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-rw-r--r--patches/server/1002-Improve-cancelling-PreCreatureSpawnEvent-with-per-pl.patch89
1 files changed, 89 insertions, 0 deletions
diff --git a/patches/server/1002-Improve-cancelling-PreCreatureSpawnEvent-with-per-pl.patch b/patches/server/1002-Improve-cancelling-PreCreatureSpawnEvent-with-per-pl.patch
new file mode 100644
index 0000000000..e670998b87
--- /dev/null
+++ b/patches/server/1002-Improve-cancelling-PreCreatureSpawnEvent-with-per-pl.patch
@@ -0,0 +1,89 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: kickash32 <[email protected]>
+Date: Mon, 5 Apr 2021 01:42:35 -0400
+Subject: [PATCH] Improve cancelling PreCreatureSpawnEvent with per player mob
+ spawns
+
+
+diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
+index c282566ee45d79b4fb3297989e054c803873a294..dc64227e3b0d7855ef8870935aa437b78eea2407 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
+@@ -240,8 +240,25 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ ++(backingSet[i].mobCounts[index]);
+ }
+ }
++ // Paper start - per player mob count backoff
++ public void updateFailurePlayerMobTypeMap(int chunkX, int chunkZ, net.minecraft.world.entity.MobCategory mobCategory) {
++ if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
++ return;
++ }
++ int idx = mobCategory.ordinal();
++ final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> inRange =
++ this.level.moonrise$getNearbyPlayers().getPlayersByChunk(chunkX, chunkZ, ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
++ if (inRange == null) {
++ return;
++ }
++ final ServerPlayer[] backingSet = inRange.getRawDataUnchecked();
++ for (int i = 0, len = inRange.size(); i < len; i++) {
++ ++(backingSet[i].mobBackoffCounts[idx]);
++ }
++ }
++ // Paper end - per player mob count backoff
+ public int getMobCountNear(final ServerPlayer player, final net.minecraft.world.entity.MobCategory mobCategory) {
+- return player.mobCounts[mobCategory.ordinal()];
++ return player.mobCounts[mobCategory.ordinal()] + player.mobBackoffCounts[mobCategory.ordinal()]; // Paper - per player mob count backoff
+ // Paper end - Optional per player mob spawns
+ }
+ // Paper end
+diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+index 96a03770d47c47e07615815bcc3d474d6cd7711b..5f195875564822f422127462fbbeea5df4a4e1cb 100644
+--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
++++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+@@ -443,7 +443,17 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
+ // re-set mob counts
+ for (ServerPlayer player : this.level.players) {
+- Arrays.fill(player.mobCounts, 0);
++ // Paper start - per player mob spawning backoff
++ for (int ii = 0; ii < ServerPlayer.MOBCATEGORY_TOTAL_ENUMS; ii++) {
++ player.mobCounts[ii] = 0;
++
++ int newBackoff = player.mobBackoffCounts[ii] - 1; // TODO make configurable bleed // TODO use nonlinear algorithm?
++ if (newBackoff < 0) {
++ newBackoff = 0;
++ }
++ player.mobBackoffCounts[ii] = newBackoff;
++ }
++ // Paper end - per player mob spawning backoff
+ }
+ spawnercreature_d = NaturalSpawner.createState(naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, null, true);
+ } else {
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+index 23ddb7735623e502eda2b7b3029c6597f4b0f9a0..13ec84754b4fb5e8442fe305d70a24e420945181 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+@@ -279,6 +279,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
+ public static final int MOBCATEGORY_TOTAL_ENUMS = net.minecraft.world.entity.MobCategory.values().length;
+ public final int[] mobCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper
+ // Paper end - Optional per player mob spawns
++ public final int[] mobBackoffCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper - per player mob count backoff
+
+ // CraftBukkit start
+ public CraftPlayer.TransferCookieConnection transferCookieConnection;
+diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+index 364510c0d0667e67aa3b25099a021f5f856fc113..e524b27d185da3e88668f8ef107517272860bd66 100644
+--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
++++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+@@ -272,6 +272,11 @@ public final class NaturalSpawner {
+
+ // Paper start - PreCreatureSpawnEvent
+ PreSpawnStatus doSpawning = isValidSpawnPostitionForType(world, group, structuremanager, chunkgenerator, biomesettingsmobs_c, blockposition_mutableblockposition, d2);
++ // Paper start - per player mob count backoff
++ if (doSpawning == PreSpawnStatus.ABORT || doSpawning == PreSpawnStatus.CANCELLED) {
++ world.getChunkSource().chunkMap.updateFailurePlayerMobTypeMap(blockposition_mutableblockposition.getX() >> 4, blockposition_mutableblockposition.getZ() >> 4, group);
++ }
++ // Paper end - per player mob count backoff
+ if (doSpawning == PreSpawnStatus.ABORT) {
+ return j; // Paper - Optional per player mob spawns
+ }