diff options
Diffstat (limited to 'patches/unapplied/server/0484-Fix-for-large-move-vectors-crashing-server.patch')
-rw-r--r-- | patches/unapplied/server/0484-Fix-for-large-move-vectors-crashing-server.patch | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/patches/unapplied/server/0484-Fix-for-large-move-vectors-crashing-server.patch b/patches/unapplied/server/0484-Fix-for-large-move-vectors-crashing-server.patch new file mode 100644 index 0000000000..943e1de879 --- /dev/null +++ b/patches/unapplied/server/0484-Fix-for-large-move-vectors-crashing-server.patch @@ -0,0 +1,92 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Sun, 17 May 2020 23:47:33 -0700 +Subject: [PATCH] Fix for large move vectors crashing server + +Check movement distance also based on current position. + +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index ef3771b178d8d966edb83773186dcfac0fda8e3e..910f40b87eb574e77e991acac431a0f61f5b6bf3 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -567,9 +567,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic + + if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) { + ServerLevel worldserver = this.player.getLevel(); +- double d0 = entity.getX(); +- double d1 = entity.getY(); +- double d2 = entity.getZ(); ++ double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER ++ double d1 = entity.getY();final double fromY = d1; // Paper - OBFHELPER ++ double d2 = entity.getZ();final double fromZ = d2; // Paper - OBFHELPER + double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX()); final double toX = d3; // Paper - OBFHELPER + double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY()); final double toY = d4; // Paper - OBFHELPER + double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ()); final double toZ = d5; // Paper - OBFHELPER +@@ -579,8 +579,19 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic + double d7 = d4 - this.vehicleFirstGoodY; + double d8 = d5 - this.vehicleFirstGoodZ; + double d9 = entity.getDeltaMovement().lengthSqr(); +- double d10 = d6 * d6 + d7 * d7 + d8 * d8; +- ++ // Paper start - fix large move vectors killing the server ++ double currDeltaX = toX - fromX; ++ double currDeltaY = toY - fromY; ++ double currDeltaZ = toZ - fromZ; ++ double d10 = Math.max(d6 * d6 + d7 * d7 + d8 * d8, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1); ++ // Paper end - fix large move vectors killing the server ++ ++ // Paper start - fix large move vectors killing the server ++ double otherFieldX = d3 - this.vehicleLastGoodX; ++ double otherFieldY = d4 - this.vehicleLastGoodY - 1.0E-6D; ++ double otherFieldZ = d5 - this.vehicleLastGoodZ; ++ d10 = Math.max(d10, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1); ++ // Paper end - fix large move vectors killing the server + + // CraftBukkit start - handle custom speeds and skipped ticks + this.allowedPlayerTicks += (System.currentTimeMillis() / 50) - this.lastTick; +@@ -626,9 +637,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic + + boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D)); + +- d6 = d3 - this.vehicleLastGoodX; +- d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; +- d8 = d5 - this.vehicleLastGoodZ; ++ d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above ++ d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above ++ d8 = d5 - this.vehicleLastGoodZ; // Paper - diff on change, used for checking large move vectors above + boolean flag1 = entity.verticalCollisionBelow; + + entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8)); +@@ -1348,7 +1359,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic + double d8 = d1 - this.firstGoodY; + double d9 = d2 - this.firstGoodZ; + double d10 = this.player.getDeltaMovement().lengthSqr(); +- double d11 = d7 * d7 + d8 * d8 + d9 * d9; ++ // Paper start - fix large move vectors killing the server ++ double currDeltaX = toX - prevX; ++ double currDeltaY = toY - prevY; ++ double currDeltaZ = toZ - prevZ; ++ double d11 = Math.max(d7 * d7 + d8 * d8 + d9 * d9, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1); ++ // Paper end - fix large move vectors killing the server ++ // Paper start - fix large move vectors killing the server ++ double otherFieldX = d0 - this.lastGoodX; ++ double otherFieldY = d1 - this.lastGoodY; ++ double otherFieldZ = d2 - this.lastGoodZ; ++ d11 = Math.max(d11, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1); ++ // Paper end - fix large move vectors killing the server + + if (this.player.isSleeping()) { + if (d11 > 1.0D) { +@@ -1400,9 +1422,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic + + AABB axisalignedbb = this.player.getBoundingBox(); + +- d7 = d0 - this.lastGoodX; +- d8 = d1 - this.lastGoodY; +- d9 = d2 - this.lastGoodZ; ++ d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above ++ d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above ++ d9 = d2 - this.lastGoodZ; // Paper - diff on change, used for checking large move vectors above + boolean flag = d8 > 0.0D; + + if (this.player.isOnGround() && !packet.isOnGround() && flag) { |