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Diffstat (limited to 'patches/server/1003-Optimize-Collision-to-not-load-chunks.patch')
-rw-r--r--patches/server/1003-Optimize-Collision-to-not-load-chunks.patch4
1 files changed, 2 insertions, 2 deletions
diff --git a/patches/server/1003-Optimize-Collision-to-not-load-chunks.patch b/patches/server/1003-Optimize-Collision-to-not-load-chunks.patch
index 857d525339..d67ae80a4b 100644
--- a/patches/server/1003-Optimize-Collision-to-not-load-chunks.patch
+++ b/patches/server/1003-Optimize-Collision-to-not-load-chunks.patch
@@ -14,10 +14,10 @@ movement will load only the chunk the player enters anyways and avoids loading
massive amounts of surrounding chunks due to large AABB lookups.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
-index 0a97d45f96b3b3cd12fa99373fcb5999c3fba96b..e597a7ef6e702c7e3703e1ba29a7b919d1c20877 100644
+index 96eea87534b6e28a56c9eea0f30bfb41793440e7..24ff10c4ed69deed2ce9ba25835575419165e2af 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
-@@ -865,6 +865,7 @@ public abstract class PlayerList {
+@@ -868,6 +868,7 @@ public abstract class PlayerList {
Vec3 vec3d = dimensiontransition.pos();
entityplayer1.forceSetPositionRotation(vec3d.x, vec3d.y, vec3d.z, dimensiontransition.yRot(), dimensiontransition.xRot());