diff options
Diffstat (limited to 'patches/unapplied/server/1025-Collision-optimisations.patch')
-rw-r--r-- | patches/unapplied/server/1025-Collision-optimisations.patch | 4726 |
1 files changed, 0 insertions, 4726 deletions
diff --git a/patches/unapplied/server/1025-Collision-optimisations.patch b/patches/unapplied/server/1025-Collision-optimisations.patch deleted file mode 100644 index 0c6a99e1b7..0000000000 --- a/patches/unapplied/server/1025-Collision-optimisations.patch +++ /dev/null @@ -1,4726 +0,0 @@ -From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 -From: Spottedleaf <[email protected]> -Date: Mon, 4 May 2020 10:06:24 -0700 -Subject: [PATCH] Collision optimisations - -The collision patch has been designed with the assumption that -most shapes are either a single AABB or an ArrayVoxelShape -(typical voxel bitset representation). Like previously, -single AABB shapes are treated as AABBs. Unlike previously, the -VoxelShape class has been changed to carry shape data that -ArrayVoxelShape would, except in a discrete manner rather -than abstracted away (not hidden behind DoubleList and -the poorly named DiscreteVoxelShape). - -VoxelShape now carries three important states: - 1. The voxel bitset + its sizes for the X, Y, and Z axis - 2. The voxel coordinates (represented as an array and an offset per axis) - 3. Single AABB representation, if possible - -Note that if the single AABB representation is present, -it is used instead of the voxel bitset representation as -the single AABB representation is a special case of the -voxel bitset representation and can be optimised as such. - -This effectively turns every VoxelShape instance, regardless of -actual class, into a typical voxel bitset representation. -This allows all VoxelShape operations to be optimised -for voxel bitset representations without dealing with the -abstraction and indirection that was imposed on VoxelShape -by Mojang. The patch now effectively optimises all VoxelShape -operations. Below is a list of some of the operations optimised: - - Shape merging/ORing - - Shape optimisation - - Occlusion checking - - Non-single AABB VoxelShape collisions/intersection - - Shape raytracing - - Empty VoxelShape testing - -This patch also includes optimisations for raytracing, -which mostly boil down to removing indirection caused by the -interface BlockGetter which allows chunk caching. - -diff --git a/src/main/java/io/papermc/paper/util/CachedLists.java b/src/main/java/io/papermc/paper/util/CachedLists.java -index be668387f65a633c6ac497fca632a4767a1bf3a2..e08f4e39db4ee3fed62e37364d17dcc5c5683504 100644 ---- a/src/main/java/io/papermc/paper/util/CachedLists.java -+++ b/src/main/java/io/papermc/paper/util/CachedLists.java -@@ -1,8 +1,57 @@ - package io.papermc.paper.util; - -+import net.minecraft.world.entity.Entity; -+import net.minecraft.world.phys.AABB; -+import org.bukkit.Bukkit; -+import org.bukkit.craftbukkit.util.UnsafeList; -+import java.util.List; -+ - public final class CachedLists { - -- public static void reset() { -+ // Paper start - optimise collisions -+ static final UnsafeList<AABB> TEMP_COLLISION_LIST = new UnsafeList<>(1024); -+ static boolean tempCollisionListInUse; -+ -+ public static UnsafeList<AABB> getTempCollisionList() { -+ if (!Bukkit.isPrimaryThread() || tempCollisionListInUse) { -+ return new UnsafeList<>(16); -+ } -+ tempCollisionListInUse = true; -+ return TEMP_COLLISION_LIST; -+ } -+ -+ public static void returnTempCollisionList(List<AABB> list) { -+ if (list != TEMP_COLLISION_LIST) { -+ return; -+ } -+ ((UnsafeList)list).setSize(0); -+ tempCollisionListInUse = false; -+ } - -+ static final UnsafeList<Entity> TEMP_GET_ENTITIES_LIST = new UnsafeList<>(1024); -+ static boolean tempGetEntitiesListInUse; -+ -+ public static UnsafeList<Entity> getTempGetEntitiesList() { -+ if (!Bukkit.isPrimaryThread() || tempGetEntitiesListInUse) { -+ return new UnsafeList<>(16); -+ } -+ tempGetEntitiesListInUse = true; -+ return TEMP_GET_ENTITIES_LIST; -+ } -+ -+ public static void returnTempGetEntitiesList(List<Entity> list) { -+ if (list != TEMP_GET_ENTITIES_LIST) { -+ return; -+ } -+ ((UnsafeList)list).setSize(0); -+ tempGetEntitiesListInUse = false; -+ } -+ // Paper end - optimise collisions -+ -+ public static void reset() { -+ // Paper start - optimise collisions -+ TEMP_COLLISION_LIST.completeReset(); -+ TEMP_GET_ENTITIES_LIST.completeReset(); -+ // Paper end - optimise collisions - } - } -diff --git a/src/main/java/io/papermc/paper/util/CollisionUtil.java b/src/main/java/io/papermc/paper/util/CollisionUtil.java -new file mode 100644 -index 0000000000000000000000000000000000000000..ee8e9c0e3690e78f3cc621ddfca89ea4256d4803 ---- /dev/null -+++ b/src/main/java/io/papermc/paper/util/CollisionUtil.java -@@ -0,0 +1,1851 @@ -+package io.papermc.paper.util; -+ -+import io.papermc.paper.util.collisions.CachedShapeData; -+import it.unimi.dsi.fastutil.doubles.DoubleArrayList; -+import it.unimi.dsi.fastutil.doubles.DoubleList; -+import net.minecraft.core.BlockPos; -+import net.minecraft.core.Direction; -+import net.minecraft.server.level.ServerChunkCache; -+import net.minecraft.util.Mth; -+import net.minecraft.world.entity.Entity; -+import net.minecraft.world.item.Item; -+import net.minecraft.world.level.CollisionGetter; -+import net.minecraft.world.level.EntityGetter; -+import net.minecraft.world.level.Level; -+import net.minecraft.world.level.block.Blocks; -+import net.minecraft.world.level.block.state.BlockState; -+import net.minecraft.world.level.border.WorldBorder; -+import net.minecraft.world.level.chunk.ChunkAccess; -+import net.minecraft.world.level.chunk.status.ChunkStatus; -+import net.minecraft.world.level.chunk.LevelChunkSection; -+import net.minecraft.world.level.chunk.PalettedContainer; -+import net.minecraft.world.level.material.FluidState; -+import net.minecraft.world.phys.AABB; -+import net.minecraft.world.phys.Vec3; -+import net.minecraft.world.phys.shapes.ArrayVoxelShape; -+import net.minecraft.world.phys.shapes.BitSetDiscreteVoxelShape; -+import net.minecraft.world.phys.shapes.BooleanOp; -+import net.minecraft.world.phys.shapes.CollisionContext; -+import net.minecraft.world.phys.shapes.DiscreteVoxelShape; -+import net.minecraft.world.phys.shapes.EntityCollisionContext; -+import net.minecraft.world.phys.shapes.OffsetDoubleList; -+import net.minecraft.world.phys.shapes.Shapes; -+import net.minecraft.world.phys.shapes.VoxelShape; -+import java.util.Arrays; -+import java.util.List; -+import java.util.function.BiPredicate; -+import java.util.function.Predicate; -+ -+public final class CollisionUtil { -+ -+ public static final double COLLISION_EPSILON = 1.0E-7; -+ public static final DoubleArrayList ZERO_ONE = DoubleArrayList.wrap(new double[] { 0.0, 1.0 }); -+ -+ public static boolean isSpecialCollidingBlock(final net.minecraft.world.level.block.state.BlockBehaviour.BlockStateBase block) { -+ return block.hasLargeCollisionShape() || block.getBlock() == Blocks.MOVING_PISTON; -+ } -+ -+ public static boolean isEmpty(final AABB aabb) { -+ return (aabb.maxX - aabb.minX) < COLLISION_EPSILON || (aabb.maxY - aabb.minY) < COLLISION_EPSILON || (aabb.maxZ - aabb.minZ) < COLLISION_EPSILON; -+ } -+ -+ public static boolean isEmpty(final double minX, final double minY, final double minZ, -+ final double maxX, final double maxY, final double maxZ) { -+ return (maxX - minX) < COLLISION_EPSILON || (maxY - minY) < COLLISION_EPSILON || (maxZ - minZ) < COLLISION_EPSILON; -+ } -+ -+ public static AABB getBoxForChunk(final int chunkX, final int chunkZ) { -+ double x = (double)(chunkX << 4); -+ double z = (double)(chunkZ << 4); -+ // use a bounding box bigger than the chunk to prevent entities from entering it on move -+ return new AABB(x - 3*COLLISION_EPSILON, Double.NEGATIVE_INFINITY, z - 3*COLLISION_EPSILON, -+ x + (16.0 + 3*COLLISION_EPSILON), Double.POSITIVE_INFINITY, z + (16.0 + 3*COLLISION_EPSILON), false); -+ } -+ -+ /* -+ A couple of rules for VoxelShape collisions: -+ Two shapes only intersect if they are actually more than EPSILON units into each other. This also applies to movement -+ checks. -+ If the two shapes strictly collide, then the return value of a collide call will return a value in the opposite -+ direction of the source move. However, this value will not be greater in magnitude than EPSILON. Collision code -+ will automatically round it to 0. -+ */ -+ -+ public static boolean voxelShapeIntersect(final double minX1, final double minY1, final double minZ1, final double maxX1, -+ final double maxY1, final double maxZ1, final double minX2, final double minY2, -+ final double minZ2, final double maxX2, final double maxY2, final double maxZ2) { -+ return (minX1 - maxX2) < -COLLISION_EPSILON && (maxX1 - minX2) > COLLISION_EPSILON && -+ (minY1 - maxY2) < -COLLISION_EPSILON && (maxY1 - minY2) > COLLISION_EPSILON && -+ (minZ1 - maxZ2) < -COLLISION_EPSILON && (maxZ1 - minZ2) > COLLISION_EPSILON; -+ } -+ -+ public static boolean voxelShapeIntersect(final AABB box, final double minX, final double minY, final double minZ, -+ final double maxX, final double maxY, final double maxZ) { -+ return (box.minX - maxX) < -COLLISION_EPSILON && (box.maxX - minX) > COLLISION_EPSILON && -+ (box.minY - maxY) < -COLLISION_EPSILON && (box.maxY - minY) > COLLISION_EPSILON && -+ (box.minZ - maxZ) < -COLLISION_EPSILON && (box.maxZ - minZ) > COLLISION_EPSILON; -+ } -+ -+ public static boolean voxelShapeIntersect(final AABB box1, final AABB box2) { -+ return (box1.minX - box2.maxX) < -COLLISION_EPSILON && (box1.maxX - box2.minX) > COLLISION_EPSILON && -+ (box1.minY - box2.maxY) < -COLLISION_EPSILON && (box1.maxY - box2.minY) > COLLISION_EPSILON && -+ (box1.minZ - box2.maxZ) < -COLLISION_EPSILON && (box1.maxZ - box2.minZ) > COLLISION_EPSILON; -+ } -+ -+ // assume !isEmpty(target) && abs(source_move) >= COLLISION_EPSILON -+ public static double collideX(final AABB target, final AABB source, final double source_move) { -+ if ((source.minY - target.maxY) < -COLLISION_EPSILON && (source.maxY - target.minY) > COLLISION_EPSILON && -+ (source.minZ - target.maxZ) < -COLLISION_EPSILON && (source.maxZ - target.minZ) > COLLISION_EPSILON) { -+ if (source_move >= 0.0) { -+ final double max_move = target.minX - source.maxX; // < 0.0 if no strict collision -+ if (max_move < -COLLISION_EPSILON) { -+ return source_move; -+ } -+ return Math.min(max_move, source_move); -+ } else { -+ final double max_move = target.maxX - source.minX; // > 0.0 if no strict collision -+ if (max_move > COLLISION_EPSILON) { -+ return source_move; -+ } -+ return Math.max(max_move, source_move); -+ } -+ } -+ return source_move; -+ } -+ -+ // assume !isEmpty(target) && abs(source_move) >= COLLISION_EPSILON -+ public static double collideY(final AABB target, final AABB source, final double source_move) { -+ if ((source.minX - target.maxX) < -COLLISION_EPSILON && (source.maxX - target.minX) > COLLISION_EPSILON && -+ (source.minZ - target.maxZ) < -COLLISION_EPSILON && (source.maxZ - target.minZ) > COLLISION_EPSILON) { -+ if (source_move >= 0.0) { -+ final double max_move = target.minY - source.maxY; // < 0.0 if no strict collision -+ if (max_move < -COLLISION_EPSILON) { -+ return source_move; -+ } -+ return Math.min(max_move, source_move); -+ } else { -+ final double max_move = target.maxY - source.minY; // > 0.0 if no strict collision -+ if (max_move > COLLISION_EPSILON) { -+ return source_move; -+ } -+ return Math.max(max_move, source_move); -+ } -+ } -+ return source_move; -+ } -+ -+ // assume !isEmpty(target) && abs(source_move) >= COLLISION_EPSILON -+ public static double collideZ(final AABB target, final AABB source, final double source_move) { -+ if ((source.minX - target.maxX) < -COLLISION_EPSILON && (source.maxX - target.minX) > COLLISION_EPSILON && -+ (source.minY - target.maxY) < -COLLISION_EPSILON && (source.maxY - target.minY) > COLLISION_EPSILON) { -+ if (source_move >= 0.0) { -+ final double max_move = target.minZ - source.maxZ; // < 0.0 if no strict collision -+ if (max_move < -COLLISION_EPSILON) { -+ return source_move; -+ } -+ return Math.min(max_move, source_move); -+ } else { -+ final double max_move = target.maxZ - source.minZ; // > 0.0 if no strict collision -+ if (max_move > COLLISION_EPSILON) { -+ return source_move; -+ } -+ return Math.max(max_move, source_move); -+ } -+ } -+ return source_move; -+ } -+ -+ // startIndex and endIndex inclusive -+ // assumes indices are in range of array -+ private static int findFloor(final double[] values, final double value, int startIndex, int endIndex) { -+ do { -+ final int middle = (startIndex + endIndex) >>> 1; -+ final double middleVal = values[middle]; -+ -+ if (value < middleVal) { -+ endIndex = middle - 1; -+ } else { -+ startIndex = middle + 1; -+ } -+ } while (startIndex <= endIndex); -+ -+ return startIndex - 1; -+ } -+ -+ public static boolean voxelShapeIntersectNoEmpty(final VoxelShape voxel, final AABB aabb) { -+ if (voxel.isEmpty()) { -+ return false; -+ } -+ -+ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true -+ -+ // offsets that should be applied to coords -+ final double off_x = voxel.offsetX(); -+ final double off_y = voxel.offsetY(); -+ final double off_z = voxel.offsetZ(); -+ -+ final double[] coords_x = voxel.rootCoordinatesX(); -+ final double[] coords_y = voxel.rootCoordinatesY(); -+ final double[] coords_z = voxel.rootCoordinatesZ(); -+ -+ final CachedShapeData cached_shape_data = voxel.getCachedVoxelData(); -+ -+ // note: size = coords.length - 1 -+ final int size_x = cached_shape_data.sizeX(); -+ final int size_y = cached_shape_data.sizeY(); -+ final int size_z = cached_shape_data.sizeZ(); -+ -+ // note: voxel bitset with set index (x, y, z) indicates that -+ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1]) -+ // is collidable. this is the fundamental principle of operation for the voxel collision operation -+ -+ // note: we should be offsetting coords, but we can also just subtract from source as well - which is -+ // a win in terms of ops / simplicity (see findFloor, allows us to not modify coords for that) -+ // note: for intersection, one we find the floor of the min we can use that as the start index -+ // for the next check as source max >= source min -+ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size, -+ // as this implies that coords[coords.length - 1] < source min -+ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max -+ -+ final int floor_min_x = Math.max( -+ 0, -+ findFloor(coords_x, (aabb.minX - off_x) + COLLISION_EPSILON, 0, size_x) -+ ); -+ if (floor_min_x >= size_x) { -+ // cannot intersect -+ return false; -+ } -+ -+ final int ceil_max_x = Math.min( -+ size_x, -+ findFloor(coords_x, (aabb.maxX - off_x) - COLLISION_EPSILON, floor_min_x, size_x) + 1 -+ ); -+ if (floor_min_x >= ceil_max_x) { -+ // cannot intersect -+ return false; -+ } -+ -+ final int floor_min_y = Math.max( -+ 0, -+ findFloor(coords_y, (aabb.minY - off_y) + COLLISION_EPSILON, 0, size_y) -+ ); -+ if (floor_min_y >= size_y) { -+ // cannot intersect -+ return false; -+ } -+ -+ final int ceil_max_y = Math.min( -+ size_y, -+ findFloor(coords_y, (aabb.maxY - off_y) - COLLISION_EPSILON, floor_min_y, size_y) + 1 -+ ); -+ if (floor_min_y >= ceil_max_y) { -+ // cannot intersect -+ return false; -+ } -+ -+ final int floor_min_z = Math.max( -+ 0, -+ findFloor(coords_z, (aabb.minZ - off_z) + COLLISION_EPSILON, 0, size_z) -+ ); -+ if (floor_min_z >= size_z) { -+ // cannot intersect -+ return false; -+ } -+ -+ final int ceil_max_z = Math.min( -+ size_z, -+ findFloor(coords_z, (aabb.maxZ - off_z) - COLLISION_EPSILON, floor_min_z, size_z) + 1 -+ ); -+ if (floor_min_z >= ceil_max_z) { -+ // cannot intersect -+ return false; -+ } -+ -+ final long[] bitset = cached_shape_data.voxelSet(); -+ -+ // check bitset to check if any shapes in range are full -+ -+ final int mul_x = size_y*size_z; -+ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) { -+ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) { -+ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) { -+ final int index = curr_z + curr_y*size_z + curr_x*mul_x; -+ // note: JLS states long shift operators ANDS shift by 63 -+ if ((bitset[index >>> 6] & (1L << index)) != 0L) { -+ return true; -+ } -+ } -+ } -+ } -+ -+ return false; -+ } -+ -+ // assume !target.isEmpty() && abs(source_move) >= COLLISION_EPSILON -+ public static double collideX(final VoxelShape target, final AABB source, final double source_move) { -+ final AABB single_aabb = target.getSingleAABBRepresentation(); -+ if (single_aabb != null) { -+ return collideX(single_aabb, source, source_move); -+ } -+ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true -+ -+ // offsets that should be applied to coords -+ final double off_x = target.offsetX(); -+ final double off_y = target.offsetY(); -+ final double off_z = target.offsetZ(); -+ -+ final double[] coords_x = target.rootCoordinatesX(); -+ final double[] coords_y = target.rootCoordinatesY(); -+ final double[] coords_z = target.rootCoordinatesZ(); -+ -+ final CachedShapeData cached_shape_data = target.getCachedVoxelData(); -+ -+ // note: size = coords.length - 1 -+ final int size_x = cached_shape_data.sizeX(); -+ final int size_y = cached_shape_data.sizeY(); -+ final int size_z = cached_shape_data.sizeZ(); -+ -+ // note: voxel bitset with set index (x, y, z) indicates that -+ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1]) -+ // is collidable. this is the fundamental principle of operation for the voxel collision operation -+ -+ -+ // note: we should be offsetting coords, but we can also just subtract from source as well - which is -+ // a win in terms of ops / simplicity (see findFloor, allows us to not modify coords for that) -+ // note: for intersection, one we find the floor of the min we can use that as the start index -+ // for the next check as source max >= source min -+ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size, -+ // as this implies that coords[coords.length - 1] < source min -+ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max -+ -+ final int floor_min_y = Math.max( -+ 0, -+ findFloor(coords_y, (source.minY - off_y) + COLLISION_EPSILON, 0, size_y) -+ ); -+ if (floor_min_y >= size_y) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ final int ceil_max_y = Math.min( -+ size_y, -+ findFloor(coords_y, (source.maxY - off_y) - COLLISION_EPSILON, floor_min_y, size_y) + 1 -+ ); -+ if (floor_min_y >= ceil_max_y) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ final int floor_min_z = Math.max( -+ 0, -+ findFloor(coords_z, (source.minZ - off_z) + COLLISION_EPSILON, 0, size_z) -+ ); -+ if (floor_min_z >= size_z) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ final int ceil_max_z = Math.min( -+ size_z, -+ findFloor(coords_z, (source.maxZ - off_z) - COLLISION_EPSILON, floor_min_z, size_z) + 1 -+ ); -+ if (floor_min_z >= ceil_max_z) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ // index = z + y*size_z + x*(size_z*size_y) -+ -+ final long[] bitset = cached_shape_data.voxelSet(); -+ -+ if (source_move > 0.0) { -+ final double source_max = source.maxX - off_x; -+ final int ceil_max_x = findFloor( -+ coords_x, source_max - COLLISION_EPSILON, 0, size_x -+ ) + 1; // add one, we are not interested in (coords[i] + COLLISION_EPSILON) < max -+ -+ // note: only the order of the first loop matters -+ -+ // note: we cannot collide with the face at index size on the collision axis for forward movement -+ -+ final int mul_x = size_y*size_z; -+ for (int curr_x = ceil_max_x; curr_x < size_x; ++curr_x) { -+ double max_dist = coords_x[curr_x] - source_max; -+ if (max_dist >= source_move) { -+ // if we reach here, then we will never have a case where -+ // coords[curr + n] - source_max < source_move, as coords[curr + n] < coords[curr + n + 1] -+ // thus, we can return immediately -+ -+ // this optimization is important since this loop is bounded by size, and _not_ by -+ // a calculated max index based off of source_move - so it would be possible to check -+ // the whole intersected shape for collisions when we didn't need to! -+ return source_move; -+ } -+ if (max_dist >= -COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON -+ max_dist = Math.min(max_dist, source_move); -+ } -+ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) { -+ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) { -+ final int index = curr_z + curr_y*size_z + curr_x*mul_x; -+ // note: JLS states long shift operators ANDS shift by 63 -+ if ((bitset[index >>> 6] & (1L << index)) != 0L) { -+ return max_dist; -+ } -+ } -+ } -+ } -+ -+ return source_move; -+ } else { -+ final double source_min = source.minX - off_x; -+ final int floor_min_x = findFloor( -+ coords_x, source_min + COLLISION_EPSILON, 0, size_x -+ ); -+ -+ // note: only the order of the first loop matters -+ -+ // note: we cannot collide with the face at index 0 on the collision axis for backwards movement -+ -+ // note: we offset the collision axis by - 1 for the voxel bitset index, but use + 1 for the -+ // coordinate index as the voxelset stores whether the shape is solid for [index, index + 1] -+ // thus, we need to use the voxel index i-1 if we want to check that the face at index i is solid -+ final int mul_x = size_y*size_z; -+ for (int curr_x = floor_min_x - 1; curr_x >= 0; --curr_x) { -+ double max_dist = coords_x[curr_x + 1] - source_min; -+ if (max_dist <= source_move) { -+ // if we reach here, then we will never have a case where -+ // coords[curr + n] - source_max > source_move, as coords[curr + n] > coords[curr + n - 1] -+ // thus, we can return immediately -+ -+ // this optimization is important since this loop is possibly bounded by size, and _not_ by -+ // a calculated max index based off of source_move - so it would be possible to check -+ // the whole intersected shape for collisions when we didn't need to! -+ return source_move; -+ } -+ if (max_dist <= COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON -+ max_dist = Math.max(max_dist, source_move); -+ } -+ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) { -+ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) { -+ final int index = curr_z + curr_y*size_z + curr_x*mul_x; -+ // note: JLS states long shift operators ANDS shift by 63 -+ if ((bitset[index >>> 6] & (1L << index)) != 0L) { -+ return max_dist; -+ } -+ } -+ } -+ } -+ -+ return source_move; -+ } -+ } -+ -+ public static double collideY(final VoxelShape target, final AABB source, final double source_move) { -+ final AABB single_aabb = target.getSingleAABBRepresentation(); -+ if (single_aabb != null) { -+ return collideY(single_aabb, source, source_move); -+ } -+ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true -+ -+ // offsets that should be applied to coords -+ final double off_x = target.offsetX(); -+ final double off_y = target.offsetY(); -+ final double off_z = target.offsetZ(); -+ -+ final double[] coords_x = target.rootCoordinatesX(); -+ final double[] coords_y = target.rootCoordinatesY(); -+ final double[] coords_z = target.rootCoordinatesZ(); -+ -+ final CachedShapeData cached_shape_data = target.getCachedVoxelData(); -+ -+ // note: size = coords.length - 1 -+ final int size_x = cached_shape_data.sizeX(); -+ final int size_y = cached_shape_data.sizeY(); -+ final int size_z = cached_shape_data.sizeZ(); -+ -+ // note: voxel bitset with set index (x, y, z) indicates that -+ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1]) -+ // is collidable. this is the fundamental principle of operation for the voxel collision operation -+ -+ -+ // note: we should be offsetting coords, but we can also just subtract from source as well - which is -+ // a win in terms of ops / simplicity (see findFloor, allows us to not modify coords for that) -+ // note: for intersection, one we find the floor of the min we can use that as the start index -+ // for the next check as source max >= source min -+ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size, -+ // as this implies that coords[coords.length - 1] < source min -+ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max -+ -+ final int floor_min_x = Math.max( -+ 0, -+ findFloor(coords_x, (source.minX - off_x) + COLLISION_EPSILON, 0, size_x) -+ ); -+ if (floor_min_x >= size_x) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ final int ceil_max_x = Math.min( -+ size_x, -+ findFloor(coords_x, (source.maxX - off_x) - COLLISION_EPSILON, floor_min_x, size_x) + 1 -+ ); -+ if (floor_min_x >= ceil_max_x) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ final int floor_min_z = Math.max( -+ 0, -+ findFloor(coords_z, (source.minZ - off_z) + COLLISION_EPSILON, 0, size_z) -+ ); -+ if (floor_min_z >= size_z) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ final int ceil_max_z = Math.min( -+ size_z, -+ findFloor(coords_z, (source.maxZ - off_z) - COLLISION_EPSILON, floor_min_z, size_z) + 1 -+ ); -+ if (floor_min_z >= ceil_max_z) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ // index = z + y*size_z + x*(size_z*size_y) -+ -+ final long[] bitset = cached_shape_data.voxelSet(); -+ -+ if (source_move > 0.0) { -+ final double source_max = source.maxY - off_y; -+ final int ceil_max_y = findFloor( -+ coords_y, source_max - COLLISION_EPSILON, 0, size_y -+ ) + 1; // add one, we are not interested in (coords[i] + COLLISION_EPSILON) < max -+ -+ // note: only the order of the first loop matters -+ -+ // note: we cannot collide with the face at index size on the collision axis for forward movement -+ -+ final int mul_x = size_y*size_z; -+ for (int curr_y = ceil_max_y; curr_y < size_y; ++curr_y) { -+ double max_dist = coords_y[curr_y] - source_max; -+ if (max_dist >= source_move) { -+ // if we reach here, then we will never have a case where -+ // coords[curr + n] - source_max < source_move, as coords[curr + n] < coords[curr + n + 1] -+ // thus, we can return immediately -+ -+ // this optimization is important since this loop is bounded by size, and _not_ by -+ // a calculated max index based off of source_move - so it would be possible to check -+ // the whole intersected shape for collisions when we didn't need to! -+ return source_move; -+ } -+ if (max_dist >= -COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON -+ max_dist = Math.min(max_dist, source_move); -+ } -+ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) { -+ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) { -+ final int index = curr_z + curr_y*size_z + curr_x*mul_x; -+ // note: JLS states long shift operators ANDS shift by 63 -+ if ((bitset[index >>> 6] & (1L << index)) != 0L) { -+ return max_dist; -+ } -+ } -+ } -+ } -+ -+ return source_move; -+ } else { -+ final double source_min = source.minY - off_y; -+ final int floor_min_y = findFloor( -+ coords_y, source_min + COLLISION_EPSILON, 0, size_y -+ ); -+ -+ // note: only the order of the first loop matters -+ -+ // note: we cannot collide with the face at index 0 on the collision axis for backwards movement -+ -+ // note: we offset the collision axis by - 1 for the voxel bitset index, but use + 1 for the -+ // coordinate index as the voxelset stores whether the shape is solid for [index, index + 1] -+ // thus, we need to use the voxel index i-1 if we want to check that the face at index i is solid -+ final int mul_x = size_y*size_z; -+ for (int curr_y = floor_min_y - 1; curr_y >= 0; --curr_y) { -+ double max_dist = coords_y[curr_y + 1] - source_min; -+ if (max_dist <= source_move) { -+ // if we reach here, then we will never have a case where -+ // coords[curr + n] - source_max > source_move, as coords[curr + n] > coords[curr + n - 1] -+ // thus, we can return immediately -+ -+ // this optimization is important since this loop is possibly bounded by size, and _not_ by -+ // a calculated max index based off of source_move - so it would be possible to check -+ // the whole intersected shape for collisions when we didn't need to! -+ return source_move; -+ } -+ if (max_dist <= COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON -+ max_dist = Math.max(max_dist, source_move); -+ } -+ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) { -+ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) { -+ final int index = curr_z + curr_y*size_z + curr_x*mul_x; -+ // note: JLS states long shift operators ANDS shift by 63 -+ if ((bitset[index >>> 6] & (1L << index)) != 0L) { -+ return max_dist; -+ } -+ } -+ } -+ } -+ -+ return source_move; -+ } -+ } -+ -+ public static double collideZ(final VoxelShape target, final AABB source, final double source_move) { -+ final AABB single_aabb = target.getSingleAABBRepresentation(); -+ if (single_aabb != null) { -+ return collideZ(single_aabb, source, source_move); -+ } -+ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true -+ -+ // offsets that should be applied to coords -+ final double off_x = target.offsetX(); -+ final double off_y = target.offsetY(); -+ final double off_z = target.offsetZ(); -+ -+ final double[] coords_x = target.rootCoordinatesX(); -+ final double[] coords_y = target.rootCoordinatesY(); -+ final double[] coords_z = target.rootCoordinatesZ(); -+ -+ final CachedShapeData cached_shape_data = target.getCachedVoxelData(); -+ -+ // note: size = coords.length - 1 -+ final int size_x = cached_shape_data.sizeX(); -+ final int size_y = cached_shape_data.sizeY(); -+ final int size_z = cached_shape_data.sizeZ(); -+ -+ // note: voxel bitset with set index (x, y, z) indicates that -+ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1]) -+ // is collidable. this is the fundamental principle of operation for the voxel collision operation -+ -+ -+ // note: we should be offsetting coords, but we can also just subtract from source as well - which is -+ // a win in terms of ops / simplicity (see findFloor, allows us to not modify coords for that) -+ // note: for intersection, one we find the floor of the min we can use that as the start index -+ // for the next check as source max >= source min -+ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size, -+ // as this implies that coords[coords.length - 1] < source min -+ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max -+ -+ final int floor_min_x = Math.max( -+ 0, -+ findFloor(coords_x, (source.minX - off_x) + COLLISION_EPSILON, 0, size_x) -+ ); -+ if (floor_min_x >= size_x) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ final int ceil_max_x = Math.min( -+ size_x, -+ findFloor(coords_x, (source.maxX - off_x) - COLLISION_EPSILON, floor_min_x, size_x) + 1 -+ ); -+ if (floor_min_x >= ceil_max_x) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ final int floor_min_y = Math.max( -+ 0, -+ findFloor(coords_y, (source.minY - off_y) + COLLISION_EPSILON, 0, size_y) -+ ); -+ if (floor_min_y >= size_y) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ final int ceil_max_y = Math.min( -+ size_y, -+ findFloor(coords_y, (source.maxY - off_y) - COLLISION_EPSILON, floor_min_y, size_y) + 1 -+ ); -+ if (floor_min_y >= ceil_max_y) { -+ // cannot intersect -+ return source_move; -+ } -+ -+ // index = z + y*size_z + x*(size_z*size_y) -+ -+ final long[] bitset = cached_shape_data.voxelSet(); -+ -+ if (source_move > 0.0) { -+ final double source_max = source.maxZ - off_z; -+ final int ceil_max_z = findFloor( -+ coords_z, source_max - COLLISION_EPSILON, 0, size_z -+ ) + 1; // add one, we are not interested in (coords[i] + COLLISION_EPSILON) < max -+ -+ // note: only the order of the first loop matters -+ -+ // note: we cannot collide with the face at index size on the collision axis for forward movement -+ -+ final int mul_x = size_y*size_z; -+ for (int curr_z = ceil_max_z; curr_z < size_z; ++curr_z) { -+ double max_dist = coords_z[curr_z] - source_max; -+ if (max_dist >= source_move) { -+ // if we reach here, then we will never have a case where -+ // coords[curr + n] - source_max < source_move, as coords[curr + n] < coords[curr + n + 1] -+ // thus, we can return immediately -+ -+ // this optimization is important since this loop is bounded by size, and _not_ by -+ // a calculated max index based off of source_move - so it would be possible to check -+ // the whole intersected shape for collisions when we didn't need to! -+ return source_move; -+ } -+ if (max_dist >= -COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON -+ max_dist = Math.min(max_dist, source_move); -+ } -+ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) { -+ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) { -+ final int index = curr_z + curr_y*size_z + curr_x*mul_x; -+ // note: JLS states long shift operators ANDS shift by 63 -+ if ((bitset[index >>> 6] & (1L << index)) != 0L) { -+ return max_dist; -+ } -+ } -+ } -+ } -+ -+ return source_move; -+ } else { -+ final double source_min = source.minZ - off_z; -+ final int floor_min_z = findFloor( -+ coords_z, source_min + COLLISION_EPSILON, 0, size_z -+ ); -+ -+ // note: only the order of the first loop matters -+ -+ // note: we cannot collide with the face at index 0 on the collision axis for backwards movement -+ -+ // note: we offset the collision axis by - 1 for the voxel bitset index, but use + 1 for the -+ // coordinate index as the voxelset stores whether the shape is solid for [index, index + 1] -+ // thus, we need to use the voxel index i-1 if we want to check that the face at index i is solid -+ final int mul_x = size_y*size_z; -+ for (int curr_z = floor_min_z - 1; curr_z >= 0; --curr_z) { -+ double max_dist = coords_z[curr_z + 1] - source_min; -+ if (max_dist <= source_move) { -+ // if we reach here, then we will never have a case where -+ // coords[curr + n] - source_max > source_move, as coords[curr + n] > coords[curr + n - 1] -+ // thus, we can return immediately -+ -+ // this optimization is important since this loop is possibly bounded by size, and _not_ by -+ // a calculated max index based off of source_move - so it would be possible to check -+ // the whole intersected shape for collisions when we didn't need to! -+ return source_move; -+ } -+ if (max_dist <= COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON -+ max_dist = Math.max(max_dist, source_move); -+ } -+ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) { -+ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) { -+ final int index = curr_z + curr_y*size_z + curr_x*mul_x; -+ // note: JLS states long shift operators ANDS shift by 63 -+ if ((bitset[index >>> 6] & (1L << index)) != 0L) { -+ return max_dist; -+ } -+ } -+ } -+ } -+ -+ return source_move; -+ } -+ } -+ -+ // does not use epsilon -+ public static boolean strictlyContains(final VoxelShape voxel, final Vec3 point) { -+ return strictlyContains(voxel, point.x, point.y, point.z); -+ } -+ -+ // does not use epsilon -+ public static boolean strictlyContains(final VoxelShape voxel, double x, double y, double z) { -+ final AABB single_aabb = voxel.getSingleAABBRepresentation(); -+ if (single_aabb != null) { -+ return single_aabb.contains(x, y, z); -+ } -+ -+ if (voxel.isEmpty()) { -+ // bitset is clear, no point in searching -+ return false; -+ } -+ -+ // offset input -+ x -= voxel.offsetX(); -+ y -= voxel.offsetY(); -+ z -= voxel.offsetZ(); -+ -+ final double[] coords_x = voxel.rootCoordinatesX(); -+ final double[] coords_y = voxel.rootCoordinatesY(); -+ final double[] coords_z = voxel.rootCoordinatesZ(); -+ -+ final CachedShapeData cached_shape_data = voxel.getCachedVoxelData(); -+ -+ // note: size = coords.length - 1 -+ final int size_x = cached_shape_data.sizeX(); -+ final int size_y = cached_shape_data.sizeY(); -+ final int size_z = cached_shape_data.sizeZ(); -+ -+ // note: should mirror AABB#contains, which is that for any point X that X >= min and X < max. -+ // specifically, it cannot collide on the max bounds of the shape -+ -+ final int index_x = findFloor(coords_x, x, 0, size_x); -+ if (index_x < 0 || index_x >= size_x) { -+ return false; -+ } -+ -+ final int index_y = findFloor(coords_y, y, 0, size_y); -+ if (index_y < 0 || index_y >= size_y) { -+ return false; -+ } -+ -+ final int index_z = findFloor(coords_z, z, 0, size_z); -+ if (index_z < 0 || index_z >= size_z) { -+ return false; -+ } -+ -+ // index = z + y*size_z + x*(size_z*size_y) -+ -+ final int index = index_z + index_y*size_z + index_x*(size_z*size_y); -+ -+ final long[] bitset = cached_shape_data.voxelSet(); -+ -+ return (bitset[index >>> 6] & (1L << index)) != 0L; -+ } -+ -+ private static int makeBitset(final boolean ft, final boolean tf, final boolean tt) { -+ // idx ff -> 0 -+ // idx ft -> 1 -+ // idx tf -> 2 -+ // idx tt -> 3 -+ return ((ft ? 1 : 0) << 1) | ((tf ? 1 : 0) << 2) | ((tt ? 1 : 0) << 3); -+ } -+ -+ private static BitSetDiscreteVoxelShape merge(final CachedShapeData shapeDataFirst, final CachedShapeData shapeDataSecond, -+ final MergedVoxelCoordinateList mergedX, final MergedVoxelCoordinateList mergedY, -+ final MergedVoxelCoordinateList mergedZ, -+ final int booleanOp) { -+ final int sizeX = mergedX.voxels; -+ final int sizeY = mergedY.voxels; -+ final int sizeZ = mergedZ.voxels; -+ -+ final long[] s1Voxels = shapeDataFirst.voxelSet(); -+ final long[] s2Voxels = shapeDataSecond.voxelSet(); -+ -+ final int s1Mul1 = shapeDataFirst.sizeZ(); -+ final int s1Mul2 = s1Mul1 * shapeDataFirst.sizeY(); -+ -+ final int s2Mul1 = shapeDataSecond.sizeZ(); -+ final int s2Mul2 = s2Mul1 * shapeDataSecond.sizeY(); -+ -+ // note: indices may contain -1, but nothing > size -+ final BitSetDiscreteVoxelShape ret = new BitSetDiscreteVoxelShape(sizeX, sizeY, sizeZ); -+ -+ boolean empty = true; -+ -+ int mergedIdx = 0; -+ for (int idxX = 0; idxX < sizeX; ++idxX) { -+ final int s1x = mergedX.firstIndices[idxX]; -+ final int s2x = mergedX.secondIndices[idxX]; -+ boolean setX = false; -+ for (int idxY = 0; idxY < sizeY; ++idxY) { -+ final int s1y = mergedY.firstIndices[idxY]; -+ final int s2y = mergedY.secondIndices[idxY]; -+ boolean setY = false; -+ for (int idxZ = 0; idxZ < sizeZ; ++idxZ) { -+ final int s1z = mergedZ.firstIndices[idxZ]; -+ final int s2z = mergedZ.secondIndices[idxZ]; -+ -+ int idx; -+ -+ final int isS1Full = (s1x | s1y | s1z) < 0 ? 0 : (int)((s1Voxels[(idx = s1z + s1y*s1Mul1 + s1x*s1Mul2) >>> 6] >>> idx) & 1L); -+ final int isS2Full = (s2x | s2y | s2z) < 0 ? 0 : (int)((s2Voxels[(idx = s2z + s2y*s2Mul1 + s2x*s2Mul2) >>> 6] >>> idx) & 1L); -+ -+ // idx ff -> 0 -+ // idx ft -> 1 -+ // idx tf -> 2 -+ // idx tt -> 3 -+ -+ final boolean res = (booleanOp & (1 << (isS2Full | (isS1Full << 1)))) != 0; -+ setY |= res; -+ setX |= res; -+ -+ if (res) { -+ empty = false; -+ // inline and optimize fill operation -+ ret.zMin = Math.min(ret.zMin, idxZ); -+ ret.zMax = Math.max(ret.zMax, idxZ + 1); -+ ret.storage.set(mergedIdx); -+ } -+ -+ ++mergedIdx; -+ } -+ if (setY) { -+ ret.yMin = Math.min(ret.yMin, idxY); -+ ret.yMax = Math.max(ret.yMax, idxY + 1); -+ } -+ } -+ if (setX) { -+ ret.xMin = Math.min(ret.xMin, idxX); -+ ret.xMax = Math.max(ret.xMax, idxX + 1); -+ } -+ } -+ -+ return empty ? null : ret; -+ } -+ -+ private static boolean isMergeEmpty(final CachedShapeData shapeDataFirst, final CachedShapeData shapeDataSecond, -+ final MergedVoxelCoordinateList mergedX, final MergedVoxelCoordinateList mergedY, -+ final MergedVoxelCoordinateList mergedZ, -+ final int booleanOp) { -+ final int sizeX = mergedX.voxels; -+ final int sizeY = mergedY.voxels; -+ final int sizeZ = mergedZ.voxels; -+ -+ final long[] s1Voxels = shapeDataFirst.voxelSet(); -+ final long[] s2Voxels = shapeDataSecond.voxelSet(); -+ -+ final int s1Mul1 = shapeDataFirst.sizeZ(); -+ final int s1Mul2 = s1Mul1 * shapeDataFirst.sizeY(); -+ -+ final int s2Mul1 = shapeDataSecond.sizeZ(); -+ final int s2Mul2 = s2Mul1 * shapeDataSecond.sizeY(); -+ -+ // note: indices may contain -1, but nothing > size -+ for (int idxX = 0; idxX < sizeX; ++idxX) { -+ final int s1x = mergedX.firstIndices[idxX]; -+ final int s2x = mergedX.secondIndices[idxX]; -+ for (int idxY = 0; idxY < sizeY; ++idxY) { -+ final int s1y = mergedY.firstIndices[idxY]; -+ final int s2y = mergedY.secondIndices[idxY]; -+ for (int idxZ = 0; idxZ < sizeZ; ++idxZ) { -+ final int s1z = mergedZ.firstIndices[idxZ]; -+ final int s2z = mergedZ.secondIndices[idxZ]; -+ -+ int idx; -+ -+ final int isS1Full = (s1x | s1y | s1z) < 0 ? 0 : (int)((s1Voxels[(idx = s1z + s1y*s1Mul1 + s1x*s1Mul2) >>> 6] >>> idx) & 1L); -+ final int isS2Full = (s2x | s2y | s2z) < 0 ? 0 : (int)((s2Voxels[(idx = s2z + s2y*s2Mul1 + s2x*s2Mul2) >>> 6] >>> idx) & 1L); -+ -+ // idx ff -> 0 -+ // idx ft -> 1 -+ // idx tf -> 2 -+ // idx tt -> 3 -+ -+ final boolean res = (booleanOp & (1 << (isS2Full | (isS1Full << 1)))) != 0; -+ -+ if (res) { -+ return false; -+ } -+ } -+ } -+ } -+ -+ return true; -+ } -+ -+ public static VoxelShape joinOptimized(final VoxelShape first, final VoxelShape second, final BooleanOp operator) { -+ return joinUnoptimized(first, second, operator).optimize(); -+ } -+ -+ public static VoxelShape joinUnoptimized(final VoxelShape first, final VoxelShape second, final BooleanOp operator) { -+ final boolean ff = operator.apply(false, false); -+ if (ff) { -+ // technically, should be an infinite box but that's clearly an error -+ throw new UnsupportedOperationException("Ambiguous operator: (false, false) -> true"); -+ } -+ -+ final boolean tt = operator.apply(true, true); -+ -+ if (first == second) { -+ return tt ? first : Shapes.empty(); -+ } -+ -+ final boolean ft = operator.apply(false, true); -+ final boolean tf = operator.apply(true, false); -+ -+ if (first.isEmpty()) { -+ return ft ? second : Shapes.empty(); -+ } -+ if (second.isEmpty()) { -+ return tf ? first : Shapes.empty(); -+ } -+ -+ if (!tt) { -+ // try to check for no intersection, since tt = false -+ final AABB aabbF = first.getSingleAABBRepresentation(); -+ final AABB aabbS = second.getSingleAABBRepresentation(); -+ -+ final boolean intersect; -+ -+ final boolean hasAABBF = aabbF != null; -+ final boolean hasAABBS = aabbS != null; -+ if (hasAABBF | hasAABBS) { -+ if (hasAABBF & hasAABBS) { -+ intersect = voxelShapeIntersect(aabbF, aabbS); -+ } else if (hasAABBF) { -+ intersect = voxelShapeIntersectNoEmpty(second, aabbF); -+ } else { -+ intersect = voxelShapeIntersectNoEmpty(first, aabbS); -+ } -+ } else { -+ // expect cached bounds -+ intersect = voxelShapeIntersect(first.bounds(), second.bounds()); -+ } -+ -+ if (!intersect) { -+ if (!tf & !ft) { -+ return Shapes.empty(); -+ } -+ if (!tf | !ft) { -+ return tf ? first : second; -+ } -+ } -+ } -+ -+ final MergedVoxelCoordinateList mergedX = MergedVoxelCoordinateList.merge( -+ first.rootCoordinatesX(), first.offsetX(), -+ second.rootCoordinatesX(), second.offsetX(), -+ ft, tf -+ ); -+ if (mergedX == MergedVoxelCoordinateList.EMPTY) { -+ return Shapes.empty(); -+ } -+ final MergedVoxelCoordinateList mergedY = MergedVoxelCoordinateList.merge( -+ first.rootCoordinatesY(), first.offsetY(), -+ second.rootCoordinatesY(), second.offsetY(), -+ ft, tf -+ ); -+ if (mergedY == MergedVoxelCoordinateList.EMPTY) { -+ return Shapes.empty(); -+ } -+ final MergedVoxelCoordinateList mergedZ = MergedVoxelCoordinateList.merge( -+ first.rootCoordinatesZ(), first.offsetZ(), -+ second.rootCoordinatesZ(), second.offsetZ(), -+ ft, tf -+ ); -+ if (mergedZ == MergedVoxelCoordinateList.EMPTY) { -+ return Shapes.empty(); -+ } -+ -+ final CachedShapeData shapeDataFirst = first.getCachedVoxelData(); -+ final CachedShapeData shapeDataSecond = second.getCachedVoxelData(); -+ -+ final BitSetDiscreteVoxelShape mergedShape = merge( -+ shapeDataFirst, shapeDataSecond, -+ mergedX, mergedY, mergedZ, -+ makeBitset(ft, tf, tt) -+ ); -+ -+ if (mergedShape == null) { -+ return Shapes.empty(); -+ } -+ -+ return new ArrayVoxelShape( -+ mergedShape, mergedX.wrapCoords(), mergedY.wrapCoords(), mergedZ.wrapCoords() -+ ); -+ } -+ -+ public static boolean isJoinNonEmpty(final VoxelShape first, final VoxelShape second, final BooleanOp operator) { -+ final boolean ff = operator.apply(false, false); -+ if (ff) { -+ // technically, should be an infinite box but that's clearly an error -+ throw new UnsupportedOperationException("Ambiguous operator: (false, false) -> true"); -+ } -+ final boolean firstEmpty = first.isEmpty(); -+ final boolean secondEmpty = second.isEmpty(); -+ if (firstEmpty | secondEmpty) { -+ return operator.apply(!firstEmpty, !secondEmpty); -+ } -+ -+ final boolean tt = operator.apply(true, true); -+ -+ if (first == second) { -+ return tt; -+ } -+ -+ final boolean ft = operator.apply(false, true); -+ final boolean tf = operator.apply(true, false); -+ -+ // try to check intersection -+ final AABB aabbF = first.getSingleAABBRepresentation(); -+ final AABB aabbS = second.getSingleAABBRepresentation(); -+ -+ final boolean intersect; -+ -+ final boolean hasAABBF = aabbF != null; -+ final boolean hasAABBS = aabbS != null; -+ if (hasAABBF | hasAABBS) { -+ if (hasAABBF & hasAABBS) { -+ intersect = voxelShapeIntersect(aabbF, aabbS); -+ } else if (hasAABBF) { -+ intersect = voxelShapeIntersectNoEmpty(second, aabbF); -+ } else { -+ // hasAABBS -> true -+ intersect = voxelShapeIntersectNoEmpty(first, aabbS); -+ } -+ -+ if (!intersect) { -+ // is only non-empty if we take from first or second, as there is no overlap AND both shapes are non-empty -+ return tf | ft; -+ } else if (tt) { -+ // intersect = true && tt = true -> non-empty merged shape -+ return true; -+ } -+ } else { -+ // expect cached bounds -+ intersect = voxelShapeIntersect(first.bounds(), second.bounds()); -+ if (!intersect) { -+ // is only non-empty if we take from first or second, as there is no intersection -+ return tf | ft; -+ } -+ } -+ -+ final MergedVoxelCoordinateList mergedX = MergedVoxelCoordinateList.merge( -+ first.rootCoordinatesX(), first.offsetX(), -+ second.rootCoordinatesX(), second.offsetX(), -+ ft, tf -+ ); -+ if (mergedX == MergedVoxelCoordinateList.EMPTY) { -+ return false; -+ } -+ final MergedVoxelCoordinateList mergedY = MergedVoxelCoordinateList.merge( -+ first.rootCoordinatesY(), first.offsetY(), -+ second.rootCoordinatesY(), second.offsetY(), -+ ft, tf -+ ); -+ if (mergedY == MergedVoxelCoordinateList.EMPTY) { -+ return false; -+ } -+ final MergedVoxelCoordinateList mergedZ = MergedVoxelCoordinateList.merge( -+ first.rootCoordinatesZ(), first.offsetZ(), -+ second.rootCoordinatesZ(), second.offsetZ(), -+ ft, tf -+ ); -+ if (mergedZ == MergedVoxelCoordinateList.EMPTY) { -+ return false; -+ } -+ -+ final CachedShapeData shapeDataFirst = first.getCachedVoxelData(); -+ final CachedShapeData shapeDataSecond = second.getCachedVoxelData(); -+ -+ return !isMergeEmpty( -+ shapeDataFirst, shapeDataSecond, -+ mergedX, mergedY, mergedZ, -+ makeBitset(ft, tf, tt) -+ ); -+ } -+ -+ private static final class MergedVoxelCoordinateList { -+ -+ private static final int[][] SIMPLE_INDICES_CACHE = new int[64][]; -+ static { -+ for (int i = 0; i < SIMPLE_INDICES_CACHE.length; ++i) { -+ SIMPLE_INDICES_CACHE[i] = getIndices(i); -+ } -+ } -+ -+ private static final MergedVoxelCoordinateList EMPTY = new MergedVoxelCoordinateList( -+ new double[] { 0.0 }, 0.0, new int[0], new int[0], 0 -+ ); -+ -+ private static int[] getIndices(final int length) { -+ final int[] ret = new int[length]; -+ -+ for (int i = 1; i < length; ++i) { -+ ret[i] = i; -+ } -+ -+ return ret; -+ } -+ -+ // indices above voxel size are always set to -1 -+ public final double[] coordinates; -+ public final double coordinateOffset; -+ public final int[] firstIndices; -+ public final int[] secondIndices; -+ public final int voxels; -+ -+ private MergedVoxelCoordinateList(final double[] coordinates, final double coordinateOffset, -+ final int[] firstIndices, final int[] secondIndices, final int voxels) { -+ this.coordinates = coordinates; -+ this.coordinateOffset = coordinateOffset; -+ this.firstIndices = firstIndices; -+ this.secondIndices = secondIndices; -+ this.voxels = voxels; -+ } -+ -+ public DoubleList wrapCoords() { -+ if (this.coordinateOffset == 0.0) { -+ return DoubleArrayList.wrap(this.coordinates, this.voxels + 1); -+ } -+ return new OffsetDoubleList(DoubleArrayList.wrap(this.coordinates, this.voxels + 1), this.coordinateOffset); -+ } -+ -+ // assume coordinates.length > 1 -+ public static MergedVoxelCoordinateList getForSingle(final double[] coordinates, final double offset) { -+ final int voxels = coordinates.length - 1; -+ final int[] indices = voxels < SIMPLE_INDICES_CACHE.length ? SIMPLE_INDICES_CACHE[voxels] : getIndices(voxels); -+ -+ return new MergedVoxelCoordinateList(coordinates, offset, indices, indices, voxels); -+ } -+ -+ // assume coordinates.length > 1 -+ public static MergedVoxelCoordinateList merge(final double[] firstCoordinates, final double firstOffset, -+ final double[] secondCoordinates, final double secondOffset, -+ final boolean ft, final boolean tf) { -+ if (firstCoordinates == secondCoordinates && firstOffset == secondOffset) { -+ return getForSingle(firstCoordinates, firstOffset); -+ } -+ -+ final int firstCount = firstCoordinates.length; -+ final int secondCount = secondCoordinates.length; -+ -+ final int voxelsFirst = firstCount - 1; -+ final int voxelsSecond = secondCount - 1; -+ -+ final int maxCount = firstCount + secondCount; -+ -+ final double[] coordinates = new double[maxCount]; -+ final int[] firstIndices = new int[maxCount]; -+ final int[] secondIndices = new int[maxCount]; -+ -+ final boolean notTF = !tf; -+ final boolean notFT = !ft; -+ -+ int firstIndex = 0; -+ int secondIndex = 0; -+ int resultSize = 0; -+ -+ // note: operations on NaN are false -+ double last = Double.NaN; -+ -+ for (;;) { -+ final boolean noneLeftFirst = firstIndex >= firstCount; -+ final boolean noneLeftSecond = secondIndex >= secondCount; -+ -+ if ((noneLeftFirst & noneLeftSecond) | (noneLeftSecond & notTF) | (noneLeftFirst & notFT)) { -+ break; -+ } -+ -+ final boolean firstZero = firstIndex == 0; -+ final boolean secondZero = secondIndex == 0; -+ -+ final double select; -+ -+ if (noneLeftFirst) { -+ // noneLeftSecond -> false -+ // notFT -> false -+ select = secondCoordinates[secondIndex] + secondOffset; -+ ++secondIndex; -+ } else if (noneLeftSecond) { -+ // noneLeftFirst -> false -+ // notTF -> false -+ select = firstCoordinates[firstIndex] + firstOffset; -+ ++firstIndex; -+ } else { -+ // noneLeftFirst | noneLeftSecond -> false -+ // notTF -> ?? -+ // notFT -> ?? -+ final boolean breakFirst = notTF & secondZero; -+ final boolean breakSecond = notFT & firstZero; -+ -+ final double first = firstCoordinates[firstIndex] + firstOffset; -+ final double second = secondCoordinates[secondIndex] + secondOffset; -+ final boolean useFirst = first < (second + COLLISION_EPSILON); -+ final boolean cont = (useFirst & breakFirst) | (!useFirst & breakSecond); -+ -+ select = useFirst ? first : second; -+ firstIndex += useFirst ? 1 : 0; -+ secondIndex += 1 ^ (useFirst ? 1 : 0); -+ -+ if (cont) { -+ continue; -+ } -+ } -+ -+ int prevFirst = firstIndex - 1; -+ prevFirst = prevFirst >= voxelsFirst ? -1 : prevFirst; -+ int prevSecond = secondIndex - 1; -+ prevSecond = prevSecond >= voxelsSecond ? -1 : prevSecond; -+ -+ if (last >= (select - COLLISION_EPSILON)) { -+ // note: any operations on NaN is false -+ firstIndices[resultSize - 1] = prevFirst; -+ secondIndices[resultSize - 1] = prevSecond; -+ } else { -+ firstIndices[resultSize] = prevFirst; -+ secondIndices[resultSize] = prevSecond; -+ coordinates[resultSize] = select; -+ -+ ++resultSize; -+ last = select; -+ } -+ } -+ -+ return resultSize <= 1 ? EMPTY : new MergedVoxelCoordinateList(coordinates, 0.0, firstIndices, secondIndices, resultSize - 1); -+ } -+ } -+ -+ public static AABB offsetX(final AABB box, final double dx) { -+ return new AABB(box.minX + dx, box.minY, box.minZ, box.maxX + dx, box.maxY, box.maxZ, false); -+ } -+ -+ public static AABB offsetY(final AABB box, final double dy) { -+ return new AABB(box.minX, box.minY + dy, box.minZ, box.maxX, box.maxY + dy, box.maxZ, false); -+ } -+ -+ public static AABB offsetZ(final AABB box, final double dz) { -+ return new AABB(box.minX, box.minY, box.minZ + dz, box.maxX, box.maxY, box.maxZ + dz, false); -+ } -+ -+ public static AABB expandRight(final AABB box, final double dx) { // dx > 0.0 -+ return new AABB(box.minX, box.minY, box.minZ, box.maxX + dx, box.maxY, box.maxZ, false); -+ } -+ -+ public static AABB expandLeft(final AABB box, final double dx) { // dx < 0.0 -+ return new AABB(box.minX - dx, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ); -+ } -+ -+ public static AABB expandUpwards(final AABB box, final double dy) { // dy > 0.0 -+ return new AABB(box.minX, box.minY, box.minZ, box.maxX, box.maxY + dy, box.maxZ, false); -+ } -+ -+ public static AABB expandDownwards(final AABB box, final double dy) { // dy < 0.0 -+ return new AABB(box.minX, box.minY - dy, box.minZ, box.maxX, box.maxY, box.maxZ, false); -+ } -+ -+ public static AABB expandForwards(final AABB box, final double dz) { // dz > 0.0 -+ return new AABB(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ + dz, false); -+ } -+ -+ public static AABB expandBackwards(final AABB box, final double dz) { // dz < 0.0 -+ return new AABB(box.minX, box.minY, box.minZ - dz, box.maxX, box.maxY, box.maxZ, false); -+ } -+ -+ public static AABB cutRight(final AABB box, final double dx) { // dx > 0.0 -+ return new AABB(box.maxX, box.minY, box.minZ, box.maxX + dx, box.maxY, box.maxZ, false); -+ } -+ -+ public static AABB cutLeft(final AABB box, final double dx) { // dx < 0.0 -+ return new AABB(box.minX + dx, box.minY, box.minZ, box.minX, box.maxY, box.maxZ, false); -+ } -+ -+ public static AABB cutUpwards(final AABB box, final double dy) { // dy > 0.0 -+ return new AABB(box.minX, box.maxY, box.minZ, box.maxX, box.maxY + dy, box.maxZ, false); -+ } -+ -+ public static AABB cutDownwards(final AABB box, final double dy) { // dy < 0.0 -+ return new AABB(box.minX, box.minY + dy, box.minZ, box.maxX, box.minY, box.maxZ, false); -+ } -+ -+ public static AABB cutForwards(final AABB box, final double dz) { // dz > 0.0 -+ return new AABB(box.minX, box.minY, box.maxZ, box.maxX, box.maxY, box.maxZ + dz, false); -+ } -+ -+ public static AABB cutBackwards(final AABB box, final double dz) { // dz < 0.0 -+ return new AABB(box.minX, box.minY, box.minZ + dz, box.maxX, box.maxY, box.minZ, false); -+ } -+ -+ public static double performAABBCollisionsX(final AABB currentBoundingBox, double value, final List<AABB> potentialCollisions) { -+ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) { -+ if (Math.abs(value) < COLLISION_EPSILON) { -+ return 0.0; -+ } -+ final AABB target = potentialCollisions.get(i); -+ value = collideX(target, currentBoundingBox, value); -+ } -+ -+ return value; -+ } -+ -+ public static double performAABBCollisionsY(final AABB currentBoundingBox, double value, final List<AABB> potentialCollisions) { -+ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) { -+ if (Math.abs(value) < COLLISION_EPSILON) { -+ return 0.0; -+ } -+ final AABB target = potentialCollisions.get(i); -+ value = collideY(target, currentBoundingBox, value); -+ } -+ -+ return value; -+ } -+ -+ public static double performAABBCollisionsZ(final AABB currentBoundingBox, double value, final List<AABB> potentialCollisions) { -+ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) { -+ if (Math.abs(value) < COLLISION_EPSILON) { -+ return 0.0; -+ } -+ final AABB target = potentialCollisions.get(i); -+ value = collideZ(target, currentBoundingBox, value); -+ } -+ -+ return value; -+ } -+ -+ public static double performVoxelCollisionsX(final AABB currentBoundingBox, double value, final List<VoxelShape> potentialCollisions) { -+ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) { -+ if (Math.abs(value) < COLLISION_EPSILON) { -+ return 0.0; -+ } -+ final VoxelShape target = potentialCollisions.get(i); -+ value = collideX(target, currentBoundingBox, value); -+ } -+ -+ return value; -+ } -+ -+ public static double performVoxelCollisionsY(final AABB currentBoundingBox, double value, final List<VoxelShape> potentialCollisions) { -+ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) { -+ if (Math.abs(value) < COLLISION_EPSILON) { -+ return 0.0; -+ } -+ final VoxelShape target = potentialCollisions.get(i); -+ value = collideY(target, currentBoundingBox, value); -+ } -+ -+ return value; -+ } -+ -+ public static double performVoxelCollisionsZ(final AABB currentBoundingBox, double value, final List<VoxelShape> potentialCollisions) { -+ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) { -+ if (Math.abs(value) < COLLISION_EPSILON) { -+ return 0.0; -+ } -+ final VoxelShape target = potentialCollisions.get(i); -+ value = collideZ(target, currentBoundingBox, value); -+ } -+ -+ return value; -+ } -+ -+ public static Vec3 performVoxelCollisions(final Vec3 moveVector, AABB axisalignedbb, final List<VoxelShape> potentialCollisions) { -+ double x = moveVector.x; -+ double y = moveVector.y; -+ double z = moveVector.z; -+ -+ if (y != 0.0) { -+ y = performVoxelCollisionsY(axisalignedbb, y, potentialCollisions); -+ if (y != 0.0) { -+ axisalignedbb = offsetY(axisalignedbb, y); -+ } -+ } -+ -+ final boolean xSmaller = Math.abs(x) < Math.abs(z); -+ -+ if (xSmaller && z != 0.0) { -+ z = performVoxelCollisionsZ(axisalignedbb, z, potentialCollisions); -+ if (z != 0.0) { -+ axisalignedbb = offsetZ(axisalignedbb, z); -+ } -+ } -+ -+ if (x != 0.0) { -+ x = performVoxelCollisionsX(axisalignedbb, x, potentialCollisions); -+ if (!xSmaller && x != 0.0) { -+ axisalignedbb = offsetX(axisalignedbb, x); -+ } -+ } -+ -+ if (!xSmaller && z != 0.0) { -+ z = performVoxelCollisionsZ(axisalignedbb, z, potentialCollisions); -+ } -+ -+ return new Vec3(x, y, z); -+ } -+ -+ public static Vec3 performAABBCollisions(final Vec3 moveVector, AABB axisalignedbb, final List<AABB> potentialCollisions) { -+ double x = moveVector.x; -+ double y = moveVector.y; -+ double z = moveVector.z; -+ -+ if (y != 0.0) { -+ y = performAABBCollisionsY(axisalignedbb, y, potentialCollisions); -+ if (y != 0.0) { -+ axisalignedbb = offsetY(axisalignedbb, y); -+ } -+ } -+ -+ final boolean xSmaller = Math.abs(x) < Math.abs(z); -+ -+ if (xSmaller && z != 0.0) { -+ z = performAABBCollisionsZ(axisalignedbb, z, potentialCollisions); -+ if (z != 0.0) { -+ axisalignedbb = offsetZ(axisalignedbb, z); -+ } -+ } -+ -+ if (x != 0.0) { -+ x = performAABBCollisionsX(axisalignedbb, x, potentialCollisions); -+ if (!xSmaller && x != 0.0) { -+ axisalignedbb = offsetX(axisalignedbb, x); -+ } -+ } -+ -+ if (!xSmaller && z != 0.0) { -+ z = performAABBCollisionsZ(axisalignedbb, z, potentialCollisions); -+ } -+ -+ return new Vec3(x, y, z); -+ } -+ -+ public static Vec3 performCollisions(final Vec3 moveVector, AABB axisalignedbb, -+ final List<VoxelShape> voxels, -+ final List<AABB> aabbs) { -+ if (voxels.isEmpty()) { -+ // fast track only AABBs -+ return performAABBCollisions(moveVector, axisalignedbb, aabbs); -+ } -+ -+ double x = moveVector.x; -+ double y = moveVector.y; -+ double z = moveVector.z; -+ -+ if (y != 0.0) { -+ y = performAABBCollisionsY(axisalignedbb, y, aabbs); -+ y = performVoxelCollisionsY(axisalignedbb, y, voxels); -+ if (y != 0.0) { -+ axisalignedbb = offsetY(axisalignedbb, y); -+ } -+ } -+ -+ final boolean xSmaller = Math.abs(x) < Math.abs(z); -+ -+ if (xSmaller && z != 0.0) { -+ z = performAABBCollisionsZ(axisalignedbb, z, aabbs); -+ z = performVoxelCollisionsZ(axisalignedbb, z, voxels); -+ if (z != 0.0) { -+ axisalignedbb = offsetZ(axisalignedbb, z); -+ } -+ } -+ -+ if (x != 0.0) { -+ x = performAABBCollisionsX(axisalignedbb, x, aabbs); -+ x = performVoxelCollisionsX(axisalignedbb, x, voxels); -+ if (!xSmaller && x != 0.0) { -+ axisalignedbb = offsetX(axisalignedbb, x); -+ } -+ } -+ -+ if (!xSmaller && z != 0.0) { -+ z = performAABBCollisionsZ(axisalignedbb, z, aabbs); -+ z = performVoxelCollisionsZ(axisalignedbb, z, voxels); -+ } -+ -+ return new Vec3(x, y, z); -+ } -+ -+ public static boolean isCollidingWithBorder(final WorldBorder worldborder, final AABB boundingBox) { -+ return isCollidingWithBorder(worldborder, boundingBox.minX, boundingBox.maxX, boundingBox.minZ, boundingBox.maxZ); -+ } -+ -+ public static boolean isCollidingWithBorder(final WorldBorder worldborder, final double boxMinX, final double boxMaxX, -+ final double boxMinZ, final double boxMaxZ) { -+ // border size is rounded like the collide voxel shape of the border -+ final double borderMinX = Math.floor(worldborder.getMinX()); // -X -+ final double borderMaxX = Math.ceil(worldborder.getMaxX()); // +X -+ -+ final double borderMinZ = Math.floor(worldborder.getMinZ()); // -Z -+ final double borderMaxZ = Math.ceil(worldborder.getMaxZ()); // +Z -+ -+ // inverted check for world border enclosing the specified box expanded by -EPSILON -+ return (borderMinX - boxMinX) > CollisionUtil.COLLISION_EPSILON || (borderMaxX - boxMaxX) < -CollisionUtil.COLLISION_EPSILON || -+ (borderMinZ - boxMinZ) > CollisionUtil.COLLISION_EPSILON || (borderMaxZ - boxMaxZ) < -CollisionUtil.COLLISION_EPSILON; -+ } -+ -+ /* Math.max/min specify that any NaN argument results in a NaN return, unlike these functions */ -+ private static double min(final double x, final double y) { -+ return x < y ? x : y; -+ } -+ -+ private static double max(final double x, final double y) { -+ return x > y ? x : y; -+ } -+ -+ public static final int COLLISION_FLAG_LOAD_CHUNKS = 1 << 0; -+ public static final int COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS = 1 << 1; -+ public static final int COLLISION_FLAG_CHECK_BORDER = 1 << 2; -+ public static final int COLLISION_FLAG_CHECK_ONLY = 1 << 3; -+ -+ public static boolean getCollisionsForBlocksOrWorldBorder(final Level world, final Entity entity, final AABB aabb, -+ final List<VoxelShape> intoVoxel, final List<AABB> intoAABB, -+ final int collisionFlags, final BiPredicate<BlockState, BlockPos> predicate) { -+ final boolean checkOnly = (collisionFlags & COLLISION_FLAG_CHECK_ONLY) != 0; -+ boolean ret = false; -+ -+ if ((collisionFlags & COLLISION_FLAG_CHECK_BORDER) != 0) { -+ final WorldBorder worldBorder = world.getWorldBorder(); -+ if (CollisionUtil.isCollidingWithBorder(worldBorder, aabb) && entity != null && worldBorder.isInsideCloseToBorder(entity, aabb)) { -+ if (checkOnly) { -+ return true; -+ } else { -+ final VoxelShape borderShape = worldBorder.getCollisionShape(); -+ intoVoxel.add(borderShape); -+ ret = true; -+ } -+ } -+ } -+ -+ final int minSection = world.minSection; -+ -+ final int minBlockX = Mth.floor(aabb.minX - COLLISION_EPSILON) - 1; -+ final int maxBlockX = Mth.floor(aabb.maxX + COLLISION_EPSILON) + 1; -+ -+ final int minBlockY = Math.max((minSection << 4) - 1, Mth.floor(aabb.minY - COLLISION_EPSILON) - 1); -+ final int maxBlockY = Math.min((world.maxSection << 4) + 16, Mth.floor(aabb.maxY + COLLISION_EPSILON) + 1); -+ -+ final int minBlockZ = Mth.floor(aabb.minZ - COLLISION_EPSILON) - 1; -+ final int maxBlockZ = Mth.floor(aabb.maxZ + COLLISION_EPSILON) + 1; -+ -+ final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos(); -+ final CollisionContext collisionShape = new LazyEntityCollisionContext(entity); -+ -+ // special cases: -+ if (minBlockY > maxBlockY) { -+ // no point in checking -+ return ret; -+ } -+ -+ final int minChunkX = minBlockX >> 4; -+ final int maxChunkX = maxBlockX >> 4; -+ -+ final int minChunkY = minBlockY >> 4; -+ final int maxChunkY = maxBlockY >> 4; -+ -+ final int minChunkZ = minBlockZ >> 4; -+ final int maxChunkZ = maxBlockZ >> 4; -+ -+ final boolean loadChunks = (collisionFlags & COLLISION_FLAG_LOAD_CHUNKS) != 0; -+ final ServerChunkCache chunkSource = (ServerChunkCache)world.getChunkSource(); -+ -+ for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) { -+ for (int currChunkX = minChunkX; currChunkX <= maxChunkX; ++currChunkX) { -+ final ChunkAccess chunk = loadChunks ? chunkSource.getChunk(currChunkX, currChunkZ, ChunkStatus.FULL, true) : chunkSource.getChunkAtIfLoadedImmediately(currChunkX, currChunkZ); -+ -+ if (chunk == null) { -+ if ((collisionFlags & COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS) != 0) { -+ if (checkOnly) { -+ return true; -+ } else { -+ intoAABB.add(getBoxForChunk(currChunkX, currChunkZ)); -+ ret = true; -+ } -+ } -+ continue; -+ } -+ -+ final LevelChunkSection[] sections = chunk.getSections(); -+ -+ // bound y -+ for (int currChunkY = minChunkY; currChunkY <= maxChunkY; ++currChunkY) { -+ final int sectionIdx = currChunkY - minSection; -+ if (sectionIdx < 0 || sectionIdx >= sections.length) { -+ continue; -+ } -+ final LevelChunkSection section = sections[sectionIdx]; -+ if (section == null || section.hasOnlyAir()) { -+ // empty -+ continue; -+ } -+ -+ final boolean hasSpecial = section.getSpecialCollidingBlocks() != 0; -+ final int sectionAdjust = !hasSpecial ? 1 : 0; -+ -+ final PalettedContainer<BlockState> blocks = section.states; -+ -+ final int minXIterate = currChunkX == minChunkX ? (minBlockX & 15) + sectionAdjust : 0; -+ final int maxXIterate = currChunkX == maxChunkX ? (maxBlockX & 15) - sectionAdjust : 15; -+ final int minZIterate = currChunkZ == minChunkZ ? (minBlockZ & 15) + sectionAdjust : 0; -+ final int maxZIterate = currChunkZ == maxChunkZ ? (maxBlockZ & 15) - sectionAdjust : 15; -+ final int minYIterate = currChunkY == minChunkY ? (minBlockY & 15) + sectionAdjust : 0; -+ final int maxYIterate = currChunkY == maxChunkY ? (maxBlockY & 15) - sectionAdjust : 15; -+ -+ for (int currY = minYIterate; currY <= maxYIterate; ++currY) { -+ final int blockY = currY | (currChunkY << 4); -+ for (int currZ = minZIterate; currZ <= maxZIterate; ++currZ) { -+ final int blockZ = currZ | (currChunkZ << 4); -+ for (int currX = minXIterate; currX <= maxXIterate; ++currX) { -+ final int localBlockIndex = (currX) | (currZ << 4) | ((currY) << 8); -+ final int blockX = currX | (currChunkX << 4); -+ -+ final int edgeCount = hasSpecial ? ((blockX == minBlockX || blockX == maxBlockX) ? 1 : 0) + -+ ((blockY == minBlockY || blockY == maxBlockY) ? 1 : 0) + -+ ((blockZ == minBlockZ || blockZ == maxBlockZ) ? 1 : 0) : 0; -+ if (edgeCount == 3) { -+ continue; -+ } -+ -+ final BlockState blockData = blocks.get(localBlockIndex); -+ -+ if (blockData.emptyCollisionShape()) { -+ continue; -+ } -+ -+ if (edgeCount == 0 || ((edgeCount != 1 || blockData.hasLargeCollisionShape()) && (edgeCount != 2 || blockData.getBlock() == Blocks.MOVING_PISTON))) { -+ VoxelShape blockCollision = blockData.getConstantCollisionShape(); -+ -+ if (blockCollision == null) { -+ mutablePos.set(blockX, blockY, blockZ); -+ blockCollision = blockData.getCollisionShape(world, mutablePos, collisionShape); -+ } -+ -+ AABB singleAABB = blockCollision.getSingleAABBRepresentation(); -+ if (singleAABB != null) { -+ singleAABB = singleAABB.move((double)blockX, (double)blockY, (double)blockZ); -+ if (!voxelShapeIntersect(aabb, singleAABB)) { -+ continue; -+ } -+ -+ if (predicate != null) { -+ mutablePos.set(blockX, blockY, blockZ); -+ if (!predicate.test(blockData, mutablePos)) { -+ continue; -+ } -+ } -+ -+ if (checkOnly) { -+ return true; -+ } else { -+ ret = true; -+ intoAABB.add(singleAABB); -+ continue; -+ } -+ } -+ -+ if (blockCollision.isEmpty()) { -+ continue; -+ } -+ -+ final VoxelShape blockCollisionOffset = blockCollision.move((double)blockX, (double)blockY, (double)blockZ); -+ -+ if (!voxelShapeIntersectNoEmpty(blockCollisionOffset, aabb)) { -+ continue; -+ } -+ -+ if (predicate != null) { -+ mutablePos.set(blockX, blockY, blockZ); -+ if (!predicate.test(blockData, mutablePos)) { -+ continue; -+ } -+ } -+ -+ if (checkOnly) { -+ return true; -+ } else { -+ ret = true; -+ intoVoxel.add(blockCollisionOffset); -+ continue; -+ } -+ } -+ } -+ } -+ } -+ } -+ } -+ } -+ -+ return ret; -+ } -+ -+ public static boolean getEntityHardCollisions(final CollisionGetter getter, final Entity entity, AABB aabb, -+ final List<AABB> into, final int collisionFlags, final Predicate<Entity> predicate) { -+ final boolean checkOnly = (collisionFlags & COLLISION_FLAG_CHECK_ONLY) != 0; -+ if (!(getter instanceof EntityGetter entityGetter)) { -+ return false; -+ } -+ -+ boolean ret = false; -+ -+ // to comply with vanilla intersection rules, expand by -epsilon so that we only get stuff we definitely collide with. -+ // Vanilla for hard collisions has this backwards, and they expand by +epsilon but this causes terrible problems -+ // specifically with boat collisions. -+ aabb = aabb.inflate(-COLLISION_EPSILON, -COLLISION_EPSILON, -COLLISION_EPSILON); -+ final List<Entity> entities; -+ if (entity != null && entity.hardCollides()) { -+ entities = entityGetter.getEntities(entity, aabb, predicate); -+ } else { -+ entities = entityGetter.getHardCollidingEntities(entity, aabb, predicate); -+ } -+ -+ for (int i = 0, len = entities.size(); i < len; ++i) { -+ final Entity otherEntity = entities.get(i); -+ -+ if (otherEntity.isSpectator()) { -+ continue; -+ } -+ -+ if ((entity == null && otherEntity.canBeCollidedWith()) || (entity != null && entity.canCollideWith(otherEntity))) { -+ if (checkOnly) { -+ return true; -+ } else { -+ into.add(otherEntity.getBoundingBox()); -+ ret = true; -+ } -+ } -+ } -+ -+ return ret; -+ } -+ -+ public static boolean getCollisions(final Level world, final Entity entity, final AABB aabb, -+ final List<VoxelShape> intoVoxel, final List<AABB> intoAABB, final int collisionFlags, -+ final BiPredicate<BlockState, BlockPos> blockPredicate, -+ final Predicate<Entity> entityPredicate) { -+ if ((collisionFlags & COLLISION_FLAG_CHECK_ONLY) != 0) { -+ return getCollisionsForBlocksOrWorldBorder(world, entity, aabb, intoVoxel, intoAABB, collisionFlags, blockPredicate) -+ || getEntityHardCollisions(world, entity, aabb, intoAABB, collisionFlags, entityPredicate); -+ } else { -+ return getCollisionsForBlocksOrWorldBorder(world, entity, aabb, intoVoxel, intoAABB, collisionFlags, blockPredicate) -+ | getEntityHardCollisions(world, entity, aabb, intoAABB, collisionFlags, entityPredicate); -+ } -+ } -+ -+ public static final class LazyEntityCollisionContext extends EntityCollisionContext { -+ -+ private CollisionContext delegate; -+ private boolean delegated; -+ -+ public LazyEntityCollisionContext(final Entity entity) { -+ super(false, 0.0, null, null, entity); -+ } -+ -+ public boolean isDelegated() { -+ final boolean delegated = this.delegated; -+ this.delegated = false; -+ return delegated; -+ } -+ -+ public CollisionContext getDelegate() { -+ this.delegated = true; -+ final Entity entity = this.getEntity(); -+ return this.delegate == null ? this.delegate = (entity == null ? CollisionContext.empty() : CollisionContext.of(entity)) : this.delegate; -+ } -+ -+ @Override -+ public boolean isDescending() { -+ return this.getDelegate().isDescending(); -+ } -+ -+ @Override -+ public boolean isAbove(final VoxelShape shape, final BlockPos pos, final boolean defaultValue) { -+ return this.getDelegate().isAbove(shape, pos, defaultValue); -+ } -+ -+ @Override -+ public boolean isHoldingItem(final Item item) { -+ return this.getDelegate().isHoldingItem(item); -+ } -+ -+ @Override -+ public boolean canStandOnFluid(final FluidState state, final FluidState fluidState) { -+ return this.getDelegate().canStandOnFluid(state, fluidState); -+ } -+ } -+ -+ private CollisionUtil() { -+ throw new RuntimeException(); -+ } -+} -diff --git a/src/main/java/io/papermc/paper/util/collisions/CachedShapeData.java b/src/main/java/io/papermc/paper/util/collisions/CachedShapeData.java -new file mode 100644 -index 0000000000000000000000000000000000000000..1cb96b09375770f92f3e494ce2f28d9ff8699581 ---- /dev/null -+++ b/src/main/java/io/papermc/paper/util/collisions/CachedShapeData.java -@@ -0,0 +1,10 @@ -+package io.papermc.paper.util.collisions; -+ -+public record CachedShapeData( -+ int sizeX, int sizeY, int sizeZ, -+ long[] voxelSet, -+ int minFullX, int minFullY, int minFullZ, -+ int maxFullX, int maxFullY, int maxFullZ, -+ boolean isEmpty, boolean hasSingleAABB -+) { -+} -diff --git a/src/main/java/io/papermc/paper/util/collisions/CachedToAABBs.java b/src/main/java/io/papermc/paper/util/collisions/CachedToAABBs.java -new file mode 100644 -index 0000000000000000000000000000000000000000..85c448a775f60ca4b4a4f2baf17487ef45bdd383 ---- /dev/null -+++ b/src/main/java/io/papermc/paper/util/collisions/CachedToAABBs.java -@@ -0,0 +1,39 @@ -+package io.papermc.paper.util.collisions; -+ -+import net.minecraft.world.phys.AABB; -+import java.util.ArrayList; -+import java.util.List; -+ -+public record CachedToAABBs( -+ List<AABB> aabbs, -+ boolean isOffset, -+ double offX, double offY, double offZ -+) { -+ -+ public CachedToAABBs removeOffset() { -+ final List<AABB> toOffset = this.aabbs; -+ final double offX = this.offX; -+ final double offY = this.offY; -+ final double offZ = this.offZ; -+ -+ final List<AABB> ret = new ArrayList<>(toOffset.size()); -+ -+ for (int i = 0, len = toOffset.size(); i < len; ++i) { -+ ret.add(toOffset.get(i).move(offX, offY, offZ)); -+ } -+ -+ return new CachedToAABBs(ret, false, 0.0, 0.0, 0.0); -+ } -+ -+ public static CachedToAABBs offset(final CachedToAABBs cache, final double offX, final double offY, final double offZ) { -+ if (offX == 0.0 && offY == 0.0 && offZ == 0.0) { -+ return cache; -+ } -+ -+ final double resX = cache.offX + offX; -+ final double resY = cache.offY + offY; -+ final double resZ = cache.offZ + offZ; -+ -+ return new CachedToAABBs(cache.aabbs, true, resX, resY, resZ); -+ } -+} -diff --git a/src/main/java/io/papermc/paper/util/collisions/FlatBitsetUtil.java b/src/main/java/io/papermc/paper/util/collisions/FlatBitsetUtil.java -new file mode 100644 -index 0000000000000000000000000000000000000000..ff9d2dad39dcc02b2371458b7b5f64c6090e8012 ---- /dev/null -+++ b/src/main/java/io/papermc/paper/util/collisions/FlatBitsetUtil.java -@@ -0,0 +1,109 @@ -+package io.papermc.paper.util.collisions; -+ -+import java.util.Objects; -+ -+public final class FlatBitsetUtil { -+ -+ private static final int LOG2_LONG = 6; -+ private static final long ALL_SET = -1L; -+ private static final int BITS_PER_LONG = Long.SIZE; -+ -+ // from inclusive -+ // to exclusive -+ public static int firstSet(final long[] bitset, final int from, final int to) { -+ if ((from | to | (to - from)) < 0) { -+ throw new IndexOutOfBoundsException(); -+ } -+ -+ int bitsetIdx = from >>> LOG2_LONG; -+ int bitIdx = from & ~(BITS_PER_LONG - 1); -+ -+ long tmp = bitset[bitsetIdx] & (ALL_SET << from); -+ for (;;) { -+ if (tmp != 0L) { -+ final int ret = bitIdx | Long.numberOfTrailingZeros(tmp); -+ return ret >= to ? -1 : ret; -+ } -+ -+ bitIdx += BITS_PER_LONG; -+ -+ if (bitIdx >= to) { -+ return -1; -+ } -+ -+ tmp = bitset[++bitsetIdx]; -+ } -+ } -+ -+ // from inclusive -+ // to exclusive -+ public static int firstClear(final long[] bitset, final int from, final int to) { -+ if ((from | to | (to - from)) < 0) { -+ throw new IndexOutOfBoundsException(); -+ } -+ // like firstSet, but invert the bitset -+ -+ int bitsetIdx = from >>> LOG2_LONG; -+ int bitIdx = from & ~(BITS_PER_LONG - 1); -+ -+ long tmp = (~bitset[bitsetIdx]) & (ALL_SET << from); -+ for (;;) { -+ if (tmp != 0L) { -+ final int ret = bitIdx | Long.numberOfTrailingZeros(tmp); -+ return ret >= to ? -1 : ret; -+ } -+ -+ bitIdx += BITS_PER_LONG; -+ -+ if (bitIdx >= to) { -+ return -1; -+ } -+ -+ tmp = ~bitset[++bitsetIdx]; -+ } -+ } -+ -+ // from inclusive -+ // to exclusive -+ public static void clearRange(final long[] bitset, final int from, int to) { -+ if ((from | to | (to - from)) < 0) { -+ throw new IndexOutOfBoundsException(); -+ } -+ -+ if (from == to) { -+ return; -+ } -+ -+ --to; -+ -+ final int fromBitsetIdx = from >>> LOG2_LONG; -+ final int toBitsetIdx = to >>> LOG2_LONG; -+ -+ final long keepFirst = ~(ALL_SET << from); -+ final long keepLast = ~(ALL_SET >>> ((BITS_PER_LONG - 1) ^ to)); -+ -+ Objects.checkFromToIndex(fromBitsetIdx, toBitsetIdx, bitset.length); -+ -+ if (fromBitsetIdx == toBitsetIdx) { -+ // special case: need to keep both first and last -+ bitset[fromBitsetIdx] &= (keepFirst | keepLast); -+ } else { -+ bitset[fromBitsetIdx] &= keepFirst; -+ -+ for (int i = fromBitsetIdx + 1; i < toBitsetIdx; ++i) { -+ bitset[i] = 0L; -+ } -+ -+ bitset[toBitsetIdx] &= keepLast; -+ } -+ } -+ -+ // from inclusive -+ // to exclusive -+ public static boolean isRangeSet(final long[] bitset, final int from, final int to) { -+ return firstClear(bitset, from, to) == -1; -+ } -+ -+ -+ private FlatBitsetUtil() {} -+} -diff --git a/src/main/java/io/papermc/paper/util/collisions/MergedORCache.java b/src/main/java/io/papermc/paper/util/collisions/MergedORCache.java -new file mode 100644 -index 0000000000000000000000000000000000000000..1f42bdfdb052056e62a939ab0d1944f8a064fe6c ---- /dev/null -+++ b/src/main/java/io/papermc/paper/util/collisions/MergedORCache.java -@@ -0,0 +1,10 @@ -+package io.papermc.paper.util.collisions; -+ -+import net.minecraft.world.phys.shapes.VoxelShape; -+ -+public record MergedORCache( -+ VoxelShape key, -+ VoxelShape result -+) { -+ -+} -diff --git a/src/main/java/net/minecraft/core/Direction.java b/src/main/java/net/minecraft/core/Direction.java -index 03c45ee77276462818a6f774b5945b25924aa3f0..ab289a6ca85459e03acb2089c6b9e931caa9c873 100644 ---- a/src/main/java/net/minecraft/core/Direction.java -+++ b/src/main/java/net/minecraft/core/Direction.java -@@ -60,6 +60,21 @@ public enum Direction implements StringRepresentable { - private final int adjY; - private final int adjZ; - // Paper end - Perf: Inline shift direction fields -+ // Paper start - optimise collisions -+ private static final int RANDOM_OFFSET = 2017601568; -+ private Direction opposite; -+ static { -+ for (final Direction direction : VALUES) { -+ direction.opposite = from3DDataValue(direction.oppositeIndex); -+ } -+ } -+ -+ private final int id = it.unimi.dsi.fastutil.HashCommon.murmurHash3(it.unimi.dsi.fastutil.HashCommon.murmurHash3(this.ordinal() + RANDOM_OFFSET) + RANDOM_OFFSET); -+ -+ public final int uniqueId() { -+ return this.id; -+ } -+ // Paper end - optimise collisions - - private Direction( - final int id, -diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java -index 54023123e8f46671968f23f05590dd18ed5c2024..09a80b6816e50ea0d733725c59164520136308d6 100644 ---- a/src/main/java/net/minecraft/server/level/ServerPlayer.java -+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java -@@ -523,7 +523,7 @@ public class ServerPlayer extends Player { - - if (blockposition1 != null) { - this.moveTo(blockposition1, world.getSharedSpawnAngle(), 0.0F); // Paper - MC-200092 - fix first spawn pos yaw being ignored -- if (world.noCollision((Entity) this)) { -+ if (world.noCollision(this, this.getBoundingBox(), true)) { // Paper - make sure this loads chunks, we default to NOT loading now - break; - } - } -@@ -531,7 +531,7 @@ public class ServerPlayer extends Player { - } else { - this.moveTo(blockposition, world.getSharedSpawnAngle(), 0.0F); // Paper - MC-200092 - fix first spawn pos yaw being ignored - -- while (!world.noCollision((Entity) this) && this.getY() < (double) (world.getMaxBuildHeight() - 1)) { -+ while (!world.noCollision(this, this.getBoundingBox(), true) && this.getY() < (double) (world.getMaxBuildHeight() - 1)) { // Paper - make sure this loads chunks, we default to NOT loading now - this.setPos(this.getX(), this.getY() + 1.0D, this.getZ()); - } - } -diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java -index 60ba289e724463129dfb27aa5e3b6daf3dd7386e..68446b7532dfbda303293aa9e756644c6fcdffca 100644 ---- a/src/main/java/net/minecraft/server/players/PlayerList.java -+++ b/src/main/java/net/minecraft/server/players/PlayerList.java -@@ -935,7 +935,7 @@ public abstract class PlayerList { - entityplayer1.forceSetPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); - - worldserver1.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper -- while (avoidSuffocation && !worldserver1.noCollision((Entity) entityplayer1) && entityplayer1.getY() < (double) worldserver1.getMaxBuildHeight()) { -+ while (avoidSuffocation && !worldserver1.noCollision(entityplayer1, entityplayer1.getBoundingBox(), true) && entityplayer1.getY() < (double) worldserver1.getMaxBuildHeight()) { // Paper - make sure this loads chunks, we default to NOT loading now - // CraftBukkit end - entityplayer1.setPos(entityplayer1.getX(), entityplayer1.getY() + 1.0D, entityplayer1.getZ()); - } -diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java -index 644cbdc15cdedb18f5b0eb9d4a2249ba131f89e5..9153c15cd2b8a3811d5f1c16ac2221aea7c3aacd 100644 ---- a/src/main/java/net/minecraft/world/entity/Entity.java -+++ b/src/main/java/net/minecraft/world/entity/Entity.java -@@ -1260,9 +1260,44 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess - float f = this.getBlockSpeedFactor(); - - this.setDeltaMovement(this.getDeltaMovement().multiply((double) f, 1.0D, (double) f)); -- if (this.level().getBlockStatesIfLoaded(this.getBoundingBox().deflate(1.0E-6D)).noneMatch((iblockdata2) -> { -- return iblockdata2.is(BlockTags.FIRE) || iblockdata2.is(Blocks.LAVA); -- })) { -+ // Paper start - remove expensive streams from here -+ boolean noneMatch = true; -+ AABB fireSearchBox = this.getBoundingBox().deflate(1.0E-6D); -+ { -+ int minX = Mth.floor(fireSearchBox.minX); -+ int minY = Mth.floor(fireSearchBox.minY); -+ int minZ = Mth.floor(fireSearchBox.minZ); -+ int maxX = Mth.floor(fireSearchBox.maxX); -+ int maxY = Mth.floor(fireSearchBox.maxY); -+ int maxZ = Mth.floor(fireSearchBox.maxZ); -+ fire_search_loop: -+ for (int fz = minZ; fz <= maxZ; ++fz) { -+ for (int fx = minX; fx <= maxX; ++fx) { -+ for (int fy = minY; fy <= maxY; ++fy) { -+ net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk)this.level.getChunkIfLoadedImmediately(fx >> 4, fz >> 4); -+ if (chunk == null) { -+ // Vanilla rets an empty stream if all the chunks are not loaded, so noneMatch will be true -+ // even if we're in lava/fire -+ noneMatch = true; -+ break fire_search_loop; -+ } -+ if (!noneMatch) { -+ // don't do get type, we already know we're in fire - we just need to check the chunks -+ // loaded state -+ continue; -+ } -+ -+ BlockState type = chunk.getBlockStateFinal(fx, fy, fz); -+ if (type.is(BlockTags.FIRE) || type.is(Blocks.LAVA)) { -+ noneMatch = false; -+ // can't break, we need to retain vanilla behavior by ensuring ALL chunks are loaded -+ } -+ } -+ } -+ } -+ } -+ if (noneMatch) { -+ // Paper end - remove expensive streams from here - if (this.remainingFireTicks <= 0) { - this.setRemainingFireTicks(-this.getFireImmuneTicks()); - } -@@ -1442,32 +1477,82 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess - } - - private Vec3 collide(Vec3 movement) { -- AABB axisalignedbb = this.getBoundingBox(); -- List<VoxelShape> list = this.level().getEntityCollisions(this, axisalignedbb.expandTowards(movement)); -- Vec3 vec3d1 = movement.lengthSqr() == 0.0D ? movement : Entity.collideBoundingBox(this, movement, axisalignedbb, this.level(), list); -- boolean flag = movement.x != vec3d1.x; -- boolean flag1 = movement.y != vec3d1.y; -- boolean flag2 = movement.z != vec3d1.z; -- boolean flag3 = this.onGround() || flag1 && movement.y < 0.0D; -+ // Paper start - optimise collisions -+ final boolean xZero = movement.x == 0.0; -+ final boolean yZero = movement.y == 0.0; -+ final boolean zZero = movement.z == 0.0; -+ if (xZero & yZero & zZero) { -+ return movement; -+ } -+ -+ final Level world = this.level; -+ final AABB currBoundingBox = this.getBoundingBox(); -+ -+ if (io.papermc.paper.util.CollisionUtil.isEmpty(currBoundingBox)) { -+ return movement; -+ } -+ -+ final List<AABB> potentialCollisionsBB = new java.util.ArrayList<>(); -+ final List<VoxelShape> potentialCollisionsVoxel = new java.util.ArrayList<>(); -+ final double stepHeight = (double)this.maxUpStep(); -+ final AABB collisionBox; -+ final boolean onGround = this.onGround; -+ -+ if (xZero & zZero) { -+ if (movement.y > 0.0) { -+ collisionBox = io.papermc.paper.util.CollisionUtil.cutUpwards(currBoundingBox, movement.y); -+ } else { -+ collisionBox = io.papermc.paper.util.CollisionUtil.cutDownwards(currBoundingBox, movement.y); -+ } -+ } else { -+ // note: xZero == false or zZero == false -+ if (stepHeight > 0.0 && (onGround || (movement.y < 0.0))) { -+ // don't bother getting the collisions if we don't need them. -+ if (movement.y <= 0.0) { -+ collisionBox = io.papermc.paper.util.CollisionUtil.expandUpwards(currBoundingBox.expandTowards(movement.x, movement.y, movement.z), stepHeight); -+ } else { -+ collisionBox = currBoundingBox.expandTowards(movement.x, Math.max(stepHeight, movement.y), movement.z); -+ } -+ } else { -+ collisionBox = currBoundingBox.expandTowards(movement.x, movement.y, movement.z); -+ } -+ } -+ -+ io.papermc.paper.util.CollisionUtil.getCollisions( -+ world, this, collisionBox, potentialCollisionsVoxel, potentialCollisionsBB, -+ io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_BORDER, -+ null, null -+ ); -+ -+ if (potentialCollisionsVoxel.isEmpty() && potentialCollisionsBB.isEmpty()) { -+ return movement; -+ } - -- if (this.maxUpStep() > 0.0F && flag3 && (flag || flag2)) { -- Vec3 vec3d2 = Entity.collideBoundingBox(this, new Vec3(movement.x, (double) this.maxUpStep(), movement.z), axisalignedbb, this.level(), list); -- Vec3 vec3d3 = Entity.collideBoundingBox(this, new Vec3(0.0D, (double) this.maxUpStep(), 0.0D), axisalignedbb.expandTowards(movement.x, 0.0D, movement.z), this.level(), list); -+ final Vec3 limitedMoveVector = io.papermc.paper.util.CollisionUtil.performCollisions(movement, currBoundingBox, potentialCollisionsVoxel, potentialCollisionsBB); - -- if (vec3d3.y < (double) this.maxUpStep()) { -- Vec3 vec3d4 = Entity.collideBoundingBox(this, new Vec3(movement.x, 0.0D, movement.z), axisalignedbb.move(vec3d3), this.level(), list).add(vec3d3); -+ if (stepHeight > 0.0 -+ && (onGround || (limitedMoveVector.y != movement.y && movement.y < 0.0)) -+ && (limitedMoveVector.x != movement.x || limitedMoveVector.z != movement.z)) { -+ Vec3 vec3d2 = io.papermc.paper.util.CollisionUtil.performCollisions(new Vec3(movement.x, stepHeight, movement.z), currBoundingBox, potentialCollisionsVoxel, potentialCollisionsBB); -+ final Vec3 vec3d3 = io.papermc.paper.util.CollisionUtil.performCollisions(new Vec3(0.0, stepHeight, 0.0), currBoundingBox.expandTowards(movement.x, 0.0, movement.z), potentialCollisionsVoxel, potentialCollisionsBB); -+ -+ if (vec3d3.y < stepHeight) { -+ final Vec3 vec3d4 = io.papermc.paper.util.CollisionUtil.performCollisions(new Vec3(movement.x, 0.0D, movement.z), currBoundingBox.move(vec3d3), potentialCollisionsVoxel, potentialCollisionsBB).add(vec3d3); - - if (vec3d4.horizontalDistanceSqr() > vec3d2.horizontalDistanceSqr()) { - vec3d2 = vec3d4; - } - } - -- if (vec3d2.horizontalDistanceSqr() > vec3d1.horizontalDistanceSqr()) { -- return vec3d2.add(Entity.collideBoundingBox(this, new Vec3(0.0D, -vec3d2.y + movement.y, 0.0D), axisalignedbb.move(vec3d2), this.level(), list)); -+ if (vec3d2.horizontalDistanceSqr() > limitedMoveVector.horizontalDistanceSqr()) { -+ return vec3d2.add(io.papermc.paper.util.CollisionUtil.performCollisions(new Vec3(0.0D, -vec3d2.y + movement.y, 0.0D), currBoundingBox.move(vec3d2), potentialCollisionsVoxel, potentialCollisionsBB)); - } -- } - -- return vec3d1; -+ return limitedMoveVector; -+ } else { -+ return limitedMoveVector; -+ } -+ // Paper end - optimise collisions - } - - public static Vec3 collideBoundingBox(@Nullable Entity entity, Vec3 movement, AABB entityBoundingBox, Level world, List<VoxelShape> collisions) { -@@ -2734,11 +2819,70 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess - float f = this.dimensions.width() * 0.8F; - AABB axisalignedbb = AABB.ofSize(this.getEyePosition(), (double) f, 1.0E-6D, (double) f); - -- return BlockPos.betweenClosedStream(axisalignedbb).anyMatch((blockposition) -> { -- BlockState iblockdata = this.level().getBlockState(blockposition); -+ // Paper start - optimise collisions -+ if (io.papermc.paper.util.CollisionUtil.isEmpty(axisalignedbb)) { -+ return false; -+ } - -- return !iblockdata.isAir() && iblockdata.isSuffocating(this.level(), blockposition) && Shapes.joinIsNotEmpty(iblockdata.getCollisionShape(this.level(), blockposition).move((double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ()), Shapes.create(axisalignedbb), BooleanOp.AND); -- }); -+ final BlockPos.MutableBlockPos tempPos = new BlockPos.MutableBlockPos(); -+ -+ final int minX = Mth.floor(axisalignedbb.minX); -+ final int minY = Mth.floor(axisalignedbb.minY); -+ final int minZ = Mth.floor(axisalignedbb.minZ); -+ final int maxX = Mth.floor(axisalignedbb.maxX); -+ final int maxY = Mth.floor(axisalignedbb.maxY); -+ final int maxZ = Mth.floor(axisalignedbb.maxZ); -+ -+ final net.minecraft.server.level.ServerChunkCache chunkProvider = (net.minecraft.server.level.ServerChunkCache)this.level.getChunkSource(); -+ -+ long lastChunkKey = ChunkPos.INVALID_CHUNK_POS; -+ net.minecraft.world.level.chunk.LevelChunk lastChunk = null; -+ for (int fz = minZ; fz <= maxZ; ++fz) { -+ tempPos.setZ(fz); -+ for (int fx = minX; fx <= maxX; ++fx) { -+ final int newChunkX = fx >> 4; -+ final int newChunkZ = fz >> 4; -+ final net.minecraft.world.level.chunk.LevelChunk chunk = lastChunkKey == (lastChunkKey = io.papermc.paper.util.CoordinateUtils.getChunkKey(newChunkX, newChunkZ)) ? -+ lastChunk : (lastChunk = chunkProvider.getChunkAtIfLoadedImmediately(newChunkX, newChunkZ)); -+ tempPos.setX(fx); -+ if (chunk == null) { -+ continue; -+ } -+ for (int fy = minY; fy <= maxY; ++fy) { -+ tempPos.setY(fy); -+ -+ final BlockState state = chunk.getBlockState(tempPos); -+ -+ if (state.emptyCollisionShape() || !state.isSuffocating(this.level, tempPos)) { -+ continue; -+ } -+ -+ // Yes, it does not use the Entity context stuff. -+ final VoxelShape collisionShape = state.getCollisionShape(this.level, tempPos); -+ -+ if (collisionShape.isEmpty()) { -+ continue; -+ } -+ -+ final AABB toCollide = axisalignedbb.move(-(double)fx, -(double)fy, -(double)fz); -+ -+ final AABB singleAABB = collisionShape.getSingleAABBRepresentation(); -+ if (singleAABB != null) { -+ if (io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(singleAABB, toCollide)) { -+ return true; -+ } -+ continue; -+ } -+ -+ if (io.papermc.paper.util.CollisionUtil.voxelShapeIntersectNoEmpty(collisionShape, toCollide)) { -+ return true; -+ } -+ continue; -+ } -+ } -+ } -+ // Paper end - optimise collisions -+ return false; - } - } - -diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java -index 095a678e3ff7b2bd713fe5bc8542b35ac91d159c..a02ca704e98ef42f32c3c50b111ee3537f60bf7b 100644 ---- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java -+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java -@@ -360,7 +360,7 @@ public class ArmorStand extends LivingEntity { - @Override - protected void pushEntities() { - if (!this.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return; // Paper - Option to prevent armor stands from doing entity lookups -- List<Entity> list = this.level().getEntities((Entity) this, this.getBoundingBox(), ArmorStand.RIDABLE_MINECARTS); -+ List<AbstractMinecart> list = this.level().getEntitiesOfClass(AbstractMinecart.class, this.getBoundingBox(), ArmorStand.RIDABLE_MINECARTS); // Paper - optimise collisions - Iterator iterator = list.iterator(); - - while (iterator.hasNext()) { -diff --git a/src/main/java/net/minecraft/world/entity/monster/Spider.java b/src/main/java/net/minecraft/world/entity/monster/Spider.java -index f0127f1b55999aa4a841341ad02cbcde45702b50..ef8911f7bcf6a97496675abb4689bb09cf322e85 100644 ---- a/src/main/java/net/minecraft/world/entity/monster/Spider.java -+++ b/src/main/java/net/minecraft/world/entity/monster/Spider.java -@@ -82,7 +82,7 @@ public class Spider extends Monster { - public void tick() { - super.tick(); - if (!this.level().isClientSide) { -- this.setClimbing(this.horizontalCollision && (this.level().paperConfig().entities.behavior.allowSpiderWorldBorderClimbing)); // Paper - Add config option for spider worldborder climbing -+ this.setClimbing(this.horizontalCollision && (this.level().paperConfig().entities.behavior.allowSpiderWorldBorderClimbing || !io.papermc.paper.util.CollisionUtil.isCollidingWithBorder(this.level().getWorldBorder(), this.getBoundingBox().inflate(io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON)))); // Paper - Add config option for spider worldborder climbing & Inflate by +EPSILON as collision will just barely place us outside border - } - - } -diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java -index cd89623a44f02d7db77f0d0f87545cf80841f403..48710a60561824a3670ebef3601f284dd7089481 100644 ---- a/src/main/java/net/minecraft/world/level/BlockCollisions.java -+++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java -@@ -99,7 +99,7 @@ public class BlockCollisions<T> extends AbstractIterator<T> { - // Paper end - VoxelShape voxelShape = blockState.getCollisionShape(this.collisionGetter, this.pos, this.context); - if (voxelShape == Shapes.block()) { -- if (this.box.intersects((double)i, (double)j, (double)k, (double)i + 1.0, (double)j + 1.0, (double)k + 1.0)) { -+ if (io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(this.box, i, j, k, i + 1.0, j + 1.0, k + 1.0)) { // Paper - keep vanilla behavior for voxelshape intersection - See comment in CollisionUtil - return this.resultProvider.apply(this.pos, voxelShape.move((double)i, (double)j, (double)k)); - } - } else { -diff --git a/src/main/java/net/minecraft/world/level/ClipContext.java b/src/main/java/net/minecraft/world/level/ClipContext.java -index 3fa2964b979053ecbefc946c7fe76828de86d8f1..2634ba06147c936b0fae08a190c7820c832e6b23 100644 ---- a/src/main/java/net/minecraft/world/level/ClipContext.java -+++ b/src/main/java/net/minecraft/world/level/ClipContext.java -@@ -17,8 +17,8 @@ public class ClipContext { - - private final Vec3 from; - private final Vec3 to; -- private final ClipContext.Block block; -- private final ClipContext.Fluid fluid; -+ public final ClipContext.Block block; // Paper - optimise collisions - public -+ public final ClipContext.Fluid fluid; // Paper - optimise collisions - public - private final CollisionContext collisionContext; - - public ClipContext(Vec3 start, Vec3 end, ClipContext.Block shapeType, ClipContext.Fluid fluidHandling, Entity entity) { -diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java -index 1ad0c976c6e2d6d31397dff850a9de7c16d16fba..dc877fe2e3c53b353baa59c125232e425fee67d7 100644 ---- a/src/main/java/net/minecraft/world/level/CollisionGetter.java -+++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java -@@ -35,6 +35,12 @@ public interface CollisionGetter extends BlockGetter { - return this.isUnobstructed(entity, Shapes.create(entity.getBoundingBox())); - } - -+ // Paper start - optimise collisions -+ default boolean noCollision(Entity entity, AABB box, boolean loadChunks) { -+ return this.noCollision(entity, box); -+ } -+ // Paper end - optimise collisions -+ - default boolean noCollision(AABB box) { - return this.noCollision(null, box); - } -diff --git a/src/main/java/net/minecraft/world/level/EntityGetter.java b/src/main/java/net/minecraft/world/level/EntityGetter.java -index 9a28912f52824acdc80a62243b136e6f365bf567..21843501355a0c0c8d594e3e5312e97861c9a777 100644 ---- a/src/main/java/net/minecraft/world/level/EntityGetter.java -+++ b/src/main/java/net/minecraft/world/level/EntityGetter.java -@@ -46,20 +46,36 @@ public interface EntityGetter { - } - - default boolean isUnobstructed(@Nullable Entity except, VoxelShape shape) { -+ // Paper start - optimise collisions - if (shape.isEmpty()) { -- return true; -- } else { -- for (Entity entity : this.getEntities(except, shape.bounds())) { -- if (!entity.isRemoved() -- && entity.blocksBuilding -- && (except == null || !entity.isPassengerOfSameVehicle(except)) -- && Shapes.joinIsNotEmpty(shape, Shapes.create(entity.getBoundingBox()), BooleanOp.AND)) { -- return false; -+ return false; -+ } -+ -+ final AABB singleAABB = shape.getSingleAABBRepresentation(); -+ final List<Entity> entities = this.getEntities( -+ except, -+ singleAABB == null ? shape.bounds() : singleAABB.inflate(-io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON, -io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON, -io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) -+ ); -+ -+ for (int i = 0, len = entities.size(); i < len; ++i) { -+ final Entity otherEntity = entities.get(i); -+ -+ if (otherEntity.isRemoved() || !otherEntity.blocksBuilding || (except != null && otherEntity.isPassengerOfSameVehicle(except))) { -+ continue; -+ } -+ -+ if (singleAABB == null) { -+ final AABB entityBB = otherEntity.getBoundingBox(); -+ if (io.papermc.paper.util.CollisionUtil.isEmpty(entityBB) || !io.papermc.paper.util.CollisionUtil.voxelShapeIntersectNoEmpty(shape, entityBB)) { -+ continue; - } - } - -- return true; -+ return false; - } -+ -+ return true; -+ // Paper end - optimise collisions - } - - default <T extends Entity> List<T> getEntitiesOfClass(Class<T> entityClass, AABB box) { -@@ -67,23 +83,41 @@ public interface EntityGetter { - } - - default List<VoxelShape> getEntityCollisions(@Nullable Entity entity, AABB box) { -- if (box.getSize() < 1.0E-7) { -- return List.of(); -+ // Paper start - optimise collisions -+ // first behavior change is to correctly check for empty AABB -+ if (io.papermc.paper.util.CollisionUtil.isEmpty(box)) { -+ // reduce indirection by always returning type with same class -+ return new java.util.ArrayList<>(); -+ } -+ -+ // to comply with vanilla intersection rules, expand by -epsilon so that we only get stuff we definitely collide with. -+ // Vanilla for hard collisions has this backwards, and they expand by +epsilon but this causes terrible problems -+ // specifically with boat collisions. -+ box = box.inflate(-io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON, -io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON, -io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON); -+ -+ final List<Entity> entities; -+ if (entity != null && entity.hardCollides()) { -+ entities = this.getEntities(entity, box, null); - } else { -- Predicate<Entity> predicate = entity == null ? EntitySelector.CAN_BE_COLLIDED_WITH : EntitySelector.NO_SPECTATORS.and(entity::canCollideWith); -- List<Entity> list = this.getEntities(entity, box.inflate(1.0E-7), predicate); -- if (list.isEmpty()) { -- return List.of(); -- } else { -- Builder<VoxelShape> builder = ImmutableList.builderWithExpectedSize(list.size()); -- -- for (Entity entity2 : list) { -- builder.add(Shapes.create(entity2.getBoundingBox())); -- } -+ entities = this.getHardCollidingEntities(entity, box, null); -+ } -+ -+ final List<VoxelShape> ret = new java.util.ArrayList<>(Math.min(25, entities.size())); - -- return builder.build(); -+ for (int i = 0, len = entities.size(); i < len; ++i) { -+ final Entity otherEntity = entities.get(i); -+ -+ if (otherEntity.isSpectator()) { -+ continue; -+ } -+ -+ if ((entity == null && otherEntity.canBeCollidedWith()) || (entity != null && entity.canCollideWith(otherEntity))) { -+ ret.add(Shapes.create(otherEntity.getBoundingBox())); - } - } -+ -+ return ret; -+ // Paper end - optimise collisions - } - - // Paper start - Affects Spawning API -diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java -index 4001bec504b8fcda1eec03f49abd4e4d82cf6336..07281d73fcbca2ea5f8bce25f6bf961d258bf8a0 100644 ---- a/src/main/java/net/minecraft/world/level/Level.java -+++ b/src/main/java/net/minecraft/world/level/Level.java -@@ -287,6 +287,10 @@ public abstract class Level implements LevelAccessor, AutoCloseable { - this.entityLimiter = new org.spigotmc.TickLimiter(this.spigotConfig.entityMaxTickTime); - this.tileLimiter = new org.spigotmc.TickLimiter(this.spigotConfig.tileMaxTickTime); - this.chunkPacketBlockController = this.paperConfig().anticheat.antiXray.enabled ? new com.destroystokyo.paper.antixray.ChunkPacketBlockControllerAntiXray(this, executor) : com.destroystokyo.paper.antixray.ChunkPacketBlockController.NO_OPERATION_INSTANCE; // Paper - Anti-Xray -+ // Paper start - optimise collisions -+ this.minSection = io.papermc.paper.util.WorldUtil.getMinSection(this); -+ this.maxSection = io.papermc.paper.util.WorldUtil.getMaxSection(this); -+ // Paper end - optimise collisions - } - - // Paper start - Cancel hit for vanished players -@@ -328,6 +332,366 @@ public abstract class Level implements LevelAccessor, AutoCloseable { - return true; - } - // Paper end - Cancel hit for vanished players -+ // Paper start - optimise collisions -+ public final int minSection; -+ public final int maxSection; -+ -+ @Override -+ public final boolean isUnobstructed(final Entity entity) { -+ final AABB boundingBox = entity.getBoundingBox(); -+ if (io.papermc.paper.util.CollisionUtil.isEmpty(boundingBox)) { -+ return false; -+ } -+ -+ final List<Entity> entities = this.getEntities( -+ entity, -+ boundingBox.inflate(-io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON, -io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON, -io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON), -+ null -+ ); -+ -+ for (int i = 0, len = entities.size(); i < len; ++i) { -+ final Entity otherEntity = entities.get(i); -+ -+ if (otherEntity.isSpectator() || otherEntity.isRemoved() || !otherEntity.blocksBuilding || otherEntity.isPassengerOfSameVehicle(entity)) { -+ continue; -+ } -+ -+ return false; -+ } -+ -+ return true; -+ } -+ -+ private static net.minecraft.world.phys.BlockHitResult miss(final ClipContext clipContext) { -+ final Vec3 to = clipContext.getTo(); -+ final Vec3 from = clipContext.getFrom(); -+ -+ return net.minecraft.world.phys.BlockHitResult.miss(to, Direction.getNearest(from.x - to.x, from.y - to.y, from.z - to.z), BlockPos.containing(to.x, to.y, to.z)); -+ } -+ -+ private static final FluidState AIR_FLUIDSTATE = Fluids.EMPTY.defaultFluidState(); -+ -+ private static net.minecraft.world.phys.BlockHitResult fastClip(final Vec3 from, final Vec3 to, final Level level, -+ final ClipContext clipContext) { -+ final double adjX = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.x - to.x); -+ final double adjY = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.y - to.y); -+ final double adjZ = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.z - to.z); -+ -+ if (adjX == 0.0 && adjY == 0.0 && adjZ == 0.0) { -+ return miss(clipContext); -+ } -+ -+ final double toXAdj = to.x - adjX; -+ final double toYAdj = to.y - adjY; -+ final double toZAdj = to.z - adjZ; -+ final double fromXAdj = from.x + adjX; -+ final double fromYAdj = from.y + adjY; -+ final double fromZAdj = from.z + adjZ; -+ -+ int currX = Mth.floor(fromXAdj); -+ int currY = Mth.floor(fromYAdj); -+ int currZ = Mth.floor(fromZAdj); -+ -+ final BlockPos.MutableBlockPos currPos = new BlockPos.MutableBlockPos(); -+ -+ final double diffX = toXAdj - fromXAdj; -+ final double diffY = toYAdj - fromYAdj; -+ final double diffZ = toZAdj - fromZAdj; -+ -+ final double dxDouble = Math.signum(diffX); -+ final double dyDouble = Math.signum(diffY); -+ final double dzDouble = Math.signum(diffZ); -+ -+ final int dx = (int)dxDouble; -+ final int dy = (int)dyDouble; -+ final int dz = (int)dzDouble; -+ -+ final double normalizedDiffX = diffX == 0.0 ? Double.MAX_VALUE : dxDouble / diffX; -+ final double normalizedDiffY = diffY == 0.0 ? Double.MAX_VALUE : dyDouble / diffY; -+ final double normalizedDiffZ = diffZ == 0.0 ? Double.MAX_VALUE : dzDouble / diffZ; -+ -+ double normalizedCurrX = normalizedDiffX * (diffX > 0.0 ? (1.0 - Mth.frac(fromXAdj)) : Mth.frac(fromXAdj)); -+ double normalizedCurrY = normalizedDiffY * (diffY > 0.0 ? (1.0 - Mth.frac(fromYAdj)) : Mth.frac(fromYAdj)); -+ double normalizedCurrZ = normalizedDiffZ * (diffZ > 0.0 ? (1.0 - Mth.frac(fromZAdj)) : Mth.frac(fromZAdj)); -+ -+ net.minecraft.world.level.chunk.LevelChunkSection[] lastChunk = null; -+ net.minecraft.world.level.chunk.PalettedContainer<BlockState> lastSection = null; -+ int lastChunkX = Integer.MIN_VALUE; -+ int lastChunkY = Integer.MIN_VALUE; -+ int lastChunkZ = Integer.MIN_VALUE; -+ -+ final int minSection = level.minSection; -+ final net.minecraft.server.level.ServerChunkCache chunkProvider = (net.minecraft.server.level.ServerChunkCache)level.getChunkSource(); -+ -+ for (;;) { -+ currPos.set(currX, currY, currZ); -+ -+ final int newChunkX = currX >> 4; -+ final int newChunkY = currY >> 4; -+ final int newChunkZ = currZ >> 4; -+ -+ final int chunkDiff = ((newChunkX ^ lastChunkX) | (newChunkZ ^ lastChunkZ)); -+ final int chunkYDiff = newChunkY ^ lastChunkY; -+ -+ if ((chunkDiff | chunkYDiff) != 0) { -+ if (chunkDiff != 0) { -+ LevelChunk chunk = chunkProvider.getChunkAtIfLoadedImmediately(newChunkX, newChunkZ); -+ lastChunk = chunk == null ? null : chunk.getSections(); // diff: don't load chunks for this -+ } -+ final int sectionY = newChunkY - minSection; -+ lastSection = lastChunk != null && sectionY >= 0 && sectionY < lastChunk.length ? lastChunk[sectionY].states : null; -+ -+ lastChunkX = newChunkX; -+ lastChunkY = newChunkY; -+ lastChunkZ = newChunkZ; -+ } -+ -+ final BlockState blockState; -+ if (lastSection != null && !(blockState = lastSection.get((currX & 15) | ((currZ & 15) << 4) | ((currY & 15) << (4+4)))).isAir()) { -+ final net.minecraft.world.phys.shapes.VoxelShape blockCollision = clipContext.getBlockShape(blockState, level, currPos); -+ -+ final net.minecraft.world.phys.BlockHitResult blockHit = blockCollision.isEmpty() ? null : level.clipWithInteractionOverride(from, to, currPos, blockCollision, blockState); -+ -+ final net.minecraft.world.phys.shapes.VoxelShape fluidCollision; -+ final FluidState fluidState; -+ if (clipContext.fluid != ClipContext.Fluid.NONE && (fluidState = blockState.getFluidState()) != AIR_FLUIDSTATE) { -+ fluidCollision = clipContext.getFluidShape(fluidState, level, currPos); -+ -+ final net.minecraft.world.phys.BlockHitResult fluidHit = fluidCollision.clip(from, to, currPos); -+ -+ if (fluidHit != null) { -+ if (blockHit == null) { -+ return fluidHit; -+ } -+ -+ return from.distanceToSqr(blockHit.getLocation()) <= from.distanceToSqr(fluidHit.getLocation()) ? blockHit : fluidHit; -+ } -+ } -+ -+ if (blockHit != null) { -+ return blockHit; -+ } -+ } // else: usually fall here -+ -+ if (normalizedCurrX > 1.0 && normalizedCurrY > 1.0 && normalizedCurrZ > 1.0) { -+ return miss(clipContext); -+ } -+ -+ // inc the smallest normalized coordinate -+ -+ if (normalizedCurrX < normalizedCurrY) { -+ if (normalizedCurrX < normalizedCurrZ) { -+ currX += dx; -+ normalizedCurrX += normalizedDiffX; -+ } else { -+ // x < y && x >= z <--> z < y && z <= x -+ currZ += dz; -+ normalizedCurrZ += normalizedDiffZ; -+ } -+ } else if (normalizedCurrY < normalizedCurrZ) { -+ // y <= x && y < z -+ currY += dy; -+ normalizedCurrY += normalizedDiffY; -+ } else { -+ // y <= x && z <= y <--> z <= y && z <= x -+ currZ += dz; -+ normalizedCurrZ += normalizedDiffZ; -+ } -+ } -+ } -+ -+ @Override -+ public final net.minecraft.world.phys.BlockHitResult clip(final ClipContext clipContext) { -+ // can only do this in this class, as not everything that implements BlockGetter can retrieve chunks -+ return fastClip(clipContext.getFrom(), clipContext.getTo(), this, clipContext); -+ } -+ -+ @Override -+ public final boolean noCollision(final Entity entity, final AABB box, final boolean loadChunks) { -+ int flags = io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_ONLY; -+ if (entity != null) { -+ flags |= io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_BORDER; -+ } -+ if (loadChunks) { -+ flags |= io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_LOAD_CHUNKS; -+ } -+ if (io.papermc.paper.util.CollisionUtil.getCollisionsForBlocksOrWorldBorder(this, entity, box, null, null, flags, null)) { -+ return false; -+ } -+ -+ return !io.papermc.paper.util.CollisionUtil.getEntityHardCollisions(this, entity, box, null, flags, null); -+ } -+ -+ @Override -+ public final boolean collidesWithSuffocatingBlock(final Entity entity, final AABB box) { -+ return io.papermc.paper.util.CollisionUtil.getCollisionsForBlocksOrWorldBorder(this, entity, box, null, null, -+ io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_ONLY, -+ (final BlockState state, final BlockPos pos) -> { -+ return state.isSuffocating(Level.this, pos); -+ } -+ ); -+ } -+ -+ private static net.minecraft.world.phys.shapes.VoxelShape inflateAABBToVoxel(final AABB aabb, final double x, final double y, final double z) { -+ return net.minecraft.world.phys.shapes.Shapes.create( -+ aabb.minX - x, -+ aabb.minY - y, -+ aabb.minZ - z, -+ -+ aabb.maxX + x, -+ aabb.maxY + y, -+ aabb.maxZ + z -+ ); -+ } -+ -+ @Override -+ public final java.util.Optional<Vec3> findFreePosition(final Entity entity, final net.minecraft.world.phys.shapes.VoxelShape boundsShape, final Vec3 fromPosition, -+ final double rangeX, final double rangeY, final double rangeZ) { -+ if (boundsShape.isEmpty()) { -+ return java.util.Optional.empty(); -+ } -+ -+ final double expandByX = rangeX * 0.5; -+ final double expandByY = rangeY * 0.5; -+ final double expandByZ = rangeZ * 0.5; -+ -+ // note: it is useless to look at shapes outside of range / 2.0 -+ final AABB collectionVolume = boundsShape.bounds().inflate(expandByX, expandByY, expandByZ); -+ -+ final List<AABB> aabbs = new java.util.ArrayList<>(); -+ final List<net.minecraft.world.phys.shapes.VoxelShape> voxels = new java.util.ArrayList<>(); -+ -+ io.papermc.paper.util.CollisionUtil.getCollisionsForBlocksOrWorldBorder( -+ this, entity, collectionVolume, voxels, aabbs, -+ io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_BORDER, -+ null -+ ); -+ -+ // push voxels into aabbs -+ for (int i = 0, len = voxels.size(); i < len; ++i) { -+ aabbs.addAll(voxels.get(i).toAabbs()); -+ } -+ -+ // expand AABBs -+ final net.minecraft.world.phys.shapes.VoxelShape first = aabbs.isEmpty() ? net.minecraft.world.phys.shapes.Shapes.empty() : inflateAABBToVoxel(aabbs.get(0), expandByX, expandByY, expandByZ); -+ final net.minecraft.world.phys.shapes.VoxelShape[] rest = new net.minecraft.world.phys.shapes.VoxelShape[Math.max(0, aabbs.size() - 1)]; -+ -+ for (int i = 1, len = aabbs.size(); i < len; ++i) { -+ rest[i - 1] = inflateAABBToVoxel(aabbs.get(i), expandByX, expandByY, expandByZ); -+ } -+ -+ // use optimized implementation of ORing the shapes together -+ final net.minecraft.world.phys.shapes.VoxelShape joined = net.minecraft.world.phys.shapes.Shapes.or(first, rest); -+ -+ // find free space -+ // can use unoptimized join here (instead of join()), as closestPointTo uses toAabbs() -+ final net.minecraft.world.phys.shapes.VoxelShape freeSpace = net.minecraft.world.phys.shapes.Shapes.joinUnoptimized( -+ boundsShape, joined, net.minecraft.world.phys.shapes.BooleanOp.ONLY_FIRST -+ ); -+ -+ return freeSpace.closestPointTo(fromPosition); -+ } -+ -+ @Override -+ public final java.util.Optional<BlockPos> findSupportingBlock(final Entity entity, final AABB aabb) { -+ final int minBlockX = Mth.floor(aabb.minX - io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) - 1; -+ final int maxBlockX = Mth.floor(aabb.maxX + io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) + 1; -+ -+ final int minBlockY = Mth.floor(aabb.minY - io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) - 1; -+ final int maxBlockY = Mth.floor(aabb.maxY + io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) + 1; -+ -+ final int minBlockZ = Mth.floor(aabb.minZ - io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) - 1; -+ final int maxBlockZ = Mth.floor(aabb.maxZ + io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) + 1; -+ -+ io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext collisionContext = null; -+ -+ final BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos(); -+ BlockPos selected = null; -+ double selectedDistance = Double.MAX_VALUE; -+ -+ final Vec3 entityPos = entity.position(); -+ -+ LevelChunk lastChunk = null; -+ int lastChunkX = Integer.MIN_VALUE; -+ int lastChunkZ = Integer.MIN_VALUE; -+ -+ final net.minecraft.server.level.ServerChunkCache chunkProvider = (net.minecraft.server.level.ServerChunkCache)this.getChunkSource(); -+ -+ for (int currZ = minBlockZ; currZ <= maxBlockZ; ++currZ) { -+ pos.setZ(currZ); -+ for (int currX = minBlockX; currX <= maxBlockX; ++currX) { -+ pos.setX(currX); -+ -+ final int newChunkX = currX >> 4; -+ final int newChunkZ = currZ >> 4; -+ -+ final int chunkDiff = ((newChunkX ^ lastChunkX) | (newChunkZ ^ lastChunkZ)); -+ -+ if (chunkDiff != 0) { -+ lastChunk = chunkProvider.getChunkAtIfLoadedImmediately(newChunkX, newChunkZ); -+ } -+ -+ if (lastChunk == null) { -+ continue; -+ } -+ for (int currY = minBlockY; currY <= maxBlockY; ++currY) { -+ int edgeCount = ((currX == minBlockX || currX == maxBlockX) ? 1 : 0) + -+ ((currY == minBlockY || currY == maxBlockY) ? 1 : 0) + -+ ((currZ == minBlockZ || currZ == maxBlockZ) ? 1 : 0); -+ if (edgeCount == 3) { -+ continue; -+ } -+ -+ pos.setY(currY); -+ -+ final double distance = pos.distToCenterSqr(entityPos); -+ if (distance > selectedDistance || (distance == selectedDistance && selected.compareTo(pos) >= 0)) { -+ continue; -+ } -+ -+ final BlockState state = lastChunk.getBlockState(currX, currY, currZ); -+ if (state.emptyCollisionShape()) { -+ continue; -+ } -+ -+ if ((edgeCount != 1 || state.hasLargeCollisionShape()) && (edgeCount != 2 || state.getBlock() == Blocks.MOVING_PISTON)) { -+ if (collisionContext == null) { -+ collisionContext = new io.papermc.paper.util.CollisionUtil.LazyEntityCollisionContext(entity); -+ } -+ final net.minecraft.world.phys.shapes.VoxelShape blockCollision = state.getCollisionShape(lastChunk, pos, collisionContext); -+ if (blockCollision.isEmpty()) { -+ continue; -+ } -+ -+ // avoid VoxelShape#move by shifting the entity collision shape instead -+ final AABB shiftedAABB = aabb.move(-(double)currX, -(double)currY, -(double)currZ); -+ -+ final AABB singleAABB = blockCollision.getSingleAABBRepresentation(); -+ if (singleAABB != null) { -+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(singleAABB, shiftedAABB)) { -+ continue; -+ } -+ -+ selected = pos.immutable(); -+ selectedDistance = distance; -+ continue; -+ } -+ -+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersectNoEmpty(blockCollision, shiftedAABB)) { -+ continue; -+ } -+ -+ selected = pos.immutable(); -+ selectedDistance = distance; -+ continue; -+ } -+ } -+ } -+ } -+ -+ return java.util.Optional.ofNullable(selected); -+ } -+ // Paper end - optimise collisions - @Override - public boolean isClientSide() { - return this.isClientSide; -@@ -949,7 +1313,17 @@ public abstract class Level implements LevelAccessor, AutoCloseable { - @Override - public boolean noCollision(@Nullable Entity entity, AABB box) { - if (entity instanceof net.minecraft.world.entity.decoration.ArmorStand && !entity.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return false; -- return LevelAccessor.super.noCollision(entity, box); -+ // Paper start - optimise collisions -+ int flags = io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_ONLY; -+ if (entity != null) { -+ flags |= io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_BORDER; -+ } -+ if (io.papermc.paper.util.CollisionUtil.getCollisionsForBlocksOrWorldBorder(this, entity, box, null, null, flags, null)) { -+ return false; -+ } -+ -+ return !io.papermc.paper.util.CollisionUtil.getEntityHardCollisions(this, entity, box, null, flags, null); -+ // Paper end - optimise collisions - } - // Paper end - Option to prevent armor stands from doing entity lookups - -diff --git a/src/main/java/net/minecraft/world/level/block/Block.java b/src/main/java/net/minecraft/world/level/block/Block.java -index 054593fc0b8d13f6bf449cc20a1f7ddfd5f1d1f0..cf8b8c8efd1c9c81eb5f02d75bd75875eb66771f 100644 ---- a/src/main/java/net/minecraft/world/level/block/Block.java -+++ b/src/main/java/net/minecraft/world/level/block/Block.java -@@ -280,7 +280,7 @@ public class Block extends BlockBehaviour implements ItemLike { - } - - public static boolean isShapeFullBlock(VoxelShape shape) { -- return (Boolean) Block.SHAPE_FULL_BLOCK_CACHE.getUnchecked(shape); -+ return shape.isFullBlock(); // Paper - optimise collisions - } - - public void animateTick(BlockState state, Level world, BlockPos pos, RandomSource random) {} -diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java -index 55efd0d379bac79935f62446cd3479d1e59361a4..2034ca2edd3aff61d94416266e75402babd3e741 100644 ---- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java -+++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java -@@ -813,6 +813,10 @@ public abstract class BlockBehaviour implements FeatureElement { - this.instrument = blockbase_info.instrument; - this.replaceable = blockbase_info.replaceable; - this.conditionallyFullOpaque = this.canOcclude & this.useShapeForLightOcclusion; // Paper -+ // Paper start - optimise collisions -+ this.id1 = it.unimi.dsi.fastutil.HashCommon.murmurHash3(it.unimi.dsi.fastutil.HashCommon.murmurHash3(ID_GENERATOR.getAndIncrement() + RANDOM_OFFSET) + RANDOM_OFFSET); -+ this.id2 = it.unimi.dsi.fastutil.HashCommon.murmurHash3(it.unimi.dsi.fastutil.HashCommon.murmurHash3(ID_GENERATOR.getAndIncrement() + RANDOM_OFFSET) + RANDOM_OFFSET); -+ // Paper end - optimise collisions - } - // Paper start - Perf: impl cached craft block data, lazy load to fix issue with loading at the wrong time - private org.bukkit.craftbukkit.block.data.CraftBlockData cachedCraftBlockData; -@@ -861,6 +865,52 @@ public abstract class BlockBehaviour implements FeatureElement { - return this.conditionallyFullOpaque; - } - // Paper end - starlight -+ // Paper start - optimise collisions -+ private static final int RANDOM_OFFSET = 704237939; -+ private static final Direction[] DIRECTIONS_CACHED = Direction.values(); -+ private static final java.util.concurrent.atomic.AtomicInteger ID_GENERATOR = new java.util.concurrent.atomic.AtomicInteger(); -+ private final int id1, id2; -+ private boolean occludesFullBlock; -+ private boolean emptyCollisionShape; -+ private VoxelShape constantCollisionShape; -+ private AABB constantAABBCollision; -+ private static void initCaches(final VoxelShape shape) { -+ shape.isFullBlock(); -+ shape.occludesFullBlock(); -+ shape.toAabbs(); -+ if (!shape.isEmpty()) { -+ shape.bounds(); -+ } -+ } -+ -+ public final boolean hasCache() { -+ return this.cache != null; -+ } -+ -+ public final boolean occludesFullBlock() { -+ return this.occludesFullBlock; -+ } -+ -+ public final boolean emptyCollisionShape() { -+ return this.emptyCollisionShape; -+ } -+ -+ public final int uniqueId1() { -+ return this.id1; -+ } -+ -+ public final int uniqueId2() { -+ return this.id2; -+ } -+ -+ public final VoxelShape getConstantCollisionShape() { -+ return this.constantCollisionShape; -+ } -+ -+ public final AABB getConstantCollisionAABB() { -+ return this.constantAABBCollision; -+ } -+ // Paper end - optimise collisions - - public void initCache() { - this.fluidState = ((Block) this.owner).getFluidState(this.asState()); -@@ -872,6 +922,39 @@ public abstract class BlockBehaviour implements FeatureElement { - this.opacityIfCached = this.cache == null || this.isConditionallyFullOpaque() ? -1 : this.cache.lightBlock; // Paper - starlight - cache opacity for light - - this.legacySolid = this.calculateSolid(); -+ // Paper start - optimise collisions -+ if (this.cache != null) { -+ final VoxelShape collisionShape = this.cache.collisionShape; -+ try { -+ this.constantCollisionShape = this.getCollisionShape(null, null, null); -+ this.constantAABBCollision = this.constantCollisionShape == null ? null : this.constantCollisionShape.getSingleAABBRepresentation(); -+ } catch (final Throwable throwable) { -+ this.constantCollisionShape = null; -+ this.constantAABBCollision = null; -+ } -+ this.occludesFullBlock = collisionShape.occludesFullBlock(); -+ this.emptyCollisionShape = collisionShape.isEmpty(); -+ // init caches -+ initCaches(collisionShape); -+ if (collisionShape != Shapes.empty() && collisionShape != Shapes.block()) { -+ for (final Direction direction : DIRECTIONS_CACHED) { -+ // initialise the directional face shape cache as well -+ final VoxelShape shape = Shapes.getFaceShape(collisionShape, direction); -+ initCaches(shape); -+ } -+ } -+ if (this.cache.occlusionShapes != null) { -+ for (final VoxelShape shape : this.cache.occlusionShapes) { -+ initCaches(shape); -+ } -+ } -+ } else { -+ this.occludesFullBlock = false; -+ this.emptyCollisionShape = false; -+ this.constantCollisionShape = null; -+ this.constantAABBCollision = null; -+ } -+ // Paper end - optimise collisions - } - - public Block getBlock() { -diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java -index 8cd6c1d838e0332125fde3fc36475034aa4effa0..a2a5aef769ee8bb638a5a9f3da9812fa4a85dda5 100644 ---- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java -+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java -@@ -26,6 +26,22 @@ public class LevelChunkSection { - // CraftBukkit start - read/write - private PalettedContainer<Holder<Biome>> biomes; - public final com.destroystokyo.paper.util.maplist.IBlockDataList tickingList = new com.destroystokyo.paper.util.maplist.IBlockDataList(); // Paper -+ // Paper start - optimise collisions -+ private int specialCollidingBlocks; -+ -+ private void updateBlockCallback(final int x, final int y, final int z, final BlockState oldState, final BlockState newState) { -+ if (io.papermc.paper.util.CollisionUtil.isSpecialCollidingBlock(newState)) { -+ ++this.specialCollidingBlocks; -+ } -+ if (io.papermc.paper.util.CollisionUtil.isSpecialCollidingBlock(oldState)) { -+ --this.specialCollidingBlocks; -+ } -+ } -+ -+ public final int getSpecialCollidingBlocks() { -+ return this.specialCollidingBlocks; -+ } -+ // Paper end - optimise collisions - - public LevelChunkSection(PalettedContainer<BlockState> datapaletteblock, PalettedContainer<Holder<Biome>> palettedcontainerro) { - // CraftBukkit end -@@ -62,8 +78,8 @@ public class LevelChunkSection { - return this.setBlockState(x, y, z, state, true); - } - -- public BlockState setBlockState(int x, int y, int z, BlockState state, boolean lock) { -- BlockState iblockdata1; -+ public BlockState setBlockState(int x, int y, int z, BlockState state, boolean lock) { // Paper - state -> new state -+ BlockState iblockdata1; // Paper - iblockdata1 -> oldState - - if (lock) { - iblockdata1 = (BlockState) this.states.getAndSet(x, y, z, state); -@@ -102,6 +118,7 @@ public class LevelChunkSection { - ++this.tickingFluidCount; - } - -+ this.updateBlockCallback(x, y, z, iblockdata1, state); // Paper - optimise collisions - return iblockdata1; - } - -@@ -147,6 +164,11 @@ public class LevelChunkSection { - } - } - -+ // Paper start - optimise collisions -+ if (io.papermc.paper.util.CollisionUtil.isSpecialCollidingBlock(iblockdata)) { -+ ++this.specialCollidingBlocks; -+ } -+ // Paper end - optimise collisions - }); - } - // Paper end - unfuck this -diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java -index 1c0712295695727ee9c4d430d4157b8e17cbd71f..c2943d892b067b3f1fb3b93301a092e912d71f08 100644 ---- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java -+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java -@@ -240,6 +240,17 @@ public abstract class FlowingFluid extends Fluid { - } - - private boolean canPassThroughWall(Direction face, BlockGetter world, BlockPos pos, BlockState state, BlockPos fromPos, BlockState fromState) { -+ // Paper start - optimise collisions -+ if (state.emptyCollisionShape() & fromState.emptyCollisionShape()) { -+ // don't even try to cache simple cases -+ return true; -+ } -+ -+ if (state.occludesFullBlock() | fromState.occludesFullBlock()) { -+ // don't even try to cache simple cases -+ return false; -+ } -+ // Paper end - optimise collisions - Object2ByteLinkedOpenHashMap object2bytelinkedopenhashmap; - - if (!state.getBlock().hasDynamicShape() && !fromState.getBlock().hasDynamicShape()) { -diff --git a/src/main/java/net/minecraft/world/phys/AABB.java b/src/main/java/net/minecraft/world/phys/AABB.java -index 62752e28a68400f0e1a44f0196f0e51e3dd702b8..92394960fc76886f393cba02ac33c57739a4b383 100644 ---- a/src/main/java/net/minecraft/world/phys/AABB.java -+++ b/src/main/java/net/minecraft/world/phys/AABB.java -@@ -25,6 +25,17 @@ public class AABB { - this.maxZ = Math.max(z1, z2); - } - -+ // Paper start -+ public AABB(double minX, double minY, double minZ, double maxX, double maxY, double maxZ, boolean dummy) { -+ this.minX = minX; -+ this.minY = minY; -+ this.minZ = minZ; -+ this.maxX = maxX; -+ this.maxY = maxY; -+ this.maxZ = maxZ; -+ } -+ // Paper end -+ - public AABB(BlockPos pos) { - this((double)pos.getX(), (double)pos.getY(), (double)pos.getZ(), (double)(pos.getX() + 1), (double)(pos.getY() + 1), (double)(pos.getZ() + 1)); - } -@@ -321,7 +332,7 @@ public class AABB { - } - - @Nullable -- private static Direction getDirection( -+ public static Direction getDirection( // Paper - optimise collisions - public - AABB box, Vec3 intersectingVector, double[] traceDistanceResult, @Nullable Direction approachDirection, double deltaX, double deltaY, double deltaZ - ) { - if (deltaX > 1.0E-7) { -diff --git a/src/main/java/net/minecraft/world/phys/shapes/ArrayVoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/ArrayVoxelShape.java -index fc7f986812bdf74e0aea3bd09a1d53ba6def697f..0583d40a235aaecd9d6081486bbfb7355709a5ac 100644 ---- a/src/main/java/net/minecraft/world/phys/shapes/ArrayVoxelShape.java -+++ b/src/main/java/net/minecraft/world/phys/shapes/ArrayVoxelShape.java -@@ -20,7 +20,7 @@ public class ArrayVoxelShape extends VoxelShape { - ); - } - -- ArrayVoxelShape(DiscreteVoxelShape shape, DoubleList xPoints, DoubleList yPoints, DoubleList zPoints) { -+ public ArrayVoxelShape(DiscreteVoxelShape shape, DoubleList xPoints, DoubleList yPoints, DoubleList zPoints) { // Paper - optimise collisions - public - super(shape); - int i = shape.getXSize() + 1; - int j = shape.getYSize() + 1; -@@ -34,6 +34,7 @@ public class ArrayVoxelShape extends VoxelShape { - new IllegalArgumentException("Lengths of point arrays must be consistent with the size of the VoxelShape.") - ); - } -+ this.initCache(); // Paper - optimise collisions - } - - @Override -@@ -49,4 +50,5 @@ public class ArrayVoxelShape extends VoxelShape { - throw new IllegalArgumentException(); - } - } -+ - } -diff --git a/src/main/java/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java -index e8f3307727e7e3da9a7629cafc6e1ee53790b75d..a71421947b161697d43bd8602e2af95aa272ed3f 100644 ---- a/src/main/java/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java -+++ b/src/main/java/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java -@@ -4,13 +4,13 @@ import java.util.BitSet; - import net.minecraft.core.Direction; - - public final class BitSetDiscreteVoxelShape extends DiscreteVoxelShape { -- private final BitSet storage; -- private int xMin; -- private int yMin; -- private int zMin; -- private int xMax; -- private int yMax; -- private int zMax; -+ public final BitSet storage; // Paper - optimise collisions - public -+ public int xMin; // Paper - optimise collisions - public -+ public int yMin; // Paper - optimise collisions - public -+ public int zMin; // Paper - optimise collisions - public -+ public int xMax; // Paper - optimise collisions - public -+ public int yMax; // Paper - optimise collisions - public -+ public int zMax; // Paper - optimise collisions - public - - public BitSetDiscreteVoxelShape(int sizeX, int sizeY, int sizeZ) { - super(sizeX, sizeY, sizeZ); -@@ -151,45 +151,106 @@ public final class BitSetDiscreteVoxelShape extends DiscreteVoxelShape { - } - - protected static void forAllBoxes(DiscreteVoxelShape voxelSet, DiscreteVoxelShape.IntLineConsumer callback, boolean coalesce) { -- BitSetDiscreteVoxelShape bitSetDiscreteVoxelShape = new BitSetDiscreteVoxelShape(voxelSet); -+ // Paper start - optimise collisions -+ // called with the shape of a VoxelShape, so we can expect the cache to exist -+ final io.papermc.paper.util.collisions.CachedShapeData cache = voxelSet.getOrCreateCachedShapeData(); -+ -+ final int sizeX = cache.sizeX(); -+ final int sizeY = cache.sizeY(); -+ final int sizeZ = cache.sizeZ(); -+ -+ int indexX; -+ int indexY = 0; -+ int indexZ; -+ -+ int incY = sizeZ; -+ int incX = sizeZ*sizeY; -+ -+ long[] bitset = cache.voxelSet(); -+ -+ // index = z + y*size_z + x*(size_z*size_y) -+ -+ if (!coalesce) { -+ // due to the odd selection of loop order (which does affect behavior, unfortunately) we can't simply -+ // increment an index in the Z loop, and have to perform this trash (keeping track of 3 counters) to avoid -+ // the multiplication -+ for (int y = 0; y < sizeY; ++y, indexY += incY) { -+ indexX = indexY; -+ for (int x = 0; x < sizeX; ++x, indexX += incX) { -+ indexZ = indexX; -+ for (int z = 0; z < sizeZ; ++z, ++indexZ) { -+ if ((bitset[indexZ >>> 6] & (1L << indexZ)) != 0L) { -+ callback.consume(x, y, z, x + 1, y + 1, z + 1); -+ } -+ } -+ } -+ } -+ } else { -+ // same notes about loop order as the above -+ // this branch is actually important to optimise, as it affects uncached toAabbs() (which affects optimize()) - -- for (int i = 0; i < bitSetDiscreteVoxelShape.ySize; i++) { -- for (int j = 0; j < bitSetDiscreteVoxelShape.xSize; j++) { -- int k = -1; -+ // only clone when we may write to it -+ bitset = bitset.clone(); - -- for (int l = 0; l <= bitSetDiscreteVoxelShape.zSize; l++) { -- if (bitSetDiscreteVoxelShape.isFullWide(j, i, l)) { -- if (coalesce) { -- if (k == -1) { -- k = l; -- } -- } else { -- callback.consume(j, i, l, j + 1, i + 1, l + 1); -+ for (int y = 0; y < sizeY; ++y, indexY += incY) { -+ indexX = indexY; -+ for (int x = 0; x < sizeX; ++x, indexX += incX) { -+ for (int zIdx = indexX, endIndex = indexX + sizeZ; zIdx < endIndex;) { -+ final int firstSetZ = io.papermc.paper.util.collisions.FlatBitsetUtil.firstSet(bitset, zIdx, endIndex); -+ -+ if (firstSetZ == -1) { -+ break; -+ } -+ -+ int lastSetZ = io.papermc.paper.util.collisions.FlatBitsetUtil.firstClear(bitset, firstSetZ, endIndex); -+ if (lastSetZ == -1) { -+ lastSetZ = endIndex; - } -- } else if (k != -1) { -- int m = j; -- int n = i; -- bitSetDiscreteVoxelShape.clearZStrip(k, l, j, i); -- -- while (bitSetDiscreteVoxelShape.isZStripFull(k, l, m + 1, i)) { -- bitSetDiscreteVoxelShape.clearZStrip(k, l, m + 1, i); -- m++; -+ -+ io.papermc.paper.util.collisions.FlatBitsetUtil.clearRange(bitset, firstSetZ, lastSetZ); -+ -+ // try to merge neighbouring on the X axis -+ int endX = x + 1; // exclusive -+ for (int neighbourIdxStart = firstSetZ + incX, neighbourIdxEnd = lastSetZ + incX; -+ endX < sizeX && io.papermc.paper.util.collisions.FlatBitsetUtil.isRangeSet(bitset, neighbourIdxStart, neighbourIdxEnd); -+ neighbourIdxStart += incX, neighbourIdxEnd += incX) { -+ -+ ++endX; -+ io.papermc.paper.util.collisions.FlatBitsetUtil.clearRange(bitset, neighbourIdxStart, neighbourIdxEnd); - } - -- while (bitSetDiscreteVoxelShape.isXZRectangleFull(j, m + 1, k, l, n + 1)) { -- for (int o = j; o <= m; o++) { -- bitSetDiscreteVoxelShape.clearZStrip(k, l, o, n + 1); -+ // try to merge neighbouring on the Y axis -+ -+ int endY; // exclusive -+ int firstSetZY, lastSetZY; -+ y_merge: -+ for (endY = y + 1, firstSetZY = firstSetZ + incY, lastSetZY = lastSetZ + incY; endY < sizeY; -+ firstSetZY += incY, lastSetZY += incY) { -+ -+ // test the whole XZ range -+ for (int testX = x, start = firstSetZY, end = lastSetZY; testX < endX; -+ ++testX, start += incX, end += incX) { -+ if (!io.papermc.paper.util.collisions.FlatBitsetUtil.isRangeSet(bitset, start, end)) { -+ break y_merge; -+ } - } - -- n++; -+ ++endY; -+ -+ // passed, so we can clear it -+ for (int testX = x, start = firstSetZY, end = lastSetZY; testX < endX; -+ ++testX, start += incX, end += incX) { -+ io.papermc.paper.util.collisions.FlatBitsetUtil.clearRange(bitset, start, end); -+ } - } - -- callback.consume(j, i, k, m + 1, n + 1, l); -- k = -1; -+ callback.consume(x, y, firstSetZ - indexX, endX, endY, lastSetZ - indexX); -+ zIdx = lastSetZ; - } - } - } - } -+ // Paper end - optimise collisions - } - - private boolean isZStripFull(int z1, int z2, int x, int y) { -diff --git a/src/main/java/net/minecraft/world/phys/shapes/CubeVoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/CubeVoxelShape.java -index 32632368f06b79f53342fde060bbcd1b7c64767a..b9af1d14c7815c99273bce8165cf384d669c1a75 100644 ---- a/src/main/java/net/minecraft/world/phys/shapes/CubeVoxelShape.java -+++ b/src/main/java/net/minecraft/world/phys/shapes/CubeVoxelShape.java -@@ -7,6 +7,7 @@ import net.minecraft.util.Mth; - public final class CubeVoxelShape extends VoxelShape { - protected CubeVoxelShape(DiscreteVoxelShape voxels) { - super(voxels); -+ this.initCache(); // Paper - optimise collisions - } - - @Override -diff --git a/src/main/java/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java -index 01693ba050b12b9debcdaefceeff9cbcd503b369..a7af766f1c28f2c9ca2a430808ac4c07fe24df68 100644 ---- a/src/main/java/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java -+++ b/src/main/java/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java -@@ -9,6 +9,71 @@ public abstract class DiscreteVoxelShape { - protected final int ySize; - protected final int zSize; - -+ // Paper start - optimise collisions -+ private io.papermc.paper.util.collisions.CachedShapeData cachedShapeData; -+ -+ public final io.papermc.paper.util.collisions.CachedShapeData getOrCreateCachedShapeData() { -+ if (this.cachedShapeData != null) { -+ return this.cachedShapeData; -+ } -+ -+ final DiscreteVoxelShape discreteVoxelShape = (DiscreteVoxelShape)(Object)this; -+ -+ final int sizeX = discreteVoxelShape.getXSize(); -+ final int sizeY = discreteVoxelShape.getYSize(); -+ final int sizeZ = discreteVoxelShape.getZSize(); -+ -+ final int maxIndex = sizeX * sizeY * sizeZ; // exclusive -+ -+ final int longsRequired = (maxIndex + (Long.SIZE - 1)) >>> 6; -+ long[] voxelSet; -+ -+ final boolean isEmpty = discreteVoxelShape.isEmpty(); -+ -+ if (discreteVoxelShape instanceof BitSetDiscreteVoxelShape bitsetShape) { -+ voxelSet = bitsetShape.storage.toLongArray(); -+ if (voxelSet.length < longsRequired) { -+ // happens when the later long values are 0L, so we need to resize -+ voxelSet = java.util.Arrays.copyOf(voxelSet, longsRequired); -+ } -+ } else { -+ voxelSet = new long[longsRequired]; -+ if (!isEmpty) { -+ final int mulX = sizeZ * sizeY; -+ for (int x = 0; x < sizeX; ++x) { -+ for (int y = 0; y < sizeY; ++y) { -+ for (int z = 0; z < sizeZ; ++z) { -+ if (discreteVoxelShape.isFull(x, y, z)) { -+ // index = z + y*size_z + x*(size_z*size_y) -+ final int index = z + y * sizeZ + x * mulX; -+ -+ voxelSet[index >>> 6] |= 1L << index; -+ } -+ } -+ } -+ } -+ } -+ } -+ -+ final boolean hasSingleAABB = sizeX == 1 && sizeY == 1 && sizeZ == 1 && !isEmpty && discreteVoxelShape.isFull(0, 0, 0); -+ -+ final int minFullX = discreteVoxelShape.firstFull(Direction.Axis.X); -+ final int minFullY = discreteVoxelShape.firstFull(Direction.Axis.Y); -+ final int minFullZ = discreteVoxelShape.firstFull(Direction.Axis.Z); -+ -+ final int maxFullX = discreteVoxelShape.lastFull(Direction.Axis.X); -+ final int maxFullY = discreteVoxelShape.lastFull(Direction.Axis.Y); -+ final int maxFullZ = discreteVoxelShape.lastFull(Direction.Axis.Z); -+ -+ return this.cachedShapeData = new io.papermc.paper.util.collisions.CachedShapeData( -+ sizeX, sizeY, sizeZ, voxelSet, -+ minFullX, minFullY, minFullZ, -+ maxFullX, maxFullY, maxFullZ, -+ isEmpty, hasSingleAABB -+ ); -+ } -+ // Paper end - optimise collisions -+ - protected DiscreteVoxelShape(int sizeX, int sizeY, int sizeZ) { - if (sizeX >= 0 && sizeY >= 0 && sizeZ >= 0) { - this.xSize = sizeX; -diff --git a/src/main/java/net/minecraft/world/phys/shapes/OffsetDoubleList.java b/src/main/java/net/minecraft/world/phys/shapes/OffsetDoubleList.java -index 7ec02a7849437a18860aa0df7d9ddd71b2447d4c..5e45e49ab09344cb95736f4124b1c6e002ef5b82 100644 ---- a/src/main/java/net/minecraft/world/phys/shapes/OffsetDoubleList.java -+++ b/src/main/java/net/minecraft/world/phys/shapes/OffsetDoubleList.java -@@ -4,8 +4,8 @@ import it.unimi.dsi.fastutil.doubles.AbstractDoubleList; - import it.unimi.dsi.fastutil.doubles.DoubleList; - - public class OffsetDoubleList extends AbstractDoubleList { -- private final DoubleList delegate; -- private final double offset; -+ public final DoubleList delegate; // Paper - optimise collisions - public -+ public final double offset; // Paper - optimise collisions - public - - public OffsetDoubleList(DoubleList oldList, double offset) { - this.delegate = oldList; -diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java -index 86df4ef44d0a5107ee929dfd40d8ccb0779e8bfc..fbf1a559aefe444410b63a773374e011e4964e16 100644 ---- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java -+++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java -@@ -16,9 +16,15 @@ public final class Shapes { - public static final double EPSILON = 1.0E-7; - public static final double BIG_EPSILON = 1.0E-6; - private static final VoxelShape BLOCK = Util.make(() -> { -- DiscreteVoxelShape discreteVoxelShape = new BitSetDiscreteVoxelShape(1, 1, 1); -- discreteVoxelShape.fill(0, 0, 0); -- return new CubeVoxelShape(discreteVoxelShape); -+ // Paper start - optimise collisions - force arrayvoxelshape -+ final DiscreteVoxelShape shape = new BitSetDiscreteVoxelShape(1, 1, 1); -+ shape.fill(0, 0, 0); -+ -+ return new ArrayVoxelShape( -+ shape, -+ io.papermc.paper.util.CollisionUtil.ZERO_ONE, io.papermc.paper.util.CollisionUtil.ZERO_ONE, io.papermc.paper.util.CollisionUtil.ZERO_ONE -+ ); -+ // Paper end - optimise collisions - force arrayvoxelshape - }); - public static final VoxelShape INFINITY = box( - Double.NEGATIVE_INFINITY, -@@ -35,6 +41,30 @@ public final class Shapes { - new DoubleArrayList(new double[]{0.0}) - ); - -+ // Paper start - optimise collisions - force arrayvoxelshape -+ private static final DoubleArrayList[] PARTS_BY_BITS = new DoubleArrayList[] { -+ DoubleArrayList.wrap(generateCubeParts(1 << 0)), -+ DoubleArrayList.wrap(generateCubeParts(1 << 1)), -+ DoubleArrayList.wrap(generateCubeParts(1 << 2)), -+ DoubleArrayList.wrap(generateCubeParts(1 << 3)) -+ }; -+ -+ private static double[] generateCubeParts(final int parts) { -+ // note: parts is a power of two, so we do not need to worry about loss of precision here -+ // note: parts is from [2^0, 2^3] -+ final double inc = 1.0 / (double)parts; -+ -+ final double[] ret = new double[parts + 1]; -+ double val = 0.0; -+ for (int i = 0; i <= parts; ++i) { -+ ret[i] = val; -+ val += inc; -+ } -+ -+ return ret; -+ } -+ // Paper end - optimise collisions - force arrayvoxelshape -+ - public static VoxelShape empty() { - return EMPTY; - } -@@ -53,35 +83,39 @@ public final class Shapes { - - public static VoxelShape create(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) { - if (!(maxX - minX < 1.0E-7) && !(maxY - minY < 1.0E-7) && !(maxZ - minZ < 1.0E-7)) { -- int i = findBits(minX, maxX); -- int j = findBits(minY, maxY); -- int k = findBits(minZ, maxZ); -- if (i < 0 || j < 0 || k < 0) { -- return new ArrayVoxelShape( -- BLOCK.shape, -- DoubleArrayList.wrap(new double[]{minX, maxX}), -- DoubleArrayList.wrap(new double[]{minY, maxY}), -- DoubleArrayList.wrap(new double[]{minZ, maxZ}) -- ); -- } else if (i == 0 && j == 0 && k == 0) { -- return block(); -+ // Paper start - optimise collisions -+ // force ArrayVoxelShape in every case -+ final int bitsX = findBits(minX, maxX); -+ final int bitsY = findBits(minY, maxY); -+ final int bitsZ = findBits(minZ, maxZ); -+ if (bitsX >= 0 && bitsY >= 0 && bitsZ >= 0) { -+ if (bitsX == 0 && bitsY == 0 && bitsZ == 0) { -+ return BLOCK; -+ } else { -+ final int sizeX = 1 << bitsX; -+ final int sizeY = 1 << bitsY; -+ final int sizeZ = 1 << bitsZ; -+ final BitSetDiscreteVoxelShape shape = BitSetDiscreteVoxelShape.withFilledBounds( -+ sizeX, sizeY, sizeZ, -+ (int)Math.round(minX * (double)sizeX), (int)Math.round(minY * (double)sizeY), (int)Math.round(minZ * (double)sizeZ), -+ (int)Math.round(maxX * (double)sizeX), (int)Math.round(maxY * (double)sizeY), (int)Math.round(maxZ * (double)sizeZ) -+ ); -+ return new ArrayVoxelShape( -+ shape, -+ PARTS_BY_BITS[bitsX], -+ PARTS_BY_BITS[bitsY], -+ PARTS_BY_BITS[bitsZ] -+ ); -+ } - } else { -- int l = 1 << i; -- int m = 1 << j; -- int n = 1 << k; -- BitSetDiscreteVoxelShape bitSetDiscreteVoxelShape = BitSetDiscreteVoxelShape.withFilledBounds( -- l, -- m, -- n, -- (int)Math.round(minX * (double)l), -- (int)Math.round(minY * (double)m), -- (int)Math.round(minZ * (double)n), -- (int)Math.round(maxX * (double)l), -- (int)Math.round(maxY * (double)m), -- (int)Math.round(maxZ * (double)n) -+ return new ArrayVoxelShape( -+ BLOCK.shape, -+ minX == 0.0 && maxX == 1.0 ? io.papermc.paper.util.CollisionUtil.ZERO_ONE : DoubleArrayList.wrap(new double[] { minX, maxX }), -+ minY == 0.0 && maxY == 1.0 ? io.papermc.paper.util.CollisionUtil.ZERO_ONE : DoubleArrayList.wrap(new double[] { minY, maxY }), -+ minZ == 0.0 && maxZ == 1.0 ? io.papermc.paper.util.CollisionUtil.ZERO_ONE : DoubleArrayList.wrap(new double[] { minZ, maxZ }) - ); -- return new CubeVoxelShape(bitSetDiscreteVoxelShape); - } -+ // Paper end - optimise collisions - } else { - return empty(); - } -@@ -120,79 +154,53 @@ public final class Shapes { - } - - public static VoxelShape or(VoxelShape first, VoxelShape... others) { -- return Arrays.stream(others).reduce(first, Shapes::or); -+ // Paper start - optimise collisions -+ int size = others.length; -+ if (size == 0) { -+ return first; -+ } -+ -+ // reduce complexity of joins by splitting the merges -+ -+ // add extra slot for first shape -+ ++size; -+ final VoxelShape[] tmp = Arrays.copyOf(others, size); -+ // insert first shape -+ tmp[size - 1] = first; -+ -+ while (size > 1) { -+ int newSize = 0; -+ for (int i = 0; i < size; i += 2) { -+ final int next = i + 1; -+ if (next >= size) { -+ // nothing to merge with, so leave it for next iteration -+ tmp[newSize++] = tmp[i]; -+ break; -+ } else { -+ // merge with adjacent -+ final VoxelShape one = tmp[i]; -+ final VoxelShape second = tmp[next]; -+ -+ tmp[newSize++] = Shapes.or(one, second); -+ } -+ } -+ size = newSize; -+ } -+ -+ return tmp[0]; -+ // Paper end - optimise collisions - } - - public static VoxelShape join(VoxelShape first, VoxelShape second, BooleanOp function) { -- return joinUnoptimized(first, second, function).optimize(); -+ return io.papermc.paper.util.CollisionUtil.joinOptimized(first, second, function); // Paper - optimise collisions - } - - public static VoxelShape joinUnoptimized(VoxelShape one, VoxelShape two, BooleanOp function) { -- if (function.apply(false, false)) { -- throw (IllegalArgumentException)Util.pauseInIde(new IllegalArgumentException()); -- } else if (one == two) { -- return function.apply(true, true) ? one : empty(); -- } else { -- boolean bl = function.apply(true, false); -- boolean bl2 = function.apply(false, true); -- if (one.isEmpty()) { -- return bl2 ? two : empty(); -- } else if (two.isEmpty()) { -- return bl ? one : empty(); -- } else { -- IndexMerger indexMerger = createIndexMerger(1, one.getCoords(Direction.Axis.X), two.getCoords(Direction.Axis.X), bl, bl2); -- IndexMerger indexMerger2 = createIndexMerger(indexMerger.size() - 1, one.getCoords(Direction.Axis.Y), two.getCoords(Direction.Axis.Y), bl, bl2); -- IndexMerger indexMerger3 = createIndexMerger( -- (indexMerger.size() - 1) * (indexMerger2.size() - 1), one.getCoords(Direction.Axis.Z), two.getCoords(Direction.Axis.Z), bl, bl2 -- ); -- BitSetDiscreteVoxelShape bitSetDiscreteVoxelShape = BitSetDiscreteVoxelShape.join( -- one.shape, two.shape, indexMerger, indexMerger2, indexMerger3, function -- ); -- return (VoxelShape)(indexMerger instanceof DiscreteCubeMerger -- && indexMerger2 instanceof DiscreteCubeMerger -- && indexMerger3 instanceof DiscreteCubeMerger -- ? new CubeVoxelShape(bitSetDiscreteVoxelShape) -- : new ArrayVoxelShape(bitSetDiscreteVoxelShape, indexMerger.getList(), indexMerger2.getList(), indexMerger3.getList())); -- } -- } -+ return io.papermc.paper.util.CollisionUtil.joinUnoptimized(one, two, function); // Paper - optimise collisions - } - - public static boolean joinIsNotEmpty(VoxelShape shape1, VoxelShape shape2, BooleanOp predicate) { -- if (predicate.apply(false, false)) { -- throw (IllegalArgumentException)Util.pauseInIde(new IllegalArgumentException()); -- } else { -- boolean bl = shape1.isEmpty(); -- boolean bl2 = shape2.isEmpty(); -- if (!bl && !bl2) { -- if (shape1 == shape2) { -- return predicate.apply(true, true); -- } else { -- boolean bl3 = predicate.apply(true, false); -- boolean bl4 = predicate.apply(false, true); -- -- for (Direction.Axis axis : AxisCycle.AXIS_VALUES) { -- if (shape1.max(axis) < shape2.min(axis) - 1.0E-7) { -- return bl3 || bl4; -- } -- -- if (shape2.max(axis) < shape1.min(axis) - 1.0E-7) { -- return bl3 || bl4; -- } -- } -- -- IndexMerger indexMerger = createIndexMerger(1, shape1.getCoords(Direction.Axis.X), shape2.getCoords(Direction.Axis.X), bl3, bl4); -- IndexMerger indexMerger2 = createIndexMerger( -- indexMerger.size() - 1, shape1.getCoords(Direction.Axis.Y), shape2.getCoords(Direction.Axis.Y), bl3, bl4 -- ); -- IndexMerger indexMerger3 = createIndexMerger( -- (indexMerger.size() - 1) * (indexMerger2.size() - 1), shape1.getCoords(Direction.Axis.Z), shape2.getCoords(Direction.Axis.Z), bl3, bl4 -- ); -- return joinIsNotEmpty(indexMerger, indexMerger2, indexMerger3, shape1.shape, shape2.shape, predicate); -- } -- } else { -- return predicate.apply(!bl, !bl2); -- } -- } -+ return io.papermc.paper.util.CollisionUtil.isJoinNonEmpty(shape1, shape2, predicate); // Paper - optimise collisions - } - - private static boolean joinIsNotEmpty( -@@ -220,69 +228,119 @@ public final class Shapes { - } - - public static boolean blockOccudes(VoxelShape shape, VoxelShape neighbor, Direction direction) { -- if (shape == block() && neighbor == block()) { -+ // Paper start - optimise collisions -+ final boolean firstBlock = shape == BLOCK; -+ final boolean secondBlock = neighbor == BLOCK; -+ -+ if (firstBlock & secondBlock) { - return true; -- } else if (neighbor.isEmpty()) { -+ } -+ -+ if (shape.isEmpty() | neighbor.isEmpty()) { -+ return false; -+ } -+ -+ // we optimise getOpposite, so we can use it -+ // secondly, use our cache to retrieve sliced shape -+ final VoxelShape newFirst = shape.getFaceShapeClamped(direction); -+ if (newFirst.isEmpty()) { - return false; -- } else { -- Direction.Axis axis = direction.getAxis(); -- Direction.AxisDirection axisDirection = direction.getAxisDirection(); -- VoxelShape voxelShape = axisDirection == Direction.AxisDirection.POSITIVE ? shape : neighbor; -- VoxelShape voxelShape2 = axisDirection == Direction.AxisDirection.POSITIVE ? neighbor : shape; -- BooleanOp booleanOp = axisDirection == Direction.AxisDirection.POSITIVE ? BooleanOp.ONLY_FIRST : BooleanOp.ONLY_SECOND; -- return DoubleMath.fuzzyEquals(voxelShape.max(axis), 1.0, 1.0E-7) -- && DoubleMath.fuzzyEquals(voxelShape2.min(axis), 0.0, 1.0E-7) -- && !joinIsNotEmpty(new SliceShape(voxelShape, axis, voxelShape.shape.getSize(axis) - 1), new SliceShape(voxelShape2, axis, 0), booleanOp); - } -+ final VoxelShape newSecond = neighbor.getFaceShapeClamped(direction.getOpposite()); -+ if (newSecond.isEmpty()) { -+ return false; -+ } -+ -+ return !joinIsNotEmpty(newFirst, newSecond, BooleanOp.ONLY_FIRST); -+ // Paper end - optimise collisions - } - - public static VoxelShape getFaceShape(VoxelShape shape, Direction direction) { -- if (shape == block()) { -- return block(); -- } else { -- Direction.Axis axis = direction.getAxis(); -- boolean bl; -- int i; -- if (direction.getAxisDirection() == Direction.AxisDirection.POSITIVE) { -- bl = DoubleMath.fuzzyEquals(shape.max(axis), 1.0, 1.0E-7); -- i = shape.shape.getSize(axis) - 1; -- } else { -- bl = DoubleMath.fuzzyEquals(shape.min(axis), 0.0, 1.0E-7); -- i = 0; -- } -+ return shape.getFaceShapeClamped(direction); // Paper - optimise collisions -+ } - -- return (VoxelShape)(!bl ? empty() : new SliceShape(shape, axis, i)); -- } -+ // Paper start - optimise collisions -+ private static boolean mergedMayOccludeBlock(final VoxelShape shape1, final VoxelShape shape2) { -+ // if the combined bounds of the two shapes cannot occlude, then neither can the merged -+ final AABB bounds1 = shape1.bounds(); -+ final AABB bounds2 = shape2.bounds(); -+ -+ final double minX = Math.min(bounds1.minX, bounds2.minX); -+ final double minY = Math.min(bounds1.minY, bounds2.minY); -+ final double minZ = Math.min(bounds1.minZ, bounds2.minZ); -+ -+ final double maxX = Math.max(bounds1.maxX, bounds2.maxX); -+ final double maxY = Math.max(bounds1.maxY, bounds2.maxY); -+ final double maxZ = Math.max(bounds1.maxZ, bounds2.maxZ); -+ -+ return (minX <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && maxX >= (1 - io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON)) && -+ (minY <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && maxY >= (1 - io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON)) && -+ (minZ <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && maxZ >= (1 - io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON)); - } -+ // Paper end - optimise collisions - - public static boolean mergedFaceOccludes(VoxelShape one, VoxelShape two, Direction direction) { -- if (one != block() && two != block()) { -- Direction.Axis axis = direction.getAxis(); -- Direction.AxisDirection axisDirection = direction.getAxisDirection(); -- VoxelShape voxelShape = axisDirection == Direction.AxisDirection.POSITIVE ? one : two; -- VoxelShape voxelShape2 = axisDirection == Direction.AxisDirection.POSITIVE ? two : one; -- if (!DoubleMath.fuzzyEquals(voxelShape.max(axis), 1.0, 1.0E-7)) { -- voxelShape = empty(); -- } -+ // Paper start - optimise collisions -+ // see if any of the shapes on their own occludes, only if cached -+ if (one.occludesFullBlockIfCached() || two.occludesFullBlockIfCached()) { -+ return true; -+ } - -- if (!DoubleMath.fuzzyEquals(voxelShape2.min(axis), 0.0, 1.0E-7)) { -- voxelShape2 = empty(); -- } -+ if (one.isEmpty() & two.isEmpty()) { -+ return false; -+ } - -- return !joinIsNotEmpty( -- block(), -- joinUnoptimized(new SliceShape(voxelShape, axis, voxelShape.shape.getSize(axis) - 1), new SliceShape(voxelShape2, axis, 0), BooleanOp.OR), -- BooleanOp.ONLY_FIRST -- ); -- } else { -+ // we optimise getOpposite, so we can use it -+ // secondly, use our cache to retrieve sliced shape -+ final VoxelShape newFirst = one.getFaceShapeClamped(direction); -+ final VoxelShape newSecond = two.getFaceShapeClamped(direction.getOpposite()); -+ -+ // see if any of the shapes on their own occludes, only if cached -+ if (newFirst.occludesFullBlockIfCached() || newSecond.occludesFullBlockIfCached()) { - return true; - } -+ -+ final boolean firstEmpty = newFirst.isEmpty(); -+ final boolean secondEmpty = newSecond.isEmpty(); -+ -+ if (firstEmpty & secondEmpty) { -+ return false; -+ } -+ -+ if (firstEmpty | secondEmpty) { -+ return secondEmpty ? newFirst.occludesFullBlock() : newSecond.occludesFullBlock(); -+ } -+ -+ if (newFirst == newSecond) { -+ return newFirst.occludesFullBlock(); -+ } -+ -+ return mergedMayOccludeBlock(newFirst, newSecond) && newFirst.orUnoptimized(newSecond).occludesFullBlock(); -+ // Paper end - optimise collisions - } - - public static boolean faceShapeOccludes(VoxelShape one, VoxelShape two) { -- return one == block() -- || two == block() -- || (!one.isEmpty() || !two.isEmpty()) && !joinIsNotEmpty(block(), joinUnoptimized(one, two, BooleanOp.OR), BooleanOp.ONLY_FIRST); -+ // Paper start - optimise collisions -+ if (one.occludesFullBlockIfCached() || two.occludesFullBlockIfCached()) { -+ return true; -+ } -+ -+ final boolean s1Empty = one.isEmpty(); -+ final boolean s2Empty = two.isEmpty(); -+ if (s1Empty & s2Empty) { -+ return false; -+ } -+ -+ if (s1Empty | s2Empty) { -+ return s2Empty ? one.occludesFullBlock() : two.occludesFullBlock(); -+ } -+ -+ if (one == two) { -+ return one.occludesFullBlock(); -+ } -+ -+ return mergedMayOccludeBlock(one, two) && (one.orUnoptimized(two)).occludesFullBlock(); -+ // Paper end - optimise collisions - } - - @VisibleForTesting -diff --git a/src/main/java/net/minecraft/world/phys/shapes/SliceShape.java b/src/main/java/net/minecraft/world/phys/shapes/SliceShape.java -index 53aa193f33a1a15376a59b8d6dd8cbc6cbec168b..a745ff8d115e1d0da6138e4f06726e0737bb1600 100644 ---- a/src/main/java/net/minecraft/world/phys/shapes/SliceShape.java -+++ b/src/main/java/net/minecraft/world/phys/shapes/SliceShape.java -@@ -12,6 +12,7 @@ public class SliceShape extends VoxelShape { - super(makeSlice(shape.shape, axis, sliceWidth)); - this.delegate = shape; - this.axis = axis; -+ this.initCache(); // Paper - optimise collisions - } - - private static DiscreteVoxelShape makeSlice(DiscreteVoxelShape voxelSet, Direction.Axis axis, int sliceWidth) { -diff --git a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java -index 2936c56e5690b42518010698e5177755422e4c5d..e6b17f32f2b6930739a98c6139442383c1847add 100644 ---- a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java -+++ b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java -@@ -16,37 +16,438 @@ import net.minecraft.world.phys.BlockHitResult; - import net.minecraft.world.phys.Vec3; - - public abstract class VoxelShape { -- protected final DiscreteVoxelShape shape; -+ public final DiscreteVoxelShape shape; // Paper - optimise collisions - public - @Nullable - private VoxelShape[] faces; - -- VoxelShape(DiscreteVoxelShape voxels) { -+ // Paper start - optimise collisions -+ private double offsetX; -+ private double offsetY; -+ private double offsetZ; -+ @Nullable private AABB singleAABBRepresentation; -+ private double[] rootCoordinatesX; -+ private double[] rootCoordinatesY; -+ private double[] rootCoordinatesZ; -+ -+ private io.papermc.paper.util.collisions.CachedShapeData cachedShapeData; -+ private boolean isEmpty; -+ -+ private io.papermc.paper.util.collisions.CachedToAABBs cachedToAABBs; -+ private AABB cachedBounds; -+ -+ private Boolean isFullBlock; -+ -+ private Boolean occludesFullBlock; -+ -+ // must be power of two -+ private static final int MERGED_CACHE_SIZE = 16; -+ -+ private io.papermc.paper.util.collisions.MergedORCache[] mergedORCache; -+ -+ public final double offsetX() { -+ return this.offsetX; -+ } -+ -+ public final double offsetY() { -+ return this.offsetY; -+ } -+ -+ public final double offsetZ() { -+ return this.offsetZ; -+ } -+ -+ public final AABB getSingleAABBRepresentation() { -+ return this.singleAABBRepresentation; -+ } -+ -+ public final double[] rootCoordinatesX() { -+ return this.rootCoordinatesX; -+ } -+ -+ public final double[] rootCoordinatesY() { -+ return this.rootCoordinatesY; -+ } -+ -+ public final double[] rootCoordinatesZ() { -+ return this.rootCoordinatesZ; -+ } -+ -+ private static double[] extractRawArray(final DoubleList list) { -+ if (list instanceof it.unimi.dsi.fastutil.doubles.DoubleArrayList rawList) { -+ final double[] raw = rawList.elements(); -+ final int expected = rawList.size(); -+ if (raw.length == expected) { -+ return raw; -+ } else { -+ return java.util.Arrays.copyOf(raw, expected); -+ } -+ } else { -+ return list.toDoubleArray(); -+ } -+ } -+ -+ public final void initCache() { -+ this.cachedShapeData = this.shape.getOrCreateCachedShapeData(); -+ this.isEmpty = this.cachedShapeData.isEmpty(); -+ -+ final DoubleList xList = this.getCoords(Direction.Axis.X); -+ final DoubleList yList = this.getCoords(Direction.Axis.Y); -+ final DoubleList zList = this.getCoords(Direction.Axis.Z); -+ -+ if (xList instanceof OffsetDoubleList offsetDoubleList) { -+ this.offsetX = offsetDoubleList.offset; -+ this.rootCoordinatesX = extractRawArray(offsetDoubleList.delegate); -+ } else { -+ this.rootCoordinatesX = extractRawArray(xList); -+ } -+ -+ if (yList instanceof OffsetDoubleList offsetDoubleList) { -+ this.offsetY = offsetDoubleList.offset; -+ this.rootCoordinatesY = extractRawArray(offsetDoubleList.delegate); -+ } else { -+ this.rootCoordinatesY = extractRawArray(yList); -+ } -+ -+ if (zList instanceof OffsetDoubleList offsetDoubleList) { -+ this.offsetZ = offsetDoubleList.offset; -+ this.rootCoordinatesZ = extractRawArray(offsetDoubleList.delegate); -+ } else { -+ this.rootCoordinatesZ = extractRawArray(zList); -+ } -+ -+ if (this.cachedShapeData.hasSingleAABB()) { -+ this.singleAABBRepresentation = new AABB( -+ this.rootCoordinatesX[0] + this.offsetX, this.rootCoordinatesY[0] + this.offsetY, this.rootCoordinatesZ[0] + this.offsetZ, -+ this.rootCoordinatesX[1] + this.offsetX, this.rootCoordinatesY[1] + this.offsetY, this.rootCoordinatesZ[1] + this.offsetZ -+ ); -+ this.cachedBounds = this.singleAABBRepresentation; -+ } -+ } -+ -+ public final io.papermc.paper.util.collisions.CachedShapeData getCachedVoxelData() { -+ return this.cachedShapeData; -+ } -+ -+ private VoxelShape[] faceShapeClampedCache; -+ -+ public final VoxelShape getFaceShapeClamped(final Direction direction) { -+ if (this.isEmpty) { -+ return (VoxelShape)(Object)this; -+ } -+ if ((VoxelShape)(Object)this == Shapes.block()) { -+ return (VoxelShape)(Object)this; -+ } -+ -+ VoxelShape[] cache = this.faceShapeClampedCache; -+ if (cache != null) { -+ final VoxelShape ret = cache[direction.ordinal()]; -+ if (ret != null) { -+ return ret; -+ } -+ } -+ -+ -+ if (cache == null) { -+ this.faceShapeClampedCache = cache = new VoxelShape[6]; -+ } -+ -+ final Direction.Axis axis = direction.getAxis(); -+ -+ final VoxelShape ret; -+ -+ if (direction.getAxisDirection() == Direction.AxisDirection.POSITIVE) { -+ if (DoubleMath.fuzzyEquals(this.max(axis), 1.0, io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON)) { -+ ret = tryForceBlock(new SliceShape((VoxelShape)(Object)this, axis, this.shape.getSize(axis) - 1)); -+ } else { -+ ret = Shapes.empty(); -+ } -+ } else { -+ if (DoubleMath.fuzzyEquals(this.min(axis), 0.0, io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON)) { -+ ret = tryForceBlock(new SliceShape((VoxelShape)(Object)this, axis, 0)); -+ } else { -+ ret = Shapes.empty(); -+ } -+ } -+ -+ cache[direction.ordinal()] = ret; -+ -+ return ret; -+ } -+ -+ private static VoxelShape tryForceBlock(final VoxelShape other) { -+ if (other == Shapes.block()) { -+ return other; -+ } -+ -+ final AABB otherAABB = other.getSingleAABBRepresentation(); -+ if (otherAABB == null) { -+ return other; -+ } -+ -+ if (Shapes.block().getSingleAABBRepresentation().equals(otherAABB)) { -+ return Shapes.block(); -+ } -+ -+ return other; -+ } -+ -+ private boolean computeOccludesFullBlock() { -+ if (this.isEmpty) { -+ this.occludesFullBlock = Boolean.FALSE; -+ return false; -+ } -+ -+ if (this.isFullBlock()) { -+ this.occludesFullBlock = Boolean.TRUE; -+ return true; -+ } -+ -+ final AABB singleAABB = this.singleAABBRepresentation; -+ if (singleAABB != null) { -+ // check if the bounding box encloses the full cube -+ final boolean ret = -+ (singleAABB.minY <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && singleAABB.maxY >= (1 - io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON)) && -+ (singleAABB.minX <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && singleAABB.maxX >= (1 - io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON)) && -+ (singleAABB.minZ <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && singleAABB.maxZ >= (1 - io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON)); -+ this.occludesFullBlock = Boolean.valueOf(ret); -+ return ret; -+ } -+ -+ final boolean ret = !Shapes.joinIsNotEmpty(Shapes.block(), ((VoxelShape)(Object)this), BooleanOp.ONLY_FIRST); -+ this.occludesFullBlock = Boolean.valueOf(ret); -+ return ret; -+ } -+ -+ public final boolean occludesFullBlock() { -+ final Boolean ret = this.occludesFullBlock; -+ if (ret != null) { -+ return ret.booleanValue(); -+ } -+ -+ return this.computeOccludesFullBlock(); -+ } -+ -+ public final boolean occludesFullBlockIfCached() { -+ final Boolean ret = this.occludesFullBlock; -+ return ret != null ? ret.booleanValue() : false; -+ } -+ -+ private static int hash(final VoxelShape key) { -+ return it.unimi.dsi.fastutil.HashCommon.mix(System.identityHashCode(key)); -+ } -+ -+ public final VoxelShape orUnoptimized(final VoxelShape other) { -+ // don't cache simple cases -+ if (((VoxelShape)(Object)this) == other) { -+ return other; -+ } -+ -+ if (this.isEmpty) { -+ return other; -+ } -+ -+ if (other.isEmpty()) { -+ return (VoxelShape)(Object)this; -+ } -+ -+ // try this cache first -+ final int thisCacheKey = hash(other) & (MERGED_CACHE_SIZE - 1); -+ final io.papermc.paper.util.collisions.MergedORCache cached = this.mergedORCache == null ? null : this.mergedORCache[thisCacheKey]; -+ if (cached != null && cached.key() == other) { -+ return cached.result(); -+ } -+ -+ // try other cache -+ final int otherCacheKey = hash(this) & (MERGED_CACHE_SIZE - 1); -+ final io.papermc.paper.util.collisions.MergedORCache otherCache = other.mergedORCache == null ? null : other.mergedORCache[otherCacheKey]; -+ if (otherCache != null && otherCache.key() == this) { -+ return otherCache.result(); -+ } -+ -+ // note: unsure if joinUnoptimized(1, 2, OR) == joinUnoptimized(2, 1, OR) for all cases -+ final VoxelShape result = Shapes.joinUnoptimized(this, other, BooleanOp.OR); -+ -+ if (cached != null && otherCache == null) { -+ // try to use second cache instead of replacing an entry in this cache -+ if (other.mergedORCache == null) { -+ other.mergedORCache = new io.papermc.paper.util.collisions.MergedORCache[MERGED_CACHE_SIZE]; -+ } -+ other.mergedORCache[otherCacheKey] = new io.papermc.paper.util.collisions.MergedORCache(this, result); -+ } else { -+ // line is not occupied or other cache line is full -+ // always bias to replace this cache, as this cache is the first we check -+ if (this.mergedORCache == null) { -+ this.mergedORCache = new io.papermc.paper.util.collisions.MergedORCache[MERGED_CACHE_SIZE]; -+ } -+ this.mergedORCache[thisCacheKey] = new io.papermc.paper.util.collisions.MergedORCache(other, result); -+ } -+ -+ return result; -+ } -+ -+ private boolean computeFullBlock() { -+ Boolean ret; -+ if (this.isEmpty) { -+ ret = Boolean.FALSE; -+ } else if ((VoxelShape)(Object)this == Shapes.block()) { -+ ret = Boolean.TRUE; -+ } else { -+ final AABB singleAABB = this.singleAABBRepresentation; -+ if (singleAABB == null) { -+ final io.papermc.paper.util.collisions.CachedShapeData shapeData = this.cachedShapeData; -+ final int sMinX = shapeData.minFullX(); -+ final int sMinY = shapeData.minFullY(); -+ final int sMinZ = shapeData.minFullZ(); -+ -+ final int sMaxX = shapeData.maxFullX(); -+ final int sMaxY = shapeData.maxFullY(); -+ final int sMaxZ = shapeData.maxFullZ(); -+ -+ if (Math.abs(this.rootCoordinatesX[sMinX] + this.offsetX) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && -+ Math.abs(this.rootCoordinatesY[sMinY] + this.offsetY) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && -+ Math.abs(this.rootCoordinatesZ[sMinZ] + this.offsetZ) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && -+ -+ Math.abs(1.0 - (this.rootCoordinatesX[sMaxX] + this.offsetX)) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && -+ Math.abs(1.0 - (this.rootCoordinatesY[sMaxY] + this.offsetY)) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && -+ Math.abs(1.0 - (this.rootCoordinatesZ[sMaxZ] + this.offsetZ)) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) { -+ -+ // index = z + y*sizeZ + x*(sizeZ*sizeY) -+ -+ final int sizeY = shapeData.sizeY(); -+ final int sizeZ = shapeData.sizeZ(); -+ -+ final long[] bitset = shapeData.voxelSet(); -+ -+ ret = Boolean.TRUE; -+ -+ check_full: -+ for (int x = sMinX; x < sMaxX; ++x) { -+ for (int y = sMinY; y < sMaxY; ++y) { -+ final int baseIndex = y*sizeZ + x*(sizeZ*sizeY); -+ if (!io.papermc.paper.util.collisions.FlatBitsetUtil.isRangeSet(bitset, baseIndex + sMinZ, baseIndex + sMaxZ)) { -+ ret = Boolean.FALSE; -+ break check_full; -+ } -+ } -+ } -+ } else { -+ ret = Boolean.FALSE; -+ } -+ } else { -+ ret = Boolean.valueOf( -+ Math.abs(singleAABB.minX) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && -+ Math.abs(singleAABB.minY) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && -+ Math.abs(singleAABB.minZ) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && -+ -+ Math.abs(1.0 - singleAABB.maxX) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && -+ Math.abs(1.0 - singleAABB.maxY) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON && -+ Math.abs(1.0 - singleAABB.maxZ) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON -+ ); -+ } -+ } -+ -+ this.isFullBlock = ret; -+ -+ return ret.booleanValue(); -+ } -+ -+ public boolean isFullBlock() { -+ final Boolean ret = this.isFullBlock; -+ -+ if (ret != null) { -+ return ret.booleanValue(); -+ } -+ -+ return this.computeFullBlock(); -+ } -+ // Paper end - optimise collisions -+ -+ protected VoxelShape(DiscreteVoxelShape voxels) { // Paper - protected - this.shape = voxels; - } - - public double min(Direction.Axis axis) { -- int i = this.shape.firstFull(axis); -- return i >= this.shape.getSize(axis) ? Double.POSITIVE_INFINITY : this.get(axis, i); -+ // Paper start - optimise collisions -+ final io.papermc.paper.util.collisions.CachedShapeData shapeData = this.cachedShapeData; -+ switch (axis) { -+ case X: { -+ final int idx = shapeData.minFullX(); -+ return idx >= shapeData.sizeX() ? Double.POSITIVE_INFINITY : (this.rootCoordinatesX[idx] + this.offsetX); -+ } -+ case Y: { -+ final int idx = shapeData.minFullY(); -+ return idx >= shapeData.sizeY() ? Double.POSITIVE_INFINITY : (this.rootCoordinatesY[idx] + this.offsetY); -+ } -+ case Z: { -+ final int idx = shapeData.minFullZ(); -+ return idx >= shapeData.sizeZ() ? Double.POSITIVE_INFINITY : (this.rootCoordinatesZ[idx] + this.offsetZ); -+ } -+ default: { -+ // should never get here -+ return Double.POSITIVE_INFINITY; -+ } -+ } -+ // Paper end - optimise collisions - } - - public double max(Direction.Axis axis) { -- int i = this.shape.lastFull(axis); -- return i <= 0 ? Double.NEGATIVE_INFINITY : this.get(axis, i); -+ // Paper start - optimise collisions -+ final io.papermc.paper.util.collisions.CachedShapeData shapeData = this.cachedShapeData; -+ switch (axis) { -+ case X: { -+ final int idx = shapeData.maxFullX(); -+ return idx <= 0 ? Double.NEGATIVE_INFINITY : (this.rootCoordinatesX[idx] + this.offsetX); -+ } -+ case Y: { -+ final int idx = shapeData.maxFullY(); -+ return idx <= 0 ? Double.NEGATIVE_INFINITY : (this.rootCoordinatesY[idx] + this.offsetY); -+ } -+ case Z: { -+ final int idx = shapeData.maxFullZ(); -+ return idx <= 0 ? Double.NEGATIVE_INFINITY : (this.rootCoordinatesZ[idx] + this.offsetZ); -+ } -+ default: { -+ // should never get here -+ return Double.NEGATIVE_INFINITY; -+ } -+ } -+ // Paper end - optimise collisions - } - - public AABB bounds() { -- if (this.isEmpty()) { -- throw (UnsupportedOperationException)Util.pauseInIde(new UnsupportedOperationException("No bounds for empty shape.")); -- } else { -- return new AABB( -- this.min(Direction.Axis.X), -- this.min(Direction.Axis.Y), -- this.min(Direction.Axis.Z), -- this.max(Direction.Axis.X), -- this.max(Direction.Axis.Y), -- this.max(Direction.Axis.Z) -- ); -+ // Paper start - optimise collisions -+ if (this.isEmpty) { -+ throw Util.pauseInIde(new UnsupportedOperationException("No bounds for empty shape.")); -+ } -+ AABB cached = this.cachedBounds; -+ if (cached != null) { -+ return cached; - } -+ -+ final io.papermc.paper.util.collisions.CachedShapeData shapeData = this.cachedShapeData; -+ -+ final double[] coordsX = this.rootCoordinatesX; -+ final double[] coordsY = this.rootCoordinatesY; -+ final double[] coordsZ = this.rootCoordinatesZ; -+ -+ final double offX = this.offsetX; -+ final double offY = this.offsetY; -+ final double offZ = this.offsetZ; -+ -+ // note: if not empty, then there is one full AABB so no bounds checks are needed on the minFull/maxFull indices -+ cached = new AABB( -+ coordsX[shapeData.minFullX()] + offX, -+ coordsY[shapeData.minFullY()] + offY, -+ coordsZ[shapeData.minFullZ()] + offZ, -+ -+ coordsX[shapeData.maxFullX()] + offX, -+ coordsY[shapeData.maxFullY()] + offY, -+ coordsZ[shapeData.maxFullZ()] + offZ -+ ); -+ -+ this.cachedBounds = cached; -+ return cached; -+ // Paper end - optimise collisions - } - - public VoxelShape singleEncompassing() { -@@ -69,28 +470,106 @@ public abstract class VoxelShape { - protected abstract DoubleList getCoords(Direction.Axis axis); - - public boolean isEmpty() { -- return this.shape.isEmpty(); -+ return this.isEmpty; // Paper - optimise collisions -+ } -+ -+ // Paper start - optimise collisions -+ private static DoubleList offsetList(final DoubleList src, final double by) { -+ if (src instanceof OffsetDoubleList offsetDoubleList) { -+ return new OffsetDoubleList(offsetDoubleList.delegate, by + offsetDoubleList.offset); -+ } -+ return new OffsetDoubleList(src, by); - } -+ // Paper end - optimise collisions - - public VoxelShape move(double x, double y, double z) { -- return (VoxelShape)(this.isEmpty() -- ? Shapes.empty() -- : new ArrayVoxelShape( -+ // Paper start - optimise collisions -+ if (this.isEmpty) { -+ return Shapes.empty(); -+ } -+ -+ final ArrayVoxelShape ret = new ArrayVoxelShape( - this.shape, -- new OffsetDoubleList(this.getCoords(Direction.Axis.X), x), -- new OffsetDoubleList(this.getCoords(Direction.Axis.Y), y), -- new OffsetDoubleList(this.getCoords(Direction.Axis.Z), z) -- )); -+ offsetList(this.getCoords(Direction.Axis.X), x), -+ offsetList(this.getCoords(Direction.Axis.Y), y), -+ offsetList(this.getCoords(Direction.Axis.Z), z) -+ ); -+ -+ final io.papermc.paper.util.collisions.CachedToAABBs cachedToAABBs = this.cachedToAABBs; -+ if (cachedToAABBs != null) { -+ ((VoxelShape)ret).cachedToAABBs = io.papermc.paper.util.collisions.CachedToAABBs.offset(cachedToAABBs, x, y, z); -+ } -+ -+ return ret; -+ // Paper end - optimise collisions - } - - public VoxelShape optimize() { -- VoxelShape[] voxelShapes = new VoxelShape[]{Shapes.empty()}; -- this.forAllBoxes( -- (minX, minY, minZ, maxX, maxY, maxZ) -> voxelShapes[0] = Shapes.joinUnoptimized( -- voxelShapes[0], Shapes.box(minX, minY, minZ, maxX, maxY, maxZ), BooleanOp.OR -- ) -- ); -- return voxelShapes[0]; -+ // Paper start - optimise collisions -+ // Optimise merge strategy to increase the number of simple joins, and additionally forward the toAabbs cache -+ // to result -+ if (this.isEmpty) { -+ return Shapes.empty(); -+ } -+ -+ if (this.singleAABBRepresentation != null) { -+ // note: the isFullBlock() is fuzzy, and Shapes.create() is also fuzzy which would return block() -+ return this.isFullBlock() ? Shapes.block() : this; -+ } -+ -+ final List<AABB> aabbs = this.toAabbs(); -+ -+ if (aabbs.size() == 1) { -+ final AABB singleAABB = aabbs.get(0); -+ final VoxelShape ret = Shapes.create(singleAABB); -+ -+ // forward AABB cache -+ if (ret.cachedToAABBs == null) { -+ ret.cachedToAABBs = this.cachedToAABBs; -+ } -+ -+ return ret; -+ } else { -+ // reduce complexity of joins by splitting the merges (old complexity: n^2, new: nlogn) -+ -+ // set up flat array so that this merge is done in-place -+ final VoxelShape[] tmp = new VoxelShape[aabbs.size()]; -+ -+ // initialise as unmerged -+ for (int i = 0, len = aabbs.size(); i < len; ++i) { -+ tmp[i] = Shapes.create(aabbs.get(i)); -+ } -+ -+ int size = aabbs.size(); -+ while (size > 1) { -+ int newSize = 0; -+ for (int i = 0; i < size; i += 2) { -+ final int next = i + 1; -+ if (next >= size) { -+ // nothing to merge with, so leave it for next iteration -+ tmp[newSize++] = tmp[i]; -+ break; -+ } else { -+ // merge with adjacent -+ final VoxelShape first = tmp[i]; -+ final VoxelShape second = tmp[next]; -+ -+ tmp[newSize++] = Shapes.joinUnoptimized(first, second, BooleanOp.OR); -+ } -+ } -+ size = newSize; -+ } -+ -+ final VoxelShape ret = tmp[0]; -+ -+ // forward AABB cache -+ if (ret.cachedToAABBs == null) { -+ ret.cachedToAABBs = this.cachedToAABBs; -+ } -+ -+ return ret; -+ } -+ // Paper end - optimise collisions - } - - public void forAllEdges(Shapes.DoubleLineConsumer consumer) { -@@ -126,10 +605,43 @@ public abstract class VoxelShape { - ); - } - -+ // Paper start - optimise collisions -+ private List<AABB> toAabbsUncached() { -+ final List<AABB> ret = new java.util.ArrayList<>(); -+ if (this.singleAABBRepresentation != null) { -+ ret.add(this.singleAABBRepresentation); -+ } else { -+ this.forAllBoxes((minX, minY, minZ, maxX, maxY, maxZ) -> { -+ ret.add(new AABB(minX, minY, minZ, maxX, maxY, maxZ)); -+ }); -+ } -+ -+ // cache result -+ this.cachedToAABBs = new io.papermc.paper.util.collisions.CachedToAABBs(ret, false, 0.0, 0.0, 0.0); -+ -+ return ret; -+ } -+ // Paper end - optimise collisions -+ - public List<AABB> toAabbs() { -- List<AABB> list = Lists.newArrayList(); -- this.forAllBoxes((x1, y1, z1, x2, y2, z2) -> list.add(new AABB(x1, y1, z1, x2, y2, z2))); -- return list; -+ // Paper start - optimise collisions -+ io.papermc.paper.util.collisions.CachedToAABBs cachedToAABBs = this.cachedToAABBs; -+ if (cachedToAABBs != null) { -+ if (!cachedToAABBs.isOffset()) { -+ return cachedToAABBs.aabbs(); -+ } -+ -+ // all we need to do is offset the cache -+ cachedToAABBs = cachedToAABBs.removeOffset(); -+ // update cache -+ this.cachedToAABBs = cachedToAABBs; -+ -+ return cachedToAABBs.aabbs(); -+ } -+ -+ // make new cache -+ return this.toAabbsUncached(); -+ // Paper end - optimise collisions - } - - public double min(Direction.Axis axis, double from, double to) { -@@ -154,43 +666,85 @@ public abstract class VoxelShape { - return Mth.binarySearch(0, this.shape.getSize(axis) + 1, i -> coord < this.get(axis, i)) - 1; - } - -+ // Paper start - optimise collisions -+ /** -+ * Copy of AABB#clip but for one AABB -+ */ -+ private static BlockHitResult clip(final AABB aabb, final Vec3 from, final Vec3 to, final BlockPos offset) { -+ final double[] minDistanceArr = new double[] { 1.0 }; -+ final double diffX = to.x - from.x; -+ final double diffY = to.y - from.y; -+ final double diffZ = to.z - from.z; -+ -+ final Direction direction = AABB.getDirection(aabb.move(offset), from, minDistanceArr, null, diffX, diffY, diffZ); -+ -+ if (direction == null) { -+ return null; -+ } -+ -+ final double minDistance = minDistanceArr[0]; -+ return new BlockHitResult(from.add(minDistance * diffX, minDistance * diffY, minDistance * diffZ), direction, offset, false); -+ } -+ // Paper end - optimise collisions -+ - @Nullable - public BlockHitResult clip(Vec3 start, Vec3 end, BlockPos pos) { -- if (this.isEmpty()) { -+ // Paper start - optimise collisions -+ if (this.isEmpty) { - return null; -- } else { -- Vec3 vec3 = end.subtract(start); -- if (vec3.lengthSqr() < 1.0E-7) { -- return null; -- } else { -- Vec3 vec32 = start.add(vec3.scale(0.001)); -- return this.shape -- .isFullWide( -- this.findIndex(Direction.Axis.X, vec32.x - (double)pos.getX()), -- this.findIndex(Direction.Axis.Y, vec32.y - (double)pos.getY()), -- this.findIndex(Direction.Axis.Z, vec32.z - (double)pos.getZ()) -- ) -- ? new BlockHitResult(vec32, Direction.getNearest(vec3.x, vec3.y, vec3.z).getOpposite(), pos, true) -- : AABB.clip(this.toAabbs(), start, end, pos); -+ } -+ -+ final Vec3 directionOpposite = end.subtract(start); -+ if (directionOpposite.lengthSqr() < io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) { -+ return null; -+ } -+ -+ final Vec3 fromBehind = start.add(directionOpposite.scale(0.001)); -+ final double fromBehindOffsetX = fromBehind.x - (double)pos.getX(); -+ final double fromBehindOffsetY = fromBehind.y - (double)pos.getY(); -+ final double fromBehindOffsetZ = fromBehind.z - (double)pos.getZ(); -+ -+ final AABB singleAABB = this.singleAABBRepresentation; -+ if (singleAABB != null) { -+ if (singleAABB.contains(fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ)) { -+ return new BlockHitResult(fromBehind, Direction.getNearest(directionOpposite.x, directionOpposite.y, directionOpposite.z).getOpposite(), pos, true); - } -+ return clip(singleAABB, start, end, pos); - } -+ -+ if (io.papermc.paper.util.CollisionUtil.strictlyContains(this, fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ)) { -+ return new BlockHitResult(fromBehind, Direction.getNearest(directionOpposite.x, directionOpposite.y, directionOpposite.z).getOpposite(), pos, true); -+ } -+ -+ return AABB.clip(this.toAabbs(), start, end, pos); -+ // Paper end - optimise collisions - } - - public Optional<Vec3> closestPointTo(Vec3 target) { -- if (this.isEmpty()) { -+ // Paper start - optimise collisions -+ if (this.isEmpty) { - return Optional.empty(); -- } else { -- Vec3[] vec3s = new Vec3[1]; -- this.forAllBoxes((minX, minY, minZ, maxX, maxY, maxZ) -> { -- double d = Mth.clamp(target.x(), minX, maxX); -- double e = Mth.clamp(target.y(), minY, maxY); -- double f = Mth.clamp(target.z(), minZ, maxZ); -- if (vec3s[0] == null || target.distanceToSqr(d, e, f) < target.distanceToSqr(vec3s[0])) { -- vec3s[0] = new Vec3(d, e, f); -- } -- }); -- return Optional.of(vec3s[0]); - } -+ -+ Vec3 ret = null; -+ double retDistance = Double.MAX_VALUE; -+ -+ final List<AABB> aabbs = this.toAabbs(); -+ for (int i = 0, len = aabbs.size(); i < len; ++i) { -+ final AABB aabb = aabbs.get(i); -+ final double x = Mth.clamp(target.x, aabb.minX, aabb.maxX); -+ final double y = Mth.clamp(target.y, aabb.minY, aabb.maxY); -+ final double z = Mth.clamp(target.z, aabb.minZ, aabb.maxZ); -+ -+ double dist = target.distanceToSqr(x, y, z); -+ if (dist < retDistance) { -+ ret = new Vec3(x, y, z); -+ retDistance = dist; -+ } -+ } -+ -+ return Optional.ofNullable(ret); -+ // Paper end - optimise collisions - } - - public VoxelShape getFaceShape(Direction facing) { -@@ -227,7 +781,28 @@ public abstract class VoxelShape { - } - - public double collide(Direction.Axis axis, AABB box, double maxDist) { -- return this.collideX(AxisCycle.between(axis, Direction.Axis.X), box, maxDist); -+ // Paper start - optimise collisions -+ if (this.isEmpty) { -+ return maxDist; -+ } -+ if (Math.abs(maxDist) < io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) { -+ return 0.0; -+ } -+ switch (axis) { -+ case X: { -+ return io.papermc.paper.util.CollisionUtil.collideX(this, box, maxDist); -+ } -+ case Y: { -+ return io.papermc.paper.util.CollisionUtil.collideY(this, box, maxDist); -+ } -+ case Z: { -+ return io.papermc.paper.util.CollisionUtil.collideZ(this, box, maxDist); -+ } -+ default: { -+ throw new RuntimeException("Unknown axis: " + axis); -+ } -+ } -+ // Paper end - optimise collisions - } - - protected double collideX(AxisCycle axisCycle, AABB box, double maxDist) { |