diff options
Diffstat (limited to 'patches/unapplied/server/0453-Add-EntityLoadCrossbowEvent.patch')
-rw-r--r-- | patches/unapplied/server/0453-Add-EntityLoadCrossbowEvent.patch | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/patches/unapplied/server/0453-Add-EntityLoadCrossbowEvent.patch b/patches/unapplied/server/0453-Add-EntityLoadCrossbowEvent.patch new file mode 100644 index 0000000000..72ec5141a0 --- /dev/null +++ b/patches/unapplied/server/0453-Add-EntityLoadCrossbowEvent.patch @@ -0,0 +1,68 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: JRoy <[email protected]> +Date: Wed, 7 Oct 2020 12:04:01 -0400 +Subject: [PATCH] Add EntityLoadCrossbowEvent + + +diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java +index 710181cf04563f06690eee5b46a5a0d84844ac29..52c40eafc77e50a6fd21b9a7a250cea501f11690 100644 +--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java ++++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java +@@ -89,7 +89,14 @@ public class CrossbowItem extends ProjectileWeaponItem { + public boolean releaseUsing(ItemStack stack, Level world, LivingEntity user, int remainingUseTicks) { + int i = this.getUseDuration(stack, user) - remainingUseTicks; + float f = getPowerForTime(i, stack, user); +- if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(user, stack)) { ++ // Paper start - Add EntityLoadCrossbowEvent ++ if (f >= 1.0F && !isCharged(stack)) { ++ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(user.getUsedItemHand())); ++ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem()) || !event.shouldConsumeItem()) { ++ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote(); ++ return false; ++ } ++ // Paper end - Add EntityLoadCrossbowEvent + CrossbowItem.ChargingSounds chargingSounds = this.getChargingSounds(stack); + chargingSounds.end() + .ifPresent( +@@ -110,8 +117,14 @@ public class CrossbowItem extends ProjectileWeaponItem { + } + } + +- private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) { +- List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter); ++ @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent ++ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) { ++ // Paper start - Add EntityLoadCrossbowEvent ++ return CrossbowItem.tryLoadProjectiles(shooter, crossbow, true); ++ } ++ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow, boolean consume) { ++ List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter, consume); ++ // Paper end - Add EntityLoadCrossbowEvent + if (!list.isEmpty()) { + crossbow.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.of(list)); + return true; +diff --git a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java +index a7d0ac6513fd888e222b3128afc1a227ea91f1d2..78ba170a83f8c026bd110eae494c52577182ed61 100644 +--- a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java ++++ b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java +@@ -109,6 +109,11 @@ public abstract class ProjectileWeaponItem extends Item { + } + + protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter) { ++ // Paper start ++ return draw(stack, projectileStack, shooter, true); ++ } ++ protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter, boolean consume) { ++ // Paper end + if (projectileStack.isEmpty()) { + return List.of(); + } else { +@@ -128,7 +133,7 @@ public abstract class ProjectileWeaponItem extends Item { + ItemStack itemstack2 = projectileStack.copy(); + + for (int k = 0; k < j; ++k) { +- ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0); ++ ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0 || !consume); // Paper + + if (!itemstack3.isEmpty()) { + list.add(itemstack3); |