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Diffstat (limited to 'patches/unapplied/server/0199-PlayerReadyArrowEvent.patch')
-rw-r--r--patches/unapplied/server/0199-PlayerReadyArrowEvent.patch44
1 files changed, 44 insertions, 0 deletions
diff --git a/patches/unapplied/server/0199-PlayerReadyArrowEvent.patch b/patches/unapplied/server/0199-PlayerReadyArrowEvent.patch
new file mode 100644
index 0000000000..8d16572d48
--- /dev/null
+++ b/patches/unapplied/server/0199-PlayerReadyArrowEvent.patch
@@ -0,0 +1,44 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Mon, 18 Jun 2018 01:12:53 -0400
+Subject: [PATCH] PlayerReadyArrowEvent
+
+Called when a player is firing a bow and the server is choosing an arrow to use.
+Plugins can skip selection of certain arrows and control which is used.
+
+diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
+index 605f043bb132b21ff263ba7ab31a0f468a912d13..df0cfd316d24e285f927c713ab1f9a912857928c 100644
+--- a/src/main/java/net/minecraft/world/entity/player/Player.java
++++ b/src/main/java/net/minecraft/world/entity/player/Player.java
+@@ -2185,18 +2185,29 @@ public abstract class Player extends LivingEntity {
+ return ImmutableList.of(Pose.STANDING, Pose.CROUCHING, Pose.SWIMMING);
+ }
+
++ // Paper start - PlayerReadyArrowEvent
++ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
++ return !(this instanceof ServerPlayer) ||
++ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
++ ((ServerPlayer) this).getBukkitEntity(),
++ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
++ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
++ ).callEvent();
++ }
++ // Paper end - PlayerReadyArrowEvent
++
+ @Override
+ public ItemStack getProjectile(ItemStack stack) {
+ if (!(stack.getItem() instanceof ProjectileWeaponItem)) {
+ return ItemStack.EMPTY;
+ } else {
+- Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles();
++ Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
+ ItemStack itemstack1 = ProjectileWeaponItem.getHeldProjectile(this, predicate);
+
+ if (!itemstack1.isEmpty()) {
+ return itemstack1;
+ } else {
+- predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles();
++ predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
+
+ for (int i = 0; i < this.inventory.getContainerSize(); ++i) {
+ ItemStack itemstack2 = this.inventory.getItem(i);