> consumer) {
++ this.statusWaiters.computeIfAbsent(status, (final ChunkStatus keyInMap) -> {
++ return new ArrayList<>(4);
++ }).add(consumer);
++ }
++
++ private void completeStatusConsumers(ChunkStatus status, final ChunkAccess chunk) {
++ // need to tell future statuses to complete if cancelled
++ do {
++ this.completeStatusConsumers0(status, chunk);
++ } while (chunk == null && status != (status = ((ChunkSystemChunkStatus)status).moonrise$getNextStatus()));
++ }
++
++ private void completeStatusConsumers0(final ChunkStatus status, final ChunkAccess chunk) {
++ final List<Consumer<ChunkAccess>> consumers;
++ consumers = this.statusWaiters.remove(status);
++
++ if (consumers == null) {
++ return;
++ }
++
++ // must be scheduled to main, we do not trust the callback to not do anything stupid
++ this.scheduler.scheduleChunkTask(this.chunkX, this.chunkZ, () -> {
++ for (final Consumer<ChunkAccess> consumer : consumers) {
++ try {
++ consumer.accept(chunk);
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to process chunk status callback", thr);
++ }
++ }
++ }, PrioritisedExecutor.Priority.HIGHEST);
++ }
++
++ private final Reference2ObjectOpenHashMap<FullChunkStatus, List<Consumer<LevelChunk>>> fullStatusWaiters = new Reference2ObjectOpenHashMap<>();
++
++ void addFullStatusConsumer(final FullChunkStatus status, final Consumer<LevelChunk> consumer) {
++ this.fullStatusWaiters.computeIfAbsent(status, (final FullChunkStatus keyInMap) -> {
++ return new ArrayList<>(4);
++ }).add(consumer);
++ }
++
++ private void completeFullStatusConsumers(FullChunkStatus status, final LevelChunk chunk) {
++ final List<Consumer<LevelChunk>> consumers;
++ consumers = this.fullStatusWaiters.remove(status);
++
++ if (consumers == null) {
++ return;
++ }
++
++ // must be scheduled to main, we do not trust the callback to not do anything stupid
++ this.scheduler.scheduleChunkTask(this.chunkX, this.chunkZ, () -> {
++ for (final Consumer<LevelChunk> consumer : consumers) {
++ try {
++ consumer.accept(chunk);
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to process chunk status callback", thr);
++ }
++ }
++ }, PrioritisedExecutor.Priority.HIGHEST);
++ }
++
++ // note: must hold scheduling lock
++ private void onChunkGenComplete(final ChunkAccess newChunk, final ChunkStatus newStatus,
++ final List<ChunkProgressionTask> scheduleList, final List<NewChunkHolder> changedLoadStatus) {
++ if (!this.neighboursBlockingGenTask.isEmpty()) {
++ throw new IllegalStateException("Cannot have neighbours blocking this gen task");
++ }
++ if (newChunk != null || (this.requestedGenStatus == null || !this.requestedGenStatus.isOrAfter(newStatus))) {
++ this.completeStatusConsumers(newStatus, newChunk);
++ }
++ // done now, clear state (must be done before scheduling new tasks)
++ this.generationTask = null;
++ this.generationTaskStatus = null;
++ if (newChunk == null) {
++ // task was cancelled
++ // should be careful as this could be called while holding the schedule lock and/or inside the
++ // ticket level update
++ // while a task may be cancelled, it is possible for it to be later re-scheduled
++ // however, because generationTask is only set to null on _completion_, the scheduler leaves
++ // the rescheduling logic to us here
++ final ChunkStatus requestedGenStatus = this.requestedGenStatus;
++ this.requestedGenStatus = null;
++ if (requestedGenStatus != null) {
++ // it looks like it has been requested, so we must reschedule
++ if (!this.neighboursWaitingForUs.isEmpty()) {
++ for (final Iterator<Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus>> iterator = this.neighboursWaitingForUs.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
++ final Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus> entry = iterator.next();
++
++ final NewChunkHolder chunkHolder = entry.getKey();
++ final ChunkStatus toStatus = entry.getValue();
++
++ if (!requestedGenStatus.isOrAfter(toStatus)) {
++ // if we were cancelled, we are responsible for removing the waiter
++ if (!chunkHolder.neighboursBlockingGenTask.remove(this)) {
++ throw new IllegalStateException("Corrupt state");
++ }
++ if (chunkHolder.neighboursBlockingGenTask.isEmpty()) {
++ chunkHolder.checkUnload();
++ }
++ iterator.remove();
++ continue;
++ }
++ }
++ }
++
++ // note: only after generationTask -> null, generationTaskStatus -> null, and requestedGenStatus -> null
++ this.scheduler.schedule(
++ this.chunkX, this.chunkZ, requestedGenStatus, this, scheduleList
++ );
++
++ // return, can't do anything further
++ return;
++ }
++
++ if (!this.neighboursWaitingForUs.isEmpty()) {
++ for (final NewChunkHolder chunkHolder : this.neighboursWaitingForUs.keySet()) {
++ if (!chunkHolder.neighboursBlockingGenTask.remove(this)) {
++ throw new IllegalStateException("Corrupt state");
++ }
++ if (chunkHolder.neighboursBlockingGenTask.isEmpty()) {
++ chunkHolder.checkUnload();
++ }
++ }
++ this.neighboursWaitingForUs.clear();
++ }
++ // reset priority, we have nothing left to generate to
++ this.setPriority(null);
++ this.checkUnload();
++ return;
++ }
++
++ this.currentChunk = newChunk;
++ this.currentGenStatus = newStatus;
++ final ChunkCompletion completion = new ChunkCompletion(newChunk, newStatus);
++ CHUNK_COMPLETION_ARRAY_HANDLE.setVolatile(this.chunkCompletions, newStatus.getIndex(), completion);
++ this.lastChunkCompletion = completion;
++
++ final ChunkStatus requestedGenStatus = this.requestedGenStatus;
++
++ List<NewChunkHolder> needsScheduling = null;
++ boolean recalculatePriority = false;
++ for (final Iterator<Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus>> iterator
++ = this.neighboursWaitingForUs.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
++ final Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus> entry = iterator.next();
++ final NewChunkHolder neighbour = entry.getKey();
++ final ChunkStatus requiredStatus = entry.getValue();
++
++ if (!newStatus.isOrAfter(requiredStatus)) {
++ if (requestedGenStatus == null || !requestedGenStatus.isOrAfter(requiredStatus)) {
++ // if we're cancelled, still need to clear this map
++ if (!neighbour.neighboursBlockingGenTask.remove(this)) {
++ throw new IllegalStateException("Neighbour is not waiting for us?");
++ }
++ if (neighbour.neighboursBlockingGenTask.isEmpty()) {
++ neighbour.checkUnload();
++ }
++
++ iterator.remove();
++ }
++ continue;
++ }
++
++ // doesn't matter what isCancelled is here, we need to schedule if we can
++
++ recalculatePriority = true;
++ if (!neighbour.neighboursBlockingGenTask.remove(this)) {
++ throw new IllegalStateException("Neighbour is not waiting for us?");
++ }
++
++ if (neighbour.neighboursBlockingGenTask.isEmpty()) {
++ if (neighbour.requestedGenStatus != null) {
++ if (needsScheduling == null) {
++ needsScheduling = new ArrayList<>();
++ }
++ needsScheduling.add(neighbour);
++ } else {
++ neighbour.checkUnload();
++ }
++ }
++
++ // remove last; access to entry will throw if removed
++ iterator.remove();
++ }
++
++ if (newStatus == ChunkStatus.FULL) {
++ this.lockPriority();
++ // try to push pending to FULL
++ if (this.updatePendingStatus()) {
++ changedLoadStatus.add(this);
++ }
++ }
++
++ if (recalculatePriority) {
++ this.recalculateNeighbourRequestedPriority();
++ }
++
++ if (requestedGenStatus != null && !newStatus.isOrAfter(requestedGenStatus)) {
++ this.scheduleNeighbours(needsScheduling, scheduleList);
++
++ // we need to schedule more tasks now
++ this.scheduler.schedule(
++ this.chunkX, this.chunkZ, requestedGenStatus, this, scheduleList
++ );
++ } else {
++ // we're done now
++ if (requestedGenStatus != null) {
++ this.requestedGenStatus = null;
++ }
++ // reached final stage, so stop scheduling now
++ this.setPriority(null);
++ this.checkUnload();
++
++ this.scheduleNeighbours(needsScheduling, scheduleList);
++ }
++ }
++
++ private void scheduleNeighbours(final List<NewChunkHolder> needsScheduling, final List<ChunkProgressionTask> scheduleList) {
++ if (needsScheduling != null) {
++ for (int i = 0, len = needsScheduling.size(); i < len; ++i) {
++ final NewChunkHolder neighbour = needsScheduling.get(i);
++
++ this.scheduler.schedule(
++ neighbour.chunkX, neighbour.chunkZ, neighbour.requestedGenStatus, neighbour, scheduleList
++ );
++ }
++ }
++ }
++
++ public void setGenerationTask(final ChunkProgressionTask generationTask, final ChunkStatus taskStatus,
++ final List<NewChunkHolder> neighbours) {
++ if (this.generationTask != null || (this.currentGenStatus != null && this.currentGenStatus.isOrAfter(taskStatus))) {
++ throw new IllegalStateException("Currently generating or provided task is trying to generate to a level we are already at!");
++ }
++ if (this.requestedGenStatus == null || !this.requestedGenStatus.isOrAfter(taskStatus)) {
++ throw new IllegalStateException("Cannot schedule generation task when not requested");
++ }
++ this.generationTask = generationTask;
++ this.generationTaskStatus = taskStatus;
++
++ for (int i = 0, len = neighbours.size(); i < len; ++i) {
++ neighbours.get(i).addNeighbourUsingChunk();
++ }
++
++ this.checkUnload();
++
++ generationTask.onComplete((final ChunkAccess access, final Throwable thr) -> {
++ if (generationTask != this.generationTask) {
++ throw new IllegalStateException(
++ "Cannot complete generation task '" + generationTask + "' because we are waiting on '" + this.generationTask + "' instead!"
++ );
++ }
++ if (thr != null) {
++ if (this.genTaskException != null) {
++ LOGGER.warn("Ignoring exception for " + this.toString(), thr);
++ return;
++ }
++ // don't set generation task to null, so that scheduling will not attempt to create another task and it
++ // will automatically block any further scheduling usage of this chunk as it will wait forever for a failed
++ // task to complete
++ this.genTaskException = thr;
++ this.failedGenStatus = taskStatus;
++ this.genTaskFailedThread = Thread.currentThread();
++
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Generation task", ChunkTaskScheduler.stringIfNull(generationTask),
++ "Task to status", ChunkTaskScheduler.stringIfNull(taskStatus)
++ ), thr);
++ return;
++ }
++
++ final boolean scheduleTasks;
++ List<ChunkProgressionTask> tasks = ChunkHolderManager.getCurrentTicketUpdateScheduling();
++ if (tasks == null) {
++ scheduleTasks = true;
++ tasks = new ArrayList<>();
++ } else {
++ scheduleTasks = false;
++ // we are currently updating ticket levels, so we already hold the schedule lock
++ // this means we have to leave the ticket level update to handle the scheduling
++ }
++ final List<NewChunkHolder> changedLoadStatus = new ArrayList<>();
++ // theoretically, we could schedule a chunk at the max radius which performs another max radius access. So we need to double the radius.
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ, 2 * ChunkTaskScheduler.getMaxAccessRadius());
++ try {
++ for (int i = 0, len = neighbours.size(); i < len; ++i) {
++ neighbours.get(i).removeNeighbourUsingChunk();
++ }
++ this.onChunkGenComplete(access, taskStatus, tasks, changedLoadStatus);
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ this.scheduler.chunkHolderManager.addChangedStatuses(changedLoadStatus);
++
++ if (scheduleTasks) {
++ // can't hold the lock while scheduling, so we have to build the tasks and then schedule after
++ for (int i = 0, len = tasks.size(); i < len; ++i) {
++ tasks.get(i).schedule();
++ }
++ }
++ });
++ }
++
++ public PoiChunk getPoiChunk() {
++ return this.poiChunk;
++ }
++
++ public ChunkEntitySlices getEntityChunk() {
++ return this.entityChunk;
++ }
++
++ public long lastAutoSave;
++
++ public static final record SaveStat(boolean savedChunk, boolean savedEntityChunk, boolean savedPoiChunk) {}
++
++ public SaveStat save(final boolean shutdown) {
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Cannot save data off-main");
++
++ ChunkAccess chunk = this.getCurrentChunk();
++ PoiChunk poi = this.getPoiChunk();
++ ChunkEntitySlices entities = this.getEntityChunk();
++ boolean executedUnloadTask = false;
++
++ if (shutdown) {
++ // make sure that the async unloads complete
++ if (this.unloadState != null) {
++ // must have errored during unload
++ chunk = this.unloadState.chunk();
++ poi = this.unloadState.poiChunk();
++ entities = this.unloadState.entityChunk();
++ }
++ final UnloadTask chunkUnloadTask = this.chunkDataUnload;
++ final DelayedPrioritisedTask chunkDataUnloadTask = chunkUnloadTask == null ? null : chunkUnloadTask.task();
++ if (chunkDataUnloadTask != null) {
++ final PrioritisedExecutor.PrioritisedTask unloadTask = chunkDataUnloadTask.getTask();
++ if (unloadTask != null) {
++ executedUnloadTask = unloadTask.execute();
++ }
++ }
++ }
++
++ final boolean forceNoSaveChunk = ChunkSystemFeatures.forceNoSave(chunk);
++
++ // can only synchronously save worldgen chunks during shutdown
++ boolean canSaveChunk = !forceNoSaveChunk && (chunk != null && ((shutdown || chunk instanceof LevelChunk) && chunk.isUnsaved()));
++ boolean canSavePOI = !forceNoSaveChunk && (poi != null && poi.isDirty());
++ boolean canSaveEntities = entities != null;
++
++ if (canSaveChunk) {
++ canSaveChunk = this.saveChunk(chunk, false);
++ }
++ if (canSavePOI) {
++ canSavePOI = this.savePOI(poi, false);
++ }
++ if (canSaveEntities) {
++ // on shutdown, we need to force transient entity chunks to save
++ canSaveEntities = this.saveEntities(entities, shutdown);
++ if (shutdown) {
++ this.lastEntityUnload = null;
++ }
++ }
++
++ return executedUnloadTask | canSaveChunk | canSaveEntities | canSavePOI ? new SaveStat(executedUnloadTask || canSaveChunk, canSaveEntities, canSavePOI): null;
++ }
++
++ static final class AsyncChunkSerializeTask implements Runnable {
++
++ private final ServerLevel world;
++ private final ChunkAccess chunk;
++ private final AsyncChunkSaveData asyncSaveData;
++ private final NewChunkHolder toComplete;
++
++ public AsyncChunkSerializeTask(final ServerLevel world, final ChunkAccess chunk, final AsyncChunkSaveData asyncSaveData,
++ final NewChunkHolder toComplete) {
++ this.world = world;
++ this.chunk = chunk;
++ this.asyncSaveData = asyncSaveData;
++ this.toComplete = toComplete;
++ }
++
++ @Override
++ public void run() {
++ final CompoundTag toSerialize;
++ try {
++ toSerialize = ChunkSystemFeatures.saveChunkAsync(this.world, this.chunk, this.asyncSaveData);
++ } catch (final Throwable throwable) {
++ LOGGER.error("Failed to asynchronously save chunk " + this.chunk.getPos() + " for world '" + WorldUtil.getWorldName(this.world) + "', falling back to synchronous save", throwable);
++ final ChunkPos pos = this.chunk.getPos();
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().scheduleChunkTask(pos.x, pos.z, () -> {
++ final CompoundTag synchronousSave;
++ try {
++ synchronousSave = ChunkSystemFeatures.saveChunkAsync(AsyncChunkSerializeTask.this.world, AsyncChunkSerializeTask.this.chunk, AsyncChunkSerializeTask.this.asyncSaveData);
++ } catch (final Throwable throwable2) {
++ LOGGER.error("Failed to synchronously save chunk " + AsyncChunkSerializeTask.this.chunk.getPos() + " for world '" + WorldUtil.getWorldName(AsyncChunkSerializeTask.this.world) + "', chunk data will be lost", throwable2);
++ AsyncChunkSerializeTask.this.toComplete.completeAsyncUnloadDataSave(RegionFileIOThread.RegionFileType.CHUNK_DATA, null);
++ return;
++ }
++
++ AsyncChunkSerializeTask.this.toComplete.completeAsyncUnloadDataSave(RegionFileIOThread.RegionFileType.CHUNK_DATA, synchronousSave);
++ LOGGER.info("Successfully serialized chunk " + AsyncChunkSerializeTask.this.chunk.getPos() + " for world '" + WorldUtil.getWorldName(AsyncChunkSerializeTask.this.world) + "' synchronously");
++
++ }, PrioritisedExecutor.Priority.HIGHEST);
++ return;
++ }
++ this.toComplete.completeAsyncUnloadDataSave(RegionFileIOThread.RegionFileType.CHUNK_DATA, toSerialize);
++ }
++
++ @Override
++ public String toString() {
++ return "AsyncChunkSerializeTask{" +
++ "chunk={pos=" + this.chunk.getPos() + ",world=\"" + WorldUtil.getWorldName(this.world) + "\"}" +
++ "}";
++ }
++ }
++
++ private boolean saveChunk(final ChunkAccess chunk, final boolean unloading) {
++ if (!chunk.isUnsaved()) {
++ if (unloading) {
++ this.completeAsyncUnloadDataSave(RegionFileIOThread.RegionFileType.CHUNK_DATA, null);
++ }
++ return false;
++ }
++ boolean completing = false;
++ boolean failedAsyncPrepare = false;
++ try {
++ if (unloading && ChunkSystemFeatures.supportsAsyncChunkSave()) {
++ try {
++ final AsyncChunkSaveData asyncSaveData = ChunkSystemFeatures.getAsyncSaveData(this.world, chunk);
++
++ final PrioritisedExecutor.PrioritisedTask task = this.scheduler.loadExecutor.createTask(new AsyncChunkSerializeTask(this.world, chunk, asyncSaveData, this));
++
++ this.chunkDataUnload.task().setTask(task);
++
++ chunk.setUnsaved(false);
++
++ task.queue();
++
++ return true;
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to prepare async chunk data (" + this.chunkX + "," + this.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "', falling back to synchronous save", thr);
++ failedAsyncPrepare = true;
++ // fall through to synchronous save
++ }
++ }
++
++ final CompoundTag save = ChunkSerializer.write(this.world, chunk);
++
++ if (unloading) {
++ completing = true;
++ this.completeAsyncUnloadDataSave(RegionFileIOThread.RegionFileType.CHUNK_DATA, save);
++ if (failedAsyncPrepare) {
++ LOGGER.info("Successfully serialized chunk data (" + this.chunkX + "," + this.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "' synchronously");
++ }
++ } else {
++ RegionFileIOThread.scheduleSave(this.world, this.chunkX, this.chunkZ, save, RegionFileIOThread.RegionFileType.CHUNK_DATA);
++ }
++ chunk.setUnsaved(false);
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to save chunk data (" + this.chunkX + "," + this.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "'");
++ if (unloading && !completing) {
++ this.completeAsyncUnloadDataSave(RegionFileIOThread.RegionFileType.CHUNK_DATA, null);
++ }
++ }
++
++ return true;
++ }
++
++ private boolean lastEntitySaveNull;
++ private CompoundTag lastEntityUnload;
++ private boolean saveEntities(final ChunkEntitySlices entities, final boolean unloading) {
++ try {
++ CompoundTag mergeFrom = null;
++ if (entities.isTransient()) {
++ if (!unloading) {
++ // if we're a transient chunk, we cannot save until unloading because otherwise a double save will
++ // result in double adding the entities
++ return false;
++ }
++ try {
++ mergeFrom = RegionFileIOThread.loadData(this.world, this.chunkX, this.chunkZ, RegionFileIOThread.RegionFileType.ENTITY_DATA, PrioritisedExecutor.Priority.BLOCKING);
++ } catch (final Exception ex) {
++ LOGGER.error("Cannot merge transient entities for chunk (" + this.chunkX + "," + this.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "', data on disk will be replaced", ex);
++ }
++ }
++
++ final CompoundTag save = entities.save();
++ if (mergeFrom != null) {
++ if (save == null) {
++ // don't override the data on disk with nothing
++ return false;
++ } else {
++ ChunkEntitySlices.copyEntities(mergeFrom, save);
++ }
++ }
++ if (save == null && this.lastEntitySaveNull) {
++ return false;
++ }
++
++ RegionFileIOThread.scheduleSave(this.world, this.chunkX, this.chunkZ, save, RegionFileIOThread.RegionFileType.ENTITY_DATA);
++ this.lastEntitySaveNull = save == null;
++ if (unloading) {
++ this.lastEntityUnload = save;
++ }
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to save entity data (" + this.chunkX + "," + this.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "'");
++ }
++
++ return true;
++ }
++
++ private boolean lastPoiSaveNull;
++ private boolean savePOI(final PoiChunk poi, final boolean unloading) {
++ try {
++ final CompoundTag save = poi.save();
++ poi.setDirty(false);
++ if (save == null && this.lastPoiSaveNull) {
++ if (unloading) {
++ this.poiDataUnload.completable().complete(null);
++ }
++ return false;
++ }
++
++ RegionFileIOThread.scheduleSave(this.world, this.chunkX, this.chunkZ, save, RegionFileIOThread.RegionFileType.POI_DATA);
++ this.lastPoiSaveNull = save == null;
++ if (unloading) {
++ this.poiDataUnload.completable().complete(save);
++ }
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to save poi data (" + this.chunkX + "," + this.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "'");
++ }
++
++ return true;
++ }
++
++ @Override
++ public String toString() {
++ final ChunkCompletion lastCompletion = this.lastChunkCompletion;
++ final ChunkEntitySlices entityChunk = this.entityChunk;
++ final FullChunkStatus pendingFullStatus = this.pendingFullChunkStatus;
++ final FullChunkStatus currentFullStatus = this.currentFullChunkStatus;
++ return "NewChunkHolder{" +
++ "world=" + WorldUtil.getWorldName(this.world) +
++ ", chunkX=" + this.chunkX +
++ ", chunkZ=" + this.chunkZ +
++ ", entityChunkFromDisk=" + (entityChunk != null && !entityChunk.isTransient()) +
++ ", lastChunkCompletion={chunk_class=" + (lastCompletion == null || lastCompletion.chunk() == null ? "null" : lastCompletion.chunk().getClass().getName()) + ",status=" + (lastCompletion == null ? "null" : lastCompletion.genStatus()) + "}" +
++ ", currentGenStatus=" + this.currentGenStatus +
++ ", requestedGenStatus=" + this.requestedGenStatus +
++ ", generationTask=" + this.generationTask +
++ ", generationTaskStatus=" + this.generationTaskStatus +
++ ", priority=" + this.priority +
++ ", priorityLocked=" + this.priorityLocked +
++ ", neighbourRequestedPriority=" + this.neighbourRequestedPriority +
++ ", effective_priority=" + this.getEffectivePriority(null) +
++ ", oldTicketLevel=" + this.oldTicketLevel +
++ ", currentTicketLevel=" + this.currentTicketLevel +
++ ", totalNeighboursUsingThisChunk=" + this.totalNeighboursUsingThisChunk +
++ ", fullNeighbourChunksLoadedBitset=" + this.fullNeighbourChunksLoadedBitset +
++ ", currentChunkStatus=" + currentFullStatus +
++ ", pendingChunkStatus=" + pendingFullStatus +
++ ", is_unload_safe=" + this.isSafeToUnload() +
++ ", killed=" + this.unloaded +
++ '}';
++ }
++
++ private static JsonElement serializeStacktraceElement(final StackTraceElement element) {
++ return element == null ? JsonNull.INSTANCE : new JsonPrimitive(element.toString());
++ }
++
++ private static JsonObject serializeCompletable(final Completable<?> completable) {
++ final JsonObject ret = new JsonObject();
++
++ if (completable == null) {
++ return ret;
++ }
++
++ ret.addProperty("valid", Boolean.TRUE);
++
++ final boolean isCompleted = completable.isCompleted();
++ ret.addProperty("completed", Boolean.valueOf(isCompleted));
++
++ if (isCompleted) {
++ final Throwable throwable = completable.getThrowable();
++ if (throwable != null) {
++ final JsonArray throwableJson = new JsonArray();
++ ret.add("throwable", throwableJson);
++
++ for (final StackTraceElement element : throwable.getStackTrace()) {
++ throwableJson.add(serializeStacktraceElement(element));
++ }
++ } else {
++ final Object result = completable.getResult();
++ ret.add("result_class", result == null ? JsonNull.INSTANCE : new JsonPrimitive(result.getClass().getName()));
++ }
++ }
++
++ return ret;
++ }
++
++ // (probably) holds ticket and scheduling lock
++ public JsonObject getDebugJson() {
++ final JsonObject ret = new JsonObject();
++
++ final ChunkCompletion lastCompletion = this.lastChunkCompletion;
++ final ChunkEntitySlices slices = this.entityChunk;
++ final PoiChunk poiChunk = this.poiChunk;
++
++ ret.addProperty("chunkX", Integer.valueOf(this.chunkX));
++ ret.addProperty("chunkZ", Integer.valueOf(this.chunkZ));
++ ret.addProperty("entity_chunk", slices == null ? "null" : "transient=" + slices.isTransient());
++ ret.addProperty("poi_chunk", "null=" + (poiChunk == null));
++ ret.addProperty("completed_chunk_class", lastCompletion == null ? "null" : lastCompletion.chunk().getClass().getName());
++ ret.addProperty("completed_gen_status", lastCompletion == null ? "null" : lastCompletion.genStatus().toString());
++ ret.addProperty("priority", Objects.toString(this.priority));
++ ret.addProperty("neighbour_requested_priority", Objects.toString(this.neighbourRequestedPriority));
++ ret.addProperty("generation_task", Objects.toString(this.generationTask));
++ ret.addProperty("is_safe_unload", Objects.toString(this.isSafeToUnload()));
++ ret.addProperty("old_ticket_level", Integer.valueOf(this.oldTicketLevel));
++ ret.addProperty("current_ticket_level", Integer.valueOf(this.currentTicketLevel));
++ ret.addProperty("neighbours_using_chunk", Integer.valueOf(this.totalNeighboursUsingThisChunk));
++
++ final JsonObject neighbourWaitState = new JsonObject();
++ ret.add("neighbour_state", neighbourWaitState);
++
++ final JsonArray blockingGenNeighbours = new JsonArray();
++ neighbourWaitState.add("blocking_gen_task", blockingGenNeighbours);
++ for (final NewChunkHolder blockingGenNeighbour : this.neighboursBlockingGenTask) {
++ final JsonObject neighbour = new JsonObject();
++ blockingGenNeighbours.add(neighbour);
++
++ neighbour.addProperty("chunkX", Integer.valueOf(blockingGenNeighbour.chunkX));
++ neighbour.addProperty("chunkZ", Integer.valueOf(blockingGenNeighbour.chunkZ));
++ }
++
++ final JsonArray neighboursWaitingForUs = new JsonArray();
++ neighbourWaitState.add("neighbours_waiting_on_us", neighboursWaitingForUs);
++ for (final Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus> entry : this.neighboursWaitingForUs.reference2ObjectEntrySet()) {
++ final NewChunkHolder holder = entry.getKey();
++ final ChunkStatus status = entry.getValue();
++
++ final JsonObject neighbour = new JsonObject();
++ neighboursWaitingForUs.add(neighbour);
++
++
++ neighbour.addProperty("chunkX", Integer.valueOf(holder.chunkX));
++ neighbour.addProperty("chunkZ", Integer.valueOf(holder.chunkZ));
++ neighbour.addProperty("waiting_for", Objects.toString(status));
++ }
++
++ ret.addProperty("pending_chunk_full_status", Objects.toString(this.pendingFullChunkStatus));
++ ret.addProperty("current_chunk_full_status", Objects.toString(this.currentFullChunkStatus));
++ ret.addProperty("generation_task", Objects.toString(this.generationTask));
++ ret.addProperty("requested_generation", Objects.toString(this.requestedGenStatus));
++ ret.addProperty("has_entity_load_task", Boolean.valueOf(this.entityDataLoadTask != null));
++ ret.addProperty("has_poi_load_task", Boolean.valueOf(this.poiDataLoadTask != null));
++
++ final UnloadTask entityDataUnload = this.entityDataUnload;
++ final UnloadTask poiDataUnload = this.poiDataUnload;
++ final UnloadTask chunkDataUnload = this.chunkDataUnload;
++
++ ret.add("entity_unload_completable", serializeCompletable(entityDataUnload == null ? null : entityDataUnload.completable()));
++ ret.add("poi_unload_completable", serializeCompletable(poiDataUnload == null ? null : poiDataUnload.completable()));
++ ret.add("chunk_unload_completable", serializeCompletable(chunkDataUnload == null ? null : chunkDataUnload.completable()));
++
++ final DelayedPrioritisedTask unloadTask = chunkDataUnload == null ? null : chunkDataUnload.task();
++ if (unloadTask == null) {
++ ret.addProperty("unload_task_priority", "null");
++ ret.addProperty("unload_task_priority_raw", "null");
++ } else {
++ ret.addProperty("unload_task_priority", Objects.toString(unloadTask.getPriority()));
++ ret.addProperty("unload_task_priority_raw", Integer.valueOf(unloadTask.getPriorityInternal()));
++ }
++
++ ret.addProperty("killed", Boolean.valueOf(this.unloaded));
++
++ return ret;
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/PriorityHolder.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/PriorityHolder.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..261e09454f49d04eb159c984ec695d7c7aa6a3a8
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/PriorityHolder.java
+@@ -0,0 +1,215 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import java.lang.invoke.VarHandle;
++
++public abstract class PriorityHolder {
++
++ protected volatile int priority;
++ protected static final VarHandle PRIORITY_HANDLE = ConcurrentUtil.getVarHandle(PriorityHolder.class, "priority", int.class);
++
++ protected static final int PRIORITY_SCHEDULED = Integer.MIN_VALUE >>> 0;
++ protected static final int PRIORITY_EXECUTED = Integer.MIN_VALUE >>> 1;
++
++ protected final int getPriorityVolatile() {
++ return (int)PRIORITY_HANDLE.getVolatile((PriorityHolder)this);
++ }
++
++ protected final int compareAndExchangePriorityVolatile(final int expect, final int update) {
++ return (int)PRIORITY_HANDLE.compareAndExchange((PriorityHolder)this, (int)expect, (int)update);
++ }
++
++ protected final int getAndOrPriorityVolatile(final int val) {
++ return (int)PRIORITY_HANDLE.getAndBitwiseOr((PriorityHolder)this, (int)val);
++ }
++
++ protected final void setPriorityPlain(final int val) {
++ PRIORITY_HANDLE.set((PriorityHolder)this, (int)val);
++ }
++
++ protected PriorityHolder(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.setPriorityPlain(priority.priority);
++ }
++
++ // used only for debug json
++ public boolean isScheduled() {
++ return (this.getPriorityVolatile() & PRIORITY_SCHEDULED) != 0;
++ }
++
++ // returns false if cancelled
++ public boolean markExecuting() {
++ return (this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) == 0;
++ }
++
++ public boolean isMarkedExecuted() {
++ return (this.getPriorityVolatile() & PRIORITY_EXECUTED) != 0;
++ }
++
++ public void cancel() {
++ if ((this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) != 0) {
++ // cancelled already
++ return;
++ }
++ this.cancelScheduled();
++ }
++
++ public void schedule() {
++ int priority = this.getPriorityVolatile();
++
++ if ((priority & PRIORITY_SCHEDULED) != 0) {
++ throw new IllegalStateException("schedule() called twice");
++ }
++
++ if ((priority & PRIORITY_EXECUTED) != 0) {
++ // cancelled
++ return;
++ }
++
++ this.scheduleTask(PrioritisedExecutor.Priority.getPriority(priority));
++
++ int failures = 0;
++ for (;;) {
++ if (priority == (priority = this.compareAndExchangePriorityVolatile(priority, priority | PRIORITY_SCHEDULED))) {
++ return;
++ }
++
++ if ((priority & PRIORITY_SCHEDULED) != 0) {
++ throw new IllegalStateException("schedule() called twice");
++ }
++
++ if ((priority & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed
++ return;
++ }
++
++ this.setPriorityScheduled(PrioritisedExecutor.Priority.getPriority(priority));
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public final PrioritisedExecutor.Priority getPriority() {
++ final int ret = this.getPriorityVolatile();
++ if ((ret & PRIORITY_EXECUTED) != 0) {
++ return PrioritisedExecutor.Priority.COMPLETING;
++ }
++ if ((ret & PRIORITY_SCHEDULED) != 0) {
++ return this.getScheduledPriority();
++ }
++ return PrioritisedExecutor.Priority.getPriority(ret);
++ }
++
++ public final void lowerPriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ return;
++ }
++
++ if ((curr & PRIORITY_SCHEDULED) != 0) {
++ this.lowerPriorityScheduled(priority);
++ return;
++ }
++
++ if (!priority.isLowerPriority(curr)) {
++ return;
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public final void setPriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ return;
++ }
++
++ if ((curr & PRIORITY_SCHEDULED) != 0) {
++ this.setPriorityScheduled(priority);
++ return;
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public final void raisePriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ return;
++ }
++
++ if ((curr & PRIORITY_SCHEDULED) != 0) {
++ this.raisePriorityScheduled(priority);
++ return;
++ }
++
++ if (!priority.isHigherPriority(curr)) {
++ return;
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ protected abstract void cancelScheduled();
++
++ protected abstract PrioritisedExecutor.Priority getScheduledPriority();
++
++ protected abstract void scheduleTask(final PrioritisedExecutor.Priority priority);
++
++ protected abstract void lowerPriorityScheduled(final PrioritisedExecutor.Priority priority);
++
++ protected abstract void setPriorityScheduled(final PrioritisedExecutor.Priority priority);
++
++ protected abstract void raisePriorityScheduled(final PrioritisedExecutor.Priority priority);
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ThreadedTicketLevelPropagator.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ThreadedTicketLevelPropagator.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..310a8f80debadd64c2d962ebf83b7d0505ce6e42
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ThreadedTicketLevelPropagator.java
+@@ -0,0 +1,1457 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling;
++
++import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
++import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkProgressionTask;
++import it.unimi.dsi.fastutil.longs.Long2ByteLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.Short2ByteLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.Short2ByteMap;
++import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet;
++import java.lang.invoke.VarHandle;
++import java.util.ArrayDeque;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.Iterator;
++import java.util.List;
++import java.util.concurrent.locks.LockSupport;
++
++public abstract class ThreadedTicketLevelPropagator {
++
++ // sections are 64 in length
++ public static final int SECTION_SHIFT = 6;
++ public static final int SECTION_SIZE = 1 << SECTION_SHIFT;
++ private static final int LEVEL_BITS = SECTION_SHIFT;
++ private static final int LEVEL_COUNT = 1 << LEVEL_BITS;
++ private static final int MIN_SOURCE_LEVEL = 1;
++ // we limit the max source to 62 because the de-propagation code _must_ attempt to de-propagate
++ // a 1 level to 0; and if a source was 63 then it may cross more than 2 sections in de-propagation
++ private static final int MAX_SOURCE_LEVEL = 62;
++
++ private static int getMaxSchedulingRadius() {
++ return 2 * ChunkTaskScheduler.getMaxAccessRadius();
++ }
++
++ private final UpdateQueue updateQueue;
++ private final ConcurrentLong2ReferenceChainedHashTable<Section> sections;
++
++ public ThreadedTicketLevelPropagator() {
++ this.updateQueue = new UpdateQueue();
++ this.sections = new ConcurrentLong2ReferenceChainedHashTable<>();
++ }
++
++ // must hold ticket lock for:
++ // (posX & ~(SECTION_SIZE - 1), posZ & ~(SECTION_SIZE - 1)) to (posX | (SECTION_SIZE - 1), posZ | (SECTION_SIZE - 1))
++ public void setSource(final int posX, final int posZ, final int to) {
++ if (to < 1 || to > MAX_SOURCE_LEVEL) {
++ throw new IllegalArgumentException("Source: " + to);
++ }
++
++ final int sectionX = posX >> SECTION_SHIFT;
++ final int sectionZ = posZ >> SECTION_SHIFT;
++
++ final long coordinate = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ Section section = this.sections.get(coordinate);
++ if (section == null) {
++ if (null != this.sections.putIfAbsent(coordinate, section = new Section(sectionX, sectionZ))) {
++ throw new IllegalStateException("Race condition while creating new section");
++ }
++ }
++
++ final int localIdx = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
++ final short sLocalIdx = (short)localIdx;
++
++ final short sourceAndLevel = section.levels[localIdx];
++ final int currentSource = (sourceAndLevel >>> 8) & 0xFF;
++
++ if (currentSource == to) {
++ // nothing to do
++ // make sure to kill the current update, if any
++ section.queuedSources.replace(sLocalIdx, (byte)to);
++ return;
++ }
++
++ if (section.queuedSources.put(sLocalIdx, (byte)to) == Section.NO_QUEUED_UPDATE && section.queuedSources.size() == 1) {
++ this.queueSectionUpdate(section);
++ }
++ }
++
++ // must hold ticket lock for:
++ // (posX & ~(SECTION_SIZE - 1), posZ & ~(SECTION_SIZE - 1)) to (posX | (SECTION_SIZE - 1), posZ | (SECTION_SIZE - 1))
++ public void removeSource(final int posX, final int posZ) {
++ final int sectionX = posX >> SECTION_SHIFT;
++ final int sectionZ = posZ >> SECTION_SHIFT;
++
++ final long coordinate = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ final Section section = this.sections.get(coordinate);
++
++ if (section == null) {
++ return;
++ }
++
++ final int localIdx = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
++ final short sLocalIdx = (short)localIdx;
++
++ final int currentSource = (section.levels[localIdx] >>> 8) & 0xFF;
++
++ if (currentSource == 0) {
++ // we use replace here so that we do not possibly multi-queue a section for an update
++ section.queuedSources.replace(sLocalIdx, (byte)0);
++ return;
++ }
++
++ if (section.queuedSources.put(sLocalIdx, (byte)0) == Section.NO_QUEUED_UPDATE && section.queuedSources.size() == 1) {
++ this.queueSectionUpdate(section);
++ }
++ }
++
++ private void queueSectionUpdate(final Section section) {
++ this.updateQueue.append(new UpdateQueue.UpdateQueueNode(section, null));
++ }
++
++ public boolean hasPendingUpdates() {
++ return !this.updateQueue.isEmpty();
++ }
++
++ // holds ticket lock for every chunk section represented by any position in the key set
++ // updates is modifiable and passed to processSchedulingUpdates after this call
++ protected abstract void processLevelUpdates(final Long2ByteLinkedOpenHashMap updates);
++
++ // holds ticket lock for every chunk section represented by any position in the key set
++ // holds scheduling lock in max access radius for every position held by the ticket lock
++ // updates is cleared after this call
++ protected abstract void processSchedulingUpdates(final Long2ByteLinkedOpenHashMap updates, final List<ChunkProgressionTask> scheduledTasks,
++ final List<NewChunkHolder> changedFullStatus);
++
++ // must hold ticket lock for every position in the sections in one radius around sectionX,sectionZ
++ public boolean performUpdate(final int sectionX, final int sectionZ, final ReentrantAreaLock schedulingLock,
++ final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedFullStatus) {
++ if (!this.hasPendingUpdates()) {
++ return false;
++ }
++
++ final long coordinate = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ final Section section = this.sections.get(coordinate);
++
++ if (section == null || section.queuedSources.isEmpty()) {
++ // no section or no updates
++ return false;
++ }
++
++ final Propagator propagator = Propagator.acquirePropagator();
++ final boolean ret = this.performUpdate(section, null, propagator,
++ null, schedulingLock, scheduledTasks, changedFullStatus
++ );
++ Propagator.returnPropagator(propagator);
++ return ret;
++ }
++
++ private boolean performUpdate(final Section section, final UpdateQueue.UpdateQueueNode node, final Propagator propagator,
++ final ReentrantAreaLock ticketLock, final ReentrantAreaLock schedulingLock,
++ final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedFullStatus) {
++ final int sectionX = section.sectionX;
++ final int sectionZ = section.sectionZ;
++
++ final int rad1MinX = (sectionX - 1) << SECTION_SHIFT;
++ final int rad1MinZ = (sectionZ - 1) << SECTION_SHIFT;
++ final int rad1MaxX = ((sectionX + 1) << SECTION_SHIFT) | (SECTION_SIZE - 1);
++ final int rad1MaxZ = ((sectionZ + 1) << SECTION_SHIFT) | (SECTION_SIZE - 1);
++
++ // set up encode offset first as we need to queue level changes _before_
++ propagator.setupEncodeOffset(sectionX, sectionZ);
++
++ final int coordinateOffset = propagator.coordinateOffset;
++
++ final ReentrantAreaLock.Node ticketNode = ticketLock == null ? null : ticketLock.lock(rad1MinX, rad1MinZ, rad1MaxX, rad1MaxZ);
++ final boolean ret;
++ try {
++ // first, check if this update was stolen
++ if (section != this.sections.get(CoordinateUtils.getChunkKey(sectionX, sectionZ))) {
++ // occurs when a stolen update deletes this section
++ // it is possible that another update is scheduled, but that one will have the correct section
++ if (node != null) {
++ this.updateQueue.remove(node);
++ }
++ return false;
++ }
++
++ final int oldSourceSize = section.sources.size();
++
++ // process pending sources
++ for (final Iterator<Short2ByteMap.Entry> iterator = section.queuedSources.short2ByteEntrySet().fastIterator(); iterator.hasNext();) {
++ final Short2ByteMap.Entry entry = iterator.next();
++ final int pos = (int)entry.getShortKey();
++ final int posX = (pos & (SECTION_SIZE - 1)) | (sectionX << SECTION_SHIFT);
++ final int posZ = ((pos >> SECTION_SHIFT) & (SECTION_SIZE - 1)) | (sectionZ << SECTION_SHIFT);
++ final int newSource = (int)entry.getByteValue();
++
++ final short currentEncoded = section.levels[pos];
++ final int currLevel = currentEncoded & 0xFF;
++ final int prevSource = (currentEncoded >>> 8) & 0xFF;
++
++ if (prevSource == newSource) {
++ // nothing changed
++ continue;
++ }
++
++ if ((prevSource < currLevel && newSource <= currLevel) || newSource == currLevel) {
++ // just update the source, don't need to propagate change
++ section.levels[pos] = (short)(currLevel | (newSource << 8));
++ // level is unchanged, don't add to changed positions
++ } else {
++ // set current level and current source to new source
++ section.levels[pos] = (short)(newSource | (newSource << 8));
++ // must add to updated positions in case this is final
++ propagator.updatedPositions.put(CoordinateUtils.getChunkKey(posX, posZ), (byte)newSource);
++ if (newSource != 0) {
++ // queue increase with new source level
++ propagator.appendToIncreaseQueue(
++ ((long)(posX + (posZ << Propagator.COORDINATE_BITS) + coordinateOffset) & ((1L << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) - 1)) |
++ ((newSource & (LEVEL_COUNT - 1L)) << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) |
++ (Propagator.ALL_DIRECTIONS_BITSET << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS + LEVEL_BITS))
++ );
++ }
++ // queue decrease with previous level
++ if (newSource < currLevel) {
++ propagator.appendToDecreaseQueue(
++ ((long)(posX + (posZ << Propagator.COORDINATE_BITS) + coordinateOffset) & ((1L << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) - 1)) |
++ ((currLevel & (LEVEL_COUNT - 1L)) << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) |
++ (Propagator.ALL_DIRECTIONS_BITSET << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS + LEVEL_BITS))
++ );
++ }
++ }
++
++ if (newSource == 0) {
++ // prevSource != newSource, so we are removing this source
++ section.sources.remove((short)pos);
++ } else if (prevSource == 0) {
++ // prevSource != newSource, so we are adding this source
++ section.sources.add((short)pos);
++ }
++ }
++
++ section.queuedSources.clear();
++
++ final int newSourceSize = section.sources.size();
++
++ if (oldSourceSize == 0 && newSourceSize != 0) {
++ // need to make sure the sections in 1 radius are initialised
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ if ((dx | dz) == 0) {
++ continue;
++ }
++ final int offX = dx + sectionX;
++ final int offZ = dz + sectionZ;
++ final long coordinate = CoordinateUtils.getChunkKey(offX, offZ);
++ final Section neighbour = this.sections.computeIfAbsent(coordinate, (final long keyInMap) -> {
++ return new Section(CoordinateUtils.getChunkX(keyInMap), CoordinateUtils.getChunkZ(keyInMap));
++ });
++
++ // increase ref count
++ ++neighbour.oneRadNeighboursWithSources;
++ if (neighbour.oneRadNeighboursWithSources <= 0 || neighbour.oneRadNeighboursWithSources > 8) {
++ throw new IllegalStateException(Integer.toString(neighbour.oneRadNeighboursWithSources));
++ }
++ }
++ }
++ }
++
++ if (propagator.hasUpdates()) {
++ propagator.setupCaches(this, sectionX, sectionZ, 1);
++ propagator.performDecrease();
++ // don't need try-finally, as any exception will cause the propagator to not be returned
++ propagator.destroyCaches();
++ }
++
++ if (newSourceSize == 0) {
++ final boolean decrementRef = oldSourceSize != 0;
++ // check for section de-init
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ final int offX = dx + sectionX;
++ final int offZ = dz + sectionZ;
++ final long coordinate = CoordinateUtils.getChunkKey(offX, offZ);
++ final Section neighbour = this.sections.get(coordinate);
++
++ if (neighbour == null) {
++ if (oldSourceSize == 0 && (dx | dz) != 0) {
++ // since we don't have sources, this section is allowed to be null
++ continue;
++ }
++ throw new IllegalStateException("??");
++ }
++
++ if (decrementRef && (dx | dz) != 0) {
++ // decrease ref count, but only for neighbours
++ --neighbour.oneRadNeighboursWithSources;
++ }
++
++ // we need to check the current section for de-init as well
++ if (neighbour.oneRadNeighboursWithSources == 0) {
++ if (neighbour.queuedSources.isEmpty() && neighbour.sources.isEmpty()) {
++ // need to de-init
++ this.sections.remove(coordinate);
++ } // else: neighbour is queued for an update, and it will de-init itself
++ } else if (neighbour.oneRadNeighboursWithSources < 0 || neighbour.oneRadNeighboursWithSources > 8) {
++ throw new IllegalStateException(Integer.toString(neighbour.oneRadNeighboursWithSources));
++ }
++ }
++ }
++ }
++
++
++ ret = !propagator.updatedPositions.isEmpty();
++
++ if (ret) {
++ this.processLevelUpdates(propagator.updatedPositions);
++
++ if (!propagator.updatedPositions.isEmpty()) {
++ // now we can actually update the ticket levels in the chunk holders
++ final int maxScheduleRadius = getMaxSchedulingRadius();
++
++ // allow the chunkholders to process ticket level updates without needing to acquire the schedule lock every time
++ final ReentrantAreaLock.Node schedulingNode = schedulingLock.lock(
++ rad1MinX - maxScheduleRadius, rad1MinZ - maxScheduleRadius,
++ rad1MaxX + maxScheduleRadius, rad1MaxZ + maxScheduleRadius
++ );
++ try {
++ this.processSchedulingUpdates(propagator.updatedPositions, scheduledTasks, changedFullStatus);
++ } finally {
++ schedulingLock.unlock(schedulingNode);
++ }
++ }
++
++ propagator.updatedPositions.clear();
++ }
++ } finally {
++ if (ticketLock != null) {
++ ticketLock.unlock(ticketNode);
++ }
++ }
++
++ // finished
++ if (node != null) {
++ this.updateQueue.remove(node);
++ }
++
++ return ret;
++ }
++
++ public boolean performUpdates(final ReentrantAreaLock ticketLock, final ReentrantAreaLock schedulingLock,
++ final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedFullStatus) {
++ if (this.updateQueue.isEmpty()) {
++ return false;
++ }
++
++ final long maxOrder = this.updateQueue.getLastOrder();
++
++ boolean updated = false;
++ Propagator propagator = null;
++
++ for (;;) {
++ final UpdateQueue.UpdateQueueNode toUpdate = this.updateQueue.acquireNextOrWait(maxOrder);
++ if (toUpdate == null) {
++ if (!this.updateQueue.hasRemainingUpdates(maxOrder)) {
++ if (propagator != null) {
++ Propagator.returnPropagator(propagator);
++ }
++ return updated;
++ }
++
++ continue;
++ }
++
++ if (propagator == null) {
++ propagator = Propagator.acquirePropagator();
++ }
++
++ updated |= this.performUpdate(toUpdate.section, toUpdate, propagator, ticketLock, schedulingLock, scheduledTasks, changedFullStatus);
++ }
++ }
++
++ // Similar implementation of concurrent FIFO queue (See MTQ in ConcurrentUtil) which has an additional node pointer
++ // for the last update node being handled
++ private static final class UpdateQueue {
++
++ private volatile UpdateQueueNode head;
++ private volatile UpdateQueueNode tail;
++
++ private static final VarHandle HEAD_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueue.class, "head", UpdateQueueNode.class);
++ private static final VarHandle TAIL_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueue.class, "tail", UpdateQueueNode.class);
++
++ /* head */
++
++ private final void setHeadPlain(final UpdateQueueNode newHead) {
++ HEAD_HANDLE.set(this, newHead);
++ }
++
++ private final void setHeadOpaque(final UpdateQueueNode newHead) {
++ HEAD_HANDLE.setOpaque(this, newHead);
++ }
++
++ private final UpdateQueueNode getHeadPlain() {
++ return (UpdateQueueNode)HEAD_HANDLE.get(this);
++ }
++
++ private final UpdateQueueNode getHeadOpaque() {
++ return (UpdateQueueNode)HEAD_HANDLE.getOpaque(this);
++ }
++
++ private final UpdateQueueNode getHeadAcquire() {
++ return (UpdateQueueNode)HEAD_HANDLE.getAcquire(this);
++ }
++
++ /* tail */
++
++ private final void setTailPlain(final UpdateQueueNode newTail) {
++ TAIL_HANDLE.set(this, newTail);
++ }
++
++ private final void setTailOpaque(final UpdateQueueNode newTail) {
++ TAIL_HANDLE.setOpaque(this, newTail);
++ }
++
++ private final UpdateQueueNode getTailPlain() {
++ return (UpdateQueueNode)TAIL_HANDLE.get(this);
++ }
++
++ private final UpdateQueueNode getTailOpaque() {
++ return (UpdateQueueNode)TAIL_HANDLE.getOpaque(this);
++ }
++
++ public UpdateQueue() {
++ final UpdateQueueNode dummy = new UpdateQueueNode(null, null);
++ dummy.order = -1L;
++ dummy.preventAdds();
++
++ this.setHeadPlain(dummy);
++ this.setTailPlain(dummy);
++ }
++
++ public boolean isEmpty() {
++ return this.peek() == null;
++ }
++
++ public boolean hasRemainingUpdates(final long maxUpdate) {
++ final UpdateQueueNode node = this.peek();
++ return node != null && node.order <= maxUpdate;
++ }
++
++ public long getLastOrder() {
++ for (UpdateQueueNode tail = this.getTailOpaque(), curr = tail;;) {
++ final UpdateQueueNode next = curr.getNextVolatile();
++ if (next == null) {
++ // try to update stale tail
++ if (this.getTailOpaque() == tail && curr != tail) {
++ this.setTailOpaque(curr);
++ }
++ return curr.order;
++ }
++ curr = next;
++ }
++ }
++
++ private static void await(final UpdateQueueNode node) {
++ final Thread currThread = Thread.currentThread();
++ // we do not use add-blocking because we use the nullability of the section to block
++ // remove() does not begin to poll from the wait queue until the section is null'd,
++ // and so provided we check the nullability before parking there is no ordering of these operations
++ // such that remove() finishes polling from the wait queue while section is not null
++ node.add(currThread);
++
++ // wait until completed
++ while (node.getSectionVolatile() != null) {
++ LockSupport.park();
++ }
++ }
++
++ public UpdateQueueNode acquireNextOrWait(final long maxOrder) {
++ final List<UpdateQueueNode> blocking = new ArrayList<>();
++
++ node_search:
++ for (UpdateQueueNode curr = this.peek(); curr != null && curr.order <= maxOrder; curr = curr.getNextVolatile()) {
++ if (curr.getSectionVolatile() == null) {
++ continue;
++ }
++
++ if (curr.getUpdatingVolatile()) {
++ blocking.add(curr);
++ continue;
++ }
++
++ for (int i = 0, len = blocking.size(); i < len; ++i) {
++ final UpdateQueueNode node = blocking.get(i);
++
++ if (node.intersects(curr)) {
++ continue node_search;
++ }
++ }
++
++ if (curr.getAndSetUpdatingVolatile(true)) {
++ blocking.add(curr);
++ continue;
++ }
++
++ return curr;
++ }
++
++ if (!blocking.isEmpty()) {
++ await(blocking.get(0));
++ }
++
++ return null;
++ }
++
++ public UpdateQueueNode peek() {
++ for (UpdateQueueNode head = this.getHeadOpaque(), curr = head;;) {
++ final UpdateQueueNode next = curr.getNextVolatile();
++ final Section element = curr.getSectionVolatile(); /* Likely in sync */
++
++ if (element != null) {
++ if (this.getHeadOpaque() == head && curr != head) {
++ this.setHeadOpaque(curr);
++ }
++ return curr;
++ }
++
++ if (next == null) {
++ if (this.getHeadOpaque() == head && curr != head) {
++ this.setHeadOpaque(curr);
++ }
++ return null;
++ }
++ curr = next;
++ }
++ }
++
++ public void remove(final UpdateQueueNode node) {
++ // mark as removed
++ node.setSectionVolatile(null);
++
++ // use peek to advance head
++ this.peek();
++
++ // unpark any waiters / block the wait queue
++ Thread unpark;
++ while ((unpark = node.poll()) != null) {
++ LockSupport.unpark(unpark);
++ }
++ }
++
++ public void append(final UpdateQueueNode node) {
++ int failures = 0;
++
++ for (UpdateQueueNode currTail = this.getTailOpaque(), curr = currTail;;) {
++ /* It has been experimentally shown that placing the read before the backoff results in significantly greater performance */
++ /* It is likely due to a cache miss caused by another write to the next field */
++ final UpdateQueueNode next = curr.getNextVolatile();
++
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++
++ if (next == null) {
++ node.order = curr.order + 1L;
++ final UpdateQueueNode compared = curr.compareExchangeNextVolatile(null, node);
++
++ if (compared == null) {
++ /* Added */
++ /* Avoid CASing on tail more than we need to */
++ /* CAS to avoid setting an out-of-date tail */
++ if (this.getTailOpaque() == currTail) {
++ this.setTailOpaque(node);
++ }
++ return;
++ }
++
++ ++failures;
++ curr = compared;
++ continue;
++ }
++
++ if (curr == currTail) {
++ /* Tail is likely not up-to-date */
++ curr = next;
++ } else {
++ /* Try to update to tail */
++ if (currTail == (currTail = this.getTailOpaque())) {
++ curr = next;
++ } else {
++ curr = currTail;
++ }
++ }
++ }
++ }
++
++ // each node also represents a set of waiters, represented by the MTQ
++ // if the queue is add-blocked, then the update is complete
++ private static final class UpdateQueueNode extends MultiThreadedQueue<Thread> {
++ private final int sectionX;
++ private final int sectionZ;
++
++ private long order;
++ private volatile Section section;
++ private volatile UpdateQueueNode next;
++ private volatile boolean updating;
++
++ private static final VarHandle SECTION_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueueNode.class, "section", Section.class);
++ private static final VarHandle NEXT_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueueNode.class, "next", UpdateQueueNode.class);
++ private static final VarHandle UPDATING_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueueNode.class, "updating", boolean.class);
++
++ public UpdateQueueNode(final Section section, final UpdateQueueNode next) {
++ if (section == null) {
++ this.sectionX = this.sectionZ = 0;
++ } else {
++ this.sectionX = section.sectionX;
++ this.sectionZ = section.sectionZ;
++ }
++
++ SECTION_HANDLE.set(this, section);
++ NEXT_HANDLE.set(this, next);
++ }
++
++ public boolean intersects(final UpdateQueueNode other) {
++ final int dist = Math.max(Math.abs(this.sectionX - other.sectionX), Math.abs(this.sectionZ - other.sectionZ));
++
++ // intersection radius is ticket update radius (1) + scheduling radius
++ return dist <= (1 + ((getMaxSchedulingRadius() + (SECTION_SIZE - 1)) >> SECTION_SHIFT));
++ }
++
++ /* section */
++
++ private final Section getSectionPlain() {
++ return (Section)SECTION_HANDLE.get(this);
++ }
++
++ private final Section getSectionVolatile() {
++ return (Section)SECTION_HANDLE.getVolatile(this);
++ }
++
++ private final void setSectionPlain(final Section update) {
++ SECTION_HANDLE.set(this, update);
++ }
++
++ private final void setSectionOpaque(final Section update) {
++ SECTION_HANDLE.setOpaque(this, update);
++ }
++
++ private final void setSectionVolatile(final Section update) {
++ SECTION_HANDLE.setVolatile(this, update);
++ }
++
++ private final Section getAndSetSectionVolatile(final Section update) {
++ return (Section)SECTION_HANDLE.getAndSet(this, update);
++ }
++
++ private final Section compareExchangeSectionVolatile(final Section expect, final Section update) {
++ return (Section)SECTION_HANDLE.compareAndExchange(this, expect, update);
++ }
++
++ /* next */
++
++ private final UpdateQueueNode getNextPlain() {
++ return (UpdateQueueNode)NEXT_HANDLE.get(this);
++ }
++
++ private final UpdateQueueNode getNextOpaque() {
++ return (UpdateQueueNode)NEXT_HANDLE.getOpaque(this);
++ }
++
++ private final UpdateQueueNode getNextAcquire() {
++ return (UpdateQueueNode)NEXT_HANDLE.getAcquire(this);
++ }
++
++ private final UpdateQueueNode getNextVolatile() {
++ return (UpdateQueueNode)NEXT_HANDLE.getVolatile(this);
++ }
++
++ private final void setNextPlain(final UpdateQueueNode next) {
++ NEXT_HANDLE.set(this, next);
++ }
++
++ private final void setNextVolatile(final UpdateQueueNode next) {
++ NEXT_HANDLE.setVolatile(this, next);
++ }
++
++ private final UpdateQueueNode compareExchangeNextVolatile(final UpdateQueueNode expect, final UpdateQueueNode set) {
++ return (UpdateQueueNode)NEXT_HANDLE.compareAndExchange(this, expect, set);
++ }
++
++ /* updating */
++
++ private final boolean getUpdatingVolatile() {
++ return (boolean)UPDATING_HANDLE.getVolatile(this);
++ }
++
++ private final boolean getAndSetUpdatingVolatile(final boolean value) {
++ return (boolean)UPDATING_HANDLE.getAndSet(this, value);
++ }
++ }
++ }
++
++ private static final class Section {
++
++ // upper 8 bits: sources, lower 8 bits: level
++ // if we REALLY wanted to get crazy, we could make the increase propagator use MethodHandles#byteArrayViewVarHandle
++ // to read and write the lower 8 bits of this array directly rather than reading, updating the bits, then writing back.
++ private final short[] levels = new short[SECTION_SIZE * SECTION_SIZE];
++ // set of local positions that represent sources
++ private final ShortOpenHashSet sources = new ShortOpenHashSet();
++ // map of local index to new source level
++ // the source level _cannot_ be updated in the backing storage immediately since the update
++ private static final byte NO_QUEUED_UPDATE = (byte)-1;
++ private final Short2ByteLinkedOpenHashMap queuedSources = new Short2ByteLinkedOpenHashMap();
++ {
++ this.queuedSources.defaultReturnValue(NO_QUEUED_UPDATE);
++ }
++ private int oneRadNeighboursWithSources = 0;
++
++ public final int sectionX;
++ public final int sectionZ;
++
++ public Section(final int sectionX, final int sectionZ) {
++ this.sectionX = sectionX;
++ this.sectionZ = sectionZ;
++ }
++
++ public boolean isZero() {
++ for (final short val : this.levels) {
++ if (val != 0) {
++ return false;
++ }
++ }
++ return true;
++ }
++
++ @Override
++ public String toString() {
++ final StringBuilder ret = new StringBuilder();
++
++ for (int x = 0; x < SECTION_SIZE; ++x) {
++ ret.append("levels x=").append(x).append("\n");
++ for (int z = 0; z < SECTION_SIZE; ++z) {
++ final short v = this.levels[x | (z << SECTION_SHIFT)];
++ ret.append(v & 0xFF).append(".");
++ }
++ ret.append("\n");
++ ret.append("sources x=").append(x).append("\n");
++ for (int z = 0; z < SECTION_SIZE; ++z) {
++ final short v = this.levels[x | (z << SECTION_SHIFT)];
++ ret.append((v >>> 8) & 0xFF).append(".");
++ }
++ ret.append("\n\n");
++ }
++
++ return ret.toString();
++ }
++ }
++
++
++ private static final class Propagator {
++
++ private static final ArrayDeque<Propagator> CACHED_PROPAGATORS = new ArrayDeque<>();
++ private static final int MAX_PROPAGATORS = Runtime.getRuntime().availableProcessors() * 2;
++
++ private static Propagator acquirePropagator() {
++ synchronized (CACHED_PROPAGATORS) {
++ final Propagator ret = CACHED_PROPAGATORS.pollFirst();
++ if (ret != null) {
++ return ret;
++ }
++ }
++ return new Propagator();
++ }
++
++ private static void returnPropagator(final Propagator propagator) {
++ synchronized (CACHED_PROPAGATORS) {
++ if (CACHED_PROPAGATORS.size() < MAX_PROPAGATORS) {
++ CACHED_PROPAGATORS.add(propagator);
++ }
++ }
++ }
++
++ private static final int SECTION_RADIUS = 2;
++ private static final int SECTION_CACHE_WIDTH = 2 * SECTION_RADIUS + 1;
++ // minimum number of bits to represent [0, SECTION_SIZE * SECTION_CACHE_WIDTH)
++ private static final int COORDINATE_BITS = 9;
++ private static final int COORDINATE_SIZE = 1 << COORDINATE_BITS;
++ static {
++ if ((SECTION_SIZE * SECTION_CACHE_WIDTH) > (1 << COORDINATE_BITS)) {
++ throw new IllegalStateException("Adjust COORDINATE_BITS");
++ }
++ }
++ // index = x + (z * SECTION_CACHE_WIDTH)
++ // (this requires x >= 0 and z >= 0)
++ private final Section[] sections = new Section[SECTION_CACHE_WIDTH * SECTION_CACHE_WIDTH];
++
++ private int encodeOffsetX;
++ private int encodeOffsetZ;
++
++ private int coordinateOffset;
++
++ private int encodeSectionOffsetX;
++ private int encodeSectionOffsetZ;
++
++ private int sectionIndexOffset;
++
++ public final boolean hasUpdates() {
++ return this.decreaseQueueInitialLength != 0 || this.increaseQueueInitialLength != 0;
++ }
++
++ private final void setupEncodeOffset(final int centerSectionX, final int centerSectionZ) {
++ final int maxCoordinate = (SECTION_RADIUS * SECTION_SIZE - 1);
++ // must have that encoded >= 0
++ // coordinates can range from [-maxCoordinate + centerSection*SECTION_SIZE, maxCoordinate + centerSection*SECTION_SIZE]
++ // we want a range of [0, maxCoordinate*2]
++ // so, 0 = -maxCoordinate + centerSection*SECTION_SIZE + offset
++ this.encodeOffsetX = maxCoordinate - (centerSectionX << SECTION_SHIFT);
++ this.encodeOffsetZ = maxCoordinate - (centerSectionZ << SECTION_SHIFT);
++
++ // encoded coordinates range from [0, SECTION_SIZE * SECTION_CACHE_WIDTH)
++ // coordinate index = (x + encodeOffsetX) + ((z + encodeOffsetZ) << COORDINATE_BITS)
++ this.coordinateOffset = this.encodeOffsetX + (this.encodeOffsetZ << COORDINATE_BITS);
++
++ // need encoded values to be >= 0
++ // so, 0 = (-SECTION_RADIUS + centerSectionX) + encodeOffset
++ this.encodeSectionOffsetX = SECTION_RADIUS - centerSectionX;
++ this.encodeSectionOffsetZ = SECTION_RADIUS - centerSectionZ;
++
++ // section index = (secX + encodeSectionOffsetX) + ((secZ + encodeSectionOffsetZ) * SECTION_CACHE_WIDTH)
++ this.sectionIndexOffset = this.encodeSectionOffsetX + (this.encodeSectionOffsetZ * SECTION_CACHE_WIDTH);
++ }
++
++ // must hold ticket lock for (centerSectionX,centerSectionZ) in radius rad
++ // must call setupEncodeOffset
++ private final void setupCaches(final ThreadedTicketLevelPropagator propagator,
++ final int centerSectionX, final int centerSectionZ,
++ final int rad) {
++ for (int dz = -rad; dz <= rad; ++dz) {
++ for (int dx = -rad; dx <= rad; ++dx) {
++ final int sectionX = centerSectionX + dx;
++ final int sectionZ = centerSectionZ + dz;
++ final long coordinate = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ final Section section = propagator.sections.get(coordinate);
++
++ if (section == null) {
++ throw new IllegalStateException("Section at " + coordinate + " should not be null");
++ }
++
++ this.setSectionInCache(sectionX, sectionZ, section);
++ }
++ }
++ }
++
++ private final void setSectionInCache(final int sectionX, final int sectionZ, final Section section) {
++ this.sections[sectionX + SECTION_CACHE_WIDTH*sectionZ + this.sectionIndexOffset] = section;
++ }
++
++ private final Section getSection(final int sectionX, final int sectionZ) {
++ return this.sections[sectionX + SECTION_CACHE_WIDTH*sectionZ + this.sectionIndexOffset];
++ }
++
++ private final int getLevel(final int posX, final int posZ) {
++ final Section section = this.sections[(posX >> SECTION_SHIFT) + SECTION_CACHE_WIDTH*(posZ >> SECTION_SHIFT) + this.sectionIndexOffset];
++ if (section != null) {
++ return (int)section.levels[(posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT)] & 0xFF;
++ }
++
++ return 0;
++ }
++
++ private final void setLevel(final int posX, final int posZ, final int to) {
++ final Section section = this.sections[(posX >> SECTION_SHIFT) + SECTION_CACHE_WIDTH*(posZ >> SECTION_SHIFT) + this.sectionIndexOffset];
++ if (section != null) {
++ final int index = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
++ final short level = section.levels[index];
++ section.levels[index] = (short)((level & ~0xFF) | (to & 0xFF));
++ this.updatedPositions.put(CoordinateUtils.getChunkKey(posX, posZ), (byte)to);
++ }
++ }
++
++ private final void destroyCaches() {
++ Arrays.fill(this.sections, null);
++ }
++
++ // contains:
++ // lower (COORDINATE_BITS(9) + COORDINATE_BITS(9) = 18) bits encoded position: (x | (z << COORDINATE_BITS))
++ // next LEVEL_BITS (6) bits: propagated level [0, 63]
++ // propagation directions bitset (16 bits):
++ private static final long ALL_DIRECTIONS_BITSET = (
++ // z = -1
++ (1L << ((1 - 1) | ((1 - 1) << 2))) |
++ (1L << ((1 + 0) | ((1 - 1) << 2))) |
++ (1L << ((1 + 1) | ((1 - 1) << 2))) |
++
++ // z = 0
++ (1L << ((1 - 1) | ((1 + 0) << 2))) |
++ //(1L << ((1 + 0) | ((1 + 0) << 2))) | // exclude (0,0)
++ (1L << ((1 + 1) | ((1 + 0) << 2))) |
++
++ // z = 1
++ (1L << ((1 - 1) | ((1 + 1) << 2))) |
++ (1L << ((1 + 0) | ((1 + 1) << 2))) |
++ (1L << ((1 + 1) | ((1 + 1) << 2)))
++ );
++
++ private void ex(int bitset) {
++ for (int i = 0, len = Integer.bitCount(bitset); i < len; ++i) {
++ final int set = Integer.numberOfTrailingZeros(bitset);
++ final int tailingBit = (-bitset) & bitset;
++ // XOR to remove the trailing bit
++ bitset ^= tailingBit;
++
++ // the encoded value set is (x_val) | (z_val << 2), totaling 4 bits
++ // thus, the bitset is 16 bits wide where each one represents a direction to propagate and the
++ // index of the set bit is the encoded value
++ // the encoded coordinate has 3 valid states:
++ // 0b00 (0) -> -1
++ // 0b01 (1) -> 0
++ // 0b10 (2) -> 1
++ // the decode operation then is val - 1, and the encode operation is val + 1
++ final int xOff = (set & 3) - 1;
++ final int zOff = ((set >>> 2) & 3) - 1;
++ System.out.println("Encoded: (" + xOff + "," + zOff + ")");
++ }
++ }
++
++ private void ch(long bs, int shift) {
++ int bitset = (int)(bs >>> shift);
++ for (int i = 0, len = Integer.bitCount(bitset); i < len; ++i) {
++ final int set = Integer.numberOfTrailingZeros(bitset);
++ final int tailingBit = (-bitset) & bitset;
++ // XOR to remove the trailing bit
++ bitset ^= tailingBit;
++
++ // the encoded value set is (x_val) | (z_val << 2), totaling 4 bits
++ // thus, the bitset is 16 bits wide where each one represents a direction to propagate and the
++ // index of the set bit is the encoded value
++ // the encoded coordinate has 3 valid states:
++ // 0b00 (0) -> -1
++ // 0b01 (1) -> 0
++ // 0b10 (2) -> 1
++ // the decode operation then is val - 1, and the encode operation is val + 1
++ final int xOff = (set & 3) - 1;
++ final int zOff = ((set >>> 2) & 3) - 1;
++ if (Math.abs(xOff) > 1 || Math.abs(zOff) > 1 || (xOff | zOff) == 0) {
++ throw new IllegalStateException();
++ }
++ }
++ }
++
++ // whether the increase propagator needs to write the propagated level to the position, used to avoid cascading
++ // updates for sources
++ private static final long FLAG_WRITE_LEVEL = Long.MIN_VALUE >>> 1;
++ // whether the propagation needs to check if its current level is equal to the expected level
++ // used only in increase propagation
++ private static final long FLAG_RECHECK_LEVEL = Long.MIN_VALUE >>> 0;
++
++ private long[] increaseQueue = new long[SECTION_SIZE * SECTION_SIZE * 2];
++ private int increaseQueueInitialLength;
++ private long[] decreaseQueue = new long[SECTION_SIZE * SECTION_SIZE * 2];
++ private int decreaseQueueInitialLength;
++
++ private final Long2ByteLinkedOpenHashMap updatedPositions = new Long2ByteLinkedOpenHashMap();
++
++ private final long[] resizeIncreaseQueue() {
++ return this.increaseQueue = Arrays.copyOf(this.increaseQueue, this.increaseQueue.length * 2);
++ }
++
++ private final long[] resizeDecreaseQueue() {
++ return this.decreaseQueue = Arrays.copyOf(this.decreaseQueue, this.decreaseQueue.length * 2);
++ }
++
++ private final void appendToIncreaseQueue(final long value) {
++ final int idx = this.increaseQueueInitialLength++;
++ long[] queue = this.increaseQueue;
++ if (idx >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ queue[idx] = value;
++ return;
++ } else {
++ queue[idx] = value;
++ return;
++ }
++ }
++
++ private final void appendToDecreaseQueue(final long value) {
++ final int idx = this.decreaseQueueInitialLength++;
++ long[] queue = this.decreaseQueue;
++ if (idx >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ queue[idx] = value;
++ return;
++ } else {
++ queue[idx] = value;
++ return;
++ }
++ }
++
++ private final void performIncrease() {
++ long[] queue = this.increaseQueue;
++ int queueReadIndex = 0;
++ int queueLength = this.increaseQueueInitialLength;
++ this.increaseQueueInitialLength = 0;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++ final int encodeOffset = this.coordinateOffset;
++ final int sectionOffset = this.sectionIndexOffset;
++
++ final Long2ByteLinkedOpenHashMap updatedPositions = this.updatedPositions;
++
++ while (queueReadIndex < queueLength) {
++ final long queueValue = queue[queueReadIndex++];
++
++ final int posX = ((int)queueValue & (COORDINATE_SIZE - 1)) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> COORDINATE_BITS) & (COORDINATE_SIZE - 1)) + decodeOffsetZ;
++ final int propagatedLevel = ((int)queueValue >>> (COORDINATE_BITS + COORDINATE_BITS)) & (LEVEL_COUNT - 1);
++ // note: the above code requires coordinate bits * 2 < 32
++ // bitset is 16 bits
++ int propagateDirectionBitset = (int)(queueValue >>> (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) & ((1 << 16) - 1);
++
++ if ((queueValue & FLAG_RECHECK_LEVEL) != 0L) {
++ if (this.getLevel(posX, posZ) != propagatedLevel) {
++ // not at the level we expect, so something changed.
++ continue;
++ }
++ } else if ((queueValue & FLAG_WRITE_LEVEL) != 0L) {
++ // these are used to restore sources after a propagation decrease
++ this.setLevel(posX, posZ, propagatedLevel);
++ }
++
++ // this bitset represents the values that we have not propagated to
++ // this bitset lets us determine what directions the neighbours we set should propagate to, in most cases
++ // significantly reducing the total number of ops
++ // since we propagate in a 1 radius, we need a 2 radius bitset to hold all possible values we would possibly need
++ // but if we use only 5x5 bits, then we need to use div/mod to retrieve coordinates from the bitset, so instead
++ // we use an 8x8 bitset and luckily that can be fit into only one long value (64 bits)
++ // to make things easy, we use positions [0, 4] in the bitset, with current position being 2
++ // index = x | (z << 3)
++
++ // to start, we eliminate everything 1 radius from the current position as the previous propagator
++ // must guarantee that either we propagate everything in 1 radius or we partially propagate for 1 radius
++ // but the rest not propagated are already handled
++ long currentPropagation = ~(
++ // z = -1
++ (1L << ((2 - 1) | ((2 - 1) << 3))) |
++ (1L << ((2 + 0) | ((2 - 1) << 3))) |
++ (1L << ((2 + 1) | ((2 - 1) << 3))) |
++
++ // z = 0
++ (1L << ((2 - 1) | ((2 + 0) << 3))) |
++ (1L << ((2 + 0) | ((2 + 0) << 3))) |
++ (1L << ((2 + 1) | ((2 + 0) << 3))) |
++
++ // z = 1
++ (1L << ((2 - 1) | ((2 + 1) << 3))) |
++ (1L << ((2 + 0) | ((2 + 1) << 3))) |
++ (1L << ((2 + 1) | ((2 + 1) << 3)))
++ );
++
++ final int toPropagate = propagatedLevel - 1;
++
++ // we could use while (propagateDirectionBitset != 0), but it's not a predictable branch. By counting
++ // the bits, the cpu loop predictor should perfectly predict the loop.
++ for (int l = 0, len = Integer.bitCount(propagateDirectionBitset); l < len; ++l) {
++ final int set = Integer.numberOfTrailingZeros(propagateDirectionBitset);
++ final int tailingBit = (-propagateDirectionBitset) & propagateDirectionBitset;
++ propagateDirectionBitset ^= tailingBit;
++
++ // pDecode is from [0, 2], and 1 must be subtracted to fully decode the offset
++ // it has been split to save some cycles via parallelism
++ final int pDecodeX = (set & 3);
++ final int pDecodeZ = ((set >>> 2) & 3);
++
++ // re-ordered -1 on the position decode into pos - 1 to occur in parallel with determining pDecodeX
++ final int offX = (posX - 1) + pDecodeX;
++ final int offZ = (posZ - 1) + pDecodeZ;
++
++ final int sectionIndex = (offX >> SECTION_SHIFT) + ((offZ >> SECTION_SHIFT) * SECTION_CACHE_WIDTH) + sectionOffset;
++ final int localIndex = (offX & (SECTION_SIZE - 1)) | ((offZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
++
++ // to retrieve a set of bits from a long value: (n_bitmask << (nstartidx)) & bitset
++ // bitset idx = x | (z << 3)
++
++ // read three bits, so we need 7L
++ // note that generally: off - pos = (pos - 1) + pDecode - pos = pDecode - 1
++ // nstartidx1 = x rel -1 for z rel -1
++ // = (offX - posX - 1 + 2) | ((offZ - posZ - 1 + 2) << 3)
++ // = (pDecodeX - 1 - 1 + 2) | ((pDecodeZ - 1 - 1 + 2) << 3)
++ // = pDecodeX | (pDecodeZ << 3) = start
++ final int start = pDecodeX | (pDecodeZ << 3);
++ final long bitsetLine1 = currentPropagation & (7L << (start));
++
++ // nstartidx2 = x rel -1 for z rel 0 = line after line1, so we can just add 8 (row length of bitset)
++ final long bitsetLine2 = currentPropagation & (7L << (start + 8));
++
++ // nstartidx2 = x rel -1 for z rel 0 = line after line2, so we can just add 8 (row length of bitset)
++ final long bitsetLine3 = currentPropagation & (7L << (start + (8 + 8)));
++
++ // remove ("take") lines from bitset
++ currentPropagation ^= (bitsetLine1 | bitsetLine2 | bitsetLine3);
++
++ // now try to propagate
++ final Section section = this.sections[sectionIndex];
++
++ // lower 8 bits are current level, next upper 7 bits are source level, next 1 bit is updated source flag
++ final short currentStoredLevel = section.levels[localIndex];
++ final int currentLevel = currentStoredLevel & 0xFF;
++
++ if (currentLevel >= toPropagate) {
++ continue; // already at the level we want
++ }
++
++ // update level
++ section.levels[localIndex] = (short)((currentStoredLevel & ~0xFF) | (toPropagate & 0xFF));
++ updatedPositions.putAndMoveToLast(CoordinateUtils.getChunkKey(offX, offZ), (byte)toPropagate);
++
++ // queue next
++ if (toPropagate > 1) {
++ // now combine into one bitset to pass to child
++ // the child bitset is 4x4, so we just shift each line by 4
++ // add the propagation bitset offset to each line to make it easy to OR it into the propagation queue value
++ final long childPropagation =
++ ((bitsetLine1 >>> (start)) << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = -1
++ ((bitsetLine2 >>> (start + 8)) << (4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = 0
++ ((bitsetLine3 >>> (start + (8 + 8))) << (4 + 4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); // z = 1
++
++ // don't queue update if toPropagate cannot propagate anything to neighbours
++ // (for increase, propagating 0 to neighbours is useless)
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
++ ((toPropagate & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
++ childPropagation; //(ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS));
++ continue;
++ }
++ continue;
++ }
++ }
++ }
++
++ private final void performDecrease() {
++ long[] queue = this.decreaseQueue;
++ long[] increaseQueue = this.increaseQueue;
++ int queueReadIndex = 0;
++ int queueLength = this.decreaseQueueInitialLength;
++ this.decreaseQueueInitialLength = 0;
++ int increaseQueueLength = this.increaseQueueInitialLength;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++ final int encodeOffset = this.coordinateOffset;
++ final int sectionOffset = this.sectionIndexOffset;
++
++ final Long2ByteLinkedOpenHashMap updatedPositions = this.updatedPositions;
++
++ while (queueReadIndex < queueLength) {
++ final long queueValue = queue[queueReadIndex++];
++
++ final int posX = ((int)queueValue & (COORDINATE_SIZE - 1)) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> COORDINATE_BITS) & (COORDINATE_SIZE - 1)) + decodeOffsetZ;
++ final int propagatedLevel = ((int)queueValue >>> (COORDINATE_BITS + COORDINATE_BITS)) & (LEVEL_COUNT - 1);
++ // note: the above code requires coordinate bits * 2 < 32
++ // bitset is 16 bits
++ int propagateDirectionBitset = (int)(queueValue >>> (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) & ((1 << 16) - 1);
++
++ // this bitset represents the values that we have not propagated to
++ // this bitset lets us determine what directions the neighbours we set should propagate to, in most cases
++ // significantly reducing the total number of ops
++ // since we propagate in a 1 radius, we need a 2 radius bitset to hold all possible values we would possibly need
++ // but if we use only 5x5 bits, then we need to use div/mod to retrieve coordinates from the bitset, so instead
++ // we use an 8x8 bitset and luckily that can be fit into only one long value (64 bits)
++ // to make things easy, we use positions [0, 4] in the bitset, with current position being 2
++ // index = x | (z << 3)
++
++ // to start, we eliminate everything 1 radius from the current position as the previous propagator
++ // must guarantee that either we propagate everything in 1 radius or we partially propagate for 1 radius
++ // but the rest not propagated are already handled
++ long currentPropagation = ~(
++ // z = -1
++ (1L << ((2 - 1) | ((2 - 1) << 3))) |
++ (1L << ((2 + 0) | ((2 - 1) << 3))) |
++ (1L << ((2 + 1) | ((2 - 1) << 3))) |
++
++ // z = 0
++ (1L << ((2 - 1) | ((2 + 0) << 3))) |
++ (1L << ((2 + 0) | ((2 + 0) << 3))) |
++ (1L << ((2 + 1) | ((2 + 0) << 3))) |
++
++ // z = 1
++ (1L << ((2 - 1) | ((2 + 1) << 3))) |
++ (1L << ((2 + 0) | ((2 + 1) << 3))) |
++ (1L << ((2 + 1) | ((2 + 1) << 3)))
++ );
++
++ final int toPropagate = propagatedLevel - 1;
++
++ // we could use while (propagateDirectionBitset != 0), but it's not a predictable branch. By counting
++ // the bits, the cpu loop predictor should perfectly predict the loop.
++ for (int l = 0, len = Integer.bitCount(propagateDirectionBitset); l < len; ++l) {
++ final int set = Integer.numberOfTrailingZeros(propagateDirectionBitset);
++ final int tailingBit = (-propagateDirectionBitset) & propagateDirectionBitset;
++ propagateDirectionBitset ^= tailingBit;
++
++
++ // pDecode is from [0, 2], and 1 must be subtracted to fully decode the offset
++ // it has been split to save some cycles via parallelism
++ final int pDecodeX = (set & 3);
++ final int pDecodeZ = ((set >>> 2) & 3);
++
++ // re-ordered -1 on the position decode into pos - 1 to occur in parallel with determining pDecodeX
++ final int offX = (posX - 1) + pDecodeX;
++ final int offZ = (posZ - 1) + pDecodeZ;
++
++ final int sectionIndex = (offX >> SECTION_SHIFT) + ((offZ >> SECTION_SHIFT) * SECTION_CACHE_WIDTH) + sectionOffset;
++ final int localIndex = (offX & (SECTION_SIZE - 1)) | ((offZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
++
++ // to retrieve a set of bits from a long value: (n_bitmask << (nstartidx)) & bitset
++ // bitset idx = x | (z << 3)
++
++ // read three bits, so we need 7L
++ // note that generally: off - pos = (pos - 1) + pDecode - pos = pDecode - 1
++ // nstartidx1 = x rel -1 for z rel -1
++ // = (offX - posX - 1 + 2) | ((offZ - posZ - 1 + 2) << 3)
++ // = (pDecodeX - 1 - 1 + 2) | ((pDecodeZ - 1 - 1 + 2) << 3)
++ // = pDecodeX | (pDecodeZ << 3) = start
++ final int start = pDecodeX | (pDecodeZ << 3);
++ final long bitsetLine1 = currentPropagation & (7L << (start));
++
++ // nstartidx2 = x rel -1 for z rel 0 = line after line1, so we can just add 8 (row length of bitset)
++ final long bitsetLine2 = currentPropagation & (7L << (start + 8));
++
++ // nstartidx2 = x rel -1 for z rel 0 = line after line2, so we can just add 8 (row length of bitset)
++ final long bitsetLine3 = currentPropagation & (7L << (start + (8 + 8)));
++
++ // now try to propagate
++ final Section section = this.sections[sectionIndex];
++
++ // lower 8 bits are current level, next upper 7 bits are source level, next 1 bit is updated source flag
++ final short currentStoredLevel = section.levels[localIndex];
++ final int currentLevel = currentStoredLevel & 0xFF;
++ final int sourceLevel = (currentStoredLevel >>> 8) & 0xFF;
++
++ if (currentLevel == 0) {
++ continue; // already at the level we want
++ }
++
++ if (currentLevel > toPropagate) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
++ ((currentLevel & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
++ (FLAG_RECHECK_LEVEL | (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)));
++ continue;
++ }
++
++ // remove ("take") lines from bitset
++ // can't do this during decrease, TODO WHY?
++ //currentPropagation ^= (bitsetLine1 | bitsetLine2 | bitsetLine3);
++
++ // update level
++ section.levels[localIndex] = (short)((currentStoredLevel & ~0xFF));
++ updatedPositions.putAndMoveToLast(CoordinateUtils.getChunkKey(offX, offZ), (byte)0);
++
++ if (sourceLevel != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
++ ((sourceLevel & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
++ (FLAG_WRITE_LEVEL | (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)));
++ }
++
++ // queue next
++ // note: targetLevel > 0 here, since toPropagate >= currentLevel and currentLevel > 0
++ // now combine into one bitset to pass to child
++ // the child bitset is 4x4, so we just shift each line by 4
++ // add the propagation bitset offset to each line to make it easy to OR it into the propagation queue value
++ final long childPropagation =
++ ((bitsetLine1 >>> (start)) << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = -1
++ ((bitsetLine2 >>> (start + 8)) << (4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = 0
++ ((bitsetLine3 >>> (start + (8 + 8))) << (4 + 4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); // z = 1
++
++ // don't queue update if toPropagate cannot propagate anything to neighbours
++ // (for increase, propagating 0 to neighbours is useless)
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
++ ((toPropagate & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
++ (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); //childPropagation;
++ continue;
++ }
++ }
++
++ // propagate sources we clobbered
++ this.increaseQueueInitialLength = increaseQueueLength;
++ this.performIncrease();
++ }
++ }
++
++ /*
++ private static final java.util.Random random = new java.util.Random(4L);
++ private static final List<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void>> walkers =
++ new java.util.ArrayList<>();
++ static final int PLAYERS = 0;
++ static final int RAD_BLOCKS = 10000;
++ static final int RAD = RAD_BLOCKS >> 4;
++ static final int RAD_BIG_BLOCKS = 100_000;
++ static final int RAD_BIG = RAD_BIG_BLOCKS >> 4;
++ static final int VD = 4;
++ static final int BIG_PLAYERS = 50;
++ static final double WALK_CHANCE = 0.10;
++ static final double TP_CHANCE = 0.01;
++ static final int TP_BACK_PLAYERS = 200;
++ static final double TP_BACK_CHANCE = 0.25;
++ static final double TP_STEAL_CHANCE = 0.25;
++ private static final List<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void>> tpBack =
++ new java.util.ArrayList<>();
++
++ public static void main(final String[] args) {
++ final ReentrantAreaLock ticketLock = new ReentrantAreaLock(SECTION_SHIFT);
++ final ReentrantAreaLock schedulingLock = new ReentrantAreaLock(SECTION_SHIFT);
++ final Long2ByteLinkedOpenHashMap levelMap = new Long2ByteLinkedOpenHashMap();
++ final Long2ByteLinkedOpenHashMap refMap = new Long2ByteLinkedOpenHashMap();
++ final io.papermc.paper.util.misc.Delayed8WayDistancePropagator2D ref = new io.papermc.paper.util.misc.Delayed8WayDistancePropagator2D((final long coordinate, final byte oldLevel, final byte newLevel) -> {
++ if (newLevel == 0) {
++ refMap.remove(coordinate);
++ } else {
++ refMap.put(coordinate, newLevel);
++ }
++ });
++ final ThreadedTicketLevelPropagator propagator = new ThreadedTicketLevelPropagator() {
++ @Override
++ protected void processLevelUpdates(Long2ByteLinkedOpenHashMap updates) {
++ for (final long key : updates.keySet()) {
++ final byte val = updates.get(key);
++ if (val == 0) {
++ levelMap.remove(key);
++ } else {
++ levelMap.put(key, val);
++ }
++ }
++ }
++
++ @Override
++ protected void processSchedulingUpdates(Long2ByteLinkedOpenHashMap updates, List<ChunkProgressionTask> scheduledTasks, List<NewChunkHolder> changedFullStatus) {}
++ };
++
++ for (;;) {
++ if (walkers.isEmpty() && tpBack.isEmpty()) {
++ for (int i = 0; i < PLAYERS; ++i) {
++ int rad = i < BIG_PLAYERS ? RAD_BIG : RAD;
++ int posX = random.nextInt(-rad, rad + 1);
++ int posZ = random.nextInt(-rad, rad + 1);
++
++ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<>(null) {
++ @Override
++ protected void addCallback(Void parameter, int chunkX, int chunkZ) {
++ int src = 45 - 31 + 1;
++ ref.setSource(chunkX, chunkZ, src);
++ propagator.setSource(chunkX, chunkZ, src);
++ }
++
++ @Override
++ protected void removeCallback(Void parameter, int chunkX, int chunkZ) {
++ ref.removeSource(chunkX, chunkZ);
++ propagator.removeSource(chunkX, chunkZ);
++ }
++ };
++
++ map.add(posX, posZ, VD);
++
++ walkers.add(map);
++ }
++ for (int i = 0; i < TP_BACK_PLAYERS; ++i) {
++ int rad = RAD_BIG;
++ int posX = random.nextInt(-rad, rad + 1);
++ int posZ = random.nextInt(-rad, rad + 1);
++
++ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<>(null) {
++ @Override
++ protected void addCallback(Void parameter, int chunkX, int chunkZ) {
++ int src = 45 - 31 + 1;
++ ref.setSource(chunkX, chunkZ, src);
++ propagator.setSource(chunkX, chunkZ, src);
++ }
++
++ @Override
++ protected void removeCallback(Void parameter, int chunkX, int chunkZ) {
++ ref.removeSource(chunkX, chunkZ);
++ propagator.removeSource(chunkX, chunkZ);
++ }
++ };
++
++ map.add(posX, posZ, random.nextInt(1, 63));
++
++ tpBack.add(map);
++ }
++ } else {
++ for (int i = 0; i < PLAYERS; ++i) {
++ if (random.nextDouble() > WALK_CHANCE) {
++ continue;
++ }
++
++ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = walkers.get(i);
++
++ int updateX = random.nextInt(-1, 2);
++ int updateZ = random.nextInt(-1, 2);
++
++ map.update(map.lastChunkX + updateX, map.lastChunkZ + updateZ, VD);
++ }
++
++ for (int i = 0; i < PLAYERS; ++i) {
++ if (random.nextDouble() > TP_CHANCE) {
++ continue;
++ }
++
++ int rad = i < BIG_PLAYERS ? RAD_BIG : RAD;
++ int posX = random.nextInt(-rad, rad + 1);
++ int posZ = random.nextInt(-rad, rad + 1);
++
++ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = walkers.get(i);
++
++ map.update(posX, posZ, VD);
++ }
++
++ for (int i = 0; i < TP_BACK_PLAYERS; ++i) {
++ if (random.nextDouble() > TP_BACK_CHANCE) {
++ continue;
++ }
++
++ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = tpBack.get(i);
++
++ map.update(-map.lastChunkX, -map.lastChunkZ, random.nextInt(1, 63));
++
++ if (random.nextDouble() > TP_STEAL_CHANCE) {
++ propagator.performUpdate(
++ map.lastChunkX >> SECTION_SHIFT, map.lastChunkZ >> SECTION_SHIFT, schedulingLock, null, null
++ );
++ propagator.performUpdate(
++ (-map.lastChunkX >> SECTION_SHIFT), (-map.lastChunkZ >> SECTION_SHIFT), schedulingLock, null, null
++ );
++ }
++ }
++ }
++
++ ref.propagateUpdates();
++ propagator.performUpdates(ticketLock, schedulingLock, null, null);
++
++ if (!refMap.equals(levelMap)) {
++ throw new IllegalStateException("Error!");
++ }
++ }
++ }
++ */
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/executor/RadiusAwarePrioritisedExecutor.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/executor/RadiusAwarePrioritisedExecutor.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..e0b26ccb63596748b80fc6a5e47e373ba811ba8b
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/executor/RadiusAwarePrioritisedExecutor.java
+@@ -0,0 +1,668 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.executor;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import it.unimi.dsi.fastutil.longs.Long2ReferenceOpenHashMap;
++import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet;
++
++import java.util.ArrayList;
++import java.util.Comparator;
++import java.util.List;
++import java.util.PriorityQueue;
++
++public class RadiusAwarePrioritisedExecutor {
++
++ private static final Comparator<DependencyNode> DEPENDENCY_NODE_COMPARATOR = (final DependencyNode t1, final DependencyNode t2) -> {
++ return Long.compare(t1.id, t2.id);
++ };
++
++ private final DependencyTree[] queues = new DependencyTree[PrioritisedExecutor.Priority.TOTAL_SCHEDULABLE_PRIORITIES];
++ private static final int NO_TASKS_QUEUED = -1;
++ private int selectedQueue = NO_TASKS_QUEUED;
++ private boolean canQueueTasks = true;
++
++ public RadiusAwarePrioritisedExecutor(final PrioritisedExecutor executor, final int maxToSchedule) {
++ for (int i = 0; i < this.queues.length; ++i) {
++ this.queues[i] = new DependencyTree(this, executor, maxToSchedule, i);
++ }
++ }
++
++ private boolean canQueueTasks() {
++ return this.canQueueTasks;
++ }
++
++ private List<PrioritisedExecutor.PrioritisedTask> treeFinished() {
++ this.canQueueTasks = true;
++ for (int priority = 0; priority < this.queues.length; ++priority) {
++ final DependencyTree queue = this.queues[priority];
++ if (queue.hasWaitingTasks()) {
++ final List<PrioritisedExecutor.PrioritisedTask> ret = queue.tryPushTasks();
++
++ if (ret == null || ret.isEmpty()) {
++ // this happens when the tasks in the wait queue were purged
++ // in this case, the queue was actually empty, we just had to purge it
++ // if we set the selected queue without scheduling any tasks, the queue will never be unselected
++ // as that requires a scheduled task completing...
++ continue;
++ }
++
++ this.selectedQueue = priority;
++ return ret;
++ }
++ }
++
++ this.selectedQueue = NO_TASKS_QUEUED;
++
++ return null;
++ }
++
++ private List<PrioritisedExecutor.PrioritisedTask> queue(final Task task, final PrioritisedExecutor.Priority priority) {
++ final int priorityId = priority.priority;
++ final DependencyTree queue = this.queues[priorityId];
++
++ final DependencyNode node = new DependencyNode(task, queue);
++
++ if (task.dependencyNode != null) {
++ throw new IllegalStateException();
++ }
++ task.dependencyNode = node;
++
++ queue.pushNode(node);
++
++ if (this.selectedQueue == NO_TASKS_QUEUED) {
++ this.canQueueTasks = true;
++ this.selectedQueue = priorityId;
++ return queue.tryPushTasks();
++ }
++
++ if (!this.canQueueTasks) {
++ return null;
++ }
++
++ if (PrioritisedExecutor.Priority.isHigherPriority(priorityId, this.selectedQueue)) {
++ // prevent the lower priority tree from queueing more tasks
++ this.canQueueTasks = false;
++ return null;
++ }
++
++ // priorityId != selectedQueue: lower priority, don't care - treeFinished will pick it up
++ return priorityId == this.selectedQueue ? queue.tryPushTasks() : null;
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createTask(final int chunkX, final int chunkZ, final int radius,
++ final Runnable run, final PrioritisedExecutor.Priority priority) {
++ if (radius < 0) {
++ throw new IllegalArgumentException("Radius must be > 0: " + radius);
++ }
++ return new Task(this, chunkX, chunkZ, radius, run, priority);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createTask(final int chunkX, final int chunkZ, final int radius,
++ final Runnable run) {
++ return this.createTask(chunkX, chunkZ, radius, run, PrioritisedExecutor.Priority.NORMAL);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask queueTask(final int chunkX, final int chunkZ, final int radius,
++ final Runnable run, final PrioritisedExecutor.Priority priority) {
++ final PrioritisedExecutor.PrioritisedTask ret = this.createTask(chunkX, chunkZ, radius, run, priority);
++
++ ret.queue();
++
++ return ret;
++ }
++
++ public PrioritisedExecutor.PrioritisedTask queueTask(final int chunkX, final int chunkZ, final int radius,
++ final Runnable run) {
++ final PrioritisedExecutor.PrioritisedTask ret = this.createTask(chunkX, chunkZ, radius, run);
++
++ ret.queue();
++
++ return ret;
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createInfiniteRadiusTask(final Runnable run, final PrioritisedExecutor.Priority priority) {
++ return new Task(this, 0, 0, -1, run, priority);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createInfiniteRadiusTask(final Runnable run) {
++ return this.createInfiniteRadiusTask(run, PrioritisedExecutor.Priority.NORMAL);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask queueInfiniteRadiusTask(final Runnable run, final PrioritisedExecutor.Priority priority) {
++ final PrioritisedExecutor.PrioritisedTask ret = this.createInfiniteRadiusTask(run, priority);
++
++ ret.queue();
++
++ return ret;
++ }
++
++ public PrioritisedExecutor.PrioritisedTask queueInfiniteRadiusTask(final Runnable run) {
++ final PrioritisedExecutor.PrioritisedTask ret = this.createInfiniteRadiusTask(run, PrioritisedExecutor.Priority.NORMAL);
++
++ ret.queue();
++
++ return ret;
++ }
++
++ // all accesses must be synchronised by the radius aware object
++ private static final class DependencyTree {
++
++ private final RadiusAwarePrioritisedExecutor scheduler;
++ private final PrioritisedExecutor executor;
++ private final int maxToSchedule;
++ private final int treeIndex;
++
++ private int currentlyExecuting;
++ private long idGenerator;
++
++ private final PriorityQueue<DependencyNode> awaiting = new PriorityQueue<>(DEPENDENCY_NODE_COMPARATOR);
++
++ private final PriorityQueue<DependencyNode> infiniteRadius = new PriorityQueue<>(DEPENDENCY_NODE_COMPARATOR);
++ private boolean isInfiniteRadiusScheduled;
++
++ private final Long2ReferenceOpenHashMap<DependencyNode> nodeByPosition = new Long2ReferenceOpenHashMap<>();
++
++ public DependencyTree(final RadiusAwarePrioritisedExecutor scheduler, final PrioritisedExecutor executor,
++ final int maxToSchedule, final int treeIndex) {
++ this.scheduler = scheduler;
++ this.executor = executor;
++ this.maxToSchedule = maxToSchedule;
++ this.treeIndex = treeIndex;
++ }
++
++ public boolean hasWaitingTasks() {
++ return !this.awaiting.isEmpty() || !this.infiniteRadius.isEmpty();
++ }
++
++ private long nextId() {
++ return this.idGenerator++;
++ }
++
++ private boolean isExecutingAnyTasks() {
++ return this.currentlyExecuting != 0;
++ }
++
++ private void pushNode(final DependencyNode node) {
++ if (!node.task.isFiniteRadius()) {
++ this.infiniteRadius.add(node);
++ return;
++ }
++
++ // set up dependency for node
++ final Task task = node.task;
++
++ final int centerX = task.chunkX;
++ final int centerZ = task.chunkZ;
++ final int radius = task.radius;
++
++ final int minX = centerX - radius;
++ final int maxX = centerX + radius;
++
++ final int minZ = centerZ - radius;
++ final int maxZ = centerZ + radius;
++
++ ReferenceOpenHashSet<DependencyNode> parents = null;
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final DependencyNode dependency = this.nodeByPosition.put(CoordinateUtils.getChunkKey(currX, currZ), node);
++ if (dependency != null) {
++ if (parents == null) {
++ parents = new ReferenceOpenHashSet<>();
++ }
++ if (parents.add(dependency)) {
++ // added a dependency, so we need to add as a child to the dependency
++ if (dependency.children == null) {
++ dependency.children = new ArrayList<>();
++ }
++ dependency.children.add(node);
++ }
++ }
++ }
++ }
++
++ if (parents == null) {
++ // no dependencies, add straight to awaiting
++ this.awaiting.add(node);
++ } else {
++ node.parents = parents.size();
++ // we will be added to awaiting once we have no parents
++ }
++ }
++
++ // called only when a node is returned after being executed
++ private List<PrioritisedExecutor.PrioritisedTask> returnNode(final DependencyNode node) {
++ final Task task = node.task;
++
++ // now that the task is completed, we can push its children to the awaiting queue
++ this.pushChildren(node);
++
++ if (task.isFiniteRadius()) {
++ // remove from dependency map
++ this.removeNodeFromMap(node);
++ } else {
++ // mark as no longer executing infinite radius
++ if (!this.isInfiniteRadiusScheduled) {
++ throw new IllegalStateException();
++ }
++ this.isInfiniteRadiusScheduled = false;
++ }
++
++ // decrement executing count, we are done executing this task
++ --this.currentlyExecuting;
++
++ if (this.currentlyExecuting == 0) {
++ return this.scheduler.treeFinished();
++ }
++
++ return this.scheduler.canQueueTasks() ? this.tryPushTasks() : null;
++ }
++
++ private List<PrioritisedExecutor.PrioritisedTask> tryPushTasks() {
++ // tasks are not queued, but only created here - we do hold the lock for the map
++ List<PrioritisedExecutor.PrioritisedTask> ret = null;
++ PrioritisedExecutor.PrioritisedTask pushedTask;
++ while ((pushedTask = this.tryPushTask()) != null) {
++ if (ret == null) {
++ ret = new ArrayList<>();
++ }
++ ret.add(pushedTask);
++ }
++
++ return ret;
++ }
++
++ private void removeNodeFromMap(final DependencyNode node) {
++ final Task task = node.task;
++
++ final int centerX = task.chunkX;
++ final int centerZ = task.chunkZ;
++ final int radius = task.radius;
++
++ final int minX = centerX - radius;
++ final int maxX = centerX + radius;
++
++ final int minZ = centerZ - radius;
++ final int maxZ = centerZ + radius;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ this.nodeByPosition.remove(CoordinateUtils.getChunkKey(currX, currZ), node);
++ }
++ }
++ }
++
++ private void pushChildren(final DependencyNode node) {
++ // add all the children that we can into awaiting
++ final List<DependencyNode> children = node.children;
++ if (children != null) {
++ for (int i = 0, len = children.size(); i < len; ++i) {
++ final DependencyNode child = children.get(i);
++ int newParents = --child.parents;
++ if (newParents == 0) {
++ // no more dependents, we can push to awaiting
++ // even if the child is purged, we need to push it so that its children will be pushed
++ this.awaiting.add(child);
++ } else if (newParents < 0) {
++ throw new IllegalStateException();
++ }
++ }
++ }
++ }
++
++ private DependencyNode pollAwaiting() {
++ final DependencyNode ret = this.awaiting.poll();
++ if (ret == null) {
++ return ret;
++ }
++
++ if (ret.parents != 0) {
++ throw new IllegalStateException();
++ }
++
++ if (ret.purged) {
++ // need to manually remove from state here
++ this.pushChildren(ret);
++ this.removeNodeFromMap(ret);
++ } // else: delay children push until the task has finished
++
++ return ret;
++ }
++
++ private DependencyNode pollInfinite() {
++ return this.infiniteRadius.poll();
++ }
++
++ public PrioritisedExecutor.PrioritisedTask tryPushTask() {
++ if (this.currentlyExecuting >= this.maxToSchedule || this.isInfiniteRadiusScheduled) {
++ return null;
++ }
++
++ DependencyNode firstInfinite;
++ while ((firstInfinite = this.infiniteRadius.peek()) != null && firstInfinite.purged) {
++ this.pollInfinite();
++ }
++
++ DependencyNode firstAwaiting;
++ while ((firstAwaiting = this.awaiting.peek()) != null && firstAwaiting.purged) {
++ this.pollAwaiting();
++ }
++
++ if (firstInfinite == null && firstAwaiting == null) {
++ return null;
++ }
++
++ // firstAwaiting compared to firstInfinite
++ final int compare;
++
++ if (firstAwaiting == null) {
++ // we choose first infinite, or infinite < awaiting
++ compare = 1;
++ } else if (firstInfinite == null) {
++ // we choose first awaiting, or awaiting < infinite
++ compare = -1;
++ } else {
++ compare = DEPENDENCY_NODE_COMPARATOR.compare(firstAwaiting, firstInfinite);
++ }
++
++ if (compare >= 0) {
++ if (this.currentlyExecuting != 0) {
++ // don't queue infinite task while other tasks are executing in parallel
++ return null;
++ }
++ ++this.currentlyExecuting;
++ this.pollInfinite();
++ this.isInfiniteRadiusScheduled = true;
++ return firstInfinite.task.pushTask(this.executor);
++ } else {
++ ++this.currentlyExecuting;
++ this.pollAwaiting();
++ return firstAwaiting.task.pushTask(this.executor);
++ }
++ }
++ }
++
++ private static final class DependencyNode {
++
++ private final Task task;
++ private final DependencyTree tree;
++
++ // dependency tree fields
++ // (must hold lock on the scheduler to use)
++ // null is the same as empty, we just use it so that we don't allocate the set unless we need to
++ private List<DependencyNode> children;
++ // 0 indicates that this task is considered "awaiting"
++ private int parents;
++ // false -> scheduled and not cancelled
++ // true -> scheduled but cancelled
++ private boolean purged;
++ private final long id;
++
++ public DependencyNode(final Task task, final DependencyTree tree) {
++ this.task = task;
++ this.id = tree.nextId();
++ this.tree = tree;
++ }
++ }
++
++ private static final class Task implements PrioritisedExecutor.PrioritisedTask, Runnable {
++
++ // task specific fields
++ private final RadiusAwarePrioritisedExecutor scheduler;
++ private final int chunkX;
++ private final int chunkZ;
++ private final int radius;
++ private Runnable run;
++ private PrioritisedExecutor.Priority priority;
++
++ private DependencyNode dependencyNode;
++ private PrioritisedExecutor.PrioritisedTask queuedTask;
++
++ private Task(final RadiusAwarePrioritisedExecutor scheduler, final int chunkX, final int chunkZ, final int radius,
++ final Runnable run, final PrioritisedExecutor.Priority priority) {
++ this.scheduler = scheduler;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.radius = radius;
++ this.run = run;
++ this.priority = priority;
++ }
++
++ private boolean isFiniteRadius() {
++ return this.radius >= 0;
++ }
++
++ private PrioritisedExecutor.PrioritisedTask pushTask(final PrioritisedExecutor executor) {
++ return this.queuedTask = executor.createTask(this, this.priority);
++ }
++
++ private void executeTask() {
++ final Runnable run = this.run;
++ this.run = null;
++ run.run();
++ }
++
++ private static void scheduleTasks(final List<PrioritisedExecutor.PrioritisedTask> toSchedule) {
++ if (toSchedule != null) {
++ for (int i = 0, len = toSchedule.size(); i < len; ++i) {
++ toSchedule.get(i).queue();
++ }
++ }
++ }
++
++ private void returnNode() {
++ final List<PrioritisedExecutor.PrioritisedTask> toSchedule;
++ synchronized (this.scheduler) {
++ final DependencyNode node = this.dependencyNode;
++ this.dependencyNode = null;
++ toSchedule = node.tree.returnNode(node);
++ }
++
++ scheduleTasks(toSchedule);
++ }
++
++ @Override
++ public void run() {
++ final Runnable run = this.run;
++ this.run = null;
++ try {
++ run.run();
++ } finally {
++ this.returnNode();
++ }
++ }
++
++ @Override
++ public boolean queue() {
++ final List<PrioritisedExecutor.PrioritisedTask> toSchedule;
++ synchronized (this.scheduler) {
++ if (this.queuedTask != null || this.dependencyNode != null || this.priority == PrioritisedExecutor.Priority.COMPLETING) {
++ return false;
++ }
++
++ toSchedule = this.scheduler.queue(this, this.priority);
++ }
++
++ scheduleTasks(toSchedule);
++ return true;
++ }
++
++ @Override
++ public boolean cancel() {
++ final PrioritisedExecutor.PrioritisedTask task;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ if (this.priority == PrioritisedExecutor.Priority.COMPLETING) {
++ return false;
++ }
++
++ this.priority = PrioritisedExecutor.Priority.COMPLETING;
++ if (this.dependencyNode != null) {
++ this.dependencyNode.purged = true;
++ this.dependencyNode = null;
++ }
++
++ return true;
++ }
++ }
++
++ if (task.cancel()) {
++ // must manually return the node
++ this.run = null;
++ this.returnNode();
++ return true;
++ }
++ return false;
++ }
++
++ @Override
++ public boolean execute() {
++ final PrioritisedExecutor.PrioritisedTask task;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ if (this.priority == PrioritisedExecutor.Priority.COMPLETING) {
++ return false;
++ }
++
++ this.priority = PrioritisedExecutor.Priority.COMPLETING;
++ if (this.dependencyNode != null) {
++ this.dependencyNode.purged = true;
++ this.dependencyNode = null;
++ }
++ // fall through to execution logic
++ }
++ }
++
++ if (task != null) {
++ // will run the return node logic automatically
++ return task.execute();
++ } else {
++ // don't run node removal/insertion logic, we aren't actually removed from the dependency tree
++ this.executeTask();
++ return true;
++ }
++ }
++
++ @Override
++ public PrioritisedExecutor.Priority getPriority() {
++ final PrioritisedExecutor.PrioritisedTask task;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ return this.priority;
++ }
++ }
++
++ return task.getPriority();
++ }
++
++ @Override
++ public boolean setPriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ final PrioritisedExecutor.PrioritisedTask task;
++ List<PrioritisedExecutor.PrioritisedTask> toSchedule = null;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ if (this.priority == PrioritisedExecutor.Priority.COMPLETING) {
++ return false;
++ }
++
++ if (this.priority == priority) {
++ return true;
++ }
++
++ this.priority = priority;
++ if (this.dependencyNode != null) {
++ // need to re-insert node
++ this.dependencyNode.purged = true;
++ this.dependencyNode = null;
++ toSchedule = this.scheduler.queue(this, priority);
++ }
++ }
++ }
++
++ if (task != null) {
++ return task.setPriority(priority);
++ }
++
++ scheduleTasks(toSchedule);
++
++ return true;
++ }
++
++ @Override
++ public boolean raisePriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ final PrioritisedExecutor.PrioritisedTask task;
++ List<PrioritisedExecutor.PrioritisedTask> toSchedule = null;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ if (this.priority == PrioritisedExecutor.Priority.COMPLETING) {
++ return false;
++ }
++
++ if (this.priority.isHigherOrEqualPriority(priority)) {
++ return true;
++ }
++
++ this.priority = priority;
++ if (this.dependencyNode != null) {
++ // need to re-insert node
++ this.dependencyNode.purged = true;
++ this.dependencyNode = null;
++ toSchedule = this.scheduler.queue(this, priority);
++ }
++ }
++ }
++
++ if (task != null) {
++ return task.raisePriority(priority);
++ }
++
++ scheduleTasks(toSchedule);
++
++ return true;
++ }
++
++ @Override
++ public boolean lowerPriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ final PrioritisedExecutor.PrioritisedTask task;
++ List<PrioritisedExecutor.PrioritisedTask> toSchedule = null;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ if (this.priority == PrioritisedExecutor.Priority.COMPLETING) {
++ return false;
++ }
++
++ if (this.priority.isLowerOrEqualPriority(priority)) {
++ return true;
++ }
++
++ this.priority = priority;
++ if (this.dependencyNode != null) {
++ // need to re-insert node
++ this.dependencyNode.purged = true;
++ this.dependencyNode = null;
++ toSchedule = this.scheduler.queue(this, priority);
++ }
++ }
++ }
++
++ if (task != null) {
++ return task.lowerPriority(priority);
++ }
++
++ scheduleTasks(toSchedule);
++
++ return true;
++ }
++ }
++}
+\ No newline at end of file
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkFullTask.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkFullTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..49774d42f35eeeac5e2b334cce40e6dcca6d01ed
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkFullTask.java
+@@ -0,0 +1,139 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiManager;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder;
++import net.minecraft.server.level.ChunkMap;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ImposterProtoChunk;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.ProtoChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.chunk.status.ChunkStatusTasks;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.lang.invoke.VarHandle;
++
++public final class ChunkFullTask extends ChunkProgressionTask implements Runnable {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(ChunkFullTask.class);
++
++ private final NewChunkHolder chunkHolder;
++ private final ChunkAccess fromChunk;
++ private final PrioritisedExecutor.PrioritisedTask convertToFullTask;
++
++ public ChunkFullTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ,
++ final NewChunkHolder chunkHolder, final ChunkAccess fromChunk, final PrioritisedExecutor.Priority priority) {
++ super(scheduler, world, chunkX, chunkZ);
++ this.chunkHolder = chunkHolder;
++ this.fromChunk = fromChunk;
++ this.convertToFullTask = scheduler.createChunkTask(chunkX, chunkZ, this, priority);
++ }
++
++ @Override
++ public ChunkStatus getTargetStatus() {
++ return ChunkStatus.FULL;
++ }
++
++ @Override
++ public void run() {
++ // See Vanilla ChunkPyramid#LOADING_PYRAMID.FULL for what this function should be doing
++ final LevelChunk chunk;
++ try {
++ // moved from the load from nbt stage into here
++ final PoiChunk poiChunk = this.chunkHolder.getPoiChunk();
++ if (poiChunk == null) {
++ LOGGER.error("Expected poi chunk to be loaded with chunk for task " + this.toString());
++ } else {
++ poiChunk.load();
++ ((ChunkSystemPoiManager)this.world.getPoiManager()).moonrise$checkConsistency(this.fromChunk);
++ }
++
++ if (this.fromChunk instanceof ImposterProtoChunk wrappedFull) {
++ chunk = wrappedFull.getWrapped();
++ } else {
++ final ServerLevel world = this.world;
++ final ProtoChunk protoChunk = (ProtoChunk)this.fromChunk;
++ chunk = new LevelChunk(this.world, protoChunk, (final LevelChunk unused) -> {
++ ChunkStatusTasks.postLoadProtoChunk(world, protoChunk.getEntities(), protoChunk.getPos()); // Paper - pass chunk pos
++ });
++ this.chunkHolder.replaceProtoChunk(new ImposterProtoChunk(chunk, false));
++ }
++
++ final NewChunkHolder chunkHolder = this.chunkHolder;
++
++ chunk.setFullStatus(chunkHolder::getChunkStatus);
++ chunk.runPostLoad();
++ // Unlike Vanilla, we load the entity chunk here, as we load the NBT in empty status (unlike Vanilla)
++ // This brings entity addition back in line with older versions of the game
++ // Since we load the NBT in the empty status, this will never block for I/O
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager.getOrCreateEntityChunk(this.chunkX, this.chunkZ, false);
++
++ // we don't need the entitiesInLevel, not sure why it's there
++ chunk.setLoaded(true);
++ chunk.registerAllBlockEntitiesAfterLevelLoad();
++ chunk.registerTickContainerInLevel(this.world);
++ } catch (final Throwable throwable) {
++ this.complete(null, throwable);
++ return;
++ }
++ this.complete(chunk, null);
++ }
++
++ protected volatile boolean scheduled;
++ protected static final VarHandle SCHEDULED_HANDLE = ConcurrentUtil.getVarHandle(ChunkFullTask.class, "scheduled", boolean.class);
++
++ @Override
++ public boolean isScheduled() {
++ return this.scheduled;
++ }
++
++ @Override
++ public void schedule() {
++ if ((boolean)SCHEDULED_HANDLE.getAndSet((ChunkFullTask)this, true)) {
++ throw new IllegalStateException("Cannot double call schedule()");
++ }
++ this.convertToFullTask.queue();
++ }
++
++ @Override
++ public void cancel() {
++ if (this.convertToFullTask.cancel()) {
++ this.complete(null, null);
++ }
++ }
++
++ @Override
++ public PrioritisedExecutor.Priority getPriority() {
++ return this.convertToFullTask.getPriority();
++ }
++
++ @Override
++ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.convertToFullTask.lowerPriority(priority);
++ }
++
++ @Override
++ public void setPriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.convertToFullTask.setPriority(priority);
++ }
++
++ @Override
++ public void raisePriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.convertToFullTask.raisePriority(priority);
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLightTask.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLightTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7c2e6752228fac175c4aa97fa3d817b8a938922f
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLightTask.java
+@@ -0,0 +1,181 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.PriorityHolder;
++import ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine;
++import ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface;
++import ca.spottedleaf.moonrise.patches.starlight.light.StarLightLightingProvider;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ProtoChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import org.apache.logging.log4j.LogManager;
++import org.apache.logging.log4j.Logger;
++import java.util.function.BooleanSupplier;
++
++public final class ChunkLightTask extends ChunkProgressionTask {
++
++ private static final Logger LOGGER = LogManager.getLogger();
++
++ private final ChunkAccess fromChunk;
++
++ private final LightTaskPriorityHolder priorityHolder;
++
++ public ChunkLightTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ,
++ final ChunkAccess chunk, final PrioritisedExecutor.Priority priority) {
++ super(scheduler, world, chunkX, chunkZ);
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.priorityHolder = new LightTaskPriorityHolder(priority, this);
++ this.fromChunk = chunk;
++ }
++
++ @Override
++ public boolean isScheduled() {
++ return this.priorityHolder.isScheduled();
++ }
++
++ @Override
++ public ChunkStatus getTargetStatus() {
++ return ChunkStatus.LIGHT;
++ }
++
++ @Override
++ public void schedule() {
++ this.priorityHolder.schedule();
++ }
++
++ @Override
++ public void cancel() {
++ this.priorityHolder.cancel();
++ }
++
++ @Override
++ public PrioritisedExecutor.Priority getPriority() {
++ return this.priorityHolder.getPriority();
++ }
++
++ @Override
++ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
++ this.priorityHolder.raisePriority(priority);
++ }
++
++ @Override
++ public void setPriority(final PrioritisedExecutor.Priority priority) {
++ this.priorityHolder.setPriority(priority);
++ }
++
++ @Override
++ public void raisePriority(final PrioritisedExecutor.Priority priority) {
++ this.priorityHolder.raisePriority(priority);
++ }
++
++ private static final class LightTaskPriorityHolder extends PriorityHolder {
++
++ private final ChunkLightTask task;
++
++ private LightTaskPriorityHolder(final PrioritisedExecutor.Priority priority, final ChunkLightTask task) {
++ super(priority);
++ this.task = task;
++ }
++
++ @Override
++ protected void cancelScheduled() {
++ final ChunkLightTask task = this.task;
++ task.complete(null, null);
++ }
++
++ @Override
++ protected PrioritisedExecutor.Priority getScheduledPriority() {
++ final ChunkLightTask task = this.task;
++ return ((StarLightLightingProvider)task.world.getChunkSource().getLightEngine()).starlight$getLightEngine().getServerLightQueue().getPriority(task.chunkX, task.chunkZ);
++ }
++
++ @Override
++ protected void scheduleTask(final PrioritisedExecutor.Priority priority) {
++ final ChunkLightTask task = this.task;
++ final StarLightInterface starLightInterface = ((StarLightLightingProvider)task.world.getChunkSource().getLightEngine()).starlight$getLightEngine();
++ final StarLightInterface.ServerLightQueue lightQueue = starLightInterface.getServerLightQueue();
++ lightQueue.queueChunkLightTask(new ChunkPos(task.chunkX, task.chunkZ), new LightTask(starLightInterface, task), priority);
++ lightQueue.setPriority(task.chunkX, task.chunkZ, priority);
++ }
++
++ @Override
++ protected void lowerPriorityScheduled(final PrioritisedExecutor.Priority priority) {
++ final ChunkLightTask task = this.task;
++ final StarLightInterface starLightInterface = ((StarLightLightingProvider)task.world.getChunkSource().getLightEngine()).starlight$getLightEngine();
++ final StarLightInterface.ServerLightQueue lightQueue = starLightInterface.getServerLightQueue();
++ lightQueue.lowerPriority(task.chunkX, task.chunkZ, priority);
++ }
++
++ @Override
++ protected void setPriorityScheduled(final PrioritisedExecutor.Priority priority) {
++ final ChunkLightTask task = this.task;
++ final StarLightInterface starLightInterface = ((StarLightLightingProvider)task.world.getChunkSource().getLightEngine()).starlight$getLightEngine();
++ final StarLightInterface.ServerLightQueue lightQueue = starLightInterface.getServerLightQueue();
++ lightQueue.setPriority(task.chunkX, task.chunkZ, priority);
++ }
++
++ @Override
++ protected void raisePriorityScheduled(final PrioritisedExecutor.Priority priority) {
++ final ChunkLightTask task = this.task;
++ final StarLightInterface starLightInterface = ((StarLightLightingProvider)task.world.getChunkSource().getLightEngine()).starlight$getLightEngine();
++ final StarLightInterface.ServerLightQueue lightQueue = starLightInterface.getServerLightQueue();
++ lightQueue.raisePriority(task.chunkX, task.chunkZ, priority);
++ }
++ }
++
++ private static final class LightTask implements BooleanSupplier {
++
++ private final StarLightInterface lightEngine;
++ private final ChunkLightTask task;
++
++ public LightTask(final StarLightInterface lightEngine, final ChunkLightTask task) {
++ this.lightEngine = lightEngine;
++ this.task = task;
++ }
++
++ @Override
++ public boolean getAsBoolean() {
++ final ChunkLightTask task = this.task;
++ // executed on light thread
++ if (!task.priorityHolder.markExecuting()) {
++ // cancelled
++ return false;
++ }
++
++ try {
++ final Boolean[] emptySections = StarLightEngine.getEmptySectionsForChunk(task.fromChunk);
++
++ if (task.fromChunk.isLightCorrect() && task.fromChunk.getPersistedStatus().isOrAfter(ChunkStatus.LIGHT)) {
++ this.lightEngine.forceLoadInChunk(task.fromChunk, emptySections);
++ this.lightEngine.checkChunkEdges(task.chunkX, task.chunkZ);
++ } else {
++ task.fromChunk.setLightCorrect(false);
++ this.lightEngine.lightChunk(task.fromChunk, emptySections);
++ task.fromChunk.setLightCorrect(true);
++ }
++ // we need to advance status
++ if (task.fromChunk instanceof ProtoChunk chunk && chunk.getPersistedStatus() == ChunkStatus.LIGHT.getParent()) {
++ chunk.setPersistedStatus(ChunkStatus.LIGHT);
++ }
++ } catch (final Throwable thr) {
++ LOGGER.fatal(
++ "Failed to light chunk " + task.fromChunk.getPos().toString()
++ + " in world '" + WorldUtil.getWorldName(this.lightEngine.getWorld()) + "'", thr
++ );
++
++ task.complete(null, thr);
++
++ return true;
++ }
++
++ task.complete(task.fromChunk, null);
++ return true;
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLoadTask.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLoadTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..1ab93f219246d0b4dcdfd0f685f47c13091425f8
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLoadTask.java
+@@ -0,0 +1,487 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystemConverters;
++import ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystemFeatures;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder;
++import net.minecraft.core.registries.Registries;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ProtoChunk;
++import net.minecraft.world.level.chunk.UpgradeData;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.chunk.storage.ChunkSerializer;
++import net.minecraft.world.level.levelgen.blending.BlendingData;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.lang.invoke.VarHandle;
++import java.util.Map;
++import java.util.concurrent.atomic.AtomicInteger;
++import java.util.function.Consumer;
++
++public final class ChunkLoadTask extends ChunkProgressionTask {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(ChunkLoadTask.class);
++
++ private final NewChunkHolder chunkHolder;
++ private final ChunkDataLoadTask loadTask;
++
++ private volatile boolean cancelled;
++ private NewChunkHolder.GenericDataLoadTaskCallback entityLoadTask;
++ private NewChunkHolder.GenericDataLoadTaskCallback poiLoadTask;
++ private GenericDataLoadTask.TaskResult<ChunkAccess, Throwable> loadResult;
++ private final AtomicInteger taskCountToComplete = new AtomicInteger(3); // one for poi, one for entity, and one for chunk data
++
++ public ChunkLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ,
++ final NewChunkHolder chunkHolder, final PrioritisedExecutor.Priority priority) {
++ super(scheduler, world, chunkX, chunkZ);
++ this.chunkHolder = chunkHolder;
++ this.loadTask = new ChunkDataLoadTask(scheduler, world, chunkX, chunkZ, priority);
++ this.loadTask.addCallback((final GenericDataLoadTask.TaskResult<ChunkAccess, Throwable> result) -> {
++ ChunkLoadTask.this.loadResult = result; // must be before getAndDecrement
++ ChunkLoadTask.this.tryCompleteLoad();
++ });
++ }
++
++ private void tryCompleteLoad() {
++ final int count = this.taskCountToComplete.decrementAndGet();
++ if (count == 0) {
++ final GenericDataLoadTask.TaskResult<ChunkAccess, Throwable> result = this.cancelled ? null : this.loadResult; // only after the getAndDecrement
++ ChunkLoadTask.this.complete(result == null ? null : result.left(), result == null ? null : result.right());
++ } else if (count < 0) {
++ throw new IllegalStateException("Called tryCompleteLoad() too many times");
++ }
++ }
++
++ @Override
++ public ChunkStatus getTargetStatus() {
++ return ChunkStatus.EMPTY;
++ }
++
++ private boolean scheduled;
++
++ @Override
++ public boolean isScheduled() {
++ return this.scheduled;
++ }
++
++ @Override
++ public void schedule() {
++ final NewChunkHolder.GenericDataLoadTaskCallback entityLoadTask;
++ final NewChunkHolder.GenericDataLoadTaskCallback poiLoadTask;
++
++ final Consumer<GenericDataLoadTask.TaskResult<?, ?>> scheduleLoadTask = (final GenericDataLoadTask.TaskResult<?, ?> result) -> {
++ ChunkLoadTask.this.tryCompleteLoad();
++ };
++
++ // NOTE: it is IMPOSSIBLE for getOrLoadEntityData/getOrLoadPoiData to complete synchronously, because
++ // they must schedule a task to off main or to on main to complete
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ if (this.scheduled) {
++ throw new IllegalStateException("schedule() called twice");
++ }
++ this.scheduled = true;
++ if (this.cancelled) {
++ return;
++ }
++ if (!this.chunkHolder.isEntityChunkNBTLoaded()) {
++ entityLoadTask = this.chunkHolder.getOrLoadEntityData((Consumer)scheduleLoadTask);
++ } else {
++ entityLoadTask = null;
++ this.tryCompleteLoad();
++ }
++
++ if (!this.chunkHolder.isPoiChunkLoaded()) {
++ poiLoadTask = this.chunkHolder.getOrLoadPoiData((Consumer)scheduleLoadTask);
++ } else {
++ poiLoadTask = null;
++ this.tryCompleteLoad();
++ }
++
++ this.entityLoadTask = entityLoadTask;
++ this.poiLoadTask = poiLoadTask;
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++
++ if (entityLoadTask != null) {
++ entityLoadTask.schedule();
++ }
++
++ if (poiLoadTask != null) {
++ poiLoadTask.schedule();
++ }
++
++ this.loadTask.schedule(false);
++ }
++
++ @Override
++ public void cancel() {
++ // must be before load task access, so we can synchronise with the writes to the fields
++ final boolean scheduled;
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ // must read field here, as it may be written later conucrrently -
++ // we need to know if we scheduled _before_ cancellation
++ scheduled = this.scheduled;
++ this.cancelled = true;
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++
++ /*
++ Note: The entityLoadTask/poiLoadTask do not complete when cancelled,
++ so we need to manually try to complete in those cases
++ It is also important to note that we set the cancelled field first, just in case
++ the chunk load task attempts to complete with a non-null value
++ */
++
++ if (scheduled) {
++ // since we scheduled, we need to cancel the tasks
++ if (this.entityLoadTask != null) {
++ if (this.entityLoadTask.cancel()) {
++ this.tryCompleteLoad();
++ }
++ }
++ if (this.poiLoadTask != null) {
++ if (this.poiLoadTask.cancel()) {
++ this.tryCompleteLoad();
++ }
++ }
++ } else {
++ // since nothing was scheduled, we need to decrement the task count here ourselves
++
++ // for entity load task
++ this.tryCompleteLoad();
++
++ // for poi load task
++ this.tryCompleteLoad();
++ }
++ this.loadTask.cancel();
++ }
++
++ @Override
++ public PrioritisedExecutor.Priority getPriority() {
++ return this.loadTask.getPriority();
++ }
++
++ @Override
++ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
++ final EntityDataLoadTask entityLoad = this.chunkHolder.getEntityDataLoadTask();
++ if (entityLoad != null) {
++ entityLoad.lowerPriority(priority);
++ }
++
++ final PoiDataLoadTask poiLoad = this.chunkHolder.getPoiDataLoadTask();
++
++ if (poiLoad != null) {
++ poiLoad.lowerPriority(priority);
++ }
++
++ this.loadTask.lowerPriority(priority);
++ }
++
++ @Override
++ public void setPriority(final PrioritisedExecutor.Priority priority) {
++ final EntityDataLoadTask entityLoad = this.chunkHolder.getEntityDataLoadTask();
++ if (entityLoad != null) {
++ entityLoad.setPriority(priority);
++ }
++
++ final PoiDataLoadTask poiLoad = this.chunkHolder.getPoiDataLoadTask();
++
++ if (poiLoad != null) {
++ poiLoad.setPriority(priority);
++ }
++
++ this.loadTask.setPriority(priority);
++ }
++
++ @Override
++ public void raisePriority(final PrioritisedExecutor.Priority priority) {
++ final EntityDataLoadTask entityLoad = this.chunkHolder.getEntityDataLoadTask();
++ if (entityLoad != null) {
++ entityLoad.raisePriority(priority);
++ }
++
++ final PoiDataLoadTask poiLoad = this.chunkHolder.getPoiDataLoadTask();
++
++ if (poiLoad != null) {
++ poiLoad.raisePriority(priority);
++ }
++
++ this.loadTask.raisePriority(priority);
++ }
++
++ protected static abstract class CallbackDataLoadTask<OnMain,FinalCompletion> extends GenericDataLoadTask<OnMain,FinalCompletion> {
++
++ private TaskResult<FinalCompletion, Throwable> result;
++ private final MultiThreadedQueue<Consumer<TaskResult<FinalCompletion, Throwable>>> waiters = new MultiThreadedQueue<>();
++
++ protected volatile boolean completed;
++ protected static final VarHandle COMPLETED_HANDLE = ConcurrentUtil.getVarHandle(CallbackDataLoadTask.class, "completed", boolean.class);
++
++ protected CallbackDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final RegionFileIOThread.RegionFileType type,
++ final PrioritisedExecutor.Priority priority) {
++ super(scheduler, world, chunkX, chunkZ, type, priority);
++ }
++
++ public void addCallback(final Consumer<TaskResult<FinalCompletion, Throwable>> consumer) {
++ if (!this.waiters.add(consumer)) {
++ try {
++ consumer.accept(this.result);
++ } catch (final Throwable throwable) {
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Consumer", ChunkTaskScheduler.stringIfNull(consumer),
++ "Completed throwable", ChunkTaskScheduler.stringIfNull(this.result.right()),
++ "CallbackDataLoadTask impl", this.getClass().getName()
++ ), throwable);
++ }
++ }
++ }
++
++ @Override
++ protected void onComplete(final TaskResult<FinalCompletion, Throwable> result) {
++ if ((boolean)COMPLETED_HANDLE.getAndSet((CallbackDataLoadTask)this, (boolean)true)) {
++ throw new IllegalStateException("Already completed");
++ }
++ this.result = result;
++ Consumer<TaskResult<FinalCompletion, Throwable>> consumer;
++ while ((consumer = this.waiters.pollOrBlockAdds()) != null) {
++ try {
++ consumer.accept(result);
++ } catch (final Throwable throwable) {
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Consumer", ChunkTaskScheduler.stringIfNull(consumer),
++ "Completed throwable", ChunkTaskScheduler.stringIfNull(result.right()),
++ "CallbackDataLoadTask impl", this.getClass().getName()
++ ), throwable);
++ return;
++ }
++ }
++ }
++ }
++
++ private static final class ChunkDataLoadTask extends CallbackDataLoadTask<CompoundTag, ChunkAccess> {
++ private ChunkDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final PrioritisedExecutor.Priority priority) {
++ super(scheduler, world, chunkX, chunkZ, RegionFileIOThread.RegionFileType.CHUNK_DATA, priority);
++ }
++
++ @Override
++ protected boolean hasOffMain() {
++ return true;
++ }
++
++ @Override
++ protected boolean hasOnMain() {
++ return true;
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
++ return this.scheduler.loadExecutor.createTask(run, priority);
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
++ return this.scheduler.createChunkTask(this.chunkX, this.chunkZ, run, priority);
++ }
++
++ @Override
++ protected TaskResult<ChunkAccess, Throwable> completeOnMainOffMain(final CompoundTag data, final Throwable throwable) {
++ if (throwable != null) {
++ return new TaskResult<>(null, throwable);
++ }
++ if (data == null) {
++ return new TaskResult<>(this.getEmptyChunk(), null);
++ }
++
++ if (ChunkSystemFeatures.supportsAsyncChunkDeserialization()) {
++ return this.deserialize(data);
++ }
++ // need to deserialize on main thread
++ return null;
++ }
++
++ private ProtoChunk getEmptyChunk() {
++ return new ProtoChunk(
++ new ChunkPos(this.chunkX, this.chunkZ), UpgradeData.EMPTY, this.world,
++ this.world.registryAccess().registryOrThrow(Registries.BIOME), (BlendingData)null
++ );
++ }
++
++ @Override
++ protected TaskResult<CompoundTag, Throwable> runOffMain(final CompoundTag data, final Throwable throwable) {
++ if (throwable != null) {
++ LOGGER.error("Failed to load chunk data for task: " + this.toString() + ", chunk data will be lost", throwable);
++ return new TaskResult<>(null, null);
++ }
++
++ if (data == null) {
++ return new TaskResult<>(null, null);
++ }
++
++ try {
++ // run converters
++ final CompoundTag converted = this.world.getChunkSource().chunkMap.upgradeChunkTag(data, new net.minecraft.world.level.ChunkPos(this.chunkX, this.chunkZ));
++
++ return new TaskResult<>(converted, null);
++ } catch (final Throwable thr2) {
++ LOGGER.error("Failed to parse chunk data for task: " + this.toString() + ", chunk data will be lost", thr2);
++ return new TaskResult<>(null, null);
++ }
++ }
++
++ private TaskResult<ChunkAccess, Throwable> deserialize(final CompoundTag data) {
++ try {
++ final ChunkAccess deserialized = ChunkSerializer.read(
++ this.world, this.world.getPoiManager(), this.world.getChunkSource().chunkMap.storageInfo(), new ChunkPos(this.chunkX, this.chunkZ), data
++ );
++ return new TaskResult<>(deserialized, null);
++ } catch (final Throwable thr2) {
++ LOGGER.error("Failed to parse chunk data for task: " + this.toString() + ", chunk data will be lost", thr2);
++ return new TaskResult<>(this.getEmptyChunk(), null);
++ }
++ }
++
++ @Override
++ protected TaskResult<ChunkAccess, Throwable> runOnMain(final CompoundTag data, final Throwable throwable) {
++ // data != null && throwable == null
++ if (ChunkSystemFeatures.supportsAsyncChunkDeserialization()) {
++ throw new UnsupportedOperationException();
++ }
++ return this.deserialize(data);
++ }
++ }
++
++ public static final class PoiDataLoadTask extends CallbackDataLoadTask<PoiChunk, PoiChunk> {
++
++ public PoiDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final PrioritisedExecutor.Priority priority) {
++ super(scheduler, world, chunkX, chunkZ, RegionFileIOThread.RegionFileType.POI_DATA, priority);
++ }
++
++ @Override
++ protected boolean hasOffMain() {
++ return true;
++ }
++
++ @Override
++ protected boolean hasOnMain() {
++ return false;
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
++ return this.scheduler.loadExecutor.createTask(run, priority);
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ protected TaskResult<PoiChunk, Throwable> completeOnMainOffMain(final PoiChunk data, final Throwable throwable) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ protected TaskResult<PoiChunk, Throwable> runOffMain(final CompoundTag data, final Throwable throwable) {
++ if (throwable != null) {
++ LOGGER.error("Failed to load poi data for task: " + this.toString() + ", poi data will be lost", throwable);
++ return new TaskResult<>(PoiChunk.empty(this.world, this.chunkX, this.chunkZ), null);
++ }
++
++ if (data == null || data.isEmpty()) {
++ // nothing to do
++ return new TaskResult<>(PoiChunk.empty(this.world, this.chunkX, this.chunkZ), null);
++ }
++
++ try {
++ // run converters
++ final CompoundTag converted = ChunkSystemConverters.convertPoiCompoundTag(data, this.world);
++
++ // now we need to parse it
++ return new TaskResult<>(PoiChunk.parse(this.world, this.chunkX, this.chunkZ, converted), null);
++ } catch (final Throwable thr2) {
++ LOGGER.error("Failed to run parse poi data for task: " + this.toString() + ", poi data will be lost", thr2);
++ return new TaskResult<>(PoiChunk.empty(this.world, this.chunkX, this.chunkZ), null);
++ }
++ }
++
++ @Override
++ protected TaskResult<PoiChunk, Throwable> runOnMain(final PoiChunk data, final Throwable throwable) {
++ throw new UnsupportedOperationException();
++ }
++ }
++
++ public static final class EntityDataLoadTask extends CallbackDataLoadTask<CompoundTag, CompoundTag> {
++
++ public EntityDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final PrioritisedExecutor.Priority priority) {
++ super(scheduler, world, chunkX, chunkZ, RegionFileIOThread.RegionFileType.ENTITY_DATA, priority);
++ }
++
++ @Override
++ protected boolean hasOffMain() {
++ return true;
++ }
++
++ @Override
++ protected boolean hasOnMain() {
++ return false;
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
++ return this.scheduler.loadExecutor.createTask(run, priority);
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ protected TaskResult<CompoundTag, Throwable> completeOnMainOffMain(final CompoundTag data, final Throwable throwable) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ protected TaskResult<CompoundTag, Throwable> runOffMain(final CompoundTag data, final Throwable throwable) {
++ if (throwable != null) {
++ LOGGER.error("Failed to load entity data for task: " + this.toString() + ", entity data will be lost", throwable);
++ return new TaskResult<>(null, null);
++ }
++
++ if (data == null || data.isEmpty()) {
++ // nothing to do
++ return new TaskResult<>(null, null);
++ }
++
++ try {
++ return new TaskResult<>(ChunkSystemConverters.convertEntityChunkCompoundTag(data, this.world), null);
++ } catch (final Throwable thr2) {
++ LOGGER.error("Failed to run converters for entity data for task: " + this.toString() + ", entity data will be lost", thr2);
++ return new TaskResult<>(null, thr2);
++ }
++ }
++
++ @Override
++ protected TaskResult<CompoundTag, Throwable> runOnMain(final CompoundTag data, final Throwable throwable) {
++ throw new UnsupportedOperationException();
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkProgressionTask.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkProgressionTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..70e900b0f9c131900bf8b3f3ecbfbd5df5361205
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkProgressionTask.java
+@@ -0,0 +1,101 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import java.lang.invoke.VarHandle;
++import java.util.Map;
++import java.util.function.BiConsumer;
++
++public abstract class ChunkProgressionTask {
++
++ private final MultiThreadedQueue<BiConsumer<ChunkAccess, Throwable>> waiters = new MultiThreadedQueue<>();
++ private ChunkAccess completedChunk;
++ private Throwable completedThrowable;
++
++ protected final ChunkTaskScheduler scheduler;
++ protected final ServerLevel world;
++ protected final int chunkX;
++ protected final int chunkZ;
++
++ protected volatile boolean completed;
++ protected static final VarHandle COMPLETED_HANDLE = ConcurrentUtil.getVarHandle(ChunkProgressionTask.class, "completed", boolean.class);
++
++ protected ChunkProgressionTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ) {
++ this.scheduler = scheduler;
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ }
++
++ // Used only for debug json
++ public abstract boolean isScheduled();
++
++ // Note: It is the responsibility of the task to set the chunk's status once it has completed
++ public abstract ChunkStatus getTargetStatus();
++
++ /* Only executed once */
++ /* Implementations must be prepared to handle cases where cancel() is called before schedule() */
++ public abstract void schedule();
++
++ /* May be called multiple times */
++ public abstract void cancel();
++
++ public abstract PrioritisedExecutor.Priority getPriority();
++
++ /* Schedule lock is always held for the priority update calls */
++
++ public abstract void lowerPriority(final PrioritisedExecutor.Priority priority);
++
++ public abstract void setPriority(final PrioritisedExecutor.Priority priority);
++
++ public abstract void raisePriority(final PrioritisedExecutor.Priority priority);
++
++ public final void onComplete(final BiConsumer<ChunkAccess, Throwable> onComplete) {
++ if (!this.waiters.add(onComplete)) {
++ try {
++ onComplete.accept(this.completedChunk, this.completedThrowable);
++ } catch (final Throwable throwable) {
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Consumer", ChunkTaskScheduler.stringIfNull(onComplete),
++ "Completed throwable", ChunkTaskScheduler.stringIfNull(this.completedThrowable)
++ ), throwable);
++ }
++ }
++ }
++
++ protected final void complete(final ChunkAccess chunk, final Throwable throwable) {
++ try {
++ this.complete0(chunk, throwable);
++ } catch (final Throwable thr2) {
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Completed throwable", ChunkTaskScheduler.stringIfNull(throwable)
++ ), thr2);
++ }
++ }
++
++ private void complete0(final ChunkAccess chunk, final Throwable throwable) {
++ if ((boolean)COMPLETED_HANDLE.getAndSet((ChunkProgressionTask)this, (boolean)true)) {
++ throw new IllegalStateException("Already completed");
++ }
++ this.completedChunk = chunk;
++ this.completedThrowable = throwable;
++
++ BiConsumer<ChunkAccess, Throwable> consumer;
++ while ((consumer = this.waiters.pollOrBlockAdds()) != null) {
++ consumer.accept(chunk, throwable);
++ }
++ }
++
++ @Override
++ public String toString() {
++ return "ChunkProgressionTask{class: " + this.getClass().getName() + ", for world: " + WorldUtil.getWorldName(this.world) +
++ ", chunk: (" + this.chunkX + "," + this.chunkZ + "), hashcode: " + System.identityHashCode(this) + ", priority: " + this.getPriority() +
++ ", status: " + this.getTargetStatus().toString() + ", scheduled: " + this.isScheduled() + "}";
++ }
++}
+\ No newline at end of file
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkUpgradeGenericStatusTask.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkUpgradeGenericStatusTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..2c17d5589f15f1155be08be670d29acbe954a8fa
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkUpgradeGenericStatusTask.java
+@@ -0,0 +1,217 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkStatus;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import net.minecraft.server.level.ChunkHolder;
++import net.minecraft.server.level.ChunkMap;
++import net.minecraft.server.level.GenerationChunkHolder;
++import net.minecraft.server.level.ServerChunkCache;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.util.StaticCache2D;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ProtoChunk;
++import net.minecraft.world.level.chunk.status.ChunkPyramid;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.chunk.status.WorldGenContext;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.lang.invoke.VarHandle;
++import java.util.List;
++import java.util.Map;
++import java.util.concurrent.CompletableFuture;
++
++public final class ChunkUpgradeGenericStatusTask extends ChunkProgressionTask implements Runnable {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(ChunkUpgradeGenericStatusTask.class);
++
++ private final ChunkAccess fromChunk;
++ private final ChunkStatus fromStatus;
++ private final ChunkStatus toStatus;
++ private final StaticCache2D<GenerationChunkHolder> neighbours;
++
++ private final PrioritisedExecutor.PrioritisedTask generateTask;
++
++ public ChunkUpgradeGenericStatusTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final ChunkAccess chunk, final StaticCache2D<GenerationChunkHolder> neighbours,
++ final ChunkStatus toStatus, final PrioritisedExecutor.Priority priority) {
++ super(scheduler, world, chunkX, chunkZ);
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.fromChunk = chunk;
++ this.fromStatus = chunk.getPersistedStatus();
++ this.toStatus = toStatus;
++ this.neighbours = neighbours;
++ if (((ChunkSystemChunkStatus)this.toStatus).moonrise$isParallelCapable()) {
++ this.generateTask = this.scheduler.parallelGenExecutor.createTask(this, priority);
++ } else {
++ final int writeRadius = ((ChunkSystemChunkStatus)this.toStatus).moonrise$getWriteRadius();
++ if (writeRadius < 0) {
++ this.generateTask = this.scheduler.radiusAwareScheduler.createInfiniteRadiusTask(this, priority);
++ } else {
++ this.generateTask = this.scheduler.radiusAwareScheduler.createTask(chunkX, chunkZ, writeRadius, this, priority);
++ }
++ }
++ }
++
++ @Override
++ public ChunkStatus getTargetStatus() {
++ return this.toStatus;
++ }
++
++ private boolean isEmptyTask() {
++ // must use fromStatus here to avoid any race condition with run() overwriting the status
++ final boolean generation = !this.fromStatus.isOrAfter(this.toStatus);
++ return (generation && ((ChunkSystemChunkStatus)this.toStatus).moonrise$isEmptyGenStatus()) || (!generation && ((ChunkSystemChunkStatus)this.toStatus).moonrise$isEmptyLoadStatus());
++ }
++
++ @Override
++ public void run() {
++ final ChunkAccess chunk = this.fromChunk;
++
++ final ServerChunkCache serverChunkCache = this.world.getChunkSource();
++ final ChunkMap chunkMap = serverChunkCache.chunkMap;
++
++ final CompletableFuture<ChunkAccess> completeFuture;
++
++ final boolean generation;
++ boolean completing = false;
++
++ // note: should optimise the case where the chunk does not need to execute the status, because
++ // schedule() calls this synchronously if it will run through that path
++
++ final WorldGenContext ctx = chunkMap.worldGenContext;
++ try {
++ generation = !chunk.getPersistedStatus().isOrAfter(this.toStatus);
++ if (generation) {
++ if (((ChunkSystemChunkStatus)this.toStatus).moonrise$isEmptyGenStatus()) {
++ if (chunk instanceof ProtoChunk) {
++ ((ProtoChunk)chunk).setPersistedStatus(this.toStatus);
++ }
++ completing = true;
++ this.complete(chunk, null);
++ return;
++ }
++ completeFuture = ChunkPyramid.GENERATION_PYRAMID.getStepTo(this.toStatus).apply(ctx, this.neighbours, this.fromChunk)
++ .whenComplete((final ChunkAccess either, final Throwable throwable) -> {
++ if (either instanceof ProtoChunk proto) {
++ proto.setPersistedStatus(ChunkUpgradeGenericStatusTask.this.toStatus);
++ }
++ }
++ );
++ } else {
++ if (((ChunkSystemChunkStatus)this.toStatus).moonrise$isEmptyLoadStatus()) {
++ completing = true;
++ this.complete(chunk, null);
++ return;
++ }
++ completeFuture = ChunkPyramid.LOADING_PYRAMID.getStepTo(this.toStatus).apply(ctx, this.neighbours, this.fromChunk);
++ }
++ } catch (final Throwable throwable) {
++ if (!completing) {
++ this.complete(null, throwable);
++ return;
++ }
++
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Target status", ChunkTaskScheduler.stringIfNull(this.toStatus),
++ "From status", ChunkTaskScheduler.stringIfNull(this.fromStatus),
++ "Generation task", this
++ ), throwable);
++
++ LOGGER.error(
++ "Failed to complete status for chunk: status:" + this.toStatus + ", chunk: (" + this.chunkX +
++ "," + this.chunkZ + "), world: " + WorldUtil.getWorldName(this.world),
++ throwable
++ );
++
++ return;
++ }
++
++ if (!completeFuture.isDone() && !((ChunkSystemChunkStatus)this.toStatus).moonrise$getWarnedAboutNoImmediateComplete().getAndSet(true)) {
++ LOGGER.warn("Future status not complete after scheduling: " + this.toStatus.toString() + ", generate: " + generation);
++ }
++
++ final ChunkAccess newChunk;
++
++ try {
++ newChunk = completeFuture.join();
++ } catch (final Throwable throwable) {
++ this.complete(null, throwable);
++ return;
++ }
++
++ if (newChunk == null) {
++ this.complete(null,
++ new IllegalStateException(
++ "Chunk for status: " + ChunkUpgradeGenericStatusTask.this.toStatus.toString()
++ + ", generation: " + generation + " should not be null! Future: " + completeFuture
++ ).fillInStackTrace()
++ );
++ return;
++ }
++
++ this.complete(newChunk, null);
++ }
++
++ private volatile boolean scheduled;
++ private static final VarHandle SCHEDULED_HANDLE = ConcurrentUtil.getVarHandle(ChunkUpgradeGenericStatusTask.class, "scheduled", boolean.class);
++
++ @Override
++ public boolean isScheduled() {
++ return this.scheduled;
++ }
++
++ @Override
++ public void schedule() {
++ if ((boolean)SCHEDULED_HANDLE.getAndSet((ChunkUpgradeGenericStatusTask)this, true)) {
++ throw new IllegalStateException("Cannot double call schedule()");
++ }
++ if (this.isEmptyTask()) {
++ if (this.generateTask.cancel()) {
++ this.run();
++ }
++ } else {
++ this.generateTask.queue();
++ }
++ }
++
++ @Override
++ public void cancel() {
++ if (this.generateTask.cancel()) {
++ this.complete(null, null);
++ }
++ }
++
++ @Override
++ public PrioritisedExecutor.Priority getPriority() {
++ return this.generateTask.getPriority();
++ }
++
++ @Override
++ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.generateTask.lowerPriority(priority);
++ }
++
++ @Override
++ public void setPriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.generateTask.setPriority(priority);
++ }
++
++ @Override
++ public void raisePriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.generateTask.raisePriority(priority);
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/GenericDataLoadTask.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/GenericDataLoadTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7a65d351b448873c6f2c145c975c92be314b876c
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/GenericDataLoadTask.java
+@@ -0,0 +1,673 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.completable.Completable;
++import ca.spottedleaf.concurrentutil.executor.Cancellable;
++import ca.spottedleaf.concurrentutil.executor.standard.DelayedPrioritisedTask;
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ServerLevel;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.lang.invoke.VarHandle;
++import java.util.Map;
++import java.util.concurrent.atomic.AtomicBoolean;
++import java.util.concurrent.atomic.AtomicLong;
++import java.util.function.BiConsumer;
++
++public abstract class GenericDataLoadTask<OnMain,FinalCompletion> {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(GenericDataLoadTask.class);
++
++ protected static final CompoundTag CANCELLED_DATA = new CompoundTag();
++
++ // reference count is the upper 32 bits
++ protected final AtomicLong stageAndReferenceCount = new AtomicLong(STAGE_NOT_STARTED);
++
++ protected static final long STAGE_MASK = 0xFFFFFFFFL;
++ protected static final long STAGE_CANCELLED = 0xFFFFFFFFL;
++ protected static final long STAGE_NOT_STARTED = 0L;
++ protected static final long STAGE_LOADING = 1L;
++ protected static final long STAGE_PROCESSING = 2L;
++ protected static final long STAGE_COMPLETED = 3L;
++
++ // for loading data off disk
++ protected final LoadDataFromDiskTask loadDataFromDiskTask;
++ // processing off-main
++ protected final PrioritisedExecutor.PrioritisedTask processOffMain;
++ // processing on-main
++ protected final PrioritisedExecutor.PrioritisedTask processOnMain;
++
++ protected final ChunkTaskScheduler scheduler;
++ protected final ServerLevel world;
++ protected final int chunkX;
++ protected final int chunkZ;
++ protected final RegionFileIOThread.RegionFileType type;
++
++ public GenericDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final RegionFileIOThread.RegionFileType type,
++ final PrioritisedExecutor.Priority priority) {
++ this.scheduler = scheduler;
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.type = type;
++
++ final ProcessOnMainTask mainTask;
++ if (this.hasOnMain()) {
++ mainTask = new ProcessOnMainTask();
++ this.processOnMain = this.createOnMain(mainTask, priority);
++ } else {
++ mainTask = null;
++ this.processOnMain = null;
++ }
++
++ final ProcessOffMainTask offMainTask;
++ if (this.hasOffMain()) {
++ offMainTask = new ProcessOffMainTask(mainTask);
++ this.processOffMain = this.createOffMain(offMainTask, priority);
++ } else {
++ offMainTask = null;
++ this.processOffMain = null;
++ }
++
++ if (this.processOffMain == null && this.processOnMain == null) {
++ throw new IllegalStateException("Illegal class implementation: " + this.getClass().getName() + ", should be able to schedule at least one task!");
++ }
++
++ this.loadDataFromDiskTask = new LoadDataFromDiskTask(world, chunkX, chunkZ, type, new DataLoadCallback(offMainTask, mainTask), priority);
++ }
++
++ public static final record TaskResult<L, R>(L left, R right) {}
++
++ protected abstract boolean hasOffMain();
++
++ protected abstract boolean hasOnMain();
++
++ protected abstract PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final PrioritisedExecutor.Priority priority);
++
++ protected abstract PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final PrioritisedExecutor.Priority priority);
++
++ protected abstract TaskResult<OnMain, Throwable> runOffMain(final CompoundTag data, final Throwable throwable);
++
++ protected abstract TaskResult<FinalCompletion, Throwable> runOnMain(final OnMain data, final Throwable throwable);
++
++ protected abstract void onComplete(final TaskResult<FinalCompletion,Throwable> result);
++
++ protected abstract TaskResult<FinalCompletion, Throwable> completeOnMainOffMain(final OnMain data, final Throwable throwable);
++
++ @Override
++ public String toString() {
++ return "GenericDataLoadTask{class: " + this.getClass().getName() + ", world: " + WorldUtil.getWorldName(this.world) +
++ ", chunk: (" + this.chunkX + "," + this.chunkZ + "), hashcode: " + System.identityHashCode(this) + ", priority: " + this.getPriority() +
++ ", type: " + this.type.toString() + "}";
++ }
++
++ public PrioritisedExecutor.Priority getPriority() {
++ if (this.processOnMain != null) {
++ return this.processOnMain.getPriority();
++ } else {
++ return this.processOffMain.getPriority();
++ }
++ }
++
++ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
++ // can't lower I/O tasks, we don't know what they affect
++ if (this.processOffMain != null) {
++ this.processOffMain.lowerPriority(priority);
++ }
++ if (this.processOnMain != null) {
++ this.processOnMain.lowerPriority(priority);
++ }
++ }
++
++ public void setPriority(final PrioritisedExecutor.Priority priority) {
++ // can't lower I/O tasks, we don't know what they affect
++ this.loadDataFromDiskTask.raisePriority(priority);
++ if (this.processOffMain != null) {
++ this.processOffMain.setPriority(priority);
++ }
++ if (this.processOnMain != null) {
++ this.processOnMain.setPriority(priority);
++ }
++ }
++
++ public void raisePriority(final PrioritisedExecutor.Priority priority) {
++ // can't lower I/O tasks, we don't know what they affect
++ this.loadDataFromDiskTask.raisePriority(priority);
++ if (this.processOffMain != null) {
++ this.processOffMain.raisePriority(priority);
++ }
++ if (this.processOnMain != null) {
++ this.processOnMain.raisePriority(priority);
++ }
++ }
++
++ // returns whether scheduleNow() needs to be called
++ public boolean schedule(final boolean delay) {
++ if (this.stageAndReferenceCount.get() != STAGE_NOT_STARTED ||
++ !this.stageAndReferenceCount.compareAndSet(STAGE_NOT_STARTED, (1L << 32) | STAGE_LOADING)) {
++ // try and increment reference count
++ int failures = 0;
++ for (long curr = this.stageAndReferenceCount.get();;) {
++ if ((curr & STAGE_MASK) == STAGE_CANCELLED || (curr & STAGE_MASK) == STAGE_COMPLETED) {
++ // cancelled or completed, nothing to do here
++ return false;
++ }
++
++ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, curr + (1L << 32)))) {
++ // successful
++ return false;
++ }
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ if (!delay) {
++ this.scheduleNow();
++ return false;
++ }
++ return true;
++ }
++
++ public void scheduleNow() {
++ this.loadDataFromDiskTask.schedule(); // will schedule the rest
++ }
++
++ // assumes the current stage cannot be completed
++ // returns false if cancelled, returns true if can proceed
++ private boolean advanceStage(final long expect, final long to) {
++ int failures = 0;
++ for (long curr = this.stageAndReferenceCount.get();;) {
++ if ((curr & STAGE_MASK) != expect) {
++ // must be cancelled
++ return false;
++ }
++
++ final long newVal = (curr & ~STAGE_MASK) | to;
++ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, newVal))) {
++ return true;
++ }
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public boolean cancel() {
++ int failures = 0;
++ for (long curr = this.stageAndReferenceCount.get();;) {
++ if ((curr & STAGE_MASK) == STAGE_COMPLETED || (curr & STAGE_MASK) == STAGE_CANCELLED) {
++ return false;
++ }
++
++ if ((curr & STAGE_MASK) == STAGE_NOT_STARTED || (curr & ~STAGE_MASK) == (1L << 32)) {
++ // no other references, so we can cancel
++ final long newVal = STAGE_CANCELLED;
++ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, newVal))) {
++ this.loadDataFromDiskTask.cancel();
++ if (this.processOffMain != null) {
++ this.processOffMain.cancel();
++ }
++ if (this.processOnMain != null) {
++ this.processOnMain.cancel();
++ }
++ this.onComplete(null);
++ return true;
++ }
++ } else {
++ if ((curr & ~STAGE_MASK) == (0L << 32)) {
++ throw new IllegalStateException("Reference count cannot be zero here");
++ }
++ // just decrease the reference count
++ final long newVal = curr - (1L << 32);
++ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, newVal))) {
++ return false;
++ }
++ }
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ private final class DataLoadCallback implements BiConsumer<CompoundTag, Throwable> {
++
++ private final ProcessOffMainTask offMainTask;
++ private final ProcessOnMainTask onMainTask;
++
++ public DataLoadCallback(final ProcessOffMainTask offMainTask, final ProcessOnMainTask onMainTask) {
++ this.offMainTask = offMainTask;
++ this.onMainTask = onMainTask;
++ }
++
++ @Override
++ public void accept(final CompoundTag compoundTag, final Throwable throwable) {
++ if (GenericDataLoadTask.this.stageAndReferenceCount.get() == STAGE_CANCELLED) {
++ // don't try to schedule further
++ return;
++ }
++
++ try {
++ if (compoundTag == CANCELLED_DATA) {
++ // cancelled, except this isn't possible
++ LOGGER.error("Data callback says cancelled, but stage does not?");
++ return;
++ }
++
++ // get off of the regionfile callback ASAP, no clue what locks are held right now...
++ if (GenericDataLoadTask.this.processOffMain != null) {
++ this.offMainTask.data = compoundTag;
++ this.offMainTask.throwable = throwable;
++ GenericDataLoadTask.this.processOffMain.queue();
++ return;
++ } else {
++ // no off-main task, so go straight to main
++ this.onMainTask.data = (OnMain)compoundTag;
++ this.onMainTask.throwable = throwable;
++ GenericDataLoadTask.this.processOnMain.queue();
++ }
++ } catch (final Throwable thr2) {
++ LOGGER.error("Failed I/O callback for task: " + GenericDataLoadTask.this.toString(), thr2);
++ GenericDataLoadTask.this.scheduler.unrecoverableChunkSystemFailure(
++ GenericDataLoadTask.this.chunkX, GenericDataLoadTask.this.chunkZ, Map.of(
++ "Callback throwable", ChunkTaskScheduler.stringIfNull(throwable)
++ ), thr2
++ );
++ }
++ }
++ }
++
++ private final class ProcessOffMainTask implements Runnable {
++
++ private CompoundTag data;
++ private Throwable throwable;
++ private final ProcessOnMainTask schedule;
++
++ public ProcessOffMainTask(final ProcessOnMainTask schedule) {
++ this.schedule = schedule;
++ }
++
++ @Override
++ public void run() {
++ if (!GenericDataLoadTask.this.advanceStage(STAGE_LOADING, this.schedule == null ? STAGE_COMPLETED : STAGE_PROCESSING)) {
++ // cancelled
++ return;
++ }
++ final TaskResult<OnMain, Throwable> newData = GenericDataLoadTask.this.runOffMain(this.data, this.throwable);
++
++ if (GenericDataLoadTask.this.stageAndReferenceCount.get() == STAGE_CANCELLED) {
++ // don't try to schedule further
++ return;
++ }
++
++ if (this.schedule != null) {
++ final TaskResult<FinalCompletion, Throwable> syncComplete = GenericDataLoadTask.this.completeOnMainOffMain(newData.left, newData.right);
++
++ if (syncComplete != null) {
++ if (GenericDataLoadTask.this.advanceStage(STAGE_PROCESSING, STAGE_COMPLETED)) {
++ GenericDataLoadTask.this.onComplete(syncComplete);
++ } // else: cancelled
++ return;
++ }
++
++ this.schedule.data = newData.left;
++ this.schedule.throwable = newData.right;
++
++ GenericDataLoadTask.this.processOnMain.queue();
++ } else {
++ GenericDataLoadTask.this.onComplete((TaskResult<FinalCompletion, Throwable>)newData);
++ }
++ }
++ }
++
++ private final class ProcessOnMainTask implements Runnable {
++
++ private OnMain data;
++ private Throwable throwable;
++
++ @Override
++ public void run() {
++ if (!GenericDataLoadTask.this.advanceStage(STAGE_PROCESSING, STAGE_COMPLETED)) {
++ // cancelled
++ return;
++ }
++ final TaskResult<FinalCompletion, Throwable> result = GenericDataLoadTask.this.runOnMain(this.data, this.throwable);
++
++ GenericDataLoadTask.this.onComplete(result);
++ }
++ }
++
++ protected static final class LoadDataFromDiskTask {
++
++ private volatile int priority;
++ private static final VarHandle PRIORITY_HANDLE = ConcurrentUtil.getVarHandle(LoadDataFromDiskTask.class, "priority", int.class);
++
++ private static final int PRIORITY_EXECUTED = Integer.MIN_VALUE >>> 0;
++ private static final int PRIORITY_LOAD_SCHEDULED = Integer.MIN_VALUE >>> 1;
++ private static final int PRIORITY_UNLOAD_SCHEDULED = Integer.MIN_VALUE >>> 2;
++
++ private static final int PRIORITY_FLAGS = ~Character.MAX_VALUE;
++
++ private final int getPriorityVolatile() {
++ return (int)PRIORITY_HANDLE.getVolatile((LoadDataFromDiskTask)this);
++ }
++
++ private final int compareAndExchangePriorityVolatile(final int expect, final int update) {
++ return (int)PRIORITY_HANDLE.compareAndExchange((LoadDataFromDiskTask)this, (int)expect, (int)update);
++ }
++
++ private final int getAndOrPriorityVolatile(final int val) {
++ return (int)PRIORITY_HANDLE.getAndBitwiseOr((LoadDataFromDiskTask)this, (int)val);
++ }
++
++ private final void setPriorityPlain(final int val) {
++ PRIORITY_HANDLE.set((LoadDataFromDiskTask)this, (int)val);
++ }
++
++ private final ServerLevel world;
++ private final int chunkX;
++ private final int chunkZ;
++
++ private final RegionFileIOThread.RegionFileType type;
++ private Cancellable dataLoadTask;
++ private Cancellable dataUnloadCancellable;
++ private DelayedPrioritisedTask dataUnloadTask;
++
++ private final BiConsumer<CompoundTag, Throwable> onComplete;
++ private final AtomicBoolean scheduled = new AtomicBoolean();
++
++ // onComplete should be caller sensitive, it may complete synchronously with schedule() - which does
++ // hold a priority lock.
++ public LoadDataFromDiskTask(final ServerLevel world, final int chunkX, final int chunkZ,
++ final RegionFileIOThread.RegionFileType type,
++ final BiConsumer<CompoundTag, Throwable> onComplete,
++ final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.type = type;
++ this.onComplete = onComplete;
++ this.setPriorityPlain(priority.priority);
++ }
++
++ private void complete(final CompoundTag data, final Throwable throwable) {
++ try {
++ this.onComplete.accept(data, throwable);
++ } catch (final Throwable thr2) {
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Completed throwable", ChunkTaskScheduler.stringIfNull(throwable),
++ "Regionfile type", ChunkTaskScheduler.stringIfNull(this.type)
++ ), thr2);
++ }
++ }
++
++ private boolean markExecuting() {
++ return (this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) == 0;
++ }
++
++ private boolean isMarkedExecuted() {
++ return (this.getPriorityVolatile() & PRIORITY_EXECUTED) != 0;
++ }
++
++ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed
++ return;
++ }
++
++ if ((curr & PRIORITY_LOAD_SCHEDULED) != 0) {
++ RegionFileIOThread.lowerPriority(this.world, this.chunkX, this.chunkZ, this.type, priority);
++ return;
++ }
++
++ if ((curr & PRIORITY_UNLOAD_SCHEDULED) != 0) {
++ if (this.dataUnloadTask != null) {
++ this.dataUnloadTask.lowerPriority(priority);
++ }
++ // no return - we need to propagate priority
++ }
++
++ if (!priority.isHigherPriority(curr & ~PRIORITY_FLAGS)) {
++ return;
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority | (curr & PRIORITY_FLAGS)))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public void setPriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed
++ return;
++ }
++
++ if ((curr & PRIORITY_LOAD_SCHEDULED) != 0) {
++ RegionFileIOThread.setPriority(this.world, this.chunkX, this.chunkZ, this.type, priority);
++ return;
++ }
++
++ if ((curr & PRIORITY_UNLOAD_SCHEDULED) != 0) {
++ if (this.dataUnloadTask != null) {
++ this.dataUnloadTask.setPriority(priority);
++ }
++ // no return - we need to propagate priority
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority | (curr & PRIORITY_FLAGS)))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public void raisePriority(final PrioritisedExecutor.Priority priority) {
++ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed
++ return;
++ }
++
++ if ((curr & PRIORITY_LOAD_SCHEDULED) != 0) {
++ RegionFileIOThread.raisePriority(this.world, this.chunkX, this.chunkZ, this.type, priority);
++ return;
++ }
++
++ if ((curr & PRIORITY_UNLOAD_SCHEDULED) != 0) {
++ if (this.dataUnloadTask != null) {
++ this.dataUnloadTask.raisePriority(priority);
++ }
++ // no return - we need to propagate priority
++ }
++
++ if (!priority.isLowerPriority(curr & ~PRIORITY_FLAGS)) {
++ return;
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority | (curr & PRIORITY_FLAGS)))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public void cancel() {
++ if ((this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed already
++ return;
++ }
++
++ // OK if we miss the field read, the task cannot complete if the cancelled bit is set and
++ // the write to dataLoadTask will check for the cancelled bit
++ if (this.dataUnloadCancellable != null) {
++ this.dataUnloadCancellable.cancel();
++ }
++
++ if (this.dataLoadTask != null) {
++ this.dataLoadTask.cancel();
++ }
++
++ this.complete(CANCELLED_DATA, null);
++ }
++
++ public void schedule() {
++ if (this.scheduled.getAndSet(true)) {
++ throw new IllegalStateException("schedule() called twice");
++ }
++ int priority = this.getPriorityVolatile();
++
++ if ((priority & PRIORITY_EXECUTED) != 0) {
++ // cancelled
++ return;
++ }
++
++ final BiConsumer<CompoundTag, Throwable> consumer = (final CompoundTag data, final Throwable thr) -> {
++ // because cancelScheduled() cannot actually stop this task from executing in every case, we need
++ // to mark complete here to ensure we do not double complete
++ if (LoadDataFromDiskTask.this.markExecuting()) {
++ LoadDataFromDiskTask.this.complete(data, thr);
++ } // else: cancelled
++ };
++
++ final PrioritisedExecutor.Priority initialPriority = PrioritisedExecutor.Priority.getPriority(priority);
++ boolean scheduledUnload = false;
++
++ final NewChunkHolder holder = ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(this.chunkX, this.chunkZ);
++ if (holder != null) {
++ final BiConsumer<CompoundTag, Throwable> unloadConsumer = (final CompoundTag data, final Throwable thr) -> {
++ if (data != null) {
++ consumer.accept(data, null);
++ } else {
++ // need to schedule task
++ LoadDataFromDiskTask.this.schedule(false, consumer, PrioritisedExecutor.Priority.getPriority(LoadDataFromDiskTask.this.getPriorityVolatile() & ~PRIORITY_FLAGS));
++ }
++ };
++ Cancellable unloadCancellable = null;
++ CompoundTag syncComplete = null;
++ final NewChunkHolder.UnloadTask unloadTask = holder.getUnloadTask(this.type); // can be null if no task exists
++ final Completable<CompoundTag> unloadCompletable = unloadTask == null ? null : unloadTask.completable();
++ if (unloadCompletable != null) {
++ unloadCancellable = unloadCompletable.addAsynchronousWaiter(unloadConsumer);
++ if (unloadCancellable == null) {
++ syncComplete = unloadCompletable.getResult();
++ }
++ }
++
++ if (syncComplete != null) {
++ consumer.accept(syncComplete, null);
++ return;
++ }
++
++ if (unloadCancellable != null) {
++ scheduledUnload = true;
++ this.dataUnloadCancellable = unloadCancellable;
++ this.dataUnloadTask = unloadTask.task();
++ }
++ }
++
++ this.schedule(scheduledUnload, consumer, initialPriority);
++ }
++
++ private void schedule(final boolean scheduledUnload, final BiConsumer<CompoundTag, Throwable> consumer, final PrioritisedExecutor.Priority initialPriority) {
++ int priority = this.getPriorityVolatile();
++
++ if ((priority & PRIORITY_EXECUTED) != 0) {
++ // cancelled
++ return;
++ }
++
++ if (!scheduledUnload) {
++ this.dataLoadTask = RegionFileIOThread.loadDataAsync(
++ this.world, this.chunkX, this.chunkZ, this.type, consumer,
++ initialPriority.isHigherPriority(PrioritisedExecutor.Priority.NORMAL), initialPriority
++ );
++ }
++
++ int failures = 0;
++ for (;;) {
++ if (priority == (priority = this.compareAndExchangePriorityVolatile(priority, priority | (scheduledUnload ? PRIORITY_UNLOAD_SCHEDULED : PRIORITY_LOAD_SCHEDULED)))) {
++ return;
++ }
++
++ if ((priority & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed
++ if (this.dataUnloadCancellable != null) {
++ this.dataUnloadCancellable.cancel();
++ }
++
++ if (this.dataLoadTask != null) {
++ this.dataLoadTask.cancel();
++ }
++ return;
++ }
++
++ if (scheduledUnload) {
++ if (this.dataUnloadTask != null) {
++ this.dataUnloadTask.setPriority(PrioritisedExecutor.Priority.getPriority(priority & ~PRIORITY_FLAGS));
++ }
++ } else {
++ RegionFileIOThread.setPriority(this.world, this.chunkX, this.chunkZ, this.type, PrioritisedExecutor.Priority.getPriority(priority & ~PRIORITY_FLAGS));
++ }
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/server/ChunkSystemMinecraftServer.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/server/ChunkSystemMinecraftServer.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..cb6af3712bf9f6f6b8f7a459c309c75dabe83a50
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/server/ChunkSystemMinecraftServer.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.server;
++
++public interface ChunkSystemMinecraftServer {
++
++ public void moonrise$setChunkSystemCrash(final Throwable throwable);
++
++ public void moonrise$executeMidTickTasks();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/status/ChunkSystemChunkStep.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/status/ChunkSystemChunkStep.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ea759ce6f10f2a5a4e107ab7528030fe931ba223
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/status/ChunkSystemChunkStep.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.status;
++
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++
++public interface ChunkSystemChunkStep {
++
++ public ChunkStatus moonrise$getRequiredStatusAtRadius(final int radius);
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemChunkStorage.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemChunkStorage.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..129a35ff2db5b3bb6736810fc180796ce55e1875
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemChunkStorage.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.storage;
++
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++
++public interface ChunkSystemChunkStorage {
++
++ public RegionFileStorage moonrise$getRegionStorage();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ticket/ChunkSystemTicket.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ticket/ChunkSystemTicket.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..786e6ad17cd6216ef0aadaa7cf10044a0c19c933
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ticket/ChunkSystemTicket.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.ticket;
++
++public interface ChunkSystemTicket<T> {
++
++ public long moonrise$getRemoveDelay();
++
++ public void moonrise$setRemoveDelay(final long removeDelay);
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ticks/ChunkSystemLevelChunkTicks.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ticks/ChunkSystemLevelChunkTicks.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..2add7fd15a2210286aeb9af5024263333340d34c
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/ticks/ChunkSystemLevelChunkTicks.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.ticks;
++
++public interface ChunkSystemLevelChunkTicks {
++
++ public boolean moonrise$isDirty(final long tick);
++
++ public void moonrise$clearDirty();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/util/ChunkSystemSortedArraySet.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/util/ChunkSystemSortedArraySet.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ce3bb903c9ccb7efa0f004cf79b291dcb1cb7a23
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/util/ChunkSystemSortedArraySet.java
+@@ -0,0 +1,15 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.util;
++
++import net.minecraft.util.SortedArraySet;
++
++public interface ChunkSystemSortedArraySet<T> {
++
++ public SortedArraySet<T> moonrise$copy();
++
++ public Object[] moonrise$copyBackingArray();
++
++ public T moonrise$replace(final T object);
++
++ public T moonrise$removeAndGet(final T object);
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/util/ParallelSearchRadiusIteration.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/util/ParallelSearchRadiusIteration.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..3a9a564edfdb99e006e4816cb8821bd1e9ecff43
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/util/ParallelSearchRadiusIteration.java
+@@ -0,0 +1,320 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.util;
++
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import it.unimi.dsi.fastutil.HashCommon;
++import it.unimi.dsi.fastutil.longs.LongArrayList;
++import it.unimi.dsi.fastutil.longs.LongIterator;
++import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
++import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
++import java.util.Arrays;
++import java.util.Objects;
++
++public final class ParallelSearchRadiusIteration {
++
++ // expected that this list returns for a given radius, the set of chunks ordered
++ // by manhattan distance
++ private static final long[][] SEARCH_RADIUS_ITERATION_LIST = new long[64+2+1][];
++ static {
++ for (int i = 0; i < SEARCH_RADIUS_ITERATION_LIST.length; ++i) {
++ // a BFS around -x, -z, +x, +z will give increasing manhatten distance
++ SEARCH_RADIUS_ITERATION_LIST[i] = generateBFSOrder(i);
++ }
++ }
++
++ public static long[] getSearchIteration(final int radius) {
++ return SEARCH_RADIUS_ITERATION_LIST[radius];
++ }
++
++ private static class CustomLongArray extends LongArrayList {
++
++ public CustomLongArray() {
++ super();
++ }
++
++ public CustomLongArray(final int expected) {
++ super(expected);
++ }
++
++ public boolean addAll(final CustomLongArray list) {
++ this.addElements(this.size, list.a, 0, list.size);
++ return list.size != 0;
++ }
++
++ public void addUnchecked(final long value) {
++ this.a[this.size++] = value;
++ }
++
++ public void forceSize(final int to) {
++ this.size = to;
++ }
++
++ @Override
++ public int hashCode() {
++ long h = 1L;
++
++ Objects.checkFromToIndex(0, this.size, this.a.length);
++
++ for (int i = 0; i < this.size; ++i) {
++ h = HashCommon.mix(h + this.a[i]);
++ }
++
++ return (int)h;
++ }
++
++ @Override
++ public boolean equals(final Object o) {
++ if (o == this) {
++ return true;
++ }
++
++ if (!(o instanceof CustomLongArray other)) {
++ return false;
++ }
++
++ return this.size == other.size && Arrays.equals(this.a, 0, this.size, other.a, 0, this.size);
++ }
++ }
++
++ private static int getDistanceSize(final int radius, final int max) {
++ if (radius == 0) {
++ return 1;
++ }
++ final int diff = radius - max;
++ if (diff <= 0) {
++ return 4*radius;
++ }
++ return 4*(max - Math.max(0, diff - 1));
++ }
++
++ private static int getQ1DistanceSize(final int radius, final int max) {
++ if (radius == 0) {
++ return 1;
++ }
++ final int diff = radius - max;
++ if (diff <= 0) {
++ return radius+1;
++ }
++ return max - diff + 1;
++ }
++
++ private static final class BasicFIFOLQueue {
++
++ private final long[] values;
++ private int head, tail;
++
++ public BasicFIFOLQueue(final int cap) {
++ if (cap <= 1) {
++ throw new IllegalArgumentException();
++ }
++ this.values = new long[cap];
++ }
++
++ public boolean isEmpty() {
++ return this.head == this.tail;
++ }
++
++ public long removeFirst() {
++ final long ret = this.values[this.head];
++
++ if (this.head == this.tail) {
++ throw new IllegalStateException();
++ }
++
++ ++this.head;
++ if (this.head == this.values.length) {
++ this.head = 0;
++ }
++
++ return ret;
++ }
++
++ public void addLast(final long value) {
++ this.values[this.tail++] = value;
++
++ if (this.tail == this.head) {
++ throw new IllegalStateException();
++ }
++
++ if (this.tail == this.values.length) {
++ this.tail = 0;
++ }
++ }
++ }
++
++ private static CustomLongArray[] makeQ1BFS(final int radius) {
++ final CustomLongArray[] ret = new CustomLongArray[2 * radius + 1];
++ final BasicFIFOLQueue queue = new BasicFIFOLQueue(Math.max(1, 4 * radius) + 1);
++ final LongOpenHashSet seen = new LongOpenHashSet((radius + 1) * (radius + 1));
++
++ seen.add(CoordinateUtils.getChunkKey(0, 0));
++ queue.addLast(CoordinateUtils.getChunkKey(0, 0));
++ while (!queue.isEmpty()) {
++ final long chunk = queue.removeFirst();
++ final int chunkX = CoordinateUtils.getChunkX(chunk);
++ final int chunkZ = CoordinateUtils.getChunkZ(chunk);
++
++ final int index = Math.abs(chunkX) + Math.abs(chunkZ);
++ final CustomLongArray list = ret[index];
++ if (list != null) {
++ list.addUnchecked(chunk);
++ } else {
++ (ret[index] = new CustomLongArray(getQ1DistanceSize(index, radius))).addUnchecked(chunk);
++ }
++
++ for (int i = 0; i < 4; ++i) {
++ // 0 -> -1, 0
++ // 1 -> 0, -1
++ // 2 -> 1, 0
++ // 3 -> 0, 1
++
++ final int signInv = -(i >>> 1); // 2/3 -> -(1), 0/1 -> -(0)
++ // note: -n = (~n) + 1
++ // (n ^ signInv) - signInv = signInv == 0 ? ((n ^ 0) - 0 = n) : ((n ^ -1) - (-1) = ~n + 1)
++
++ final int axis = i & 1; // 0/2 -> 0, 1/3 -> 1
++ final int dx = ((axis - 1) ^ signInv) - signInv; // 0 -> -1, 1 -> 0
++ final int dz = (-axis ^ signInv) - signInv; // 0 -> 0, 1 -> -1
++
++ final int neighbourX = chunkX + dx;
++ final int neighbourZ = chunkZ + dz;
++ final long neighbour = CoordinateUtils.getChunkKey(neighbourX, neighbourZ);
++
++ if ((neighbourX | neighbourZ) < 0 || Math.max(Math.abs(neighbourX), Math.abs(neighbourZ)) > radius) {
++ // don't enqueue out of range
++ continue;
++ }
++
++ if (!seen.add(neighbour)) {
++ continue;
++ }
++
++ queue.addLast(neighbour);
++ }
++ }
++
++ return ret;
++ }
++
++ // doesn't appear worth optimising this function now, even though it's 70% of the call
++ private static CustomLongArray spread(final CustomLongArray input, final int size) {
++ final LongLinkedOpenHashSet notAdded = new LongLinkedOpenHashSet(input);
++ final CustomLongArray added = new CustomLongArray(size);
++
++ while (!notAdded.isEmpty()) {
++ if (added.isEmpty()) {
++ added.addUnchecked(notAdded.removeLastLong());
++ continue;
++ }
++
++ long maxChunk = -1L;
++ int maxDist = 0;
++
++ // select the chunk from the not yet added set that has the largest minimum distance from
++ // the current set of added chunks
++
++ for (final LongIterator iterator = notAdded.iterator(); iterator.hasNext();) {
++ final long chunkKey = iterator.nextLong();
++ final int chunkX = CoordinateUtils.getChunkX(chunkKey);
++ final int chunkZ = CoordinateUtils.getChunkZ(chunkKey);
++
++ int minDist = Integer.MAX_VALUE;
++
++ final int len = added.size();
++ final long[] addedArr = added.elements();
++ Objects.checkFromToIndex(0, len, addedArr.length);
++ for (int i = 0; i < len; ++i) {
++ final long addedKey = addedArr[i];
++ final int addedX = CoordinateUtils.getChunkX(addedKey);
++ final int addedZ = CoordinateUtils.getChunkZ(addedKey);
++
++ // here we use square distance because chunk generation uses neighbours in a square radius
++ final int dist = Math.max(Math.abs(addedX - chunkX), Math.abs(addedZ - chunkZ));
++
++ minDist = Math.min(dist, minDist);
++ }
++
++ if (minDist > maxDist) {
++ maxDist = minDist;
++ maxChunk = chunkKey;
++ }
++ }
++
++ // move the selected chunk from the not added set to the added set
++
++ if (!notAdded.remove(maxChunk)) {
++ throw new IllegalStateException();
++ }
++
++ added.addUnchecked(maxChunk);
++ }
++
++ return added;
++ }
++
++ private static void expandQuadrants(final CustomLongArray input, final int size) {
++ final int len = input.size();
++ final long[] array = input.elements();
++
++ int writeIndex = size - 1;
++ for (int i = len - 1; i >= 0; --i) {
++ final long key = array[i];
++ final int chunkX = CoordinateUtils.getChunkX(key);
++ final int chunkZ = CoordinateUtils.getChunkZ(key);
++
++ if ((chunkX | chunkZ) < 0 || (i != 0 && chunkX == 0 && chunkZ == 0)) {
++ throw new IllegalStateException();
++ }
++
++ // Q4
++ if (chunkZ != 0) {
++ array[writeIndex--] = CoordinateUtils.getChunkKey(chunkX, -chunkZ);
++ }
++ // Q3
++ if (chunkX != 0 && chunkZ != 0) {
++ array[writeIndex--] = CoordinateUtils.getChunkKey(-chunkX, -chunkZ);
++ }
++ // Q2
++ if (chunkX != 0) {
++ array[writeIndex--] = CoordinateUtils.getChunkKey(-chunkX, chunkZ);
++ }
++
++ array[writeIndex--] = key;
++ }
++
++ input.forceSize(size);
++
++ if (writeIndex != -1) {
++ throw new IllegalStateException();
++ }
++ }
++
++ private static long[] generateBFSOrder(final int radius) {
++ // by using only the first quadrant, we can reduce the total element size by 4 when spreading
++ final CustomLongArray[] byDistance = makeQ1BFS(radius);
++
++ // to increase generation parallelism, we want to space the chunks out so that they are not nearby when generating
++ // this also means we are minimising locality
++ // but, we need to maintain sorted order by manhatten distance
++
++ // per manhatten distance we transform the chunk list so that each element is maximally spaced out from each other
++ for (int i = 0, len = byDistance.length; i < len; ++i) {
++ final CustomLongArray points = byDistance[i];
++ final int expectedSize = getDistanceSize(i, radius);
++
++ final CustomLongArray spread = spread(points, expectedSize);
++ // add in Q2, Q3, Q4
++ expandQuadrants(spread, expectedSize);
++
++ byDistance[i] = spread;
++ }
++
++ // now, rebuild the list so that it still maintains manhatten distance order
++ final CustomLongArray ret = new CustomLongArray((2 * radius + 1) * (2 * radius + 1));
++
++ for (final CustomLongArray dist : byDistance) {
++ ret.addAll(dist);
++ }
++
++ return ret.elements();
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemEntityGetter.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemEntityGetter.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ea6b6ed27b212719feb31610faac974899688839
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemEntityGetter.java
+@@ -0,0 +1,12 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.world;
++
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.phys.AABB;
++import java.util.List;
++import java.util.function.Predicate;
++
++public interface ChunkSystemEntityGetter {
++
++ public List<Entity> moonrise$getHardCollidingEntities(final Entity entity, final AABB box, final Predicate<? super Entity> predicate);
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemServerChunkCache.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemServerChunkCache.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4b9e2fa963c14f65f15407c1814c543c2999ea32
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemServerChunkCache.java
+@@ -0,0 +1,11 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.world;
++
++import net.minecraft.world.level.chunk.LevelChunk;
++
++public interface ChunkSystemServerChunkCache {
++
++ public void moonrise$setFullChunk(final int chunkX, final int chunkZ, final LevelChunk chunk);
++
++ public LevelChunk moonrise$getFullChunkIfLoaded(final int chunkX, final int chunkZ);
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..748ab4d637ce463272bae4fdbab6842a27385126
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
+@@ -0,0 +1,1853 @@
++package ca.spottedleaf.moonrise.patches.collisions;
++
++public final class CollisionUtil {
++
++ public static final double COLLISION_EPSILON = 1.0E-7;
++ public static final it.unimi.dsi.fastutil.doubles.DoubleArrayList ZERO_ONE = it.unimi.dsi.fastutil.doubles.DoubleArrayList.wrap(new double[] { 0.0, 1.0 });
++
++ public static boolean isSpecialCollidingBlock(final net.minecraft.world.level.block.state.BlockBehaviour.BlockStateBase block) {
++ return block.hasLargeCollisionShape() || block.getBlock() == net.minecraft.world.level.block.Blocks.MOVING_PISTON;
++ }
++
++ public static boolean isEmpty(final net.minecraft.world.phys.AABB aabb) {
++ return (aabb.maxX - aabb.minX) < COLLISION_EPSILON || (aabb.maxY - aabb.minY) < COLLISION_EPSILON || (aabb.maxZ - aabb.minZ) < COLLISION_EPSILON;
++ }
++
++ public static boolean isEmpty(final double minX, final double minY, final double minZ,
++ final double maxX, final double maxY, final double maxZ) {
++ return (maxX - minX) < COLLISION_EPSILON || (maxY - minY) < COLLISION_EPSILON || (maxZ - minZ) < COLLISION_EPSILON;
++ }
++
++ public static net.minecraft.world.phys.AABB getBoxForChunk(final int chunkX, final int chunkZ) {
++ double x = (double)(chunkX << 4);
++ double z = (double)(chunkZ << 4);
++ // use a bounding box bigger than the chunk to prevent entities from entering it on move
++ return new net.minecraft.world.phys.AABB(x - 3*COLLISION_EPSILON, Double.NEGATIVE_INFINITY, z - 3*COLLISION_EPSILON,
++ x + (16.0 + 3*COLLISION_EPSILON), Double.POSITIVE_INFINITY, z + (16.0 + 3*COLLISION_EPSILON));
++ }
++
++ /*
++ A couple of rules for VoxelShape collisions:
++ Two shapes only intersect if they are actually more than EPSILON units into each other. This also applies to movement
++ checks.
++ If the two shapes strictly collide, then the return value of a collide call will return a value in the opposite
++ direction of the source move. However, this value will not be greater in magnitude than EPSILON. Collision code
++ will automatically round it to 0.
++ */
++
++ public static boolean voxelShapeIntersect(final double minX1, final double minY1, final double minZ1, final double maxX1,
++ final double maxY1, final double maxZ1, final double minX2, final double minY2,
++ final double minZ2, final double maxX2, final double maxY2, final double maxZ2) {
++ return (minX1 - maxX2) < -COLLISION_EPSILON && (maxX1 - minX2) > COLLISION_EPSILON &&
++ (minY1 - maxY2) < -COLLISION_EPSILON && (maxY1 - minY2) > COLLISION_EPSILON &&
++ (minZ1 - maxZ2) < -COLLISION_EPSILON && (maxZ1 - minZ2) > COLLISION_EPSILON;
++ }
++
++ public static boolean voxelShapeIntersect(final net.minecraft.world.phys.AABB box, final double minX, final double minY, final double minZ,
++ final double maxX, final double maxY, final double maxZ) {
++ return (box.minX - maxX) < -COLLISION_EPSILON && (box.maxX - minX) > COLLISION_EPSILON &&
++ (box.minY - maxY) < -COLLISION_EPSILON && (box.maxY - minY) > COLLISION_EPSILON &&
++ (box.minZ - maxZ) < -COLLISION_EPSILON && (box.maxZ - minZ) > COLLISION_EPSILON;
++ }
++
++ public static boolean voxelShapeIntersect(final net.minecraft.world.phys.AABB box1, final net.minecraft.world.phys.AABB box2) {
++ return (box1.minX - box2.maxX) < -COLLISION_EPSILON && (box1.maxX - box2.minX) > COLLISION_EPSILON &&
++ (box1.minY - box2.maxY) < -COLLISION_EPSILON && (box1.maxY - box2.minY) > COLLISION_EPSILON &&
++ (box1.minZ - box2.maxZ) < -COLLISION_EPSILON && (box1.maxZ - box2.minZ) > COLLISION_EPSILON;
++ }
++
++ // assume !isEmpty(target) && abs(source_move) >= COLLISION_EPSILON
++ public static double collideX(final net.minecraft.world.phys.AABB target, final net.minecraft.world.phys.AABB source, final double source_move) {
++ if ((source.minY - target.maxY) < -COLLISION_EPSILON && (source.maxY - target.minY) > COLLISION_EPSILON &&
++ (source.minZ - target.maxZ) < -COLLISION_EPSILON && (source.maxZ - target.minZ) > COLLISION_EPSILON) {
++ if (source_move >= 0.0) {
++ final double max_move = target.minX - source.maxX; // < 0.0 if no strict collision
++ if (max_move < -COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.min(max_move, source_move);
++ } else {
++ final double max_move = target.maxX - source.minX; // > 0.0 if no strict collision
++ if (max_move > COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.max(max_move, source_move);
++ }
++ }
++ return source_move;
++ }
++
++ // assume !isEmpty(target) && abs(source_move) >= COLLISION_EPSILON
++ public static double collideY(final net.minecraft.world.phys.AABB target, final net.minecraft.world.phys.AABB source, final double source_move) {
++ if ((source.minX - target.maxX) < -COLLISION_EPSILON && (source.maxX - target.minX) > COLLISION_EPSILON &&
++ (source.minZ - target.maxZ) < -COLLISION_EPSILON && (source.maxZ - target.minZ) > COLLISION_EPSILON) {
++ if (source_move >= 0.0) {
++ final double max_move = target.minY - source.maxY; // < 0.0 if no strict collision
++ if (max_move < -COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.min(max_move, source_move);
++ } else {
++ final double max_move = target.maxY - source.minY; // > 0.0 if no strict collision
++ if (max_move > COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.max(max_move, source_move);
++ }
++ }
++ return source_move;
++ }
++
++ // assume !isEmpty(target) && abs(source_move) >= COLLISION_EPSILON
++ public static double collideZ(final net.minecraft.world.phys.AABB target, final net.minecraft.world.phys.AABB source, final double source_move) {
++ if ((source.minX - target.maxX) < -COLLISION_EPSILON && (source.maxX - target.minX) > COLLISION_EPSILON &&
++ (source.minY - target.maxY) < -COLLISION_EPSILON && (source.maxY - target.minY) > COLLISION_EPSILON) {
++ if (source_move >= 0.0) {
++ final double max_move = target.minZ - source.maxZ; // < 0.0 if no strict collision
++ if (max_move < -COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.min(max_move, source_move);
++ } else {
++ final double max_move = target.maxZ - source.minZ; // > 0.0 if no strict collision
++ if (max_move > COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.max(max_move, source_move);
++ }
++ }
++ return source_move;
++ }
++
++ // startIndex and endIndex inclusive
++ // assumes indices are in range of array
++ private static int findFloor(final double[] values, final double value, int startIndex, int endIndex) {
++ do {
++ final int middle = (startIndex + endIndex) >>> 1;
++ final double middleVal = values[middle];
++
++ if (value < middleVal) {
++ endIndex = middle - 1;
++ } else {
++ startIndex = middle + 1;
++ }
++ } while (startIndex <= endIndex);
++
++ return startIndex - 1;
++ }
++
++ public static boolean voxelShapeIntersectNoEmpty(final net.minecraft.world.phys.shapes.VoxelShape voxel, final net.minecraft.world.phys.AABB aabb) {
++ if (voxel.isEmpty()) {
++ return false;
++ }
++
++ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true
++
++ // offsets that should be applied to coords
++ final double off_x = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$offsetX();
++ final double off_y = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$offsetY();
++ final double off_z = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$offsetZ();
++
++ final double[] coords_x = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$rootCoordinatesZ();
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cached_shape_data = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ // note: voxel bitset with set index (x, y, z) indicates that
++ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1])
++ // is collidable. this is the fundamental principle of operation for the voxel collision operation
++
++ // note: we should be offsetting coords, but we can also just subtract from source as well - which is
++ // a win in terms of ops / simplicity (see findFloor, allows us to not modify coords for that)
++ // note: for intersection, one we find the floor of the min we can use that as the start index
++ // for the next check as source max >= source min
++ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size,
++ // as this implies that coords[coords.length - 1] < source min
++ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max
++
++ final int floor_min_x = Math.max(
++ 0,
++ findFloor(coords_x, (aabb.minX - off_x) + COLLISION_EPSILON, 0, size_x)
++ );
++ if (floor_min_x >= size_x) {
++ // cannot intersect
++ return false;
++ }
++
++ final int ceil_max_x = Math.min(
++ size_x,
++ findFloor(coords_x, (aabb.maxX - off_x) - COLLISION_EPSILON, floor_min_x, size_x) + 1
++ );
++ if (floor_min_x >= ceil_max_x) {
++ // cannot intersect
++ return false;
++ }
++
++ final int floor_min_y = Math.max(
++ 0,
++ findFloor(coords_y, (aabb.minY - off_y) + COLLISION_EPSILON, 0, size_y)
++ );
++ if (floor_min_y >= size_y) {
++ // cannot intersect
++ return false;
++ }
++
++ final int ceil_max_y = Math.min(
++ size_y,
++ findFloor(coords_y, (aabb.maxY - off_y) - COLLISION_EPSILON, floor_min_y, size_y) + 1
++ );
++ if (floor_min_y >= ceil_max_y) {
++ // cannot intersect
++ return false;
++ }
++
++ final int floor_min_z = Math.max(
++ 0,
++ findFloor(coords_z, (aabb.minZ - off_z) + COLLISION_EPSILON, 0, size_z)
++ );
++ if (floor_min_z >= size_z) {
++ // cannot intersect
++ return false;
++ }
++
++ final int ceil_max_z = Math.min(
++ size_z,
++ findFloor(coords_z, (aabb.maxZ - off_z) - COLLISION_EPSILON, floor_min_z, size_z) + 1
++ );
++ if (floor_min_z >= ceil_max_z) {
++ // cannot intersect
++ return false;
++ }
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ // check bitset to check if any shapes in range are full
++
++ final int mul_x = size_y*size_z;
++ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) {
++ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) {
++ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return true;
++ }
++ }
++ }
++ }
++
++ return false;
++ }
++
++ // assume !target.isEmpty() && abs(source_move) >= COLLISION_EPSILON
++ public static double collideX(final net.minecraft.world.phys.shapes.VoxelShape target, final net.minecraft.world.phys.AABB source, final double source_move) {
++ final net.minecraft.world.phys.AABB single_aabb = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$getSingleAABBRepresentation();
++ if (single_aabb != null) {
++ return collideX(single_aabb, source, source_move);
++ }
++ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true
++
++ // offsets that should be applied to coords
++ final double off_x = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$offsetX();
++ final double off_y = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$offsetY();
++ final double off_z = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$offsetZ();
++
++ final double[] coords_x = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$rootCoordinatesZ();
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cached_shape_data = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ // note: voxel bitset with set index (x, y, z) indicates that
++ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1])
++ // is collidable. this is the fundamental principle of operation for the voxel collision operation
++
++
++ // note: we should be offsetting coords, but we can also just subtract from source as well - which is
++ // a win in terms of ops / simplicity (see findFloor, allows us to not modify coords for that)
++ // note: for intersection, one we find the floor of the min we can use that as the start index
++ // for the next check as source max >= source min
++ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size,
++ // as this implies that coords[coords.length - 1] < source min
++ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max
++
++ final int floor_min_y = Math.max(
++ 0,
++ findFloor(coords_y, (source.minY - off_y) + COLLISION_EPSILON, 0, size_y)
++ );
++ if (floor_min_y >= size_y) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_y = Math.min(
++ size_y,
++ findFloor(coords_y, (source.maxY - off_y) - COLLISION_EPSILON, floor_min_y, size_y) + 1
++ );
++ if (floor_min_y >= ceil_max_y) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int floor_min_z = Math.max(
++ 0,
++ findFloor(coords_z, (source.minZ - off_z) + COLLISION_EPSILON, 0, size_z)
++ );
++ if (floor_min_z >= size_z) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_z = Math.min(
++ size_z,
++ findFloor(coords_z, (source.maxZ - off_z) - COLLISION_EPSILON, floor_min_z, size_z) + 1
++ );
++ if (floor_min_z >= ceil_max_z) {
++ // cannot intersect
++ return source_move;
++ }
++
++ // index = z + y*size_z + x*(size_z*size_y)
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ if (source_move > 0.0) {
++ final double source_max = source.maxX - off_x;
++ final int ceil_max_x = findFloor(
++ coords_x, source_max - COLLISION_EPSILON, 0, size_x
++ ) + 1; // add one, we are not interested in (coords[i] + COLLISION_EPSILON) < max
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index size on the collision axis for forward movement
++
++ final int mul_x = size_y*size_z;
++ for (int curr_x = ceil_max_x; curr_x < size_x; ++curr_x) {
++ double max_dist = coords_x[curr_x] - source_max;
++ if (max_dist >= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max < source_move, as coords[curr + n] < coords[curr + n + 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist >= -COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.min(max_dist, source_move);
++ }
++ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) {
++ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ } else {
++ final double source_min = source.minX - off_x;
++ final int floor_min_x = findFloor(
++ coords_x, source_min + COLLISION_EPSILON, 0, size_x
++ );
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index 0 on the collision axis for backwards movement
++
++ // note: we offset the collision axis by - 1 for the voxel bitset index, but use + 1 for the
++ // coordinate index as the voxelset stores whether the shape is solid for [index, index + 1]
++ // thus, we need to use the voxel index i-1 if we want to check that the face at index i is solid
++ final int mul_x = size_y*size_z;
++ for (int curr_x = floor_min_x - 1; curr_x >= 0; --curr_x) {
++ double max_dist = coords_x[curr_x + 1] - source_min;
++ if (max_dist <= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max > source_move, as coords[curr + n] > coords[curr + n - 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is possibly bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist <= COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.max(max_dist, source_move);
++ }
++ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) {
++ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ }
++ }
++
++ public static double collideY(final net.minecraft.world.phys.shapes.VoxelShape target, final net.minecraft.world.phys.AABB source, final double source_move) {
++ final net.minecraft.world.phys.AABB single_aabb = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$getSingleAABBRepresentation();
++ if (single_aabb != null) {
++ return collideY(single_aabb, source, source_move);
++ }
++ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true
++
++ // offsets that should be applied to coords
++ final double off_x = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$offsetX();
++ final double off_y = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$offsetY();
++ final double off_z = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$offsetZ();
++
++ final double[] coords_x = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$rootCoordinatesZ();
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cached_shape_data = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ // note: voxel bitset with set index (x, y, z) indicates that
++ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1])
++ // is collidable. this is the fundamental principle of operation for the voxel collision operation
++
++
++ // note: we should be offsetting coords, but we can also just subtract from source as well - which is
++ // a win in terms of ops / simplicity (see findFloor, allows us to not modify coords for that)
++ // note: for intersection, one we find the floor of the min we can use that as the start index
++ // for the next check as source max >= source min
++ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size,
++ // as this implies that coords[coords.length - 1] < source min
++ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max
++
++ final int floor_min_x = Math.max(
++ 0,
++ findFloor(coords_x, (source.minX - off_x) + COLLISION_EPSILON, 0, size_x)
++ );
++ if (floor_min_x >= size_x) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_x = Math.min(
++ size_x,
++ findFloor(coords_x, (source.maxX - off_x) - COLLISION_EPSILON, floor_min_x, size_x) + 1
++ );
++ if (floor_min_x >= ceil_max_x) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int floor_min_z = Math.max(
++ 0,
++ findFloor(coords_z, (source.minZ - off_z) + COLLISION_EPSILON, 0, size_z)
++ );
++ if (floor_min_z >= size_z) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_z = Math.min(
++ size_z,
++ findFloor(coords_z, (source.maxZ - off_z) - COLLISION_EPSILON, floor_min_z, size_z) + 1
++ );
++ if (floor_min_z >= ceil_max_z) {
++ // cannot intersect
++ return source_move;
++ }
++
++ // index = z + y*size_z + x*(size_z*size_y)
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ if (source_move > 0.0) {
++ final double source_max = source.maxY - off_y;
++ final int ceil_max_y = findFloor(
++ coords_y, source_max - COLLISION_EPSILON, 0, size_y
++ ) + 1; // add one, we are not interested in (coords[i] + COLLISION_EPSILON) < max
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index size on the collision axis for forward movement
++
++ final int mul_x = size_y*size_z;
++ for (int curr_y = ceil_max_y; curr_y < size_y; ++curr_y) {
++ double max_dist = coords_y[curr_y] - source_max;
++ if (max_dist >= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max < source_move, as coords[curr + n] < coords[curr + n + 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist >= -COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.min(max_dist, source_move);
++ }
++ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) {
++ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ } else {
++ final double source_min = source.minY - off_y;
++ final int floor_min_y = findFloor(
++ coords_y, source_min + COLLISION_EPSILON, 0, size_y
++ );
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index 0 on the collision axis for backwards movement
++
++ // note: we offset the collision axis by - 1 for the voxel bitset index, but use + 1 for the
++ // coordinate index as the voxelset stores whether the shape is solid for [index, index + 1]
++ // thus, we need to use the voxel index i-1 if we want to check that the face at index i is solid
++ final int mul_x = size_y*size_z;
++ for (int curr_y = floor_min_y - 1; curr_y >= 0; --curr_y) {
++ double max_dist = coords_y[curr_y + 1] - source_min;
++ if (max_dist <= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max > source_move, as coords[curr + n] > coords[curr + n - 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is possibly bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist <= COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.max(max_dist, source_move);
++ }
++ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) {
++ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ }
++ }
++
++ public static double collideZ(final net.minecraft.world.phys.shapes.VoxelShape target, final net.minecraft.world.phys.AABB source, final double source_move) {
++ final net.minecraft.world.phys.AABB single_aabb = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$getSingleAABBRepresentation();
++ if (single_aabb != null) {
++ return collideZ(single_aabb, source, source_move);
++ }
++ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true
++
++ // offsets that should be applied to coords
++ final double off_x = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$offsetX();
++ final double off_y = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$offsetY();
++ final double off_z = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$offsetZ();
++
++ final double[] coords_x = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$rootCoordinatesZ();
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cached_shape_data = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)target).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ // note: voxel bitset with set index (x, y, z) indicates that
++ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1])
++ // is collidable. this is the fundamental principle of operation for the voxel collision operation
++
++
++ // note: we should be offsetting coords, but we can also just subtract from source as well - which is
++ // a win in terms of ops / simplicity (see findFloor, allows us to not modify coords for that)
++ // note: for intersection, one we find the floor of the min we can use that as the start index
++ // for the next check as source max >= source min
++ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size,
++ // as this implies that coords[coords.length - 1] < source min
++ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max
++
++ final int floor_min_x = Math.max(
++ 0,
++ findFloor(coords_x, (source.minX - off_x) + COLLISION_EPSILON, 0, size_x)
++ );
++ if (floor_min_x >= size_x) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_x = Math.min(
++ size_x,
++ findFloor(coords_x, (source.maxX - off_x) - COLLISION_EPSILON, floor_min_x, size_x) + 1
++ );
++ if (floor_min_x >= ceil_max_x) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int floor_min_y = Math.max(
++ 0,
++ findFloor(coords_y, (source.minY - off_y) + COLLISION_EPSILON, 0, size_y)
++ );
++ if (floor_min_y >= size_y) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_y = Math.min(
++ size_y,
++ findFloor(coords_y, (source.maxY - off_y) - COLLISION_EPSILON, floor_min_y, size_y) + 1
++ );
++ if (floor_min_y >= ceil_max_y) {
++ // cannot intersect
++ return source_move;
++ }
++
++ // index = z + y*size_z + x*(size_z*size_y)
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ if (source_move > 0.0) {
++ final double source_max = source.maxZ - off_z;
++ final int ceil_max_z = findFloor(
++ coords_z, source_max - COLLISION_EPSILON, 0, size_z
++ ) + 1; // add one, we are not interested in (coords[i] + COLLISION_EPSILON) < max
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index size on the collision axis for forward movement
++
++ final int mul_x = size_y*size_z;
++ for (int curr_z = ceil_max_z; curr_z < size_z; ++curr_z) {
++ double max_dist = coords_z[curr_z] - source_max;
++ if (max_dist >= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max < source_move, as coords[curr + n] < coords[curr + n + 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist >= -COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.min(max_dist, source_move);
++ }
++ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) {
++ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ } else {
++ final double source_min = source.minZ - off_z;
++ final int floor_min_z = findFloor(
++ coords_z, source_min + COLLISION_EPSILON, 0, size_z
++ );
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index 0 on the collision axis for backwards movement
++
++ // note: we offset the collision axis by - 1 for the voxel bitset index, but use + 1 for the
++ // coordinate index as the voxelset stores whether the shape is solid for [index, index + 1]
++ // thus, we need to use the voxel index i-1 if we want to check that the face at index i is solid
++ final int mul_x = size_y*size_z;
++ for (int curr_z = floor_min_z - 1; curr_z >= 0; --curr_z) {
++ double max_dist = coords_z[curr_z + 1] - source_min;
++ if (max_dist <= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max > source_move, as coords[curr + n] > coords[curr + n - 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is possibly bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist <= COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.max(max_dist, source_move);
++ }
++ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) {
++ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ }
++ }
++
++ // does not use epsilon
++ public static boolean strictlyContains(final net.minecraft.world.phys.shapes.VoxelShape voxel, final net.minecraft.world.phys.Vec3 point) {
++ return strictlyContains(voxel, point.x, point.y, point.z);
++ }
++
++ // does not use epsilon
++ public static boolean strictlyContains(final net.minecraft.world.phys.shapes.VoxelShape voxel, double x, double y, double z) {
++ final net.minecraft.world.phys.AABB single_aabb = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$getSingleAABBRepresentation();
++ if (single_aabb != null) {
++ return single_aabb.contains(x, y, z);
++ }
++
++ if (voxel.isEmpty()) {
++ // bitset is clear, no point in searching
++ return false;
++ }
++
++ // offset input
++ x -= ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$offsetX();
++ y -= ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$offsetY();
++ z -= ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$offsetZ();
++
++ final double[] coords_x = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$rootCoordinatesZ();
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cached_shape_data = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ // note: should mirror AABB#contains, which is that for any point X that X >= min and X < max.
++ // specifically, it cannot collide on the max bounds of the shape
++
++ final int index_x = findFloor(coords_x, x, 0, size_x);
++ if (index_x < 0 || index_x >= size_x) {
++ return false;
++ }
++
++ final int index_y = findFloor(coords_y, y, 0, size_y);
++ if (index_y < 0 || index_y >= size_y) {
++ return false;
++ }
++
++ final int index_z = findFloor(coords_z, z, 0, size_z);
++ if (index_z < 0 || index_z >= size_z) {
++ return false;
++ }
++
++ // index = z + y*size_z + x*(size_z*size_y)
++
++ final int index = index_z + index_y*size_z + index_x*(size_z*size_y);
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ return (bitset[index >>> 6] & (1L << index)) != 0L;
++ }
++
++ private static int makeBitset(final boolean ft, final boolean tf, final boolean tt) {
++ // idx ff -> 0
++ // idx ft -> 1
++ // idx tf -> 2
++ // idx tt -> 3
++ return ((ft ? 1 : 0) << 1) | ((tf ? 1 : 0) << 2) | ((tt ? 1 : 0) << 3);
++ }
++
++ private static net.minecraft.world.phys.shapes.BitSetDiscreteVoxelShape merge(final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeDataFirst, final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeDataSecond,
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedX, final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedY,
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedZ,
++ final int booleanOp) {
++ final int sizeX = mergedX.voxels;
++ final int sizeY = mergedY.voxels;
++ final int sizeZ = mergedZ.voxels;
++
++ final long[] s1Voxels = shapeDataFirst.voxelSet();
++ final long[] s2Voxels = shapeDataSecond.voxelSet();
++
++ final int s1Mul1 = shapeDataFirst.sizeZ();
++ final int s1Mul2 = s1Mul1 * shapeDataFirst.sizeY();
++
++ final int s2Mul1 = shapeDataSecond.sizeZ();
++ final int s2Mul2 = s2Mul1 * shapeDataSecond.sizeY();
++
++ // note: indices may contain -1, but nothing > size
++ final net.minecraft.world.phys.shapes.BitSetDiscreteVoxelShape ret = new net.minecraft.world.phys.shapes.BitSetDiscreteVoxelShape(sizeX, sizeY, sizeZ);
++
++ boolean empty = true;
++
++ int mergedIdx = 0;
++ for (int idxX = 0; idxX < sizeX; ++idxX) {
++ final int s1x = mergedX.firstIndices[idxX];
++ final int s2x = mergedX.secondIndices[idxX];
++ boolean setX = false;
++ for (int idxY = 0; idxY < sizeY; ++idxY) {
++ final int s1y = mergedY.firstIndices[idxY];
++ final int s2y = mergedY.secondIndices[idxY];
++ boolean setY = false;
++ for (int idxZ = 0; idxZ < sizeZ; ++idxZ) {
++ final int s1z = mergedZ.firstIndices[idxZ];
++ final int s2z = mergedZ.secondIndices[idxZ];
++
++ int idx;
++
++ final int isS1Full = (s1x | s1y | s1z) < 0 ? 0 : (int)((s1Voxels[(idx = s1z + s1y*s1Mul1 + s1x*s1Mul2) >>> 6] >>> idx) & 1L);
++ final int isS2Full = (s2x | s2y | s2z) < 0 ? 0 : (int)((s2Voxels[(idx = s2z + s2y*s2Mul1 + s2x*s2Mul2) >>> 6] >>> idx) & 1L);
++
++ // idx ff -> 0
++ // idx ft -> 1
++ // idx tf -> 2
++ // idx tt -> 3
++
++ final boolean res = (booleanOp & (1 << (isS2Full | (isS1Full << 1)))) != 0;
++ setY |= res;
++ setX |= res;
++
++ if (res) {
++ empty = false;
++ // inline and optimize fill operation
++ ret.zMin = Math.min(ret.zMin, idxZ);
++ ret.zMax = Math.max(ret.zMax, idxZ + 1);
++ ret.storage.set(mergedIdx);
++ }
++
++ ++mergedIdx;
++ }
++ if (setY) {
++ ret.yMin = Math.min(ret.yMin, idxY);
++ ret.yMax = Math.max(ret.yMax, idxY + 1);
++ }
++ }
++ if (setX) {
++ ret.xMin = Math.min(ret.xMin, idxX);
++ ret.xMax = Math.max(ret.xMax, idxX + 1);
++ }
++ }
++
++ return empty ? null : ret;
++ }
++
++ private static boolean isMergeEmpty(final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeDataFirst, final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeDataSecond,
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedX, final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedY,
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedZ,
++ final int booleanOp) {
++ final int sizeX = mergedX.voxels;
++ final int sizeY = mergedY.voxels;
++ final int sizeZ = mergedZ.voxels;
++
++ final long[] s1Voxels = shapeDataFirst.voxelSet();
++ final long[] s2Voxels = shapeDataSecond.voxelSet();
++
++ final int s1Mul1 = shapeDataFirst.sizeZ();
++ final int s1Mul2 = s1Mul1 * shapeDataFirst.sizeY();
++
++ final int s2Mul1 = shapeDataSecond.sizeZ();
++ final int s2Mul2 = s2Mul1 * shapeDataSecond.sizeY();
++
++ // note: indices may contain -1, but nothing > size
++ for (int idxX = 0; idxX < sizeX; ++idxX) {
++ final int s1x = mergedX.firstIndices[idxX];
++ final int s2x = mergedX.secondIndices[idxX];
++ for (int idxY = 0; idxY < sizeY; ++idxY) {
++ final int s1y = mergedY.firstIndices[idxY];
++ final int s2y = mergedY.secondIndices[idxY];
++ for (int idxZ = 0; idxZ < sizeZ; ++idxZ) {
++ final int s1z = mergedZ.firstIndices[idxZ];
++ final int s2z = mergedZ.secondIndices[idxZ];
++
++ int idx;
++
++ final int isS1Full = (s1x | s1y | s1z) < 0 ? 0 : (int)((s1Voxels[(idx = s1z + s1y*s1Mul1 + s1x*s1Mul2) >>> 6] >>> idx) & 1L);
++ final int isS2Full = (s2x | s2y | s2z) < 0 ? 0 : (int)((s2Voxels[(idx = s2z + s2y*s2Mul1 + s2x*s2Mul2) >>> 6] >>> idx) & 1L);
++
++ // idx ff -> 0
++ // idx ft -> 1
++ // idx tf -> 2
++ // idx tt -> 3
++
++ final boolean res = (booleanOp & (1 << (isS2Full | (isS1Full << 1)))) != 0;
++
++ if (res) {
++ return false;
++ }
++ }
++ }
++ }
++
++ return true;
++ }
++
++ public static net.minecraft.world.phys.shapes.VoxelShape joinOptimized(final net.minecraft.world.phys.shapes.VoxelShape first, final net.minecraft.world.phys.shapes.VoxelShape second, final net.minecraft.world.phys.shapes.BooleanOp operator) {
++ return joinUnoptimized(first, second, operator).optimize();
++ }
++
++ public static net.minecraft.world.phys.shapes.VoxelShape joinUnoptimized(final net.minecraft.world.phys.shapes.VoxelShape first, final net.minecraft.world.phys.shapes.VoxelShape second, final net.minecraft.world.phys.shapes.BooleanOp operator) {
++ final boolean ff = operator.apply(false, false);
++ if (ff) {
++ // technically, should be an infinite box but that's clearly an error
++ throw new UnsupportedOperationException("Ambiguous operator: (false, false) -> true");
++ }
++
++ final boolean tt = operator.apply(true, true);
++
++ if (first == second) {
++ return tt ? first : net.minecraft.world.phys.shapes.Shapes.empty();
++ }
++
++ final boolean ft = operator.apply(false, true);
++ final boolean tf = operator.apply(true, false);
++
++ if (first.isEmpty()) {
++ return ft ? second : net.minecraft.world.phys.shapes.Shapes.empty();
++ }
++ if (second.isEmpty()) {
++ return tf ? first : net.minecraft.world.phys.shapes.Shapes.empty();
++ }
++
++ if (!tt) {
++ // try to check for no intersection, since tt = false
++ final net.minecraft.world.phys.AABB aabbF = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$getSingleAABBRepresentation();
++ final net.minecraft.world.phys.AABB aabbS = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$getSingleAABBRepresentation();
++
++ final boolean intersect;
++
++ final boolean hasAABBF = aabbF != null;
++ final boolean hasAABBS = aabbS != null;
++ if (hasAABBF | hasAABBS) {
++ if (hasAABBF & hasAABBS) {
++ intersect = voxelShapeIntersect(aabbF, aabbS);
++ } else if (hasAABBF) {
++ intersect = voxelShapeIntersectNoEmpty(second, aabbF);
++ } else {
++ intersect = voxelShapeIntersectNoEmpty(first, aabbS);
++ }
++ } else {
++ // expect cached bounds
++ intersect = voxelShapeIntersect(first.bounds(), second.bounds());
++ }
++
++ if (!intersect) {
++ if (!tf & !ft) {
++ return net.minecraft.world.phys.shapes.Shapes.empty();
++ }
++ if (!tf | !ft) {
++ return tf ? first : second;
++ }
++ }
++ }
++
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedX = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.merge(
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$rootCoordinatesX(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$offsetX(),
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$rootCoordinatesX(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$offsetX(),
++ ft, tf
++ );
++ if (mergedX == ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.EMPTY) {
++ return net.minecraft.world.phys.shapes.Shapes.empty();
++ }
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedY = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.merge(
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$rootCoordinatesY(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$offsetY(),
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$rootCoordinatesY(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$offsetY(),
++ ft, tf
++ );
++ if (mergedY == ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.EMPTY) {
++ return net.minecraft.world.phys.shapes.Shapes.empty();
++ }
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedZ = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.merge(
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$rootCoordinatesZ(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$offsetZ(),
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$rootCoordinatesZ(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$offsetZ(),
++ ft, tf
++ );
++ if (mergedZ == ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.EMPTY) {
++ return net.minecraft.world.phys.shapes.Shapes.empty();
++ }
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeDataFirst = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$getCachedVoxelData();
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeDataSecond = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$getCachedVoxelData();
++
++ final net.minecraft.world.phys.shapes.BitSetDiscreteVoxelShape mergedShape = merge(
++ shapeDataFirst, shapeDataSecond,
++ mergedX, mergedY, mergedZ,
++ makeBitset(ft, tf, tt)
++ );
++
++ if (mergedShape == null) {
++ return net.minecraft.world.phys.shapes.Shapes.empty();
++ }
++
++ return new net.minecraft.world.phys.shapes.ArrayVoxelShape(
++ mergedShape, mergedX.wrapCoords(), mergedY.wrapCoords(), mergedZ.wrapCoords()
++ );
++ }
++
++ public static boolean isJoinNonEmpty(final net.minecraft.world.phys.shapes.VoxelShape first, final net.minecraft.world.phys.shapes.VoxelShape second, final net.minecraft.world.phys.shapes.BooleanOp operator) {
++ final boolean ff = operator.apply(false, false);
++ if (ff) {
++ // technically, should be an infinite box but that's clearly an error
++ throw new UnsupportedOperationException("Ambiguous operator: (false, false) -> true");
++ }
++ final boolean firstEmpty = first.isEmpty();
++ final boolean secondEmpty = second.isEmpty();
++ if (firstEmpty | secondEmpty) {
++ return operator.apply(!firstEmpty, !secondEmpty);
++ }
++
++ final boolean tt = operator.apply(true, true);
++
++ if (first == second) {
++ return tt;
++ }
++
++ final boolean ft = operator.apply(false, true);
++ final boolean tf = operator.apply(true, false);
++
++ // try to check intersection
++ final net.minecraft.world.phys.AABB aabbF = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$getSingleAABBRepresentation();
++ final net.minecraft.world.phys.AABB aabbS = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$getSingleAABBRepresentation();
++
++ final boolean intersect;
++
++ final boolean hasAABBF = aabbF != null;
++ final boolean hasAABBS = aabbS != null;
++ if (hasAABBF | hasAABBS) {
++ if (hasAABBF & hasAABBS) {
++ intersect = voxelShapeIntersect(aabbF, aabbS);
++ } else if (hasAABBF) {
++ intersect = voxelShapeIntersectNoEmpty(second, aabbF);
++ } else {
++ // hasAABBS -> true
++ intersect = voxelShapeIntersectNoEmpty(first, aabbS);
++ }
++
++ if (!intersect) {
++ // is only non-empty if we take from first or second, as there is no overlap AND both shapes are non-empty
++ return tf | ft;
++ } else if (tt) {
++ // intersect = true && tt = true -> non-empty merged shape
++ return true;
++ }
++ } else {
++ // expect cached bounds
++ intersect = voxelShapeIntersect(first.bounds(), second.bounds());
++ if (!intersect) {
++ // is only non-empty if we take from first or second, as there is no intersection
++ return tf | ft;
++ }
++ }
++
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedX = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.merge(
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$rootCoordinatesX(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$offsetX(),
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$rootCoordinatesX(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$offsetX(),
++ ft, tf
++ );
++ if (mergedX == ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.EMPTY) {
++ return false;
++ }
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedY = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.merge(
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$rootCoordinatesY(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$offsetY(),
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$rootCoordinatesY(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$offsetY(),
++ ft, tf
++ );
++ if (mergedY == ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.EMPTY) {
++ return false;
++ }
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList mergedZ = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.merge(
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$rootCoordinatesZ(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$offsetZ(),
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$rootCoordinatesZ(), ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$offsetZ(),
++ ft, tf
++ );
++ if (mergedZ == ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList.EMPTY) {
++ return false;
++ }
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeDataFirst = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$getCachedVoxelData();
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeDataSecond = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$getCachedVoxelData();
++
++ return !isMergeEmpty(
++ shapeDataFirst, shapeDataSecond,
++ mergedX, mergedY, mergedZ,
++ makeBitset(ft, tf, tt)
++ );
++ }
++
++ private static final class MergedVoxelCoordinateList {
++
++ private static final int[][] SIMPLE_INDICES_CACHE = new int[64][];
++ static {
++ for (int i = 0; i < SIMPLE_INDICES_CACHE.length; ++i) {
++ SIMPLE_INDICES_CACHE[i] = getIndices(i);
++ }
++ }
++
++ private static final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList EMPTY = new ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList(
++ new double[] { 0.0 }, 0.0, new int[0], new int[0], 0
++ );
++
++ private static int[] getIndices(final int length) {
++ final int[] ret = new int[length];
++
++ for (int i = 1; i < length; ++i) {
++ ret[i] = i;
++ }
++
++ return ret;
++ }
++
++ // indices above voxel size are always set to -1
++ public final double[] coordinates;
++ public final double coordinateOffset;
++ public final int[] firstIndices;
++ public final int[] secondIndices;
++ public final int voxels;
++
++ private MergedVoxelCoordinateList(final double[] coordinates, final double coordinateOffset,
++ final int[] firstIndices, final int[] secondIndices, final int voxels) {
++ this.coordinates = coordinates;
++ this.coordinateOffset = coordinateOffset;
++ this.firstIndices = firstIndices;
++ this.secondIndices = secondIndices;
++ this.voxels = voxels;
++ }
++
++ public it.unimi.dsi.fastutil.doubles.DoubleList wrapCoords() {
++ if (this.coordinateOffset == 0.0) {
++ return it.unimi.dsi.fastutil.doubles.DoubleArrayList.wrap(this.coordinates, this.voxels + 1);
++ }
++ return new net.minecraft.world.phys.shapes.OffsetDoubleList(it.unimi.dsi.fastutil.doubles.DoubleArrayList.wrap(this.coordinates, this.voxels + 1), this.coordinateOffset);
++ }
++
++ // assume coordinates.length > 1
++ public static ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList getForSingle(final double[] coordinates, final double offset) {
++ final int voxels = coordinates.length - 1;
++ final int[] indices = voxels < SIMPLE_INDICES_CACHE.length ? SIMPLE_INDICES_CACHE[voxels] : getIndices(voxels);
++
++ return new ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList(coordinates, offset, indices, indices, voxels);
++ }
++
++ // assume coordinates.length > 1
++ public static ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList merge(final double[] firstCoordinates, final double firstOffset,
++ final double[] secondCoordinates, final double secondOffset,
++ final boolean ft, final boolean tf) {
++ if (firstCoordinates == secondCoordinates && firstOffset == secondOffset) {
++ return getForSingle(firstCoordinates, firstOffset);
++ }
++
++ final int firstCount = firstCoordinates.length;
++ final int secondCount = secondCoordinates.length;
++
++ final int voxelsFirst = firstCount - 1;
++ final int voxelsSecond = secondCount - 1;
++
++ final int maxCount = firstCount + secondCount;
++
++ final double[] coordinates = new double[maxCount];
++ final int[] firstIndices = new int[maxCount];
++ final int[] secondIndices = new int[maxCount];
++
++ final boolean notTF = !tf;
++ final boolean notFT = !ft;
++
++ int firstIndex = 0;
++ int secondIndex = 0;
++ int resultSize = 0;
++
++ // note: operations on NaN are false
++ double last = Double.NaN;
++
++ for (;;) {
++ final boolean noneLeftFirst = firstIndex >= firstCount;
++ final boolean noneLeftSecond = secondIndex >= secondCount;
++
++ if ((noneLeftFirst & noneLeftSecond) | (noneLeftSecond & notTF) | (noneLeftFirst & notFT)) {
++ break;
++ }
++
++ final boolean firstZero = firstIndex == 0;
++ final boolean secondZero = secondIndex == 0;
++
++ final double select;
++
++ if (noneLeftFirst) {
++ // noneLeftSecond -> false
++ // notFT -> false
++ select = secondCoordinates[secondIndex] + secondOffset;
++ ++secondIndex;
++ } else if (noneLeftSecond) {
++ // noneLeftFirst -> false
++ // notTF -> false
++ select = firstCoordinates[firstIndex] + firstOffset;
++ ++firstIndex;
++ } else {
++ // noneLeftFirst | noneLeftSecond -> false
++ // notTF -> ??
++ // notFT -> ??
++ final boolean breakFirst = notTF & secondZero;
++ final boolean breakSecond = notFT & firstZero;
++
++ final double first = firstCoordinates[firstIndex] + firstOffset;
++ final double second = secondCoordinates[secondIndex] + secondOffset;
++ final boolean useFirst = first < (second + COLLISION_EPSILON);
++ final boolean cont = (useFirst & breakFirst) | (!useFirst & breakSecond);
++
++ select = useFirst ? first : second;
++ firstIndex += useFirst ? 1 : 0;
++ secondIndex += 1 ^ (useFirst ? 1 : 0);
++
++ if (cont) {
++ continue;
++ }
++ }
++
++ int prevFirst = firstIndex - 1;
++ prevFirst = prevFirst >= voxelsFirst ? -1 : prevFirst;
++ int prevSecond = secondIndex - 1;
++ prevSecond = prevSecond >= voxelsSecond ? -1 : prevSecond;
++
++ if (last >= (select - COLLISION_EPSILON)) {
++ // note: any operations on NaN is false
++ firstIndices[resultSize - 1] = prevFirst;
++ secondIndices[resultSize - 1] = prevSecond;
++ } else {
++ firstIndices[resultSize] = prevFirst;
++ secondIndices[resultSize] = prevSecond;
++ coordinates[resultSize] = select;
++
++ ++resultSize;
++ last = select;
++ }
++ }
++
++ return resultSize <= 1 ? EMPTY : new ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.MergedVoxelCoordinateList(coordinates, 0.0, firstIndices, secondIndices, resultSize - 1);
++ }
++ }
++
++ public static boolean equals(final net.minecraft.world.phys.shapes.DiscreteVoxelShape shape1, final net.minecraft.world.phys.shapes.DiscreteVoxelShape shape2) {
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cachedShapeData1 = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionDiscreteVoxelShape)shape1).moonrise$getOrCreateCachedShapeData();
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cachedShapeData2 = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionDiscreteVoxelShape)shape2).moonrise$getOrCreateCachedShapeData();
++
++ final boolean isEmpty1 = cachedShapeData1.isEmpty();
++ final boolean isEmpty2 = cachedShapeData2.isEmpty();
++
++ if (isEmpty1 & isEmpty2) {
++ return true;
++ } else if (isEmpty1 ^ isEmpty2) {
++ return false;
++ }
++
++ if (cachedShapeData1.hasSingleAABB() != cachedShapeData2.hasSingleAABB()) {
++ return false;
++ }
++
++ if (cachedShapeData1.sizeX() != cachedShapeData2.sizeX()) {
++ return false;
++ }
++ if (cachedShapeData1.sizeY() != cachedShapeData2.sizeY()) {
++ return false;
++ }
++ if (cachedShapeData1.sizeZ() != cachedShapeData2.sizeZ()) {
++ return false;
++ }
++
++ return java.util.Arrays.equals(cachedShapeData1.voxelSet(), cachedShapeData2.voxelSet());
++ }
++
++ // useful only for testing
++ public static boolean equals(final net.minecraft.world.phys.shapes.VoxelShape shape1, final net.minecraft.world.phys.shapes.VoxelShape shape2) {
++ if (!equals(shape1.shape, shape2.shape)) {
++ return false;
++ }
++
++ return shape1.getCoords(net.minecraft.core.Direction.Axis.X).equals(shape2.getCoords(net.minecraft.core.Direction.Axis.X)) &&
++ shape1.getCoords(net.minecraft.core.Direction.Axis.Y).equals(shape2.getCoords(net.minecraft.core.Direction.Axis.Y)) &&
++ shape1.getCoords(net.minecraft.core.Direction.Axis.Z).equals(shape2.getCoords(net.minecraft.core.Direction.Axis.Z));
++ }
++
++ public static net.minecraft.world.phys.AABB offsetX(final net.minecraft.world.phys.AABB box, final double dx) {
++ return new net.minecraft.world.phys.AABB(box.minX + dx, box.minY, box.minZ, box.maxX + dx, box.maxY, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB offsetY(final net.minecraft.world.phys.AABB box, final double dy) {
++ return new net.minecraft.world.phys.AABB(box.minX, box.minY + dy, box.minZ, box.maxX, box.maxY + dy, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB offsetZ(final net.minecraft.world.phys.AABB box, final double dz) {
++ return new net.minecraft.world.phys.AABB(box.minX, box.minY, box.minZ + dz, box.maxX, box.maxY, box.maxZ + dz);
++ }
++
++ public static net.minecraft.world.phys.AABB expandRight(final net.minecraft.world.phys.AABB box, final double dx) { // dx > 0.0
++ return new net.minecraft.world.phys.AABB(box.minX, box.minY, box.minZ, box.maxX + dx, box.maxY, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB expandLeft(final net.minecraft.world.phys.AABB box, final double dx) { // dx < 0.0
++ return new net.minecraft.world.phys.AABB(box.minX - dx, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB expandUpwards(final net.minecraft.world.phys.AABB box, final double dy) { // dy > 0.0
++ return new net.minecraft.world.phys.AABB(box.minX, box.minY, box.minZ, box.maxX, box.maxY + dy, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB expandDownwards(final net.minecraft.world.phys.AABB box, final double dy) { // dy < 0.0
++ return new net.minecraft.world.phys.AABB(box.minX, box.minY - dy, box.minZ, box.maxX, box.maxY, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB expandForwards(final net.minecraft.world.phys.AABB box, final double dz) { // dz > 0.0
++ return new net.minecraft.world.phys.AABB(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ + dz);
++ }
++
++ public static net.minecraft.world.phys.AABB expandBackwards(final net.minecraft.world.phys.AABB box, final double dz) { // dz < 0.0
++ return new net.minecraft.world.phys.AABB(box.minX, box.minY, box.minZ - dz, box.maxX, box.maxY, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB cutRight(final net.minecraft.world.phys.AABB box, final double dx) { // dx > 0.0
++ return new net.minecraft.world.phys.AABB(box.maxX, box.minY, box.minZ, box.maxX + dx, box.maxY, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB cutLeft(final net.minecraft.world.phys.AABB box, final double dx) { // dx < 0.0
++ return new net.minecraft.world.phys.AABB(box.minX + dx, box.minY, box.minZ, box.minX, box.maxY, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB cutUpwards(final net.minecraft.world.phys.AABB box, final double dy) { // dy > 0.0
++ return new net.minecraft.world.phys.AABB(box.minX, box.maxY, box.minZ, box.maxX, box.maxY + dy, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB cutDownwards(final net.minecraft.world.phys.AABB box, final double dy) { // dy < 0.0
++ return new net.minecraft.world.phys.AABB(box.minX, box.minY + dy, box.minZ, box.maxX, box.minY, box.maxZ);
++ }
++
++ public static net.minecraft.world.phys.AABB cutForwards(final net.minecraft.world.phys.AABB box, final double dz) { // dz > 0.0
++ return new net.minecraft.world.phys.AABB(box.minX, box.minY, box.maxZ, box.maxX, box.maxY, box.maxZ + dz);
++ }
++
++ public static net.minecraft.world.phys.AABB cutBackwards(final net.minecraft.world.phys.AABB box, final double dz) { // dz < 0.0
++ return new net.minecraft.world.phys.AABB(box.minX, box.minY, box.minZ + dz, box.maxX, box.maxY, box.minZ);
++ }
++
++ public static double performAABBCollisionsX(final net.minecraft.world.phys.AABB currentBoundingBox, double value, final java.util.List<net.minecraft.world.phys.AABB> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ if (Math.abs(value) < COLLISION_EPSILON) {
++ return 0.0;
++ }
++ final net.minecraft.world.phys.AABB target = potentialCollisions.get(i);
++ value = collideX(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static double performAABBCollisionsY(final net.minecraft.world.phys.AABB currentBoundingBox, double value, final java.util.List<net.minecraft.world.phys.AABB> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ if (Math.abs(value) < COLLISION_EPSILON) {
++ return 0.0;
++ }
++ final net.minecraft.world.phys.AABB target = potentialCollisions.get(i);
++ value = collideY(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static double performAABBCollisionsZ(final net.minecraft.world.phys.AABB currentBoundingBox, double value, final java.util.List<net.minecraft.world.phys.AABB> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ if (Math.abs(value) < COLLISION_EPSILON) {
++ return 0.0;
++ }
++ final net.minecraft.world.phys.AABB target = potentialCollisions.get(i);
++ value = collideZ(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static double performVoxelCollisionsX(final net.minecraft.world.phys.AABB currentBoundingBox, double value, final java.util.List<net.minecraft.world.phys.shapes.VoxelShape> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ if (Math.abs(value) < COLLISION_EPSILON) {
++ return 0.0;
++ }
++ final net.minecraft.world.phys.shapes.VoxelShape target = potentialCollisions.get(i);
++ value = collideX(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static double performVoxelCollisionsY(final net.minecraft.world.phys.AABB currentBoundingBox, double value, final java.util.List<net.minecraft.world.phys.shapes.VoxelShape> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ if (Math.abs(value) < COLLISION_EPSILON) {
++ return 0.0;
++ }
++ final net.minecraft.world.phys.shapes.VoxelShape target = potentialCollisions.get(i);
++ value = collideY(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static double performVoxelCollisionsZ(final net.minecraft.world.phys.AABB currentBoundingBox, double value, final java.util.List<net.minecraft.world.phys.shapes.VoxelShape> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ if (Math.abs(value) < COLLISION_EPSILON) {
++ return 0.0;
++ }
++ final net.minecraft.world.phys.shapes.VoxelShape target = potentialCollisions.get(i);
++ value = collideZ(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static net.minecraft.world.phys.Vec3 performVoxelCollisions(final net.minecraft.world.phys.Vec3 moveVector, net.minecraft.world.phys.AABB axisalignedbb, final java.util.List<net.minecraft.world.phys.shapes.VoxelShape> potentialCollisions) {
++ double x = moveVector.x;
++ double y = moveVector.y;
++ double z = moveVector.z;
++
++ if (y != 0.0) {
++ y = performVoxelCollisionsY(axisalignedbb, y, potentialCollisions);
++ if (y != 0.0) {
++ axisalignedbb = offsetY(axisalignedbb, y);
++ }
++ }
++
++ final boolean xSmaller = Math.abs(x) < Math.abs(z);
++
++ if (xSmaller && z != 0.0) {
++ z = performVoxelCollisionsZ(axisalignedbb, z, potentialCollisions);
++ if (z != 0.0) {
++ axisalignedbb = offsetZ(axisalignedbb, z);
++ }
++ }
++
++ if (x != 0.0) {
++ x = performVoxelCollisionsX(axisalignedbb, x, potentialCollisions);
++ if (!xSmaller && x != 0.0) {
++ axisalignedbb = offsetX(axisalignedbb, x);
++ }
++ }
++
++ if (!xSmaller && z != 0.0) {
++ z = performVoxelCollisionsZ(axisalignedbb, z, potentialCollisions);
++ }
++
++ return new net.minecraft.world.phys.Vec3(x, y, z);
++ }
++
++ public static net.minecraft.world.phys.Vec3 performAABBCollisions(final net.minecraft.world.phys.Vec3 moveVector, net.minecraft.world.phys.AABB axisalignedbb, final java.util.List<net.minecraft.world.phys.AABB> potentialCollisions) {
++ double x = moveVector.x;
++ double y = moveVector.y;
++ double z = moveVector.z;
++
++ if (y != 0.0) {
++ y = performAABBCollisionsY(axisalignedbb, y, potentialCollisions);
++ if (y != 0.0) {
++ axisalignedbb = offsetY(axisalignedbb, y);
++ }
++ }
++
++ final boolean xSmaller = Math.abs(x) < Math.abs(z);
++
++ if (xSmaller && z != 0.0) {
++ z = performAABBCollisionsZ(axisalignedbb, z, potentialCollisions);
++ if (z != 0.0) {
++ axisalignedbb = offsetZ(axisalignedbb, z);
++ }
++ }
++
++ if (x != 0.0) {
++ x = performAABBCollisionsX(axisalignedbb, x, potentialCollisions);
++ if (!xSmaller && x != 0.0) {
++ axisalignedbb = offsetX(axisalignedbb, x);
++ }
++ }
++
++ if (!xSmaller && z != 0.0) {
++ z = performAABBCollisionsZ(axisalignedbb, z, potentialCollisions);
++ }
++
++ return new net.minecraft.world.phys.Vec3(x, y, z);
++ }
++
++ public static net.minecraft.world.phys.Vec3 performCollisions(final net.minecraft.world.phys.Vec3 moveVector, net.minecraft.world.phys.AABB axisalignedbb,
++ final java.util.List<net.minecraft.world.phys.shapes.VoxelShape> voxels,
++ final java.util.List<net.minecraft.world.phys.AABB> aabbs) {
++ if (voxels.isEmpty()) {
++ // fast track only AABBs
++ return performAABBCollisions(moveVector, axisalignedbb, aabbs);
++ }
++
++ double x = moveVector.x;
++ double y = moveVector.y;
++ double z = moveVector.z;
++
++ if (y != 0.0) {
++ y = performAABBCollisionsY(axisalignedbb, y, aabbs);
++ y = performVoxelCollisionsY(axisalignedbb, y, voxels);
++ if (y != 0.0) {
++ axisalignedbb = offsetY(axisalignedbb, y);
++ }
++ }
++
++ final boolean xSmaller = Math.abs(x) < Math.abs(z);
++
++ if (xSmaller && z != 0.0) {
++ z = performAABBCollisionsZ(axisalignedbb, z, aabbs);
++ z = performVoxelCollisionsZ(axisalignedbb, z, voxels);
++ if (z != 0.0) {
++ axisalignedbb = offsetZ(axisalignedbb, z);
++ }
++ }
++
++ if (x != 0.0) {
++ x = performAABBCollisionsX(axisalignedbb, x, aabbs);
++ x = performVoxelCollisionsX(axisalignedbb, x, voxels);
++ if (!xSmaller && x != 0.0) {
++ axisalignedbb = offsetX(axisalignedbb, x);
++ }
++ }
++
++ if (!xSmaller && z != 0.0) {
++ z = performAABBCollisionsZ(axisalignedbb, z, aabbs);
++ z = performVoxelCollisionsZ(axisalignedbb, z, voxels);
++ }
++
++ return new net.minecraft.world.phys.Vec3(x, y, z);
++ }
++
++ public static boolean isCollidingWithBorder(final net.minecraft.world.level.border.WorldBorder worldborder, final net.minecraft.world.phys.AABB boundingBox) {
++ return isCollidingWithBorder(worldborder, boundingBox.minX, boundingBox.maxX, boundingBox.minZ, boundingBox.maxZ);
++ }
++
++ public static boolean isCollidingWithBorder(final net.minecraft.world.level.border.WorldBorder worldborder,
++ final double boxMinX, final double boxMaxX,
++ final double boxMinZ, final double boxMaxZ) {
++ final double borderMinX = Math.floor(worldborder.getMinX()); // -X
++ final double borderMaxX = Math.ceil(worldborder.getMaxX()); // +X
++
++ final double borderMinZ = Math.floor(worldborder.getMinZ()); // -Z
++ final double borderMaxZ = Math.ceil(worldborder.getMaxZ()); // +Z
++
++ // inverted check for world border enclosing the specified box expanded by -EPSILON
++ return (borderMinX - boxMinX) > ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON || (borderMaxX - boxMaxX) < -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON ||
++ (borderMinZ - boxMinZ) > ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON || (borderMaxZ - boxMaxZ) < -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON;
++ }
++
++ /* Math.max/min specify that any NaN argument results in a NaN return, unlike these functions */
++ private static double min(final double x, final double y) {
++ return x < y ? x : y;
++ }
++
++ private static double max(final double x, final double y) {
++ return x > y ? x : y;
++ }
++
++ public static final int COLLISION_FLAG_LOAD_CHUNKS = 1 << 0;
++ public static final int COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS = 1 << 1;
++ public static final int COLLISION_FLAG_CHECK_BORDER = 1 << 2;
++ public static final int COLLISION_FLAG_CHECK_ONLY = 1 << 3;
++
++ public static boolean getCollisionsForBlocksOrWorldBorder(final net.minecraft.world.level.Level world, final net.minecraft.world.entity.Entity entity, final net.minecraft.world.phys.AABB aabb,
++ final java.util.List<net.minecraft.world.phys.shapes.VoxelShape> intoVoxel, final java.util.List<net.minecraft.world.phys.AABB> intoAABB,
++ final int collisionFlags, final java.util.function.BiPredicate<net.minecraft.world.level.block.state.BlockState, net.minecraft.core.BlockPos> predicate) {
++ final boolean checkOnly = (collisionFlags & COLLISION_FLAG_CHECK_ONLY) != 0;
++ boolean ret = false;
++
++ if ((collisionFlags & COLLISION_FLAG_CHECK_BORDER) != 0) {
++ final net.minecraft.world.level.border.WorldBorder worldBorder = world.getWorldBorder();
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isCollidingWithBorder(worldBorder, aabb) && entity != null && worldBorder.isInsideCloseToBorder(entity, aabb)) {
++ if (checkOnly) {
++ return true;
++ } else {
++ final net.minecraft.world.phys.shapes.VoxelShape borderShape = worldBorder.getCollisionShape();
++ intoVoxel.add(borderShape);
++ ret = true;
++ }
++ }
++ }
++
++ final int minSection = ((ca.spottedleaf.moonrise.patches.collisions.world.CollisionLevel)world).moonrise$getMinSection();
++
++ final int minBlockX = net.minecraft.util.Mth.floor(aabb.minX - COLLISION_EPSILON) - 1;
++ final int maxBlockX = net.minecraft.util.Mth.floor(aabb.maxX + COLLISION_EPSILON) + 1;
++
++ final int minBlockY = Math.max((minSection << 4) - 1, net.minecraft.util.Mth.floor(aabb.minY - COLLISION_EPSILON) - 1);
++ final int maxBlockY = Math.min((((ca.spottedleaf.moonrise.patches.collisions.world.CollisionLevel)world).moonrise$getMaxSection() << 4) + 16, net.minecraft.util.Mth.floor(aabb.maxY + COLLISION_EPSILON) + 1);
++
++ final int minBlockZ = net.minecraft.util.Mth.floor(aabb.minZ - COLLISION_EPSILON) - 1;
++ final int maxBlockZ = net.minecraft.util.Mth.floor(aabb.maxZ + COLLISION_EPSILON) + 1;
++
++ final net.minecraft.core.BlockPos.MutableBlockPos mutablePos = new net.minecraft.core.BlockPos.MutableBlockPos();
++ final net.minecraft.world.phys.shapes.CollisionContext collisionShape = new ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext(entity);
++
++ // special cases:
++ if (minBlockY > maxBlockY) {
++ // no point in checking
++ return ret;
++ }
++
++ final int minChunkX = minBlockX >> 4;
++ final int maxChunkX = maxBlockX >> 4;
++
++ final int minChunkY = minBlockY >> 4;
++ final int maxChunkY = maxBlockY >> 4;
++
++ final int minChunkZ = minBlockZ >> 4;
++ final int maxChunkZ = maxBlockZ >> 4;
++
++ final boolean loadChunks = (collisionFlags & COLLISION_FLAG_LOAD_CHUNKS) != 0;
++ final net.minecraft.world.level.chunk.ChunkSource chunkSource = world.getChunkSource();
++
++ for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
++ for (int currChunkX = minChunkX; currChunkX <= maxChunkX; ++currChunkX) {
++ final net.minecraft.world.level.chunk.ChunkAccess chunk = chunkSource.getChunk(currChunkX, currChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, loadChunks);
++
++ if (chunk == null) {
++ if ((collisionFlags & COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS) != 0) {
++ if (checkOnly) {
++ return true;
++ } else {
++ intoAABB.add(getBoxForChunk(currChunkX, currChunkZ));
++ ret = true;
++ }
++ }
++ continue;
++ }
++
++ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
++
++ // bound y
++ for (int currChunkY = minChunkY; currChunkY <= maxChunkY; ++currChunkY) {
++ final int sectionIdx = currChunkY - minSection;
++ if (sectionIdx < 0 || sectionIdx >= sections.length) {
++ continue;
++ }
++ final net.minecraft.world.level.chunk.LevelChunkSection section = sections[sectionIdx];
++ if (section == null || section.hasOnlyAir()) {
++ // empty
++ continue;
++ }
++
++ final boolean hasSpecial = ((ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection)section).moonrise$getSpecialCollidingBlocks() != 0;
++ final int sectionAdjust = !hasSpecial ? 1 : 0;
++
++ final net.minecraft.world.level.chunk.PalettedContainer<net.minecraft.world.level.block.state.BlockState> blocks = section.states;
++
++ final int minXIterate = currChunkX == minChunkX ? (minBlockX & 15) + sectionAdjust : 0;
++ final int maxXIterate = currChunkX == maxChunkX ? (maxBlockX & 15) - sectionAdjust : 15;
++ final int minZIterate = currChunkZ == minChunkZ ? (minBlockZ & 15) + sectionAdjust : 0;
++ final int maxZIterate = currChunkZ == maxChunkZ ? (maxBlockZ & 15) - sectionAdjust : 15;
++ final int minYIterate = currChunkY == minChunkY ? (minBlockY & 15) + sectionAdjust : 0;
++ final int maxYIterate = currChunkY == maxChunkY ? (maxBlockY & 15) - sectionAdjust : 15;
++
++ for (int currY = minYIterate; currY <= maxYIterate; ++currY) {
++ final int blockY = currY | (currChunkY << 4);
++ for (int currZ = minZIterate; currZ <= maxZIterate; ++currZ) {
++ final int blockZ = currZ | (currChunkZ << 4);
++ for (int currX = minXIterate; currX <= maxXIterate; ++currX) {
++ final int localBlockIndex = (currX) | (currZ << 4) | ((currY) << 8);
++ final int blockX = currX | (currChunkX << 4);
++
++ final int edgeCount = hasSpecial ? ((blockX == minBlockX || blockX == maxBlockX) ? 1 : 0) +
++ ((blockY == minBlockY || blockY == maxBlockY) ? 1 : 0) +
++ ((blockZ == minBlockZ || blockZ == maxBlockZ) ? 1 : 0) : 0;
++ if (edgeCount == 3) {
++ continue;
++ }
++
++ final net.minecraft.world.level.block.state.BlockState blockData = blocks.get(localBlockIndex);
++
++ if (((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockData).moonrise$emptyCollisionShape()) {
++ continue;
++ }
++
++ net.minecraft.world.phys.shapes.VoxelShape blockCollision = ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockData).moonrise$getConstantCollisionShape();
++
++ if (edgeCount == 0 || ((edgeCount != 1 || blockData.hasLargeCollisionShape()) && (edgeCount != 2 || blockData.getBlock() == net.minecraft.world.level.block.Blocks.MOVING_PISTON))) {
++ if (blockCollision == null) {
++ mutablePos.set(blockX, blockY, blockZ);
++ blockCollision = blockData.getCollisionShape(world, mutablePos, collisionShape);
++ }
++
++ net.minecraft.world.phys.AABB singleAABB = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)blockCollision).moonrise$getSingleAABBRepresentation();
++ if (singleAABB != null) {
++ singleAABB = singleAABB.move((double)blockX, (double)blockY, (double)blockZ);
++ if (!voxelShapeIntersect(aabb, singleAABB)) {
++ continue;
++ }
++
++ if (predicate != null) {
++ mutablePos.set(blockX, blockY, blockZ);
++ if (!predicate.test(blockData, mutablePos)) {
++ continue;
++ }
++ }
++
++ if (checkOnly) {
++ return true;
++ } else {
++ ret = true;
++ intoAABB.add(singleAABB);
++ continue;
++ }
++ }
++
++ if (blockCollision.isEmpty()) {
++ continue;
++ }
++
++ final net.minecraft.world.phys.shapes.VoxelShape blockCollisionOffset = blockCollision.move((double)blockX, (double)blockY, (double)blockZ);
++
++ if (!voxelShapeIntersectNoEmpty(blockCollisionOffset, aabb)) {
++ continue;
++ }
++
++ if (predicate != null) {
++ mutablePos.set(blockX, blockY, blockZ);
++ if (!predicate.test(blockData, mutablePos)) {
++ continue;
++ }
++ }
++
++ if (checkOnly) {
++ return true;
++ } else {
++ ret = true;
++ intoVoxel.add(blockCollisionOffset);
++ continue;
++ }
++ }
++ }
++ }
++ }
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public static boolean getEntityHardCollisions(final net.minecraft.world.level.Level world, final net.minecraft.world.entity.Entity entity, net.minecraft.world.phys.AABB aabb,
++ final java.util.List<net.minecraft.world.phys.AABB> into, final int collisionFlags, final java.util.function.Predicate<net.minecraft.world.entity.Entity> predicate) {
++ final boolean checkOnly = (collisionFlags & COLLISION_FLAG_CHECK_ONLY) != 0;
++
++ boolean ret = false;
++
++ // to comply with vanilla intersection rules, expand by -epsilon so that we only get stuff we definitely collide with.
++ // Vanilla for hard collisions has this backwards, and they expand by +epsilon but this causes terrible problems
++ // specifically with boat collisions.
++ aabb = aabb.inflate(-COLLISION_EPSILON, -COLLISION_EPSILON, -COLLISION_EPSILON);
++ final java.util.List<net.minecraft.world.entity.Entity> entities;
++ if (entity != null && ((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)entity).moonrise$isHardColliding()) {
++ entities = world.getEntities(entity, aabb, predicate);
++ } else {
++ entities = ((ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemEntityGetter)world).moonrise$getHardCollidingEntities(entity, aabb, predicate);
++ }
++
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final net.minecraft.world.entity.Entity otherEntity = entities.get(i);
++
++ if (otherEntity.isSpectator()) {
++ continue;
++ }
++
++ if ((entity == null && otherEntity.canBeCollidedWith()) || (entity != null && entity.canCollideWith(otherEntity))) {
++ if (checkOnly) {
++ return true;
++ } else {
++ into.add(otherEntity.getBoundingBox());
++ ret = true;
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public static boolean getCollisions(final net.minecraft.world.level.Level world, final net.minecraft.world.entity.Entity entity, final net.minecraft.world.phys.AABB aabb,
++ final java.util.List<net.minecraft.world.phys.shapes.VoxelShape> intoVoxel, final java.util.List<net.minecraft.world.phys.AABB> intoAABB, final int collisionFlags,
++ final java.util.function.BiPredicate<net.minecraft.world.level.block.state.BlockState, net.minecraft.core.BlockPos> blockPredicate,
++ final java.util.function.Predicate<net.minecraft.world.entity.Entity> entityPredicate) {
++ if ((collisionFlags & COLLISION_FLAG_CHECK_ONLY) != 0) {
++ return getCollisionsForBlocksOrWorldBorder(world, entity, aabb, intoVoxel, intoAABB, collisionFlags, blockPredicate)
++ || getEntityHardCollisions(world, entity, aabb, intoAABB, collisionFlags, entityPredicate);
++ } else {
++ return getCollisionsForBlocksOrWorldBorder(world, entity, aabb, intoVoxel, intoAABB, collisionFlags, blockPredicate)
++ | getEntityHardCollisions(world, entity, aabb, intoAABB, collisionFlags, entityPredicate);
++ }
++ }
++
++ public static final class LazyEntityCollisionContext extends net.minecraft.world.phys.shapes.EntityCollisionContext {
++
++ private net.minecraft.world.phys.shapes.CollisionContext delegate;
++ private boolean delegated;
++
++ public LazyEntityCollisionContext(final net.minecraft.world.entity.Entity entity) {
++ super(false, 0.0, null, null, entity);
++ }
++
++ public boolean isDelegated() {
++ final boolean delegated = this.delegated;
++ this.delegated = false;
++ return delegated;
++ }
++
++ public net.minecraft.world.phys.shapes.CollisionContext getDelegate() {
++ this.delegated = true;
++ final net.minecraft.world.entity.Entity entity = this.getEntity();
++ return this.delegate == null ? this.delegate = (entity == null ? net.minecraft.world.phys.shapes.CollisionContext.empty() : net.minecraft.world.phys.shapes.CollisionContext.of(entity)) : this.delegate;
++ }
++
++ @Override
++ public boolean isDescending() {
++ return this.getDelegate().isDescending();
++ }
++
++ @Override
++ public boolean isAbove(final net.minecraft.world.phys.shapes.VoxelShape shape, final net.minecraft.core.BlockPos pos, final boolean defaultValue) {
++ return this.getDelegate().isAbove(shape, pos, defaultValue);
++ }
++
++ @Override
++ public boolean isHoldingItem(final net.minecraft.world.item.Item item) {
++ return this.getDelegate().isHoldingItem(item);
++ }
++
++ @Override
++ public boolean canStandOnFluid(final net.minecraft.world.level.material.FluidState state, final net.minecraft.world.level.material.FluidState fluidState) {
++ return this.getDelegate().canStandOnFluid(state, fluidState);
++ }
++ }
++
++ private CollisionUtil() {
++ throw new RuntimeException();
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/ExplosionBlockCache.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/ExplosionBlockCache.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..eb7200657d5c7ac37ee93868ba43be0aefecac6d
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/ExplosionBlockCache.java
+@@ -0,0 +1,23 @@
++package ca.spottedleaf.moonrise.patches.collisions;
++
++public final class ExplosionBlockCache {
++
++ public final long key;
++ public final net.minecraft.core.BlockPos immutablePos;
++ public final net.minecraft.world.level.block.state.BlockState blockState;
++ public final net.minecraft.world.level.material.FluidState fluidState;
++ public final float resistance;
++ public final boolean outOfWorld;
++ public Boolean shouldExplode; // null -> not called yet
++ public net.minecraft.world.phys.shapes.VoxelShape cachedCollisionShape;
++
++ public ExplosionBlockCache(final long key, final net.minecraft.core.BlockPos immutablePos, final net.minecraft.world.level.block.state.BlockState blockState,
++ final net.minecraft.world.level.material.FluidState fluidState, final float resistance, final boolean outOfWorld) {
++ this.key = key;
++ this.immutablePos = immutablePos;
++ this.blockState = blockState;
++ this.fluidState = fluidState;
++ this.resistance = resistance;
++ this.outOfWorld = outOfWorld;
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/block/CollisionBlockState.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/block/CollisionBlockState.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..02b29c563a298e06186de010de68a716bccba494
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/block/CollisionBlockState.java
+@@ -0,0 +1,26 @@
++package ca.spottedleaf.moonrise.patches.collisions.block;
++
++public interface CollisionBlockState {
++
++ // note: this does not consider canOcclude, it is only based on the cached collision shape (i.e hasCache())
++ // and whether Shapes.faceShapeOccludes(EMPTY, cached shape) is true
++ public boolean moonrise$occludesFullBlock();
++
++ // whether the cached collision shape exists and is empty
++ public boolean moonrise$emptyCollisionShape();
++
++ // indicates that occludesFullBlock is cached for the collision shape
++ public boolean moonrise$hasCache();
++
++ // note: this is HashCommon#murmurHash3(incremental id); and since murmurHash3 has an inverse function the returned
++ // value is still unique
++ public int moonrise$uniqueId1();
++
++ // note: this is HashCommon#murmurHash3(incremental id); and since murmurHash3 has an inverse function the returned
++ // value is still unique
++ public int moonrise$uniqueId2();
++
++ public net.minecraft.world.phys.shapes.VoxelShape moonrise$getConstantCollisionShape();
++
++ public net.minecraft.world.phys.AABB moonrise$getConstantCollisionAABB();
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CachedShapeData.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CachedShapeData.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..5a6b16be4b8c0cc92d017bc592bc4818dba17da7
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CachedShapeData.java
+@@ -0,0 +1,10 @@
++package ca.spottedleaf.moonrise.patches.collisions.shape;
++
++public record CachedShapeData(
++ int sizeX, int sizeY, int sizeZ,
++ long[] voxelSet,
++ int minFullX, int minFullY, int minFullZ,
++ int maxFullX, int maxFullY, int maxFullZ,
++ boolean isEmpty, boolean hasSingleAABB
++) {
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CachedToAABBs.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CachedToAABBs.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..5fe1dad9dad368911aedbe6ba7fcd8f9b0189d32
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CachedToAABBs.java
+@@ -0,0 +1,35 @@
++package ca.spottedleaf.moonrise.patches.collisions.shape;
++
++public record CachedToAABBs(
++ java.util.List<net.minecraft.world.phys.AABB> aabbs,
++ boolean isOffset,
++ double offX, double offY, double offZ
++) {
++
++ public ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs removeOffset() {
++ final java.util.List<net.minecraft.world.phys.AABB> toOffset = this.aabbs;
++ final double offX = this.offX;
++ final double offY = this.offY;
++ final double offZ = this.offZ;
++
++ final java.util.List<net.minecraft.world.phys.AABB> ret = new java.util.ArrayList<>(toOffset.size());
++
++ for (int i = 0, len = toOffset.size(); i < len; ++i) {
++ ret.add(toOffset.get(i).move(offX, offY, offZ));
++ }
++
++ return new ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs(ret, false, 0.0, 0.0, 0.0);
++ }
++
++ public static ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs offset(final ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs cache, final double offX, final double offY, final double offZ) {
++ if (offX == 0.0 && offY == 0.0 && offZ == 0.0) {
++ return cache;
++ }
++
++ final double resX = cache.offX + offX;
++ final double resY = cache.offY + offY;
++ final double resZ = cache.offZ + offZ;
++
++ return new ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs(cache.aabbs, true, resX, resY, resZ);
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionDiscreteVoxelShape.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionDiscreteVoxelShape.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..a09efadea9b733840bbe69830dd8f2a303fe656f
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionDiscreteVoxelShape.java
+@@ -0,0 +1,7 @@
++package ca.spottedleaf.moonrise.patches.collisions.shape;
++
++public interface CollisionDiscreteVoxelShape {
++
++ public ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData moonrise$getOrCreateCachedShapeData();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionVoxelShape.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionVoxelShape.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..70371eb87c11a106e8513cdbc8d938dda088f745
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionVoxelShape.java
+@@ -0,0 +1,36 @@
++package ca.spottedleaf.moonrise.patches.collisions.shape;
++
++public interface CollisionVoxelShape {
++
++ public double moonrise$offsetX();
++
++ public double moonrise$offsetY();
++
++ public double moonrise$offsetZ();
++
++ public double[] moonrise$rootCoordinatesX();
++
++ public double[] moonrise$rootCoordinatesY();
++
++ public double[] moonrise$rootCoordinatesZ();
++
++ public ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData moonrise$getCachedVoxelData();
++
++ // rets null if not possible to represent this shape as one AABB
++ public net.minecraft.world.phys.AABB moonrise$getSingleAABBRepresentation();
++
++ // ONLY USE INTERNALLY, ONLY FOR INITIALISING IN CONSTRUCTOR: VOXELSHAPES ARE STATIC
++ public void moonrise$initCache();
++
++ // this returns empty if not clamped to 1.0 or 0.0 depending on direction
++ public net.minecraft.world.phys.shapes.VoxelShape moonrise$getFaceShapeClamped(final net.minecraft.core.Direction direction);
++
++ public boolean moonrise$isFullBlock();
++
++ public boolean moonrise$occludesFullBlock();
++
++ public boolean moonrise$occludesFullBlockIfCached();
++
++ // uses a cache internally
++ public net.minecraft.world.phys.shapes.VoxelShape moonrise$orUnoptimized(final net.minecraft.world.phys.shapes.VoxelShape other);
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/MergedORCache.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/MergedORCache.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4217426d3eca5e5cd2bc37e509f84da1d6fed0b2
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/shape/MergedORCache.java
+@@ -0,0 +1,8 @@
++package ca.spottedleaf.moonrise.patches.collisions.shape;
++
++public record MergedORCache(
++ net.minecraft.world.phys.shapes.VoxelShape key,
++ net.minecraft.world.phys.shapes.VoxelShape result
++) {
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/util/CollisionDirection.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/util/CollisionDirection.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..f62359e5d6aa9a9cdb015441dbdb6182dc302f02
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/util/CollisionDirection.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.collisions.util;
++
++public interface CollisionDirection {
++
++ // note: this is HashCommon#murmurHash3(some unique id) and since murmurHash3 has an inverse function the returned
++ // value is still unique
++ public int moonrise$uniqueId();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/util/EmptyStreamForMoveCall.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/util/EmptyStreamForMoveCall.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..673103f160cbe577c6e05f998706af4e6850011b
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/util/EmptyStreamForMoveCall.java
+@@ -0,0 +1,225 @@
++package ca.spottedleaf.moonrise.patches.collisions.util;
++
++import java.util.Iterator;
++import java.util.Optional;
++import java.util.Spliterator;
++import java.util.stream.Stream;
++
++public final class EmptyStreamForMoveCall<T> implements java.util.stream.Stream<T> {
++
++ public static final ca.spottedleaf.moonrise.patches.collisions.util.EmptyStreamForMoveCall INSTANCE = new ca.spottedleaf.moonrise.patches.collisions.util.EmptyStreamForMoveCall();
++
++ @Override
++ public boolean noneMatch(java.util.function.Predicate<? super T> predicate) {
++ return false; // important: ret false so the branch is never taken by mojang code
++ }
++
++ @Override
++ public java.util.stream.Stream<T> filter(java.util.function.Predicate<? super T> predicate) {
++ return null;
++ }
++
++ @Override
++ public <R> java.util.stream.Stream<R> map(java.util.function.Function<? super T, ? extends R> mapper) {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.IntStream mapToInt(java.util.function.ToIntFunction<? super T> mapper) {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.LongStream mapToLong(java.util.function.ToLongFunction<? super T> mapper) {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.DoubleStream mapToDouble(java.util.function.ToDoubleFunction<? super T> mapper) {
++ return null;
++ }
++
++ @Override
++ public <R> java.util.stream.Stream<R> flatMap(java.util.function.Function<? super T, ? extends java.util.stream.Stream<? extends R>> mapper) {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.IntStream flatMapToInt(java.util.function.Function<? super T, ? extends java.util.stream.IntStream> mapper) {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.LongStream flatMapToLong(java.util.function.Function<? super T, ? extends java.util.stream.LongStream> mapper) {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.DoubleStream flatMapToDouble(java.util.function.Function<? super T, ? extends java.util.stream.DoubleStream> mapper) {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.Stream<T> distinct() {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.Stream<T> sorted() {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.Stream<T> sorted(java.util.Comparator<? super T> comparator) {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.Stream<T> peek(java.util.function.Consumer<? super T> action) {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.Stream<T> limit(long maxSize) {
++ return null;
++ }
++
++ @Override
++ public java.util.stream.Stream<T> skip(long n) {
++ return null;
++ }
++
++ @Override
++ public void forEach(java.util.function.Consumer<? super T> action) {
++
++ }
++
++ @Override
++ public void forEachOrdered(java.util.function.Consumer<? super T> action) {
++
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Object[] toArray() {
++ return new Object[0];
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public <A> A[] toArray(java.util.function.IntFunction<A[]> generator) {
++ return null;
++ }
++
++ @Override
++ public T reduce(T identity, java.util.function.BinaryOperator<T> accumulator) {
++ return null;
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Optional<T> reduce(java.util.function.BinaryOperator<T> accumulator) {
++ return java.util.Optional.empty();
++ }
++
++ @Override
++ public <U> U reduce(U identity, java.util.function.BiFunction<U, ? super T, U> accumulator, java.util.function.BinaryOperator<U> combiner) {
++ return null;
++ }
++
++ @Override
++ public <R> R collect(java.util.function.Supplier<R> supplier, java.util.function.BiConsumer<R, ? super T> accumulator, java.util.function.BiConsumer<R, R> combiner) {
++ return null;
++ }
++
++ @Override
++ public <R, A> R collect(java.util.stream.Collector<? super T, A, R> collector) {
++ return null;
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Optional<T> min(java.util.Comparator<? super T> comparator) {
++ return java.util.Optional.empty();
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Optional<T> max(java.util.Comparator<? super T> comparator) {
++ return java.util.Optional.empty();
++ }
++
++ @Override
++ public long count() {
++ return 0;
++ }
++
++ @Override
++ public boolean anyMatch(java.util.function.Predicate<? super T> predicate) {
++ return false;
++ }
++
++ @Override
++ public boolean allMatch(java.util.function.Predicate<? super T> predicate) {
++ return false;
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Optional<T> findFirst() {
++ return java.util.Optional.empty();
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Optional<T> findAny() {
++ return java.util.Optional.empty();
++ }
++
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Iterator<T> iterator() {
++ return null;
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Spliterator<T> spliterator() {
++ return null;
++ }
++
++ @Override
++ public boolean isParallel() {
++ return false;
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Stream<T> sequential() {
++ return null;
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Stream<T> parallel() {
++ return null;
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Stream<T> unordered() {
++ return null;
++ }
++
++ @org.jetbrains.annotations.NotNull
++ @Override
++ public Stream<T> onClose(Runnable closeHandler) {
++ return null;
++ }
++
++ @Override
++ public void close() {
++
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/util/FluidOcclusionCacheKey.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/util/FluidOcclusionCacheKey.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..128267ff40b38c7b3ea0feb5133825cc6aae075b
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/util/FluidOcclusionCacheKey.java
+@@ -0,0 +1,4 @@
++package ca.spottedleaf.moonrise.patches.collisions.util;
++
++public record FluidOcclusionCacheKey(net.minecraft.world.level.block.state.BlockState first, net.minecraft.world.level.block.state.BlockState second, net.minecraft.core.Direction direction, boolean result) {
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/world/CollisionLevel.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/world/CollisionLevel.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..e851e81e13edbad6316df63fcb7095d48f85c5b0
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/world/CollisionLevel.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.collisions.world;
++
++public interface CollisionLevel {
++
++ public int moonrise$getMinSection();
++
++ public int moonrise$getMaxSection();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerEntity.java b/src/main/java/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerEntity.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..5f5734c00ce8245a1ff69b2d4c3036579d5392e0
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerEntity.java
+@@ -0,0 +1,11 @@
++package ca.spottedleaf.moonrise.patches.entity_tracker;
++
++import net.minecraft.server.level.ChunkMap;
++
++public interface EntityTrackerEntity {
++
++ public ChunkMap.TrackedEntity moonrise$getTrackedEntity();
++
++ public void moonrise$setTrackedEntity(final ChunkMap.TrackedEntity trackedEntity);
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerTrackedEntity.java b/src/main/java/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerTrackedEntity.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..1fa07bef57d82c6d5242aaaf66011f0913515231
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerTrackedEntity.java
+@@ -0,0 +1,13 @@
++package ca.spottedleaf.moonrise.patches.entity_tracker;
++
++import ca.spottedleaf.moonrise.common.misc.NearbyPlayers;
++
++public interface EntityTrackerTrackedEntity {
++
++ public void moonrise$tick(final NearbyPlayers.TrackedChunk chunk);
++
++ public void moonrise$removeNonTickThreadPlayers();
++
++ public void moonrise$clearPlayers();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/starlight/blockstate/StarlightAbstractBlockState.java b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/blockstate/StarlightAbstractBlockState.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..2bfdf3721db9a45e36538d71cbefcb1d339e6c58
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/blockstate/StarlightAbstractBlockState.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.starlight.blockstate;
++
++public interface StarlightAbstractBlockState {
++
++ public boolean starlight$isConditionallyFullOpaque();
++
++ public int starlight$getOpacityIfCached();
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/starlight/chunk/StarlightChunk.java b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/chunk/StarlightChunk.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ed80017c8f257b981d626a37ffc5480d9b326558
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/chunk/StarlightChunk.java
+@@ -0,0 +1,18 @@
++package ca.spottedleaf.moonrise.patches.starlight.chunk;
++
++import ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray;
++
++public interface StarlightChunk {
++
++ public SWMRNibbleArray[] starlight$getBlockNibbles();
++ public void starlight$setBlockNibbles(final SWMRNibbleArray[] nibbles);
++
++ public SWMRNibbleArray[] starlight$getSkyNibbles();
++ public void starlight$setSkyNibbles(final SWMRNibbleArray[] nibbles);
++
++ public boolean[] starlight$getSkyEmptinessMap();
++ public void starlight$setSkyEmptinessMap(final boolean[] emptinessMap);
++
++ public boolean[] starlight$getBlockEmptinessMap();
++ public void starlight$setBlockEmptinessMap(final boolean[] emptinessMap);
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/BlockStarLightEngine.java b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/BlockStarLightEngine.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..154443ac1ee1d6d18b8ff0f40a307d638b213aeb
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/BlockStarLightEngine.java
+@@ -0,0 +1,277 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import ca.spottedleaf.moonrise.patches.starlight.blockstate.StarlightAbstractBlockState;
++import ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk;
++import net.minecraft.core.BlockPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunkSection;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.level.chunk.PalettedContainer;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.phys.shapes.Shapes;
++import net.minecraft.world.phys.shapes.VoxelShape;
++import java.util.ArrayList;
++import java.util.List;
++import java.util.Set;
++
++public final class BlockStarLightEngine extends StarLightEngine {
++
++ public BlockStarLightEngine(final Level world) {
++ super(false, world);
++ }
++
++ @Override
++ protected boolean[] getEmptinessMap(final ChunkAccess chunk) {
++ return ((StarlightChunk)chunk).starlight$getBlockEmptinessMap();
++ }
++
++ @Override
++ protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) {
++ ((StarlightChunk)chunk).starlight$setBlockEmptinessMap(to);
++ }
++
++ @Override
++ protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) {
++ return ((StarlightChunk)chunk).starlight$getBlockNibbles();
++ }
++
++ @Override
++ protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) {
++ ((StarlightChunk)chunk).starlight$setBlockNibbles(to);
++ }
++
++ @Override
++ protected boolean canUseChunk(final ChunkAccess chunk) {
++ return chunk.getPersistedStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect());
++ }
++
++ @Override
++ protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble != null) {
++ // de-initialisation is not as straightforward as with sky data, since deinit of block light is typically
++ // because a block was removed - which can decrease light. with sky data, block breaking can only result
++ // in increases, and thus the existing sky block check will actually correctly propagate light through
++ // a null section. so in order to propagate decreases correctly, we can do a couple of things: not remove
++ // the data section, or do edge checks on ALL axis (x, y, z). however I do not want edge checks running
++ // for clients at all, as they are expensive. so we don't remove the section, but to maintain the appearence
++ // of vanilla data management we "hide" them.
++ nibble.setHidden();
++ }
++ }
++
++ @Override
++ protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) {
++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) {
++ return;
++ }
++
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble == null) {
++ if (!initRemovedNibbles) {
++ throw new IllegalStateException();
++ } else {
++ this.setNibbleInCache(chunkX, chunkY, chunkZ, new SWMRNibbleArray());
++ }
++ } else {
++ nibble.setNonNull();
++ }
++ }
++
++ @Override
++ protected final void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) {
++ // blocks can change opacity
++ // blocks can change emitted light
++ // blocks can change direction of propagation
++
++ final int encodeOffset = this.coordinateOffset;
++ final int emittedMask = this.emittedLightMask;
++
++ final int currentLevel = this.getLightLevel(worldX, worldY, worldZ);
++ final BlockState blockState = this.getBlockState(worldX, worldY, worldZ);
++ final int emittedLevel = blockState.getLightEmission() & emittedMask;
++
++ this.setLightLevel(worldX, worldY, worldZ, emittedLevel);
++ // this accounts for change in emitted light that would cause an increase
++ if (emittedLevel != 0) {
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (emittedLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0)
++ );
++ }
++ // this also accounts for a change in emitted light that would cause a decrease
++ // this also accounts for the change of direction of propagation (i.e old block was full transparent, new block is full opaque or vice versa)
++ // as it checks all neighbours (even if current level is 0)
++ this.appendToDecreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (currentLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ // always keep sided transparent false here, new block might be conditionally transparent which would
++ // prevent us from decreasing sources in the directions where the new block is opaque
++ // if it turns out we were wrong to de-propagate the source, the re-propagate logic WILL always
++ // catch that and fix it.
++ );
++ // re-propagating neighbours (done by the decrease queue) will also account for opacity changes in this block
++ }
++
++ protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos();
++ protected final BlockPos.MutableBlockPos recalcNeighbourPos = new BlockPos.MutableBlockPos();
++
++ @Override
++ protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
++ final int expect) {
++ final BlockState centerState = this.getBlockState(worldX, worldY, worldZ);
++ int level = centerState.getLightEmission() & 0xF;
++
++ if (level >= (15 - 1) || level > expect) {
++ return level;
++ }
++
++ final int sectionOffset = this.chunkSectionIndexOffset;
++ final BlockState conditionallyOpaqueState;
++ int opacity = ((StarlightAbstractBlockState)centerState).starlight$getOpacityIfCached();
++
++ if (opacity == -1) {
++ this.recalcCenterPos.set(worldX, worldY, worldZ);
++ opacity = centerState.getLightBlock(lightAccess.getLevel(), this.recalcCenterPos);
++ if (((StarlightAbstractBlockState)centerState).starlight$isConditionallyFullOpaque()) {
++ conditionallyOpaqueState = centerState;
++ } else {
++ conditionallyOpaqueState = null;
++ }
++ } else if (opacity >= 15) {
++ return level;
++ } else {
++ conditionallyOpaqueState = null;
++ }
++ opacity = Math.max(1, opacity);
++
++ for (final AxisDirection direction : AXIS_DIRECTIONS) {
++ final int offX = worldX + direction.x;
++ final int offY = worldY + direction.y;
++ final int offZ = worldZ + direction.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++
++ final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8));
++
++ if ((neighbourLevel - 1) <= level) {
++ // don't need to test transparency, we know it wont affect the result.
++ continue;
++ }
++
++ final BlockState neighbourState = this.getBlockState(offX, offY, offZ);
++ if (((StarlightAbstractBlockState)neighbourState).starlight$isConditionallyFullOpaque()) {
++ // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that
++ // we don't read the blockstate because most of the time this is false, so using the faster
++ // known transparency lookup results in a net win
++ this.recalcNeighbourPos.set(offX, offY, offZ);
++ final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcNeighbourPos, direction.opposite.nms);
++ final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcCenterPos, direction.nms);
++ if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) {
++ // not allowed to propagate
++ continue;
++ }
++ }
++
++ // passed transparency,
++
++ final int calculated = neighbourLevel - opacity;
++ level = Math.max(calculated, level);
++ if (level > expect) {
++ return level;
++ }
++ }
++
++ return level;
++ }
++
++ @Override
++ protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) {
++ for (final BlockPos pos : positions) {
++ this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ());
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ protected List<BlockPos> getSources(final LightChunkGetter lightAccess, final ChunkAccess chunk) {
++ final List<BlockPos> sources = new ArrayList<>();
++
++ final int offX = chunk.getPos().x << 4;
++ final int offZ = chunk.getPos().z << 4;
++
++ final LevelChunkSection[] sections = chunk.getSections();
++ for (int sectionY = this.minSection; sectionY <= this.maxSection; ++sectionY) {
++ final LevelChunkSection section = sections[sectionY - this.minSection];
++ if (section == null || section.hasOnlyAir()) {
++ // no sources in empty sections
++ continue;
++ }
++ if (!section.maybeHas((final BlockState state) -> {
++ return state.getLightEmission() > 0;
++ })) {
++ // no light sources in palette
++ continue;
++ }
++ final PalettedContainer<BlockState> states = section.states;
++ final int offY = sectionY << 4;
++
++ for (int index = 0; index < (16 * 16 * 16); ++index) {
++ final BlockState state = states.get(index);
++ if (state.getLightEmission() <= 0) {
++ continue;
++ }
++
++ // index = x | (z << 4) | (y << 8)
++ sources.add(new BlockPos(offX | (index & 15), offY | (index >>> 8), offZ | ((index >>> 4) & 15)));
++ }
++ }
++
++ return sources;
++ }
++
++ @Override
++ public void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) {
++ // setup sources
++ final int emittedMask = this.emittedLightMask;
++ final List<BlockPos> positions = this.getSources(lightAccess, chunk);
++ for (int i = 0, len = positions.size(); i < len; ++i) {
++ final BlockPos pos = positions.get(i);
++ final BlockState blockState = this.getBlockState(pos.getX(), pos.getY(), pos.getZ());
++ final int emittedLight = blockState.getLightEmission() & emittedMask;
++
++ if (emittedLight <= this.getLightLevel(pos.getX(), pos.getY(), pos.getZ())) {
++ // some other source is brighter
++ continue;
++ }
++
++ this.appendToIncreaseQueue(
++ ((pos.getX() + (pos.getZ() << 6) + (pos.getY() << (6 + 6)) + this.coordinateOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (emittedLight & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0)
++ );
++
++
++ // propagation wont set this for us
++ this.setLightLevel(pos.getX(), pos.getY(), pos.getZ(), emittedLight);
++ }
++
++ if (needsEdgeChecks) {
++ // not required to propagate here, but this will reduce the hit of the edge checks
++ this.performLightIncrease(lightAccess);
++
++ // verify neighbour edges
++ this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection);
++ } else {
++ this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, this.maxLightSection);
++
++ this.performLightIncrease(lightAccess);
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/SWMRNibbleArray.java b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/SWMRNibbleArray.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4ca68a903e67606fc4ef0bfa9862a73797121c8b
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/SWMRNibbleArray.java
+@@ -0,0 +1,440 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import net.minecraft.world.level.chunk.DataLayer;
++import java.util.ArrayDeque;
++import java.util.Arrays;
++
++// SWMR -> Single Writer Multi Reader Nibble Array
++public final class SWMRNibbleArray {
++
++ /*
++ * Null nibble - nibble does not exist, and should not be written to. Just like vanilla - null
++ * nibbles are always 0 - and they are never written to directly. Only initialised/uninitialised
++ * nibbles can be written to.
++ *
++ * Uninitialised nibble - They are all 0, but the backing array isn't initialised.
++ *
++ * Initialised nibble - Has light data.
++ */
++
++ protected static final int INIT_STATE_NULL = 0; // null
++ protected static final int INIT_STATE_UNINIT = 1; // uninitialised
++ protected static final int INIT_STATE_INIT = 2; // initialised
++ protected static final int INIT_STATE_HIDDEN = 3; // initialised, but conversion to Vanilla data should be treated as if NULL
++
++ public static final int ARRAY_SIZE = 16 * 16 * 16 / (8/4); // blocks / bytes per block
++ // this allows us to maintain only 1 byte array when we're not updating
++ static final ThreadLocal<ArrayDeque<byte[]>> WORKING_BYTES_POOL = ThreadLocal.withInitial(ArrayDeque::new);
++
++ private static byte[] allocateBytes() {
++ final byte[] inPool = WORKING_BYTES_POOL.get().pollFirst();
++ if (inPool != null) {
++ return inPool;
++ }
++
++ return new byte[ARRAY_SIZE];
++ }
++
++ private static void freeBytes(final byte[] bytes) {
++ WORKING_BYTES_POOL.get().addFirst(bytes);
++ }
++
++ public static SWMRNibbleArray fromVanilla(final DataLayer nibble) {
++ if (nibble == null) {
++ return new SWMRNibbleArray(null, true);
++ } else if (nibble.isEmpty()) {
++ return new SWMRNibbleArray();
++ } else {
++ return new SWMRNibbleArray(nibble.getData().clone()); // make sure we don't write to the parameter later
++ }
++ }
++
++ protected int stateUpdating;
++ protected volatile int stateVisible;
++
++ protected byte[] storageUpdating;
++ protected boolean updatingDirty; // only returns whether storageUpdating is dirty
++ protected volatile byte[] storageVisible;
++
++ public SWMRNibbleArray() {
++ this(null, false); // lazy init
++ }
++
++ public SWMRNibbleArray(final byte[] bytes) {
++ this(bytes, false);
++ }
++
++ public SWMRNibbleArray(final byte[] bytes, final boolean isNullNibble) {
++ if (bytes != null && bytes.length != ARRAY_SIZE) {
++ throw new IllegalArgumentException("Data of wrong length: " + bytes.length);
++ }
++ this.stateVisible = this.stateUpdating = bytes == null ? (isNullNibble ? INIT_STATE_NULL : INIT_STATE_UNINIT) : INIT_STATE_INIT;
++ this.storageUpdating = this.storageVisible = bytes;
++ }
++
++ public SWMRNibbleArray(final byte[] bytes, final int state) {
++ if (bytes != null && bytes.length != ARRAY_SIZE) {
++ throw new IllegalArgumentException("Data of wrong length: " + bytes.length);
++ }
++ if (bytes == null && (state == INIT_STATE_INIT || state == INIT_STATE_HIDDEN)) {
++ throw new IllegalArgumentException("Data cannot be null and have state be initialised");
++ }
++ this.stateUpdating = this.stateVisible = state;
++ this.storageUpdating = this.storageVisible = bytes;
++ }
++
++ @Override
++ public String toString() {
++ StringBuilder stringBuilder = new StringBuilder();
++ stringBuilder.append("State: ");
++ switch (this.stateVisible) {
++ case INIT_STATE_NULL:
++ stringBuilder.append("null");
++ break;
++ case INIT_STATE_UNINIT:
++ stringBuilder.append("uninitialised");
++ break;
++ case INIT_STATE_INIT:
++ stringBuilder.append("initialised");
++ break;
++ case INIT_STATE_HIDDEN:
++ stringBuilder.append("hidden");
++ break;
++ default:
++ stringBuilder.append("unknown");
++ break;
++ }
++ stringBuilder.append("\nData:\n");
++
++ final byte[] data = this.storageVisible;
++ if (data != null) {
++ for (int i = 0; i < 4096; ++i) {
++ // Copied from NibbleArray#toString
++ final int level = ((data[i >>> 1] >>> ((i & 1) << 2)) & 0xF);
++
++ stringBuilder.append(Integer.toHexString(level));
++ if ((i & 15) == 15) {
++ stringBuilder.append("\n");
++ }
++
++ if ((i & 255) == 255) {
++ stringBuilder.append("\n");
++ }
++ }
++ } else {
++ stringBuilder.append("null");
++ }
++
++ return stringBuilder.toString();
++ }
++
++ public SaveState getSaveState() {
++ synchronized (this) {
++ final int state = this.stateVisible;
++ final byte[] data = this.storageVisible;
++ if (state == INIT_STATE_NULL) {
++ return null;
++ }
++ if (state == INIT_STATE_UNINIT) {
++ return new SaveState(null, state);
++ }
++ final boolean zero = isAllZero(data);
++ if (zero) {
++ return state == INIT_STATE_INIT ? new SaveState(null, INIT_STATE_UNINIT) : null;
++ } else {
++ return new SaveState(data.clone(), state);
++ }
++ }
++ }
++
++ protected static boolean isAllZero(final byte[] data) {
++ for (int i = 0; i < (ARRAY_SIZE >>> 4); ++i) {
++ byte whole = data[i << 4];
++
++ for (int k = 1; k < (1 << 4); ++k) {
++ whole |= data[(i << 4) | k];
++ }
++
++ if (whole != 0) {
++ return false;
++ }
++ }
++
++ return true;
++ }
++
++ // operation type: updating on src, updating on other
++ public void extrudeLower(final SWMRNibbleArray other) {
++ if (other.stateUpdating == INIT_STATE_NULL) {
++ throw new IllegalArgumentException();
++ }
++
++ if (other.storageUpdating == null) {
++ this.setUninitialised();
++ return;
++ }
++
++ final byte[] src = other.storageUpdating;
++ final byte[] into;
++
++ if (!this.updatingDirty) {
++ if (this.storageUpdating != null) {
++ into = this.storageUpdating = allocateBytes();
++ } else {
++ this.storageUpdating = into = allocateBytes();
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ this.updatingDirty = true;
++ } else {
++ into = this.storageUpdating;
++ }
++
++ final int start = 0;
++ final int end = (15 | (15 << 4)) >>> 1;
++
++ /* x | (z << 4) | (y << 8) */
++ for (int y = 0; y <= 15; ++y) {
++ System.arraycopy(src, start, into, y << (8 - 1), end - start + 1);
++ }
++ }
++
++ // operation type: updating
++ public void setFull() {
++ if (this.stateUpdating != INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)-1);
++ this.updatingDirty = true;
++ }
++
++ // operation type: updating
++ public void setZero() {
++ if (this.stateUpdating != INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)0);
++ this.updatingDirty = true;
++ }
++
++ // operation type: updating
++ public void setNonNull() {
++ if (this.stateUpdating == INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ return;
++ }
++ if (this.stateUpdating != INIT_STATE_NULL) {
++ return;
++ }
++ this.stateUpdating = INIT_STATE_UNINIT;
++ }
++
++ // operation type: updating
++ public void setNull() {
++ this.stateUpdating = INIT_STATE_NULL;
++ if (this.updatingDirty && this.storageUpdating != null) {
++ freeBytes(this.storageUpdating);
++ }
++ this.storageUpdating = null;
++ this.updatingDirty = false;
++ }
++
++ // operation type: updating
++ public void setUninitialised() {
++ this.stateUpdating = INIT_STATE_UNINIT;
++ if (this.storageUpdating != null && this.updatingDirty) {
++ freeBytes(this.storageUpdating);
++ }
++ this.storageUpdating = null;
++ this.updatingDirty = false;
++ }
++
++ // operation type: updating
++ public void setHidden() {
++ if (this.stateUpdating == INIT_STATE_HIDDEN) {
++ return;
++ }
++ if (this.stateUpdating != INIT_STATE_INIT) {
++ this.setNull();
++ } else {
++ this.stateUpdating = INIT_STATE_HIDDEN;
++ }
++ }
++
++ // operation type: updating
++ public boolean isDirty() {
++ return this.stateUpdating != this.stateVisible || this.updatingDirty;
++ }
++
++ // operation type: updating
++ public boolean isNullNibbleUpdating() {
++ return this.stateUpdating == INIT_STATE_NULL;
++ }
++
++ // operation type: visible
++ public boolean isNullNibbleVisible() {
++ return this.stateVisible == INIT_STATE_NULL;
++ }
++
++ // opeartion type: updating
++ public boolean isUninitialisedUpdating() {
++ return this.stateUpdating == INIT_STATE_UNINIT;
++ }
++
++ // operation type: visible
++ public boolean isUninitialisedVisible() {
++ return this.stateVisible == INIT_STATE_UNINIT;
++ }
++
++ // operation type: updating
++ public boolean isInitialisedUpdating() {
++ return this.stateUpdating == INIT_STATE_INIT;
++ }
++
++ // operation type: visible
++ public boolean isInitialisedVisible() {
++ return this.stateVisible == INIT_STATE_INIT;
++ }
++
++ // operation type: updating
++ public boolean isHiddenUpdating() {
++ return this.stateUpdating == INIT_STATE_HIDDEN;
++ }
++
++ // operation type: updating
++ public boolean isHiddenVisible() {
++ return this.stateVisible == INIT_STATE_HIDDEN;
++ }
++
++ // operation type: updating
++ protected void swapUpdatingAndMarkDirty() {
++ if (this.updatingDirty) {
++ return;
++ }
++
++ if (this.storageUpdating == null) {
++ this.storageUpdating = allocateBytes();
++ Arrays.fill(this.storageUpdating, (byte)0);
++ } else {
++ System.arraycopy(this.storageUpdating, 0, this.storageUpdating = allocateBytes(), 0, ARRAY_SIZE);
++ }
++
++ if (this.stateUpdating != INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ this.updatingDirty = true;
++ }
++
++ // operation type: updating
++ public boolean updateVisible() {
++ if (!this.isDirty()) {
++ return false;
++ }
++
++ synchronized (this) {
++ if (this.stateUpdating == INIT_STATE_NULL || this.stateUpdating == INIT_STATE_UNINIT) {
++ this.storageVisible = null;
++ } else {
++ if (this.storageVisible == null) {
++ this.storageVisible = this.storageUpdating.clone();
++ } else {
++ if (this.storageUpdating != this.storageVisible) {
++ System.arraycopy(this.storageUpdating, 0, this.storageVisible, 0, ARRAY_SIZE);
++ }
++ }
++
++ if (this.storageUpdating != this.storageVisible) {
++ freeBytes(this.storageUpdating);
++ }
++ this.storageUpdating = this.storageVisible;
++ }
++ this.updatingDirty = false;
++ this.stateVisible = this.stateUpdating;
++ }
++
++ return true;
++ }
++
++ // operation type: visible
++ public DataLayer toVanillaNibble() {
++ synchronized (this) {
++ switch (this.stateVisible) {
++ case INIT_STATE_HIDDEN:
++ case INIT_STATE_NULL:
++ return null;
++ case INIT_STATE_UNINIT:
++ return new DataLayer();
++ case INIT_STATE_INIT:
++ return new DataLayer(this.storageVisible.clone());
++ default:
++ throw new IllegalStateException();
++ }
++ }
++ }
++
++ /* x | (z << 4) | (y << 8) */
++
++ // operation type: updating
++ public int getUpdating(final int x, final int y, final int z) {
++ return this.getUpdating((x & 15) | ((z & 15) << 4) | ((y & 15) << 8));
++ }
++
++ // operation type: updating
++ public int getUpdating(final int index) {
++ // indices range from 0 -> 4096
++ final byte[] bytes = this.storageUpdating;
++ if (bytes == null) {
++ return 0;
++ }
++ final byte value = bytes[index >>> 1];
++
++ // if we are an even index, we want lower 4 bits
++ // if we are an odd index, we want upper 4 bits
++ return ((value >>> ((index & 1) << 2)) & 0xF);
++ }
++
++ // operation type: visible
++ public int getVisible(final int x, final int y, final int z) {
++ return this.getVisible((x & 15) | ((z & 15) << 4) | ((y & 15) << 8));
++ }
++
++ // operation type: visible
++ public int getVisible(final int index) {
++ // indices range from 0 -> 4096
++ final byte[] visibleBytes = this.storageVisible;
++ if (visibleBytes == null) {
++ return 0;
++ }
++ final byte value = visibleBytes[index >>> 1];
++
++ // if we are an even index, we want lower 4 bits
++ // if we are an odd index, we want upper 4 bits
++ return ((value >>> ((index & 1) << 2)) & 0xF);
++ }
++
++ // operation type: updating
++ public void set(final int x, final int y, final int z, final int value) {
++ this.set((x & 15) | ((z & 15) << 4) | ((y & 15) << 8), value);
++ }
++
++ // operation type: updating
++ public void set(final int index, final int value) {
++ if (!this.updatingDirty) {
++ this.swapUpdatingAndMarkDirty();
++ }
++ final int shift = (index & 1) << 2;
++ final int i = index >>> 1;
++
++ this.storageUpdating[i] = (byte)((this.storageUpdating[i] & (0xF0 >>> shift)) | (value << shift));
++ }
++
++ public static final class SaveState {
++
++ public final byte[] data;
++ public final int state;
++
++ public SaveState(final byte[] data, final int state) {
++ this.data = data;
++ this.state = state;
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/SkyStarLightEngine.java b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/SkyStarLightEngine.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..fdbc015f498164c9d2c578cd84a73def568142a4
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/SkyStarLightEngine.java
+@@ -0,0 +1,711 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.starlight.blockstate.StarlightAbstractBlockState;
++import ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk;
++import it.unimi.dsi.fastutil.shorts.ShortCollection;
++import it.unimi.dsi.fastutil.shorts.ShortIterator;
++import net.minecraft.core.BlockPos;
++import net.minecraft.world.level.BlockGetter;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunkSection;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.phys.shapes.Shapes;
++import net.minecraft.world.phys.shapes.VoxelShape;
++import java.util.Arrays;
++import java.util.Set;
++
++public final class SkyStarLightEngine extends StarLightEngine {
++
++ /*
++ Specification for managing the initialisation and de-initialisation of skylight nibble arrays:
++
++ Skylight nibble initialisation requires that non-empty chunk sections have 1 radius nibbles non-null.
++
++ This presents some problems, as vanilla is only guaranteed to have 0 radius neighbours loaded when editing blocks.
++ However starlight fixes this so that it has 1 radius loaded. Still, we don't actually have guarantees
++ that we have the necessary chunks loaded to de-initialise neighbour sections (but we do have enough to de-initialise
++ our own) - we need a radius of 2 to de-initialise neighbour nibbles.
++ How do we solve this?
++
++ Each chunk will store the last known "emptiness" of sections for each of their 1 radius neighbour chunk sections.
++ If the chunk does not have full data, then its nibbles are NOT de-initialised. This is because obviously the
++ chunk did not go through the light stage yet - or its neighbours are not lit. In either case, once the last
++ known "emptiness" of neighbouring sections is filled with data, the chunk will run a full check of the data
++ to see if any of its nibbles need to be de-initialised.
++
++ The emptiness map allows us to de-initialise neighbour nibbles if the neighbour has it filled with data,
++ and if it doesn't have data then we know it will correctly de-initialise once it fills up.
++
++ Unlike vanilla, we store whether nibbles are uninitialised on disk - so we don't need any dumb hacking
++ around those.
++ */
++
++ protected final int[] heightMapBlockChange = new int[16 * 16];
++ {
++ Arrays.fill(this.heightMapBlockChange, Integer.MIN_VALUE); // clear heightmap
++ }
++
++ protected final boolean[] nullPropagationCheckCache;
++
++ public SkyStarLightEngine(final Level world) {
++ super(true, world);
++ this.nullPropagationCheckCache = new boolean[WorldUtil.getTotalLightSections(world)];
++ }
++
++ @Override
++ protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) {
++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) {
++ return;
++ }
++ SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble == null) {
++ if (!initRemovedNibbles) {
++ throw new IllegalStateException();
++ } else {
++ this.setNibbleInCache(chunkX, chunkY, chunkZ, nibble = new SWMRNibbleArray(null, true));
++ }
++ }
++ this.initNibble(nibble, chunkX, chunkY, chunkZ, extrude);
++ }
++
++ @Override
++ protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble != null) {
++ nibble.setNull();
++ }
++ }
++
++ protected final void initNibble(final SWMRNibbleArray currNibble, final int chunkX, final int chunkY, final int chunkZ, final boolean extrude) {
++ if (!currNibble.isNullNibbleUpdating()) {
++ // already initialised
++ return;
++ }
++
++ final boolean[] emptinessMap = this.getEmptinessMap(chunkX, chunkZ);
++
++ // are we above this chunk's lowest empty section?
++ int lowestY = this.minLightSection - 1;
++ for (int currY = this.maxSection; currY >= this.minSection; --currY) {
++ if (emptinessMap == null) {
++ // cannot delay nibble init for lit chunks, as we need to init to propagate into them.
++ final LevelChunkSection current = this.getChunkSection(chunkX, currY, chunkZ);
++ if (current == null || current.hasOnlyAir()) {
++ continue;
++ }
++ } else {
++ if (emptinessMap[currY - this.minSection]) {
++ continue;
++ }
++ }
++
++ // should always be full lit here
++ lowestY = currY;
++ break;
++ }
++
++ if (chunkY > lowestY) {
++ // we need to set this one to full
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ nibble.setNonNull();
++ nibble.setFull();
++ return;
++ }
++
++ if (extrude) {
++ // this nibble is going to depend solely on the skylight data above it
++ // find first non-null data above (there does exist one, as we just found it above)
++ for (int currY = chunkY + 1; currY <= this.maxLightSection; ++currY) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, currY, chunkZ);
++ if (nibble != null && !nibble.isNullNibbleUpdating()) {
++ currNibble.setNonNull();
++ currNibble.extrudeLower(nibble);
++ break;
++ }
++ }
++ } else {
++ currNibble.setNonNull();
++ }
++ }
++
++ protected final void rewriteNibbleCacheForSkylight(final ChunkAccess chunk) {
++ for (int index = 0, max = this.nibbleCache.length; index < max; ++index) {
++ final SWMRNibbleArray nibble = this.nibbleCache[index];
++ if (nibble != null && nibble.isNullNibbleUpdating()) {
++ // stop propagation in these areas
++ this.nibbleCache[index] = null;
++ nibble.updateVisible();
++ }
++ }
++ }
++
++ // rets whether neighbours were init'd
++
++ protected final boolean checkNullSection(final int chunkX, final int chunkY, final int chunkZ,
++ final boolean extrudeInitialised) {
++ // null chunk sections may have nibble neighbours in the horizontal 1 radius that are
++ // non-null. Propagation to these neighbours is necessary.
++ // What makes this easy is we know none of these neighbours are non-empty (otherwise
++ // this nibble would be initialised). So, we don't have to initialise
++ // the neighbours in the full 1 radius, because there's no worry that any "paths"
++ // to the neighbours on this horizontal plane are blocked.
++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.nullPropagationCheckCache[chunkY - this.minLightSection]) {
++ return false;
++ }
++ this.nullPropagationCheckCache[chunkY - this.minLightSection] = true;
++
++ // check horizontal neighbours
++ boolean needInitNeighbours = false;
++ neighbour_search:
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(dx + chunkX, chunkY, dz + chunkZ);
++ if (nibble != null && !nibble.isNullNibbleUpdating()) {
++ needInitNeighbours = true;
++ break neighbour_search;
++ }
++ }
++ }
++
++ if (needInitNeighbours) {
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ this.initNibble(dx + chunkX, chunkY, dz + chunkZ, (dx | dz) == 0 ? extrudeInitialised : true, true);
++ }
++ }
++ }
++
++ return needInitNeighbours;
++ }
++
++ protected final int getLightLevelExtruded(final int worldX, final int worldY, final int worldZ) {
++ final int chunkX = worldX >> 4;
++ int chunkY = worldY >> 4;
++ final int chunkZ = worldZ >> 4;
++
++ SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble != null) {
++ return nibble.getUpdating(worldX, worldY, worldZ);
++ }
++
++ for (;;) {
++ if (++chunkY > this.maxLightSection) {
++ return 15;
++ }
++
++ nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++
++ if (nibble != null) {
++ return nibble.getUpdating(worldX, 0, worldZ);
++ }
++ }
++ }
++
++ @Override
++ protected boolean[] getEmptinessMap(final ChunkAccess chunk) {
++ return ((StarlightChunk)chunk).starlight$getSkyEmptinessMap();
++ }
++
++ @Override
++ protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) {
++ ((StarlightChunk)chunk).starlight$setSkyEmptinessMap(to);
++ }
++
++ @Override
++ protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) {
++ return ((StarlightChunk)chunk).starlight$getSkyNibbles();
++ }
++
++ @Override
++ protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) {
++ ((StarlightChunk)chunk).starlight$setSkyNibbles(to);
++ }
++
++ @Override
++ protected boolean canUseChunk(final ChunkAccess chunk) {
++ // can only use chunks for sky stuff if their sections have been init'd
++ return chunk.getPersistedStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect());
++ }
++
++ @Override
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection,
++ final int toSection) {
++ Arrays.fill(this.nullPropagationCheckCache, false);
++ this.rewriteNibbleCacheForSkylight(chunk);
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ for (int y = toSection; y >= fromSection; --y) {
++ this.checkNullSection(chunkX, y, chunkZ, true);
++ }
++
++ super.checkChunkEdges(lightAccess, chunk, fromSection, toSection);
++ }
++
++ @Override
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) {
++ Arrays.fill(this.nullPropagationCheckCache, false);
++ this.rewriteNibbleCacheForSkylight(chunk);
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) {
++ final int y = (int)iterator.nextShort();
++ this.checkNullSection(chunkX, y, chunkZ, true);
++ }
++
++ super.checkChunkEdges(lightAccess, chunk, sections);
++ }
++
++ @Override
++ protected void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) {
++ // blocks can change opacity
++ // blocks can change direction of propagation
++
++ // same logic applies from BlockStarLightEngine#checkBlock
++
++ final int encodeOffset = this.coordinateOffset;
++
++ final int currentLevel = this.getLightLevel(worldX, worldY, worldZ);
++
++ if (currentLevel == 15) {
++ // must re-propagate clobbered source
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (currentLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the block is conditionally transparent
++ );
++ } else {
++ this.setLightLevel(worldX, worldY, worldZ, 0);
++ }
++
++ this.appendToDecreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (currentLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ );
++ }
++
++ protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos();
++ protected final BlockPos.MutableBlockPos recalcNeighbourPos = new BlockPos.MutableBlockPos();
++
++ @Override
++ protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
++ final int expect) {
++ if (expect == 15) {
++ return expect;
++ }
++
++ final int sectionOffset = this.chunkSectionIndexOffset;
++ final BlockState centerState = this.getBlockState(worldX, worldY, worldZ);
++ int opacity = ((StarlightAbstractBlockState)centerState).starlight$getOpacityIfCached();
++
++ final BlockState conditionallyOpaqueState;
++ if (opacity < 0) {
++ this.recalcCenterPos.set(worldX, worldY, worldZ);
++ opacity = Math.max(1, centerState.getLightBlock(lightAccess.getLevel(), this.recalcCenterPos));
++ if (((StarlightAbstractBlockState)centerState).starlight$isConditionallyFullOpaque()) {
++ conditionallyOpaqueState = centerState;
++ } else {
++ conditionallyOpaqueState = null;
++ }
++ } else {
++ conditionallyOpaqueState = null;
++ opacity = Math.max(1, opacity);
++ }
++
++ int level = 0;
++
++ for (final AxisDirection direction : AXIS_DIRECTIONS) {
++ final int offX = worldX + direction.x;
++ final int offY = worldY + direction.y;
++ final int offZ = worldZ + direction.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++
++ final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8));
++
++ if ((neighbourLevel - 1) <= level) {
++ // don't need to test transparency, we know it wont affect the result.
++ continue;
++ }
++
++ final BlockState neighbourState = this.getBlockState(offX, offY, offZ);
++
++ if (((StarlightAbstractBlockState)neighbourState).starlight$isConditionallyFullOpaque()) {
++ // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that
++ // we don't read the blockstate because most of the time this is false, so using the faster
++ // known transparency lookup results in a net win
++ this.recalcNeighbourPos.set(offX, offY, offZ);
++ final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcNeighbourPos, direction.opposite.nms);
++ final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcCenterPos, direction.nms);
++ if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) {
++ // not allowed to propagate
++ continue;
++ }
++ }
++
++ final int calculated = neighbourLevel - opacity;
++ level = Math.max(calculated, level);
++ if (level > expect) {
++ return level;
++ }
++ }
++
++ return level;
++ }
++
++ @Override
++ protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) {
++ this.rewriteNibbleCacheForSkylight(atChunk);
++ Arrays.fill(this.nullPropagationCheckCache, false);
++
++ final BlockGetter world = lightAccess.getLevel();
++ final int chunkX = atChunk.getPos().x;
++ final int chunkZ = atChunk.getPos().z;
++ final int heightMapOffset = chunkX * -16 + (chunkZ * (-16 * 16));
++
++ // setup heightmap for changes
++ for (final BlockPos pos : positions) {
++ final int index = pos.getX() + (pos.getZ() << 4) + heightMapOffset;
++ final int curr = this.heightMapBlockChange[index];
++ if (pos.getY() > curr) {
++ this.heightMapBlockChange[index] = pos.getY();
++ }
++ }
++
++ // note: light sets are delayed while processing skylight source changes due to how
++ // nibbles are initialised, as we want to avoid clobbering nibble values so what when
++ // below nibbles are initialised they aren't reading from partially modified nibbles
++
++ // now we can recalculate the sources for the changed columns
++ for (int index = 0; index < (16 * 16); ++index) {
++ final int maxY = this.heightMapBlockChange[index];
++ if (maxY == Integer.MIN_VALUE) {
++ // not changed
++ continue;
++ }
++ this.heightMapBlockChange[index] = Integer.MIN_VALUE; // restore default for next caller
++
++ final int columnX = (index & 15) | (chunkX << 4);
++ final int columnZ = (index >>> 4) | (chunkZ << 4);
++
++ // try and propagate from the above y
++ // delay light set until after processing all sources to setup
++ final int maxPropagationY = this.tryPropagateSkylight(world, columnX, maxY, columnZ, true, true);
++
++ // maxPropagationY is now the highest block that could not be propagated to
++
++ // remove all sources below that are 15
++ final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection;
++ final int encodeOffset = this.coordinateOffset;
++
++ if (this.getLightLevelExtruded(columnX, maxPropagationY, columnZ) == 15) {
++ // ensure section is checked
++ this.checkNullSection(columnX >> 4, maxPropagationY >> 4, columnZ >> 4, true);
++
++ for (int currY = maxPropagationY; currY >= (this.minLightSection << 4); --currY) {
++ if ((currY & 15) == 15) {
++ // ensure section is checked
++ this.checkNullSection(columnX >> 4, (currY >> 4), columnZ >> 4, true);
++ }
++
++ // ensure section below is always checked
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(columnX >> 4, currY >> 4, columnZ >> 4);
++ if (nibble == null) {
++ // advance currY to the the top of the section below
++ currY = (currY) & (~15);
++ // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually
++ // end up there
++ continue;
++ }
++
++ if (nibble.getUpdating(columnX, currY, columnZ) != 15) {
++ break;
++ }
++
++ // delay light set until after processing all sources to setup
++ this.appendToDecreaseQueue(
++ ((columnX + (columnZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16))
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ // do not set transparent blocks for the same reason we don't in the checkBlock method
++ );
++ }
++ }
++ }
++
++ // delayed light sets are processed here, and must be processed before checkBlock as checkBlock reads
++ // immediate light value
++ this.processDelayedIncreases();
++ this.processDelayedDecreases();
++
++ for (final BlockPos pos : positions) {
++ this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ());
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ protected final int[] heightMapGen = new int[32 * 32];
++
++ @Override
++ protected void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) {
++ this.rewriteNibbleCacheForSkylight(chunk);
++ Arrays.fill(this.nullPropagationCheckCache, false);
++
++ final BlockGetter world = lightAccess.getLevel();
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ final LevelChunkSection[] sections = chunk.getSections();
++
++ int highestNonEmptySection = this.maxSection;
++ while (highestNonEmptySection == (this.minSection - 1) ||
++ sections[highestNonEmptySection - this.minSection] == null || sections[highestNonEmptySection - this.minSection].hasOnlyAir()) {
++ this.checkNullSection(chunkX, highestNonEmptySection, chunkZ, false);
++ // try propagate FULL to neighbours
++
++ // check neighbours to see if we need to propagate into them
++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
++ final int neighbourX = chunkX + direction.x;
++ final int neighbourZ = chunkZ + direction.z;
++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(neighbourX, highestNonEmptySection, neighbourZ);
++ if (neighbourNibble == null) {
++ // unloaded neighbour
++ // most of the time we fall here
++ continue;
++ }
++
++ // it looks like we need to propagate into the neighbour
++
++ final int incX;
++ final int incZ;
++ final int startX;
++ final int startZ;
++
++ if (direction.x != 0) {
++ // x direction
++ incX = 0;
++ incZ = 1;
++
++ if (direction.x < 0) {
++ // negative
++ startX = chunkX << 4;
++ } else {
++ startX = chunkX << 4 | 15;
++ }
++ startZ = chunkZ << 4;
++ } else {
++ // z direction
++ incX = 1;
++ incZ = 0;
++
++ if (direction.z < 0) {
++ // negative
++ startZ = chunkZ << 4;
++ } else {
++ startZ = chunkZ << 4 | 15;
++ }
++ startX = chunkX << 4;
++ }
++
++ final int encodeOffset = this.coordinateOffset;
++ final long propagateDirection = 1L << direction.ordinal(); // we only want to check in this direction
++
++ for (int currY = highestNonEmptySection << 4, maxY = currY | 15; currY <= maxY; ++currY) {
++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
++ this.appendToIncreaseQueue(
++ ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16)) // we know we're at full lit here
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ // no transparent flag, we know for a fact there are no blocks here that could be directionally transparent (as the section is EMPTY)
++ );
++ }
++ }
++ }
++
++ if (highestNonEmptySection-- == (this.minSection - 1)) {
++ break;
++ }
++ }
++
++ if (highestNonEmptySection >= this.minSection) {
++ // fill out our other sources
++ final int minX = chunkPos.x << 4;
++ final int maxX = chunkPos.x << 4 | 15;
++ final int minZ = chunkPos.z << 4;
++ final int maxZ = chunkPos.z << 4 | 15;
++ final int startY = highestNonEmptySection << 4 | 15;
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ this.tryPropagateSkylight(world, currX, startY + 1, currZ, false, false);
++ }
++ }
++ } // else: apparently the chunk is empty
++
++ if (needsEdgeChecks) {
++ // not required to propagate here, but this will reduce the hit of the edge checks
++ this.performLightIncrease(lightAccess);
++
++ for (int y = highestNonEmptySection; y >= this.minLightSection; --y) {
++ this.checkNullSection(chunkX, y, chunkZ, false);
++ }
++ // no need to rewrite the nibble cache again
++ super.checkChunkEdges(lightAccess, chunk, this.minLightSection, highestNonEmptySection);
++ } else {
++ for (int y = highestNonEmptySection; y >= this.minLightSection; --y) {
++ this.checkNullSection(chunkX, y, chunkZ, false);
++ }
++ this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, highestNonEmptySection);
++
++ this.performLightIncrease(lightAccess);
++ }
++ }
++
++ protected final void processDelayedIncreases() {
++ // copied from performLightIncrease
++ final long[] queue = this.increaseQueue;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++
++ for (int i = 0, len = this.increaseQueueInitialLength; i < len; ++i) {
++ final long queueValue = queue[i];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF);
++
++ this.setLightLevel(posX, posY, posZ, propagatedLightLevel);
++ }
++ }
++
++ protected final void processDelayedDecreases() {
++ // copied from performLightDecrease
++ final long[] queue = this.decreaseQueue;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++
++ for (int i = 0, len = this.decreaseQueueInitialLength; i < len; ++i) {
++ final long queueValue = queue[i];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++
++ this.setLightLevel(posX, posY, posZ, 0);
++ }
++ }
++
++ // delaying the light set is useful for block changes since they need to worry about initialising nibblearrays
++ // while also queueing light at the same time (initialising nibblearrays might depend on nibbles above, so
++ // clobbering the light values will result in broken propagation)
++ protected final int tryPropagateSkylight(final BlockGetter world, final int worldX, int startY, final int worldZ,
++ final boolean extrudeInitialised, final boolean delayLightSet) {
++ final BlockPos.MutableBlockPos mutablePos = this.mutablePos3;
++ final int encodeOffset = this.coordinateOffset;
++ final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection; // just don't check upwards.
++
++ if (this.getLightLevelExtruded(worldX, startY + 1, worldZ) != 15) {
++ return startY;
++ }
++
++ // ensure this section is always checked
++ this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised);
++
++ BlockState above = this.getBlockState(worldX, startY + 1, worldZ);
++
++ for (;startY >= (this.minLightSection << 4); --startY) {
++ if ((startY & 15) == 15) {
++ // ensure this section is always checked
++ this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised);
++ }
++ final BlockState current = this.getBlockState(worldX, startY, worldZ);
++
++ final VoxelShape fromShape;
++ if (((StarlightAbstractBlockState)above).starlight$isConditionallyFullOpaque()) {
++ this.mutablePos2.set(worldX, startY + 1, worldZ);
++ fromShape = above.getFaceOcclusionShape(world, this.mutablePos2, AxisDirection.NEGATIVE_Y.nms);
++ if (Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
++ // above wont let us propagate
++ break;
++ }
++ } else {
++ fromShape = Shapes.empty();
++ }
++
++ final int opacityIfCached = ((StarlightAbstractBlockState)current).starlight$getOpacityIfCached();
++ // does light propagate from the top down?
++ if (opacityIfCached != -1) {
++ if (opacityIfCached != 0) {
++ // we cannot propagate 15 through this
++ break;
++ }
++ // most of the time it falls here.
++ // add to propagate
++ // light set delayed until we determine if this nibble section is null
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16)) // we know we're at full lit here
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ );
++ } else {
++ mutablePos.set(worldX, startY, worldZ);
++ long flags = 0L;
++ if (((StarlightAbstractBlockState)current).starlight$isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = current.getFaceOcclusionShape(world, mutablePos, AxisDirection.POSITIVE_Y.nms);
++
++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
++ // can't propagate here, we're done on this column.
++ break;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = current.getLightBlock(world, mutablePos);
++ if (opacity > 0) {
++ // let the queued value (if any) handle it from here.
++ break;
++ }
++
++ // light set delayed until we determine if this nibble section is null
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16)) // we know we're at full lit here
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ | flags
++ );
++ }
++
++ above = current;
++
++ if (this.getNibbleFromCache(worldX >> 4, startY >> 4, worldZ >> 4) == null) {
++ // we skip empty sections here, as this is just an easy way of making sure the above block
++ // can propagate through air.
++
++ // nothing can propagate in null sections, remove the queue entry for it
++ --this.increaseQueueInitialLength;
++
++ // advance currY to the the top of the section below
++ startY = (startY) & (~15);
++ // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually
++ // end up there
++
++ // make sure this is marked as AIR
++ above = AIR_BLOCK_STATE;
++ } else if (!delayLightSet) {
++ this.setLightLevel(worldX, startY, worldZ, 15);
++ }
++ }
++
++ return startY;
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/StarLightEngine.java b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/StarLightEngine.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..382c9e445af0d6ad2428fc22d0f63017c58191e2
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/StarLightEngine.java
+@@ -0,0 +1,1573 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import ca.spottedleaf.concurrentutil.util.IntegerUtil;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.starlight.blockstate.StarlightAbstractBlockState;
++import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.ShortCollection;
++import it.unimi.dsi.fastutil.shorts.ShortIterator;
++import net.minecraft.core.BlockPos;
++import net.minecraft.core.Direction;
++import net.minecraft.core.SectionPos;
++import net.minecraft.world.level.BlockGetter;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.LevelHeightAccessor;
++import net.minecraft.world.level.LightLayer;
++import net.minecraft.world.level.block.Blocks;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunkSection;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.phys.shapes.Shapes;
++import net.minecraft.world.phys.shapes.VoxelShape;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.List;
++import java.util.Set;
++import java.util.function.Consumer;
++import java.util.function.IntConsumer;
++
++public abstract class StarLightEngine {
++
++ protected static final BlockState AIR_BLOCK_STATE = Blocks.AIR.defaultBlockState();
++
++ protected static final AxisDirection[] DIRECTIONS = AxisDirection.values();
++ protected static final AxisDirection[] AXIS_DIRECTIONS = DIRECTIONS;
++ protected static final AxisDirection[] ONLY_HORIZONTAL_DIRECTIONS = new AxisDirection[] {
++ AxisDirection.POSITIVE_X, AxisDirection.NEGATIVE_X,
++ AxisDirection.POSITIVE_Z, AxisDirection.NEGATIVE_Z
++ };
++
++ protected static enum AxisDirection {
++
++ // Declaration order is important and relied upon. Do not change without modifying propagation code.
++ POSITIVE_X(1, 0, 0), NEGATIVE_X(-1, 0, 0),
++ POSITIVE_Z(0, 0, 1), NEGATIVE_Z(0, 0, -1),
++ POSITIVE_Y(0, 1, 0), NEGATIVE_Y(0, -1, 0);
++
++ static {
++ POSITIVE_X.opposite = NEGATIVE_X; NEGATIVE_X.opposite = POSITIVE_X;
++ POSITIVE_Z.opposite = NEGATIVE_Z; NEGATIVE_Z.opposite = POSITIVE_Z;
++ POSITIVE_Y.opposite = NEGATIVE_Y; NEGATIVE_Y.opposite = POSITIVE_Y;
++ }
++
++ protected AxisDirection opposite;
++
++ public final int x;
++ public final int y;
++ public final int z;
++ public final Direction nms;
++ public final long everythingButThisDirection;
++ public final long everythingButTheOppositeDirection;
++
++ AxisDirection(final int x, final int y, final int z) {
++ this.x = x;
++ this.y = y;
++ this.z = z;
++ this.nms = Direction.fromDelta(x, y, z);
++ this.everythingButThisDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << this.ordinal()));
++ // positive is always even, negative is always odd. Flip the 1 bit to get the negative direction.
++ this.everythingButTheOppositeDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << (this.ordinal() ^ 1)));
++ }
++
++ public AxisDirection getOpposite() {
++ return this.opposite;
++ }
++ }
++
++ // I'd like to thank https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1
++ // for explaining how light propagates via breadth-first search
++
++ // While the above is a good start to understanding the general idea of what the general principles are, it's not
++ // exactly how the vanilla light engine should behave for minecraft.
++
++ // similar to the above, except the chunk section indices vary from [-1, 1], or [0, 2]
++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
++ // index = x + (z * 5) + (y * 25)
++ // null index indicates the chunk section doesn't exist (empty or out of bounds)
++ protected final LevelChunkSection[] sectionCache;
++
++ // the exact same as above, except for storing fast access to SWMRNibbleArray
++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
++ // index = x + (z * 5) + (y * 25)
++ protected final SWMRNibbleArray[] nibbleCache;
++
++ // the exact same as above, except for storing fast access to nibbles to call change callbacks for
++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
++ // index = x + (z * 5) + (y * 25)
++ protected final boolean[] notifyUpdateCache;
++
++ // always initialsed during start of lighting.
++ // index = x + (z * 5)
++ protected final ChunkAccess[] chunkCache = new ChunkAccess[5 * 5];
++
++ // index = x + (z * 5)
++ protected final boolean[][] emptinessMapCache = new boolean[5 * 5][];
++
++ protected final BlockPos.MutableBlockPos mutablePos1 = new BlockPos.MutableBlockPos();
++ protected final BlockPos.MutableBlockPos mutablePos2 = new BlockPos.MutableBlockPos();
++ protected final BlockPos.MutableBlockPos mutablePos3 = new BlockPos.MutableBlockPos();
++
++ protected int encodeOffsetX;
++ protected int encodeOffsetY;
++ protected int encodeOffsetZ;
++
++ protected int coordinateOffset;
++
++ protected int chunkOffsetX;
++ protected int chunkOffsetY;
++ protected int chunkOffsetZ;
++
++ protected int chunkIndexOffset;
++ protected int chunkSectionIndexOffset;
++
++ protected final boolean skylightPropagator;
++ protected final int emittedLightMask;
++ protected final boolean isClientSide;
++
++ protected final Level world;
++ protected final int minLightSection;
++ protected final int maxLightSection;
++ protected final int minSection;
++ protected final int maxSection;
++
++ protected StarLightEngine(final boolean skylightPropagator, final Level world) {
++ this.skylightPropagator = skylightPropagator;
++ this.emittedLightMask = skylightPropagator ? 0 : 0xF;
++ this.isClientSide = world.isClientSide;
++ this.world = world;
++ this.minLightSection = WorldUtil.getMinLightSection(world);
++ this.maxLightSection = WorldUtil.getMaxLightSection(world);
++ this.minSection = WorldUtil.getMinSection(world);
++ this.maxSection = WorldUtil.getMaxSection(world);
++
++ this.sectionCache = new LevelChunkSection[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
++ this.nibbleCache = new SWMRNibbleArray[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
++ this.notifyUpdateCache = new boolean[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
++ }
++
++ protected final void setupEncodeOffset(final int centerX, final int centerY, final int centerZ) {
++ // 31 = center + encodeOffset
++ this.encodeOffsetX = 31 - centerX;
++ this.encodeOffsetY = (-(this.minLightSection - 1) << 4); // we want 0 to be the smallest encoded value
++ this.encodeOffsetZ = 31 - centerZ;
++
++ // coordinateIndex = x | (z << 6) | (y << 12)
++ this.coordinateOffset = this.encodeOffsetX + (this.encodeOffsetZ << 6) + (this.encodeOffsetY << 12);
++
++ // 2 = (centerX >> 4) + chunkOffset
++ this.chunkOffsetX = 2 - (centerX >> 4);
++ this.chunkOffsetY = -(this.minLightSection - 1); // lowest should be 0
++ this.chunkOffsetZ = 2 - (centerZ >> 4);
++
++ // chunk index = x + (5 * z)
++ this.chunkIndexOffset = this.chunkOffsetX + (5 * this.chunkOffsetZ);
++
++ // chunk section index = x + (5 * z) + ((5*5) * y)
++ this.chunkSectionIndexOffset = this.chunkIndexOffset + ((5 * 5) * this.chunkOffsetY);
++ }
++
++ protected final void setupCaches(final LightChunkGetter chunkProvider, final int centerX, final int centerY, final int centerZ,
++ final boolean relaxed, final boolean tryToLoadChunksFor2Radius) {
++ final int centerChunkX = centerX >> 4;
++ final int centerChunkY = centerY >> 4;
++ final int centerChunkZ = centerZ >> 4;
++
++ this.setupEncodeOffset(centerChunkX * 16 + 7, centerChunkY * 16 + 7, centerChunkZ * 16 + 7);
++
++ final int radius = tryToLoadChunksFor2Radius ? 2 : 1;
++
++ for (int dz = -radius; dz <= radius; ++dz) {
++ for (int dx = -radius; dx <= radius; ++dx) {
++ final int cx = centerChunkX + dx;
++ final int cz = centerChunkZ + dz;
++ final boolean isTwoRadius = Math.max(IntegerUtil.branchlessAbs(dx), IntegerUtil.branchlessAbs(dz)) == 2;
++ final ChunkAccess chunk = (ChunkAccess)chunkProvider.getChunkForLighting(cx, cz);
++
++ if (chunk == null) {
++ if (relaxed | isTwoRadius) {
++ continue;
++ }
++ throw new IllegalArgumentException("Trying to propagate light update before 1 radius neighbours ready");
++ }
++
++ if (!this.canUseChunk(chunk)) {
++ continue;
++ }
++
++ this.setChunkInCache(cx, cz, chunk);
++ this.setEmptinessMapCache(cx, cz, this.getEmptinessMap(chunk));
++ if (!isTwoRadius) {
++ this.setBlocksForChunkInCache(cx, cz, chunk.getSections());
++ this.setNibblesForChunkInCache(cx, cz, this.getNibblesOnChunk(chunk));
++ }
++ }
++ }
++ }
++
++ protected final ChunkAccess getChunkInCache(final int chunkX, final int chunkZ) {
++ return this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset];
++ }
++
++ protected final void setChunkInCache(final int chunkX, final int chunkZ, final ChunkAccess chunk) {
++ this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = chunk;
++ }
++
++ protected final LevelChunkSection getChunkSection(final int chunkX, final int chunkY, final int chunkZ) {
++ return this.sectionCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset];
++ }
++
++ protected final void setChunkSectionInCache(final int chunkX, final int chunkY, final int chunkZ, final LevelChunkSection section) {
++ this.sectionCache[chunkX + 5*chunkZ + 5*5*chunkY + this.chunkSectionIndexOffset] = section;
++ }
++
++ protected final void setBlocksForChunkInCache(final int chunkX, final int chunkZ, final LevelChunkSection[] sections) {
++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
++ this.setChunkSectionInCache(chunkX, cy, chunkZ,
++ sections == null ? null : (cy >= this.minSection && cy <= this.maxSection ? sections[cy - this.minSection] : null));
++ }
++ }
++
++ protected final SWMRNibbleArray getNibbleFromCache(final int chunkX, final int chunkY, final int chunkZ) {
++ return this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset];
++ }
++
++ protected final SWMRNibbleArray[] getNibblesForChunkFromCache(final int chunkX, final int chunkZ) {
++ final SWMRNibbleArray[] ret = new SWMRNibbleArray[this.maxLightSection - this.minLightSection + 1];
++
++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
++ ret[cy - this.minLightSection] = this.nibbleCache[chunkX + 5*chunkZ + (cy * (5 * 5)) + this.chunkSectionIndexOffset];
++ }
++
++ return ret;
++ }
++
++ protected final void setNibbleInCache(final int chunkX, final int chunkY, final int chunkZ, final SWMRNibbleArray nibble) {
++ this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset] = nibble;
++ }
++
++ protected final void setNibblesForChunkInCache(final int chunkX, final int chunkZ, final SWMRNibbleArray[] nibbles) {
++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
++ this.setNibbleInCache(chunkX, cy, chunkZ, nibbles == null ? null : nibbles[cy - this.minLightSection]);
++ }
++ }
++
++ protected final void updateVisible(final LightChunkGetter lightAccess) {
++ for (int index = 0, max = this.nibbleCache.length; index < max; ++index) {
++ final SWMRNibbleArray nibble = this.nibbleCache[index];
++ if (!this.notifyUpdateCache[index] && (nibble == null || !nibble.isDirty())) {
++ continue;
++ }
++
++ final int chunkX = (index % 5) - this.chunkOffsetX;
++ final int chunkZ = ((index / 5) % 5) - this.chunkOffsetZ;
++ final int ySections = this.maxSection - this.minSection + 1;
++ final int chunkY = ((index / (5*5)) % (ySections + 2 + 2)) - this.chunkOffsetY;
++ if ((nibble != null && nibble.updateVisible()) || this.notifyUpdateCache[index]) {
++ lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, chunkY, chunkZ));
++ }
++ }
++ }
++
++ protected final void destroyCaches() {
++ Arrays.fill(this.sectionCache, null);
++ Arrays.fill(this.nibbleCache, null);
++ Arrays.fill(this.chunkCache, null);
++ Arrays.fill(this.emptinessMapCache, null);
++ if (this.isClientSide) {
++ Arrays.fill(this.notifyUpdateCache, false);
++ }
++ }
++
++ protected final BlockState getBlockState(final int worldX, final int worldY, final int worldZ) {
++ final LevelChunkSection section = this.sectionCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset];
++
++ if (section != null) {
++ return section.hasOnlyAir() ? AIR_BLOCK_STATE : section.getBlockState(worldX & 15, worldY & 15, worldZ & 15);
++ }
++
++ return AIR_BLOCK_STATE;
++ }
++
++ protected final BlockState getBlockState(final int sectionIndex, final int localIndex) {
++ final LevelChunkSection section = this.sectionCache[sectionIndex];
++
++ if (section != null) {
++ return section.hasOnlyAir() ? AIR_BLOCK_STATE : section.states.get(localIndex);
++ }
++
++ return AIR_BLOCK_STATE;
++ }
++
++ protected final int getLightLevel(final int worldX, final int worldY, final int worldZ) {
++ final SWMRNibbleArray nibble = this.nibbleCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset];
++
++ return nibble == null ? 0 : nibble.getUpdating((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8));
++ }
++
++ protected final int getLightLevel(final int sectionIndex, final int localIndex) {
++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
++
++ return nibble == null ? 0 : nibble.getUpdating(localIndex);
++ }
++
++ protected final void setLightLevel(final int worldX, final int worldY, final int worldZ, final int level) {
++ final int sectionIndex = (worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset;
++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
++
++ if (nibble != null) {
++ nibble.set((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8), level);
++ if (this.isClientSide) {
++ int cx1 = (worldX - 1) >> 4;
++ int cx2 = (worldX + 1) >> 4;
++ int cy1 = (worldY - 1) >> 4;
++ int cy2 = (worldY + 1) >> 4;
++ int cz1 = (worldZ - 1) >> 4;
++ int cz2 = (worldZ + 1) >> 4;
++ for (int x = cx1; x <= cx2; ++x) {
++ for (int y = cy1; y <= cy2; ++y) {
++ for (int z = cz1; z <= cz2; ++z) {
++ this.notifyUpdateCache[x + 5 * z + (5 * 5) * y + this.chunkSectionIndexOffset] = true;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ protected final void postLightUpdate(final int worldX, final int worldY, final int worldZ) {
++ if (this.isClientSide) {
++ int cx1 = (worldX - 1) >> 4;
++ int cx2 = (worldX + 1) >> 4;
++ int cy1 = (worldY - 1) >> 4;
++ int cy2 = (worldY + 1) >> 4;
++ int cz1 = (worldZ - 1) >> 4;
++ int cz2 = (worldZ + 1) >> 4;
++ for (int x = cx1; x <= cx2; ++x) {
++ for (int y = cy1; y <= cy2; ++y) {
++ for (int z = cz1; z <= cz2; ++z) {
++ this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true;
++ }
++ }
++ }
++ }
++ }
++
++ protected final void setLightLevel(final int sectionIndex, final int localIndex, final int worldX, final int worldY, final int worldZ, final int level) {
++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
++
++ if (nibble != null) {
++ nibble.set(localIndex, level);
++ if (this.isClientSide) {
++ int cx1 = (worldX - 1) >> 4;
++ int cx2 = (worldX + 1) >> 4;
++ int cy1 = (worldY - 1) >> 4;
++ int cy2 = (worldY + 1) >> 4;
++ int cz1 = (worldZ - 1) >> 4;
++ int cz2 = (worldZ + 1) >> 4;
++ for (int x = cx1; x <= cx2; ++x) {
++ for (int y = cy1; y <= cy2; ++y) {
++ for (int z = cz1; z <= cz2; ++z) {
++ this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ protected final boolean[] getEmptinessMap(final int chunkX, final int chunkZ) {
++ return this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset];
++ }
++
++ protected final void setEmptinessMapCache(final int chunkX, final int chunkZ, final boolean[] emptinessMap) {
++ this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = emptinessMap;
++ }
++
++ public static SWMRNibbleArray[] getFilledEmptyLight(final LevelHeightAccessor world) {
++ return getFilledEmptyLight(WorldUtil.getTotalLightSections(world));
++ }
++
++ private static SWMRNibbleArray[] getFilledEmptyLight(final int totalLightSections) {
++ final SWMRNibbleArray[] ret = new SWMRNibbleArray[totalLightSections];
++
++ for (int i = 0, len = ret.length; i < len; ++i) {
++ ret[i] = new SWMRNibbleArray(null, true);
++ }
++
++ return ret;
++ }
++
++ protected abstract boolean[] getEmptinessMap(final ChunkAccess chunk);
++
++ protected abstract void setEmptinessMap(final ChunkAccess chunk, final boolean[] to);
++
++ protected abstract SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk);
++
++ protected abstract void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to);
++
++ protected abstract boolean canUseChunk(final ChunkAccess chunk);
++
++ public final void blocksChangedInChunk(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ,
++ final Set<BlockPos> positions, final Boolean[] changedSections) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ if (changedSections != null) {
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, changedSections, false);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ }
++ if (!positions.isEmpty()) {
++ this.propagateBlockChanges(lightAccess, chunk, positions);
++ }
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ protected abstract void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions);
++
++ protected abstract void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ);
++
++ // if ret > expect, then the real value is at least ret (early returns if ret > expect, rather than calculating actual)
++ // if ret == expect, then expect is the correct light value for pos
++ // if ret < expect, then ret is the real light value
++ protected abstract int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
++ final int expect);
++
++ protected final int[] chunkCheckDelayedUpdatesCenter = new int[16 * 16];
++ protected final int[] chunkCheckDelayedUpdatesNeighbour = new int[16 * 16];
++
++ protected void checkChunkEdge(final LightChunkGetter lightAccess, final ChunkAccess chunk,
++ final int chunkX, final int chunkY, final int chunkZ) {
++ final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (currNibble == null) {
++ return;
++ }
++
++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
++ final int neighbourOffX = direction.x;
++ final int neighbourOffZ = direction.z;
++
++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX,
++ chunkY, chunkZ + neighbourOffZ);
++
++ if (neighbourNibble == null) {
++ continue;
++ }
++
++ if (!currNibble.isInitialisedUpdating() && !neighbourNibble.isInitialisedUpdating()) {
++ // both are zero, nothing to check.
++ continue;
++ }
++
++ // this chunk
++ final int incX;
++ final int incZ;
++ final int startX;
++ final int startZ;
++
++ if (neighbourOffX != 0) {
++ // x direction
++ incX = 0;
++ incZ = 1;
++
++ if (direction.x < 0) {
++ // negative
++ startX = chunkX << 4;
++ } else {
++ startX = chunkX << 4 | 15;
++ }
++ startZ = chunkZ << 4;
++ } else {
++ // z direction
++ incX = 1;
++ incZ = 0;
++
++ if (neighbourOffZ < 0) {
++ // negative
++ startZ = chunkZ << 4;
++ } else {
++ startZ = chunkZ << 4 | 15;
++ }
++ startX = chunkX << 4;
++ }
++
++ int centerDelayedChecks = 0;
++ int neighbourDelayedChecks = 0;
++ for (int currY = chunkY << 4, maxY = currY | 15; currY <= maxY; ++currY) {
++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
++ final int neighbourX = currX + neighbourOffX;
++ final int neighbourZ = currZ + neighbourOffZ;
++
++ final int currentIndex = (currX & 15) |
++ ((currZ & 15)) << 4 |
++ ((currY & 15) << 8);
++ final int currentLevel = currNibble.getUpdating(currentIndex);
++
++ final int neighbourIndex =
++ (neighbourX & 15) |
++ ((neighbourZ & 15)) << 4 |
++ ((currY & 15) << 8);
++ final int neighbourLevel = neighbourNibble.getUpdating(neighbourIndex);
++
++ // the checks are delayed because the checkBlock method clobbers light values - which then
++ // affect later calculate light value operations. While they don't affect it in a behaviourly significant
++ // way, they do have a negative performance impact due to simply queueing more values
++
++ if (this.calculateLightValue(lightAccess, currX, currY, currZ, currentLevel) != currentLevel) {
++ this.chunkCheckDelayedUpdatesCenter[centerDelayedChecks++] = currentIndex;
++ }
++
++ if (this.calculateLightValue(lightAccess, neighbourX, currY, neighbourZ, neighbourLevel) != neighbourLevel) {
++ this.chunkCheckDelayedUpdatesNeighbour[neighbourDelayedChecks++] = neighbourIndex;
++ }
++ }
++ }
++
++ final int currentChunkOffX = chunkX << 4;
++ final int currentChunkOffZ = chunkZ << 4;
++ final int neighbourChunkOffX = (chunkX + direction.x) << 4;
++ final int neighbourChunkOffZ = (chunkZ + direction.z) << 4;
++ final int chunkOffY = chunkY << 4;
++ for (int i = 0, len = Math.max(centerDelayedChecks, neighbourDelayedChecks); i < len; ++i) {
++ // try to queue neighbouring data together
++ // index = x | (z << 4) | (y << 8)
++ if (i < centerDelayedChecks) {
++ final int value = this.chunkCheckDelayedUpdatesCenter[i];
++ this.checkBlock(lightAccess, currentChunkOffX | (value & 15),
++ chunkOffY | (value >>> 8),
++ currentChunkOffZ | ((value >>> 4) & 0xF));
++ }
++ if (i < neighbourDelayedChecks) {
++ final int value = this.chunkCheckDelayedUpdatesNeighbour[i];
++ this.checkBlock(lightAccess, neighbourChunkOffX | (value & 15),
++ chunkOffY | (value >>> 8),
++ neighbourChunkOffZ | ((value >>> 4) & 0xF));
++ }
++ }
++ }
++ }
++
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) {
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) {
++ this.checkChunkEdge(lightAccess, chunk, chunkX, iterator.nextShort(), chunkZ);
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ // verifies that light levels on this chunks edges are consistent with this chunk's neighbours
++ // edges. if they are not, they are decreased (effectively performing the logic in checkBlock).
++ // This does not resolve skylight source problems.
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) {
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) {
++ this.checkChunkEdge(lightAccess, chunk, chunkX, currSectionY, chunkZ);
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ // pulls light from neighbours, and adds them into the increase queue. does not actually propagate.
++ protected final void propagateNeighbourLevels(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) {
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) {
++ final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, currSectionY, chunkZ);
++ if (currNibble == null) {
++ continue;
++ }
++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
++ final int neighbourOffX = direction.x;
++ final int neighbourOffZ = direction.z;
++
++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX,
++ currSectionY, chunkZ + neighbourOffZ);
++
++ if (neighbourNibble == null || !neighbourNibble.isInitialisedUpdating()) {
++ // can't pull from 0
++ continue;
++ }
++
++ // neighbour chunk
++ final int incX;
++ final int incZ;
++ final int startX;
++ final int startZ;
++
++ if (neighbourOffX != 0) {
++ // x direction
++ incX = 0;
++ incZ = 1;
++
++ if (direction.x < 0) {
++ // negative
++ startX = (chunkX << 4) - 1;
++ } else {
++ startX = (chunkX << 4) + 16;
++ }
++ startZ = chunkZ << 4;
++ } else {
++ // z direction
++ incX = 1;
++ incZ = 0;
++
++ if (neighbourOffZ < 0) {
++ // negative
++ startZ = (chunkZ << 4) - 1;
++ } else {
++ startZ = (chunkZ << 4) + 16;
++ }
++ startX = chunkX << 4;
++ }
++
++ final long propagateDirection = 1L << direction.getOpposite().ordinal(); // we only want to check in this direction towards this chunk
++ final int encodeOffset = this.coordinateOffset;
++
++ for (int currY = currSectionY << 4, maxY = currY | 15; currY <= maxY; ++currY) {
++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
++ final int level = neighbourNibble.getUpdating(
++ (currX & 15)
++ | ((currZ & 15) << 4)
++ | ((currY & 15) << 8)
++ );
++
++ if (level <= 1) {
++ // nothing to propagate
++ continue;
++ }
++
++ this.appendToIncreaseQueue(
++ ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((level & 0xFL) << (6 + 6 + 16))
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the current block is transparent, must check.
++ );
++ }
++ }
++ }
++ }
++ }
++
++ public static Boolean[] getEmptySectionsForChunk(final ChunkAccess chunk) {
++ final LevelChunkSection[] sections = chunk.getSections();
++ final Boolean[] ret = new Boolean[sections.length];
++
++ for (int i = 0; i < sections.length; ++i) {
++ if (sections[i] == null || sections[i].hasOnlyAir()) {
++ ret[i] = Boolean.TRUE;
++ } else {
++ ret[i] = Boolean.FALSE;
++ }
++ }
++
++ return ret;
++ }
++
++ public final void forceHandleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptinessChanges) {
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++ try {
++ // force current chunk into cache
++ this.setChunkInCache(chunkX, chunkZ, chunk);
++ this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections());
++ this.setNibblesForChunkInCache(chunkX, chunkZ, this.getNibblesOnChunk(chunk));
++ this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk));
++
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ public final void handleEmptySectionChanges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ,
++ final Boolean[] emptinessChanges) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ protected abstract void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles);
++
++ protected abstract void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ);
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ // subclasses are guaranteed that this is always called before a changed block set
++ // newChunk specifies whether the changes describe a "first load" of a chunk or changes to existing, already loaded chunks
++ // rets non-null when the emptiness map changed and needs to be updated
++ protected final boolean[] handleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk,
++ final Boolean[] emptinessChanges, final boolean unlit) {
++ final Level world = (Level)lightAccess.getLevel();
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++
++ boolean[] chunkEmptinessMap = this.getEmptinessMap(chunkX, chunkZ);
++ boolean[] ret = null;
++ final boolean needsInit = unlit || chunkEmptinessMap == null;
++ if (needsInit) {
++ this.setEmptinessMapCache(chunkX, chunkZ, ret = chunkEmptinessMap = new boolean[WorldUtil.getTotalSections(world)]);
++ }
++
++ // update emptiness map
++ for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) {
++ Boolean valueBoxed = emptinessChanges[sectionIndex];
++ if (valueBoxed == null) {
++ if (!needsInit) {
++ continue;
++ }
++ final LevelChunkSection section = this.getChunkSection(chunkX, sectionIndex + this.minSection, chunkZ);
++ emptinessChanges[sectionIndex] = valueBoxed = section == null || section.hasOnlyAir() ? Boolean.TRUE : Boolean.FALSE;
++ }
++ chunkEmptinessMap[sectionIndex] = valueBoxed.booleanValue();
++ }
++
++ // now init neighbour nibbles
++ for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) {
++ final Boolean valueBoxed = emptinessChanges[sectionIndex];
++ final int sectionY = sectionIndex + this.minSection;
++ if (valueBoxed == null) {
++ continue;
++ }
++
++ final boolean empty = valueBoxed.booleanValue();
++
++ if (empty) {
++ continue;
++ }
++
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ // if we're not empty, we also need to initialise nibbles
++ // note: if we're unlit, we absolutely do not want to extrude, as light data isn't set up
++ final boolean extrude = (dx | dz) != 0 || !unlit;
++ for (int dy = 1; dy >= -1; --dy) {
++ this.initNibble(dx + chunkX, dy + sectionY, dz + chunkZ, extrude, false);
++ }
++ }
++ }
++ }
++
++ // check for de-init and lazy-init
++ // lazy init is when chunks are being lit, so at the time they weren't loaded when their neighbours were running
++ // init checks.
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ // does this neighbour have 1 radius loaded?
++ boolean neighboursLoaded = true;
++ neighbour_loaded_search:
++ for (int dz2 = -1; dz2 <= 1; ++dz2) {
++ for (int dx2 = -1; dx2 <= 1; ++dx2) {
++ if (this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ) == null) {
++ neighboursLoaded = false;
++ break neighbour_loaded_search;
++ }
++ }
++ }
++
++ for (int sectionY = this.maxLightSection; sectionY >= this.minLightSection; --sectionY) {
++ // check neighbours to see if we need to de-init this one
++ boolean allEmpty = true;
++ neighbour_search:
++ for (int dy2 = -1; dy2 <= 1; ++dy2) {
++ for (int dz2 = -1; dz2 <= 1; ++dz2) {
++ for (int dx2 = -1; dx2 <= 1; ++dx2) {
++ final int y = sectionY + dy2;
++ if (y < this.minSection || y > this.maxSection) {
++ // empty
++ continue;
++ }
++ final boolean[] emptinessMap = this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ);
++ if (emptinessMap != null) {
++ if (!emptinessMap[y - this.minSection]) {
++ allEmpty = false;
++ break neighbour_search;
++ }
++ } else {
++ final LevelChunkSection section = this.getChunkSection(dx + dx2 + chunkX, y, dz + dz2 + chunkZ);
++ if (section != null && !section.hasOnlyAir()) {
++ allEmpty = false;
++ break neighbour_search;
++ }
++ }
++ }
++ }
++ }
++
++ if (allEmpty & neighboursLoaded) {
++ // can only de-init when neighbours are loaded
++ // de-init is fine to delay, as de-init is just an optimisation - it's not required for lighting
++ // to be correct
++
++ // all were empty, so de-init
++ this.setNibbleNull(dx + chunkX, sectionY, dz + chunkZ);
++ } else if (!allEmpty) {
++ // must init
++ final boolean extrude = (dx | dz) != 0 || !unlit;
++ this.initNibble(dx + chunkX, sectionY, dz + chunkZ, extrude, false);
++ }
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection);
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ, final ShortCollection sections) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ this.checkChunkEdges(lightAccess, chunk, sections);
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ // needsEdgeChecks applies when possibly loading vanilla data, which means we need to validate the current
++ // chunks light values with respect to neighbours
++ // subclasses should note that the emptiness changes are propagated BEFORE this is called, so this function
++ // does not need to detect empty chunks itself (and it should do no handling for them either!)
++ protected abstract void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks);
++
++ public final void light(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptySections) {
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++
++ try {
++ final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.maxLightSection - this.minLightSection + 1);
++ // force current chunk into cache
++ this.setChunkInCache(chunkX, chunkZ, chunk);
++ this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections());
++ this.setNibblesForChunkInCache(chunkX, chunkZ, nibbles);
++ this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk));
++
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptySections, true);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ this.lightChunk(lightAccess, chunk, true);
++ this.setNibbles(chunk, nibbles);
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ public final void relightChunks(final LightChunkGetter lightAccess, final Set<ChunkPos> chunks,
++ final Consumer<ChunkPos> chunkLightCallback, final IntConsumer onComplete) {
++ // it's recommended for maximum performance that the set is ordered according to a BFS from the center of
++ // the region of chunks to relight
++ // it's required that tickets are added for each chunk to keep them loaded
++ final Long2ObjectOpenHashMap<SWMRNibbleArray[]> nibblesByChunk = new Long2ObjectOpenHashMap<>();
++ final Long2ObjectOpenHashMap<boolean[]> emptinessMapByChunk = new Long2ObjectOpenHashMap<>();
++
++ final int[] neighbourLightOrder = new int[] {
++ // d = 0
++ 0, 0,
++ // d = 1
++ -1, 0,
++ 0, -1,
++ 1, 0,
++ 0, 1,
++ // d = 2
++ -1, 1,
++ 1, 1,
++ -1, -1,
++ 1, -1,
++ };
++
++ int lightCalls = 0;
++
++ for (final ChunkPos chunkPos : chunks) {
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++ final ChunkAccess chunk = (ChunkAccess)lightAccess.getChunkForLighting(chunkX, chunkZ);
++ if (chunk == null || !this.canUseChunk(chunk)) {
++ throw new IllegalStateException();
++ }
++
++ for (int i = 0, len = neighbourLightOrder.length; i < len; i += 2) {
++ final int dx = neighbourLightOrder[i];
++ final int dz = neighbourLightOrder[i + 1];
++ final int neighbourX = dx + chunkX;
++ final int neighbourZ = dz + chunkZ;
++
++ final ChunkAccess neighbour = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX, neighbourZ);
++ if (neighbour == null || !this.canUseChunk(neighbour)) {
++ continue;
++ }
++
++ if (nibblesByChunk.get(CoordinateUtils.getChunkKey(neighbourX, neighbourZ)) != null) {
++ // lit already called for neighbour, no need to light it now
++ continue;
++ }
++
++ // light neighbour chunk
++ this.setupEncodeOffset(neighbourX * 16 + 7, 128, neighbourZ * 16 + 7);
++ try {
++ // insert all neighbouring chunks for this neighbour that we have data for
++ for (int dz2 = -1; dz2 <= 1; ++dz2) {
++ for (int dx2 = -1; dx2 <= 1; ++dx2) {
++ final int neighbourX2 = neighbourX + dx2;
++ final int neighbourZ2 = neighbourZ + dz2;
++ final long key = CoordinateUtils.getChunkKey(neighbourX2, neighbourZ2);
++ final ChunkAccess neighbour2 = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX2, neighbourZ2);
++ if (neighbour2 == null || !this.canUseChunk(neighbour2)) {
++ continue;
++ }
++
++ final SWMRNibbleArray[] nibbles = nibblesByChunk.get(key);
++ if (nibbles == null) {
++ // we haven't lit this chunk
++ continue;
++ }
++
++ this.setChunkInCache(neighbourX2, neighbourZ2, neighbour2);
++ this.setBlocksForChunkInCache(neighbourX2, neighbourZ2, neighbour2.getSections());
++ this.setNibblesForChunkInCache(neighbourX2, neighbourZ2, nibbles);
++ this.setEmptinessMapCache(neighbourX2, neighbourZ2, emptinessMapByChunk.get(key));
++ }
++ }
++
++ final long key = CoordinateUtils.getChunkKey(neighbourX, neighbourZ);
++
++ // now insert the neighbour chunk and light it
++ final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.world);
++ nibblesByChunk.put(key, nibbles);
++
++ this.setChunkInCache(neighbourX, neighbourZ, neighbour);
++ this.setBlocksForChunkInCache(neighbourX, neighbourZ, neighbour.getSections());
++ this.setNibblesForChunkInCache(neighbourX, neighbourZ, nibbles);
++
++ final boolean[] neighbourEmptiness = this.handleEmptySectionChanges(lightAccess, neighbour, getEmptySectionsForChunk(neighbour), true);
++ emptinessMapByChunk.put(key, neighbourEmptiness);
++ if (chunks.contains(new ChunkPos(neighbourX, neighbourZ))) {
++ this.setEmptinessMap(neighbour, neighbourEmptiness);
++ }
++
++ this.lightChunk(lightAccess, neighbour, false);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ // done lighting all neighbours, so the chunk is now fully lit
++
++ // make sure nibbles are fully updated before calling back
++ final SWMRNibbleArray[] nibbles = nibblesByChunk.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ for (final SWMRNibbleArray nibble : nibbles) {
++ nibble.updateVisible();
++ }
++
++ this.setNibbles(chunk, nibbles);
++
++ for (int y = this.minLightSection; y <= this.maxLightSection; ++y) {
++ lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, y, chunkZ));
++ }
++
++ // now do callback
++ if (chunkLightCallback != null) {
++ chunkLightCallback.accept(chunkPos);
++ }
++ ++lightCalls;
++ }
++
++ if (onComplete != null) {
++ onComplete.accept(lightCalls);
++ }
++ }
++
++ // contains:
++ // lower (6 + 6 + 16) = 28 bits: encoded coordinate position (x | (z << 6) | (y << (6 + 6))))
++ // next 4 bits: propagated light level (0, 15]
++ // next 6 bits: propagation direction bitset
++ // next 24 bits: unused
++ // last 3 bits: state flags
++ // state flags:
++ // whether the increase propagator needs to write the propagated level to the position, used to avoid cascading light
++ // updates for block sources
++ protected static final long FLAG_WRITE_LEVEL = Long.MIN_VALUE >>> 2;
++ // whether the propagation needs to check if its current level is equal to the expected level
++ // used only in increase propagation
++ protected static final long FLAG_RECHECK_LEVEL = Long.MIN_VALUE >>> 1;
++ // whether the propagation needs to consider if its block is conditionally transparent
++ protected static final long FLAG_HAS_SIDED_TRANSPARENT_BLOCKS = Long.MIN_VALUE;
++
++ protected long[] increaseQueue = new long[16 * 16 * 16];
++ protected int increaseQueueInitialLength;
++ protected long[] decreaseQueue = new long[16 * 16 * 16];
++ protected int decreaseQueueInitialLength;
++
++ protected final long[] resizeIncreaseQueue() {
++ return this.increaseQueue = Arrays.copyOf(this.increaseQueue, this.increaseQueue.length * 2);
++ }
++
++ protected final long[] resizeDecreaseQueue() {
++ return this.decreaseQueue = Arrays.copyOf(this.decreaseQueue, this.decreaseQueue.length * 2);
++ }
++
++ protected final void appendToIncreaseQueue(final long value) {
++ final int idx = this.increaseQueueInitialLength++;
++ long[] queue = this.increaseQueue;
++ if (idx >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ queue[idx] = value;
++ } else {
++ queue[idx] = value;
++ }
++ }
++
++ protected final void appendToDecreaseQueue(final long value) {
++ final int idx = this.decreaseQueueInitialLength++;
++ long[] queue = this.decreaseQueue;
++ if (idx >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ queue[idx] = value;
++ } else {
++ queue[idx] = value;
++ }
++ }
++
++ protected static final AxisDirection[][] OLD_CHECK_DIRECTIONS = new AxisDirection[1 << 6][];
++ protected static final int ALL_DIRECTIONS_BITSET = (1 << 6) - 1;
++ static {
++ for (int i = 0; i < OLD_CHECK_DIRECTIONS.length; ++i) {
++ final List<AxisDirection> directions = new ArrayList<>();
++ for (int bitset = i, len = Integer.bitCount(i), index = 0; index < len; ++index, bitset ^= IntegerUtil.getTrailingBit(bitset)) {
++ directions.add(AXIS_DIRECTIONS[IntegerUtil.trailingZeros(bitset)]);
++ }
++ OLD_CHECK_DIRECTIONS[i] = directions.toArray(new AxisDirection[0]);
++ }
++ }
++
++ protected final void performLightIncrease(final LightChunkGetter lightAccess) {
++ final BlockGetter world = lightAccess.getLevel();
++ long[] queue = this.increaseQueue;
++ int queueReadIndex = 0;
++ int queueLength = this.increaseQueueInitialLength;
++ this.increaseQueueInitialLength = 0;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++ final int encodeOffset = this.coordinateOffset;
++ final int sectionOffset = this.chunkSectionIndexOffset;
++
++ while (queueReadIndex < queueLength) {
++ final long queueValue = queue[queueReadIndex++];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xFL);
++ final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63L)];
++
++ if ((queueValue & FLAG_RECHECK_LEVEL) != 0L) {
++ if (this.getLightLevel(posX, posY, posZ) != propagatedLightLevel) {
++ // not at the level we expect, so something changed.
++ continue;
++ }
++ } else if ((queueValue & FLAG_WRITE_LEVEL) != 0L) {
++ // these are used to restore block sources after a propagation decrease
++ this.setLightLevel(posX, posY, posZ, propagatedLightLevel);
++ }
++
++ if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) {
++ // we don't need to worry about our state here.
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int currentLevel;
++ if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) {
++ continue; // already at the level we want or unloaded
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ final int opacityCached = ((StarlightAbstractBlockState)blockState).starlight$getOpacityIfCached();
++ if (opacityCached != -1) {
++ final int targetLevel = propagatedLightLevel - Math.max(1, opacityCached);
++ if (targetLevel > currentLevel) {
++ currentNibble.set(localIndex, targetLevel);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 1) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4));
++ continue;
++ }
++ }
++ continue;
++ } else {
++ this.mutablePos1.set(offX, offY, offZ);
++ long flags = 0;
++ if (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
++ final int targetLevel = propagatedLightLevel - Math.max(1, opacity);
++ if (targetLevel <= currentLevel) {
++ continue;
++ }
++
++ currentNibble.set(localIndex, targetLevel);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 1) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4))
++ | (flags);
++ }
++ continue;
++ }
++ }
++ } else {
++ // we actually need to worry about our state here
++ final BlockState fromBlock = this.getBlockState(posX, posY, posZ);
++ this.mutablePos2.set(posX, posY, posZ);
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final VoxelShape fromShape = (((StarlightAbstractBlockState)fromBlock).starlight$isConditionallyFullOpaque()) ? fromBlock.getFaceOcclusionShape(world, this.mutablePos2, propagate.nms) : Shapes.empty();
++
++ if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
++ continue;
++ }
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int currentLevel;
++
++ if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) {
++ continue; // already at the level we want
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ final int opacityCached = ((StarlightAbstractBlockState)blockState).starlight$getOpacityIfCached();
++ if (opacityCached != -1) {
++ final int targetLevel = propagatedLightLevel - Math.max(1, opacityCached);
++ if (targetLevel > currentLevel) {
++ currentNibble.set(localIndex, targetLevel);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 1) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4));
++ continue;
++ }
++ }
++ continue;
++ } else {
++ this.mutablePos1.set(offX, offY, offZ);
++ long flags = 0;
++ if (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
++ final int targetLevel = propagatedLightLevel - Math.max(1, opacity);
++ if (targetLevel <= currentLevel) {
++ continue;
++ }
++
++ currentNibble.set(localIndex, targetLevel);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 1) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4))
++ | (flags);
++ }
++ continue;
++ }
++ }
++ }
++ }
++ }
++
++ protected final void performLightDecrease(final LightChunkGetter lightAccess) {
++ final BlockGetter world = lightAccess.getLevel();
++ long[] queue = this.decreaseQueue;
++ long[] increaseQueue = this.increaseQueue;
++ int queueReadIndex = 0;
++ int queueLength = this.decreaseQueueInitialLength;
++ this.decreaseQueueInitialLength = 0;
++ int increaseQueueLength = this.increaseQueueInitialLength;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++ final int encodeOffset = this.coordinateOffset;
++ final int sectionOffset = this.chunkSectionIndexOffset;
++ final int emittedMask = this.emittedLightMask;
++
++ while (queueReadIndex < queueLength) {
++ final long queueValue = queue[queueReadIndex++];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF);
++ final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63)];
++
++ if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) {
++ // we don't need to worry about our state here.
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int lightLevel;
++
++ if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) {
++ // already at lowest (or unloaded), nothing we can do
++ continue;
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ final int opacityCached = ((StarlightAbstractBlockState)blockState).starlight$getOpacityIfCached();
++ if (opacityCached != -1) {
++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacityCached));
++ if (lightLevel > targetLevel) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((lightLevel & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | FLAG_RECHECK_LEVEL;
++ continue;
++ }
++ final int emittedLight = blockState.getLightEmission() & emittedMask;
++ if (emittedLight != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((emittedLight & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque() ? (FLAG_WRITE_LEVEL | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) : FLAG_WRITE_LEVEL);
++ }
++
++ currentNibble.set(localIndex, 0);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4));
++ continue;
++ }
++ continue;
++ } else {
++ this.mutablePos1.set(offX, offY, offZ);
++ long flags = 0;
++ if (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity));
++ if (lightLevel > targetLevel) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((lightLevel & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (FLAG_RECHECK_LEVEL | flags);
++ continue;
++ }
++ final int emittedLight = blockState.getLightEmission() & emittedMask;
++ if (emittedLight != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((emittedLight & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (flags | FLAG_WRITE_LEVEL);
++ }
++
++ currentNibble.set(localIndex, 0);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 0) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4))
++ | flags;
++ }
++ continue;
++ }
++ }
++ } else {
++ // we actually need to worry about our state here
++ final BlockState fromBlock = this.getBlockState(posX, posY, posZ);
++ this.mutablePos2.set(posX, posY, posZ);
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final VoxelShape fromShape = (((StarlightAbstractBlockState)fromBlock).starlight$isConditionallyFullOpaque()) ? fromBlock.getFaceOcclusionShape(world, this.mutablePos2, propagate.nms) : Shapes.empty();
++
++ if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
++ continue;
++ }
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int lightLevel;
++
++ if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) {
++ // already at lowest (or unloaded), nothing we can do
++ continue;
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ final int opacityCached = ((StarlightAbstractBlockState)blockState).starlight$getOpacityIfCached();
++ if (opacityCached != -1) {
++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacityCached));
++ if (lightLevel > targetLevel) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((lightLevel & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | FLAG_RECHECK_LEVEL;
++ continue;
++ }
++ final int emittedLight = blockState.getLightEmission() & emittedMask;
++ if (emittedLight != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((emittedLight & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque() ? (FLAG_WRITE_LEVEL | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) : FLAG_WRITE_LEVEL);
++ }
++
++ currentNibble.set(localIndex, 0);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4));
++ continue;
++ }
++ continue;
++ } else {
++ this.mutablePos1.set(offX, offY, offZ);
++ long flags = 0;
++ if (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity));
++ if (lightLevel > targetLevel) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((lightLevel & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (FLAG_RECHECK_LEVEL | flags);
++ continue;
++ }
++ final int emittedLight = blockState.getLightEmission() & emittedMask;
++ if (emittedLight != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((emittedLight & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (flags | FLAG_WRITE_LEVEL);
++ }
++
++ currentNibble.set(localIndex, 0);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4))
++ | flags;
++ }
++ continue;
++ }
++ }
++ }
++ }
++
++ // propagate sources we clobbered
++ this.increaseQueueInitialLength = increaseQueueLength;
++ this.performLightIncrease(lightAccess);
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/StarLightInterface.java b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/StarLightInterface.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c64ab41198a5e0c7cbcbe6452af11f82f5938862
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/StarLightInterface.java
+@@ -0,0 +1,930 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
++import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkStatus;
++import ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk;
++import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.ShortCollection;
++import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet;
++import net.minecraft.core.BlockPos;
++import net.minecraft.core.SectionPos;
++import net.minecraft.server.level.ChunkLevel;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.TicketType;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.DataLayer;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.lighting.LayerLightEventListener;
++import net.minecraft.world.level.lighting.LevelLightEngine;
++import java.util.ArrayDeque;
++import java.util.ArrayList;
++import java.util.HashSet;
++import java.util.List;
++import java.util.Set;
++import java.util.concurrent.atomic.AtomicBoolean;
++import java.util.function.BooleanSupplier;
++import java.util.function.Consumer;
++import java.util.function.IntConsumer;
++
++public final class StarLightInterface {
++
++ public static final TicketType<Long> CHUNK_WORK_TICKET = TicketType.create("starlight:chunk_work_ticket", Long::compareTo);
++ public static final int LIGHT_TICKET_LEVEL = ChunkLevel.byStatus(ChunkStatus.LIGHT);
++ // ticket level = ChunkLevel.byStatus(FullChunkStatus.FULL) - input
++ public static final int REGION_LIGHT_TICKET_LEVEL = ChunkLevel.byStatus(FullChunkStatus.FULL) - LIGHT_TICKET_LEVEL;
++
++ /**
++ * Can be {@code null}, indicating the light is all empty.
++ */
++ public final Level world;
++ public final LightChunkGetter lightAccess;
++
++ private final ArrayDeque<SkyStarLightEngine> cachedSkyPropagators;
++ private final ArrayDeque<BlockStarLightEngine> cachedBlockPropagators;
++
++ private final LightQueue lightQueue;
++
++ private final LayerLightEventListener skyReader;
++ private final LayerLightEventListener blockReader;
++ private final boolean isClientSide;
++
++ public final int minSection;
++ public final int maxSection;
++ public final int minLightSection;
++ public final int maxLightSection;
++
++ public final LevelLightEngine lightEngine;
++
++ private final boolean hasBlockLight;
++ private final boolean hasSkyLight;
++
++ public StarLightInterface(final LightChunkGetter lightAccess, final boolean hasSkyLight, final boolean hasBlockLight, final LevelLightEngine lightEngine) {
++ this.lightAccess = lightAccess;
++ this.world = lightAccess == null ? null : (Level)lightAccess.getLevel();
++ this.cachedSkyPropagators = hasSkyLight && lightAccess != null ? new ArrayDeque<>() : null;
++ this.cachedBlockPropagators = hasBlockLight && lightAccess != null ? new ArrayDeque<>() : null;
++ this.isClientSide = !(this.world instanceof ServerLevel);
++ if (this.world == null) {
++ this.minSection = -4;
++ this.maxSection = 19;
++ this.minLightSection = -5;
++ this.maxLightSection = 20;
++ } else {
++ this.minSection = WorldUtil.getMinSection(this.world);
++ this.maxSection = WorldUtil.getMaxSection(this.world);
++ this.minLightSection = WorldUtil.getMinLightSection(this.world);
++ this.maxLightSection = WorldUtil.getMaxLightSection(this.world);
++ }
++
++ if (this.world instanceof ServerLevel) {
++ this.lightQueue = new ServerLightQueue(this);
++ } else {
++ this.lightQueue = new ClientLightQueue(this);
++ }
++
++ this.lightEngine = lightEngine;
++ this.hasBlockLight = hasBlockLight;
++ this.hasSkyLight = hasSkyLight;
++ this.skyReader = !hasSkyLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() {
++ @Override
++ public void checkBlock(final BlockPos blockPos) {
++ StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable());
++ }
++
++ @Override
++ public void propagateLightSources(final ChunkPos chunkPos) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public boolean hasLightWork() {
++ // not really correct...
++ return StarLightInterface.this.hasUpdates();
++ }
++
++ @Override
++ public int runLightUpdates() {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public void setLightEnabled(final ChunkPos chunkPos, final boolean bl) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public DataLayer getDataLayerData(final SectionPos pos) {
++ final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ());
++ if (chunk == null || (!StarLightInterface.this.isClientSide && !chunk.isLightCorrect()) || !chunk.getPersistedStatus().isOrAfter(ChunkStatus.LIGHT)) {
++ return null;
++ }
++
++ final int sectionY = pos.getY();
++
++ if (sectionY > StarLightInterface.this.maxLightSection || sectionY < StarLightInterface.this.minLightSection) {
++ return null;
++ }
++
++ if (((StarlightChunk)chunk).starlight$getSkyEmptinessMap() == null) {
++ return null;
++ }
++
++ return ((StarlightChunk)chunk).starlight$getSkyNibbles()[sectionY - StarLightInterface.this.minLightSection].toVanillaNibble();
++ }
++
++ @Override
++ public int getLightValue(final BlockPos blockPos) {
++ return StarLightInterface.this.getSkyLightValue(blockPos, StarLightInterface.this.getAnyChunkNow(blockPos.getX() >> 4, blockPos.getZ() >> 4));
++ }
++
++ @Override
++ public void updateSectionStatus(final SectionPos pos, final boolean notReady) {
++ StarLightInterface.this.sectionChange(pos, notReady);
++ }
++ };
++ this.blockReader = !hasBlockLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() {
++ @Override
++ public void checkBlock(final BlockPos blockPos) {
++ StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable());
++ }
++
++ @Override
++ public void propagateLightSources(final ChunkPos chunkPos) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public boolean hasLightWork() {
++ // not really correct...
++ return StarLightInterface.this.hasUpdates();
++ }
++
++ @Override
++ public int runLightUpdates() {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public void setLightEnabled(final ChunkPos chunkPos, final boolean bl) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public DataLayer getDataLayerData(final SectionPos pos) {
++ final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ());
++
++ if (chunk == null || pos.getY() < StarLightInterface.this.minLightSection || pos.getY() > StarLightInterface.this.maxLightSection) {
++ return null;
++ }
++
++ return ((StarlightChunk)chunk).starlight$getBlockNibbles()[pos.getY() - StarLightInterface.this.minLightSection].toVanillaNibble();
++ }
++
++ @Override
++ public int getLightValue(final BlockPos blockPos) {
++ return StarLightInterface.this.getBlockLightValue(blockPos, StarLightInterface.this.getAnyChunkNow(blockPos.getX() >> 4, blockPos.getZ() >> 4));
++ }
++
++ @Override
++ public void updateSectionStatus(final SectionPos pos, final boolean notReady) {
++ StarLightInterface.this.sectionChange(pos, notReady);
++ }
++ };
++ }
++
++ public ClientLightQueue getClientLightQueue() {
++ if (this.lightQueue instanceof ClientLightQueue clientLightQueue) {
++ return clientLightQueue;
++ }
++ return null;
++ }
++
++ public ServerLightQueue getServerLightQueue() {
++ if (this.lightQueue instanceof ServerLightQueue serverLightQueue) {
++ return serverLightQueue;
++ }
++ return null;
++ }
++
++ public boolean hasSkyLight() {
++ return this.hasSkyLight;
++ }
++
++ public boolean hasBlockLight() {
++ return this.hasBlockLight;
++ }
++
++ public int getSkyLightValue(final BlockPos blockPos, final ChunkAccess chunk) {
++ if (!this.hasSkyLight) {
++ return 0;
++ }
++ final int x = blockPos.getX();
++ int y = blockPos.getY();
++ final int z = blockPos.getZ();
++
++ final int minSection = this.minSection;
++ final int maxSection = this.maxSection;
++ final int minLightSection = this.minLightSection;
++ final int maxLightSection = this.maxLightSection;
++
++ if (chunk == null || (!this.isClientSide && !chunk.isLightCorrect()) || !chunk.getPersistedStatus().isOrAfter(ChunkStatus.LIGHT)) {
++ return 15;
++ }
++
++ int sectionY = y >> 4;
++
++ if (sectionY > maxLightSection) {
++ return 15;
++ }
++
++ if (sectionY < minLightSection) {
++ sectionY = minLightSection;
++ y = sectionY << 4;
++ }
++
++ final SWMRNibbleArray[] nibbles = ((StarlightChunk)chunk).starlight$getSkyNibbles();
++ final SWMRNibbleArray immediate = nibbles[sectionY - minLightSection];
++
++ if (!immediate.isNullNibbleVisible()) {
++ return immediate.getVisible(x, y, z);
++ }
++
++ final boolean[] emptinessMap = ((StarlightChunk)chunk).starlight$getSkyEmptinessMap();
++
++ if (emptinessMap == null) {
++ return 15;
++ }
++
++ // are we above this chunk's lowest empty section?
++ int lowestY = minLightSection - 1;
++ for (int currY = maxSection; currY >= minSection; --currY) {
++ if (emptinessMap[currY - minSection]) {
++ continue;
++ }
++
++ // should always be full lit here
++ lowestY = currY;
++ break;
++ }
++
++ if (sectionY > lowestY) {
++ return 15;
++ }
++
++ // this nibble is going to depend solely on the skylight data above it
++ // find first non-null data above (there does exist one, as we just found it above)
++ for (int currY = sectionY + 1; currY <= maxLightSection; ++currY) {
++ final SWMRNibbleArray nibble = nibbles[currY - minLightSection];
++ if (!nibble.isNullNibbleVisible()) {
++ return nibble.getVisible(x, 0, z);
++ }
++ }
++
++ // should never reach here
++ return 15;
++ }
++
++ public int getBlockLightValue(final BlockPos blockPos, final ChunkAccess chunk) {
++ if (!this.hasBlockLight) {
++ return 0;
++ }
++ final int y = blockPos.getY();
++ final int cy = y >> 4;
++
++ final int minLightSection = this.minLightSection;
++ final int maxLightSection = this.maxLightSection;
++
++ if (cy < minLightSection || cy > maxLightSection) {
++ return 0;
++ }
++
++ if (chunk == null) {
++ return 0;
++ }
++
++ final SWMRNibbleArray nibble = ((StarlightChunk)chunk).starlight$getBlockNibbles()[cy - minLightSection];
++ return nibble.getVisible(blockPos.getX(), y, blockPos.getZ());
++ }
++
++ public int getRawBrightness(final BlockPos pos, final int ambientDarkness) {
++ final ChunkAccess chunk = this.getAnyChunkNow(pos.getX() >> 4, pos.getZ() >> 4);
++
++ final int sky = this.getSkyLightValue(pos, chunk) - ambientDarkness;
++ // Don't fetch the block light level if the skylight level is 15, since the value will never be higher.
++ if (sky == 15) {
++ return 15;
++ }
++ final int block = this.getBlockLightValue(pos, chunk);
++ return Math.max(sky, block);
++ }
++
++ public LayerLightEventListener getSkyReader() {
++ return this.skyReader;
++ }
++
++ public LayerLightEventListener getBlockReader() {
++ return this.blockReader;
++ }
++
++ public boolean isClientSide() {
++ return this.isClientSide;
++ }
++
++ public ChunkAccess getAnyChunkNow(final int chunkX, final int chunkZ) {
++ if (this.world == null) {
++ // empty world
++ return null;
++ }
++ return ((ChunkSystemLevel)this.world).moonrise$getAnyChunkIfLoaded(chunkX, chunkZ);
++ }
++
++ public boolean hasUpdates() {
++ return !this.lightQueue.isEmpty();
++ }
++
++ public Level getWorld() {
++ return this.world;
++ }
++
++ public LightChunkGetter getLightAccess() {
++ return this.lightAccess;
++ }
++
++ public SkyStarLightEngine getSkyLightEngine() {
++ if (this.cachedSkyPropagators == null) {
++ return null;
++ }
++ final SkyStarLightEngine ret;
++ synchronized (this.cachedSkyPropagators) {
++ ret = this.cachedSkyPropagators.pollFirst();
++ }
++
++ if (ret == null) {
++ return new SkyStarLightEngine(this.world);
++ }
++ return ret;
++ }
++
++ public void releaseSkyLightEngine(final SkyStarLightEngine engine) {
++ if (this.cachedSkyPropagators == null) {
++ return;
++ }
++ synchronized (this.cachedSkyPropagators) {
++ this.cachedSkyPropagators.addFirst(engine);
++ }
++ }
++
++ public BlockStarLightEngine getBlockLightEngine() {
++ if (this.cachedBlockPropagators == null) {
++ return null;
++ }
++ final BlockStarLightEngine ret;
++ synchronized (this.cachedBlockPropagators) {
++ ret = this.cachedBlockPropagators.pollFirst();
++ }
++
++ if (ret == null) {
++ return new BlockStarLightEngine(this.world);
++ }
++ return ret;
++ }
++
++ public void releaseBlockLightEngine(final BlockStarLightEngine engine) {
++ if (this.cachedBlockPropagators == null) {
++ return;
++ }
++ synchronized (this.cachedBlockPropagators) {
++ this.cachedBlockPropagators.addFirst(engine);
++ }
++ }
++
++ public LightQueue.ChunkTasks blockChange(final BlockPos pos) {
++ if (this.world == null || pos.getY() < WorldUtil.getMinBlockY(this.world) || pos.getY() > WorldUtil.getMaxBlockY(this.world)) { // empty world
++ return null;
++ }
++
++ return this.lightQueue.queueBlockChange(pos);
++ }
++
++ public LightQueue.ChunkTasks sectionChange(final SectionPos pos, final boolean newEmptyValue) {
++ if (this.world == null) { // empty world
++ return null;
++ }
++
++ return this.lightQueue.queueSectionChange(pos, newEmptyValue);
++ }
++
++ public void forceLoadInChunk(final ChunkAccess chunk, final Boolean[] emptySections) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections);
++ }
++ if (blockEngine != null) {
++ blockEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void loadInChunk(final int chunkX, final int chunkZ, final Boolean[] emptySections) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections);
++ }
++ if (blockEngine != null) {
++ blockEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void lightChunk(final ChunkAccess chunk, final Boolean[] emptySections) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.light(this.lightAccess, chunk, emptySections);
++ }
++ if (blockEngine != null) {
++ blockEngine.light(this.lightAccess, chunk, emptySections);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void relightChunks(final Set<ChunkPos> chunks, final Consumer<ChunkPos> chunkLightCallback,
++ final IntConsumer onComplete) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.relightChunks(this.lightAccess, chunks, blockEngine == null ? chunkLightCallback : null,
++ blockEngine == null ? onComplete : null);
++ }
++ if (blockEngine != null) {
++ blockEngine.relightChunks(this.lightAccess, chunks, chunkLightCallback, onComplete);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void checkChunkEdges(final int chunkX, final int chunkZ) {
++ this.checkSkyEdges(chunkX, chunkZ);
++ this.checkBlockEdges(chunkX, chunkZ);
++ }
++
++ public void checkSkyEdges(final int chunkX, final int chunkZ) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ }
++ }
++
++ public void checkBlockEdges(final int chunkX, final int chunkZ) {
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++ try {
++ if (blockEngine != null) {
++ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ);
++ }
++ } finally {
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void propagateChanges() {
++ final LightQueue lightQueue = this.lightQueue;
++ if (lightQueue instanceof ClientLightQueue clientLightQueue) {
++ clientLightQueue.drainTasks();
++ } // else: invalid usage, although we won't throw because mods...
++ }
++
++ public static abstract class LightQueue {
++
++ protected final StarLightInterface lightInterface;
++
++ public LightQueue(final StarLightInterface lightInterface) {
++ this.lightInterface = lightInterface;
++ }
++
++ public abstract boolean isEmpty();
++
++ public abstract ChunkTasks queueBlockChange(final BlockPos pos);
++
++ public abstract ChunkTasks queueSectionChange(final SectionPos pos, final boolean newEmptyValue);
++
++ public abstract ChunkTasks queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections);
++
++ public abstract ChunkTasks queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections);
++
++ public static abstract class ChunkTasks implements Runnable {
++
++ public final long chunkCoordinate;
++
++ protected final StarLightInterface lightEngine;
++ protected final LightQueue queue;
++ protected final MultiThreadedQueue<Runnable> onComplete = new MultiThreadedQueue<>();
++ protected final Set<BlockPos> changedPositions = new HashSet<>();
++ protected Boolean[] changedSectionSet;
++ protected ShortOpenHashSet queuedEdgeChecksSky;
++ protected ShortOpenHashSet queuedEdgeChecksBlock;
++ protected List<BooleanSupplier> lightTasks;
++
++ public ChunkTasks(final long chunkCoordinate, final StarLightInterface lightEngine, final LightQueue queue) {
++ this.chunkCoordinate = chunkCoordinate;
++ this.lightEngine = lightEngine;
++ this.queue = queue;
++ }
++
++ @Override
++ public abstract void run();
++
++ public void queueOrRunTask(final Runnable run) {
++ if (!this.onComplete.add(run)) {
++ run.run();
++ }
++ }
++
++ protected void addChangedPosition(final BlockPos pos) {
++ this.changedPositions.add(pos.immutable());
++ }
++
++ protected void setChangedSection(final int y, final Boolean newEmptyValue) {
++ if (this.changedSectionSet == null) {
++ this.changedSectionSet = new Boolean[this.lightEngine.maxSection - this.lightEngine.minSection + 1];
++ }
++ this.changedSectionSet[y - this.lightEngine.minSection] = newEmptyValue;
++ }
++
++ protected void addLightTask(final BooleanSupplier lightTask) {
++ if (this.lightTasks == null) {
++ this.lightTasks = new ArrayList<>();
++ }
++ this.lightTasks.add(lightTask);
++ }
++
++ protected void addEdgeChecksSky(final ShortCollection values) {
++ if (this.queuedEdgeChecksSky == null) {
++ this.queuedEdgeChecksSky = new ShortOpenHashSet(Math.max(8, values.size()));
++ }
++ this.queuedEdgeChecksSky.addAll(values);
++ }
++
++ protected void addEdgeChecksBlock(final ShortCollection values) {
++ if (this.queuedEdgeChecksBlock == null) {
++ this.queuedEdgeChecksBlock = new ShortOpenHashSet(Math.max(8, values.size()));
++ }
++ this.queuedEdgeChecksBlock.addAll(values);
++ }
++
++ protected final void runTasks() {
++ boolean litChunk = false;
++ if (this.lightTasks != null) {
++ for (final BooleanSupplier run : this.lightTasks) {
++ if (run.getAsBoolean()) {
++ litChunk = true;
++ break;
++ }
++ }
++ }
++
++ if (!litChunk) {
++ final SkyStarLightEngine skyEngine = this.lightEngine.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.lightEngine.getBlockLightEngine();
++ try {
++ final long coordinate = this.chunkCoordinate;
++ final int chunkX = CoordinateUtils.getChunkX(coordinate);
++ final int chunkZ = CoordinateUtils.getChunkZ(coordinate);
++
++ final Set<BlockPos> positions = this.changedPositions;
++ final Boolean[] sectionChanges = this.changedSectionSet;
++
++ if (skyEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
++ skyEngine.blocksChangedInChunk(this.lightEngine.getLightAccess(), chunkX, chunkZ, positions, sectionChanges);
++ }
++ if (blockEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
++ blockEngine.blocksChangedInChunk(this.lightEngine.getLightAccess(), chunkX, chunkZ, positions, sectionChanges);
++ }
++
++ if (skyEngine != null && this.queuedEdgeChecksSky != null) {
++ skyEngine.checkChunkEdges(this.lightEngine.getLightAccess(), chunkX, chunkZ, this.queuedEdgeChecksSky);
++ }
++ if (blockEngine != null && this.queuedEdgeChecksBlock != null) {
++ blockEngine.checkChunkEdges(this.lightEngine.getLightAccess(), chunkX, chunkZ, this.queuedEdgeChecksBlock);
++ }
++ } finally {
++ this.lightEngine.releaseSkyLightEngine(skyEngine);
++ this.lightEngine.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ Runnable run;
++ while ((run = this.onComplete.pollOrBlockAdds()) != null) {
++ run.run();
++ }
++ }
++ }
++ }
++
++ public static final class ClientLightQueue extends LightQueue {
++
++ private final Long2ObjectLinkedOpenHashMap<ClientChunkTasks> chunkTasks = new Long2ObjectLinkedOpenHashMap<>();
++
++ public ClientLightQueue(final StarLightInterface lightInterface) {
++ super(lightInterface);
++ }
++
++ @Override
++ public synchronized boolean isEmpty() {
++ return this.chunkTasks.isEmpty();
++ }
++
++ // must hold synchronized lock on this object
++ private ClientChunkTasks getOrCreate(final long key) {
++ return this.chunkTasks.computeIfAbsent(key, (final long keyInMap) -> {
++ return new ClientChunkTasks(keyInMap, ClientLightQueue.this.lightInterface, ClientLightQueue.this);
++ });
++ }
++
++ @Override
++ public synchronized ClientChunkTasks queueBlockChange(final BlockPos pos) {
++ final ClientChunkTasks tasks = this.getOrCreate(CoordinateUtils.getChunkKey(pos));
++ tasks.addChangedPosition(pos);
++ return tasks;
++ }
++
++ @Override
++ public synchronized ClientChunkTasks queueSectionChange(final SectionPos pos, final boolean newEmptyValue) {
++ final ClientChunkTasks tasks = this.getOrCreate(CoordinateUtils.getChunkKey(pos));
++
++ tasks.setChangedSection(pos.getY(), Boolean.valueOf(newEmptyValue));
++
++ return tasks;
++ }
++
++ @Override
++ public synchronized ClientChunkTasks queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
++ final ClientChunkTasks tasks = this.getOrCreate(CoordinateUtils.getChunkKey(pos));
++
++ tasks.addEdgeChecksSky(sections);
++
++ return tasks;
++ }
++
++ @Override
++ public synchronized ClientChunkTasks queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
++ final ClientChunkTasks tasks = this.getOrCreate(CoordinateUtils.getChunkKey(pos));
++
++ tasks.addEdgeChecksBlock(sections);
++
++ return tasks;
++ }
++
++ public synchronized ClientChunkTasks removeFirstTask() {
++ if (this.chunkTasks.isEmpty()) {
++ return null;
++ }
++ return this.chunkTasks.removeFirst();
++ }
++
++ public void drainTasks() {
++ ClientChunkTasks task;
++ while ((task = this.removeFirstTask()) != null) {
++ task.runTasks();
++ }
++ }
++
++ public static final class ClientChunkTasks extends ChunkTasks {
++
++ public ClientChunkTasks(final long chunkCoordinate, final StarLightInterface lightEngine, final ClientLightQueue queue) {
++ super(chunkCoordinate, lightEngine, queue);
++ }
++
++ @Override
++ public void run() {
++ this.runTasks();
++ }
++ }
++ }
++
++ public static final class ServerLightQueue extends LightQueue {
++
++ private final ConcurrentLong2ReferenceChainedHashTable<ServerChunkTasks> chunkTasks = new ConcurrentLong2ReferenceChainedHashTable<>();
++
++ public ServerLightQueue(final StarLightInterface lightInterface) {
++ super(lightInterface);
++ }
++
++ public void lowerPriority(final int chunkX, final int chunkZ, final PrioritisedExecutor.Priority priority) {
++ final ServerChunkTasks task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (task != null) {
++ task.lowerPriority(priority);
++ }
++ }
++
++ public void setPriority(final int chunkX, final int chunkZ, final PrioritisedExecutor.Priority priority) {
++ final ServerChunkTasks task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (task != null) {
++ task.setPriority(priority);
++ }
++ }
++
++ public void raisePriority(final int chunkX, final int chunkZ, final PrioritisedExecutor.Priority priority) {
++ final ServerChunkTasks task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (task != null) {
++ task.raisePriority(priority);
++ }
++ }
++
++ public PrioritisedExecutor.Priority getPriority(final int chunkX, final int chunkZ) {
++ final ServerChunkTasks task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (task != null) {
++ return task.getPriority();
++ }
++
++ return PrioritisedExecutor.Priority.COMPLETING;
++ }
++
++ @Override
++ public boolean isEmpty() {
++ return this.chunkTasks.isEmpty();
++ }
++
++ @Override
++ public ServerChunkTasks queueBlockChange(final BlockPos pos) {
++ final ServerChunkTasks ret = this.chunkTasks.compute(CoordinateUtils.getChunkKey(pos), (final long keyInMap, ServerChunkTasks valueInMap) -> {
++ if (valueInMap == null) {
++ valueInMap = new ServerChunkTasks(
++ keyInMap, ServerLightQueue.this.lightInterface, ServerLightQueue.this
++ );
++ }
++ valueInMap.addChangedPosition(pos);
++ return valueInMap;
++ });
++
++ ret.schedule();
++
++ return ret;
++ }
++
++ @Override
++ public ServerChunkTasks queueSectionChange(final SectionPos pos, final boolean newEmptyValue) {
++ final ServerChunkTasks ret = this.chunkTasks.compute(CoordinateUtils.getChunkKey(pos), (final long keyInMap, ServerChunkTasks valueInMap) -> {
++ if (valueInMap == null) {
++ valueInMap = new ServerChunkTasks(
++ keyInMap, ServerLightQueue.this.lightInterface, ServerLightQueue.this
++ );
++ }
++
++ valueInMap.setChangedSection(pos.getY(), Boolean.valueOf(newEmptyValue));
++
++ return valueInMap;
++ });
++
++ ret.schedule();
++
++ return ret;
++ }
++
++ public ServerChunkTasks queueChunkLightTask(final ChunkPos pos, final BooleanSupplier lightTask, final PrioritisedExecutor.Priority priority) {
++ final ServerChunkTasks ret = this.chunkTasks.compute(CoordinateUtils.getChunkKey(pos), (final long keyInMap, ServerChunkTasks valueInMap) -> {
++ if (valueInMap == null) {
++ valueInMap = new ServerChunkTasks(
++ keyInMap, ServerLightQueue.this.lightInterface, ServerLightQueue.this, priority
++ );
++ }
++
++ valueInMap.addLightTask(lightTask);
++
++ return valueInMap;
++ });
++
++ ret.schedule();
++
++ return ret;
++ }
++
++ @Override
++ public ServerChunkTasks queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
++ final ServerChunkTasks ret = this.chunkTasks.compute(CoordinateUtils.getChunkKey(pos), (final long keyInMap, ServerChunkTasks valueInMap) -> {
++ if (valueInMap == null) {
++ valueInMap = new ServerChunkTasks(
++ keyInMap, ServerLightQueue.this.lightInterface, ServerLightQueue.this
++ );
++ }
++
++ valueInMap.addEdgeChecksSky(sections);
++
++ return valueInMap;
++ });
++
++ ret.schedule();
++
++ return ret;
++ }
++
++ @Override
++ public ServerChunkTasks queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
++ final ServerChunkTasks ret = this.chunkTasks.compute(CoordinateUtils.getChunkKey(pos), (final long keyInMap, ServerChunkTasks valueInMap) -> {
++ if (valueInMap == null) {
++ valueInMap = new ServerChunkTasks(
++ keyInMap, ServerLightQueue.this.lightInterface, ServerLightQueue.this
++ );
++ }
++
++ valueInMap.addEdgeChecksBlock(sections);
++
++ return valueInMap;
++ });
++
++ ret.schedule();
++
++ return ret;
++ }
++
++ public static final class ServerChunkTasks extends ChunkTasks {
++
++ private final AtomicBoolean ticketAdded = new AtomicBoolean();
++ private final PrioritisedExecutor.PrioritisedTask task;
++
++ public ServerChunkTasks(final long chunkCoordinate, final StarLightInterface lightEngine,
++ final ServerLightQueue queue) {
++ this(chunkCoordinate, lightEngine, queue, PrioritisedExecutor.Priority.NORMAL);
++ }
++
++ public ServerChunkTasks(final long chunkCoordinate, final StarLightInterface lightEngine,
++ final ServerLightQueue queue, final PrioritisedExecutor.Priority priority) {
++ super(chunkCoordinate, lightEngine, queue);
++ this.task = ((ChunkSystemServerLevel)(ServerLevel)lightEngine.getWorld()).moonrise$getChunkTaskScheduler().radiusAwareScheduler.createTask(
++ CoordinateUtils.getChunkX(chunkCoordinate), CoordinateUtils.getChunkZ(chunkCoordinate),
++ ((ChunkSystemChunkStatus)ChunkStatus.LIGHT).moonrise$getWriteRadius(), this, priority
++ );
++ }
++
++ public boolean markTicketAdded() {
++ return !this.ticketAdded.get() && !this.ticketAdded.getAndSet(true);
++ }
++
++ public void schedule() {
++ this.task.queue();
++ }
++
++ public boolean cancel() {
++ return this.task.cancel();
++ }
++
++ public PrioritisedExecutor.Priority getPriority() {
++ return this.task.getPriority();
++ }
++
++ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
++ this.task.lowerPriority(priority);
++ }
++
++ public void setPriority(final PrioritisedExecutor.Priority priority) {
++ this.task.setPriority(priority);
++ }
++
++ public void raisePriority(final PrioritisedExecutor.Priority priority) {
++ this.task.raisePriority(priority);
++ }
++
++ @Override
++ public void run() {
++ ((ServerLightQueue)this.queue).chunkTasks.remove(this.chunkCoordinate, this);
++
++ this.runTasks();
++ }
++ }
++ }
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/StarLightLightingProvider.java b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/StarLightLightingProvider.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7fe59ab70557aa6a484a02db2b2007fdd9e4bbb8
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/light/StarLightLightingProvider.java
+@@ -0,0 +1,29 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import net.minecraft.core.SectionPos;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.LightLayer;
++import net.minecraft.world.level.chunk.DataLayer;
++import net.minecraft.world.level.chunk.LevelChunk;
++import java.util.Collection;
++import java.util.function.Consumer;
++import java.util.function.IntConsumer;
++
++public interface StarLightLightingProvider {
++
++ public StarLightInterface starlight$getLightEngine();
++
++ public void starlight$clientUpdateLight(final LightLayer lightType, final SectionPos pos,
++ final DataLayer nibble, final boolean trustEdges);
++
++ public void starlight$clientRemoveLightData(final ChunkPos chunkPos);
++
++ public void starlight$clientChunkLoad(final ChunkPos pos, final LevelChunk chunk);
++
++ public default int starlight$serverRelightChunks(final Collection<ChunkPos> chunks,
++ final Consumer<ChunkPos> chunkLightCallback,
++ final IntConsumer onComplete) throws UnsupportedOperationException {
++ throw new UnsupportedOperationException();
++ }
++
++}
+diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/starlight/util/SaveUtil.java b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/util/SaveUtil.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..57692a503e147a00ac4e1586cd78e12b71a80d3f
+--- /dev/null
++++ b/src/main/java/ca/spottedleaf/moonrise/patches/starlight/util/SaveUtil.java
+@@ -0,0 +1,188 @@
++package ca.spottedleaf.moonrise.patches.starlight.util;
++
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk;
++import ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray;
++import ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine;
++import com.mojang.logging.LogUtils;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.nbt.ListTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import org.slf4j.Logger;
++
++public final class SaveUtil {
++
++ private static final Logger LOGGER = LogUtils.getLogger();
++
++ private static final int STARLIGHT_LIGHT_VERSION = 9;
++
++ public static int getLightVersion() {
++ return STARLIGHT_LIGHT_VERSION;
++ }
++
++ private static final String BLOCKLIGHT_STATE_TAG = "starlight.blocklight_state";
++ private static final String SKYLIGHT_STATE_TAG = "starlight.skylight_state";
++ private static final String STARLIGHT_VERSION_TAG = "starlight.light_version";
++
++ public static void saveLightHook(final Level world, final ChunkAccess chunk, final CompoundTag nbt) {
++ try {
++ saveLightHookReal(world, chunk, nbt);
++ } catch (final Throwable ex) {
++ // failing to inject is not fatal so we catch anything here. if it fails, it will have correctly set lit to false
++ // for Vanilla to relight on load and it will not set our lit tag so we will relight on load
++ LOGGER.warn("Failed to inject light data into save data for chunk " + chunk.getPos() + ", chunk light will be recalculated on its next load", ex);
++ }
++ }
++
++ private static void saveLightHookReal(final Level world, final ChunkAccess chunk, final CompoundTag tag) {
++ if (tag == null) {
++ return;
++ }
++
++ final int minSection = WorldUtil.getMinLightSection(world);
++ final int maxSection = WorldUtil.getMaxLightSection(world);
++
++ SWMRNibbleArray[] blockNibbles = ((StarlightChunk)chunk).starlight$getBlockNibbles();
++ SWMRNibbleArray[] skyNibbles = ((StarlightChunk)chunk).starlight$getSkyNibbles();
++
++ boolean lit = chunk.isLightCorrect() || !(world instanceof ServerLevel);
++ // diff start - store our tag for whether light data is init'd
++ if (lit) {
++ tag.putBoolean("isLightOn", false);
++ }
++ // diff end - store our tag for whether light data is init'd
++ ChunkStatus status = ChunkStatus.byName(tag.getString("Status"));
++
++ CompoundTag[] sections = new CompoundTag[maxSection - minSection + 1];
++
++ ListTag sectionsStored = tag.getList("sections", 10);
++
++ for (int i = 0; i < sectionsStored.size(); ++i) {
++ CompoundTag sectionStored = sectionsStored.getCompound(i);
++ int k = sectionStored.getByte("Y");
++
++ // strip light data
++ sectionStored.remove("BlockLight");
++ sectionStored.remove("SkyLight");
++
++ if (!sectionStored.isEmpty()) {
++ sections[k - minSection] = sectionStored;
++ }
++ }
++
++ if (lit && status.isOrAfter(ChunkStatus.LIGHT)) {
++ for (int i = minSection; i <= maxSection; ++i) {
++ SWMRNibbleArray.SaveState blockNibble = blockNibbles[i - minSection].getSaveState();
++ SWMRNibbleArray.SaveState skyNibble = skyNibbles[i - minSection].getSaveState();
++ if (blockNibble != null || skyNibble != null) {
++ CompoundTag section = sections[i - minSection];
++ if (section == null) {
++ section = new CompoundTag();
++ section.putByte("Y", (byte)i);
++ sections[i - minSection] = section;
++ }
++
++ // we store under the same key so mod programs editing nbt
++ // can still read the data, hopefully.
++ // however, for compatibility we store chunks as unlit so vanilla
++ // is forced to re-light them if it encounters our data. It's too much of a burden
++ // to try and maintain compatibility with a broken and inferior skylight management system.
++
++ if (blockNibble != null) {
++ if (blockNibble.data != null) {
++ section.putByteArray("BlockLight", blockNibble.data);
++ }
++ section.putInt(BLOCKLIGHT_STATE_TAG, blockNibble.state);
++ }
++
++ if (skyNibble != null) {
++ if (skyNibble.data != null) {
++ section.putByteArray("SkyLight", skyNibble.data);
++ }
++ section.putInt(SKYLIGHT_STATE_TAG, skyNibble.state);
++ }
++ }
++ }
++ }
++
++ // rewrite section list
++ sectionsStored.clear();
++ for (CompoundTag section : sections) {
++ if (section != null) {
++ sectionsStored.add(section);
++ }
++ }
++ tag.put("sections", sectionsStored);
++ if (lit) {
++ tag.putInt(STARLIGHT_VERSION_TAG, STARLIGHT_LIGHT_VERSION); // only mark as fully lit after we have successfully injected our data
++ }
++ }
++
++ public static void loadLightHook(final Level world, final ChunkPos pos, final CompoundTag tag, final ChunkAccess into) {
++ try {
++ loadLightHookReal(world, pos, tag, into);
++ } catch (final Throwable ex) {
++ // failing to inject is not fatal so we catch anything here. if it fails, then we simply relight. Not a problem, we get correct
++ // lighting in both cases.
++ LOGGER.warn("Failed to load light for chunk " + pos + ", light will be recalculated", ex);
++ }
++ }
++
++ private static void loadLightHookReal(final Level world, final ChunkPos pos, final CompoundTag tag, final ChunkAccess into) {
++ if (into == null) {
++ return;
++ }
++ final int minSection = WorldUtil.getMinLightSection(world);
++ final int maxSection = WorldUtil.getMaxLightSection(world);
++
++ into.setLightCorrect(false); // mark as unlit in case we fail parsing
++
++ SWMRNibbleArray[] blockNibbles = StarLightEngine.getFilledEmptyLight(world);
++ SWMRNibbleArray[] skyNibbles = StarLightEngine.getFilledEmptyLight(world);
++
++
++ // start copy from the original method
++ boolean lit = tag.get("isLightOn") != null && tag.getInt(STARLIGHT_VERSION_TAG) == STARLIGHT_LIGHT_VERSION;
++ boolean canReadSky = world.dimensionType().hasSkyLight();
++ ChunkStatus status = ChunkStatus.byName(tag.getString("Status"));
++ if (lit && status.isOrAfter(ChunkStatus.LIGHT)) { // diff - we add the status check here
++ ListTag sections = tag.getList("sections", 10);
++
++ for (int i = 0; i < sections.size(); ++i) {
++ CompoundTag sectionData = sections.getCompound(i);
++ int y = sectionData.getByte("Y");
++
++ if (sectionData.contains("BlockLight", 7)) {
++ // this is where our diff is
++ blockNibbles[y - minSection] = new SWMRNibbleArray(sectionData.getByteArray("BlockLight").clone(), sectionData.getInt(BLOCKLIGHT_STATE_TAG)); // clone for data safety
++ } else {
++ blockNibbles[y - minSection] = new SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG));
++ }
++
++ if (canReadSky) {
++ if (sectionData.contains("SkyLight", 7)) {
++ // we store under the same key so mod programs editing nbt
++ // can still read the data, hopefully.
++ // however, for compatibility we store chunks as unlit so vanilla
++ // is forced to re-light them if it encounters our data. It's too much of a burden
++ // to try and maintain compatibility with a broken and inferior skylight management system.
++ skyNibbles[y - minSection] = new SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety
++ } else {
++ skyNibbles[y - minSection] = new SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG));
++ }
++ }
++ }
++ }
++ // end copy from vanilla
++
++ ((StarlightChunk)into).starlight$setBlockNibbles(blockNibbles);
++ ((StarlightChunk)into).starlight$setSkyNibbles(skyNibbles);
++ into.setLightCorrect(lit); // now we set lit here, only after we've correctly parsed data
++ }
++
++ private SaveUtil() {}
++}
+diff --git a/src/main/java/io/papermc/paper/chunk/system/ChunkSystem.java b/src/main/java/io/papermc/paper/chunk/system/ChunkSystem.java
+index a79abe9b26f68d573812e91554124783075ae17a..183d99ec9b94ca20a823c46a2d6bf0a215046d48 100644
+--- a/src/main/java/io/papermc/paper/chunk/system/ChunkSystem.java
++++ b/src/main/java/io/papermc/paper/chunk/system/ChunkSystem.java
+@@ -25,6 +25,10 @@ import java.util.List;
+ import java.util.concurrent.CompletableFuture;
+ import java.util.function.Consumer;
+
++/**
++ * @deprecated Use {@link ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem}
++ */
++@Deprecated(forRemoval = true)
+ public final class ChunkSystem {
+
+ private static final Logger LOGGER = LogUtils.getLogger();
+@@ -35,35 +39,17 @@ public final class ChunkSystem {
+ }
+
+ public static void scheduleChunkTask(final ServerLevel level, final int chunkX, final int chunkZ, final Runnable run) {
+- scheduleChunkTask(level, chunkX, chunkZ, run, PrioritisedExecutor.Priority.NORMAL);
++ ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.scheduleChunkTask(level, chunkX, chunkZ, run); // Paper - reroute
+ }
+
+ public static void scheduleChunkTask(final ServerLevel level, final int chunkX, final int chunkZ, final Runnable run, final PrioritisedExecutor.Priority priority) {
+- level.chunkSource.mainThreadProcessor.execute(run);
++ ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.scheduleChunkTask(level, chunkX, chunkZ, run, priority); // Paper - reroute
+ }
+
+ public static void scheduleChunkLoad(final ServerLevel level, final int chunkX, final int chunkZ, final boolean gen,
+ final ChunkStatus toStatus, final boolean addTicket, final PrioritisedExecutor.Priority priority,
+ final Consumer<ChunkAccess> onComplete) {
+- if (gen) {
+- scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+- return;
+- }
+- scheduleChunkLoad(level, chunkX, chunkZ, ChunkStatus.EMPTY, addTicket, priority, (final ChunkAccess chunk) -> {
+- if (chunk == null) {
+- if (onComplete != null) {
+- onComplete.accept(null);
+- }
+- } else {
+- if (chunk.getPersistedStatus().isOrAfter(toStatus)) {
+- scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+- } else {
+- if (onComplete != null) {
+- onComplete.accept(null);
+- }
+- }
+- }
+- });
++ ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.scheduleChunkLoad(level, chunkX, chunkZ, gen, toStatus, addTicket, priority, onComplete); // Paper - reroute
+ }
+
+ static final TicketType<Long> CHUNK_LOAD = TicketType.create("chunk_load", Long::compareTo);
+@@ -71,160 +57,29 @@ public final class ChunkSystem {
+ private static long chunkLoadCounter = 0L;
+ public static void scheduleChunkLoad(final ServerLevel level, final int chunkX, final int chunkZ, final ChunkStatus toStatus,
+ final boolean addTicket, final PrioritisedExecutor.Priority priority, final Consumer<ChunkAccess> onComplete) {
+- if (!Bukkit.isPrimaryThread()) {
+- scheduleChunkTask(level, chunkX, chunkZ, () -> {
+- scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+- }, priority);
+- return;
+- }
+-
+- final int minLevel = 33 + ChunkSystem.getDistance(toStatus);
+- final Long chunkReference = addTicket ? Long.valueOf(++chunkLoadCounter) : null;
+- final ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
+-
+- if (addTicket) {
+- level.chunkSource.addTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
+- }
+- level.chunkSource.runDistanceManagerUpdates();
+-
+- final Consumer<ChunkAccess> loadCallback = (final ChunkAccess chunk) -> {
+- try {
+- if (onComplete != null) {
+- onComplete.accept(chunk);
+- }
+- } catch (final Throwable thr) {
+- LOGGER.error("Exception handling chunk load callback", thr);
+- SneakyThrow.sneaky(thr);
+- } finally {
+- if (addTicket) {
+- level.chunkSource.addTicketAtLevel(TicketType.UNKNOWN, chunkPos, minLevel, chunkPos);
+- level.chunkSource.removeTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
+- }
+- }
+- };
+-
+- final ChunkHolder holder = level.chunkSource.chunkMap.updatingChunkMap.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
+-
+- if (holder == null || holder.getTicketLevel() > minLevel) {
+- loadCallback.accept(null);
+- return;
+- }
+-
+- final CompletableFuture<ChunkResult<ChunkAccess>> loadFuture = holder.scheduleChunkGenerationTask(toStatus, level.chunkSource.chunkMap);
+-
+- if (loadFuture.isDone()) {
+- loadCallback.accept(loadFuture.join().orElse(null));
+- return;
+- }
+-
+- loadFuture.whenCompleteAsync((final ChunkResult<ChunkAccess> result, final Throwable thr) -> {
+- if (thr != null) {
+- loadCallback.accept(null);
+- return;
+- }
+- loadCallback.accept(result.orElse(null));
+- }, (final Runnable r) -> {
+- scheduleChunkTask(level, chunkX, chunkZ, r, PrioritisedExecutor.Priority.HIGHEST);
+- });
++ ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete); // Paper - reroute
+ }
+
+ public static void scheduleTickingState(final ServerLevel level, final int chunkX, final int chunkZ,
+ final FullChunkStatus toStatus, final boolean addTicket,
+ final PrioritisedExecutor.Priority priority, final Consumer<LevelChunk> onComplete) {
+- // This method goes unused until the chunk system rewrite
+- if (toStatus == FullChunkStatus.INACCESSIBLE) {
+- throw new IllegalArgumentException("Cannot wait for INACCESSIBLE status");
+- }
+-
+- if (!Bukkit.isPrimaryThread()) {
+- scheduleChunkTask(level, chunkX, chunkZ, () -> {
+- scheduleTickingState(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+- }, priority);
+- return;
+- }
+-
+- final int minLevel = 33 - (toStatus.ordinal() - 1);
+- final int radius = toStatus.ordinal() - 1;
+- final Long chunkReference = addTicket ? Long.valueOf(++chunkLoadCounter) : null;
+- final ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
+-
+- if (addTicket) {
+- level.chunkSource.addTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
+- }
+- level.chunkSource.runDistanceManagerUpdates();
+-
+- final Consumer<LevelChunk> loadCallback = (final LevelChunk chunk) -> {
+- try {
+- if (onComplete != null) {
+- onComplete.accept(chunk);
+- }
+- } catch (final Throwable thr) {
+- LOGGER.error("Exception handling chunk load callback", thr);
+- SneakyThrow.sneaky(thr);
+- } finally {
+- if (addTicket) {
+- level.chunkSource.addTicketAtLevel(TicketType.UNKNOWN, chunkPos, minLevel, chunkPos);
+- level.chunkSource.removeTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
+- }
+- }
+- };
+-
+- final ChunkHolder holder = level.chunkSource.chunkMap.updatingChunkMap.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
+-
+- if (holder == null || holder.getTicketLevel() > minLevel) {
+- loadCallback.accept(null);
+- return;
+- }
+-
+- final CompletableFuture<ChunkResult<LevelChunk>> tickingState;
+- switch (toStatus) {
+- case FULL: {
+- tickingState = holder.getFullChunkFuture();
+- break;
+- }
+- case BLOCK_TICKING: {
+- tickingState = holder.getTickingChunkFuture();
+- break;
+- }
+- case ENTITY_TICKING: {
+- tickingState = holder.getEntityTickingChunkFuture();
+- break;
+- }
+- default: {
+- throw new IllegalStateException("Cannot reach here");
+- }
+- }
+-
+- if (tickingState.isDone()) {
+- loadCallback.accept(tickingState.join().orElse(null));
+- return;
+- }
+-
+- tickingState.whenCompleteAsync((final ChunkResult<LevelChunk> result, final Throwable thr) -> {
+- if (thr != null) {
+- loadCallback.accept(null);
+- return;
+- }
+- loadCallback.accept(result.orElse(null));
+- }, (final Runnable r) -> {
+- scheduleChunkTask(level, chunkX, chunkZ, r, PrioritisedExecutor.Priority.HIGHEST);
+- });
++ ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.scheduleTickingState(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete); // Paper - reroute
+ }
+
+ public static List<ChunkHolder> getVisibleChunkHolders(final ServerLevel level) {
+- return new ArrayList<>(level.chunkSource.chunkMap.visibleChunkMap.values());
++ return ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.getVisibleChunkHolders(level); // Paper - reroute
+ }
+
+ public static List<ChunkHolder> getUpdatingChunkHolders(final ServerLevel level) {
+- return new ArrayList<>(level.chunkSource.chunkMap.updatingChunkMap.values());
++ return ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.getUpdatingChunkHolders(level); // Paper - reroute
+ }
+
+ public static int getVisibleChunkHolderCount(final ServerLevel level) {
+- return level.chunkSource.chunkMap.visibleChunkMap.size();
++ return ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.getVisibleChunkHolderCount(level); // Paper - reroute
+ }
+
+ public static int getUpdatingChunkHolderCount(final ServerLevel level) {
+- return level.chunkSource.chunkMap.updatingChunkMap.size();
++ return ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.getUpdatingChunkHolderCount(level); // Paper - reroute
+ }
+
+ public static boolean hasAnyChunkHolders(final ServerLevel level) {
+@@ -268,27 +123,19 @@ public final class ChunkSystem {
+ }
+
+ public static ChunkHolder getUnloadingChunkHolder(final ServerLevel level, final int chunkX, final int chunkZ) {
+- return level.chunkSource.chunkMap.getUnloadingChunkHolder(chunkX, chunkZ);
++ return ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.getUnloadingChunkHolder(level, chunkX, chunkZ); // Paper - reroute
+ }
+
+ public static int getSendViewDistance(final ServerPlayer player) {
+- return getLoadViewDistance(player);
++ return ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.getSendViewDistance(player); // Paper - reroute
+ }
+
+ public static int getLoadViewDistance(final ServerPlayer player) {
+- final ServerLevel level = player.serverLevel();
+- if (level == null) {
+- return Bukkit.getViewDistance();
+- }
+- return level.chunkSource.chunkMap.getPlayerViewDistance(player);
++ return ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.getLoadViewDistance(player); // Paper - reroute
+ }
+
+ public static int getTickViewDistance(final ServerPlayer player) {
+- final ServerLevel level = player.serverLevel();
+- if (level == null) {
+- return Bukkit.getSimulationDistance();
+- }
+- return level.chunkSource.chunkMap.distanceManager.simulationDistance;
++ return ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.getTickViewDistance(player); // Paper - reroute
+ }
+
+ private ChunkSystem() {
+diff --git a/src/main/java/io/papermc/paper/command/PaperCommand.java b/src/main/java/io/papermc/paper/command/PaperCommand.java
+index 46bf42d5ea9e7b046f962531c5962d287cf44a41..362765d977aaa1996f9cef3404c0676d7bbddf38 100644
+--- a/src/main/java/io/papermc/paper/command/PaperCommand.java
++++ b/src/main/java/io/papermc/paper/command/PaperCommand.java
+@@ -42,6 +42,8 @@ public final class PaperCommand extends Command {
+ commands.put(Set.of("dumpitem"), new DumpItemCommand());
+ commands.put(Set.of("mobcaps", "playermobcaps"), new MobcapsCommand());
+ commands.put(Set.of("dumplisteners"), new DumpListenersCommand());
++ commands.put(Set.of("fixlight"), new FixLightCommand()); // Paper - rewrite chunk system
++ commands.put(Set.of("debug", "chunkinfo", "holderinfo"), new ChunkDebugCommand()); // Paper - rewrite chunk system
+
+ return commands.entrySet().stream()
+ .flatMap(entry -> entry.getKey().stream().map(s -> Map.entry(s, entry.getValue())))
+diff --git a/src/main/java/io/papermc/paper/command/subcommands/ChunkDebugCommand.java b/src/main/java/io/papermc/paper/command/subcommands/ChunkDebugCommand.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..2dca7afbd93cfbb8686f336fcd3b45dd01fba0fc
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/command/subcommands/ChunkDebugCommand.java
+@@ -0,0 +1,277 @@
++package io.papermc.paper.command.subcommands;
++
++import ca.spottedleaf.moonrise.common.util.JsonUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder;
++import io.papermc.paper.command.CommandUtil;
++import io.papermc.paper.command.PaperSubcommand;
++import java.io.File;
++import java.util.ArrayList;
++import java.util.Collections;
++import java.util.List;
++import java.util.Locale;
++import net.minecraft.server.MinecraftServer;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ImposterProtoChunk;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.ProtoChunk;
++import org.bukkit.Bukkit;
++import org.bukkit.command.CommandSender;
++import org.bukkit.craftbukkit.CraftWorld;
++import org.checkerframework.checker.nullness.qual.NonNull;
++import org.checkerframework.checker.nullness.qual.Nullable;
++import org.checkerframework.framework.qual.DefaultQualifier;
++
++import static net.kyori.adventure.text.Component.text;
++import static net.kyori.adventure.text.format.NamedTextColor.BLUE;
++import static net.kyori.adventure.text.format.NamedTextColor.DARK_AQUA;
++import static net.kyori.adventure.text.format.NamedTextColor.GREEN;
++import static net.kyori.adventure.text.format.NamedTextColor.RED;
++
++@DefaultQualifier(NonNull.class)
++public final class ChunkDebugCommand implements PaperSubcommand {
++ @Override
++ public boolean execute(final CommandSender sender, final String subCommand, final String[] args) {
++ switch (subCommand) {
++ case "debug" -> this.doDebug(sender, args);
++ case "chunkinfo" -> this.doChunkInfo(sender, args);
++ case "holderinfo" -> this.doHolderInfo(sender, args);
++ }
++ return true;
++ }
++
++ @Override
++ public List<String> tabComplete(final CommandSender sender, final String subCommand, final String[] args) {
++ switch (subCommand) {
++ case "debug" -> {
++ if (args.length == 1) {
++ return CommandUtil.getListMatchingLast(sender, args, "help", "chunks");
++ }
++ }
++ case "holderinfo" -> {
++ List<String> worldNames = new ArrayList<>();
++ worldNames.add("*");
++ for (org.bukkit.World world : Bukkit.getWorlds()) {
++ worldNames.add(world.getName());
++ }
++ if (args.length == 1) {
++ return CommandUtil.getListMatchingLast(sender, args, worldNames);
++ }
++ }
++ case "chunkinfo" -> {
++ List<String> worldNames = new ArrayList<>();
++ worldNames.add("*");
++ for (org.bukkit.World world : Bukkit.getWorlds()) {
++ worldNames.add(world.getName());
++ }
++ if (args.length == 1) {
++ return CommandUtil.getListMatchingLast(sender, args, worldNames);
++ }
++ }
++ }
++ return Collections.emptyList();
++ }
++
++ private void doChunkInfo(final CommandSender sender, final String[] args) {
++ List<org.bukkit.World> worlds;
++ if (args.length < 1 || args[0].equals("*")) {
++ worlds = Bukkit.getWorlds();
++ } else {
++ worlds = new ArrayList<>(args.length);
++ for (final String arg : args) {
++ org.bukkit.@Nullable World world = Bukkit.getWorld(arg);
++ if (world == null) {
++ sender.sendMessage(text("World '" + arg + "' is invalid", RED));
++ return;
++ }
++ worlds.add(world);
++ }
++ }
++
++ int accumulatedTotal = 0;
++ int accumulatedInactive = 0;
++ int accumulatedBorder = 0;
++ int accumulatedTicking = 0;
++ int accumulatedEntityTicking = 0;
++
++ for (final org.bukkit.World bukkitWorld : worlds) {
++ final ServerLevel world = ((CraftWorld) bukkitWorld).getHandle();
++
++ int total = 0;
++ int inactive = 0;
++ int full = 0;
++ int blockTicking = 0;
++ int entityTicking = 0;
++
++ for (final NewChunkHolder holder : ((ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolders()) {
++ final NewChunkHolder.ChunkCompletion completion = holder.getLastChunkCompletion();
++ final ChunkAccess chunk = completion == null ? null : completion.chunk();
++
++ if (!(chunk instanceof LevelChunk fullChunk)) {
++ continue;
++ }
++
++ ++total;
++
++ switch (holder.getChunkStatus()) {
++ case INACCESSIBLE: {
++ ++inactive;
++ break;
++ }
++ case FULL: {
++ ++full;
++ break;
++ }
++ case BLOCK_TICKING: {
++ ++blockTicking;
++ break;
++ }
++ case ENTITY_TICKING: {
++ ++entityTicking;
++ break;
++ }
++ }
++ }
++
++ accumulatedTotal += total;
++ accumulatedInactive += inactive;
++ accumulatedBorder += full;
++ accumulatedTicking += blockTicking;
++ accumulatedEntityTicking += entityTicking;
++
++ sender.sendMessage(text().append(text("Chunks in ", BLUE), text(bukkitWorld.getName(), GREEN), text(":")));
++ sender.sendMessage(text().color(DARK_AQUA).append(
++ text("Total: ", BLUE), text(total),
++ text(" Inactive: ", BLUE), text(inactive),
++ text(" Full: ", BLUE), text(full),
++ text(" Block Ticking: ", BLUE), text(blockTicking),
++ text(" Entity Ticking: ", BLUE), text(entityTicking)
++ ));
++ }
++ if (worlds.size() > 1) {
++ sender.sendMessage(text().append(text("Chunks in ", BLUE), text("all listed worlds", GREEN), text(":", DARK_AQUA)));
++ sender.sendMessage(text().color(DARK_AQUA).append(
++ text("Total: ", BLUE), text(accumulatedTotal),
++ text(" Inactive: ", BLUE), text(accumulatedInactive),
++ text(" Full: ", BLUE), text(accumulatedBorder),
++ text(" Block Ticking: ", BLUE), text(accumulatedTicking),
++ text(" Entity Ticking: ", BLUE), text(accumulatedEntityTicking)
++ ));
++ }
++ }
++
++ private void doHolderInfo(final CommandSender sender, final String[] args) {
++ List<org.bukkit.World> worlds;
++ if (args.length < 1 || args[0].equals("*")) {
++ worlds = Bukkit.getWorlds();
++ } else {
++ worlds = new ArrayList<>(args.length);
++ for (final String arg : args) {
++ org.bukkit.@Nullable World world = Bukkit.getWorld(arg);
++ if (world == null) {
++ sender.sendMessage(text("World '" + arg + "' is invalid", RED));
++ return;
++ }
++ worlds.add(world);
++ }
++ }
++
++ int accumulatedTotal = 0;
++ int accumulatedCanUnload = 0;
++ int accumulatedNull = 0;
++ int accumulatedReadOnly = 0;
++ int accumulatedProtoChunk = 0;
++ int accumulatedFullChunk = 0;
++
++ for (final org.bukkit.World bukkitWorld : worlds) {
++ final ServerLevel world = ((CraftWorld) bukkitWorld).getHandle();
++
++ int total = 0;
++ int canUnload = 0;
++ int nullChunks = 0;
++ int readOnly = 0;
++ int protoChunk = 0;
++ int fullChunk = 0;
++
++ for (final NewChunkHolder holder : ((ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolders()) {
++ final NewChunkHolder.ChunkCompletion completion = holder.getLastChunkCompletion();
++ final ChunkAccess chunk = completion == null ? null : completion.chunk();
++
++ ++total;
++
++ if (chunk == null) {
++ ++nullChunks;
++ } else if (chunk instanceof ImposterProtoChunk) {
++ ++readOnly;
++ } else if (chunk instanceof ProtoChunk) {
++ ++protoChunk;
++ } else if (chunk instanceof LevelChunk) {
++ ++fullChunk;
++ }
++
++ if (holder.isSafeToUnload() == null) {
++ ++canUnload;
++ }
++ }
++
++ accumulatedTotal += total;
++ accumulatedCanUnload += canUnload;
++ accumulatedNull += nullChunks;
++ accumulatedReadOnly += readOnly;
++ accumulatedProtoChunk += protoChunk;
++ accumulatedFullChunk += fullChunk;
++
++ sender.sendMessage(text().append(text("Chunks in ", BLUE), text(bukkitWorld.getName(), GREEN), text(":")));
++ sender.sendMessage(text().color(DARK_AQUA).append(
++ text("Total: ", BLUE), text(total),
++ text(" Unloadable: ", BLUE), text(canUnload),
++ text(" Null: ", BLUE), text(nullChunks),
++ text(" ReadOnly: ", BLUE), text(readOnly),
++ text(" Proto: ", BLUE), text(protoChunk),
++ text(" Full: ", BLUE), text(fullChunk)
++ ));
++ }
++ if (worlds.size() > 1) {
++ sender.sendMessage(text().append(text("Chunks in ", BLUE), text("all listed worlds", GREEN), text(":", DARK_AQUA)));
++ sender.sendMessage(text().color(DARK_AQUA).append(
++ text("Total: ", BLUE), text(accumulatedTotal),
++ text(" Unloadable: ", BLUE), text(accumulatedCanUnload),
++ text(" Null: ", BLUE), text(accumulatedNull),
++ text(" ReadOnly: ", BLUE), text(accumulatedReadOnly),
++ text(" Proto: ", BLUE), text(accumulatedProtoChunk),
++ text(" Full: ", BLUE), text(accumulatedFullChunk)
++ ));
++ }
++ }
++
++ private void doDebug(final CommandSender sender, final String[] args) {
++ if (args.length < 1) {
++ sender.sendMessage(text("Use /paper debug [chunks] help for more information on a specific command", RED));
++ return;
++ }
++
++ final String debugType = args[0].toLowerCase(Locale.ROOT);
++ switch (debugType) {
++ case "chunks" -> {
++ if (args.length >= 2 && args[1].toLowerCase(Locale.ROOT).equals("help")) {
++ sender.sendMessage(text("Use /paper debug chunks to dump loaded chunk information to a file", RED));
++ break;
++ }
++ final File file = ChunkTaskScheduler.getChunkDebugFile();
++ sender.sendMessage(text("Writing chunk information dump to " + file, GREEN));
++ try {
++ JsonUtil.writeJson(ChunkTaskScheduler.debugAllWorlds(MinecraftServer.getServer()), file);
++ sender.sendMessage(text("Successfully written chunk information!", GREEN));
++ } catch (Throwable thr) {
++ MinecraftServer.LOGGER.warn("Failed to dump chunk information to file " + file.toString(), thr);
++ sender.sendMessage(text("Failed to dump chunk information, see console", RED));
++ }
++ }
++ // "help" & default
++ default -> sender.sendMessage(text("Use /paper debug [chunks] help for more information on a specific command", RED));
++ }
++ }
++
++}
+diff --git a/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java b/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..85950a1aa732ab8c01ad28bec9e0de140e1a172e
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java
+@@ -0,0 +1,116 @@
++package io.papermc.paper.command.subcommands;
++
++import ca.spottedleaf.moonrise.patches.starlight.light.StarLightLightingProvider;
++import io.papermc.paper.command.PaperSubcommand;
++import io.papermc.paper.util.MCUtil;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.server.level.ThreadedLevelLightEngine;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import org.bukkit.command.CommandSender;
++import org.bukkit.craftbukkit.entity.CraftPlayer;
++import org.bukkit.entity.Player;
++import org.checkerframework.checker.nullness.qual.NonNull;
++import org.checkerframework.checker.nullness.qual.Nullable;
++import org.checkerframework.framework.qual.DefaultQualifier;
++
++import java.text.DecimalFormat;
++
++import static net.kyori.adventure.text.Component.text;
++import static net.kyori.adventure.text.format.NamedTextColor.BLUE;
++import static net.kyori.adventure.text.format.NamedTextColor.DARK_AQUA;
++import static net.kyori.adventure.text.format.NamedTextColor.RED;
++
++@DefaultQualifier(NonNull.class)
++public final class FixLightCommand implements PaperSubcommand {
++
++ private static final ThreadLocal<DecimalFormat> ONE_DECIMAL_PLACES = ThreadLocal.withInitial(() -> {
++ return new DecimalFormat("#,##0.0");
++ });
++
++ @Override
++ public boolean execute(final CommandSender sender, final String subCommand, final String[] args) {
++ this.doFixLight(sender, args);
++ return true;
++ }
++
++ private void doFixLight(final CommandSender sender, final String[] args) {
++ if (!(sender instanceof Player)) {
++ sender.sendMessage(text("Only players can use this command", RED));
++ return;
++ }
++ @Nullable Runnable post = null;
++ int radius = 2;
++ if (args.length > 0) {
++ try {
++ final int parsed = Integer.parseInt(args[0]);
++ if (parsed < 0) {
++ sender.sendMessage(text("Radius cannot be negative!", RED));
++ return;
++ }
++ final int maxRadius = 32;
++ radius = Math.min(maxRadius, parsed);
++ if (radius != parsed) {
++ post = () -> sender.sendMessage(text("Radius '" + parsed + "' was not in the required range [0, " + maxRadius + "], it was lowered to the maximum (" + maxRadius + " chunks).", RED));
++ }
++ } catch (final Exception e) {
++ sender.sendMessage(text("'" + args[0] + "' is not a valid number.", RED));
++ return;
++ }
++ }
++
++ CraftPlayer player = (CraftPlayer) sender;
++ ServerPlayer handle = player.getHandle();
++ ServerLevel world = (ServerLevel) handle.level();
++ ThreadedLevelLightEngine lightengine = world.getChunkSource().getLightEngine();
++ this.starlightFixLight(handle, world, lightengine, radius, post);
++ }
++
++ private void starlightFixLight(
++ final ServerPlayer sender,
++ final ServerLevel world,
++ final ThreadedLevelLightEngine lightengine,
++ final int radius,
++ final @Nullable Runnable done
++ ) {
++ final long start = System.nanoTime();
++ final java.util.LinkedHashSet<ChunkPos> chunks = new java.util.LinkedHashSet<>(MCUtil.getSpiralOutChunks(sender.blockPosition(), radius)); // getChunkCoordinates is actually just bad mappings, this function rets position as blockpos
++
++ final int[] pending = new int[1];
++ for (java.util.Iterator<ChunkPos> iterator = chunks.iterator(); iterator.hasNext(); ) {
++ final ChunkPos chunkPos = iterator.next();
++
++ final @Nullable ChunkAccess chunk = (ChunkAccess) world.getChunkSource().getChunkForLighting(chunkPos.x, chunkPos.z);
++ if (chunk == null || !chunk.isLightCorrect() || !chunk.getPersistedStatus().isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.LIGHT)) {
++ // cannot relight this chunk
++ iterator.remove();
++ continue;
++ }
++
++ ++pending[0];
++ }
++
++ final int[] relitChunks = new int[1];
++ ((StarLightLightingProvider)lightengine).starlight$serverRelightChunks(chunks,
++ (final ChunkPos chunkPos) -> {
++ ++relitChunks[0];
++ sender.getBukkitEntity().sendMessage(text().color(DARK_AQUA).append(
++ text("Relit chunk ", BLUE), text(chunkPos.toString()),
++ text(", progress: ", BLUE), text(ONE_DECIMAL_PLACES.get().format(100.0 * (double) (relitChunks[0]) / (double) pending[0]) + "%")
++ ));
++ },
++ (final int totalRelit) -> {
++ final long end = System.nanoTime();
++ sender.getBukkitEntity().sendMessage(text().color(DARK_AQUA).append(
++ text("Relit ", BLUE), text(totalRelit),
++ text(" chunks. Took ", BLUE), text(ONE_DECIMAL_PLACES.get().format(1.0e-6 * (end - start)) + "ms")
++ ));
++ if (done != null) {
++ done.run();
++ }
++ }
++ );
++ sender.getBukkitEntity().sendMessage(text().color(BLUE).append(text("Relighting "), text(pending[0], DARK_AQUA), text(" chunks")));
++ }
++}
+diff --git a/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java b/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
+index 2a5453707bc172d8d0efe3f11959cb0b5f830984..b8499c1cea97a1a88a53053bc7da132f2fd3928d 100644
+--- a/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
++++ b/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
+@@ -29,6 +29,45 @@ public class GlobalConfiguration extends ConfigurationPart {
+ public static GlobalConfiguration get() {
+ return instance;
+ }
++
++ public ChunkLoadingBasic chunkLoadingBasic;
++
++ public class ChunkLoadingBasic extends ConfigurationPart {
++ @Comment("The maximum rate in chunks per second that the server will send to any individual player. Set to -1 to disable this limit.")
++ public double playerMaxChunkSendRate = 75.0;
++
++ @Comment(
++ "The maximum rate at which chunks will load for any individual player. " +
++ "Note that this setting also affects chunk generations, since a chunk load is always first issued to test if a" +
++ "chunk is already generated. Set to -1 to disable this limit."
++ )
++ public double playerMaxChunkLoadRate = 100.0;
++
++ @Comment("The maximum rate at which chunks will generate for any individual player. Set to -1 to disable this limit.")
++ public double playerMaxChunkGenerateRate = -1.0;
++ }
++
++ public ChunkLoadingAdvanced chunkLoadingAdvanced;
++
++ public class ChunkLoadingAdvanced extends ConfigurationPart {
++ @Comment(
++ "Set to true if the server will match the chunk send radius that clients have configured" +
++ "in their view distance settings if the client is less-than the server's send distance."
++ )
++ public boolean autoConfigSendDistance = true;
++
++ @Comment(
++ "Specifies the maximum amount of concurrent chunk loads that an individual player can have." +
++ "Set to 0 to let the server configure it automatically per player, or set it to -1 to disable the limit."
++ )
++ public int playerMaxConcurrentChunkLoads = 0;
++
++ @Comment(
++ "Specifies the maximum amount of concurrent chunk generations that an individual player can have." +
++ "Set to 0 to let the server configure it automatically per player, or set it to -1 to disable the limit."
++ )
++ public int playerMaxConcurrentChunkGenerates = 0;
++ }
+ static void set(GlobalConfiguration instance) {
+ GlobalConfiguration.instance = instance;
+ }
+@@ -130,21 +169,6 @@ public class GlobalConfiguration extends ConfigurationPart {
+ public int incomingPacketThreshold = 300;
+ }
+
+- public ChunkLoading chunkLoading;
+-
+- public class ChunkLoading extends ConfigurationPart {
+- public int minLoadRadius = 2;
+- public int maxConcurrentSends = 2;
+- public boolean autoconfigSendDistance = true;
+- public double targetPlayerChunkSendRate = 100.0;
+- public double globalMaxChunkSendRate = -1.0;
+- public boolean enableFrustumPriority = false;
+- public double globalMaxChunkLoadRate = -1.0;
+- public double playerMaxConcurrentLoads = 20.0;
+- public double globalMaxConcurrentLoads = 500.0;
+- public double playerMaxChunkLoadRate = -1.0;
+- }
+-
+ public UnsupportedSettings unsupportedSettings;
+
+ public class UnsupportedSettings extends ConfigurationPart {
+@@ -203,7 +227,7 @@ public class GlobalConfiguration extends ConfigurationPart {
+
+ @PostProcess
+ private void postProcess() {
+- //io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.init(this);
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.init(this);
+ }
+ }
+
+diff --git a/src/main/java/io/papermc/paper/threadedregions/TickRegions.java b/src/main/java/io/papermc/paper/threadedregions/TickRegions.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..8424cf9d4617b4732d44cc460d25b04481068989
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/threadedregions/TickRegions.java
+@@ -0,0 +1,10 @@
++package io.papermc.paper.threadedregions;
++
++// placeholder class for Folia
++public class TickRegions {
++
++ public static int getRegionChunkShift() {
++ return ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ThreadedTicketLevelPropagator.SECTION_SHIFT;
++ }
++
++}
+diff --git a/src/main/java/io/papermc/paper/util/TickThread.java b/src/main/java/io/papermc/paper/util/TickThread.java
+index 73e83d56a340f0c7dcb8ff737d621003e72c6de4..d05297d77147ab68f8c5bb08f13a1f882a686c4f 100644
+--- a/src/main/java/io/papermc/paper/util/TickThread.java
++++ b/src/main/java/io/papermc/paper/util/TickThread.java
+@@ -6,7 +6,7 @@ import net.minecraft.world.entity.Entity;
+ import org.bukkit.Bukkit;
+ import java.util.concurrent.atomic.AtomicInteger;
+
+-public final class TickThread extends Thread {
++public class TickThread extends Thread {
+
+ public static final boolean STRICT_THREAD_CHECKS = Boolean.getBoolean("paper.strict-thread-checks");
+
+@@ -16,6 +16,10 @@ public final class TickThread extends Thread {
+ }
+ }
+
++ /**
++ * @deprecated
++ */
++ @Deprecated
+ public static void softEnsureTickThread(final String reason) {
+ if (!STRICT_THREAD_CHECKS) {
+ return;
+@@ -23,6 +27,10 @@ public final class TickThread extends Thread {
+ ensureTickThread(reason);
+ }
+
++ /**
++ * @deprecated
++ */
++ @Deprecated
+ public static void ensureTickThread(final String reason) {
+ if (!isTickThread()) {
+ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
+@@ -30,6 +38,21 @@ public final class TickThread extends Thread {
+ }
+ }
+
++ public static void ensureTickThread(final ServerLevel world, final net.minecraft.core.BlockPos pos, final String reason) {
++ if (!isTickThreadFor(world, pos)) {
++ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
++ throw new IllegalStateException(reason);
++ }
++ }
++
++ public static void ensureTickThread(final ServerLevel world, final net.minecraft.world.level.ChunkPos pos, final String reason) {
++ if (!isTickThreadFor(world, pos)) {
++ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
++ throw new IllegalStateException(reason);
++ }
++ }
++
++
+ public static void ensureTickThread(final ServerLevel world, final int chunkX, final int chunkZ, final String reason) {
+ if (!isTickThreadFor(world, chunkX, chunkZ)) {
+ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
+@@ -44,6 +67,21 @@ public final class TickThread extends Thread {
+ }
+ }
+
++ public static void ensureTickThread(final ServerLevel world, final net.minecraft.world.phys.AABB aabb, final String reason) {
++ if (!isTickThreadFor(world, aabb)) {
++ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
++ throw new IllegalStateException(reason);
++ }
++ }
++
++ public static void ensureTickThread(final ServerLevel world, final double blockX, final double blockZ, final String reason) {
++ if (!isTickThreadFor(world, blockX, blockZ)) {
++ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
++ throw new IllegalStateException(reason);
++ }
++ }
++
++
+ public final int id; /* We don't override getId as the spec requires that it be unique (with respect to all other threads) */
+
+ private static final AtomicInteger ID_GENERATOR = new AtomicInteger();
+@@ -66,13 +104,45 @@ public final class TickThread extends Thread {
+ }
+
+ public static boolean isTickThread() {
+- return Bukkit.isPrimaryThread();
++ return Thread.currentThread() instanceof TickThread;
++ }
++
++ public static boolean isShutdownThread() {
++ return false;
++ }
++
++ public static boolean isTickThreadFor(final ServerLevel world, final net.minecraft.core.BlockPos pos) {
++ return isTickThread();
++ }
++
++ public static boolean isTickThreadFor(final ServerLevel world, final net.minecraft.world.level.ChunkPos pos) {
++ return isTickThread();
++ }
++
++ public static boolean isTickThreadFor(final ServerLevel world, final net.minecraft.world.phys.Vec3 pos) {
++ return isTickThread();
+ }
+
+ public static boolean isTickThreadFor(final ServerLevel world, final int chunkX, final int chunkZ) {
+ return isTickThread();
+ }
+
++ public static boolean isTickThreadFor(final ServerLevel world, final net.minecraft.world.phys.AABB aabb) {
++ return isTickThread();
++ }
++
++ public static boolean isTickThreadFor(final ServerLevel world, final double blockX, final double blockZ) {
++ return isTickThread();
++ }
++
++ public static boolean isTickThreadFor(final ServerLevel world, final net.minecraft.world.phys.Vec3 position, final net.minecraft.world.phys.Vec3 deltaMovement, final int buffer) {
++ return isTickThread();
++ }
++
++ public static boolean isTickThreadFor(final ServerLevel world, final int fromChunkX, final int fromChunkZ, final int toChunkX, final int toChunkZ) {
++ return isTickThread();
++ }
++
+ public static boolean isTickThreadFor(final ServerLevel world, final int chunkX, final int chunkZ, final int radius) {
+ return isTickThread();
+ }
+diff --git a/src/main/java/net/minecraft/core/Direction.java b/src/main/java/net/minecraft/core/Direction.java
+index 03c45ee77276462818a6f774b5945b25924aa3f0..f15dd2ccb99ade10ac1e49b63e6f4080bd39b3c9 100644
+--- a/src/main/java/net/minecraft/core/Direction.java
++++ b/src/main/java/net/minecraft/core/Direction.java
+@@ -27,7 +27,7 @@ import org.joml.Quaternionf;
+ import org.joml.Vector3f;
+ import org.joml.Vector4f;
+
+-public enum Direction implements StringRepresentable {
++public enum Direction implements StringRepresentable, ca.spottedleaf.moonrise.patches.collisions.util.CollisionDirection { // Paper - optimise collisions
+ DOWN(0, 1, -1, "down", Direction.AxisDirection.NEGATIVE, Direction.Axis.Y, new Vec3i(0, -1, 0)),
+ UP(1, 0, -1, "up", Direction.AxisDirection.POSITIVE, Direction.Axis.Y, new Vec3i(0, 1, 0)),
+ NORTH(2, 3, 2, "north", Direction.AxisDirection.NEGATIVE, Direction.Axis.Z, new Vec3i(0, 0, -1)),
+@@ -60,6 +60,46 @@ public enum Direction implements StringRepresentable {
+ private final int adjY;
+ private final int adjZ;
+ // Paper end - Perf: Inline shift direction fields
++ // Paper start - optimise collisions
++ private static final int RANDOM_OFFSET = 2017601568;
++ private Direction opposite;
++ private Quaternionf rotation;
++ private int id;
++ private int stepX;
++ private int stepY;
++ private int stepZ;
++
++ private Quaternionf getRotationUncached() {
++ switch ((Direction)(Object)this) {
++ case DOWN: {
++ return new Quaternionf().rotationX(3.1415927F);
++ }
++ case UP: {
++ return new Quaternionf();
++ }
++ case NORTH: {
++ return new Quaternionf().rotationXYZ(1.5707964F, 0.0F, 3.1415927F);
++ }
++ case SOUTH: {
++ return new Quaternionf().rotationX(1.5707964F);
++ }
++ case WEST: {
++ return new Quaternionf().rotationXYZ(1.5707964F, 0.0F, 1.5707964F);
++ }
++ case EAST: {
++ return new Quaternionf().rotationXYZ(1.5707964F, 0.0F, -1.5707964F);
++ }
++ default: {
++ throw new IllegalStateException();
++ }
++ }
++ }
++
++ @Override
++ public final int moonrise$uniqueId() {
++ return this.id;
++ }
++ // Paper end - optimise collisions
+
+ private Direction(
+ final int id,
+@@ -134,14 +174,13 @@ public enum Direction implements StringRepresentable {
+ }
+
+ public Quaternionf getRotation() {
+- return switch (this) {
+- case DOWN -> new Quaternionf().rotationX((float) Math.PI);
+- case UP -> new Quaternionf();
+- case NORTH -> new Quaternionf().rotationXYZ((float) (Math.PI / 2), 0.0F, (float) Math.PI);
+- case SOUTH -> new Quaternionf().rotationX((float) (Math.PI / 2));
+- case WEST -> new Quaternionf().rotationXYZ((float) (Math.PI / 2), 0.0F, (float) (Math.PI / 2));
+- case EAST -> new Quaternionf().rotationXYZ((float) (Math.PI / 2), 0.0F, (float) (-Math.PI / 2));
+- };
++ // Paper start - optimise collisions
++ try {
++ return (Quaternionf)this.rotation.clone();
++ } catch (final CloneNotSupportedException ex) {
++ throw new InternalError(ex);
++ }
++ // Paper end - optimise collisions
+ }
+
+ public int get3DDataValue() {
+@@ -165,7 +204,7 @@ public enum Direction implements StringRepresentable {
+ }
+
+ public Direction getOpposite() {
+- return from3DDataValue(this.oppositeIndex);
++ return this.opposite; // Paper - optimise collisions
+ }
+
+ public Direction getClockWise(Direction.Axis axis) {
+@@ -551,4 +590,17 @@ public enum Direction implements StringRepresentable {
+ return this.faces.length;
+ }
+ }
++
++ // Paper start - optimise collisions
++ static {
++ for (final Direction direction : VALUES) {
++ ((Direction)(Object)direction).opposite = from3DDataValue(((Direction)(Object)direction).oppositeIndex);
++ ((Direction)(Object)direction).rotation = ((Direction)(Object)direction).getRotationUncached();
++ ((Direction)(Object)direction).id = it.unimi.dsi.fastutil.HashCommon.murmurHash3(it.unimi.dsi.fastutil.HashCommon.murmurHash3(direction.ordinal() + RANDOM_OFFSET) + RANDOM_OFFSET);
++ ((Direction)(Object)direction).stepX = ((Direction)(Object)direction).normal.getX();
++ ((Direction)(Object)direction).stepY = ((Direction)(Object)direction).normal.getY();
++ ((Direction)(Object)direction).stepZ = ((Direction)(Object)direction).normal.getZ();
++ }
++ }
++ // Paper end - optimise collisions
+ }
+diff --git a/src/main/java/net/minecraft/server/Main.java b/src/main/java/net/minecraft/server/Main.java
+index c33f85b570f159ab465b5a10a8044a81f2797f43..244a19ecd0234fa1d7a6ecfea20751595688605d 100644
+--- a/src/main/java/net/minecraft/server/Main.java
++++ b/src/main/java/net/minecraft/server/Main.java
+@@ -320,6 +320,7 @@ public class Main {
+
+ convertable_conversionsession.saveDataTag(iregistrycustom_dimension, savedata);
+ */
++ Class.forName(net.minecraft.world.entity.npc.VillagerTrades.class.getName()); // Paper - load this sync so it won't fail later async
+ final DedicatedServer dedicatedserver = (DedicatedServer) MinecraftServer.spin((thread) -> {
+ DedicatedServer dedicatedserver1 = new DedicatedServer(optionset, worldLoader.get(), thread, convertable_conversionsession, resourcepackrepository, worldstem, dedicatedserversettings, DataFixers.getDataFixer(), services, LoggerChunkProgressListener::createFromGameruleRadius);
+
+diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
+index e14c0e1ccf526f81e28db5545d9e2351641e1bc8..91cc3eb6db2875710064f6b31413ccc84af56bb2 100644
+--- a/src/main/java/net/minecraft/server/MinecraftServer.java
++++ b/src/main/java/net/minecraft/server/MinecraftServer.java
+@@ -198,7 +198,7 @@ import org.bukkit.event.server.ServerLoadEvent;
+
+ import co.aikar.timings.MinecraftTimings; // Paper
+
+-public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTask> implements ServerInfo, ChunkIOErrorReporter, CommandSource, AutoCloseable {
++public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTask> implements ServerInfo, ChunkIOErrorReporter, CommandSource, AutoCloseable, ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer { // Paper - rewrite chunk system
+
+ private static MinecraftServer SERVER; // Paper
+ public static final Logger LOGGER = LogUtils.getLogger();
+@@ -322,7 +322,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+
+ public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
+ AtomicReference<S> atomicreference = new AtomicReference();
+- Thread thread = new Thread(() -> {
++ Thread thread = new io.papermc.paper.util.TickThread(() -> { // Paper - rewrite chunk system
+ ((MinecraftServer) atomicreference.get()).runServer();
+ }, "Server thread");
+
+@@ -341,6 +341,77 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ return s0;
+ }
+
++ // Paper start - rewrite chunk system
++ private volatile Throwable chunkSystemCrash;
++
++ @Override
++ public final void moonrise$setChunkSystemCrash(final Throwable throwable) {
++ this.chunkSystemCrash = throwable;
++ }
++
++ private static final long CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME = 25L * 1000L; // 25us
++ private static final long MAX_CHUNK_EXEC_TIME = 1000L; // 1us
++ private static final long TASK_EXECUTION_FAILURE_BACKOFF = 5L * 1000L; // 5us
++
++ private long lastMidTickExecute;
++ private long lastMidTickExecuteFailure;
++
++ private boolean tickMidTickTasks() {
++ // give all worlds a fair chance at by targeting them all.
++ // if we execute too many tasks, that's fine - we have logic to correctly handle overuse of allocated time.
++ boolean executed = false;
++ for (final ServerLevel world : this.getAllLevels()) {
++ long currTime = System.nanoTime();
++ if (currTime - ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getLastMidTickFailure() <= TASK_EXECUTION_FAILURE_BACKOFF) {
++ continue;
++ }
++ if (!world.getChunkSource().pollTask()) {
++ // we need to back off if this fails
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$setLastMidTickFailure(currTime);
++ } else {
++ executed = true;
++ }
++ }
++
++ return executed;
++ }
++
++ @Override
++ public final void moonrise$executeMidTickTasks() {
++ final long startTime = System.nanoTime();
++ if ((startTime - this.lastMidTickExecute) <= CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME || (startTime - this.lastMidTickExecuteFailure) <= TASK_EXECUTION_FAILURE_BACKOFF) {
++ // it's shown to be bad to constantly hit the queue (chunk loads slow to a crawl), even if no tasks are executed.
++ // so, backoff to prevent this
++ return;
++ }
++
++ for (;;) {
++ final boolean moreTasks = this.tickMidTickTasks();
++ final long currTime = System.nanoTime();
++ final long diff = currTime - startTime;
++
++ if (!moreTasks || diff >= MAX_CHUNK_EXEC_TIME) {
++ if (!moreTasks) {
++ this.lastMidTickExecuteFailure = currTime;
++ }
++
++ // note: negative values reduce the time
++ long overuse = diff - MAX_CHUNK_EXEC_TIME;
++ if (overuse >= (10L * 1000L * 1000L)) { // 10ms
++ // make sure something like a GC or dumb plugin doesn't screw us over...
++ overuse = 10L * 1000L * 1000L; // 10ms
++ }
++
++ final double overuseCount = (double)overuse/(double)MAX_CHUNK_EXEC_TIME;
++ final long extraSleep = (long)Math.round(overuseCount*CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME);
++
++ this.lastMidTickExecute = currTime + extraSleep;
++ return;
++ }
++ }
++ }
++ // Paper end - rewrite chunk system
++
+ public MinecraftServer(OptionSet options, WorldLoader.DataLoadContext worldLoader, Thread thread, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PackRepository resourcepackrepository, WorldStem worldstem, Proxy proxy, DataFixer datafixer, Services services, ChunkProgressListenerFactory worldloadlistenerfactory) {
+ super("Server");
+ SERVER = this; // Paper - better singleton
+@@ -657,7 +728,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ this.forceDifficulty();
+ for (ServerLevel worldserver : this.getAllLevels()) {
+ this.prepareLevels(worldserver.getChunkSource().chunkMap.progressListener, worldserver);
+- worldserver.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
++ // Paper - rewrite chunk system
+ this.server.getPluginManager().callEvent(new org.bukkit.event.world.WorldLoadEvent(worldserver.getWorld()));
+ }
+
+@@ -870,6 +941,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ public abstract boolean shouldRconBroadcast();
+
+ public boolean saveAllChunks(boolean suppressLogs, boolean flush, boolean force) {
++ // Paper start - add close param
++ return this.saveAllChunks(suppressLogs, flush, force, false);
++ }
++ public boolean saveAllChunks(boolean suppressLogs, boolean flush, boolean force, boolean close) {
++ // Paper end - add close param
+ boolean flag3 = false;
+
+ for (Iterator iterator = this.getAllLevels().iterator(); iterator.hasNext(); flag3 = true) {
+@@ -879,7 +955,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ MinecraftServer.LOGGER.info("Saving chunks for level '{}'/{}", worldserver, worldserver.dimension().location());
+ }
+
+- worldserver.save((ProgressListener) null, flush, worldserver.noSave && !force);
++ worldserver.save((ProgressListener) null, flush, worldserver.noSave && !force, close); // Paper - add close param
+ }
+
+ // CraftBukkit start - moved to WorldServer.save
+@@ -980,7 +1056,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ }
+ }
+
+- while (this.levels.values().stream().anyMatch((worldserver1) -> {
++ while (false && this.levels.values().stream().anyMatch((worldserver1) -> { // Paper - rewrite chunk system
+ return worldserver1.getChunkSource().chunkMap.hasWork();
+ })) {
+ this.nextTickTimeNanos = Util.getNanos() + TimeUtil.NANOSECONDS_PER_MILLISECOND;
+@@ -997,19 +1073,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ this.waitUntilNextTick();
+ }
+
+- this.saveAllChunks(false, true, false);
+- iterator = this.getAllLevels().iterator();
+-
+- while (iterator.hasNext()) {
+- worldserver = (ServerLevel) iterator.next();
+- if (worldserver != null) {
+- try {
+- worldserver.close();
+- } catch (IOException ioexception) {
+- MinecraftServer.LOGGER.error("Exception closing the level", ioexception);
+- }
+- }
+- }
++ this.saveAllChunks(false, true, true, true); // Paper - rewrite chunk system
+
+ this.isSaving = false;
+ this.resources.close();
+@@ -1029,6 +1093,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ }
+ // Spigot end
+
++ ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.deinit(); // Paper - rewrite chunk system
+ }
+
+ public String getLocalIp() {
+@@ -1203,6 +1268,13 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ this.tickServer(flag ? () -> {
+ return false;
+ } : this::haveTime);
++ // Paper start - rewrite chunk system
++ final Throwable crash = this.chunkSystemCrash;
++ if (crash != null) {
++ this.chunkSystemCrash = null;
++ throw new RuntimeException("Chunk system crash propagated to tick()", crash);
++ }
++ // Paper end - rewrite chunk system
+ this.profiler.popPush("nextTickWait");
+ this.mayHaveDelayedTasks = true;
+ this.delayedTasksMaxNextTickTimeNanos = Math.max(Util.getNanos() + i, this.nextTickTimeNanos);
+@@ -1392,6 +1464,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+
+ private boolean pollTaskInternal() {
+ if (super.pollTask()) {
++ this.moonrise$executeMidTickTasks(); // Paper - rewrite chunk system
+ return true;
+ } else {
+ boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
+@@ -1594,7 +1667,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ // Paper start - Folia scheduler API
+ ((io.papermc.paper.threadedregions.scheduler.FoliaGlobalRegionScheduler) Bukkit.getGlobalRegionScheduler()).tick();
+ getAllLevels().forEach(level -> {
+- for (final Entity entity : level.getEntities().getAll()) {
++ for (final Entity entity : level.moonrise$getEntityLookup().getAllCopy()) { // Paper - rewrite chunk system
+ if (entity.isRemoved()) {
+ continue;
+ }
+@@ -2656,6 +2729,13 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+
+ }
+
++ // Paper start - rewrite chunk system
++ @Override
++ public boolean isSameThread() {
++ return io.papermc.paper.util.TickThread.isTickThread();
++ }
++ // Paper end - rewrite chunk system
++
+ // CraftBukkit start
+ public boolean isDebugging() {
+ return false;
+diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+index 0761d5bc5f2813bb4a9f664ac7a05b9744d0a778..7d2896918ff5fed37e5de5a22c37b0c7f32634a8 100644
+--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
++++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+@@ -476,7 +476,33 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
+ return world.dimension() == net.minecraft.world.level.Level.NETHER ? this.getProperties().allowNether : true;
+ }
+
++ private static final java.util.concurrent.atomic.AtomicInteger ASYNC_DEBUG_CHUNKS_COUNT = new java.util.concurrent.atomic.AtomicInteger(); // Paper - rewrite chunk system
++
+ public void handleConsoleInput(String command, CommandSourceStack commandSource) {
++ // Paper start - rewrite chunk system
++ if (command.equalsIgnoreCase("paper debug chunks --async")) {
++ LOGGER.info("Scheduling async debug chunks");
++ Runnable run = () -> {
++ LOGGER.info("Async debug chunks executing");
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.dumpAllChunkLoadInfo(this, false);
++ CommandSender sender = MinecraftServer.getServer().console;
++ java.io.File file = ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.getChunkDebugFile();
++ sender.sendMessage(net.kyori.adventure.text.Component.text("Writing chunk information dump to " + file, net.kyori.adventure.text.format.NamedTextColor.GREEN));
++ try {
++ ca.spottedleaf.moonrise.common.util.JsonUtil.writeJson(ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.debugAllWorlds(this), file);
++ sender.sendMessage(net.kyori.adventure.text.Component.text("Successfully written chunk information!", net.kyori.adventure.text.format.NamedTextColor.GREEN));
++ } catch (Throwable thr) {
++ MinecraftServer.LOGGER.warn("Failed to dump chunk information to file " + file.toString(), thr);
++ sender.sendMessage(net.kyori.adventure.text.Component.text("Failed to dump chunk information, see console", net.kyori.adventure.text.format.NamedTextColor.RED));
++ }
++ };
++ Thread t = new Thread(run);
++ t.setName("Async debug thread #" + ASYNC_DEBUG_CHUNKS_COUNT.getAndIncrement());
++ t.setDaemon(true);
++ t.start();
++ return;
++ }
++ // Paper end - rewrite chunk system
+ this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); // Paper - Perf: use proper queue
+ }
+
+diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
+index c643bb0daa5cd264fd6ebab7acf0a2bdd7fe7029..9bc59697fc71d4e3c226aa7fe958f57193fc4bd4 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
++++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
+@@ -32,28 +32,20 @@ import net.minecraft.world.level.lighting.LevelLightEngine;
+ import net.minecraft.server.MinecraftServer;
+ // CraftBukkit end
+
+-public class ChunkHolder extends GenerationChunkHolder {
++public class ChunkHolder extends GenerationChunkHolder implements ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder { // Paper - rewrite chunk system
+
+ public static final ChunkResult<LevelChunk> UNLOADED_LEVEL_CHUNK = ChunkResult.error("Unloaded level chunk");
+ private static final CompletableFuture<ChunkResult<LevelChunk>> UNLOADED_LEVEL_CHUNK_FUTURE = CompletableFuture.completedFuture(ChunkHolder.UNLOADED_LEVEL_CHUNK);
+ private final LevelHeightAccessor levelHeightAccessor;
+- private volatile CompletableFuture<ChunkResult<LevelChunk>> fullChunkFuture; private int fullChunkCreateCount; private volatile boolean isFullChunkReady; // Paper - cache chunk ticking stage
+- private volatile CompletableFuture<ChunkResult<LevelChunk>> tickingChunkFuture; private volatile boolean isTickingReady; // Paper - cache chunk ticking stage
+- private volatile CompletableFuture<ChunkResult<LevelChunk>> entityTickingChunkFuture; private volatile boolean isEntityTickingReady; // Paper - cache chunk ticking stage
+- public int oldTicketLevel;
+- private int ticketLevel;
+- private int queueLevel;
++ // Paper - rewrite chunk system
+ private boolean hasChangedSections;
+ private final ShortSet[] changedBlocksPerSection;
+ private final BitSet blockChangedLightSectionFilter;
+ private final BitSet skyChangedLightSectionFilter;
+ private final LevelLightEngine lightEngine;
+- private final ChunkHolder.LevelChangeListener onLevelChange;
++ // Paper - rewrite chunk system
+ public final ChunkHolder.PlayerProvider playerProvider;
+- private boolean wasAccessibleSinceLastSave;
+- private CompletableFuture<?> pendingFullStateConfirmation;
+- private CompletableFuture<?> sendSync;
+- private CompletableFuture<?> saveSync;
++ // Paper - rewrite chunk system
+
+ private final ChunkMap chunkMap; // Paper
+
+@@ -67,23 +59,110 @@ public class ChunkHolder extends GenerationChunkHolder {
+ }
+ // Paper end
+
++ // Paper start - rewrite chunk system
++ private ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder;
++
++ private static final ServerPlayer[] EMPTY_PLAYER_ARRAY = new ServerPlayer[0];
++ private final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> playersSentChunkTo = new ca.spottedleaf.moonrise.common.list.ReferenceList<>(EMPTY_PLAYER_ARRAY, 0);
++
++ private ChunkMap getChunkMap() {
++ return (ChunkMap)this.playerProvider;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder moonrise$getRealChunkHolder() {
++ return this.newChunkHolder;
++ }
++
++ @Override
++ public final void moonrise$setRealChunkHolder(final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder) {
++ this.newChunkHolder = newChunkHolder;
++ }
++
++ @Override
++ public final void moonrise$addReceivedChunk(final ServerPlayer player) {
++ if (!this.playersSentChunkTo.add(player)) {
++ throw new IllegalStateException("Already sent chunk " + this.pos + " in world '" + ca.spottedleaf.moonrise.common.util.WorldUtil.getWorldName(this.getChunkMap().level) + "' to player " + player);
++ }
++ }
++
++ @Override
++ public final void moonrise$removeReceivedChunk(final ServerPlayer player) {
++ if (!this.playersSentChunkTo.remove(player)) {
++ throw new IllegalStateException("Already sent chunk " + this.pos + " in world '" + ca.spottedleaf.moonrise.common.util.WorldUtil.getWorldName(this.getChunkMap().level) + "' to player " + player);
++ }
++ }
++
++ @Override
++ public final boolean moonrise$hasChunkBeenSent() {
++ return this.playersSentChunkTo.size() != 0;
++ }
++
++ @Override
++ public final boolean moonrise$hasChunkBeenSent(final ServerPlayer to) {
++ return this.playersSentChunkTo.contains(to);
++ }
++
++ @Override
++ public final List<ServerPlayer> moonrise$getPlayers(final boolean onlyOnWatchDistanceEdge) {
++ final List<ServerPlayer> ret = new java.util.ArrayList<>();
++ final ServerPlayer[] raw = this.playersSentChunkTo.getRawDataUnchecked();
++ for (int i = 0, len = this.playersSentChunkTo.size(); i < len; ++i) {
++ final ServerPlayer player = raw[i];
++ if (onlyOnWatchDistanceEdge && !((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.getChunkMap().level).moonrise$getPlayerChunkLoader().isChunkSent(player, this.pos.x, this.pos.z, onlyOnWatchDistanceEdge)) {
++ continue;
++ }
++ ret.add(player);
++ }
++
++ return ret;
++ }
++
++ @Override
++ public final LevelChunk moonrise$getFullChunk() {
++ if (this.newChunkHolder.isFullChunkReady()) {
++ if (this.newChunkHolder.getCurrentChunk() instanceof LevelChunk levelChunk) {
++ return levelChunk;
++ } // else: race condition: chunk unload
++ }
++ return null;
++ }
++
++ private boolean isRadiusLoaded(final int radius) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager manager = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.getChunkMap().level).moonrise$getChunkTaskScheduler()
++ .chunkHolderManager;
++ final ChunkPos pos = this.pos;
++ final int chunkX = pos.x;
++ final int chunkZ = pos.z;
++ for (int dz = -radius; dz <= radius; ++dz) {
++ for (int dx = -radius; dx <= radius; ++dx) {
++ if ((dx | dz) == 0) {
++ continue;
++ }
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = manager.getChunkHolder(dx + chunkX, dz + chunkZ);
++
++ if (holder == null || !holder.isFullChunkReady()) {
++ return false;
++ }
++ }
++ }
++
++ return true;
++ }
++ // Paper end - rewrite chunk system
++
+ public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
+ super(pos);
+- this.fullChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
+- this.tickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
+- this.entityTickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
++ // Paper - rewrite chunk system
+ this.blockChangedLightSectionFilter = new BitSet();
+ this.skyChangedLightSectionFilter = new BitSet();
+- this.pendingFullStateConfirmation = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
+- this.sendSync = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
+- this.saveSync = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
++ // Paper - rewrite chunk system
+ this.levelHeightAccessor = world;
+ this.lightEngine = lightingProvider;
+- this.onLevelChange = levelUpdateListener;
++ // Paper - rewrite chunk system
+ this.playerProvider = playersWatchingChunkProvider;
+- this.oldTicketLevel = ChunkLevel.MAX_LEVEL + 1;
+- this.ticketLevel = this.oldTicketLevel;
+- this.queueLevel = this.oldTicketLevel;
++ // Paper - rewrite chunk system
+ this.setTicketLevel(level);
+ this.changedBlocksPerSection = new ShortSet[world.getSectionsCount()];
+ this.chunkMap = (ChunkMap)playersWatchingChunkProvider; // Paper
+@@ -91,21 +170,13 @@ public class ChunkHolder extends GenerationChunkHolder {
+
+ // Paper start
+ public @Nullable ChunkAccess getAvailableChunkNow() {
+- // TODO can we just getStatusFuture(EMPTY)?
+- for (ChunkStatus curr = ChunkStatus.FULL, next = curr.getParent(); curr != next; curr = next, next = next.getParent()) {
+- ChunkAccess chunkAccess = this.getChunkIfPresentUnchecked(curr);
+- if (chunkAccess == null) {
+- continue;
+- }
+- return chunkAccess;
+- }
+- return null;
++ return this.getChunkIfPresent(ChunkStatus.EMPTY); // Paper - rewrite chunk system
+ }
+ // Paper end
+ // CraftBukkit start
+ public LevelChunk getFullChunkNow() {
+ // Note: We use the oldTicketLevel for isLoaded checks.
+- if (!ChunkLevel.fullStatus(this.oldTicketLevel).isOrAfter(FullChunkStatus.FULL)) return null;
++ if (!this.newChunkHolder.isFullChunkReady()) return null; // Paper - rewrite chunk system
+ return this.getFullChunkNowUnchecked();
+ }
+
+@@ -115,39 +186,46 @@ public class ChunkHolder extends GenerationChunkHolder {
+ // CraftBukkit end
+
+ public final CompletableFuture<ChunkResult<LevelChunk>> getTickingChunkFuture() { // Paper - final for inline
+- return this.tickingChunkFuture;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public final CompletableFuture<ChunkResult<LevelChunk>> getEntityTickingChunkFuture() { // Paper - final for inline
+- return this.entityTickingChunkFuture;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public final CompletableFuture<ChunkResult<LevelChunk>> getFullChunkFuture() { // Paper - final for inline
+- return this.fullChunkFuture;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ public final LevelChunk getTickingChunk() { // Paper - final for inline
+- return (LevelChunk) ((ChunkResult) this.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).orElse(null); // CraftBukkit - decompile error
++ // Paper start - rewrite chunk system
++ if (this.newChunkHolder.isTickingReady()) {
++ if (this.newChunkHolder.getCurrentChunk() instanceof LevelChunk levelChunk) {
++ return levelChunk;
++ } // else: race condition: chunk unload
++ }
++ return null;
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ public LevelChunk getChunkToSend() {
+- return !this.sendSync.isDone() ? null : this.getTickingChunk();
++ // Paper start - rewrite chunk system
++ final LevelChunk ret = this.moonrise$getFullChunk();
++ if (ret != null && this.isRadiusLoaded(1)) {
++ return ret;
++ }
++ return null;
++ // Paper end - rewrite chunk system
+ }
+
+ public CompletableFuture<?> getSendSyncFuture() {
+- return this.sendSync;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void addSendDependency(CompletableFuture<?> postProcessingFuture) {
+- if (this.sendSync.isDone()) {
+- this.sendSync = postProcessingFuture;
+- } else {
+- this.sendSync = this.sendSync.thenCombine(postProcessingFuture, (object, object1) -> {
+- return null;
+- });
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+
+ }
+
+@@ -166,26 +244,20 @@ public class ChunkHolder extends GenerationChunkHolder {
+ // Paper end
+
+ public CompletableFuture<?> getSaveSyncFuture() {
+- return this.saveSync;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public boolean isReadyForSaving() {
+- return this.getGenerationRefCount() == 0 && this.saveSync.isDone();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void addSaveDependency(CompletableFuture<?> savingFuture) {
+- if (this.saveSync.isDone()) {
+- this.saveSync = savingFuture;
+- } else {
+- this.saveSync = this.saveSync.thenCombine(savingFuture, (object, object1) -> {
+- return null;
+- });
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+
+ }
+
+ public void blockChanged(BlockPos pos) {
+- LevelChunk chunk = this.getTickingChunk();
++ LevelChunk chunk = this.playersSentChunkTo.size() == 0 ? null : this.getChunkToSend(); // Paper - rewrite chunk system
+
+ if (chunk != null) {
+ int i = this.levelHeightAccessor.getSectionIndex(pos.getY());
+@@ -205,7 +277,7 @@ public class ChunkHolder extends GenerationChunkHolder {
+
+ if (ichunkaccess != null) {
+ ichunkaccess.setUnsaved(true);
+- LevelChunk chunk = this.getTickingChunk();
++ LevelChunk chunk = this.getChunkToSend(); // Paper - rewrite chunk system
+
+ if (chunk != null) {
+ int j = this.lightEngine.getMinLightSection();
+@@ -231,7 +303,7 @@ public class ChunkHolder extends GenerationChunkHolder {
+ List list;
+
+ if (!this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
+- list = this.playerProvider.getPlayers(this.pos, true);
++ list = this.moonrise$getPlayers(true); // Paper - rewrite chunk system
+ if (!list.isEmpty()) {
+ ClientboundLightUpdatePacket packetplayoutlightupdate = new ClientboundLightUpdatePacket(chunk.getPos(), this.lightEngine, this.skyChangedLightSectionFilter, this.blockChangedLightSectionFilter);
+
+@@ -243,7 +315,7 @@ public class ChunkHolder extends GenerationChunkHolder {
+ }
+
+ if (this.hasChangedSections) {
+- list = this.playerProvider.getPlayers(this.pos, false);
++ list = this.moonrise$getPlayers(false); // Paper - rewrite chunk system
+
+ for (int i = 0; i < this.changedBlocksPerSection.length; ++i) {
+ ShortSet shortset = this.changedBlocksPerSection[i];
+@@ -309,193 +381,40 @@ public class ChunkHolder extends GenerationChunkHolder {
+
+ @Override
+ public final int getTicketLevel() { // Paper - final for inline
+- return this.ticketLevel;
++ return this.newChunkHolder.getTicketLevel(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public int getQueueLevel() {
+- return this.queueLevel;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void setQueueLevel(int level) {
+- this.queueLevel = level;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void setTicketLevel(int level) {
+- this.ticketLevel = level;
++ // Paper - rewrite chunk system
+ }
+
+ private void scheduleFullChunkPromotion(ChunkMap chunkLoadingManager, CompletableFuture<ChunkResult<LevelChunk>> chunkFuture, Executor executor, FullChunkStatus target) {
+- this.pendingFullStateConfirmation.cancel(false);
+- CompletableFuture<Void> completablefuture1 = new CompletableFuture();
+-
+- completablefuture1.thenRunAsync(() -> {
+- chunkLoadingManager.onFullChunkStatusChange(this.pos, target);
+- }, executor);
+- this.pendingFullStateConfirmation = completablefuture1;
+- chunkFuture.thenAccept((chunkresult) -> {
+- chunkresult.ifSuccess((chunk) -> {
+- completablefuture1.complete(null); // CraftBukkit - decompile error
+- });
+- });
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void demoteFullChunk(ChunkMap chunkLoadingManager, FullChunkStatus target) {
+- this.pendingFullStateConfirmation.cancel(false);
+- chunkLoadingManager.onFullChunkStatusChange(this.pos, target);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ protected void updateFutures(ChunkMap chunkLoadingManager, Executor executor) {
+- FullChunkStatus fullchunkstatus = ChunkLevel.fullStatus(this.oldTicketLevel);
+- FullChunkStatus fullchunkstatus1 = ChunkLevel.fullStatus(this.ticketLevel);
+- boolean flag = fullchunkstatus.isOrAfter(FullChunkStatus.FULL);
+- boolean flag1 = fullchunkstatus1.isOrAfter(FullChunkStatus.FULL);
+- // CraftBukkit start
+- // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
+- if (flag && !flag1) {
+- this.getFullChunkFuture().thenAccept((either) -> {
+- LevelChunk chunk = (LevelChunk) either.orElse(null);
+- if (chunk != null) {
+- chunkLoadingManager.callbackExecutor.execute(() -> {
+- // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
+- // lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
+- // These actions may however happen deferred, so we manually set the needsSaving flag already here.
+- chunk.setUnsaved(true);
+- chunk.unloadCallback();
+- });
+- }
+- }).exceptionally((throwable) -> {
+- // ensure exceptions are printed, by default this is not the case
+- MinecraftServer.LOGGER.error("Failed to schedule unload callback for chunk " + ChunkHolder.this.pos, throwable);
+- return null;
+- });
+-
+- // Run callback right away if the future was already done
+- chunkLoadingManager.callbackExecutor.run();
+- }
+- // CraftBukkit end
+-
+- this.wasAccessibleSinceLastSave |= flag1;
+- if (!flag && flag1) {
+- int expectCreateCount = ++this.fullChunkCreateCount; // Paper
+- this.fullChunkFuture = chunkLoadingManager.prepareAccessibleChunk(this);
+- this.scheduleFullChunkPromotion(chunkLoadingManager, this.fullChunkFuture, executor, FullChunkStatus.FULL);
+- // Paper start - cache ticking ready status
+- this.fullChunkFuture.thenAccept(chunkResult -> {
+- chunkResult.ifSuccess(chunk -> {
+- if (ChunkHolder.this.fullChunkCreateCount == expectCreateCount) {
+- ChunkHolder.this.isFullChunkReady = true;
+- io.papermc.paper.chunk.system.ChunkSystem.onChunkBorder(chunk, this);
+- }
+- });
+- });
+- // Paper end - cache ticking ready status
+- this.addSaveDependency(this.fullChunkFuture);
+- }
+-
+- if (flag && !flag1) {
+- // Paper start
+- if (this.isFullChunkReady) {
+- io.papermc.paper.chunk.system.ChunkSystem.onChunkNotBorder(this.fullChunkFuture.join().orElseThrow(IllegalStateException::new), this); // Paper
+- }
+- // Paper end
+- this.fullChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK);
+- this.fullChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
+- }
+-
+- boolean flag2 = fullchunkstatus.isOrAfter(FullChunkStatus.BLOCK_TICKING);
+- boolean flag3 = fullchunkstatus1.isOrAfter(FullChunkStatus.BLOCK_TICKING);
+-
+- if (!flag2 && flag3) {
+- this.tickingChunkFuture = chunkLoadingManager.prepareTickingChunk(this);
+- this.scheduleFullChunkPromotion(chunkLoadingManager, this.tickingChunkFuture, executor, FullChunkStatus.BLOCK_TICKING);
+- // Paper start - cache ticking ready status
+- this.tickingChunkFuture.thenAccept(chunkResult -> {
+- chunkResult.ifSuccess(chunk -> {
+- // note: Here is a very good place to add callbacks to logic waiting on this.
+- ChunkHolder.this.isTickingReady = true;
+- io.papermc.paper.chunk.system.ChunkSystem.onChunkTicking(chunk, this);
+- });
+- });
+- // Paper end
+- this.addSaveDependency(this.tickingChunkFuture);
+- }
+-
+- if (flag2 && !flag3) {
+- // Paper start
+- if (this.isTickingReady) {
+- io.papermc.paper.chunk.system.ChunkSystem.onChunkNotTicking(this.tickingChunkFuture.join().orElseThrow(IllegalStateException::new), this); // Paper
+- }
+- // Paper end
+- this.tickingChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK); this.isTickingReady = false; // Paper - cache chunk ticking stage
+- this.tickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
+- }
+-
+- boolean flag4 = fullchunkstatus.isOrAfter(FullChunkStatus.ENTITY_TICKING);
+- boolean flag5 = fullchunkstatus1.isOrAfter(FullChunkStatus.ENTITY_TICKING);
+-
+- if (!flag4 && flag5) {
+- if (this.entityTickingChunkFuture != ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE) {
+- throw (IllegalStateException) Util.pauseInIde(new IllegalStateException());
+- }
+-
+- this.entityTickingChunkFuture = chunkLoadingManager.prepareEntityTickingChunk(this);
+- this.scheduleFullChunkPromotion(chunkLoadingManager, this.entityTickingChunkFuture, executor, FullChunkStatus.ENTITY_TICKING);
+- // Paper start - cache ticking ready status
+- this.entityTickingChunkFuture.thenAccept(chunkResult -> {
+- chunkResult.ifSuccess(chunk -> {
+- ChunkHolder.this.isEntityTickingReady = true;
+- io.papermc.paper.chunk.system.ChunkSystem.onChunkEntityTicking(chunk, this);
+- });
+- });
+- // Paper end
+- this.addSaveDependency(this.entityTickingChunkFuture);
+- }
+-
+- if (flag4 && !flag5) {
+- // Paper start
+- if (this.isEntityTickingReady) {
+- io.papermc.paper.chunk.system.ChunkSystem.onChunkNotEntityTicking(this.entityTickingChunkFuture.join().orElseThrow(IllegalStateException::new), this);
+- }
+- // Paper end
+- this.entityTickingChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK); this.isEntityTickingReady = false; // Paper - cache chunk ticking stage
+- this.entityTickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
+- }
+-
+- if (!fullchunkstatus1.isOrAfter(fullchunkstatus)) {
+- this.demoteFullChunk(chunkLoadingManager, fullchunkstatus1);
+- }
+-
+- this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
+- this.oldTicketLevel = this.ticketLevel;
+- // CraftBukkit start
+- // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
+- if (!fullchunkstatus.isOrAfter(FullChunkStatus.FULL) && fullchunkstatus1.isOrAfter(FullChunkStatus.FULL)) {
+- this.getFullChunkFuture().thenAccept((either) -> {
+- LevelChunk chunk = (LevelChunk) either.orElse(null);
+- if (chunk != null) {
+- chunkLoadingManager.callbackExecutor.execute(() -> {
+- chunk.loadCallback();
+- });
+- }
+- }).exceptionally((throwable) -> {
+- // ensure exceptions are printed, by default this is not the case
+- MinecraftServer.LOGGER.error("Failed to schedule load callback for chunk " + ChunkHolder.this.pos, throwable);
+- return null;
+- });
+-
+- // Run callback right away if the future was already done
+- chunkLoadingManager.callbackExecutor.run();
+- }
+- // CraftBukkit end
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public boolean wasAccessibleSinceLastSave() {
+- return this.wasAccessibleSinceLastSave;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void refreshAccessibility() {
+- this.wasAccessibleSinceLastSave = ChunkLevel.fullStatus(this.ticketLevel).isOrAfter(FullChunkStatus.FULL);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @FunctionalInterface
+@@ -511,15 +430,15 @@ public class ChunkHolder extends GenerationChunkHolder {
+
+ // Paper start
+ public final boolean isEntityTickingReady() {
+- return this.isEntityTickingReady;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public final boolean isTickingReady() {
+- return this.isTickingReady;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public final boolean isFullChunkReady() {
+- return this.isFullChunkReady;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+ // Paper end
+ }
+diff --git a/src/main/java/net/minecraft/server/level/ChunkLevel.java b/src/main/java/net/minecraft/server/level/ChunkLevel.java
+index d9ad32acdf46a43a649334a3b736aeb7b3af21d1..fae17a075d7efaf24d916877dd5968eb9652bb66 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkLevel.java
++++ b/src/main/java/net/minecraft/server/level/ChunkLevel.java
+@@ -7,9 +7,9 @@ import net.minecraft.world.level.chunk.status.ChunkStep;
+ import org.jetbrains.annotations.Contract;
+
+ public class ChunkLevel {
+- private static final int FULL_CHUNK_LEVEL = 33;
+- private static final int BLOCK_TICKING_LEVEL = 32;
+- private static final int ENTITY_TICKING_LEVEL = 31;
++ public static final int FULL_CHUNK_LEVEL = 33;
++ public static final int BLOCK_TICKING_LEVEL = 32;
++ public static final int ENTITY_TICKING_LEVEL = 31;
+ private static final ChunkStep FULL_CHUNK_STEP = ChunkPyramid.GENERATION_PYRAMID.getStepTo(ChunkStatus.FULL);
+ public static final int RADIUS_AROUND_FULL_CHUNK = FULL_CHUNK_STEP.accumulatedDependencies().getRadius();
+ public static final int MAX_LEVEL = 33 + RADIUS_AROUND_FULL_CHUNK;
+diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
+index a03385b1b0a2f9b98319137b87d917856d3c632c..d843bc04ae93d11d7820cab5ed18617193568f0d 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
+@@ -122,10 +122,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ public static final int MIN_VIEW_DISTANCE = 2;
+ public static final int MAX_VIEW_DISTANCE = 32;
+ public static final int FORCED_TICKET_LEVEL = ChunkLevel.byStatus(FullChunkStatus.ENTITY_TICKING);
+- public final Long2ObjectLinkedOpenHashMap<ChunkHolder> updatingChunkMap = new Long2ObjectLinkedOpenHashMap();
+- public volatile Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunkMap;
+- private final Long2ObjectLinkedOpenHashMap<ChunkHolder> pendingUnloads;
+- private final List<ChunkGenerationTask> pendingGenerationTasks;
++ // Paper - rewrite chunk system
+ public final ServerLevel level;
+ private final ThreadedLevelLightEngine lightEngine;
+ private final BlockableEventLoop<Runnable> mainThreadExecutor;
+@@ -135,21 +132,19 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ private final PoiManager poiManager;
+ public final LongSet toDrop;
+ private boolean modified;
+- private final ChunkTaskPriorityQueueSorter queueSorter;
+- private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> worldgenMailbox;
+- private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> mainThreadMailbox;
++ // Paper - rewrite chunk system
+ public final ChunkProgressListener progressListener;
+ private final ChunkStatusUpdateListener chunkStatusListener;
+ public final ChunkMap.ChunkDistanceManager distanceManager;
+- private final AtomicInteger tickingGenerated;
++ public final AtomicInteger tickingGenerated; // Paper - public
+ private final String storageName;
+ private final PlayerMap playerMap;
+ public final Int2ObjectMap<ChunkMap.TrackedEntity> entityMap;
+ private final Long2ByteMap chunkTypeCache;
+ private final Long2LongMap chunkSaveCooldowns;
+- private final Queue<Runnable> unloadQueue;
++ // Paper - rewrite chunk system
+ public int serverViewDistance;
+- private final WorldGenContext worldGenContext;
++ public final WorldGenContext worldGenContext; // Paper - public
+
+ // CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
+ public final CallbackExecutor callbackExecutor = new CallbackExecutor();
+@@ -198,23 +193,21 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ // Paper end
+ // Paper start
+ public final ChunkHolder getUnloadingChunkHolder(int chunkX, int chunkZ) {
+- return this.pendingUnloads.get(io.papermc.paper.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ return null; // Paper - rewrite chunk system
+ }
+ public final io.papermc.paper.util.player.NearbyPlayers nearbyPlayers;
+ // Paper end
+
+ public ChunkMap(ServerLevel world, LevelStorageSource.LevelStorageAccess session, DataFixer dataFixer, StructureTemplateManager structureTemplateManager, Executor executor, BlockableEventLoop<Runnable> mainThreadExecutor, LightChunkGetter chunkProvider, ChunkGenerator chunkGenerator, ChunkProgressListener worldGenerationProgressListener, ChunkStatusUpdateListener chunkStatusChangeListener, Supplier<DimensionDataStorage> persistentStateManagerFactory, int viewDistance, boolean dsync) {
+ super(new RegionStorageInfo(session.getLevelId(), world.dimension(), "chunk"), session.getDimensionPath(world.dimension()).resolve("region"), dataFixer, dsync);
+- this.visibleChunkMap = this.updatingChunkMap.clone();
+- this.pendingUnloads = new Long2ObjectLinkedOpenHashMap();
+- this.pendingGenerationTasks = new ArrayList();
++ // Paper - rewrite chunk system
+ this.toDrop = new LongOpenHashSet();
+ this.tickingGenerated = new AtomicInteger();
+ this.playerMap = new PlayerMap();
+ this.entityMap = new Int2ObjectOpenHashMap();
+ this.chunkTypeCache = new Long2ByteOpenHashMap();
+ this.chunkSaveCooldowns = new Long2LongOpenHashMap();
+- this.unloadQueue = Queues.newConcurrentLinkedQueue();
++ // Paper - rewrite chunk system
+ Path path = session.getDimensionPath(world.dimension());
+
+ this.storageName = path.getFileName().toString();
+@@ -245,15 +238,13 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ this.chunkStatusListener = chunkStatusChangeListener;
+ ProcessorMailbox<Runnable> threadedmailbox1 = ProcessorMailbox.create(executor, "light");
+
+- this.queueSorter = new ChunkTaskPriorityQueueSorter(ImmutableList.of(threadedmailbox, mailbox, threadedmailbox1), executor, Integer.MAX_VALUE);
+- this.worldgenMailbox = this.queueSorter.getProcessor(threadedmailbox, false);
+- this.mainThreadMailbox = this.queueSorter.getProcessor(mailbox, false);
+- this.lightEngine = new ThreadedLevelLightEngine(chunkProvider, this, this.level.dimensionType().hasSkyLight(), threadedmailbox1, this.queueSorter.getProcessor(threadedmailbox1, false));
++ // Paper - rewrite chunk system
++ this.lightEngine = new ThreadedLevelLightEngine(chunkProvider, this, this.level.dimensionType().hasSkyLight(), threadedmailbox1, null); // Paper - rewrite chunk system
+ this.distanceManager = new ChunkMap.ChunkDistanceManager(executor, mainThreadExecutor);
+ this.overworldDataStorage = persistentStateManagerFactory;
+ this.poiManager = new PoiManager(new RegionStorageInfo(session.getLevelId(), world.dimension(), "poi"), path.resolve("poi"), dataFixer, dsync, iregistrycustom, world.getServer(), world);
+ this.setServerViewDistance(viewDistance);
+- this.worldGenContext = new WorldGenContext(world, chunkGenerator, structureTemplateManager, this.lightEngine, this.mainThreadMailbox);
++ this.worldGenContext = new WorldGenContext(world, chunkGenerator, structureTemplateManager, this.lightEngine, null); // Paper - rewrite chunk system
+ // Paper start
+ this.nearbyPlayers = new io.papermc.paper.util.player.NearbyPlayers(this.level);
+ // Paper end
+@@ -292,23 +283,11 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ boolean isChunkTracked(ServerPlayer player, int chunkX, int chunkZ) {
+- return player.getChunkTrackingView().contains(chunkX, chunkZ) && !player.connection.chunkSender.isPending(ChunkPos.asLong(chunkX, chunkZ));
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().isChunkSent(player, chunkX, chunkZ); // Paper - rewrite chunk system
+ }
+
+ private boolean isChunkOnTrackedBorder(ServerPlayer player, int chunkX, int chunkZ) {
+- if (!this.isChunkTracked(player, chunkX, chunkZ)) {
+- return false;
+- } else {
+- for (int k = -1; k <= 1; ++k) {
+- for (int l = -1; l <= 1; ++l) {
+- if ((k != 0 || l != 0) && !this.isChunkTracked(player, chunkX + k, chunkZ + l)) {
+- return true;
+- }
+- }
+- }
+-
+- return false;
+- }
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().isChunkSent(player, chunkX, chunkZ, true); // Paper - rewrite chunk system
+ }
+
+ protected ThreadedLevelLightEngine getLightEngine() {
+@@ -317,20 +296,22 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+
+ @Nullable
+ protected ChunkHolder getUpdatingChunkIfPresent(long pos) {
+- return (ChunkHolder) this.updatingChunkMap.get(pos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(pos);
++ return holder == null ? null : holder.vanillaChunkHolder;
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ public ChunkHolder getVisibleChunkIfPresent(long pos) {
+- return (ChunkHolder) this.visibleChunkMap.get(pos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(pos);
++ return holder == null ? null : holder.vanillaChunkHolder;
++ // Paper end - rewrite chunk system
+ }
+
+ protected IntSupplier getChunkQueueLevel(long pos) {
+- return () -> {
+- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);
+-
+- return playerchunk == null ? ChunkTaskPriorityQueue.PRIORITY_LEVEL_COUNT - 1 : Math.min(playerchunk.getQueueLevel(), ChunkTaskPriorityQueue.PRIORITY_LEVEL_COUNT - 1);
+- };
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public String getChunkDebugData(ChunkPos chunkPos) {
+@@ -359,55 +340,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ private CompletableFuture<ChunkResult<List<ChunkAccess>>> getChunkRangeFuture(ChunkHolder centerChunk, int margin, IntFunction<ChunkStatus> distanceToStatus) {
+- if (margin == 0) {
+- ChunkStatus chunkstatus = (ChunkStatus) distanceToStatus.apply(0);
+-
+- return centerChunk.scheduleChunkGenerationTask(chunkstatus, this).thenApply((chunkresult) -> {
+- return chunkresult.map(List::of);
+- });
+- } else {
+- List<CompletableFuture<ChunkResult<ChunkAccess>>> list = new ArrayList();
+- ChunkPos chunkcoordintpair = centerChunk.getPos();
+-
+- for (int j = -margin; j <= margin; ++j) {
+- for (int k = -margin; k <= margin; ++k) {
+- int l = Math.max(Math.abs(k), Math.abs(j));
+- long i1 = ChunkPos.asLong(chunkcoordintpair.x + k, chunkcoordintpair.z + j);
+- ChunkHolder playerchunk1 = this.getUpdatingChunkIfPresent(i1);
+-
+- if (playerchunk1 == null) {
+- return ChunkMap.UNLOADED_CHUNK_LIST_FUTURE;
+- }
+-
+- ChunkStatus chunkstatus1 = (ChunkStatus) distanceToStatus.apply(l);
+-
+- list.add(playerchunk1.scheduleChunkGenerationTask(chunkstatus1, this));
+- }
+- }
+-
+- return Util.sequence(list).thenApply((list1) -> {
+- List<ChunkAccess> list2 = Lists.newArrayList();
+- Iterator iterator = list1.iterator();
+-
+- while (iterator.hasNext()) {
+- ChunkResult<ChunkAccess> chunkresult = (ChunkResult) iterator.next();
+-
+- if (chunkresult == null) {
+- throw this.debugFuturesAndCreateReportedException(new IllegalStateException("At least one of the chunk futures were null"), "n/a");
+- }
+-
+- ChunkAccess ichunkaccess = (ChunkAccess) chunkresult.orElse(null); // CraftBukkit - decompile error
+-
+- if (ichunkaccess == null) {
+- return ChunkMap.UNLOADED_CHUNK_LIST_RESULT;
+- }
+-
+- list2.add(ichunkaccess);
+- }
+-
+- return ChunkResult.of(list2);
+- });
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public ReportedException debugFuturesAndCreateReportedException(IllegalStateException exception, String details) {
+@@ -437,93 +370,23 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ public CompletableFuture<ChunkResult<LevelChunk>> prepareEntityTickingChunk(ChunkHolder holder) {
+- return this.getChunkRangeFuture(holder, 2, (i) -> {
+- return ChunkStatus.FULL;
+- }).thenApplyAsync((chunkresult) -> {
+- return chunkresult.map((list) -> {
+- return (LevelChunk) list.get(list.size() / 2);
+- });
+- }, this.mainThreadExecutor);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ ChunkHolder updateChunkScheduling(long pos, int level, @Nullable ChunkHolder holder, int k) {
+- if (!ChunkLevel.isLoaded(k) && !ChunkLevel.isLoaded(level)) {
+- return holder;
+- } else {
+- if (holder != null) {
+- holder.setTicketLevel(level);
+- }
+-
+- if (holder != null) {
+- if (!ChunkLevel.isLoaded(level)) {
+- this.toDrop.add(pos);
+- } else {
+- this.toDrop.remove(pos);
+- }
+- }
+-
+- if (ChunkLevel.isLoaded(level) && holder == null) {
+- holder = (ChunkHolder) this.pendingUnloads.remove(pos);
+- if (holder != null) {
+- holder.setTicketLevel(level);
+- } else {
+- holder = new ChunkHolder(new ChunkPos(pos), level, this.level, this.lightEngine, this.queueSorter, this);
+- // Paper start
+- io.papermc.paper.chunk.system.ChunkSystem.onChunkHolderCreate(this.level, holder);
+- // Paper end
+- }
+-
+- // Paper start
+- holder.onChunkAdd();
+- // Paper end
+- this.updatingChunkMap.put(pos, holder);
+- this.modified = true;
+- }
+-
+- return holder;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void close() throws IOException {
+- try {
+- this.queueSorter.close();
+- this.poiManager.close();
+- } finally {
+- super.close();
+- }
+-
++ throw new UnsupportedOperationException("Use ServerChunkCache#close"); // Paper - rewrite chunk system
+ }
+
+ protected void saveAllChunks(boolean flush) {
+- if (flush) {
+- List<ChunkHolder> list = io.papermc.paper.chunk.system.ChunkSystem.getVisibleChunkHolders(this.level).stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).toList(); // Paper
+- MutableBoolean mutableboolean = new MutableBoolean();
+-
+- do {
+- mutableboolean.setFalse();
+- list.stream().map((playerchunk) -> {
+- BlockableEventLoop iasynctaskhandler = this.mainThreadExecutor;
+-
+- Objects.requireNonNull(playerchunk);
+- iasynctaskhandler.managedBlock(playerchunk::isReadyForSaving);
+- return playerchunk.getLatestChunk();
+- }).filter((ichunkaccess) -> {
+- return ichunkaccess instanceof ImposterProtoChunk || ichunkaccess instanceof LevelChunk;
+- }).filter(this::save).forEach((ichunkaccess) -> {
+- mutableboolean.setTrue();
+- });
+- } while (mutableboolean.isTrue());
+-
+- this.processUnloads(() -> {
+- return true;
+- });
+- this.flushWorker();
+- } else {
+- io.papermc.paper.chunk.system.ChunkSystem.getVisibleChunkHolders(this.level).forEach(this::saveChunkIfNeeded);
+- }
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.saveAllChunks(
++ flush, false, false
++ );
+ }
+
+ protected void tick(BooleanSupplier shouldKeepTicking) {
+@@ -540,134 +403,25 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ public boolean hasWork() {
+- return this.lightEngine.hasLightWork() || !this.pendingUnloads.isEmpty() || io.papermc.paper.chunk.system.ChunkSystem.hasAnyChunkHolders(this.level) || this.poiManager.hasWork() || !this.toDrop.isEmpty() || !this.unloadQueue.isEmpty() || this.queueSorter.hasWork() || this.distanceManager.hasTickets(); // Paper
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void processUnloads(BooleanSupplier shouldKeepTicking) {
+- LongIterator longiterator = this.toDrop.iterator();
+- int i = 0;
+-
+- while (longiterator.hasNext() && (shouldKeepTicking.getAsBoolean() || i < 200 || this.toDrop.size() > 2000)) {
+- long j = longiterator.nextLong();
+- ChunkHolder playerchunk = (ChunkHolder) this.updatingChunkMap.get(j);
+-
+- if (playerchunk != null) {
+- if (playerchunk.getGenerationRefCount() != 0) {
+- continue;
+- }
+-
+- this.updatingChunkMap.remove(j);
+- playerchunk.onChunkRemove(); // Paper
+- this.pendingUnloads.put(j, playerchunk);
+- this.modified = true;
+- ++i;
+- this.scheduleUnload(j, playerchunk);
+- }
+-
+- longiterator.remove();
+- }
+-
+- int k = Math.max(0, this.unloadQueue.size() - 2000);
+-
+- Runnable runnable;
+-
+- while ((shouldKeepTicking.getAsBoolean() || k > 0) && (runnable = (Runnable) this.unloadQueue.poll()) != null) {
+- --k;
+- runnable.run();
+- }
+-
+- int l = 0;
+- Iterator<ChunkHolder> objectiterator = io.papermc.paper.chunk.system.ChunkSystem.getVisibleChunkHolders(this.level).iterator(); // Paper
+-
+- while (l < 20 && shouldKeepTicking.getAsBoolean() && objectiterator.hasNext()) {
+- if (this.saveChunkIfNeeded((ChunkHolder) objectiterator.next())) {
+- ++l;
+- }
+- }
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.processUnloads(); // Paper - rewrite chunk system
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.autoSave(); // Paper - rewrite chunk system
+
+ }
+
+ private void scheduleUnload(long pos, ChunkHolder holder) {
+- CompletableFuture completablefuture = holder.getSaveSyncFuture();
+- Runnable runnable = () -> {
+- if (!holder.isReadyForSaving()) {
+- this.scheduleUnload(pos, holder);
+- } else {
+- ChunkAccess ichunkaccess = holder.getLatestChunk();
+-
+- // Paper start
+- boolean removed;
+- if ((removed = this.pendingUnloads.remove(pos, holder)) && ichunkaccess != null) {
+- io.papermc.paper.chunk.system.ChunkSystem.onChunkHolderDelete(this.level, holder);
+- // Paper end
+- LevelChunk chunk;
+-
+- if (ichunkaccess instanceof LevelChunk) {
+- chunk = (LevelChunk) ichunkaccess;
+- chunk.setLoaded(false);
+- }
+-
+- this.save(ichunkaccess);
+- if (ichunkaccess instanceof LevelChunk) {
+- chunk = (LevelChunk) ichunkaccess;
+- this.level.unload(chunk);
+- }
+-
+- this.lightEngine.updateChunkStatus(ichunkaccess.getPos());
+- this.lightEngine.tryScheduleUpdate();
+- this.progressListener.onStatusChange(ichunkaccess.getPos(), (ChunkStatus) null);
+- this.chunkSaveCooldowns.remove(ichunkaccess.getPos().toLong());
+- } else if (removed) { // Paper start
+- io.papermc.paper.chunk.system.ChunkSystem.onChunkHolderDelete(this.level, holder);
+- } // Paper end
+-
+- }
+- };
+- Queue queue = this.unloadQueue;
+-
+- Objects.requireNonNull(this.unloadQueue);
+- completablefuture.thenRunAsync(runnable, queue::add).whenComplete((ovoid, throwable) -> {
+- if (throwable != null) {
+- ChunkMap.LOGGER.error("Failed to save chunk {}", holder.getPos(), throwable);
+- }
+-
+- });
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ protected boolean promoteChunkMap() {
+- if (!this.modified) {
+- return false;
+- } else {
+- this.visibleChunkMap = this.updatingChunkMap.clone();
+- this.modified = false;
+- return true;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private CompletableFuture<ChunkAccess> scheduleChunkLoad(ChunkPos pos) {
+- return this.readChunk(pos).thenApply((optional) -> {
+- return optional.filter((nbttagcompound) -> {
+- boolean flag = ChunkMap.isChunkDataValid(nbttagcompound);
+-
+- if (!flag) {
+- ChunkMap.LOGGER.error("Chunk file at {} is missing level data, skipping", pos);
+- }
+-
+- return flag;
+- });
+- }).thenApplyAsync((optional) -> {
+- this.level.getProfiler().incrementCounter("chunkLoad");
+- if (optional.isPresent()) {
+- ProtoChunk protochunk = ChunkSerializer.read(this.level, this.poiManager, this.storageInfo(), pos, (CompoundTag) optional.get());
+-
+- this.markPosition(pos, protochunk.getPersistedStatus().getChunkType());
+- return protochunk;
+- } else {
+- return this.createEmptyChunk(pos);
+- }
+- }, this.mainThreadExecutor).exceptionallyAsync((throwable) -> {
+- return this.handleChunkLoadFailure(throwable, pos);
+- }, this.mainThreadExecutor);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private static boolean isChunkDataValid(CompoundTag nbt) {
+@@ -727,137 +481,44 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+
+ @Override
+ public GenerationChunkHolder acquireGeneration(long pos) {
+- ChunkHolder playerchunk = (ChunkHolder) this.updatingChunkMap.get(pos);
+-
+- playerchunk.increaseGenerationRefCount();
+- return playerchunk;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void releaseGeneration(GenerationChunkHolder chunkHolder) {
+- chunkHolder.decreaseGenerationRefCount();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public CompletableFuture<ChunkAccess> applyStep(GenerationChunkHolder chunkHolder, ChunkStep step, StaticCache2D<GenerationChunkHolder> chunks) {
+- ChunkPos chunkcoordintpair = chunkHolder.getPos();
+-
+- if (step.targetStatus() == ChunkStatus.EMPTY) {
+- return this.scheduleChunkLoad(chunkcoordintpair);
+- } else {
+- try {
+- GenerationChunkHolder generationchunkholder1 = (GenerationChunkHolder) chunks.get(chunkcoordintpair.x, chunkcoordintpair.z);
+- ChunkAccess ichunkaccess = generationchunkholder1.getChunkIfPresentUnchecked(step.targetStatus().getParent());
+-
+- if (ichunkaccess == null) {
+- throw new IllegalStateException("Parent chunk missing");
+- } else {
+- CompletableFuture<ChunkAccess> completablefuture = step.apply(this.worldGenContext, chunks, ichunkaccess);
+-
+- this.progressListener.onStatusChange(chunkcoordintpair, step.targetStatus());
+- return completablefuture;
+- }
+- } catch (Exception exception) {
+- exception.getStackTrace();
+- CrashReport crashreport = CrashReport.forThrowable(exception, "Exception generating new chunk");
+- CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Chunk to be generated");
+-
+- crashreportsystemdetails.setDetail("Status being generated", () -> {
+- return step.targetStatus().getName();
+- });
+- crashreportsystemdetails.setDetail("Location", (Object) String.format(Locale.ROOT, "%d,%d", chunkcoordintpair.x, chunkcoordintpair.z));
+- crashreportsystemdetails.setDetail("Position hash", (Object) ChunkPos.asLong(chunkcoordintpair.x, chunkcoordintpair.z));
+- crashreportsystemdetails.setDetail("Generator", (Object) this.generator());
+- this.mainThreadExecutor.execute(() -> {
+- throw new ReportedException(crashreport);
+- });
+- throw new ReportedException(crashreport);
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public ChunkGenerationTask scheduleGenerationTask(ChunkStatus requestedStatus, ChunkPos pos) {
+- ChunkGenerationTask chunkgenerationtask = ChunkGenerationTask.create(this, requestedStatus, pos);
+-
+- this.pendingGenerationTasks.add(chunkgenerationtask);
+- return chunkgenerationtask;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void runGenerationTask(ChunkGenerationTask chunkLoader) {
+- this.worldgenMailbox.tell(ChunkTaskPriorityQueueSorter.message(chunkLoader.getCenter(), () -> {
+- CompletableFuture<?> completablefuture = chunkLoader.runUntilWait();
+-
+- if (completablefuture != null) {
+- completablefuture.thenRun(() -> {
+- this.runGenerationTask(chunkLoader);
+- });
+- }
+- }));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void runGenerationTasks() {
+- this.pendingGenerationTasks.forEach(this::runGenerationTask);
+- this.pendingGenerationTasks.clear();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public CompletableFuture<ChunkResult<LevelChunk>> prepareTickingChunk(ChunkHolder holder) {
+- CompletableFuture<ChunkResult<List<ChunkAccess>>> completablefuture = this.getChunkRangeFuture(holder, 1, (i) -> {
+- return ChunkStatus.FULL;
+- });
+- CompletableFuture<ChunkResult<LevelChunk>> completablefuture1 = completablefuture.thenApplyAsync((chunkresult) -> {
+- return chunkresult.map((list) -> {
+- return (LevelChunk) list.get(list.size() / 2);
+- });
+- }, (runnable) -> {
+- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
+- }).thenApplyAsync((chunkresult) -> {
+- return chunkresult.ifSuccess((chunk) -> {
+- chunk.postProcessGeneration();
+- this.level.startTickingChunk(chunk);
+- CompletableFuture<?> completablefuture2 = holder.getSendSyncFuture();
+-
+- if (completablefuture2.isDone()) {
+- this.onChunkReadyToSend(chunk);
+- } else {
+- completablefuture2.thenAcceptAsync((object) -> {
+- this.onChunkReadyToSend(chunk);
+- }, this.mainThreadExecutor);
+- }
+-
+- });
+- }, this.mainThreadExecutor);
+-
+- completablefuture1.handle((chunkresult, throwable) -> {
+- this.tickingGenerated.getAndIncrement();
+- return null;
+- });
+- return completablefuture1;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void onChunkReadyToSend(LevelChunk chunk) {
+- ChunkPos chunkcoordintpair = chunk.getPos();
+- Iterator iterator = this.playerMap.getAllPlayers().iterator();
+-
+- while (iterator.hasNext()) {
+- ServerPlayer entityplayer = (ServerPlayer) iterator.next();
+-
+- if (entityplayer.getChunkTrackingView().contains(chunkcoordintpair)) {
+- ChunkMap.markChunkPendingToSend(entityplayer, chunk);
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+
+ }
+
+ public CompletableFuture<ChunkResult<LevelChunk>> prepareAccessibleChunk(ChunkHolder holder) {
+- return this.getChunkRangeFuture(holder, 1, ChunkLevel::getStatusAroundFullChunk).thenApplyAsync((chunkresult) -> {
+- return chunkresult.map((list) -> {
+- return (LevelChunk) list.get(list.size() / 2);
+- });
+- }, (runnable) -> {
+- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
+- });
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public int getTickingGenerated() {
+@@ -865,135 +526,84 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ private boolean saveChunkIfNeeded(ChunkHolder chunkHolder) {
+- if (chunkHolder.wasAccessibleSinceLastSave() && chunkHolder.isReadyForSaving()) {
+- ChunkAccess ichunkaccess = chunkHolder.getLatestChunk();
+-
+- if (!(ichunkaccess instanceof ImposterProtoChunk) && !(ichunkaccess instanceof LevelChunk)) {
+- return false;
+- } else {
+- long i = ichunkaccess.getPos().toLong();
+- long j = this.chunkSaveCooldowns.getOrDefault(i, -1L);
+- long k = System.currentTimeMillis();
+-
+- if (k < j) {
+- return false;
+- } else {
+- boolean flag = this.save(ichunkaccess);
+-
+- chunkHolder.refreshAccessibility();
+- if (flag) {
+- this.chunkSaveCooldowns.put(i, k + 10000L);
+- }
+-
+- return flag;
+- }
+- }
+- } else {
+- return false;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public boolean save(ChunkAccess chunk) {
+- this.poiManager.flush(chunk.getPos());
+- if (!chunk.isUnsaved()) {
+- return false;
+- } else {
+- chunk.setUnsaved(false);
+- ChunkPos chunkcoordintpair = chunk.getPos();
+-
+- try {
+- ChunkStatus chunkstatus = chunk.getPersistedStatus();
+-
+- if (chunkstatus.getChunkType() != ChunkType.LEVELCHUNK) {
+- if (this.isExistingChunkFull(chunkcoordintpair)) {
+- return false;
+- }
+-
+- if (chunkstatus == ChunkStatus.EMPTY && chunk.getAllStarts().values().stream().noneMatch(StructureStart::isValid)) {
+- return false;
+- }
+- }
+-
+- this.level.getProfiler().incrementCounter("chunkSave");
+- CompoundTag nbttagcompound = ChunkSerializer.write(this.level, chunk);
+-
+- this.write(chunkcoordintpair, nbttagcompound).exceptionally((throwable) -> {
+- this.level.getServer().reportChunkSaveFailure(throwable, this.storageInfo(), chunkcoordintpair);
+- return null;
+- });
+- this.markPosition(chunkcoordintpair, chunkstatus.getChunkType());
+- return true;
+- } catch (Exception exception) {
+- this.level.getServer().reportChunkSaveFailure(exception, this.storageInfo(), chunkcoordintpair);
+- return false;
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private boolean isExistingChunkFull(ChunkPos pos) {
+- byte b0 = this.chunkTypeCache.get(pos.toLong());
+-
+- if (b0 != 0) {
+- return b0 == 1;
+- } else {
+- CompoundTag nbttagcompound;
+-
+- try {
+- nbttagcompound = (CompoundTag) ((Optional) this.readChunk(pos).join()).orElse((Object) null);
+- if (nbttagcompound == null) {
+- this.markPositionReplaceable(pos);
+- return false;
+- }
+- } catch (Exception exception) {
+- ChunkMap.LOGGER.error("Failed to read chunk {}", pos, exception);
+- this.markPositionReplaceable(pos);
+- return false;
+- }
+-
+- ChunkType chunktype = ChunkSerializer.getChunkTypeFromTag(nbttagcompound);
+-
+- return this.markPosition(pos, chunktype) == 1;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void setServerViewDistance(int watchDistance) { // Paper - public
+- int j = Mth.clamp(watchDistance, 2, 32);
+-
+- if (j != this.serverViewDistance) {
+- this.serverViewDistance = j;
+- this.distanceManager.updatePlayerTickets(this.serverViewDistance);
+- Iterator iterator = this.playerMap.getAllPlayers().iterator();
+-
+- while (iterator.hasNext()) {
+- ServerPlayer entityplayer = (ServerPlayer) iterator.next();
+-
+- this.updateChunkTracking(entityplayer);
+- }
++ // Paper start - rewrite chunk system
++ final int clamped = Mth.clamp(watchDistance, 2, ca.spottedleaf.moonrise.common.util.MoonriseConstants.MAX_VIEW_DISTANCE);
++ if (clamped == this.serverViewDistance) {
++ return;
+ }
+
++ this.serverViewDistance = clamped;
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().setLoadDistance(this.serverViewDistance + 1);
++ // Paper end - rewrite chunk system
+ }
+
+ public int getPlayerViewDistance(ServerPlayer player) { // Paper - public
+- return Mth.clamp(player.requestedViewDistance(), 2, this.serverViewDistance);
++ return ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.getSendViewDistance(player); // Paper - rewrite chunk system
+ }
+
+ private void markChunkPendingToSend(ServerPlayer player, ChunkPos pos) {
+- LevelChunk chunk = this.getChunkToSend(pos.toLong());
+-
+- if (chunk != null) {
+- ChunkMap.markChunkPendingToSend(player, chunk);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+
+ }
+
+ private static void markChunkPendingToSend(ServerPlayer player, LevelChunk chunk) {
+- player.connection.chunkSender.markChunkPendingToSend(chunk);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private static void dropChunk(ServerPlayer player, ChunkPos pos) {
+- player.connection.chunkSender.dropChunk(player, pos);
++ // Paper - rewrite chunk system
+ }
+
++ // Paper start - rewrite chunk system
++ @Override
++ public CompletableFuture<Optional<CompoundTag>> read(final ChunkPos pos) {
++ if (!ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.isRegionFileThread()) {
++ try {
++ return CompletableFuture.completedFuture(
++ Optional.ofNullable(
++ ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.loadData(
++ this.level, pos.x, pos.z, ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.RegionFileType.CHUNK_DATA,
++ ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.getIOBlockingPriorityForCurrentThread()
++ )
++ )
++ );
++ } catch (final Throwable thr) {
++ return CompletableFuture.failedFuture(thr);
++ }
++ }
++ return super.read(pos);
++ }
++
++ @Override
++ public CompletableFuture<Void> write(final ChunkPos pos, final CompoundTag tag) {
++ if (!ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.isRegionFileThread()) {
++ ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.scheduleSave(
++ this.level, pos.x, pos.z, tag,
++ ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.RegionFileType.CHUNK_DATA);
++ return null;
++ }
++ super.write(pos, tag);
++ return null;
++ }
++
++ @Override
++ public void flushWorker() {
++ ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.flush();
++ }
++ // Paper end - rewrite chunk system
++
+ @Nullable
+ public LevelChunk getChunkToSend(long pos) {
+ ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);
+@@ -1059,7 +669,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ // CraftBukkit start
+- private CompoundTag upgradeChunkTag(CompoundTag nbttagcompound, ChunkPos chunkcoordintpair) {
++ public CompoundTag upgradeChunkTag(CompoundTag nbttagcompound, ChunkPos chunkcoordintpair) { // Paper - public
+ return this.upgradeChunkTag(this.level.getTypeKey(), this.overworldDataStorage, nbttagcompound, this.generator().getTypeNameForDataFixer(), chunkcoordintpair, this.level);
+ // CraftBukkit end
+ }
+@@ -1153,7 +763,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ player.setChunkTrackingView(ChunkTrackingView.EMPTY);
+- this.updateChunkTracking(player);
++ ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.addPlayerToDistanceMaps(this.level, player); // Paper - rewrite chunk system
+ this.addPlayerToDistanceMaps(player); // Paper - distance maps
+ } else {
+ SectionPos sectionposition = player.getLastSectionPos();
+@@ -1164,7 +774,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ this.removePlayerFromDistanceMaps(player); // Paper - distance maps
+- this.applyChunkTrackingView(player, ChunkTrackingView.EMPTY);
++ ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.removePlayerFromDistanceMaps(this.level, player); // Paper - rewrite chunk system
+ }
+
+ }
+@@ -1176,17 +786,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ public void move(ServerPlayer player) {
+- ObjectIterator objectiterator = this.entityMap.values().iterator();
+-
+- while (objectiterator.hasNext()) {
+- ChunkMap.TrackedEntity playerchunkmap_entitytracker = (ChunkMap.TrackedEntity) objectiterator.next();
+-
+- if (playerchunkmap_entitytracker.entity == player) {
+- playerchunkmap_entitytracker.updatePlayers(this.level.players());
+- } else {
+- playerchunkmap_entitytracker.updatePlayer(player);
+- }
+- }
++ // Paper - optimise entity tracker
+
+ SectionPos sectionposition = player.getLastSectionPos();
+ SectionPos sectionposition1 = SectionPos.of((EntityAccess) player);
+@@ -1212,71 +812,31 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ this.playerMap.unIgnorePlayer(player);
+ }
+
+- this.updateChunkTracking(player);
++ // Paper - rewrite chunk system
+ }
+
+ this.updateMaps(player); // Paper - distance maps
++ ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystem.updateMaps(this.level, player); // Paper - rewrite chunk system
+ }
+
+ private void updateChunkTracking(ServerPlayer player) {
+- ChunkPos chunkcoordintpair = player.chunkPosition();
+- int i = this.getPlayerViewDistance(player);
+- ChunkTrackingView chunktrackingview = player.getChunkTrackingView();
+-
+- if (chunktrackingview instanceof ChunkTrackingView.Positioned chunktrackingview_a) {
+- if (chunktrackingview_a.center().equals(chunkcoordintpair) && chunktrackingview_a.viewDistance() == i) {
+- return;
+- }
+- }
+-
+- this.applyChunkTrackingView(player, ChunkTrackingView.of(chunkcoordintpair, i));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void applyChunkTrackingView(ServerPlayer player, ChunkTrackingView chunkFilter) {
+- if (player.level() == this.level) {
+- ChunkTrackingView chunktrackingview1 = player.getChunkTrackingView();
+-
+- if (chunkFilter instanceof ChunkTrackingView.Positioned) {
+- label15:
+- {
+- ChunkTrackingView.Positioned chunktrackingview_a = (ChunkTrackingView.Positioned) chunkFilter;
+-
+- if (chunktrackingview1 instanceof ChunkTrackingView.Positioned) {
+- ChunkTrackingView.Positioned chunktrackingview_a1 = (ChunkTrackingView.Positioned) chunktrackingview1;
+-
+- if (chunktrackingview_a1.center().equals(chunktrackingview_a.center())) {
+- break label15;
+- }
+- }
+-
+- player.connection.send(new ClientboundSetChunkCacheCenterPacket(chunktrackingview_a.center().x, chunktrackingview_a.center().z));
+- }
+- }
+-
+- ChunkTrackingView.difference(chunktrackingview1, chunkFilter, (chunkcoordintpair) -> {
+- this.markChunkPendingToSend(player, chunkcoordintpair);
+- }, (chunkcoordintpair) -> {
+- ChunkMap.dropChunk(player, chunkcoordintpair);
+- });
+- player.setChunkTrackingView(chunkFilter);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public List<ServerPlayer> getPlayers(ChunkPos chunkPos, boolean onlyOnWatchDistanceEdge) {
+- Set<ServerPlayer> set = this.playerMap.getAllPlayers();
+- Builder<ServerPlayer> builder = ImmutableList.builder();
+- Iterator iterator = set.iterator();
+-
+- while (iterator.hasNext()) {
+- ServerPlayer entityplayer = (ServerPlayer) iterator.next();
+-
+- if (onlyOnWatchDistanceEdge && this.isChunkOnTrackedBorder(entityplayer, chunkPos.x, chunkPos.z) || !onlyOnWatchDistanceEdge && this.isChunkTracked(entityplayer, chunkPos.x, chunkPos.z)) {
+- builder.add(entityplayer);
+- }
++ // Paper start - rewrite chunk system
++ final ChunkHolder holder = this.getVisibleChunkIfPresent(chunkPos.toLong());
++ if (holder == null) {
++ return new ArrayList<>();
++ } else {
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)holder).moonrise$getPlayers(onlyOnWatchDistanceEdge);
+ }
+-
+- return builder.build();
++ // Paper end - rewrite chunk system
+ }
+
+ public void addEntity(Entity entity) {
+@@ -1304,6 +864,12 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+
+ entity.tracker = playerchunkmap_entitytracker; // Paper - Fast access to tracker
+ this.entityMap.put(entity.getId(), playerchunkmap_entitytracker);
++ // Paper start - optimise entity tracker
++ if (((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity)entity).moonrise$getTrackedEntity() != null) {
++ throw new IllegalStateException("Entity is already tracked");
++ }
++ ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity)entity).moonrise$setTrackedEntity(playerchunkmap_entitytracker);
++ // Paper end - optimise entity tracker
+ playerchunkmap_entitytracker.updatePlayers(this.level.players());
+ if (entity instanceof ServerPlayer) {
+ ServerPlayer entityplayer = (ServerPlayer) entity;
+@@ -1344,16 +910,49 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ playerchunkmap_entitytracker1.broadcastRemoved();
+ }
+ entity.tracker = null; // Paper - We're no longer tracked
++ ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity)entity).moonrise$setTrackedEntity(null); // Paper - optimise entity tracker
+ }
+
+- protected void tick() {
+- Iterator iterator = this.playerMap.getAllPlayers().iterator();
++ // Paper start - optimise entity tracker
++ private void newTrackerTick() {
++ final ca.spottedleaf.moonrise.common.misc.NearbyPlayers nearbyPlayers = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getNearbyPlayers();
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.server.ServerEntityLookup entityLookup = (ca.spottedleaf.moonrise.patches.chunk_system.level.entity.server.ServerEntityLookup)((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getEntityLookup();;
+
+- while (iterator.hasNext()) {
+- ServerPlayer entityplayer = (ServerPlayer) iterator.next();
++ final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.world.entity.Entity> trackerEntities = entityLookup.trackerEntities;
++ final Entity[] trackerEntitiesRaw = trackerEntities.getRawDataUnchecked();
++ for (int i = 0, len = trackerEntities.size(); i < len; ++i) {
++ final Entity entity = trackerEntitiesRaw[i];
++ final ChunkMap.TrackedEntity tracker = ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity)entity).moonrise$getTrackedEntity();
++ if (tracker == null) {
++ continue;
++ }
++ ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity)tracker).moonrise$tick(nearbyPlayers.getChunk(entity.chunkPosition()));
++ tracker.serverEntity.sendChanges();
++ }
++
++ // process unloads
++ final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.world.entity.Entity> unloadedEntities = entityLookup.trackerUnloadedEntities;
++ final Entity[] unloadedEntitiesRaw = java.util.Arrays.copyOf(unloadedEntities.getRawDataUnchecked(), unloadedEntities.size());
++ unloadedEntities.clear();
+
+- this.updateChunkTracking(entityplayer);
++ for (final Entity entity : unloadedEntitiesRaw) {
++ final ChunkMap.TrackedEntity tracker = ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity)entity).moonrise$getTrackedEntity();
++ if (tracker == null) {
++ continue;
++ }
++ ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity)tracker).moonrise$clearPlayers();
++ }
++ }
++ // Paper end - optimise entity tracker
++
++ protected void tick() {
++ // Paper start - optimise entity tracker
++ if (true) {
++ this.newTrackerTick();
++ return;
+ }
++ // Paper end - optimise entity tracker
++ // Paper - rewrite chunk system
+
+ List<ServerPlayer> list = Lists.newArrayList();
+ List<ServerPlayer> list1 = this.level.players();
+@@ -1460,27 +1059,25 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ public void waitForLightBeforeSending(ChunkPos centerPos, int radius) {
+- int j = radius + 1;
+-
+- ChunkPos.rangeClosed(centerPos, j).forEach((chunkcoordintpair1) -> {
+- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(chunkcoordintpair1.toLong());
+-
+- if (playerchunk != null) {
+- playerchunk.addSendDependency(this.lightEngine.waitForPendingTasks(chunkcoordintpair1.x, chunkcoordintpair1.z));
+- }
+-
+- });
++ // Paper - rewrite chunk system
+ }
+
+- public class ChunkDistanceManager extends DistanceManager { // Paper - public
++ public class ChunkDistanceManager extends DistanceManager implements ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemDistanceManager { // Paper - public // Paper - rewrite chunk system
+
+ protected ChunkDistanceManager(final Executor workerExecutor, final Executor mainThreadExecutor) {
+ super(workerExecutor, mainThreadExecutor, ChunkMap.this); // Paper
+ }
+
++ // Paper start - rewrite chunk system
++ @Override
++ public final ChunkMap moonrise$getChunkMap() {
++ return ChunkMap.this;
++ }
++ // Paper end - rewrite chunk system
++
+ @Override
+ protected boolean isChunkToRemove(long pos) {
+- return ChunkMap.this.toDrop.contains(pos);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+@@ -1496,7 +1093,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+ }
+
+- public class TrackedEntity {
++ public class TrackedEntity implements ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity { // Paper - optimise entity tracker
+
+ public final ServerEntity serverEntity;
+ final Entity entity;
+@@ -1504,6 +1101,84 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ SectionPos lastSectionPos;
+ public final Set<ServerPlayerConnection> seenBy = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<>(); // Paper - Perf: optimise map impl
+
++ // Paper start - optimise entity tracker
++ private long lastChunkUpdate = -1L;
++ private ca.spottedleaf.moonrise.common.misc.NearbyPlayers.TrackedChunk lastTrackedChunk;
++
++ @Override
++ public final void moonrise$tick(final ca.spottedleaf.moonrise.common.misc.NearbyPlayers.TrackedChunk chunk) {
++ if (chunk == null) {
++ this.moonrise$clearPlayers();
++ return;
++ }
++
++ final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> players = chunk.getPlayers(ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.VIEW_DISTANCE);
++
++ if (players == null) {
++ this.moonrise$clearPlayers();
++ return;
++ }
++
++ final long lastChunkUpdate = this.lastChunkUpdate;
++ final long currChunkUpdate = chunk.getUpdateCount();
++ final ca.spottedleaf.moonrise.common.misc.NearbyPlayers.TrackedChunk lastTrackedChunk = this.lastTrackedChunk;
++ this.lastChunkUpdate = currChunkUpdate;
++ this.lastTrackedChunk = chunk;
++
++ final ServerPlayer[] playersRaw = players.getRawDataUnchecked();
++
++ for (int i = 0, len = players.size(); i < len; ++i) {
++ final ServerPlayer player = playersRaw[i];
++ this.updatePlayer(player);
++ }
++
++ if (lastChunkUpdate != currChunkUpdate || lastTrackedChunk != chunk) {
++ // need to purge any players possible not in the chunk list
++ for (final ServerPlayerConnection conn : new java.util.ArrayList<>(this.seenBy)) {
++ final ServerPlayer player = conn.getPlayer();
++ if (!players.contains(player)) {
++ this.removePlayer(player);
++ }
++ }
++ }
++ }
++
++ @Override
++ public final void moonrise$removeNonTickThreadPlayers() {
++ boolean foundToRemove = false;
++ for (final ServerPlayerConnection conn : this.seenBy) {
++ if (!io.papermc.paper.util.TickThread.isTickThreadFor(conn.getPlayer())) {
++ foundToRemove = true;
++ break;
++ }
++ }
++
++ if (!foundToRemove) {
++ return;
++ }
++
++ for (final ServerPlayerConnection conn : new java.util.ArrayList<>(this.seenBy)) {
++ ServerPlayer player = conn.getPlayer();
++ if (!io.papermc.paper.util.TickThread.isTickThreadFor(player)) {
++ this.removePlayer(player);
++ }
++ }
++ }
++
++ @Override
++ public final void moonrise$clearPlayers() {
++ this.lastChunkUpdate = -1;
++ this.lastTrackedChunk = null;
++ if (this.seenBy.isEmpty()) {
++ return;
++ }
++ for (final ServerPlayerConnection conn : new java.util.ArrayList<>(this.seenBy)) {
++ ServerPlayer player = conn.getPlayer();
++ this.removePlayer(player);
++ }
++ }
++ // Paper end - optimise entity tracker
++
+ public TrackedEntity(final Entity entity, final int i, final int j, final boolean flag) {
+ this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit
+ this.entity = entity;
+diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
+index cbabbfbb9967ddf9a56f3be24a88e0fcd4415aa2..71abe25cfb73af3857cbc85980aa32d0201aab62 100644
+--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
++++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
+@@ -36,66 +36,36 @@ import net.minecraft.world.level.ChunkPos;
+ import net.minecraft.world.level.chunk.LevelChunk;
+ import org.slf4j.Logger;
+
+-public abstract class DistanceManager {
++public abstract class DistanceManager implements ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemDistanceManager { // Paper - rewrite chunk system
+
+ static final Logger LOGGER = LogUtils.getLogger();
+ static final int PLAYER_TICKET_LEVEL = ChunkLevel.byStatus(FullChunkStatus.ENTITY_TICKING);
+ private static final int INITIAL_TICKET_LIST_CAPACITY = 4;
+ final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap();
+- public final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> tickets = new Long2ObjectOpenHashMap();
+- private final DistanceManager.ChunkTicketTracker ticketTracker = new DistanceManager.ChunkTicketTracker();
++ // Paper - rewrite chunk system
+ private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8);
+- private final TickingTracker tickingTicketsTracker = new TickingTracker();
+- private final DistanceManager.PlayerTicketTracker playerTicketManager = new DistanceManager.PlayerTicketTracker(32);
+- final Set<ChunkHolder> chunksToUpdateFutures = Sets.newHashSet();
+- final ChunkTaskPriorityQueueSorter ticketThrottler;
+- final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> ticketThrottlerInput;
+- final ProcessorHandle<ChunkTaskPriorityQueueSorter.Release> ticketThrottlerReleaser;
+- final LongSet ticketsToRelease = new LongOpenHashSet();
+- final Executor mainThreadExecutor;
++ // Paper - rewrite chunk system
+ private long ticketTickCounter;
+- public int simulationDistance = 10;
++ // Paper - rewrite chunk system
+ private final ChunkMap chunkMap; // Paper
+
++ // Paper start - rewrite chunk system
++ public ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager getChunkHolderManager() {
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.moonrise$getChunkMap().level).moonrise$getChunkTaskScheduler().chunkHolderManager;
++ }
++ // Paper end - rewrite chunk system
++
+ protected DistanceManager(Executor workerExecutor, Executor mainThreadExecutor, ChunkMap chunkMap) {
+ Objects.requireNonNull(mainThreadExecutor);
+ ProcessorHandle<Runnable> mailbox = ProcessorHandle.of("player ticket throttler", mainThreadExecutor::execute);
+ ChunkTaskPriorityQueueSorter chunktaskqueuesorter = new ChunkTaskPriorityQueueSorter(ImmutableList.of(mailbox), workerExecutor, 4);
+
+- this.ticketThrottler = chunktaskqueuesorter;
+- this.ticketThrottlerInput = chunktaskqueuesorter.getProcessor(mailbox, true);
+- this.ticketThrottlerReleaser = chunktaskqueuesorter.getReleaseProcessor(mailbox);
+- this.mainThreadExecutor = mainThreadExecutor;
++ // Paper - rewrite chunk system
+ this.chunkMap = chunkMap; // Paper
+ }
+
+ protected void purgeStaleTickets() {
+- ++this.ticketTickCounter;
+- ObjectIterator<Entry<SortedArraySet<Ticket<?>>>> objectiterator = this.tickets.long2ObjectEntrySet().fastIterator();
+-
+- while (objectiterator.hasNext()) {
+- Entry<SortedArraySet<Ticket<?>>> entry = (Entry) objectiterator.next();
+- Iterator<Ticket<?>> iterator = ((SortedArraySet) entry.getValue()).iterator();
+- boolean flag = false;
+-
+- while (iterator.hasNext()) {
+- Ticket<?> ticket = (Ticket) iterator.next();
+-
+- if (ticket.timedOut(this.ticketTickCounter)) {
+- iterator.remove();
+- flag = true;
+- this.tickingTicketsTracker.removeTicket(entry.getLongKey(), ticket);
+- }
+- }
+-
+- if (flag) {
+- this.ticketTracker.update(entry.getLongKey(), DistanceManager.getTicketLevelAt((SortedArraySet) entry.getValue()), false);
+- }
+-
+- if (((SortedArraySet) entry.getValue()).isEmpty()) {
+- objectiterator.remove();
+- }
+- }
++ this.getChunkHolderManager().tick(); // Paper - rewrite chunk system
+
+ }
+
+@@ -112,86 +82,15 @@ public abstract class DistanceManager {
+ protected abstract ChunkHolder updateChunkScheduling(long pos, int level, @Nullable ChunkHolder holder, int k);
+
+ public boolean runAllUpdates(ChunkMap chunkLoadingManager) {
+- this.naturalSpawnChunkCounter.runAllUpdates();
+- this.tickingTicketsTracker.runAllUpdates();
+- this.playerTicketManager.runAllUpdates();
+- int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
+- boolean flag = i != 0;
+-
+- if (flag) {
+- ;
+- }
+-
+- if (!this.chunksToUpdateFutures.isEmpty()) {
+- this.chunksToUpdateFutures.forEach((playerchunk) -> {
+- playerchunk.updateHighestAllowedStatus(chunkLoadingManager);
+- });
+- this.chunksToUpdateFutures.forEach((playerchunk) -> {
+- playerchunk.updateFutures(chunkLoadingManager, this.mainThreadExecutor);
+- });
+- this.chunksToUpdateFutures.clear();
+- return true;
+- } else {
+- if (!this.ticketsToRelease.isEmpty()) {
+- LongIterator longiterator = this.ticketsToRelease.iterator();
+-
+- while (longiterator.hasNext()) {
+- long j = longiterator.nextLong();
+-
+- if (this.getTickets(j).stream().anyMatch((ticket) -> {
+- return ticket.getType() == TicketType.PLAYER;
+- })) {
+- ChunkHolder playerchunk = chunkLoadingManager.getUpdatingChunkIfPresent(j);
+-
+- if (playerchunk == null) {
+- throw new IllegalStateException();
+- }
+-
+- CompletableFuture<ChunkResult<LevelChunk>> completablefuture = playerchunk.getEntityTickingChunkFuture();
+-
+- completablefuture.thenAccept((chunkresult) -> {
+- this.mainThreadExecutor.execute(() -> {
+- this.ticketThrottlerReleaser.tell(ChunkTaskPriorityQueueSorter.release(() -> {
+- }, j, false));
+- });
+- });
+- }
+- }
+-
+- this.ticketsToRelease.clear();
+- }
+-
+- return flag;
+- }
++ return this.getChunkHolderManager().processTicketUpdates(); // Paper - rewrite chunk system
+ }
+
+ boolean addTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
+- SortedArraySet<Ticket<?>> arraysetsorted = this.getTickets(i);
+- int j = DistanceManager.getTicketLevelAt(arraysetsorted);
+- Ticket<?> ticket1 = (Ticket) arraysetsorted.addOrGet(ticket);
+-
+- ticket1.setCreatedTick(this.ticketTickCounter);
+- if (ticket.getTicketLevel() < j) {
+- this.ticketTracker.update(i, ticket.getTicketLevel(), true);
+- }
+-
+- return ticket == ticket1; // CraftBukkit
++ return this.getChunkHolderManager().addTicketAtLevel((TicketType)ticket.getType(), i, ticket.getTicketLevel(), ticket.key); // Paper - rewrite chunk system
+ }
+
+ boolean removeTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
+- SortedArraySet<Ticket<?>> arraysetsorted = this.getTickets(i);
+-
+- boolean removed = false; // CraftBukkit
+- if (arraysetsorted.remove(ticket)) {
+- removed = true; // CraftBukkit
+- }
+-
+- if (arraysetsorted.isEmpty()) {
+- this.tickets.remove(i);
+- }
+-
+- this.ticketTracker.update(i, DistanceManager.getTicketLevelAt(arraysetsorted), false);
+- return removed; // CraftBukkit
++ return this.getChunkHolderManager().removeTicketAtLevel((TicketType)ticket.getType(), i, ticket.getTicketLevel(), ticket.key); // Paper - rewrite chunk system
+ }
+
+ public <T> void addTicket(TicketType<T> type, ChunkPos pos, int level, T argument) {
+@@ -210,13 +109,7 @@ public abstract class DistanceManager {
+ }
+
+ public <T> boolean addRegionTicketAtDistance(TicketType<T> tickettype, ChunkPos chunkcoordintpair, int i, T t0) {
+- // CraftBukkit end
+- Ticket<T> ticket = new Ticket<>(tickettype, ChunkLevel.byStatus(FullChunkStatus.FULL) - i, t0);
+- long j = chunkcoordintpair.toLong();
+-
+- boolean added = this.addTicket(j, ticket); // CraftBukkit
+- this.tickingTicketsTracker.addTicket(j, ticket);
+- return added; // CraftBukkit
++ return this.getChunkHolderManager().addTicketAtLevel(tickettype, chunkcoordintpair, ChunkLevel.byStatus(FullChunkStatus.FULL) - i, t0); // Paper - rewrite chunk system
+ }
+
+ public <T> void removeRegionTicket(TicketType<T> type, ChunkPos pos, int radius, T argument) {
+@@ -225,32 +118,21 @@ public abstract class DistanceManager {
+ }
+
+ public <T> boolean removeRegionTicketAtDistance(TicketType<T> tickettype, ChunkPos chunkcoordintpair, int i, T t0) {
+- // CraftBukkit end
+- Ticket<T> ticket = new Ticket<>(tickettype, ChunkLevel.byStatus(FullChunkStatus.FULL) - i, t0);
+- long j = chunkcoordintpair.toLong();
+-
+- boolean removed = this.removeTicket(j, ticket); // CraftBukkit
+- this.tickingTicketsTracker.removeTicket(j, ticket);
+- return removed; // CraftBukkit
++ return this.getChunkHolderManager().removeTicketAtLevel(tickettype, chunkcoordintpair, ChunkLevel.byStatus(FullChunkStatus.FULL) - i, t0); // Paper - rewrite chunk system
+ }
+
+ private SortedArraySet<Ticket<?>> getTickets(long position) {
+- return (SortedArraySet) this.tickets.computeIfAbsent(position, (j) -> {
+- return SortedArraySet.create(4);
+- });
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ protected void updateChunkForced(ChunkPos pos, boolean forced) {
+- Ticket<ChunkPos> ticket = new Ticket<>(TicketType.FORCED, ChunkMap.FORCED_TICKET_LEVEL, pos);
+- long i = pos.toLong();
+-
++ // Paper start - rewrite chunk system
+ if (forced) {
+- this.addTicket(i, ticket);
+- this.tickingTicketsTracker.addTicket(i, ticket);
++ this.getChunkHolderManager().addTicketAtLevel(TicketType.FORCED, pos, ChunkMap.FORCED_TICKET_LEVEL, pos);
+ } else {
+- this.removeTicket(i, ticket);
+- this.tickingTicketsTracker.removeTicket(i, ticket);
++ this.getChunkHolderManager().removeTicketAtLevel(TicketType.FORCED, pos, ChunkMap.FORCED_TICKET_LEVEL, pos);
+ }
++ // Paper end - rewrite chunk system
+
+ }
+
+@@ -262,8 +144,7 @@ public abstract class DistanceManager {
+ return new ObjectOpenHashSet();
+ })).add(player);
+ this.naturalSpawnChunkCounter.update(i, 0, true);
+- this.playerTicketManager.update(i, 0, true);
+- this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
++ // Paper - rewrite chunk system
+ }
+
+ public void removePlayer(SectionPos pos, ServerPlayer player) {
+@@ -276,39 +157,39 @@ public abstract class DistanceManager {
+ if (objectset == null || objectset.isEmpty()) { // Paper
+ this.playersPerChunk.remove(i);
+ this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
+- this.playerTicketManager.update(i, Integer.MAX_VALUE, false);
+- this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
++ // Paper - rewrite chunk system
+ }
+
+ }
+
+ private int getPlayerTicketLevel() {
+- return Math.max(0, ChunkLevel.byStatus(FullChunkStatus.ENTITY_TICKING) - this.simulationDistance);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public boolean inEntityTickingRange(long chunkPos) {
+- return ChunkLevel.isEntityTicking(this.tickingTicketsTracker.getLevel(chunkPos));
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.getChunkHolderManager().getChunkHolder(chunkPos);
++ return chunkHolder != null && chunkHolder.isEntityTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ public boolean inBlockTickingRange(long chunkPos) {
+- return ChunkLevel.isBlockTicking(this.tickingTicketsTracker.getLevel(chunkPos));
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.getChunkHolderManager().getChunkHolder(chunkPos);
++ return chunkHolder != null && chunkHolder.isTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ protected String getTicketDebugString(long pos) {
+- SortedArraySet<Ticket<?>> arraysetsorted = (SortedArraySet) this.tickets.get(pos);
+-
+- return arraysetsorted != null && !arraysetsorted.isEmpty() ? ((Ticket) arraysetsorted.first()).toString() : "no_ticket";
++ return this.getChunkHolderManager().getTicketDebugString(pos); // Paper - rewrite chunk system
+ }
+
+ protected void updatePlayerTickets(int viewDistance) {
+- this.playerTicketManager.updateViewDistance(viewDistance);
++ this.moonrise$getChunkMap().setServerViewDistance(viewDistance); // Paper - rewrite chunk system
+ }
+
+ public void updateSimulationDistance(int simulationDistance) {
+- if (simulationDistance != this.simulationDistance) {
+- this.simulationDistance = simulationDistance;
+- this.tickingTicketsTracker.replacePlayerTicketsLevel(this.getPlayerTicketLevel());
+- }
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.moonrise$getChunkMap().level).moonrise$getPlayerChunkLoader().setTickDistance(simulationDistance); // Paper - rewrite chunk system
+
+ }
+
+@@ -323,103 +204,35 @@ public abstract class DistanceManager {
+ }
+
+ public String getDebugStatus() {
+- return this.ticketThrottler.getDebugStatus();
++ return "No DistanceManager stats available"; // Paper - rewrite chunk system
+ }
+
+ private void dumpTickets(String path) {
+- try {
+- FileOutputStream fileoutputstream = new FileOutputStream(new File(path));
+-
+- try {
+- ObjectIterator objectiterator = this.tickets.long2ObjectEntrySet().iterator();
+-
+- while (objectiterator.hasNext()) {
+- Entry<SortedArraySet<Ticket<?>>> entry = (Entry) objectiterator.next();
+- ChunkPos chunkcoordintpair = new ChunkPos(entry.getLongKey());
+- Iterator iterator = ((SortedArraySet) entry.getValue()).iterator();
+-
+- while (iterator.hasNext()) {
+- Ticket<?> ticket = (Ticket) iterator.next();
+-
+- fileoutputstream.write((chunkcoordintpair.x + "\t" + chunkcoordintpair.z + "\t" + String.valueOf(ticket.getType()) + "\t" + ticket.getTicketLevel() + "\t\n").getBytes(StandardCharsets.UTF_8));
+- }
+- }
+- } catch (Throwable throwable) {
+- try {
+- fileoutputstream.close();
+- } catch (Throwable throwable1) {
+- throwable.addSuppressed(throwable1);
+- }
+-
+- throw throwable;
+- }
+-
+- fileoutputstream.close();
+- } catch (IOException ioexception) {
+- DistanceManager.LOGGER.error("Failed to dump tickets to {}", path, ioexception);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+
+ }
+
+ @VisibleForTesting
+ TickingTracker tickingTracker() {
+- return this.tickingTicketsTracker;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void removeTicketsOnClosing() {
+- ImmutableSet<TicketType<?>> immutableset = ImmutableSet.of(TicketType.UNKNOWN, TicketType.POST_TELEPORT, TicketType.FUTURE_AWAIT); // Paper - add additional tickets to preserve
+- ObjectIterator<Entry<SortedArraySet<Ticket<?>>>> objectiterator = this.tickets.long2ObjectEntrySet().fastIterator();
+-
+- while (objectiterator.hasNext()) {
+- Entry<SortedArraySet<Ticket<?>>> entry = (Entry) objectiterator.next();
+- Iterator<Ticket<?>> iterator = ((SortedArraySet) entry.getValue()).iterator();
+- boolean flag = false;
+-
+- while (iterator.hasNext()) {
+- Ticket<?> ticket = (Ticket) iterator.next();
+-
+- if (!immutableset.contains(ticket.getType())) {
+- iterator.remove();
+- flag = true;
+- this.tickingTicketsTracker.removeTicket(entry.getLongKey(), ticket);
+- }
+- }
+-
+- if (flag) {
+- this.ticketTracker.update(entry.getLongKey(), DistanceManager.getTicketLevelAt((SortedArraySet) entry.getValue()), false);
+- }
+-
+- if (((SortedArraySet) entry.getValue()).isEmpty()) {
+- objectiterator.remove();
+- }
+- }
++ // Paper - rewrite chunk system
+
+ }
+
+ public boolean hasTickets() {
+- return !this.tickets.isEmpty();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ // CraftBukkit start
+ public <T> void removeAllTicketsFor(TicketType<T> ticketType, int ticketLevel, T ticketIdentifier) {
+- Ticket<T> target = new Ticket<>(ticketType, ticketLevel, ticketIdentifier);
+-
+- for (java.util.Iterator<Entry<SortedArraySet<Ticket<?>>>> iterator = this.tickets.long2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
+- Entry<SortedArraySet<Ticket<?>>> entry = iterator.next();
+- SortedArraySet<Ticket<?>> tickets = entry.getValue();
+- if (tickets.remove(target)) {
+- // copied from removeTicket
+- this.ticketTracker.update(entry.getLongKey(), DistanceManager.getTicketLevelAt(tickets), false);
+-
+- // can't use entry after it's removed
+- if (tickets.isEmpty()) {
+- iterator.remove();
+- }
+- }
+- }
++ this.getChunkHolderManager().removeAllTicketsFor(ticketType, ticketLevel, ticketIdentifier); // Paper - rewrite chunk system
+ }
+ // CraftBukkit end
+
++ /* // Paper - rewrite chunk system
+ private class ChunkTicketTracker extends ChunkTracker {
+
+ private static final int MAX_LEVEL = ChunkLevel.MAX_LEVEL + 1;
+@@ -465,7 +278,7 @@ public abstract class DistanceManager {
+ public int runDistanceUpdates(int distance) {
+ return this.runUpdates(distance);
+ }
+- }
++ }*/ // Paper - rewrite chunk system
+
+ private class FixedPlayerDistanceChunkTracker extends ChunkTracker {
+
+@@ -545,6 +358,7 @@ public abstract class DistanceManager {
+ }
+ }
+
++ /* // Paper - rewrite chunk system
+ private class PlayerTicketTracker extends DistanceManager.FixedPlayerDistanceChunkTracker {
+
+ private int viewDistance = 0;
+@@ -639,5 +453,5 @@ public abstract class DistanceManager {
+ private boolean haveTicketFor(int distance) {
+ return distance <= this.viewDistance;
+ }
+- }
++ }*/ // Paper - rewrite chunk system
+ }
+diff --git a/src/main/java/net/minecraft/server/level/GenerationChunkHolder.java b/src/main/java/net/minecraft/server/level/GenerationChunkHolder.java
+index 3dc1daa3c6a04d3ff1a2353773b465fc380994a2..3575782f13a7f3c52e64dc5046803305d5c8ce12 100644
+--- a/src/main/java/net/minecraft/server/level/GenerationChunkHolder.java
++++ b/src/main/java/net/minecraft/server/level/GenerationChunkHolder.java
+@@ -27,249 +27,105 @@ public abstract class GenerationChunkHolder {
+ public static final ChunkResult<ChunkAccess> UNLOADED_CHUNK = ChunkResult.error("Unloaded chunk");
+ public static final CompletableFuture<ChunkResult<ChunkAccess>> UNLOADED_CHUNK_FUTURE = CompletableFuture.completedFuture(UNLOADED_CHUNK);
+ protected final ChunkPos pos;
+- @Nullable
+- private volatile ChunkStatus highestAllowedStatus;
+- private final AtomicReference<ChunkStatus> startedWork = new AtomicReference<>();
+- private final AtomicReferenceArray<CompletableFuture<ChunkResult<ChunkAccess>>> futures = new AtomicReferenceArray<>(CHUNK_STATUSES.size());
+- private final AtomicReference<ChunkGenerationTask> task = new AtomicReference<>();
+- private final AtomicInteger generationRefCount = new AtomicInteger();
++ // Paper - rewrite chunk system
+
+ public GenerationChunkHolder(ChunkPos pos) {
+ this.pos = pos;
+ }
+
+ public CompletableFuture<ChunkResult<ChunkAccess>> scheduleChunkGenerationTask(ChunkStatus requestedStatus, ChunkMap chunkLoadingManager) {
+- if (this.isStatusDisallowed(requestedStatus)) {
+- return UNLOADED_CHUNK_FUTURE;
+- } else {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.getOrCreateFuture(requestedStatus);
+- if (completableFuture.isDone()) {
+- return completableFuture;
+- } else {
+- ChunkGenerationTask chunkGenerationTask = this.task.get();
+- if (chunkGenerationTask == null || requestedStatus.isAfter(chunkGenerationTask.targetStatus)) {
+- this.rescheduleChunkTask(chunkLoadingManager, requestedStatus);
+- }
+-
+- return completableFuture;
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ CompletableFuture<ChunkResult<ChunkAccess>> applyStep(ChunkStep step, GeneratingChunkMap chunkLoadingManager, StaticCache2D<GenerationChunkHolder> chunks) {
+- if (this.isStatusDisallowed(step.targetStatus())) {
+- return UNLOADED_CHUNK_FUTURE;
+- } else {
+- return this.acquireStatusBump(step.targetStatus()) ? chunkLoadingManager.applyStep(this, step, chunks).handle((chunk, throwable) -> {
+- if (throwable != null) {
+- CrashReport crashReport = CrashReport.forThrowable(throwable, "Exception chunk generation/loading");
+- MinecraftServer.setFatalException(new ReportedException(crashReport));
+- } else {
+- this.completeFuture(step.targetStatus(), chunk);
+- }
+-
+- return ChunkResult.of(chunk);
+- }) : this.getOrCreateFuture(step.targetStatus());
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ protected void updateHighestAllowedStatus(ChunkMap chunkLoadingManager) {
+- ChunkStatus chunkStatus = this.highestAllowedStatus;
+- ChunkStatus chunkStatus2 = ChunkLevel.generationStatus(this.getTicketLevel());
+- this.highestAllowedStatus = chunkStatus2;
+- boolean bl = chunkStatus != null && (chunkStatus2 == null || chunkStatus2.isBefore(chunkStatus));
+- if (bl) {
+- this.failAndClearPendingFuturesBetween(chunkStatus2, chunkStatus);
+- if (this.task.get() != null) {
+- this.rescheduleChunkTask(chunkLoadingManager, this.findHighestStatusWithPendingFuture(chunkStatus2));
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void replaceProtoChunk(ImposterProtoChunk chunk) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = CompletableFuture.completedFuture(ChunkResult.of(chunk));
+-
+- for (int i = 0; i < this.futures.length() - 1; i++) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture2 = this.futures.get(i);
+- Objects.requireNonNull(completableFuture2);
+- ChunkAccess chunkAccess = completableFuture2.getNow(NOT_DONE_YET).orElse(null);
+- if (!(chunkAccess instanceof ProtoChunk)) {
+- throw new IllegalStateException("Trying to replace a ProtoChunk, but found " + chunkAccess);
+- }
+-
+- if (!this.futures.compareAndSet(i, completableFuture2, completableFuture)) {
+- throw new IllegalStateException("Future changed by other thread while trying to replace it");
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ void removeTask(ChunkGenerationTask loader) {
+- this.task.compareAndSet(loader, null);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void rescheduleChunkTask(ChunkMap chunkLoadingManager, @Nullable ChunkStatus requestedStatus) {
+- ChunkGenerationTask chunkGenerationTask;
+- if (requestedStatus != null) {
+- chunkGenerationTask = chunkLoadingManager.scheduleGenerationTask(requestedStatus, this.getPos());
+- } else {
+- chunkGenerationTask = null;
+- }
+-
+- ChunkGenerationTask chunkGenerationTask3 = this.task.getAndSet(chunkGenerationTask);
+- if (chunkGenerationTask3 != null) {
+- chunkGenerationTask3.markForCancellation();
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private CompletableFuture<ChunkResult<ChunkAccess>> getOrCreateFuture(ChunkStatus status) {
+- if (this.isStatusDisallowed(status)) {
+- return UNLOADED_CHUNK_FUTURE;
+- } else {
+- int i = status.getIndex();
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.futures.get(i);
+-
+- while (completableFuture == null) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture2 = new CompletableFuture<>();
+- completableFuture = this.futures.compareAndExchange(i, null, completableFuture2);
+- if (completableFuture == null) {
+- if (this.isStatusDisallowed(status)) {
+- this.failAndClearPendingFuture(i, completableFuture2);
+- return UNLOADED_CHUNK_FUTURE;
+- }
+-
+- return completableFuture2;
+- }
+- }
+-
+- return completableFuture;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void failAndClearPendingFuturesBetween(@Nullable ChunkStatus from, ChunkStatus to) {
+- int i = from == null ? 0 : from.getIndex() + 1;
+- int j = to.getIndex();
+-
+- for (int k = i; k <= j; k++) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.futures.get(k);
+- if (completableFuture != null) {
+- this.failAndClearPendingFuture(k, completableFuture);
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void failAndClearPendingFuture(int statusIndex, CompletableFuture<ChunkResult<ChunkAccess>> previousFuture) {
+- if (previousFuture.complete(UNLOADED_CHUNK) && !this.futures.compareAndSet(statusIndex, previousFuture, null)) {
+- throw new IllegalStateException("Nothing else should replace the future here");
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void completeFuture(ChunkStatus status, ChunkAccess chunk) {
+- ChunkResult<ChunkAccess> chunkResult = ChunkResult.of(chunk);
+- int i = status.getIndex();
+-
+- while (true) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.futures.get(i);
+- if (completableFuture == null) {
+- if (this.futures.compareAndSet(i, null, CompletableFuture.completedFuture(chunkResult))) {
+- return;
+- }
+- } else {
+- if (completableFuture.complete(chunkResult)) {
+- return;
+- }
+-
+- if (completableFuture.getNow(NOT_DONE_YET).isSuccess()) {
+- throw new IllegalStateException("Trying to complete a future but found it to be completed successfully already");
+- }
+-
+- Thread.yield();
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ private ChunkStatus findHighestStatusWithPendingFuture(@Nullable ChunkStatus checkUpperBound) {
+- if (checkUpperBound == null) {
+- return null;
+- } else {
+- ChunkStatus chunkStatus = checkUpperBound;
+-
+- for (ChunkStatus chunkStatus2 = this.startedWork.get();
+- chunkStatus2 == null || chunkStatus.isAfter(chunkStatus2);
+- chunkStatus = chunkStatus.getParent()
+- ) {
+- if (this.futures.get(chunkStatus.getIndex()) != null) {
+- return chunkStatus;
+- }
+-
+- if (chunkStatus == ChunkStatus.EMPTY) {
+- break;
+- }
+- }
+-
+- return null;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private boolean acquireStatusBump(ChunkStatus nextStatus) {
+- ChunkStatus chunkStatus = nextStatus == ChunkStatus.EMPTY ? null : nextStatus.getParent();
+- ChunkStatus chunkStatus2 = this.startedWork.compareAndExchange(chunkStatus, nextStatus);
+- if (chunkStatus2 == chunkStatus) {
+- return true;
+- } else if (chunkStatus2 != null && !nextStatus.isAfter(chunkStatus2)) {
+- return false;
+- } else {
+- throw new IllegalStateException("Unexpected last startedWork status: " + chunkStatus2 + " while trying to start: " + nextStatus);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private boolean isStatusDisallowed(ChunkStatus status) {
+- ChunkStatus chunkStatus = this.highestAllowedStatus;
+- return chunkStatus == null || status.isAfter(chunkStatus);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void increaseGenerationRefCount() {
+- this.generationRefCount.incrementAndGet();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void decreaseGenerationRefCount() {
+- int i = this.generationRefCount.decrementAndGet();
+- if (i < 0) {
+- throw new IllegalStateException("More releases than claims. Count: " + i);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public int getGenerationRefCount() {
+- return this.generationRefCount.get();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ public ChunkAccess getChunkIfPresentUnchecked(ChunkStatus requestedStatus) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.futures.get(requestedStatus.getIndex());
+- return completableFuture == null ? null : completableFuture.getNow(NOT_DONE_YET).orElse(null);
++ // Paper start - rewrite chunk system
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)(Object)this).moonrise$getRealChunkHolder().getChunkIfPresentUnchecked(requestedStatus);
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ public ChunkAccess getChunkIfPresent(ChunkStatus requestedStatus) {
+- return this.isStatusDisallowed(requestedStatus) ? null : this.getChunkIfPresentUnchecked(requestedStatus);
++ // Paper start - rewrite chunk system
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)(Object)this).moonrise$getRealChunkHolder().getChunkIfPresent(requestedStatus);
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ public ChunkAccess getLatestChunk() {
+- ChunkStatus chunkStatus = this.startedWork.get();
+- if (chunkStatus == null) {
+- return null;
+- } else {
+- ChunkAccess chunkAccess = this.getChunkIfPresentUnchecked(chunkStatus);
+- return chunkAccess != null ? chunkAccess : this.getChunkIfPresentUnchecked(chunkStatus.getParent());
+- }
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder.ChunkCompletion lastCompletion = ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)(Object)this).moonrise$getRealChunkHolder().getLastChunkCompletion();
++ return lastCompletion == null ? null : lastCompletion.chunk();
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ public ChunkStatus getPersistedStatus() {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.futures.get(ChunkStatus.EMPTY.getIndex());
+- ChunkAccess chunkAccess = completableFuture == null ? null : completableFuture.getNow(NOT_DONE_YET).orElse(null);
+- return chunkAccess == null ? null : chunkAccess.getPersistedStatus();
++ // Paper start - rewrite chunk system
++ final ChunkAccess chunk = this.getLatestChunk();
++ return chunk == null ? null : chunk.getPersistedStatus();
++ // Paper end - rewrite chunk system
+ }
+
+ public ChunkPos getPos() {
+@@ -277,7 +133,7 @@ public abstract class GenerationChunkHolder {
+ }
+
+ public FullChunkStatus getFullStatus() {
+- return ChunkLevel.fullStatus(this.getTicketLevel());
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)(Object)this).moonrise$getRealChunkHolder().getChunkStatus(); // Paper - rewrite chunk system
+ }
+
+ public abstract int getTicketLevel();
+@@ -286,26 +142,15 @@ public abstract class GenerationChunkHolder {
+
+ @VisibleForDebug
+ public List<Pair<ChunkStatus, CompletableFuture<ChunkResult<ChunkAccess>>>> getAllFutures() {
+- List<Pair<ChunkStatus, CompletableFuture<ChunkResult<ChunkAccess>>>> list = new ArrayList<>();
+-
+- for (int i = 0; i < CHUNK_STATUSES.size(); i++) {
+- list.add(Pair.of(CHUNK_STATUSES.get(i), this.futures.get(i)));
+- }
+-
+- return list;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ @VisibleForDebug
+ public ChunkStatus getLatestStatus() {
+- for (int i = CHUNK_STATUSES.size() - 1; i >= 0; i--) {
+- ChunkStatus chunkStatus = CHUNK_STATUSES.get(i);
+- ChunkAccess chunkAccess = this.getChunkIfPresentUnchecked(chunkStatus);
+- if (chunkAccess != null) {
+- return chunkStatus;
+- }
+- }
+-
+- return null;
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder.ChunkCompletion lastCompletion = ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)(Object)this).moonrise$getRealChunkHolder().getLastChunkCompletion();
++ return lastCompletion == null ? null : lastCompletion.genStatus();
++ // Paper end - rewrite chunk system
+ }
+ }
+diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+index be9604a0f267558c95125852d86761a2f175732a..d2cb358c340bcf7532fd25eccdd33c6945d16de4 100644
+--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
++++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+@@ -46,7 +46,7 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemp
+ import net.minecraft.world.level.storage.DimensionDataStorage;
+ import net.minecraft.world.level.storage.LevelStorageSource;
+
+-public class ServerChunkCache extends ChunkSource {
++public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemServerChunkCache { // Paper - rewrite chunk system
+
+ public static final org.slf4j.Logger LOGGER = com.mojang.logging.LogUtils.getLogger(); // Paper
+ private static final List<ChunkStatus> CHUNK_STATUSES = ChunkStatus.getStatusList();
+@@ -73,6 +73,61 @@ public class ServerChunkCache extends ChunkSource {
+ private final ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable<net.minecraft.world.level.chunk.LevelChunk> fullChunks = new ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable<>();
+ long chunkFutureAwaitCounter;
+ // Paper end
++ // Paper start - rewrite chunk system
++
++ @Override
++ public final void moonrise$setFullChunk(final int chunkX, final int chunkZ, final LevelChunk chunk) {
++ final long key = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ if (chunk == null) {
++ this.fullChunks.remove(key);
++ } else {
++ this.fullChunks.put(key, chunk);
++ }
++ }
++
++ @Override
++ public final LevelChunk moonrise$getFullChunkIfLoaded(final int chunkX, final int chunkZ) {
++ return this.fullChunks.get(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ private ChunkAccess syncLoad(final int chunkX, final int chunkZ, final ChunkStatus toStatus) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler chunkTaskScheduler = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler();
++ final CompletableFuture<ChunkAccess> completable = new CompletableFuture<>();
++ chunkTaskScheduler.scheduleChunkLoad(
++ chunkX, chunkZ, toStatus, true, ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority.BLOCKING,
++ completable::complete
++ );
++
++ if (io.papermc.paper.util.TickThread.isTickThreadFor(this.level, chunkX, chunkZ)) {
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.pushChunkWait(this.level, chunkX, chunkZ);
++ this.mainThreadProcessor.managedBlock(completable::isDone);
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.popChunkWait();
++ }
++
++ final ChunkAccess ret = completable.join();
++ if (ret == null) {
++ throw new IllegalStateException("Chunk not loaded when requested");
++ }
++
++ return ret;
++ }
++
++ private ChunkAccess getChunkFallback(final int chunkX, final int chunkZ, final ChunkStatus toStatus,
++ final boolean load) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler chunkTaskScheduler = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler();
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager chunkHolderManager = chunkTaskScheduler.chunkHolderManager;
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder currentChunk = chunkHolderManager.getChunkHolder(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ final ChunkAccess ifPresent = currentChunk == null ? null : currentChunk.getChunkIfPresent(toStatus);
++
++ if (ifPresent != null && (toStatus != ChunkStatus.FULL || currentChunk.isFullChunkReady())) {
++ return ifPresent;
++ }
++
++ return load ? this.syncLoad(chunkX, chunkZ, toStatus) : null;
++ }
++ // Paper end - rewrite chunk system
+
+ public ServerChunkCache(ServerLevel world, LevelStorageSource.LevelStorageAccess session, DataFixer dataFixer, StructureTemplateManager structureTemplateManager, Executor workerExecutor, ChunkGenerator chunkGenerator, int viewDistance, int simulationDistance, boolean dsync, ChunkProgressListener worldGenerationProgressListener, ChunkStatusUpdateListener chunkStatusChangeListener, Supplier<DimensionDataStorage> persistentStateManagerFactory) {
+ this.level = world;
+@@ -99,13 +154,7 @@ public class ServerChunkCache extends ChunkSource {
+ }
+ // CraftBukkit end
+ // Paper start
+- public void addLoadedChunk(LevelChunk chunk) {
+- this.fullChunks.put(chunk.coordinateKey, chunk);
+- }
+-
+- public void removeLoadedChunk(LevelChunk chunk) {
+- this.fullChunks.remove(chunk.coordinateKey);
+- }
++ // Paper - rewrite chunk system
+
+ @Nullable
+ public ChunkAccess getChunkAtImmediately(int x, int z) {
+@@ -176,63 +225,25 @@ public class ServerChunkCache extends ChunkSource {
+ @Nullable
+ @Override
+ public ChunkAccess getChunk(int x, int z, ChunkStatus leastStatus, boolean create) {
+- if (Thread.currentThread() != this.mainThread) {
+- return (ChunkAccess) CompletableFuture.supplyAsync(() -> {
+- return this.getChunk(x, z, leastStatus, create);
+- }, this.mainThreadProcessor).join();
+- } else {
+- // Paper start - Perf: Optimise getChunkAt calls for loaded chunks
+- LevelChunk ifLoaded = this.getChunkAtIfLoadedMainThread(x, z);
+- if (ifLoaded != null) {
+- return ifLoaded;
+- }
+- // Paper end - Perf: Optimise getChunkAt calls for loaded chunks
+- ProfilerFiller gameprofilerfiller = this.level.getProfiler();
++ // Paper start - rewrite chunk system
++ if (leastStatus == ChunkStatus.FULL) {
++ final LevelChunk ret = this.fullChunks.get(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(x, z));
+
+- gameprofilerfiller.incrementCounter("getChunk");
+- long k = ChunkPos.asLong(x, z);
+-
+- for (int l = 0; l < 4; ++l) {
+- if (k == this.lastChunkPos[l] && leastStatus == this.lastChunkStatus[l]) {
+- ChunkAccess ichunkaccess = this.lastChunk[l];
+-
+- if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
+- return ichunkaccess;
+- }
+- }
++ if (ret != null) {
++ return ret;
+ }
+
+- gameprofilerfiller.incrementCounter("getChunkCacheMiss");
+- CompletableFuture<ChunkResult<ChunkAccess>> completablefuture = this.getChunkFutureMainThread(x, z, leastStatus, create);
+- ServerChunkCache.MainThreadExecutor chunkproviderserver_b = this.mainThreadProcessor;
+-
+- Objects.requireNonNull(completablefuture);
+- if (!completablefuture.isDone()) { // Paper
+- com.destroystokyo.paper.io.SyncLoadFinder.logSyncLoad(this.level, x, z); // Paper - Add debug for sync chunk loads
+- this.level.timings.syncChunkLoad.startTiming(); // Paper
+- chunkproviderserver_b.managedBlock(completablefuture::isDone);
+- this.level.timings.syncChunkLoad.stopTiming(); // Paper
+- } // Paper
+- ChunkResult<ChunkAccess> chunkresult = (ChunkResult) completablefuture.join();
+- ChunkAccess ichunkaccess1 = (ChunkAccess) chunkresult.orElse(null); // CraftBukkit - decompile error
+-
+- if (ichunkaccess1 == null && create) {
+- throw (IllegalStateException) Util.pauseInIde(new IllegalStateException("Chunk not there when requested: " + chunkresult.getError()));
+- } else {
+- this.storeInCache(k, ichunkaccess1, leastStatus);
+- return ichunkaccess1;
+- }
++ return create ? this.getChunkFallback(x, z, leastStatus, create) : null;
+ }
++
++ return this.getChunkFallback(x, z, leastStatus, create);
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ @Override
+ public LevelChunk getChunkNow(int chunkX, int chunkZ) {
+- if (Thread.currentThread() != this.mainThread) {
+- return null;
+- } else {
+- return this.getChunkAtIfLoadedMainThread(chunkX, chunkZ); // Paper - Perf: Optimise getChunkAt calls for loaded chunks
+- }
++ return this.fullChunks.get(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ)); // Paper - rewrite chunk system
+ }
+
+ private void clearCache() {
+@@ -263,56 +274,59 @@ public class ServerChunkCache extends ChunkSource {
+ }
+
+ private CompletableFuture<ChunkResult<ChunkAccess>> getChunkFutureMainThread(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create) {
+- ChunkPos chunkcoordintpair = new ChunkPos(chunkX, chunkZ);
+- long k = chunkcoordintpair.toLong();
+- int l = ChunkLevel.byStatus(leastStatus);
+- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
++ // Paper start - rewrite chunk system
++ io.papermc.paper.util.TickThread.ensureTickThread(this.level, chunkX, chunkZ, "Scheduling chunk load off-main");
+
+- // CraftBukkit start - don't add new ticket for currently unloading chunk
+- boolean currentlyUnloading = false;
+- if (playerchunk != null) {
+- FullChunkStatus oldChunkState = ChunkLevel.fullStatus(playerchunk.oldTicketLevel);
+- FullChunkStatus currentChunkState = ChunkLevel.fullStatus(playerchunk.getTicketLevel());
+- currentlyUnloading = (oldChunkState.isOrAfter(FullChunkStatus.FULL) && !currentChunkState.isOrAfter(FullChunkStatus.FULL));
++ final int minLevel = ChunkLevel.byStatus(leastStatus);
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkX, chunkZ);
++
++ final boolean needsFullScheduling = leastStatus == ChunkStatus.FULL && (chunkHolder == null || !chunkHolder.getChunkStatus().isOrAfter(FullChunkStatus.FULL));
++
++ if ((chunkHolder == null || chunkHolder.getTicketLevel() > minLevel || needsFullScheduling) && !create) {
++ return ChunkHolder.UNLOADED_CHUNK_FUTURE;
+ }
+- if (create && !currentlyUnloading) {
+- // CraftBukkit end
+- this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
+- if (this.chunkAbsent(playerchunk, l)) {
+- ProfilerFiller gameprofilerfiller = this.level.getProfiler();
+-
+- gameprofilerfiller.push("chunkLoad");
+- this.runDistanceManagerUpdates();
+- playerchunk = this.getVisibleChunkIfPresent(k);
+- gameprofilerfiller.pop();
+- if (this.chunkAbsent(playerchunk, l)) {
+- throw (IllegalStateException) Util.pauseInIde(new IllegalStateException("No chunk holder after ticket has been added"));
++
++ final ChunkAccess ifPresent = chunkHolder == null ? null : chunkHolder.getChunkIfPresent(leastStatus);
++ if (needsFullScheduling || ifPresent == null) {
++ // schedule
++ final CompletableFuture<ChunkResult<ChunkAccess>> ret = new CompletableFuture<>();
++ final Consumer<ChunkAccess> complete = (ChunkAccess chunk) -> {
++ if (chunk == null) {
++ ret.complete(ChunkHolder.UNLOADED_CHUNK);
++ } else {
++ ret.complete(ChunkResult.of(chunk));
+ }
+- }
+- }
++ };
+
+- return this.chunkAbsent(playerchunk, l) ? GenerationChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.scheduleChunkGenerationTask(leastStatus, this.chunkMap);
+- }
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().scheduleChunkLoad(
++ chunkX, chunkZ, leastStatus, true,
++ ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority.HIGHER,
++ complete
++ );
+
+- private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
+- return holder == null || holder.oldTicketLevel > maxLevel; // CraftBukkit using oldTicketLevel for isLoaded checks
++ return ret;
++ } else {
++ // can return now
++ return CompletableFuture.completedFuture(ChunkResult.of(ifPresent));
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+ public boolean hasChunk(int x, int z) {
+- ChunkHolder playerchunk = this.getVisibleChunkIfPresent((new ChunkPos(x, z)).toLong());
+- int k = ChunkLevel.byStatus(ChunkStatus.FULL);
+-
+- return !this.chunkAbsent(playerchunk, k);
++ return this.getChunkNow(x, z) != null; // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ @Override
+ public LightChunk getChunkForLighting(int chunkX, int chunkZ) {
+- long k = ChunkPos.asLong(chunkX, chunkZ);
+- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
+-
+- return playerchunk == null ? null : playerchunk.getChunkIfPresentUnchecked(ChunkStatus.INITIALIZE_LIGHT.getParent());
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkX, chunkZ);
++ if (newChunkHolder == null) {
++ return null;
++ }
++ return newChunkHolder.getChunkIfPresentUnchecked(ChunkStatus.INITIALIZE_LIGHT.getParent());
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+@@ -325,16 +339,7 @@ public class ServerChunkCache extends ChunkSource {
+ }
+
+ public boolean runDistanceManagerUpdates() { // Paper - public
+- boolean flag = this.distanceManager.runAllUpdates(this.chunkMap);
+- boolean flag1 = this.chunkMap.promoteChunkMap();
+-
+- this.chunkMap.runGenerationTasks();
+- if (!flag && !flag1) {
+- return false;
+- } else {
+- this.clearCache();
+- return true;
+- }
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.processTicketUpdates(); // Paper - rewrite chunk system
+ }
+
+ // Paper start
+@@ -344,13 +349,14 @@ public class ServerChunkCache extends ChunkSource {
+ // Paper end
+
+ public boolean isPositionTicking(long pos) {
+- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);
+-
+- return playerchunk == null ? false : (!this.level.shouldTickBlocksAt(pos) ? false : ((ChunkResult) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).isSuccess());
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(pos);
++ return newChunkHolder != null && newChunkHolder.isTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ public void save(boolean flush) {
+- this.runDistanceManagerUpdates();
++ // Paper - rewrite chunk system
+ try (co.aikar.timings.Timing timed = level.timings.chunkSaveData.startTiming()) { // Paper - Timings
+ this.chunkMap.saveAllChunks(flush);
+ } // Paper - Timings
+@@ -363,12 +369,7 @@ public class ServerChunkCache extends ChunkSource {
+ }
+
+ public void close(boolean save) throws IOException {
+- if (save) {
+- this.save(true);
+- }
+- // CraftBukkit end
+- this.lightEngine.close();
+- this.chunkMap.close();
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.close(save, true); // Paper - rewrite chunk system
+ }
+
+ // CraftBukkit start - modelled on below
+@@ -396,6 +397,7 @@ public class ServerChunkCache extends ChunkSource {
+ this.level.getProfiler().popPush("chunks");
+ if (tickChunks) {
+ this.level.timings.chunks.startTiming(); // Paper - timings
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().tick(); // Paper - rewrite chunk system
+ this.tickChunks();
+ this.level.timings.chunks.stopTiming(); // Paper - timings
+ this.chunkMap.tick();
+@@ -410,6 +412,7 @@ public class ServerChunkCache extends ChunkSource {
+ }
+
+ private void tickChunks() {
++ long chunksTicked = 0; // Paper - rewrite chunk system
+ long i = this.level.getGameTime();
+ long j = i - this.lastInhabitedUpdate;
+
+@@ -470,6 +473,11 @@ public class ServerChunkCache extends ChunkSource {
+
+ if (this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) {
+ this.level.tickChunk(chunk1, l);
++ // Paper start - rewrite chunk system
++ if ((++chunksTicked & 7L) == 0L) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer)this.level.getServer()).moonrise$executeMidTickTasks();
++ }
++ // Paper end - rewrite chunk system
+ }
+ }
+ }
+@@ -495,11 +503,12 @@ public class ServerChunkCache extends ChunkSource {
+ }
+
+ private void getFullChunk(long pos, Consumer<LevelChunk> chunkConsumer) {
+- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);
+-
+- if (playerchunk != null) {
+- ((ChunkResult) playerchunk.getFullChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).ifSuccess(chunkConsumer);
++ // Paper start - rewrite chunk system
++ final LevelChunk fullChunk = this.getChunkNow(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkX(pos), ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkZ(pos));
++ if (fullChunk != null) {
++ chunkConsumer.accept(fullChunk);
+ }
++ // Paper end - rewrite chunk system
+
+ }
+
+@@ -593,6 +602,12 @@ public class ServerChunkCache extends ChunkSource {
+ this.chunkMap.setServerViewDistance(watchDistance);
+ }
+
++ // Paper start - rewrite chunk system
++ public void setSendViewDistance(int viewDistance) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().setSendDistance(viewDistance);
++ }
++ // Paper end - rewrite chunk system
++
+ public void setSimulationDistance(int simulationDistance) {
+ this.distanceManager.updateSimulationDistance(simulationDistance);
+ }
+@@ -671,16 +686,14 @@ public class ServerChunkCache extends ChunkSource {
+ @Override
+ // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
+ public boolean pollTask() {
+- try {
+- if (ServerChunkCache.this.runDistanceManagerUpdates()) {
++ // Paper start - rewrite chunk system
++ final ServerChunkCache serverChunkCache = ServerChunkCache.this;
++ if (serverChunkCache.runDistanceManagerUpdates()) {
+ return true;
+ } else {
+- ServerChunkCache.this.lightEngine.tryScheduleUpdate();
+- return super.pollTask();
++ return super.pollTask() | ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)serverChunkCache.level).moonrise$getChunkTaskScheduler().executeMainThreadTask();
+ }
+- } finally {
+- ServerChunkCache.this.chunkMap.callbackExecutor.run();
+- }
++ // Paper end - rewrite chunk system
+ // CraftBukkit end
+ }
+ }
+diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
+index 1d849ce4e2c85f149af25318b8ffb6dcef6c6788..12d86f27d04bffed8c3844e36b42fbc2f84dacff 100644
+--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
++++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
+@@ -97,6 +97,11 @@ public class ServerEntity {
+ }
+
+ public void sendChanges() {
++ // Paper start - optimise collisions
++ if (((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)this.entity).moonrise$isHardColliding()) {
++ this.teleportDelay = 9999;
++ }
++ // Paper end - optimise collisions
+ List<Entity> list = this.entity.getPassengers();
+
+ if (!list.equals(this.lastPassengers)) {
+diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
+index 4d7e234d379a451c4bb53bc2fcdf22cb191f8d1a..bb3826481d6165991f4201ed39d56fa5824a841f 100644
+--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
+@@ -184,7 +184,7 @@ import org.bukkit.event.weather.LightningStrikeEvent;
+ import org.bukkit.event.world.TimeSkipEvent;
+ // CraftBukkit end
+
+-public class ServerLevel extends Level implements WorldGenLevel {
++public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel, ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevelReader { // Paper - rewrite chunk system
+
+ public static final BlockPos END_SPAWN_POINT = new BlockPos(100, 50, 0);
+ public static final IntProvider RAIN_DELAY = UniformInt.of(12000, 180000);
+@@ -200,7 +200,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ public final PrimaryLevelData serverLevelData; // CraftBukkit - type
+ private int lastSpawnChunkRadius;
+ final EntityTickList entityTickList;
+- public final PersistentEntitySectionManager<Entity> entityManager;
++ // Paper - rewrite chunk system
+ private final GameEventDispatcher gameEventDispatcher;
+ public boolean noSave;
+ private final SleepStatus sleepStatus;
+@@ -339,6 +339,176 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ return player != null && player.level() == this ? player : null;
+ }
+ // Paper end - optimise getPlayerByUUID
++ // Paper start - rewrite chunk system
++ private boolean markedClosing;
++ private final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder viewDistanceHolder = new ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder();
++ private final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader chunkLoader = new ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader((ServerLevel)(Object)this);
++ private final ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.EntityDataController entityDataController;
++ private final ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.PoiDataController poiDataController;
++ private final ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController chunkDataController;
++ private final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler chunkTaskScheduler;
++ private long lastMidTickFailure;
++ private long tickedBlocksOrFluids;
++ private final ca.spottedleaf.moonrise.common.misc.NearbyPlayers nearbyPlayers = new ca.spottedleaf.moonrise.common.misc.NearbyPlayers((ServerLevel)(Object)this);
++
++ @Override
++ public final LevelChunk moonrise$getFullChunkIfLoaded(final int chunkX, final int chunkZ) {
++ return this.chunkSource.getChunkNow(chunkX, chunkZ);
++ }
++
++ @Override
++ public final ChunkAccess moonrise$getAnyChunkIfLoaded(final int chunkX, final int chunkZ) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (newChunkHolder == null) {
++ return null;
++ }
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder.ChunkCompletion lastCompletion = newChunkHolder.getLastChunkCompletion();
++ return lastCompletion == null ? null : lastCompletion.chunk();
++ }
++
++ @Override
++ public final ChunkAccess moonrise$getSpecificChunkIfLoaded(final int chunkX, final int chunkZ, final net.minecraft.world.level.chunk.status.ChunkStatus leastStatus) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkX, chunkZ);
++ if (newChunkHolder == null) {
++ return null;
++ }
++ return newChunkHolder.getChunkIfPresentUnchecked(leastStatus);
++ }
++
++ @Override
++ public final void moonrise$midTickTasks() {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer)this.server).moonrise$executeMidTickTasks();
++ }
++
++ @Override
++ public final ChunkAccess moonrise$syncLoadNonFull(final int chunkX, final int chunkZ, final net.minecraft.world.level.chunk.status.ChunkStatus status) {
++ return this.moonrise$getChunkTaskScheduler().syncLoadNonFull(chunkX, chunkZ, status);
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler moonrise$getChunkTaskScheduler() {
++ return this.chunkTaskScheduler;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.ChunkDataController moonrise$getChunkDataController() {
++ return this.chunkDataController;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.ChunkDataController moonrise$getPoiChunkDataController() {
++ return this.poiDataController;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.ChunkDataController moonrise$getEntityChunkDataController() {
++ return this.entityDataController;
++ }
++
++ @Override
++ public final int moonrise$getRegionChunkShift() {
++ return io.papermc.paper.threadedregions.TickRegions.getRegionChunkShift();
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader moonrise$getPlayerChunkLoader() {
++ return this.chunkLoader;
++ }
++
++ @Override
++ public final void moonrise$loadChunksAsync(final BlockPos pos, final int radiusBlocks,
++ final ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority priority,
++ final java.util.function.Consumer<java.util.List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
++ this.moonrise$loadChunksAsync(
++ (pos.getX() - radiusBlocks) >> 4,
++ (pos.getX() + radiusBlocks) >> 4,
++ (pos.getZ() - radiusBlocks) >> 4,
++ (pos.getZ() + radiusBlocks) >> 4,
++ priority, onLoad
++ );
++ }
++
++ @Override
++ public final void moonrise$loadChunksAsync(final BlockPos pos, final int radiusBlocks,
++ final net.minecraft.world.level.chunk.status.ChunkStatus chunkStatus, final ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority priority,
++ final java.util.function.Consumer<java.util.List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
++ this.moonrise$loadChunksAsync(
++ (pos.getX() - radiusBlocks) >> 4,
++ (pos.getX() + radiusBlocks) >> 4,
++ (pos.getZ() - radiusBlocks) >> 4,
++ (pos.getZ() + radiusBlocks) >> 4,
++ chunkStatus, priority, onLoad
++ );
++ }
++
++ @Override
++ public final void moonrise$loadChunksAsync(final int minChunkX, final int maxChunkX, final int minChunkZ, final int maxChunkZ,
++ final ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority priority,
++ final java.util.function.Consumer<java.util.List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
++ this.moonrise$loadChunksAsync(minChunkX, maxChunkX, minChunkZ, maxChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, priority, onLoad);
++ }
++
++ @Override
++ public final void moonrise$loadChunksAsync(final int minChunkX, final int maxChunkX, final int minChunkZ, final int maxChunkZ,
++ final net.minecraft.world.level.chunk.status.ChunkStatus chunkStatus, final ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority priority,
++ final java.util.function.Consumer<java.util.List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler chunkTaskScheduler = this.moonrise$getChunkTaskScheduler();
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager chunkHolderManager = chunkTaskScheduler.chunkHolderManager;
++
++ final int requiredChunks = (maxChunkX - minChunkX + 1) * (maxChunkZ - minChunkZ + 1);
++ final java.util.concurrent.atomic.AtomicInteger loadedChunks = new java.util.concurrent.atomic.AtomicInteger();
++ final Long holderIdentifier = ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.getNextChunkLoadId();
++ final int ticketLevel = ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.getTicketLevel(chunkStatus);
++
++ final List<ChunkAccess> ret = new ArrayList<>(requiredChunks);
++
++ final java.util.function.Consumer<net.minecraft.world.level.chunk.ChunkAccess> consumer = (final ChunkAccess chunk) -> {
++ if (chunk != null) {
++ synchronized (ret) {
++ ret.add(chunk);
++ }
++ chunkHolderManager.addTicketAtLevel(ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.CHUNK_LOAD, chunk.getPos(), ticketLevel, holderIdentifier);
++ }
++ if (loadedChunks.incrementAndGet() == requiredChunks) {
++ try {
++ onLoad.accept(java.util.Collections.unmodifiableList(ret));
++ } finally {
++ for (int i = 0, len = ret.size(); i < len; ++i) {
++ final ChunkPos chunkPos = ret.get(i).getPos();
++
++ chunkHolderManager.removeTicketAtLevel(ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.CHUNK_LOAD, chunkPos, ticketLevel, holderIdentifier);
++ }
++ }
++ }
++ };
++
++ for (int cx = minChunkX; cx <= maxChunkX; ++cx) {
++ for (int cz = minChunkZ; cz <= maxChunkZ; ++cz) {
++ chunkTaskScheduler.scheduleChunkLoad(cx, cz, chunkStatus, true, priority, consumer);
++ }
++ }
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder moonrise$getViewDistanceHolder() {
++ return this.viewDistanceHolder;
++ }
++
++ @Override
++ public final long moonrise$getLastMidTickFailure() {
++ return this.lastMidTickFailure;
++ }
++
++ @Override
++ public final void moonrise$setLastMidTickFailure(final long time) {
++ this.lastMidTickFailure = time;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.common.misc.NearbyPlayers moonrise$getNearbyPlayers() {
++ return this.nearbyPlayers;
++ }
++ // Paper end - rewrite chunk system
+
+ // Add env and gen to constructor, IWorldDataServer -> WorldDataServer
+ public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
+@@ -385,14 +555,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ DataFixer datafixer = minecraftserver.getFixerUpper();
+ EntityPersistentStorage<Entity> entitypersistentstorage = new EntityStorage(new SimpleRegionStorage(new RegionStorageInfo(convertable_conversionsession.getLevelId(), resourcekey, "entities"), convertable_conversionsession.getDimensionPath(resourcekey).resolve("entities"), datafixer, flag2, DataFixTypes.ENTITY_CHUNK), this, minecraftserver);
+
+- this.entityManager = new PersistentEntitySectionManager<>(Entity.class, new ServerLevel.EntityCallbacks(), entitypersistentstorage);
++ // Paper - rewrite chunk system
+ StructureTemplateManager structuretemplatemanager = minecraftserver.getStructureManager();
+ int j = this.spigotConfig.viewDistance; // Spigot
+ int k = this.spigotConfig.simulationDistance; // Spigot
+- PersistentEntitySectionManager persistententitysectionmanager = this.entityManager;
++ // Paper - rewrite chunk system
+
+- Objects.requireNonNull(this.entityManager);
+- this.chunkSource = new ServerChunkCache(this, convertable_conversionsession, datafixer, structuretemplatemanager, executor, chunkgenerator, j, k, flag2, worldloadlistener, persistententitysectionmanager::updateChunkStatus, () -> {
++ this.chunkSource = new ServerChunkCache(this, convertable_conversionsession, datafixer, structuretemplatemanager, executor, chunkgenerator, j, k, flag2, worldloadlistener, null, () -> { // Paper - rewrite chunk system
+ return minecraftserver.overworld().getDataStorage();
+ });
+ this.chunkSource.getGeneratorState().ensureStructuresGenerated();
+@@ -420,6 +589,19 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ this.randomSequences = (RandomSequences) Objects.requireNonNullElseGet(randomsequences, () -> {
+ return (RandomSequences) this.getDataStorage().computeIfAbsent(RandomSequences.factory(l), "random_sequences");
+ });
++ // Paper start - rewrite chunk system
++ this.entityDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.EntityDataController(
++ new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.EntityDataController.EntityRegionFileStorage(
++ new RegionStorageInfo(convertable_conversionsession.getLevelId(), resourcekey, "entities"),
++ convertable_conversionsession.getDimensionPath(resourcekey).resolve("entities"),
++ minecraftserver.forceSynchronousWrites()
++ )
++ );
++ this.poiDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.PoiDataController((ServerLevel)(Object)this);
++ this.chunkDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController((ServerLevel)(Object)this);
++ this.moonrise$setEntityLookup(new ca.spottedleaf.moonrise.patches.chunk_system.level.entity.server.ServerEntityLookup((ServerLevel)(Object)this, ((ServerLevel)(Object)this).new EntityCallbacks()));
++ this.chunkTaskScheduler = new ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler((ServerLevel)(Object)this, ca.spottedleaf.moonrise.common.util.MoonriseCommon.WORKER_POOL);
++ // Paper end - rewrite chunk system
+ this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
+ }
+
+@@ -553,7 +735,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ gameprofilerfiller.push("checkDespawn");
+ entity.checkDespawn();
+ gameprofilerfiller.pop();
+- if (this.chunkSource.chunkMap.getDistanceManager().inEntityTickingRange(entity.chunkPosition().toLong())) {
++ if (true || this.chunkSource.chunkMap.getDistanceManager().inEntityTickingRange(entity.chunkPosition().toLong())) { // Paper - rewrite chunk system
+ Entity entity1 = entity.getVehicle();
+
+ if (entity1 != null) {
+@@ -578,13 +760,16 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ }
+
+ gameprofilerfiller.push("entityManagement");
+- this.entityManager.tick();
++ // Paper - rewrite chunk system
+ gameprofilerfiller.pop();
+ }
+
+ @Override
+ public boolean shouldTickBlocksAt(long chunkPos) {
+- return this.chunkSource.chunkMap.getDistanceManager().inBlockTickingRange(chunkPos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkPos);
++ return holder != null && holder.isTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ protected void tickTime() {
+@@ -626,6 +811,63 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ });
+ }
+
++ // Paper start - optimise random ticking
++ private void optimiseRandomTick(final LevelChunk chunk, final int tickSpeed) {
++ final LevelChunkSection[] sections = chunk.getSections();
++ final int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection((ServerLevel)(Object)this);
++ final RandomSource random = this.random;
++ final boolean tickFluids = false; // Paper - not configurable - MC-224294
++
++ final ChunkPos cpos = chunk.getPos();
++ final int offsetX = cpos.x << 4;
++ final int offsetZ = cpos.z << 4;
++
++ for (int sectionIndex = 0, sectionsLen = sections.length; sectionIndex < sectionsLen; sectionIndex++) {
++ final int offsetY = (sectionIndex + minSection) << 4;
++ final LevelChunkSection section = sections[sectionIndex];
++ final net.minecraft.world.level.chunk.PalettedContainer<net.minecraft.world.level.block.state.BlockState> states = section.states;
++ if (section == null || !section.isRandomlyTickingBlocks()) {
++ continue;
++ }
++
++ final ca.spottedleaf.moonrise.common.list.IBlockDataList tickList = ((ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection)section).moonrise$getTickingBlockList();
++ if (tickList.size() == 0) {
++ continue;
++ }
++
++ for (int i = 0; i < tickSpeed; ++i) {
++ final int tickingBlocks = tickList.size();
++ final int index = random.nextInt() & ((16 * 16 * 16) - 1);
++
++ if (index >= tickingBlocks) {
++ // most of the time we fall here
++ continue;
++ }
++
++ final long raw = tickList.getRaw(index);
++ final int location = ca.spottedleaf.moonrise.common.list.IBlockDataList.getLocationFromRaw(raw);
++ final int randomX = (location & 15);
++ final int randomY = ((location >>> (4 + 4)) & 255);
++ final int randomZ = ((location >>> 4) & 15);
++ final BlockState state = states.get(randomX | (randomZ << 4) | (randomY << 8));
++
++ // do not use a mutable pos, as some random tick implementations store the input without calling immutable()!
++ final BlockPos pos = new BlockPos(randomX | offsetX, randomY | offsetY, randomZ | offsetZ);
++
++ state.randomTick((ServerLevel)(Object)this, pos, random);
++ if (tickFluids) {
++ final FluidState fluidState = state.getFluidState();
++ if (fluidState.isRandomlyTicking()) {
++ fluidState.randomTick((ServerLevel)(Object)this, pos, random);
++ }
++ }
++ }
++ }
++
++ return;
++ }
++ // Paper end - optimise random ticking
++
+ public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
+ ChunkPos chunkcoordintpair = chunk.getPos();
+ boolean flag = this.isRaining();
+@@ -675,35 +917,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ gameprofilerfiller.popPush("tickBlocks");
+ timings.chunkTicksBlocks.startTiming(); // Paper
+ if (randomTickSpeed > 0) {
+- LevelChunkSection[] achunksection = chunk.getSections();
+-
+- for (int i1 = 0; i1 < achunksection.length; ++i1) {
+- LevelChunkSection chunksection = achunksection[i1];
+-
+- if (chunksection.isRandomlyTicking()) {
+- int j1 = chunk.getSectionYFromSectionIndex(i1);
+- int k1 = SectionPos.sectionToBlockCoord(j1);
+-
+- for (int l1 = 0; l1 < randomTickSpeed; ++l1) {
+- BlockPos blockposition1 = this.getBlockRandomPos(j, k1, k, 15);
+-
+- gameprofilerfiller.push("randomTick");
+- BlockState iblockdata = chunksection.getBlockState(blockposition1.getX() - j, blockposition1.getY() - k1, blockposition1.getZ() - k);
+-
+- if (iblockdata.isRandomlyTicking()) {
+- iblockdata.randomTick(this, blockposition1, this.random);
+- }
+-
+- FluidState fluid = iblockdata.getFluidState();
+-
+- if (fluid.isRandomlyTicking()) {
+- fluid.randomTick(this, blockposition1, this.random);
+- }
+-
+- gameprofilerfiller.pop();
+- }
+- }
+- }
++ this.optimiseRandomTick(chunk, randomTickSpeed); // Paper - optimise random ticking
+ }
+
+ timings.chunkTicksBlocks.stopTiming(); // Paper
+@@ -976,6 +1190,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ if (fluid1.is(fluid)) {
+ fluid1.tick(this, pos);
+ }
++ // Paper start - rewrite chunk system
++ if ((++this.tickedBlocksOrFluids & 7L) != 0L) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer)this.server).moonrise$executeMidTickTasks();
++ }
++ // Paper end - rewrite chunk system
+
+ }
+
+@@ -985,6 +1204,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ if (iblockdata.is(block)) {
+ iblockdata.tick(this, pos, this.random);
+ }
++ // Paper start - rewrite chunk system
++ if ((++this.tickedBlocksOrFluids & 7L) != 0L) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer)this.server).moonrise$executeMidTickTasks();
++ }
++ // Paper end - rewrite chunk system
+
+ }
+
+@@ -1061,6 +1285,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ }
+
+ public void save(@Nullable ProgressListener progressListener, boolean flush, boolean savingDisabled) {
++ // Paper start - add close param
++ this.save(progressListener, flush, savingDisabled, false);
++ }
++ public void save(@Nullable ProgressListener progressListener, boolean flush, boolean savingDisabled, boolean close) {
++ // Paper end - add close param
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
+
+ if (!savingDisabled) {
+@@ -1076,16 +1305,21 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ }
+
+ timings.worldSaveChunks.startTiming(); // Paper
+- chunkproviderserver.save(flush);
++ if (!close) { chunkproviderserver.save(flush); } // Paper - add close param
+ timings.worldSaveChunks.stopTiming(); // Paper
+ }// Paper
+- if (flush) {
+- this.entityManager.saveAll();
+- } else {
+- this.entityManager.autoSave();
+- }
++ // Paper - rewrite chunk system
+
+ }
++ // Paper start - add close param
++ if (close) {
++ try {
++ chunkproviderserver.close(!savingDisabled);
++ } catch (IOException never) {
++ throw new RuntimeException(never);
++ }
++ }
++ // Paper end - add close param
+
+ // CraftBukkit start - moved from MinecraftServer.saveChunks
+ ServerLevel worldserver1 = this;
+@@ -1218,7 +1452,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ this.removePlayerImmediately((ServerPlayer) entity, Entity.RemovalReason.DISCARDED);
+ }
+
+- this.entityManager.addNewEntity(player);
++ this.moonrise$getEntityLookup().addNewEntity(player); // Paper - rewrite chunk system
+ }
+
+ // CraftBukkit start
+@@ -1249,7 +1483,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ }
+ // CraftBukkit end
+
+- return this.entityManager.addNewEntity(entity);
++ return this.moonrise$getEntityLookup().addNewEntity(entity); // Paper - rewrite chunk system
+ }
+ }
+
+@@ -1260,11 +1494,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+
+ public boolean tryAddFreshEntityWithPassengers(Entity entity, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason) {
+ // CraftBukkit end
+- Stream<UUID> stream = entity.getSelfAndPassengers().map(Entity::getUUID); // CraftBukkit - decompile error
+- PersistentEntitySectionManager persistententitysectionmanager = this.entityManager;
+-
+- Objects.requireNonNull(this.entityManager);
+- if (stream.anyMatch(persistententitysectionmanager::isLoaded)) {
++ if (entity.getSelfAndPassengers().map(Entity::getUUID).anyMatch(this.moonrise$getEntityLookup()::hasEntity)) { // Paper - rewrite chunk system
+ return false;
+ } else {
+ this.addFreshEntityWithPassengers(entity, reason); // CraftBukkit
+@@ -1850,7 +2080,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ }
+ }
+
+- bufferedwriter.write(String.format(Locale.ROOT, "entities: %s\n", this.entityManager.gatherStats()));
++ bufferedwriter.write(String.format(Locale.ROOT, "entities: %s\n", this.moonrise$getEntityLookup().getDebugInfo())); // Paper - rewrite chunk system
+ bufferedwriter.write(String.format(Locale.ROOT, "block_entity_tickers: %d\n", this.blockEntityTickers.size()));
+ bufferedwriter.write(String.format(Locale.ROOT, "block_ticks: %d\n", this.getBlockTicks().count()));
+ bufferedwriter.write(String.format(Locale.ROOT, "fluid_ticks: %d\n", this.getFluidTicks().count()));
+@@ -1899,7 +2129,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ BufferedWriter bufferedwriter2 = Files.newBufferedWriter(path1);
+
+ try {
+- playerchunkmap.dumpChunks(bufferedwriter2);
++ //playerchunkmap.dumpChunks(bufferedwriter2); // Paper - rewrite chunk system
+ } catch (Throwable throwable4) {
+ if (bufferedwriter2 != null) {
+ try {
+@@ -1920,7 +2150,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ BufferedWriter bufferedwriter3 = Files.newBufferedWriter(path2);
+
+ try {
+- this.entityManager.dumpSections(bufferedwriter3);
++ //this.entityManager.dumpSections(bufferedwriter3); // Paper - rewrite chunk system
+ } catch (Throwable throwable6) {
+ if (bufferedwriter3 != null) {
+ try {
+@@ -2062,7 +2292,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+
+ @VisibleForTesting
+ public String getWatchdogStats() {
+- return String.format(Locale.ROOT, "players: %s, entities: %s [%s], block_entities: %d [%s], block_ticks: %d, fluid_ticks: %d, chunk_source: %s", this.players.size(), this.entityManager.gatherStats(), ServerLevel.getTypeCount(this.entityManager.getEntityGetter().getAll(), (entity) -> {
++ return String.format(Locale.ROOT, "players: %s, entities: %s [%s], block_entities: %d [%s], block_ticks: %d, fluid_ticks: %d, chunk_source: %s", this.players.size(), this.moonrise$getEntityLookup().getDebugInfo(), ServerLevel.getTypeCount(this.moonrise$getEntityLookup().getAll(), (entity) -> { // Paper - rewrite chunk system
+ return BuiltInRegistries.ENTITY_TYPE.getKey(entity.getType()).toString();
+ }), this.blockEntityTickers.size(), ServerLevel.getTypeCount(this.blockEntityTickers, TickingBlockEntity::getType), this.getBlockTicks().count(), this.getFluidTicks().count(), this.gatherChunkSourceStats());
+ }
+@@ -2092,15 +2322,25 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ @Override
+ public LevelEntityGetter<Entity> getEntities() {
+ org.spigotmc.AsyncCatcher.catchOp("Chunk getEntities call"); // Spigot
+- return this.entityManager.getEntityGetter();
++ return this.moonrise$getEntityLookup(); // Paper - rewrite chunk system
+ }
+
+ public void addLegacyChunkEntities(Stream<Entity> entities) {
+- this.entityManager.addLegacyChunkEntities(entities);
++ // Paper start - add chunkpos param
++ this.addLegacyChunkEntities(entities, null);
++ }
++ public void addLegacyChunkEntities(Stream<Entity> entities, ChunkPos chunkPos) {
++ // Paper end - add chunkpos param
++ this.moonrise$getEntityLookup().addLegacyChunkEntities(entities.toList(), chunkPos); // Paper - rewrite chunk system
+ }
+
+ public void addWorldGenChunkEntities(Stream<Entity> entities) {
+- this.entityManager.addWorldGenChunkEntities(entities);
++ // Paper start - add chunkpos param
++ this.addWorldGenChunkEntities(entities, null);
++ }
++ public void addWorldGenChunkEntities(Stream<Entity> entities, ChunkPos chunkPos) {
++ // Paper end - add chunkpos param
++ this.moonrise$getEntityLookup().addWorldGenChunkEntities(entities.toList(), chunkPos); // Paper - rewrite chunk system
+ }
+
+ public void startTickingChunk(LevelChunk chunk) {
+@@ -2120,34 +2360,47 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ @Override
+ public void close() throws IOException {
+ super.close();
+- this.entityManager.close();
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+ public String gatherChunkSourceStats() {
+ String s = this.chunkSource.gatherStats();
+
+- return "Chunks[S] W: " + s + " E: " + this.entityManager.gatherStats();
++ return "Chunks[S] W: " + s + " E: " + this.moonrise$getEntityLookup().getDebugInfo(); // Paper - rewrite chunk system
+ }
+
+ public boolean areEntitiesLoaded(long chunkPos) {
+- return this.entityManager.areEntitiesLoaded(chunkPos);
++ return this.moonrise$getAnyChunkIfLoaded(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkX(chunkPos), ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkZ(chunkPos)) != null; // Paper - rewrite chunk system
+ }
+
+ private boolean isPositionTickingWithEntitiesLoaded(long chunkPos) {
+- return this.areEntitiesLoaded(chunkPos) && this.chunkSource.isPositionTicking(chunkPos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkPos);
++ // isTicking implies the chunk is loaded, and the chunk is loaded now implies the entities are loaded
++ return chunkHolder != null && chunkHolder.isTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ public boolean isPositionEntityTicking(BlockPos pos) {
+- return this.entityManager.canPositionTick(pos) && this.chunkSource.chunkMap.getDistanceManager().inEntityTickingRange(ChunkPos.asLong(pos));
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(pos));
++ return chunkHolder != null && chunkHolder.isEntityTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ public boolean isNaturalSpawningAllowed(BlockPos pos) {
+- return this.entityManager.canPositionTick(pos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(pos));
++ return chunkHolder != null && chunkHolder.isEntityTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ public boolean isNaturalSpawningAllowed(ChunkPos pos) {
+- return this.entityManager.canPositionTick(pos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(pos));
++ return chunkHolder != null && chunkHolder.isEntityTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+@@ -2173,7 +2426,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ CrashReportCategory crashreportsystemdetails = super.fillReportDetails(report);
+
+ crashreportsystemdetails.setDetail("Loaded entity count", () -> {
+- return String.valueOf(this.entityManager.count());
++ return String.valueOf(this.moonrise$getEntityLookup().getEntityCount()); // Paper - rewrite chunk system
+ });
+ return crashreportsystemdetails;
+ }
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+index 191dfbd0f15c3a21278f3c4f9ce29f1698e0836c..ba64e42a58b4b760815f54228ebf7a46fd14734e 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+@@ -199,7 +199,7 @@ import org.bukkit.event.player.PlayerToggleSneakEvent;
+ import org.bukkit.inventory.MainHand;
+ // CraftBukkit end
+
+-public class ServerPlayer extends net.minecraft.world.entity.player.Player {
++public class ServerPlayer extends net.minecraft.world.entity.player.Player implements ca.spottedleaf.moonrise.patches.chunk_system.player.ChunkSystemServerPlayer { // Paper - rewrite chunk system
+
+ private static final Logger LOGGER = LogUtils.getLogger();
+ private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_XZ = 32;
+@@ -297,6 +297,36 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
+ public @Nullable String clientBrandName = null; // Paper - Brand support
+ public org.bukkit.event.player.PlayerQuitEvent.QuitReason quitReason = null; // Paper - Add API for quit reason; there are a lot of changes to do if we change all methods leading to the event
+
++ // Paper start - rewrite chunk system
++ private ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.PlayerChunkLoaderData chunkLoader;
++ private final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder viewDistanceHolder = new ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder();
++
++ @Override
++ public final boolean moonrise$isRealPlayer() {
++ return this.isRealPlayer;
++ }
++
++ @Override
++ public final void moonrise$setRealPlayer(final boolean real) {
++ this.isRealPlayer = real;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.PlayerChunkLoaderData moonrise$getChunkLoader() {
++ return this.chunkLoader;
++ }
++
++ @Override
++ public final void moonrise$setChunkLoader(final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.PlayerChunkLoaderData loader) {
++ this.chunkLoader = loader;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder moonrise$getViewDistanceHolder() {
++ return this.viewDistanceHolder;
++ }
++ // Paper end - rewrite chunk system
++
+ public ServerPlayer(MinecraftServer server, ServerLevel world, GameProfile profile, ClientInformation clientOptions) {
+ super(world, world.getSharedSpawnPos(), world.getSharedSpawnAngle(), profile);
+ this.chatVisibility = ChatVisiblity.FULL;
+diff --git a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
+index 63fae619e9b4ed49585f88ea7c167b0ee5efd859..cc779de06773451d51f54040fc899e4f45110bc1 100644
+--- a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
++++ b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
+@@ -23,15 +23,128 @@ import net.minecraft.world.level.chunk.LightChunkGetter;
+ import net.minecraft.world.level.lighting.LevelLightEngine;
+ import org.slf4j.Logger;
+
+-public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable {
++public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable, ca.spottedleaf.moonrise.patches.starlight.light.StarLightLightingProvider { // Paper - rewrite chunk system
+ public static final int DEFAULT_BATCH_SIZE = 1000;
+ private static final Logger LOGGER = LogUtils.getLogger();
+- private final ProcessorMailbox<Runnable> taskMailbox;
+- private final ObjectList<Pair<ThreadedLevelLightEngine.TaskType, Runnable>> lightTasks = new ObjectArrayList<>();
++ // Paper - rewrite chunk sytem
+ private final ChunkMap chunkMap;
+- private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> sorterMailbox;
++ // Paper - rewrite chunk sytem
+ private final int taskPerBatch = 1000;
+- private final AtomicBoolean scheduled = new AtomicBoolean();
++ // Paper - rewrite chunk sytem
++
++ // Paper start - rewrite chunk system
++ private final java.util.concurrent.atomic.AtomicLong chunkWorkCounter = new java.util.concurrent.atomic.AtomicLong();
++ private void queueTaskForSection(final int chunkX, final int chunkY, final int chunkZ,
++ final java.util.function.Supplier<ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.LightQueue.ChunkTasks> supplier) {
++ final ServerLevel world = (ServerLevel)this.starlight$getLightEngine().getWorld();
++
++ final ChunkAccess center = this.starlight$getLightEngine().getAnyChunkNow(chunkX, chunkZ);
++ if (center == null || !center.getPersistedStatus().isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.LIGHT)) {
++ // do not accept updates in unlit chunks, unless we might be generating a chunk. thanks to the amazing
++ // chunk scheduling, we could be lighting and generating a chunk at the same time
++ return;
++ }
++
++ final ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.ServerLightQueue.ServerChunkTasks scheduledTask = (ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.ServerLightQueue.ServerChunkTasks)supplier.get();
++
++ if (scheduledTask == null) {
++ // not scheduled
++ return;
++ }
++
++ if (!scheduledTask.markTicketAdded()) {
++ // ticket already added
++ return;
++ }
++
++ final Long ticketId = Long.valueOf(this.chunkWorkCounter.getAndIncrement());
++ final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
++ world.getChunkSource().addRegionTicket(ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.CHUNK_WORK_TICKET, pos, ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.REGION_LIGHT_TICKET_LEVEL, ticketId);
++
++ scheduledTask.queueOrRunTask(() -> {
++ world.getChunkSource().removeRegionTicket(ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.CHUNK_WORK_TICKET, pos, ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.REGION_LIGHT_TICKET_LEVEL, ticketId);
++ });
++ }
++
++ @Override
++ public final int starlight$serverRelightChunks(final java.util.Collection<net.minecraft.world.level.ChunkPos> chunks0,
++ final java.util.function.Consumer<net.minecraft.world.level.ChunkPos> chunkLightCallback,
++ final java.util.function.IntConsumer onComplete) {
++ final java.util.Set<net.minecraft.world.level.ChunkPos> chunks = new java.util.LinkedHashSet<>(chunks0);
++ final java.util.Map<net.minecraft.world.level.ChunkPos, Long> ticketIds = new java.util.HashMap<>();
++ final ServerLevel world = (ServerLevel)this.starlight$getLightEngine().getWorld();
++
++ for (final java.util.Iterator<net.minecraft.world.level.ChunkPos> iterator = chunks.iterator(); iterator.hasNext();) {
++ final ChunkPos pos = iterator.next();
++
++ final Long id = ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.getNextChunkRelightId();
++ world.getChunkSource().addRegionTicket(ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.CHUNK_RELIGHT, pos, ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.REGION_LIGHT_TICKET_LEVEL, id);
++ ticketIds.put(pos, id);
++
++ final ChunkAccess chunk = (ChunkAccess)world.getChunkSource().getChunkForLighting(pos.x, pos.z);
++ if (chunk == null || !chunk.isLightCorrect() || !chunk.getPersistedStatus().isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.LIGHT)) {
++ // cannot relight this chunk
++ iterator.remove();
++ ticketIds.remove(pos);
++ world.getChunkSource().removeRegionTicket(ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.CHUNK_RELIGHT, pos, ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.REGION_LIGHT_TICKET_LEVEL, id);
++ continue;
++ }
++ }
++
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().radiusAwareScheduler.queueInfiniteRadiusTask(() -> {
++ ThreadedLevelLightEngine.this.starlight$getLightEngine().relightChunks(
++ chunks,
++ (final ChunkPos pos) -> {
++ if (chunkLightCallback != null) {
++ chunkLightCallback.accept(pos);
++ }
++
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().scheduleChunkTask(pos.x, pos.z, () -> {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(
++ pos.x, pos.z
++ );
++
++ if (chunkHolder == null) {
++ return;
++ }
++
++ final java.util.List<ServerPlayer> players = ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)chunkHolder.vanillaChunkHolder).moonrise$getPlayers(false);
++
++ if (players.isEmpty()) {
++ return;
++ }
++
++ final net.minecraft.network.protocol.Packet<?> relightPacket = new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(
++ pos, (ThreadedLevelLightEngine)(Object)ThreadedLevelLightEngine.this,
++ null, null
++ );
++
++ for (final ServerPlayer player : players) {
++ final net.minecraft.server.network.ServerGamePacketListenerImpl conn = player.connection;
++ if (conn != null) {
++ conn.send(relightPacket);
++ }
++ }
++ });
++ },
++ (final int relight) -> {
++ if (onComplete != null) {
++ onComplete.accept(relight);
++ }
++
++ for (final java.util.Map.Entry<ChunkPos, Long> entry : ticketIds.entrySet()) {
++ world.getChunkSource().removeRegionTicket(
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.CHUNK_RELIGHT, entry.getKey(),
++ ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.REGION_LIGHT_TICKET_LEVEL, entry.getValue()
++ );
++ }
++ }
++ );
++ });
++
++ return chunks.size();
++ }
++ // Paper end - rewrite chunk system
+
+ public ThreadedLevelLightEngine(
+ LightChunkGetter chunkProvider,
+@@ -42,8 +155,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+ ) {
+ super(chunkProvider, true, hasBlockLight);
+ this.chunkMap = chunkLoadingManager;
+- this.sorterMailbox = executor;
+- this.taskMailbox = processor;
++ // Paper - rewrite chunk sytem
+ }
+
+ @Override
+@@ -57,164 +169,73 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+
+ @Override
+ public void checkBlock(BlockPos pos) {
+- BlockPos blockPos = pos.immutable();
+- this.addTask(
+- SectionPos.blockToSectionCoord(pos.getX()),
+- SectionPos.blockToSectionCoord(pos.getZ()),
+- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
+- Util.name(() -> super.checkBlock(blockPos), () -> "checkBlock " + blockPos)
+- );
++ // Paper start - rewrite chunk system
++ final BlockPos posCopy = pos.immutable();
++ this.queueTaskForSection(posCopy.getX() >> 4, posCopy.getY() >> 4, posCopy.getZ() >> 4, () -> {
++ return ThreadedLevelLightEngine.this.starlight$getLightEngine().blockChange(posCopy);
++ });
++ // Paper end - rewrite chunk system
+ }
+
+ protected void updateChunkStatus(ChunkPos pos) {
+- this.addTask(pos.x, pos.z, () -> 0, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+- super.retainData(pos, false);
+- super.setLightEnabled(pos, false);
+-
+- for (int i = this.getMinLightSection(); i < this.getMaxLightSection(); i++) {
+- super.queueSectionData(LightLayer.BLOCK, SectionPos.of(pos, i), null);
+- super.queueSectionData(LightLayer.SKY, SectionPos.of(pos, i), null);
+- }
+-
+- for (int j = this.levelHeightAccessor.getMinSection(); j < this.levelHeightAccessor.getMaxSection(); j++) {
+- super.updateSectionStatus(SectionPos.of(pos, j), true);
+- }
+- }, () -> "updateChunkStatus " + pos + " true"));
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void updateSectionStatus(SectionPos pos, boolean notReady) {
+- this.addTask(
+- pos.x(),
+- pos.z(),
+- () -> 0,
+- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
+- Util.name(() -> super.updateSectionStatus(pos, notReady), () -> "updateSectionStatus " + pos + " " + notReady)
+- );
++ // Paper start - rewrite chunk system
++ this.queueTaskForSection(pos.getX(), pos.getY(), pos.getZ(), () -> {
++ return ThreadedLevelLightEngine.this.starlight$getLightEngine().sectionChange(pos, notReady);
++ });
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+ public void propagateLightSources(ChunkPos chunkPos) {
+- this.addTask(
+- chunkPos.x,
+- chunkPos.z,
+- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
+- Util.name(() -> super.propagateLightSources(chunkPos), () -> "propagateLight " + chunkPos)
+- );
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void setLightEnabled(ChunkPos pos, boolean retainData) {
+- this.addTask(
+- pos.x,
+- pos.z,
+- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
+- Util.name(() -> super.setLightEnabled(pos, retainData), () -> "enableLight " + pos + " " + retainData)
+- );
++ // Paper start - rewrite chunk system
+ }
+
+ @Override
+ public void queueSectionData(LightLayer lightType, SectionPos pos, @Nullable DataLayer nibbles) {
+- this.addTask(
+- pos.x(),
+- pos.z(),
+- () -> 0,
+- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
+- Util.name(() -> super.queueSectionData(lightType, pos, nibbles), () -> "queueData " + pos)
+- );
++ // Paper start - rewrite chunk system
+ }
+
+ private void addTask(int x, int z, ThreadedLevelLightEngine.TaskType stage, Runnable task) {
+- this.addTask(x, z, this.chunkMap.getChunkQueueLevel(ChunkPos.asLong(x, z)), stage, task);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void addTask(int x, int z, IntSupplier completedLevelSupplier, ThreadedLevelLightEngine.TaskType stage, Runnable task) {
+- this.sorterMailbox.tell(ChunkTaskPriorityQueueSorter.message(() -> {
+- this.lightTasks.add(Pair.of(stage, task));
+- if (this.lightTasks.size() >= 1000) {
+- this.runUpdate();
+- }
+- }, ChunkPos.asLong(x, z), completedLevelSupplier));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void retainData(ChunkPos pos, boolean retainData) {
+- this.addTask(
+- pos.x, pos.z, () -> 0, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> super.retainData(pos, retainData), () -> "retainData " + pos)
+- );
++ // Paper start - rewrite chunk system
+ }
+
+ public CompletableFuture<ChunkAccess> initializeLight(ChunkAccess chunk, boolean bl) {
+- ChunkPos chunkPos = chunk.getPos();
+- this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+- LevelChunkSection[] levelChunkSections = chunk.getSections();
+-
+- for (int i = 0; i < chunk.getSectionsCount(); i++) {
+- LevelChunkSection levelChunkSection = levelChunkSections[i];
+- if (!levelChunkSection.hasOnlyAir()) {
+- int j = this.levelHeightAccessor.getSectionYFromSectionIndex(i);
+- super.updateSectionStatus(SectionPos.of(chunkPos, j), false);
+- }
+- }
+- }, () -> "initializeLight: " + chunkPos));
+- return CompletableFuture.supplyAsync(() -> {
+- super.setLightEnabled(chunkPos, bl);
+- super.retainData(chunkPos, false);
+- return chunk;
+- }, task -> this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.POST_UPDATE, task));
++ return CompletableFuture.completedFuture(chunk); // Paper start - rewrite chunk system
+ }
+
+ public CompletableFuture<ChunkAccess> lightChunk(ChunkAccess chunk, boolean excludeBlocks) {
+- ChunkPos chunkPos = chunk.getPos();
+- chunk.setLightCorrect(false);
+- this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+- if (!excludeBlocks) {
+- super.propagateLightSources(chunkPos);
+- }
+- }, () -> "lightChunk " + chunkPos + " " + excludeBlocks));
+- return CompletableFuture.supplyAsync(() -> {
+- chunk.setLightCorrect(true);
+- return chunk;
+- }, task -> this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.POST_UPDATE, task));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void tryScheduleUpdate() {
+- if ((!this.lightTasks.isEmpty() || super.hasLightWork()) && this.scheduled.compareAndSet(false, true)) {
+- this.taskMailbox.tell(() -> {
+- this.runUpdate();
+- this.scheduled.set(false);
+- });
+- }
++ // Paper - rewrite chunk system
+ }
+
+ private void runUpdate() {
+- int i = Math.min(this.lightTasks.size(), 1000);
+- ObjectListIterator<Pair<ThreadedLevelLightEngine.TaskType, Runnable>> objectListIterator = this.lightTasks.iterator();
+-
+- int j;
+- for (j = 0; objectListIterator.hasNext() && j < i; j++) {
+- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair = objectListIterator.next();
+- if (pair.getFirst() == ThreadedLevelLightEngine.TaskType.PRE_UPDATE) {
+- pair.getSecond().run();
+- }
+- }
+-
+- objectListIterator.back(j);
+- super.runLightUpdates();
+-
+- for (int var5 = 0; objectListIterator.hasNext() && var5 < i; var5++) {
+- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair2 = objectListIterator.next();
+- if (pair2.getFirst() == ThreadedLevelLightEngine.TaskType.POST_UPDATE) {
+- pair2.getSecond().run();
+- }
+-
+- objectListIterator.remove();
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public CompletableFuture<?> waitForPendingTasks(int x, int z) {
+- return CompletableFuture.runAsync(() -> {
+- }, callback -> this.addTask(x, z, ThreadedLevelLightEngine.TaskType.POST_UPDATE, callback));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ static enum TaskType {
+diff --git a/src/main/java/net/minecraft/server/level/Ticket.java b/src/main/java/net/minecraft/server/level/Ticket.java
+index eba83b085435150e5954fd5d41dda9ce1d0601ad..daf543b51d8875b374688957ae4bc466f5512bcd 100644
+--- a/src/main/java/net/minecraft/server/level/Ticket.java
++++ b/src/main/java/net/minecraft/server/level/Ticket.java
+@@ -2,13 +2,25 @@ package net.minecraft.server.level;
+
+ import java.util.Objects;
+
+-public final class Ticket<T> implements Comparable<Ticket<?>> {
++public final class Ticket<T> implements Comparable<Ticket<?>>, ca.spottedleaf.moonrise.patches.chunk_system.ticket.ChunkSystemTicket<T> { // Paper - rewrite chunk system
+ private final TicketType<T> type;
+ private final int ticketLevel;
+ public final T key;
+- private long createdTick;
++ // Paper start - rewrite chunk system
++ private long removeDelay;
+
+- protected Ticket(TicketType<T> type, int level, T argument) {
++ @Override
++ public final long moonrise$getRemoveDelay() {
++ return this.removeDelay;
++ }
++
++ @Override
++ public final void moonrise$setRemoveDelay(final long removeDelay) {
++ this.removeDelay = removeDelay;
++ }
++ // Paper end - rewerite chunk system
++
++ public Ticket(TicketType<T> type, int level, T argument) { // Paper - public
+ this.type = type;
+ this.ticketLevel = level;
+ this.key = argument;
+@@ -41,7 +53,7 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
+
+ @Override
+ public String toString() {
+- return "Ticket[" + this.type + " " + this.ticketLevel + " (" + this.key + ")] at " + this.createdTick;
++ return "Ticket[" + this.type + " " + this.ticketLevel + " (" + this.key + ")] to die in " + this.removeDelay; // Paper - rewrite chunk system
+ }
+
+ public TicketType<T> getType() {
+@@ -53,11 +65,10 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
+ }
+
+ protected void setCreatedTick(long tickCreated) {
+- this.createdTick = tickCreated;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ protected boolean timedOut(long currentTick) {
+- long l = this.type.timeout();
+- return l != 0L && currentTick - this.createdTick > l;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+ }
+diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
+index b26a4a38144ec1b171db911bbf949b53ed35708f..5a8a33638ceb1d980ffc3e6dd86e7eb11dfd9375 100644
+--- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java
++++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
+@@ -85,6 +85,36 @@ public class WorldGenRegion implements WorldGenLevel {
+ private final AtomicLong subTickCount = new AtomicLong();
+ private static final ResourceLocation WORLDGEN_REGION_RANDOM = ResourceLocation.withDefaultNamespace("worldgen_region_random");
+
++ // Paper start - rewrite chunk system
++ /**
++ * During feature generation, light data is not initialised and will always return 15 in Starlight. Vanilla
++ * can possibly return 0 if partially initialised, which allows some mushroom blocks to generate.
++ * In general, the brightness value from the light engine should not be used until the chunk is ready. To emulate
++ * Vanilla behavior better, we return 0 as the brightness during world gen unless the target chunk is finished
++ * lighting.
++ */
++ @Override
++ public int getBrightness(final net.minecraft.world.level.LightLayer lightLayer, final BlockPos blockPos) {
++ final ChunkAccess chunk = this.getChunk(blockPos.getX() >> 4, blockPos.getZ() >> 4);
++ if (!chunk.isLightCorrect()) {
++ return 0;
++ }
++ return this.getLightEngine().getLayerListener(lightLayer).getLightValue(blockPos);
++ }
++
++ /**
++ * See above
++ */
++ @Override
++ public int getRawBrightness(final BlockPos blockPos, final int subtract) {
++ final ChunkAccess chunk = this.getChunk(blockPos.getX() >> 4, blockPos.getZ() >> 4);
++ if (!chunk.isLightCorrect()) {
++ return 0;
++ }
++ return this.getLightEngine().getRawBrightness(blockPos, subtract);
++ }
++ // Paper end - rewrite chunk system
++
+ public WorldGenRegion(ServerLevel world, StaticCache2D<GenerationChunkHolder> chunks, ChunkStep generationStep, ChunkAccess centerPos) {
+ this.generatingStep = generationStep;
+ this.cache = chunks;
+diff --git a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
+index cdd66e6ce96e2613afe7f06ca8da3cfaa6704b2d..32634e45ac8433648e49e47e20081e15ad41ff15 100644
+--- a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
++++ b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
+@@ -78,7 +78,7 @@ public class PlayerChunkSender {
+ }
+ }
+
+- private static void sendChunk(ServerGamePacketListenerImpl handler, ServerLevel world, LevelChunk chunk) {
++ public static void sendChunk(ServerGamePacketListenerImpl handler, ServerLevel world, LevelChunk chunk) { // Paper - public
+ handler.send(new ClientboundLevelChunkWithLightPacket(chunk, world.getLightEngine(), null, null));
+ // Paper start - PlayerChunkLoadEvent
+ if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
+diff --git a/src/main/java/net/minecraft/util/BitStorage.java b/src/main/java/net/minecraft/util/BitStorage.java
+index 68648c5a5e3ff079f832092af0f2f801c42d1ede..19661e106612b8e4e152085fb398db7bd06acc23 100644
+--- a/src/main/java/net/minecraft/util/BitStorage.java
++++ b/src/main/java/net/minecraft/util/BitStorage.java
+@@ -2,7 +2,7 @@ package net.minecraft.util;
+
+ import java.util.function.IntConsumer;
+
+-public interface BitStorage {
++public interface BitStorage extends ca.spottedleaf.moonrise.patches.block_counting.BlockCountingBitStorage { // Paper - block counting
+ int getAndSet(int index, int value);
+
+ void set(int index, int value);
+@@ -20,4 +20,22 @@ public interface BitStorage {
+ void unpack(int[] out);
+
+ BitStorage copy();
++
++ // Paper start - block counting
++ // provide default impl in case mods implement this...
++ @Override
++ public default it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.ints.IntArrayList> moonrise$countEntries() {
++ final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.ints.IntArrayList> ret = new it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<>();
++
++ final int size = this.getSize();
++ for (int index = 0; index < size; ++index) {
++ final int paletteIdx = this.get(index);
++ ret.computeIfAbsent(paletteIdx, (final int key) -> {
++ return new it.unimi.dsi.fastutil.ints.IntArrayList();
++ }).add(index);
++ }
++
++ return ret;
++ }
++ // Paper end - block counting
+ }
+diff --git a/src/main/java/net/minecraft/util/SimpleBitStorage.java b/src/main/java/net/minecraft/util/SimpleBitStorage.java
+index 9f438d9c6eb05e43d24e4af68188a3d4c46a938c..8acf2f2491a8d9d13392c5e89b2bd5c9918285e1 100644
+--- a/src/main/java/net/minecraft/util/SimpleBitStorage.java
++++ b/src/main/java/net/minecraft/util/SimpleBitStorage.java
+@@ -362,6 +362,40 @@ public class SimpleBitStorage implements BitStorage {
+ return new SimpleBitStorage(this.bits, this.size, (long[])this.data.clone());
+ }
+
++ // Paper start - block counting
++ @Override
++ public final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.ints.IntArrayList> moonrise$countEntries() {
++ final int valuesPerLong = this.valuesPerLong;
++ final int bits = this.bits;
++ final long mask = this.mask;
++ final int size = this.size;
++
++ // we may be backed by global palette, so limit bits for init capacity
++ final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.ints.IntArrayList> ret = new it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<>(
++ 1 << Math.min(6, bits)
++ );
++
++ int index = 0;
++
++ for (long value : this.data) {
++ int li = 0;
++ do {
++ final int paletteIdx = (int)(value & mask);
++ value >>= bits;
++
++ ret.computeIfAbsent(paletteIdx, (final int key) -> {
++ return new it.unimi.dsi.fastutil.ints.IntArrayList();
++ }).add(index);
++
++ ++li;
++ ++index;
++ } while (li < valuesPerLong && index < size);
++ }
++
++ return ret;
++ }
++ // Paper end - block counting
++
+ public static class InitializationException extends RuntimeException {
+ InitializationException(String message) {
+ super(message);
+diff --git a/src/main/java/net/minecraft/util/SortedArraySet.java b/src/main/java/net/minecraft/util/SortedArraySet.java
+index ea72dcb064a35bc6245bc5c94d592efedd8faf41..87ee8e51dfa7657ed7d83fcbceef48bf857043e1 100644
+--- a/src/main/java/net/minecraft/util/SortedArraySet.java
++++ b/src/main/java/net/minecraft/util/SortedArraySet.java
+@@ -8,12 +8,89 @@ import java.util.Iterator;
+ import java.util.NoSuchElementException;
+ import javax.annotation.Nullable;
+
+-public class SortedArraySet<T> extends AbstractSet<T> {
++public class SortedArraySet<T> extends AbstractSet<T> implements ca.spottedleaf.moonrise.patches.chunk_system.util.ChunkSystemSortedArraySet<T> { // Paper - rewrite chunk system
+ private static final int DEFAULT_INITIAL_CAPACITY = 10;
+ private final Comparator<T> comparator;
+ T[] contents;
+ int size;
+
++ // Paper start - rewrite chunk system
++ @Override
++ public final boolean removeIf(final java.util.function.Predicate<? super T> filter) {
++ // prev. impl used an iterator, which could be n^2 and creates garbage
++ int i = 0;
++ final int len = this.size;
++ final T[] backingArray = this.contents;
++
++ for (;;) {
++ if (i >= len) {
++ return false;
++ }
++ if (!filter.test(backingArray[i])) {
++ ++i;
++ continue;
++ }
++ break;
++ }
++
++ // we only want to write back to backingArray if we really need to
++
++ int lastIndex = i; // this is where new elements are shifted to
++
++ for (; i < len; ++i) {
++ final T curr = backingArray[i];
++ if (!filter.test(curr)) { // if test throws we're screwed
++ backingArray[lastIndex++] = curr;
++ }
++ }
++
++ // cleanup end
++ Arrays.fill(backingArray, lastIndex, len, null);
++ this.size = lastIndex;
++ return true;
++ }
++
++ @Override
++ public final T moonrise$replace(final T object) {
++ final int index = this.findIndex(object);
++ if (index >= 0) {
++ final T old = this.contents[index];
++ this.contents[index] = object;
++ return old;
++ } else {
++ this.addInternal(object, getInsertionPosition(index));
++ return object;
++ }
++ }
++
++ @Override
++ public final T moonrise$removeAndGet(final T object) {
++ int i = this.findIndex(object);
++ if (i >= 0) {
++ final T ret = this.contents[i];
++ this.removeInternal(i);
++ return ret;
++ } else {
++ return null;
++ }
++ }
++
++ @Override
++ public final SortedArraySet<T> moonrise$copy() {
++ final SortedArraySet<T> ret = SortedArraySet.create(this.comparator, 0);
++
++ ret.size = this.size;
++ ret.contents = Arrays.copyOf(this.contents, this.size);
++
++ return ret;
++ }
++
++ @Override
++ public Object[] moonrise$copyBackingArray() {
++ return this.contents.clone();
++ }
++ // Paper end - rewrite chunk system
++
+ private SortedArraySet(int initialCapacity, Comparator<T> comparator) {
+ this.comparator = comparator;
+ if (initialCapacity < 0) {
+diff --git a/src/main/java/net/minecraft/util/ZeroBitStorage.java b/src/main/java/net/minecraft/util/ZeroBitStorage.java
+index 50040c497a819cd1229042ab3cb057d34a32cacc..15c5164d0ef41a978c16ee317fa73e97f2480207 100644
+--- a/src/main/java/net/minecraft/util/ZeroBitStorage.java
++++ b/src/main/java/net/minecraft/util/ZeroBitStorage.java
+@@ -62,4 +62,22 @@ public class ZeroBitStorage implements BitStorage {
+ public BitStorage copy() {
+ return this;
+ }
++
++ // Paper start - block counting
++ @Override
++ public final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.ints.IntArrayList> moonrise$countEntries() {
++ final int size = this.size;
++
++ final int[] raw = new int[size];
++ for (int i = 0; i < size; ++i) {
++ raw[i] = i;
++ }
++
++ final it.unimi.dsi.fastutil.ints.IntArrayList coordinates = it.unimi.dsi.fastutil.ints.IntArrayList.wrap(raw, size);
++
++ final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.ints.IntArrayList> ret = new it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<>(1);
++ ret.put(0, coordinates);
++ return ret;
++ }
++ // Paper end - block counting
+ }
+diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
+index 2e2101274f3afebbae783fa119f5cae8104de45d..4f4b7e738fe604808d837a38d23bf437bc1d5329 100644
+--- a/src/main/java/net/minecraft/world/entity/Entity.java
++++ b/src/main/java/net/minecraft/world/entity/Entity.java
+@@ -167,7 +167,7 @@ import org.bukkit.event.player.PlayerTeleportEvent;
+ import org.bukkit.plugin.PluginManager;
+ // CraftBukkit end
+
+-public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess, CommandSource, ScoreHolder {
++public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess, CommandSource, ScoreHolder, ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity, ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity { // Paper - rewrite chunk system // Paper - optimise entity tracker
+
+ // CraftBukkit start
+ private static final int CURRENT_LEVEL = 2;
+@@ -456,6 +456,97 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ return this.dimensions.makeBoundingBox(x, y, z);
+ }
+ // Paper end
++ // Paper start - rewrite chunk system
++ private final boolean isHardColliding = this.moonrise$isHardCollidingUncached();
++ private net.minecraft.server.level.FullChunkStatus chunkStatus;
++ private int sectionX = Integer.MIN_VALUE;
++ private int sectionY = Integer.MIN_VALUE;
++ private int sectionZ = Integer.MIN_VALUE;
++ private boolean updatingSectionStatus;
++
++ @Override
++ public final boolean moonrise$isHardColliding() {
++ return this.isHardColliding;
++ }
++
++ @Override
++ public final net.minecraft.server.level.FullChunkStatus moonrise$getChunkStatus() {
++ return this.chunkStatus;
++ }
++
++ @Override
++ public final void moonrise$setChunkStatus(final net.minecraft.server.level.FullChunkStatus status) {
++ this.chunkStatus = status;
++ }
++
++ @Override
++ public final int moonrise$getSectionX() {
++ return this.sectionX;
++ }
++
++ @Override
++ public final void moonrise$setSectionX(final int x) {
++ this.sectionX = x;
++ }
++
++ @Override
++ public final int moonrise$getSectionY() {
++ return this.sectionY;
++ }
++
++ @Override
++ public final void moonrise$setSectionY(final int y) {
++ this.sectionY = y;
++ }
++
++ @Override
++ public final int moonrise$getSectionZ() {
++ return this.sectionZ;
++ }
++
++ @Override
++ public final void moonrise$setSectionZ(final int z) {
++ this.sectionZ = z;
++ }
++
++ @Override
++ public final boolean moonrise$isUpdatingSectionStatus() {
++ return this.updatingSectionStatus;
++ }
++
++ @Override
++ public final void moonrise$setUpdatingSectionStatus(final boolean to) {
++ this.updatingSectionStatus = to;
++ }
++
++ @Override
++ public final boolean moonrise$hasAnyPlayerPassengers() {
++ if (this.passengers.isEmpty()) {
++ return false;
++ }
++ return this.getIndirectPassengersStream().anyMatch((entity) -> entity instanceof Player);
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - optimise entity tracker
++ private net.minecraft.server.level.ChunkMap.TrackedEntity trackedEntity;
++
++ @Override
++ public final net.minecraft.server.level.ChunkMap.TrackedEntity moonrise$getTrackedEntity() {
++ return this.trackedEntity;
++ }
++
++ @Override
++ public final void moonrise$setTrackedEntity(final net.minecraft.server.level.ChunkMap.TrackedEntity trackedEntity) {
++ this.trackedEntity = trackedEntity;
++ }
++
++ private static void collectIndirectPassengers(final List<Entity> into, final List<Entity> from) {
++ for (final Entity passenger : from) {
++ into.add(passenger);
++ collectIndirectPassengers(into, ((Entity)(Object)passenger).passengers);
++ }
++ }
++ // Paper end - optimise entity tracker
+
+ public Entity(EntityType<?> type, Level world) {
+ this.id = Entity.ENTITY_COUNTER.incrementAndGet();
+@@ -1279,41 +1370,82 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ }
+
+ private Vec3 collide(Vec3 movement) {
+- AABB axisalignedbb = this.getBoundingBox();
+- List<VoxelShape> list = this.level().getEntityCollisions(this, axisalignedbb.expandTowards(movement));
+- Vec3 vec3d1 = movement.lengthSqr() == 0.0D ? movement : Entity.collideBoundingBox(this, movement, axisalignedbb, this.level(), list);
+- boolean flag = movement.x != vec3d1.x;
+- boolean flag1 = movement.y != vec3d1.y;
+- boolean flag2 = movement.z != vec3d1.z;
+- boolean flag3 = flag1 && movement.y < 0.0D;
+-
+- if (this.maxUpStep() > 0.0F && (flag3 || this.onGround()) && (flag || flag2)) {
+- AABB axisalignedbb1 = flag3 ? axisalignedbb.move(0.0D, vec3d1.y, 0.0D) : axisalignedbb;
+- AABB axisalignedbb2 = axisalignedbb1.expandTowards(movement.x, (double) this.maxUpStep(), movement.z);
+-
+- if (!flag3) {
+- axisalignedbb2 = axisalignedbb2.expandTowards(0.0D, -9.999999747378752E-6D, 0.0D);
+- }
++ // Paper start - optimise collisions
++ final boolean xZero = movement.x == 0.0;
++ final boolean yZero = movement.y == 0.0;
++ final boolean zZero = movement.z == 0.0;
++ if (xZero & yZero & zZero) {
++ return movement;
++ }
+
+- List<VoxelShape> list1 = Entity.collectColliders(this, this.level, list, axisalignedbb2);
+- float f = (float) vec3d1.y;
+- float[] afloat = Entity.collectCandidateStepUpHeights(axisalignedbb1, list1, this.maxUpStep(), f);
+- float[] afloat1 = afloat;
+- int i = afloat.length;
++ final Level world = this.level;
++ final AABB currBoundingBox = this.getBoundingBox();
+
+- for (int j = 0; j < i; ++j) {
+- float f1 = afloat1[j];
+- Vec3 vec3d2 = Entity.collideWithShapes(new Vec3(movement.x, (double) f1, movement.z), axisalignedbb1, list1);
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isEmpty(currBoundingBox)) {
++ return movement;
++ }
+
+- if (vec3d2.horizontalDistanceSqr() > vec3d1.horizontalDistanceSqr()) {
+- double d0 = axisalignedbb.minY - axisalignedbb1.minY;
++ final List<AABB> potentialCollisionsBB = new ArrayList<>();
++ final List<VoxelShape> potentialCollisionsVoxel = new ArrayList<>();
++ final double stepHeight = (double)this.maxUpStep();
++ final AABB collisionBox;
++ final boolean onGround = this.onGround;
+
+- return vec3d2.add(0.0D, -d0, 0.0D);
++ if (xZero & zZero) {
++ if (movement.y > 0.0) {
++ collisionBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.cutUpwards(currBoundingBox, movement.y);
++ } else {
++ collisionBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.cutDownwards(currBoundingBox, movement.y);
++ }
++ } else {
++ // note: xZero == false or zZero == false
++ if (stepHeight > 0.0 && (onGround || (movement.y < 0.0))) {
++ // don't bother getting the collisions if we don't need them.
++ if (movement.y <= 0.0) {
++ collisionBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.expandUpwards(currBoundingBox.expandTowards(movement.x, movement.y, movement.z), stepHeight);
++ } else {
++ collisionBox = currBoundingBox.expandTowards(movement.x, Math.max(stepHeight, movement.y), movement.z);
+ }
++ } else {
++ collisionBox = currBoundingBox.expandTowards(movement.x, movement.y, movement.z);
+ }
+ }
+
+- return vec3d1;
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisions(
++ world, (Entity)(Object)this, collisionBox, potentialCollisionsVoxel, potentialCollisionsBB,
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER,
++ null, null
++ );
++
++ if (potentialCollisionsVoxel.isEmpty() && potentialCollisionsBB.isEmpty()) {
++ return movement;
++ }
++
++ final Vec3 limitedMoveVector = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currBoundingBox, potentialCollisionsVoxel, potentialCollisionsBB);
++
++ if (stepHeight > 0.0
++ && (onGround || (limitedMoveVector.y != movement.y && movement.y < 0.0))
++ && (limitedMoveVector.x != movement.x || limitedMoveVector.z != movement.z)) {
++ Vec3 vec3d2 = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(new Vec3(movement.x, stepHeight, movement.z), currBoundingBox, potentialCollisionsVoxel, potentialCollisionsBB);
++ final Vec3 vec3d3 = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(new Vec3(0.0, stepHeight, 0.0), currBoundingBox.expandTowards(movement.x, 0.0, movement.z), potentialCollisionsVoxel, potentialCollisionsBB);
++
++ if (vec3d3.y < stepHeight) {
++ final Vec3 vec3d4 = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(new Vec3(movement.x, 0.0D, movement.z), currBoundingBox.move(vec3d3), potentialCollisionsVoxel, potentialCollisionsBB).add(vec3d3);
++
++ if (vec3d4.horizontalDistanceSqr() > vec3d2.horizontalDistanceSqr()) {
++ vec3d2 = vec3d4;
++ }
++ }
++
++ if (vec3d2.horizontalDistanceSqr() > limitedMoveVector.horizontalDistanceSqr()) {
++ return vec3d2.add(ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(new Vec3(0.0D, -vec3d2.y + movement.y, 0.0D), currBoundingBox.move(vec3d2), potentialCollisionsVoxel, potentialCollisionsBB));
++ }
++
++ return limitedMoveVector;
++ } else {
++ return limitedMoveVector;
++ }
++ // Paper end - optimise collisions
+ }
+
+ private static float[] collectCandidateStepUpHeights(AABB collisionBox, List<VoxelShape> collisions, float f, float stepHeight) {
+@@ -2629,18 +2761,75 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ }
+
+ public boolean isInWall() {
++ // Paper start - optimise collisions
+ if (this.noPhysics) {
+ return false;
+- } else {
+- float f = this.dimensions.width() * 0.8F;
+- AABB axisalignedbb = AABB.ofSize(this.getEyePosition(), (double) f, 1.0E-6D, (double) f);
++ }
+
+- return BlockPos.betweenClosedStream(axisalignedbb).anyMatch((blockposition) -> {
+- BlockState iblockdata = this.level().getBlockState(blockposition);
++ final float reducedWith = this.dimensions.width() * 0.8F;
++ final AABB box = AABB.ofSize(this.getEyePosition(), reducedWith, 1.0E-6D, reducedWith);
++
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isEmpty(box)) {
++ return false;
++ }
+
+- return !iblockdata.isAir() && iblockdata.isSuffocating(this.level(), blockposition) && Shapes.joinIsNotEmpty(iblockdata.getCollisionShape(this.level(), blockposition).move((double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ()), Shapes.create(axisalignedbb), BooleanOp.AND);
+- });
++ final BlockPos.MutableBlockPos tempPos = new BlockPos.MutableBlockPos();
++
++ final int minX = Mth.floor(box.minX);
++ final int minY = Mth.floor(box.minY);
++ final int minZ = Mth.floor(box.minZ);
++ final int maxX = Mth.floor(box.maxX);
++ final int maxY = Mth.floor(box.maxY);
++ final int maxZ = Mth.floor(box.maxZ);
++
++ final net.minecraft.world.level.chunk.ChunkSource chunkProvider = this.level.getChunkSource();
++
++ long lastChunkKey = ChunkPos.INVALID_CHUNK_POS;
++ net.minecraft.world.level.chunk.LevelChunk lastChunk = null;
++ for (int fz = minZ; fz <= maxZ; ++fz) {
++ tempPos.setZ(fz);
++ for (int fx = minX; fx <= maxX; ++fx) {
++ final int newChunkX = fx >> 4;
++ final int newChunkZ = fz >> 4;
++ final net.minecraft.world.level.chunk.LevelChunk chunk = lastChunkKey == (lastChunkKey = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(newChunkX, newChunkZ)) ?
++ lastChunk : (lastChunk = (net.minecraft.world.level.chunk.LevelChunk)chunkProvider.getChunk(newChunkX, newChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, true));
++ tempPos.setX(fx);
++ for (int fy = minY; fy <= maxY; ++fy) {
++ tempPos.setY(fy);
++
++ final BlockState state = chunk.getBlockState(tempPos);
++
++ if (((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)state).moonrise$emptyCollisionShape() || !state.isSuffocating(this.level, tempPos)) {
++ continue;
++ }
++
++ // Yes, it does not use the Entity context stuff.
++ final VoxelShape collisionShape = state.getCollisionShape(this.level, tempPos);
++
++ if (collisionShape.isEmpty()) {
++ continue;
++ }
++
++ final AABB toCollide = box.move(-(double)fx, -(double)fy, -(double)fz);
++
++ final AABB singleAABB = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)collisionShape).moonrise$getSingleAABBRepresentation();
++ if (singleAABB != null) {
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersect(singleAABB, toCollide)) {
++ return true;
++ }
++ continue;
++ }
++
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersectNoEmpty(collisionShape, toCollide)) {
++ return true;
++ }
++ continue;
++ }
++ }
+ }
++
++ return false;
++ // Paper end - optimise collisions
+ }
+
+ public InteractionResult interact(Player player, InteractionHand hand) {
+@@ -4025,14 +4214,17 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ }
+
+ public Iterable<Entity> getIndirectPassengers() {
+- // Paper start - Optimize indirect passenger iteration
+- if (this.passengers.isEmpty()) { return ImmutableList.of(); }
+- ImmutableList.Builder<Entity> indirectPassengers = ImmutableList.builder();
+- for (Entity passenger : this.passengers) {
+- indirectPassengers.add(passenger);
+- indirectPassengers.addAll(passenger.getIndirectPassengers());
++ // Paper start - optimise entity tracker
++ final List<Entity> ret = new ArrayList<>();
++
++ if (this.passengers.isEmpty()) {
++ return ret;
+ }
+- return indirectPassengers.build();
++
++ collectIndirectPassengers(ret, this.passengers);
++
++ return ret;
++ // Paper end - optimise entity tracker
+ }
+ private Iterable<Entity> getIndirectPassengers_old() {
+ // Paper end - Optimize indirect passenger iteration
+@@ -4397,6 +4589,15 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ this.setPosRaw(x, y, z, false);
+ }
+ public final void setPosRaw(double x, double y, double z, boolean forceBoundingBoxUpdate) {
++ // Paper start - rewrite chunk system
++ if (this.updatingSectionStatus) {
++ LOGGER.error(
++ "Refusing to update position for entity " + this + " to position " + new Vec3(x, y, z)
++ + " since it is processing a section status update", new Throwable()
++ );
++ return;
++ }
++ // Paper end - rewrite chunk system
+ if (!checkPosition(this, x, y, z)) {
+ return;
+ }
+@@ -4528,6 +4729,12 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+
+ @Override
+ public final void setRemoved(Entity.RemovalReason entity_removalreason, EntityRemoveEvent.Cause cause) {
++ // Paper start - rewrite chunk system
++ if (!((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this.level).moonrise$getEntityLookup().canRemoveEntity((Entity)(Object)this)) {
++ LOGGER.warn("Entity " + this + " is currently prevented from being removed from the world since it is processing section status updates", new Throwable());
++ return;
++ }
++ // Paper end - rewrite chunk system
+ CraftEventFactory.callEntityRemoveEvent(this, cause);
+ // CraftBukkit end
+ final boolean alreadyRemoved = this.removalReason != null; // Paper - Folia schedulers
+@@ -4539,7 +4746,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ this.stopRiding();
+ }
+
+- this.getPassengers().forEach(Entity::stopRiding);
++ if (this.removalReason != Entity.RemovalReason.UNLOADED_TO_CHUNK) { this.getPassengers().forEach(Entity::stopRiding); } // Paper - rewrite chunk system
+ this.levelCallback.onRemove(entity_removalreason);
+ // Paper start - Folia schedulers
+ if (!(this instanceof ServerPlayer) && entity_removalreason != RemovalReason.CHANGED_DIMENSION && !alreadyRemoved) {
+@@ -4570,7 +4777,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+
+ @Override
+ public boolean shouldBeSaved() {
+- return this.removalReason != null && !this.removalReason.shouldSave() ? false : (this.isPassenger() ? false : !this.isVehicle() || !this.hasExactlyOnePlayerPassenger());
++ return this.removalReason != null && !this.removalReason.shouldSave() ? false : (this.isPassenger() ? false : !this.isVehicle() || !((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)this).moonrise$hasAnyPlayerPassengers()); // Paper - rewrite chunk system
+ }
+
+ @Override
+diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java
+index fb63036d26d2b5370472b741b23bebd71e247463..274ddf479d38495d84838f9cd73c13d2841c3b44 100644
+--- a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java
++++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java
+@@ -38,12 +38,153 @@ import net.minecraft.world.level.chunk.storage.RegionStorageInfo;
+ import net.minecraft.world.level.chunk.storage.SectionStorage;
+ import net.minecraft.world.level.chunk.storage.SimpleRegionStorage;
+
+-public class PoiManager extends SectionStorage<PoiSection> {
++public class PoiManager extends SectionStorage<PoiSection> implements ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiManager { // Paper - rewrite chunk system
+ public static final int MAX_VILLAGE_DISTANCE = 6;
+ public static final int VILLAGE_SECTION_SIZE = 1;
+ private final PoiManager.DistanceTracker distanceTracker;
+ private final LongSet loadedChunks = new LongOpenHashSet();
+
++ // Paper start - rewrite chunk system
++ private final net.minecraft.server.level.ServerLevel world;
++
++ // the vanilla tracker needs to be replaced because it does not support level removes, and we need level removes
++ // to support poi unloading
++ private final ca.spottedleaf.moonrise.common.misc.Delayed26WayDistancePropagator3D villageDistanceTracker = new ca.spottedleaf.moonrise.common.misc.Delayed26WayDistancePropagator3D();
++
++ private static final int POI_DATA_SOURCE = 7;
++
++ private static int convertBetweenLevels(final int level) {
++ return POI_DATA_SOURCE - level;
++ }
++
++ private void updateDistanceTracking(long section) {
++ if (this.isVillageCenter(section)) {
++ this.villageDistanceTracker.setSource(section, POI_DATA_SOURCE);
++ } else {
++ this.villageDistanceTracker.removeSource(section);
++ }
++ }
++
++ @Override
++ public Optional<PoiSection> get(final long pos) {
++ final int chunkX = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionX(pos);
++ final int chunkY = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionY(pos);
++ final int chunkZ = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionZ(pos);
++
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Accessing poi chunk off-main");
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager manager = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager;
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk ret = manager.getPoiChunkIfLoaded(chunkX, chunkZ, true);
++
++ return ret == null ? Optional.empty() : ret.getSectionForVanilla(chunkY);
++ }
++
++ @Override
++ public Optional<PoiSection> getOrLoad(final long pos) {
++ final int chunkX = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionX(pos);
++ final int chunkY = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionY(pos);
++ final int chunkZ = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionZ(pos);
++
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Accessing poi chunk off-main");
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager manager = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager;
++
++ if (chunkY >= ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(this.world) && chunkY <= ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(this.world)) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk ret = manager.getPoiChunkIfLoaded(chunkX, chunkZ, true);
++ if (ret != null) {
++ return ret.getSectionForVanilla(chunkY);
++ } else {
++ return manager.loadPoiChunk(chunkX, chunkZ).getSectionForVanilla(chunkY);
++ }
++ }
++ // retain vanilla behavior: do not load section if out of bounds!
++ return Optional.empty();
++ }
++
++ @Override
++ protected PoiSection getOrCreate(final long pos) {
++ final int chunkX = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionX(pos);
++ final int chunkY = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionY(pos);
++ final int chunkZ = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionZ(pos);
++
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Accessing poi chunk off-main");
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager manager = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager;
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk ret = manager.getPoiChunkIfLoaded(chunkX, chunkZ, true);
++ if (ret != null) {
++ return ret.getOrCreateSection(chunkY);
++ } else {
++ return manager.loadPoiChunk(chunkX, chunkZ).getOrCreateSection(chunkY);
++ }
++ }
++
++ @Override
++ public final net.minecraft.server.level.ServerLevel moonrise$getWorld() {
++ return this.world;
++ }
++
++ @Override
++ public final void moonrise$onUnload(final long coordinate) { // Paper - rewrite chunk system
++ final int chunkX = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkX(coordinate);
++ final int chunkZ = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkZ(coordinate);
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Unloading poi chunk off-main");
++ for (int section = this.levelHeightAccessor.getMinSection(); section < this.levelHeightAccessor.getMaxSection(); ++section) {
++ final long sectionPos = SectionPos.asLong(chunkX, section, chunkZ);
++ this.updateDistanceTracking(sectionPos);
++ }
++ }
++
++ @Override
++ public final void moonrise$loadInPoiChunk(final ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk poiChunk) {
++ final int chunkX = poiChunk.chunkX;
++ final int chunkZ = poiChunk.chunkZ;
++ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Loading poi chunk off-main");
++ for (int sectionY = this.levelHeightAccessor.getMinSection(); sectionY < this.levelHeightAccessor.getMaxSection(); ++sectionY) {
++ final PoiSection section = poiChunk.getSection(sectionY);
++ if (section != null && !((ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiSection)section).moonrise$isEmpty()) {
++ this.onSectionLoad(SectionPos.asLong(chunkX, sectionY, chunkZ));
++ }
++ }
++ }
++
++ @Override
++ public final void moonrise$checkConsistency(final net.minecraft.world.level.chunk.ChunkAccess chunk) {
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++
++ final int minY = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(chunk);
++ final int maxY = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(chunk);
++ final LevelChunkSection[] sections = chunk.getSections();
++ for (int section = minY; section <= maxY; ++section) {
++ this.checkConsistencyWithBlocks(SectionPos.of(chunkX, section, chunkZ), sections[section - minY]);
++ }
++ }
++
++ @Override
++ public final void moonrise$close() throws java.io.IOException {}
++
++ @Override
++ public final net.minecraft.nbt.CompoundTag moonrise$read(final int chunkX, final int chunkZ) throws java.io.IOException {
++ if (!ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.isRegionFileThread()) {
++ return ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.loadData(
++ this.world, chunkX, chunkZ, ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.RegionFileType.POI_DATA,
++ ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.getIOBlockingPriorityForCurrentThread()
++ );
++ }
++ return this.moonrise$getRegionStorage().read(new ChunkPos(chunkX, chunkZ));
++ }
++
++ @Override
++ public final void moonrise$write(final int chunkX, final int chunkZ, final net.minecraft.nbt.CompoundTag data) throws java.io.IOException {
++ if (!ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.isRegionFileThread()) {
++ ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.scheduleSave(this.world, chunkX, chunkZ, data, ca.spottedleaf.moonrise.patches.chunk_system.io.RegionFileIOThread.RegionFileType.POI_DATA);
++ return;
++ }
++ this.moonrise$getRegionStorage().write(new ChunkPos(chunkX, chunkZ), data);
++ }
++ // Paper end - rewrite chunk system
++
+ public PoiManager(
+ RegionStorageInfo storageKey,
+ Path directory,
+@@ -62,6 +203,7 @@ public class PoiManager extends SectionStorage<PoiSection> {
+ world
+ );
+ this.distanceTracker = new PoiManager.DistanceTracker();
++ this.world = (net.minecraft.server.level.ServerLevel)world; // Paper - rewrite chunk system
+ }
+
+ public void add(BlockPos pos, Holder<PoiType> type) {
+@@ -195,8 +337,8 @@ public class PoiManager extends SectionStorage<PoiSection> {
+ }
+
+ public int sectionsToVillage(SectionPos pos) {
+- this.distanceTracker.runAllUpdates();
+- return this.distanceTracker.getLevel(pos.asLong());
++ this.villageDistanceTracker.propagateUpdates(); // Paper - rewrite chunk system
++ return convertBetweenLevels(this.villageDistanceTracker.getLevel(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionKey(pos))); // Paper - rewrite chunk system
+ }
+
+ boolean isVillageCenter(long pos) {
+@@ -210,19 +352,26 @@ public class PoiManager extends SectionStorage<PoiSection> {
+
+ @Override
+ public void tick(BooleanSupplier shouldKeepTicking) {
+- super.tick(shouldKeepTicking);
+- this.distanceTracker.runAllUpdates();
++ this.villageDistanceTracker.propagateUpdates(); // Paper - rewrite chunk system
+ }
+
+ @Override
+- protected void setDirty(long pos) {
+- super.setDirty(pos);
+- this.distanceTracker.update(pos, this.distanceTracker.getLevelFromSource(pos), false);
++ public void setDirty(long pos) { // Paper - public
++ // Paper start - rewrite chunk system
++ final int chunkX = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionX(pos);
++ final int chunkZ = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionZ(pos);
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager manager = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager;
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk chunk = manager.getPoiChunkIfLoaded(chunkX, chunkZ, false);
++ if (chunk != null) {
++ chunk.setDirty(true);
++ }
++ this.updateDistanceTracking(pos);
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+ protected void onSectionLoad(long pos) {
+- this.distanceTracker.update(pos, this.distanceTracker.getLevelFromSource(pos), false);
++ this.updateDistanceTracking(pos); // Paper - rewrite chunk system
+ }
+
+ public void checkConsistencyWithBlocks(SectionPos sectionPos, LevelChunkSection chunkSection) {
+@@ -259,7 +408,7 @@ public class PoiManager extends SectionStorage<PoiSection> {
+ .map(sectionPos -> Pair.of(sectionPos, this.getOrLoad(sectionPos.asLong())))
+ .filter(pair -> !pair.getSecond().map(PoiSection::isValid).orElse(false))
+ .map(pair -> pair.getFirst().chunk())
+- .filter(chunkPos -> this.loadedChunks.add(chunkPos.toLong()))
++ // Paper - rewrite chunk system
+ .forEach(chunkPos -> world.getChunk(chunkPos.x, chunkPos.z, ChunkStatus.EMPTY));
+ }
+
+diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
+index 971fb29a2c3dc713cb8ab1d2eed054cc16f9c93c..a6c0e89cb645693034f8e90ac2de8f2da457453c 100644
+--- a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
++++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
+@@ -23,7 +23,7 @@ import net.minecraft.core.SectionPos;
+ import net.minecraft.util.VisibleForDebug;
+ import org.slf4j.Logger;
+
+-public class PoiSection {
++public class PoiSection implements ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiSection { // Paper - rewrite chunk system
+ private static final Logger LOGGER = LogUtils.getLogger();
+ private final Short2ObjectMap<PoiRecord> records = new Short2ObjectOpenHashMap<>();
+ private final Map<Holder<PoiType>, Set<PoiRecord>> byType = Maps.newHashMap();
+@@ -42,6 +42,20 @@ public class PoiSection {
+ .orElseGet(Util.prefix("Failed to read POI section: ", LOGGER::error), () -> new PoiSection(updateListener, false, ImmutableList.of()));
+ }
+
++ // Paper start - rewrite chunk system
++ private final Optional<PoiSection> noAllocOptional = Optional.of((PoiSection)(Object)this);;
++
++ @Override
++ public final boolean moonrise$isEmpty() {
++ return this.isValid && this.records.isEmpty() && this.byType.isEmpty();
++ }
++
++ @Override
++ public final Optional<PoiSection> moonrise$asOptional() {
++ return this.noAllocOptional;
++ }
++ // Paper end - rewrite chunk system
++
+ public PoiSection(Runnable updateListener) {
+ this(updateListener, true, ImmutableList.of());
+ }
+diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+index 2f398750bfee5758ad8b1367b6fc14364e4de776..c292f58ba4b29395484dbbf8591e455f449581d8 100644
+--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
++++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+@@ -359,7 +359,7 @@ public class ArmorStand extends LivingEntity {
+ @Override
+ protected void pushEntities() {
+ if (!this.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return; // Paper - Option to prevent armor stands from doing entity lookups
+- List<Entity> list = this.level().getEntities((Entity) this, this.getBoundingBox(), ArmorStand.RIDABLE_MINECARTS);
++ List<AbstractMinecart> list = this.level().getEntitiesOfClass(AbstractMinecart.class, this.getBoundingBox(), RIDABLE_MINECARTS); // Paper - optimise collisions
+ Iterator iterator = list.iterator();
+
+ while (iterator.hasNext()) {
+diff --git a/src/main/java/net/minecraft/world/level/ClipContext.java b/src/main/java/net/minecraft/world/level/ClipContext.java
+index 3fa2964b979053ecbefc946c7fe76828de86d8f1..28bf0518f7d17099d7e4990defbeda6757b4477c 100644
+--- a/src/main/java/net/minecraft/world/level/ClipContext.java
++++ b/src/main/java/net/minecraft/world/level/ClipContext.java
+@@ -18,7 +18,7 @@ public class ClipContext {
+ private final Vec3 from;
+ private final Vec3 to;
+ private final ClipContext.Block block;
+- private final ClipContext.Fluid fluid;
++ public final ClipContext.Fluid fluid; // Paper - optimise collisions - public
+ private final CollisionContext collisionContext;
+
+ public ClipContext(Vec3 start, Vec3 end, ClipContext.Block shapeType, ClipContext.Fluid fluidHandling, Entity entity) {
+diff --git a/src/main/java/net/minecraft/world/level/EntityGetter.java b/src/main/java/net/minecraft/world/level/EntityGetter.java
+index bd20bea7f76a7307f1698fb2dfef37125032d166..141b748abe80402731cdaf14a3d36aa7cef4f4bd 100644
+--- a/src/main/java/net/minecraft/world/level/EntityGetter.java
++++ b/src/main/java/net/minecraft/world/level/EntityGetter.java
+@@ -18,7 +18,7 @@ import net.minecraft.world.phys.shapes.BooleanOp;
+ import net.minecraft.world.phys.shapes.Shapes;
+ import net.minecraft.world.phys.shapes.VoxelShape;
+
+-public interface EntityGetter {
++public interface EntityGetter extends ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemEntityGetter { // Paper - rewrite chunk system
+ List<Entity> getEntities(@Nullable Entity except, AABB box, Predicate<? super Entity> predicate);
+
+ <T extends Entity> List<T> getEntities(EntityTypeTest<Entity, T> filter, AABB box, Predicate<? super T> predicate);
+@@ -33,21 +33,44 @@ public interface EntityGetter {
+ return this.getEntities(except, box, EntitySelector.NO_SPECTATORS);
+ }
+
+- default boolean isUnobstructed(@Nullable Entity except, VoxelShape shape) {
+- if (shape.isEmpty()) {
+- return true;
+- } else {
+- for (Entity entity : this.getEntities(except, shape.bounds())) {
+- if (!entity.isRemoved()
+- && entity.blocksBuilding
+- && (except == null || !entity.isPassengerOfSameVehicle(except))
+- && Shapes.joinIsNotEmpty(shape, Shapes.create(entity.getBoundingBox()), BooleanOp.AND)) {
+- return false;
++ // Paper start - rewrite chunk system
++ @Override
++ default List<Entity> moonrise$getHardCollidingEntities(final Entity entity, final AABB box, final Predicate<? super Entity> predicate) {
++ return this.getEntities(entity, box, predicate);
++ }
++ // Paper end - rewrite chunk system
++
++ // Paper start - optimise collisions
++ default boolean isUnobstructed(@Nullable Entity entity, VoxelShape voxel) {
++ if (voxel.isEmpty()) {
++ return false;
++ }
++
++ final AABB singleAABB = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$getSingleAABBRepresentation();
++ final List<Entity> entities = this.getEntities(
++ entity,
++ singleAABB == null ? voxel.bounds() : singleAABB.inflate(-ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)
++ );
++
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final Entity otherEntity = entities.get(i);
++
++ if (otherEntity.isRemoved() || !otherEntity.blocksBuilding || (entity != null && otherEntity.isPassengerOfSameVehicle(entity))) {
++ continue;
++ }
++
++ if (singleAABB == null) {
++ final AABB entityBB = otherEntity.getBoundingBox();
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isEmpty(entityBB) || !ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersectNoEmpty(voxel, entityBB)) {
++ continue;
+ }
+ }
+
+- return true;
++ return false;
+ }
++
++ return true;
++ // Paper end - optimise collisions
+ }
+
+ default <T extends Entity> List<T> getEntitiesOfClass(Class<T> entityClass, AABB box) {
+@@ -55,23 +78,41 @@ public interface EntityGetter {
+ }
+
+ default List<VoxelShape> getEntityCollisions(@Nullable Entity entity, AABB box) {
+- if (box.getSize() < 1.0E-7) {
+- return List.of();
++ // Paper start - optimise collisions
++ // first behavior change is to correctly check for empty AABB
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isEmpty(box)) {
++ // reduce indirection by always returning type with same class
++ return new java.util.ArrayList<>();
++ }
++
++ // to comply with vanilla intersection rules, expand by -epsilon so that we only get stuff we definitely collide with.
++ // Vanilla for hard collisions has this backwards, and they expand by +epsilon but this causes terrible problems
++ // specifically with boat collisions.
++ box = box.inflate(-ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON);
++
++ final List<Entity> entities;
++ if (entity != null && ((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)entity).moonrise$isHardColliding()) {
++ entities = this.getEntities(entity, box, null);
+ } else {
+- Predicate<Entity> predicate = entity == null ? EntitySelector.CAN_BE_COLLIDED_WITH : EntitySelector.NO_SPECTATORS.and(entity::canCollideWith);
+- List<Entity> list = this.getEntities(entity, box.inflate(1.0E-7), predicate);
+- if (list.isEmpty()) {
+- return List.of();
+- } else {
+- Builder<VoxelShape> builder = ImmutableList.builderWithExpectedSize(list.size());
+-
+- for (Entity entity2 : list) {
+- builder.add(Shapes.create(entity2.getBoundingBox()));
+- }
++ entities = ((ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemEntityGetter)this).moonrise$getHardCollidingEntities(entity, box, null);
++ }
+
+- return builder.build();
++ final List<VoxelShape> ret = new java.util.ArrayList<>(Math.min(25, entities.size()));
++
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final Entity otherEntity = entities.get(i);
++
++ if (otherEntity.isSpectator()) {
++ continue;
++ }
++
++ if ((entity == null && otherEntity.canBeCollidedWith()) || (entity != null && entity.canCollideWith(otherEntity))) {
++ ret.add(Shapes.create(otherEntity.getBoundingBox()));
+ }
+ }
++
++ return ret;
++ // Paper end - optimise collisions
+ }
+
+ // Paper start - Affects Spawning API
+diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
+index bff83fe413c7baef4ba56a3270ea4463a58c792f..a248d859cbce48f4a34c4771a7acffc17d7edc84 100644
+--- a/src/main/java/net/minecraft/world/level/Explosion.java
++++ b/src/main/java/net/minecraft/world/level/Explosion.java
+@@ -75,6 +75,247 @@ public class Explosion {
+ public float yield;
+ // CraftBukkit end
+
++ // Paper start - optimise collisions
++ private static final double[] CACHED_RAYS;
++ static {
++ final it.unimi.dsi.fastutil.doubles.DoubleArrayList rayCoords = new it.unimi.dsi.fastutil.doubles.DoubleArrayList();
++
++ for (int x = 0; x <= 15; ++x) {
++ for (int y = 0; y <= 15; ++y) {
++ for (int z = 0; z <= 15; ++z) {
++ if ((x == 0 || x == 15) || (y == 0 || y == 15) || (z == 0 || z == 15)) {
++ double xDir = (double)((float)x / 15.0F * 2.0F - 1.0F);
++ double yDir = (double)((float)y / 15.0F * 2.0F - 1.0F);
++ double zDir = (double)((float)z / 15.0F * 2.0F - 1.0F);
++
++ double mag = Math.sqrt(
++ xDir * xDir + yDir * yDir + zDir * zDir
++ );
++
++ rayCoords.add((xDir / mag) * (double)0.3F);
++ rayCoords.add((yDir / mag) * (double)0.3F);
++ rayCoords.add((zDir / mag) * (double)0.3F);
++ }
++ }
++ }
++ }
++
++ CACHED_RAYS = rayCoords.toDoubleArray();
++ }
++
++ private static final int CHUNK_CACHE_SHIFT = 2;
++ private static final int CHUNK_CACHE_MASK = (1 << CHUNK_CACHE_SHIFT) - 1;
++ private static final int CHUNK_CACHE_WIDTH = 1 << CHUNK_CACHE_SHIFT;
++
++ private static final int BLOCK_EXPLOSION_CACHE_SHIFT = 3;
++ private static final int BLOCK_EXPLOSION_CACHE_MASK = (1 << BLOCK_EXPLOSION_CACHE_SHIFT) - 1;
++ private static final int BLOCK_EXPLOSION_CACHE_WIDTH = 1 << BLOCK_EXPLOSION_CACHE_SHIFT;
++
++ // resistance = (res + 0.3F) * 0.3F;
++ // so for resistance = 0, we need res = -0.3F
++ private static final Float ZERO_RESISTANCE = Float.valueOf(-0.3f);
++ private it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache> blockCache = null;
++ private long[] chunkPosCache = null;
++ private net.minecraft.world.level.chunk.LevelChunk[] chunkCache = null;
++ private ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache getOrCacheExplosionBlock(final int x, final int y, final int z,
++ final long key, final boolean calculateResistance) {
++ ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache ret = this.blockCache.get(key);
++ if (ret != null) {
++ return ret;
++ }
++
++ BlockPos pos = new BlockPos(x, y, z);
++
++ if (!this.level.isInWorldBounds(pos)) {
++ ret = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache(key, pos, null, null, 0.0f, true);
++ } else {
++ net.minecraft.world.level.chunk.LevelChunk chunk;
++ long chunkKey = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(x >> 4, z >> 4);
++ int chunkCacheKey = ((x >> 4) & CHUNK_CACHE_MASK) | (((z >> 4) << CHUNK_CACHE_SHIFT) & (CHUNK_CACHE_MASK << CHUNK_CACHE_SHIFT));
++ if (this.chunkPosCache[chunkCacheKey] == chunkKey) {
++ chunk = this.chunkCache[chunkCacheKey];
++ } else {
++ this.chunkPosCache[chunkCacheKey] = chunkKey;
++ this.chunkCache[chunkCacheKey] = chunk = this.level.getChunk(x >> 4, z >> 4);
++ }
++
++ BlockState blockState = ((ca.spottedleaf.moonrise.patches.chunk_getblock.GetBlockChunk)chunk).moonrise$getBlock(x, y, z);
++ FluidState fluidState = blockState.getFluidState();
++
++ Optional<Float> resistance = !calculateResistance ? Optional.empty() : this.damageCalculator.getBlockExplosionResistance((Explosion)(Object)this, this.level, pos, blockState, fluidState);
++
++ ret = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache(
++ key, pos, blockState, fluidState,
++ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
++ false
++ );
++ }
++
++ this.blockCache.put(key, ret);
++
++ return ret;
++ }
++
++ private boolean clipsAnything(final Vec3 from, final Vec3 to,
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext context,
++ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] blockCache,
++ final BlockPos.MutableBlockPos currPos) {
++ // assume that context.delegated = false
++ final double adjX = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.x - to.x);
++ final double adjY = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.y - to.y);
++ final double adjZ = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.z - to.z);
++
++ if (adjX == 0.0 && adjY == 0.0 && adjZ == 0.0) {
++ return false;
++ }
++
++ final double toXAdj = to.x - adjX;
++ final double toYAdj = to.y - adjY;
++ final double toZAdj = to.z - adjZ;
++ final double fromXAdj = from.x + adjX;
++ final double fromYAdj = from.y + adjY;
++ final double fromZAdj = from.z + adjZ;
++
++ int currX = Mth.floor(fromXAdj);
++ int currY = Mth.floor(fromYAdj);
++ int currZ = Mth.floor(fromZAdj);
++
++ final double diffX = toXAdj - fromXAdj;
++ final double diffY = toYAdj - fromYAdj;
++ final double diffZ = toZAdj - fromZAdj;
++
++ final double dxDouble = Math.signum(diffX);
++ final double dyDouble = Math.signum(diffY);
++ final double dzDouble = Math.signum(diffZ);
++
++ final int dx = (int)dxDouble;
++ final int dy = (int)dyDouble;
++ final int dz = (int)dzDouble;
++
++ final double normalizedDiffX = diffX == 0.0 ? Double.MAX_VALUE : dxDouble / diffX;
++ final double normalizedDiffY = diffY == 0.0 ? Double.MAX_VALUE : dyDouble / diffY;
++ final double normalizedDiffZ = diffZ == 0.0 ? Double.MAX_VALUE : dzDouble / diffZ;
++
++ double normalizedCurrX = normalizedDiffX * (diffX > 0.0 ? (1.0 - Mth.frac(fromXAdj)) : Mth.frac(fromXAdj));
++ double normalizedCurrY = normalizedDiffY * (diffY > 0.0 ? (1.0 - Mth.frac(fromYAdj)) : Mth.frac(fromYAdj));
++ double normalizedCurrZ = normalizedDiffZ * (diffZ > 0.0 ? (1.0 - Mth.frac(fromZAdj)) : Mth.frac(fromZAdj));
++
++ for (;;) {
++ currPos.set(currX, currY, currZ);
++
++ // ClipContext.Block.COLLIDER -> BlockBehaviour.BlockStateBase::getCollisionShape
++ // ClipContext.Fluid.NONE -> ignore fluids
++
++ // read block from cache
++ final long key = BlockPos.asLong(currX, currY, currZ);
++
++ final int cacheKey =
++ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
++ (currY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
++ (currZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
++ ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache cachedBlock = blockCache[cacheKey];
++ if (cachedBlock == null || cachedBlock.key != key) {
++ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(currX, currY, currZ, key, false);
++ }
++
++ final BlockState blockState = cachedBlock.blockState;
++ if (blockState != null && !((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockState).moonrise$emptyCollisionShape()) {
++ net.minecraft.world.phys.shapes.VoxelShape collision = cachedBlock.cachedCollisionShape;
++ if (collision == null) {
++ collision = ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockState).moonrise$getConstantCollisionShape();
++ if (collision == null) {
++ collision = blockState.getCollisionShape(this.level, currPos, context);
++ if (!context.isDelegated()) {
++ // if it was not delegated during this call, assume that for any future ones it will not be delegated
++ // again, and cache the result
++ cachedBlock.cachedCollisionShape = collision;
++ }
++ } else {
++ cachedBlock.cachedCollisionShape = collision;
++ }
++ }
++
++ if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
++ return true;
++ }
++ }
++
++ if (normalizedCurrX > 1.0 && normalizedCurrY > 1.0 && normalizedCurrZ > 1.0) {
++ return false;
++ }
++
++ // inc the smallest normalized coordinate
++
++ if (normalizedCurrX < normalizedCurrY) {
++ if (normalizedCurrX < normalizedCurrZ) {
++ currX += dx;
++ normalizedCurrX += normalizedDiffX;
++ } else {
++ // x < y && x >= z <--> z < y && z <= x
++ currZ += dz;
++ normalizedCurrZ += normalizedDiffZ;
++ }
++ } else if (normalizedCurrY < normalizedCurrZ) {
++ // y <= x && y < z
++ currY += dy;
++ normalizedCurrY += normalizedDiffY;
++ } else {
++ // y <= x && z <= y <--> z <= y && z <= x
++ currZ += dz;
++ normalizedCurrZ += normalizedDiffZ;
++ }
++ }
++ }
++
++ private float getSeenFraction(final Vec3 source, final Entity target,
++ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] blockCache,
++ final BlockPos.MutableBlockPos blockPos) {
++ final AABB boundingBox = target.getBoundingBox();
++ final double diffX = boundingBox.maxX - boundingBox.minX;
++ final double diffY = boundingBox.maxY - boundingBox.minY;
++ final double diffZ = boundingBox.maxZ - boundingBox.minZ;
++
++ final double incX = 1.0 / (diffX * 2.0 + 1.0);
++ final double incY = 1.0 / (diffY * 2.0 + 1.0);
++ final double incZ = 1.0 / (diffZ * 2.0 + 1.0);
++
++ if (incX < 0.0 || incY < 0.0 || incZ < 0.0) {
++ return 0.0f;
++ }
++
++ final double offX = (1.0 - Math.floor(1.0 / incX) * incX) * 0.5 + boundingBox.minX;
++ final double offY = boundingBox.minY;
++ final double offZ = (1.0 - Math.floor(1.0 / incZ) * incZ) * 0.5 + boundingBox.minZ;
++
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext context = new ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext(target);
++
++ int totalRays = 0;
++ int missedRays = 0;
++
++ for (double dx = 0.0; dx <= 1.0; dx += incX) {
++ final double fromX = Math.fma(dx, diffX, offX);
++ for (double dy = 0.0; dy <= 1.0; dy += incY) {
++ final double fromY = Math.fma(dy, diffY, offY);
++ for (double dz = 0.0; dz <= 1.0; dz += incZ) {
++ ++totalRays;
++
++ final Vec3 from = new Vec3(
++ fromX,
++ fromY,
++ Math.fma(dz, diffZ, offZ)
++ );
++
++ if (!this.clipsAnything(from, source, context, blockCache, blockPos)) {
++ ++missedRays;
++ }
++ }
++ }
++ }
++
++ return (float)missedRays / (float)totalRays;
++ }
++ // Paper end - optimise collisions
++
+ public static DamageSource getDefaultDamageSource(Level world, @Nullable Entity source) {
+ return world.damageSources().explosion(source, Explosion.getIndirectSourceEntityInternal(source));
+ }
+@@ -167,68 +408,107 @@ public class Explosion {
+ }
+ // CraftBukkit end
+ this.level.gameEvent(this.source, (Holder) GameEvent.EXPLODE, new Vec3(this.x, this.y, this.z));
+- Set<BlockPos> set = Sets.newHashSet();
++
++ // Paper start - collision optimisations
++ this.blockCache = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
++
++ this.chunkPosCache = new long[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
++ java.util.Arrays.fill(this.chunkPosCache, ChunkPos.INVALID_CHUNK_POS);
++
++ this.chunkCache = new net.minecraft.world.level.chunk.LevelChunk[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
++
++ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] blockCache = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH];
++
++ // use initial cache value that is most likely to be used: the source position
++ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache initialCache;
++ {
++ final int blockX = Mth.floor(this.x);
++ final int blockY = Mth.floor(this.y);
++ final int blockZ = Mth.floor(this.z);
++
++ final long key = BlockPos.asLong(blockX, blockY, blockZ);
++
++ initialCache = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
++ }
++ // Paper end - collision optimisations
++
+ boolean flag = true;
+
+ int i;
+ int j;
+
+- for (int k = 0; k < 16; ++k) {
+- for (i = 0; i < 16; ++i) {
+- for (j = 0; j < 16; ++j) {
+- if (k == 0 || k == 15 || i == 0 || i == 15 || j == 0 || j == 15) {
+- double d0 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
+- double d1 = (double) ((float) i / 15.0F * 2.0F - 1.0F);
+- double d2 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
+- double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
+-
+- d0 /= d3;
+- d1 /= d3;
+- d2 /= d3;
+- float f = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
+- double d4 = this.x;
+- double d5 = this.y;
+- double d6 = this.z;
+-
+- for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
+- BlockPos blockposition = BlockPos.containing(d4, d5, d6);
+- BlockState iblockdata = this.level.getBlockState(blockposition);
+- if (!iblockdata.isDestroyable()) continue; // Paper - Protect Bedrock and End Portal/Frames from being destroyed
+- FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: Optimize call to getFluid for explosions
+-
+- if (!this.level.isInWorldBounds(blockposition)) {
+- break;
++ // Paper start - collision optimisations
++ for (int ray = 0, len = CACHED_RAYS.length; ray < len;) {
++ ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache cachedBlock = initialCache;
++
++ double currX = this.x;
++ double currY = this.y;
++ double currZ = this.z;
++
++ final double incX = CACHED_RAYS[ray];
++ final double incY = CACHED_RAYS[ray + 1];
++ final double incZ = CACHED_RAYS[ray + 2];
++
++ ray += 3;
++ float power = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
++ do {
++ final int blockX = Mth.floor(currX);
++ final int blockY = Mth.floor(currY);
++ final int blockZ = Mth.floor(currZ);
++
++ final long key = BlockPos.asLong(blockX, blockY, blockZ);
++
++ if (cachedBlock.key != key) {
++ final int cacheKey =
++ (blockX & BLOCK_EXPLOSION_CACHE_MASK) |
++ (blockY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
++ (blockZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
++ cachedBlock = blockCache[cacheKey];
++ if (cachedBlock == null || cachedBlock.key != key) {
++ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
++ }
+ }
+
+- Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this, this.level, blockposition, iblockdata, fluid);
+-
+- if (optional.isPresent()) {
+- f -= ((Float) optional.get() + 0.3F) * 0.3F;
++ if (cachedBlock.outOfWorld) {
++ break;
+ }
+-
+- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
+- set.add(blockposition);
+- // Paper start - prevent headless pistons from forming
+- if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
+- net.minecraft.world.level.block.entity.BlockEntity extension = this.level.getBlockEntity(blockposition);
+- if (extension instanceof net.minecraft.world.level.block.piston.PistonMovingBlockEntity blockEntity && blockEntity.isSourcePiston()) {
+- net.minecraft.core.Direction direction = iblockdata.getValue(net.minecraft.world.level.block.piston.PistonHeadBlock.FACING);
+- set.add(blockposition.relative(direction.getOpposite()));
++ // Paper end - collision optimisations
++ BlockState iblockdata = cachedBlock.blockState; // Paper - optimise collisions
++ // Paper - collision optimisations
++
++ // Paper start - collision optimisations
++ power -= cachedBlock.resistance;
++
++ if (power > 0.0f && cachedBlock.shouldExplode == null && iblockdata.isDestroyable()) { // Paper - Protect Bedrock and End Portal/Frames from being destroyed
++ // note: we expect shouldBlockExplode to be pure with respect to power, as Vanilla currently is.
++ // basically, it is unused, which allows us to cache the result
++ final boolean shouldExplode = this.damageCalculator.shouldBlockExplode((Explosion)(Object)this, this.level, cachedBlock.immutablePos, cachedBlock.blockState, power);
++ cachedBlock.shouldExplode = shouldExplode ? Boolean.TRUE : Boolean.FALSE;
++ if (shouldExplode) {
++ if (this.fire || !cachedBlock.blockState.isAir()) {
++ this.toBlow.add(cachedBlock.immutablePos);
++ // Paper start - prevent headless pistons from forming
++ if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
++ net.minecraft.world.level.block.entity.BlockEntity extension = this.level.getBlockEntity(cachedBlock.immutablePos); // Paper - optimise collisions
++ if (extension instanceof net.minecraft.world.level.block.piston.PistonMovingBlockEntity blockEntity && blockEntity.isSourcePiston()) {
++ net.minecraft.core.Direction direction = iblockdata.getValue(net.minecraft.world.level.block.piston.PistonHeadBlock.FACING);
++ this.toBlow.add(cachedBlock.immutablePos.relative(direction.getOpposite())); // Paper - optimise collisions
++ }
++ }
++ // Paper end - prevent headless pistons from forming
+ }
+ }
+- // Paper end - prevent headless pistons from forming
+ }
+
+- d4 += d0 * 0.30000001192092896D;
+- d5 += d1 * 0.30000001192092896D;
+- d6 += d2 * 0.30000001192092896D;
+- }
++ power -= 0.22500001F;
++ currX += incX;
++ currY += incY;
++ currZ += incZ;
++ } while (power > 0.0f);
++ // Paper end - collision optimisations
+ }
+- }
+- }
+- }
+
+- this.toBlow.addAll(set);
++ // Paper - optimise collisions
+ float f2 = this.radius * 2.0F;
+
+ i = Mth.floor(this.x - (double) f2 - 1.0D);
+@@ -241,6 +521,10 @@ public class Explosion {
+ Vec3 vec3d = new Vec3(this.x, this.y, this.z);
+ Iterator iterator = list.iterator();
+
++ // Paper start - optimise collisions
++ final BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos();
++ // Paper end - optimise collisions
++
+ while (iterator.hasNext()) {
+ Entity entity = (Entity) iterator.next();
+
+@@ -257,6 +541,7 @@ public class Explosion {
+ d8 /= d11;
+ d9 /= d11;
+ d10 /= d11;
++ final double seenFraction; // Paper - optimise collisions
+ if (this.damageCalculator.shouldDamageEntity(this, entity)) {
+ // CraftBukkit start
+
+@@ -272,6 +557,8 @@ public class Explosion {
+
+ entity.lastDamageCancelled = false;
+
++ seenFraction = (double)this.getBlockDensity(vec3d, entity, blockCache, blockPos); // Paper - optimise collisions
++
+ if (entity instanceof EnderDragon) {
+ for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
+ // Calculate damage separately for each EntityComplexPart
+@@ -280,16 +567,21 @@ public class Explosion {
+ }
+ }
+ } else {
+- entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
++ // Paper start - optimise collisions
++ // inline getEntityDamageAmount so that we can avoid double calling getSeenPercent, which is the MOST
++ // expensive part of this loop!!!!
++ final double factor = (1.0 - d7) * seenFraction;
++ entity.hurt(this.damageSource, (float)((factor * factor + factor) / 2.0 * 7.0 * (double)f2 + 1.0));
++ // Paper end - optimise collisions
+ }
+
+ if (entity.lastDamageCancelled) { // SPIGOT-5339, SPIGOT-6252, SPIGOT-6777: Skip entity if damage event was cancelled
+ continue;
+ }
+ // CraftBukkit end
+- }
++ } else { seenFraction = (double)this.getBlockDensity(vec3d, entity, blockCache, blockPos); } // Paper - optimise collisions
+
+- double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity) * (double) this.damageCalculator.getKnockbackMultiplier(entity); // Paper - Optimize explosions
++ double d12 = (1.0D - d7) * seenFraction * (double) this.damageCalculator.getKnockbackMultiplier(entity); // Paper - Optimize explosions // Paper - optimise collisions
+ double d13;
+
+ if (entity instanceof LivingEntity) {
+@@ -327,7 +619,11 @@ public class Explosion {
+ }
+ }
+ }
+-
++ // Paper start - optimise collisions
++ this.blockCache = null;
++ this.chunkPosCache = null;
++ this.chunkCache = null;
++ // Paper end - optimise collisions
+ }
+
+ public void finalizeExplosion(boolean particles) {
+@@ -547,14 +843,14 @@ public class Explosion {
+ private BlockInteraction() {}
+ }
+ // Paper start - Optimize explosions
+- private float getBlockDensity(Vec3 vec3d, Entity entity) {
++ private float getBlockDensity(Vec3 vec3d, Entity entity, ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] blockCache, BlockPos.MutableBlockPos blockPos) { // Paper - optimise collisions
+ if (!this.level.paperConfig().environment.optimizeExplosions) {
+- return getSeenPercent(vec3d, entity);
++ return this.getSeenFraction(vec3d, entity, blockCache, blockPos); // Paper - optimise collisions
+ }
+ CacheKey key = new CacheKey(this, entity.getBoundingBox());
+ Float blockDensity = this.level.explosionDensityCache.get(key);
+ if (blockDensity == null) {
+- blockDensity = getSeenPercent(vec3d, entity);
++ blockDensity = this.getSeenFraction(vec3d, entity, blockCache, blockPos); // Paper - optimise collisions
+ this.level.explosionDensityCache.put(key, blockDensity);
+ }
+
+diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
+index e27d3547d1e19c137e05e6b8d075127a8bafb237..c4c2dc649e69d6097fbf6884ce82a34efb3e0e4d 100644
+--- a/src/main/java/net/minecraft/world/level/Level.java
++++ b/src/main/java/net/minecraft/world/level/Level.java
+@@ -81,6 +81,7 @@ import net.minecraft.world.level.storage.LevelData;
+ import net.minecraft.world.level.storage.WritableLevelData;
+ import net.minecraft.world.phys.AABB;
+ import net.minecraft.world.phys.Vec3;
++import net.minecraft.world.phys.shapes.VoxelShape;
+ import net.minecraft.world.scores.Scoreboard;
+
+ // CraftBukkit start
+@@ -102,7 +103,7 @@ import org.bukkit.entity.SpawnCategory;
+ import org.bukkit.event.block.BlockPhysicsEvent;
+ // CraftBukkit end
+
+-public abstract class Level implements LevelAccessor, AutoCloseable {
++public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel, ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemEntityGetter, ca.spottedleaf.moonrise.patches.collisions.world.CollisionLevel { // Paper - rewrite chunk system // Paper - optimise collisions
+
+ public static final Codec<ResourceKey<Level>> RESOURCE_KEY_CODEC = ResourceKey.codec(Registries.DIMENSION);
+ public static final ResourceKey<Level> OVERWORLD = ResourceKey.create(Registries.DIMENSION, ResourceLocation.withDefaultNamespace("overworld"));
+@@ -199,6 +200,483 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+
+ public abstract ResourceKey<LevelStem> getTypeKey();
+
++ // Paper start - rewrite chunk system
++ private ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup entityLookup;
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup moonrise$getEntityLookup() {
++ return this.entityLookup;
++ }
++
++ @Override
++ public void moonrise$setEntityLookup(final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup entityLookup) {
++ if (this.entityLookup != null && !(this.entityLookup instanceof ca.spottedleaf.moonrise.patches.chunk_system.level.entity.dfl.DefaultEntityLookup)) {
++ throw new IllegalStateException("Entity lookup already initialised");
++ }
++ this.entityLookup = entityLookup;
++ }
++
++ @Override
++ public final <T extends Entity> List<T> getEntitiesOfClass(final Class<T> entityClass, final AABB boundingBox, final Predicate<? super T> predicate) {
++ this.getProfiler().incrementCounter("getEntities");
++ final List<T> ret = new java.util.ArrayList<>();
++
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(entityClass, null, boundingBox, ret, predicate);
++
++ return ret;
++ }
++
++ @Override
++ public final List<Entity> moonrise$getHardCollidingEntities(final Entity entity, final AABB box, final Predicate<? super Entity> predicate) {
++ this.getProfiler().incrementCounter("getEntities");
++ final List<Entity> ret = new java.util.ArrayList<>();
++
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getHardCollidingEntities(entity, box, ret, predicate);
++
++ return ret;
++ }
++
++ @Override
++ public LevelChunk moonrise$getFullChunkIfLoaded(final int chunkX, final int chunkZ) {
++ return this.getChunkSource().getChunk(chunkX, chunkZ, false);
++ }
++
++ @Override
++ public ChunkAccess moonrise$getAnyChunkIfLoaded(final int chunkX, final int chunkZ) {
++ return this.getChunkSource().getChunk(chunkX, chunkZ, ChunkStatus.EMPTY, false);
++ }
++
++ @Override
++ public ChunkAccess moonrise$getSpecificChunkIfLoaded(final int chunkX, final int chunkZ, final ChunkStatus leastStatus) {
++ return this.getChunkSource().getChunk(chunkX, chunkZ, leastStatus, false);
++ }
++
++ @Override
++ public void moonrise$midTickTasks() {
++ // no-op on ClientLevel
++ }
++ /**
++ * @reason Turn all getChunk(x, z, status) calls into virtual invokes, instead of interface invokes:
++ * 1. The interface invoke is expensive
++ * 2. The method makes other interface invokes (again, expensive)
++ * Instead, we just directly call getChunk(x, z, status, true) which avoids the interface invokes entirely.
++ * @author Spottedleaf
++ */
++ @Override
++ public ChunkAccess getChunk(final int x, final int z, final ChunkStatus status) {
++ return ((Level)(Object)this).getChunk(x, z, status, true);
++ }
++
++ @Override
++ public BlockPos getHeightmapPos(Heightmap.Types types, BlockPos blockPos) {
++ return new BlockPos(blockPos.getX(), this.getHeight(types, blockPos.getX(), blockPos.getZ()), blockPos.getZ());
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - optimise collisions
++ private final int minSection;
++ private final int maxSection;
++
++ @Override
++ public final int moonrise$getMinSection() {
++ return this.minSection;
++ }
++
++ @Override
++ public final int moonrise$getMaxSection() {
++ return this.maxSection;
++ }
++
++ /**
++ * Route to faster lookup.
++ * See {@link EntityGetter#isUnobstructed(Entity, VoxelShape)} for expected behavior
++ * @author Spottedleaf
++ */
++ @Override
++ public final boolean isUnobstructed(final Entity entity) {
++ final AABB boundingBox = entity.getBoundingBox();
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isEmpty(boundingBox)) {
++ return false;
++ }
++
++ final List<Entity> entities = this.getEntities(
++ entity,
++ boundingBox.inflate(-ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON),
++ null
++ );
++
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final Entity otherEntity = entities.get(i);
++
++ if (otherEntity.isSpectator() || otherEntity.isRemoved() || !otherEntity.blocksBuilding || otherEntity.isPassengerOfSameVehicle(entity)) {
++ continue;
++ }
++
++ return false;
++ }
++
++ return true;
++ }
++
++
++ private static net.minecraft.world.phys.BlockHitResult miss(final ClipContext clipContext) {
++ final Vec3 to = clipContext.getTo();
++ final Vec3 from = clipContext.getFrom();
++
++ return net.minecraft.world.phys.BlockHitResult.miss(to, Direction.getNearest(from.x - to.x, from.y - to.y, from.z - to.z), BlockPos.containing(to.x, to.y, to.z));
++ }
++
++ private static final FluidState AIR_FLUIDSTATE = Fluids.EMPTY.defaultFluidState();
++
++ private static net.minecraft.world.phys.BlockHitResult fastClip(final Vec3 from, final Vec3 to, final Level level,
++ final ClipContext clipContext) {
++ final double adjX = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.x - to.x);
++ final double adjY = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.y - to.y);
++ final double adjZ = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.z - to.z);
++
++ if (adjX == 0.0 && adjY == 0.0 && adjZ == 0.0) {
++ return miss(clipContext);
++ }
++
++ final double toXAdj = to.x - adjX;
++ final double toYAdj = to.y - adjY;
++ final double toZAdj = to.z - adjZ;
++ final double fromXAdj = from.x + adjX;
++ final double fromYAdj = from.y + adjY;
++ final double fromZAdj = from.z + adjZ;
++
++ int currX = Mth.floor(fromXAdj);
++ int currY = Mth.floor(fromYAdj);
++ int currZ = Mth.floor(fromZAdj);
++
++ final BlockPos.MutableBlockPos currPos = new BlockPos.MutableBlockPos();
++
++ final double diffX = toXAdj - fromXAdj;
++ final double diffY = toYAdj - fromYAdj;
++ final double diffZ = toZAdj - fromZAdj;
++
++ final double dxDouble = Math.signum(diffX);
++ final double dyDouble = Math.signum(diffY);
++ final double dzDouble = Math.signum(diffZ);
++
++ final int dx = (int)dxDouble;
++ final int dy = (int)dyDouble;
++ final int dz = (int)dzDouble;
++
++ final double normalizedDiffX = diffX == 0.0 ? Double.MAX_VALUE : dxDouble / diffX;
++ final double normalizedDiffY = diffY == 0.0 ? Double.MAX_VALUE : dyDouble / diffY;
++ final double normalizedDiffZ = diffZ == 0.0 ? Double.MAX_VALUE : dzDouble / diffZ;
++
++ double normalizedCurrX = normalizedDiffX * (diffX > 0.0 ? (1.0 - Mth.frac(fromXAdj)) : Mth.frac(fromXAdj));
++ double normalizedCurrY = normalizedDiffY * (diffY > 0.0 ? (1.0 - Mth.frac(fromYAdj)) : Mth.frac(fromYAdj));
++ double normalizedCurrZ = normalizedDiffZ * (diffZ > 0.0 ? (1.0 - Mth.frac(fromZAdj)) : Mth.frac(fromZAdj));
++
++ net.minecraft.world.level.chunk.LevelChunkSection[] lastChunk = null;
++ net.minecraft.world.level.chunk.PalettedContainer<net.minecraft.world.level.block.state.BlockState> lastSection = null;
++ int lastChunkX = Integer.MIN_VALUE;
++ int lastChunkY = Integer.MIN_VALUE;
++ int lastChunkZ = Integer.MIN_VALUE;
++
++ final int minSection = ((ca.spottedleaf.moonrise.patches.collisions.world.CollisionLevel)level).moonrise$getMinSection();
++
++ for (;;) {
++ currPos.set(currX, currY, currZ);
++
++ final int newChunkX = currX >> 4;
++ final int newChunkY = currY >> 4;
++ final int newChunkZ = currZ >> 4;
++
++ final int chunkDiff = ((newChunkX ^ lastChunkX) | (newChunkZ ^ lastChunkZ));
++ final int chunkYDiff = newChunkY ^ lastChunkY;
++
++ if ((chunkDiff | chunkYDiff) != 0) {
++ if (chunkDiff != 0) {
++ lastChunk = level.getChunk(newChunkX, newChunkZ).getSections();
++ }
++ final int sectionY = newChunkY - minSection;
++ lastSection = sectionY >= 0 && sectionY < lastChunk.length ? lastChunk[sectionY].states : null;
++
++ lastChunkX = newChunkX;
++ lastChunkY = newChunkY;
++ lastChunkZ = newChunkZ;
++ }
++
++ final BlockState blockState;
++ if (lastSection != null && !(blockState = lastSection.get((currX & 15) | ((currZ & 15) << 4) | ((currY & 15) << (4+4)))).isAir()) {
++ final VoxelShape blockCollision = clipContext.getBlockShape(blockState, level, currPos);
++
++ final net.minecraft.world.phys.BlockHitResult blockHit = blockCollision.isEmpty() ? null : level.clipWithInteractionOverride(from, to, currPos, blockCollision, blockState);
++
++ final VoxelShape fluidCollision;
++ final FluidState fluidState;
++ if (clipContext.fluid != ClipContext.Fluid.NONE && (fluidState = blockState.getFluidState()) != AIR_FLUIDSTATE) {
++ fluidCollision = clipContext.getFluidShape(fluidState, level, currPos);
++
++ final net.minecraft.world.phys.BlockHitResult fluidHit = fluidCollision.clip(from, to, currPos);
++
++ if (fluidHit != null) {
++ if (blockHit == null) {
++ return fluidHit;
++ }
++
++ return from.distanceToSqr(blockHit.getLocation()) <= from.distanceToSqr(fluidHit.getLocation()) ? blockHit : fluidHit;
++ }
++ }
++
++ if (blockHit != null) {
++ return blockHit;
++ }
++ } // else: usually fall here
++
++ if (normalizedCurrX > 1.0 && normalizedCurrY > 1.0 && normalizedCurrZ > 1.0) {
++ return miss(clipContext);
++ }
++
++ // inc the smallest normalized coordinate
++
++ if (normalizedCurrX < normalizedCurrY) {
++ if (normalizedCurrX < normalizedCurrZ) {
++ currX += dx;
++ normalizedCurrX += normalizedDiffX;
++ } else {
++ // x < y && x >= z <--> z < y && z <= x
++ currZ += dz;
++ normalizedCurrZ += normalizedDiffZ;
++ }
++ } else if (normalizedCurrY < normalizedCurrZ) {
++ // y <= x && y < z
++ currY += dy;
++ normalizedCurrY += normalizedDiffY;
++ } else {
++ // y <= x && z <= y <--> z <= y && z <= x
++ currZ += dz;
++ normalizedCurrZ += normalizedDiffZ;
++ }
++ }
++ }
++
++ /**
++ * @reason Route to optimized call
++ * @author Spottedleaf
++ */
++ @Override
++ public final net.minecraft.world.phys.BlockHitResult clip(final ClipContext clipContext) {
++ // can only do this in this class, as not everything that implements BlockGetter can retrieve chunks
++ return fastClip(clipContext.getFrom(), clipContext.getTo(), (Level)(Object)this, clipContext);
++ }
++
++ /**
++ * @reason Route to faster logic
++ * @author Spottedleaf
++ */
++ @Override
++ public final boolean collidesWithSuffocatingBlock(final Entity entity, final AABB box) {
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder((Level)(Object)this, entity, box, null, null,
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_ONLY,
++ (final BlockState state, final BlockPos pos) -> {
++ return state.isSuffocating((Level)(Object)Level.this, pos);
++ }
++ );
++ }
++
++ private static VoxelShape inflateAABBToVoxel(final AABB aabb, final double x, final double y, final double z) {
++ return net.minecraft.world.phys.shapes.Shapes.create(
++ aabb.minX - x,
++ aabb.minY - y,
++ aabb.minZ - z,
++
++ aabb.maxX + x,
++ aabb.maxY + y,
++ aabb.maxZ + z
++ );
++ }
++
++ /**
++ * @reason Use optimised OR operator join strategy, avoid streams
++ * @author Spottedleaf
++ */
++ @Override
++ public final java.util.Optional<net.minecraft.world.phys.Vec3> findFreePosition(final Entity entity, final VoxelShape boundsShape, final Vec3 fromPosition,
++ final double rangeX, final double rangeY, final double rangeZ) {
++ if (boundsShape.isEmpty()) {
++ return java.util.Optional.empty();
++ }
++
++ final double expandByX = rangeX * 0.5;
++ final double expandByY = rangeY * 0.5;
++ final double expandByZ = rangeZ * 0.5;
++
++ // note: it is useless to look at shapes outside of range / 2.0
++ final AABB collectionVolume = boundsShape.bounds().inflate(expandByX, expandByY, expandByZ);
++
++ final List<AABB> aabbs = new java.util.ArrayList<>();
++ final List<VoxelShape> voxels = new java.util.ArrayList<>();
++
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
++ (Level)(Object)this, entity, collectionVolume, voxels, aabbs,
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER,
++ null
++ );
++
++ final WorldBorder worldBorder = this.getWorldBorder();
++ if (worldBorder != null) {
++ aabbs.removeIf((final AABB aabb) -> {
++ return !worldBorder.isWithinBounds(aabb);
++ });
++ voxels.removeIf((final VoxelShape shape) -> {
++ return !worldBorder.isWithinBounds(shape.bounds());
++ });
++ }
++
++ // push voxels into aabbs
++ for (int i = 0, len = voxels.size(); i < len; ++i) {
++ aabbs.addAll(voxels.get(i).toAabbs());
++ }
++
++ // expand AABBs
++ final VoxelShape first = aabbs.isEmpty() ? net.minecraft.world.phys.shapes.Shapes.empty() : inflateAABBToVoxel(aabbs.get(0), expandByX, expandByY, expandByZ);
++ final VoxelShape[] rest = new VoxelShape[Math.max(0, aabbs.size() - 1)];
++
++ for (int i = 1, len = aabbs.size(); i < len; ++i) {
++ rest[i - 1] = inflateAABBToVoxel(aabbs.get(i), expandByX, expandByY, expandByZ);
++ }
++
++ // use optimized implementation of ORing the shapes together
++ final VoxelShape joined = net.minecraft.world.phys.shapes.Shapes.or(first, rest);
++
++ // find free space
++ // can use unoptimized join here (instead of join()), as closestPointTo uses toAabbs()
++ final VoxelShape freeSpace = net.minecraft.world.phys.shapes.Shapes.joinUnoptimized(boundsShape, joined, net.minecraft.world.phys.shapes.BooleanOp.ONLY_FIRST);
++
++ return freeSpace.closestPointTo(fromPosition);
++ }
++
++ /**
++ * @reason Route to faster logic
++ * @author Spottedleaf
++ */
++ @Override
++ public final java.util.Optional<net.minecraft.core.BlockPos> findSupportingBlock(final Entity entity, final AABB aabb) {
++ final int minBlockX = Mth.floor(aabb.minX - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) - 1;
++ final int maxBlockX = Mth.floor(aabb.maxX + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) + 1;
++
++ final int minBlockY = Mth.floor(aabb.minY - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) - 1;
++ final int maxBlockY = Mth.floor(aabb.maxY + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) + 1;
++
++ final int minBlockZ = Mth.floor(aabb.minZ - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) - 1;
++ final int maxBlockZ = Mth.floor(aabb.maxZ + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) + 1;
++
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext collisionContext = null;
++
++ final BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
++ BlockPos selected = null;
++ double selectedDistance = Double.MAX_VALUE;
++
++ final Vec3 entityPos = entity.position();
++
++ LevelChunk lastChunk = null;
++ int lastChunkX = Integer.MIN_VALUE;
++ int lastChunkZ = Integer.MIN_VALUE;
++
++ final ChunkSource chunkSource = this.getChunkSource();
++
++ for (int currZ = minBlockZ; currZ <= maxBlockZ; ++currZ) {
++ pos.setZ(currZ);
++ for (int currX = minBlockX; currX <= maxBlockX; ++currX) {
++ pos.setX(currX);
++
++ final int newChunkX = currX >> 4;
++ final int newChunkZ = currZ >> 4;
++
++ if (((newChunkX ^ lastChunkX) | (newChunkZ ^ lastChunkZ)) != 0) {
++ lastChunkX = newChunkX;
++ lastChunkZ = newChunkZ;
++ lastChunk = (LevelChunk)chunkSource.getChunk(newChunkX, newChunkZ, ChunkStatus.FULL, false);
++ }
++
++ if (lastChunk == null) {
++ continue;
++ }
++ for (int currY = minBlockY; currY <= maxBlockY; ++currY) {
++ int edgeCount = ((currX == minBlockX || currX == maxBlockX) ? 1 : 0) +
++ ((currY == minBlockY || currY == maxBlockY) ? 1 : 0) +
++ ((currZ == minBlockZ || currZ == maxBlockZ) ? 1 : 0);
++ if (edgeCount == 3) {
++ continue;
++ }
++
++ pos.setY(currY);
++
++ final double distance = pos.distToCenterSqr(entityPos);
++ if (distance > selectedDistance || (distance == selectedDistance && selected.compareTo(pos) >= 0)) {
++ continue;
++ }
++
++ final BlockState state = ((ca.spottedleaf.moonrise.patches.chunk_getblock.GetBlockChunk)lastChunk).moonrise$getBlock(currX, currY, currZ);
++ if (((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)state).moonrise$emptyCollisionShape()) {
++ continue;
++ }
++
++ VoxelShape blockCollision = ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)state).moonrise$getConstantCollisionShape();
++
++ if ((edgeCount != 1 || state.hasLargeCollisionShape()) && (edgeCount != 2 || state.getBlock() == Blocks.MOVING_PISTON)) {
++ if (collisionContext == null) {
++ collisionContext = new ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext(entity);
++ }
++
++ if (blockCollision == null) {
++ blockCollision = state.getCollisionShape((Level)(Object)this, pos, collisionContext);
++ }
++
++ if (blockCollision.isEmpty()) {
++ continue;
++ }
++
++ // avoid VoxelShape#move by shifting the entity collision shape instead
++ final AABB shiftedAABB = aabb.move(-(double)currX, -(double)currY, -(double)currZ);
++
++ final AABB singleAABB = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)blockCollision).moonrise$getSingleAABBRepresentation();
++ if (singleAABB != null) {
++ if (!ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersect(singleAABB, shiftedAABB)) {
++ continue;
++ }
++
++ selected = pos.immutable();
++ selectedDistance = distance;
++ continue;
++ }
++
++ if (!ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersectNoEmpty(blockCollision, shiftedAABB)) {
++ continue;
++ }
++
++ selected = pos.immutable();
++ selectedDistance = distance;
++ continue;
++ }
++ }
++ }
++ }
++
++ return java.util.Optional.ofNullable(selected);
++ }
++ // Paper end - optimise collisions
++ // Paper start - optimise random ticking
++ @Override
++ public abstract Holder<Biome> getUncachedNoiseBiome(final int x, final int y, final int z);
++
++ /**
++ * @reason Make getChunk and getUncachedNoiseBiome virtual calls instead of interface calls
++ * by implementing the superclass method in this class.
++ * @author Spottedleaf
++ */
++ @Override
++ public Holder<Biome> getNoiseBiome(final int x, final int y, final int z) {
++ final ChunkAccess chunk = this.getChunk(x >> 2, z >> 2, ChunkStatus.BIOMES, false);
++
++ return chunk != null ? chunk.getNoiseBiome(x, y, z) : this.getUncachedNoiseBiome(x, y, z);
++ }
++ // Paper end - optimise random ticking
++
+ protected Level(WritableLevelData worlddatamutable, ResourceKey<Level> resourcekey, RegistryAccess iregistrycustom, Holder<DimensionType> holder, Supplier<ProfilerFiller> supplier, boolean flag, boolean flag1, long i, int j, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider, org.bukkit.World.Environment env, java.util.function.Function<org.spigotmc.SpigotWorldConfig, io.papermc.paper.configuration.WorldConfiguration> paperWorldConfigCreator) { // Paper - create paper world config
+ this.spigotConfig = new org.spigotmc.SpigotWorldConfig(((net.minecraft.world.level.storage.PrimaryLevelData) worlddatamutable).getLevelName()); // Spigot
+ this.paperConfig = paperWorldConfigCreator.apply(this.spigotConfig); // Paper - create paper world config
+@@ -281,6 +759,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ this.timings = new co.aikar.timings.WorldTimingsHandler(this); // Paper - code below can generate new world and access timings
+ this.entityLimiter = new org.spigotmc.TickLimiter(this.spigotConfig.entityMaxTickTime);
+ this.tileLimiter = new org.spigotmc.TickLimiter(this.spigotConfig.tileMaxTickTime);
++ this.entityLookup = new ca.spottedleaf.moonrise.patches.chunk_system.level.entity.dfl.DefaultEntityLookup(this); // Paper - rewrite chunk system
++ // Paper start - optimise collisions
++ this.minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(this);
++ this.maxSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(this);
++ // Paper end - optimise collisions
+ }
+
+ // Paper start - Cancel hit for vanished players
+@@ -549,7 +1032,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ this.setBlocksDirty(blockposition, iblockdata1, iblockdata2);
+ }
+
+- if ((i & 2) != 0 && (!this.isClientSide || (i & 4) == 0) && (this.isClientSide || chunk == null || (chunk.getFullStatus() != null && chunk.getFullStatus().isOrAfter(FullChunkStatus.BLOCK_TICKING)))) { // allow chunk to be null here as chunk.isReady() is false when we send our notification during block placement
++ if ((i & 2) != 0 && (!this.isClientSide || (i & 4) == 0) && (this.isClientSide || chunk == null || (chunk.getFullStatus() != null && chunk.getFullStatus().isOrAfter(FullChunkStatus.FULL)))) { // allow chunk to be null here as chunk.isReady() is false when we send our notification during block placement // Paper - rewrite chunk system - change from ticking to full
+ this.sendBlockUpdated(blockposition, iblockdata1, iblockdata, i);
+ }
+
+@@ -813,6 +1296,8 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ // Iterator<TickingBlockEntity> iterator = this.blockEntityTickers.iterator();
+ boolean flag = this.tickRateManager().runsNormally();
+
++ int tickedEntities = 0; // Paper - rewrite chunk system
++
+ int tilesThisCycle = 0;
+ var toRemove = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<TickingBlockEntity>(); // Paper - Fix MC-117075; use removeAll
+ toRemove.add(null); // Paper - Fix MC-117075
+@@ -828,6 +1313,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ // Spigot end
+ } else if (flag && this.shouldTickBlocksAt(tickingblockentity.getPos())) {
+ tickingblockentity.tick();
++ // Paper start - rewrite chunk system
++ if ((++tickedEntities & 7) == 0) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)(Level)(Object)this).moonrise$midTickTasks();
++ }
++ // Paper end - rewrite chunk system
+ }
+ }
+ this.blockEntityTickers.removeAll(toRemove); // Paper - Fix MC-117075
+@@ -850,12 +1340,20 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ entity.discard(org.bukkit.event.entity.EntityRemoveEvent.Cause.DISCARD);
+ // Paper end - Prevent block entity and entity crashes
+ }
++ this.moonrise$midTickTasks(); // Paper - rewrite chunk system
+ }
+ // Paper start - Option to prevent armor stands from doing entity lookups
+ @Override
+ public boolean noCollision(@Nullable Entity entity, AABB box) {
+ if (entity instanceof net.minecraft.world.entity.decoration.ArmorStand && !entity.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return false;
+- return LevelAccessor.super.noCollision(entity, box);
++ // Paper start - optimise collisions
++ final int flags = entity == null ? (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER | ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_ONLY) : ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_ONLY;
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder((Level)(Object)this, entity, box, null, null, flags, null)) {
++ return false;
++ }
++
++ return !ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getEntityHardCollisions((Level)(Object)this, entity, box, null, flags, null);
++ // Paper end - optimise collisions
+ }
+ // Paper end - Option to prevent armor stands from doing entity lookups
+
+@@ -949,7 +1447,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ }
+ // Paper end - Perf: Optimize capturedTileEntities lookup
+ // CraftBukkit end
+- return this.isOutsideBuildHeight(blockposition) ? null : (!this.isClientSide && Thread.currentThread() != this.thread ? null : this.getChunkAt(blockposition).getBlockEntity(blockposition, LevelChunk.EntityCreationType.IMMEDIATE));
++ return this.isOutsideBuildHeight(blockposition) ? null : (!this.isClientSide && !io.papermc.paper.util.TickThread.isTickThread() ? null : this.getChunkAt(blockposition).getBlockEntity(blockposition, LevelChunk.EntityCreationType.IMMEDIATE)); // Paper - rewrite chunk system
+ }
+
+ public void setBlockEntity(BlockEntity blockEntity) {
+@@ -1039,28 +1537,13 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ @Override
+ public List<Entity> getEntities(@Nullable Entity except, AABB box, Predicate<? super Entity> predicate) {
+ this.getProfiler().incrementCounter("getEntities");
+- List<Entity> list = Lists.newArrayList();
++ // Paper start - rewrite chunk system
++ final List<Entity> ret = new java.util.ArrayList<>();
+
+- this.getEntities().get(box, (entity1) -> {
+- if (entity1 != except && predicate.test(entity1)) {
+- list.add(entity1);
+- }
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(except, box, ret, predicate);
+
+- if (entity1 instanceof EnderDragon) {
+- EnderDragonPart[] aentitycomplexpart = ((EnderDragon) entity1).getSubEntities();
+- int i = aentitycomplexpart.length;
+-
+- for (int j = 0; j < i; ++j) {
+- EnderDragonPart entitycomplexpart = aentitycomplexpart[j];
+-
+- if (entity1 != except && predicate.test(entitycomplexpart)) {
+- list.add(entitycomplexpart);
+- }
+- }
+- }
+-
+- });
+- return list;
++ return ret;
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+@@ -1075,36 +1558,77 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ this.getEntities(filter, box, predicate, result, Integer.MAX_VALUE);
+ }
+
+- public <T extends Entity> void getEntities(EntityTypeTest<Entity, T> filter, AABB box, Predicate<? super T> predicate, List<? super T> result, int limit) {
++ // Paper start - rewrite chunk system
++ public <T extends Entity> void getEntities(final EntityTypeTest<Entity, T> entityTypeTest,
++ final AABB boundingBox, final Predicate<? super T> predicate,
++ final List<? super T> into, final int maxCount) {
+ this.getProfiler().incrementCounter("getEntities");
+- this.getEntities().get(filter, box, (entity) -> {
+- if (predicate.test(entity)) {
+- result.add(entity);
+- if (result.size() >= limit) {
+- return AbortableIterationConsumer.Continuation.ABORT;
+- }
++
++ if (entityTypeTest instanceof net.minecraft.world.entity.EntityType<T> byType) {
++ if (maxCount != Integer.MAX_VALUE) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(byType, boundingBox, into, predicate, maxCount);
++ return;
++ } else {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(byType, boundingBox, into, predicate);
++ return;
+ }
++ }
+
+- if (entity instanceof EnderDragon entityenderdragon) {
+- EnderDragonPart[] aentitycomplexpart = entityenderdragon.getSubEntities();
+- int j = aentitycomplexpart.length;
++ if (entityTypeTest == null) {
++ if (maxCount != Integer.MAX_VALUE) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities((Entity)null, boundingBox, (List)into, (Predicate)predicate, maxCount);
++ return;
++ } else {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities((Entity)null, boundingBox, (List)into, (Predicate)predicate);
++ return;
++ }
++ }
+
+- for (int k = 0; k < j; ++k) {
+- EnderDragonPart entitycomplexpart = aentitycomplexpart[k];
+- T t0 = filter.tryCast(entitycomplexpart); // CraftBukkit - decompile error
++ final Class<? extends Entity> base = entityTypeTest.getBaseClass();
+
+- if (t0 != null && predicate.test(t0)) {
+- result.add(t0);
+- if (result.size() >= limit) {
+- return AbortableIterationConsumer.Continuation.ABORT;
+- }
+- }
++ final Predicate<? super T> modifiedPredicate;
++ if (predicate == null) {
++ modifiedPredicate = (final T obj) -> {
++ return entityTypeTest.tryCast(obj) != null;
++ };
++ } else {
++ modifiedPredicate = (final Entity obj) -> {
++ final T casted = entityTypeTest.tryCast(obj);
++ if (casted == null) {
++ return false;
+ }
++
++ return predicate.test(casted);
++ };
++ }
++
++ if (base == null || base == Entity.class) {
++ if (maxCount != Integer.MAX_VALUE) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities((Entity)null, boundingBox, (List)into, (Predicate)modifiedPredicate, maxCount);
++ return;
++ } else {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities((Entity)null, boundingBox, (List)into, (Predicate)modifiedPredicate);
++ return;
+ }
++ } else {
++ if (maxCount != Integer.MAX_VALUE) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(base, null, boundingBox, (List)into, (Predicate)modifiedPredicate, maxCount);
++ return;
++ } else {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(base, null, boundingBox, (List)into, (Predicate)modifiedPredicate);
++ return;
++ }
++ }
++ }
+
+- return AbortableIterationConsumer.Continuation.CONTINUE;
+- });
++ public org.bukkit.entity.Entity[] getChunkEntities(int chunkX, int chunkZ) {
++ ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices slices = ((ServerLevel)this).moonrise$getEntityLookup().getChunk(chunkX, chunkZ);
++ if (slices == null) {
++ return new org.bukkit.entity.Entity[0];
++ }
++ return slices.getChunkEntities();
+ }
++ // Paper end - rewrite chunk system
+
+ @Nullable
+ public abstract Entity getEntity(int id);
+diff --git a/src/main/java/net/minecraft/world/level/LevelReader.java b/src/main/java/net/minecraft/world/level/LevelReader.java
+index a0ae26d6197e1069ca09982b4f8b706c55ae8491..1a4dc4b2561dbaf01246b4fb46266b1ac84008b8 100644
+--- a/src/main/java/net/minecraft/world/level/LevelReader.java
++++ b/src/main/java/net/minecraft/world/level/LevelReader.java
+@@ -22,7 +22,18 @@ import net.minecraft.world.level.dimension.DimensionType;
+ import net.minecraft.world.level.levelgen.Heightmap;
+ import net.minecraft.world.phys.AABB;
+
+-public interface LevelReader extends BlockAndTintGetter, CollisionGetter, SignalGetter, BiomeManager.NoiseBiomeSource {
++public interface LevelReader extends ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevelReader, BlockAndTintGetter, CollisionGetter, SignalGetter, BiomeManager.NoiseBiomeSource { // Paper - rewrite chunk system
++
++ // Paper start - rewrite chunk system
++ @Override
++ public default ChunkAccess moonrise$syncLoadNonFull(final int chunkX, final int chunkZ, final ChunkStatus status) {
++ if (status == null || status.isOrAfter(ChunkStatus.FULL)) {
++ throw new IllegalArgumentException("Status: " + status.toString());
++ }
++ return ((LevelReader)this).getChunk(chunkX, chunkZ, status, true);
++ }
++ // Paper end - rewrite chunk system
++
+ @Nullable
+ ChunkAccess getChunk(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create);
+
+diff --git a/src/main/java/net/minecraft/world/level/biome/Biome.java b/src/main/java/net/minecraft/world/level/biome/Biome.java
+index 15f82c9a1ce1fef2e951d1b3c7a65e64b82061ea..90c165c890a2d998e3b0af9b4310e3995ede6f64 100644
+--- a/src/main/java/net/minecraft/world/level/biome/Biome.java
++++ b/src/main/java/net/minecraft/world/level/biome/Biome.java
+@@ -111,20 +111,7 @@ public final class Biome {
+
+ @Deprecated
+ public float getTemperature(BlockPos blockPos) {
+- long l = blockPos.asLong();
+- Long2FloatLinkedOpenHashMap long2FloatLinkedOpenHashMap = this.temperatureCache.get();
+- float f = long2FloatLinkedOpenHashMap.get(l);
+- if (!Float.isNaN(f)) {
+- return f;
+- } else {
+- float g = this.getHeightAdjustedTemperature(blockPos);
+- if (long2FloatLinkedOpenHashMap.size() == 1024) {
+- long2FloatLinkedOpenHashMap.removeFirstFloat();
+- }
+-
+- long2FloatLinkedOpenHashMap.put(l, g);
+- return g;
+- }
++ return this.getHeightAdjustedTemperature(blockPos); // Paper - optimise random ticking
+ }
+
+ public boolean shouldFreeze(LevelReader world, BlockPos blockPos) {
+diff --git a/src/main/java/net/minecraft/world/level/block/Block.java b/src/main/java/net/minecraft/world/level/block/Block.java
+index d775ab8b0d37797f29e650842191d40691fb7afc..a7108b2be0746aa1f0e574d8c6f5ffad6d369835 100644
+--- a/src/main/java/net/minecraft/world/level/block/Block.java
++++ b/src/main/java/net/minecraft/world/level/block/Block.java
+@@ -280,7 +280,7 @@ public class Block extends BlockBehaviour implements ItemLike {
+ }
+
+ public static boolean isShapeFullBlock(VoxelShape shape) {
+- return (Boolean) Block.SHAPE_FULL_BLOCK_CACHE.getUnchecked(shape);
++ return ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape).moonrise$isFullBlock(); // Paper - optimise collisions
+ }
+
+ public void animateTick(BlockState state, Level world, BlockPos pos, RandomSource random) {}
+diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
+index 6c4a339be29bb9c07b741a1ca12de2217c8687ba..0f289d8f9bda2fb2ca2cd2dfd667a975529b3e4c 100644
+--- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
++++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
+@@ -762,7 +762,7 @@ public abstract class BlockBehaviour implements FeatureElement {
+ boolean test(BlockState state, BlockGetter world, BlockPos pos);
+ }
+
+- public abstract static class BlockStateBase extends StateHolder<Block, BlockState> {
++ public abstract static class BlockStateBase extends StateHolder<Block, BlockState> implements ca.spottedleaf.moonrise.patches.starlight.blockstate.StarlightAbstractBlockState, ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState { // Paper - rewrite chunk system // Paper - optimise collisions
+
+ private final int lightEmission;
+ private final boolean useShapeForLightOcclusion;
+@@ -794,6 +794,76 @@ public abstract class BlockBehaviour implements FeatureElement {
+ private FluidState fluidState;
+ private boolean isRandomlyTicking;
+
++ // Paper start - rewrite chunk system
++ private int opacityIfCached;
++ private boolean isConditionallyFullOpaque;
++
++ @Override
++ public final boolean starlight$isConditionallyFullOpaque() {
++ return this.isConditionallyFullOpaque;
++ }
++
++ @Override
++ public final int starlight$getOpacityIfCached() {
++ return this.opacityIfCached;
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - optimise collisions
++ private static final int RANDOM_OFFSET = 704237939;
++ private static final Direction[] DIRECTIONS_CACHED = Direction.values();
++ private static final java.util.concurrent.atomic.AtomicInteger ID_GENERATOR = new java.util.concurrent.atomic.AtomicInteger();
++ private final int id1 = it.unimi.dsi.fastutil.HashCommon.murmurHash3(it.unimi.dsi.fastutil.HashCommon.murmurHash3(ID_GENERATOR.getAndIncrement() + RANDOM_OFFSET) + RANDOM_OFFSET);
++ private final int id2 = it.unimi.dsi.fastutil.HashCommon.murmurHash3(it.unimi.dsi.fastutil.HashCommon.murmurHash3(ID_GENERATOR.getAndIncrement() + RANDOM_OFFSET) + RANDOM_OFFSET);
++ private boolean occludesFullBlock;
++ private boolean emptyCollisionShape;
++ private VoxelShape constantCollisionShape;
++ private AABB constantAABBCollision;
++
++ private static void initCaches(final VoxelShape shape) {
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape).moonrise$isFullBlock();
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape).moonrise$occludesFullBlock();
++ shape.toAabbs();
++ if (!shape.isEmpty()) {
++ shape.bounds();
++ }
++ }
++
++ @Override
++ public final boolean moonrise$hasCache() {
++ return this.cache != null;
++ }
++
++ @Override
++ public final boolean moonrise$occludesFullBlock() {
++ return this.occludesFullBlock;
++ }
++
++ @Override
++ public final boolean moonrise$emptyCollisionShape() {
++ return this.emptyCollisionShape;
++ }
++
++ @Override
++ public final int moonrise$uniqueId1() {
++ return this.id1;
++ }
++
++ @Override
++ public final int moonrise$uniqueId2() {
++ return this.id2;
++ }
++
++ @Override
++ public final VoxelShape moonrise$getConstantCollisionShape() {
++ return this.constantCollisionShape;
++ }
++
++ @Override
++ public final AABB moonrise$getConstantCollisionAABB() {
++ return this.constantAABBCollision;
++ }
++ // Paper end - optimise collisions
++
+ protected BlockStateBase(Block block, Reference2ObjectArrayMap<Property<?>, Comparable<?>> propertyMap, MapCodec<BlockState> codec) {
+ super(block, propertyMap, codec);
+ this.fluidState = Fluids.EMPTY.defaultFluidState();
+@@ -864,6 +934,43 @@ public abstract class BlockBehaviour implements FeatureElement {
+ this.shapeExceedsCube = this.cache == null || this.cache.largeCollisionShape; // Paper - moved from actual method to here
+
+ this.legacySolid = this.calculateSolid();
++ // Paper start - rewrite chunk system
++ this.isConditionallyFullOpaque = this.canOcclude & this.useShapeForLightOcclusion;
++ this.opacityIfCached = this.cache == null || this.isConditionallyFullOpaque ? -1 : this.cache.lightBlock;
++ // Paper end - rewrite chunk system
++ // Paper start - optimise collisions
++ if (this.cache != null) {
++ final VoxelShape collisionShape = this.cache.collisionShape;
++ try {
++ this.constantCollisionShape = this.getCollisionShape(null, null, null);
++ this.constantAABBCollision = this.constantCollisionShape == null ? null : ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)this.constantCollisionShape).moonrise$getSingleAABBRepresentation();
++ } catch (final Throwable throwable) {
++ this.constantCollisionShape = null;
++ this.constantAABBCollision = null;
++ }
++ this.occludesFullBlock = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)collisionShape).moonrise$occludesFullBlock();
++ this.emptyCollisionShape = collisionShape.isEmpty();
++ // init caches
++ initCaches(collisionShape);
++ if (collisionShape != Shapes.empty() && collisionShape != Shapes.block()) {
++ for (final Direction direction : DIRECTIONS_CACHED) {
++ // initialise the directional face shape cache as well
++ final VoxelShape shape = Shapes.getFaceShape(collisionShape, direction);
++ initCaches(shape);
++ }
++ }
++ if (this.cache.occlusionShapes != null) {
++ for (final VoxelShape shape : this.cache.occlusionShapes) {
++ initCaches(shape);
++ }
++ }
++ } else {
++ this.occludesFullBlock = false;
++ this.emptyCollisionShape = false;
++ this.constantCollisionShape = null;
++ this.constantAABBCollision = null;
++ }
++ // Paper end - optimise collisions
+ }
+
+ public Block getBlock() {
+diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
+index db4d95ce98eb1490d5306d1f74b282d27264871a..fba548c4e6d589323ec3ea5f6b269a6fe9faf6a1 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
++++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
+@@ -57,7 +57,7 @@ import net.minecraft.world.ticks.SerializableTickContainer;
+ import net.minecraft.world.ticks.TickContainerAccess;
+ import org.slf4j.Logger;
+
+-public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiomeSource, LightChunk, StructureAccess {
++public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiomeSource, LightChunk, StructureAccess, ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk { // Paper - rewrite chunk system
+
+ public static final int NO_FILLED_SECTION = -1;
+ private static final Logger LOGGER = LogUtils.getLogger();
+@@ -77,7 +77,7 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
+ @Nullable
+ protected BlendingData blendingData;
+ public final Map<Heightmap.Types, Heightmap> heightmaps = Maps.newEnumMap(Heightmap.Types.class);
+- protected ChunkSkyLightSources skyLightSources;
++ // Paper - rewrite chunk system
+ private final Map<Structure, StructureStart> structureStarts = Maps.newHashMap();
+ private final Map<Structure, LongSet> structuresRefences = Maps.newHashMap();
+ protected final Map<BlockPos, CompoundTag> pendingBlockEntities = Maps.newHashMap();
+@@ -90,6 +90,57 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
+ public org.bukkit.craftbukkit.persistence.DirtyCraftPersistentDataContainer persistentDataContainer = new org.bukkit.craftbukkit.persistence.DirtyCraftPersistentDataContainer(ChunkAccess.DATA_TYPE_REGISTRY);
+ // CraftBukkit end
+
++ // Paper start - rewrite chunk system
++ private volatile ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] blockNibbles;
++ private volatile ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] skyNibbles;
++ private volatile boolean[] skyEmptinessMap;
++ private volatile boolean[] blockEmptinessMap;
++
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getBlockNibbles() {
++ return this.blockNibbles;
++ }
++
++ @Override
++ public void starlight$setBlockNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {
++ this.blockNibbles = nibbles;
++ }
++
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getSkyNibbles() {
++ return this.skyNibbles;
++ }
++
++ @Override
++ public void starlight$setSkyNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {
++ this.skyNibbles = nibbles;
++ }
++
++ @Override
++ public boolean[] starlight$getSkyEmptinessMap() {
++ return this.skyEmptinessMap;
++ }
++
++ @Override
++ public void starlight$setSkyEmptinessMap(final boolean[] emptinessMap) {
++ this.skyEmptinessMap = emptinessMap;
++ }
++
++ @Override
++ public boolean[] starlight$getBlockEmptinessMap() {
++ return this.blockEmptinessMap;
++ }
++
++ @Override
++ public void starlight$setBlockEmptinessMap(final boolean[] emptinessMap) {
++ this.blockEmptinessMap = emptinessMap;
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - get block chunk optimisation
++ private final int minSection;
++ private final int maxSection;
++ // Paper end - get block chunk optimisation
++
+ public ChunkAccess(ChunkPos pos, UpgradeData upgradeData, LevelHeightAccessor heightLimitView, Registry<Biome> biomeRegistry, long inhabitedTime, @Nullable LevelChunkSection[] sectionArray, @Nullable BlendingData blendingData) {
+ this.locX = pos.x; this.locZ = pos.z; // Paper - reduce need for field lookups
+ this.chunkPos = pos; this.coordinateKey = ChunkPos.asLong(locX, locZ); // Paper - cache long key
+@@ -99,7 +150,7 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
+ this.inhabitedTime = inhabitedTime;
+ this.postProcessing = new ShortList[heightLimitView.getSectionsCount()];
+ this.blendingData = blendingData;
+- this.skyLightSources = new ChunkSkyLightSources(heightLimitView);
++ // Paper - rewrite chunk system
+ if (sectionArray != null) {
+ if (this.sections.length == sectionArray.length) {
+ System.arraycopy(sectionArray, 0, this.sections, 0, this.sections.length);
+@@ -111,6 +162,16 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
+ ChunkAccess.replaceMissingSections(biomeRegistry, this.sections);
+ // CraftBukkit start
+ this.biomeRegistry = biomeRegistry;
++ // Paper start - rewrite chunk system
++ if (!((Object)this instanceof ImposterProtoChunk)) {
++ this.starlight$setBlockNibbles(ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine.getFilledEmptyLight(heightLimitView));
++ this.starlight$setSkyNibbles(ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine.getFilledEmptyLight(heightLimitView));
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - get block chunk optimisation
++ this.minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(levelHeightAccessor);
++ this.maxSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(levelHeightAccessor);
++ // Paper end - get block chunk optimisation
+ }
+ public final Registry<Biome> biomeRegistry;
+ // CraftBukkit end
+@@ -442,22 +503,22 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
+
+ @Override
+ public Holder<Biome> getNoiseBiome(int biomeX, int biomeY, int biomeZ) {
+- try {
+- int l = QuartPos.fromBlock(this.getMinBuildHeight());
+- int i1 = l + QuartPos.fromBlock(this.getHeight()) - 1;
+- int j1 = Mth.clamp(biomeY, l, i1);
+- int k1 = this.getSectionIndex(QuartPos.toBlock(j1));
+-
+- return this.sections[k1].getNoiseBiome(biomeX & 3, j1 & 3, biomeZ & 3);
+- } catch (Throwable throwable) {
+- CrashReport crashreport = CrashReport.forThrowable(throwable, "Getting biome");
+- CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Biome being got");
+-
+- crashreportsystemdetails.setDetail("Location", () -> {
+- return CrashReportCategory.formatLocation(this, biomeX, biomeY, biomeZ);
+- });
+- throw new ReportedException(crashreport);
++ // Paper start - get block chunk optimisation
++ int sectionY = (biomeY >> 2) - this.minSection;
++ int rel = biomeY & 3;
++
++ final LevelChunkSection[] sections = this.sections;
++
++ if (sectionY < 0) {
++ sectionY = 0;
++ rel = 0;
++ } else if (sectionY >= sections.length) {
++ sectionY = sections.length - 1;
++ rel = 3;
+ }
++
++ return sections[sectionY].getNoiseBiome(biomeX & 3, rel, biomeZ & 3);
++ // Paper end - get block chunk optimisation
+ }
+
+ // CraftBukkit start
+@@ -514,12 +575,12 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
+ }
+
+ public void initializeLightSources() {
+- this.skyLightSources.fillFrom(this);
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+ public ChunkSkyLightSources getSkyLightSources() {
+- return this.skyLightSources;
++ return null; // Paper - rewrite chunk system
+ }
+
+ public static record TicksToSave(SerializableTickContainer<Block> blocks, SerializableTickContainer<Fluid> fluids) {
+diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
+index 29697fad32dad3377eebc82d280ba48d3c1ad516..488938c32a48437721a71d294c77468f00c035b9 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
++++ b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
+@@ -119,7 +119,7 @@ public abstract class ChunkGenerator {
+ return CompletableFuture.supplyAsync(Util.wrapThreadWithTaskName("init_biomes", () -> {
+ chunk.fillBiomesFromNoise(this.biomeSource, noiseConfig.sampler());
+ return chunk;
+- }), Util.backgroundExecutor());
++ }), Runnable::run); // Paper - rewrite chunk system
+ }
+
+ public abstract void applyCarvers(WorldGenRegion chunkRegion, long seed, RandomState noiseConfig, BiomeManager biomeAccess, StructureManager structureAccessor, ChunkAccess chunk, GenerationStep.Carving carverStep);
+@@ -314,7 +314,7 @@ public abstract class ChunkGenerator {
+ return Pair.of(placement.getLocatePos(pos), holder);
+ }
+
+- ChunkAccess ichunkaccess = world.getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_STARTS);
++ ChunkAccess ichunkaccess = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevelReader)world).moonrise$syncLoadNonFull(pos.x, pos.z, ChunkStatus.STRUCTURE_STARTS); // Paper - rewrite chunk system
+
+ structurestart = structureAccessor.getStartForStructure(SectionPos.bottomOf(ichunkaccess), (Structure) holder.value(), ichunkaccess);
+ } while (structurestart == null);
+diff --git a/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java
+index dcc0acd259920463a4464213b9a5e793603852f9..ef4161884574d3d137e12591d983dc95a960cb19 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java
++++ b/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java
+@@ -13,7 +13,7 @@ import net.minecraft.world.level.block.state.BlockState;
+ import net.minecraft.world.level.material.FluidState;
+ import net.minecraft.world.level.material.Fluids;
+
+-public class EmptyLevelChunk extends LevelChunk {
++public class EmptyLevelChunk extends LevelChunk implements ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk { // Paper - rewrite chunk system
+ private final Holder<Biome> biome;
+
+ public EmptyLevelChunk(Level world, ChunkPos pos, Holder<Biome> biomeEntry) {
+@@ -21,6 +21,40 @@ public class EmptyLevelChunk extends LevelChunk {
+ this.biome = biomeEntry;
+ }
+
++ // Paper start - rewrite chunk system
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getBlockNibbles() {
++ return ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine.getFilledEmptyLight(this.getLevel());
++ }
++
++ @Override
++ public void starlight$setBlockNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {}
++
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getSkyNibbles() {
++ return ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine.getFilledEmptyLight(this.getLevel());
++ }
++
++ @Override
++ public void starlight$setSkyNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {}
++
++ @Override
++ public boolean[] starlight$getSkyEmptinessMap() {
++ return null;
++ }
++
++ @Override
++ public void starlight$setSkyEmptinessMap(final boolean[] emptinessMap) {}
++
++ @Override
++ public boolean[] starlight$getBlockEmptinessMap() {
++ return null;
++ }
++
++ @Override
++ public void starlight$setBlockEmptinessMap(final boolean[] emptinessMap) {}
++ // Paper end - rewrite chunk system
++
+ @Override
+ public BlockState getBlockState(BlockPos pos) {
+ return Blocks.VOID_AIR.defaultBlockState();
+diff --git a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
+index 365074be989aa4a178114fd5e9810f1a68640196..4af698930712389881601069a921f054c07935f2 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
++++ b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
+@@ -31,7 +31,7 @@ import net.minecraft.world.level.material.FluidState;
+ import net.minecraft.world.ticks.BlackholeTickAccess;
+ import net.minecraft.world.ticks.TickContainerAccess;
+
+-public class ImposterProtoChunk extends ProtoChunk {
++public class ImposterProtoChunk extends ProtoChunk implements ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk { // Paper - rewrite chunk system
+ private final LevelChunk wrapped;
+ private final boolean allowWrites;
+
+@@ -47,6 +47,48 @@ public class ImposterProtoChunk extends ProtoChunk {
+ this.allowWrites = propagateToWrapped;
+ }
+
++ // Paper start - rewrite chunk system
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getBlockNibbles() {
++ return ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$getBlockNibbles();
++ }
++
++ @Override
++ public void starlight$setBlockNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$setBlockNibbles(nibbles);
++ }
++
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getSkyNibbles() {
++ return ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$getSkyNibbles();
++ }
++
++ @Override
++ public void starlight$setSkyNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$setSkyNibbles(nibbles);
++ }
++
++ @Override
++ public boolean[] starlight$getSkyEmptinessMap() {
++ return ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$getSkyEmptinessMap();
++ }
++
++ @Override
++ public void starlight$setSkyEmptinessMap(final boolean[] emptinessMap) {
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$setSkyEmptinessMap(emptinessMap);
++ }
++
++ @Override
++ public boolean[] starlight$getBlockEmptinessMap() {
++ return ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$getBlockEmptinessMap();
++ }
++
++ @Override
++ public void starlight$setBlockEmptinessMap(final boolean[] emptinessMap) {
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$setBlockEmptinessMap(emptinessMap);
++ }
++ // Paper end - rewrite chunk system
++
+ @Nullable
+ @Override
+ public BlockEntity getBlockEntity(BlockPos pos) {
+diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+index 602ad80c2b93d320bf2a25832d25a58cb8c72e4b..214bb6759d2670042d87b2fd0aae41df600a95ee 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
++++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+@@ -53,7 +53,7 @@ import net.minecraft.world.ticks.LevelChunkTicks;
+ import net.minecraft.world.ticks.TickContainerAccess;
+ import org.slf4j.Logger;
+
+-public class LevelChunk extends ChunkAccess {
++public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk, ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk, ca.spottedleaf.moonrise.patches.chunk_getblock.GetBlockChunk { // Paper - rewrite chunk system // Paper - get block chunk optimisation
+
+ static final Logger LOGGER = LogUtils.getLogger();
+ private static final TickingBlockEntity NULL_TICKER = new TickingBlockEntity() {
+@@ -109,6 +109,14 @@ public class LevelChunk extends ChunkAccess {
+ this.postLoad = entityLoader;
+ this.blockTicks = blockTickScheduler;
+ this.fluidTicks = fluidTickScheduler;
++ // Paper start - get block chunk optimisation
++ this.minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(level);
++ this.maxSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(level);
++
++ final boolean empty = ((Object)this instanceof EmptyLevelChunk);
++ this.debug = !empty && this.level.isDebug();
++ this.defaultBlockState = empty ? VOID_AIR_BLOCKSTATE : AIR_BLOCKSTATE;
++ // Paper end - get block chunk optimisation
+ }
+
+ // CraftBukkit start
+@@ -119,6 +127,28 @@ public class LevelChunk extends ChunkAccess {
+ // Paper start
+ boolean loadedTicketLevel;
+ // Paper end
++ // Paper start - rewrite chunk system
++ private boolean postProcessingDone;
++
++ @Override
++ public final boolean moonrise$isPostProcessingDone() {
++ return this.postProcessingDone;
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - get block chunk optimisation
++ private static final BlockState AIR_BLOCKSTATE = Blocks.AIR.defaultBlockState();
++ private static final FluidState AIR_FLUIDSTATE = Fluids.EMPTY.defaultFluidState();
++ private static final BlockState VOID_AIR_BLOCKSTATE = Blocks.VOID_AIR.defaultBlockState();
++ private final int minSection;
++ private final int maxSection;
++ private final boolean debug;
++ private final BlockState defaultBlockState;
++
++ @Override
++ public final BlockState moonrise$getBlock(final int x, final int y, final int z) {
++ return this.getBlockStateFinal(x, y, z);
++ }
++ // Paper end - get block chunk optimisation
+
+ public LevelChunk(ServerLevel world, ProtoChunk protoChunk, @Nullable LevelChunk.PostLoadProcessor entityLoader) {
+ this(world, protoChunk.getPos(), protoChunk.getUpgradeData(), protoChunk.unpackBlockTicks(), protoChunk.unpackFluidTicks(), protoChunk.getInhabitedTime(), protoChunk.getSections(), entityLoader, protoChunk.getBlendingData());
+@@ -148,13 +178,19 @@ public class LevelChunk extends ChunkAccess {
+ }
+ }
+
+- this.skyLightSources = protoChunk.skyLightSources;
++ // Paper - rewrite chunk system
+ this.setLightCorrect(protoChunk.isLightCorrect());
+ this.unsaved = true;
+ this.needsDecoration = true; // CraftBukkit
+ // CraftBukkit start
+ this.persistentDataContainer = protoChunk.persistentDataContainer; // SPIGOT-6814: copy PDC to account for 1.17 to 1.18 chunk upgrading.
+ // CraftBukkit end
++ // Paper start - rewrite chunk system
++ this.starlight$setBlockNibbles(((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)protoChunk).starlight$getBlockNibbles());
++ this.starlight$setSkyNibbles(((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)protoChunk).starlight$getSkyNibbles());
++ this.starlight$setSkyEmptinessMap(((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)protoChunk).starlight$getSkyEmptinessMap());
++ this.starlight$setBlockEmptinessMap(((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)protoChunk).starlight$getBlockEmptinessMap());
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+@@ -337,7 +373,7 @@ public class LevelChunk extends ChunkAccess {
+ ProfilerFiller gameprofilerfiller = this.level.getProfiler();
+
+ gameprofilerfiller.push("updateSkyLightSources");
+- this.skyLightSources.update(this, j, i, l);
++ // Paper - rewrite chunk system
+ gameprofilerfiller.popPush("queueCheckLight");
+ this.level.getChunkSource().getLightEngine().checkBlock(blockposition);
+ gameprofilerfiller.pop();
+@@ -597,11 +633,12 @@ public class LevelChunk extends ChunkAccess {
+
+ // CraftBukkit start
+ public void loadCallback() {
++ if (this.loadedTicketLevel) { LOGGER.error("Double calling chunk load!", new Throwable()); } // Paper
+ // Paper start
+ this.loadedTicketLevel = true;
+ // Paper end
+ org.bukkit.Server server = this.level.getCraftServer();
+- this.level.getChunkSource().addLoadedChunk(this); // Paper
++ // Paper - rewrite chunk system
+ if (server != null) {
+ /*
+ * If it's a new world, the first few chunks are generated inside
+@@ -610,6 +647,7 @@ public class LevelChunk extends ChunkAccess {
+ */
+ org.bukkit.Chunk bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this);
+ server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(bukkitChunk, this.needsDecoration));
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(this.locX, this.locZ).getEntityChunk().callEntitiesLoadEvent(); // Paper - rewrite chunk system
+
+ if (this.needsDecoration) {
+ try (co.aikar.timings.Timing ignored = this.level.timings.chunkLoadPopulate.startTiming()) { // Paper
+@@ -638,13 +676,15 @@ public class LevelChunk extends ChunkAccess {
+ }
+
+ public void unloadCallback() {
++ if (!this.loadedTicketLevel) { LOGGER.error("Double calling chunk unload!", new Throwable()); } // Paper
+ org.bukkit.Server server = this.level.getCraftServer();
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(this.locX, this.locZ).getEntityChunk().callEntitiesUnloadEvent(); // Paper - rewrite chunk system
+ org.bukkit.Chunk bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this);
+- org.bukkit.event.world.ChunkUnloadEvent unloadEvent = new org.bukkit.event.world.ChunkUnloadEvent(bukkitChunk, this.isUnsaved());
++ org.bukkit.event.world.ChunkUnloadEvent unloadEvent = new org.bukkit.event.world.ChunkUnloadEvent(bukkitChunk, true); // Paper - rewrite chunk system - force save to true so that mustNotSave is correctly set below
+ server.getPluginManager().callEvent(unloadEvent);
+ // note: saving can be prevented, but not forced if no saving is actually required
+ this.mustNotSave = !unloadEvent.isSaveChunk();
+- this.level.getChunkSource().removeLoadedChunk(this); // Paper
++ // Paper - rewrite chunk system
+ // Paper start
+ this.loadedTicketLevel = false;
+ // Paper end
+@@ -652,8 +692,27 @@ public class LevelChunk extends ChunkAccess {
+
+ @Override
+ public boolean isUnsaved() {
+- return super.isUnsaved() && !this.mustNotSave;
++ // Paper start - rewrite chunk system
++ final long gameTime = this.level.getGameTime();
++ if (((ca.spottedleaf.moonrise.patches.chunk_system.ticks.ChunkSystemLevelChunkTicks)this.blockTicks).moonrise$isDirty(gameTime)
++ || ((ca.spottedleaf.moonrise.patches.chunk_system.ticks.ChunkSystemLevelChunkTicks)this.fluidTicks).moonrise$isDirty(gameTime)) {
++ return true;
++ }
++
++ return super.isUnsaved();
++ // Paper end - rewrite chunk system
++ }
++
++ // Paper start - rewrite chunk system
++ @Override
++ public void setUnsaved(final boolean needsSaving) {
++ if (!needsSaving) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.ticks.ChunkSystemLevelChunkTicks)this.blockTicks).moonrise$clearDirty();
++ ((ca.spottedleaf.moonrise.patches.chunk_system.ticks.ChunkSystemLevelChunkTicks)this.fluidTicks).moonrise$clearDirty();
++ }
++ super.setUnsaved(needsSaving);
+ }
++ // Paper end - rewrite chunk system
+ // CraftBukkit end
+
+ public boolean isEmpty() {
+@@ -759,6 +818,7 @@ public class LevelChunk extends ChunkAccess {
+
+ this.pendingBlockEntities.clear();
+ this.upgradeData.upgrade(this);
++ this.postProcessingDone = true; // Paper - rewrite chunk system
+ }
+
+ @Nullable
+diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
+index 90d1c3e23e753c29660f7d993b3c90ac022941c3..d7b8d984122ba6b6ef5a0be6e012a8828a1af22d 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
++++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
+@@ -13,7 +13,7 @@ import net.minecraft.world.level.block.Blocks;
+ import net.minecraft.world.level.block.state.BlockState;
+ import net.minecraft.world.level.material.FluidState;
+
+-public class LevelChunkSection {
++public class LevelChunkSection implements ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection { // Paper - block counting
+
+ public static final int SECTION_WIDTH = 16;
+ public static final int SECTION_HEIGHT = 16;
+@@ -26,6 +26,28 @@ public class LevelChunkSection {
+ // CraftBukkit start - read/write
+ private PalettedContainer<Holder<Biome>> biomes;
+
++ // Paper start - block counting
++ private static final it.unimi.dsi.fastutil.ints.IntArrayList FULL_LIST = new it.unimi.dsi.fastutil.ints.IntArrayList(16*16*16);
++ static {
++ for (int i = 0; i < (16*16*16); ++i) {
++ FULL_LIST.add(i);
++ }
++ }
++
++ private int specialCollidingBlocks;
++ private final ca.spottedleaf.moonrise.common.list.IBlockDataList tickingBlocks = new ca.spottedleaf.moonrise.common.list.IBlockDataList();
++
++ @Override
++ public final int moonrise$getSpecialCollidingBlocks() {
++ return this.specialCollidingBlocks;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.common.list.IBlockDataList moonrise$getTickingBlockList() {
++ return this.tickingBlocks;
++ }
++ // Paper end - block counting
++
+ public LevelChunkSection(PalettedContainer<BlockState> datapaletteblock, PalettedContainer<Holder<Biome>> palettedcontainerro) {
+ // CraftBukkit end
+ this.states = datapaletteblock;
+@@ -92,6 +114,22 @@ public class LevelChunkSection {
+ ++this.tickingFluidCount;
+ }
+
++ // Paper start - block counting
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isSpecialCollidingBlock(iblockdata1)) {
++ --this.specialCollidingBlocks;
++ }
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isSpecialCollidingBlock(state)) {
++ ++this.specialCollidingBlocks;
++ }
++
++ if (iblockdata1.isRandomlyTicking()) {
++ this.tickingBlocks.remove(x, y, z);
++ }
++ if (state.isRandomlyTicking()) {
++ this.tickingBlocks.add(x, y, z, state);
++ }
++ // Paper end - block counting
++
+ return iblockdata1;
+ }
+
+@@ -112,40 +150,65 @@ public class LevelChunkSection {
+ }
+
+ public void recalcBlockCounts() {
+- class a implements PalettedContainer.CountConsumer<BlockState> {
++ // Paper start - block counting
++ // reset, then recalculate
++ this.nonEmptyBlockCount = (short)0;
++ this.tickingBlockCount = (short)0;
++ this.tickingFluidCount = (short)0;
++ this.specialCollidingBlocks = (short)0;
++ this.tickingBlocks.clear();
++
++ if (this.maybeHas((final BlockState state) -> !state.isAir())) {
++ final PalettedContainer.Data<BlockState> data = this.states.data;
++ final Palette<BlockState> palette = data.palette();
++ final int paletteSize = palette.getSize();
++ final net.minecraft.util.BitStorage storage = data.storage();
++
++ final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.ints.IntArrayList> counts;
++ if (paletteSize == 1) {
++ counts = new it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<>(1);
++ counts.put(0, FULL_LIST);
++ } else {
++ counts = ((ca.spottedleaf.moonrise.patches.block_counting.BlockCountingBitStorage)storage).moonrise$countEntries();
++ }
+
+- public int nonEmptyBlockCount;
+- public int tickingBlockCount;
+- public int tickingFluidCount;
++ for (final java.util.Iterator<it.unimi.dsi.fastutil.ints.Int2ObjectMap.Entry<it.unimi.dsi.fastutil.ints.IntArrayList>> iterator = counts.int2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
++ final it.unimi.dsi.fastutil.ints.Int2ObjectMap.Entry<it.unimi.dsi.fastutil.ints.IntArrayList> entry = iterator.next();
++ final int paletteIdx = entry.getIntKey();
++ final it.unimi.dsi.fastutil.ints.IntArrayList coordinates = entry.getValue();
++ final int paletteCount = coordinates.size();
+
+- a(final LevelChunkSection chunksection) {}
++ final BlockState state = palette.valueFor(paletteIdx);
+
+- public void accept(BlockState iblockdata, int i) {
+- FluidState fluid = iblockdata.getFluidState();
++ if (state.isAir()) {
++ continue;
++ }
+
+- if (!iblockdata.isAir()) {
+- this.nonEmptyBlockCount += i;
+- if (iblockdata.isRandomlyTicking()) {
+- this.tickingBlockCount += i;
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isSpecialCollidingBlock(state)) {
++ this.specialCollidingBlocks += paletteCount;
++ }
++ this.nonEmptyBlockCount += paletteCount;
++ if (state.isRandomlyTicking()) {
++ this.tickingBlockCount += paletteCount;
++ final int[] raw = coordinates.elements();
++
++ java.util.Objects.checkFromToIndex(0, paletteCount, raw.length);
++ for (int i = 0; i < paletteCount; ++i) {
++ this.tickingBlocks.add(raw[i], state);
+ }
+ }
+
++ final FluidState fluid = state.getFluidState();
++
+ if (!fluid.isEmpty()) {
+- this.nonEmptyBlockCount += i;
++ //this.nonEmptyBlockCount += count; // fix vanilla bug: make non empty block count correct
+ if (fluid.isRandomlyTicking()) {
+- this.tickingFluidCount += i;
++ this.tickingFluidCount += paletteCount;
+ }
+ }
+-
+ }
+ }
+-
+- a a0 = new a(this);
+-
+- this.states.count(a0);
+- this.nonEmptyBlockCount = (short) a0.nonEmptyBlockCount;
+- this.tickingBlockCount = (short) a0.tickingBlockCount;
+- this.tickingFluidCount = (short) a0.tickingFluidCount;
++ // Paper end - block counting
+ }
+
+ public PalettedContainer<BlockState> getStates() {
+@@ -163,6 +226,7 @@ public class LevelChunkSection {
+
+ datapaletteblock.read(buf);
+ this.biomes = datapaletteblock;
++ this.recalcBlockCounts(); // Paper - block counting
+ }
+
+ public void readBiomes(FriendlyByteBuf buf) {
+diff --git a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
+index 2fa0097a9374a89177e4f1068d1bfed30b8ff122..339cac6b34b9f2f53852cfcee821bec9e0286c50 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
++++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
+@@ -28,7 +28,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ private static final int MIN_PALETTE_BITS = 0;
+ private final PaletteResize<T> dummyPaletteResize = (newSize, added) -> 0;
+ public final IdMap<T> registry;
+- private volatile PalettedContainer.Data<T> data;
++ public volatile PalettedContainer.Data<T> data; // Paper - optimise collisions - public
+ private final PalettedContainer.Strategy strategy;
+ // private final ThreadingDetector threadingDetector = new ThreadingDetector("PalettedContainer"); // Paper - unused
+
+@@ -155,7 +155,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ return this.get(this.strategy.getIndex(x, y, z));
+ }
+
+- protected T get(int index) {
++ public T get(int index) { // Paper - public
+ PalettedContainer.Data<T> data = this.data;
+ return data.palette.valueFor(data.storage.get(index));
+ }
+diff --git a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
+index 7f302405a88766c2112539d24d3dd2e513f94985..207dc31afcf5ca5a59ab27ee263aa10f94a79559 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
++++ b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
+@@ -143,7 +143,7 @@ public class ProtoChunk extends ChunkAccess {
+ }
+
+ if (LightEngine.hasDifferentLightProperties(this, pos, blockState, state)) {
+- this.skyLightSources.update(this, m, j, o);
++ // Paper - rewrite chunk system
+ this.lightEngine.checkBlock(pos);
+ }
+ }
+diff --git a/src/main/java/net/minecraft/world/level/chunk/status/ChunkPyramid.java b/src/main/java/net/minecraft/world/level/chunk/status/ChunkPyramid.java
+index b1058bf0dcda544a074f4d3772d7899b94f98927..b7bf82f6b6023bd628d3e7ea84d2d6755a0d931a 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/status/ChunkPyramid.java
++++ b/src/main/java/net/minecraft/world/level/chunk/status/ChunkPyramid.java
+@@ -54,7 +54,7 @@ public record ChunkPyramid(ImmutableList<ChunkStep> steps) {
+ .step(ChunkStatus.CARVERS, builder -> builder)
+ .step(ChunkStatus.FEATURES, builder -> builder)
+ .step(ChunkStatus.INITIALIZE_LIGHT, builder -> builder.setTask(ChunkStatusTasks::initializeLight))
+- .step(ChunkStatus.LIGHT, builder -> builder.addRequirement(ChunkStatus.INITIALIZE_LIGHT, 1).setTask(ChunkStatusTasks::light))
++ .step(ChunkStatus.LIGHT, builder -> builder.setTask(ChunkStatusTasks::light)) // Paper - rewrite chunk system - starlight does not need neighbours
+ .step(ChunkStatus.SPAWN, builder -> builder)
+ .step(ChunkStatus.FULL, builder -> builder.setTask(ChunkStatusTasks::full))
+ .build();
+diff --git a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java
+index 0baa4adf2a4401f9c955352f27e6f99957d1dff4..3723c07183e7b894cccf4d01bedf1d0d832c1910 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java
++++ b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java
+@@ -11,7 +11,7 @@ import net.minecraft.resources.ResourceLocation;
+ import net.minecraft.world.level.levelgen.Heightmap;
+ import org.jetbrains.annotations.VisibleForTesting;
+
+-public class ChunkStatus {
++public class ChunkStatus implements ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkStatus { // Paper - rewrite chunk system
+ public static final int MAX_STRUCTURE_DISTANCE = 8;
+ private static final EnumSet<Heightmap.Types> WORLDGEN_HEIGHTMAPS = EnumSet.of(Heightmap.Types.OCEAN_FLOOR_WG, Heightmap.Types.WORLD_SURFACE_WG);
+ public static final EnumSet<Heightmap.Types> FINAL_HEIGHTMAPS = EnumSet.of(
+@@ -51,8 +51,68 @@ public class ChunkStatus {
+ return list;
+ }
+
++ // Paper start - rewrite chunk system
++ private boolean isParallelCapable;
++ private boolean emptyLoadTask;
++ private int writeRadius;
++ private ChunkStatus nextStatus;
++ private java.util.concurrent.atomic.AtomicBoolean warnedAboutNoImmediateComplete;
++
++ @Override
++ public final boolean moonrise$isParallelCapable() {
++ return this.isParallelCapable;
++ }
++
++ @Override
++ public final void moonrise$setParallelCapable(final boolean value) {
++ this.isParallelCapable = value;
++ }
++
++ @Override
++ public final int moonrise$getWriteRadius() {
++ return this.writeRadius;
++ }
++
++ @Override
++ public final void moonrise$setWriteRadius(final int value) {
++ this.writeRadius = value;
++ }
++
++ @Override
++ public final ChunkStatus moonrise$getNextStatus() {
++ return this.nextStatus;
++ }
++
++ @Override
++ public final boolean moonrise$isEmptyLoadStatus() {
++ return this.emptyLoadTask;
++ }
++
++ @Override
++ public void moonrise$setEmptyLoadStatus(final boolean value) {
++ this.emptyLoadTask = value;
++ }
++
++ @Override
++ public final boolean moonrise$isEmptyGenStatus() {
++ return (Object)this == ChunkStatus.EMPTY;
++ }
++
++ @Override
++ public final java.util.concurrent.atomic.AtomicBoolean moonrise$getWarnedAboutNoImmediateComplete() {
++ return this.warnedAboutNoImmediateComplete;
++ }
++ // Paper end - rewrite chunk system
++
+ @VisibleForTesting
+ protected ChunkStatus(@Nullable ChunkStatus previous, EnumSet<Heightmap.Types> heightMapTypes, ChunkType chunkType) {
++ this.isParallelCapable = false;
++ this.writeRadius = -1;
++ this.nextStatus = (ChunkStatus)(Object)this;
++ if (previous != null) {
++ previous.nextStatus = (ChunkStatus)(Object)this;
++ }
++ this.warnedAboutNoImmediateComplete = new java.util.concurrent.atomic.AtomicBoolean();
+ this.parent = previous == null ? this : previous;
+ this.chunkType = chunkType;
+ this.heightmapsAfter = heightMapTypes;
+diff --git a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java
+index ae16cf5c803caae636860dd9b1a83abe479ca5a4..b993c4b2595e2879b25753c2e34530f3622c18fa 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java
++++ b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java
+@@ -154,7 +154,7 @@ public class ChunkStatusTasks {
+ chunk1 = ((ImposterProtoChunk) protochunk).getWrapped();
+ } else {
+ chunk1 = new LevelChunk(worldserver, protochunk, ($) -> { // Paper - decompile fix
+- ChunkStatusTasks.postLoadProtoChunk(worldserver, protochunk.getEntities());
++ ChunkStatusTasks.postLoadProtoChunk(worldserver, protochunk.getEntities(), protochunk.getPos()); // Paper - rewrite chunk system
+ });
+ generationchunkholder.replaceProtoChunk(new ImposterProtoChunk(chunk1, false));
+ }
+@@ -175,7 +175,7 @@ public class ChunkStatusTasks {
+ });
+ }
+
+- private static void postLoadProtoChunk(ServerLevel world, List<CompoundTag> entities) {
++ public static void postLoadProtoChunk(ServerLevel world, List<CompoundTag> entities, ChunkPos pos) { // Paper - public, add ChunkPos param
+ if (!entities.isEmpty()) {
+ // CraftBukkit start - these are spawned serialized (DefinedStructure) and we don't call an add event below at the moment due to ordering complexities
+ world.addWorldGenChunkEntities(EntityType.loadEntitiesRecursive(entities, world).filter((entity) -> {
+@@ -191,7 +191,7 @@ public class ChunkStatusTasks {
+ }
+ checkDupeUUID(world, entity); // Paper - duplicate uuid resolving
+ return !needsRemoval;
+- }));
++ }), pos); // Paper - rewrite chunk system
+ // CraftBukkit end
+ }
+
+diff --git a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStep.java b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStep.java
+index f6e08a8334633ff1532616d051bed46b702d0091..4e56398a6fb8b97199f4c74ebebc1055fb718dcf 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStep.java
++++ b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStep.java
+@@ -11,9 +11,50 @@ import net.minecraft.util.profiling.jfr.callback.ProfiledDuration;
+ import net.minecraft.world.level.chunk.ChunkAccess;
+ import net.minecraft.world.level.chunk.ProtoChunk;
+
+-public record ChunkStep(
+- ChunkStatus targetStatus, ChunkDependencies directDependencies, ChunkDependencies accumulatedDependencies, int blockStateWriteRadius, ChunkStatusTask task
+-) {
++// Paper start - rewerite chunk system - convert record to class
++public final class ChunkStep implements ca.spottedleaf.moonrise.patches.chunk_system.status.ChunkSystemChunkStep { // Paper - rewrite chunk system
++ private final ChunkStatus targetStatus;
++ private final ChunkDependencies directDependencies;
++ private final ChunkDependencies accumulatedDependencies;
++ private final int blockStateWriteRadius;
++ private final ChunkStatusTask task;
++
++ private final ChunkStatus[] byRadius; // Paper - rewrite chunk system
++
++ public ChunkStep(
++ ChunkStatus targetStatus, ChunkDependencies directDependencies, ChunkDependencies accumulatedDependencies, int blockStateWriteRadius, ChunkStatusTask task
++ ) {
++ this.targetStatus = targetStatus;
++ this.directDependencies = directDependencies;
++ this.accumulatedDependencies = accumulatedDependencies;
++ this.blockStateWriteRadius = blockStateWriteRadius;
++ this.task = task;
++
++ // Paper start - rewrite chunk system
++ this.byRadius = new ChunkStatus[this.getAccumulatedRadiusOf(ChunkStatus.EMPTY) + 1];
++ this.byRadius[0] = targetStatus.getParent();
++
++ for (ChunkStatus status = targetStatus.getParent(); status != ChunkStatus.EMPTY; status = status.getParent()) {
++ final int radius = this.getAccumulatedRadiusOf(status);
++
++ for (int j = 0; j <= radius; ++j) {
++ if (this.byRadius[j] == null) {
++ this.byRadius[j] = status;
++ }
++ }
++ }
++ // Paper end - rewrite chunk system
++ }
++
++ // Paper start - rewrite chunk system
++ @Override
++ public final ChunkStatus moonrise$getRequiredStatusAtRadius(final int radius) {
++ return this.byRadius[radius];
++ }
++ // Paper end - rewrite chunk system
++
++ // Paper start - rewerite chunk system - convert record to class
++
+ public int getAccumulatedRadiusOf(ChunkStatus status) {
+ return status == this.targetStatus ? 0 : this.accumulatedDependencies.getRadiusOf(status);
+ }
+@@ -39,6 +80,56 @@ public record ChunkStep(
+ return chunk;
+ }
+
++ // Paper start - rewerite chunk system - convert record to class
++ public ChunkStatus targetStatus() {
++ return targetStatus;
++ }
++
++ public ChunkDependencies directDependencies() {
++ return directDependencies;
++ }
++
++ public ChunkDependencies accumulatedDependencies() {
++ return accumulatedDependencies;
++ }
++
++ public int blockStateWriteRadius() {
++ return blockStateWriteRadius;
++ }
++
++ public ChunkStatusTask task() {
++ return task;
++ }
++
++ @Override
++ public boolean equals(Object obj) {
++ if (obj == this) return true;
++ if (obj == null || obj.getClass() != this.getClass()) return false;
++ var that = (net.minecraft.world.level.chunk.status.ChunkStep) obj;
++ return java.util.Objects.equals(this.targetStatus, that.targetStatus) &&
++ java.util.Objects.equals(this.directDependencies, that.directDependencies) &&
++ java.util.Objects.equals(this.accumulatedDependencies, that.accumulatedDependencies) &&
++ this.blockStateWriteRadius == that.blockStateWriteRadius &&
++ java.util.Objects.equals(this.task, that.task);
++ }
++
++ @Override
++ public int hashCode() {
++ return java.util.Objects.hash(targetStatus, directDependencies, accumulatedDependencies, blockStateWriteRadius, task);
++ }
++
++ @Override
++ public String toString() {
++ return "ChunkStep[" +
++ "targetStatus=" + targetStatus + ", " +
++ "directDependencies=" + directDependencies + ", " +
++ "accumulatedDependencies=" + accumulatedDependencies + ", " +
++ "blockStateWriteRadius=" + blockStateWriteRadius + ", " +
++ "task=" + task + ']';
++ }
++ // Paper end - rewerite chunk system - convert record to class
++
++
+ public static class Builder {
+ private final ChunkStatus status;
+ @Nullable
+diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
+index d42585bccb03f8ee1be5e37cfbe8520af4cc5454..977bebe8657abc5cb84ede8276d6781cde20e847 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
++++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
+@@ -165,7 +165,7 @@ public class ChunkSerializer {
+ achunksection[k] = chunksection;
+ SectionPos sectionposition = SectionPos.of(chunkPos, b0);
+
+- poiStorage.checkConsistencyWithBlocks(sectionposition, chunksection);
++ // Paper - rewrite chunk system - moved to final load stage
+ }
+
+ boolean flag3 = nbttagcompound1.contains("BlockLight", 7);
+@@ -287,6 +287,8 @@ public class ChunkSerializer {
+ }
+ }
+
++ ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.loadLightHook(world, chunkPos, nbt, (ChunkAccess)object1); // Paper - rewrite chunk system - note: it's ok to pass the raw value instead of wrapped
++
+ if (chunktype == ChunkType.LEVELCHUNK) {
+ return new ImposterProtoChunk((LevelChunk) object1, false);
+ } else {
+@@ -341,14 +343,44 @@ public class ChunkSerializer {
+ }
+ // CraftBukkit end
+
++ // Paper start - async chunk saving
++ // must be called sync
++ public static ca.spottedleaf.moonrise.patches.chunk_system.async_save.AsyncChunkSaveData getAsyncSaveData(ServerLevel world, ChunkAccess chunk) {
++ io.papermc.paper.util.TickThread.ensureTickThread(world, chunk.locX, chunk.locZ, "Preparing async chunk save data");
++
++ final CompoundTag tickLists = new CompoundTag();
++ ChunkSerializer.saveTicks(world, tickLists, chunk.getTicksForSerialization());
++
++ ListTag blockEntitiesSerialized = new ListTag();
++ for (final BlockPos blockPos : chunk.getBlockEntitiesPos()) {
++ final CompoundTag blockEntityNbt = chunk.getBlockEntityNbtForSaving(blockPos, world.registryAccess());
++ if (blockEntityNbt != null) {
++ blockEntitiesSerialized.add(blockEntityNbt);
++ }
++ }
++
++ return new ca.spottedleaf.moonrise.patches.chunk_system.async_save.AsyncChunkSaveData(
++ tickLists.get(BLOCK_TICKS_TAG),
++ tickLists.get(FLUID_TICKS_TAG),
++ blockEntitiesSerialized,
++ world.getGameTime()
++ );
++ }
++ // Paper end - async chunk saving
++
+ public static CompoundTag write(ServerLevel world, ChunkAccess chunk) {
++ // Paper start - async chunk saving
++ return saveChunk(world, chunk, null);
++ }
++ public static CompoundTag saveChunk(ServerLevel world, ChunkAccess chunk, ca.spottedleaf.moonrise.patches.chunk_system.async_save.AsyncChunkSaveData asyncsavedata) {
++ // Paper end - async chunk saving
+ ChunkPos chunkcoordintpair = chunk.getPos();
+ CompoundTag nbttagcompound = NbtUtils.addCurrentDataVersion(new CompoundTag());
+
+ nbttagcompound.putInt("xPos", chunkcoordintpair.x);
+ nbttagcompound.putInt("yPos", chunk.getMinSection());
+ nbttagcompound.putInt("zPos", chunkcoordintpair.z);
+- nbttagcompound.putLong("LastUpdate", world.getGameTime());
++ nbttagcompound.putLong("LastUpdate", asyncsavedata != null ? asyncsavedata.worldTime() : world.getGameTime()); // Paper - async chunk saving
+ nbttagcompound.putLong("InhabitedTime", chunk.getInhabitedTime());
+ nbttagcompound.putString("Status", BuiltInRegistries.CHUNK_STATUS.getKey(chunk.getPersistedStatus()).toString());
+ BlendingData blendingdata = chunk.getBlendingData();
+@@ -424,8 +456,17 @@ public class ChunkSerializer {
+ nbttagcompound.putBoolean("isLightOn", true);
+ }
+
+- ListTag nbttaglist1 = new ListTag();
+- Iterator iterator = chunk.getBlockEntitiesPos().iterator();
++ // Paper start - async chunk saving
++ ListTag nbttaglist1;
++ Iterator<BlockPos> iterator;
++ if (asyncsavedata != null) {
++ nbttaglist1 = asyncsavedata.blockEntities();
++ iterator = java.util.Collections.emptyIterator();
++ } else {
++ nbttaglist1 = new ListTag();
++ iterator = chunk.getBlockEntitiesPos().iterator();
++ }
++ // Paper end - async chunk saving
+
+ CompoundTag nbttagcompound2;
+
+@@ -461,7 +502,14 @@ public class ChunkSerializer {
+ nbttagcompound.put("CarvingMasks", nbttagcompound2);
+ }
+
++ // Paper start
++ if (asyncsavedata != null) {
++ nbttagcompound.put(BLOCK_TICKS_TAG, asyncsavedata.blockTickList());
++ nbttagcompound.put(FLUID_TICKS_TAG, asyncsavedata.fluidTickList());
++ } else {
+ ChunkSerializer.saveTicks(world, nbttagcompound, chunk.getTicksForSerialization());
++ }
++ // Paper end
+ nbttagcompound.put("PostProcessing", ChunkSerializer.packOffsets(chunk.getPostProcessing()));
+ CompoundTag nbttagcompound3 = new CompoundTag();
+ Iterator iterator1 = chunk.getHeightmaps().iterator();
+@@ -481,6 +529,7 @@ public class ChunkSerializer {
+ nbttagcompound.put("ChunkBukkitValues", chunk.persistentDataContainer.toTagCompound());
+ }
+ // CraftBukkit end
++ ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.saveLightHook(world, chunk, nbttagcompound); // Paper - rewrite chunk system
+ return nbttagcompound;
+ }
+
+@@ -506,7 +555,7 @@ public class ChunkSerializer {
+
+ return nbttaglist == null && nbttaglist1 == null ? null : (chunk) -> {
+ if (nbttaglist != null) {
+- world.addLegacyChunkEntities(EntityType.loadEntitiesRecursive(nbttaglist, world));
++ world.addLegacyChunkEntities(EntityType.loadEntitiesRecursive(nbttaglist, world), chunk.getPos()); // Paper - rewrite chunk system
+ }
+
+ if (nbttaglist1 != null) {
+diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
+index f0f5e9bb5ac65250f0a151f9f90b58468335a8c2..0cdc224656a2baa09b7dfbb249b6a96320ac43e0 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
++++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
+@@ -28,21 +28,31 @@ import net.minecraft.world.level.dimension.LevelStem;
+ import net.minecraft.world.level.levelgen.structure.LegacyStructureDataHandler;
+ import net.minecraft.world.level.storage.DimensionDataStorage;
+
+-public class ChunkStorage implements AutoCloseable {
++public class ChunkStorage implements AutoCloseable, ca.spottedleaf.moonrise.patches.chunk_system.storage.ChunkSystemChunkStorage { // Paper - rewrite chunk system
+
+ public static final int LAST_MONOLYTH_STRUCTURE_DATA_VERSION = 1493;
+- private final IOWorker worker;
++ // Paper - rewrite chunk system
+ protected final DataFixer fixerUpper;
+ @Nullable
+ private volatile LegacyStructureDataHandler legacyStructureHandler;
+
++ // Paper start - rewrite chunk system
++ private static final org.slf4j.Logger LOGGER = com.mojang.logging.LogUtils.getLogger();
++ private final RegionFileStorage storage;
++
++ @Override
++ public final RegionFileStorage moonrise$getRegionStorage() {
++ return this.storage;
++ }
++ // Paper end - rewrite chunk system
++
+ public ChunkStorage(RegionStorageInfo storageKey, Path directory, DataFixer dataFixer, boolean dsync) {
+ this.fixerUpper = dataFixer;
+- this.worker = new IOWorker(storageKey, directory, dsync);
++ this.storage = new IOWorker(storageKey, directory, dsync).storage; // Paper - rewrite chunk system
+ }
+
+ public boolean isOldChunkAround(ChunkPos chunkPos, int checkRadius) {
+- return this.worker.isOldChunkAround(chunkPos, checkRadius);
++ return true; // Paper - rewrite chunk system
+ }
+
+ // CraftBukkit start
+@@ -102,7 +112,9 @@ public class ChunkStorage implements AutoCloseable {
+ if (nbttagcompound.getCompound("Level").getBoolean("hasLegacyStructureData")) {
+ LegacyStructureDataHandler persistentstructurelegacy = this.getLegacyStructureHandler(resourcekey, supplier);
+
++ synchronized (persistentstructurelegacy) { // Paper - rewrite chunk system
+ nbttagcompound = persistentstructurelegacy.updateFromLegacy(nbttagcompound);
++ } // Paper - rewrite chunk system
+ }
+ }
+
+@@ -169,7 +181,13 @@ public class ChunkStorage implements AutoCloseable {
+ }
+
+ public CompletableFuture<Optional<CompoundTag>> read(ChunkPos chunkPos) {
+- return this.worker.loadAsync(chunkPos);
++ // Paper start - rewrite chunk system
++ try {
++ return CompletableFuture.completedFuture(Optional.ofNullable(this.storage.read(chunkPos)));
++ } catch (final Throwable throwable) {
++ return CompletableFuture.failedFuture(throwable);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ public CompletableFuture<Void> write(ChunkPos chunkPos, CompoundTag nbt) {
+@@ -181,29 +199,54 @@ public class ChunkStorage implements AutoCloseable {
+ }
+ // Paper end - guard against serializing mismatching coordinates
+ this.handleLegacyStructureIndex(chunkPos);
+- return this.worker.store(chunkPos, nbt);
++ // Paper start - rewrite chunk system
++ try {
++ this.storage.write(chunkPos, nbt);
++ return CompletableFuture.completedFuture(null);
++ } catch (final Throwable throwable) {
++ return CompletableFuture.failedFuture(throwable);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ protected void handleLegacyStructureIndex(ChunkPos chunkPos) {
+ if (this.legacyStructureHandler != null) {
++ synchronized (this.legacyStructureHandler) { // Paper - rewrite chunk system
+ this.legacyStructureHandler.removeIndex(chunkPos.toLong());
++ } // Paper - rewrite chunk system
+ }
+
+ }
+
+ public void flushWorker() {
+- this.worker.synchronize(true).join();
++ // Paper start - rewrite chunk system
++ try {
++ this.storage.flush();
++ } catch (final IOException ex) {
++ LOGGER.error("Failed to flush chunk storage", ex);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ public void close() throws IOException {
+- this.worker.close();
++ this.storage.close(); // Paper - rewrite chunk system
+ }
+
+ public ChunkScanAccess chunkScanner() {
+- return this.worker;
++ // Paper start - rewrite chunk system
++ // TODO ChunkMap implementation?
++ return (chunkPos, streamTagVisitor) -> {
++ try {
++ this.storage.scanChunk(chunkPos, streamTagVisitor);
++ return java.util.concurrent.CompletableFuture.completedFuture(null);
++ } catch (IOException e) {
++ throw new RuntimeException(e);
++ }
++ };
++ // Paper end - rewrite chunk system
+ }
+
+- protected RegionStorageInfo storageInfo() {
+- return this.worker.storageInfo();
++ public RegionStorageInfo storageInfo() { // Paper - public
++ return this.storage.info(); // Paper - rewrite chunk system
+ }
+ }
+diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
+index 36b8a9ac385e43f3212aca1b1f5bd7115bd00431..503ac0374e0c9f9993ad37bb8bd8cf1570d3615a 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
++++ b/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
+@@ -70,12 +70,12 @@ public class EntityStorage implements EntityPersistentStorage<Entity> {
+ }
+ }
+
+- private static ChunkPos readChunkPos(CompoundTag chunkNbt) {
++ public static ChunkPos readChunkPos(CompoundTag chunkNbt) { // Paper - public
+ int[] is = chunkNbt.getIntArray("Position");
+ return new ChunkPos(is[0], is[1]);
+ }
+
+- private static void writeChunkPos(CompoundTag chunkNbt, ChunkPos pos) {
++ public static void writeChunkPos(CompoundTag chunkNbt, ChunkPos pos) { // Paper - public
+ chunkNbt.put("Position", new IntArrayTag(new int[]{pos.x, pos.z}));
+ }
+
+diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/IOWorker.java b/src/main/java/net/minecraft/world/level/chunk/storage/IOWorker.java
+index 053504cc6c98be3b70bd1722e279d861694e015d..316bf111fe94ce7a71af71cd32c94fcf528d4365 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/storage/IOWorker.java
++++ b/src/main/java/net/minecraft/world/level/chunk/storage/IOWorker.java
+@@ -32,7 +32,7 @@ public class IOWorker implements ChunkScanAccess, AutoCloseable {
+ private static final Logger LOGGER = LogUtils.getLogger();
+ private final AtomicBoolean shutdownRequested = new AtomicBoolean();
+ private final ProcessorMailbox<StrictQueue.IntRunnable> mailbox;
+- private final RegionFileStorage storage;
++ public final RegionFileStorage storage; // Paper - public
+ private final Map<ChunkPos, IOWorker.PendingStore> pendingWrites = Maps.newLinkedHashMap();
+ private final Long2ObjectLinkedOpenHashMap<CompletableFuture<BitSet>> regionCacheForBlender = new Long2ObjectLinkedOpenHashMap<>();
+ private static final int REGION_CACHE_SIZE = 1024;
+diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
+index 4c1212c6ef48594e766fa9e35a6e15916602d587..18054304e08c8a6346c0135a0e6a68e77fe5c37c 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
++++ b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
+@@ -17,7 +17,7 @@ import net.minecraft.nbt.StreamTagVisitor;
+ import net.minecraft.util.ExceptionCollector;
+ import net.minecraft.world.level.ChunkPos;
+
+-public final class RegionFileStorage implements AutoCloseable {
++public class RegionFileStorage implements AutoCloseable, ca.spottedleaf.moonrise.patches.chunk_system.io.ChunkSystemRegionFileStorage { // Paper - rewrite chunk system
+
+ public static final String ANVIL_EXTENSION = ".mca";
+ private static final int MAX_CACHE_SIZE = 256;
+@@ -26,33 +26,122 @@ public final class RegionFileStorage implements AutoCloseable {
+ private final Path folder;
+ private final boolean sync;
+
+- RegionFileStorage(RegionStorageInfo storageKey, Path directory, boolean dsync) {
++ // Paper start - rewrite chunk system
++ private static final int REGION_SHIFT = 5;
++ private static final int MAX_NON_EXISTING_CACHE = 1024 * 64;
++ private final it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet nonExistingRegionFiles = new it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet(MAX_NON_EXISTING_CACHE+1);
++ private static String getRegionFileName(final int chunkX, final int chunkZ) {
++ return "r." + (chunkX >> REGION_SHIFT) + "." + (chunkZ >> REGION_SHIFT) + ".mca";
++ }
++
++ private boolean doesRegionFilePossiblyExist(final long position) {
++ synchronized (this.nonExistingRegionFiles) {
++ if (this.nonExistingRegionFiles.contains(position)) {
++ this.nonExistingRegionFiles.addAndMoveToFirst(position);
++ return false;
++ }
++ return true;
++ }
++ }
++
++ private void createRegionFile(final long position) {
++ synchronized (this.nonExistingRegionFiles) {
++ this.nonExistingRegionFiles.remove(position);
++ }
++ }
++
++ private void markNonExisting(final long position) {
++ synchronized (this.nonExistingRegionFiles) {
++ if (this.nonExistingRegionFiles.addAndMoveToFirst(position)) {
++ while (this.nonExistingRegionFiles.size() >= MAX_NON_EXISTING_CACHE) {
++ this.nonExistingRegionFiles.removeLastLong();
++ }
++ }
++ }
++ }
++
++ @Override
++ public final boolean moonrise$doesRegionFileNotExistNoIO(final int chunkX, final int chunkZ) {
++ return !this.doesRegionFilePossiblyExist(ChunkPos.asLong(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT));
++ }
++
++ @Override
++ public synchronized final RegionFile moonrise$getRegionFileIfLoaded(final int chunkX, final int chunkZ) {
++ return this.regionCache.getAndMoveToFirst(ChunkPos.asLong(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT));
++ }
++
++ @Override
++ public synchronized final RegionFile moonrise$getRegionFileIfExists(final int chunkX, final int chunkZ) throws IOException {
++ final long key = ChunkPos.asLong(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
++
++ RegionFile ret = this.regionCache.getAndMoveToFirst(key);
++ if (ret != null) {
++ return ret;
++ }
++
++ if (!this.doesRegionFilePossiblyExist(key)) {
++ return null;
++ }
++
++ if (this.regionCache.size() >= io.papermc.paper.configuration.GlobalConfiguration.get().misc.regionFileCacheSize) { // Paper
++ this.regionCache.removeLast().close();
++ }
++
++ final Path regionPath = this.folder.resolve(getRegionFileName(chunkX, chunkZ));
++
++ if (!java.nio.file.Files.exists(regionPath)) {
++ this.markNonExisting(key);
++ return null;
++ }
++
++ this.createRegionFile(key);
++
++ FileUtil.createDirectoriesSafe(this.folder);
++
++ ret = new RegionFile(this.info, regionPath, this.folder, this.sync);
++
++ this.regionCache.putAndMoveToFirst(key, ret);
++
++ return ret;
++ }
++ // Paper end - rewrite chunk system
++
++ protected RegionFileStorage(RegionStorageInfo storageKey, Path directory, boolean dsync) { // Paper - protected
+ this.folder = directory;
+ this.sync = dsync;
+ this.info = storageKey;
+ }
+
+- private RegionFile getRegionFile(ChunkPos chunkcoordintpair, boolean existingOnly) throws IOException { // CraftBukkit
+- long i = ChunkPos.asLong(chunkcoordintpair.getRegionX(), chunkcoordintpair.getRegionZ());
+- RegionFile regionfile = (RegionFile) this.regionCache.getAndMoveToFirst(i);
++ public RegionFile getRegionFile(ChunkPos chunkcoordintpair, boolean existingOnly) throws IOException { // CraftBukkit // Paper - public
++ // Paper start - rewrite chunk system
++ if (existingOnly) {
++ return this.moonrise$getRegionFileIfExists(chunkcoordintpair.x, chunkcoordintpair.z);
++ }
++ synchronized (this) {
++ final long key = ChunkPos.asLong(chunkcoordintpair.x >> REGION_SHIFT, chunkcoordintpair.z >> REGION_SHIFT);
+
+- if (regionfile != null) {
+- return regionfile;
+- } else {
+- if (this.regionCache.size() >= io.papermc.paper.configuration.GlobalConfiguration.get().misc.regionFileCacheSize) { // Paper - Sanitise RegionFileCache and make configurable
+- ((RegionFile) this.regionCache.removeLast()).close();
++ RegionFile ret = this.regionCache.getAndMoveToFirst(key);
++ if (ret != null) {
++ return ret;
++ }
++
++ if (this.regionCache.size() >= io.papermc.paper.configuration.GlobalConfiguration.get().misc.regionFileCacheSize) { // Paper
++ this.regionCache.removeLast().close();
+ }
+
++ final Path regionPath = this.folder.resolve(getRegionFileName(chunkcoordintpair.x, chunkcoordintpair.z));
++
++ this.createRegionFile(key);
++
+ FileUtil.createDirectoriesSafe(this.folder);
+- Path path = this.folder;
+- int j = chunkcoordintpair.getRegionX();
+- Path path1 = path.resolve("r." + j + "." + chunkcoordintpair.getRegionZ() + ".mca");
+- if (existingOnly && !java.nio.file.Files.exists(path1)) return null; // CraftBukkit
+- RegionFile regionfile1 = new RegionFile(this.info, path1, this.folder, this.sync);
+
+- this.regionCache.putAndMoveToFirst(i, regionfile1);
+- return regionfile1;
++ ret = new RegionFile(this.info, regionPath, this.folder, this.sync);
++
++ this.regionCache.putAndMoveToFirst(key, ret);
++
++ return ret;
+ }
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+@@ -132,8 +221,14 @@ public final class RegionFileStorage implements AutoCloseable {
+
+ }
+
+- protected void write(ChunkPos pos, @Nullable CompoundTag nbt) throws IOException {
+- RegionFile regionfile = this.getRegionFile(pos, false); // CraftBukkit
++ public void write(ChunkPos pos, @Nullable CompoundTag nbt) throws IOException { // Paper - public
++ RegionFile regionfile = this.getRegionFile(pos, nbt == null); // CraftBukkit // Paper - rewrite chunk system
++ // Paper start - rewrite chunk system
++ if (regionfile == null) {
++ // if the RegionFile doesn't exist, no point in deleting from it
++ return;
++ }
++ // Paper end - rewrite chunk system
+ // Paper start - Chunk save reattempt
+ int attempts = 0;
+ Exception lastException = null;
+@@ -182,30 +277,37 @@ public final class RegionFileStorage implements AutoCloseable {
+ }
+
+ public void close() throws IOException {
+- ExceptionCollector<IOException> exceptionsuppressor = new ExceptionCollector<>();
+- ObjectIterator objectiterator = this.regionCache.values().iterator();
+-
+- while (objectiterator.hasNext()) {
+- RegionFile regionfile = (RegionFile) objectiterator.next();
+-
+- try {
+- regionfile.close();
+- } catch (IOException ioexception) {
+- exceptionsuppressor.add(ioexception);
++ // Paper start - rewrite chunk system
++ synchronized (this) {
++ final ExceptionCollector<IOException> exceptionCollector = new ExceptionCollector<>();
++ for (final RegionFile regionFile : this.regionCache.values()) {
++ try {
++ regionFile.close();
++ } catch (final IOException ex) {
++ exceptionCollector.add(ex);
++ }
+ }
+- }
+
+- exceptionsuppressor.throwIfPresent();
++ exceptionCollector.throwIfPresent();
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ public void flush() throws IOException {
+- ObjectIterator objectiterator = this.regionCache.values().iterator();
+-
+- while (objectiterator.hasNext()) {
+- RegionFile regionfile = (RegionFile) objectiterator.next();
++ // Paper start - rewrite chunk system
++ synchronized (this) {
++ final ExceptionCollector<IOException> exceptionCollector = new ExceptionCollector<>();
++ for (final RegionFile regionFile : this.regionCache.values()) {
++ try {
++ regionFile.flush();
++ } catch (final IOException ex) {
++ exceptionCollector.add(ex);
++ }
++ }
+
+- regionfile.flush();
++ exceptionCollector.throwIfPresent();
+ }
++ // Paper end - rewrite chunk system
+
+ }
+
+diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
+index 092773bd39d77a0dbe22db97c11aecb4a297111c..c7ed3eb80f6e8b918434153093644776866aa220 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
++++ b/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
+@@ -31,10 +31,10 @@ import net.minecraft.world.level.ChunkPos;
+ import net.minecraft.world.level.LevelHeightAccessor;
+ import org.slf4j.Logger;
+
+-public class SectionStorage<R> implements AutoCloseable {
++public abstract class SectionStorage<R> implements AutoCloseable, ca.spottedleaf.moonrise.patches.chunk_system.level.storage.ChunkSystemSectionStorage { // Paper - rewrite chunk system
+ private static final Logger LOGGER = LogUtils.getLogger();
+ private static final String SECTIONS_TAG = "Sections";
+- private final SimpleRegionStorage simpleRegionStorage;
++ // Paper - rewrite chunk system
+ private final Long2ObjectMap<Optional<R>> storage = new Long2ObjectOpenHashMap<>();
+ private final LongLinkedOpenHashSet dirty = new LongLinkedOpenHashSet();
+ private final Function<Runnable, Codec<R>> codec;
+@@ -43,6 +43,15 @@ public class SectionStorage<R> implements AutoCloseable {
+ private final ChunkIOErrorReporter errorReporter;
+ protected final LevelHeightAccessor levelHeightAccessor;
+
++ // Paper start - rewrite chunk system
++ private final RegionFileStorage regionStorage;
++
++ @Override
++ public final RegionFileStorage moonrise$getRegionStorage() {
++ return this.regionStorage;
++ }
++ // Paper end - rewrite chunk system
++
+ public SectionStorage(
+ SimpleRegionStorage storageAccess,
+ Function<Runnable, Codec<R>> codecFactory,
+@@ -51,12 +60,13 @@ public class SectionStorage<R> implements AutoCloseable {
+ ChunkIOErrorReporter errorHandler,
+ LevelHeightAccessor world
+ ) {
+- this.simpleRegionStorage = storageAccess;
++ // Paper - rewrite chunk system
+ this.codec = codecFactory;
+ this.factory = factory;
+ this.registryAccess = registryManager;
+ this.errorReporter = errorHandler;
+ this.levelHeightAccessor = world;
++ this.regionStorage = storageAccess.worker.storage; // Paper - rewrite chunk system
+ }
+
+ protected void tick(BooleanSupplier shouldKeepTicking) {
+@@ -121,44 +131,17 @@ public class SectionStorage<R> implements AutoCloseable {
+ }
+
+ private CompletableFuture<Optional<CompoundTag>> tryRead(ChunkPos pos) {
+- return this.simpleRegionStorage.read(pos).exceptionally(throwable -> {
+- if (throwable instanceof IOException iOException) {
+- LOGGER.error("Error reading chunk {} data from disk", pos, iOException);
+- this.errorReporter.reportChunkLoadFailure(iOException, this.simpleRegionStorage.storageInfo(), pos);
+- return Optional.empty();
+- } else {
+- throw new CompletionException(throwable);
+- }
+- });
++ // Paper start - rewrite chunk system
++ try {
++ return CompletableFuture.completedFuture(Optional.ofNullable(this.moonrise$read(pos.x, pos.z)));
++ } catch (final Throwable thr) {
++ return CompletableFuture.failedFuture(thr);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ private void readColumn(ChunkPos pos, RegistryOps<Tag> ops, @Nullable CompoundTag nbt) {
+- if (nbt == null) {
+- for (int i = this.levelHeightAccessor.getMinSection(); i < this.levelHeightAccessor.getMaxSection(); i++) {
+- this.storage.put(getKey(pos, i), Optional.empty());
+- }
+- } else {
+- Dynamic<Tag> dynamic = new Dynamic<>(ops, nbt);
+- int j = getVersion(dynamic);
+- int k = SharedConstants.getCurrentVersion().getDataVersion().getVersion();
+- boolean bl = j != k;
+- Dynamic<Tag> dynamic2 = this.simpleRegionStorage.upgradeChunkTag(dynamic, j);
+- OptionalDynamic<Tag> optionalDynamic = dynamic2.get("Sections");
+-
+- for (int l = this.levelHeightAccessor.getMinSection(); l < this.levelHeightAccessor.getMaxSection(); l++) {
+- long m = getKey(pos, l);
+- Optional<R> optional = optionalDynamic.get(Integer.toString(l))
+- .result()
+- .flatMap(dynamicx -> this.codec.apply(() -> this.setDirty(m)).parse(dynamicx).resultOrPartial(LOGGER::error));
+- this.storage.put(m, optional);
+- optional.ifPresent(sections -> {
+- this.onSectionLoad(m);
+- if (bl) {
+- this.setDirty(m);
+- }
+- });
+- }
+- }
++ throw new IllegalStateException("Only chunk system can load in state, offending class:" + this.getClass().getName()); // Paper - rewrite chunk system
+ }
+
+ private void writeColumn(ChunkPos pos) {
+@@ -166,10 +149,13 @@ public class SectionStorage<R> implements AutoCloseable {
+ Dynamic<Tag> dynamic = this.writeColumn(pos, registryOps);
+ Tag tag = dynamic.getValue();
+ if (tag instanceof CompoundTag) {
+- this.simpleRegionStorage.write(pos, (CompoundTag)tag).exceptionally(throwable -> {
+- this.errorReporter.reportChunkSaveFailure(throwable, this.simpleRegionStorage.storageInfo(), pos);
+- return null;
+- });
++ // Paper start - rewrite chunk system
++ try {
++ this.moonrise$write(pos.x, pos.z, (net.minecraft.nbt.CompoundTag)tag);
++ } catch (final IOException ex) {
++ LOGGER.error("Error writing poi chunk data to disk for chunk " + pos, ex);
++ }
++ // Paper end - rewrite chunk system
+ } else {
+ LOGGER.error("Expected compound tag, got {}", tag);
+ }
+@@ -209,7 +195,7 @@ public class SectionStorage<R> implements AutoCloseable {
+ protected void onSectionLoad(long pos) {
+ }
+
+- protected void setDirty(long pos) {
++ public void setDirty(long pos) { // Paper - public
+ Optional<R> optional = this.storage.get(pos);
+ if (optional != null && !optional.isEmpty()) {
+ this.dirty.add(pos);
+@@ -236,6 +222,6 @@ public class SectionStorage<R> implements AutoCloseable {
+
+ @Override
+ public void close() throws IOException {
+- this.simpleRegionStorage.close();
++ this.moonrise$close(); // Paper - rewrite chunk system
+ }
+ }
+diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/SimpleRegionStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/SimpleRegionStorage.java
+index e0e843f4f69013379ed70cb63d9b4f72163b828b..aafb05c5e63903f5790a6bcb862c8d79588be5a6 100644
+--- a/src/main/java/net/minecraft/world/level/chunk/storage/SimpleRegionStorage.java
++++ b/src/main/java/net/minecraft/world/level/chunk/storage/SimpleRegionStorage.java
+@@ -14,7 +14,7 @@ import net.minecraft.util.datafix.DataFixTypes;
+ import net.minecraft.world.level.ChunkPos;
+
+ public class SimpleRegionStorage implements AutoCloseable {
+- private final IOWorker worker;
++ public final IOWorker worker; // Paper - public
+ private final DataFixer fixerUpper;
+ private final DataFixTypes dataFixType;
+
+diff --git a/src/main/java/net/minecraft/world/level/entity/EntityTickList.java b/src/main/java/net/minecraft/world/level/entity/EntityTickList.java
+index 74a285b8b018a9c94ccea519f1ce8b9e2ef3cb64..d8b4196adf955f8d414688dc451caac2d9c609d9 100644
+--- a/src/main/java/net/minecraft/world/level/entity/EntityTickList.java
++++ b/src/main/java/net/minecraft/world/level/entity/EntityTickList.java
+@@ -9,52 +9,38 @@ import javax.annotation.Nullable;
+ import net.minecraft.world.entity.Entity;
+
+ public class EntityTickList {
+- private Int2ObjectMap<Entity> active = new Int2ObjectLinkedOpenHashMap<>();
+- private Int2ObjectMap<Entity> passive = new Int2ObjectLinkedOpenHashMap<>();
+- @Nullable
+- private Int2ObjectMap<Entity> iterated;
++ private final ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet<net.minecraft.world.entity.Entity> entities = new ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet<>(); // Paper - rewrite chunk system
+
+ private void ensureActiveIsNotIterated() {
+- if (this.iterated == this.active) {
+- this.passive.clear();
+-
+- for (Entry<Entity> entry : Int2ObjectMaps.fastIterable(this.active)) {
+- this.passive.put(entry.getIntKey(), entry.getValue());
+- }
+-
+- Int2ObjectMap<Entity> int2ObjectMap = this.active;
+- this.active = this.passive;
+- this.passive = int2ObjectMap;
+- }
++ // Paper - rewrite chunk system
+ }
+
+ public void add(Entity entity) {
+ this.ensureActiveIsNotIterated();
+- this.active.put(entity.getId(), entity);
++ this.entities.add(entity); // Paper - rewrite chunk system
+ }
+
+ public void remove(Entity entity) {
+ this.ensureActiveIsNotIterated();
+- this.active.remove(entity.getId());
++ this.entities.remove(entity); // Paper - rewrite chunk system
+ }
+
+ public boolean contains(Entity entity) {
+- return this.active.containsKey(entity.getId());
++ return this.entities.contains(entity); // Paper - rewrite chunk system
+ }
+
+ public void forEach(Consumer<Entity> action) {
+- if (this.iterated != null) {
+- throw new UnsupportedOperationException("Only one concurrent iteration supported");
+- } else {
+- this.iterated = this.active;
+-
+- try {
+- for (Entity entity : this.active.values()) {
+- action.accept(entity);
+- }
+- } finally {
+- this.iterated = null;
++ // Paper start - rewrite chunk system
++ // To ensure nothing weird happens with dimension travelling, do not iterate over new entries...
++ // (by dfl iterator() is configured to not iterate over new entries)
++ final ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet.Iterator<Entity> iterator = this.entities.iterator();
++ try {
++ while (iterator.hasNext()) {
++ action.accept(iterator.next());
+ }
++ } finally {
++ iterator.finishedIterating();
+ }
++ // Paper end - rewrite chunk system
+ }
+ }
+diff --git a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
+index fb0be805c86e311927f55e8f090592465195384e..996899cb18e6c29665b9de7a1cc97c9a4187924b 100644
+--- a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
++++ b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
+@@ -86,7 +86,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
+ return CompletableFuture.supplyAsync(Util.wrapThreadWithTaskName("init_biomes", () -> {
+ this.doCreateBiomes(blender, noiseConfig, structureAccessor, chunk);
+ return chunk;
+- }), Util.backgroundExecutor());
++ }), Runnable::run); // Paper - rewrite chunk system
+ }
+
+ private void doCreateBiomes(Blender blender, RandomState noiseConfig, StructureManager structureAccessor, ChunkAccess chunk) {
+@@ -311,7 +311,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
+ }
+
+ return ichunkaccess1;
+- }), Util.backgroundExecutor());
++ }), Runnable::run); // Paper - rewrite chunk system
+ }
+
+ private ChunkAccess doFill(Blender blender, StructureManager structureAccessor, RandomState noiseConfig, ChunkAccess chunk, int minimumCellY, int cellHeight) {
+diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java b/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java
+index c6181e14d85d454506534f9bbe856156c0d4a062..3694c5d2d522216cd2e6e91e502a56a08595ca84 100644
+--- a/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java
++++ b/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java
+@@ -47,8 +47,13 @@ public class StructureCheck {
+ private final BiomeSource biomeSource;
+ private final long seed;
+ private final DataFixer fixerUpper;
+- private final Long2ObjectMap<Object2IntMap<Structure>> loadedChunks = new Long2ObjectOpenHashMap<>();
+- private final Map<Structure, Long2BooleanMap> featureChecks = new HashMap<>();
++ // Paper start - rewrite chunk system
++ // make sure to purge entries from the maps to prevent memory leaks
++ private static final int CHUNK_TOTAL_LIMIT = 50 * (2 * 100 + 1) * (2 * 100 + 1); // cache 50 structure lookups
++ private static final int PER_FEATURE_CHECK_LIMIT = 50 * (2 * 100 + 1) * (2 * 100 + 1); // cache 50 structure lookups
++ private final ca.spottedleaf.moonrise.common.map.SynchronisedLong2ObjectMap<it.unimi.dsi.fastutil.objects.Object2IntMap<Structure>> loadedChunksSafe = new ca.spottedleaf.moonrise.common.map.SynchronisedLong2ObjectMap<>(CHUNK_TOTAL_LIMIT);
++ private final java.util.concurrent.ConcurrentHashMap<Structure, ca.spottedleaf.moonrise.common.map.SynchronisedLong2BooleanMap> featureChecksSafe = new java.util.concurrent.ConcurrentHashMap<>();
++ // Paper end - rewrite chunk system
+
+ public StructureCheck(
+ ChunkScanAccess chunkIoWorker,
+@@ -90,7 +95,7 @@ public class StructureCheck {
+
+ public StructureCheckResult checkStart(ChunkPos pos, Structure type, StructurePlacement placement, boolean skipReferencedStructures) {
+ long l = pos.toLong();
+- Object2IntMap<Structure> object2IntMap = this.loadedChunks.get(l);
++ Object2IntMap<Structure> object2IntMap = this.loadedChunksSafe.get(l); // Paper - rewrite chunk system
+ if (object2IntMap != null) {
+ return this.checkStructureInfo(object2IntMap, type, skipReferencedStructures);
+ } else {
+@@ -100,9 +105,11 @@ public class StructureCheck {
+ } else if (!placement.applyAdditionalChunkRestrictions(pos.x, pos.z, this.seed, this.getSaltOverride(type))) { // Paper - add missing structure seed configs
+ return StructureCheckResult.START_NOT_PRESENT;
+ } else {
+- boolean bl = this.featureChecks
+- .computeIfAbsent(type, structure2 -> new Long2BooleanOpenHashMap())
+- .computeIfAbsent(l, chunkPos -> this.canCreateStructure(pos, type));
++ // Paper start - rewrite chunk system
++ boolean bl = this.featureChecksSafe
++ .computeIfAbsent(type, structure2 -> new ca.spottedleaf.moonrise.common.map.SynchronisedLong2BooleanMap(PER_FEATURE_CHECK_LIMIT))
++ .getOrCompute(l, chunkPos -> this.canCreateStructure(pos, type));
++ // Paper end - rewrite chunk system
+ return !bl ? StructureCheckResult.START_NOT_PRESENT : StructureCheckResult.CHUNK_LOAD_NEEDED;
+ }
+ }
+@@ -228,15 +235,25 @@ public class StructureCheck {
+ }
+
+ private void storeFullResults(long pos, Object2IntMap<Structure> referencesByStructure) {
+- this.loadedChunks.put(pos, deduplicateEmptyMap(referencesByStructure));
+- this.featureChecks.values().forEach(generationPossibilityByChunkPos -> generationPossibilityByChunkPos.remove(pos));
++ // Paper start - rewrite chunk system
++ this.loadedChunksSafe.put(pos, deduplicateEmptyMap(referencesByStructure));
++ // once we insert into loadedChunks, we don't really need to be very careful about removing everything
++ // from this map, as everything that checks this map uses loadedChunks first
++ // so, one way or another it's a race condition that doesn't matter
++ for (ca.spottedleaf.moonrise.common.map.SynchronisedLong2BooleanMap value : this.featureChecksSafe.values()) {
++ value.remove(pos);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ public void incrementReference(ChunkPos pos, Structure structure) {
+- this.loadedChunks.compute(pos.toLong(), (posx, referencesByStructure) -> {
+- if (referencesByStructure == null || referencesByStructure.isEmpty()) {
++ this.loadedChunksSafe.compute(pos.toLong(), (posx, referencesByStructure) -> { // Paper start - rewrite chunk system
++ if (referencesByStructure == null) {
+ referencesByStructure = new Object2IntOpenHashMap<>();
++ } else {
++ referencesByStructure = referencesByStructure instanceof Object2IntOpenHashMap<Structure> fastClone ? fastClone.clone() : new Object2IntOpenHashMap<>(referencesByStructure);
+ }
++ // Paper end - rewrite chunk system
+
+ referencesByStructure.computeInt(structure, (feature, references) -> references == null ? 1 : references + 1);
+ return referencesByStructure;
+diff --git a/src/main/java/net/minecraft/world/level/lighting/LevelLightEngine.java b/src/main/java/net/minecraft/world/level/lighting/LevelLightEngine.java
+index 82e4fad11121167445df97060fb717fa86191297..b3e2bb9245be1bb2f587117b0f6016cba18e217f 100644
+--- a/src/main/java/net/minecraft/world/level/lighting/LevelLightEngine.java
++++ b/src/main/java/net/minecraft/world/level/lighting/LevelLightEngine.java
+@@ -9,145 +9,103 @@ import net.minecraft.world.level.LightLayer;
+ import net.minecraft.world.level.chunk.DataLayer;
+ import net.minecraft.world.level.chunk.LightChunkGetter;
+
+-public class LevelLightEngine implements LightEventListener {
++public class LevelLightEngine implements LightEventListener, ca.spottedleaf.moonrise.patches.starlight.light.StarLightLightingProvider {
+ public static final int LIGHT_SECTION_PADDING = 1;
+ protected final LevelHeightAccessor levelHeightAccessor;
+- @Nullable
+- private final LightEngine<?, ?> blockEngine;
+- @Nullable
+- private final LightEngine<?, ?> skyEngine;
++ // Paper start - rewrite chunk system
++ protected final ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface lightEngine;
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface starlight$getLightEngine() {
++ return this.lightEngine;
++ }
++
++ @Override
++ public void starlight$clientUpdateLight(final LightLayer lightType, final SectionPos pos,
++ final DataLayer nibble, final boolean trustEdges) {
++ throw new IllegalStateException("This hook is for the CLIENT ONLY"); // Paper - not implemented on server
++ }
++
++ @Override
++ public void starlight$clientRemoveLightData(final ChunkPos chunkPos) {
++ throw new IllegalStateException("This hook is for the CLIENT ONLY"); // Paper - not implemented on server
++ }
++
++ @Override
++ public void starlight$clientChunkLoad(final ChunkPos pos, final net.minecraft.world.level.chunk.LevelChunk chunk) {
++ throw new IllegalStateException("This hook is for the CLIENT ONLY"); // Paper - not implemented on server
++ }
++ // Paper end - rewrite chunk system
+
+ public LevelLightEngine(LightChunkGetter chunkProvider, boolean hasBlockLight, boolean hasSkyLight) {
+ this.levelHeightAccessor = chunkProvider.getLevel();
+- this.blockEngine = hasBlockLight ? new BlockLightEngine(chunkProvider) : null;
+- this.skyEngine = hasSkyLight ? new SkyLightEngine(chunkProvider) : null;
++ // Paper start - rewrite chunk system
++ if (chunkProvider.getLevel() instanceof net.minecraft.world.level.Level) {
++ this.lightEngine = new ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface(chunkProvider, hasSkyLight, hasBlockLight, (LevelLightEngine)(Object)this);
++ } else {
++ this.lightEngine = new ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface(null, hasSkyLight, hasBlockLight, (LevelLightEngine)(Object)this);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+ public void checkBlock(BlockPos pos) {
+- if (this.blockEngine != null) {
+- this.blockEngine.checkBlock(pos);
+- }
+-
+- if (this.skyEngine != null) {
+- this.skyEngine.checkBlock(pos);
+- }
++ this.lightEngine.blockChange(pos.immutable()); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public boolean hasLightWork() {
+- return this.skyEngine != null && this.skyEngine.hasLightWork() || this.blockEngine != null && this.blockEngine.hasLightWork();
++ return this.lightEngine.hasUpdates(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public int runLightUpdates() {
+- int i = 0;
+- if (this.blockEngine != null) {
+- i += this.blockEngine.runLightUpdates();
+- }
+-
+- if (this.skyEngine != null) {
+- i += this.skyEngine.runLightUpdates();
+- }
+-
+- return i;
++ final boolean hadUpdates = this.hasLightWork();
++ this.lightEngine.propagateChanges();
++ return hadUpdates ? 1 : 0; // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void updateSectionStatus(SectionPos pos, boolean notReady) {
+- if (this.blockEngine != null) {
+- this.blockEngine.updateSectionStatus(pos, notReady);
+- }
+-
+- if (this.skyEngine != null) {
+- this.skyEngine.updateSectionStatus(pos, notReady);
+- }
++ this.lightEngine.sectionChange(pos, notReady); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void setLightEnabled(ChunkPos pos, boolean retainData) {
+- if (this.blockEngine != null) {
+- this.blockEngine.setLightEnabled(pos, retainData);
+- }
+-
+- if (this.skyEngine != null) {
+- this.skyEngine.setLightEnabled(pos, retainData);
+- }
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void propagateLightSources(ChunkPos chunkPos) {
+- if (this.blockEngine != null) {
+- this.blockEngine.propagateLightSources(chunkPos);
+- }
+-
+- if (this.skyEngine != null) {
+- this.skyEngine.propagateLightSources(chunkPos);
+- }
++ // Paper - rewrite chunk system
+ }
+
+ public LayerLightEventListener getLayerListener(LightLayer lightType) {
+- if (lightType == LightLayer.BLOCK) {
+- return (LayerLightEventListener)(this.blockEngine == null ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : this.blockEngine);
+- } else {
+- return (LayerLightEventListener)(this.skyEngine == null ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : this.skyEngine);
+- }
++ return lightType == LightLayer.BLOCK ? this.lightEngine.getBlockReader() : this.lightEngine.getSkyReader(); // Paper - rewrite chunk system
+ }
+
+ public String getDebugData(LightLayer lightType, SectionPos pos) {
+- if (lightType == LightLayer.BLOCK) {
+- if (this.blockEngine != null) {
+- return this.blockEngine.getDebugData(pos.asLong());
+- }
+- } else if (this.skyEngine != null) {
+- return this.skyEngine.getDebugData(pos.asLong());
+- }
+-
+- return "n/a";
++ return "n/a"; // Paper - rewrite chunk system
+ }
+
+ public LayerLightSectionStorage.SectionType getDebugSectionType(LightLayer lightType, SectionPos pos) {
+- if (lightType == LightLayer.BLOCK) {
+- if (this.blockEngine != null) {
+- return this.blockEngine.getDebugSectionType(pos.asLong());
+- }
+- } else if (this.skyEngine != null) {
+- return this.skyEngine.getDebugSectionType(pos.asLong());
+- }
+-
+- return LayerLightSectionStorage.SectionType.EMPTY;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void queueSectionData(LightLayer lightType, SectionPos pos, @Nullable DataLayer nibbles) {
+- if (lightType == LightLayer.BLOCK) {
+- if (this.blockEngine != null) {
+- this.blockEngine.queueSectionData(pos.asLong(), nibbles);
+- }
+- } else if (this.skyEngine != null) {
+- this.skyEngine.queueSectionData(pos.asLong(), nibbles);
+- }
++ // Paper - rewrite chunk system
+ }
+
+ public void retainData(ChunkPos pos, boolean retainData) {
+- if (this.blockEngine != null) {
+- this.blockEngine.retainData(pos, retainData);
+- }
+-
+- if (this.skyEngine != null) {
+- this.skyEngine.retainData(pos, retainData);
+- }
++ // Paper - rewrite chunk system
+ }
+
+ public int getRawBrightness(BlockPos pos, int ambientDarkness) {
+- int i = this.skyEngine == null ? 0 : this.skyEngine.getLightValue(pos) - ambientDarkness;
+- int j = this.blockEngine == null ? 0 : this.blockEngine.getLightValue(pos);
+- return Math.max(j, i);
++ return this.lightEngine.getRawBrightness(pos, ambientDarkness); // Paper - rewrite chunk system
+ }
+
+ public boolean lightOnInSection(SectionPos sectionPos) {
+- long l = sectionPos.asLong();
+- return this.blockEngine == null
+- || this.blockEngine.storage.lightOnInSection(l) && (this.skyEngine == null || this.skyEngine.storage.lightOnInSection(l));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system // Paper - not implemented on server
+ }
+
+ public int getLightSectionCount() {
+diff --git a/src/main/java/net/minecraft/world/phys/AABB.java b/src/main/java/net/minecraft/world/phys/AABB.java
+index c8f7c43134e7c51ce8af5b3c1a28c11db67715a2..29123f3a2f211c08d1a9ccf62ca9bc9822f90111 100644
+--- a/src/main/java/net/minecraft/world/phys/AABB.java
++++ b/src/main/java/net/minecraft/world/phys/AABB.java
+@@ -326,7 +326,7 @@ public class AABB {
+ }
+
+ @Nullable
+- private static Direction getDirection(
++ public static Direction getDirection( // Paper - optimise collisions - public
+ AABB box, Vec3 intersectingVector, double[] traceDistanceResult, @Nullable Direction approachDirection, double deltaX, double deltaY, double deltaZ
+ ) {
+ if (deltaX > 1.0E-7) {
+diff --git a/src/main/java/net/minecraft/world/phys/shapes/ArrayVoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/ArrayVoxelShape.java
+index 4fee67f7214b464b9e09862778e3ef187fcb8b72..31a54af04ab072a433d6df9fe37beb12243fea80 100644
+--- a/src/main/java/net/minecraft/world/phys/shapes/ArrayVoxelShape.java
++++ b/src/main/java/net/minecraft/world/phys/shapes/ArrayVoxelShape.java
+@@ -20,7 +20,7 @@ public class ArrayVoxelShape extends VoxelShape {
+ );
+ }
+
+- ArrayVoxelShape(DiscreteVoxelShape shape, DoubleList xPoints, DoubleList yPoints, DoubleList zPoints) {
++ public ArrayVoxelShape(DiscreteVoxelShape shape, DoubleList xPoints, DoubleList yPoints, DoubleList zPoints) { // Paper - optimise collisions - public
+ super(shape);
+ int i = shape.getXSize() + 1;
+ int j = shape.getYSize() + 1;
+@@ -34,6 +34,7 @@ public class ArrayVoxelShape extends VoxelShape {
+ new IllegalArgumentException("Lengths of point arrays must be consistent with the size of the VoxelShape.")
+ );
+ }
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)this).moonrise$initCache(); // Paper - optimise collisions
+ }
+
+ @Override
+diff --git a/src/main/java/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java
+index e8f3307727e7e3da9a7629cafc6e1ee53790b75d..97ef481156ec5d821779f126ab98a8f28cbaf30b 100644
+--- a/src/main/java/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java
++++ b/src/main/java/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java
+@@ -4,13 +4,13 @@ import java.util.BitSet;
+ import net.minecraft.core.Direction;
+
+ public final class BitSetDiscreteVoxelShape extends DiscreteVoxelShape {
+- private final BitSet storage;
+- private int xMin;
+- private int yMin;
+- private int zMin;
+- private int xMax;
+- private int yMax;
+- private int zMax;
++ public final BitSet storage; // Paper - optimise collisions - public
++ public int xMin; // Paper - optimise collisions - public
++ public int yMin; // Paper - optimise collisions - public
++ public int zMin; // Paper - optimise collisions - public
++ public int xMax; // Paper - optimise collisions - public
++ public int yMax; // Paper - optimise collisions - public
++ public int zMax; // Paper - optimise collisions - public
+
+ public BitSetDiscreteVoxelShape(int sizeX, int sizeY, int sizeZ) {
+ super(sizeX, sizeY, sizeZ);
+@@ -150,47 +150,109 @@ public final class BitSetDiscreteVoxelShape extends DiscreteVoxelShape {
+ return bitSetDiscreteVoxelShape;
+ }
+
+- protected static void forAllBoxes(DiscreteVoxelShape voxelSet, DiscreteVoxelShape.IntLineConsumer callback, boolean coalesce) {
+- BitSetDiscreteVoxelShape bitSetDiscreteVoxelShape = new BitSetDiscreteVoxelShape(voxelSet);
++ // Paper start - optimise collisions
++ public static void forAllBoxes(final DiscreteVoxelShape shape, final DiscreteVoxelShape.IntLineConsumer consumer, final boolean mergeAdjacent) {
++ // Paper - remove debug
++ // called with the shape of a VoxelShape, so we can expect the cache to exist
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cache = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionDiscreteVoxelShape) shape).moonrise$getOrCreateCachedShapeData();
++
++ final int sizeX = cache.sizeX();
++ final int sizeY = cache.sizeY();
++ final int sizeZ = cache.sizeZ();
++
++ int indexX;
++ int indexY = 0;
++ int indexZ;
++
++ int incY = sizeZ;
++ int incX = sizeZ * sizeY;
++
++ long[] bitset = cache.voxelSet();
++
++ // index = z + y*size_z + x*(size_z*size_y)
++
++ if (!mergeAdjacent) {
++ // due to the odd selection of loop order (which does affect behavior, unfortunately) we can't simply
++ // increment an index in the Z loop, and have to perform this trash (keeping track of 3 counters) to avoid
++ // the multiplication
++ for (int y = 0; y < sizeY; ++y, indexY += incY) {
++ indexX = indexY;
++ for (int x = 0; x < sizeX; ++x, indexX += incX) {
++ indexZ = indexX;
++ for (int z = 0; z < sizeZ; ++z, ++indexZ) {
++ if ((bitset[indexZ >>> 6] & (1L << indexZ)) != 0L) {
++ consumer.consume(x, y, z, x + 1, y + 1, z + 1);
++ }
++ }
++ }
++ }
++ } else {
++ // same notes about loop order as the above
++ // this branch is actually important to optimise, as it affects uncached toAabbs() (which affects optimize())
+
+- for (int i = 0; i < bitSetDiscreteVoxelShape.ySize; i++) {
+- for (int j = 0; j < bitSetDiscreteVoxelShape.xSize; j++) {
+- int k = -1;
++ // only clone when we may write to it
++ bitset = ca.spottedleaf.moonrise.common.util.MixinWorkarounds.clone(bitset);
+
+- for (int l = 0; l <= bitSetDiscreteVoxelShape.zSize; l++) {
+- if (bitSetDiscreteVoxelShape.isFullWide(j, i, l)) {
+- if (coalesce) {
+- if (k == -1) {
+- k = l;
+- }
+- } else {
+- callback.consume(j, i, l, j + 1, i + 1, l + 1);
++ for (int y = 0; y < sizeY; ++y, indexY += incY) {
++ indexX = indexY;
++ for (int x = 0; x < sizeX; ++x, indexX += incX) {
++ for (int zIdx = indexX, endIndex = indexX + sizeZ; zIdx < endIndex; ) {
++ final int firstSetZ = ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.firstSet(bitset, zIdx, endIndex);
++
++ if (firstSetZ == -1) {
++ break;
++ }
++
++ int lastSetZ = ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.firstClear(bitset, firstSetZ, endIndex);
++ if (lastSetZ == -1) {
++ lastSetZ = endIndex;
+ }
+- } else if (k != -1) {
+- int m = j;
+- int n = i;
+- bitSetDiscreteVoxelShape.clearZStrip(k, l, j, i);
+-
+- while (bitSetDiscreteVoxelShape.isZStripFull(k, l, m + 1, i)) {
+- bitSetDiscreteVoxelShape.clearZStrip(k, l, m + 1, i);
+- m++;
++
++ ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.clearRange(bitset, firstSetZ, lastSetZ);
++
++ // try to merge neighbouring on the X axis
++ int endX = x + 1; // exclusive
++ for (int neighbourIdxStart = firstSetZ + incX, neighbourIdxEnd = lastSetZ + incX;
++ endX < sizeX && ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.isRangeSet(bitset, neighbourIdxStart, neighbourIdxEnd);
++ neighbourIdxStart += incX, neighbourIdxEnd += incX) {
++
++ ++endX;
++ ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.clearRange(bitset, neighbourIdxStart, neighbourIdxEnd);
+ }
+
+- while (bitSetDiscreteVoxelShape.isXZRectangleFull(j, m + 1, k, l, n + 1)) {
+- for (int o = j; o <= m; o++) {
+- bitSetDiscreteVoxelShape.clearZStrip(k, l, o, n + 1);
++ // try to merge neighbouring on the Y axis
++
++ int endY; // exclusive
++ int firstSetZY, lastSetZY;
++ y_merge:
++ for (endY = y + 1, firstSetZY = firstSetZ + incY, lastSetZY = lastSetZ + incY; endY < sizeY;
++ firstSetZY += incY, lastSetZY += incY) {
++
++ // test the whole XZ range
++ for (int testX = x, start = firstSetZY, end = lastSetZY; testX < endX;
++ ++testX, start += incX, end += incX) {
++ if (!ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.isRangeSet(bitset, start, end)) {
++ break y_merge;
++ }
+ }
+
+- n++;
++ ++endY;
++
++ // passed, so we can clear it
++ for (int testX = x, start = firstSetZY, end = lastSetZY; testX < endX;
++ ++testX, start += incX, end += incX) {
++ ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.clearRange(bitset, start, end);
++ }
+ }
+
+- callback.consume(j, i, k, m + 1, n + 1, l);
+- k = -1;
++ consumer.consume(x, y, firstSetZ - indexX, endX, endY, lastSetZ - indexX);
++ zIdx = lastSetZ;
+ }
+ }
+ }
+ }
+ }
++ // Paper end - optimise collisions
+
+ private boolean isZStripFull(int z1, int z2, int x, int y) {
+ return x < this.xSize && y < this.ySize && this.storage.nextClearBit(this.getIndex(x, y, z1)) >= this.getIndex(x, y, z2);
+diff --git a/src/main/java/net/minecraft/world/phys/shapes/CubeVoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/CubeVoxelShape.java
+index d812949c7329ae2696b38dc792fa011ba87decb9..7743495c7ec3fc5e17947144457cef7bbe0f4b38 100644
+--- a/src/main/java/net/minecraft/world/phys/shapes/CubeVoxelShape.java
++++ b/src/main/java/net/minecraft/world/phys/shapes/CubeVoxelShape.java
+@@ -7,6 +7,7 @@ import net.minecraft.util.Mth;
+ public final class CubeVoxelShape extends VoxelShape {
+ protected CubeVoxelShape(DiscreteVoxelShape voxels) {
+ super(voxels);
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)this).moonrise$initCache(); // Paper - optimise collisions
+ }
+
+ @Override
+diff --git a/src/main/java/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java
+index 01693ba050b12b9debcdaefceeff9cbcd503b369..1d36f8dcffd22cf844448d3d8351fb8718cf5227 100644
+--- a/src/main/java/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java
++++ b/src/main/java/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java
+@@ -3,12 +3,79 @@ package net.minecraft.world.phys.shapes;
+ import net.minecraft.core.AxisCycle;
+ import net.minecraft.core.Direction;
+
+-public abstract class DiscreteVoxelShape {
++public abstract class DiscreteVoxelShape implements ca.spottedleaf.moonrise.patches.collisions.shape.CollisionDiscreteVoxelShape { // Paper - optimise collisions
+ private static final Direction.Axis[] AXIS_VALUES = Direction.Axis.values();
+ protected final int xSize;
+ protected final int ySize;
+ protected final int zSize;
+
++ // Paper start - optimise collisions
++ // ignore race conditions on field read/write: the shape is static, so it doesn't matter
++ private ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cachedShapeData;
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData moonrise$getOrCreateCachedShapeData() {
++ if (this.cachedShapeData != null) {
++ return this.cachedShapeData;
++ }
++
++ final DiscreteVoxelShape discreteVoxelShape = (DiscreteVoxelShape)(Object)this;
++
++ final int sizeX = discreteVoxelShape.getXSize();
++ final int sizeY = discreteVoxelShape.getYSize();
++ final int sizeZ = discreteVoxelShape.getZSize();
++
++ final int maxIndex = sizeX * sizeY * sizeZ; // exclusive
++
++ final int longsRequired = (maxIndex + (Long.SIZE - 1)) >>> 6;
++ long[] voxelSet;
++
++ final boolean isEmpty = discreteVoxelShape.isEmpty();
++
++ if (discreteVoxelShape instanceof BitSetDiscreteVoxelShape bitsetShape) {
++ voxelSet = bitsetShape.storage.toLongArray();
++ if (voxelSet.length < longsRequired) {
++ // happens when the later long values are 0L, so we need to resize
++ voxelSet = java.util.Arrays.copyOf(voxelSet, longsRequired);
++ }
++ } else {
++ voxelSet = new long[longsRequired];
++ if (!isEmpty) {
++ final int mulX = sizeZ * sizeY;
++ for (int x = 0; x < sizeX; ++x) {
++ for (int y = 0; y < sizeY; ++y) {
++ for (int z = 0; z < sizeZ; ++z) {
++ if (discreteVoxelShape.isFull(x, y, z)) {
++ // index = z + y*size_z + x*(size_z*size_y)
++ final int index = z + y * sizeZ + x * mulX;
++
++ voxelSet[index >>> 6] |= 1L << index;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ final boolean hasSingleAABB = sizeX == 1 && sizeY == 1 && sizeZ == 1 && !isEmpty && discreteVoxelShape.isFull(0, 0, 0);
++
++ final int minFullX = discreteVoxelShape.firstFull(Direction.Axis.X);
++ final int minFullY = discreteVoxelShape.firstFull(Direction.Axis.Y);
++ final int minFullZ = discreteVoxelShape.firstFull(Direction.Axis.Z);
++
++ final int maxFullX = discreteVoxelShape.lastFull(Direction.Axis.X);
++ final int maxFullY = discreteVoxelShape.lastFull(Direction.Axis.Y);
++ final int maxFullZ = discreteVoxelShape.lastFull(Direction.Axis.Z);
++
++ return this.cachedShapeData = new ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData(
++ sizeX, sizeY, sizeZ, voxelSet,
++ minFullX, minFullY, minFullZ,
++ maxFullX, maxFullY, maxFullZ,
++ isEmpty, hasSingleAABB
++ );
++ }
++ // Paper end - optimise collisions
++
+ protected DiscreteVoxelShape(int sizeX, int sizeY, int sizeZ) {
+ if (sizeX >= 0 && sizeY >= 0 && sizeZ >= 0) {
+ this.xSize = sizeX;
+diff --git a/src/main/java/net/minecraft/world/phys/shapes/OffsetDoubleList.java b/src/main/java/net/minecraft/world/phys/shapes/OffsetDoubleList.java
+index 7ec02a7849437a18860aa0df7d9ddd71b2447d4c..5e45e49ab09344cb95736f4124b1c6e002ef5b82 100644
+--- a/src/main/java/net/minecraft/world/phys/shapes/OffsetDoubleList.java
++++ b/src/main/java/net/minecraft/world/phys/shapes/OffsetDoubleList.java
+@@ -4,8 +4,8 @@ import it.unimi.dsi.fastutil.doubles.AbstractDoubleList;
+ import it.unimi.dsi.fastutil.doubles.DoubleList;
+
+ public class OffsetDoubleList extends AbstractDoubleList {
+- private final DoubleList delegate;
+- private final double offset;
++ public final DoubleList delegate; // Paper - optimise collisions - public
++ public final double offset; // Paper - optimise collisions - public
+
+ public OffsetDoubleList(DoubleList oldList, double offset) {
+ this.delegate = oldList;
+diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
+index 0fdd2cdd8d215ca1523eda8ad7316cdd5f41a6b5..7ede56f77af1d40e10fde2e660d5794e4b37dc5d 100644
+--- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
++++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
+@@ -16,9 +16,15 @@ public final class Shapes {
+ public static final double EPSILON = 1.0E-7;
+ public static final double BIG_EPSILON = 1.0E-6;
+ private static final VoxelShape BLOCK = Util.make(() -> {
+- DiscreteVoxelShape discreteVoxelShape = new BitSetDiscreteVoxelShape(1, 1, 1);
+- discreteVoxelShape.fill(0, 0, 0);
+- return new CubeVoxelShape(discreteVoxelShape);
++ // Paper start - optimise collisions
++ final DiscreteVoxelShape shape = new BitSetDiscreteVoxelShape(1, 1, 1);
++ shape.fill(0, 0, 0);
++
++ return new ArrayVoxelShape(
++ shape,
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE, ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE, ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE
++ );
++ // Paper end - optimise collisions
+ });
+ public static final VoxelShape INFINITY = box(
+ Double.NEGATIVE_INFINITY,
+@@ -43,6 +49,30 @@ public final class Shapes {
+ return BLOCK;
+ }
+
++ // Paper start - optimise collisions
++ private static final DoubleArrayList[] PARTS_BY_BITS = new DoubleArrayList[] {
++ DoubleArrayList.wrap(generateCubeParts(1 << 0)),
++ DoubleArrayList.wrap(generateCubeParts(1 << 1)),
++ DoubleArrayList.wrap(generateCubeParts(1 << 2)),
++ DoubleArrayList.wrap(generateCubeParts(1 << 3))
++ };
++
++ private static double[] generateCubeParts(final int parts) {
++ // note: parts is a power of two, so we do not need to worry about loss of precision here
++ // note: parts is from [2^0, 2^3]
++ final double inc = 1.0 / (double)parts;
++
++ final double[] ret = new double[parts + 1];
++ double val = 0.0;
++ for (int i = 0; i <= parts; ++i) {
++ ret[i] = val;
++ val += inc;
++ }
++
++ return ret;
++ }
++ // Paper end - optimise collisions
++
+ public static VoxelShape box(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
+ if (!(minX > maxX) && !(minY > maxY) && !(minZ > maxZ)) {
+ return create(minX, minY, minZ, maxX, maxY, maxZ);
+@@ -52,39 +82,42 @@ public final class Shapes {
+ }
+
+ public static VoxelShape create(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
++ // Paper start - optimise collisions
+ if (!(maxX - minX < 1.0E-7) && !(maxY - minY < 1.0E-7) && !(maxZ - minZ < 1.0E-7)) {
+- int i = findBits(minX, maxX);
+- int j = findBits(minY, maxY);
+- int k = findBits(minZ, maxZ);
+- if (i < 0 || j < 0 || k < 0) {
++ final int bitsX = findBits(minX, maxX);
++ final int bitsY = findBits(minY, maxY);
++ final int bitsZ = findBits(minZ, maxZ);
++ if (bitsX >= 0 && bitsY >= 0 && bitsZ >= 0) {
++ if (bitsX == 0 && bitsY == 0 && bitsZ == 0) {
++ return BLOCK;
++ } else {
++ final int sizeX = 1 << bitsX;
++ final int sizeY = 1 << bitsY;
++ final int sizeZ = 1 << bitsZ;
++ final BitSetDiscreteVoxelShape shape = BitSetDiscreteVoxelShape.withFilledBounds(
++ sizeX, sizeY, sizeZ,
++ (int)Math.round(minX * (double)sizeX), (int)Math.round(minY * (double)sizeY), (int)Math.round(minZ * (double)sizeZ),
++ (int)Math.round(maxX * (double)sizeX), (int)Math.round(maxY * (double)sizeY), (int)Math.round(maxZ * (double)sizeZ)
++ );
++ return new ArrayVoxelShape(
++ shape,
++ PARTS_BY_BITS[bitsX],
++ PARTS_BY_BITS[bitsY],
++ PARTS_BY_BITS[bitsZ]
++ );
++ }
++ } else {
+ return new ArrayVoxelShape(
+ BLOCK.shape,
+- DoubleArrayList.wrap(new double[]{minX, maxX}),
+- DoubleArrayList.wrap(new double[]{minY, maxY}),
+- DoubleArrayList.wrap(new double[]{minZ, maxZ})
+- );
+- } else if (i == 0 && j == 0 && k == 0) {
+- return block();
+- } else {
+- int l = 1 << i;
+- int m = 1 << j;
+- int n = 1 << k;
+- BitSetDiscreteVoxelShape bitSetDiscreteVoxelShape = BitSetDiscreteVoxelShape.withFilledBounds(
+- l,
+- m,
+- n,
+- (int)Math.round(minX * (double)l),
+- (int)Math.round(minY * (double)m),
+- (int)Math.round(minZ * (double)n),
+- (int)Math.round(maxX * (double)l),
+- (int)Math.round(maxY * (double)m),
+- (int)Math.round(maxZ * (double)n)
++ minX == 0.0 && maxX == 1.0 ? ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE : DoubleArrayList.wrap(new double[] { minX, maxX }),
++ minY == 0.0 && maxY == 1.0 ? ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE : DoubleArrayList.wrap(new double[] { minY, maxY }),
++ minZ == 0.0 && maxZ == 1.0 ? ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE : DoubleArrayList.wrap(new double[] { minZ, maxZ })
+ );
+- return new CubeVoxelShape(bitSetDiscreteVoxelShape);
+ }
+ } else {
+- return empty();
++ return EMPTY;
+ }
++ // Paper end - optimise collisions
+ }
+
+ public static VoxelShape create(AABB box) {
+@@ -119,80 +152,54 @@ public final class Shapes {
+ return join(first, second, BooleanOp.OR);
+ }
+
+- public static VoxelShape or(VoxelShape first, VoxelShape... others) {
+- return Arrays.stream(others).reduce(first, Shapes::or);
++ // Paper start - optimise collisions
++ public static VoxelShape or(VoxelShape shape, VoxelShape... others) {
++ int size = others.length;
++ if (size == 0) {
++ return shape;
++ }
++
++ // reduce complexity of joins by splitting the merges
++
++ // add extra slot for first shape
++ ++size;
++ final VoxelShape[] tmp = Arrays.copyOf(others, size);
++ // insert first shape
++ tmp[size - 1] = shape;
++
++ while (size > 1) {
++ int newSize = 0;
++ for (int i = 0; i < size; i += 2) {
++ final int next = i + 1;
++ if (next >= size) {
++ // nothing to merge with, so leave it for next iteration
++ tmp[newSize++] = tmp[i];
++ break;
++ } else {
++ // merge with adjacent
++ final VoxelShape first = tmp[i];
++ final VoxelShape second = tmp[next];
++
++ tmp[newSize++] = Shapes.or(first, second);
++ }
++ }
++ size = newSize;
++ }
++
++ return tmp[0];
++ // Paper end - optimise collisions
+ }
+
+ public static VoxelShape join(VoxelShape first, VoxelShape second, BooleanOp function) {
+- return joinUnoptimized(first, second, function).optimize();
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.joinOptimized(first, second, function); // Paper - optimise collisions
+ }
+
+ public static VoxelShape joinUnoptimized(VoxelShape one, VoxelShape two, BooleanOp function) {
+- if (function.apply(false, false)) {
+- throw (IllegalArgumentException)Util.pauseInIde(new IllegalArgumentException());
+- } else if (one == two) {
+- return function.apply(true, true) ? one : empty();
+- } else {
+- boolean bl = function.apply(true, false);
+- boolean bl2 = function.apply(false, true);
+- if (one.isEmpty()) {
+- return bl2 ? two : empty();
+- } else if (two.isEmpty()) {
+- return bl ? one : empty();
+- } else {
+- IndexMerger indexMerger = createIndexMerger(1, one.getCoords(Direction.Axis.X), two.getCoords(Direction.Axis.X), bl, bl2);
+- IndexMerger indexMerger2 = createIndexMerger(indexMerger.size() - 1, one.getCoords(Direction.Axis.Y), two.getCoords(Direction.Axis.Y), bl, bl2);
+- IndexMerger indexMerger3 = createIndexMerger(
+- (indexMerger.size() - 1) * (indexMerger2.size() - 1), one.getCoords(Direction.Axis.Z), two.getCoords(Direction.Axis.Z), bl, bl2
+- );
+- BitSetDiscreteVoxelShape bitSetDiscreteVoxelShape = BitSetDiscreteVoxelShape.join(
+- one.shape, two.shape, indexMerger, indexMerger2, indexMerger3, function
+- );
+- return (VoxelShape)(indexMerger instanceof DiscreteCubeMerger
+- && indexMerger2 instanceof DiscreteCubeMerger
+- && indexMerger3 instanceof DiscreteCubeMerger
+- ? new CubeVoxelShape(bitSetDiscreteVoxelShape)
+- : new ArrayVoxelShape(bitSetDiscreteVoxelShape, indexMerger.getList(), indexMerger2.getList(), indexMerger3.getList()));
+- }
+- }
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.joinUnoptimized(one, two, function); // Paper - optimise collisions
+ }
+
+ public static boolean joinIsNotEmpty(VoxelShape shape1, VoxelShape shape2, BooleanOp predicate) {
+- if (predicate.apply(false, false)) {
+- throw (IllegalArgumentException)Util.pauseInIde(new IllegalArgumentException());
+- } else {
+- boolean bl = shape1.isEmpty();
+- boolean bl2 = shape2.isEmpty();
+- if (!bl && !bl2) {
+- if (shape1 == shape2) {
+- return predicate.apply(true, true);
+- } else {
+- boolean bl3 = predicate.apply(true, false);
+- boolean bl4 = predicate.apply(false, true);
+-
+- for (Direction.Axis axis : AxisCycle.AXIS_VALUES) {
+- if (shape1.max(axis) < shape2.min(axis) - 1.0E-7) {
+- return bl3 || bl4;
+- }
+-
+- if (shape2.max(axis) < shape1.min(axis) - 1.0E-7) {
+- return bl3 || bl4;
+- }
+- }
+-
+- IndexMerger indexMerger = createIndexMerger(1, shape1.getCoords(Direction.Axis.X), shape2.getCoords(Direction.Axis.X), bl3, bl4);
+- IndexMerger indexMerger2 = createIndexMerger(
+- indexMerger.size() - 1, shape1.getCoords(Direction.Axis.Y), shape2.getCoords(Direction.Axis.Y), bl3, bl4
+- );
+- IndexMerger indexMerger3 = createIndexMerger(
+- (indexMerger.size() - 1) * (indexMerger2.size() - 1), shape1.getCoords(Direction.Axis.Z), shape2.getCoords(Direction.Axis.Z), bl3, bl4
+- );
+- return joinIsNotEmpty(indexMerger, indexMerger2, indexMerger3, shape1.shape, shape2.shape, predicate);
+- }
+- } else {
+- return predicate.apply(!bl, !bl2);
+- }
+- }
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isJoinNonEmpty(shape1, shape2, predicate); // Paper - optimise collisions
+ }
+
+ private static boolean joinIsNotEmpty(
+@@ -219,70 +226,120 @@ public final class Shapes {
+ return maxDist;
+ }
+
+- public static boolean blockOccudes(VoxelShape shape, VoxelShape neighbor, Direction direction) {
+- if (shape == block() && neighbor == block()) {
++ // Paper start - optimise collisions
++ public static boolean blockOccudes(final VoxelShape first, final VoxelShape second, final Direction direction) {
++ final boolean firstBlock = first == BLOCK;
++ final boolean secondBlock = second == BLOCK;
++
++ if (firstBlock & secondBlock) {
+ return true;
+- } else if (neighbor.isEmpty()) {
++ }
++
++ if (first.isEmpty() | second.isEmpty()) {
++ return false;
++ }
++
++ // we optimise getOpposite, so we can use it
++ // secondly, use our cache to retrieve sliced shape
++ final VoxelShape newFirst = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$getFaceShapeClamped(direction);
++ if (newFirst.isEmpty()) {
+ return false;
+- } else {
+- Direction.Axis axis = direction.getAxis();
+- Direction.AxisDirection axisDirection = direction.getAxisDirection();
+- VoxelShape voxelShape = axisDirection == Direction.AxisDirection.POSITIVE ? shape : neighbor;
+- VoxelShape voxelShape2 = axisDirection == Direction.AxisDirection.POSITIVE ? neighbor : shape;
+- BooleanOp booleanOp = axisDirection == Direction.AxisDirection.POSITIVE ? BooleanOp.ONLY_FIRST : BooleanOp.ONLY_SECOND;
+- return DoubleMath.fuzzyEquals(voxelShape.max(axis), 1.0, 1.0E-7)
+- && DoubleMath.fuzzyEquals(voxelShape2.min(axis), 0.0, 1.0E-7)
+- && !joinIsNotEmpty(new SliceShape(voxelShape, axis, voxelShape.shape.getSize(axis) - 1), new SliceShape(voxelShape2, axis, 0), booleanOp);
+ }
++ final VoxelShape newSecond = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$getFaceShapeClamped(direction.getOpposite());
++ if (newSecond.isEmpty()) {
++ return false;
++ }
++
++ return !joinIsNotEmpty(newFirst, newSecond, BooleanOp.ONLY_FIRST);
++ // Paper end - optimise collisions
+ }
+
+ public static VoxelShape getFaceShape(VoxelShape shape, Direction direction) {
+- if (shape == block()) {
+- return block();
+- } else {
+- Direction.Axis axis = direction.getAxis();
+- boolean bl;
+- int i;
+- if (direction.getAxisDirection() == Direction.AxisDirection.POSITIVE) {
+- bl = DoubleMath.fuzzyEquals(shape.max(axis), 1.0, 1.0E-7);
+- i = shape.shape.getSize(axis) - 1;
+- } else {
+- bl = DoubleMath.fuzzyEquals(shape.min(axis), 0.0, 1.0E-7);
+- i = 0;
+- }
++ return ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape).moonrise$getFaceShapeClamped(direction); // Paper - optimise collisions
++ }
+
+- return (VoxelShape)(!bl ? empty() : new SliceShape(shape, axis, i));
+- }
++ // Paper start - optimise collisions
++ private static boolean mergedMayOccludeBlock(final VoxelShape shape1, final VoxelShape shape2) {
++ // if the combined bounds of the two shapes cannot occlude, then neither can the merged
++ final AABB bounds1 = shape1.bounds();
++ final AABB bounds2 = shape2.bounds();
++
++ final double minX = Math.min(bounds1.minX, bounds2.minX);
++ final double minY = Math.min(bounds1.minY, bounds2.minY);
++ final double minZ = Math.min(bounds1.minZ, bounds2.minZ);
++
++ final double maxX = Math.max(bounds1.maxX, bounds2.maxX);
++ final double maxY = Math.max(bounds1.maxY, bounds2.maxY);
++ final double maxZ = Math.max(bounds1.maxZ, bounds2.maxZ);
++
++ return (minX <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && maxX >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) &&
++ (minY <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && maxY >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) &&
++ (minZ <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && maxZ >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON));
+ }
++ // Paper end - optimise collisions
+
+- public static boolean mergedFaceOccludes(VoxelShape one, VoxelShape two, Direction direction) {
+- if (one != block() && two != block()) {
+- Direction.Axis axis = direction.getAxis();
+- Direction.AxisDirection axisDirection = direction.getAxisDirection();
+- VoxelShape voxelShape = axisDirection == Direction.AxisDirection.POSITIVE ? one : two;
+- VoxelShape voxelShape2 = axisDirection == Direction.AxisDirection.POSITIVE ? two : one;
+- if (!DoubleMath.fuzzyEquals(voxelShape.max(axis), 1.0, 1.0E-7)) {
+- voxelShape = empty();
+- }
++ // Paper start - optimise collisions
++ public static boolean mergedFaceOccludes(final VoxelShape first, final VoxelShape second, final Direction direction) {
++ // see if any of the shapes on their own occludes, only if cached
++ if (((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$occludesFullBlockIfCached() || ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$occludesFullBlockIfCached()) {
++ return true;
++ }
+
+- if (!DoubleMath.fuzzyEquals(voxelShape2.min(axis), 0.0, 1.0E-7)) {
+- voxelShape2 = empty();
+- }
++ if (first.isEmpty() & second.isEmpty()) {
++ return false;
++ }
+
+- return !joinIsNotEmpty(
+- block(),
+- joinUnoptimized(new SliceShape(voxelShape, axis, voxelShape.shape.getSize(axis) - 1), new SliceShape(voxelShape2, axis, 0), BooleanOp.OR),
+- BooleanOp.ONLY_FIRST
+- );
+- } else {
++ // we optimise getOpposite, so we can use it
++ // secondly, use our cache to retrieve sliced shape
++ final VoxelShape newFirst = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$getFaceShapeClamped(direction);
++ final VoxelShape newSecond = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$getFaceShapeClamped(direction.getOpposite());
++
++ // see if any of the shapes on their own occludes, only if cached
++ if (((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newFirst).moonrise$occludesFullBlockIfCached() || ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newSecond).moonrise$occludesFullBlockIfCached()) {
+ return true;
+ }
++
++ final boolean firstEmpty = newFirst.isEmpty();
++ final boolean secondEmpty = newSecond.isEmpty();
++
++ if (firstEmpty & secondEmpty) {
++ return false;
++ }
++
++ if (firstEmpty | secondEmpty) {
++ return secondEmpty ? ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newFirst).moonrise$occludesFullBlock() : ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newSecond).moonrise$occludesFullBlock();
++ }
++
++ if (newFirst == newSecond) {
++ return ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newFirst).moonrise$occludesFullBlock();
++ }
++
++ return mergedMayOccludeBlock(newFirst, newSecond) && ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newFirst).moonrise$orUnoptimized(newSecond)).moonrise$occludesFullBlock();
+ }
++ // Paper end - optimise collisions
++
++ // Paper start - optimise collisions
++ public static boolean faceShapeOccludes(final VoxelShape shape1, final VoxelShape shape2) {
++ if (((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape1).moonrise$occludesFullBlockIfCached() || ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape2).moonrise$occludesFullBlockIfCached()) {
++ return true;
++ }
++
++ final boolean s1Empty = shape1.isEmpty();
++ final boolean s2Empty = shape2.isEmpty();
++ if (s1Empty & s2Empty) {
++ return false;
++ }
++
++ if (s1Empty | s2Empty) {
++ return s2Empty ? ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape1).moonrise$occludesFullBlock() : ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape2).moonrise$occludesFullBlock();
++ }
++
++ if (shape1 == shape2) {
++ return ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape1).moonrise$occludesFullBlock();
++ }
+
+- public static boolean faceShapeOccludes(VoxelShape one, VoxelShape two) {
+- return one == block()
+- || two == block()
+- || (!one.isEmpty() || !two.isEmpty()) && !joinIsNotEmpty(block(), joinUnoptimized(one, two, BooleanOp.OR), BooleanOp.ONLY_FIRST);
++ return mergedMayOccludeBlock(shape1, shape2) && ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape1).moonrise$orUnoptimized(shape2)).moonrise$occludesFullBlock();
++ // Paper end - optimise collisions
+ }
+
+ @VisibleForTesting
+diff --git a/src/main/java/net/minecraft/world/phys/shapes/SliceShape.java b/src/main/java/net/minecraft/world/phys/shapes/SliceShape.java
+index b07f1c58e00d232e7c83e6df3499e4b677645609..b88c71f27996d24d29048e06a69a004617eb53a2 100644
+--- a/src/main/java/net/minecraft/world/phys/shapes/SliceShape.java
++++ b/src/main/java/net/minecraft/world/phys/shapes/SliceShape.java
+@@ -12,6 +12,7 @@ public class SliceShape extends VoxelShape {
+ super(makeSlice(shape.shape, axis, sliceWidth));
+ this.delegate = shape;
+ this.axis = axis;
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)this).moonrise$initCache(); // Paper - optimise collisions
+ }
+
+ private static DiscreteVoxelShape makeSlice(DiscreteVoxelShape voxelSet, Direction.Axis axis, int sliceWidth) {
+diff --git a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
+index d440003ca4403511a964f61bcf67ac2cd75c5359..11824d39e72fa003b3a56aa9b8d679fe8e23a1a4 100644
+--- a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
++++ b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
+@@ -15,38 +15,505 @@ import net.minecraft.world.phys.AABB;
+ import net.minecraft.world.phys.BlockHitResult;
+ import net.minecraft.world.phys.Vec3;
+
+-public abstract class VoxelShape {
+- protected final DiscreteVoxelShape shape;
++public abstract class VoxelShape implements ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape { // Paper - optimise collisions
++ public final DiscreteVoxelShape shape; // Paper - optimise collisions - public
+ @Nullable
+ private VoxelShape[] faces;
+
++ // Paper start - optimise collisions
++ private double offsetX;
++ private double offsetY;
++ private double offsetZ;
++ private AABB singleAABBRepresentation;
++ private double[] rootCoordinatesX;
++ private double[] rootCoordinatesY;
++ private double[] rootCoordinatesZ;
++ private ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cachedShapeData;
++ private boolean isEmpty;
++ private ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs cachedToAABBs;
++ private AABB cachedBounds;
++ private Boolean isFullBlock;
++ private Boolean occludesFullBlock;
++
++ // must be power of two
++ private static final int MERGED_CACHE_SIZE = 16;
++ private ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache[] mergedORCache;
++
++ @Override
++ public final double moonrise$offsetX() {
++ return this.offsetX;
++ }
++
++ @Override
++ public final double moonrise$offsetY() {
++ return this.offsetY;
++ }
++
++ @Override
++ public final double moonrise$offsetZ() {
++ return this.offsetZ;
++ }
++
++ @Override
++ public final AABB moonrise$getSingleAABBRepresentation() {
++ return this.singleAABBRepresentation;
++ }
++
++ @Override
++ public final double[] moonrise$rootCoordinatesX() {
++ return this.rootCoordinatesX;
++ }
++
++ @Override
++ public final double[] moonrise$rootCoordinatesY() {
++ return this.rootCoordinatesY;
++ }
++
++ @Override
++ public final double[] moonrise$rootCoordinatesZ() {
++ return this.rootCoordinatesZ;
++ }
++
++ private static double[] extractRawArray(final DoubleList list) {
++ if (list instanceof it.unimi.dsi.fastutil.doubles.DoubleArrayList rawList) {
++ final double[] raw = rawList.elements();
++ final int expected = rawList.size();
++ if (raw.length == expected) {
++ return raw;
++ } else {
++ return java.util.Arrays.copyOf(raw, expected);
++ }
++ } else {
++ return list.toDoubleArray();
++ }
++ }
++
++ @Override
++ public final void moonrise$initCache() {
++ this.cachedShapeData = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionDiscreteVoxelShape)this.shape).moonrise$getOrCreateCachedShapeData();
++ this.isEmpty = this.cachedShapeData.isEmpty();
++
++ final DoubleList xList = this.getCoords(Direction.Axis.X);
++ final DoubleList yList = this.getCoords(Direction.Axis.Y);
++ final DoubleList zList = this.getCoords(Direction.Axis.Z);
++
++ if (xList instanceof OffsetDoubleList offsetDoubleList) {
++ this.offsetX = offsetDoubleList.offset;
++ this.rootCoordinatesX = extractRawArray(offsetDoubleList.delegate);
++ } else {
++ this.rootCoordinatesX = extractRawArray(xList);
++ }
++
++ if (yList instanceof OffsetDoubleList offsetDoubleList) {
++ this.offsetY = offsetDoubleList.offset;
++ this.rootCoordinatesY = extractRawArray(offsetDoubleList.delegate);
++ } else {
++ this.rootCoordinatesY = extractRawArray(yList);
++ }
++
++ if (zList instanceof OffsetDoubleList offsetDoubleList) {
++ this.offsetZ = offsetDoubleList.offset;
++ this.rootCoordinatesZ = extractRawArray(offsetDoubleList.delegate);
++ } else {
++ this.rootCoordinatesZ = extractRawArray(zList);
++ }
++
++ if (this.cachedShapeData.hasSingleAABB()) {
++ this.singleAABBRepresentation = new AABB(
++ this.rootCoordinatesX[0] + this.offsetX, this.rootCoordinatesY[0] + this.offsetY, this.rootCoordinatesZ[0] + this.offsetZ,
++ this.rootCoordinatesX[1] + this.offsetX, this.rootCoordinatesY[1] + this.offsetY, this.rootCoordinatesZ[1] + this.offsetZ
++ );
++ this.cachedBounds = this.singleAABBRepresentation;
++ }
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData moonrise$getCachedVoxelData() {
++ return this.cachedShapeData;
++ }
++
++ private VoxelShape[] faceShapeClampedCache;
++
++ @Override
++ public final VoxelShape moonrise$getFaceShapeClamped(final Direction direction) {
++ if (this.isEmpty) {
++ return (VoxelShape)(Object)this;
++ }
++ if ((VoxelShape)(Object)this == Shapes.block()) {
++ return (VoxelShape)(Object)this;
++ }
++
++ VoxelShape[] cache = this.faceShapeClampedCache;
++ if (cache != null) {
++ final VoxelShape ret = cache[direction.ordinal()];
++ if (ret != null) {
++ return ret;
++ }
++ }
++
++
++ if (cache == null) {
++ this.faceShapeClampedCache = cache = new VoxelShape[6];
++ }
++
++ final Direction.Axis axis = direction.getAxis();
++
++ final VoxelShape ret;
++
++ if (direction.getAxisDirection() == Direction.AxisDirection.POSITIVE) {
++ if (DoubleMath.fuzzyEquals(this.max(axis), 1.0, ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) {
++ ret = tryForceBlock(new SliceShape((VoxelShape)(Object)this, axis, this.shape.getSize(axis) - 1));
++ } else {
++ ret = Shapes.empty();
++ }
++ } else {
++ if (DoubleMath.fuzzyEquals(this.min(axis), 0.0, ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) {
++ ret = tryForceBlock(new SliceShape((VoxelShape)(Object)this, axis, 0));
++ } else {
++ ret = Shapes.empty();
++ }
++ }
++
++ cache[direction.ordinal()] = ret;
++
++ return ret;
++ }
++
++ private static VoxelShape tryForceBlock(final VoxelShape other) {
++ if (other == Shapes.block()) {
++ return other;
++ }
++
++ final AABB otherAABB = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)other).moonrise$getSingleAABBRepresentation();
++ if (otherAABB == null) {
++ return other;
++ }
++
++ if (((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)Shapes.block()).moonrise$getSingleAABBRepresentation().equals(otherAABB)) {
++ return Shapes.block();
++ }
++
++ return other;
++ }
++
++ private boolean computeOccludesFullBlock() {
++ if (this.isEmpty) {
++ this.occludesFullBlock = Boolean.FALSE;
++ return false;
++ }
++
++ if (this.moonrise$isFullBlock()) {
++ this.occludesFullBlock = Boolean.TRUE;
++ return true;
++ }
++
++ final AABB singleAABB = this.singleAABBRepresentation;
++ if (singleAABB != null) {
++ // check if the bounding box encloses the full cube
++ final boolean ret =
++ (singleAABB.minY <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && singleAABB.maxY >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) &&
++ (singleAABB.minX <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && singleAABB.maxX >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) &&
++ (singleAABB.minZ <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && singleAABB.maxZ >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON));
++ this.occludesFullBlock = Boolean.valueOf(ret);
++ return ret;
++ }
++
++ final boolean ret = !Shapes.joinIsNotEmpty(Shapes.block(), ((VoxelShape)(Object)this), BooleanOp.ONLY_FIRST);
++ this.occludesFullBlock = Boolean.valueOf(ret);
++ return ret;
++ }
++
++ @Override
++ public final boolean moonrise$occludesFullBlock() {
++ final Boolean ret = this.occludesFullBlock;
++ if (ret != null) {
++ return ret.booleanValue();
++ }
++
++ return this.computeOccludesFullBlock();
++ }
++
++ @Override
++ public final boolean moonrise$occludesFullBlockIfCached() {
++ final Boolean ret = this.occludesFullBlock;
++ return ret != null ? ret.booleanValue() : false;
++ }
++
++ private static int hash(final VoxelShape key) {
++ return it.unimi.dsi.fastutil.HashCommon.mix(System.identityHashCode(key));
++ }
++
++ @Override
++ public final VoxelShape moonrise$orUnoptimized(final VoxelShape other) {
++ // don't cache simple cases
++ if (((VoxelShape)(Object)this) == other) {
++ return other;
++ }
++
++ if (this.isEmpty) {
++ return other;
++ }
++
++ if (other.isEmpty()) {
++ return (VoxelShape)(Object)this;
++ }
++
++ // try this cache first
++ final int thisCacheKey = hash(other) & (MERGED_CACHE_SIZE - 1);
++ final ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache cached = this.mergedORCache == null ? null : this.mergedORCache[thisCacheKey];
++ if (cached != null && cached.key() == other) {
++ return cached.result();
++ }
++
++ // try other cache
++ final int otherCacheKey = hash((VoxelShape)(Object)this) & (MERGED_CACHE_SIZE - 1);
++ final ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache otherCache = ((VoxelShape)(Object)other).mergedORCache == null ? null : ((VoxelShape)(Object)other).mergedORCache[otherCacheKey];
++ if (otherCache != null && otherCache.key() == (VoxelShape)(Object)this) {
++ return otherCache.result();
++ }
++
++ // note: unsure if joinUnoptimized(1, 2, OR) == joinUnoptimized(2, 1, OR) for all cases
++ final VoxelShape result = Shapes.joinUnoptimized((VoxelShape)(Object)this, other, BooleanOp.OR);
++
++ if (cached != null && otherCache == null) {
++ // try to use second cache instead of replacing an entry in this cache
++ if (((VoxelShape)(Object)other).mergedORCache == null) {
++ ((VoxelShape)(Object)other).mergedORCache = new ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache[MERGED_CACHE_SIZE];
++ }
++ ((VoxelShape)(Object)other).mergedORCache[otherCacheKey] = new ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache((VoxelShape)(Object)this, result);
++ } else {
++ // line is not occupied or other cache line is full
++ // always bias to replace this cache, as this cache is the first we check
++ if (this.mergedORCache == null) {
++ this.mergedORCache = new ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache[MERGED_CACHE_SIZE];
++ }
++ this.mergedORCache[thisCacheKey] = new ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache(other, result);
++ }
++
++ return result;
++ }
++
++ private static DoubleList offsetList(final DoubleList src, final double by) {
++ if (src instanceof OffsetDoubleList offsetDoubleList) {
++ return new OffsetDoubleList(offsetDoubleList.delegate, by + offsetDoubleList.offset);
++ }
++ return new OffsetDoubleList(src, by);
++ }
++
++ private List<AABB> toAabbsUncached() {
++ final List<AABB> ret = new java.util.ArrayList<>();
++ if (this.singleAABBRepresentation != null) {
++ ret.add(this.singleAABBRepresentation);
++ } else {
++ final double[] coordsX = this.rootCoordinatesX;
++ final double[] coordsY = this.rootCoordinatesY;
++ final double[] coordsZ = this.rootCoordinatesZ;
++
++ final double offX = this.offsetX;
++ final double offY = this.offsetY;
++ final double offZ = this.offsetZ;
++
++ this.shape.forAllBoxes((final int minX, final int minY, final int minZ,
++ final int maxX, final int maxY, final int maxZ) -> {
++ ret.add(new AABB(
++ coordsX[minX] + offX,
++ coordsY[minY] + offY,
++ coordsZ[minZ] + offZ,
++
++
++ coordsX[maxX] + offX,
++ coordsY[maxY] + offY,
++ coordsZ[maxZ] + offZ
++ ));
++ }, true);
++ }
++
++ // cache result
++ this.cachedToAABBs = new ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs(ret, false, 0.0, 0.0, 0.0);
++
++ return ret;
++ }
++
++ private boolean computeFullBlock() {
++ Boolean ret;
++ if (this.isEmpty) {
++ ret = Boolean.FALSE;
++ } else if ((VoxelShape)(Object)this == Shapes.block()) {
++ ret = Boolean.TRUE;
++ } else {
++ final AABB singleAABB = this.singleAABBRepresentation;
++ if (singleAABB == null) {
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeData = this.cachedShapeData;
++ final int sMinX = shapeData.minFullX();
++ final int sMinY = shapeData.minFullY();
++ final int sMinZ = shapeData.minFullZ();
++
++ final int sMaxX = shapeData.maxFullX();
++ final int sMaxY = shapeData.maxFullY();
++ final int sMaxZ = shapeData.maxFullZ();
++
++ if (Math.abs(this.rootCoordinatesX[sMinX] + this.offsetX) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(this.rootCoordinatesY[sMinY] + this.offsetY) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(this.rootCoordinatesZ[sMinZ] + this.offsetZ) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++
++ Math.abs(1.0 - (this.rootCoordinatesX[sMaxX] + this.offsetX)) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(1.0 - (this.rootCoordinatesY[sMaxY] + this.offsetY)) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(1.0 - (this.rootCoordinatesZ[sMaxZ] + this.offsetZ)) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) {
++
++ // index = z + y*sizeZ + x*(sizeZ*sizeY)
++
++ final int sizeY = shapeData.sizeY();
++ final int sizeZ = shapeData.sizeZ();
++
++ final long[] bitset = shapeData.voxelSet();
++
++ ret = Boolean.TRUE;
++
++ check_full:
++ for (int x = sMinX; x < sMaxX; ++x) {
++ for (int y = sMinY; y < sMaxY; ++y) {
++ final int baseIndex = y*sizeZ + x*(sizeZ*sizeY);
++ if (!ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.isRangeSet(bitset, baseIndex + sMinZ, baseIndex + sMaxZ)) {
++ ret = Boolean.FALSE;
++ break check_full;
++ }
++ }
++ }
++ } else {
++ ret = Boolean.FALSE;
++ }
++ } else {
++ ret = Boolean.valueOf(
++ Math.abs(singleAABB.minX) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(singleAABB.minY) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(singleAABB.minZ) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++
++ Math.abs(1.0 - singleAABB.maxX) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(1.0 - singleAABB.maxY) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(1.0 - singleAABB.maxZ) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON
++ );
++ }
++ }
++
++ this.isFullBlock = ret;
++
++ return ret.booleanValue();
++ }
++
++ @Override
++ public final boolean moonrise$isFullBlock() {
++ final Boolean ret = this.isFullBlock;
++
++ if (ret != null) {
++ return ret.booleanValue();
++ }
++
++ return this.computeFullBlock();
++ }
++
++ private static BlockHitResult clip(final AABB aabb, final Vec3 from, final Vec3 to, final BlockPos offset) {
++ final double[] minDistanceArr = new double[] { 1.0 };
++ final double diffX = to.x - from.x;
++ final double diffY = to.y - from.y;
++ final double diffZ = to.z - from.z;
++
++ final Direction direction = AABB.getDirection(aabb.move(offset), from, minDistanceArr, null, diffX, diffY, diffZ);
++
++ if (direction == null) {
++ return null;
++ }
++
++ final double minDistance = minDistanceArr[0];
++ return new BlockHitResult(from.add(minDistance * diffX, minDistance * diffY, minDistance * diffZ), direction, offset, false);
++ }
++ // Paper end - optimise collisions
++
+ protected VoxelShape(DiscreteVoxelShape voxels) {
+ this.shape = voxels;
+ }
+
+ public double min(Direction.Axis axis) {
+- int i = this.shape.firstFull(axis);
+- return i >= this.shape.getSize(axis) ? Double.POSITIVE_INFINITY : this.get(axis, i);
++ // Paper start - optimise collisions
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeData = this.cachedShapeData;
++ switch (axis) {
++ case X: {
++ final int idx = shapeData.minFullX();
++ return idx >= shapeData.sizeX() ? Double.POSITIVE_INFINITY : (this.rootCoordinatesX[idx] + this.offsetX);
++ }
++ case Y: {
++ final int idx = shapeData.minFullY();
++ return idx >= shapeData.sizeY() ? Double.POSITIVE_INFINITY : (this.rootCoordinatesY[idx] + this.offsetY);
++ }
++ case Z: {
++ final int idx = shapeData.minFullZ();
++ return idx >= shapeData.sizeZ() ? Double.POSITIVE_INFINITY : (this.rootCoordinatesZ[idx] + this.offsetZ);
++ }
++ default: {
++ // should never get here
++ return Double.POSITIVE_INFINITY;
++ }
++ }
++ // Paper end - optimise collisions
+ }
+
+ public double max(Direction.Axis axis) {
+- int i = this.shape.lastFull(axis);
+- return i <= 0 ? Double.NEGATIVE_INFINITY : this.get(axis, i);
++ // Paper start - optimise collisions
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeData = this.cachedShapeData;
++ switch (axis) {
++ case X: {
++ final int idx = shapeData.maxFullX();
++ return idx <= 0 ? Double.NEGATIVE_INFINITY : (this.rootCoordinatesX[idx] + this.offsetX);
++ }
++ case Y: {
++ final int idx = shapeData.maxFullY();
++ return idx <= 0 ? Double.NEGATIVE_INFINITY : (this.rootCoordinatesY[idx] + this.offsetY);
++ }
++ case Z: {
++ final int idx = shapeData.maxFullZ();
++ return idx <= 0 ? Double.NEGATIVE_INFINITY : (this.rootCoordinatesZ[idx] + this.offsetZ);
++ }
++ default: {
++ // should never get here
++ return Double.NEGATIVE_INFINITY;
++ }
++ }
++ // Paper end - optimise collisions
+ }
+
+ public AABB bounds() {
+- if (this.isEmpty()) {
+- throw (UnsupportedOperationException)Util.pauseInIde(new UnsupportedOperationException("No bounds for empty shape."));
+- } else {
+- return new AABB(
+- this.min(Direction.Axis.X),
+- this.min(Direction.Axis.Y),
+- this.min(Direction.Axis.Z),
+- this.max(Direction.Axis.X),
+- this.max(Direction.Axis.Y),
+- this.max(Direction.Axis.Z)
+- );
++ // Paper start - optimise collisions
++ if (this.isEmpty) {
++ throw Util.pauseInIde(new UnsupportedOperationException("No bounds for empty shape."));
++ }
++ AABB cached = this.cachedBounds;
++ if (cached != null) {
++ return cached;
+ }
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeData = this.cachedShapeData;
++
++ final double[] coordsX = this.rootCoordinatesX;
++ final double[] coordsY = this.rootCoordinatesY;
++ final double[] coordsZ = this.rootCoordinatesZ;
++
++ final double offX = this.offsetX;
++ final double offY = this.offsetY;
++ final double offZ = this.offsetZ;
++
++ // note: if not empty, then there is one full AABB so no bounds checks are needed on the minFull/maxFull indices
++ cached = new AABB(
++ coordsX[shapeData.minFullX()] + offX,
++ coordsY[shapeData.minFullY()] + offY,
++ coordsZ[shapeData.minFullZ()] + offZ,
++
++ coordsX[shapeData.maxFullX()] + offX,
++ coordsY[shapeData.maxFullY()] + offY,
++ coordsZ[shapeData.maxFullZ()] + offZ
++ );
++
++ this.cachedBounds = cached;
++ return cached;
++ // Paper end - optimise collisions
+ }
+
+ public VoxelShape singleEncompassing() {
+@@ -69,28 +536,95 @@ public abstract class VoxelShape {
+ public abstract DoubleList getCoords(Direction.Axis axis);
+
+ public boolean isEmpty() {
+- return this.shape.isEmpty();
++ return this.isEmpty; // Paper - optimise collisions
+ }
+
+ public VoxelShape move(double x, double y, double z) {
+- return (VoxelShape)(this.isEmpty()
+- ? Shapes.empty()
+- : new ArrayVoxelShape(
+- this.shape,
+- new OffsetDoubleList(this.getCoords(Direction.Axis.X), x),
+- new OffsetDoubleList(this.getCoords(Direction.Axis.Y), y),
+- new OffsetDoubleList(this.getCoords(Direction.Axis.Z), z)
+- ));
++ // Paper start - optimise collisions
++ if (this.isEmpty) {
++ return Shapes.empty();
++ }
++
++ final ArrayVoxelShape ret = new ArrayVoxelShape(
++ this.shape,
++ offsetList(this.getCoords(Direction.Axis.X), x),
++ offsetList(this.getCoords(Direction.Axis.Y), y),
++ offsetList(this.getCoords(Direction.Axis.Z), z)
++ );
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs cachedToAABBs = this.cachedToAABBs;
++ if (cachedToAABBs != null) {
++ ((VoxelShape)(Object)ret).cachedToAABBs = ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs.offset(cachedToAABBs, x, y, z);
++ }
++
++ return ret;
++ // Paper end - optimise collisions
+ }
+
+ public VoxelShape optimize() {
+- VoxelShape[] voxelShapes = new VoxelShape[]{Shapes.empty()};
+- this.forAllBoxes(
+- (minX, minY, minZ, maxX, maxY, maxZ) -> voxelShapes[0] = Shapes.joinUnoptimized(
+- voxelShapes[0], Shapes.box(minX, minY, minZ, maxX, maxY, maxZ), BooleanOp.OR
+- )
+- );
+- return voxelShapes[0];
++ // Paper start - optimise collisions
++ if (this.isEmpty) {
++ return Shapes.empty();
++ }
++
++ if (this.singleAABBRepresentation != null) {
++ // note: the isFullBlock() is fuzzy, and Shapes.create() is also fuzzy which would return block()
++ return this.moonrise$isFullBlock() ? Shapes.block() : (VoxelShape)(Object)this;
++ }
++
++ final List<AABB> aabbs = this.toAabbs();
++
++ if (aabbs.size() == 1) {
++ final AABB singleAABB = aabbs.get(0);
++ final VoxelShape ret = Shapes.create(singleAABB);
++
++ // forward AABB cache
++ if (((VoxelShape)(Object)ret).cachedToAABBs == null) {
++ ((VoxelShape)(Object)ret).cachedToAABBs = this.cachedToAABBs;
++ }
++
++ return ret;
++ } else {
++ // reduce complexity of joins by splitting the merges (old complexity: n^2, new: nlogn)
++
++ // set up flat array so that this merge is done in-place
++ final VoxelShape[] tmp = new VoxelShape[aabbs.size()];
++
++ // initialise as unmerged
++ for (int i = 0, len = aabbs.size(); i < len; ++i) {
++ tmp[i] = Shapes.create(aabbs.get(i));
++ }
++
++ int size = aabbs.size();
++ while (size > 1) {
++ int newSize = 0;
++ for (int i = 0; i < size; i += 2) {
++ final int next = i + 1;
++ if (next >= size) {
++ // nothing to merge with, so leave it for next iteration
++ tmp[newSize++] = tmp[i];
++ break;
++ } else {
++ // merge with adjacent
++ final VoxelShape first = tmp[i];
++ final VoxelShape second = tmp[next];
++
++ tmp[newSize++] = Shapes.joinUnoptimized(first, second, BooleanOp.OR);
++ }
++ }
++ size = newSize;
++ }
++
++ final VoxelShape ret = tmp[0];
++
++ // forward AABB cache
++ if (((VoxelShape)(Object)ret).cachedToAABBs == null) {
++ ((VoxelShape)(Object)ret).cachedToAABBs = this.cachedToAABBs;
++ }
++
++ return ret;
++ }
++ // Paper end - optimise collisions
+ }
+
+ public void forAllEdges(Shapes.DoubleLineConsumer consumer) {
+@@ -127,9 +661,24 @@ public abstract class VoxelShape {
+ }
+
+ public List<AABB> toAabbs() {
+- List<AABB> list = Lists.newArrayList();
+- this.forAllBoxes((x1, y1, z1, x2, y2, z2) -> list.add(new AABB(x1, y1, z1, x2, y2, z2)));
+- return list;
++ // Paper start - optimise collisions
++ ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs cachedToAABBs = this.cachedToAABBs;
++ if (cachedToAABBs != null) {
++ if (!cachedToAABBs.isOffset()) {
++ return cachedToAABBs.aabbs();
++ }
++
++ // all we need to do is offset the cache
++ cachedToAABBs = cachedToAABBs.removeOffset();
++ // update cache
++ this.cachedToAABBs = cachedToAABBs;
++
++ return cachedToAABBs.aabbs();
++ }
++
++ // make new cache
++ return this.toAabbsUncached();
++ // Paper end - optimise collisions
+ }
+
+ public double min(Direction.Axis axis, double from, double to) {
+@@ -155,42 +704,63 @@ public abstract class VoxelShape {
+ }
+
+ @Nullable
+- public BlockHitResult clip(Vec3 start, Vec3 end, BlockPos pos) {
+- if (this.isEmpty()) {
++ // Paper start - optimise collisions
++ public BlockHitResult clip(final Vec3 from, final Vec3 to, final BlockPos offset) {
++ if (this.isEmpty) {
+ return null;
+- } else {
+- Vec3 vec3 = end.subtract(start);
+- if (vec3.lengthSqr() < 1.0E-7) {
+- return null;
+- } else {
+- Vec3 vec32 = start.add(vec3.scale(0.001));
+- return this.shape
+- .isFullWide(
+- this.findIndex(Direction.Axis.X, vec32.x - (double)pos.getX()),
+- this.findIndex(Direction.Axis.Y, vec32.y - (double)pos.getY()),
+- this.findIndex(Direction.Axis.Z, vec32.z - (double)pos.getZ())
+- )
+- ? new BlockHitResult(vec32, Direction.getNearest(vec3.x, vec3.y, vec3.z).getOpposite(), pos, true)
+- : AABB.clip(this.toAabbs(), start, end, pos);
++ }
++
++ final Vec3 directionOpposite = to.subtract(from);
++ if (directionOpposite.lengthSqr() < ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) {
++ return null;
++ }
++
++ final Vec3 fromBehind = from.add(directionOpposite.scale(0.001));
++ final double fromBehindOffsetX = fromBehind.x - (double)offset.getX();
++ final double fromBehindOffsetY = fromBehind.y - (double)offset.getY();
++ final double fromBehindOffsetZ = fromBehind.z - (double)offset.getZ();
++
++ final AABB singleAABB = this.singleAABBRepresentation;
++ if (singleAABB != null) {
++ if (singleAABB.contains(fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ)) {
++ return new BlockHitResult(fromBehind, Direction.getNearest(directionOpposite.x, directionOpposite.y, directionOpposite.z).getOpposite(), offset, true);
+ }
++ return clip(singleAABB, from, to, offset);
++ }
++
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.strictlyContains((VoxelShape)(Object)this, fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ)) {
++ return new BlockHitResult(fromBehind, Direction.getNearest(directionOpposite.x, directionOpposite.y, directionOpposite.z).getOpposite(), offset, true);
+ }
++
++ return AABB.clip(((VoxelShape)(Object)this).toAabbs(), from, to, offset);
++ // Paper end - optimise collisions
+ }
+
+- public Optional<Vec3> closestPointTo(Vec3 target) {
+- if (this.isEmpty()) {
++ // Paper start - optimise collisions
++ public Optional<Vec3> closestPointTo(Vec3 point) {
++ if (this.isEmpty) {
+ return Optional.empty();
+- } else {
+- Vec3[] vec3s = new Vec3[1];
+- this.forAllBoxes((minX, minY, minZ, maxX, maxY, maxZ) -> {
+- double d = Mth.clamp(target.x(), minX, maxX);
+- double e = Mth.clamp(target.y(), minY, maxY);
+- double f = Mth.clamp(target.z(), minZ, maxZ);
+- if (vec3s[0] == null || target.distanceToSqr(d, e, f) < target.distanceToSqr(vec3s[0])) {
+- vec3s[0] = new Vec3(d, e, f);
+- }
+- });
+- return Optional.of(vec3s[0]);
+ }
++
++ Vec3 ret = null;
++ double retDistance = Double.MAX_VALUE;
++
++ final List<AABB> aabbs = this.toAabbs();
++ for (int i = 0, len = aabbs.size(); i < len; ++i) {
++ final AABB aabb = aabbs.get(i);
++ final double x = Mth.clamp(point.x, aabb.minX, aabb.maxX);
++ final double y = Mth.clamp(point.y, aabb.minY, aabb.maxY);
++ final double z = Mth.clamp(point.z, aabb.minZ, aabb.maxZ);
++
++ double dist = point.distanceToSqr(x, y, z);
++ if (dist < retDistance) {
++ ret = new Vec3(x, y, z);
++ retDistance = dist;
++ }
++ }
++
++ return Optional.ofNullable(ret);
++ // Paper end - optimise collisions
+ }
+
+ public VoxelShape getFaceShape(Direction facing) {
+@@ -226,8 +796,29 @@ public abstract class VoxelShape {
+ }
+ }
+
+- public double collide(Direction.Axis axis, AABB box, double maxDist) {
+- return this.collideX(AxisCycle.between(axis, Direction.Axis.X), box, maxDist);
++ // Paper start - optimise collisions
++ public double collide(final Direction.Axis axis, final AABB source, final double source_move) {
++ if (this.isEmpty) {
++ return source_move;
++ }
++ if (Math.abs(source_move) < ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) {
++ return 0.0;
++ }
++ switch (axis) {
++ case X: {
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.collideX((VoxelShape)(Object)this, source, source_move);
++ }
++ case Y: {
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.collideY((VoxelShape)(Object)this, source, source_move);
++ }
++ case Z: {
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.collideZ((VoxelShape)(Object)this, source, source_move);
++ }
++ default: {
++ throw new RuntimeException("Unknown axis: " + axis);
++ }
++ }
++ // Paper end - optimise collisions
+ }
+
+ protected double collideX(AxisCycle axisCycle, AABB box, double maxDist) {
+diff --git a/src/main/java/net/minecraft/world/ticks/LevelChunkTicks.java b/src/main/java/net/minecraft/world/ticks/LevelChunkTicks.java
+index 47c2b2da9799690291396effb9e1b06d71efc6fd..c42c0d1e4da30aa15f32d4ca524aeabd26fc50cf 100644
+--- a/src/main/java/net/minecraft/world/ticks/LevelChunkTicks.java
++++ b/src/main/java/net/minecraft/world/ticks/LevelChunkTicks.java
+@@ -18,7 +18,7 @@ import net.minecraft.core.BlockPos;
+ import net.minecraft.nbt.ListTag;
+ import net.minecraft.world.level.ChunkPos;
+
+-public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickContainerAccess<T> {
++public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickContainerAccess<T>, ca.spottedleaf.moonrise.patches.chunk_system.ticks.ChunkSystemLevelChunkTicks { // Paper - rewrite chunk system
+ private final Queue<ScheduledTick<T>> tickQueue = new PriorityQueue<>(ScheduledTick.DRAIN_ORDER);
+ @Nullable
+ private List<SavedTick<T>> pendingTicks;
+@@ -26,6 +26,30 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+ @Nullable
+ private BiConsumer<LevelChunkTicks<T>, ScheduledTick<T>> onTickAdded;
+
++ // Paper start - rewrite chunk system
++ /*
++ * Since ticks are saved using relative delays, we need to consider the entire tick list dirty when there are scheduled ticks
++ * and the last saved tick is not equal to the current tick
++ */
++ /*
++ * In general, it would be nice to be able to "re-pack" ticks once the chunk becomes non-ticking again, but that is a
++ * bit out of scope for the chunk system
++ */
++
++ private boolean dirty;
++ private long lastSaved = Long.MIN_VALUE;
++
++ @Override
++ public final boolean moonrise$isDirty(final long tick) {
++ return this.dirty || (!this.tickQueue.isEmpty() && tick != this.lastSaved);
++ }
++
++ @Override
++ public final void moonrise$clearDirty() {
++ this.dirty = false;
++ }
++ // Paper end - rewrite chunk system
++
+ public LevelChunkTicks() {
+ }
+
+@@ -50,7 +74,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+ public ScheduledTick<T> poll() {
+ ScheduledTick<T> scheduledTick = this.tickQueue.poll();
+ if (scheduledTick != null) {
+- this.ticksPerPosition.remove(scheduledTick);
++ this.ticksPerPosition.remove(scheduledTick); this.dirty = true; // Paper - rewrite chunk system
+ }
+
+ return scheduledTick;
+@@ -59,7 +83,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+ @Override
+ public void schedule(ScheduledTick<T> orderedTick) {
+ if (this.ticksPerPosition.add(orderedTick)) {
+- this.scheduleUnchecked(orderedTick);
++ this.scheduleUnchecked(orderedTick); this.dirty = true; // Paper - rewrite chunk system
+ }
+ }
+
+@@ -81,7 +105,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+ while (iterator.hasNext()) {
+ ScheduledTick<T> scheduledTick = iterator.next();
+ if (predicate.test(scheduledTick)) {
+- iterator.remove();
++ iterator.remove(); this.dirty = true; // Paper - rewrite chunk system
+ this.ticksPerPosition.remove(scheduledTick);
+ }
+ }
+@@ -98,6 +122,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+
+ @Override
+ public ListTag save(long l, Function<T, String> function) {
++ this.lastSaved = l; // Paper - rewrite chunk system
+ ListTag listTag = new ListTag();
+ if (this.pendingTicks != null) {
+ for (SavedTick<T> savedTick : this.pendingTicks) {
+@@ -114,6 +139,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+
+ public void unpack(long time) {
+ if (this.pendingTicks != null) {
++ this.lastSaved = time; // Paper - rewrite chunk system
+ int i = -this.pendingTicks.size();
+
+ for (SavedTick<T> savedTick : this.pendingTicks) {
+diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
+index 69c7fe5bf5b914276a9f7a0e57ce668e569d91f9..33322b57b4c6922f4daad0f584733f0f24083911 100644
+--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
++++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
+@@ -82,6 +82,12 @@ public class CraftChunk implements Chunk {
+ }
+
+ public ChunkAccess getHandle(ChunkStatus chunkStatus) {
++ // Paper start - rewrite chunk system
++ net.minecraft.world.level.chunk.LevelChunk full = this.worldServer.getChunkIfLoaded(this.x, this.z);
++ if (full != null) {
++ return full;
++ }
++ // Paper end - rewrite chunk system
+ ChunkAccess chunkAccess = this.worldServer.getChunk(this.x, this.z, chunkStatus);
+
+ // SPIGOT-7332: Get unwrapped extension
+@@ -116,60 +122,12 @@ public class CraftChunk implements Chunk {
+
+ @Override
+ public boolean isEntitiesLoaded() {
+- return this.getCraftWorld().getHandle().entityManager.areEntitiesLoaded(ChunkPos.asLong(this.x, this.z));
++ return this.getCraftWorld().getHandle().areEntitiesLoaded(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(this.x, this.z)); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public Entity[] getEntities() {
+- if (!this.isLoaded()) {
+- this.getWorld().getChunkAt(this.x, this.z); // Transient load for this tick
+- }
+-
+- PersistentEntitySectionManager<net.minecraft.world.entity.Entity> entityManager = this.getCraftWorld().getHandle().entityManager;
+- long pair = ChunkPos.asLong(this.x, this.z);
+-
+- if (entityManager.areEntitiesLoaded(pair)) {
+- return entityManager.getEntities(new ChunkPos(this.x, this.z)).stream()
+- .map(net.minecraft.world.entity.Entity::getBukkitEntity)
+- .filter(Objects::nonNull).toArray(Entity[]::new);
+- }
+-
+- entityManager.ensureChunkQueuedForLoad(pair); // Start entity loading
+-
+- // SPIGOT-6772: Use entity mailbox and re-schedule entities if they get unloaded
+- ProcessorMailbox<Runnable> mailbox = ((EntityStorage) entityManager.permanentStorage).entityDeserializerQueue;
+- BooleanSupplier supplier = () -> {
+- // only execute inbox if our entities are not present
+- if (entityManager.areEntitiesLoaded(pair)) {
+- return true;
+- }
+-
+- if (!entityManager.isPending(pair)) {
+- // Our entities got unloaded, this should normally not happen.
+- entityManager.ensureChunkQueuedForLoad(pair); // Re-start entity loading
+- }
+-
+- // tick loading inbox, which loads the created entities to the world
+- // (if present)
+- entityManager.tick();
+- // check if our entities are loaded
+- return entityManager.areEntitiesLoaded(pair);
+- };
+-
+- // now we wait until the entities are loaded,
+- // the converting from NBT to entity object is done on the main Thread which is why we wait
+- while (!supplier.getAsBoolean()) {
+- if (mailbox.size() != 0) {
+- mailbox.run();
+- } else {
+- Thread.yield();
+- LockSupport.parkNanos("waiting for entity loading", 100000L);
+- }
+- }
+-
+- return entityManager.getEntities(new ChunkPos(this.x, this.z)).stream()
+- .map(net.minecraft.world.entity.Entity::getBukkitEntity)
+- .filter(Objects::nonNull).toArray(Entity[]::new);
++ return this.getCraftWorld().getHandle().getChunkEntities(this.x, this.z); // Paper - rewrite chunk system
+ }
+
+ @Override
+diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+index 77f3ac4e45a691181a94831cf49f7840c9f88e3a..05e44a1448f30ceb8cecba2bed76f51aac5543f9 100644
+--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
++++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+@@ -1419,7 +1419,7 @@ public final class CraftServer implements Server {
+ // Paper - Put world into worldlist before initing the world; move up
+
+ this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
+- internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
++ // Paper - rewrite chunk system
+
+ this.pluginManager.callEvent(new WorldLoadEvent(internal.getWorld()));
+ return internal.getWorld();
+@@ -1464,7 +1464,7 @@ public final class CraftServer implements Server {
+ }
+
+ handle.getChunkSource().close(save);
+- handle.entityManager.close(save); // SPIGOT-6722: close entityManager
++ // Paper - rewrite chunk system
+ handle.convertable.close();
+ } catch (Exception ex) {
+ this.getLogger().log(Level.SEVERE, null, ex);
+@@ -2500,7 +2500,7 @@ public final class CraftServer implements Server {
+
+ @Override
+ public boolean isPrimaryThread() {
+- return Thread.currentThread().equals(this.console.serverThread) || this.console.hasStopped() || !org.spigotmc.AsyncCatcher.enabled; // All bets are off if we have shut down (e.g. due to watchdog)
++ return io.papermc.paper.util.TickThread.isTickThread(); // Paper - rewrite chunk system
+ }
+
+ // Paper start - Adventure
+diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+index 8f88ccec6b8947ca2738dc07c23aebe258145c83..cdc704364cf339084537d089e654f6078f8be783 100644
+--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
++++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+@@ -456,10 +456,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
+ ChunkHolder playerChunk = this.world.getChunkSource().chunkMap.getVisibleChunkIfPresent(ChunkPos.asLong(x, z));
+ if (playerChunk == null) return false;
+
+- playerChunk.getTickingChunkFuture().thenAccept(either -> {
+- either.ifSuccess(chunk -> {
++ // Paper start - chunk system
++ net.minecraft.world.level.chunk.LevelChunk chunk = playerChunk.getChunkToSend();
++ if (chunk == null) {
++ return false;
++ }
++ // Paper end - chunk system
+ List<ServerPlayer> playersInRange = playerChunk.playerProvider.getPlayers(playerChunk.getPos(), false);
+- if (playersInRange.isEmpty()) return;
++ if (playersInRange.isEmpty()) return true; // Paper - chunk system
+
+ ClientboundLevelChunkWithLightPacket refreshPacket = new ClientboundLevelChunkWithLightPacket(chunk, this.world.getLightEngine(), null, null);
+ for (ServerPlayer player : playersInRange) {
+@@ -467,8 +471,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
+
+ player.connection.send(refreshPacket);
+ }
+- });
+- });
++ // Paper - chunk system
+
+ return true;
+ }
+@@ -572,20 +575,8 @@ public class CraftWorld extends CraftRegionAccessor implements World {
+ @Override
+ public Collection<Plugin> getPluginChunkTickets(int x, int z) {
+ DistanceManager chunkDistanceManager = this.world.getChunkSource().chunkMap.distanceManager;
+- SortedArraySet<Ticket<?>> tickets = chunkDistanceManager.tickets.get(ChunkPos.asLong(x, z));
+
+- if (tickets == null) {
+- return Collections.emptyList();
+- }
+-
+- ImmutableList.Builder<Plugin> ret = ImmutableList.builder();
+- for (Ticket<?> ticket : tickets) {
+- if (ticket.getType() == TicketType.PLUGIN_TICKET) {
+- ret.add((Plugin) ticket.key);
+- }
+- }
+-
+- return ret.build();
++ return chunkDistanceManager.getChunkHolderManager().getPluginChunkTickets(x, z); // Paper - rewrite chunk system
+ }
+
+ @Override
+@@ -593,7 +584,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
+ Map<Plugin, ImmutableList.Builder<Chunk>> ret = new HashMap<>();
+ DistanceManager chunkDistanceManager = this.world.getChunkSource().chunkMap.distanceManager;
+
+- for (Long2ObjectMap.Entry<SortedArraySet<Ticket<?>>> chunkTickets : chunkDistanceManager.tickets.long2ObjectEntrySet()) {
++ for (Long2ObjectMap.Entry<SortedArraySet<Ticket<?>>> chunkTickets : chunkDistanceManager.getChunkHolderManager().getTicketsCopy().long2ObjectEntrySet()) { // Paper - rewrite chunk system
+ long chunkKey = chunkTickets.getLongKey();
+ SortedArraySet<Ticket<?>> tickets = chunkTickets.getValue();
+
+@@ -1290,12 +1281,12 @@ public class CraftWorld extends CraftRegionAccessor implements World {
+
+ @Override
+ public int getViewDistance() {
+- return this.world.getChunkSource().chunkMap.serverViewDistance;
++ return this.getHandle().moonrise$getPlayerChunkLoader().getAPIViewDistance(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public int getSimulationDistance() {
+- return this.world.getChunkSource().chunkMap.getDistanceManager().simulationDistance;
++ return this.getHandle().moonrise$getPlayerChunkLoader().getAPITickDistance(); // Paper - rewrite chunk system
+ }
+
+ public BlockMetadataStore getBlockMetadata() {
+@@ -2433,17 +2424,20 @@ public class CraftWorld extends CraftRegionAccessor implements World {
+
+ @Override
+ public void setSimulationDistance(final int simulationDistance) {
+- throw new UnsupportedOperationException("Not implemented yet");
++ if (simulationDistance < 2 || simulationDistance > 32) {
++ throw new IllegalArgumentException("Simulation distance " + simulationDistance + " is out of range of [2, 32]");
++ }
++ this.getHandle().chunkSource.setSimulationDistance(simulationDistance); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public int getSendViewDistance() {
+- return this.getViewDistance();
++ return this.getHandle().moonrise$getPlayerChunkLoader().getAPISendViewDistance(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void setSendViewDistance(final int viewDistance) {
+- throw new UnsupportedOperationException("Not implemented yet");
++ this.getHandle().chunkSource.setSendViewDistance(viewDistance); // Paper - rewrite chunk system
+ }
+
+ // Paper start - implement pointers
+diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+index 3480f06d4476c5c200246e6200e2eda2a5de1a5a..62bfde27a182be24710eb3b72448e82da58afc8f 100644
+--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+@@ -3492,12 +3492,14 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
+
+ @Override
+ public int getViewDistance() {
+- return io.papermc.paper.chunk.system.ChunkSystem.getLoadViewDistance(this.getHandle());
++ return io.papermc.paper.chunk.system.ChunkSystem.getLoadViewDistance(this.getHandle()) - 1; // Paper - rewrite chunk system - TODO do this better
+ }
+
+ @Override
+ public void setViewDistance(final int viewDistance) {
+- throw new UnsupportedOperationException("Not implemented yet");
++ // Paper - rewrite chunk system - TODO do this better
++ ((ca.spottedleaf.moonrise.patches.chunk_system.player.ChunkSystemServerPlayer)this.getHandle())
++ .moonrise$getViewDistanceHolder().setLoadViewDistance(viewDistance + 1);
+ }
+
+ @Override
+@@ -3507,7 +3509,9 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
+
+ @Override
+ public void setSimulationDistance(final int simulationDistance) {
+- throw new UnsupportedOperationException("Not implemented yet");
++ // Paper - rewrite chunk system - TODO do this better
++ ((ca.spottedleaf.moonrise.patches.chunk_system.player.ChunkSystemServerPlayer)this.getHandle())
++ .moonrise$getViewDistanceHolder().setTickViewDistance(simulationDistance);
+ }
+
+ @Override
+@@ -3517,6 +3521,8 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
+
+ @Override
+ public void setSendViewDistance(final int viewDistance) {
+- throw new UnsupportedOperationException("Not implemented yet");
++ // Paper - rewrite chunk system - TODO do this better
++ ((ca.spottedleaf.moonrise.patches.chunk_system.player.ChunkSystemServerPlayer)this.getHandle())
++ .moonrise$getViewDistanceHolder().setSendViewDistance(viewDistance);
+ }
+ }
+diff --git a/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java b/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
+index 5717c0e1d6df07a4613356dc78d970d2101c68d7..cab7ca4218e5903b6a5e518af55457b9a1b5111c 100644
+--- a/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
++++ b/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
+@@ -263,7 +263,7 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
+ return ichunkaccess1;
+ };
+
+- return future == null ? CompletableFuture.supplyAsync(() -> function.apply(chunk), net.minecraft.Util.backgroundExecutor()) : future.thenApply(function);
++ return future == null ? CompletableFuture.supplyAsync(() -> function.apply(chunk), Runnable::run) : future.thenApply(function); // Paper - rewrite chunk system
+ }
+
+ @Override
+diff --git a/src/main/java/org/bukkit/craftbukkit/util/DelegatedGeneratorAccess.java b/src/main/java/org/bukkit/craftbukkit/util/DelegatedGeneratorAccess.java
+index fceed3d08ee6f4c171685986bb19d2be592eedc6..bf18f9ad7dec2b09ebfcb5ec6566f2556e842f22 100644
+--- a/src/main/java/org/bukkit/craftbukkit/util/DelegatedGeneratorAccess.java
++++ b/src/main/java/org/bukkit/craftbukkit/util/DelegatedGeneratorAccess.java
+@@ -829,5 +829,12 @@ public abstract class DelegatedGeneratorAccess implements WorldGenLevel {
+ public ChunkAccess getChunkIfLoadedImmediately(final int x, final int z) {
+ return this.handle.getChunkIfLoadedImmediately(x, z);
+ }
++
++ // Paper start - rewrite chunk system
++ @Override
++ public java.util.List<net.minecraft.world.entity.Entity> moonrise$getHardCollidingEntities(final net.minecraft.world.entity.Entity entity, final net.minecraft.world.phys.AABB box, final java.util.function.Predicate<? super net.minecraft.world.entity.Entity> predicate) {
++ return this.handle.moonrise$getHardCollidingEntities(entity, box, predicate);
++ }
++ // Paper end - rewrite chunk system
+ // Paper end
+ }
+diff --git a/src/main/java/org/spigotmc/AsyncCatcher.java b/src/main/java/org/spigotmc/AsyncCatcher.java
+index e8e3cc48cf1c58bd8151d1f28df28781859cd0e3..67c8e90d3a2a93d858371d7fc1c3aaac3fdef71c 100644
+--- a/src/main/java/org/spigotmc/AsyncCatcher.java
++++ b/src/main/java/org/spigotmc/AsyncCatcher.java
+@@ -9,7 +9,7 @@ public class AsyncCatcher
+
+ public static void catchOp(String reason)
+ {
+- if ( (AsyncCatcher.enabled || io.papermc.paper.util.TickThread.STRICT_THREAD_CHECKS) && Thread.currentThread() != MinecraftServer.getServer().serverThread ) // Paper
++ if (!io.papermc.paper.util.TickThread.isTickThread()) // Paper // Paper - rewrite chunk system
+ {
+ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable()); // Paper
+ throw new IllegalStateException( "Asynchronous " + reason + "!" );
+diff --git a/src/main/java/org/spigotmc/WatchdogThread.java b/src/main/java/org/spigotmc/WatchdogThread.java
+index ad282d34919716b75acd10426cd071da9d064a51..bab2bd91528a8b2e9e74a3f9eb061d52619102f6 100644
+--- a/src/main/java/org/spigotmc/WatchdogThread.java
++++ b/src/main/java/org/spigotmc/WatchdogThread.java
+@@ -8,7 +8,7 @@ import java.util.logging.Logger;
+ import net.minecraft.server.MinecraftServer;
+ import org.bukkit.Bukkit;
+
+-public class WatchdogThread extends Thread
++public class WatchdogThread extends io.papermc.paper.util.TickThread // Paper - rewrite chunk system
+ {
+
+ private static WatchdogThread instance;
+@@ -115,6 +115,7 @@ public class WatchdogThread extends Thread
+ // Paper end - Different message for short timeout
+ log.log( Level.SEVERE, "------------------------------" );
+ log.log( Level.SEVERE, "Server thread dump (Look for plugins here before reporting to Paper!):" ); // Paper
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.dumpAllChunkLoadInfo(MinecraftServer.getServer(), isLongTimeout); // Paper - rewrite chunk system
+ WatchdogThread.dumpThread( ManagementFactory.getThreadMXBean().getThreadInfo( MinecraftServer.getServer().serverThread.getId(), Integer.MAX_VALUE ), log );
+ log.log( Level.SEVERE, "------------------------------" );
+ //