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-rw-r--r--patches/unapplied/server/0900-Dont-resend-blocks-on-interactions.patch171
1 files changed, 171 insertions, 0 deletions
diff --git a/patches/unapplied/server/0900-Dont-resend-blocks-on-interactions.patch b/patches/unapplied/server/0900-Dont-resend-blocks-on-interactions.patch
new file mode 100644
index 0000000000..04f0061970
--- /dev/null
+++ b/patches/unapplied/server/0900-Dont-resend-blocks-on-interactions.patch
@@ -0,0 +1,171 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Owen1212055 <[email protected]>
+Date: Tue, 27 Jun 2023 21:09:11 -0400
+Subject: [PATCH] Dont resend blocks on interactions
+
+In general, the client now has an acknowledgment system which will prevent block changes made by the client to be reverted correctly.
+
+It should be noted that this system does not yet support block entities, so those still need to resynced when needed.
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+index 0da6496c18341c01fc4551ead7e740a6037dcf31..c4bc1819cba3287c4a67ae5d00f8c4d6ab899732 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+@@ -202,7 +202,7 @@ public class ServerPlayerGameMode {
+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, pos, direction, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
+ if (event.isCancelled()) {
+ // Let the client know the block still exists
+- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
++ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync blocks
+ // Update any tile entity data for this block
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
+ return;
+@@ -217,7 +217,7 @@ public class ServerPlayerGameMode {
+ // Spigot start - handle debug stick left click for non-creative
+ if (this.player.getMainHandItem().is(net.minecraft.world.item.Items.DEBUG_STICK)
+ && ((net.minecraft.world.item.DebugStickItem) net.minecraft.world.item.Items.DEBUG_STICK).handleInteraction(this.player, this.level.getBlockState(pos), this.level, pos, false, this.player.getMainHandItem())) {
+- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
++ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync block
+ return;
+ }
+ // Spigot end
+@@ -235,15 +235,17 @@ public class ServerPlayerGameMode {
+ // CraftBukkit start - Swings at air do *NOT* exist.
+ if (event.useInteractedBlock() == Event.Result.DENY) {
+ // If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
+- BlockState data = this.level.getBlockState(pos);
+- if (data.getBlock() instanceof DoorBlock) {
+- // For some reason *BOTH* the bottom/top part have to be marked updated.
+- boolean bottom = data.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
+- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, bottom ? pos.above() : pos.below()));
+- } else if (data.getBlock() instanceof TrapDoorBlock) {
+- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+- }
++ // Paper start - Don't resync blocks
++ //BlockState data = this.level.getBlockState(pos);
++ //if (data.getBlock() instanceof DoorBlock) {
++ // // For some reason *BOTH* the bottom/top part have to be marked updated.
++ // boolean bottom = data.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
++ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
++ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, bottom ? pos.above() : pos.below()));
++ //} else if (data.getBlock() instanceof TrapDoorBlock) {
++ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
++ //}
++ // Paper end - Don't resync blocks
+ } else if (!iblockdata.isAir()) {
+ EnchantmentHelper.onHitBlock(this.level, this.player.getMainHandItem(), this.player, this.player, EquipmentSlot.MAINHAND, Vec3.atCenterOf(pos), iblockdata, (item) -> {
+ this.player.onEquippedItemBroken(item, EquipmentSlot.MAINHAND);
+@@ -255,7 +257,7 @@ public class ServerPlayerGameMode {
+ if (event.useItemInHand() == Event.Result.DENY) {
+ // If we 'insta destroyed' then the client needs to be informed.
+ if (f > 1.0f) {
+- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
++ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync blocks
+ }
+ return;
+ }
+@@ -263,7 +265,7 @@ public class ServerPlayerGameMode {
+
+ if (blockEvent.isCancelled()) {
+ // Let the client know the block still exists
+- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
++ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync block
+ return;
+ }
+
+@@ -354,7 +356,7 @@ public class ServerPlayerGameMode {
+
+ // Tell client the block is gone immediately then process events
+ // Don't tell the client if its a creative sword break because its not broken!
+- if (this.level.getBlockEntity(pos) == null && !isSwordNoBreak) {
++ if (false && this.level.getBlockEntity(pos) == null && !isSwordNoBreak) { // Paper - Don't resync block
+ ClientboundBlockUpdatePacket packet = new ClientboundBlockUpdatePacket(pos, Blocks.AIR.defaultBlockState());
+ this.player.connection.send(packet);
+ }
+@@ -380,13 +382,15 @@ public class ServerPlayerGameMode {
+ if (isSwordNoBreak) {
+ return false;
+ }
++ // Paper start - Don't resync blocks
+ // Let the client know the block still exists
+- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
++ //this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+
+ // Brute force all possible updates
+- for (Direction dir : Direction.values()) {
+- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos.relative(dir)));
+- }
++ //for (Direction dir : Direction.values()) {
++ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos.relative(dir)));
++ //}
++ // Paper end - Don't resync blocks
+
+ // Update any tile entity data for this block
+ if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
+@@ -543,16 +547,18 @@ public class ServerPlayerGameMode {
+ if (event.useInteractedBlock() == Event.Result.DENY) {
+ // If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
+ if (iblockdata.getBlock() instanceof DoorBlock) {
+- boolean bottom = iblockdata.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
+- player.connection.send(new ClientboundBlockUpdatePacket(world, bottom ? blockposition.above() : blockposition.below()));
++ // Paper start - Don't resync blocks
++ // boolean bottom = iblockdata.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
++ // player.connection.send(new ClientboundBlockUpdatePacket(world, bottom ? blockposition.above() : blockposition.below()));
++ // Paper end - Don't resync blocks
+ } else if (iblockdata.getBlock() instanceof CakeBlock) {
+ player.getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
+ } else if (this.interactItemStack.getItem() instanceof DoubleHighBlockItem) {
+ // send a correcting update to the client, as it already placed the upper half of the bisected item
+- player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.relative(hitResult.getDirection()).above()));
++ //player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.relative(hitResult.getDirection()).above())); // Paper - Don't resync blocks
+
+ // send a correcting update to the client for the block above as well, this because of replaceable blocks (such as grass, sea grass etc)
+- player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above()));
++ //player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above())); // Paper - Don't resync blocks
+ // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
+ } else if (iblockdata.is(Blocks.JIGSAW) || iblockdata.is(Blocks.STRUCTURE_BLOCK) || iblockdata.getBlock() instanceof net.minecraft.world.level.block.CommandBlock) {
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
+diff --git a/src/main/java/net/minecraft/world/item/BucketItem.java b/src/main/java/net/minecraft/world/item/BucketItem.java
+index 002e2f8e956b2631529e2189be225385dfb501df..3bddfb6f7412ab86e0c090d0cbc6cf254b3f891c 100644
+--- a/src/main/java/net/minecraft/world/item/BucketItem.java
++++ b/src/main/java/net/minecraft/world/item/BucketItem.java
+@@ -79,7 +79,7 @@ public class BucketItem extends Item implements DispensibleContainerItem {
+ PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent((ServerLevel) world, user, blockposition, blockposition, movingobjectpositionblock.getDirection(), itemstack, dummyFluid.getItem(), hand);
+
+ if (event.isCancelled()) {
+- ((ServerPlayer) user).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-5163 (see PlayerInteractManager)
++ // ((ServerPlayer) user).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-5163 (see PlayerInteractManager) // Paper - Don't resend blocks
+ ((ServerPlayer) user).getBukkitEntity().updateInventory(); // SPIGOT-4541
+ return InteractionResult.FAIL;
+ }
+@@ -187,7 +187,7 @@ public class BucketItem extends Item implements DispensibleContainerItem {
+ if (flag2 && entityhuman != null) {
+ PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent((ServerLevel) world, entityhuman, blockposition, clicked, enumdirection, itemstack, enumhand);
+ if (event.isCancelled()) {
+- ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-4238: needed when looking through entity
++ // ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-4238: needed when looking through entity // Paper - Don't resend blocks
+ ((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
+ return false;
+ }
+diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
+index cb6bcf8b61793882252827309ffa99526244e445..98b5208baeaa12a5ff2788e457c542000d6ea48b 100644
+--- a/src/main/java/net/minecraft/world/item/ItemStack.java
++++ b/src/main/java/net/minecraft/world/item/ItemStack.java
+@@ -506,10 +506,12 @@ public final class ItemStack implements DataComponentHolder {
+ world.preventPoiUpdated = false;
+
+ // Brute force all possible updates
+- BlockPos placedPos = ((CraftBlock) placeEvent.getBlock()).getPosition();
+- for (Direction dir : Direction.values()) {
+- ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, placedPos.relative(dir)));
+- }
++ // Paper start - Don't resync blocks
++ // BlockPos placedPos = ((CraftBlock) placeEvent.getBlock()).getPosition();
++ // for (Direction dir : Direction.values()) {
++ // ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, placedPos.relative(dir)));
++ // }
++ // Paper end - Don't resync blocks
+ SignItem.openSign = null; // SPIGOT-6758 - Reset on early return
+ } else {
+ // Change the stack to its new contents if it hasn't been tampered with.