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-rw-r--r--patches/unapplied/server/0370-Don-t-tick-dead-players.patch21
1 files changed, 21 insertions, 0 deletions
diff --git a/patches/unapplied/server/0370-Don-t-tick-dead-players.patch b/patches/unapplied/server/0370-Don-t-tick-dead-players.patch
new file mode 100644
index 0000000000..4a700e795a
--- /dev/null
+++ b/patches/unapplied/server/0370-Don-t-tick-dead-players.patch
@@ -0,0 +1,21 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Thu, 2 Apr 2020 17:16:48 -0400
+Subject: [PATCH] Don't tick dead players
+
+Causes sync chunk loads and who knows what all else.
+This is safe because Spectators are skipped in unloaded chunks too in vanilla.
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+index 421be41fc09d53b50c08e74f9c32a198e90a2c7c..e6945abd9337af07625793fb893718b00e67168a 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+@@ -683,7 +683,7 @@ public class ServerPlayer extends Player {
+
+ public void doTick() {
+ try {
+- if (!this.isSpectator() || !this.touchingUnloadedChunk()) {
++ if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
+ super.tick();
+ }
+