diff options
Diffstat (limited to 'patches/server/1040-Optimize-Collision-to-not-load-chunks.patch')
-rw-r--r-- | patches/server/1040-Optimize-Collision-to-not-load-chunks.patch | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/patches/server/1040-Optimize-Collision-to-not-load-chunks.patch b/patches/server/1040-Optimize-Collision-to-not-load-chunks.patch new file mode 100644 index 0000000000..1ae5b2022c --- /dev/null +++ b/patches/server/1040-Optimize-Collision-to-not-load-chunks.patch @@ -0,0 +1,96 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Thu, 2 Apr 2020 02:37:57 -0400 +Subject: [PATCH] Optimize Collision to not load chunks + +The collision code takes an AABB and generates a cuboid of checks rather +than a cylinder, so at high velocity this can generate a lot of chunk checks. + +Treat an unloaded chunk as a collision for entities, and also for players if +the "prevent moving into unloaded chunks" setting is enabled. + +If that serting is not enabled, collisions will be ignored for players, since +movement will load only the chunk the player enters anyways and avoids loading +massive amounts of surrounding chunks due to large AABB lookups. + +diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java +index 5d8ea207cd5a2e3d608bc01922d4430e0bb60f32..0deb12c9b5397695a363b9bb598843ed2b6e396c 100644 +--- a/src/main/java/net/minecraft/world/entity/Entity.java ++++ b/src/main/java/net/minecraft/world/entity/Entity.java +@@ -259,6 +259,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess + // Paper end - Share random for entities to make them more random + public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason + ++ public boolean collisionLoadChunks = false; // Paper + private CraftEntity bukkitEntity; + + public CraftEntity getBukkitEntity() { +diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java +index 12a14b8fdb079fd8c367e51299486761ebdaeb5b..b360594424118d9d11d00ea140160485048591ca 100644 +--- a/src/main/java/net/minecraft/world/level/BlockCollisions.java ++++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java +@@ -72,16 +72,37 @@ public class BlockCollisions<T> extends AbstractIterator<T> { + @Override + protected T computeNext() { + while (this.cursor.advance()) { +- int i = this.cursor.nextX(); +- int j = this.cursor.nextY(); +- int k = this.cursor.nextZ(); ++ int i = this.cursor.nextX(); final int x = i; // Paper - OBFHELPER ++ int j = this.cursor.nextY(); final int y = j; // Paper - OBFHELPER ++ int k = this.cursor.nextZ(); final int z = k; // Paper - OBFHELPER + int l = this.cursor.getNextType(); + if (l != 3) { +- BlockGetter blockGetter = this.getChunk(i, k); +- if (blockGetter != null) { +- this.pos.set(i, j, k); +- BlockState blockState = blockGetter.getBlockState(this.pos); +- if ((!this.onlySuffocatingBlocks || blockState.isSuffocating(blockGetter, this.pos)) ++ // Paper start - ensure we don't load chunks ++ // BlockGetter blockGetter = this.getChunk(i, k); ++ if (true) { ++ final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null; ++ boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14; ++ this.pos.set(x, y, z); ++ BlockState blockState; ++ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) { ++ BlockGetter blockGetter = this.getChunk(x, z); ++ if (blockGetter == null) { ++ continue; ++ } ++ blockState = blockGetter.getBlockState(this.pos); ++ } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) { ++ blockState = this.collisionGetter.getBlockState(this.pos); ++ } else { ++ blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos); ++ } ++ if (blockState == null) { ++ if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level().paperConfig().chunks.preventMovingIntoUnloadedChunks) { ++ return this.resultProvider.apply(new BlockPos.MutableBlockPos(x, y, z), Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z)))); ++ } ++ continue; ++ } ++ if (true // onlySuffocatingBlocks is only true on the client, so we don't care about it here ++ // Paper end - ensure we don't load chunks + && (l != 1 || blockState.hasLargeCollisionShape()) + && (l != 2 || blockState.is(Blocks.MOVING_PISTON))) { + VoxelShape voxelShape = this.context.getCollisionShape(blockState, this.collisionGetter, this.pos); +diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java +index 6b63dc10c0a4db8a484588a6d67911ea1023457e..f4c251c2bcfa96ba22e338b97a1de7f0abac5a6f 100644 +--- a/src/main/java/net/minecraft/world/level/CollisionGetter.java ++++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java +@@ -50,11 +50,13 @@ public interface CollisionGetter extends BlockGetter { + } + + default boolean noCollision(@Nullable Entity entity, AABB box, boolean checkFluid) { +- for (VoxelShape voxelShape : checkFluid ? this.getBlockAndLiquidCollisions(entity, box) : this.getBlockCollisions(entity, box)) { ++ try { if (entity != null) entity.collisionLoadChunks = true; // Paper ++ for (VoxelShape voxelShape : checkFluid ? this.getBlockAndLiquidCollisions(entity, box) : this.getBlockCollisions(entity, box)) { + if (!voxelShape.isEmpty()) { + return false; + } + } ++ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper + + if (!this.getEntityCollisions(entity, box).isEmpty()) { + return false; |