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-rw-r--r--patches/unapplied/server/0197-Prevent-Frosted-Ice-from-loading-holding-chunks.patch33
1 files changed, 33 insertions, 0 deletions
diff --git a/patches/unapplied/server/0197-Prevent-Frosted-Ice-from-loading-holding-chunks.patch b/patches/unapplied/server/0197-Prevent-Frosted-Ice-from-loading-holding-chunks.patch
new file mode 100644
index 0000000000..b9c45b572d
--- /dev/null
+++ b/patches/unapplied/server/0197-Prevent-Frosted-Ice-from-loading-holding-chunks.patch
@@ -0,0 +1,33 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Sat, 10 Mar 2018 16:33:15 -0500
+Subject: [PATCH] Prevent Frosted Ice from loading/holding chunks
+
+1.17: Shouldn't be needed as blocks no longer tick without at least 1 radius chunk loaded.
+
+diff --git a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
+index 331b642c36af97f7f05bd63f96d42d1af443e5a3..a3af96b2518b41f370d09cfda26dc589b9ee977b 100644
+--- a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
++++ b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
+@@ -38,7 +38,8 @@ public class FrostedIceBlock extends IceBlock {
+
+ for(Direction direction : Direction.values()) {
+ mutableBlockPos.setWithOffset(pos, direction);
+- BlockState blockState = world.getBlockState(mutableBlockPos);
++ BlockState blockState = world.getBlockStateIfLoaded(mutableBlockPos); // Paper
++ if (blockState == null) { continue; } // Paper
+ if (blockState.is(this) && !this.slightlyMelt(blockState, world, mutableBlockPos)) {
+ world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - use configurable min/max delay
+ }
+@@ -75,7 +76,10 @@ public class FrostedIceBlock extends IceBlock {
+
+ for(Direction direction : Direction.values()) {
+ mutableBlockPos.setWithOffset(pos, direction);
+- if (world.getBlockState(mutableBlockPos).is(this)) {
++ // Paper start
++ BlockState blockState = world.getBlockStateIfLoaded(mutableBlockPos);
++ if (blockState != null && blockState.is(this)) {
++ // Paper end
+ ++i;
+ if (i >= maxNeighbors) {
+ return false;