aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches
diff options
context:
space:
mode:
Diffstat (limited to 'patches')
-rw-r--r--patches/removed/1.21/0393-Fix-SPIGOT-5989.patch63
-rw-r--r--patches/removed/1.21/0562-Fix-dangerous-end-portal-logic.patch88
-rw-r--r--patches/removed/1.21/0993-Starlight.patch5429
-rw-r--r--patches/removed/1.21/0994-Rewrite-chunk-system.patch21846
-rw-r--r--patches/unapplied/server/0277-Improve-exact-choice-recipe-ingredients.patch (renamed from patches/later/0277-Improve-exact-choice-recipe-ingredients.patch)0
-rw-r--r--patches/unapplied/server/0451-Fix-harming-potion-dupe.patch (renamed from patches/later/0451-Fix-harming-potion-dupe.patch)0
-rw-r--r--patches/unapplied/server/0777-Fix-inconsistencies-in-dispense-events-regarding-sta.patch (renamed from patches/later/0777-Fix-inconsistencies-in-dispense-events-regarding-sta.patch)0
-rw-r--r--patches/unapplied/server/0845-API-for-updating-recipes-on-clients.patch (renamed from patches/later/0845-API-for-updating-recipes-on-clients.patch)0
-rw-r--r--patches/unapplied/server/0986-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch (renamed from patches/later/0986-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch)0
9 files changed, 0 insertions, 27426 deletions
diff --git a/patches/removed/1.21/0393-Fix-SPIGOT-5989.patch b/patches/removed/1.21/0393-Fix-SPIGOT-5989.patch
deleted file mode 100644
index 5b41e0742c..0000000000
--- a/patches/removed/1.21/0393-Fix-SPIGOT-5989.patch
+++ /dev/null
@@ -1,63 +0,0 @@
-From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
-From: JRoy <[email protected]>
-Date: Wed, 15 Jul 2020 21:42:52 -0400
-Subject: [PATCH] Fix SPIGOT-5989
-
-Before this fix, if a player was respawning to a respawn anchor and
-the respawn location was modified away from the anchor with the
-PlayerRespawnEvent, the anchor would still lose some charge.
-This fixes that by checking if the modified spawn location is
-still at a respawn anchor.
-
-diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
-index 935061ed5c22b48e43d27fe0840cc69fb60d5344..97a3f29414cd9f11e6a790cb30f7ef25a836b06c 100644
---- a/src/main/java/net/minecraft/server/players/PlayerList.java
-+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
-@@ -804,6 +804,7 @@ public abstract class PlayerList {
- // Paper start - Add PlayerPostRespawnEvent
- boolean isBedSpawn = false;
- boolean isRespawn = false;
-+ boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
- // Paper end - Add PlayerPostRespawnEvent
-
- // CraftBukkit start - fire PlayerRespawnEvent
-@@ -814,7 +815,7 @@ public abstract class PlayerList {
- Optional optional;
-
- if (blockposition != null) {
-- optional = net.minecraft.world.entity.player.Player.findRespawnPositionAndUseSpawnBlock(worldserver1, blockposition, f, flag1, flag);
-+ optional = net.minecraft.world.entity.player.Player.findRespawnPositionAndUseSpawnBlock(worldserver1, blockposition, f, flag1, true); // Paper - Fix SPIGOT-5989
- } else {
- optional = Optional.empty();
- }
-@@ -858,7 +859,12 @@ public abstract class PlayerList {
- }
- // Spigot End
-
-- location = respawnEvent.getRespawnLocation();
-+ // Paper start - Fix SPIGOT-5989
-+ if (!location.equals(respawnEvent.getRespawnLocation()) ) {
-+ location = respawnEvent.getRespawnLocation();
-+ isLocAltered = true;
-+ }
-+ // Paper end - Fix SPIGOT-5989
- if (!flag) entityplayer.reset(); // SPIGOT-4785
- isRespawn = true; // Paper - Add PlayerPostRespawnEvent
- } else {
-@@ -896,8 +902,14 @@ public abstract class PlayerList {
- }
- // entityplayer1.initInventoryMenu();
- entityplayer1.setHealth(entityplayer1.getHealth());
-- if (flag2) {
-- entityplayer1.connection.send(new ClientboundSoundPacket(SoundEvents.RESPAWN_ANCHOR_DEPLETE, SoundSource.BLOCKS, (double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ(), 1.0F, 1.0F, worldserver1.getRandom().nextLong()));
-+ // Paper start - Fix SPIGOT-5989
-+ if (flag2 && !isLocAltered) {
-+ if (!flag1) {
-+ BlockState data = worldserver1.getBlockState(blockposition);
-+ worldserver1.setBlock(blockposition, data.setValue(net.minecraft.world.level.block.RespawnAnchorBlock.CHARGE, data.getValue(net.minecraft.world.level.block.RespawnAnchorBlock.CHARGE) - 1), 3);
-+ }
-+ entityplayer1.connection.send(new ClientboundSoundPacket(SoundEvents.RESPAWN_ANCHOR_DEPLETE, SoundSource.BLOCKS, (double) location.getX(), (double) location.getY(), (double) location.getZ(), 1.0F, 1.0F, worldserver1.getRandom().nextLong()));
-+ // Paper end - Fix SPIGOT-5989
- }
- // Added from changeDimension
- this.sendAllPlayerInfo(entityplayer); // Update health, etc...
diff --git a/patches/removed/1.21/0562-Fix-dangerous-end-portal-logic.patch b/patches/removed/1.21/0562-Fix-dangerous-end-portal-logic.patch
deleted file mode 100644
index 88c7e811e1..0000000000
--- a/patches/removed/1.21/0562-Fix-dangerous-end-portal-logic.patch
+++ /dev/null
@@ -1,88 +0,0 @@
-From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
-From: Spottedleaf <[email protected]>
-Date: Fri, 4 Jun 2021 17:06:52 -0400
-Subject: [PATCH] Fix dangerous end portal logic
-
-End portals could teleport entities during move calls. Stupid
-logic given the caller will never expect that kind of thing,
-and will result in all kinds of dupes.
-
-Move the tick logic into the post tick, where portaling was
-designed to happen in the first place.
-
-diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
-index 21150f44e4f71aba3801d5392e45243112d012c0..b4670fc653721283f95bb61ac57c306b224b7fb7 100644
---- a/src/main/java/net/minecraft/world/entity/Entity.java
-+++ b/src/main/java/net/minecraft/world/entity/Entity.java
-@@ -422,6 +422,36 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
- return this.originWorld;
- }
- // Paper end - Entity origin API
-+ // Paper start - make end portalling safe
-+ public BlockPos portalBlock;
-+ public ServerLevel portalWorld;
-+ public void tickEndPortal() {
-+ BlockPos pos = this.portalBlock;
-+ ServerLevel world = this.portalWorld;
-+ this.portalBlock = null;
-+ this.portalWorld = null;
-+
-+ if (pos == null || world == null || world != this.level) {
-+ return;
-+ }
-+
-+ if (this.isPassenger() || this.isVehicle() || !this.canChangeDimensions() || this.isRemoved() || !this.valid || !this.isAlive()) {
-+ return;
-+ }
-+
-+ ResourceKey<Level> resourcekey = world.getTypeKey() == LevelStem.END ? Level.OVERWORLD : Level.END; // CraftBukkit - SPIGOT-6152: send back to main overworld in custom ends
-+ ServerLevel worldserver = world.getServer().getLevel(resourcekey);
-+
-+ org.bukkit.event.entity.EntityPortalEnterEvent event = new org.bukkit.event.entity.EntityPortalEnterEvent(this.getBukkitEntity(), new org.bukkit.Location(world.getWorld(), pos.getX(), pos.getY(), pos.getZ()));
-+ event.callEvent();
-+
-+ if (this instanceof ServerPlayer) {
-+ ((ServerPlayer) this).changeDimension(worldserver, PlayerTeleportEvent.TeleportCause.END_PORTAL);
-+ return;
-+ }
-+ this.teleportTo(worldserver, null);
-+ }
-+ // Paper end - make end portalling safe
- public float getBukkitYaw() {
- return this.yRot;
- }
-@@ -2833,6 +2863,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
- }
-
- this.processPortalCooldown();
-+ if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowUnsafeEndPortalTeleportation) this.tickEndPortal(); // Paper - make end portalling safe
- }
- }
-
-diff --git a/src/main/java/net/minecraft/world/level/block/EndPortalBlock.java b/src/main/java/net/minecraft/world/level/block/EndPortalBlock.java
-index a2de13a366e4a462b746dab035372838127f4994..7272d70c672b54dcf595beafd7a2ed33c96e35cb 100644
---- a/src/main/java/net/minecraft/world/level/block/EndPortalBlock.java
-+++ b/src/main/java/net/minecraft/world/level/block/EndPortalBlock.java
-@@ -61,16 +61,13 @@ public class EndPortalBlock extends BaseEntityBlock {
- // return; // CraftBukkit - always fire event in case plugins wish to change it
- }
-
-- // CraftBukkit start - Entity in portal
-- EntityPortalEnterEvent event = new EntityPortalEnterEvent(entity.getBukkitEntity(), new org.bukkit.Location(world.getWorld(), pos.getX(), pos.getY(), pos.getZ()));
-- world.getCraftServer().getPluginManager().callEvent(event);
--
-- if (entity instanceof ServerPlayer) {
-- ((ServerPlayer) entity).changeDimension(worldserver, PlayerTeleportEvent.TeleportCause.END_PORTAL);
-- return;
-+ // Paper start - move all of this logic into portal tick
-+ entity.portalWorld = ((ServerLevel)world);
-+ entity.portalBlock = pos.immutable();
-+ if (io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowUnsafeEndPortalTeleportation) {
-+ entity.tickEndPortal();
- }
-- // CraftBukkit end
-- entity.changeDimension(worldserver);
-+ // Paper end - move all of this logic into portal tick
- }
-
- }
diff --git a/patches/removed/1.21/0993-Starlight.patch b/patches/removed/1.21/0993-Starlight.patch
deleted file mode 100644
index bc604e348c..0000000000
--- a/patches/removed/1.21/0993-Starlight.patch
+++ /dev/null
@@ -1,5429 +0,0 @@
-From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
-From: Spottedleaf <[email protected]>
-Date: Wed, 28 Oct 2020 16:51:55 -0700
-Subject: [PATCH] Starlight
-
-See https://github.com/PaperMC/Starlight
-
-== AT ==
-public net.minecraft.server.level.ChunkHolder broadcast(Lnet/minecraft/network/protocol/Packet;Z)V
-
-diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/BlockStarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/common/light/BlockStarLightEngine.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..3732a940d9603cf502983afbc4663113d1400be8
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/starlight/common/light/BlockStarLightEngine.java
-@@ -0,0 +1,275 @@
-+package ca.spottedleaf.starlight.common.light;
-+
-+import net.minecraft.core.BlockPos;
-+import net.minecraft.world.level.Level;
-+import net.minecraft.world.level.block.state.BlockState;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import net.minecraft.world.level.chunk.LevelChunkSection;
-+import net.minecraft.world.level.chunk.LightChunkGetter;
-+import net.minecraft.world.level.chunk.PalettedContainer;
-+import net.minecraft.world.phys.shapes.Shapes;
-+import net.minecraft.world.phys.shapes.VoxelShape;
-+import java.util.ArrayList;
-+import java.util.List;
-+import java.util.Set;
-+
-+public final class BlockStarLightEngine extends StarLightEngine {
-+
-+ public BlockStarLightEngine(final Level world) {
-+ super(false, world);
-+ }
-+
-+ @Override
-+ protected boolean[] getEmptinessMap(final ChunkAccess chunk) {
-+ return chunk.getBlockEmptinessMap();
-+ }
-+
-+ @Override
-+ protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) {
-+ chunk.setBlockEmptinessMap(to);
-+ }
-+
-+ @Override
-+ protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) {
-+ return chunk.getBlockNibbles();
-+ }
-+
-+ @Override
-+ protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) {
-+ chunk.setBlockNibbles(to);
-+ }
-+
-+ @Override
-+ protected boolean canUseChunk(final ChunkAccess chunk) {
-+ return chunk.getStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect());
-+ }
-+
-+ @Override
-+ protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) {
-+ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
-+ if (nibble != null) {
-+ // de-initialisation is not as straightforward as with sky data, since deinit of block light is typically
-+ // because a block was removed - which can decrease light. with sky data, block breaking can only result
-+ // in increases, and thus the existing sky block check will actually correctly propagate light through
-+ // a null section. so in order to propagate decreases correctly, we can do a couple of things: not remove
-+ // the data section, or do edge checks on ALL axis (x, y, z). however I do not want edge checks running
-+ // for clients at all, as they are expensive. so we don't remove the section, but to maintain the appearence
-+ // of vanilla data management we "hide" them.
-+ nibble.setHidden();
-+ }
-+ }
-+
-+ @Override
-+ protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) {
-+ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) {
-+ return;
-+ }
-+
-+ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
-+ if (nibble == null) {
-+ if (!initRemovedNibbles) {
-+ throw new IllegalStateException();
-+ } else {
-+ this.setNibbleInCache(chunkX, chunkY, chunkZ, new SWMRNibbleArray());
-+ }
-+ } else {
-+ nibble.setNonNull();
-+ }
-+ }
-+
-+ @Override
-+ protected final void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) {
-+ // blocks can change opacity
-+ // blocks can change emitted light
-+ // blocks can change direction of propagation
-+
-+ final int encodeOffset = this.coordinateOffset;
-+ final int emittedMask = this.emittedLightMask;
-+
-+ final int currentLevel = this.getLightLevel(worldX, worldY, worldZ);
-+ final BlockState blockState = this.getBlockState(worldX, worldY, worldZ);
-+ final int emittedLevel = blockState.getLightEmission() & emittedMask;
-+
-+ this.setLightLevel(worldX, worldY, worldZ, emittedLevel);
-+ // this accounts for change in emitted light that would cause an increase
-+ if (emittedLevel != 0) {
-+ this.appendToIncreaseQueue(
-+ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | (emittedLevel & 0xFL) << (6 + 6 + 16)
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | (blockState.isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0)
-+ );
-+ }
-+ // this also accounts for a change in emitted light that would cause a decrease
-+ // this also accounts for the change of direction of propagation (i.e old block was full transparent, new block is full opaque or vice versa)
-+ // as it checks all neighbours (even if current level is 0)
-+ this.appendToDecreaseQueue(
-+ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | (currentLevel & 0xFL) << (6 + 6 + 16)
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ // always keep sided transparent false here, new block might be conditionally transparent which would
-+ // prevent us from decreasing sources in the directions where the new block is opaque
-+ // if it turns out we were wrong to de-propagate the source, the re-propagate logic WILL always
-+ // catch that and fix it.
-+ );
-+ // re-propagating neighbours (done by the decrease queue) will also account for opacity changes in this block
-+ }
-+
-+ protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos();
-+ protected final BlockPos.MutableBlockPos recalcNeighbourPos = new BlockPos.MutableBlockPos();
-+
-+ @Override
-+ protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
-+ final int expect) {
-+ final BlockState centerState = this.getBlockState(worldX, worldY, worldZ);
-+ int level = centerState.getLightEmission() & 0xF;
-+
-+ if (level >= (15 - 1) || level > expect) {
-+ return level;
-+ }
-+
-+ final int sectionOffset = this.chunkSectionIndexOffset;
-+ final BlockState conditionallyOpaqueState;
-+ int opacity = centerState.getOpacityIfCached();
-+
-+ if (opacity == -1) {
-+ this.recalcCenterPos.set(worldX, worldY, worldZ);
-+ opacity = centerState.getLightBlock(lightAccess.getLevel(), this.recalcCenterPos);
-+ if (centerState.isConditionallyFullOpaque()) {
-+ conditionallyOpaqueState = centerState;
-+ } else {
-+ conditionallyOpaqueState = null;
-+ }
-+ } else if (opacity >= 15) {
-+ return level;
-+ } else {
-+ conditionallyOpaqueState = null;
-+ }
-+ opacity = Math.max(1, opacity);
-+
-+ for (final AxisDirection direction : AXIS_DIRECTIONS) {
-+ final int offX = worldX + direction.x;
-+ final int offY = worldY + direction.y;
-+ final int offZ = worldZ + direction.z;
-+
-+ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
-+
-+ final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8));
-+
-+ if ((neighbourLevel - 1) <= level) {
-+ // don't need to test transparency, we know it wont affect the result.
-+ continue;
-+ }
-+
-+ final BlockState neighbourState = this.getBlockState(offX, offY, offZ);
-+ if (neighbourState.isConditionallyFullOpaque()) {
-+ // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that
-+ // we don't read the blockstate because most of the time this is false, so using the faster
-+ // known transparency lookup results in a net win
-+ this.recalcNeighbourPos.set(offX, offY, offZ);
-+ final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcNeighbourPos, direction.opposite.nms);
-+ final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcCenterPos, direction.nms);
-+ if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) {
-+ // not allowed to propagate
-+ continue;
-+ }
-+ }
-+
-+ // passed transparency,
-+
-+ final int calculated = neighbourLevel - opacity;
-+ level = Math.max(calculated, level);
-+ if (level > expect) {
-+ return level;
-+ }
-+ }
-+
-+ return level;
-+ }
-+
-+ @Override
-+ protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) {
-+ for (final BlockPos pos : positions) {
-+ this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ());
-+ }
-+
-+ this.performLightDecrease(lightAccess);
-+ }
-+
-+ protected List<BlockPos> getSources(final LightChunkGetter lightAccess, final ChunkAccess chunk) {
-+ final List<BlockPos> sources = new ArrayList<>();
-+
-+ final int offX = chunk.getPos().x << 4;
-+ final int offZ = chunk.getPos().z << 4;
-+
-+ final LevelChunkSection[] sections = chunk.getSections();
-+ for (int sectionY = this.minSection; sectionY <= this.maxSection; ++sectionY) {
-+ final LevelChunkSection section = sections[sectionY - this.minSection];
-+ if (section == null || section.hasOnlyAir()) {
-+ // no sources in empty sections
-+ continue;
-+ }
-+ if (!section.maybeHas((final BlockState state) -> {
-+ return state.getLightEmission() > 0;
-+ })) {
-+ // no light sources in palette
-+ continue;
-+ }
-+ final PalettedContainer<BlockState> states = section.states;
-+ final int offY = sectionY << 4;
-+
-+ for (int index = 0; index < (16 * 16 * 16); ++index) {
-+ final BlockState state = states.get(index);
-+ if (state.getLightEmission() <= 0) {
-+ continue;
-+ }
-+
-+ // index = x | (z << 4) | (y << 8)
-+ sources.add(new BlockPos(offX | (index & 15), offY | (index >>> 8), offZ | ((index >>> 4) & 15)));
-+ }
-+ }
-+
-+ return sources;
-+ }
-+
-+ @Override
-+ public void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) {
-+ // setup sources
-+ final int emittedMask = this.emittedLightMask;
-+ final List<BlockPos> positions = this.getSources(lightAccess, chunk);
-+ for (int i = 0, len = positions.size(); i < len; ++i) {
-+ final BlockPos pos = positions.get(i);
-+ final BlockState blockState = this.getBlockState(pos.getX(), pos.getY(), pos.getZ());
-+ final int emittedLight = blockState.getLightEmission() & emittedMask;
-+
-+ if (emittedLight <= this.getLightLevel(pos.getX(), pos.getY(), pos.getZ())) {
-+ // some other source is brighter
-+ continue;
-+ }
-+
-+ this.appendToIncreaseQueue(
-+ ((pos.getX() + (pos.getZ() << 6) + (pos.getY() << (6 + 6)) + this.coordinateOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | (emittedLight & 0xFL) << (6 + 6 + 16)
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | (blockState.isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0)
-+ );
-+
-+
-+ // propagation wont set this for us
-+ this.setLightLevel(pos.getX(), pos.getY(), pos.getZ(), emittedLight);
-+ }
-+
-+ if (needsEdgeChecks) {
-+ // not required to propagate here, but this will reduce the hit of the edge checks
-+ this.performLightIncrease(lightAccess);
-+
-+ // verify neighbour edges
-+ this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection);
-+ } else {
-+ this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, this.maxLightSection);
-+
-+ this.performLightIncrease(lightAccess);
-+ }
-+ }
-+}
-diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/SWMRNibbleArray.java b/src/main/java/ca/spottedleaf/starlight/common/light/SWMRNibbleArray.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..4ffb4ffe01c4628d52742c5c0bbd35220eea6294
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/starlight/common/light/SWMRNibbleArray.java
-@@ -0,0 +1,440 @@
-+package ca.spottedleaf.starlight.common.light;
-+
-+import net.minecraft.world.level.chunk.DataLayer;
-+import java.util.ArrayDeque;
-+import java.util.Arrays;
-+
-+// SWMR -> Single Writer Multi Reader Nibble Array
-+public final class SWMRNibbleArray {
-+
-+ /*
-+ * Null nibble - nibble does not exist, and should not be written to. Just like vanilla - null
-+ * nibbles are always 0 - and they are never written to directly. Only initialised/uninitialised
-+ * nibbles can be written to.
-+ *
-+ * Uninitialised nibble - They are all 0, but the backing array isn't initialised.
-+ *
-+ * Initialised nibble - Has light data.
-+ */
-+
-+ protected static final int INIT_STATE_NULL = 0; // null
-+ protected static final int INIT_STATE_UNINIT = 1; // uninitialised
-+ protected static final int INIT_STATE_INIT = 2; // initialised
-+ protected static final int INIT_STATE_HIDDEN = 3; // initialised, but conversion to Vanilla data should be treated as if NULL
-+
-+ public static final int ARRAY_SIZE = 16 * 16 * 16 / (8/4); // blocks / bytes per block
-+ // this allows us to maintain only 1 byte array when we're not updating
-+ static final ThreadLocal<ArrayDeque<byte[]>> WORKING_BYTES_POOL = ThreadLocal.withInitial(ArrayDeque::new);
-+
-+ private static byte[] allocateBytes() {
-+ final byte[] inPool = WORKING_BYTES_POOL.get().pollFirst();
-+ if (inPool != null) {
-+ return inPool;
-+ }
-+
-+ return new byte[ARRAY_SIZE];
-+ }
-+
-+ private static void freeBytes(final byte[] bytes) {
-+ WORKING_BYTES_POOL.get().addFirst(bytes);
-+ }
-+
-+ public static SWMRNibbleArray fromVanilla(final DataLayer nibble) {
-+ if (nibble == null) {
-+ return new SWMRNibbleArray(null, true);
-+ } else if (nibble.isEmpty()) {
-+ return new SWMRNibbleArray();
-+ } else {
-+ return new SWMRNibbleArray(nibble.getData().clone()); // make sure we don't write to the parameter later
-+ }
-+ }
-+
-+ protected int stateUpdating;
-+ protected volatile int stateVisible;
-+
-+ protected byte[] storageUpdating;
-+ protected boolean updatingDirty; // only returns whether storageUpdating is dirty
-+ protected volatile byte[] storageVisible;
-+
-+ public SWMRNibbleArray() {
-+ this(null, false); // lazy init
-+ }
-+
-+ public SWMRNibbleArray(final byte[] bytes) {
-+ this(bytes, false);
-+ }
-+
-+ public SWMRNibbleArray(final byte[] bytes, final boolean isNullNibble) {
-+ if (bytes != null && bytes.length != ARRAY_SIZE) {
-+ throw new IllegalArgumentException("Data of wrong length: " + bytes.length);
-+ }
-+ this.stateVisible = this.stateUpdating = bytes == null ? (isNullNibble ? INIT_STATE_NULL : INIT_STATE_UNINIT) : INIT_STATE_INIT;
-+ this.storageUpdating = this.storageVisible = bytes;
-+ }
-+
-+ public SWMRNibbleArray(final byte[] bytes, final int state) {
-+ if (bytes != null && bytes.length != ARRAY_SIZE) {
-+ throw new IllegalArgumentException("Data of wrong length: " + bytes.length);
-+ }
-+ if (bytes == null && (state == INIT_STATE_INIT || state == INIT_STATE_HIDDEN)) {
-+ throw new IllegalArgumentException("Data cannot be null and have state be initialised");
-+ }
-+ this.stateUpdating = this.stateVisible = state;
-+ this.storageUpdating = this.storageVisible = bytes;
-+ }
-+
-+ @Override
-+ public String toString() {
-+ StringBuilder stringBuilder = new StringBuilder();
-+ stringBuilder.append("State: ");
-+ switch (this.stateVisible) {
-+ case INIT_STATE_NULL:
-+ stringBuilder.append("null");
-+ break;
-+ case INIT_STATE_UNINIT:
-+ stringBuilder.append("uninitialised");
-+ break;
-+ case INIT_STATE_INIT:
-+ stringBuilder.append("initialised");
-+ break;
-+ case INIT_STATE_HIDDEN:
-+ stringBuilder.append("hidden");
-+ break;
-+ default:
-+ stringBuilder.append("unknown");
-+ break;
-+ }
-+ stringBuilder.append("\nData:\n");
-+
-+ final byte[] data = this.storageVisible;
-+ if (data != null) {
-+ for (int i = 0; i < 4096; ++i) {
-+ // Copied from NibbleArray#toString
-+ final int level = ((data[i >>> 1] >>> ((i & 1) << 2)) & 0xF);
-+
-+ stringBuilder.append(Integer.toHexString(level));
-+ if ((i & 15) == 15) {
-+ stringBuilder.append("\n");
-+ }
-+
-+ if ((i & 255) == 255) {
-+ stringBuilder.append("\n");
-+ }
-+ }
-+ } else {
-+ stringBuilder.append("null");
-+ }
-+
-+ return stringBuilder.toString();
-+ }
-+
-+ public SaveState getSaveState() {
-+ synchronized (this) {
-+ final int state = this.stateVisible;
-+ final byte[] data = this.storageVisible;
-+ if (state == INIT_STATE_NULL) {
-+ return null;
-+ }
-+ if (state == INIT_STATE_UNINIT) {
-+ return new SaveState(null, state);
-+ }
-+ final boolean zero = isAllZero(data);
-+ if (zero) {
-+ return state == INIT_STATE_INIT ? new SaveState(null, INIT_STATE_UNINIT) : null;
-+ } else {
-+ return new SaveState(data.clone(), state);
-+ }
-+ }
-+ }
-+
-+ protected static boolean isAllZero(final byte[] data) {
-+ for (int i = 0; i < (ARRAY_SIZE >>> 4); ++i) {
-+ byte whole = data[i << 4];
-+
-+ for (int k = 1; k < (1 << 4); ++k) {
-+ whole |= data[(i << 4) | k];
-+ }
-+
-+ if (whole != 0) {
-+ return false;
-+ }
-+ }
-+
-+ return true;
-+ }
-+
-+ // operation type: updating on src, updating on other
-+ public void extrudeLower(final SWMRNibbleArray other) {
-+ if (other.stateUpdating == INIT_STATE_NULL) {
-+ throw new IllegalArgumentException();
-+ }
-+
-+ if (other.storageUpdating == null) {
-+ this.setUninitialised();
-+ return;
-+ }
-+
-+ final byte[] src = other.storageUpdating;
-+ final byte[] into;
-+
-+ if (!this.updatingDirty) {
-+ if (this.storageUpdating != null) {
-+ into = this.storageUpdating = allocateBytes();
-+ } else {
-+ this.storageUpdating = into = allocateBytes();
-+ this.stateUpdating = INIT_STATE_INIT;
-+ }
-+ this.updatingDirty = true;
-+ } else {
-+ into = this.storageUpdating;
-+ }
-+
-+ final int start = 0;
-+ final int end = (15 | (15 << 4)) >>> 1;
-+
-+ /* x | (z << 4) | (y << 8) */
-+ for (int y = 0; y <= 15; ++y) {
-+ System.arraycopy(src, start, into, y << (8 - 1), end - start + 1);
-+ }
-+ }
-+
-+ // operation type: updating
-+ public void setFull() {
-+ if (this.stateUpdating != INIT_STATE_HIDDEN) {
-+ this.stateUpdating = INIT_STATE_INIT;
-+ }
-+ Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)-1);
-+ this.updatingDirty = true;
-+ }
-+
-+ // operation type: updating
-+ public void setZero() {
-+ if (this.stateUpdating != INIT_STATE_HIDDEN) {
-+ this.stateUpdating = INIT_STATE_INIT;
-+ }
-+ Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)0);
-+ this.updatingDirty = true;
-+ }
-+
-+ // operation type: updating
-+ public void setNonNull() {
-+ if (this.stateUpdating == INIT_STATE_HIDDEN) {
-+ this.stateUpdating = INIT_STATE_INIT;
-+ return;
-+ }
-+ if (this.stateUpdating != INIT_STATE_NULL) {
-+ return;
-+ }
-+ this.stateUpdating = INIT_STATE_UNINIT;
-+ }
-+
-+ // operation type: updating
-+ public void setNull() {
-+ this.stateUpdating = INIT_STATE_NULL;
-+ if (this.updatingDirty && this.storageUpdating != null) {
-+ freeBytes(this.storageUpdating);
-+ }
-+ this.storageUpdating = null;
-+ this.updatingDirty = false;
-+ }
-+
-+ // operation type: updating
-+ public void setUninitialised() {
-+ this.stateUpdating = INIT_STATE_UNINIT;
-+ if (this.storageUpdating != null && this.updatingDirty) {
-+ freeBytes(this.storageUpdating);
-+ }
-+ this.storageUpdating = null;
-+ this.updatingDirty = false;
-+ }
-+
-+ // operation type: updating
-+ public void setHidden() {
-+ if (this.stateUpdating == INIT_STATE_HIDDEN) {
-+ return;
-+ }
-+ if (this.stateUpdating != INIT_STATE_INIT) {
-+ this.setNull();
-+ } else {
-+ this.stateUpdating = INIT_STATE_HIDDEN;
-+ }
-+ }
-+
-+ // operation type: updating
-+ public boolean isDirty() {
-+ return this.stateUpdating != this.stateVisible || this.updatingDirty;
-+ }
-+
-+ // operation type: updating
-+ public boolean isNullNibbleUpdating() {
-+ return this.stateUpdating == INIT_STATE_NULL;
-+ }
-+
-+ // operation type: visible
-+ public boolean isNullNibbleVisible() {
-+ return this.stateVisible == INIT_STATE_NULL;
-+ }
-+
-+ // opeartion type: updating
-+ public boolean isUninitialisedUpdating() {
-+ return this.stateUpdating == INIT_STATE_UNINIT;
-+ }
-+
-+ // operation type: visible
-+ public boolean isUninitialisedVisible() {
-+ return this.stateVisible == INIT_STATE_UNINIT;
-+ }
-+
-+ // operation type: updating
-+ public boolean isInitialisedUpdating() {
-+ return this.stateUpdating == INIT_STATE_INIT;
-+ }
-+
-+ // operation type: visible
-+ public boolean isInitialisedVisible() {
-+ return this.stateVisible == INIT_STATE_INIT;
-+ }
-+
-+ // operation type: updating
-+ public boolean isHiddenUpdating() {
-+ return this.stateUpdating == INIT_STATE_HIDDEN;
-+ }
-+
-+ // operation type: updating
-+ public boolean isHiddenVisible() {
-+ return this.stateVisible == INIT_STATE_HIDDEN;
-+ }
-+
-+ // operation type: updating
-+ protected void swapUpdatingAndMarkDirty() {
-+ if (this.updatingDirty) {
-+ return;
-+ }
-+
-+ if (this.storageUpdating == null) {
-+ this.storageUpdating = allocateBytes();
-+ Arrays.fill(this.storageUpdating, (byte)0);
-+ } else {
-+ System.arraycopy(this.storageUpdating, 0, this.storageUpdating = allocateBytes(), 0, ARRAY_SIZE);
-+ }
-+
-+ if (this.stateUpdating != INIT_STATE_HIDDEN) {
-+ this.stateUpdating = INIT_STATE_INIT;
-+ }
-+ this.updatingDirty = true;
-+ }
-+
-+ // operation type: updating
-+ public boolean updateVisible() {
-+ if (!this.isDirty()) {
-+ return false;
-+ }
-+
-+ synchronized (this) {
-+ if (this.stateUpdating == INIT_STATE_NULL || this.stateUpdating == INIT_STATE_UNINIT) {
-+ this.storageVisible = null;
-+ } else {
-+ if (this.storageVisible == null) {
-+ this.storageVisible = this.storageUpdating.clone();
-+ } else {
-+ if (this.storageUpdating != this.storageVisible) {
-+ System.arraycopy(this.storageUpdating, 0, this.storageVisible, 0, ARRAY_SIZE);
-+ }
-+ }
-+
-+ if (this.storageUpdating != this.storageVisible) {
-+ freeBytes(this.storageUpdating);
-+ }
-+ this.storageUpdating = this.storageVisible;
-+ }
-+ this.updatingDirty = false;
-+ this.stateVisible = this.stateUpdating;
-+ }
-+
-+ return true;
-+ }
-+
-+ // operation type: visible
-+ public DataLayer toVanillaNibble() {
-+ synchronized (this) {
-+ switch (this.stateVisible) {
-+ case INIT_STATE_HIDDEN:
-+ case INIT_STATE_NULL:
-+ return null;
-+ case INIT_STATE_UNINIT:
-+ return new DataLayer();
-+ case INIT_STATE_INIT:
-+ return new DataLayer(this.storageVisible.clone());
-+ default:
-+ throw new IllegalStateException();
-+ }
-+ }
-+ }
-+
-+ /* x | (z << 4) | (y << 8) */
-+
-+ // operation type: updating
-+ public int getUpdating(final int x, final int y, final int z) {
-+ return this.getUpdating((x & 15) | ((z & 15) << 4) | ((y & 15) << 8));
-+ }
-+
-+ // operation type: updating
-+ public int getUpdating(final int index) {
-+ // indices range from 0 -> 4096
-+ final byte[] bytes = this.storageUpdating;
-+ if (bytes == null) {
-+ return 0;
-+ }
-+ final byte value = bytes[index >>> 1];
-+
-+ // if we are an even index, we want lower 4 bits
-+ // if we are an odd index, we want upper 4 bits
-+ return ((value >>> ((index & 1) << 2)) & 0xF);
-+ }
-+
-+ // operation type: visible
-+ public int getVisible(final int x, final int y, final int z) {
-+ return this.getVisible((x & 15) | ((z & 15) << 4) | ((y & 15) << 8));
-+ }
-+
-+ // operation type: visible
-+ public int getVisible(final int index) {
-+ // indices range from 0 -> 4096
-+ final byte[] visibleBytes = this.storageVisible;
-+ if (visibleBytes == null) {
-+ return 0;
-+ }
-+ final byte value = visibleBytes[index >>> 1];
-+
-+ // if we are an even index, we want lower 4 bits
-+ // if we are an odd index, we want upper 4 bits
-+ return ((value >>> ((index & 1) << 2)) & 0xF);
-+ }
-+
-+ // operation type: updating
-+ public void set(final int x, final int y, final int z, final int value) {
-+ this.set((x & 15) | ((z & 15) << 4) | ((y & 15) << 8), value);
-+ }
-+
-+ // operation type: updating
-+ public void set(final int index, final int value) {
-+ if (!this.updatingDirty) {
-+ this.swapUpdatingAndMarkDirty();
-+ }
-+ final int shift = (index & 1) << 2;
-+ final int i = index >>> 1;
-+
-+ this.storageUpdating[i] = (byte)((this.storageUpdating[i] & (0xF0 >>> shift)) | (value << shift));
-+ }
-+
-+ public static final class SaveState {
-+
-+ public final byte[] data;
-+ public final int state;
-+
-+ public SaveState(final byte[] data, final int state) {
-+ this.data = data;
-+ this.state = state;
-+ }
-+ }
-+}
-diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/SkyStarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/common/light/SkyStarLightEngine.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..43a2cce467d29f81ba57d77c03608e57857dd579
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/starlight/common/light/SkyStarLightEngine.java
-@@ -0,0 +1,709 @@
-+package ca.spottedleaf.starlight.common.light;
-+
-+import ca.spottedleaf.starlight.common.util.WorldUtil;
-+import it.unimi.dsi.fastutil.shorts.ShortCollection;
-+import it.unimi.dsi.fastutil.shorts.ShortIterator;
-+import net.minecraft.core.BlockPos;
-+import net.minecraft.world.level.BlockGetter;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.Level;
-+import net.minecraft.world.level.block.state.BlockState;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import net.minecraft.world.level.chunk.LevelChunkSection;
-+import net.minecraft.world.level.chunk.LightChunkGetter;
-+import net.minecraft.world.phys.shapes.Shapes;
-+import net.minecraft.world.phys.shapes.VoxelShape;
-+import java.util.Arrays;
-+import java.util.Set;
-+
-+public final class SkyStarLightEngine extends StarLightEngine {
-+
-+ /*
-+ Specification for managing the initialisation and de-initialisation of skylight nibble arrays:
-+
-+ Skylight nibble initialisation requires that non-empty chunk sections have 1 radius nibbles non-null.
-+
-+ This presents some problems, as vanilla is only guaranteed to have 0 radius neighbours loaded when editing blocks.
-+ However starlight fixes this so that it has 1 radius loaded. Still, we don't actually have guarantees
-+ that we have the necessary chunks loaded to de-initialise neighbour sections (but we do have enough to de-initialise
-+ our own) - we need a radius of 2 to de-initialise neighbour nibbles.
-+ How do we solve this?
-+
-+ Each chunk will store the last known "emptiness" of sections for each of their 1 radius neighbour chunk sections.
-+ If the chunk does not have full data, then its nibbles are NOT de-initialised. This is because obviously the
-+ chunk did not go through the light stage yet - or its neighbours are not lit. In either case, once the last
-+ known "emptiness" of neighbouring sections is filled with data, the chunk will run a full check of the data
-+ to see if any of its nibbles need to be de-initialised.
-+
-+ The emptiness map allows us to de-initialise neighbour nibbles if the neighbour has it filled with data,
-+ and if it doesn't have data then we know it will correctly de-initialise once it fills up.
-+
-+ Unlike vanilla, we store whether nibbles are uninitialised on disk - so we don't need any dumb hacking
-+ around those.
-+ */
-+
-+ protected final int[] heightMapBlockChange = new int[16 * 16];
-+ {
-+ Arrays.fill(this.heightMapBlockChange, Integer.MIN_VALUE); // clear heightmap
-+ }
-+
-+ protected final boolean[] nullPropagationCheckCache;
-+
-+ public SkyStarLightEngine(final Level world) {
-+ super(true, world);
-+ this.nullPropagationCheckCache = new boolean[WorldUtil.getTotalLightSections(world)];
-+ }
-+
-+ @Override
-+ protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) {
-+ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) {
-+ return;
-+ }
-+ SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
-+ if (nibble == null) {
-+ if (!initRemovedNibbles) {
-+ throw new IllegalStateException();
-+ } else {
-+ this.setNibbleInCache(chunkX, chunkY, chunkZ, nibble = new SWMRNibbleArray(null, true));
-+ }
-+ }
-+ this.initNibble(nibble, chunkX, chunkY, chunkZ, extrude);
-+ }
-+
-+ @Override
-+ protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) {
-+ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
-+ if (nibble != null) {
-+ nibble.setNull();
-+ }
-+ }
-+
-+ protected final void initNibble(final SWMRNibbleArray currNibble, final int chunkX, final int chunkY, final int chunkZ, final boolean extrude) {
-+ if (!currNibble.isNullNibbleUpdating()) {
-+ // already initialised
-+ return;
-+ }
-+
-+ final boolean[] emptinessMap = this.getEmptinessMap(chunkX, chunkZ);
-+
-+ // are we above this chunk's lowest empty section?
-+ int lowestY = this.minLightSection - 1;
-+ for (int currY = this.maxSection; currY >= this.minSection; --currY) {
-+ if (emptinessMap == null) {
-+ // cannot delay nibble init for lit chunks, as we need to init to propagate into them.
-+ final LevelChunkSection current = this.getChunkSection(chunkX, currY, chunkZ);
-+ if (current == null || current.hasOnlyAir()) {
-+ continue;
-+ }
-+ } else {
-+ if (emptinessMap[currY - this.minSection]) {
-+ continue;
-+ }
-+ }
-+
-+ // should always be full lit here
-+ lowestY = currY;
-+ break;
-+ }
-+
-+ if (chunkY > lowestY) {
-+ // we need to set this one to full
-+ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
-+ nibble.setNonNull();
-+ nibble.setFull();
-+ return;
-+ }
-+
-+ if (extrude) {
-+ // this nibble is going to depend solely on the skylight data above it
-+ // find first non-null data above (there does exist one, as we just found it above)
-+ for (int currY = chunkY + 1; currY <= this.maxLightSection; ++currY) {
-+ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, currY, chunkZ);
-+ if (nibble != null && !nibble.isNullNibbleUpdating()) {
-+ currNibble.setNonNull();
-+ currNibble.extrudeLower(nibble);
-+ break;
-+ }
-+ }
-+ } else {
-+ currNibble.setNonNull();
-+ }
-+ }
-+
-+ protected final void rewriteNibbleCacheForSkylight(final ChunkAccess chunk) {
-+ for (int index = 0, max = this.nibbleCache.length; index < max; ++index) {
-+ final SWMRNibbleArray nibble = this.nibbleCache[index];
-+ if (nibble != null && nibble.isNullNibbleUpdating()) {
-+ // stop propagation in these areas
-+ this.nibbleCache[index] = null;
-+ nibble.updateVisible();
-+ }
-+ }
-+ }
-+
-+ // rets whether neighbours were init'd
-+
-+ protected final boolean checkNullSection(final int chunkX, final int chunkY, final int chunkZ,
-+ final boolean extrudeInitialised) {
-+ // null chunk sections may have nibble neighbours in the horizontal 1 radius that are
-+ // non-null. Propagation to these neighbours is necessary.
-+ // What makes this easy is we know none of these neighbours are non-empty (otherwise
-+ // this nibble would be initialised). So, we don't have to initialise
-+ // the neighbours in the full 1 radius, because there's no worry that any "paths"
-+ // to the neighbours on this horizontal plane are blocked.
-+ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.nullPropagationCheckCache[chunkY - this.minLightSection]) {
-+ return false;
-+ }
-+ this.nullPropagationCheckCache[chunkY - this.minLightSection] = true;
-+
-+ // check horizontal neighbours
-+ boolean needInitNeighbours = false;
-+ neighbour_search:
-+ for (int dz = -1; dz <= 1; ++dz) {
-+ for (int dx = -1; dx <= 1; ++dx) {
-+ final SWMRNibbleArray nibble = this.getNibbleFromCache(dx + chunkX, chunkY, dz + chunkZ);
-+ if (nibble != null && !nibble.isNullNibbleUpdating()) {
-+ needInitNeighbours = true;
-+ break neighbour_search;
-+ }
-+ }
-+ }
-+
-+ if (needInitNeighbours) {
-+ for (int dz = -1; dz <= 1; ++dz) {
-+ for (int dx = -1; dx <= 1; ++dx) {
-+ this.initNibble(dx + chunkX, chunkY, dz + chunkZ, (dx | dz) == 0 ? extrudeInitialised : true, true);
-+ }
-+ }
-+ }
-+
-+ return needInitNeighbours;
-+ }
-+
-+ protected final int getLightLevelExtruded(final int worldX, final int worldY, final int worldZ) {
-+ final int chunkX = worldX >> 4;
-+ int chunkY = worldY >> 4;
-+ final int chunkZ = worldZ >> 4;
-+
-+ SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
-+ if (nibble != null) {
-+ return nibble.getUpdating(worldX, worldY, worldZ);
-+ }
-+
-+ for (;;) {
-+ if (++chunkY > this.maxLightSection) {
-+ return 15;
-+ }
-+
-+ nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
-+
-+ if (nibble != null) {
-+ return nibble.getUpdating(worldX, 0, worldZ);
-+ }
-+ }
-+ }
-+
-+ @Override
-+ protected boolean[] getEmptinessMap(final ChunkAccess chunk) {
-+ return chunk.getSkyEmptinessMap();
-+ }
-+
-+ @Override
-+ protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) {
-+ chunk.setSkyEmptinessMap(to);
-+ }
-+
-+ @Override
-+ protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) {
-+ return chunk.getSkyNibbles();
-+ }
-+
-+ @Override
-+ protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) {
-+ chunk.setSkyNibbles(to);
-+ }
-+
-+ @Override
-+ protected boolean canUseChunk(final ChunkAccess chunk) {
-+ // can only use chunks for sky stuff if their sections have been init'd
-+ return chunk.getStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect());
-+ }
-+
-+ @Override
-+ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection,
-+ final int toSection) {
-+ Arrays.fill(this.nullPropagationCheckCache, false);
-+ this.rewriteNibbleCacheForSkylight(chunk);
-+ final int chunkX = chunk.getPos().x;
-+ final int chunkZ = chunk.getPos().z;
-+ for (int y = toSection; y >= fromSection; --y) {
-+ this.checkNullSection(chunkX, y, chunkZ, true);
-+ }
-+
-+ super.checkChunkEdges(lightAccess, chunk, fromSection, toSection);
-+ }
-+
-+ @Override
-+ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) {
-+ Arrays.fill(this.nullPropagationCheckCache, false);
-+ this.rewriteNibbleCacheForSkylight(chunk);
-+ final int chunkX = chunk.getPos().x;
-+ final int chunkZ = chunk.getPos().z;
-+ for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) {
-+ final int y = (int)iterator.nextShort();
-+ this.checkNullSection(chunkX, y, chunkZ, true);
-+ }
-+
-+ super.checkChunkEdges(lightAccess, chunk, sections);
-+ }
-+
-+ @Override
-+ protected void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) {
-+ // blocks can change opacity
-+ // blocks can change direction of propagation
-+
-+ // same logic applies from BlockStarLightEngine#checkBlock
-+
-+ final int encodeOffset = this.coordinateOffset;
-+
-+ final int currentLevel = this.getLightLevel(worldX, worldY, worldZ);
-+
-+ if (currentLevel == 15) {
-+ // must re-propagate clobbered source
-+ this.appendToIncreaseQueue(
-+ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | (currentLevel & 0xFL) << (6 + 6 + 16)
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the block is conditionally transparent
-+ );
-+ } else {
-+ this.setLightLevel(worldX, worldY, worldZ, 0);
-+ }
-+
-+ this.appendToDecreaseQueue(
-+ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | (currentLevel & 0xFL) << (6 + 6 + 16)
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ );
-+ }
-+
-+ protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos();
-+ protected final BlockPos.MutableBlockPos recalcNeighbourPos = new BlockPos.MutableBlockPos();
-+
-+ @Override
-+ protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
-+ final int expect) {
-+ if (expect == 15) {
-+ return expect;
-+ }
-+
-+ final int sectionOffset = this.chunkSectionIndexOffset;
-+ final BlockState centerState = this.getBlockState(worldX, worldY, worldZ);
-+ int opacity = centerState.getOpacityIfCached();
-+
-+ final BlockState conditionallyOpaqueState;
-+ if (opacity < 0) {
-+ this.recalcCenterPos.set(worldX, worldY, worldZ);
-+ opacity = Math.max(1, centerState.getLightBlock(lightAccess.getLevel(), this.recalcCenterPos));
-+ if (centerState.isConditionallyFullOpaque()) {
-+ conditionallyOpaqueState = centerState;
-+ } else {
-+ conditionallyOpaqueState = null;
-+ }
-+ } else {
-+ conditionallyOpaqueState = null;
-+ opacity = Math.max(1, opacity);
-+ }
-+
-+ int level = 0;
-+
-+ for (final AxisDirection direction : AXIS_DIRECTIONS) {
-+ final int offX = worldX + direction.x;
-+ final int offY = worldY + direction.y;
-+ final int offZ = worldZ + direction.z;
-+
-+ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
-+
-+ final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8));
-+
-+ if ((neighbourLevel - 1) <= level) {
-+ // don't need to test transparency, we know it wont affect the result.
-+ continue;
-+ }
-+
-+ final BlockState neighbourState = this.getBlockState(offX, offY, offZ);
-+
-+ if (neighbourState.isConditionallyFullOpaque()) {
-+ // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that
-+ // we don't read the blockstate because most of the time this is false, so using the faster
-+ // known transparency lookup results in a net win
-+ this.recalcNeighbourPos.set(offX, offY, offZ);
-+ final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcNeighbourPos, direction.opposite.nms);
-+ final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcCenterPos, direction.nms);
-+ if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) {
-+ // not allowed to propagate
-+ continue;
-+ }
-+ }
-+
-+ final int calculated = neighbourLevel - opacity;
-+ level = Math.max(calculated, level);
-+ if (level > expect) {
-+ return level;
-+ }
-+ }
-+
-+ return level;
-+ }
-+
-+ @Override
-+ protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) {
-+ this.rewriteNibbleCacheForSkylight(atChunk);
-+ Arrays.fill(this.nullPropagationCheckCache, false);
-+
-+ final BlockGetter world = lightAccess.getLevel();
-+ final int chunkX = atChunk.getPos().x;
-+ final int chunkZ = atChunk.getPos().z;
-+ final int heightMapOffset = chunkX * -16 + (chunkZ * (-16 * 16));
-+
-+ // setup heightmap for changes
-+ for (final BlockPos pos : positions) {
-+ final int index = pos.getX() + (pos.getZ() << 4) + heightMapOffset;
-+ final int curr = this.heightMapBlockChange[index];
-+ if (pos.getY() > curr) {
-+ this.heightMapBlockChange[index] = pos.getY();
-+ }
-+ }
-+
-+ // note: light sets are delayed while processing skylight source changes due to how
-+ // nibbles are initialised, as we want to avoid clobbering nibble values so what when
-+ // below nibbles are initialised they aren't reading from partially modified nibbles
-+
-+ // now we can recalculate the sources for the changed columns
-+ for (int index = 0; index < (16 * 16); ++index) {
-+ final int maxY = this.heightMapBlockChange[index];
-+ if (maxY == Integer.MIN_VALUE) {
-+ // not changed
-+ continue;
-+ }
-+ this.heightMapBlockChange[index] = Integer.MIN_VALUE; // restore default for next caller
-+
-+ final int columnX = (index & 15) | (chunkX << 4);
-+ final int columnZ = (index >>> 4) | (chunkZ << 4);
-+
-+ // try and propagate from the above y
-+ // delay light set until after processing all sources to setup
-+ final int maxPropagationY = this.tryPropagateSkylight(world, columnX, maxY, columnZ, true, true);
-+
-+ // maxPropagationY is now the highest block that could not be propagated to
-+
-+ // remove all sources below that are 15
-+ final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection;
-+ final int encodeOffset = this.coordinateOffset;
-+
-+ if (this.getLightLevelExtruded(columnX, maxPropagationY, columnZ) == 15) {
-+ // ensure section is checked
-+ this.checkNullSection(columnX >> 4, maxPropagationY >> 4, columnZ >> 4, true);
-+
-+ for (int currY = maxPropagationY; currY >= (this.minLightSection << 4); --currY) {
-+ if ((currY & 15) == 15) {
-+ // ensure section is checked
-+ this.checkNullSection(columnX >> 4, (currY >> 4), columnZ >> 4, true);
-+ }
-+
-+ // ensure section below is always checked
-+ final SWMRNibbleArray nibble = this.getNibbleFromCache(columnX >> 4, currY >> 4, columnZ >> 4);
-+ if (nibble == null) {
-+ // advance currY to the the top of the section below
-+ currY = (currY) & (~15);
-+ // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually
-+ // end up there
-+ continue;
-+ }
-+
-+ if (nibble.getUpdating(columnX, currY, columnZ) != 15) {
-+ break;
-+ }
-+
-+ // delay light set until after processing all sources to setup
-+ this.appendToDecreaseQueue(
-+ ((columnX + (columnZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | (15L << (6 + 6 + 16))
-+ | (propagateDirection << (6 + 6 + 16 + 4))
-+ // do not set transparent blocks for the same reason we don't in the checkBlock method
-+ );
-+ }
-+ }
-+ }
-+
-+ // delayed light sets are processed here, and must be processed before checkBlock as checkBlock reads
-+ // immediate light value
-+ this.processDelayedIncreases();
-+ this.processDelayedDecreases();
-+
-+ for (final BlockPos pos : positions) {
-+ this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ());
-+ }
-+
-+ this.performLightDecrease(lightAccess);
-+ }
-+
-+ protected final int[] heightMapGen = new int[32 * 32];
-+
-+ @Override
-+ protected void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) {
-+ this.rewriteNibbleCacheForSkylight(chunk);
-+ Arrays.fill(this.nullPropagationCheckCache, false);
-+
-+ final BlockGetter world = lightAccess.getLevel();
-+ final ChunkPos chunkPos = chunk.getPos();
-+ final int chunkX = chunkPos.x;
-+ final int chunkZ = chunkPos.z;
-+
-+ final LevelChunkSection[] sections = chunk.getSections();
-+
-+ int highestNonEmptySection = this.maxSection;
-+ while (highestNonEmptySection == (this.minSection - 1) ||
-+ sections[highestNonEmptySection - this.minSection] == null || sections[highestNonEmptySection - this.minSection].hasOnlyAir()) {
-+ this.checkNullSection(chunkX, highestNonEmptySection, chunkZ, false);
-+ // try propagate FULL to neighbours
-+
-+ // check neighbours to see if we need to propagate into them
-+ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
-+ final int neighbourX = chunkX + direction.x;
-+ final int neighbourZ = chunkZ + direction.z;
-+ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(neighbourX, highestNonEmptySection, neighbourZ);
-+ if (neighbourNibble == null) {
-+ // unloaded neighbour
-+ // most of the time we fall here
-+ continue;
-+ }
-+
-+ // it looks like we need to propagate into the neighbour
-+
-+ final int incX;
-+ final int incZ;
-+ final int startX;
-+ final int startZ;
-+
-+ if (direction.x != 0) {
-+ // x direction
-+ incX = 0;
-+ incZ = 1;
-+
-+ if (direction.x < 0) {
-+ // negative
-+ startX = chunkX << 4;
-+ } else {
-+ startX = chunkX << 4 | 15;
-+ }
-+ startZ = chunkZ << 4;
-+ } else {
-+ // z direction
-+ incX = 1;
-+ incZ = 0;
-+
-+ if (direction.z < 0) {
-+ // negative
-+ startZ = chunkZ << 4;
-+ } else {
-+ startZ = chunkZ << 4 | 15;
-+ }
-+ startX = chunkX << 4;
-+ }
-+
-+ final int encodeOffset = this.coordinateOffset;
-+ final long propagateDirection = 1L << direction.ordinal(); // we only want to check in this direction
-+
-+ for (int currY = highestNonEmptySection << 4, maxY = currY | 15; currY <= maxY; ++currY) {
-+ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
-+ this.appendToIncreaseQueue(
-+ ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | (15L << (6 + 6 + 16)) // we know we're at full lit here
-+ | (propagateDirection << (6 + 6 + 16 + 4))
-+ // no transparent flag, we know for a fact there are no blocks here that could be directionally transparent (as the section is EMPTY)
-+ );
-+ }
-+ }
-+ }
-+
-+ if (highestNonEmptySection-- == (this.minSection - 1)) {
-+ break;
-+ }
-+ }
-+
-+ if (highestNonEmptySection >= this.minSection) {
-+ // fill out our other sources
-+ final int minX = chunkPos.x << 4;
-+ final int maxX = chunkPos.x << 4 | 15;
-+ final int minZ = chunkPos.z << 4;
-+ final int maxZ = chunkPos.z << 4 | 15;
-+ final int startY = highestNonEmptySection << 4 | 15;
-+ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
-+ for (int currX = minX; currX <= maxX; ++currX) {
-+ this.tryPropagateSkylight(world, currX, startY + 1, currZ, false, false);
-+ }
-+ }
-+ } // else: apparently the chunk is empty
-+
-+ if (needsEdgeChecks) {
-+ // not required to propagate here, but this will reduce the hit of the edge checks
-+ this.performLightIncrease(lightAccess);
-+
-+ for (int y = highestNonEmptySection; y >= this.minLightSection; --y) {
-+ this.checkNullSection(chunkX, y, chunkZ, false);
-+ }
-+ // no need to rewrite the nibble cache again
-+ super.checkChunkEdges(lightAccess, chunk, this.minLightSection, highestNonEmptySection);
-+ } else {
-+ for (int y = highestNonEmptySection; y >= this.minLightSection; --y) {
-+ this.checkNullSection(chunkX, y, chunkZ, false);
-+ }
-+ this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, highestNonEmptySection);
-+
-+ this.performLightIncrease(lightAccess);
-+ }
-+ }
-+
-+ protected final void processDelayedIncreases() {
-+ // copied from performLightIncrease
-+ final long[] queue = this.increaseQueue;
-+ final int decodeOffsetX = -this.encodeOffsetX;
-+ final int decodeOffsetY = -this.encodeOffsetY;
-+ final int decodeOffsetZ = -this.encodeOffsetZ;
-+
-+ for (int i = 0, len = this.increaseQueueInitialLength; i < len; ++i) {
-+ final long queueValue = queue[i];
-+
-+ final int posX = ((int)queueValue & 63) + decodeOffsetX;
-+ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
-+ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
-+ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF);
-+
-+ this.setLightLevel(posX, posY, posZ, propagatedLightLevel);
-+ }
-+ }
-+
-+ protected final void processDelayedDecreases() {
-+ // copied from performLightDecrease
-+ final long[] queue = this.decreaseQueue;
-+ final int decodeOffsetX = -this.encodeOffsetX;
-+ final int decodeOffsetY = -this.encodeOffsetY;
-+ final int decodeOffsetZ = -this.encodeOffsetZ;
-+
-+ for (int i = 0, len = this.decreaseQueueInitialLength; i < len; ++i) {
-+ final long queueValue = queue[i];
-+
-+ final int posX = ((int)queueValue & 63) + decodeOffsetX;
-+ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
-+ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
-+
-+ this.setLightLevel(posX, posY, posZ, 0);
-+ }
-+ }
-+
-+ // delaying the light set is useful for block changes since they need to worry about initialising nibblearrays
-+ // while also queueing light at the same time (initialising nibblearrays might depend on nibbles above, so
-+ // clobbering the light values will result in broken propagation)
-+ protected final int tryPropagateSkylight(final BlockGetter world, final int worldX, int startY, final int worldZ,
-+ final boolean extrudeInitialised, final boolean delayLightSet) {
-+ final BlockPos.MutableBlockPos mutablePos = this.mutablePos3;
-+ final int encodeOffset = this.coordinateOffset;
-+ final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection; // just don't check upwards.
-+
-+ if (this.getLightLevelExtruded(worldX, startY + 1, worldZ) != 15) {
-+ return startY;
-+ }
-+
-+ // ensure this section is always checked
-+ this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised);
-+
-+ BlockState above = this.getBlockState(worldX, startY + 1, worldZ);
-+
-+ for (;startY >= (this.minLightSection << 4); --startY) {
-+ if ((startY & 15) == 15) {
-+ // ensure this section is always checked
-+ this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised);
-+ }
-+ final BlockState current = this.getBlockState(worldX, startY, worldZ);
-+
-+ final VoxelShape fromShape;
-+ if (above.isConditionallyFullOpaque()) {
-+ this.mutablePos2.set(worldX, startY + 1, worldZ);
-+ fromShape = above.getFaceOcclusionShape(world, this.mutablePos2, AxisDirection.NEGATIVE_Y.nms);
-+ if (Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
-+ // above wont let us propagate
-+ break;
-+ }
-+ } else {
-+ fromShape = Shapes.empty();
-+ }
-+
-+ final int opacityIfCached = current.getOpacityIfCached();
-+ // does light propagate from the top down?
-+ if (opacityIfCached != -1) {
-+ if (opacityIfCached != 0) {
-+ // we cannot propagate 15 through this
-+ break;
-+ }
-+ // most of the time it falls here.
-+ // add to propagate
-+ // light set delayed until we determine if this nibble section is null
-+ this.appendToIncreaseQueue(
-+ ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | (15L << (6 + 6 + 16)) // we know we're at full lit here
-+ | (propagateDirection << (6 + 6 + 16 + 4))
-+ );
-+ } else {
-+ mutablePos.set(worldX, startY, worldZ);
-+ long flags = 0L;
-+ if (current.isConditionallyFullOpaque()) {
-+ final VoxelShape cullingFace = current.getFaceOcclusionShape(world, mutablePos, AxisDirection.POSITIVE_Y.nms);
-+
-+ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
-+ // can't propagate here, we're done on this column.
-+ break;
-+ }
-+ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
-+ }
-+
-+ final int opacity = current.getLightBlock(world, mutablePos);
-+ if (opacity > 0) {
-+ // let the queued value (if any) handle it from here.
-+ break;
-+ }
-+
-+ // light set delayed until we determine if this nibble section is null
-+ this.appendToIncreaseQueue(
-+ ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | (15L << (6 + 6 + 16)) // we know we're at full lit here
-+ | (propagateDirection << (6 + 6 + 16 + 4))
-+ | flags
-+ );
-+ }
-+
-+ above = current;
-+
-+ if (this.getNibbleFromCache(worldX >> 4, startY >> 4, worldZ >> 4) == null) {
-+ // we skip empty sections here, as this is just an easy way of making sure the above block
-+ // can propagate through air.
-+
-+ // nothing can propagate in null sections, remove the queue entry for it
-+ --this.increaseQueueInitialLength;
-+
-+ // advance currY to the the top of the section below
-+ startY = (startY) & (~15);
-+ // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually
-+ // end up there
-+
-+ // make sure this is marked as AIR
-+ above = AIR_BLOCK_STATE;
-+ } else if (!delayLightSet) {
-+ this.setLightLevel(worldX, startY, worldZ, 15);
-+ }
-+ }
-+
-+ return startY;
-+ }
-+}
-diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/StarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightEngine.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..ad1eeebe6de219143492b94da309cb54ae9e0a5b
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightEngine.java
-@@ -0,0 +1,1572 @@
-+package ca.spottedleaf.starlight.common.light;
-+
-+import ca.spottedleaf.starlight.common.util.CoordinateUtils;
-+import ca.spottedleaf.starlight.common.util.IntegerUtil;
-+import ca.spottedleaf.starlight.common.util.WorldUtil;
-+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
-+import it.unimi.dsi.fastutil.shorts.ShortCollection;
-+import it.unimi.dsi.fastutil.shorts.ShortIterator;
-+import net.minecraft.core.BlockPos;
-+import net.minecraft.core.Direction;
-+import net.minecraft.core.SectionPos;
-+import net.minecraft.world.level.BlockGetter;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.Level;
-+import net.minecraft.world.level.LevelHeightAccessor;
-+import net.minecraft.world.level.LightLayer;
-+import net.minecraft.world.level.block.Blocks;
-+import net.minecraft.world.level.block.state.BlockState;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.LevelChunkSection;
-+import net.minecraft.world.level.chunk.LightChunkGetter;
-+import net.minecraft.world.phys.shapes.Shapes;
-+import net.minecraft.world.phys.shapes.VoxelShape;
-+import java.util.ArrayList;
-+import java.util.Arrays;
-+import java.util.List;
-+import java.util.Set;
-+import java.util.function.Consumer;
-+import java.util.function.IntConsumer;
-+
-+public abstract class StarLightEngine {
-+
-+ protected static final BlockState AIR_BLOCK_STATE = Blocks.AIR.defaultBlockState();
-+
-+ protected static final AxisDirection[] DIRECTIONS = AxisDirection.values();
-+ protected static final AxisDirection[] AXIS_DIRECTIONS = DIRECTIONS;
-+ protected static final AxisDirection[] ONLY_HORIZONTAL_DIRECTIONS = new AxisDirection[] {
-+ AxisDirection.POSITIVE_X, AxisDirection.NEGATIVE_X,
-+ AxisDirection.POSITIVE_Z, AxisDirection.NEGATIVE_Z
-+ };
-+
-+ protected static enum AxisDirection {
-+
-+ // Declaration order is important and relied upon. Do not change without modifying propagation code.
-+ POSITIVE_X(1, 0, 0), NEGATIVE_X(-1, 0, 0),
-+ POSITIVE_Z(0, 0, 1), NEGATIVE_Z(0, 0, -1),
-+ POSITIVE_Y(0, 1, 0), NEGATIVE_Y(0, -1, 0);
-+
-+ static {
-+ POSITIVE_X.opposite = NEGATIVE_X; NEGATIVE_X.opposite = POSITIVE_X;
-+ POSITIVE_Z.opposite = NEGATIVE_Z; NEGATIVE_Z.opposite = POSITIVE_Z;
-+ POSITIVE_Y.opposite = NEGATIVE_Y; NEGATIVE_Y.opposite = POSITIVE_Y;
-+ }
-+
-+ protected AxisDirection opposite;
-+
-+ public final int x;
-+ public final int y;
-+ public final int z;
-+ public final Direction nms;
-+ public final long everythingButThisDirection;
-+ public final long everythingButTheOppositeDirection;
-+
-+ AxisDirection(final int x, final int y, final int z) {
-+ this.x = x;
-+ this.y = y;
-+ this.z = z;
-+ this.nms = Direction.fromDelta(x, y, z);
-+ this.everythingButThisDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << this.ordinal()));
-+ // positive is always even, negative is always odd. Flip the 1 bit to get the negative direction.
-+ this.everythingButTheOppositeDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << (this.ordinal() ^ 1)));
-+ }
-+
-+ public AxisDirection getOpposite() {
-+ return this.opposite;
-+ }
-+ }
-+
-+ // I'd like to thank https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1
-+ // for explaining how light propagates via breadth-first search
-+
-+ // While the above is a good start to understanding the general idea of what the general principles are, it's not
-+ // exactly how the vanilla light engine should behave for minecraft.
-+
-+ // similar to the above, except the chunk section indices vary from [-1, 1], or [0, 2]
-+ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
-+ // index = x + (z * 5) + (y * 25)
-+ // null index indicates the chunk section doesn't exist (empty or out of bounds)
-+ protected final LevelChunkSection[] sectionCache;
-+
-+ // the exact same as above, except for storing fast access to SWMRNibbleArray
-+ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
-+ // index = x + (z * 5) + (y * 25)
-+ protected final SWMRNibbleArray[] nibbleCache;
-+
-+ // the exact same as above, except for storing fast access to nibbles to call change callbacks for
-+ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
-+ // index = x + (z * 5) + (y * 25)
-+ protected final boolean[] notifyUpdateCache;
-+
-+ // always initialsed during start of lighting.
-+ // index = x + (z * 5)
-+ protected final ChunkAccess[] chunkCache = new ChunkAccess[5 * 5];
-+
-+ // index = x + (z * 5)
-+ protected final boolean[][] emptinessMapCache = new boolean[5 * 5][];
-+
-+ protected final BlockPos.MutableBlockPos mutablePos1 = new BlockPos.MutableBlockPos();
-+ protected final BlockPos.MutableBlockPos mutablePos2 = new BlockPos.MutableBlockPos();
-+ protected final BlockPos.MutableBlockPos mutablePos3 = new BlockPos.MutableBlockPos();
-+
-+ protected int encodeOffsetX;
-+ protected int encodeOffsetY;
-+ protected int encodeOffsetZ;
-+
-+ protected int coordinateOffset;
-+
-+ protected int chunkOffsetX;
-+ protected int chunkOffsetY;
-+ protected int chunkOffsetZ;
-+
-+ protected int chunkIndexOffset;
-+ protected int chunkSectionIndexOffset;
-+
-+ protected final boolean skylightPropagator;
-+ protected final int emittedLightMask;
-+ protected final boolean isClientSide;
-+
-+ protected final Level world;
-+ protected final int minLightSection;
-+ protected final int maxLightSection;
-+ protected final int minSection;
-+ protected final int maxSection;
-+
-+ protected StarLightEngine(final boolean skylightPropagator, final Level world) {
-+ this.skylightPropagator = skylightPropagator;
-+ this.emittedLightMask = skylightPropagator ? 0 : 0xF;
-+ this.isClientSide = world.isClientSide;
-+ this.world = world;
-+ this.minLightSection = WorldUtil.getMinLightSection(world);
-+ this.maxLightSection = WorldUtil.getMaxLightSection(world);
-+ this.minSection = WorldUtil.getMinSection(world);
-+ this.maxSection = WorldUtil.getMaxSection(world);
-+
-+ this.sectionCache = new LevelChunkSection[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
-+ this.nibbleCache = new SWMRNibbleArray[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
-+ this.notifyUpdateCache = new boolean[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
-+ }
-+
-+ protected final void setupEncodeOffset(final int centerX, final int centerY, final int centerZ) {
-+ // 31 = center + encodeOffset
-+ this.encodeOffsetX = 31 - centerX;
-+ this.encodeOffsetY = (-(this.minLightSection - 1) << 4); // we want 0 to be the smallest encoded value
-+ this.encodeOffsetZ = 31 - centerZ;
-+
-+ // coordinateIndex = x | (z << 6) | (y << 12)
-+ this.coordinateOffset = this.encodeOffsetX + (this.encodeOffsetZ << 6) + (this.encodeOffsetY << 12);
-+
-+ // 2 = (centerX >> 4) + chunkOffset
-+ this.chunkOffsetX = 2 - (centerX >> 4);
-+ this.chunkOffsetY = -(this.minLightSection - 1); // lowest should be 0
-+ this.chunkOffsetZ = 2 - (centerZ >> 4);
-+
-+ // chunk index = x + (5 * z)
-+ this.chunkIndexOffset = this.chunkOffsetX + (5 * this.chunkOffsetZ);
-+
-+ // chunk section index = x + (5 * z) + ((5*5) * y)
-+ this.chunkSectionIndexOffset = this.chunkIndexOffset + ((5 * 5) * this.chunkOffsetY);
-+ }
-+
-+ protected final void setupCaches(final LightChunkGetter chunkProvider, final int centerX, final int centerY, final int centerZ,
-+ final boolean relaxed, final boolean tryToLoadChunksFor2Radius) {
-+ final int centerChunkX = centerX >> 4;
-+ final int centerChunkY = centerY >> 4;
-+ final int centerChunkZ = centerZ >> 4;
-+
-+ this.setupEncodeOffset(centerChunkX * 16 + 7, centerChunkY * 16 + 7, centerChunkZ * 16 + 7);
-+
-+ final int radius = tryToLoadChunksFor2Radius ? 2 : 1;
-+
-+ for (int dz = -radius; dz <= radius; ++dz) {
-+ for (int dx = -radius; dx <= radius; ++dx) {
-+ final int cx = centerChunkX + dx;
-+ final int cz = centerChunkZ + dz;
-+ final boolean isTwoRadius = Math.max(IntegerUtil.branchlessAbs(dx), IntegerUtil.branchlessAbs(dz)) == 2;
-+ final ChunkAccess chunk = (ChunkAccess)chunkProvider.getChunkForLighting(cx, cz);
-+
-+ if (chunk == null) {
-+ if (relaxed | isTwoRadius) {
-+ continue;
-+ }
-+ throw new IllegalArgumentException("Trying to propagate light update before 1 radius neighbours ready");
-+ }
-+
-+ if (!this.canUseChunk(chunk)) {
-+ continue;
-+ }
-+
-+ this.setChunkInCache(cx, cz, chunk);
-+ this.setEmptinessMapCache(cx, cz, this.getEmptinessMap(chunk));
-+ if (!isTwoRadius) {
-+ this.setBlocksForChunkInCache(cx, cz, chunk.getSections());
-+ this.setNibblesForChunkInCache(cx, cz, this.getNibblesOnChunk(chunk));
-+ }
-+ }
-+ }
-+ }
-+
-+ protected final ChunkAccess getChunkInCache(final int chunkX, final int chunkZ) {
-+ return this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset];
-+ }
-+
-+ protected final void setChunkInCache(final int chunkX, final int chunkZ, final ChunkAccess chunk) {
-+ this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = chunk;
-+ }
-+
-+ protected final LevelChunkSection getChunkSection(final int chunkX, final int chunkY, final int chunkZ) {
-+ return this.sectionCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset];
-+ }
-+
-+ protected final void setChunkSectionInCache(final int chunkX, final int chunkY, final int chunkZ, final LevelChunkSection section) {
-+ this.sectionCache[chunkX + 5*chunkZ + 5*5*chunkY + this.chunkSectionIndexOffset] = section;
-+ }
-+
-+ protected final void setBlocksForChunkInCache(final int chunkX, final int chunkZ, final LevelChunkSection[] sections) {
-+ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
-+ this.setChunkSectionInCache(chunkX, cy, chunkZ,
-+ sections == null ? null : (cy >= this.minSection && cy <= this.maxSection ? sections[cy - this.minSection] : null));
-+ }
-+ }
-+
-+ protected final SWMRNibbleArray getNibbleFromCache(final int chunkX, final int chunkY, final int chunkZ) {
-+ return this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset];
-+ }
-+
-+ protected final SWMRNibbleArray[] getNibblesForChunkFromCache(final int chunkX, final int chunkZ) {
-+ final SWMRNibbleArray[] ret = new SWMRNibbleArray[this.maxLightSection - this.minLightSection + 1];
-+
-+ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
-+ ret[cy - this.minLightSection] = this.nibbleCache[chunkX + 5*chunkZ + (cy * (5 * 5)) + this.chunkSectionIndexOffset];
-+ }
-+
-+ return ret;
-+ }
-+
-+ protected final void setNibbleInCache(final int chunkX, final int chunkY, final int chunkZ, final SWMRNibbleArray nibble) {
-+ this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset] = nibble;
-+ }
-+
-+ protected final void setNibblesForChunkInCache(final int chunkX, final int chunkZ, final SWMRNibbleArray[] nibbles) {
-+ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
-+ this.setNibbleInCache(chunkX, cy, chunkZ, nibbles == null ? null : nibbles[cy - this.minLightSection]);
-+ }
-+ }
-+
-+ protected final void updateVisible(final LightChunkGetter lightAccess) {
-+ for (int index = 0, max = this.nibbleCache.length; index < max; ++index) {
-+ final SWMRNibbleArray nibble = this.nibbleCache[index];
-+ if (!this.notifyUpdateCache[index] && (nibble == null || !nibble.isDirty())) {
-+ continue;
-+ }
-+
-+ final int chunkX = (index % 5) - this.chunkOffsetX;
-+ final int chunkZ = ((index / 5) % 5) - this.chunkOffsetZ;
-+ final int ySections = (this.maxSection - this.minSection) + 1;
-+ final int chunkY = ((index / (5*5)) % (ySections + 2 + 2)) - this.chunkOffsetY;
-+ if ((nibble != null && nibble.updateVisible()) || this.notifyUpdateCache[index]) {
-+ lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, chunkY, chunkZ));
-+ }
-+ }
-+ }
-+
-+ protected final void destroyCaches() {
-+ Arrays.fill(this.sectionCache, null);
-+ Arrays.fill(this.nibbleCache, null);
-+ Arrays.fill(this.chunkCache, null);
-+ Arrays.fill(this.emptinessMapCache, null);
-+ if (this.isClientSide) {
-+ Arrays.fill(this.notifyUpdateCache, false);
-+ }
-+ }
-+
-+ protected final BlockState getBlockState(final int worldX, final int worldY, final int worldZ) {
-+ final LevelChunkSection section = this.sectionCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset];
-+
-+ if (section != null) {
-+ return section.hasOnlyAir() ? AIR_BLOCK_STATE : section.getBlockState(worldX & 15, worldY & 15, worldZ & 15);
-+ }
-+
-+ return AIR_BLOCK_STATE;
-+ }
-+
-+ protected final BlockState getBlockState(final int sectionIndex, final int localIndex) {
-+ final LevelChunkSection section = this.sectionCache[sectionIndex];
-+
-+ if (section != null) {
-+ return section.hasOnlyAir() ? AIR_BLOCK_STATE : section.states.get(localIndex);
-+ }
-+
-+ return AIR_BLOCK_STATE;
-+ }
-+
-+ protected final int getLightLevel(final int worldX, final int worldY, final int worldZ) {
-+ final SWMRNibbleArray nibble = this.nibbleCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset];
-+
-+ return nibble == null ? 0 : nibble.getUpdating((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8));
-+ }
-+
-+ protected final int getLightLevel(final int sectionIndex, final int localIndex) {
-+ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
-+
-+ return nibble == null ? 0 : nibble.getUpdating(localIndex);
-+ }
-+
-+ protected final void setLightLevel(final int worldX, final int worldY, final int worldZ, final int level) {
-+ final int sectionIndex = (worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset;
-+ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
-+
-+ if (nibble != null) {
-+ nibble.set((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8), level);
-+ if (this.isClientSide) {
-+ int cx1 = (worldX - 1) >> 4;
-+ int cx2 = (worldX + 1) >> 4;
-+ int cy1 = (worldY - 1) >> 4;
-+ int cy2 = (worldY + 1) >> 4;
-+ int cz1 = (worldZ - 1) >> 4;
-+ int cz2 = (worldZ + 1) >> 4;
-+ for (int x = cx1; x <= cx2; ++x) {
-+ for (int y = cy1; y <= cy2; ++y) {
-+ for (int z = cz1; z <= cz2; ++z) {
-+ this.notifyUpdateCache[x + 5 * z + (5 * 5) * y + this.chunkSectionIndexOffset] = true;
-+ }
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ protected final void postLightUpdate(final int worldX, final int worldY, final int worldZ) {
-+ if (this.isClientSide) {
-+ int cx1 = (worldX - 1) >> 4;
-+ int cx2 = (worldX + 1) >> 4;
-+ int cy1 = (worldY - 1) >> 4;
-+ int cy2 = (worldY + 1) >> 4;
-+ int cz1 = (worldZ - 1) >> 4;
-+ int cz2 = (worldZ + 1) >> 4;
-+ for (int x = cx1; x <= cx2; ++x) {
-+ for (int y = cy1; y <= cy2; ++y) {
-+ for (int z = cz1; z <= cz2; ++z) {
-+ this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true;
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ protected final void setLightLevel(final int sectionIndex, final int localIndex, final int worldX, final int worldY, final int worldZ, final int level) {
-+ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
-+
-+ if (nibble != null) {
-+ nibble.set(localIndex, level);
-+ if (this.isClientSide) {
-+ int cx1 = (worldX - 1) >> 4;
-+ int cx2 = (worldX + 1) >> 4;
-+ int cy1 = (worldY - 1) >> 4;
-+ int cy2 = (worldY + 1) >> 4;
-+ int cz1 = (worldZ - 1) >> 4;
-+ int cz2 = (worldZ + 1) >> 4;
-+ for (int x = cx1; x <= cx2; ++x) {
-+ for (int y = cy1; y <= cy2; ++y) {
-+ for (int z = cz1; z <= cz2; ++z) {
-+ this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true;
-+ }
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ protected final boolean[] getEmptinessMap(final int chunkX, final int chunkZ) {
-+ return this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset];
-+ }
-+
-+ protected final void setEmptinessMapCache(final int chunkX, final int chunkZ, final boolean[] emptinessMap) {
-+ this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = emptinessMap;
-+ }
-+
-+ public static SWMRNibbleArray[] getFilledEmptyLight(final LevelHeightAccessor world) {
-+ return getFilledEmptyLight(WorldUtil.getTotalLightSections(world));
-+ }
-+
-+ private static SWMRNibbleArray[] getFilledEmptyLight(final int totalLightSections) {
-+ final SWMRNibbleArray[] ret = new SWMRNibbleArray[totalLightSections];
-+
-+ for (int i = 0, len = ret.length; i < len; ++i) {
-+ ret[i] = new SWMRNibbleArray(null, true);
-+ }
-+
-+ return ret;
-+ }
-+
-+ protected abstract boolean[] getEmptinessMap(final ChunkAccess chunk);
-+
-+ protected abstract void setEmptinessMap(final ChunkAccess chunk, final boolean[] to);
-+
-+ protected abstract SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk);
-+
-+ protected abstract void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to);
-+
-+ protected abstract boolean canUseChunk(final ChunkAccess chunk);
-+
-+ public final void blocksChangedInChunk(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ,
-+ final Set<BlockPos> positions, final Boolean[] changedSections) {
-+ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
-+ try {
-+ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
-+ if (chunk == null) {
-+ return;
-+ }
-+ if (changedSections != null) {
-+ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, changedSections, false);
-+ if (ret != null) {
-+ this.setEmptinessMap(chunk, ret);
-+ }
-+ }
-+ if (!positions.isEmpty()) {
-+ this.propagateBlockChanges(lightAccess, chunk, positions);
-+ }
-+ this.updateVisible(lightAccess);
-+ } finally {
-+ this.destroyCaches();
-+ }
-+ }
-+
-+ // subclasses should not initialise caches, as this will always be done by the super call
-+ // subclasses should not invoke updateVisible, as this will always be done by the super call
-+ protected abstract void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions);
-+
-+ protected abstract void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ);
-+
-+ // if ret > expect, then the real value is at least ret (early returns if ret > expect, rather than calculating actual)
-+ // if ret == expect, then expect is the correct light value for pos
-+ // if ret < expect, then ret is the real light value
-+ protected abstract int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
-+ final int expect);
-+
-+ protected final int[] chunkCheckDelayedUpdatesCenter = new int[16 * 16];
-+ protected final int[] chunkCheckDelayedUpdatesNeighbour = new int[16 * 16];
-+
-+ protected void checkChunkEdge(final LightChunkGetter lightAccess, final ChunkAccess chunk,
-+ final int chunkX, final int chunkY, final int chunkZ) {
-+ final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
-+ if (currNibble == null) {
-+ return;
-+ }
-+
-+ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
-+ final int neighbourOffX = direction.x;
-+ final int neighbourOffZ = direction.z;
-+
-+ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX,
-+ chunkY, chunkZ + neighbourOffZ);
-+
-+ if (neighbourNibble == null) {
-+ continue;
-+ }
-+
-+ if (!currNibble.isInitialisedUpdating() && !neighbourNibble.isInitialisedUpdating()) {
-+ // both are zero, nothing to check.
-+ continue;
-+ }
-+
-+ // this chunk
-+ final int incX;
-+ final int incZ;
-+ final int startX;
-+ final int startZ;
-+
-+ if (neighbourOffX != 0) {
-+ // x direction
-+ incX = 0;
-+ incZ = 1;
-+
-+ if (direction.x < 0) {
-+ // negative
-+ startX = chunkX << 4;
-+ } else {
-+ startX = chunkX << 4 | 15;
-+ }
-+ startZ = chunkZ << 4;
-+ } else {
-+ // z direction
-+ incX = 1;
-+ incZ = 0;
-+
-+ if (neighbourOffZ < 0) {
-+ // negative
-+ startZ = chunkZ << 4;
-+ } else {
-+ startZ = chunkZ << 4 | 15;
-+ }
-+ startX = chunkX << 4;
-+ }
-+
-+ int centerDelayedChecks = 0;
-+ int neighbourDelayedChecks = 0;
-+ for (int currY = chunkY << 4, maxY = currY | 15; currY <= maxY; ++currY) {
-+ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
-+ final int neighbourX = currX + neighbourOffX;
-+ final int neighbourZ = currZ + neighbourOffZ;
-+
-+ final int currentIndex = (currX & 15) |
-+ ((currZ & 15)) << 4 |
-+ ((currY & 15) << 8);
-+ final int currentLevel = currNibble.getUpdating(currentIndex);
-+
-+ final int neighbourIndex =
-+ (neighbourX & 15) |
-+ ((neighbourZ & 15)) << 4 |
-+ ((currY & 15) << 8);
-+ final int neighbourLevel = neighbourNibble.getUpdating(neighbourIndex);
-+
-+ // the checks are delayed because the checkBlock method clobbers light values - which then
-+ // affect later calculate light value operations. While they don't affect it in a behaviourly significant
-+ // way, they do have a negative performance impact due to simply queueing more values
-+
-+ if (this.calculateLightValue(lightAccess, currX, currY, currZ, currentLevel) != currentLevel) {
-+ this.chunkCheckDelayedUpdatesCenter[centerDelayedChecks++] = currentIndex;
-+ }
-+
-+ if (this.calculateLightValue(lightAccess, neighbourX, currY, neighbourZ, neighbourLevel) != neighbourLevel) {
-+ this.chunkCheckDelayedUpdatesNeighbour[neighbourDelayedChecks++] = neighbourIndex;
-+ }
-+ }
-+ }
-+
-+ final int currentChunkOffX = chunkX << 4;
-+ final int currentChunkOffZ = chunkZ << 4;
-+ final int neighbourChunkOffX = (chunkX + direction.x) << 4;
-+ final int neighbourChunkOffZ = (chunkZ + direction.z) << 4;
-+ final int chunkOffY = chunkY << 4;
-+ for (int i = 0, len = Math.max(centerDelayedChecks, neighbourDelayedChecks); i < len; ++i) {
-+ // try to queue neighbouring data together
-+ // index = x | (z << 4) | (y << 8)
-+ if (i < centerDelayedChecks) {
-+ final int value = this.chunkCheckDelayedUpdatesCenter[i];
-+ this.checkBlock(lightAccess, currentChunkOffX | (value & 15),
-+ chunkOffY | (value >>> 8),
-+ currentChunkOffZ | ((value >>> 4) & 0xF));
-+ }
-+ if (i < neighbourDelayedChecks) {
-+ final int value = this.chunkCheckDelayedUpdatesNeighbour[i];
-+ this.checkBlock(lightAccess, neighbourChunkOffX | (value & 15),
-+ chunkOffY | (value >>> 8),
-+ neighbourChunkOffZ | ((value >>> 4) & 0xF));
-+ }
-+ }
-+ }
-+ }
-+
-+ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) {
-+ final ChunkPos chunkPos = chunk.getPos();
-+ final int chunkX = chunkPos.x;
-+ final int chunkZ = chunkPos.z;
-+
-+ for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) {
-+ this.checkChunkEdge(lightAccess, chunk, chunkX, iterator.nextShort(), chunkZ);
-+ }
-+
-+ this.performLightDecrease(lightAccess);
-+ }
-+
-+ // subclasses should not initialise caches, as this will always be done by the super call
-+ // subclasses should not invoke updateVisible, as this will always be done by the super call
-+ // verifies that light levels on this chunks edges are consistent with this chunk's neighbours
-+ // edges. if they are not, they are decreased (effectively performing the logic in checkBlock).
-+ // This does not resolve skylight source problems.
-+ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) {
-+ final ChunkPos chunkPos = chunk.getPos();
-+ final int chunkX = chunkPos.x;
-+ final int chunkZ = chunkPos.z;
-+
-+ for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) {
-+ this.checkChunkEdge(lightAccess, chunk, chunkX, currSectionY, chunkZ);
-+ }
-+
-+ this.performLightDecrease(lightAccess);
-+ }
-+
-+ // pulls light from neighbours, and adds them into the increase queue. does not actually propagate.
-+ protected final void propagateNeighbourLevels(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) {
-+ final ChunkPos chunkPos = chunk.getPos();
-+ final int chunkX = chunkPos.x;
-+ final int chunkZ = chunkPos.z;
-+
-+ for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) {
-+ final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, currSectionY, chunkZ);
-+ if (currNibble == null) {
-+ continue;
-+ }
-+ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
-+ final int neighbourOffX = direction.x;
-+ final int neighbourOffZ = direction.z;
-+
-+ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX,
-+ currSectionY, chunkZ + neighbourOffZ);
-+
-+ if (neighbourNibble == null || !neighbourNibble.isInitialisedUpdating()) {
-+ // can't pull from 0
-+ continue;
-+ }
-+
-+ // neighbour chunk
-+ final int incX;
-+ final int incZ;
-+ final int startX;
-+ final int startZ;
-+
-+ if (neighbourOffX != 0) {
-+ // x direction
-+ incX = 0;
-+ incZ = 1;
-+
-+ if (direction.x < 0) {
-+ // negative
-+ startX = (chunkX << 4) - 1;
-+ } else {
-+ startX = (chunkX << 4) + 16;
-+ }
-+ startZ = chunkZ << 4;
-+ } else {
-+ // z direction
-+ incX = 1;
-+ incZ = 0;
-+
-+ if (neighbourOffZ < 0) {
-+ // negative
-+ startZ = (chunkZ << 4) - 1;
-+ } else {
-+ startZ = (chunkZ << 4) + 16;
-+ }
-+ startX = chunkX << 4;
-+ }
-+
-+ final long propagateDirection = 1L << direction.getOpposite().ordinal(); // we only want to check in this direction towards this chunk
-+ final int encodeOffset = this.coordinateOffset;
-+
-+ for (int currY = currSectionY << 4, maxY = currY | 15; currY <= maxY; ++currY) {
-+ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
-+ final int level = neighbourNibble.getUpdating(
-+ (currX & 15)
-+ | ((currZ & 15) << 4)
-+ | ((currY & 15) << 8)
-+ );
-+
-+ if (level <= 1) {
-+ // nothing to propagate
-+ continue;
-+ }
-+
-+ this.appendToIncreaseQueue(
-+ ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((level & 0xFL) << (6 + 6 + 16))
-+ | (propagateDirection << (6 + 6 + 16 + 4))
-+ | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the current block is transparent, must check.
-+ );
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ public static Boolean[] getEmptySectionsForChunk(final ChunkAccess chunk) {
-+ final LevelChunkSection[] sections = chunk.getSections();
-+ final Boolean[] ret = new Boolean[sections.length];
-+
-+ for (int i = 0; i < sections.length; ++i) {
-+ if (sections[i] == null || sections[i].hasOnlyAir()) {
-+ ret[i] = Boolean.TRUE;
-+ } else {
-+ ret[i] = Boolean.FALSE;
-+ }
-+ }
-+
-+ return ret;
-+ }
-+
-+ public final void forceHandleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptinessChanges) {
-+ final int chunkX = chunk.getPos().x;
-+ final int chunkZ = chunk.getPos().z;
-+ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
-+ try {
-+ // force current chunk into cache
-+ this.setChunkInCache(chunkX, chunkZ, chunk);
-+ this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections());
-+ this.setNibblesForChunkInCache(chunkX, chunkZ, this.getNibblesOnChunk(chunk));
-+ this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk));
-+
-+ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false);
-+ if (ret != null) {
-+ this.setEmptinessMap(chunk, ret);
-+ }
-+ this.updateVisible(lightAccess);
-+ } finally {
-+ this.destroyCaches();
-+ }
-+ }
-+
-+ public final void handleEmptySectionChanges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ,
-+ final Boolean[] emptinessChanges) {
-+ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
-+ try {
-+ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
-+ if (chunk == null) {
-+ return;
-+ }
-+ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false);
-+ if (ret != null) {
-+ this.setEmptinessMap(chunk, ret);
-+ }
-+ this.updateVisible(lightAccess);
-+ } finally {
-+ this.destroyCaches();
-+ }
-+ }
-+
-+ protected abstract void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles);
-+
-+ protected abstract void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ);
-+
-+ // subclasses should not initialise caches, as this will always be done by the super call
-+ // subclasses should not invoke updateVisible, as this will always be done by the super call
-+ // subclasses are guaranteed that this is always called before a changed block set
-+ // newChunk specifies whether the changes describe a "first load" of a chunk or changes to existing, already loaded chunks
-+ // rets non-null when the emptiness map changed and needs to be updated
-+ protected final boolean[] handleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk,
-+ final Boolean[] emptinessChanges, final boolean unlit) {
-+ final Level world = (Level)lightAccess.getLevel();
-+ final int chunkX = chunk.getPos().x;
-+ final int chunkZ = chunk.getPos().z;
-+
-+ boolean[] chunkEmptinessMap = this.getEmptinessMap(chunkX, chunkZ);
-+ boolean[] ret = null;
-+ final boolean needsInit = unlit || chunkEmptinessMap == null;
-+ if (needsInit) {
-+ this.setEmptinessMapCache(chunkX, chunkZ, ret = chunkEmptinessMap = new boolean[WorldUtil.getTotalSections(world)]);
-+ }
-+
-+ // update emptiness map
-+ for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) {
-+ Boolean valueBoxed = emptinessChanges[sectionIndex];
-+ if (valueBoxed == null) {
-+ if (!needsInit) {
-+ continue;
-+ }
-+ final LevelChunkSection section = this.getChunkSection(chunkX, sectionIndex + this.minSection, chunkZ);
-+ emptinessChanges[sectionIndex] = valueBoxed = section == null || section.hasOnlyAir() ? Boolean.TRUE : Boolean.FALSE;
-+ }
-+ chunkEmptinessMap[sectionIndex] = valueBoxed.booleanValue();
-+ }
-+
-+ // now init neighbour nibbles
-+ for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) {
-+ final Boolean valueBoxed = emptinessChanges[sectionIndex];
-+ final int sectionY = sectionIndex + this.minSection;
-+ if (valueBoxed == null) {
-+ continue;
-+ }
-+
-+ final boolean empty = valueBoxed.booleanValue();
-+
-+ if (empty) {
-+ continue;
-+ }
-+
-+ for (int dz = -1; dz <= 1; ++dz) {
-+ for (int dx = -1; dx <= 1; ++dx) {
-+ // if we're not empty, we also need to initialise nibbles
-+ // note: if we're unlit, we absolutely do not want to extrude, as light data isn't set up
-+ final boolean extrude = (dx | dz) != 0 || !unlit;
-+ for (int dy = 1; dy >= -1; --dy) {
-+ this.initNibble(dx + chunkX, dy + sectionY, dz + chunkZ, extrude, false);
-+ }
-+ }
-+ }
-+ }
-+
-+ // check for de-init and lazy-init
-+ // lazy init is when chunks are being lit, so at the time they weren't loaded when their neighbours were running
-+ // init checks.
-+ for (int dz = -1; dz <= 1; ++dz) {
-+ for (int dx = -1; dx <= 1; ++dx) {
-+ // does this neighbour have 1 radius loaded?
-+ boolean neighboursLoaded = true;
-+ neighbour_loaded_search:
-+ for (int dz2 = -1; dz2 <= 1; ++dz2) {
-+ for (int dx2 = -1; dx2 <= 1; ++dx2) {
-+ if (this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ) == null) {
-+ neighboursLoaded = false;
-+ break neighbour_loaded_search;
-+ }
-+ }
-+ }
-+
-+ for (int sectionY = this.maxLightSection; sectionY >= this.minLightSection; --sectionY) {
-+ // check neighbours to see if we need to de-init this one
-+ boolean allEmpty = true;
-+ neighbour_search:
-+ for (int dy2 = -1; dy2 <= 1; ++dy2) {
-+ for (int dz2 = -1; dz2 <= 1; ++dz2) {
-+ for (int dx2 = -1; dx2 <= 1; ++dx2) {
-+ final int y = sectionY + dy2;
-+ if (y < this.minSection || y > this.maxSection) {
-+ // empty
-+ continue;
-+ }
-+ final boolean[] emptinessMap = this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ);
-+ if (emptinessMap != null) {
-+ if (!emptinessMap[y - this.minSection]) {
-+ allEmpty = false;
-+ break neighbour_search;
-+ }
-+ } else {
-+ final LevelChunkSection section = this.getChunkSection(dx + dx2 + chunkX, y, dz + dz2 + chunkZ);
-+ if (section != null && !section.hasOnlyAir()) {
-+ allEmpty = false;
-+ break neighbour_search;
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ if (allEmpty & neighboursLoaded) {
-+ // can only de-init when neighbours are loaded
-+ // de-init is fine to delay, as de-init is just an optimisation - it's not required for lighting
-+ // to be correct
-+
-+ // all were empty, so de-init
-+ this.setNibbleNull(dx + chunkX, sectionY, dz + chunkZ);
-+ } else if (!allEmpty) {
-+ // must init
-+ final boolean extrude = (dx | dz) != 0 || !unlit;
-+ this.initNibble(dx + chunkX, sectionY, dz + chunkZ, extrude, false);
-+ }
-+ }
-+ }
-+ }
-+
-+ return ret;
-+ }
-+
-+ public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ) {
-+ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false);
-+ try {
-+ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
-+ if (chunk == null) {
-+ return;
-+ }
-+ this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection);
-+ this.updateVisible(lightAccess);
-+ } finally {
-+ this.destroyCaches();
-+ }
-+ }
-+
-+ public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ, final ShortCollection sections) {
-+ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false);
-+ try {
-+ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
-+ if (chunk == null) {
-+ return;
-+ }
-+ this.checkChunkEdges(lightAccess, chunk, sections);
-+ this.updateVisible(lightAccess);
-+ } finally {
-+ this.destroyCaches();
-+ }
-+ }
-+
-+ // subclasses should not initialise caches, as this will always be done by the super call
-+ // subclasses should not invoke updateVisible, as this will always be done by the super call
-+ // needsEdgeChecks applies when possibly loading vanilla data, which means we need to validate the current
-+ // chunks light values with respect to neighbours
-+ // subclasses should note that the emptiness changes are propagated BEFORE this is called, so this function
-+ // does not need to detect empty chunks itself (and it should do no handling for them either!)
-+ protected abstract void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks);
-+
-+ public final void light(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptySections) {
-+ final int chunkX = chunk.getPos().x;
-+ final int chunkZ = chunk.getPos().z;
-+ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
-+
-+ try {
-+ final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.maxLightSection - this.minLightSection + 1);
-+ // force current chunk into cache
-+ this.setChunkInCache(chunkX, chunkZ, chunk);
-+ this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections());
-+ this.setNibblesForChunkInCache(chunkX, chunkZ, nibbles);
-+ this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk));
-+
-+ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptySections, true);
-+ if (ret != null) {
-+ this.setEmptinessMap(chunk, ret);
-+ }
-+ this.lightChunk(lightAccess, chunk, true);
-+ this.setNibbles(chunk, nibbles);
-+ this.updateVisible(lightAccess);
-+ } finally {
-+ this.destroyCaches();
-+ }
-+ }
-+
-+ public final void relightChunks(final LightChunkGetter lightAccess, final Set<ChunkPos> chunks,
-+ final Consumer<ChunkPos> chunkLightCallback, final IntConsumer onComplete) {
-+ // it's recommended for maximum performance that the set is ordered according to a BFS from the center of
-+ // the region of chunks to relight
-+ // it's required that tickets are added for each chunk to keep them loaded
-+ final Long2ObjectOpenHashMap<SWMRNibbleArray[]> nibblesByChunk = new Long2ObjectOpenHashMap<>();
-+ final Long2ObjectOpenHashMap<boolean[]> emptinessMapByChunk = new Long2ObjectOpenHashMap<>();
-+
-+ final int[] neighbourLightOrder = new int[] {
-+ // d = 0
-+ 0, 0,
-+ // d = 1
-+ -1, 0,
-+ 0, -1,
-+ 1, 0,
-+ 0, 1,
-+ // d = 2
-+ -1, 1,
-+ 1, 1,
-+ -1, -1,
-+ 1, -1,
-+ };
-+
-+ int lightCalls = 0;
-+
-+ for (final ChunkPos chunkPos : chunks) {
-+ final int chunkX = chunkPos.x;
-+ final int chunkZ = chunkPos.z;
-+ final ChunkAccess chunk = (ChunkAccess)lightAccess.getChunkForLighting(chunkX, chunkZ);
-+ if (chunk == null || !this.canUseChunk(chunk)) {
-+ throw new IllegalStateException();
-+ }
-+
-+ for (int i = 0, len = neighbourLightOrder.length; i < len; i += 2) {
-+ final int dx = neighbourLightOrder[i];
-+ final int dz = neighbourLightOrder[i + 1];
-+ final int neighbourX = dx + chunkX;
-+ final int neighbourZ = dz + chunkZ;
-+
-+ final ChunkAccess neighbour = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX, neighbourZ);
-+ if (neighbour == null || !this.canUseChunk(neighbour)) {
-+ continue;
-+ }
-+
-+ if (nibblesByChunk.get(CoordinateUtils.getChunkKey(neighbourX, neighbourZ)) != null) {
-+ // lit already called for neighbour, no need to light it now
-+ continue;
-+ }
-+
-+ // light neighbour chunk
-+ this.setupEncodeOffset(neighbourX * 16 + 7, 128, neighbourZ * 16 + 7);
-+ try {
-+ // insert all neighbouring chunks for this neighbour that we have data for
-+ for (int dz2 = -1; dz2 <= 1; ++dz2) {
-+ for (int dx2 = -1; dx2 <= 1; ++dx2) {
-+ final int neighbourX2 = neighbourX + dx2;
-+ final int neighbourZ2 = neighbourZ + dz2;
-+ final long key = CoordinateUtils.getChunkKey(neighbourX2, neighbourZ2);
-+ final ChunkAccess neighbour2 = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX2, neighbourZ2);
-+ if (neighbour2 == null || !this.canUseChunk(neighbour2)) {
-+ continue;
-+ }
-+
-+ final SWMRNibbleArray[] nibbles = nibblesByChunk.get(key);
-+ if (nibbles == null) {
-+ // we haven't lit this chunk
-+ continue;
-+ }
-+
-+ this.setChunkInCache(neighbourX2, neighbourZ2, neighbour2);
-+ this.setBlocksForChunkInCache(neighbourX2, neighbourZ2, neighbour2.getSections());
-+ this.setNibblesForChunkInCache(neighbourX2, neighbourZ2, nibbles);
-+ this.setEmptinessMapCache(neighbourX2, neighbourZ2, emptinessMapByChunk.get(key));
-+ }
-+ }
-+
-+ final long key = CoordinateUtils.getChunkKey(neighbourX, neighbourZ);
-+
-+ // now insert the neighbour chunk and light it
-+ final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.world);
-+ nibblesByChunk.put(key, nibbles);
-+
-+ this.setChunkInCache(neighbourX, neighbourZ, neighbour);
-+ this.setBlocksForChunkInCache(neighbourX, neighbourZ, neighbour.getSections());
-+ this.setNibblesForChunkInCache(neighbourX, neighbourZ, nibbles);
-+
-+ final boolean[] neighbourEmptiness = this.handleEmptySectionChanges(lightAccess, neighbour, getEmptySectionsForChunk(neighbour), true);
-+ emptinessMapByChunk.put(key, neighbourEmptiness);
-+ if (chunks.contains(new ChunkPos(neighbourX, neighbourZ))) {
-+ this.setEmptinessMap(neighbour, neighbourEmptiness);
-+ }
-+
-+ this.lightChunk(lightAccess, neighbour, false);
-+ } finally {
-+ this.destroyCaches();
-+ }
-+ }
-+
-+ // done lighting all neighbours, so the chunk is now fully lit
-+
-+ // make sure nibbles are fully updated before calling back
-+ final SWMRNibbleArray[] nibbles = nibblesByChunk.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ for (final SWMRNibbleArray nibble : nibbles) {
-+ nibble.updateVisible();
-+ }
-+
-+ this.setNibbles(chunk, nibbles);
-+
-+ for (int y = this.minLightSection; y <= this.maxLightSection; ++y) {
-+ lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, y, chunkX));
-+ }
-+
-+ // now do callback
-+ if (chunkLightCallback != null) {
-+ chunkLightCallback.accept(chunkPos);
-+ }
-+ ++lightCalls;
-+ }
-+
-+ if (onComplete != null) {
-+ onComplete.accept(lightCalls);
-+ }
-+ }
-+
-+ // contains:
-+ // lower (6 + 6 + 16) = 28 bits: encoded coordinate position (x | (z << 6) | (y << (6 + 6))))
-+ // next 4 bits: propagated light level (0, 15]
-+ // next 6 bits: propagation direction bitset
-+ // next 24 bits: unused
-+ // last 3 bits: state flags
-+ // state flags:
-+ // whether the increase propagator needs to write the propagated level to the position, used to avoid cascading light
-+ // updates for block sources
-+ protected static final long FLAG_WRITE_LEVEL = Long.MIN_VALUE >>> 2;
-+ // whether the propagation needs to check if its current level is equal to the expected level
-+ // used only in increase propagation
-+ protected static final long FLAG_RECHECK_LEVEL = Long.MIN_VALUE >>> 1;
-+ // whether the propagation needs to consider if its block is conditionally transparent
-+ protected static final long FLAG_HAS_SIDED_TRANSPARENT_BLOCKS = Long.MIN_VALUE;
-+
-+ protected long[] increaseQueue = new long[16 * 16 * 16];
-+ protected int increaseQueueInitialLength;
-+ protected long[] decreaseQueue = new long[16 * 16 * 16];
-+ protected int decreaseQueueInitialLength;
-+
-+ protected final long[] resizeIncreaseQueue() {
-+ return this.increaseQueue = Arrays.copyOf(this.increaseQueue, this.increaseQueue.length * 2);
-+ }
-+
-+ protected final long[] resizeDecreaseQueue() {
-+ return this.decreaseQueue = Arrays.copyOf(this.decreaseQueue, this.decreaseQueue.length * 2);
-+ }
-+
-+ protected final void appendToIncreaseQueue(final long value) {
-+ final int idx = this.increaseQueueInitialLength++;
-+ long[] queue = this.increaseQueue;
-+ if (idx >= queue.length) {
-+ queue = this.resizeIncreaseQueue();
-+ queue[idx] = value;
-+ } else {
-+ queue[idx] = value;
-+ }
-+ }
-+
-+ protected final void appendToDecreaseQueue(final long value) {
-+ final int idx = this.decreaseQueueInitialLength++;
-+ long[] queue = this.decreaseQueue;
-+ if (idx >= queue.length) {
-+ queue = this.resizeDecreaseQueue();
-+ queue[idx] = value;
-+ } else {
-+ queue[idx] = value;
-+ }
-+ }
-+
-+ protected static final AxisDirection[][] OLD_CHECK_DIRECTIONS = new AxisDirection[1 << 6][];
-+ protected static final int ALL_DIRECTIONS_BITSET = (1 << 6) - 1;
-+ static {
-+ for (int i = 0; i < OLD_CHECK_DIRECTIONS.length; ++i) {
-+ final List<AxisDirection> directions = new ArrayList<>();
-+ for (int bitset = i, len = Integer.bitCount(i), index = 0; index < len; ++index, bitset ^= IntegerUtil.getTrailingBit(bitset)) {
-+ directions.add(AXIS_DIRECTIONS[IntegerUtil.trailingZeros(bitset)]);
-+ }
-+ OLD_CHECK_DIRECTIONS[i] = directions.toArray(new AxisDirection[0]);
-+ }
-+ }
-+
-+ protected final void performLightIncrease(final LightChunkGetter lightAccess) {
-+ final BlockGetter world = lightAccess.getLevel();
-+ long[] queue = this.increaseQueue;
-+ int queueReadIndex = 0;
-+ int queueLength = this.increaseQueueInitialLength;
-+ this.increaseQueueInitialLength = 0;
-+ final int decodeOffsetX = -this.encodeOffsetX;
-+ final int decodeOffsetY = -this.encodeOffsetY;
-+ final int decodeOffsetZ = -this.encodeOffsetZ;
-+ final int encodeOffset = this.coordinateOffset;
-+ final int sectionOffset = this.chunkSectionIndexOffset;
-+
-+ while (queueReadIndex < queueLength) {
-+ final long queueValue = queue[queueReadIndex++];
-+
-+ final int posX = ((int)queueValue & 63) + decodeOffsetX;
-+ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
-+ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
-+ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xFL);
-+ final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63L)];
-+
-+ if ((queueValue & FLAG_RECHECK_LEVEL) != 0L) {
-+ if (this.getLightLevel(posX, posY, posZ) != propagatedLightLevel) {
-+ // not at the level we expect, so something changed.
-+ continue;
-+ }
-+ } else if ((queueValue & FLAG_WRITE_LEVEL) != 0L) {
-+ // these are used to restore block sources after a propagation decrease
-+ this.setLightLevel(posX, posY, posZ, propagatedLightLevel);
-+ }
-+
-+ if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) {
-+ // we don't need to worry about our state here.
-+ for (final AxisDirection propagate : checkDirections) {
-+ final int offX = posX + propagate.x;
-+ final int offY = posY + propagate.y;
-+ final int offZ = posZ + propagate.z;
-+
-+ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
-+ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
-+
-+ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
-+ final int currentLevel;
-+ if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) {
-+ continue; // already at the level we want or unloaded
-+ }
-+
-+ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
-+ if (blockState == null) {
-+ continue;
-+ }
-+ final int opacityCached = blockState.getOpacityIfCached();
-+ if (opacityCached != -1) {
-+ final int targetLevel = propagatedLightLevel - Math.max(1, opacityCached);
-+ if (targetLevel > currentLevel) {
-+ currentNibble.set(localIndex, targetLevel);
-+ this.postLightUpdate(offX, offY, offZ);
-+
-+ if (targetLevel > 1) {
-+ if (queueLength >= queue.length) {
-+ queue = this.resizeIncreaseQueue();
-+ }
-+ queue[queueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((targetLevel & 0xFL) << (6 + 6 + 16))
-+ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4));
-+ continue;
-+ }
-+ }
-+ continue;
-+ } else {
-+ this.mutablePos1.set(offX, offY, offZ);
-+ long flags = 0;
-+ if (blockState.isConditionallyFullOpaque()) {
-+ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
-+
-+ if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) {
-+ continue;
-+ }
-+ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
-+ }
-+
-+ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
-+ final int targetLevel = propagatedLightLevel - Math.max(1, opacity);
-+ if (targetLevel <= currentLevel) {
-+ continue;
-+ }
-+
-+ currentNibble.set(localIndex, targetLevel);
-+ this.postLightUpdate(offX, offY, offZ);
-+
-+ if (targetLevel > 1) {
-+ if (queueLength >= queue.length) {
-+ queue = this.resizeIncreaseQueue();
-+ }
-+ queue[queueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((targetLevel & 0xFL) << (6 + 6 + 16))
-+ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4))
-+ | (flags);
-+ }
-+ continue;
-+ }
-+ }
-+ } else {
-+ // we actually need to worry about our state here
-+ final BlockState fromBlock = this.getBlockState(posX, posY, posZ);
-+ this.mutablePos2.set(posX, posY, posZ);
-+ for (final AxisDirection propagate : checkDirections) {
-+ final int offX = posX + propagate.x;
-+ final int offY = posY + propagate.y;
-+ final int offZ = posZ + propagate.z;
-+
-+ final VoxelShape fromShape = fromBlock.isConditionallyFullOpaque() ? fromBlock.getFaceOcclusionShape(world, this.mutablePos2, propagate.nms) : Shapes.empty();
-+
-+ if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
-+ continue;
-+ }
-+
-+ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
-+ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
-+
-+ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
-+ final int currentLevel;
-+
-+ if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) {
-+ continue; // already at the level we want
-+ }
-+
-+ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
-+ if (blockState == null) {
-+ continue;
-+ }
-+ final int opacityCached = blockState.getOpacityIfCached();
-+ if (opacityCached != -1) {
-+ final int targetLevel = propagatedLightLevel - Math.max(1, opacityCached);
-+ if (targetLevel > currentLevel) {
-+ currentNibble.set(localIndex, targetLevel);
-+ this.postLightUpdate(offX, offY, offZ);
-+
-+ if (targetLevel > 1) {
-+ if (queueLength >= queue.length) {
-+ queue = this.resizeIncreaseQueue();
-+ }
-+ queue[queueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((targetLevel & 0xFL) << (6 + 6 + 16))
-+ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4));
-+ continue;
-+ }
-+ }
-+ continue;
-+ } else {
-+ this.mutablePos1.set(offX, offY, offZ);
-+ long flags = 0;
-+ if (blockState.isConditionallyFullOpaque()) {
-+ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
-+
-+ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
-+ continue;
-+ }
-+ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
-+ }
-+
-+ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
-+ final int targetLevel = propagatedLightLevel - Math.max(1, opacity);
-+ if (targetLevel <= currentLevel) {
-+ continue;
-+ }
-+
-+ currentNibble.set(localIndex, targetLevel);
-+ this.postLightUpdate(offX, offY, offZ);
-+
-+ if (targetLevel > 1) {
-+ if (queueLength >= queue.length) {
-+ queue = this.resizeIncreaseQueue();
-+ }
-+ queue[queueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((targetLevel & 0xFL) << (6 + 6 + 16))
-+ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4))
-+ | (flags);
-+ }
-+ continue;
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ protected final void performLightDecrease(final LightChunkGetter lightAccess) {
-+ final BlockGetter world = lightAccess.getLevel();
-+ long[] queue = this.decreaseQueue;
-+ long[] increaseQueue = this.increaseQueue;
-+ int queueReadIndex = 0;
-+ int queueLength = this.decreaseQueueInitialLength;
-+ this.decreaseQueueInitialLength = 0;
-+ int increaseQueueLength = this.increaseQueueInitialLength;
-+ final int decodeOffsetX = -this.encodeOffsetX;
-+ final int decodeOffsetY = -this.encodeOffsetY;
-+ final int decodeOffsetZ = -this.encodeOffsetZ;
-+ final int encodeOffset = this.coordinateOffset;
-+ final int sectionOffset = this.chunkSectionIndexOffset;
-+ final int emittedMask = this.emittedLightMask;
-+
-+ while (queueReadIndex < queueLength) {
-+ final long queueValue = queue[queueReadIndex++];
-+
-+ final int posX = ((int)queueValue & 63) + decodeOffsetX;
-+ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
-+ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
-+ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF);
-+ final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63)];
-+
-+ if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) {
-+ // we don't need to worry about our state here.
-+ for (final AxisDirection propagate : checkDirections) {
-+ final int offX = posX + propagate.x;
-+ final int offY = posY + propagate.y;
-+ final int offZ = posZ + propagate.z;
-+
-+ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
-+ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
-+
-+ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
-+ final int lightLevel;
-+
-+ if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) {
-+ // already at lowest (or unloaded), nothing we can do
-+ continue;
-+ }
-+
-+ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
-+ if (blockState == null) {
-+ continue;
-+ }
-+ final int opacityCached = blockState.getOpacityIfCached();
-+ if (opacityCached != -1) {
-+ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacityCached));
-+ if (lightLevel > targetLevel) {
-+ // it looks like another source propagated here, so re-propagate it
-+ if (increaseQueueLength >= increaseQueue.length) {
-+ increaseQueue = this.resizeIncreaseQueue();
-+ }
-+ increaseQueue[increaseQueueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((lightLevel & 0xFL) << (6 + 6 + 16))
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | FLAG_RECHECK_LEVEL;
-+ continue;
-+ }
-+ final int emittedLight = blockState.getLightEmission() & emittedMask;
-+ if (emittedLight != 0) {
-+ // re-propagate source
-+ // note: do not set recheck level, or else the propagation will fail
-+ if (increaseQueueLength >= increaseQueue.length) {
-+ increaseQueue = this.resizeIncreaseQueue();
-+ }
-+ increaseQueue[increaseQueueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((emittedLight & 0xFL) << (6 + 6 + 16))
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | (blockState.isConditionallyFullOpaque() ? (FLAG_WRITE_LEVEL | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) : FLAG_WRITE_LEVEL);
-+ }
-+
-+ currentNibble.set(localIndex, 0);
-+ this.postLightUpdate(offX, offY, offZ);
-+
-+ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
-+ if (queueLength >= queue.length) {
-+ queue = this.resizeDecreaseQueue();
-+ }
-+ queue[queueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((targetLevel & 0xFL) << (6 + 6 + 16))
-+ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4));
-+ continue;
-+ }
-+ continue;
-+ } else {
-+ this.mutablePos1.set(offX, offY, offZ);
-+ long flags = 0;
-+ if (blockState.isConditionallyFullOpaque()) {
-+ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
-+
-+ if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) {
-+ continue;
-+ }
-+ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
-+ }
-+
-+ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
-+ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity));
-+ if (lightLevel > targetLevel) {
-+ // it looks like another source propagated here, so re-propagate it
-+ if (increaseQueueLength >= increaseQueue.length) {
-+ increaseQueue = this.resizeIncreaseQueue();
-+ }
-+ increaseQueue[increaseQueueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((lightLevel & 0xFL) << (6 + 6 + 16))
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | (FLAG_RECHECK_LEVEL | flags);
-+ continue;
-+ }
-+ final int emittedLight = blockState.getLightEmission() & emittedMask;
-+ if (emittedLight != 0) {
-+ // re-propagate source
-+ // note: do not set recheck level, or else the propagation will fail
-+ if (increaseQueueLength >= increaseQueue.length) {
-+ increaseQueue = this.resizeIncreaseQueue();
-+ }
-+ increaseQueue[increaseQueueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((emittedLight & 0xFL) << (6 + 6 + 16))
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | (flags | FLAG_WRITE_LEVEL);
-+ }
-+
-+ currentNibble.set(localIndex, 0);
-+ this.postLightUpdate(offX, offY, offZ);
-+
-+ if (targetLevel > 0) {
-+ if (queueLength >= queue.length) {
-+ queue = this.resizeDecreaseQueue();
-+ }
-+ queue[queueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((targetLevel & 0xFL) << (6 + 6 + 16))
-+ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4))
-+ | flags;
-+ }
-+ continue;
-+ }
-+ }
-+ } else {
-+ // we actually need to worry about our state here
-+ final BlockState fromBlock = this.getBlockState(posX, posY, posZ);
-+ this.mutablePos2.set(posX, posY, posZ);
-+ for (final AxisDirection propagate : checkDirections) {
-+ final int offX = posX + propagate.x;
-+ final int offY = posY + propagate.y;
-+ final int offZ = posZ + propagate.z;
-+
-+ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
-+ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
-+
-+ final VoxelShape fromShape = (fromBlock.isConditionallyFullOpaque()) ? fromBlock.getFaceOcclusionShape(world, this.mutablePos2, propagate.nms) : Shapes.empty();
-+
-+ if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
-+ continue;
-+ }
-+
-+ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
-+ final int lightLevel;
-+
-+ if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) {
-+ // already at lowest (or unloaded), nothing we can do
-+ continue;
-+ }
-+
-+ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
-+ if (blockState == null) {
-+ continue;
-+ }
-+ final int opacityCached = blockState.getOpacityIfCached();
-+ if (opacityCached != -1) {
-+ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacityCached));
-+ if (lightLevel > targetLevel) {
-+ // it looks like another source propagated here, so re-propagate it
-+ if (increaseQueueLength >= increaseQueue.length) {
-+ increaseQueue = this.resizeIncreaseQueue();
-+ }
-+ increaseQueue[increaseQueueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((lightLevel & 0xFL) << (6 + 6 + 16))
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | FLAG_RECHECK_LEVEL;
-+ continue;
-+ }
-+ final int emittedLight = blockState.getLightEmission() & emittedMask;
-+ if (emittedLight != 0) {
-+ // re-propagate source
-+ // note: do not set recheck level, or else the propagation will fail
-+ if (increaseQueueLength >= increaseQueue.length) {
-+ increaseQueue = this.resizeIncreaseQueue();
-+ }
-+ increaseQueue[increaseQueueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((emittedLight & 0xFL) << (6 + 6 + 16))
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | (blockState.isConditionallyFullOpaque() ? (FLAG_WRITE_LEVEL | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) : FLAG_WRITE_LEVEL);
-+ }
-+
-+ currentNibble.set(localIndex, 0);
-+ this.postLightUpdate(offX, offY, offZ);
-+
-+ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
-+ if (queueLength >= queue.length) {
-+ queue = this.resizeDecreaseQueue();
-+ }
-+ queue[queueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((targetLevel & 0xFL) << (6 + 6 + 16))
-+ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4));
-+ continue;
-+ }
-+ continue;
-+ } else {
-+ this.mutablePos1.set(offX, offY, offZ);
-+ long flags = 0;
-+ if (blockState.isConditionallyFullOpaque()) {
-+ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
-+
-+ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
-+ continue;
-+ }
-+ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
-+ }
-+
-+ final int opacity = blockState.getLightBlock(world, this.mutablePos1);
-+ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity));
-+ if (lightLevel > targetLevel) {
-+ // it looks like another source propagated here, so re-propagate it
-+ if (increaseQueueLength >= increaseQueue.length) {
-+ increaseQueue = this.resizeIncreaseQueue();
-+ }
-+ increaseQueue[increaseQueueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((lightLevel & 0xFL) << (6 + 6 + 16))
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | (FLAG_RECHECK_LEVEL | flags);
-+ continue;
-+ }
-+ final int emittedLight = blockState.getLightEmission() & emittedMask;
-+ if (emittedLight != 0) {
-+ // re-propagate source
-+ // note: do not set recheck level, or else the propagation will fail
-+ if (increaseQueueLength >= increaseQueue.length) {
-+ increaseQueue = this.resizeIncreaseQueue();
-+ }
-+ increaseQueue[increaseQueueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((emittedLight & 0xFL) << (6 + 6 + 16))
-+ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
-+ | (flags | FLAG_WRITE_LEVEL);
-+ }
-+
-+ currentNibble.set(localIndex, 0);
-+ this.postLightUpdate(offX, offY, offZ);
-+
-+ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
-+ if (queueLength >= queue.length) {
-+ queue = this.resizeDecreaseQueue();
-+ }
-+ queue[queueLength++] =
-+ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
-+ | ((targetLevel & 0xFL) << (6 + 6 + 16))
-+ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4))
-+ | flags;
-+ }
-+ continue;
-+ }
-+ }
-+ }
-+ }
-+
-+ // propagate sources we clobbered
-+ this.increaseQueueInitialLength = increaseQueueLength;
-+ this.performLightIncrease(lightAccess);
-+ }
-+}
-diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..e0338db4d6fa359029ed5edeacc3646aa98701f5
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java
-@@ -0,0 +1,674 @@
-+package ca.spottedleaf.starlight.common.light;
-+
-+import ca.spottedleaf.starlight.common.util.CoordinateUtils;
-+import ca.spottedleaf.starlight.common.util.WorldUtil;
-+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
-+import it.unimi.dsi.fastutil.shorts.ShortCollection;
-+import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet;
-+import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
-+import net.minecraft.core.BlockPos;
-+import net.minecraft.core.SectionPos;
-+import net.minecraft.server.level.ServerChunkCache;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.server.level.TicketType;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.Level;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import net.minecraft.world.level.chunk.DataLayer;
-+import net.minecraft.world.level.chunk.LevelChunk;
-+import net.minecraft.world.level.chunk.LightChunkGetter;
-+import net.minecraft.world.level.lighting.LayerLightEventListener;
-+import net.minecraft.world.level.lighting.LevelLightEngine;
-+import java.util.ArrayDeque;
-+import java.util.ArrayList;
-+import java.util.List;
-+import java.util.Set;
-+import java.util.concurrent.CompletableFuture;
-+import java.util.function.Consumer;
-+import java.util.function.IntConsumer;
-+
-+public final class StarLightInterface {
-+
-+ public static final TicketType<ChunkPos> CHUNK_WORK_TICKET = TicketType.create("starlight_chunk_work_ticket", (p1, p2) -> Long.compare(p1.toLong(), p2.toLong()));
-+
-+ /**
-+ * Can be {@code null}, indicating the light is all empty.
-+ */
-+ protected final Level world;
-+ protected final LightChunkGetter lightAccess;
-+
-+ protected final ArrayDeque<SkyStarLightEngine> cachedSkyPropagators;
-+ protected final ArrayDeque<BlockStarLightEngine> cachedBlockPropagators;
-+
-+ protected final LightQueue lightQueue = new LightQueue(this);
-+
-+ protected final LayerLightEventListener skyReader;
-+ protected final LayerLightEventListener blockReader;
-+ protected final boolean isClientSide;
-+
-+ protected final int minSection;
-+ protected final int maxSection;
-+ protected final int minLightSection;
-+ protected final int maxLightSection;
-+
-+ public final LevelLightEngine lightEngine;
-+
-+ private final boolean hasBlockLight;
-+ private final boolean hasSkyLight;
-+
-+ public StarLightInterface(final LightChunkGetter lightAccess, final boolean hasSkyLight, final boolean hasBlockLight, final LevelLightEngine lightEngine) {
-+ this.lightAccess = lightAccess;
-+ this.world = lightAccess == null ? null : (Level)lightAccess.getLevel();
-+ this.cachedSkyPropagators = hasSkyLight && lightAccess != null ? new ArrayDeque<>() : null;
-+ this.cachedBlockPropagators = hasBlockLight && lightAccess != null ? new ArrayDeque<>() : null;
-+ this.isClientSide = !(this.world instanceof ServerLevel);
-+ if (this.world == null) {
-+ this.minSection = -4;
-+ this.maxSection = 19;
-+ this.minLightSection = -5;
-+ this.maxLightSection = 20;
-+ } else {
-+ this.minSection = WorldUtil.getMinSection(this.world);
-+ this.maxSection = WorldUtil.getMaxSection(this.world);
-+ this.minLightSection = WorldUtil.getMinLightSection(this.world);
-+ this.maxLightSection = WorldUtil.getMaxLightSection(this.world);
-+ }
-+ this.lightEngine = lightEngine;
-+ this.hasBlockLight = hasBlockLight;
-+ this.hasSkyLight = hasSkyLight;
-+ this.skyReader = !hasSkyLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() {
-+ @Override
-+ public void checkBlock(final BlockPos blockPos) {
-+ StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable());
-+ }
-+
-+ @Override
-+ public void propagateLightSources(final ChunkPos chunkPos) {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ public boolean hasLightWork() {
-+ // not really correct...
-+ return StarLightInterface.this.hasUpdates();
-+ }
-+
-+ @Override
-+ public int runLightUpdates() {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ public void setLightEnabled(final ChunkPos chunkPos, final boolean bl) {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ public DataLayer getDataLayerData(final SectionPos pos) {
-+ final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ());
-+ if (chunk == null || (!StarLightInterface.this.isClientSide && !chunk.isLightCorrect()) || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
-+ return null;
-+ }
-+
-+ final int sectionY = pos.getY();
-+
-+ if (sectionY > StarLightInterface.this.maxLightSection || sectionY < StarLightInterface.this.minLightSection) {
-+ return null;
-+ }
-+
-+ if (chunk.getSkyEmptinessMap() == null) {
-+ return null;
-+ }
-+
-+ return chunk.getSkyNibbles()[sectionY - StarLightInterface.this.minLightSection].toVanillaNibble();
-+ }
-+
-+ @Override
-+ public int getLightValue(final BlockPos blockPos) {
-+ return StarLightInterface.this.getSkyLightValue(blockPos, StarLightInterface.this.getAnyChunkNow(blockPos.getX() >> 4, blockPos.getZ() >> 4));
-+ }
-+
-+ @Override
-+ public void updateSectionStatus(final SectionPos pos, final boolean notReady) {
-+ StarLightInterface.this.sectionChange(pos, notReady);
-+ }
-+ };
-+ this.blockReader = !hasBlockLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() {
-+ @Override
-+ public void checkBlock(final BlockPos blockPos) {
-+ StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable());
-+ }
-+
-+ @Override
-+ public void propagateLightSources(final ChunkPos chunkPos) {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ public boolean hasLightWork() {
-+ // not really correct...
-+ return StarLightInterface.this.hasUpdates();
-+ }
-+
-+ @Override
-+ public int runLightUpdates() {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ public void setLightEnabled(final ChunkPos chunkPos, final boolean bl) {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ public DataLayer getDataLayerData(final SectionPos pos) {
-+ final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ());
-+
-+ if (chunk == null || pos.getY() < StarLightInterface.this.minLightSection || pos.getY() > StarLightInterface.this.maxLightSection) {
-+ return null;
-+ }
-+
-+ return chunk.getBlockNibbles()[pos.getY() - StarLightInterface.this.minLightSection].toVanillaNibble();
-+ }
-+
-+ @Override
-+ public int getLightValue(final BlockPos blockPos) {
-+ return StarLightInterface.this.getBlockLightValue(blockPos, StarLightInterface.this.getAnyChunkNow(blockPos.getX() >> 4, blockPos.getZ() >> 4));
-+ }
-+
-+ @Override
-+ public void updateSectionStatus(final SectionPos pos, final boolean notReady) {
-+ StarLightInterface.this.sectionChange(pos, notReady);
-+ }
-+ };
-+ }
-+
-+ public boolean hasSkyLight() {
-+ return this.hasSkyLight;
-+ }
-+
-+ public boolean hasBlockLight() {
-+ return this.hasBlockLight;
-+ }
-+
-+ public int getSkyLightValue(final BlockPos blockPos, final ChunkAccess chunk) {
-+ if (!this.hasSkyLight) {
-+ return 0;
-+ }
-+ final int x = blockPos.getX();
-+ int y = blockPos.getY();
-+ final int z = blockPos.getZ();
-+
-+ final int minSection = this.minSection;
-+ final int maxSection = this.maxSection;
-+ final int minLightSection = this.minLightSection;
-+ final int maxLightSection = this.maxLightSection;
-+
-+ if (chunk == null || (!this.isClientSide && !chunk.isLightCorrect()) || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
-+ return 15;
-+ }
-+
-+ int sectionY = y >> 4;
-+
-+ if (sectionY > maxLightSection) {
-+ return 15;
-+ }
-+
-+ if (sectionY < minLightSection) {
-+ sectionY = minLightSection;
-+ y = sectionY << 4;
-+ }
-+
-+ final SWMRNibbleArray[] nibbles = chunk.getSkyNibbles();
-+ final SWMRNibbleArray immediate = nibbles[sectionY - minLightSection];
-+
-+ if (!immediate.isNullNibbleVisible()) {
-+ return immediate.getVisible(x, y, z);
-+ }
-+
-+ final boolean[] emptinessMap = chunk.getSkyEmptinessMap();
-+
-+ if (emptinessMap == null) {
-+ return 15;
-+ }
-+
-+ // are we above this chunk's lowest empty section?
-+ int lowestY = minLightSection - 1;
-+ for (int currY = maxSection; currY >= minSection; --currY) {
-+ if (emptinessMap[currY - minSection]) {
-+ continue;
-+ }
-+
-+ // should always be full lit here
-+ lowestY = currY;
-+ break;
-+ }
-+
-+ if (sectionY > lowestY) {
-+ return 15;
-+ }
-+
-+ // this nibble is going to depend solely on the skylight data above it
-+ // find first non-null data above (there does exist one, as we just found it above)
-+ for (int currY = sectionY + 1; currY <= maxLightSection; ++currY) {
-+ final SWMRNibbleArray nibble = nibbles[currY - minLightSection];
-+ if (!nibble.isNullNibbleVisible()) {
-+ return nibble.getVisible(x, 0, z);
-+ }
-+ }
-+
-+ // should never reach here
-+ return 15;
-+ }
-+
-+ public int getBlockLightValue(final BlockPos blockPos, final ChunkAccess chunk) {
-+ if (!this.hasBlockLight) {
-+ return 0;
-+ }
-+ final int y = blockPos.getY();
-+ final int cy = y >> 4;
-+
-+ final int minLightSection = this.minLightSection;
-+ final int maxLightSection = this.maxLightSection;
-+
-+ if (cy < minLightSection || cy > maxLightSection) {
-+ return 0;
-+ }
-+
-+ if (chunk == null) {
-+ return 0;
-+ }
-+
-+ final SWMRNibbleArray nibble = chunk.getBlockNibbles()[cy - minLightSection];
-+ return nibble.getVisible(blockPos.getX(), y, blockPos.getZ());
-+ }
-+
-+ public int getRawBrightness(final BlockPos pos, final int ambientDarkness) {
-+ final ChunkAccess chunk = this.getAnyChunkNow(pos.getX() >> 4, pos.getZ() >> 4);
-+
-+ final int sky = this.getSkyLightValue(pos, chunk) - ambientDarkness;
-+ // Don't fetch the block light level if the skylight level is 15, since the value will never be higher.
-+ if (sky == 15) return 15;
-+ final int block = this.getBlockLightValue(pos, chunk);
-+ return Math.max(sky, block);
-+ }
-+
-+ public LayerLightEventListener getSkyReader() {
-+ return this.skyReader;
-+ }
-+
-+ public LayerLightEventListener getBlockReader() {
-+ return this.blockReader;
-+ }
-+
-+ public boolean isClientSide() {
-+ return this.isClientSide;
-+ }
-+
-+ public ChunkAccess getAnyChunkNow(final int chunkX, final int chunkZ) {
-+ if (this.world == null) {
-+ // empty world
-+ return null;
-+ }
-+
-+ final ServerChunkCache chunkProvider = ((ServerLevel)this.world).getChunkSource();
-+ final LevelChunk fullLoaded = chunkProvider.getChunkAtIfLoadedImmediately(chunkX, chunkZ);
-+ if (fullLoaded != null) {
-+ return fullLoaded;
-+ }
-+
-+ return chunkProvider.getChunkAtImmediately(chunkX, chunkZ);
-+ }
-+
-+ public boolean hasUpdates() {
-+ return !this.lightQueue.isEmpty();
-+ }
-+
-+ public Level getWorld() {
-+ return this.world;
-+ }
-+
-+ public LightChunkGetter getLightAccess() {
-+ return this.lightAccess;
-+ }
-+
-+ protected final SkyStarLightEngine getSkyLightEngine() {
-+ if (this.cachedSkyPropagators == null) {
-+ return null;
-+ }
-+ final SkyStarLightEngine ret;
-+ synchronized (this.cachedSkyPropagators) {
-+ ret = this.cachedSkyPropagators.pollFirst();
-+ }
-+
-+ if (ret == null) {
-+ return new SkyStarLightEngine(this.world);
-+ }
-+ return ret;
-+ }
-+
-+ protected final void releaseSkyLightEngine(final SkyStarLightEngine engine) {
-+ if (this.cachedSkyPropagators == null) {
-+ return;
-+ }
-+ synchronized (this.cachedSkyPropagators) {
-+ this.cachedSkyPropagators.addFirst(engine);
-+ }
-+ }
-+
-+ protected final BlockStarLightEngine getBlockLightEngine() {
-+ if (this.cachedBlockPropagators == null) {
-+ return null;
-+ }
-+ final BlockStarLightEngine ret;
-+ synchronized (this.cachedBlockPropagators) {
-+ ret = this.cachedBlockPropagators.pollFirst();
-+ }
-+
-+ if (ret == null) {
-+ return new BlockStarLightEngine(this.world);
-+ }
-+ return ret;
-+ }
-+
-+ protected final void releaseBlockLightEngine(final BlockStarLightEngine engine) {
-+ if (this.cachedBlockPropagators == null) {
-+ return;
-+ }
-+ synchronized (this.cachedBlockPropagators) {
-+ this.cachedBlockPropagators.addFirst(engine);
-+ }
-+ }
-+
-+ public LightQueue.ChunkTasks blockChange(final BlockPos pos) {
-+ if (this.world == null || pos.getY() < WorldUtil.getMinBlockY(this.world) || pos.getY() > WorldUtil.getMaxBlockY(this.world)) { // empty world
-+ return null;
-+ }
-+
-+ return this.lightQueue.queueBlockChange(pos);
-+ }
-+
-+ public LightQueue.ChunkTasks sectionChange(final SectionPos pos, final boolean newEmptyValue) {
-+ if (this.world == null) { // empty world
-+ return null;
-+ }
-+
-+ return this.lightQueue.queueSectionChange(pos, newEmptyValue);
-+ }
-+
-+ public void forceLoadInChunk(final ChunkAccess chunk, final Boolean[] emptySections) {
-+ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
-+ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
-+
-+ try {
-+ if (skyEngine != null) {
-+ skyEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections);
-+ }
-+ if (blockEngine != null) {
-+ blockEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections);
-+ }
-+ } finally {
-+ this.releaseSkyLightEngine(skyEngine);
-+ this.releaseBlockLightEngine(blockEngine);
-+ }
-+ }
-+
-+ public void loadInChunk(final int chunkX, final int chunkZ, final Boolean[] emptySections) {
-+ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
-+ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
-+
-+ try {
-+ if (skyEngine != null) {
-+ skyEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections);
-+ }
-+ if (blockEngine != null) {
-+ blockEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections);
-+ }
-+ } finally {
-+ this.releaseSkyLightEngine(skyEngine);
-+ this.releaseBlockLightEngine(blockEngine);
-+ }
-+ }
-+
-+ public void lightChunk(final ChunkAccess chunk, final Boolean[] emptySections) {
-+ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
-+ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
-+
-+ try {
-+ if (skyEngine != null) {
-+ skyEngine.light(this.lightAccess, chunk, emptySections);
-+ }
-+ if (blockEngine != null) {
-+ blockEngine.light(this.lightAccess, chunk, emptySections);
-+ }
-+ } finally {
-+ this.releaseSkyLightEngine(skyEngine);
-+ this.releaseBlockLightEngine(blockEngine);
-+ }
-+ }
-+
-+ public void relightChunks(final Set<ChunkPos> chunks, final Consumer<ChunkPos> chunkLightCallback,
-+ final IntConsumer onComplete) {
-+ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
-+ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
-+
-+ try {
-+ if (skyEngine != null) {
-+ skyEngine.relightChunks(this.lightAccess, chunks, blockEngine == null ? chunkLightCallback : null,
-+ blockEngine == null ? onComplete : null);
-+ }
-+ if (blockEngine != null) {
-+ blockEngine.relightChunks(this.lightAccess, chunks, chunkLightCallback, onComplete);
-+ }
-+ } finally {
-+ this.releaseSkyLightEngine(skyEngine);
-+ this.releaseBlockLightEngine(blockEngine);
-+ }
-+ }
-+
-+ public void checkChunkEdges(final int chunkX, final int chunkZ) {
-+ this.checkSkyEdges(chunkX, chunkZ);
-+ this.checkBlockEdges(chunkX, chunkZ);
-+ }
-+
-+ public void checkSkyEdges(final int chunkX, final int chunkZ) {
-+ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
-+
-+ try {
-+ if (skyEngine != null) {
-+ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ);
-+ }
-+ } finally {
-+ this.releaseSkyLightEngine(skyEngine);
-+ }
-+ }
-+
-+ public void checkBlockEdges(final int chunkX, final int chunkZ) {
-+ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
-+ try {
-+ if (blockEngine != null) {
-+ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ);
-+ }
-+ } finally {
-+ this.releaseBlockLightEngine(blockEngine);
-+ }
-+ }
-+
-+ public void checkSkyEdges(final int chunkX, final int chunkZ, final ShortCollection sections) {
-+ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
-+
-+ try {
-+ if (skyEngine != null) {
-+ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, sections);
-+ }
-+ } finally {
-+ this.releaseSkyLightEngine(skyEngine);
-+ }
-+ }
-+
-+ public void checkBlockEdges(final int chunkX, final int chunkZ, final ShortCollection sections) {
-+ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
-+ try {
-+ if (blockEngine != null) {
-+ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, sections);
-+ }
-+ } finally {
-+ this.releaseBlockLightEngine(blockEngine);
-+ }
-+ }
-+
-+ public void scheduleChunkLight(final ChunkPos pos, final Runnable run) {
-+ this.lightQueue.queueChunkLighting(pos, run);
-+ }
-+
-+ public void removeChunkTasks(final ChunkPos pos) {
-+ this.lightQueue.removeChunk(pos);
-+ }
-+
-+ public void propagateChanges() {
-+ if (this.lightQueue.isEmpty()) {
-+ return;
-+ }
-+
-+ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
-+ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
-+
-+ try {
-+ LightQueue.ChunkTasks task;
-+ while ((task = this.lightQueue.removeFirstTask()) != null) {
-+ if (task.lightTasks != null) {
-+ for (final Runnable run : task.lightTasks) {
-+ run.run();
-+ }
-+ }
-+
-+ final long coordinate = task.chunkCoordinate;
-+ final int chunkX = CoordinateUtils.getChunkX(coordinate);
-+ final int chunkZ = CoordinateUtils.getChunkZ(coordinate);
-+
-+ final Set<BlockPos> positions = task.changedPositions;
-+ final Boolean[] sectionChanges = task.changedSectionSet;
-+
-+ if (skyEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
-+ skyEngine.blocksChangedInChunk(this.lightAccess, chunkX, chunkZ, positions, sectionChanges);
-+ }
-+ if (blockEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
-+ blockEngine.blocksChangedInChunk(this.lightAccess, chunkX, chunkZ, positions, sectionChanges);
-+ }
-+
-+ if (skyEngine != null && task.queuedEdgeChecksSky != null) {
-+ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, task.queuedEdgeChecksSky);
-+ }
-+ if (blockEngine != null && task.queuedEdgeChecksBlock != null) {
-+ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, task.queuedEdgeChecksBlock);
-+ }
-+
-+ task.onComplete.complete(null);
-+ }
-+ } finally {
-+ this.releaseSkyLightEngine(skyEngine);
-+ this.releaseBlockLightEngine(blockEngine);
-+ }
-+ }
-+
-+ public static final class LightQueue {
-+
-+ protected final Long2ObjectLinkedOpenHashMap<ChunkTasks> chunkTasks = new Long2ObjectLinkedOpenHashMap<>();
-+ protected final StarLightInterface manager;
-+
-+ public LightQueue(final StarLightInterface manager) {
-+ this.manager = manager;
-+ }
-+
-+ public synchronized boolean isEmpty() {
-+ return this.chunkTasks.isEmpty();
-+ }
-+
-+ public synchronized LightQueue.ChunkTasks queueBlockChange(final BlockPos pos) {
-+ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
-+ tasks.changedPositions.add(pos.immutable());
-+ return tasks;
-+ }
-+
-+ public synchronized LightQueue.ChunkTasks queueSectionChange(final SectionPos pos, final boolean newEmptyValue) {
-+ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
-+
-+ if (tasks.changedSectionSet == null) {
-+ tasks.changedSectionSet = new Boolean[this.manager.maxSection - this.manager.minSection + 1];
-+ }
-+ tasks.changedSectionSet[pos.getY() - this.manager.minSection] = Boolean.valueOf(newEmptyValue);
-+
-+ return tasks;
-+ }
-+
-+ public synchronized LightQueue.ChunkTasks queueChunkLighting(final ChunkPos pos, final Runnable lightTask) {
-+ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
-+ if (tasks.lightTasks == null) {
-+ tasks.lightTasks = new ArrayList<>();
-+ }
-+ tasks.lightTasks.add(lightTask);
-+
-+ return tasks;
-+ }
-+
-+ public synchronized LightQueue.ChunkTasks queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
-+ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
-+
-+ ShortOpenHashSet queuedEdges = tasks.queuedEdgeChecksSky;
-+ if (queuedEdges == null) {
-+ queuedEdges = tasks.queuedEdgeChecksSky = new ShortOpenHashSet();
-+ }
-+ queuedEdges.addAll(sections);
-+
-+ return tasks;
-+ }
-+
-+ public synchronized LightQueue.ChunkTasks queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
-+ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
-+
-+ ShortOpenHashSet queuedEdges = tasks.queuedEdgeChecksBlock;
-+ if (queuedEdges == null) {
-+ queuedEdges = tasks.queuedEdgeChecksBlock = new ShortOpenHashSet();
-+ }
-+ queuedEdges.addAll(sections);
-+
-+ return tasks;
-+ }
-+
-+ public void removeChunk(final ChunkPos pos) {
-+ final ChunkTasks tasks;
-+ synchronized (this) {
-+ tasks = this.chunkTasks.remove(CoordinateUtils.getChunkKey(pos));
-+ }
-+ if (tasks != null) {
-+ tasks.onComplete.complete(null);
-+ }
-+ }
-+
-+ public synchronized ChunkTasks removeFirstTask() {
-+ if (this.chunkTasks.isEmpty()) {
-+ return null;
-+ }
-+ return this.chunkTasks.removeFirst();
-+ }
-+
-+ public static final class ChunkTasks {
-+
-+ public final Set<BlockPos> changedPositions = new ObjectOpenHashSet<>();
-+ public Boolean[] changedSectionSet;
-+ public ShortOpenHashSet queuedEdgeChecksSky;
-+ public ShortOpenHashSet queuedEdgeChecksBlock;
-+ public List<Runnable> lightTasks;
-+
-+ public boolean isTicketAdded = false;
-+ public final CompletableFuture<Void> onComplete = new CompletableFuture<>();
-+
-+ public final long chunkCoordinate;
-+
-+ public ChunkTasks(final long chunkCoordinate) {
-+ this.chunkCoordinate = chunkCoordinate;
-+ }
-+ }
-+ }
-+}
-diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/CoordinateUtils.java b/src/main/java/ca/spottedleaf/starlight/common/util/CoordinateUtils.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..16a4a14e7ccf9e4d7fdf1166674fe8f529c06d39
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/starlight/common/util/CoordinateUtils.java
-@@ -0,0 +1,128 @@
-+package ca.spottedleaf.starlight.common.util;
-+
-+import net.minecraft.core.BlockPos;
-+import net.minecraft.core.SectionPos;
-+import net.minecraft.util.Mth;
-+import net.minecraft.world.entity.Entity;
-+import net.minecraft.world.level.ChunkPos;
-+
-+public final class CoordinateUtils {
-+
-+ // dx, dz are relative to the target chunk
-+ // dx, dz in [-radius, radius]
-+ public static int getNeighbourMappedIndex(final int dx, final int dz, final int radius) {
-+ return (dx + radius) + (2 * radius + 1)*(dz + radius);
-+ }
-+
-+ // the chunk keys are compatible with vanilla
-+
-+ public static long getChunkKey(final BlockPos pos) {
-+ return ((long)(pos.getZ() >> 4) << 32) | ((pos.getX() >> 4) & 0xFFFFFFFFL);
-+ }
-+
-+ public static long getChunkKey(final Entity entity) {
-+ return ((long)(Mth.floor(entity.getZ()) >> 4) << 32) | ((Mth.floor(entity.getX()) >> 4) & 0xFFFFFFFFL);
-+ }
-+
-+ public static long getChunkKey(final ChunkPos pos) {
-+ return ((long)pos.z << 32) | (pos.x & 0xFFFFFFFFL);
-+ }
-+
-+ public static long getChunkKey(final SectionPos pos) {
-+ return ((long)pos.getZ() << 32) | (pos.getX() & 0xFFFFFFFFL);
-+ }
-+
-+ public static long getChunkKey(final int x, final int z) {
-+ return ((long)z << 32) | (x & 0xFFFFFFFFL);
-+ }
-+
-+ public static int getChunkX(final long chunkKey) {
-+ return (int)chunkKey;
-+ }
-+
-+ public static int getChunkZ(final long chunkKey) {
-+ return (int)(chunkKey >>> 32);
-+ }
-+
-+ public static int getChunkCoordinate(final double blockCoordinate) {
-+ return Mth.floor(blockCoordinate) >> 4;
-+ }
-+
-+ // the section keys are compatible with vanilla's
-+
-+ static final int SECTION_X_BITS = 22;
-+ static final long SECTION_X_MASK = (1L << SECTION_X_BITS) - 1;
-+ static final int SECTION_Y_BITS = 20;
-+ static final long SECTION_Y_MASK = (1L << SECTION_Y_BITS) - 1;
-+ static final int SECTION_Z_BITS = 22;
-+ static final long SECTION_Z_MASK = (1L << SECTION_Z_BITS) - 1;
-+ // format is y,z,x (in order of LSB to MSB)
-+ static final int SECTION_Y_SHIFT = 0;
-+ static final int SECTION_Z_SHIFT = SECTION_Y_SHIFT + SECTION_Y_BITS;
-+ static final int SECTION_X_SHIFT = SECTION_Z_SHIFT + SECTION_X_BITS;
-+ static final int SECTION_TO_BLOCK_SHIFT = 4;
-+
-+ public static long getChunkSectionKey(final int x, final int y, final int z) {
-+ return ((x & SECTION_X_MASK) << SECTION_X_SHIFT)
-+ | ((y & SECTION_Y_MASK) << SECTION_Y_SHIFT)
-+ | ((z & SECTION_Z_MASK) << SECTION_Z_SHIFT);
-+ }
-+
-+ public static long getChunkSectionKey(final SectionPos pos) {
-+ return ((pos.getX() & SECTION_X_MASK) << SECTION_X_SHIFT)
-+ | ((pos.getY() & SECTION_Y_MASK) << SECTION_Y_SHIFT)
-+ | ((pos.getZ() & SECTION_Z_MASK) << SECTION_Z_SHIFT);
-+ }
-+
-+ public static long getChunkSectionKey(final ChunkPos pos, final int y) {
-+ return ((pos.x & SECTION_X_MASK) << SECTION_X_SHIFT)
-+ | ((y & SECTION_Y_MASK) << SECTION_Y_SHIFT)
-+ | ((pos.z & SECTION_Z_MASK) << SECTION_Z_SHIFT);
-+ }
-+
-+ public static long getChunkSectionKey(final BlockPos pos) {
-+ return (((long)pos.getX() << (SECTION_X_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_X_MASK << SECTION_X_SHIFT)) |
-+ ((pos.getY() >> SECTION_TO_BLOCK_SHIFT) & (SECTION_Y_MASK << SECTION_Y_SHIFT)) |
-+ (((long)pos.getZ() << (SECTION_Z_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_Z_MASK << SECTION_Z_SHIFT));
-+ }
-+
-+ public static long getChunkSectionKey(final Entity entity) {
-+ return ((Mth.lfloor(entity.getX()) << (SECTION_X_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_X_MASK << SECTION_X_SHIFT)) |
-+ ((Mth.lfloor(entity.getY()) >> SECTION_TO_BLOCK_SHIFT) & (SECTION_Y_MASK << SECTION_Y_SHIFT)) |
-+ ((Mth.lfloor(entity.getZ()) << (SECTION_Z_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_Z_MASK << SECTION_Z_SHIFT));
-+ }
-+
-+ public static int getChunkSectionX(final long key) {
-+ return (int)(key << (Long.SIZE - (SECTION_X_SHIFT + SECTION_X_BITS)) >> (Long.SIZE - SECTION_X_BITS));
-+ }
-+
-+ public static int getChunkSectionY(final long key) {
-+ return (int)(key << (Long.SIZE - (SECTION_Y_SHIFT + SECTION_Y_BITS)) >> (Long.SIZE - SECTION_Y_BITS));
-+ }
-+
-+ public static int getChunkSectionZ(final long key) {
-+ return (int)(key << (Long.SIZE - (SECTION_Z_SHIFT + SECTION_Z_BITS)) >> (Long.SIZE - SECTION_Z_BITS));
-+ }
-+
-+ // the block coordinates are not necessarily compatible with vanilla's
-+
-+ public static int getBlockCoordinate(final double blockCoordinate) {
-+ return Mth.floor(blockCoordinate);
-+ }
-+
-+ public static long getBlockKey(final int x, final int y, final int z) {
-+ return ((long)x & 0x7FFFFFF) | (((long)z & 0x7FFFFFF) << 27) | ((long)y << 54);
-+ }
-+
-+ public static long getBlockKey(final BlockPos pos) {
-+ return ((long)pos.getX() & 0x7FFFFFF) | (((long)pos.getZ() & 0x7FFFFFF) << 27) | ((long)pos.getY() << 54);
-+ }
-+
-+ public static long getBlockKey(final Entity entity) {
-+ return ((long)entity.getX() & 0x7FFFFFF) | (((long)entity.getZ() & 0x7FFFFFF) << 27) | ((long)entity.getY() << 54);
-+ }
-+
-+ private CoordinateUtils() {
-+ throw new RuntimeException();
-+ }
-+}
-diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/IntegerUtil.java b/src/main/java/ca/spottedleaf/starlight/common/util/IntegerUtil.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..fabf1e97c019c7365212f40018dcd08d3b828113
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/starlight/common/util/IntegerUtil.java
-@@ -0,0 +1,242 @@
-+package ca.spottedleaf.starlight.common.util;
-+
-+public final class IntegerUtil {
-+
-+ public static final int HIGH_BIT_U32 = Integer.MIN_VALUE;
-+ public static final long HIGH_BIT_U64 = Long.MIN_VALUE;
-+
-+ public static int ceilLog2(final int value) {
-+ return Integer.SIZE - Integer.numberOfLeadingZeros(value - 1); // see doc of numberOfLeadingZeros
-+ }
-+
-+ public static long ceilLog2(final long value) {
-+ return Long.SIZE - Long.numberOfLeadingZeros(value - 1); // see doc of numberOfLeadingZeros
-+ }
-+
-+ public static int floorLog2(final int value) {
-+ // xor is optimized subtract for 2^n -1
-+ // note that (2^n -1) - k = (2^n -1) ^ k for k <= (2^n - 1)
-+ return (Integer.SIZE - 1) ^ Integer.numberOfLeadingZeros(value); // see doc of numberOfLeadingZeros
-+ }
-+
-+ public static int floorLog2(final long value) {
-+ // xor is optimized subtract for 2^n -1
-+ // note that (2^n -1) - k = (2^n -1) ^ k for k <= (2^n - 1)
-+ return (Long.SIZE - 1) ^ Long.numberOfLeadingZeros(value); // see doc of numberOfLeadingZeros
-+ }
-+
-+ public static int roundCeilLog2(final int value) {
-+ // optimized variant of 1 << (32 - leading(val - 1))
-+ // given
-+ // 1 << n = HIGH_BIT_32 >>> (31 - n) for n [0, 32)
-+ // 1 << (32 - leading(val - 1)) = HIGH_BIT_32 >>> (31 - (32 - leading(val - 1)))
-+ // HIGH_BIT_32 >>> (31 - (32 - leading(val - 1)))
-+ // HIGH_BIT_32 >>> (31 - 32 + leading(val - 1))
-+ // HIGH_BIT_32 >>> (-1 + leading(val - 1))
-+ return HIGH_BIT_U32 >>> (Integer.numberOfLeadingZeros(value - 1) - 1);
-+ }
-+
-+ public static long roundCeilLog2(final long value) {
-+ // see logic documented above
-+ return HIGH_BIT_U64 >>> (Long.numberOfLeadingZeros(value - 1) - 1);
-+ }
-+
-+ public static int roundFloorLog2(final int value) {
-+ // optimized variant of 1 << (31 - leading(val))
-+ // given
-+ // 1 << n = HIGH_BIT_32 >>> (31 - n) for n [0, 32)
-+ // 1 << (31 - leading(val)) = HIGH_BIT_32 >> (31 - (31 - leading(val)))
-+ // HIGH_BIT_32 >> (31 - (31 - leading(val)))
-+ // HIGH_BIT_32 >> (31 - 31 + leading(val))
-+ return HIGH_BIT_U32 >>> Integer.numberOfLeadingZeros(value);
-+ }
-+
-+ public static long roundFloorLog2(final long value) {
-+ // see logic documented above
-+ return HIGH_BIT_U64 >>> Long.numberOfLeadingZeros(value);
-+ }
-+
-+ public static boolean isPowerOfTwo(final int n) {
-+ // 2^n has one bit
-+ // note: this rets true for 0 still
-+ return IntegerUtil.getTrailingBit(n) == n;
-+ }
-+
-+ public static boolean isPowerOfTwo(final long n) {
-+ // 2^n has one bit
-+ // note: this rets true for 0 still
-+ return IntegerUtil.getTrailingBit(n) == n;
-+ }
-+
-+ public static int getTrailingBit(final int n) {
-+ return -n & n;
-+ }
-+
-+ public static long getTrailingBit(final long n) {
-+ return -n & n;
-+ }
-+
-+ public static int trailingZeros(final int n) {
-+ return Integer.numberOfTrailingZeros(n);
-+ }
-+
-+ public static int trailingZeros(final long n) {
-+ return Long.numberOfTrailingZeros(n);
-+ }
-+
-+ // from hacker's delight (signed division magic value)
-+ public static int getDivisorMultiple(final long numbers) {
-+ return (int)(numbers >>> 32);
-+ }
-+
-+ // from hacker's delight (signed division magic value)
-+ public static int getDivisorShift(final long numbers) {
-+ return (int)numbers;
-+ }
-+
-+ // copied from hacker's delight (signed division magic value)
-+ // http://www.hackersdelight.org/hdcodetxt/magic.c.txt
-+ public static long getDivisorNumbers(final int d) {
-+ final int ad = branchlessAbs(d);
-+
-+ if (ad < 2) {
-+ throw new IllegalArgumentException("|number| must be in [2, 2^31 -1], not: " + d);
-+ }
-+
-+ final int two31 = 0x80000000;
-+ final long mask = 0xFFFFFFFFL; // mask for enforcing unsigned behaviour
-+
-+ /*
-+ Signed usage:
-+ int number;
-+ long magic = getDivisorNumbers(div);
-+ long mul = magic >>> 32;
-+ int sign = number >> 31;
-+ int result = (int)(((long)number * mul) >>> magic) - sign;
-+ */
-+ /*
-+ Unsigned usage:
-+ int number;
-+ long magic = getDivisorNumbers(div);
-+ long mul = magic >>> 32;
-+ int result = (int)(((long)number * mul) >>> magic);
-+ */
-+
-+ int p = 31;
-+
-+ // all these variables are UNSIGNED!
-+ int t = two31 + (d >>> 31);
-+ int anc = t - 1 - (int)((t & mask)%ad);
-+ int q1 = (int)((two31 & mask)/(anc & mask));
-+ int r1 = two31 - q1*anc;
-+ int q2 = (int)((two31 & mask)/(ad & mask));
-+ int r2 = two31 - q2*ad;
-+ int delta;
-+
-+ do {
-+ p = p + 1;
-+ q1 = 2*q1; // Update q1 = 2**p/|nc|.
-+ r1 = 2*r1; // Update r1 = rem(2**p, |nc|).
-+ if ((r1 & mask) >= (anc & mask)) {// (Must be an unsigned comparison here)
-+ q1 = q1 + 1;
-+ r1 = r1 - anc;
-+ }
-+ q2 = 2*q2; // Update q2 = 2**p/|d|.
-+ r2 = 2*r2; // Update r2 = rem(2**p, |d|).
-+ if ((r2 & mask) >= (ad & mask)) {// (Must be an unsigned comparison here)
-+ q2 = q2 + 1;
-+ r2 = r2 - ad;
-+ }
-+ delta = ad - r2;
-+ } while ((q1 & mask) < (delta & mask) || (q1 == delta && r1 == 0));
-+
-+ int magicNum = q2 + 1;
-+ if (d < 0) {
-+ magicNum = -magicNum;
-+ }
-+ int shift = p;
-+ return ((long)magicNum << 32) | shift;
-+ }
-+
-+ public static int branchlessAbs(final int val) {
-+ // -n = -1 ^ n + 1
-+ final int mask = val >> (Integer.SIZE - 1); // -1 if < 0, 0 if >= 0
-+ return (mask ^ val) - mask; // if val < 0, then (0 ^ val) - 0 else (-1 ^ val) + 1
-+ }
-+
-+ public static long branchlessAbs(final long val) {
-+ // -n = -1 ^ n + 1
-+ final long mask = val >> (Long.SIZE - 1); // -1 if < 0, 0 if >= 0
-+ return (mask ^ val) - mask; // if val < 0, then (0 ^ val) - 0 else (-1 ^ val) + 1
-+ }
-+
-+ //https://github.com/skeeto/hash-prospector for hash functions
-+
-+ //score = ~590.47984224483832
-+ public static int hash0(int x) {
-+ x *= 0x36935555;
-+ x ^= x >>> 16;
-+ return x;
-+ }
-+
-+ //score = ~310.01596637036749
-+ public static int hash1(int x) {
-+ x ^= x >>> 15;
-+ x *= 0x356aaaad;
-+ x ^= x >>> 17;
-+ return x;
-+ }
-+
-+ public static int hash2(int x) {
-+ x ^= x >>> 16;
-+ x *= 0x7feb352d;
-+ x ^= x >>> 15;
-+ x *= 0x846ca68b;
-+ x ^= x >>> 16;
-+ return x;
-+ }
-+
-+ public static int hash3(int x) {
-+ x ^= x >>> 17;
-+ x *= 0xed5ad4bb;
-+ x ^= x >>> 11;
-+ x *= 0xac4c1b51;
-+ x ^= x >>> 15;
-+ x *= 0x31848bab;
-+ x ^= x >>> 14;
-+ return x;
-+ }
-+
-+ //score = ~365.79959673201887
-+ public static long hash1(long x) {
-+ x ^= x >>> 27;
-+ x *= 0xb24924b71d2d354bL;
-+ x ^= x >>> 28;
-+ return x;
-+ }
-+
-+ //h2 hash
-+ public static long hash2(long x) {
-+ x ^= x >>> 32;
-+ x *= 0xd6e8feb86659fd93L;
-+ x ^= x >>> 32;
-+ x *= 0xd6e8feb86659fd93L;
-+ x ^= x >>> 32;
-+ return x;
-+ }
-+
-+ public static long hash3(long x) {
-+ x ^= x >>> 45;
-+ x *= 0xc161abe5704b6c79L;
-+ x ^= x >>> 41;
-+ x *= 0xe3e5389aedbc90f7L;
-+ x ^= x >>> 56;
-+ x *= 0x1f9aba75a52db073L;
-+ x ^= x >>> 53;
-+ return x;
-+ }
-+
-+ private IntegerUtil() {
-+ throw new RuntimeException();
-+ }
-+}
-diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/SaveUtil.java b/src/main/java/ca/spottedleaf/starlight/common/util/SaveUtil.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..c2903150c8fc6955f4f4f71acc932b6c2ac83484
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/starlight/common/util/SaveUtil.java
-@@ -0,0 +1,192 @@
-+package ca.spottedleaf.starlight.common.util;
-+
-+import ca.spottedleaf.starlight.common.light.SWMRNibbleArray;
-+import ca.spottedleaf.starlight.common.light.StarLightEngine;
-+import com.mojang.logging.LogUtils;
-+import net.minecraft.nbt.CompoundTag;
-+import net.minecraft.nbt.ListTag;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.Level;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import org.slf4j.Logger;
-+
-+public final class SaveUtil {
-+
-+ private static final Logger LOGGER = LogUtils.getLogger();
-+
-+ private static final int STARLIGHT_LIGHT_VERSION = 9;
-+
-+ public static int getLightVersion() {
-+ return STARLIGHT_LIGHT_VERSION;
-+ }
-+
-+ private static final String BLOCKLIGHT_STATE_TAG = "starlight.blocklight_state";
-+ private static final String SKYLIGHT_STATE_TAG = "starlight.skylight_state";
-+ private static final String STARLIGHT_VERSION_TAG = "starlight.light_version";
-+
-+ public static void saveLightHook(final Level world, final ChunkAccess chunk, final CompoundTag nbt) {
-+ try {
-+ saveLightHookReal(world, chunk, nbt);
-+ } catch (final Throwable ex) {
-+ // failing to inject is not fatal so we catch anything here. if it fails, it will have correctly set lit to false
-+ // for Vanilla to relight on load and it will not set our lit tag so we will relight on load
-+ if (ex instanceof ThreadDeath) {
-+ throw (ThreadDeath)ex;
-+ }
-+ LOGGER.warn("Failed to inject light data into save data for chunk " + chunk.getPos() + ", chunk light will be recalculated on its next load", ex);
-+ }
-+ }
-+
-+ private static void saveLightHookReal(final Level world, final ChunkAccess chunk, final CompoundTag tag) {
-+ if (tag == null) {
-+ return;
-+ }
-+
-+ final int minSection = WorldUtil.getMinLightSection(world);
-+ final int maxSection = WorldUtil.getMaxLightSection(world);
-+
-+ SWMRNibbleArray[] blockNibbles = chunk.getBlockNibbles();
-+ SWMRNibbleArray[] skyNibbles = chunk.getSkyNibbles();
-+
-+ boolean lit = chunk.isLightCorrect() || !(world instanceof ServerLevel);
-+ // diff start - store our tag for whether light data is init'd
-+ if (lit) {
-+ tag.putBoolean("isLightOn", false);
-+ }
-+ // diff end - store our tag for whether light data is init'd
-+ ChunkStatus status = ChunkStatus.byName(tag.getString("Status"));
-+
-+ CompoundTag[] sections = new CompoundTag[maxSection - minSection + 1];
-+
-+ ListTag sectionsStored = tag.getList("sections", 10);
-+
-+ for (int i = 0; i < sectionsStored.size(); ++i) {
-+ CompoundTag sectionStored = sectionsStored.getCompound(i);
-+ int k = sectionStored.getByte("Y");
-+
-+ // strip light data
-+ sectionStored.remove("BlockLight");
-+ sectionStored.remove("SkyLight");
-+
-+ if (!sectionStored.isEmpty()) {
-+ sections[k - minSection] = sectionStored;
-+ }
-+ }
-+
-+ if (lit && status.isOrAfter(ChunkStatus.LIGHT)) {
-+ for (int i = minSection; i <= maxSection; ++i) {
-+ SWMRNibbleArray.SaveState blockNibble = blockNibbles[i - minSection].getSaveState();
-+ SWMRNibbleArray.SaveState skyNibble = skyNibbles[i - minSection].getSaveState();
-+ if (blockNibble != null || skyNibble != null) {
-+ CompoundTag section = sections[i - minSection];
-+ if (section == null) {
-+ section = new CompoundTag();
-+ section.putByte("Y", (byte)i);
-+ sections[i - minSection] = section;
-+ }
-+
-+ // we store under the same key so mod programs editing nbt
-+ // can still read the data, hopefully.
-+ // however, for compatibility we store chunks as unlit so vanilla
-+ // is forced to re-light them if it encounters our data. It's too much of a burden
-+ // to try and maintain compatibility with a broken and inferior skylight management system.
-+
-+ if (blockNibble != null) {
-+ if (blockNibble.data != null) {
-+ section.putByteArray("BlockLight", blockNibble.data);
-+ }
-+ section.putInt(BLOCKLIGHT_STATE_TAG, blockNibble.state);
-+ }
-+
-+ if (skyNibble != null) {
-+ if (skyNibble.data != null) {
-+ section.putByteArray("SkyLight", skyNibble.data);
-+ }
-+ section.putInt(SKYLIGHT_STATE_TAG, skyNibble.state);
-+ }
-+ }
-+ }
-+ }
-+
-+ // rewrite section list
-+ sectionsStored.clear();
-+ for (CompoundTag section : sections) {
-+ if (section != null) {
-+ sectionsStored.add(section);
-+ }
-+ }
-+ tag.put("sections", sectionsStored);
-+ if (lit) {
-+ tag.putInt(STARLIGHT_VERSION_TAG, STARLIGHT_LIGHT_VERSION); // only mark as fully lit after we have successfully injected our data
-+ }
-+ }
-+
-+ public static void loadLightHook(final Level world, final ChunkPos pos, final CompoundTag tag, final ChunkAccess into) {
-+ try {
-+ loadLightHookReal(world, pos, tag, into);
-+ } catch (final Throwable ex) {
-+ // failing to inject is not fatal so we catch anything here. if it fails, then we simply relight. Not a problem, we get correct
-+ // lighting in both cases.
-+ if (ex instanceof ThreadDeath) {
-+ throw (ThreadDeath)ex;
-+ }
-+ LOGGER.warn("Failed to load light for chunk " + pos + ", light will be recalculated", ex);
-+ }
-+ }
-+
-+ private static void loadLightHookReal(final Level world, final ChunkPos pos, final CompoundTag tag, final ChunkAccess into) {
-+ if (into == null) {
-+ return;
-+ }
-+ final int minSection = WorldUtil.getMinLightSection(world);
-+ final int maxSection = WorldUtil.getMaxLightSection(world);
-+
-+ into.setLightCorrect(false); // mark as unlit in case we fail parsing
-+
-+ SWMRNibbleArray[] blockNibbles = StarLightEngine.getFilledEmptyLight(world);
-+ SWMRNibbleArray[] skyNibbles = StarLightEngine.getFilledEmptyLight(world);
-+
-+
-+ // start copy from the original method
-+ boolean lit = tag.get("isLightOn") != null && tag.getInt(STARLIGHT_VERSION_TAG) == STARLIGHT_LIGHT_VERSION;
-+ boolean canReadSky = world.dimensionType().hasSkyLight();
-+ ChunkStatus status = ChunkStatus.byName(tag.getString("Status"));
-+ if (lit && status.isOrAfter(ChunkStatus.LIGHT)) { // diff - we add the status check here
-+ ListTag sections = tag.getList("sections", 10);
-+
-+ for (int i = 0; i < sections.size(); ++i) {
-+ CompoundTag sectionData = sections.getCompound(i);
-+ int y = sectionData.getByte("Y");
-+
-+ if (sectionData.contains("BlockLight", 7)) {
-+ // this is where our diff is
-+ blockNibbles[y - minSection] = new SWMRNibbleArray(sectionData.getByteArray("BlockLight").clone(), sectionData.getInt(BLOCKLIGHT_STATE_TAG)); // clone for data safety
-+ } else {
-+ blockNibbles[y - minSection] = new SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG));
-+ }
-+
-+ if (canReadSky) {
-+ if (sectionData.contains("SkyLight", 7)) {
-+ // we store under the same key so mod programs editing nbt
-+ // can still read the data, hopefully.
-+ // however, for compatibility we store chunks as unlit so vanilla
-+ // is forced to re-light them if it encounters our data. It's too much of a burden
-+ // to try and maintain compatibility with a broken and inferior skylight management system.
-+ skyNibbles[y - minSection] = new SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety
-+ } else {
-+ skyNibbles[y - minSection] = new SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG));
-+ }
-+ }
-+ }
-+ }
-+ // end copy from vanilla
-+
-+ into.setBlockNibbles(blockNibbles);
-+ into.setSkyNibbles(skyNibbles);
-+ into.setLightCorrect(lit); // now we set lit here, only after we've correctly parsed data
-+ }
-+
-+ private SaveUtil() {}
-+}
-diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/WorldUtil.java b/src/main/java/ca/spottedleaf/starlight/common/util/WorldUtil.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..dd995e25ae620ae36cd5eecb2fe10ad034ba50d2
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/starlight/common/util/WorldUtil.java
-@@ -0,0 +1,47 @@
-+package ca.spottedleaf.starlight.common.util;
-+
-+import net.minecraft.world.level.LevelHeightAccessor;
-+
-+public final class WorldUtil {
-+
-+ // min, max are inclusive
-+
-+ public static int getMaxSection(final LevelHeightAccessor world) {
-+ return world.getMaxSection() - 1; // getMaxSection() is exclusive
-+ }
-+
-+ public static int getMinSection(final LevelHeightAccessor world) {
-+ return world.getMinSection();
-+ }
-+
-+ public static int getMaxLightSection(final LevelHeightAccessor world) {
-+ return getMaxSection(world) + 1;
-+ }
-+
-+ public static int getMinLightSection(final LevelHeightAccessor world) {
-+ return getMinSection(world) - 1;
-+ }
-+
-+
-+
-+ public static int getTotalSections(final LevelHeightAccessor world) {
-+ return getMaxSection(world) - getMinSection(world) + 1;
-+ }
-+
-+ public static int getTotalLightSections(final LevelHeightAccessor world) {
-+ return getMaxLightSection(world) - getMinLightSection(world) + 1;
-+ }
-+
-+ public static int getMinBlockY(final LevelHeightAccessor world) {
-+ return getMinSection(world) << 4;
-+ }
-+
-+ public static int getMaxBlockY(final LevelHeightAccessor world) {
-+ return (getMaxSection(world) << 4) | 15;
-+ }
-+
-+ private WorldUtil() {
-+ throw new RuntimeException();
-+ }
-+
-+}
-diff --git a/src/main/java/io/papermc/paper/command/PaperCommand.java b/src/main/java/io/papermc/paper/command/PaperCommand.java
-index 46bf42d5ea9e7b046f962531c5962d287cf44a41..a3f43dccb796f30f6e9389e1ae182f06e9024e96 100644
---- a/src/main/java/io/papermc/paper/command/PaperCommand.java
-+++ b/src/main/java/io/papermc/paper/command/PaperCommand.java
-@@ -42,6 +42,7 @@ public final class PaperCommand extends Command {
- commands.put(Set.of("dumpitem"), new DumpItemCommand());
- commands.put(Set.of("mobcaps", "playermobcaps"), new MobcapsCommand());
- commands.put(Set.of("dumplisteners"), new DumpListenersCommand());
-+ commands.put(Set.of("fixlight"), new FixLightCommand());
-
- return commands.entrySet().stream()
- .flatMap(entry -> entry.getKey().stream().map(s -> Map.entry(s, entry.getValue())))
-diff --git a/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java b/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..56524cbe4303901007e1e7fb3703a19efbf79ae7
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java
-@@ -0,0 +1,109 @@
-+package io.papermc.paper.command.subcommands;
-+
-+import io.papermc.paper.command.PaperSubcommand;
-+import io.papermc.paper.util.MCUtil;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.server.level.ServerPlayer;
-+import net.minecraft.server.level.ThreadedLevelLightEngine;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import org.bukkit.command.CommandSender;
-+import org.bukkit.craftbukkit.entity.CraftPlayer;
-+import org.bukkit.entity.Player;
-+import org.checkerframework.checker.nullness.qual.NonNull;
-+import org.checkerframework.checker.nullness.qual.Nullable;
-+import org.checkerframework.framework.qual.DefaultQualifier;
-+
-+import static net.kyori.adventure.text.Component.text;
-+import static net.kyori.adventure.text.format.NamedTextColor.BLUE;
-+import static net.kyori.adventure.text.format.NamedTextColor.DARK_AQUA;
-+import static net.kyori.adventure.text.format.NamedTextColor.RED;
-+
-+@DefaultQualifier(NonNull.class)
-+public final class FixLightCommand implements PaperSubcommand {
-+ @Override
-+ public boolean execute(final CommandSender sender, final String subCommand, final String[] args) {
-+ this.doFixLight(sender, args);
-+ return true;
-+ }
-+
-+ private void doFixLight(final CommandSender sender, final String[] args) {
-+ if (!(sender instanceof Player)) {
-+ sender.sendMessage(text("Only players can use this command", RED));
-+ return;
-+ }
-+ @Nullable Runnable post = null;
-+ int radius = 2;
-+ if (args.length > 0) {
-+ try {
-+ final int parsed = Integer.parseInt(args[0]);
-+ if (parsed < 0) {
-+ sender.sendMessage(text("Radius cannot be negative!", RED));
-+ return;
-+ }
-+ final int maxRadius = 32;
-+ radius = Math.min(maxRadius, parsed);
-+ if (radius != parsed) {
-+ post = () -> sender.sendMessage(text("Radius '" + parsed + "' was not in the required range [0, " + maxRadius + "], it was lowered to the maximum (" + maxRadius + " chunks).", RED));
-+ }
-+ } catch (final Exception e) {
-+ sender.sendMessage(text("'" + args[0] + "' is not a valid number.", RED));
-+ return;
-+ }
-+ }
-+
-+ CraftPlayer player = (CraftPlayer) sender;
-+ ServerPlayer handle = player.getHandle();
-+ ServerLevel world = (ServerLevel) handle.level();
-+ ThreadedLevelLightEngine lightengine = world.getChunkSource().getLightEngine();
-+ this.starlightFixLight(handle, world, lightengine, radius, post);
-+ }
-+
-+ private void starlightFixLight(
-+ final ServerPlayer sender,
-+ final ServerLevel world,
-+ final ThreadedLevelLightEngine lightengine,
-+ final int radius,
-+ final @Nullable Runnable done
-+ ) {
-+ final long start = System.nanoTime();
-+ final java.util.LinkedHashSet<ChunkPos> chunks = new java.util.LinkedHashSet<>(MCUtil.getSpiralOutChunks(sender.blockPosition(), radius)); // getChunkCoordinates is actually just bad mappings, this function rets position as blockpos
-+
-+ final int[] pending = new int[1];
-+ for (java.util.Iterator<ChunkPos> iterator = chunks.iterator(); iterator.hasNext(); ) {
-+ final ChunkPos chunkPos = iterator.next();
-+
-+ final @Nullable ChunkAccess chunk = (ChunkAccess) world.getChunkSource().getChunkForLighting(chunkPos.x, chunkPos.z);
-+ if (chunk == null || !chunk.isLightCorrect() || !chunk.getStatus().isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.LIGHT)) {
-+ // cannot relight this chunk
-+ iterator.remove();
-+ continue;
-+ }
-+
-+ ++pending[0];
-+ }
-+
-+ final int[] relitChunks = new int[1];
-+ lightengine.relight(chunks,
-+ (final ChunkPos chunkPos) -> {
-+ ++relitChunks[0];
-+ sender.getBukkitEntity().sendMessage(text().color(DARK_AQUA).append(
-+ text("Relit chunk ", BLUE), text(chunkPos.toString()),
-+ text(", progress: ", BLUE), text((int) (Math.round(100.0 * (double) (relitChunks[0]) / (double) pending[0])) + "%")
-+ ));
-+ },
-+ (final int totalRelit) -> {
-+ final long end = System.nanoTime();
-+ final long diff = Math.round(1.0e-6 * (end - start));
-+ sender.getBukkitEntity().sendMessage(text().color(DARK_AQUA).append(
-+ text("Relit ", BLUE), text(totalRelit),
-+ text(" chunks. Took ", BLUE), text(diff + "ms")
-+ ));
-+ if (done != null) {
-+ done.run();
-+ }
-+ }
-+ );
-+ sender.getBukkitEntity().sendMessage(text().color(BLUE).append(text("Relighting "), text(pending[0], DARK_AQUA), text(" chunks")));
-+ }
-+}
-diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
-index b12921579cb9ab3cbf5607841cc84f2f843624ea..88729d92878f98729eb5669cce5ae5b1418865a1 100644
---- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
-+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
-@@ -51,7 +51,7 @@ public class ChunkHolder {
- private volatile CompletableFuture<ChunkResult<LevelChunk>> fullChunkFuture; private int fullChunkCreateCount; private volatile boolean isFullChunkReady; // Paper - cache chunk ticking stage
- private volatile CompletableFuture<ChunkResult<LevelChunk>> tickingChunkFuture; private volatile boolean isTickingReady; // Paper - cache chunk ticking stage
- private volatile CompletableFuture<ChunkResult<LevelChunk>> entityTickingChunkFuture; private volatile boolean isEntityTickingReady; // Paper - cache chunk ticking stage
-- private CompletableFuture<ChunkAccess> chunkToSave;
-+ public CompletableFuture<ChunkAccess> chunkToSave; // Paper - public
- @Nullable
- private final DebugBuffer<ChunkHolder.ChunkSaveDebug> chunkToSaveHistory;
- public int oldTicketLevel;
-@@ -261,6 +261,12 @@ public class ChunkHolder {
- }
- }
-
-+ // Paper start - starlight
-+ public void broadcast(Packet<?> packet, boolean onChunkViewEdge) {
-+ this.broadcast(this.playerProvider.getPlayers(this.pos, onChunkViewEdge), packet);
-+ }
-+ // Paper end - starlight
-+
- public void broadcastChanges(LevelChunk chunk) {
- if (this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
- Level world = chunk.getLevel();
-diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
-index 35f627c58e93c03ee58b44877398432bba57dc2d..d3f63185edd1db9fab3887ea3f08982435b3a23c 100644
---- a/src/main/java/net/minecraft/server/level/ChunkMap.java
-+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
-@@ -128,7 +128,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- private final LongSet entitiesInLevel;
- public final ServerLevel level;
- private final ThreadedLevelLightEngine lightEngine;
-- private final BlockableEventLoop<Runnable> mainThreadExecutor;
-+ public final BlockableEventLoop<Runnable> mainThreadExecutor; // Paper - public
- public ChunkGenerator generator;
- private final RandomState randomState;
- private final ChunkGeneratorStructureState chunkGeneratorState;
-diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
-index c473cb1888e9ab0e91ba44f1439b81742758304e..7a48ae2ba962ff56d0abff581b51f28b48bd9aae 100644
---- a/src/main/java/net/minecraft/server/level/DistanceManager.java
-+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
-@@ -379,7 +379,7 @@ public abstract class DistanceManager {
- }
-
- public void removeTicketsOnClosing() {
-- ImmutableSet<TicketType<?>> immutableset = ImmutableSet.of(TicketType.UNKNOWN, TicketType.POST_TELEPORT, TicketType.LIGHT, TicketType.FUTURE_AWAIT); // Paper - add additional tickets to preserve
-+ ImmutableSet<TicketType<?>> immutableset = ImmutableSet.of(TicketType.UNKNOWN, TicketType.POST_TELEPORT, TicketType.LIGHT, TicketType.FUTURE_AWAIT, TicketType.CHUNK_RELIGHT, ca.spottedleaf.starlight.common.light.StarLightInterface.CHUNK_WORK_TICKET); // Paper - add additional tickets to preserve
- ObjectIterator<Entry<SortedArraySet<Ticket<?>>>> objectiterator = this.tickets.long2ObjectEntrySet().fastIterator();
-
- while (objectiterator.hasNext()) {
-diff --git a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
-index 1dfae40ec19c4df0a97359941cf2c948cd1c9cb2..f206df06a7d8895175db31d4a840d7467ffe826f 100644
---- a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
-+++ b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
-@@ -23,6 +23,17 @@ import net.minecraft.world.level.chunk.LightChunkGetter;
- import net.minecraft.world.level.lighting.LevelLightEngine;
- import org.slf4j.Logger;
-
-+// Paper start
-+import ca.spottedleaf.starlight.common.light.StarLightEngine;
-+import io.papermc.paper.util.CoordinateUtils;
-+import java.util.function.Supplier;
-+import net.minecraft.world.level.lighting.LayerLightEventListener;
-+import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
-+import it.unimi.dsi.fastutil.longs.LongArrayList;
-+import it.unimi.dsi.fastutil.longs.LongIterator;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+// Paper end
-+
- public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable {
- public static final int DEFAULT_BATCH_SIZE = 1000;
- private static final Logger LOGGER = LogUtils.getLogger();
-@@ -33,6 +44,12 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
- private final int taskPerBatch = 1000;
- private final AtomicBoolean scheduled = new AtomicBoolean();
-
-+ // Paper start - replace light engine impl
-+ protected final ca.spottedleaf.starlight.common.light.StarLightInterface theLightEngine;
-+ public final boolean hasBlockLight;
-+ public final boolean hasSkyLight;
-+ // Paper end - replace light engine impl
-+
- public ThreadedLevelLightEngine(
- LightChunkGetter chunkProvider,
- ChunkMap chunkStorage,
-@@ -40,11 +57,153 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
- ProcessorMailbox<Runnable> processor,
- ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> executor
- ) {
-- super(chunkProvider, true, hasBlockLight);
-+ super(chunkProvider, false, false); // Paper - destroy vanilla light engine state
- this.chunkMap = chunkStorage;
- this.sorterMailbox = executor;
- this.taskMailbox = processor;
-+ // Paper start - replace light engine impl
-+ this.hasBlockLight = true;
-+ this.hasSkyLight = hasBlockLight; // Nice variable name.
-+ this.theLightEngine = new ca.spottedleaf.starlight.common.light.StarLightInterface(chunkProvider, this.hasSkyLight, this.hasBlockLight, this);
-+ // Paper end - replace light engine impl
-+ }
-+
-+ // Paper start - replace light engine impl
-+ protected final ChunkAccess getChunk(final int chunkX, final int chunkZ) {
-+ return ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().getChunkAtImmediately(chunkX, chunkZ);
-+ }
-+
-+ protected long relightCounter;
-+
-+ public int relight(java.util.Set<ChunkPos> chunks_param,
-+ java.util.function.Consumer<ChunkPos> chunkLightCallback,
-+ java.util.function.IntConsumer onComplete) {
-+ if (!org.bukkit.Bukkit.isPrimaryThread()) {
-+ throw new IllegalStateException("Must only be called on the main thread");
-+ }
-+
-+ java.util.Set<ChunkPos> chunks = new java.util.LinkedHashSet<>(chunks_param);
-+ // add tickets
-+ java.util.Map<ChunkPos, Long> ticketIds = new java.util.HashMap<>();
-+ int totalChunks = 0;
-+ for (java.util.Iterator<ChunkPos> iterator = chunks.iterator(); iterator.hasNext();) {
-+ final ChunkPos chunkPos = iterator.next();
-+
-+ final ChunkAccess chunk = (ChunkAccess)((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().getChunkForLighting(chunkPos.x, chunkPos.z);
-+ if (chunk == null || !chunk.isLightCorrect() || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
-+ // cannot relight this chunk
-+ iterator.remove();
-+ continue;
-+ }
-+
-+ final Long id = Long.valueOf(this.relightCounter++);
-+
-+ ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().addTicketAtLevel(TicketType.CHUNK_RELIGHT, chunkPos, io.papermc.paper.util.MCUtil.getTicketLevelFor(ChunkStatus.LIGHT), id);
-+ ticketIds.put(chunkPos, id);
-+
-+ ++totalChunks;
-+ }
-+
-+ this.taskMailbox.tell(() -> {
-+ this.theLightEngine.relightChunks(chunks, (ChunkPos chunkPos) -> {
-+ chunkLightCallback.accept(chunkPos);
-+ ((java.util.concurrent.Executor)((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().mainThreadProcessor).execute(() -> {
-+ ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().chunkMap.getUpdatingChunkIfPresent(chunkPos.toLong()).broadcast(new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(chunkPos, ThreadedLevelLightEngine.this, null, null), false);
-+ ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().removeTicketAtLevel(TicketType.CHUNK_RELIGHT, chunkPos, io.papermc.paper.util.MCUtil.getTicketLevelFor(ChunkStatus.LIGHT), ticketIds.get(chunkPos));
-+ });
-+ }, onComplete);
-+ });
-+ this.tryScheduleUpdate();
-+
-+ return totalChunks;
-+ }
-+
-+ private final Long2IntOpenHashMap chunksBeingWorkedOn = new Long2IntOpenHashMap();
-+
-+ private void queueTaskForSection(final int chunkX, final int chunkY, final int chunkZ,
-+ final Supplier<ca.spottedleaf.starlight.common.light.StarLightInterface.LightQueue.ChunkTasks> runnable) {
-+ final ServerLevel world = (ServerLevel)this.theLightEngine.getWorld();
-+
-+ final ChunkAccess center = this.theLightEngine.getAnyChunkNow(chunkX, chunkZ);
-+ if (center == null || !center.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
-+ // do not accept updates in unlit chunks, unless we might be generating a chunk. thanks to the amazing
-+ // chunk scheduling, we could be lighting and generating a chunk at the same time
-+ return;
-+ }
-+
-+ if (center.getStatus() != ChunkStatus.FULL) {
-+ // do not keep chunk loaded, we are probably in a gen thread
-+ // if we proceed to add a ticket the chunk will be loaded, which is not what we want (avoid cascading gen)
-+ runnable.get();
-+ return;
-+ }
-+
-+ if (!world.getChunkSource().chunkMap.mainThreadExecutor.isSameThread()) {
-+ // ticket logic is not safe to run off-main, re-schedule
-+ world.getChunkSource().chunkMap.mainThreadExecutor.execute(() -> {
-+ this.queueTaskForSection(chunkX, chunkY, chunkZ, runnable);
-+ });
-+ return;
-+ }
-+
-+ final long key = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+
-+ final ca.spottedleaf.starlight.common.light.StarLightInterface.LightQueue.ChunkTasks updateFuture = runnable.get();
-+
-+ if (updateFuture == null) {
-+ // not scheduled
-+ return;
-+ }
-+
-+ if (updateFuture.isTicketAdded) {
-+ // ticket already added
-+ return;
-+ }
-+ updateFuture.isTicketAdded = true;
-+
-+ final int references = this.chunksBeingWorkedOn.addTo(key, 1);
-+ if (references == 0) {
-+ final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
-+ world.getChunkSource().addRegionTicket(ca.spottedleaf.starlight.common.light.StarLightInterface.CHUNK_WORK_TICKET, pos, 0, pos);
-+ }
-+
-+ updateFuture.onComplete.thenAcceptAsync((final Void ignore) -> {
-+ final int newReferences = this.chunksBeingWorkedOn.get(key);
-+ if (newReferences == 1) {
-+ this.chunksBeingWorkedOn.remove(key);
-+ final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
-+ world.getChunkSource().removeRegionTicket(ca.spottedleaf.starlight.common.light.StarLightInterface.CHUNK_WORK_TICKET, pos, 0, pos);
-+ } else {
-+ this.chunksBeingWorkedOn.put(key, newReferences - 1);
-+ }
-+ }, world.getChunkSource().chunkMap.mainThreadExecutor).whenComplete((final Void ignore, final Throwable thr) -> {
-+ if (thr != null) {
-+ LOGGER.error("Failed to remove ticket level for post chunk task " + new ChunkPos(chunkX, chunkZ), thr);
-+ }
-+ });
-+ }
-+
-+ @Override
-+ public boolean hasLightWork() {
-+ // route to new light engine
-+ return this.theLightEngine.hasUpdates();
-+ }
-+
-+ @Override
-+ public LayerLightEventListener getLayerListener(final LightLayer lightType) {
-+ return lightType == LightLayer.BLOCK ? this.theLightEngine.getBlockReader() : this.theLightEngine.getSkyReader();
-+ }
-+
-+ @Override
-+ public int getRawBrightness(final BlockPos pos, final int ambientDarkness) {
-+ // need to use new light hooks for this
-+ final int sky = this.theLightEngine.getSkyReader().getLightValue(pos) - ambientDarkness;
-+ // Don't fetch the block light level if the skylight level is 15, since the value will never be higher.
-+ if (sky == 15) return 15;
-+ final int block = this.theLightEngine.getBlockReader().getLightValue(pos);
-+ return Math.max(sky, block);
- }
-+ // Paper end - replace light engine imp
-
- @Override
- public void close() {
-@@ -57,16 +216,16 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
-
- @Override
- public void checkBlock(BlockPos pos) {
-- BlockPos blockPos = pos.immutable();
-- this.addTask(
-- SectionPos.blockToSectionCoord(pos.getX()),
-- SectionPos.blockToSectionCoord(pos.getZ()),
-- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
-- Util.name(() -> super.checkBlock(blockPos), () -> "checkBlock " + blockPos)
-- );
-+ // Paper start - replace light engine impl
-+ final BlockPos posCopy = pos.immutable();
-+ this.queueTaskForSection(posCopy.getX() >> 4, posCopy.getY() >> 4, posCopy.getZ() >> 4, () -> {
-+ return this.theLightEngine.blockChange(posCopy);
-+ });
-+ // Paper end - replace light engine impl
- }
-
- protected void updateChunkStatus(ChunkPos pos) {
-+ if (true) return; // Paper - replace light engine impl
- this.addTask(pos.x, pos.z, () -> 0, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
- super.retainData(pos, false);
- super.setLightEnabled(pos, false);
-@@ -84,17 +243,16 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
-
- @Override
- public void updateSectionStatus(SectionPos pos, boolean notReady) {
-- this.addTask(
-- pos.x(),
-- pos.z(),
-- () -> 0,
-- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
-- Util.name(() -> super.updateSectionStatus(pos, notReady), () -> "updateSectionStatus " + pos + " " + notReady)
-- );
-+ // Paper start - replace light engine impl
-+ this.queueTaskForSection(pos.getX(), pos.getY(), pos.getZ(), () -> {
-+ return this.theLightEngine.sectionChange(pos, notReady);
-+ });
-+ // Paper end - replace light engine impl
- }
-
- @Override
- public void propagateLightSources(ChunkPos chunkPos) {
-+ if (true) return; // Paper - replace light engine impl
- this.addTask(
- chunkPos.x,
- chunkPos.z,
-@@ -105,6 +263,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
-
- @Override
- public void setLightEnabled(ChunkPos pos, boolean retainData) {
-+ if (true) return; // Paper - replace light engine impl
- this.addTask(
- pos.x,
- pos.z,
-@@ -115,6 +274,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
-
- @Override
- public void queueSectionData(LightLayer lightType, SectionPos pos, @Nullable DataLayer nibbles) {
-+ if (true) return; // Paper - replace light engine impl
- this.addTask(
- pos.x(),
- pos.z(),
-@@ -139,12 +299,14 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
-
- @Override
- public void retainData(ChunkPos pos, boolean retainData) {
-+ if (true) return; // Paper - replace light engine impl
- this.addTask(
- pos.x, pos.z, () -> 0, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> super.retainData(pos, retainData), () -> "retainData " + pos)
- );
- }
-
- public CompletableFuture<ChunkAccess> initializeLight(ChunkAccess chunk, boolean bl) {
-+ if (true) return CompletableFuture.completedFuture(chunk); // Paper - replace light engine impl
- ChunkPos chunkPos = chunk.getPos();
- this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
- LevelChunkSection[] levelChunkSections = chunk.getSections();
-@@ -165,6 +327,37 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
- }
-
- public CompletableFuture<ChunkAccess> lightChunk(ChunkAccess chunk, boolean excludeBlocks) {
-+ // Paper start - replace light engine impl
-+ if (true) {
-+ boolean lit = excludeBlocks;
-+ final ChunkPos chunkPos = chunk.getPos();
-+
-+ return CompletableFuture.supplyAsync(() -> {
-+ final Boolean[] emptySections = StarLightEngine.getEmptySectionsForChunk(chunk);
-+ if (!lit) {
-+ chunk.setLightCorrect(false);
-+ this.theLightEngine.lightChunk(chunk, emptySections);
-+ chunk.setLightCorrect(true);
-+ } else {
-+ this.theLightEngine.forceLoadInChunk(chunk, emptySections);
-+ // can't really force the chunk to be edged checked, as we need neighbouring chunks - but we don't have
-+ // them, so if it's not loaded then i guess we can't do edge checks. later loads of the chunk should
-+ // catch what we miss here.
-+ this.theLightEngine.checkChunkEdges(chunkPos.x, chunkPos.z);
-+ }
-+
-+ this.chunkMap.releaseLightTicket(chunkPos);
-+ return chunk;
-+ }, (runnable) -> {
-+ this.theLightEngine.scheduleChunkLight(chunkPos, runnable);
-+ this.tryScheduleUpdate();
-+ }).whenComplete((final ChunkAccess c, final Throwable throwable) -> {
-+ if (throwable != null) {
-+ LOGGER.error("Failed to light chunk " + chunkPos, throwable);
-+ }
-+ });
-+ }
-+ // Paper end - replace light engine impl
- ChunkPos chunkPos = chunk.getPos();
- chunk.setLightCorrect(false);
- this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
-@@ -180,7 +373,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
- }
-
- public void tryScheduleUpdate() {
-- if ((!this.lightTasks.isEmpty() || super.hasLightWork()) && this.scheduled.compareAndSet(false, true)) {
-+ if (this.hasLightWork() && this.scheduled.compareAndSet(false, true)) { // Paper // Paper - rewrite light engine
- this.taskMailbox.tell(() -> {
- this.runUpdate();
- this.scheduled.set(false);
-@@ -201,7 +394,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
- }
-
- objectListIterator.back(j);
-- super.runLightUpdates();
-+ this.theLightEngine.propagateChanges(); // Paper - rewrite light engine
-
- for (int var5 = 0; objectListIterator.hasNext() && var5 < i; var5++) {
- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair2 = objectListIterator.next();
-diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
-index 0d536d72ac918fbd403397ff369d10143ee9c204..6051e5f272838ef23276a90e21c2fc821ca155d1 100644
---- a/src/main/java/net/minecraft/server/level/TicketType.java
-+++ b/src/main/java/net/minecraft/server/level/TicketType.java
-@@ -26,6 +26,7 @@ public class TicketType<T> {
- public static final TicketType<ChunkPos> UNKNOWN = TicketType.create("unknown", Comparator.comparingLong(ChunkPos::toLong), 1);
- public static final TicketType<Unit> PLUGIN = TicketType.create("plugin", (a, b) -> 0); // CraftBukkit
- public static final TicketType<org.bukkit.plugin.Plugin> PLUGIN_TICKET = TicketType.create("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit
-+ public static final TicketType<Long> CHUNK_RELIGHT = create("light_update", Long::compareTo); // Paper - ensure chunks stay loaded for lighting
-
- public static <T> TicketType<T> create(String name, Comparator<T> argumentComparator) {
- return new TicketType<>(name, argumentComparator, 0L);
-diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
-index 386fbf79afe91af445f54aeab7d1296d1407a4d8..abbd4140cb4478a34a5185d8555f83d96c04d468 100644
---- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java
-+++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
-@@ -109,6 +109,27 @@ public class WorldGenRegion implements WorldGenLevel {
- }
- }
-
-+ // Paper start - starlight
-+ @Override
-+ public int getBrightness(final net.minecraft.world.level.LightLayer lightLayer, final BlockPos blockPos) {
-+ final ChunkAccess chunk = this.getChunk(blockPos.getX() >> 4, blockPos.getZ() >> 4);
-+ if (!chunk.isLightCorrect()) {
-+ return 0;
-+ }
-+ return this.getLightEngine().getLayerListener(lightLayer).getLightValue(blockPos);
-+ }
-+
-+
-+ @Override
-+ public int getRawBrightness(final BlockPos blockPos, final int subtract) {
-+ final ChunkAccess chunk = this.getChunk(blockPos.getX() >> 4, blockPos.getZ() >> 4);
-+ if (!chunk.isLightCorrect()) {
-+ return 0;
-+ }
-+ return this.getLightEngine().getRawBrightness(blockPos, subtract);
-+ }
-+ // Paper end - starlight
-+
- public boolean isOldChunkAround(ChunkPos chunkPos, int checkRadius) {
- return this.level.getChunkSource().chunkMap.isOldChunkAround(chunkPos, checkRadius);
- }
-diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
-index f87d9cb38caf3bf92fd32f2118f76799ede418db..c7da359c525522b55763e594a1db0c26a026b73f 100644
---- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
-+++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
-@@ -812,6 +812,7 @@ public abstract class BlockBehaviour implements FeatureElement {
- this.spawnTerrainParticles = blockbase_info.spawnTerrainParticles;
- this.instrument = blockbase_info.instrument;
- this.replaceable = blockbase_info.replaceable;
-+ this.conditionallyFullOpaque = this.canOcclude & this.useShapeForLightOcclusion; // Paper
- }
- // Paper start - Perf: impl cached craft block data, lazy load to fix issue with loading at the wrong time
- private org.bukkit.craftbukkit.block.data.CraftBlockData cachedCraftBlockData;
-@@ -848,6 +849,18 @@ public abstract class BlockBehaviour implements FeatureElement {
- return this.shapeExceedsCube;
- }
- // Paper end
-+ // Paper start - starlight
-+ protected int opacityIfCached = -1;
-+ // ret -1 if opacity is dynamic, or -1 if the block is conditionally full opaque, else return opacity in [0, 15]
-+ public final int getOpacityIfCached() {
-+ return this.opacityIfCached;
-+ }
-+
-+ protected final boolean conditionallyFullOpaque;
-+ public final boolean isConditionallyFullOpaque() {
-+ return this.conditionallyFullOpaque;
-+ }
-+ // Paper end - starlight
-
- public void initCache() {
- this.fluidState = ((Block) this.owner).getFluidState(this.asState());
-@@ -856,6 +869,7 @@ public abstract class BlockBehaviour implements FeatureElement {
- this.cache = new BlockBehaviour.BlockStateBase.Cache(this.asState());
- }
- this.shapeExceedsCube = this.cache == null || this.cache.largeCollisionShape; // Paper - moved from actual method to here
-+ this.opacityIfCached = this.cache == null || this.isConditionallyFullOpaque() ? -1 : this.cache.lightBlock; // Paper - starlight - cache opacity for light
-
- this.legacySolid = this.calculateSolid();
- }
-diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
-index f4e3bd2ae4f63e6d3d25463a3635b8f89fecc068..1f8c72b6c7d8683d67880fa175843c73b3d39b78 100644
---- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
-@@ -77,7 +77,7 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
- @Nullable
- protected BlendingData blendingData;
- public final Map<Heightmap.Types, Heightmap> heightmaps = Maps.newEnumMap(Heightmap.Types.class);
-- protected ChunkSkyLightSources skyLightSources;
-+ // Paper - starlight - remove skyLightSources
- private final Map<Structure, StructureStart> structureStarts = Maps.newHashMap();
- private final Map<Structure, LongSet> structuresRefences = Maps.newHashMap();
- protected final Map<BlockPos, CompoundTag> pendingBlockEntities = Maps.newHashMap();
-@@ -89,8 +89,55 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
- private static final org.bukkit.craftbukkit.persistence.CraftPersistentDataTypeRegistry DATA_TYPE_REGISTRY = new org.bukkit.craftbukkit.persistence.CraftPersistentDataTypeRegistry();
- public org.bukkit.craftbukkit.persistence.DirtyCraftPersistentDataContainer persistentDataContainer = new org.bukkit.craftbukkit.persistence.DirtyCraftPersistentDataContainer(ChunkAccess.DATA_TYPE_REGISTRY);
- // CraftBukkit end
-+ // Paper start - rewrite light engine
-+ private volatile ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] blockNibbles;
-+
-+ private volatile ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] skyNibbles;
-+
-+ private volatile boolean[] skyEmptinessMap;
-+
-+ private volatile boolean[] blockEmptinessMap;
-+
-+ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getBlockNibbles() {
-+ return this.blockNibbles;
-+ }
-+
-+ public void setBlockNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {
-+ this.blockNibbles = nibbles;
-+ }
-+
-+ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getSkyNibbles() {
-+ return this.skyNibbles;
-+ }
-+
-+ public void setSkyNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {
-+ this.skyNibbles = nibbles;
-+ }
-+
-+ public boolean[] getSkyEmptinessMap() {
-+ return this.skyEmptinessMap;
-+ }
-+
-+ public void setSkyEmptinessMap(final boolean[] emptinessMap) {
-+ this.skyEmptinessMap = emptinessMap;
-+ }
-+
-+ public boolean[] getBlockEmptinessMap() {
-+ return this.blockEmptinessMap;
-+ }
-+
-+ public void setBlockEmptinessMap(final boolean[] emptinessMap) {
-+ this.blockEmptinessMap = emptinessMap;
-+ }
-+ // Paper end - rewrite light engine
-
- public ChunkAccess(ChunkPos pos, UpgradeData upgradeData, LevelHeightAccessor heightLimitView, Registry<Biome> biomeRegistry, long inhabitedTime, @Nullable LevelChunkSection[] sectionArray, @Nullable BlendingData blendingData) {
-+ // Paper start - rewrite light engine
-+ if (!(this instanceof ImposterProtoChunk)) {
-+ this.setBlockNibbles(ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(heightLimitView));
-+ this.setSkyNibbles(ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(heightLimitView));
-+ }
-+ // Paper end - rewrite light engine
- this.locX = pos.x; this.locZ = pos.z; // Paper - reduce need for field lookups
- this.chunkPos = pos; this.coordinateKey = ChunkPos.asLong(locX, locZ); // Paper - cache long key
- this.upgradeData = upgradeData;
-@@ -99,7 +146,7 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
- this.inhabitedTime = inhabitedTime;
- this.postProcessing = new ShortList[heightLimitView.getSectionsCount()];
- this.blendingData = blendingData;
-- this.skyLightSources = new ChunkSkyLightSources(heightLimitView);
-+ // Paper - starlight - remove skyLightSources
- if (sectionArray != null) {
- if (this.sections.length == sectionArray.length) {
- System.arraycopy(sectionArray, 0, this.sections, 0, this.sections.length);
-@@ -510,12 +557,12 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
- }
-
- public void initializeLightSources() {
-- this.skyLightSources.fillFrom(this);
-+ // Paper - starlight - remove skyLightSources
- }
-
- @Override
- public ChunkSkyLightSources getSkyLightSources() {
-- return this.skyLightSources;
-+ return null; // Paper - starlight - remove skyLightSources
- }
-
- public static record TicksToSave(SerializableTickContainer<Block> blocks, SerializableTickContainer<Fluid> fluids) {
-diff --git a/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java
-index 2ee1658532cb00d7bcd1d11e03f19d21ca7f2a9e..ac754827172a4de600d0a57a7d11853481a2dbf2 100644
---- a/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java
-@@ -21,6 +21,40 @@ public class EmptyLevelChunk extends LevelChunk {
- this.biome = biomeEntry;
- }
-
-+ // Paper start - starlight
-+ @Override
-+ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getBlockNibbles() {
-+ return ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(this.getLevel());
-+ }
-+
-+ @Override
-+ public void setBlockNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {}
-+
-+ @Override
-+ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getSkyNibbles() {
-+ return ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(this.getLevel());
-+ }
-+
-+ @Override
-+ public void setSkyNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {}
-+
-+ @Override
-+ public boolean[] getSkyEmptinessMap() {
-+ return null;
-+ }
-+
-+ @Override
-+ public void setSkyEmptinessMap(final boolean[] emptinessMap) {}
-+
-+ @Override
-+ public boolean[] getBlockEmptinessMap() {
-+ return null;
-+ }
-+
-+ @Override
-+ public void setBlockEmptinessMap(final boolean[] emptinessMap) {}
-+ // Paper end - starlight
-+
- @Override
- public BlockState getBlockState(BlockPos pos) {
- return Blocks.VOID_AIR.defaultBlockState();
-diff --git a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
-index 2953e93965aa688be8fc1620580701ba0c9d907e..aa5dee839d4c0dbc3c2abee9b501ec250c575cb3 100644
---- a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
-@@ -47,6 +47,48 @@ public class ImposterProtoChunk extends ProtoChunk {
- this.allowWrites = propagateToWrapped;
- }
-
-+ // Paper start - rewrite light engine
-+ @Override
-+ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getBlockNibbles() {
-+ return this.wrapped.getBlockNibbles();
-+ }
-+
-+ @Override
-+ public void setBlockNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {
-+ this.wrapped.setBlockNibbles(nibbles);
-+ }
-+
-+ @Override
-+ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getSkyNibbles() {
-+ return this.wrapped.getSkyNibbles();
-+ }
-+
-+ @Override
-+ public void setSkyNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {
-+ this.wrapped.setSkyNibbles(nibbles);
-+ }
-+
-+ @Override
-+ public boolean[] getSkyEmptinessMap() {
-+ return this.wrapped.getSkyEmptinessMap();
-+ }
-+
-+ @Override
-+ public void setSkyEmptinessMap(final boolean[] emptinessMap) {
-+ this.wrapped.setSkyEmptinessMap(emptinessMap);
-+ }
-+
-+ @Override
-+ public boolean[] getBlockEmptinessMap() {
-+ return this.wrapped.getBlockEmptinessMap();
-+ }
-+
-+ @Override
-+ public void setBlockEmptinessMap(final boolean[] emptinessMap) {
-+ this.wrapped.setBlockEmptinessMap(emptinessMap);
-+ }
-+ // Paper end - rewrite light engine
-+
- @Nullable
- @Override
- public BlockEntity getBlockEntity(BlockPos pos) {
-diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
-index 8de6ad8b131061b2dae440dff71e2e6e7af2de39..bac191f92ea3735df19c68d5568c2c7962c8680f 100644
---- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
-@@ -222,6 +222,12 @@ public class LevelChunk extends ChunkAccess {
-
- public LevelChunk(ServerLevel world, ProtoChunk protoChunk, @Nullable LevelChunk.PostLoadProcessor entityLoader) {
- this(world, protoChunk.getPos(), protoChunk.getUpgradeData(), protoChunk.unpackBlockTicks(), protoChunk.unpackFluidTicks(), protoChunk.getInhabitedTime(), protoChunk.getSections(), entityLoader, protoChunk.getBlendingData());
-+ // Paper start - rewrite light engine
-+ this.setBlockNibbles(protoChunk.getBlockNibbles());
-+ this.setSkyNibbles(protoChunk.getSkyNibbles());
-+ this.setSkyEmptinessMap(protoChunk.getSkyEmptinessMap());
-+ this.setBlockEmptinessMap(protoChunk.getBlockEmptinessMap());
-+ // Paper end - rewrite light engine
- Iterator iterator = protoChunk.getBlockEntities().values().iterator();
-
- while (iterator.hasNext()) {
-@@ -248,7 +254,7 @@ public class LevelChunk extends ChunkAccess {
- }
- }
-
-- this.skyLightSources = protoChunk.skyLightSources;
-+ // Paper - starlight - remove skyLightSources
- this.setLightCorrect(protoChunk.isLightCorrect());
- this.unsaved = true;
- this.needsDecoration = true; // CraftBukkit
-@@ -437,7 +443,7 @@ public class LevelChunk extends ChunkAccess {
- ProfilerFiller gameprofilerfiller = this.level.getProfiler();
-
- gameprofilerfiller.push("updateSkyLightSources");
-- this.skyLightSources.update(this, j, i, l);
-+ // Paper - starlight - remove skyLightSources
- gameprofilerfiller.popPush("queueCheckLight");
- this.level.getChunkSource().getLightEngine().checkBlock(blockposition);
- gameprofilerfiller.pop();
-diff --git a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
-index 2fa0097a9374a89177e4f1068d1bfed30b8ff122..fa9df6ebcd90d4e9e5836a37212b1f60665783b1 100644
---- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
-@@ -155,7 +155,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
- return this.get(this.strategy.getIndex(x, y, z));
- }
-
-- protected T get(int index) {
-+ public T get(int index) { // Paper - public
- PalettedContainer.Data<T> data = this.data;
- return data.palette.valueFor(data.storage.get(index));
- }
-diff --git a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
-index bcc70883d23d38c408130ffe778205e371ff4e8a..576ae0cb138b265c8a3995de7b5ebc827d50949d 100644
---- a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
-@@ -143,7 +143,7 @@ public class ProtoChunk extends ChunkAccess {
- }
-
- if (LightEngine.hasDifferentLightProperties(this, pos, blockState, state)) {
-- this.skyLightSources.update(this, m, j, o);
-+ // Paper - starlight - remove skyLightSources
- this.lightEngine.checkBlock(pos);
- }
- }
-diff --git a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java
-index ae992aeb8b836e8c2e5bab338ae46cc31c317245..95318092f8281d98132d1d3ceb4a5c36cf32eb05 100644
---- a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java
-@@ -117,6 +117,18 @@ public class ChunkStatus {
- private final ChunkType chunkType;
- private final EnumSet<Heightmap.Types> heightmapsAfter;
-
-+ // Paper start - starlight
-+ public static ChunkStatus getStatus(String name) {
-+ try {
-+ // We need this otherwise we return EMPTY for invalid names
-+ ResourceLocation key = new ResourceLocation(name);
-+ return BuiltInRegistries.CHUNK_STATUS.getOptional(key).orElse(null);
-+ } catch (Exception ex) {
-+ return null; // invalid name
-+ }
-+ }
-+ // Paper end - starlight
-+
- private static ChunkStatus register(
- String id,
- @Nullable ChunkStatus previous,
-diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
-index 88f0aca2da0e14ed5ec0513944fa0ba28b73b5d1..01d6b8683a9fa30d05b03ebfef8ee2dca4e83a56 100644
---- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
-@@ -90,6 +90,14 @@ public class ChunkSerializer {
- private static final int CURRENT_DATA_VERSION = net.minecraft.SharedConstants.getCurrentVersion().getDataVersion().getVersion();
- private static final boolean JUST_CORRUPT_IT = Boolean.getBoolean("Paper.ignoreWorldDataVersion");
- // Paper end - Do not let the server load chunks from newer versions
-+ // Paper start - replace light engine impl
-+ private static final int STARLIGHT_LIGHT_VERSION = 9;
-+
-+ private static final String BLOCKLIGHT_STATE_TAG = "starlight.blocklight_state";
-+ private static final String SKYLIGHT_STATE_TAG = "starlight.skylight_state";
-+ private static final String STARLIGHT_VERSION_TAG = "starlight.light_version";
-+ // Paper end - replace light engine impl
-+
- public ChunkSerializer() {}
-
- // Paper start - guard against serializing mismatching coordinates
-@@ -121,19 +129,26 @@ public class ChunkSerializer {
- }
-
- UpgradeData chunkconverter = nbt.contains("UpgradeData", 10) ? new UpgradeData(nbt.getCompound("UpgradeData"), world) : UpgradeData.EMPTY;
-- boolean flag = nbt.getBoolean("isLightOn");
-+ boolean flag = getStatus(nbt) != null && getStatus(nbt).isOrAfter(ChunkStatus.LIGHT) && nbt.get("isLightOn") != null && nbt.getInt(STARLIGHT_VERSION_TAG) == STARLIGHT_LIGHT_VERSION; // Paper
- ListTag nbttaglist = nbt.getList("sections", 10);
- int i = world.getSectionsCount();
- LevelChunkSection[] achunksection = new LevelChunkSection[i];
- boolean flag1 = world.dimensionType().hasSkyLight();
- ServerChunkCache chunkproviderserver = world.getChunkSource();
- LevelLightEngine levellightengine = chunkproviderserver.getLightEngine();
-+ // Paper start
-+ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] blockNibbles = ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(world);
-+ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] skyNibbles = ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(world);
-+ final int minSection = io.papermc.paper.util.WorldUtil.getMinLightSection(world);
-+ final int maxSection = io.papermc.paper.util.WorldUtil.getMaxLightSection(world);
-+ boolean canReadSky = world.dimensionType().hasSkyLight();
-+ // Paper end
- Registry<Biome> iregistry = world.registryAccess().registryOrThrow(Registries.BIOME);
- Codec<PalettedContainer<Holder<Biome>>> codec = ChunkSerializer.makeBiomeCodecRW(iregistry); // CraftBukkit - read/write
- boolean flag2 = false;
-
- for (int j = 0; j < nbttaglist.size(); ++j) {
-- CompoundTag nbttagcompound1 = nbttaglist.getCompound(j);
-+ CompoundTag nbttagcompound1 = nbttaglist.getCompound(j); CompoundTag sectionData = nbttagcompound1; // Paper
- byte b0 = nbttagcompound1.getByte("Y");
- int k = world.getSectionIndexFromSectionY(b0);
-
-@@ -169,19 +184,39 @@ public class ChunkSerializer {
- boolean flag3 = nbttagcompound1.contains("BlockLight", 7);
- boolean flag4 = flag1 && nbttagcompound1.contains("SkyLight", 7);
-
-- if (flag3 || flag4) {
-- if (!flag2) {
-- levellightengine.retainData(chunkPos, true);
-- flag2 = true;
-- }
--
-+ // Paper start - rewrite the light engine
-+ if (flag) {
-+ try {
-+ int y = sectionData.getByte("Y");
-+ // Paper end - rewrite the light engine
- if (flag3) {
-- levellightengine.queueSectionData(LightLayer.BLOCK, SectionPos.of(chunkPos, b0), new DataLayer(nbttagcompound1.getByteArray("BlockLight")));
-+ // Paper start - rewrite the light engine
-+ // this is where our diff is
-+ blockNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(sectionData.getByteArray("BlockLight").clone(), sectionData.getInt(BLOCKLIGHT_STATE_TAG)); // clone for data safety
-+ } else {
-+ blockNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG));
-+ // Paper end - rewrite the light engine
- }
-
- if (flag4) {
-- levellightengine.queueSectionData(LightLayer.SKY, SectionPos.of(chunkPos, b0), new DataLayer(nbttagcompound1.getByteArray("SkyLight")));
-+ // Paper start - rewrite the light engine
-+ // we store under the same key so mod programs editing nbt
-+ // can still read the data, hopefully.
-+ // however, for compatibility we store chunks as unlit so vanilla
-+ // is forced to re-light them if it encounters our data. It's too much of a burden
-+ // to try and maintain compatibility with a broken and inferior skylight management system.
-+ skyNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety
-+ } else if (flag1) {
-+ skyNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG));
-+ // Paper end - rewrite the light engine
-+ }
-+
-+ // Paper start - rewrite the light engine
-+ } catch (Exception ex) {
-+ LOGGER.warn("Failed to load light data for chunk " + chunkPos + " in world '" + world.getWorld().getName() + "', light will be regenerated", ex);
-+ flag = false;
- }
-+ // Paper end - rewrite light engine
- }
- }
-
-@@ -211,6 +246,8 @@ public class ChunkSerializer {
- }, chunkPos);
-
- object1 = new LevelChunk(world.getLevel(), chunkPos, chunkconverter, levelchunkticks, levelchunkticks1, l, achunksection, ChunkSerializer.postLoadChunk(world, nbt), blendingdata);
-+ ((LevelChunk)object1).setBlockNibbles(blockNibbles); // Paper - replace light impl
-+ ((LevelChunk)object1).setSkyNibbles(skyNibbles); // Paper - replace light impl
- } else {
- ProtoChunkTicks<Block> protochunkticklist = ProtoChunkTicks.load(nbt.getList("block_ticks", 10), (s) -> {
- return BuiltInRegistries.BLOCK.getOptional(ResourceLocation.tryParse(s));
-@@ -219,6 +256,8 @@ public class ChunkSerializer {
- return BuiltInRegistries.FLUID.getOptional(ResourceLocation.tryParse(s));
- }, chunkPos);
- ProtoChunk protochunk = new ProtoChunk(chunkPos, chunkconverter, achunksection, protochunkticklist, protochunkticklist1, world, iregistry, blendingdata);
-+ protochunk.setBlockNibbles(blockNibbles); // Paper - replace light impl
-+ protochunk.setSkyNibbles(skyNibbles); // Paper - replace light impl
-
- object1 = protochunk;
- protochunk.setInhabitedTime(l);
-@@ -340,6 +379,12 @@ public class ChunkSerializer {
- // CraftBukkit end
-
- public static CompoundTag write(ServerLevel world, ChunkAccess chunk) {
-+ // Paper start - rewrite light impl
-+ final int minSection = io.papermc.paper.util.WorldUtil.getMinLightSection(world);
-+ final int maxSection = io.papermc.paper.util.WorldUtil.getMaxLightSection(world);
-+ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] blockNibbles = chunk.getBlockNibbles();
-+ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] skyNibbles = chunk.getSkyNibbles();
-+ // Paper end - rewrite light impl
- ChunkPos chunkcoordintpair = chunk.getPos();
- CompoundTag nbttagcompound = NbtUtils.addCurrentDataVersion(new CompoundTag());
-
-@@ -389,11 +434,14 @@ public class ChunkSerializer {
- for (int i = lightenginethreaded.getMinLightSection(); i < lightenginethreaded.getMaxLightSection(); ++i) {
- int j = chunk.getSectionIndexFromSectionY(i);
- boolean flag1 = j >= 0 && j < achunksection.length;
-- DataLayer nibblearray = lightenginethreaded.getLayerListener(LightLayer.BLOCK).getDataLayerData(SectionPos.of(chunkcoordintpair, i));
-- DataLayer nibblearray1 = lightenginethreaded.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(chunkcoordintpair, i));
-+ // Paper - replace light engine
-
-- if (flag1 || nibblearray != null || nibblearray1 != null) {
-- CompoundTag nbttagcompound1 = new CompoundTag();
-+ // Paper start - replace light engine
-+ ca.spottedleaf.starlight.common.light.SWMRNibbleArray.SaveState blockNibble = blockNibbles[i - minSection].getSaveState();
-+ ca.spottedleaf.starlight.common.light.SWMRNibbleArray.SaveState skyNibble = skyNibbles[i - minSection].getSaveState();
-+ if (flag1 || blockNibble != null || skyNibble != null) {
-+ // Paper end - replace light engine
-+ CompoundTag nbttagcompound1 = new CompoundTag(); CompoundTag section = nbttagcompound1; // Paper
-
- if (flag1) {
- LevelChunkSection chunksection = achunksection[j];
-@@ -402,13 +450,27 @@ public class ChunkSerializer {
- nbttagcompound1.put("biomes", (Tag) codec.encodeStart(NbtOps.INSTANCE, chunksection.getBiomes()).getOrThrow());
- }
-
-- if (nibblearray != null && !nibblearray.isEmpty()) {
-- nbttagcompound1.putByteArray("BlockLight", nibblearray.getData());
-+ // Paper start
-+ // we store under the same key so mod programs editing nbt
-+ // can still read the data, hopefully.
-+ // however, for compatibility we store chunks as unlit so vanilla
-+ // is forced to re-light them if it encounters our data. It's too much of a burden
-+ // to try and maintain compatibility with a broken and inferior skylight management system.
-+
-+ if (blockNibble != null) {
-+ if (blockNibble.data != null) {
-+ section.putByteArray("BlockLight", blockNibble.data);
-+ }
-+ section.putInt(BLOCKLIGHT_STATE_TAG, blockNibble.state);
- }
-
-- if (nibblearray1 != null && !nibblearray1.isEmpty()) {
-- nbttagcompound1.putByteArray("SkyLight", nibblearray1.getData());
-+ if (skyNibble != null) {
-+ if (skyNibble.data != null) {
-+ section.putByteArray("SkyLight", skyNibble.data);
-+ }
-+ section.putInt(SKYLIGHT_STATE_TAG, skyNibble.state);
- }
-+ // Paper end
-
- if (!nbttagcompound1.isEmpty()) {
- nbttagcompound1.putByte("Y", (byte) i);
-@@ -419,7 +481,8 @@ public class ChunkSerializer {
-
- nbttagcompound.put("sections", nbttaglist);
- if (flag) {
-- nbttagcompound.putBoolean("isLightOn", true);
-+ nbttagcompound.putInt(STARLIGHT_VERSION_TAG, STARLIGHT_LIGHT_VERSION); // Paper
-+ nbttagcompound.putBoolean("isLightOn", false); // Paper - set to false but still store, this allows us to detect --eraseCache (as eraseCache _removes_)
- }
-
- ListTag nbttaglist1 = new ListTag();
-@@ -493,6 +556,17 @@ public class ChunkSerializer {
- }));
- }
-
-+ // Paper start
-+ public static @Nullable ChunkStatus getStatus(@Nullable CompoundTag compound) {
-+ if (compound == null) {
-+ return null;
-+ }
-+
-+ // Note: Copied from below
-+ return ChunkStatus.getStatus(compound.getString("Status"));
-+ }
-+ // Paper end
-+
- public static ChunkType getChunkTypeFromTag(@Nullable CompoundTag nbt) {
- return nbt != null ? ChunkStatus.byName(nbt.getString("Status")).getChunkType() : ChunkType.PROTOCHUNK;
- }
-diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
-index 44ed6bd76fb9e81f6c0d99fe46173685dbbfe2a7..7aee9f6b143c89cf8d65ca55eeda808152b4dd26 100644
---- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
-+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
-@@ -507,12 +507,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
- }
- }
-
-- for (final ChunkPos pos : chunksToRelight) {
-- final ChunkAccess chunk = serverChunkCache.getChunk(pos.x, pos.z, false);
-- if (chunk != null) {
-- serverChunkCache.getLightEngine().lightChunk(chunk, false);
-- }
-- }
-+ serverChunkCache.getLightEngine().relight(chunksToRelight, pos -> {}, relit -> {}); // Paper - Starlight
-
- return true;
- // Paper end - implement regenerate chunk method
diff --git a/patches/removed/1.21/0994-Rewrite-chunk-system.patch b/patches/removed/1.21/0994-Rewrite-chunk-system.patch
deleted file mode 100644
index 4df84d014c..0000000000
--- a/patches/removed/1.21/0994-Rewrite-chunk-system.patch
+++ /dev/null
@@ -1,21846 +0,0 @@
-From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
-From: Spottedleaf <[email protected]>
-Date: Thu, 11 Mar 2021 02:32:30 -0800
-Subject: [PATCH] Rewrite chunk system
-
-Rebased patches:
-
-New player chunk loader system
-
-Make ChunkStatus.EMPTY not rely on the main thread for completion
-
-In order to do this, we need to push the POI consistency checks
-to a later status. Since FULL is the only other status that
-uses the main thread, it can go there.
-
-The consistency checks are only really for when a desync occurs,
-and so that delaying the check only matters when the chunk data
-has desync'd. As long as the desync is sorted before the
-chunk is full loaded (i.e before setBlock can occur on
-a chunk), it should not matter.
-
-This change is primarily due to behavioural changes
-in the chunk task queue brought by region threading -
-which is to split the queue into separate regions. As such,
-it is required that in order for the sync load to complete
-that the region owning the chunk drain and execute the task
-while ticking. However, that is not always possible in
-region threading. Thus, removing the main thread reliance allows
-the chunk to progress without requiring a tick thread.
-Specifically, this allows far sync loads (outside of a specific
-regions bounds) to occur without issue - namely with structure
-searching.
-
-Increase parallelism for neighbour writing chunk statuses
-
-Namely, everything after FEATURES. By creating a dependency
-chain indicating what chunks are in use, we can safely
-schedule completely independent tasks in parallel. This
-will allow the chunk system to scale beyond 10 threads
-per world.
-
-Properly cancel chunk load tasks that were not scheduled
-
-Since the chunk load task was not scheduled, the entity/poi load
-task fields will not be set, but the task complete counter
-will not be adjusted. Thus, the chunk load task will not complete.
-
-To resolve this, detect when the entity/poi tasks were not scheduled
-and decrement the task complete counter in such cases.
-
-Mark POI/Entity load tasks as completed before releasing scheduling lock
-
-It must be marked as completed during that lock hold since the
-waiters field is set to null. Thus, any other thread attempting
-a cancellation will fail to remove from waiters. Also, any
-other thread attempting to cancel may set the completed field
-to true which would cause accept() to fail as well.
-
-Completion was always designed to happen while holding the
-scheduling lock to prevent these race conditions. The code
-was originally set up to complete while not holding the
-scheduling lock to avoid invoking callbacks while holding the
-lock, however the access to the completion field was not
-considered.
-
-Resolve this by marking the callback as completed during the
-lock, but invoking the accept() function after releasing
-the lock. This will prevent any cancellation attempts to be
-blocked, and allow the current thread to complete the callback
-without any issues.
-
-Cache whether region files do not exist
-
-The repeated I/O of creating the directory for the regionfile
-or for checking if the file exists can be heavy in
-when pushing chunk generation extremely hard - as each chunk gen
-request may effectively go through to the I/O thread.
-
-Use coordinate-based locking to increase chunk system parallelism
-
-A significant overhead in Folia comes from the chunk system's
-locks, the ticket lock and the scheduling lock. The public
-test server, which had ~330 players, had signficant performance
-problems with these locks: ~80% of the time spent ticking
-was _waiting_ for the locks to free. Given that it used
-around 15 cores total at peak, this is a complete and utter loss
-of potential.
-
-To address this issue, I have replaced the ticket lock and scheduling
-lock with two ReentrantAreaLocks. The ReentrantAreaLock takes a
-shift, which is used internally to group positions into sections.
-This grouping is neccessary, as the possible radius of area that
-needs to be acquired for any given lock usage is up to 64. As such,
-the shift is critical to reduce the number of areas required to lock
-for any lock operation. Currently, it is set to a shift of 6, which
-is identical to the ticket level propagation shift (and, it must be
-at least the ticket level propagation shift AND the region shift).
-
-The chunk system locking changes required a complete rewrite of the
-chunk system tick, chunk system unload, and chunk system ticket level
-propagation - as all of the previous logic only works with a single
-global lock.
-
-This does introduce two other section shifts: the lock shift, and the
-ticket shift. The lock shift is simply what shift the area locks use,
-and the ticket shift represents the size of the ticket sections.
-Currently, these values are just set to the region shift for simplicity.
-However, they are not arbitrary: the lock shift must be at least the size
-of the ticket shift and must be at least the size of the region shift.
-The ticket shift must also be >= the ceil(log2(max ticket level source)).
-
-The chunk system's ticket propagator is now global state, instead of
-region state. This cleans up the logic for ticket levels significantly,
-and removes usage of the region lock in this area, but it also means
-that the addition of a ticket no longer creates a region. To alleviate
-the side effects of this change, the global tick thread now processes
-ticket level updates for each world every tick to guarantee eventual
-ticket level processing. The chunk system also provides a hook to
-process ticket level changes in a given _section_, so that the
-region queue can guarantee that after adding its reference counter
-that the region section is created/exists/wont be destroyed.
-
-The ticket propagator operates by updating the sources in a single ticket
-section, and propagating the updates to its 1 radius neighbours. This
-allows the ticket updates to occur in parallel or selectively (see above).
-Currently, the process ticket level update function operates by
-polling from a concurrent queue of sections to update and simply
-invoking the single section update logic. This allows the function
-to operate completely in parallel, provided the queue is ordered right.
-Additionally, this limits the area used in the ticket/scheduling lock
-when processing updates, which should massively increase parallelism compared
-to before.
-
-The chunk system ticket addition for expirable ticket types has been modified
-to no longer track exact tick deadlines, as this relies on what region the
-ticket is in. Instead, the chunk system tracks a map of
-lock section -> (chunk coordinate -> expire ticket count) and every ticket
-has been changed to have a removeDelay count that is decremented each tick.
-Each region searches its own sections to find tickets to try to expire.
-
-Chunk system unloading has been modified to track unloads by lock section.
-The ordering is determined by which section a chunk resides in.
-The unload process now removes from unload sections and processes
-the full unload stages (1, 2, 3) before moving to the next section, if possible.
-This allows the unload logic to only hold one lock section at a time for
-each lock, which is a massive parallelism increase.
-
-In stress testing, these changes lowered the locking overhead to only 5%
-from ~70%, which completely fix the original problem as described.
-
-== AT ==
-public net.minecraft.server.level.ChunkHolder pos
-public net.minecraft.server.level.ChunkMap overworldDataStorage
-public-f net.minecraft.world.level.chunk.storage.RegionFileStorage
-public net.minecraft.server.level.ChunkMap getPoiManager()Lnet/minecraft/world/entity/ai/village/poi/PoiManager;
-
-diff --git a/src/main/java/ca/spottedleaf/concurrentutil/lock/ReentrantAreaLock.java b/src/main/java/ca/spottedleaf/concurrentutil/lock/ReentrantAreaLock.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..4fd9a0cd8f1e6ae1a97e963dc7731a80bc6fac5b
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/concurrentutil/lock/ReentrantAreaLock.java
-@@ -0,0 +1,395 @@
-+package ca.spottedleaf.concurrentutil.lock;
-+
-+import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
-+import it.unimi.dsi.fastutil.HashCommon;
-+import java.util.ArrayList;
-+import java.util.List;
-+import java.util.concurrent.ConcurrentHashMap;
-+import java.util.concurrent.locks.LockSupport;
-+
-+public final class ReentrantAreaLock {
-+
-+ public final int coordinateShift;
-+
-+ // aggressive load factor to reduce contention
-+ private final ConcurrentHashMap<Coordinate, Node> nodes = new ConcurrentHashMap<>(128, 0.2f);
-+
-+ public ReentrantAreaLock(final int coordinateShift) {
-+ this.coordinateShift = coordinateShift;
-+ }
-+
-+ public boolean isHeldByCurrentThread(final int x, final int z) {
-+ final Thread currThread = Thread.currentThread();
-+ final int shift = this.coordinateShift;
-+ final int sectionX = x >> shift;
-+ final int sectionZ = z >> shift;
-+
-+ final Coordinate coordinate = new Coordinate(Coordinate.key(sectionX, sectionZ));
-+ final Node node = this.nodes.get(coordinate);
-+
-+ return node != null && node.thread == currThread;
-+ }
-+
-+ public boolean isHeldByCurrentThread(final int centerX, final int centerZ, final int radius) {
-+ return this.isHeldByCurrentThread(centerX - radius, centerZ - radius, centerX + radius, centerZ + radius);
-+ }
-+
-+ public boolean isHeldByCurrentThread(final int fromX, final int fromZ, final int toX, final int toZ) {
-+ if (fromX > toX || fromZ > toZ) {
-+ throw new IllegalArgumentException();
-+ }
-+
-+ final Thread currThread = Thread.currentThread();
-+ final int shift = this.coordinateShift;
-+ final int fromSectionX = fromX >> shift;
-+ final int fromSectionZ = fromZ >> shift;
-+ final int toSectionX = toX >> shift;
-+ final int toSectionZ = toZ >> shift;
-+
-+ for (int currZ = fromSectionZ; currZ <= toSectionZ; ++currZ) {
-+ for (int currX = fromSectionX; currX <= toSectionX; ++currX) {
-+ final Coordinate coordinate = new Coordinate(Coordinate.key(currX, currZ));
-+
-+ final Node node = this.nodes.get(coordinate);
-+
-+ if (node == null || node.thread != currThread) {
-+ return false;
-+ }
-+ }
-+ }
-+
-+ return true;
-+ }
-+
-+ public Node tryLock(final int x, final int z) {
-+ return this.tryLock(x, z, x, z);
-+ }
-+
-+ public Node tryLock(final int centerX, final int centerZ, final int radius) {
-+ return this.tryLock(centerX - radius, centerZ - radius, centerX + radius, centerZ + radius);
-+ }
-+
-+ public Node tryLock(final int fromX, final int fromZ, final int toX, final int toZ) {
-+ if (fromX > toX || fromZ > toZ) {
-+ throw new IllegalArgumentException();
-+ }
-+
-+ final Thread currThread = Thread.currentThread();
-+ final int shift = this.coordinateShift;
-+ final int fromSectionX = fromX >> shift;
-+ final int fromSectionZ = fromZ >> shift;
-+ final int toSectionX = toX >> shift;
-+ final int toSectionZ = toZ >> shift;
-+
-+ final List<Coordinate> areaAffected = new ArrayList<>();
-+
-+ final Node ret = new Node(this, areaAffected, currThread);
-+
-+ boolean failed = false;
-+
-+ // try to fast acquire area
-+ for (int currZ = fromSectionZ; currZ <= toSectionZ; ++currZ) {
-+ for (int currX = fromSectionX; currX <= toSectionX; ++currX) {
-+ final Coordinate coordinate = new Coordinate(Coordinate.key(currX, currZ));
-+
-+ final Node prev = this.nodes.putIfAbsent(coordinate, ret);
-+
-+ if (prev == null) {
-+ areaAffected.add(coordinate);
-+ continue;
-+ }
-+
-+ if (prev.thread != currThread) {
-+ failed = true;
-+ break;
-+ }
-+ }
-+ }
-+
-+ if (!failed) {
-+ return ret;
-+ }
-+
-+ // failed, undo logic
-+ if (!areaAffected.isEmpty()) {
-+ for (int i = 0, len = areaAffected.size(); i < len; ++i) {
-+ final Coordinate key = areaAffected.get(i);
-+
-+ if (this.nodes.remove(key) != ret) {
-+ throw new IllegalStateException();
-+ }
-+ }
-+
-+ areaAffected.clear();
-+
-+ // since we inserted, we need to drain waiters
-+ Thread unpark;
-+ while ((unpark = ret.pollOrBlockAdds()) != null) {
-+ LockSupport.unpark(unpark);
-+ }
-+ }
-+
-+ return null;
-+ }
-+
-+ public Node lock(final int x, final int z) {
-+ final Thread currThread = Thread.currentThread();
-+ final int shift = this.coordinateShift;
-+ final int sectionX = x >> shift;
-+ final int sectionZ = z >> shift;
-+
-+ final List<Coordinate> areaAffected = new ArrayList<>(1);
-+
-+ final Node ret = new Node(this, areaAffected, currThread);
-+ final Coordinate coordinate = new Coordinate(Coordinate.key(sectionX, sectionZ));
-+
-+ for (long failures = 0L;;) {
-+ final Node park;
-+
-+ // try to fast acquire area
-+ {
-+ final Node prev = this.nodes.putIfAbsent(coordinate, ret);
-+
-+ if (prev == null) {
-+ areaAffected.add(coordinate);
-+ return ret;
-+ } else if (prev.thread != currThread) {
-+ park = prev;
-+ } else {
-+ // only one node we would want to acquire, and it's owned by this thread already
-+ return ret;
-+ }
-+ }
-+
-+ ++failures;
-+
-+ if (failures > 128L && park.add(currThread)) {
-+ LockSupport.park();
-+ } else {
-+ // high contention, spin wait
-+ if (failures < 128L) {
-+ for (long i = 0; i < failures; ++i) {
-+ Thread.onSpinWait();
-+ }
-+ failures = failures << 1;
-+ } else if (failures < 1_200L) {
-+ LockSupport.parkNanos(1_000L);
-+ failures = failures + 1L;
-+ } else { // scale 0.1ms (100us) per failure
-+ Thread.yield();
-+ LockSupport.parkNanos(100_000L * failures);
-+ failures = failures + 1L;
-+ }
-+ }
-+ }
-+ }
-+
-+ public Node lock(final int centerX, final int centerZ, final int radius) {
-+ return this.lock(centerX - radius, centerZ - radius, centerX + radius, centerZ + radius);
-+ }
-+
-+ public Node lock(final int fromX, final int fromZ, final int toX, final int toZ) {
-+ if (fromX > toX || fromZ > toZ) {
-+ throw new IllegalArgumentException();
-+ }
-+
-+ final Thread currThread = Thread.currentThread();
-+ final int shift = this.coordinateShift;
-+ final int fromSectionX = fromX >> shift;
-+ final int fromSectionZ = fromZ >> shift;
-+ final int toSectionX = toX >> shift;
-+ final int toSectionZ = toZ >> shift;
-+
-+ if (((fromSectionX ^ toSectionX) | (fromSectionZ ^ toSectionZ)) == 0) {
-+ return this.lock(fromX, fromZ);
-+ }
-+
-+ final List<Coordinate> areaAffected = new ArrayList<>();
-+
-+ final Node ret = new Node(this, areaAffected, currThread);
-+
-+ for (long failures = 0L;;) {
-+ Node park = null;
-+ boolean addedToArea = false;
-+ boolean alreadyOwned = false;
-+ boolean allOwned = true;
-+
-+ // try to fast acquire area
-+ for (int currZ = fromSectionZ; currZ <= toSectionZ; ++currZ) {
-+ for (int currX = fromSectionX; currX <= toSectionX; ++currX) {
-+ final Coordinate coordinate = new Coordinate(Coordinate.key(currX, currZ));
-+
-+ final Node prev = this.nodes.putIfAbsent(coordinate, ret);
-+
-+ if (prev == null) {
-+ addedToArea = true;
-+ allOwned = false;
-+ areaAffected.add(coordinate);
-+ continue;
-+ }
-+
-+ if (prev.thread != currThread) {
-+ park = prev;
-+ alreadyOwned = true;
-+ break;
-+ }
-+ }
-+ }
-+
-+ if (park == null) {
-+ if (alreadyOwned && !allOwned) {
-+ throw new IllegalStateException("Improper lock usage: Should never acquire intersecting areas");
-+ }
-+ return ret;
-+ }
-+
-+ // failed, undo logic
-+ if (addedToArea) {
-+ for (int i = 0, len = areaAffected.size(); i < len; ++i) {
-+ final Coordinate key = areaAffected.get(i);
-+
-+ if (this.nodes.remove(key) != ret) {
-+ throw new IllegalStateException();
-+ }
-+ }
-+
-+ areaAffected.clear();
-+
-+ // since we inserted, we need to drain waiters
-+ Thread unpark;
-+ while ((unpark = ret.pollOrBlockAdds()) != null) {
-+ LockSupport.unpark(unpark);
-+ }
-+ }
-+
-+ ++failures;
-+
-+ if (failures > 128L && park.add(currThread)) {
-+ LockSupport.park(park);
-+ } else {
-+ // high contention, spin wait
-+ if (failures < 128L) {
-+ for (long i = 0; i < failures; ++i) {
-+ Thread.onSpinWait();
-+ }
-+ failures = failures << 1;
-+ } else if (failures < 1_200L) {
-+ LockSupport.parkNanos(1_000L);
-+ failures = failures + 1L;
-+ } else { // scale 0.1ms (100us) per failure
-+ Thread.yield();
-+ LockSupport.parkNanos(100_000L * failures);
-+ failures = failures + 1L;
-+ }
-+ }
-+
-+ if (addedToArea) {
-+ // try again, so we need to allow adds so that other threads can properly block on us
-+ ret.allowAdds();
-+ }
-+ }
-+ }
-+
-+ public void unlock(final Node node) {
-+ if (node.lock != this) {
-+ throw new IllegalStateException("Unlock target lock mismatch");
-+ }
-+
-+ final List<Coordinate> areaAffected = node.areaAffected;
-+
-+ if (areaAffected.isEmpty()) {
-+ // here we are not in the node map, and so do not need to remove from the node map or unblock any waiters
-+ return;
-+ }
-+
-+ // remove from node map; allowing other threads to lock
-+ for (int i = 0, len = areaAffected.size(); i < len; ++i) {
-+ final Coordinate coordinate = areaAffected.get(i);
-+ if (this.nodes.remove(coordinate) != node) {
-+ throw new IllegalStateException();
-+ }
-+ }
-+
-+ Thread unpark;
-+ while ((unpark = node.pollOrBlockAdds()) != null) {
-+ LockSupport.unpark(unpark);
-+ }
-+ }
-+
-+ public static final class Node extends MultiThreadedQueue<Thread> {
-+
-+ private final ReentrantAreaLock lock;
-+ private final List<Coordinate> areaAffected;
-+ private final Thread thread;
-+ //private final Throwable WHO_CREATED_MY_ASS = new Throwable();
-+
-+ private Node(final ReentrantAreaLock lock, final List<Coordinate> areaAffected, final Thread thread) {
-+ this.lock = lock;
-+ this.areaAffected = areaAffected;
-+ this.thread = thread;
-+ }
-+
-+ @Override
-+ public String toString() {
-+ return "Node{" +
-+ "areaAffected=" + this.areaAffected +
-+ ", thread=" + this.thread +
-+ '}';
-+ }
-+ }
-+
-+ private static final class Coordinate implements Comparable<Coordinate> {
-+
-+ public final long key;
-+
-+ public Coordinate(final long key) {
-+ this.key = key;
-+ }
-+
-+ public Coordinate(final int x, final int z) {
-+ this.key = key(x, z);
-+ }
-+
-+ public static long key(final int x, final int z) {
-+ return ((long)z << 32) | (x & 0xFFFFFFFFL);
-+ }
-+
-+ public static int x(final long key) {
-+ return (int)key;
-+ }
-+
-+ public static int z(final long key) {
-+ return (int)(key >>> 32);
-+ }
-+
-+ @Override
-+ public int hashCode() {
-+ return (int)HashCommon.mix(this.key);
-+ }
-+
-+ @Override
-+ public boolean equals(final Object obj) {
-+ if (this == obj) {
-+ return true;
-+ }
-+
-+ if (!(obj instanceof Coordinate other)) {
-+ return false;
-+ }
-+
-+ return this.key == other.key;
-+ }
-+
-+ // This class is intended for HashMap/ConcurrentHashMap usage, which do treeify bin nodes if the chain
-+ // is too large. So we should implement compareTo to help.
-+ @Override
-+ public int compareTo(final Coordinate other) {
-+ return Long.compare(this.key, other.key);
-+ }
-+
-+ @Override
-+ public String toString() {
-+ return "[" + x(this.key) + "," + z(this.key) + "]";
-+ }
-+ }
-+}
-diff --git a/src/main/java/ca/spottedleaf/concurrentutil/lock/SyncReentrantAreaLock.java b/src/main/java/ca/spottedleaf/concurrentutil/lock/SyncReentrantAreaLock.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..64b5803d002b2968841a5ddee987f98b72964e87
---- /dev/null
-+++ b/src/main/java/ca/spottedleaf/concurrentutil/lock/SyncReentrantAreaLock.java
-@@ -0,0 +1,217 @@
-+package ca.spottedleaf.concurrentutil.lock;
-+
-+import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
-+import it.unimi.dsi.fastutil.longs.Long2ReferenceOpenHashMap;
-+import it.unimi.dsi.fastutil.longs.LongArrayList;
-+import java.util.concurrent.locks.LockSupport;
-+
-+// not concurrent, unlike ReentrantAreaLock
-+// no incorrect lock usage detection (acquiring intersecting areas)
-+// this class is nothing more than a performance reference for ReentrantAreaLock
-+public final class SyncReentrantAreaLock {
-+
-+ private final int coordinateShift;
-+
-+ // aggressive load factor to reduce contention
-+ private final Long2ReferenceOpenHashMap<Node> nodes = new Long2ReferenceOpenHashMap<>(128, 0.2f);
-+
-+ public SyncReentrantAreaLock(final int coordinateShift) {
-+ this.coordinateShift = coordinateShift;
-+ }
-+
-+ private static long key(final int x, final int z) {
-+ return ((long)z << 32) | (x & 0xFFFFFFFFL);
-+ }
-+
-+ public Node lock(final int x, final int z) {
-+ final Thread currThread = Thread.currentThread();
-+ final int shift = this.coordinateShift;
-+ final int sectionX = x >> shift;
-+ final int sectionZ = z >> shift;
-+
-+ final LongArrayList areaAffected = new LongArrayList();
-+
-+ final Node ret = new Node(this, areaAffected, currThread);
-+
-+ final long coordinate = key(sectionX, sectionZ);
-+
-+ for (long failures = 0L;;) {
-+ final Node park;
-+
-+ synchronized (this) {
-+ // try to fast acquire area
-+ final Node prev = this.nodes.putIfAbsent(coordinate, ret);
-+
-+ if (prev == null) {
-+ areaAffected.add(coordinate);
-+ return ret;
-+ } else if (prev.thread != currThread) {
-+ park = prev;
-+ } else {
-+ // only one node we would want to acquire, and it's owned by this thread already
-+ return ret;
-+ }
-+ }
-+
-+ ++failures;
-+
-+ if (failures > 128L && park.add(currThread)) {
-+ LockSupport.park();
-+ } else {
-+ // high contention, spin wait
-+ if (failures < 128L) {
-+ for (long i = 0; i < failures; ++i) {
-+ Thread.onSpinWait();
-+ }
-+ failures = failures << 1;
-+ } else if (failures < 1_200L) {
-+ LockSupport.parkNanos(1_000L);
-+ failures = failures + 1L;
-+ } else { // scale 0.1ms (100us) per failure
-+ Thread.yield();
-+ LockSupport.parkNanos(100_000L * failures);
-+ failures = failures + 1L;
-+ }
-+ }
-+ }
-+ }
-+
-+ public Node lock(final int centerX, final int centerZ, final int radius) {
-+ return this.lock(centerX - radius, centerZ - radius, centerX + radius, centerZ + radius);
-+ }
-+
-+ public Node lock(final int fromX, final int fromZ, final int toX, final int toZ) {
-+ if (fromX > toX || fromZ > toZ) {
-+ throw new IllegalArgumentException();
-+ }
-+
-+ final Thread currThread = Thread.currentThread();
-+ final int shift = this.coordinateShift;
-+ final int fromSectionX = fromX >> shift;
-+ final int fromSectionZ = fromZ >> shift;
-+ final int toSectionX = toX >> shift;
-+ final int toSectionZ = toZ >> shift;
-+
-+ final LongArrayList areaAffected = new LongArrayList();
-+
-+ final Node ret = new Node(this, areaAffected, currThread);
-+
-+ for (long failures = 0L;;) {
-+ Node park = null;
-+ boolean addedToArea = false;
-+
-+ synchronized (this) {
-+ // try to fast acquire area
-+ for (int currZ = fromSectionZ; currZ <= toSectionZ; ++currZ) {
-+ for (int currX = fromSectionX; currX <= toSectionX; ++currX) {
-+ final long coordinate = key(currX, currZ);
-+
-+ final Node prev = this.nodes.putIfAbsent(coordinate, ret);
-+
-+ if (prev == null) {
-+ addedToArea = true;
-+ areaAffected.add(coordinate);
-+ continue;
-+ }
-+
-+ if (prev.thread != currThread) {
-+ park = prev;
-+ break;
-+ }
-+ }
-+ }
-+
-+ if (park == null) {
-+ return ret;
-+ }
-+
-+ // failed, undo logic
-+ if (!areaAffected.isEmpty()) {
-+ for (int i = 0, len = areaAffected.size(); i < len; ++i) {
-+ final long key = areaAffected.getLong(i);
-+
-+ if (!this.nodes.remove(key, ret)) {
-+ throw new IllegalStateException();
-+ }
-+ }
-+ }
-+ }
-+
-+ if (addedToArea) {
-+ areaAffected.clear();
-+ // since we inserted, we need to drain waiters
-+ Thread unpark;
-+ while ((unpark = ret.pollOrBlockAdds()) != null) {
-+ LockSupport.unpark(unpark);
-+ }
-+ }
-+
-+ ++failures;
-+
-+ if (failures > 128L && park.add(currThread)) {
-+ LockSupport.park();
-+ } else {
-+ // high contention, spin wait
-+ if (failures < 128L) {
-+ for (long i = 0; i < failures; ++i) {
-+ Thread.onSpinWait();
-+ }
-+ failures = failures << 1;
-+ } else if (failures < 1_200L) {
-+ LockSupport.parkNanos(1_000L);
-+ failures = failures + 1L;
-+ } else { // scale 0.1ms (100us) per failure
-+ Thread.yield();
-+ LockSupport.parkNanos(100_000L * failures);
-+ failures = failures + 1L;
-+ }
-+ }
-+
-+ if (addedToArea) {
-+ // try again, so we need to allow adds so that other threads can properly block on us
-+ ret.allowAdds();
-+ }
-+ }
-+ }
-+
-+ public void unlock(final Node node) {
-+ if (node.lock != this) {
-+ throw new IllegalStateException("Unlock target lock mismatch");
-+ }
-+
-+ final LongArrayList areaAffected = node.areaAffected;
-+
-+ if (areaAffected.isEmpty()) {
-+ // here we are not in the node map, and so do not need to remove from the node map or unblock any waiters
-+ return;
-+ }
-+
-+ // remove from node map; allowing other threads to lock
-+ synchronized (this) {
-+ for (int i = 0, len = areaAffected.size(); i < len; ++i) {
-+ final long coordinate = areaAffected.getLong(i);
-+ if (!this.nodes.remove(coordinate, node)) {
-+ throw new IllegalStateException();
-+ }
-+ }
-+ }
-+
-+ Thread unpark;
-+ while ((unpark = node.pollOrBlockAdds()) != null) {
-+ LockSupport.unpark(unpark);
-+ }
-+ }
-+
-+ public static final class Node extends MultiThreadedQueue<Thread> {
-+
-+ private final SyncReentrantAreaLock lock;
-+ private final LongArrayList areaAffected;
-+ private final Thread thread;
-+
-+ private Node(final SyncReentrantAreaLock lock, final LongArrayList areaAffected, final Thread thread) {
-+ this.lock = lock;
-+ this.areaAffected = areaAffected;
-+ this.thread = thread;
-+ }
-+ }
-+}
-diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java
-index e0338db4d6fa359029ed5edeacc3646aa98701f5..c03dbb4a74d00d794be4139f0f7c4b5ff1b01d38 100644
---- a/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java
-+++ b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java
-@@ -41,14 +41,14 @@ public final class StarLightInterface {
- protected final ArrayDeque<SkyStarLightEngine> cachedSkyPropagators;
- protected final ArrayDeque<BlockStarLightEngine> cachedBlockPropagators;
-
-- protected final LightQueue lightQueue = new LightQueue(this);
-+ public final io.papermc.paper.chunk.system.light.LightQueue lightQueue; // Paper - replace light queue
-
- protected final LayerLightEventListener skyReader;
- protected final LayerLightEventListener blockReader;
- protected final boolean isClientSide;
-
-- protected final int minSection;
-- protected final int maxSection;
-+ public final int minSection; // Paper - public
-+ public final int maxSection; // Paper - public
- protected final int minLightSection;
- protected final int maxLightSection;
-
-@@ -182,6 +182,7 @@ public final class StarLightInterface {
- StarLightInterface.this.sectionChange(pos, notReady);
- }
- };
-+ this.lightQueue = new io.papermc.paper.chunk.system.light.LightQueue(this); // Paper - replace light queue
- }
-
- public boolean hasSkyLight() {
-@@ -333,7 +334,7 @@ public final class StarLightInterface {
- return this.lightAccess;
- }
-
-- protected final SkyStarLightEngine getSkyLightEngine() {
-+ public final SkyStarLightEngine getSkyLightEngine() { // Paper - public
- if (this.cachedSkyPropagators == null) {
- return null;
- }
-@@ -348,7 +349,7 @@ public final class StarLightInterface {
- return ret;
- }
-
-- protected final void releaseSkyLightEngine(final SkyStarLightEngine engine) {
-+ public final void releaseSkyLightEngine(final SkyStarLightEngine engine) { // Paper - public
- if (this.cachedSkyPropagators == null) {
- return;
- }
-@@ -357,7 +358,7 @@ public final class StarLightInterface {
- }
- }
-
-- protected final BlockStarLightEngine getBlockLightEngine() {
-+ public final BlockStarLightEngine getBlockLightEngine() { // Paper - public
- if (this.cachedBlockPropagators == null) {
- return null;
- }
-@@ -372,7 +373,7 @@ public final class StarLightInterface {
- return ret;
- }
-
-- protected final void releaseBlockLightEngine(final BlockStarLightEngine engine) {
-+ public final void releaseBlockLightEngine(final BlockStarLightEngine engine) { // Paper - public
- if (this.cachedBlockPropagators == null) {
- return;
- }
-@@ -381,7 +382,7 @@ public final class StarLightInterface {
- }
- }
-
-- public LightQueue.ChunkTasks blockChange(final BlockPos pos) {
-+ public io.papermc.paper.chunk.system.light.LightQueue.ChunkTasks blockChange(final BlockPos pos) { // Paper - rewrite chunk system
- if (this.world == null || pos.getY() < WorldUtil.getMinBlockY(this.world) || pos.getY() > WorldUtil.getMaxBlockY(this.world)) { // empty world
- return null;
- }
-@@ -389,7 +390,7 @@ public final class StarLightInterface {
- return this.lightQueue.queueBlockChange(pos);
- }
-
-- public LightQueue.ChunkTasks sectionChange(final SectionPos pos, final boolean newEmptyValue) {
-+ public io.papermc.paper.chunk.system.light.LightQueue.ChunkTasks sectionChange(final SectionPos pos, final boolean newEmptyValue) { // Paper - rewrite chunk system
- if (this.world == null) { // empty world
- return null;
- }
-@@ -519,57 +520,15 @@ public final class StarLightInterface {
- }
-
- public void scheduleChunkLight(final ChunkPos pos, final Runnable run) {
-- this.lightQueue.queueChunkLighting(pos, run);
-+ throw new UnsupportedOperationException("No longer implemented, use the new lightQueue field to queue tasks"); // Paper - replace light queue
- }
-
- public void removeChunkTasks(final ChunkPos pos) {
-- this.lightQueue.removeChunk(pos);
-+ throw new UnsupportedOperationException("No longer implemented, use the new lightQueue field to queue tasks"); // Paper - replace light queue
- }
-
- public void propagateChanges() {
-- if (this.lightQueue.isEmpty()) {
-- return;
-- }
--
-- final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
-- final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
--
-- try {
-- LightQueue.ChunkTasks task;
-- while ((task = this.lightQueue.removeFirstTask()) != null) {
-- if (task.lightTasks != null) {
-- for (final Runnable run : task.lightTasks) {
-- run.run();
-- }
-- }
--
-- final long coordinate = task.chunkCoordinate;
-- final int chunkX = CoordinateUtils.getChunkX(coordinate);
-- final int chunkZ = CoordinateUtils.getChunkZ(coordinate);
--
-- final Set<BlockPos> positions = task.changedPositions;
-- final Boolean[] sectionChanges = task.changedSectionSet;
--
-- if (skyEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
-- skyEngine.blocksChangedInChunk(this.lightAccess, chunkX, chunkZ, positions, sectionChanges);
-- }
-- if (blockEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
-- blockEngine.blocksChangedInChunk(this.lightAccess, chunkX, chunkZ, positions, sectionChanges);
-- }
--
-- if (skyEngine != null && task.queuedEdgeChecksSky != null) {
-- skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, task.queuedEdgeChecksSky);
-- }
-- if (blockEngine != null && task.queuedEdgeChecksBlock != null) {
-- blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, task.queuedEdgeChecksBlock);
-- }
--
-- task.onComplete.complete(null);
-- }
-- } finally {
-- this.releaseSkyLightEngine(skyEngine);
-- this.releaseBlockLightEngine(blockEngine);
-- }
-+ throw new UnsupportedOperationException("No longer implemented, task draining is now performed by the light thread"); // Paper - replace light queue
- }
-
- public static final class LightQueue {
-diff --git a/src/main/java/co/aikar/timings/WorldTimingsHandler.java b/src/main/java/co/aikar/timings/WorldTimingsHandler.java
-index 2f0d9b953802dee821cfde82d22b0567cce8ee91..22687667ec69a954261e55e59261286ac1b8b8cd 100644
---- a/src/main/java/co/aikar/timings/WorldTimingsHandler.java
-+++ b/src/main/java/co/aikar/timings/WorldTimingsHandler.java
-@@ -59,6 +59,16 @@ public class WorldTimingsHandler {
-
- public final Timing miscMobSpawning;
-
-+ public final Timing poiUnload;
-+ public final Timing chunkUnload;
-+ public final Timing poiSaveDataSerialization;
-+ public final Timing chunkSave;
-+ public final Timing chunkSaveDataSerialization;
-+ public final Timing chunkSaveIOWait;
-+ public final Timing chunkUnloadPrepareSave;
-+ public final Timing chunkUnloadPOISerialization;
-+ public final Timing chunkUnloadDataSave;
-+
- public WorldTimingsHandler(Level server) {
- String name = ((PrimaryLevelData) server.getLevelData()).getLevelName() + " - ";
-
-@@ -112,6 +122,16 @@ public class WorldTimingsHandler {
-
-
- miscMobSpawning = Timings.ofSafe(name + "Mob spawning - Misc");
-+
-+ poiUnload = Timings.ofSafe(name + "Chunk unload - POI");
-+ chunkUnload = Timings.ofSafe(name + "Chunk unload - Chunk");
-+ poiSaveDataSerialization = Timings.ofSafe(name + "Chunk save - POI Data serialization");
-+ chunkSave = Timings.ofSafe(name + "Chunk save - Chunk");
-+ chunkSaveDataSerialization = Timings.ofSafe(name + "Chunk save - Chunk Data serialization");
-+ chunkSaveIOWait = Timings.ofSafe(name + "Chunk save - Chunk IO Wait");
-+ chunkUnloadPrepareSave = Timings.ofSafe(name + "Chunk unload - Async Save Prepare");
-+ chunkUnloadPOISerialization = Timings.ofSafe(name + "Chunk unload - POI Data Serialization");
-+ chunkUnloadDataSave = Timings.ofSafe(name + "Chunk unload - Data Serialization");
- }
-
- public static Timing getTickList(ServerLevel worldserver, String timingsType) {
-diff --git a/src/main/java/io/papermc/paper/chunk/system/ChunkSystem.java b/src/main/java/io/papermc/paper/chunk/system/ChunkSystem.java
-index cff2f04409fab9abca87ceec85a551e1d59f9e7d..e3f56908cc8a9c3f4580def50fcfdc61bd495a71 100644
---- a/src/main/java/io/papermc/paper/chunk/system/ChunkSystem.java
-+++ b/src/main/java/io/papermc/paper/chunk/system/ChunkSystem.java
-@@ -32,192 +32,41 @@ public final class ChunkSystem {
- }
-
- public static void scheduleChunkTask(final ServerLevel level, final int chunkX, final int chunkZ, final Runnable run, final PrioritisedExecutor.Priority priority) {
-- level.chunkSource.mainThreadProcessor.execute(run);
-+ level.chunkTaskScheduler.scheduleChunkTask(chunkX, chunkZ, run, priority); // Paper - rewrite chunk system
- }
-
- public static void scheduleChunkLoad(final ServerLevel level, final int chunkX, final int chunkZ, final boolean gen,
- final ChunkStatus toStatus, final boolean addTicket, final PrioritisedExecutor.Priority priority,
- final Consumer<ChunkAccess> onComplete) {
-- if (gen) {
-- scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
-- return;
-- }
-- scheduleChunkLoad(level, chunkX, chunkZ, ChunkStatus.EMPTY, addTicket, priority, (final ChunkAccess chunk) -> {
-- if (chunk == null) {
-- onComplete.accept(null);
-- } else {
-- if (chunk.getStatus().isOrAfter(toStatus)) {
-- scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
-- } else {
-- onComplete.accept(null);
-- }
-- }
-- });
-+ level.chunkTaskScheduler.scheduleChunkLoad(chunkX, chunkZ, gen, toStatus, addTicket, priority, onComplete); // Paper - rewrite chunk system
- }
-
-- static final TicketType<Long> CHUNK_LOAD = TicketType.create("chunk_load", Long::compareTo);
--
-- private static long chunkLoadCounter = 0L;
-+ // Paper - rewrite chunk system
- public static void scheduleChunkLoad(final ServerLevel level, final int chunkX, final int chunkZ, final ChunkStatus toStatus,
- final boolean addTicket, final PrioritisedExecutor.Priority priority, final Consumer<ChunkAccess> onComplete) {
-- if (!Bukkit.isPrimaryThread()) {
-- scheduleChunkTask(level, chunkX, chunkZ, () -> {
-- scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
-- }, priority);
-- return;
-- }
--
-- final int minLevel = 33 + ChunkStatus.getDistance(toStatus);
-- final Long chunkReference = addTicket ? Long.valueOf(++chunkLoadCounter) : null;
-- final ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
--
-- if (addTicket) {
-- level.chunkSource.addTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
-- }
-- level.chunkSource.runDistanceManagerUpdates();
--
-- final Consumer<ChunkAccess> loadCallback = (final ChunkAccess chunk) -> {
-- try {
-- if (onComplete != null) {
-- onComplete.accept(chunk);
-- }
-- } catch (final ThreadDeath death) {
-- throw death;
-- } catch (final Throwable thr) {
-- LOGGER.error("Exception handling chunk load callback", thr);
-- SneakyThrow.sneaky(thr);
-- } finally {
-- if (addTicket) {
-- level.chunkSource.addTicketAtLevel(TicketType.UNKNOWN, chunkPos, minLevel, chunkPos);
-- level.chunkSource.removeTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
-- }
-- }
-- };
--
-- final ChunkHolder holder = level.chunkSource.chunkMap.updatingChunkMap.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
--
-- if (holder == null || holder.getTicketLevel() > minLevel) {
-- loadCallback.accept(null);
-- return;
-- }
--
-- final CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> loadFuture = holder.getOrScheduleFuture(toStatus, level.chunkSource.chunkMap);
--
-- if (loadFuture.isDone()) {
-- loadCallback.accept(loadFuture.join().left().orElse(null));
-- return;
-- }
--
-- loadFuture.whenCompleteAsync((final Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> either, final Throwable thr) -> {
-- if (thr != null) {
-- loadCallback.accept(null);
-- return;
-- }
-- loadCallback.accept(either.left().orElse(null));
-- }, (final Runnable r) -> {
-- scheduleChunkTask(level, chunkX, chunkZ, r, PrioritisedExecutor.Priority.HIGHEST);
-- });
-+ level.chunkTaskScheduler.scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete); // Paper - rewrite chunk system
- }
-
- public static void scheduleTickingState(final ServerLevel level, final int chunkX, final int chunkZ,
- final FullChunkStatus toStatus, final boolean addTicket,
- final PrioritisedExecutor.Priority priority, final Consumer<LevelChunk> onComplete) {
-- // This method goes unused until the chunk system rewrite
-- if (toStatus == FullChunkStatus.INACCESSIBLE) {
-- throw new IllegalArgumentException("Cannot wait for INACCESSIBLE status");
-- }
--
-- if (!Bukkit.isPrimaryThread()) {
-- scheduleChunkTask(level, chunkX, chunkZ, () -> {
-- scheduleTickingState(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
-- }, priority);
-- return;
-- }
--
-- final int minLevel = 33 - (toStatus.ordinal() - 1);
-- final int radius = toStatus.ordinal() - 1;
-- final Long chunkReference = addTicket ? Long.valueOf(++chunkLoadCounter) : null;
-- final ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
--
-- if (addTicket) {
-- level.chunkSource.addTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
-- }
-- level.chunkSource.runDistanceManagerUpdates();
--
-- final Consumer<LevelChunk> loadCallback = (final LevelChunk chunk) -> {
-- try {
-- if (onComplete != null) {
-- onComplete.accept(chunk);
-- }
-- } catch (final ThreadDeath death) {
-- throw death;
-- } catch (final Throwable thr) {
-- LOGGER.error("Exception handling chunk load callback", thr);
-- SneakyThrow.sneaky(thr);
-- } finally {
-- if (addTicket) {
-- level.chunkSource.addTicketAtLevel(TicketType.UNKNOWN, chunkPos, minLevel, chunkPos);
-- level.chunkSource.removeTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
-- }
-- }
-- };
--
-- final ChunkHolder holder = level.chunkSource.chunkMap.updatingChunkMap.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
--
-- if (holder == null || holder.getTicketLevel() > minLevel) {
-- loadCallback.accept(null);
-- return;
-- }
--
-- final CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> tickingState;
-- switch (toStatus) {
-- case FULL: {
-- tickingState = holder.getFullChunkFuture();
-- break;
-- }
-- case BLOCK_TICKING: {
-- tickingState = holder.getTickingChunkFuture();
-- break;
-- }
-- case ENTITY_TICKING: {
-- tickingState = holder.getEntityTickingChunkFuture();
-- break;
-- }
-- default: {
-- throw new IllegalStateException("Cannot reach here");
-- }
-- }
--
-- if (tickingState.isDone()) {
-- loadCallback.accept(tickingState.join().left().orElse(null));
-- return;
-- }
--
-- tickingState.whenCompleteAsync((final Either<LevelChunk, ChunkHolder.ChunkLoadingFailure> either, final Throwable thr) -> {
-- if (thr != null) {
-- loadCallback.accept(null);
-- return;
-- }
-- loadCallback.accept(either.left().orElse(null));
-- }, (final Runnable r) -> {
-- scheduleChunkTask(level, chunkX, chunkZ, r, PrioritisedExecutor.Priority.HIGHEST);
-- });
-+ level.chunkTaskScheduler.scheduleTickingState(chunkX, chunkZ, toStatus, addTicket, priority, onComplete); // Paper - rewrite chunk system
- }
-
- public static List<ChunkHolder> getVisibleChunkHolders(final ServerLevel level) {
-- return new ArrayList<>(level.chunkSource.chunkMap.visibleChunkMap.values());
-+ return level.chunkTaskScheduler.chunkHolderManager.getOldChunkHolders(); // Paper - rewrite chunk system
- }
-
- public static List<ChunkHolder> getUpdatingChunkHolders(final ServerLevel level) {
-- return new ArrayList<>(level.chunkSource.chunkMap.updatingChunkMap.values());
-+ return level.chunkTaskScheduler.chunkHolderManager.getOldChunkHolders(); // Paper - rewrite chunk system
- }
-
- public static int getVisibleChunkHolderCount(final ServerLevel level) {
-- return level.chunkSource.chunkMap.visibleChunkMap.size();
-+ return level.chunkTaskScheduler.chunkHolderManager.size(); // Paper - rewrite chunk system
- }
-
- public static int getUpdatingChunkHolderCount(final ServerLevel level) {
-- return level.chunkSource.chunkMap.updatingChunkMap.size();
-+ return level.chunkTaskScheduler.chunkHolderManager.size(); // Paper - rewrite chunk system
- }
-
- public static boolean hasAnyChunkHolders(final ServerLevel level) {
-@@ -244,26 +93,32 @@ public final class ChunkSystem {
-
- public static void onChunkBorder(final LevelChunk chunk, final ChunkHolder holder) {
- chunk.playerChunk = holder;
-+ chunk.chunkStatus = net.minecraft.server.level.FullChunkStatus.FULL;
- }
-
- public static void onChunkNotBorder(final LevelChunk chunk, final ChunkHolder holder) {
--
-+ chunk.chunkStatus = net.minecraft.server.level.FullChunkStatus.INACCESSIBLE;
- }
-
- public static void onChunkTicking(final LevelChunk chunk, final ChunkHolder holder) {
- chunk.level.getChunkSource().tickingChunks.add(chunk);
-+ chunk.chunkStatus = net.minecraft.server.level.FullChunkStatus.BLOCK_TICKING;
-+ chunk.level.chunkSource.chunkMap.tickingGenerated.incrementAndGet();
- }
-
- public static void onChunkNotTicking(final LevelChunk chunk, final ChunkHolder holder) {
- chunk.level.getChunkSource().tickingChunks.remove(chunk);
-+ chunk.chunkStatus = net.minecraft.server.level.FullChunkStatus.FULL;
- }
-
- public static void onChunkEntityTicking(final LevelChunk chunk, final ChunkHolder holder) {
- chunk.level.getChunkSource().entityTickingChunks.add(chunk);
-+ chunk.chunkStatus = net.minecraft.server.level.FullChunkStatus.ENTITY_TICKING;
- }
-
- public static void onChunkNotEntityTicking(final LevelChunk chunk, final ChunkHolder holder) {
- chunk.level.getChunkSource().entityTickingChunks.remove(chunk);
-+ chunk.chunkStatus = net.minecraft.server.level.FullChunkStatus.BLOCK_TICKING;
- }
-
- public static ChunkHolder getUnloadingChunkHolder(final ServerLevel level, final int chunkX, final int chunkZ) {
-@@ -271,23 +126,15 @@ public final class ChunkSystem {
- }
-
- public static int getSendViewDistance(final ServerPlayer player) {
-- return getLoadViewDistance(player);
-+ return io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.getAPISendViewDistance(player);
- }
-
- public static int getLoadViewDistance(final ServerPlayer player) {
-- final ServerLevel level = player.serverLevel();
-- if (level == null) {
-- return Bukkit.getViewDistance();
-- }
-- return level.chunkSource.chunkMap.getPlayerViewDistance(player);
-+ return io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.getLoadViewDistance(player);
- }
-
- public static int getTickViewDistance(final ServerPlayer player) {
-- final ServerLevel level = player.serverLevel();
-- if (level == null) {
-- return Bukkit.getSimulationDistance();
-- }
-- return level.chunkSource.chunkMap.distanceManager.simulationDistance;
-+ return io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.getAPITickViewDistance(player);
- }
-
- private ChunkSystem() {
-diff --git a/src/main/java/io/papermc/paper/chunk/system/RegionizedPlayerChunkLoader.java b/src/main/java/io/papermc/paper/chunk/system/RegionizedPlayerChunkLoader.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..ee58c67cb2bd78159cce19ec75f13dc6168a0e7a
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/RegionizedPlayerChunkLoader.java
-@@ -0,0 +1,1375 @@
-+package io.papermc.paper.chunk.system;
-+
-+import ca.spottedleaf.concurrentutil.collection.SRSWLinkedQueue;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import io.papermc.paper.chunk.system.scheduling.ChunkHolderManager;
-+import io.papermc.paper.configuration.GlobalConfiguration;
-+import io.papermc.paper.util.CoordinateUtils;
-+import io.papermc.paper.util.TickThread;
-+import io.papermc.paper.util.player.SingleUserAreaMap;
-+import it.unimi.dsi.fastutil.longs.Long2ByteOpenHashMap;
-+import it.unimi.dsi.fastutil.longs.LongArrayList;
-+import it.unimi.dsi.fastutil.longs.LongComparator;
-+import it.unimi.dsi.fastutil.longs.LongHeapPriorityQueue;
-+import it.unimi.dsi.fastutil.longs.LongIterator;
-+import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
-+import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
-+import net.minecraft.network.protocol.Packet;
-+import net.minecraft.network.protocol.game.ClientboundSetChunkCacheCenterPacket;
-+import net.minecraft.network.protocol.game.ClientboundSetChunkCacheRadiusPacket;
-+import net.minecraft.network.protocol.game.ClientboundSetSimulationDistancePacket;
-+import net.minecraft.server.level.ChunkTrackingView;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.server.level.ServerPlayer;
-+import net.minecraft.server.level.TicketType;
-+import net.minecraft.server.network.PlayerChunkSender;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.GameRules;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import net.minecraft.world.level.chunk.LevelChunk;
-+import net.minecraft.world.level.levelgen.BelowZeroRetrogen;
-+import org.bukkit.craftbukkit.entity.CraftPlayer;
-+import org.bukkit.entity.Player;
-+import java.lang.invoke.VarHandle;
-+import java.util.ArrayDeque;
-+import java.util.Arrays;
-+import java.util.Objects;
-+import java.util.concurrent.TimeUnit;
-+import java.util.concurrent.atomic.AtomicLong;
-+
-+public class RegionizedPlayerChunkLoader {
-+
-+ // expected that this list returns for a given radius, the set of chunks ordered
-+ // by manhattan distance
-+ private static final long[][] SEARCH_RADIUS_ITERATION_LIST = new long[64+2+1][];
-+ static {
-+ for (int i = 0; i < SEARCH_RADIUS_ITERATION_LIST.length; ++i) {
-+ // a BFS around -x, -z, +x, +z will give increasing manhatten distance
-+ SEARCH_RADIUS_ITERATION_LIST[i] = generateBFSOrder(i);
-+ }
-+ }
-+
-+ private static void expandQuadrants(final CustomLongArray input, final int size) {
-+ final int len = input.size();
-+ final long[] array = input.elements();
-+
-+ int writeIndex = size - 1;
-+ for (int i = len - 1; i >= 0; --i) {
-+ final long key = array[i];
-+ final int chunkX = CoordinateUtils.getChunkX(key);
-+ final int chunkZ = CoordinateUtils.getChunkZ(key);
-+
-+ if ((chunkX | chunkZ) < 0 || (i != 0 && chunkX == 0 && chunkZ == 0)) {
-+ throw new IllegalStateException();
-+ }
-+
-+ // Q4
-+ if (chunkZ != 0) {
-+ array[writeIndex--] = CoordinateUtils.getChunkKey(chunkX, -chunkZ);
-+ }
-+ // Q3
-+ if (chunkX != 0 && chunkZ != 0) {
-+ array[writeIndex--] = CoordinateUtils.getChunkKey(-chunkX, -chunkZ);
-+ }
-+ // Q2
-+ if (chunkX != 0) {
-+ array[writeIndex--] = CoordinateUtils.getChunkKey(-chunkX, chunkZ);
-+ }
-+
-+ array[writeIndex--] = key;
-+ }
-+
-+ input.forceSize(size);
-+
-+ if (writeIndex != -1) {
-+ throw new IllegalStateException();
-+ }
-+ }
-+
-+ private static long[] generateBFSOrder(final int radius) {
-+ // by using only the first quadrant, we can reduce the total element size by 4 when spreading
-+ final CustomLongArray[] byDistance = makeQ1BFS(radius);
-+
-+ // to increase generation parallelism, we want to space the chunks out so that they are not nearby when generating
-+ // this also means we are minimising locality
-+ // but, we need to maintain sorted order by manhatten distance
-+
-+ // per manhatten distance we transform the chunk list so that each element is maximally spaced out from each other
-+ for (int i = 0, len = byDistance.length; i < len; ++i) {
-+ final CustomLongArray points = byDistance[i];
-+ final int expectedSize = getDistanceSize(i, radius);
-+
-+ final CustomLongArray spread = spread(points, expectedSize);
-+ // add in Q2, Q3, Q4
-+ expandQuadrants(spread, expectedSize);
-+
-+ byDistance[i] = spread;
-+ }
-+
-+ // now, rebuild the list so that it still maintains manhatten distance order
-+ final CustomLongArray ret = new CustomLongArray((2 * radius + 1) * (2 * radius + 1));
-+
-+ for (final CustomLongArray dist : byDistance) {
-+ ret.addAll(dist);
-+ }
-+
-+ return ret.elements();
-+ }
-+
-+ public static final TicketType<Long> REGION_PLAYER_TICKET = TicketType.create("region_player_ticket", Long::compareTo);
-+
-+ public static final int MIN_VIEW_DISTANCE = 2;
-+ public static final int MAX_VIEW_DISTANCE = 32;
-+
-+ public static final int TICK_TICKET_LEVEL = 31;
-+ public static final int GENERATED_TICKET_LEVEL = 33 + ChunkStatus.getDistance(ChunkStatus.FULL);
-+ public static final int LOADED_TICKET_LEVEL = 33 + ChunkStatus.getDistance(ChunkStatus.EMPTY);
-+
-+ public static final record ViewDistances(
-+ int tickViewDistance,
-+ int loadViewDistance,
-+ int sendViewDistance
-+ ) {
-+ public ViewDistances setTickViewDistance(final int distance) {
-+ return new ViewDistances(distance, this.loadViewDistance, this.sendViewDistance);
-+ }
-+
-+ public ViewDistances setLoadViewDistance(final int distance) {
-+ return new ViewDistances(this.tickViewDistance, distance, this.sendViewDistance);
-+ }
-+
-+
-+ public ViewDistances setSendViewDistance(final int distance) {
-+ return new ViewDistances(this.tickViewDistance, this.loadViewDistance, distance);
-+ }
-+ }
-+
-+ public static int getAPITickViewDistance(final Player player) {
-+ return getAPITickViewDistance(((CraftPlayer)player).getHandle());
-+ }
-+
-+ public static int getAPITickViewDistance(final ServerPlayer player) {
-+ final ServerLevel level = (ServerLevel)player.level();
-+ final PlayerChunkLoaderData data = player.chunkLoader;
-+ if (data == null) {
-+ return level.playerChunkLoader.getAPITickDistance();
-+ }
-+ return data.lastTickDistance;
-+ }
-+
-+ public static int getAPIViewDistance(final Player player) {
-+ return getAPIViewDistance(((CraftPlayer)player).getHandle());
-+ }
-+
-+ public static int getAPIViewDistance(final ServerPlayer player) {
-+ final ServerLevel level = (ServerLevel)player.level();
-+ final PlayerChunkLoaderData data = player.chunkLoader;
-+ if (data == null) {
-+ return level.playerChunkLoader.getAPIViewDistance();
-+ }
-+ // view distance = load distance + 1
-+ return data.lastLoadDistance - 1;
-+ }
-+
-+ public static int getLoadViewDistance(final ServerPlayer player) {
-+ final ServerLevel level = (ServerLevel)player.level();
-+ final PlayerChunkLoaderData data = player.chunkLoader;
-+ if (data == null) {
-+ return level.playerChunkLoader.getAPIViewDistance();
-+ }
-+ // view distance = load distance + 1
-+ return data.lastLoadDistance - 1;
-+ }
-+
-+ public static int getAPISendViewDistance(final Player player) {
-+ return getAPISendViewDistance(((CraftPlayer)player).getHandle());
-+ }
-+
-+ public static int getAPISendViewDistance(final ServerPlayer player) {
-+ final ServerLevel level = (ServerLevel)player.level();
-+ final PlayerChunkLoaderData data = player.chunkLoader;
-+ if (data == null) {
-+ return level.playerChunkLoader.getAPISendViewDistance();
-+ }
-+ return data.lastSendDistance;
-+ }
-+
-+ private final ServerLevel world;
-+
-+ public RegionizedPlayerChunkLoader(final ServerLevel world) {
-+ this.world = world;
-+ }
-+
-+ public void addPlayer(final ServerPlayer player) {
-+ TickThread.ensureTickThread(player, "Cannot add player to player chunk loader async");
-+ if (!player.isRealPlayer) {
-+ return;
-+ }
-+
-+ if (player.chunkLoader != null) {
-+ throw new IllegalStateException("Player is already added to player chunk loader");
-+ }
-+
-+ final PlayerChunkLoaderData loader = new PlayerChunkLoaderData(this.world, player);
-+
-+ player.chunkLoader = loader;
-+ loader.add();
-+ }
-+
-+ public void updatePlayer(final ServerPlayer player) {
-+ final PlayerChunkLoaderData loader = player.chunkLoader;
-+ if (loader != null) {
-+ loader.update();
-+ }
-+ }
-+
-+ public void removePlayer(final ServerPlayer player) {
-+ TickThread.ensureTickThread(player, "Cannot remove player from player chunk loader async");
-+ if (!player.isRealPlayer) {
-+ return;
-+ }
-+
-+ final PlayerChunkLoaderData loader = player.chunkLoader;
-+
-+ if (loader == null) {
-+ return;
-+ }
-+
-+ loader.remove();
-+ player.chunkLoader = null;
-+ }
-+
-+ public void setSendDistance(final int distance) {
-+ this.world.setSendViewDistance(distance);
-+ }
-+
-+ public void setLoadDistance(final int distance) {
-+ this.world.setLoadViewDistance(distance);
-+ }
-+
-+ public void setTickDistance(final int distance) {
-+ this.world.setTickViewDistance(distance);
-+ }
-+
-+ // Note: follow the player chunk loader so everything stays consistent...
-+ public int getAPITickDistance() {
-+ final ViewDistances distances = this.world.getViewDistances();
-+ final int tickViewDistance = PlayerChunkLoaderData.getTickDistance(-1, distances.tickViewDistance);
-+ return tickViewDistance;
-+ }
-+
-+ public int getAPIViewDistance() {
-+ final ViewDistances distances = this.world.getViewDistances();
-+ final int tickViewDistance = PlayerChunkLoaderData.getTickDistance(-1, distances.tickViewDistance);
-+ final int loadDistance = PlayerChunkLoaderData.getLoadViewDistance(tickViewDistance, -1, distances.loadViewDistance);
-+
-+ // loadDistance = api view distance + 1
-+ return loadDistance - 1;
-+ }
-+
-+ public int getAPISendViewDistance() {
-+ final ViewDistances distances = this.world.getViewDistances();
-+ final int tickViewDistance = PlayerChunkLoaderData.getTickDistance(-1, distances.tickViewDistance);
-+ final int loadDistance = PlayerChunkLoaderData.getLoadViewDistance(tickViewDistance, -1, distances.loadViewDistance);
-+ final int sendViewDistance = PlayerChunkLoaderData.getSendViewDistance(
-+ loadDistance, -1, -1, distances.sendViewDistance
-+ );
-+
-+ return sendViewDistance;
-+ }
-+
-+ public boolean isChunkSent(final ServerPlayer player, final int chunkX, final int chunkZ, final boolean borderOnly) {
-+ return borderOnly ? this.isChunkSentBorderOnly(player, chunkX, chunkZ) : this.isChunkSent(player, chunkX, chunkZ);
-+ }
-+
-+ public boolean isChunkSent(final ServerPlayer player, final int chunkX, final int chunkZ) {
-+ final PlayerChunkLoaderData loader = player.chunkLoader;
-+ if (loader == null) {
-+ return false;
-+ }
-+
-+ return loader.sentChunks.contains(CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ }
-+
-+ public boolean isChunkSentBorderOnly(final ServerPlayer player, final int chunkX, final int chunkZ) {
-+ final PlayerChunkLoaderData loader = player.chunkLoader;
-+ if (loader == null) {
-+ return false;
-+ }
-+
-+ for (int dz = -1; dz <= 1; ++dz) {
-+ for (int dx = -1; dx <= 1; ++dx) {
-+ if (!loader.sentChunks.contains(CoordinateUtils.getChunkKey(dx + chunkX, dz + chunkZ))) {
-+ return true;
-+ }
-+ }
-+ }
-+
-+ return false;
-+ }
-+
-+ public void tick() {
-+ TickThread.ensureTickThread("Cannot tick player chunk loader async");
-+ long currTime = System.nanoTime();
-+ for (final ServerPlayer player : new java.util.ArrayList<>(this.world.players())) {
-+ final PlayerChunkLoaderData loader = player.chunkLoader;
-+ if (loader == null || loader.world != this.world) {
-+ // not our problem anymore
-+ continue;
-+ }
-+ loader.update(); // can't invoke plugin logic
-+ loader.updateQueues(currTime);
-+ }
-+ }
-+
-+ public static final class PlayerChunkLoaderData {
-+
-+ private static final AtomicLong ID_GENERATOR = new AtomicLong();
-+ private final long id = ID_GENERATOR.incrementAndGet();
-+ private final Long idBoxed = Long.valueOf(this.id);
-+
-+ private static final long MAX_RATE = 10_000L;
-+
-+ private final ServerPlayer player;
-+ private final ServerLevel world;
-+
-+ private int lastChunkX = Integer.MIN_VALUE;
-+ private int lastChunkZ = Integer.MIN_VALUE;
-+
-+ private int lastSendDistance = Integer.MIN_VALUE;
-+ private int lastLoadDistance = Integer.MIN_VALUE;
-+ private int lastTickDistance = Integer.MIN_VALUE;
-+
-+ private int lastSentChunkCenterX = Integer.MIN_VALUE;
-+ private int lastSentChunkCenterZ = Integer.MIN_VALUE;
-+
-+ private int lastSentChunkRadius = Integer.MIN_VALUE;
-+ private int lastSentSimulationDistance = Integer.MIN_VALUE;
-+
-+ private boolean canGenerateChunks = true;
-+
-+ private final ArrayDeque<ChunkHolderManager.TicketOperation<?, ?>> delayedTicketOps = new ArrayDeque<>();
-+ private final LongOpenHashSet sentChunks = new LongOpenHashSet();
-+
-+ private static final byte CHUNK_TICKET_STAGE_NONE = 0;
-+ private static final byte CHUNK_TICKET_STAGE_LOADING = 1;
-+ private static final byte CHUNK_TICKET_STAGE_LOADED = 2;
-+ private static final byte CHUNK_TICKET_STAGE_GENERATING = 3;
-+ private static final byte CHUNK_TICKET_STAGE_GENERATED = 4;
-+ private static final byte CHUNK_TICKET_STAGE_TICK = 5;
-+ private static final int[] TICKET_STAGE_TO_LEVEL = new int[] {
-+ ChunkHolderManager.MAX_TICKET_LEVEL + 1,
-+ LOADED_TICKET_LEVEL,
-+ LOADED_TICKET_LEVEL,
-+ GENERATED_TICKET_LEVEL,
-+ GENERATED_TICKET_LEVEL,
-+ TICK_TICKET_LEVEL
-+ };
-+ private final Long2ByteOpenHashMap chunkTicketStage = new Long2ByteOpenHashMap();
-+ {
-+ this.chunkTicketStage.defaultReturnValue(CHUNK_TICKET_STAGE_NONE);
-+ }
-+
-+ // rate limiting
-+ private final AllocatingRateLimiter chunkSendLimiter = new AllocatingRateLimiter();
-+ private final AllocatingRateLimiter chunkLoadTicketLimiter = new AllocatingRateLimiter();
-+ private final AllocatingRateLimiter chunkGenerateTicketLimiter = new AllocatingRateLimiter();
-+
-+ // queues
-+ private final LongComparator CLOSEST_MANHATTAN_DIST = (final long c1, final long c2) -> {
-+ final int c1x = CoordinateUtils.getChunkX(c1);
-+ final int c1z = CoordinateUtils.getChunkZ(c1);
-+
-+ final int c2x = CoordinateUtils.getChunkX(c2);
-+ final int c2z = CoordinateUtils.getChunkZ(c2);
-+
-+ final int centerX = PlayerChunkLoaderData.this.lastChunkX;
-+ final int centerZ = PlayerChunkLoaderData.this.lastChunkZ;
-+
-+ return Integer.compare(
-+ Math.abs(c1x - centerX) + Math.abs(c1z - centerZ),
-+ Math.abs(c2x - centerX) + Math.abs(c2z - centerZ)
-+ );
-+ };
-+ private final LongHeapPriorityQueue sendQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
-+ private final LongHeapPriorityQueue tickingQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
-+ private final LongHeapPriorityQueue generatingQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
-+ private final LongHeapPriorityQueue genQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
-+ private final LongHeapPriorityQueue loadingQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
-+ private final LongHeapPriorityQueue loadQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
-+
-+ private volatile boolean removed;
-+
-+ public PlayerChunkLoaderData(final ServerLevel world, final ServerPlayer player) {
-+ this.world = world;
-+ this.player = player;
-+ }
-+
-+ private void flushDelayedTicketOps() {
-+ if (this.delayedTicketOps.isEmpty()) {
-+ return;
-+ }
-+ this.world.chunkTaskScheduler.chunkHolderManager.performTicketUpdates(this.delayedTicketOps);
-+ this.delayedTicketOps.clear();
-+ }
-+
-+ private void pushDelayedTicketOp(final ChunkHolderManager.TicketOperation<?, ?> op) {
-+ this.delayedTicketOps.addLast(op);
-+ }
-+
-+ private void sendChunk(final int chunkX, final int chunkZ) {
-+ if (this.sentChunks.add(CoordinateUtils.getChunkKey(chunkX, chunkZ))) {
-+ PlayerChunkSender.sendChunk(this.player.connection, this.world, this.world.getChunkIfLoaded(chunkX, chunkZ));
-+ return;
-+ }
-+ throw new IllegalStateException();
-+ }
-+
-+ private void sendUnloadChunk(final int chunkX, final int chunkZ) {
-+ if (!this.sentChunks.remove(CoordinateUtils.getChunkKey(chunkX, chunkZ))) {
-+ return;
-+ }
-+ this.sendUnloadChunkRaw(chunkX, chunkZ);
-+ }
-+
-+ private void sendUnloadChunkRaw(final int chunkX, final int chunkZ) {
-+ PlayerChunkSender.dropChunkStatic(this.player, new ChunkPos(chunkX, chunkZ));
-+ }
-+
-+ private final SingleUserAreaMap<PlayerChunkLoaderData> broadcastMap = new SingleUserAreaMap<>(this) {
-+ @Override
-+ protected void addCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
-+ // do nothing, we only care about remove
-+ }
-+
-+ @Override
-+ protected void removeCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
-+ parameter.sendUnloadChunk(chunkX, chunkZ);
-+ }
-+ };
-+ private final SingleUserAreaMap<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.PlayerChunkLoaderData> loadTicketCleanup = new SingleUserAreaMap<>(this) {
-+ @Override
-+ protected void addCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
-+ // do nothing, we only care about remove
-+ }
-+
-+ @Override
-+ protected void removeCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
-+ final long chunk = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+ final byte ticketStage = parameter.chunkTicketStage.remove(chunk);
-+ final int level = TICKET_STAGE_TO_LEVEL[ticketStage];
-+ if (level > ChunkHolderManager.MAX_TICKET_LEVEL) {
-+ return;
-+ }
-+
-+ parameter.pushDelayedTicketOp(ChunkHolderManager.TicketOperation.addAndRemove(
-+ chunk,
-+ TicketType.UNKNOWN, level, new ChunkPos(chunkX, chunkZ),
-+ REGION_PLAYER_TICKET, level, parameter.idBoxed
-+ ));
-+ }
-+ };
-+ private final SingleUserAreaMap<PlayerChunkLoaderData> tickMap = new SingleUserAreaMap<>(this) {
-+ @Override
-+ protected void addCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
-+ // do nothing, we will detect ticking chunks when we try to load them
-+ }
-+
-+ @Override
-+ protected void removeCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
-+ final long chunk = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+ // note: by the time this is called, the tick cleanup should have ran - so, if the chunk is at
-+ // the tick stage it was deemed in range for loading. Thus, we need to move it to generated
-+ if (!parameter.chunkTicketStage.replace(chunk, CHUNK_TICKET_STAGE_TICK, CHUNK_TICKET_STAGE_GENERATED)) {
-+ return;
-+ }
-+
-+ // Since we are possibly downgrading the ticket level, we add an unknown ticket so that
-+ // the level is kept until tick().
-+ parameter.pushDelayedTicketOp(ChunkHolderManager.TicketOperation.addAndRemove(
-+ chunk,
-+ TicketType.UNKNOWN, TICK_TICKET_LEVEL, new ChunkPos(chunkX, chunkZ),
-+ REGION_PLAYER_TICKET, TICK_TICKET_LEVEL, parameter.idBoxed
-+ ));
-+ // keep chunk at new generated level
-+ parameter.pushDelayedTicketOp(ChunkHolderManager.TicketOperation.addOp(
-+ chunk,
-+ REGION_PLAYER_TICKET, GENERATED_TICKET_LEVEL, parameter.idBoxed
-+ ));
-+ }
-+ };
-+
-+ private static boolean wantChunkLoaded(final int centerX, final int centerZ, final int chunkX, final int chunkZ,
-+ final int sendRadius) {
-+ // expect sendRadius to be = 1 + target viewable radius
-+ return ChunkTrackingView.isWithinDistance(centerX, centerZ, sendRadius, chunkX, chunkZ, true);
-+ }
-+
-+ private static int getClientViewDistance(final ServerPlayer player) {
-+ final Integer vd = player.requestedViewDistance();
-+ return vd == null ? -1 : Math.max(0, vd.intValue());
-+ }
-+
-+ private static int getTickDistance(final int playerTickViewDistance, final int worldTickViewDistance) {
-+ return playerTickViewDistance < 0 ? worldTickViewDistance : playerTickViewDistance;
-+ }
-+
-+ private static int getLoadViewDistance(final int tickViewDistance, final int playerLoadViewDistance,
-+ final int worldLoadViewDistance) {
-+ return Math.max(tickViewDistance + 1, playerLoadViewDistance < 0 ? worldLoadViewDistance : playerLoadViewDistance);
-+ }
-+
-+ private static int getSendViewDistance(final int loadViewDistance, final int clientViewDistance,
-+ final int playerSendViewDistance, final int worldSendViewDistance) {
-+ return Math.min(
-+ loadViewDistance - 1,
-+ playerSendViewDistance < 0 ? (!GlobalConfiguration.get().chunkLoadingAdvanced.autoConfigSendDistance || clientViewDistance < 0 ? (worldSendViewDistance < 0 ? (loadViewDistance - 1) : worldSendViewDistance) : clientViewDistance + 1) : playerSendViewDistance
-+ );
-+ }
-+
-+ private Packet<?> updateClientChunkRadius(final int radius) {
-+ this.lastSentChunkRadius = radius;
-+ return new ClientboundSetChunkCacheRadiusPacket(radius);
-+ }
-+
-+ private Packet<?> updateClientSimulationDistance(final int distance) {
-+ this.lastSentSimulationDistance = distance;
-+ return new ClientboundSetSimulationDistancePacket(distance);
-+ }
-+
-+ private Packet<?> updateClientChunkCenter(final int chunkX, final int chunkZ) {
-+ this.lastSentChunkCenterX = chunkX;
-+ this.lastSentChunkCenterZ = chunkZ;
-+ return new ClientboundSetChunkCacheCenterPacket(chunkX, chunkZ);
-+ }
-+
-+ private boolean canPlayerGenerateChunks() {
-+ return !this.player.isSpectator() || this.world.getGameRules().getBoolean(GameRules.RULE_SPECTATORSGENERATECHUNKS);
-+ }
-+
-+ private double getMaxChunkLoadRate() {
-+ final double configRate = GlobalConfiguration.get().chunkLoadingBasic.playerMaxChunkLoadRate;
-+
-+ return configRate < 0.0 || configRate > (double)MAX_RATE ? (double)MAX_RATE : Math.max(1.0, configRate);
-+ }
-+
-+ private double getMaxChunkGenRate() {
-+ final double configRate = GlobalConfiguration.get().chunkLoadingBasic.playerMaxChunkGenerateRate;
-+
-+ return configRate < 0.0 || configRate > (double)MAX_RATE ? (double)MAX_RATE : Math.max(1.0, configRate);
-+ }
-+
-+ private double getMaxChunkSendRate() {
-+ final double configRate = GlobalConfiguration.get().chunkLoadingBasic.playerMaxChunkSendRate;
-+
-+ return configRate < 0.0 || configRate > (double)MAX_RATE ? (double)MAX_RATE : Math.max(1.0, configRate);
-+ }
-+
-+ private long getMaxChunkLoads() {
-+ final long radiusChunks = (2L * this.lastLoadDistance + 1L) * (2L * this.lastLoadDistance + 1L);
-+ long configLimit = GlobalConfiguration.get().chunkLoadingAdvanced.playerMaxConcurrentChunkLoads;
-+ if (configLimit == 0L) {
-+ // by default, only allow 1/5th of the chunks in the view distance to be concurrently active
-+ configLimit = Math.max(5L, radiusChunks / 5L);
-+ } else if (configLimit < 0L) {
-+ configLimit = Integer.MAX_VALUE;
-+ } // else: use the value configured
-+ configLimit = configLimit - this.loadingQueue.size();
-+
-+ return configLimit;
-+ }
-+
-+ private long getMaxChunkGenerates() {
-+ final long radiusChunks = (2L * this.lastLoadDistance + 1L) * (2L * this.lastLoadDistance + 1L);
-+ long configLimit = GlobalConfiguration.get().chunkLoadingAdvanced.playerMaxConcurrentChunkGenerates;
-+ if (configLimit == 0L) {
-+ // by default, only allow 1/5th of the chunks in the view distance to be concurrently active
-+ configLimit = Math.max(5L, radiusChunks / 5L);
-+ } else if (configLimit < 0L) {
-+ configLimit = Integer.MAX_VALUE;
-+ } // else: use the value configured
-+ configLimit = configLimit - this.generatingQueue.size();
-+
-+ return configLimit;
-+ }
-+
-+ private boolean wantChunkSent(final int chunkX, final int chunkZ) {
-+ final int dx = this.lastChunkX - chunkX;
-+ final int dz = this.lastChunkZ - chunkZ;
-+ return (Math.max(Math.abs(dx), Math.abs(dz)) <= (this.lastSendDistance + 1)) && wantChunkLoaded(
-+ this.lastChunkX, this.lastChunkZ, chunkX, chunkZ, this.lastSendDistance
-+ );
-+ }
-+
-+ private boolean wantChunkTicked(final int chunkX, final int chunkZ) {
-+ final int dx = this.lastChunkX - chunkX;
-+ final int dz = this.lastChunkZ - chunkZ;
-+ return Math.max(Math.abs(dx), Math.abs(dz)) <= this.lastTickDistance;
-+ }
-+
-+ void updateQueues(final long time) {
-+ TickThread.ensureTickThread(this.player, "Cannot tick player chunk loader async");
-+ if (this.removed) {
-+ throw new IllegalStateException("Ticking removed player chunk loader");
-+ }
-+ // update rate limits
-+ final double loadRate = this.getMaxChunkLoadRate();
-+ final double genRate = this.getMaxChunkGenRate();
-+ final double sendRate = this.getMaxChunkSendRate();
-+
-+ this.chunkLoadTicketLimiter.tickAllocation(time, loadRate, loadRate);
-+ this.chunkGenerateTicketLimiter.tickAllocation(time, genRate, genRate);
-+ this.chunkSendLimiter.tickAllocation(time, sendRate, sendRate);
-+
-+ // try to progress chunk loads
-+ while (!this.loadingQueue.isEmpty()) {
-+ final long pendingLoadChunk = this.loadingQueue.firstLong();
-+ final int pendingChunkX = CoordinateUtils.getChunkX(pendingLoadChunk);
-+ final int pendingChunkZ = CoordinateUtils.getChunkZ(pendingLoadChunk);
-+ final ChunkAccess pending = this.world.chunkSource.getChunkAtImmediately(pendingChunkX, pendingChunkZ);
-+ if (pending == null) {
-+ // nothing to do here
-+ break;
-+ }
-+ // chunk has loaded, so we can take it out of the queue
-+ this.loadingQueue.dequeueLong();
-+
-+ // try to move to generate queue
-+ final byte prev = this.chunkTicketStage.put(pendingLoadChunk, CHUNK_TICKET_STAGE_LOADED);
-+ if (prev != CHUNK_TICKET_STAGE_LOADING) {
-+ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_LOADING + ", not " + prev);
-+ }
-+
-+ if (this.canGenerateChunks || this.isLoadedChunkGeneratable(pending)) {
-+ this.genQueue.enqueue(pendingLoadChunk);
-+ } // else: don't want to generate, so just leave it loaded
-+ }
-+
-+ // try to push more chunk loads
-+ final long maxLoads = Math.max(0L, Math.min(MAX_RATE, Math.min(this.loadQueue.size(), this.getMaxChunkLoads())));
-+ final int maxLoadsThisTick = (int)this.chunkLoadTicketLimiter.takeAllocation(time, loadRate, maxLoads);
-+ if (maxLoadsThisTick > 0) {
-+ final LongArrayList chunks = new LongArrayList(maxLoadsThisTick);
-+ for (int i = 0; i < maxLoadsThisTick; ++i) {
-+ final long chunk = this.loadQueue.dequeueLong();
-+ final byte prev = this.chunkTicketStage.put(chunk, CHUNK_TICKET_STAGE_LOADING);
-+ if (prev != CHUNK_TICKET_STAGE_NONE) {
-+ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_NONE + ", not " + prev);
-+ }
-+ this.pushDelayedTicketOp(
-+ ChunkHolderManager.TicketOperation.addOp(
-+ chunk,
-+ REGION_PLAYER_TICKET, LOADED_TICKET_LEVEL, this.idBoxed
-+ )
-+ );
-+ chunks.add(chunk);
-+ this.loadingQueue.enqueue(chunk);
-+ }
-+
-+ // here we need to flush tickets, as scheduleChunkLoad requires tickets to be propagated with addTicket = false
-+ this.flushDelayedTicketOps();
-+ // we only need to call scheduleChunkLoad because the loaded ticket level is not enough to start the chunk
-+ // load - only generate ticket levels start anything, but they start generation...
-+ // propagate levels
-+ // Note: this CAN call plugin logic, so it is VITAL that our bookkeeping logic is completely done by the time this is invoked
-+ this.world.chunkTaskScheduler.chunkHolderManager.processTicketUpdates();
-+
-+ if (this.removed) {
-+ // process ticket updates may invoke plugin logic, which may remove this player
-+ return;
-+ }
-+
-+ for (int i = 0; i < maxLoadsThisTick; ++i) {
-+ final long queuedLoadChunk = chunks.getLong(i);
-+ final int queuedChunkX = CoordinateUtils.getChunkX(queuedLoadChunk);
-+ final int queuedChunkZ = CoordinateUtils.getChunkZ(queuedLoadChunk);
-+ this.world.chunkTaskScheduler.scheduleChunkLoad(
-+ queuedChunkX, queuedChunkZ, ChunkStatus.EMPTY, false, PrioritisedExecutor.Priority.NORMAL, null
-+ );
-+ if (this.removed) {
-+ return;
-+ }
-+ }
-+ }
-+
-+ // try to progress chunk generations
-+ while (!this.generatingQueue.isEmpty()) {
-+ final long pendingGenChunk = this.generatingQueue.firstLong();
-+ final int pendingChunkX = CoordinateUtils.getChunkX(pendingGenChunk);
-+ final int pendingChunkZ = CoordinateUtils.getChunkZ(pendingGenChunk);
-+ final LevelChunk pending = this.world.chunkSource.getChunkAtIfLoadedMainThreadNoCache(pendingChunkX, pendingChunkZ);
-+ if (pending == null) {
-+ // nothing to do here
-+ break;
-+ }
-+
-+ // chunk has generated, so we can take it out of queue
-+ this.generatingQueue.dequeueLong();
-+
-+ final byte prev = this.chunkTicketStage.put(pendingGenChunk, CHUNK_TICKET_STAGE_GENERATED);
-+ if (prev != CHUNK_TICKET_STAGE_GENERATING) {
-+ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_GENERATING + ", not " + prev);
-+ }
-+
-+ // try to move to send queue
-+ if (this.wantChunkSent(pendingChunkX, pendingChunkZ)) {
-+ this.sendQueue.enqueue(pendingGenChunk);
-+ }
-+ // try to move to tick queue
-+ if (this.wantChunkTicked(pendingChunkX, pendingChunkZ)) {
-+ this.tickingQueue.enqueue(pendingGenChunk);
-+ }
-+ }
-+
-+ // try to push more chunk generations
-+ final long maxGens = Math.max(0L, Math.min(MAX_RATE, Math.min(this.genQueue.size(), this.getMaxChunkGenerates())));
-+ final int maxGensThisTick = (int)this.chunkGenerateTicketLimiter.takeAllocation(time, genRate, maxGens);
-+ int ratedGensThisTick = 0;
-+ while (!this.genQueue.isEmpty()) {
-+ final long chunkKey = this.genQueue.firstLong();
-+ final int chunkX = CoordinateUtils.getChunkX(chunkKey);
-+ final int chunkZ = CoordinateUtils.getChunkZ(chunkKey);
-+ final ChunkAccess chunk = this.world.chunkSource.getChunkAtImmediately(chunkX, chunkZ);
-+ if (chunk.getStatus() != ChunkStatus.FULL) {
-+ // only rate limit actual generations
-+ if ((ratedGensThisTick + 1) > maxGensThisTick) {
-+ break;
-+ }
-+ ++ratedGensThisTick;
-+ }
-+
-+ this.genQueue.dequeueLong();
-+
-+ final byte prev = this.chunkTicketStage.put(chunkKey, CHUNK_TICKET_STAGE_GENERATING);
-+ if (prev != CHUNK_TICKET_STAGE_LOADED) {
-+ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_LOADED + ", not " + prev);
-+ }
-+ this.pushDelayedTicketOp(
-+ ChunkHolderManager.TicketOperation.addAndRemove(
-+ chunkKey,
-+ REGION_PLAYER_TICKET, GENERATED_TICKET_LEVEL, this.idBoxed,
-+ REGION_PLAYER_TICKET, LOADED_TICKET_LEVEL, this.idBoxed
-+ )
-+ );
-+ this.generatingQueue.enqueue(chunkKey);
-+ }
-+
-+ // try to pull ticking chunks
-+ tick_check_outer:
-+ while (!this.tickingQueue.isEmpty()) {
-+ final long pendingTicking = this.tickingQueue.firstLong();
-+ final int pendingChunkX = CoordinateUtils.getChunkX(pendingTicking);
-+ final int pendingChunkZ = CoordinateUtils.getChunkZ(pendingTicking);
-+
-+ final int tickingReq = 2;
-+ for (int dz = -tickingReq; dz <= tickingReq; ++dz) {
-+ for (int dx = -tickingReq; dx <= tickingReq; ++dx) {
-+ if ((dx | dz) == 0) {
-+ continue;
-+ }
-+ final long neighbour = CoordinateUtils.getChunkKey(dx + pendingChunkX, dz + pendingChunkZ);
-+ final byte stage = this.chunkTicketStage.get(neighbour);
-+ if (stage != CHUNK_TICKET_STAGE_GENERATED && stage != CHUNK_TICKET_STAGE_TICK) {
-+ break tick_check_outer;
-+ }
-+ }
-+ }
-+ // only gets here if all neighbours were marked as generated or ticking themselves
-+ this.tickingQueue.dequeueLong();
-+ this.pushDelayedTicketOp(
-+ ChunkHolderManager.TicketOperation.addAndRemove(
-+ pendingTicking,
-+ REGION_PLAYER_TICKET, TICK_TICKET_LEVEL, this.idBoxed,
-+ REGION_PLAYER_TICKET, GENERATED_TICKET_LEVEL, this.idBoxed
-+ )
-+ );
-+ // there is no queue to add after ticking
-+ final byte prev = this.chunkTicketStage.put(pendingTicking, CHUNK_TICKET_STAGE_TICK);
-+ if (prev != CHUNK_TICKET_STAGE_GENERATED) {
-+ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_GENERATED + ", not " + prev);
-+ }
-+ }
-+
-+ // try to pull sending chunks
-+ final long maxSends = Math.max(0L, Math.min(MAX_RATE, Integer.MAX_VALUE)); // no logic to track concurrent sends
-+ final int maxSendsThisTick = Math.min((int)this.chunkSendLimiter.takeAllocation(time, sendRate, maxSends), this.sendQueue.size());
-+ // we do not return sends that we took from the allocation back because we want to limit the max send rate, not target it
-+ for (int i = 0; i < maxSendsThisTick; ++i) {
-+ final long pendingSend = this.sendQueue.firstLong();
-+ final int pendingSendX = CoordinateUtils.getChunkX(pendingSend);
-+ final int pendingSendZ = CoordinateUtils.getChunkZ(pendingSend);
-+ final LevelChunk chunk = this.world.chunkSource.getChunkAtIfLoadedMainThreadNoCache(pendingSendX, pendingSendZ);
-+ if (!chunk.areNeighboursLoaded(1) || !TickThread.isTickThreadFor(this.world, pendingSendX, pendingSendZ)) {
-+ // nothing to do
-+ // the target chunk may not be owned by this region, but this should be resolved in the future
-+ break;
-+ }
-+ if (!chunk.isPostProcessingDone) {
-+ // not yet post-processed, need to do this so that tile entities can properly be sent to clients
-+ chunk.postProcessGeneration();
-+ // check if there was any recursive action
-+ if (this.removed || this.sendQueue.isEmpty() || this.sendQueue.firstLong() != pendingSend) {
-+ return;
-+ } // else: good to dequeue and send, fall through
-+ }
-+ this.sendQueue.dequeueLong();
-+
-+ this.sendChunk(pendingSendX, pendingSendZ);
-+ if (this.removed) {
-+ // sendChunk may invoke plugin logic
-+ return;
-+ }
-+ }
-+
-+ this.flushDelayedTicketOps();
-+ // we assume propagate ticket levels happens after this call
-+ }
-+
-+ void add() {
-+ TickThread.ensureTickThread(this.player, "Cannot add player asynchronously");
-+ if (this.removed) {
-+ throw new IllegalStateException("Adding removed player chunk loader");
-+ }
-+ final ViewDistances playerDistances = this.player.getViewDistances();
-+ final ViewDistances worldDistances = this.world.getViewDistances();
-+ final int chunkX = this.player.chunkPosition().x;
-+ final int chunkZ = this.player.chunkPosition().z;
-+
-+ final int tickViewDistance = getTickDistance(playerDistances.tickViewDistance, worldDistances.tickViewDistance);
-+ // load view cannot be less-than tick view + 1
-+ final int loadViewDistance = getLoadViewDistance(tickViewDistance, playerDistances.loadViewDistance, worldDistances.loadViewDistance);
-+ // send view cannot be greater-than load view
-+ final int clientViewDistance = getClientViewDistance(this.player);
-+ final int sendViewDistance = getSendViewDistance(loadViewDistance, clientViewDistance, playerDistances.sendViewDistance, worldDistances.sendViewDistance);
-+
-+ // send view distances
-+ this.player.connection.send(this.updateClientChunkRadius(sendViewDistance));
-+ this.player.connection.send(this.updateClientSimulationDistance(tickViewDistance));
-+
-+ // add to distance maps
-+ this.broadcastMap.add(chunkX, chunkZ, sendViewDistance + 1);
-+ this.loadTicketCleanup.add(chunkX, chunkZ, loadViewDistance + 1);
-+ this.tickMap.add(chunkX, chunkZ, tickViewDistance);
-+
-+ // update chunk center
-+ this.player.connection.send(this.updateClientChunkCenter(chunkX, chunkZ));
-+
-+ // now we can update
-+ this.update();
-+ }
-+
-+ private boolean isLoadedChunkGeneratable(final int chunkX, final int chunkZ) {
-+ return this.isLoadedChunkGeneratable(this.world.chunkSource.getChunkAtImmediately(chunkX, chunkZ));
-+ }
-+
-+ private boolean isLoadedChunkGeneratable(final ChunkAccess chunkAccess) {
-+ final BelowZeroRetrogen belowZeroRetrogen;
-+ // see PortalForcer#findPortalAround
-+ return chunkAccess != null && (
-+ chunkAccess.getStatus() == ChunkStatus.FULL ||
-+ ((belowZeroRetrogen = chunkAccess.getBelowZeroRetrogen()) != null && belowZeroRetrogen.targetStatus().isOrAfter(ChunkStatus.SPAWN))
-+ );
-+ }
-+
-+ void update() {
-+ TickThread.ensureTickThread(this.player, "Cannot update player asynchronously");
-+ if (this.removed) {
-+ throw new IllegalStateException("Updating removed player chunk loader");
-+ }
-+ final ViewDistances playerDistances = this.player.getViewDistances();
-+ final ViewDistances worldDistances = this.world.getViewDistances();
-+
-+ final int tickViewDistance = getTickDistance(playerDistances.tickViewDistance, worldDistances.tickViewDistance);
-+ // load view cannot be less-than tick view + 1
-+ final int loadViewDistance = getLoadViewDistance(tickViewDistance, playerDistances.loadViewDistance, worldDistances.loadViewDistance);
-+ // send view cannot be greater-than load view
-+ final int clientViewDistance = getClientViewDistance(this.player);
-+ final int sendViewDistance = getSendViewDistance(loadViewDistance, clientViewDistance, playerDistances.sendViewDistance, worldDistances.sendViewDistance);
-+
-+ final ChunkPos playerPos = this.player.chunkPosition();
-+ final boolean canGenerateChunks = this.canPlayerGenerateChunks();
-+ final int currentChunkX = playerPos.x;
-+ final int currentChunkZ = playerPos.z;
-+
-+ final int prevChunkX = this.lastChunkX;
-+ final int prevChunkZ = this.lastChunkZ;
-+
-+ if (
-+ // has view distance stayed the same?
-+ sendViewDistance == this.lastSendDistance
-+ && loadViewDistance == this.lastLoadDistance
-+ && tickViewDistance == this.lastTickDistance
-+
-+ // has our chunk stayed the same?
-+ && prevChunkX == currentChunkX
-+ && prevChunkZ == currentChunkZ
-+
-+ // can we still generate chunks?
-+ && this.canGenerateChunks == canGenerateChunks
-+ ) {
-+ // nothing we care about changed, so we're not re-calculating
-+ return;
-+ }
-+
-+ // update distance maps
-+ this.broadcastMap.update(currentChunkX, currentChunkZ, sendViewDistance + 1);
-+ this.loadTicketCleanup.update(currentChunkX, currentChunkZ, loadViewDistance + 1);
-+ this.tickMap.update(currentChunkX, currentChunkZ, tickViewDistance);
-+ if (sendViewDistance > loadViewDistance || tickViewDistance > loadViewDistance) {
-+ throw new IllegalStateException();
-+ }
-+
-+ // update VDs for client
-+ // this should be after the distance map updates, as they will send unload packets
-+ if (this.lastSentChunkRadius != sendViewDistance) {
-+ this.player.connection.send(this.updateClientChunkRadius(sendViewDistance));
-+ }
-+ if (this.lastSentSimulationDistance != tickViewDistance) {
-+ this.player.connection.send(this.updateClientSimulationDistance(tickViewDistance));
-+ }
-+
-+ this.sendQueue.clear();
-+ this.tickingQueue.clear();
-+ this.generatingQueue.clear();
-+ this.genQueue.clear();
-+ this.loadingQueue.clear();
-+ this.loadQueue.clear();
-+
-+ this.lastChunkX = currentChunkX;
-+ this.lastChunkZ = currentChunkZ;
-+ this.lastSendDistance = sendViewDistance;
-+ this.lastLoadDistance = loadViewDistance;
-+ this.lastTickDistance = tickViewDistance;
-+ this.canGenerateChunks = canGenerateChunks;
-+
-+ // +1 since we need to load chunks +1 around the load view distance...
-+ final long[] toIterate = SEARCH_RADIUS_ITERATION_LIST[loadViewDistance + 1];
-+ // the iteration order is by increasing manhattan distance - so, we do NOT need to
-+ // sort anything in the queue!
-+ for (final long deltaChunk : toIterate) {
-+ final int dx = CoordinateUtils.getChunkX(deltaChunk);
-+ final int dz = CoordinateUtils.getChunkZ(deltaChunk);
-+ final int chunkX = dx + currentChunkX;
-+ final int chunkZ = dz + currentChunkZ;
-+ final long chunk = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+ final int squareDistance = Math.max(Math.abs(dx), Math.abs(dz));
-+ final int manhattanDistance = Math.abs(dx) + Math.abs(dz);
-+
-+ // since chunk sending is not by radius alone, we need an extra check here to account for
-+ // everything <= sendDistance
-+ // Note: Vanilla may want to send chunks outside the send view distance, so we do need
-+ // the dist <= view check
-+ final boolean sendChunk = (squareDistance <= (sendViewDistance + 1))
-+ && wantChunkLoaded(currentChunkX, currentChunkZ, chunkX, chunkZ, sendViewDistance);
-+ final boolean sentChunk = sendChunk ? this.sentChunks.contains(chunk) : this.sentChunks.remove(chunk);
-+
-+ if (!sendChunk && sentChunk) {
-+ // have sent the chunk, but don't want it anymore
-+ // unload it now
-+ this.sendUnloadChunkRaw(chunkX, chunkZ);
-+ }
-+
-+ final byte stage = this.chunkTicketStage.get(chunk);
-+ switch (stage) {
-+ case CHUNK_TICKET_STAGE_NONE: {
-+ // we want the chunk to be at least loaded
-+ this.loadQueue.enqueue(chunk);
-+ break;
-+ }
-+ case CHUNK_TICKET_STAGE_LOADING: {
-+ this.loadingQueue.enqueue(chunk);
-+ break;
-+ }
-+ case CHUNK_TICKET_STAGE_LOADED: {
-+ if (canGenerateChunks || this.isLoadedChunkGeneratable(chunkX, chunkZ)) {
-+ this.genQueue.enqueue(chunk);
-+ }
-+ break;
-+ }
-+ case CHUNK_TICKET_STAGE_GENERATING: {
-+ this.generatingQueue.enqueue(chunk);
-+ break;
-+ }
-+ case CHUNK_TICKET_STAGE_GENERATED: {
-+ if (sendChunk && !sentChunk) {
-+ this.sendQueue.enqueue(chunk);
-+ }
-+ if (squareDistance <= tickViewDistance) {
-+ this.tickingQueue.enqueue(chunk);
-+ }
-+ break;
-+ }
-+ case CHUNK_TICKET_STAGE_TICK: {
-+ if (sendChunk && !sentChunk) {
-+ this.sendQueue.enqueue(chunk);
-+ }
-+ break;
-+ }
-+ default: {
-+ throw new IllegalStateException("Unknown stage: " + stage);
-+ }
-+ }
-+ }
-+
-+ // update the chunk center
-+ // this must be done last so that the client does not ignore any of our unload chunk packets above
-+ if (this.lastSentChunkCenterX != currentChunkX || this.lastSentChunkCenterZ != currentChunkZ) {
-+ this.player.connection.send(this.updateClientChunkCenter(currentChunkX, currentChunkZ));
-+ }
-+
-+ this.flushDelayedTicketOps();
-+ }
-+
-+ void remove() {
-+ TickThread.ensureTickThread(this.player, "Cannot add player asynchronously");
-+ if (this.removed) {
-+ throw new IllegalStateException("Removing removed player chunk loader");
-+ }
-+ this.removed = true;
-+ // sends the chunk unload packets
-+ this.broadcastMap.remove();
-+ // cleans up loading/generating tickets
-+ this.loadTicketCleanup.remove();
-+ // cleans up ticking tickets
-+ this.tickMap.remove();
-+
-+ // purge queues
-+ this.sendQueue.clear();
-+ this.tickingQueue.clear();
-+ this.generatingQueue.clear();
-+ this.genQueue.clear();
-+ this.loadingQueue.clear();
-+ this.loadQueue.clear();
-+
-+ // flush ticket changes
-+ this.flushDelayedTicketOps();
-+
-+ // now all tickets should be removed, which is all of our external state
-+ }
-+ }
-+
-+ // TODO rebase into util patch
-+ private static final class AllocatingRateLimiter {
-+
-+ // max difference granularity in ns
-+ private static final long MAX_GRANULARITY = TimeUnit.SECONDS.toNanos(1L);
-+
-+ private double allocation;
-+ private long lastAllocationUpdate;
-+ private double takeCarry;
-+ private long lastTakeUpdate;
-+
-+ // rate in units/s, and time in ns
-+ public void tickAllocation(final long time, final double rate, final double maxAllocation) {
-+ final long diff = Math.min(MAX_GRANULARITY, time - this.lastAllocationUpdate);
-+ this.lastAllocationUpdate = time;
-+
-+ this.allocation = Math.min(maxAllocation - this.takeCarry, this.allocation + rate * (diff*1.0E-9D));
-+ }
-+
-+ // rate in units/s, and time in ns
-+ public long takeAllocation(final long time, final double rate, final long maxTake) {
-+ if (maxTake < 1L) {
-+ return 0L;
-+ }
-+
-+ double ret = this.takeCarry;
-+ final long diff = Math.min(MAX_GRANULARITY, time - this.lastTakeUpdate);
-+ this.lastTakeUpdate = time;
-+
-+ // note: abs(takeCarry) <= 1.0
-+ final double take = Math.min(Math.min((double)maxTake - this.takeCarry, this.allocation), rate * (diff*1.0E-9));
-+
-+ ret += take;
-+ this.allocation -= take;
-+
-+ final long retInteger = (long)Math.floor(ret);
-+ this.takeCarry = ret - (double)retInteger;
-+
-+ return retInteger;
-+ }
-+ }
-+
-+ static final class CountedSRSWLinkedQueue<E> {
-+
-+ private final SRSWLinkedQueue<E> queue = new SRSWLinkedQueue<>();
-+ private volatile long countAdded;
-+ private volatile long countRemoved;
-+
-+ private static final VarHandle COUNT_ADDED_HANDLE = ConcurrentUtil.getVarHandle(CountedSRSWLinkedQueue.class, "countAdded", long.class);
-+ private static final VarHandle COUNT_REMOVED_HANDLE = ConcurrentUtil.getVarHandle(CountedSRSWLinkedQueue.class, "countRemoved", long.class);
-+
-+ private long getCountAddedPlain() {
-+ return (long)COUNT_ADDED_HANDLE.get(this);
-+ }
-+
-+ private long getCountAddedAcquire() {
-+ return (long)COUNT_ADDED_HANDLE.getAcquire(this);
-+ }
-+
-+ private void setCountAddedRelease(final long to) {
-+ COUNT_ADDED_HANDLE.setRelease(this, to);
-+ }
-+
-+ private long getCountRemovedPlain() {
-+ return (long)COUNT_REMOVED_HANDLE.get(this);
-+ }
-+
-+ private long getCountRemovedAcquire() {
-+ return (long)COUNT_REMOVED_HANDLE.getAcquire(this);
-+ }
-+
-+ private void setCountRemovedRelease(final long to) {
-+ COUNT_REMOVED_HANDLE.setRelease(this, to);
-+ }
-+
-+ public void add(final E element) {
-+ this.setCountAddedRelease(this.getCountAddedPlain() + 1L);
-+ this.queue.addLast(element);
-+ }
-+
-+ public E poll() {
-+ final E ret = this.queue.poll();
-+ if (ret != null) {
-+ this.setCountRemovedRelease(this.getCountRemovedPlain() + 1L);
-+ }
-+
-+ return ret;
-+ }
-+
-+ public long size() {
-+ final long removed = this.getCountRemovedAcquire();
-+ final long added = this.getCountAddedAcquire();
-+
-+ return added - removed;
-+ }
-+ }
-+
-+ private static class CustomLongArray extends LongArrayList {
-+
-+ public CustomLongArray() {
-+ super();
-+ }
-+
-+ public CustomLongArray(final int expected) {
-+ super(expected);
-+ }
-+
-+ public boolean addAll(final CustomLongArray list) {
-+ this.addElements(this.size, list.a, 0, list.size);
-+ return list.size != 0;
-+ }
-+
-+ public void addUnchecked(final long value) {
-+ this.a[this.size++] = value;
-+ }
-+
-+ public void forceSize(final int to) {
-+ this.size = to;
-+ }
-+
-+ @Override
-+ public int hashCode() {
-+ long h = 1L;
-+
-+ Objects.checkFromToIndex(0, this.size, this.a.length);
-+
-+ for (int i = 0; i < this.size; ++i) {
-+ h = it.unimi.dsi.fastutil.HashCommon.mix(h + this.a[i]);
-+ }
-+
-+ return (int)h;
-+ }
-+
-+ @Override
-+ public boolean equals(final Object o) {
-+ if (o == this) {
-+ return true;
-+ }
-+
-+ if (!(o instanceof CustomLongArray other)) {
-+ return false;
-+ }
-+
-+ return this.size == other.size && Arrays.equals(this.a, 0, this.size, other.a, 0, this.size);
-+ }
-+ }
-+
-+ private static int getDistanceSize(final int radius, final int max) {
-+ if (radius == 0) {
-+ return 1;
-+ }
-+ final int diff = radius - max;
-+ if (diff <= 0) {
-+ return 4*radius;
-+ }
-+ return 4*(max - Math.max(0, diff - 1));
-+ }
-+
-+ private static int getQ1DistanceSize(final int radius, final int max) {
-+ if (radius == 0) {
-+ return 1;
-+ }
-+ final int diff = radius - max;
-+ if (diff <= 0) {
-+ return radius+1;
-+ }
-+ return max - diff + 1;
-+ }
-+
-+ private static final class BasicFIFOLQueue {
-+
-+ private final long[] values;
-+ private int head, tail;
-+
-+ public BasicFIFOLQueue(final int cap) {
-+ if (cap <= 1) {
-+ throw new IllegalArgumentException();
-+ }
-+ this.values = new long[cap];
-+ }
-+
-+ public boolean isEmpty() {
-+ return this.head == this.tail;
-+ }
-+
-+ public long removeFirst() {
-+ final long ret = this.values[this.head];
-+
-+ if (this.head == this.tail) {
-+ throw new IllegalStateException();
-+ }
-+
-+ ++this.head;
-+ if (this.head == this.values.length) {
-+ this.head = 0;
-+ }
-+
-+ return ret;
-+ }
-+
-+ public void addLast(final long value) {
-+ this.values[this.tail++] = value;
-+
-+ if (this.tail == this.head) {
-+ throw new IllegalStateException();
-+ }
-+
-+ if (this.tail == this.values.length) {
-+ this.tail = 0;
-+ }
-+ }
-+ }
-+
-+ private static CustomLongArray[] makeQ1BFS(final int radius) {
-+ final CustomLongArray[] ret = new CustomLongArray[2 * radius + 1];
-+ final BasicFIFOLQueue queue = new BasicFIFOLQueue(Math.max(1, 4 * radius) + 1);
-+ final LongOpenHashSet seen = new LongOpenHashSet((radius + 1) * (radius + 1));
-+
-+ seen.add(CoordinateUtils.getChunkKey(0, 0));
-+ queue.addLast(CoordinateUtils.getChunkKey(0, 0));
-+ while (!queue.isEmpty()) {
-+ final long chunk = queue.removeFirst();
-+ final int chunkX = CoordinateUtils.getChunkX(chunk);
-+ final int chunkZ = CoordinateUtils.getChunkZ(chunk);
-+
-+ final int index = Math.abs(chunkX) + Math.abs(chunkZ);
-+ final CustomLongArray list = ret[index];
-+ if (list != null) {
-+ list.addUnchecked(chunk);
-+ } else {
-+ (ret[index] = new CustomLongArray(getQ1DistanceSize(index, radius))).addUnchecked(chunk);
-+ }
-+
-+ for (int i = 0; i < 4; ++i) {
-+ // 0 -> -1, 0
-+ // 1 -> 0, -1
-+ // 2 -> 1, 0
-+ // 3 -> 0, 1
-+
-+ final int signInv = -(i >>> 1); // 2/3 -> -(1), 0/1 -> -(0)
-+ // note: -n = (~n) + 1
-+ // (n ^ signInv) - signInv = signInv == 0 ? ((n ^ 0) - 0 = n) : ((n ^ -1) - (-1) = ~n + 1)
-+
-+ final int axis = i & 1; // 0/2 -> 0, 1/3 -> 1
-+ final int dx = ((axis - 1) ^ signInv) - signInv; // 0 -> -1, 1 -> 0
-+ final int dz = (-axis ^ signInv) - signInv; // 0 -> 0, 1 -> -1
-+
-+ final int neighbourX = chunkX + dx;
-+ final int neighbourZ = chunkZ + dz;
-+ final long neighbour = CoordinateUtils.getChunkKey(neighbourX, neighbourZ);
-+
-+ if ((neighbourX | neighbourZ) < 0 || Math.max(Math.abs(neighbourX), Math.abs(neighbourZ)) > radius) {
-+ // don't enqueue out of range
-+ continue;
-+ }
-+
-+ if (!seen.add(neighbour)) {
-+ continue;
-+ }
-+
-+ queue.addLast(neighbour);
-+ }
-+ }
-+
-+ return ret;
-+ }
-+
-+ // doesn't appear worth optimising this function now, even though it's 70% of the call
-+ private static CustomLongArray spread(final CustomLongArray input, final int size) {
-+ final LongLinkedOpenHashSet notAdded = new LongLinkedOpenHashSet(input);
-+ final CustomLongArray added = new CustomLongArray(size);
-+
-+ while (!notAdded.isEmpty()) {
-+ if (added.isEmpty()) {
-+ added.addUnchecked(notAdded.removeLastLong());
-+ continue;
-+ }
-+
-+ long maxChunk = -1L;
-+ int maxDist = 0;
-+
-+ // select the chunk from the not yet added set that has the largest minimum distance from
-+ // the current set of added chunks
-+
-+ for (final LongIterator iterator = notAdded.iterator(); iterator.hasNext();) {
-+ final long chunkKey = iterator.nextLong();
-+ final int chunkX = CoordinateUtils.getChunkX(chunkKey);
-+ final int chunkZ = CoordinateUtils.getChunkZ(chunkKey);
-+
-+ int minDist = Integer.MAX_VALUE;
-+
-+ final int len = added.size();
-+ final long[] addedArr = added.elements();
-+ Objects.checkFromToIndex(0, len, addedArr.length);
-+ for (int i = 0; i < len; ++i) {
-+ final long addedKey = addedArr[i];
-+ final int addedX = CoordinateUtils.getChunkX(addedKey);
-+ final int addedZ = CoordinateUtils.getChunkZ(addedKey);
-+
-+ // here we use square distance because chunk generation uses neighbours in a square radius
-+ final int dist = Math.max(Math.abs(addedX - chunkX), Math.abs(addedZ - chunkZ));
-+
-+ minDist = Math.min(dist, minDist);
-+ }
-+
-+ if (minDist > maxDist) {
-+ maxDist = minDist;
-+ maxChunk = chunkKey;
-+ }
-+ }
-+
-+ // move the selected chunk from the not added set to the added set
-+
-+ if (!notAdded.remove(maxChunk)) {
-+ throw new IllegalStateException();
-+ }
-+
-+ added.addUnchecked(maxChunk);
-+ }
-+
-+ return added;
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/entity/EntityLookup.java b/src/main/java/io/papermc/paper/chunk/system/entity/EntityLookup.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..15ee41452992714108efe53b708b5a4e1da7c1ff
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/entity/EntityLookup.java
-@@ -0,0 +1,902 @@
-+package io.papermc.paper.chunk.system.entity;
-+
-+import com.destroystokyo.paper.util.maplist.EntityList;
-+import com.mojang.logging.LogUtils;
-+import io.papermc.paper.util.CoordinateUtils;
-+import io.papermc.paper.util.TickThread;
-+import io.papermc.paper.util.WorldUtil;
-+import io.papermc.paper.world.ChunkEntitySlices;
-+import it.unimi.dsi.fastutil.ints.Int2ReferenceOpenHashMap;
-+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
-+import it.unimi.dsi.fastutil.objects.Object2ReferenceOpenHashMap;
-+import net.minecraft.core.BlockPos;
-+import io.papermc.paper.chunk.system.ChunkSystem;
-+import net.minecraft.server.level.ChunkHolder;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.util.AbortableIterationConsumer;
-+import net.minecraft.util.Mth;
-+import net.minecraft.world.entity.Entity;
-+import net.minecraft.world.entity.EntityType;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.entity.EntityInLevelCallback;
-+import net.minecraft.world.level.entity.EntityTypeTest;
-+import net.minecraft.world.level.entity.LevelCallback;
-+import net.minecraft.server.level.FullChunkStatus;
-+import net.minecraft.world.level.entity.LevelEntityGetter;
-+import net.minecraft.world.level.entity.Visibility;
-+import net.minecraft.world.phys.AABB;
-+import net.minecraft.world.phys.Vec3;
-+import org.jetbrains.annotations.NotNull;
-+import org.jetbrains.annotations.Nullable;
-+import org.slf4j.Logger;
-+import java.util.ArrayList;
-+import java.util.Arrays;
-+import java.util.Iterator;
-+import java.util.List;
-+import java.util.NoSuchElementException;
-+import java.util.UUID;
-+import java.util.concurrent.locks.StampedLock;
-+import java.util.function.Consumer;
-+import java.util.function.Predicate;
-+
-+public final class EntityLookup implements LevelEntityGetter<Entity> {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ protected static final int REGION_SHIFT = 5;
-+ protected static final int REGION_MASK = (1 << REGION_SHIFT) - 1;
-+ protected static final int REGION_SIZE = 1 << REGION_SHIFT;
-+
-+ public final ServerLevel world;
-+
-+ private final StampedLock stateLock = new StampedLock();
-+ protected final Long2ObjectOpenHashMap<ChunkSlicesRegion> regions = new Long2ObjectOpenHashMap<>(128, 0.5f);
-+
-+ private final int minSection; // inclusive
-+ private final int maxSection; // inclusive
-+ private final LevelCallback<Entity> worldCallback;
-+
-+ private final StampedLock entityByLock = new StampedLock();
-+ private final Int2ReferenceOpenHashMap<Entity> entityById = new Int2ReferenceOpenHashMap<>();
-+ private final Object2ReferenceOpenHashMap<UUID, Entity> entityByUUID = new Object2ReferenceOpenHashMap<>();
-+ private final EntityList accessibleEntities = new EntityList();
-+
-+ public EntityLookup(final ServerLevel world, final LevelCallback<Entity> worldCallback) {
-+ this.world = world;
-+ this.minSection = WorldUtil.getMinSection(world);
-+ this.maxSection = WorldUtil.getMaxSection(world);
-+ this.worldCallback = worldCallback;
-+ }
-+
-+ private static Entity maskNonAccessible(final Entity entity) {
-+ if (entity == null) {
-+ return null;
-+ }
-+ final Visibility visibility = EntityLookup.getEntityStatus(entity);
-+ return visibility.isAccessible() ? entity : null;
-+ }
-+
-+ @Nullable
-+ @Override
-+ public Entity get(final int id) {
-+ final long attempt = this.entityByLock.tryOptimisticRead();
-+ if (attempt != 0L) {
-+ try {
-+ final Entity ret = this.entityById.get(id);
-+
-+ if (this.entityByLock.validate(attempt)) {
-+ return maskNonAccessible(ret);
-+ }
-+ } catch (final Error error) {
-+ throw error;
-+ } catch (final Throwable thr) {
-+ // ignore
-+ }
-+ }
-+
-+ this.entityByLock.readLock();
-+ try {
-+ return maskNonAccessible(this.entityById.get(id));
-+ } finally {
-+ this.entityByLock.tryUnlockRead();
-+ }
-+ }
-+
-+ @Nullable
-+ @Override
-+ public Entity get(final UUID id) {
-+ final long attempt = this.entityByLock.tryOptimisticRead();
-+ if (attempt != 0L) {
-+ try {
-+ final Entity ret = this.entityByUUID.get(id);
-+
-+ if (this.entityByLock.validate(attempt)) {
-+ return maskNonAccessible(ret);
-+ }
-+ } catch (final Error error) {
-+ throw error;
-+ } catch (final Throwable thr) {
-+ // ignore
-+ }
-+ }
-+
-+ this.entityByLock.readLock();
-+ try {
-+ return maskNonAccessible(this.entityByUUID.get(id));
-+ } finally {
-+ this.entityByLock.tryUnlockRead();
-+ }
-+ }
-+
-+ public boolean hasEntity(final UUID uuid) {
-+ return this.get(uuid) != null;
-+ }
-+
-+ public String getDebugInfo() {
-+ return "count_id:" + this.entityById.size() + ",count_uuid:" + this.entityByUUID.size() + ",region_count:" + this.regions.size();
-+ }
-+
-+ static final class ArrayIterable<T> implements Iterable<T> {
-+
-+ private final T[] array;
-+ private final int off;
-+ private final int length;
-+
-+ public ArrayIterable(final T[] array, final int off, final int length) {
-+ this.array = array;
-+ this.off = off;
-+ this.length = length;
-+ if (length > array.length) {
-+ throw new IllegalArgumentException("Length must be no greater-than the array length");
-+ }
-+ }
-+
-+ @NotNull
-+ @Override
-+ public Iterator<T> iterator() {
-+ return new ArrayIterator<>(this.array, this.off, this.length);
-+ }
-+
-+ static final class ArrayIterator<T> implements Iterator<T> {
-+
-+ private final T[] array;
-+ private int off;
-+ private final int length;
-+
-+ public ArrayIterator(final T[] array, final int off, final int length) {
-+ this.array = array;
-+ this.off = off;
-+ this.length = length;
-+ }
-+
-+ @Override
-+ public boolean hasNext() {
-+ return this.off < this.length;
-+ }
-+
-+ @Override
-+ public T next() {
-+ if (this.off >= this.length) {
-+ throw new NoSuchElementException();
-+ }
-+ return this.array[this.off++];
-+ }
-+
-+ @Override
-+ public void remove() {
-+ throw new UnsupportedOperationException();
-+ }
-+ }
-+ }
-+
-+ @Override
-+ public Iterable<Entity> getAll() {
-+ return new ArrayIterable<>(this.accessibleEntities.getRawData(), 0, this.accessibleEntities.size());
-+ }
-+
-+ public Entity[] getAllCopy() {
-+ return Arrays.copyOf(this.accessibleEntities.getRawData(), this.accessibleEntities.size(), Entity[].class);
-+ }
-+
-+ @Override
-+ public <U extends Entity> void get(final EntityTypeTest<Entity, U> filter, final AbortableIterationConsumer<U> action) {
-+ final Int2ReferenceOpenHashMap<Entity> entityCopy;
-+
-+ this.entityByLock.readLock();
-+ try {
-+ entityCopy = this.entityById.clone();
-+ } finally {
-+ this.entityByLock.tryUnlockRead();
-+ }
-+ for (final Entity entity : entityCopy.values()) {
-+ final Visibility visibility = EntityLookup.getEntityStatus(entity);
-+ if (!visibility.isAccessible()) {
-+ continue;
-+ }
-+ final U casted = filter.tryCast(entity);
-+ if (casted != null && action.accept(casted).shouldAbort()) {
-+ break;
-+ }
-+ }
-+ }
-+
-+ @Override
-+ public void get(final AABB box, final Consumer<Entity> action) {
-+ List<Entity> entities = new ArrayList<>();
-+ this.getEntitiesWithoutDragonParts(null, box, entities, null);
-+ for (int i = 0, len = entities.size(); i < len; ++i) {
-+ action.accept(entities.get(i));
-+ }
-+ }
-+
-+ @Override
-+ public <U extends Entity> void get(final EntityTypeTest<Entity, U> filter, final AABB box, final AbortableIterationConsumer<U> action) {
-+ List<Entity> entities = new ArrayList<>();
-+ this.getEntitiesWithoutDragonParts(null, box, entities, null);
-+ for (int i = 0, len = entities.size(); i < len; ++i) {
-+ final U casted = filter.tryCast(entities.get(i));
-+ if (casted != null && action.accept(casted).shouldAbort()) {
-+ break;
-+ }
-+ }
-+ }
-+
-+ public void entityStatusChange(final Entity entity, final ChunkEntitySlices slices, final Visibility oldVisibility, final Visibility newVisibility, final boolean moved,
-+ final boolean created, final boolean destroyed) {
-+ TickThread.ensureTickThread(entity, "Entity status change must only happen on the main thread");
-+
-+ if (entity.updatingSectionStatus) {
-+ // recursive status update
-+ LOGGER.error("Cannot recursively update entity chunk status for entity " + entity, new Throwable());
-+ return;
-+ }
-+
-+ final boolean entityStatusUpdateBefore = slices == null ? false : slices.startPreventingStatusUpdates();
-+
-+ if (entityStatusUpdateBefore) {
-+ LOGGER.error("Cannot update chunk status for entity " + entity + " since entity chunk (" + slices.chunkX + "," + slices.chunkZ + ") is receiving update", new Throwable());
-+ return;
-+ }
-+
-+ try {
-+ final Boolean ticketBlockBefore = this.world.chunkTaskScheduler.chunkHolderManager.blockTicketUpdates();
-+ try {
-+ entity.updatingSectionStatus = true;
-+ try {
-+ if (created) {
-+ EntityLookup.this.worldCallback.onCreated(entity);
-+ }
-+
-+ if (oldVisibility == newVisibility) {
-+ if (moved && newVisibility.isAccessible()) {
-+ EntityLookup.this.worldCallback.onSectionChange(entity);
-+ }
-+ return;
-+ }
-+
-+ if (newVisibility.ordinal() > oldVisibility.ordinal()) {
-+ // status upgrade
-+ if (!oldVisibility.isAccessible() && newVisibility.isAccessible()) {
-+ this.accessibleEntities.add(entity);
-+ EntityLookup.this.worldCallback.onTrackingStart(entity);
-+ }
-+
-+ if (!oldVisibility.isTicking() && newVisibility.isTicking()) {
-+ EntityLookup.this.worldCallback.onTickingStart(entity);
-+ }
-+ } else {
-+ // status downgrade
-+ if (oldVisibility.isTicking() && !newVisibility.isTicking()) {
-+ EntityLookup.this.worldCallback.onTickingEnd(entity);
-+ }
-+
-+ if (oldVisibility.isAccessible() && !newVisibility.isAccessible()) {
-+ this.accessibleEntities.remove(entity);
-+ EntityLookup.this.worldCallback.onTrackingEnd(entity);
-+ }
-+ }
-+
-+ if (moved && newVisibility.isAccessible()) {
-+ EntityLookup.this.worldCallback.onSectionChange(entity);
-+ }
-+
-+ if (destroyed) {
-+ EntityLookup.this.worldCallback.onDestroyed(entity);
-+ }
-+ } finally {
-+ entity.updatingSectionStatus = false;
-+ }
-+ } finally {
-+ this.world.chunkTaskScheduler.chunkHolderManager.unblockTicketUpdates(ticketBlockBefore);
-+ }
-+ } finally {
-+ if (slices != null) {
-+ slices.stopPreventingStatusUpdates(false);
-+ }
-+ }
-+ }
-+
-+ public void chunkStatusChange(final int x, final int z, final FullChunkStatus newStatus) {
-+ this.getChunk(x, z).updateStatus(newStatus, this);
-+ }
-+
-+ public void addLegacyChunkEntities(final List<Entity> entities, final ChunkPos forChunk) {
-+ this.addEntityChunk(entities, forChunk, true);
-+ }
-+
-+ public void addEntityChunkEntities(final List<Entity> entities, final ChunkPos forChunk) {
-+ this.addEntityChunk(entities, forChunk, true);
-+ }
-+
-+ public void addWorldGenChunkEntities(final List<Entity> entities, final ChunkPos forChunk) {
-+ this.addEntityChunk(entities, forChunk, false);
-+ }
-+
-+ private void addRecursivelySafe(final Entity root, final boolean fromDisk) {
-+ if (!this.addEntity(root, fromDisk)) {
-+ // possible we are a passenger, and so should dismount from any valid entity in the world
-+ root.stopRiding(true);
-+ return;
-+ }
-+ for (final Entity passenger : root.getPassengers()) {
-+ this.addRecursivelySafe(passenger, fromDisk);
-+ }
-+ }
-+
-+ private void addEntityChunk(final List<Entity> entities, final ChunkPos forChunk, final boolean fromDisk) {
-+ for (int i = 0, len = entities.size(); i < len; ++i) {
-+ final Entity entity = entities.get(i);
-+ if (entity.isPassenger()) {
-+ continue;
-+ }
-+
-+ if (!entity.chunkPosition().equals(forChunk)) {
-+ LOGGER.warn("Root entity " + entity + " is outside of serialized chunk " + forChunk);
-+ // can't set removed here, as we may not own the chunk position
-+ // skip the entity
-+ continue;
-+ }
-+
-+ final Vec3 rootPosition = entity.position();
-+
-+ // always adjust positions before adding passengers in case plugins access the entity, and so that
-+ // they are added to the right entity chunk
-+ for (final Entity passenger : entity.getIndirectPassengers()) {
-+ if (!passenger.chunkPosition().equals(forChunk)) {
-+ passenger.setPosRaw(rootPosition.x, rootPosition.y, rootPosition.z, true);
-+ }
-+ }
-+
-+ this.addRecursivelySafe(entity, fromDisk);
-+ }
-+ }
-+
-+ public boolean addNewEntity(final Entity entity) {
-+ return this.addEntity(entity, false);
-+ }
-+
-+ public static Visibility getEntityStatus(final Entity entity) {
-+ if (entity.isAlwaysTicking()) {
-+ return Visibility.TICKING;
-+ }
-+ final FullChunkStatus entityStatus = entity.chunkStatus;
-+ return Visibility.fromFullChunkStatus(entityStatus == null ? FullChunkStatus.INACCESSIBLE : entityStatus);
-+ }
-+
-+ private boolean addEntity(final Entity entity, final boolean fromDisk) {
-+ final BlockPos pos = entity.blockPosition();
-+ final int sectionX = pos.getX() >> 4;
-+ final int sectionY = Mth.clamp(pos.getY() >> 4, this.minSection, this.maxSection);
-+ final int sectionZ = pos.getZ() >> 4;
-+ TickThread.ensureTickThread(this.world, sectionX, sectionZ, "Cannot add entity off-main thread");
-+
-+ if (entity.isRemoved()) {
-+ LOGGER.warn("Refusing to add removed entity: " + entity);
-+ return false;
-+ }
-+
-+ if (entity.updatingSectionStatus) {
-+ LOGGER.warn("Entity " + entity + " is currently prevented from being added/removed to world since it is processing section status updates", new Throwable());
-+ return false;
-+ }
-+
-+ if (fromDisk) {
-+ ChunkSystem.onEntityPreAdd(this.world, entity);
-+ if (entity.isRemoved()) {
-+ // removed from checkDupeUUID call
-+ return false;
-+ }
-+ }
-+
-+ this.entityByLock.writeLock();
-+ try {
-+ if (this.entityById.containsKey(entity.getId())) {
-+ LOGGER.warn("Entity id already exists: " + entity.getId() + ", mapped to " + this.entityById.get(entity.getId()) + ", can't add " + entity);
-+ return false;
-+ }
-+ if (this.entityByUUID.containsKey(entity.getUUID())) {
-+ LOGGER.warn("Entity uuid already exists: " + entity.getUUID() + ", mapped to " + this.entityByUUID.get(entity.getUUID()) + ", can't add " + entity);
-+ return false;
-+ }
-+ this.entityById.put(entity.getId(), entity);
-+ this.entityByUUID.put(entity.getUUID(), entity);
-+ } finally {
-+ this.entityByLock.tryUnlockWrite();
-+ }
-+
-+ entity.sectionX = sectionX;
-+ entity.sectionY = sectionY;
-+ entity.sectionZ = sectionZ;
-+ final ChunkEntitySlices slices = this.getOrCreateChunk(sectionX, sectionZ);
-+ if (!slices.addEntity(entity, sectionY)) {
-+ LOGGER.warn("Entity " + entity + " added to world '" + this.world.getWorld().getName() + "', but was already contained in entity chunk (" + sectionX + "," + sectionZ + ")");
-+ }
-+
-+ entity.setLevelCallback(new EntityCallback(entity));
-+
-+ this.entityStatusChange(entity, slices, Visibility.HIDDEN, getEntityStatus(entity), false, !fromDisk, false);
-+
-+ return true;
-+ }
-+
-+ public boolean canRemoveEntity(final Entity entity) {
-+ if (entity.updatingSectionStatus) {
-+ return false;
-+ }
-+
-+ final int sectionX = entity.sectionX;
-+ final int sectionZ = entity.sectionZ;
-+ final ChunkEntitySlices slices = this.getChunk(sectionX, sectionZ);
-+ return slices == null || !slices.isPreventingStatusUpdates();
-+ }
-+
-+ private void removeEntity(final Entity entity) {
-+ final int sectionX = entity.sectionX;
-+ final int sectionY = entity.sectionY;
-+ final int sectionZ = entity.sectionZ;
-+ TickThread.ensureTickThread(this.world, sectionX, sectionZ, "Cannot remove entity off-main");
-+ if (!entity.isRemoved()) {
-+ throw new IllegalStateException("Only call Entity#setRemoved to remove an entity");
-+ }
-+ final ChunkEntitySlices slices = this.getChunk(sectionX, sectionZ);
-+ // all entities should be in a chunk
-+ if (slices == null) {
-+ LOGGER.warn("Cannot remove entity " + entity + " from null entity slices (" + sectionX + "," + sectionZ + ")");
-+ } else {
-+ if (slices.isPreventingStatusUpdates()) {
-+ throw new IllegalStateException("Attempting to remove entity " + entity + " from entity slices (" + sectionX + "," + sectionZ + ") that is receiving status updates");
-+ }
-+ if (!slices.removeEntity(entity, sectionY)) {
-+ LOGGER.warn("Failed to remove entity " + entity + " from entity slices (" + sectionX + "," + sectionZ + ")");
-+ }
-+ }
-+ entity.sectionX = entity.sectionY = entity.sectionZ = Integer.MIN_VALUE;
-+
-+ this.entityByLock.writeLock();
-+ try {
-+ if (!this.entityById.remove(entity.getId(), entity)) {
-+ LOGGER.warn("Failed to remove entity " + entity + " by id, current entity mapped: " + this.entityById.get(entity.getId()));
-+ }
-+ if (!this.entityByUUID.remove(entity.getUUID(), entity)) {
-+ LOGGER.warn("Failed to remove entity " + entity + " by uuid, current entity mapped: " + this.entityByUUID.get(entity.getUUID()));
-+ }
-+ } finally {
-+ this.entityByLock.tryUnlockWrite();
-+ }
-+ }
-+
-+ private ChunkEntitySlices moveEntity(final Entity entity) {
-+ // ensure we own the entity
-+ TickThread.ensureTickThread(entity, "Cannot move entity off-main");
-+
-+ final BlockPos newPos = entity.blockPosition();
-+ final int newSectionX = newPos.getX() >> 4;
-+ final int newSectionY = Mth.clamp(newPos.getY() >> 4, this.minSection, this.maxSection);
-+ final int newSectionZ = newPos.getZ() >> 4;
-+
-+ if (newSectionX == entity.sectionX && newSectionY == entity.sectionY && newSectionZ == entity.sectionZ) {
-+ return null;
-+ }
-+
-+ // ensure the new section is owned by this tick thread
-+ TickThread.ensureTickThread(this.world, newSectionX, newSectionZ, "Cannot move entity off-main");
-+
-+ // ensure the old section is owned by this tick thread
-+ TickThread.ensureTickThread(this.world, entity.sectionX, entity.sectionZ, "Cannot move entity off-main");
-+
-+ final ChunkEntitySlices old = this.getChunk(entity.sectionX, entity.sectionZ);
-+ final ChunkEntitySlices slices = this.getOrCreateChunk(newSectionX, newSectionZ);
-+
-+ if (!old.removeEntity(entity, entity.sectionY)) {
-+ LOGGER.warn("Could not remove entity " + entity + " from its old chunk section (" + entity.sectionX + "," + entity.sectionY + "," + entity.sectionZ + ") since it was not contained in the section");
-+ }
-+
-+ if (!slices.addEntity(entity, newSectionY)) {
-+ LOGGER.warn("Could not add entity " + entity + " to its new chunk section (" + newSectionX + "," + newSectionY + "," + newSectionZ + ") as it is already contained in the section");
-+ }
-+
-+ entity.sectionX = newSectionX;
-+ entity.sectionY = newSectionY;
-+ entity.sectionZ = newSectionZ;
-+
-+ return slices;
-+ }
-+
-+ public void getEntitiesWithoutDragonParts(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
-+ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
-+ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
-+ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
-+ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
-+
-+ final int minRegionX = minChunkX >> REGION_SHIFT;
-+ final int minRegionZ = minChunkZ >> REGION_SHIFT;
-+ final int maxRegionX = maxChunkX >> REGION_SHIFT;
-+ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
-+
-+ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
-+ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
-+ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
-+
-+ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
-+ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
-+
-+ if (region == null) {
-+ continue;
-+ }
-+
-+ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
-+ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
-+
-+ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
-+ for (int currX = minX; currX <= maxX; ++currX) {
-+ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
-+ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
-+ continue;
-+ }
-+
-+ chunk.getEntitiesWithoutDragonParts(except, box, into, predicate);
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
-+ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
-+ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
-+ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
-+ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
-+
-+ final int minRegionX = minChunkX >> REGION_SHIFT;
-+ final int minRegionZ = minChunkZ >> REGION_SHIFT;
-+ final int maxRegionX = maxChunkX >> REGION_SHIFT;
-+ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
-+
-+ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
-+ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
-+ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
-+
-+ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
-+ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
-+
-+ if (region == null) {
-+ continue;
-+ }
-+
-+ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
-+ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
-+
-+ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
-+ for (int currX = minX; currX <= maxX; ++currX) {
-+ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
-+ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
-+ continue;
-+ }
-+
-+ chunk.getEntities(except, box, into, predicate);
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ public void getHardCollidingEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
-+ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
-+ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
-+ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
-+ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
-+
-+ final int minRegionX = minChunkX >> REGION_SHIFT;
-+ final int minRegionZ = minChunkZ >> REGION_SHIFT;
-+ final int maxRegionX = maxChunkX >> REGION_SHIFT;
-+ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
-+
-+ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
-+ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
-+ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
-+
-+ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
-+ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
-+
-+ if (region == null) {
-+ continue;
-+ }
-+
-+ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
-+ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
-+
-+ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
-+ for (int currX = minX; currX <= maxX; ++currX) {
-+ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
-+ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
-+ continue;
-+ }
-+
-+ chunk.getHardCollidingEntities(except, box, into, predicate);
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ public <T extends Entity> void getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
-+ final Predicate<? super T> predicate) {
-+ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
-+ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
-+ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
-+ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
-+
-+ final int minRegionX = minChunkX >> REGION_SHIFT;
-+ final int minRegionZ = minChunkZ >> REGION_SHIFT;
-+ final int maxRegionX = maxChunkX >> REGION_SHIFT;
-+ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
-+
-+ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
-+ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
-+ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
-+
-+ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
-+ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
-+
-+ if (region == null) {
-+ continue;
-+ }
-+
-+ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
-+ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
-+
-+ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
-+ for (int currX = minX; currX <= maxX; ++currX) {
-+ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
-+ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
-+ continue;
-+ }
-+
-+ chunk.getEntities(type, box, (List)into, (Predicate)predicate);
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ public <T extends Entity> void getEntities(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into,
-+ final Predicate<? super T> predicate) {
-+ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
-+ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
-+ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
-+ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
-+
-+ final int minRegionX = minChunkX >> REGION_SHIFT;
-+ final int minRegionZ = minChunkZ >> REGION_SHIFT;
-+ final int maxRegionX = maxChunkX >> REGION_SHIFT;
-+ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
-+
-+ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
-+ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
-+ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
-+
-+ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
-+ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
-+
-+ if (region == null) {
-+ continue;
-+ }
-+
-+ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
-+ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
-+
-+ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
-+ for (int currX = minX; currX <= maxX; ++currX) {
-+ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
-+ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
-+ continue;
-+ }
-+
-+ chunk.getEntities(clazz, except, box, into, predicate);
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ public void entitySectionLoad(final int chunkX, final int chunkZ, final ChunkEntitySlices slices) {
-+ TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Cannot load in entity section off-main");
-+ synchronized (this) {
-+ final ChunkEntitySlices curr = this.getChunk(chunkX, chunkZ);
-+ if (curr != null) {
-+ this.removeChunk(chunkX, chunkZ);
-+
-+ curr.mergeInto(slices);
-+
-+ this.addChunk(chunkX, chunkZ, slices);
-+ } else {
-+ this.addChunk(chunkX, chunkZ, slices);
-+ }
-+ }
-+ }
-+
-+ public void entitySectionUnload(final int chunkX, final int chunkZ) {
-+ TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Cannot unload entity section off-main");
-+ this.removeChunk(chunkX, chunkZ);
-+ }
-+
-+ public ChunkEntitySlices getChunk(final int chunkX, final int chunkZ) {
-+ final ChunkSlicesRegion region = this.getRegion(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
-+ if (region == null) {
-+ return null;
-+ }
-+
-+ return region.get((chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT));
-+ }
-+
-+ public ChunkEntitySlices getOrCreateChunk(final int chunkX, final int chunkZ) {
-+ final ChunkSlicesRegion region = this.getRegion(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
-+ ChunkEntitySlices ret;
-+ if (region == null || (ret = region.get((chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT))) == null) {
-+ // loadInEntityChunk will call addChunk for us
-+ return this.world.chunkTaskScheduler.chunkHolderManager.getOrCreateEntityChunk(chunkX, chunkZ, true);
-+ }
-+
-+ return ret;
-+ }
-+
-+ public ChunkSlicesRegion getRegion(final int regionX, final int regionZ) {
-+ final long key = CoordinateUtils.getChunkKey(regionX, regionZ);
-+ final long attempt = this.stateLock.tryOptimisticRead();
-+ if (attempt != 0L) {
-+ try {
-+ final ChunkSlicesRegion ret = this.regions.get(key);
-+
-+ if (this.stateLock.validate(attempt)) {
-+ return ret;
-+ }
-+ } catch (final Error error) {
-+ throw error;
-+ } catch (final Throwable thr) {
-+ // ignore
-+ }
-+ }
-+
-+ this.stateLock.readLock();
-+ try {
-+ return this.regions.get(key);
-+ } finally {
-+ this.stateLock.tryUnlockRead();
-+ }
-+ }
-+
-+ private synchronized void removeChunk(final int chunkX, final int chunkZ) {
-+ final long key = CoordinateUtils.getChunkKey(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
-+ final int relIndex = (chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT);
-+
-+ final ChunkSlicesRegion region = this.regions.get(key);
-+ final int remaining = region.remove(relIndex);
-+
-+ if (remaining == 0) {
-+ this.stateLock.writeLock();
-+ try {
-+ this.regions.remove(key);
-+ } finally {
-+ this.stateLock.tryUnlockWrite();
-+ }
-+ }
-+ }
-+
-+ public synchronized void addChunk(final int chunkX, final int chunkZ, final ChunkEntitySlices slices) {
-+ final long key = CoordinateUtils.getChunkKey(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
-+ final int relIndex = (chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT);
-+
-+ ChunkSlicesRegion region = this.regions.get(key);
-+ if (region != null) {
-+ region.add(relIndex, slices);
-+ } else {
-+ region = new ChunkSlicesRegion();
-+ region.add(relIndex, slices);
-+ this.stateLock.writeLock();
-+ try {
-+ this.regions.put(key, region);
-+ } finally {
-+ this.stateLock.tryUnlockWrite();
-+ }
-+ }
-+ }
-+
-+ public static final class ChunkSlicesRegion {
-+
-+ protected final ChunkEntitySlices[] slices = new ChunkEntitySlices[REGION_SIZE * REGION_SIZE];
-+ protected int sliceCount;
-+
-+ public ChunkEntitySlices get(final int index) {
-+ return this.slices[index];
-+ }
-+
-+ public int remove(final int index) {
-+ final ChunkEntitySlices slices = this.slices[index];
-+ if (slices == null) {
-+ throw new IllegalStateException();
-+ }
-+
-+ this.slices[index] = null;
-+
-+ return --this.sliceCount;
-+ }
-+
-+ public void add(final int index, final ChunkEntitySlices slices) {
-+ final ChunkEntitySlices curr = this.slices[index];
-+ if (curr != null) {
-+ throw new IllegalStateException();
-+ }
-+
-+ this.slices[index] = slices;
-+
-+ ++this.sliceCount;
-+ }
-+ }
-+
-+ private final class EntityCallback implements EntityInLevelCallback {
-+
-+ public final Entity entity;
-+
-+ public EntityCallback(final Entity entity) {
-+ this.entity = entity;
-+ }
-+
-+ @Override
-+ public void onMove() {
-+ final Entity entity = this.entity;
-+ final Visibility oldVisibility = getEntityStatus(entity);
-+ final ChunkEntitySlices newSlices = EntityLookup.this.moveEntity(this.entity);
-+ if (newSlices == null) {
-+ // no new section, so didn't change sections
-+ return;
-+ }
-+ final Visibility newVisibility = getEntityStatus(entity);
-+
-+ EntityLookup.this.entityStatusChange(entity, newSlices, oldVisibility, newVisibility, true, false, false);
-+ }
-+
-+ @Override
-+ public void onRemove(final Entity.RemovalReason reason) {
-+ final Entity entity = this.entity;
-+ TickThread.ensureTickThread(entity, "Cannot remove entity off-main"); // Paper - rewrite chunk system
-+ final Visibility tickingState = EntityLookup.getEntityStatus(entity);
-+
-+ EntityLookup.this.removeEntity(entity);
-+
-+ EntityLookup.this.entityStatusChange(entity, null, tickingState, Visibility.HIDDEN, false, false, reason.shouldDestroy());
-+
-+ this.entity.setLevelCallback(NoOpCallback.INSTANCE);
-+ }
-+ }
-+
-+ private static final class NoOpCallback implements EntityInLevelCallback {
-+
-+ public static final NoOpCallback INSTANCE = new NoOpCallback();
-+
-+ @Override
-+ public void onMove() {}
-+
-+ @Override
-+ public void onRemove(final Entity.RemovalReason reason) {}
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/io/RegionFileIOThread.java b/src/main/java/io/papermc/paper/chunk/system/io/RegionFileIOThread.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..2096e57c025858519e7c46788993b9aac1ec60e8
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/io/RegionFileIOThread.java
-@@ -0,0 +1,1289 @@
-+package io.papermc.paper.chunk.system.io;
-+
-+import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
-+import ca.spottedleaf.concurrentutil.executor.Cancellable;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedQueueExecutorThread;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedThreadedTaskQueue;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import com.mojang.logging.LogUtils;
-+import io.papermc.paper.util.CoordinateUtils;
-+import io.papermc.paper.util.TickThread;
-+import it.unimi.dsi.fastutil.HashCommon;
-+import net.minecraft.nbt.CompoundTag;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.chunk.storage.RegionFile;
-+import net.minecraft.world.level.chunk.storage.RegionFileStorage;
-+import org.slf4j.Logger;
-+import java.io.IOException;
-+import java.lang.invoke.VarHandle;
-+import java.util.concurrent.CompletableFuture;
-+import java.util.concurrent.CompletionException;
-+import java.util.concurrent.ConcurrentHashMap;
-+import java.util.concurrent.atomic.AtomicInteger;
-+import java.util.function.BiConsumer;
-+import java.util.function.BiFunction;
-+import java.util.function.Consumer;
-+import java.util.function.Function;
-+
-+/**
-+ * Prioritised RegionFile I/O executor, responsible for all RegionFile access.
-+ * <p>
-+ * All functions provided are MT-Safe, however certain ordering constraints are recommended:
-+ * <ul>
-+ * <li>
-+ * Chunk saves may not occur for unloaded chunks.
-+ * </li>
-+ * <li>
-+ * Tasks must be scheduled on the chunk scheduler thread.
-+ * </li>
-+ * </ul>
-+ * By following these constraints, no chunk data loss should occur with the exception of underlying I/O problems.
-+ */
-+public final class RegionFileIOThread extends PrioritisedQueueExecutorThread {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ /**
-+ * The kinds of region files controlled by the region file thread. Add more when needed, and ensure
-+ * getControllerFor is updated.
-+ */
-+ public static enum RegionFileType {
-+ CHUNK_DATA,
-+ POI_DATA,
-+ ENTITY_DATA;
-+ }
-+
-+ protected static final RegionFileType[] CACHED_REGIONFILE_TYPES = RegionFileType.values();
-+
-+ private ChunkDataController getControllerFor(final ServerLevel world, final RegionFileType type) {
-+ return switch (type) {
-+ case CHUNK_DATA -> world.chunkDataControllerNew;
-+ case POI_DATA -> world.poiDataControllerNew;
-+ case ENTITY_DATA -> world.entityDataControllerNew;
-+ default -> throw new IllegalStateException("Unknown controller type " + type);
-+ };
-+ }
-+
-+ /**
-+ * Collects regionfile data for a certain chunk.
-+ */
-+ public static final class RegionFileData {
-+
-+ private final boolean[] hasResult = new boolean[CACHED_REGIONFILE_TYPES.length];
-+ private final CompoundTag[] data = new CompoundTag[CACHED_REGIONFILE_TYPES.length];
-+ private final Throwable[] throwables = new Throwable[CACHED_REGIONFILE_TYPES.length];
-+
-+ /**
-+ * Sets the result associated with the specified regionfile type. Note that
-+ * results can only be set once per regionfile type.
-+ *
-+ * @param type The regionfile type.
-+ * @param data The result to set.
-+ */
-+ public void setData(final RegionFileType type, final CompoundTag data) {
-+ final int index = type.ordinal();
-+
-+ if (this.hasResult[index]) {
-+ throw new IllegalArgumentException("Result already exists for type " + type);
-+ }
-+ this.hasResult[index] = true;
-+ this.data[index] = data;
-+ }
-+
-+ /**
-+ * Sets the result associated with the specified regionfile type. Note that
-+ * results can only be set once per regionfile type.
-+ *
-+ * @param type The regionfile type.
-+ * @param throwable The result to set.
-+ */
-+ public void setThrowable(final RegionFileType type, final Throwable throwable) {
-+ final int index = type.ordinal();
-+
-+ if (this.hasResult[index]) {
-+ throw new IllegalArgumentException("Result already exists for type " + type);
-+ }
-+ this.hasResult[index] = true;
-+ this.throwables[index] = throwable;
-+ }
-+
-+ /**
-+ * Returns whether there is a result for the specified regionfile type.
-+ *
-+ * @param type Specified regionfile type.
-+ *
-+ * @return Whether a result exists for {@code type}.
-+ */
-+ public boolean hasResult(final RegionFileType type) {
-+ return this.hasResult[type.ordinal()];
-+ }
-+
-+ /**
-+ * Returns the data result for the regionfile type.
-+ *
-+ * @param type Specified regionfile type.
-+ *
-+ * @throws IllegalArgumentException If the result has not been set for {@code type}.
-+ * @return The data result for the specified type. If the result is a {@code Throwable},
-+ * then returns {@code null}.
-+ */
-+ public CompoundTag getData(final RegionFileType type) {
-+ final int index = type.ordinal();
-+
-+ if (!this.hasResult[index]) {
-+ throw new IllegalArgumentException("Result does not exist for type " + type);
-+ }
-+
-+ return this.data[index];
-+ }
-+
-+ /**
-+ * Returns the throwable result for the regionfile type.
-+ *
-+ * @param type Specified regionfile type.
-+ *
-+ * @throws IllegalArgumentException If the result has not been set for {@code type}.
-+ * @return The throwable result for the specified type. If the result is an {@code CompoundTag},
-+ * then returns {@code null}.
-+ */
-+ public Throwable getThrowable(final RegionFileType type) {
-+ final int index = type.ordinal();
-+
-+ if (!this.hasResult[index]) {
-+ throw new IllegalArgumentException("Result does not exist for type " + type);
-+ }
-+
-+ return this.throwables[index];
-+ }
-+ }
-+
-+ private static final Object INIT_LOCK = new Object();
-+
-+ static RegionFileIOThread[] threads;
-+
-+ /* needs to be consistent given a set of parameters */
-+ static RegionFileIOThread selectThread(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
-+ if (threads == null) {
-+ throw new IllegalStateException("Threads not initialised");
-+ }
-+
-+ final int regionX = chunkX >> 5;
-+ final int regionZ = chunkZ >> 5;
-+ final int typeOffset = type.ordinal();
-+
-+ return threads[(System.identityHashCode(world) + regionX + regionZ + typeOffset) % threads.length];
-+ }
-+
-+ /**
-+ * Shuts down the I/O executor(s). Watis for all tasks to complete if specified.
-+ * Tasks queued during this call might not be accepted, and tasks queued after will not be accepted.
-+ *
-+ * @param wait Whether to wait until all tasks have completed.
-+ */
-+ public static void close(final boolean wait) {
-+ for (int i = 0, len = threads.length; i < len; ++i) {
-+ threads[i].close(false, true);
-+ }
-+ if (wait) {
-+ RegionFileIOThread.flush();
-+ }
-+ }
-+
-+ public static long[] getExecutedTasks() {
-+ final long[] ret = new long[threads.length];
-+ for (int i = 0, len = threads.length; i < len; ++i) {
-+ ret[i] = threads[i].getTotalTasksExecuted();
-+ }
-+
-+ return ret;
-+ }
-+
-+ public static long[] getTasksScheduled() {
-+ final long[] ret = new long[threads.length];
-+ for (int i = 0, len = threads.length; i < len; ++i) {
-+ ret[i] = threads[i].getTotalTasksScheduled();
-+ }
-+ return ret;
-+ }
-+
-+ public static void flush() {
-+ for (int i = 0, len = threads.length; i < len; ++i) {
-+ threads[i].waitUntilAllExecuted();
-+ }
-+ }
-+
-+ public static void partialFlush(final int totalTasksRemaining) {
-+ long failures = 1L; // start out at 0.25ms
-+
-+ for (;;) {
-+ final long[] executed = getExecutedTasks();
-+ final long[] scheduled = getTasksScheduled();
-+
-+ long sum = 0;
-+ for (int i = 0; i < executed.length; ++i) {
-+ sum += scheduled[i] - executed[i];
-+ }
-+
-+ if (sum <= totalTasksRemaining) {
-+ break;
-+ }
-+
-+ failures = ConcurrentUtil.linearLongBackoff(failures, 250_000L, 5_000_000L); // 500us, 5ms
-+ }
-+ }
-+
-+ /**
-+ * Inits the executor with the specified number of threads.
-+ *
-+ * @param threads Specified number of threads.
-+ */
-+ public static void init(final int threads) {
-+ synchronized (INIT_LOCK) {
-+ if (RegionFileIOThread.threads != null) {
-+ throw new IllegalStateException("Already initialised threads");
-+ }
-+
-+ RegionFileIOThread.threads = new RegionFileIOThread[threads];
-+
-+ for (int i = 0; i < threads; ++i) {
-+ RegionFileIOThread.threads[i] = new RegionFileIOThread(i);
-+ RegionFileIOThread.threads[i].start();
-+ }
-+ }
-+ }
-+
-+ private RegionFileIOThread(final int threadNumber) {
-+ super(new PrioritisedThreadedTaskQueue(), (int)(1.0e6)); // 1.0ms spinwait time
-+ this.setName("RegionFile I/O Thread #" + threadNumber);
-+ this.setPriority(Thread.NORM_PRIORITY - 2); // we keep priority close to normal because threads can wait on us
-+ this.setUncaughtExceptionHandler((final Thread thread, final Throwable thr) -> {
-+ LOGGER.error("Uncaught exception thrown from I/O thread, report this! Thread: " + thread.getName(), thr);
-+ });
-+ }
-+
-+ /**
-+ * Returns whether the current thread is a regionfile I/O executor.
-+ * @return Whether the current thread is a regionfile I/O executor.
-+ */
-+ public static boolean isRegionFileThread() {
-+ return Thread.currentThread() instanceof RegionFileIOThread;
-+ }
-+
-+ /**
-+ * Returns the priority associated with blocking I/O based on the current thread. The goal is to avoid
-+ * dumb plugins from taking away priority from threads we consider crucial.
-+ * @return The priroity to use with blocking I/O on the current thread.
-+ */
-+ public static PrioritisedExecutor.Priority getIOBlockingPriorityForCurrentThread() {
-+ if (TickThread.isTickThread()) {
-+ return PrioritisedExecutor.Priority.BLOCKING;
-+ }
-+ return PrioritisedExecutor.Priority.HIGHEST;
-+ }
-+
-+ /**
-+ * Returns the current {@code CompoundTag} pending for write for the specified chunk and regionfile type.
-+ * Note that this does not copy the result, so do not modify the result returned.
-+ *
-+ * @param world Specified world.
-+ * @param chunkX Specified chunk x.
-+ * @param chunkZ Specified chunk z.
-+ * @param type Specified regionfile type.
-+ *
-+ * @return The compound tag associated for the specified chunk. {@code null} if no write was pending, or if {@code null} is the write pending.
-+ */
-+ public static CompoundTag getPendingWrite(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
-+ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
-+ return thread.getPendingWriteInternal(world, chunkX, chunkZ, type);
-+ }
-+
-+ CompoundTag getPendingWriteInternal(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
-+ final ChunkDataController taskController = this.getControllerFor(world, type);
-+ final ChunkDataTask task = taskController.tasks.get(Long.valueOf(CoordinateUtils.getChunkKey(chunkX, chunkZ)));
-+
-+ if (task == null) {
-+ return null;
-+ }
-+
-+ final CompoundTag ret = task.inProgressWrite;
-+
-+ return ret == ChunkDataTask.NOTHING_TO_WRITE ? null : ret;
-+ }
-+
-+ /**
-+ * Returns the priority for the specified regionfile type for the specified chunk.
-+ * @param world Specified world.
-+ * @param chunkX Specified chunk x.
-+ * @param chunkZ Specified chunk z.
-+ * @param type Specified regionfile type.
-+ * @return The priority for the chunk
-+ */
-+ public static PrioritisedExecutor.Priority getPriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
-+ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
-+ return thread.getPriorityInternal(world, chunkX, chunkZ, type);
-+ }
-+
-+ PrioritisedExecutor.Priority getPriorityInternal(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
-+ final ChunkDataController taskController = this.getControllerFor(world, type);
-+ final ChunkDataTask task = taskController.tasks.get(Long.valueOf(CoordinateUtils.getChunkKey(chunkX, chunkZ)));
-+
-+ if (task == null) {
-+ return PrioritisedExecutor.Priority.COMPLETING;
-+ }
-+
-+ return task.prioritisedTask.getPriority();
-+ }
-+
-+ /**
-+ * Sets the priority for all regionfile types for the specified chunk. Note that great care should
-+ * be taken using this method, as there can be multiple tasks tied to the same chunk that want different
-+ * priorities.
-+ *
-+ * @param world Specified world.
-+ * @param chunkX Specified chunk x.
-+ * @param chunkZ Specified chunk z.
-+ * @param priority New priority.
-+ *
-+ * @see #raisePriority(ServerLevel, int, int, Priority)
-+ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
-+ * @see #lowerPriority(ServerLevel, int, int, Priority)
-+ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
-+ */
-+ public static void setPriority(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final PrioritisedExecutor.Priority priority) {
-+ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
-+ RegionFileIOThread.setPriority(world, chunkX, chunkZ, type, priority);
-+ }
-+ }
-+
-+ /**
-+ * Sets the priority for the specified regionfile type for the specified chunk. Note that great care should
-+ * be taken using this method, as there can be multiple tasks tied to the same chunk that want different
-+ * priorities.
-+ *
-+ * @param world Specified world.
-+ * @param chunkX Specified chunk x.
-+ * @param chunkZ Specified chunk z.
-+ * @param type Specified regionfile type.
-+ * @param priority New priority.
-+ *
-+ * @see #raisePriority(ServerLevel, int, int, Priority)
-+ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
-+ * @see #lowerPriority(ServerLevel, int, int, Priority)
-+ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
-+ */
-+ public static void setPriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
-+ final PrioritisedExecutor.Priority priority) {
-+ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
-+ thread.setPriorityInternal(world, chunkX, chunkZ, type, priority);
-+ }
-+
-+ void setPriorityInternal(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
-+ final PrioritisedExecutor.Priority priority) {
-+ final ChunkDataController taskController = this.getControllerFor(world, type);
-+ final ChunkDataTask task = taskController.tasks.get(Long.valueOf(CoordinateUtils.getChunkKey(chunkX, chunkZ)));
-+
-+ if (task != null) {
-+ task.prioritisedTask.setPriority(priority);
-+ }
-+ }
-+
-+ /**
-+ * Raises the priority for all regionfile types for the specified chunk.
-+ *
-+ * @param world Specified world.
-+ * @param chunkX Specified chunk x.
-+ * @param chunkZ Specified chunk z.
-+ * @param priority New priority.
-+ *
-+ * @see #setPriority(ServerLevel, int, int, Priority)
-+ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
-+ * @see #lowerPriority(ServerLevel, int, int, Priority)
-+ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
-+ */
-+ public static void raisePriority(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final PrioritisedExecutor.Priority priority) {
-+ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
-+ RegionFileIOThread.raisePriority(world, chunkX, chunkZ, type, priority);
-+ }
-+ }
-+
-+ /**
-+ * Raises the priority for the specified regionfile type for the specified chunk.
-+ *
-+ * @param world Specified world.
-+ * @param chunkX Specified chunk x.
-+ * @param chunkZ Specified chunk z.
-+ * @param type Specified regionfile type.
-+ * @param priority New priority.
-+ *
-+ * @see #setPriority(ServerLevel, int, int, Priority)
-+ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
-+ * @see #lowerPriority(ServerLevel, int, int, Priority)
-+ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
-+ */
-+ public static void raisePriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
-+ final PrioritisedExecutor.Priority priority) {
-+ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
-+ thread.raisePriorityInternal(world, chunkX, chunkZ, type, priority);
-+ }
-+
-+ void raisePriorityInternal(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
-+ final PrioritisedExecutor.Priority priority) {
-+ final ChunkDataController taskController = this.getControllerFor(world, type);
-+ final ChunkDataTask task = taskController.tasks.get(Long.valueOf(CoordinateUtils.getChunkKey(chunkX, chunkZ)));
-+
-+ if (task != null) {
-+ task.prioritisedTask.raisePriority(priority);
-+ }
-+ }
-+
-+ /**
-+ * Lowers the priority for all regionfile types for the specified chunk.
-+ *
-+ * @param world Specified world.
-+ * @param chunkX Specified chunk x.
-+ * @param chunkZ Specified chunk z.
-+ * @param priority New priority.
-+ *
-+ * @see #raisePriority(ServerLevel, int, int, Priority)
-+ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
-+ * @see #setPriority(ServerLevel, int, int, Priority)
-+ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
-+ */
-+ public static void lowerPriority(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final PrioritisedExecutor.Priority priority) {
-+ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
-+ RegionFileIOThread.lowerPriority(world, chunkX, chunkZ, type, priority);
-+ }
-+ }
-+
-+ /**
-+ * Lowers the priority for the specified regionfile type for the specified chunk.
-+ *
-+ * @param world Specified world.
-+ * @param chunkX Specified chunk x.
-+ * @param chunkZ Specified chunk z.
-+ * @param type Specified regionfile type.
-+ * @param priority New priority.
-+ *
-+ * @see #raisePriority(ServerLevel, int, int, Priority)
-+ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
-+ * @see #setPriority(ServerLevel, int, int, Priority)
-+ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
-+ */
-+ public static void lowerPriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
-+ final PrioritisedExecutor.Priority priority) {
-+ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
-+ thread.lowerPriorityInternal(world, chunkX, chunkZ, type, priority);
-+ }
-+
-+ void lowerPriorityInternal(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
-+ final PrioritisedExecutor.Priority priority) {
-+ final ChunkDataController taskController = this.getControllerFor(world, type);
-+ final ChunkDataTask task = taskController.tasks.get(Long.valueOf(CoordinateUtils.getChunkKey(chunkX, chunkZ)));
-+
-+ if (task != null) {
-+ task.prioritisedTask.lowerPriority(priority);
-+ }
-+ }
-+
-+ /**
-+ * Schedules the chunk data to be written asynchronously.
-+ * <p>
-+ * Impl notes:
-+ * <ul>
-+ * <li>
-+ * This function presumes a chunk load for the coordinates is not called during this function (anytime after is OK). This means
-+ * saves must be scheduled before a chunk is unloaded.
-+ * </li>
-+ * <li>
-+ * Writes may be called concurrently, although only the "later" write will go through.
-+ * </li>
-+ * </ul>
-+ *
-+ * @param world Chunk's world
-+ * @param chunkX Chunk's x coordinate
-+ * @param chunkZ Chunk's z coordinate
-+ * @param data Chunk's data
-+ * @param type The regionfile type to write to.
-+ *
-+ * @throws IllegalStateException If the file io thread has shutdown.
-+ */
-+ public static void scheduleSave(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data,
-+ final RegionFileType type) {
-+ RegionFileIOThread.scheduleSave(world, chunkX, chunkZ, data, type, PrioritisedExecutor.Priority.NORMAL);
-+ }
-+
-+ /**
-+ * Schedules the chunk data to be written asynchronously.
-+ * <p>
-+ * Impl notes:
-+ * <ul>
-+ * <li>
-+ * This function presumes a chunk load for the coordinates is not called during this function (anytime after is OK). This means
-+ * saves must be scheduled before a chunk is unloaded.
-+ * </li>
-+ * <li>
-+ * Writes may be called concurrently, although only the "later" write will go through.
-+ * </li>
-+ * </ul>
-+ *
-+ * @param world Chunk's world
-+ * @param chunkX Chunk's x coordinate
-+ * @param chunkZ Chunk's z coordinate
-+ * @param data Chunk's data
-+ * @param type The regionfile type to write to.
-+ * @param priority The minimum priority to schedule at.
-+ *
-+ * @throws IllegalStateException If the file io thread has shutdown.
-+ */
-+ public static void scheduleSave(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data,
-+ final RegionFileType type, final PrioritisedExecutor.Priority priority) {
-+ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
-+ thread.scheduleSaveInternal(world, chunkX, chunkZ, data, type, priority);
-+ }
-+
-+ void scheduleSaveInternal(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data,
-+ final RegionFileType type, final PrioritisedExecutor.Priority priority) {
-+ final ChunkDataController taskController = this.getControllerFor(world, type);
-+
-+ final boolean[] created = new boolean[1];
-+ final ChunkCoordinate key = new ChunkCoordinate(CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ final ChunkDataTask task = taskController.tasks.compute(key, (final ChunkCoordinate keyInMap, final ChunkDataTask taskRunning) -> {
-+ if (taskRunning == null || taskRunning.failedWrite) {
-+ // no task is scheduled or the previous write failed - meaning we need to overwrite it
-+
-+ // create task
-+ final ChunkDataTask newTask = new ChunkDataTask(world, chunkX, chunkZ, taskController, RegionFileIOThread.this, priority);
-+ newTask.inProgressWrite = data;
-+ created[0] = true;
-+
-+ return newTask;
-+ }
-+
-+ taskRunning.inProgressWrite = data;
-+
-+ return taskRunning;
-+ });
-+
-+ if (created[0]) {
-+ task.prioritisedTask.queue();
-+ } else {
-+ task.prioritisedTask.raisePriority(priority);
-+ }
-+ }
-+
-+ /**
-+ * Schedules a load to be executed asynchronously. This task will load all regionfile types, and then call
-+ * {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)}
-+ * for single load.
-+ * <p>
-+ * Impl notes:
-+ * <ul>
-+ * <li>
-+ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
-+ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
-+ * data is undefined behaviour, and can cause deadlock.
-+ * </li>
-+ * </ul>
-+ *
-+ * @param world Chunk's world
-+ * @param chunkX Chunk's x coordinate
-+ * @param chunkZ Chunk's z coordinate
-+ * @param onComplete Consumer to execute once this task has completed
-+ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
-+ * of this call.
-+ *
-+ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
-+ *
-+ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
-+ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
-+ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
-+ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
-+ */
-+ public static Cancellable loadAllChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock) {
-+ return RegionFileIOThread.loadAllChunkData(world, chunkX, chunkZ, onComplete, intendingToBlock, PrioritisedExecutor.Priority.NORMAL);
-+ }
-+
-+ /**
-+ * Schedules a load to be executed asynchronously. This task will load all regionfile types, and then call
-+ * {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)}
-+ * for single load.
-+ * <p>
-+ * Impl notes:
-+ * <ul>
-+ * <li>
-+ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
-+ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
-+ * data is undefined behaviour, and can cause deadlock.
-+ * </li>
-+ * </ul>
-+ *
-+ * @param world Chunk's world
-+ * @param chunkX Chunk's x coordinate
-+ * @param chunkZ Chunk's z coordinate
-+ * @param onComplete Consumer to execute once this task has completed
-+ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
-+ * of this call.
-+ * @param priority The minimum priority to load the data at.
-+ *
-+ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
-+ *
-+ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
-+ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
-+ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
-+ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
-+ */
-+ public static Cancellable loadAllChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock,
-+ final PrioritisedExecutor.Priority priority) {
-+ return RegionFileIOThread.loadChunkData(world, chunkX, chunkZ, onComplete, intendingToBlock, priority, CACHED_REGIONFILE_TYPES);
-+ }
-+
-+ /**
-+ * Schedules a load to be executed asynchronously. This task will load data for the specified regionfile type(s), and
-+ * then call {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)}
-+ * for single load.
-+ * <p>
-+ * Impl notes:
-+ * <ul>
-+ * <li>
-+ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
-+ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
-+ * data is undefined behaviour, and can cause deadlock.
-+ * </li>
-+ * </ul>
-+ *
-+ * @param world Chunk's world
-+ * @param chunkX Chunk's x coordinate
-+ * @param chunkZ Chunk's z coordinate
-+ * @param onComplete Consumer to execute once this task has completed
-+ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
-+ * of this call.
-+ * @param types The regionfile type(s) to load.
-+ *
-+ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
-+ *
-+ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
-+ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
-+ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
-+ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
-+ */
-+ public static Cancellable loadChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock,
-+ final RegionFileType... types) {
-+ return RegionFileIOThread.loadChunkData(world, chunkX, chunkZ, onComplete, intendingToBlock, PrioritisedExecutor.Priority.NORMAL, types);
-+ }
-+
-+ /**
-+ * Schedules a load to be executed asynchronously. This task will load data for the specified regionfile type(s), and
-+ * then call {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)}
-+ * for single load.
-+ * <p>
-+ * Impl notes:
-+ * <ul>
-+ * <li>
-+ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
-+ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
-+ * data is undefined behaviour, and can cause deadlock.
-+ * </li>
-+ * </ul>
-+ *
-+ * @param world Chunk's world
-+ * @param chunkX Chunk's x coordinate
-+ * @param chunkZ Chunk's z coordinate
-+ * @param onComplete Consumer to execute once this task has completed
-+ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
-+ * of this call.
-+ * @param types The regionfile type(s) to load.
-+ * @param priority The minimum priority to load the data at.
-+ *
-+ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
-+ *
-+ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
-+ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
-+ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
-+ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
-+ */
-+ public static Cancellable loadChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock,
-+ final PrioritisedExecutor.Priority priority, final RegionFileType... types) {
-+ if (types == null) {
-+ throw new NullPointerException("Types cannot be null");
-+ }
-+ if (types.length == 0) {
-+ throw new IllegalArgumentException("Types cannot be empty");
-+ }
-+
-+ final RegionFileData ret = new RegionFileData();
-+
-+ final Cancellable[] reads = new CancellableRead[types.length];
-+ final AtomicInteger completions = new AtomicInteger();
-+ final int expectedCompletions = types.length;
-+
-+ for (int i = 0; i < expectedCompletions; ++i) {
-+ final RegionFileType type = types[i];
-+ reads[i] = RegionFileIOThread.loadDataAsync(world, chunkX, chunkZ, type,
-+ (final CompoundTag data, final Throwable throwable) -> {
-+ if (throwable != null) {
-+ ret.setThrowable(type, throwable);
-+ } else {
-+ ret.setData(type, data);
-+ }
-+
-+ if (completions.incrementAndGet() == expectedCompletions) {
-+ onComplete.accept(ret);
-+ }
-+ }, intendingToBlock, priority);
-+ }
-+
-+ return new CancellableReads(reads);
-+ }
-+
-+ /**
-+ * Schedules a load to be executed asynchronously. This task will load the specified regionfile type, and then call
-+ * {@code onComplete}.
-+ * <p>
-+ * Impl notes:
-+ * <ul>
-+ * <li>
-+ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
-+ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
-+ * data is undefined behaviour, and can cause deadlock.
-+ * </li>
-+ * </ul>
-+ *
-+ * @param world Chunk's world
-+ * @param chunkX Chunk's x coordinate
-+ * @param chunkZ Chunk's z coordinate
-+ * @param onComplete Consumer to execute once this task has completed
-+ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
-+ * of this call.
-+ *
-+ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
-+ *
-+ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
-+ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
-+ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
-+ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
-+ */
-+ public static Cancellable loadDataAsync(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final RegionFileType type, final BiConsumer<CompoundTag, Throwable> onComplete,
-+ final boolean intendingToBlock) {
-+ return RegionFileIOThread.loadDataAsync(world, chunkX, chunkZ, type, onComplete, intendingToBlock, PrioritisedExecutor.Priority.NORMAL);
-+ }
-+
-+ /**
-+ * Schedules a load to be executed asynchronously. This task will load the specified regionfile type, and then call
-+ * {@code onComplete}.
-+ * <p>
-+ * Impl notes:
-+ * <ul>
-+ * <li>
-+ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
-+ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
-+ * data is undefined behaviour, and can cause deadlock.
-+ * </li>
-+ * </ul>
-+ *
-+ * @param world Chunk's world
-+ * @param chunkX Chunk's x coordinate
-+ * @param chunkZ Chunk's z coordinate
-+ * @param onComplete Consumer to execute once this task has completed
-+ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
-+ * of this call.
-+ * @param priority Minimum priority to load the data at.
-+ *
-+ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
-+ *
-+ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
-+ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
-+ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
-+ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
-+ */
-+ public static Cancellable loadDataAsync(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final RegionFileType type, final BiConsumer<CompoundTag, Throwable> onComplete,
-+ final boolean intendingToBlock, final PrioritisedExecutor.Priority priority) {
-+ final RegionFileIOThread thread = RegionFileIOThread.selectThread(world, chunkX, chunkZ, type);
-+ return thread.loadDataAsyncInternal(world, chunkX, chunkZ, type, onComplete, intendingToBlock, priority);
-+ }
-+
-+ Cancellable loadDataAsyncInternal(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final RegionFileType type, final BiConsumer<CompoundTag, Throwable> onComplete,
-+ final boolean intendingToBlock, final PrioritisedExecutor.Priority priority) {
-+ final ChunkDataController taskController = this.getControllerFor(world, type);
-+
-+ final ImmediateCallbackCompletion callbackInfo = new ImmediateCallbackCompletion();
-+
-+ final ChunkCoordinate key = new ChunkCoordinate(CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ final BiFunction<ChunkCoordinate, ChunkDataTask, ChunkDataTask> compute = (final ChunkCoordinate keyInMap, final ChunkDataTask running) -> {
-+ if (running == null) {
-+ // not scheduled
-+
-+ // set up task
-+ final ChunkDataTask newTask = new ChunkDataTask(
-+ world, chunkX, chunkZ, taskController, RegionFileIOThread.this, priority
-+ );
-+ newTask.inProgressRead = new RegionFileIOThread.InProgressRead();
-+ newTask.inProgressRead.waiters.add(onComplete);
-+
-+ callbackInfo.tasksNeedsScheduling = true;
-+ return newTask;
-+ }
-+
-+ final CompoundTag pendingWrite = running.inProgressWrite;
-+
-+ if (pendingWrite == ChunkDataTask.NOTHING_TO_WRITE) {
-+ // need to add to waiters here, because the regionfile thread will use compute() to lock and check for cancellations
-+ if (!running.inProgressRead.addToWaiters(onComplete)) {
-+ callbackInfo.data = running.inProgressRead.value;
-+ callbackInfo.throwable = running.inProgressRead.throwable;
-+ callbackInfo.completeNow = true;
-+ }
-+ return running;
-+ }
-+ // using the result sync here - don't bump priority
-+
-+ // at this stage we have to use the in progress write's data to avoid an order issue
-+ callbackInfo.data = pendingWrite;
-+ callbackInfo.throwable = null;
-+ callbackInfo.completeNow = true;
-+ return running;
-+ };
-+
-+ final ChunkDataTask ret = taskController.tasks.compute(key, compute);
-+
-+ // needs to be scheduled
-+ if (callbackInfo.tasksNeedsScheduling) {
-+ ret.prioritisedTask.queue();
-+ } else if (callbackInfo.completeNow) {
-+ try {
-+ onComplete.accept(callbackInfo.data, callbackInfo.throwable);
-+ } catch (final ThreadDeath thr) {
-+ throw thr;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Callback " + ConcurrentUtil.genericToString(onComplete) + " synchronously failed to handle chunk data for task " + ret.toString(), thr);
-+ }
-+ } else {
-+ // we're waiting on a task we didn't schedule, so raise its priority to what we want
-+ ret.prioritisedTask.raisePriority(priority);
-+ }
-+
-+ return new CancellableRead(onComplete, ret);
-+ }
-+
-+ /**
-+ * Schedules a load task to be executed asynchronously, and blocks on that task.
-+ *
-+ * @param world Chunk's world
-+ * @param chunkX Chunk's x coordinate
-+ * @param chunkZ Chunk's z coordinate
-+ * @param type Regionfile type
-+ * @param priority Minimum priority to load the data at.
-+ *
-+ * @return The chunk data for the chunk. Note that a {@code null} result means the chunk or regionfile does not exist on disk.
-+ *
-+ * @throws IOException If the load fails for any reason
-+ */
-+ public static CompoundTag loadData(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
-+ final PrioritisedExecutor.Priority priority) throws IOException {
-+ final CompletableFuture<CompoundTag> ret = new CompletableFuture<>();
-+
-+ RegionFileIOThread.loadDataAsync(world, chunkX, chunkZ, type, (final CompoundTag compound, final Throwable thr) -> {
-+ if (thr != null) {
-+ ret.completeExceptionally(thr);
-+ } else {
-+ ret.complete(compound);
-+ }
-+ }, true, priority);
-+
-+ try {
-+ return ret.join();
-+ } catch (final CompletionException ex) {
-+ throw new IOException(ex);
-+ }
-+ }
-+
-+ private static final class ImmediateCallbackCompletion {
-+
-+ public CompoundTag data;
-+ public Throwable throwable;
-+ public boolean completeNow;
-+ public boolean tasksNeedsScheduling;
-+
-+ }
-+
-+ static final class CancellableRead implements Cancellable {
-+
-+ private BiConsumer<CompoundTag, Throwable> callback;
-+ private RegionFileIOThread.ChunkDataTask task;
-+
-+ CancellableRead(final BiConsumer<CompoundTag, Throwable> callback, final RegionFileIOThread.ChunkDataTask task) {
-+ this.callback = callback;
-+ this.task = task;
-+ }
-+
-+ @Override
-+ public boolean cancel() {
-+ final BiConsumer<CompoundTag, Throwable> callback = this.callback;
-+ final RegionFileIOThread.ChunkDataTask task = this.task;
-+
-+ if (callback == null || task == null) {
-+ return false;
-+ }
-+
-+ this.callback = null;
-+ this.task = null;
-+
-+ final RegionFileIOThread.InProgressRead read = task.inProgressRead;
-+
-+ // read can be null if no read was scheduled (i.e no regionfile existed or chunk in regionfile didn't)
-+ return (read != null && read.waiters.remove(callback));
-+ }
-+ }
-+
-+ static final class CancellableReads implements Cancellable {
-+
-+ private Cancellable[] reads;
-+
-+ protected static final VarHandle READS_HANDLE = ConcurrentUtil.getVarHandle(CancellableReads.class, "reads", Cancellable[].class);
-+
-+ CancellableReads(final Cancellable[] reads) {
-+ this.reads = reads;
-+ }
-+
-+ @Override
-+ public boolean cancel() {
-+ final Cancellable[] reads = (Cancellable[])READS_HANDLE.getAndSet((CancellableReads)this, (Cancellable[])null);
-+
-+ if (reads == null) {
-+ return false;
-+ }
-+
-+ boolean ret = false;
-+
-+ for (final Cancellable read : reads) {
-+ ret |= read.cancel();
-+ }
-+
-+ return ret;
-+ }
-+ }
-+
-+ static final class InProgressRead {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ CompoundTag value;
-+ Throwable throwable;
-+ final MultiThreadedQueue<BiConsumer<CompoundTag, Throwable>> waiters = new MultiThreadedQueue<>();
-+
-+ // rets false if already completed (callback not invoked), true if callback was added
-+ boolean addToWaiters(final BiConsumer<CompoundTag, Throwable> callback) {
-+ return this.waiters.add(callback);
-+ }
-+
-+ void complete(final RegionFileIOThread.ChunkDataTask task, final CompoundTag value, final Throwable throwable) {
-+ this.value = value;
-+ this.throwable = throwable;
-+
-+ BiConsumer<CompoundTag, Throwable> consumer;
-+ while ((consumer = this.waiters.pollOrBlockAdds()) != null) {
-+ try {
-+ consumer.accept(value, throwable);
-+ } catch (final ThreadDeath thr) {
-+ throw thr;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Callback " + ConcurrentUtil.genericToString(consumer) + " failed to handle chunk data for task " + task.toString(), thr);
-+ }
-+ }
-+ }
-+ }
-+
-+ /**
-+ * Class exists to replace {@link Long} usages as keys inside non-fastutil hashtables. The hash for some Long {@code x}
-+ * is defined as {@code (x >>> 32) ^ x}. Chunk keys as long values are defined as {@code ((chunkX & 0xFFFFFFFFL) | (chunkZ << 32))},
-+ * which means the hashcode as a Long value will be {@code chunkX ^ chunkZ}. Given that most chunks are created within a radius arounds players,
-+ * this will lead to many hash collisions. So, this class uses a better hashing algorithm so that usage of
-+ * non-fastutil collections is not degraded.
-+ */
-+ public static final class ChunkCoordinate implements Comparable<ChunkCoordinate> {
-+
-+ public final long key;
-+
-+ public ChunkCoordinate(final long key) {
-+ this.key = key;
-+ }
-+
-+ @Override
-+ public int hashCode() {
-+ return (int)HashCommon.mix(this.key);
-+ }
-+
-+ @Override
-+ public boolean equals(final Object obj) {
-+ if (this == obj) {
-+ return true;
-+ }
-+
-+ if (!(obj instanceof ChunkCoordinate)) {
-+ return false;
-+ }
-+
-+ final ChunkCoordinate other = (ChunkCoordinate)obj;
-+
-+ return this.key == other.key;
-+ }
-+
-+ // This class is intended for HashMap/ConcurrentHashMap usage, which do treeify bin nodes if the chain
-+ // is too large. So we should implement compareTo to help.
-+ @Override
-+ public int compareTo(final RegionFileIOThread.ChunkCoordinate other) {
-+ return Long.compare(this.key, other.key);
-+ }
-+
-+ @Override
-+ public String toString() {
-+ return new ChunkPos(this.key).toString();
-+ }
-+ }
-+
-+ public static abstract class ChunkDataController {
-+
-+ // ConcurrentHashMap synchronizes per chain, so reduce the chance of task's hashes colliding.
-+ protected final ConcurrentHashMap<ChunkCoordinate, ChunkDataTask> tasks = new ConcurrentHashMap<>(8192, 0.10f);
-+
-+ public final RegionFileType type;
-+
-+ public ChunkDataController(final RegionFileType type) {
-+ this.type = type;
-+ }
-+
-+ public abstract RegionFileStorage getCache();
-+
-+ public abstract void writeData(final int chunkX, final int chunkZ, final CompoundTag compound) throws IOException;
-+
-+ public abstract CompoundTag readData(final int chunkX, final int chunkZ) throws IOException;
-+
-+ public boolean hasTasks() {
-+ return !this.tasks.isEmpty();
-+ }
-+
-+ public boolean doesRegionFileNotExist(final int chunkX, final int chunkZ) {
-+ return this.getCache().doesRegionFileNotExistNoIO(new ChunkPos(chunkX, chunkZ));
-+ }
-+
-+ public <T> T computeForRegionFile(final int chunkX, final int chunkZ, final boolean existingOnly, final Function<RegionFile, T> function) {
-+ final RegionFileStorage cache = this.getCache();
-+ final RegionFile regionFile;
-+ synchronized (cache) {
-+ try {
-+ regionFile = cache.getRegionFile(new ChunkPos(chunkX, chunkZ), existingOnly, true);
-+ } catch (final IOException ex) {
-+ throw new RuntimeException(ex);
-+ }
-+ }
-+
-+ try {
-+ return function.apply(regionFile);
-+ } finally {
-+ if (regionFile != null) {
-+ regionFile.fileLock.unlock();
-+ }
-+ }
-+ }
-+
-+ public <T> T computeForRegionFileIfLoaded(final int chunkX, final int chunkZ, final Function<RegionFile, T> function) {
-+ final RegionFileStorage cache = this.getCache();
-+ final RegionFile regionFile;
-+
-+ synchronized (cache) {
-+ regionFile = cache.getRegionFileIfLoaded(new ChunkPos(chunkX, chunkZ));
-+ if (regionFile != null) {
-+ regionFile.fileLock.lock();
-+ }
-+ }
-+
-+ try {
-+ return function.apply(regionFile);
-+ } finally {
-+ if (regionFile != null) {
-+ regionFile.fileLock.unlock();
-+ }
-+ }
-+ }
-+ }
-+
-+ static final class ChunkDataTask implements Runnable {
-+
-+ protected static final CompoundTag NOTHING_TO_WRITE = new CompoundTag();
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ RegionFileIOThread.InProgressRead inProgressRead;
-+ volatile CompoundTag inProgressWrite = NOTHING_TO_WRITE; // only needs to be acquire/release
-+
-+ boolean failedWrite;
-+
-+ final ServerLevel world;
-+ final int chunkX;
-+ final int chunkZ;
-+ final RegionFileIOThread.ChunkDataController taskController;
-+
-+ final PrioritisedExecutor.PrioritisedTask prioritisedTask;
-+
-+ /*
-+ * IO thread will perform reads before writes for a given chunk x and z
-+ *
-+ * How reads/writes are scheduled:
-+ *
-+ * If read is scheduled while scheduling write, take no special action and just schedule write
-+ * If read is scheduled while scheduling read and no write is scheduled, chain the read task
-+ *
-+ *
-+ * If write is scheduled while scheduling read, use the pending write data and ret immediately (so no read is scheduled)
-+ * If write is scheduled while scheduling write (ignore read in progress), overwrite the write in progress data
-+ *
-+ * This allows the reads and writes to act as if they occur synchronously to the thread scheduling them, however
-+ * it fails to properly propagate write failures thanks to writes overwriting each other
-+ */
-+
-+ public ChunkDataTask(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileIOThread.ChunkDataController taskController,
-+ final PrioritisedExecutor executor, final PrioritisedExecutor.Priority priority) {
-+ this.world = world;
-+ this.chunkX = chunkX;
-+ this.chunkZ = chunkZ;
-+ this.taskController = taskController;
-+ this.prioritisedTask = executor.createTask(this, priority);
-+ }
-+
-+ @Override
-+ public String toString() {
-+ return "Task for world: '" + this.world.getWorld().getName() + "' at (" + this.chunkX + "," + this.chunkZ +
-+ ") type: " + this.taskController.type.name() + ", hash: " + this.hashCode();
-+ }
-+
-+ @Override
-+ public void run() {
-+ final RegionFileIOThread.InProgressRead read = this.inProgressRead;
-+ final ChunkCoordinate chunkKey = new ChunkCoordinate(CoordinateUtils.getChunkKey(this.chunkX, this.chunkZ));
-+
-+ if (read != null) {
-+ final boolean[] canRead = new boolean[] { true };
-+
-+ if (read.waiters.isEmpty()) {
-+ // cancelled read? go to task controller to confirm
-+ final ChunkDataTask inMap = this.taskController.tasks.compute(chunkKey, (final ChunkCoordinate keyInMap, final ChunkDataTask valueInMap) -> {
-+ if (valueInMap == null) {
-+ throw new IllegalStateException("Write completed concurrently, expected this task: " + ChunkDataTask.this.toString() + ", report this!");
-+ }
-+ if (valueInMap != ChunkDataTask.this) {
-+ throw new IllegalStateException("Chunk task mismatch, expected this task: " + ChunkDataTask.this.toString() + ", got: " + valueInMap.toString() + ", report this!");
-+ }
-+
-+ if (!read.waiters.isEmpty()) { // as per usual IntelliJ is unable to figure out that there are concurrent accesses.
-+ return valueInMap;
-+ } else {
-+ canRead[0] = false;
-+ }
-+
-+ return valueInMap.inProgressWrite == NOTHING_TO_WRITE ? null : valueInMap;
-+ });
-+
-+ if (inMap == null) {
-+ // read is cancelled - and no write pending, so we're done
-+ return;
-+ }
-+ // if there is a write in progress, we don't actually have to worry about waiters gaining new entries -
-+ // the readers will just use the in progress write, so the value in canRead is good to use without
-+ // further synchronisation.
-+ }
-+
-+ if (canRead[0]) {
-+ CompoundTag compound = null;
-+ Throwable throwable = null;
-+
-+ try {
-+ compound = this.taskController.readData(this.chunkX, this.chunkZ);
-+ } catch (final ThreadDeath thr) {
-+ throw thr;
-+ } catch (final Throwable thr) {
-+ throwable = thr;
-+ LOGGER.error("Failed to read chunk data for task: " + this.toString(), thr);
-+ }
-+ read.complete(this, compound, throwable);
-+ }
-+ }
-+
-+ CompoundTag write = this.inProgressWrite;
-+
-+ if (write == NOTHING_TO_WRITE) {
-+ final ChunkDataTask inMap = this.taskController.tasks.compute(chunkKey, (final ChunkCoordinate keyInMap, final ChunkDataTask valueInMap) -> {
-+ if (valueInMap == null) {
-+ throw new IllegalStateException("Write completed concurrently, expected this task: " + ChunkDataTask.this.toString() + ", report this!");
-+ }
-+ if (valueInMap != ChunkDataTask.this) {
-+ throw new IllegalStateException("Chunk task mismatch, expected this task: " + ChunkDataTask.this.toString() + ", got: " + valueInMap.toString() + ", report this!");
-+ }
-+ return valueInMap.inProgressWrite == NOTHING_TO_WRITE ? null : valueInMap;
-+ });
-+
-+ if (inMap == null) {
-+ return; // set the task value to null, indicating we're done
-+ } // else: inProgressWrite changed, so now we have something to write
-+ }
-+
-+ for (;;) {
-+ write = this.inProgressWrite;
-+ final CompoundTag dataWritten = write;
-+
-+ boolean failedWrite = false;
-+
-+ try {
-+ this.taskController.writeData(this.chunkX, this.chunkZ, write);
-+ } catch (final ThreadDeath thr) {
-+ throw thr;
-+ } catch (final Throwable thr) {
-+ if (thr instanceof RegionFileStorage.RegionFileSizeException) {
-+ final int maxSize = RegionFile.MAX_CHUNK_SIZE / (1024 * 1024);
-+ LOGGER.error("Chunk at (" + this.chunkX + "," + this.chunkZ + ") in '" + this.world.getWorld().getName() + "' exceeds max size of " + maxSize + "MiB, it has been deleted from disk.");
-+ } else {
-+ failedWrite = thr instanceof IOException;
-+ LOGGER.error("Failed to write chunk data for task: " + this.toString(), thr);
-+ }
-+ }
-+
-+ final boolean finalFailWrite = failedWrite;
-+ final boolean[] done = new boolean[] { false };
-+
-+ this.taskController.tasks.compute(chunkKey, (final ChunkCoordinate keyInMap, final ChunkDataTask valueInMap) -> {
-+ if (valueInMap == null) {
-+ throw new IllegalStateException("Write completed concurrently, expected this task: " + ChunkDataTask.this.toString() + ", report this!");
-+ }
-+ if (valueInMap != ChunkDataTask.this) {
-+ throw new IllegalStateException("Chunk task mismatch, expected this task: " + ChunkDataTask.this.toString() + ", got: " + valueInMap.toString() + ", report this!");
-+ }
-+ if (valueInMap.inProgressWrite == dataWritten) {
-+ valueInMap.failedWrite = finalFailWrite;
-+ done[0] = true;
-+ // keep the data in map if we failed the write so we can try to prevent data loss
-+ return finalFailWrite ? valueInMap : null;
-+ }
-+ // different data than expected, means we need to retry write
-+ return valueInMap;
-+ });
-+
-+ if (done[0]) {
-+ return;
-+ }
-+
-+ // fetch & write new data
-+ continue;
-+ }
-+ }
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/light/LightQueue.java b/src/main/java/io/papermc/paper/chunk/system/light/LightQueue.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..69e9944358951bd69ff5e8b3482da1a5e4476209
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/light/LightQueue.java
-@@ -0,0 +1,283 @@
-+package io.papermc.paper.chunk.system.light;
-+
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.starlight.common.light.BlockStarLightEngine;
-+import ca.spottedleaf.starlight.common.light.SkyStarLightEngine;
-+import ca.spottedleaf.starlight.common.light.StarLightInterface;
-+import io.papermc.paper.util.CoordinateUtils;
-+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
-+import it.unimi.dsi.fastutil.shorts.ShortCollection;
-+import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet;
-+import net.minecraft.core.BlockPos;
-+import net.minecraft.core.SectionPos;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import java.util.ArrayList;
-+import java.util.HashSet;
-+import java.util.List;
-+import java.util.Set;
-+import java.util.concurrent.CompletableFuture;
-+import java.util.function.BooleanSupplier;
-+
-+public final class LightQueue {
-+
-+ protected final Long2ObjectOpenHashMap<ChunkTasks> chunkTasks = new Long2ObjectOpenHashMap<>();
-+ protected final StarLightInterface manager;
-+ protected final ServerLevel world;
-+
-+ public LightQueue(final StarLightInterface manager) {
-+ this.manager = manager;
-+ this.world = ((ServerLevel)manager.getWorld());
-+ }
-+
-+ public void lowerPriority(final int chunkX, final int chunkZ, final PrioritisedExecutor.Priority priority) {
-+ final ChunkTasks task;
-+ synchronized (this) {
-+ task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ }
-+ if (task != null) {
-+ task.lowerPriority(priority);
-+ }
-+ }
-+
-+ public void setPriority(final int chunkX, final int chunkZ, final PrioritisedExecutor.Priority priority) {
-+ final ChunkTasks task;
-+ synchronized (this) {
-+ task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ }
-+ if (task != null) {
-+ task.setPriority(priority);
-+ }
-+ }
-+
-+ public void raisePriority(final int chunkX, final int chunkZ, final PrioritisedExecutor.Priority priority) {
-+ final ChunkTasks task;
-+ synchronized (this) {
-+ task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ }
-+ if (task != null) {
-+ task.raisePriority(priority);
-+ }
-+ }
-+
-+ public PrioritisedExecutor.Priority getPriority(final int chunkX, final int chunkZ) {
-+ final ChunkTasks task;
-+ synchronized (this) {
-+ task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ }
-+ if (task != null) {
-+ return task.getPriority();
-+ }
-+
-+ return PrioritisedExecutor.Priority.COMPLETING;
-+ }
-+
-+ public boolean isEmpty() {
-+ synchronized (this) {
-+ return this.chunkTasks.isEmpty();
-+ }
-+ }
-+
-+ public ChunkTasks queueBlockChange(final BlockPos pos) {
-+ final ChunkTasks tasks;
-+ synchronized (this) {
-+ tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), (final long keyInMap) -> {
-+ return new ChunkTasks(keyInMap, LightQueue.this.manager, LightQueue.this);
-+ });
-+ tasks.changedPositions.add(pos.immutable());
-+ }
-+
-+ tasks.schedule();
-+
-+ return tasks;
-+ }
-+
-+ public ChunkTasks queueSectionChange(final SectionPos pos, final boolean newEmptyValue) {
-+ final ChunkTasks tasks;
-+ synchronized (this) {
-+ tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), (final long keyInMap) -> {
-+ return new ChunkTasks(keyInMap, LightQueue.this.manager, LightQueue.this);
-+ });
-+
-+ if (tasks.changedSectionSet == null) {
-+ tasks.changedSectionSet = new Boolean[this.manager.maxSection - this.manager.minSection + 1];
-+ }
-+ tasks.changedSectionSet[pos.getY() - this.manager.minSection] = Boolean.valueOf(newEmptyValue);
-+ }
-+
-+ tasks.schedule();
-+
-+ return tasks;
-+ }
-+
-+ public ChunkTasks queueChunkLightTask(final ChunkPos pos, final BooleanSupplier lightTask, final PrioritisedExecutor.Priority priority) {
-+ final ChunkTasks tasks;
-+ synchronized (this) {
-+ tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), (final long keyInMap) -> {
-+ return new ChunkTasks(keyInMap, LightQueue.this.manager, LightQueue.this, priority);
-+ });
-+ if (tasks.lightTasks == null) {
-+ tasks.lightTasks = new ArrayList<>();
-+ }
-+ tasks.lightTasks.add(lightTask);
-+ }
-+
-+ tasks.schedule();
-+
-+ return tasks;
-+ }
-+
-+ public ChunkTasks queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
-+ final ChunkTasks tasks;
-+ synchronized (this) {
-+ tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), (final long keyInMap) -> {
-+ return new ChunkTasks(keyInMap, LightQueue.this.manager, LightQueue.this);
-+ });
-+
-+ ShortOpenHashSet queuedEdges = tasks.queuedEdgeChecksSky;
-+ if (queuedEdges == null) {
-+ queuedEdges = tasks.queuedEdgeChecksSky = new ShortOpenHashSet();
-+ }
-+ queuedEdges.addAll(sections);
-+ }
-+
-+ tasks.schedule();
-+
-+ return tasks;
-+ }
-+
-+ public ChunkTasks queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
-+ final ChunkTasks tasks;
-+
-+ synchronized (this) {
-+ tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), (final long keyInMap) -> {
-+ return new ChunkTasks(keyInMap, LightQueue.this.manager, LightQueue.this);
-+ });
-+
-+ ShortOpenHashSet queuedEdges = tasks.queuedEdgeChecksBlock;
-+ if (queuedEdges == null) {
-+ queuedEdges = tasks.queuedEdgeChecksBlock = new ShortOpenHashSet();
-+ }
-+ queuedEdges.addAll(sections);
-+ }
-+
-+ tasks.schedule();
-+
-+ return tasks;
-+ }
-+
-+ public void removeChunk(final ChunkPos pos) {
-+ final ChunkTasks tasks;
-+ synchronized (this) {
-+ tasks = this.chunkTasks.remove(CoordinateUtils.getChunkKey(pos));
-+ }
-+ if (tasks != null && tasks.cancel()) {
-+ tasks.onComplete.complete(null);
-+ }
-+ }
-+
-+ public static final class ChunkTasks implements Runnable {
-+
-+ public final CompletableFuture<Void> onComplete = new CompletableFuture<>();
-+ public boolean isTicketAdded;
-+ public final long chunkCoordinate;
-+
-+ private final StarLightInterface lightEngine;
-+ private final LightQueue queue;
-+ private final PrioritisedExecutor.PrioritisedTask task;
-+ private final Set<BlockPos> changedPositions = new HashSet<>();
-+ private Boolean[] changedSectionSet;
-+ private ShortOpenHashSet queuedEdgeChecksSky;
-+ private ShortOpenHashSet queuedEdgeChecksBlock;
-+ private List<BooleanSupplier> lightTasks;
-+
-+ public ChunkTasks(final long chunkCoordinate, final StarLightInterface lightEngine, final LightQueue queue) {
-+ this(chunkCoordinate, lightEngine, queue, PrioritisedExecutor.Priority.NORMAL);
-+ }
-+
-+ public ChunkTasks(final long chunkCoordinate, final StarLightInterface lightEngine, final LightQueue queue,
-+ final PrioritisedExecutor.Priority priority) {
-+ this.chunkCoordinate = chunkCoordinate;
-+ this.lightEngine = lightEngine;
-+ this.queue = queue;
-+ this.task = queue.world.chunkTaskScheduler.radiusAwareScheduler.createTask(
-+ CoordinateUtils.getChunkX(chunkCoordinate), CoordinateUtils.getChunkZ(chunkCoordinate),
-+ ChunkStatus.LIGHT.writeRadius, this, priority
-+ );
-+ }
-+
-+ public void schedule() {
-+ this.task.queue();
-+ }
-+
-+ public boolean cancel() {
-+ return this.task.cancel();
-+ }
-+
-+ public PrioritisedExecutor.Priority getPriority() {
-+ return this.task.getPriority();
-+ }
-+
-+ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
-+ this.task.lowerPriority(priority);
-+ }
-+
-+ public void setPriority(final PrioritisedExecutor.Priority priority) {
-+ this.task.setPriority(priority);
-+ }
-+
-+ public void raisePriority(final PrioritisedExecutor.Priority priority) {
-+ this.task.raisePriority(priority);
-+ }
-+
-+ @Override
-+ public void run() {
-+ synchronized (this.queue) {
-+ this.queue.chunkTasks.remove(this.chunkCoordinate);
-+ }
-+
-+ boolean litChunk = false;
-+ if (this.lightTasks != null) {
-+ for (final BooleanSupplier run : this.lightTasks) {
-+ if (run.getAsBoolean()) {
-+ litChunk = true;
-+ break;
-+ }
-+ }
-+ }
-+
-+ final SkyStarLightEngine skyEngine = this.lightEngine.getSkyLightEngine();
-+ final BlockStarLightEngine blockEngine = this.lightEngine.getBlockLightEngine();
-+ try {
-+ final long coordinate = this.chunkCoordinate;
-+ final int chunkX = CoordinateUtils.getChunkX(coordinate);
-+ final int chunkZ = CoordinateUtils.getChunkZ(coordinate);
-+
-+ final Set<BlockPos> positions = this.changedPositions;
-+ final Boolean[] sectionChanges = this.changedSectionSet;
-+
-+ if (!litChunk) {
-+ if (skyEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
-+ skyEngine.blocksChangedInChunk(this.lightEngine.getLightAccess(), chunkX, chunkZ, positions, sectionChanges);
-+ }
-+ if (blockEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
-+ blockEngine.blocksChangedInChunk(this.lightEngine.getLightAccess(), chunkX, chunkZ, positions, sectionChanges);
-+ }
-+
-+ if (skyEngine != null && this.queuedEdgeChecksSky != null) {
-+ skyEngine.checkChunkEdges(this.lightEngine.getLightAccess(), chunkX, chunkZ, this.queuedEdgeChecksSky);
-+ }
-+ if (blockEngine != null && this.queuedEdgeChecksBlock != null) {
-+ blockEngine.checkChunkEdges(this.lightEngine.getLightAccess(), chunkX, chunkZ, this.queuedEdgeChecksBlock);
-+ }
-+ }
-+
-+ this.onComplete.complete(null);
-+ } finally {
-+ this.lightEngine.releaseSkyLightEngine(skyEngine);
-+ this.lightEngine.releaseBlockLightEngine(blockEngine);
-+ }
-+ }
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/poi/PoiChunk.java b/src/main/java/io/papermc/paper/chunk/system/poi/PoiChunk.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..d72041aa814ff179e6e29a45dcd359a91d426d47
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/poi/PoiChunk.java
-@@ -0,0 +1,213 @@
-+package io.papermc.paper.chunk.system.poi;
-+
-+import com.mojang.logging.LogUtils;
-+import com.mojang.serialization.Codec;
-+import com.mojang.serialization.DataResult;
-+import io.papermc.paper.util.CoordinateUtils;
-+import io.papermc.paper.util.TickThread;
-+import io.papermc.paper.util.WorldUtil;
-+import net.minecraft.SharedConstants;
-+import net.minecraft.nbt.CompoundTag;
-+import net.minecraft.nbt.NbtOps;
-+import net.minecraft.nbt.Tag;
-+import net.minecraft.resources.RegistryOps;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.world.entity.ai.village.poi.PoiManager;
-+import net.minecraft.world.entity.ai.village.poi.PoiSection;
-+import org.slf4j.Logger;
-+
-+import java.util.Optional;
-+
-+public final class PoiChunk {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ public final ServerLevel world;
-+ public final int chunkX;
-+ public final int chunkZ;
-+ public final int minSection;
-+ public final int maxSection;
-+
-+ protected final PoiSection[] sections;
-+
-+ private boolean isDirty;
-+ private boolean loaded;
-+
-+ public PoiChunk(final ServerLevel world, final int chunkX, final int chunkZ, final int minSection, final int maxSection) {
-+ this(world, chunkX, chunkZ, minSection, maxSection, new PoiSection[maxSection - minSection + 1]);
-+ }
-+
-+ public PoiChunk(final ServerLevel world, final int chunkX, final int chunkZ, final int minSection, final int maxSection, final PoiSection[] sections) {
-+ this.world = world;
-+ this.chunkX = chunkX;
-+ this.chunkZ = chunkZ;
-+ this.minSection = minSection;
-+ this.maxSection = maxSection;
-+ this.sections = sections;
-+ if (this.sections.length != (maxSection - minSection + 1)) {
-+ throw new IllegalStateException("Incorrect length used, expected " + (maxSection - minSection + 1) + ", got " + this.sections.length);
-+ }
-+ }
-+
-+ public void load() {
-+ TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Loading in poi chunk off-main");
-+ if (this.loaded) {
-+ return;
-+ }
-+ this.loaded = true;
-+ this.world.chunkSource.getPoiManager().loadInPoiChunk(this);
-+ }
-+
-+ public boolean isLoaded() {
-+ return this.loaded;
-+ }
-+
-+ public boolean isEmpty() {
-+ for (final PoiSection section : this.sections) {
-+ if (section != null && !section.isEmpty()) {
-+ return false;
-+ }
-+ }
-+
-+ return true;
-+ }
-+
-+ public PoiSection getOrCreateSection(final int chunkY) {
-+ if (chunkY >= this.minSection && chunkY <= this.maxSection) {
-+ final int idx = chunkY - this.minSection;
-+ final PoiSection ret = this.sections[idx];
-+ if (ret != null) {
-+ return ret;
-+ }
-+
-+ final PoiManager poiManager = this.world.getPoiManager();
-+ final long key = CoordinateUtils.getChunkSectionKey(this.chunkX, chunkY, this.chunkZ);
-+
-+ return this.sections[idx] = new PoiSection(() -> {
-+ poiManager.setDirty(key);
-+ });
-+ }
-+ throw new IllegalArgumentException("chunkY is out of bounds, chunkY: " + chunkY + " outside [" + this.minSection + "," + this.maxSection + "]");
-+ }
-+
-+ public PoiSection getSection(final int chunkY) {
-+ if (chunkY >= this.minSection && chunkY <= this.maxSection) {
-+ return this.sections[chunkY - this.minSection];
-+ }
-+ return null;
-+ }
-+
-+ public Optional<PoiSection> getSectionForVanilla(final int chunkY) {
-+ if (chunkY >= this.minSection && chunkY <= this.maxSection) {
-+ final PoiSection ret = this.sections[chunkY - this.minSection];
-+ return ret == null ? Optional.empty() : ret.noAllocateOptional;
-+ }
-+ return Optional.empty();
-+ }
-+
-+ public boolean isDirty() {
-+ return this.isDirty;
-+ }
-+
-+ public void setDirty(final boolean dirty) {
-+ this.isDirty = dirty;
-+ }
-+
-+ // returns null if empty
-+ public CompoundTag save() {
-+ final RegistryOps<Tag> registryOps = RegistryOps.create(NbtOps.INSTANCE, world.getPoiManager().registryAccess);
-+
-+ final CompoundTag ret = new CompoundTag();
-+ final CompoundTag sections = new CompoundTag();
-+ ret.put("Sections", sections);
-+
-+ ret.putInt("DataVersion", SharedConstants.getCurrentVersion().getDataVersion().getVersion());
-+
-+ final ServerLevel world = this.world;
-+ final PoiManager poiManager = world.getPoiManager();
-+ final int chunkX = this.chunkX;
-+ final int chunkZ = this.chunkZ;
-+
-+ for (int sectionY = this.minSection; sectionY <= this.maxSection; ++sectionY) {
-+ final PoiSection chunk = this.sections[sectionY - this.minSection];
-+ if (chunk == null || chunk.isEmpty()) {
-+ continue;
-+ }
-+
-+ final long key = CoordinateUtils.getChunkSectionKey(chunkX, sectionY, chunkZ);
-+ // codecs are honestly such a fucking disaster. What the fuck is this trash?
-+ final Codec<PoiSection> codec = PoiSection.codec(() -> {
-+ poiManager.setDirty(key);
-+ });
-+
-+ final DataResult<Tag> serializedResult = codec.encodeStart(registryOps, chunk);
-+ final int finalSectionY = sectionY;
-+ final Tag serialized = serializedResult.resultOrPartial((final String description) -> {
-+ LOGGER.error("Failed to serialize poi chunk for world: " + world.getWorld().getName() + ", chunk: (" + chunkX + "," + finalSectionY + "," + chunkZ + "); description: " + description);
-+ }).orElse(null);
-+ if (serialized == null) {
-+ // failed, should be logged from the resultOrPartial
-+ continue;
-+ }
-+
-+ sections.put(Integer.toString(sectionY), serialized);
-+ }
-+
-+ return sections.isEmpty() ? null : ret;
-+ }
-+
-+ public static PoiChunk empty(final ServerLevel world, final int chunkX, final int chunkZ) {
-+ final PoiChunk ret = new PoiChunk(world, chunkX, chunkZ, WorldUtil.getMinSection(world), WorldUtil.getMaxSection(world));
-+ ret.loaded = true;
-+ return ret;
-+ }
-+
-+ public static PoiChunk parse(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data) {
-+ final PoiChunk ret = empty(world, chunkX, chunkZ);
-+
-+ final RegistryOps<Tag> registryOps = RegistryOps.create(NbtOps.INSTANCE, world.getPoiManager().registryAccess);
-+
-+ final CompoundTag sections = data.getCompound("Sections");
-+
-+ if (sections.isEmpty()) {
-+ // nothing to parse
-+ return ret;
-+ }
-+
-+ final PoiManager poiManager = world.getPoiManager();
-+
-+ boolean readAnything = false;
-+
-+ for (int sectionY = ret.minSection; sectionY <= ret.maxSection; ++sectionY) {
-+ final String key = Integer.toString(sectionY);
-+ if (!sections.contains(key)) {
-+ continue;
-+ }
-+
-+ final long coordinateKey = CoordinateUtils.getChunkSectionKey(chunkX, sectionY, chunkZ);
-+ // codecs are honestly such a fucking disaster. What the fuck is this trash?
-+ final Codec<PoiSection> codec = PoiSection.codec(() -> {
-+ poiManager.setDirty(coordinateKey);
-+ });
-+
-+ final CompoundTag section = sections.getCompound(key);
-+ final DataResult<PoiSection> deserializeResult = codec.parse(registryOps, section);
-+ final int finalSectionY = sectionY;
-+ final PoiSection deserialized = deserializeResult.resultOrPartial((final String description) -> {
-+ LOGGER.error("Failed to deserialize poi chunk for world: " + world.getWorld().getName() + ", chunk: (" + chunkX + "," + finalSectionY + "," + chunkZ + "); description: " + description);
-+ }).orElse(null);
-+
-+ if (deserialized == null || deserialized.isEmpty()) {
-+ // completely empty, no point in storing this
-+ continue;
-+ }
-+
-+ readAnything = true;
-+ ret.sections[sectionY - ret.minSection] = deserialized;
-+ }
-+
-+ ret.loaded = !readAnything; // Set loaded to false if we read anything to ensure proper callbacks to PoiManager are made on #load
-+
-+ return ret;
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkFullTask.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkFullTask.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..c307b084f59f7bb94dc02f25bbcd3e01e01d2306
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkFullTask.java
-@@ -0,0 +1,131 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import com.mojang.logging.LogUtils;
-+import io.papermc.paper.chunk.system.poi.PoiChunk;
-+import net.minecraft.server.level.ChunkMap;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import net.minecraft.world.level.chunk.ImposterProtoChunk;
-+import net.minecraft.world.level.chunk.LevelChunk;
-+import net.minecraft.world.level.chunk.ProtoChunk;
-+import org.slf4j.Logger;
-+import java.lang.invoke.VarHandle;
-+
-+public final class ChunkFullTask extends ChunkProgressionTask implements Runnable {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ protected final NewChunkHolder chunkHolder;
-+ protected final ChunkAccess fromChunk;
-+ protected final PrioritisedExecutor.PrioritisedTask convertToFullTask;
-+
-+ public ChunkFullTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ,
-+ final NewChunkHolder chunkHolder, final ChunkAccess fromChunk, final PrioritisedExecutor.Priority priority) {
-+ super(scheduler, world, chunkX, chunkZ);
-+ this.chunkHolder = chunkHolder;
-+ this.fromChunk = fromChunk;
-+ this.convertToFullTask = scheduler.createChunkTask(chunkX, chunkZ, this, priority);
-+ }
-+
-+ @Override
-+ public ChunkStatus getTargetStatus() {
-+ return ChunkStatus.FULL;
-+ }
-+
-+ @Override
-+ public void run() {
-+ // See Vanilla protoChunkToFullChunk for what this function should be doing
-+ final LevelChunk chunk;
-+ try {
-+ // moved from the load from nbt stage into here
-+ final PoiChunk poiChunk = this.chunkHolder.getPoiChunk();
-+ if (poiChunk == null) {
-+ LOGGER.error("Expected poi chunk to be loaded with chunk for task " + this.toString());
-+ } else {
-+ poiChunk.load();
-+ this.world.getPoiManager().checkConsistency(this.fromChunk);
-+ }
-+
-+ if (this.fromChunk instanceof ImposterProtoChunk wrappedFull) {
-+ chunk = wrappedFull.getWrapped();
-+ } else {
-+ final ServerLevel world = this.world;
-+ final ProtoChunk protoChunk = (ProtoChunk)this.fromChunk;
-+ chunk = new LevelChunk(this.world, protoChunk, (final LevelChunk unused) -> {
-+ ChunkMap.postLoadProtoChunk(world, protoChunk.getEntities(), protoChunk.getPos()); // Paper - rewrite chunk system
-+ });
-+ }
-+
-+ chunk.setChunkHolder(this.scheduler.chunkHolderManager.getChunkHolder(this.chunkX, this.chunkZ)); // replaces setFullStatus
-+ chunk.runPostLoad();
-+ // Unlike Vanilla, we load the entity chunk here, as we load the NBT in empty status (unlike Vanilla)
-+ // This brings entity addition back in line with older versions of the game
-+ // Since we load the NBT in the empty status, this will never block for I/O
-+ this.world.chunkTaskScheduler.chunkHolderManager.getOrCreateEntityChunk(this.chunkX, this.chunkZ, false);
-+
-+ // we don't need the entitiesInLevel trash, this system doesn't double run callbacks
-+ chunk.setLoaded(true);
-+ chunk.registerAllBlockEntitiesAfterLevelLoad();
-+ chunk.registerTickContainerInLevel(this.world);
-+ } catch (final Throwable throwable) {
-+ this.complete(null, throwable);
-+ return;
-+ }
-+ this.complete(chunk, null);
-+ }
-+
-+ protected volatile boolean scheduled;
-+ protected static final VarHandle SCHEDULED_HANDLE = ConcurrentUtil.getVarHandle(ChunkFullTask.class, "scheduled", boolean.class);
-+
-+ @Override
-+ public boolean isScheduled() {
-+ return this.scheduled;
-+ }
-+
-+ @Override
-+ public void schedule() {
-+ if ((boolean)SCHEDULED_HANDLE.getAndSet((ChunkFullTask)this, true)) {
-+ throw new IllegalStateException("Cannot double call schedule()");
-+ }
-+ this.convertToFullTask.queue();
-+ }
-+
-+ @Override
-+ public void cancel() {
-+ if (this.convertToFullTask.cancel()) {
-+ this.complete(null, null);
-+ }
-+ }
-+
-+ @Override
-+ public PrioritisedExecutor.Priority getPriority() {
-+ return this.convertToFullTask.getPriority();
-+ }
-+
-+ @Override
-+ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+ this.convertToFullTask.lowerPriority(priority);
-+ }
-+
-+ @Override
-+ public void setPriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+ this.convertToFullTask.setPriority(priority);
-+ }
-+
-+ @Override
-+ public void raisePriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+ this.convertToFullTask.raisePriority(priority);
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..5b446e6ac151f99f64f0c442d0b40b5e251bc4c4
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkHolderManager.java
-@@ -0,0 +1,1500 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
-+import ca.spottedleaf.concurrentutil.map.SWMRLong2ObjectHashTable;
-+import com.google.common.collect.ImmutableList;
-+import com.google.gson.JsonArray;
-+import com.google.gson.JsonObject;
-+import com.mojang.logging.LogUtils;
-+import io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader;
-+import io.papermc.paper.chunk.system.io.RegionFileIOThread;
-+import io.papermc.paper.chunk.system.poi.PoiChunk;
-+import io.papermc.paper.threadedregions.TickRegions;
-+import io.papermc.paper.util.CoordinateUtils;
-+import io.papermc.paper.util.TickThread;
-+import io.papermc.paper.world.ChunkEntitySlices;
-+import it.unimi.dsi.fastutil.longs.Long2ByteLinkedOpenHashMap;
-+import it.unimi.dsi.fastutil.longs.Long2ByteMap;
-+import it.unimi.dsi.fastutil.longs.Long2IntLinkedOpenHashMap;
-+import it.unimi.dsi.fastutil.longs.Long2IntMap;
-+import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
-+import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
-+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
-+import it.unimi.dsi.fastutil.longs.LongArrayList;
-+import it.unimi.dsi.fastutil.longs.LongIterator;
-+import it.unimi.dsi.fastutil.objects.ObjectRBTreeSet;
-+import net.minecraft.nbt.CompoundTag;
-+import io.papermc.paper.chunk.system.ChunkSystem;
-+import net.minecraft.server.MinecraftServer;
-+import net.minecraft.server.level.ChunkHolder;
-+import net.minecraft.server.level.ChunkLevel;
-+import net.minecraft.server.level.FullChunkStatus;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.server.level.Ticket;
-+import net.minecraft.server.level.TicketType;
-+import net.minecraft.util.SortedArraySet;
-+import net.minecraft.util.Unit;
-+import net.minecraft.world.level.ChunkPos;
-+import org.bukkit.plugin.Plugin;
-+import org.slf4j.Logger;
-+import java.io.IOException;
-+import java.text.DecimalFormat;
-+import java.util.ArrayDeque;
-+import java.util.ArrayList;
-+import java.util.Collection;
-+import java.util.Collections;
-+import java.util.Iterator;
-+import java.util.List;
-+import java.util.concurrent.ConcurrentHashMap;
-+import java.util.concurrent.TimeUnit;
-+import java.util.concurrent.atomic.AtomicBoolean;
-+import java.util.concurrent.atomic.AtomicLong;
-+import java.util.concurrent.atomic.AtomicReference;
-+import java.util.concurrent.locks.LockSupport;
-+import java.util.function.Predicate;
-+
-+public final class ChunkHolderManager {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ public static final int FULL_LOADED_TICKET_LEVEL = 33;
-+ public static final int BLOCK_TICKING_TICKET_LEVEL = 32;
-+ public static final int ENTITY_TICKING_TICKET_LEVEL = 31;
-+ public static final int MAX_TICKET_LEVEL = ChunkLevel.MAX_LEVEL; // inclusive
-+
-+ private static final long NO_TIMEOUT_MARKER = Long.MIN_VALUE;
-+ private static final long PROBE_MARKER = Long.MIN_VALUE + 1;
-+ public final ReentrantAreaLock ticketLockArea;
-+
-+ private final ConcurrentHashMap<RegionFileIOThread.ChunkCoordinate, SortedArraySet<Ticket<?>>> tickets = new java.util.concurrent.ConcurrentHashMap<>();
-+ private final ConcurrentHashMap<RegionFileIOThread.ChunkCoordinate, Long2IntOpenHashMap> sectionToChunkToExpireCount = new java.util.concurrent.ConcurrentHashMap<>();
-+ final ChunkQueue unloadQueue;
-+
-+ public boolean processTicketUpdates(final int posX, final int posZ) {
-+ final int ticketShift = ThreadedTicketLevelPropagator.SECTION_SHIFT;
-+ final int ticketMask = (1 << ticketShift) - 1;
-+ final List<ChunkProgressionTask> scheduledTasks = new ArrayList<>();
-+ final List<NewChunkHolder> changedFullStatus = new ArrayList<>();
-+ final boolean ret;
-+ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
-+ ((posX >> ticketShift) - 1) << ticketShift,
-+ ((posZ >> ticketShift) - 1) << ticketShift,
-+ (((posX >> ticketShift) + 1) << ticketShift) | ticketMask,
-+ (((posZ >> ticketShift) + 1) << ticketShift) | ticketMask
-+ );
-+ try {
-+ ret = this.processTicketUpdatesNoLock(posX >> ticketShift, posZ >> ticketShift, scheduledTasks, changedFullStatus);
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+
-+ this.addChangedStatuses(changedFullStatus);
-+
-+ for (int i = 0, len = scheduledTasks.size(); i < len; ++i) {
-+ scheduledTasks.get(i).schedule();
-+ }
-+
-+ return ret;
-+ }
-+
-+ private boolean processTicketUpdatesNoLock(final int sectionX, final int sectionZ, final List<ChunkProgressionTask> scheduledTasks,
-+ final List<NewChunkHolder> changedFullStatus) {
-+ return this.ticketLevelPropagator.performUpdate(
-+ sectionX, sectionZ, this.taskScheduler.schedulingLockArea, scheduledTasks, changedFullStatus
-+ );
-+ }
-+
-+ private final SWMRLong2ObjectHashTable<NewChunkHolder> chunkHolders = new SWMRLong2ObjectHashTable<>(16384, 0.25f);
-+ // what a disaster of a name
-+ // this is a map of removal tick to a map of chunks and the number of tickets a chunk has that are to expire that tick
-+ private final Long2ObjectOpenHashMap<Long2IntOpenHashMap> removeTickToChunkExpireTicketCount = new Long2ObjectOpenHashMap<>();
-+ private final ServerLevel world;
-+ private final ChunkTaskScheduler taskScheduler;
-+ private long currentTick;
-+
-+ private final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = new ArrayDeque<>();
-+ private final ObjectRBTreeSet<NewChunkHolder> autoSaveQueue = new ObjectRBTreeSet<>((final NewChunkHolder c1, final NewChunkHolder c2) -> {
-+ if (c1 == c2) {
-+ return 0;
-+ }
-+
-+ final int saveTickCompare = Long.compare(c1.lastAutoSave, c2.lastAutoSave);
-+
-+ if (saveTickCompare != 0) {
-+ return saveTickCompare;
-+ }
-+
-+ final long coord1 = CoordinateUtils.getChunkKey(c1.chunkX, c1.chunkZ);
-+ final long coord2 = CoordinateUtils.getChunkKey(c2.chunkX, c2.chunkZ);
-+
-+ if (coord1 == coord2) {
-+ throw new IllegalStateException("Duplicate chunkholder in auto save queue");
-+ }
-+
-+ return Long.compare(coord1, coord2);
-+ });
-+
-+ public ChunkHolderManager(final ServerLevel world, final ChunkTaskScheduler taskScheduler) {
-+ this.world = world;
-+ this.taskScheduler = taskScheduler;
-+ this.ticketLockArea = new ReentrantAreaLock(taskScheduler.getChunkSystemLockShift());
-+ this.unloadQueue = new ChunkQueue(world.getRegionChunkShift());
-+ }
-+
-+ private final AtomicLong statusUpgradeId = new AtomicLong();
-+
-+ long getNextStatusUpgradeId() {
-+ return this.statusUpgradeId.incrementAndGet();
-+ }
-+
-+ public List<ChunkHolder> getOldChunkHolders() {
-+ final List<NewChunkHolder> holders = this.getChunkHolders();
-+ final List<ChunkHolder> ret = new ArrayList<>(holders.size());
-+ for (final NewChunkHolder holder : holders) {
-+ ret.add(holder.vanillaChunkHolder);
-+ }
-+ return ret;
-+ }
-+
-+ public List<NewChunkHolder> getChunkHolders() {
-+ final List<NewChunkHolder> ret = new ArrayList<>(this.chunkHolders.size());
-+ this.chunkHolders.forEachValue(ret::add);
-+ return ret;
-+ }
-+
-+ public int size() {
-+ return this.chunkHolders.size();
-+ }
-+
-+ public void close(final boolean save, final boolean halt) {
-+ TickThread.ensureTickThread("Closing world off-main");
-+ if (halt) {
-+ LOGGER.info("Waiting 60s for chunk system to halt for world '" + this.world.getWorld().getName() + "'");
-+ if (!this.taskScheduler.halt(true, TimeUnit.SECONDS.toNanos(60L))) {
-+ LOGGER.warn("Failed to halt world generation/loading tasks for world '" + this.world.getWorld().getName() + "'");
-+ } else {
-+ LOGGER.info("Halted chunk system for world '" + this.world.getWorld().getName() + "'");
-+ }
-+ }
-+
-+ if (save) {
-+ this.saveAllChunks(true, true, true);
-+ }
-+
-+ if (this.world.chunkDataControllerNew.hasTasks() || this.world.entityDataControllerNew.hasTasks() || this.world.poiDataControllerNew.hasTasks()) {
-+ RegionFileIOThread.flush();
-+ }
-+
-+ // kill regionfile cache
-+ try {
-+ this.world.chunkDataControllerNew.getCache().close();
-+ } catch (final IOException ex) {
-+ LOGGER.error("Failed to close chunk regionfile cache for world '" + this.world.getWorld().getName() + "'", ex);
-+ }
-+ try {
-+ this.world.entityDataControllerNew.getCache().close();
-+ } catch (final IOException ex) {
-+ LOGGER.error("Failed to close entity regionfile cache for world '" + this.world.getWorld().getName() + "'", ex);
-+ }
-+ try {
-+ this.world.poiDataControllerNew.getCache().close();
-+ } catch (final IOException ex) {
-+ LOGGER.error("Failed to close poi regionfile cache for world '" + this.world.getWorld().getName() + "'", ex);
-+ }
-+ }
-+
-+ void ensureInAutosave(final NewChunkHolder holder) {
-+ if (!this.autoSaveQueue.contains(holder)) {
-+ holder.lastAutoSave = MinecraftServer.currentTick;
-+ this.autoSaveQueue.add(holder);
-+ }
-+ }
-+
-+ public void autoSave() {
-+ final List<NewChunkHolder> reschedule = new ArrayList<>();
-+ final long currentTick = MinecraftServer.currentTickLong;
-+ final long maxSaveTime = currentTick - this.world.paperConfig().chunks.autoSaveInterval.value();
-+ for (int autoSaved = 0; autoSaved < this.world.paperConfig().chunks.maxAutoSaveChunksPerTick && !this.autoSaveQueue.isEmpty();) {
-+ final NewChunkHolder holder = this.autoSaveQueue.first();
-+
-+ if (holder.lastAutoSave > maxSaveTime) {
-+ break;
-+ }
-+
-+ this.autoSaveQueue.remove(holder);
-+
-+ holder.lastAutoSave = currentTick;
-+ if (holder.save(false, false) != null) {
-+ ++autoSaved;
-+ }
-+
-+ if (holder.getChunkStatus().isOrAfter(FullChunkStatus.FULL)) {
-+ reschedule.add(holder);
-+ }
-+ }
-+
-+ for (final NewChunkHolder holder : reschedule) {
-+ if (holder.getChunkStatus().isOrAfter(FullChunkStatus.FULL)) {
-+ this.autoSaveQueue.add(holder);
-+ }
-+ }
-+ }
-+
-+ public void saveAllChunks(final boolean flush, final boolean shutdown, final boolean logProgress) {
-+ final List<NewChunkHolder> holders = this.getChunkHolders();
-+
-+ if (logProgress) {
-+ LOGGER.info("Saving all chunkholders for world '" + this.world.getWorld().getName() + "'");
-+ }
-+
-+ final DecimalFormat format = new DecimalFormat("#0.00");
-+
-+ int saved = 0;
-+
-+ long start = System.nanoTime();
-+ long lastLog = start;
-+ boolean needsFlush = false;
-+ final int flushInterval = 50;
-+
-+ int savedChunk = 0;
-+ int savedEntity = 0;
-+ int savedPoi = 0;
-+
-+ for (int i = 0, len = holders.size(); i < len; ++i) {
-+ final NewChunkHolder holder = holders.get(i);
-+ try {
-+ final NewChunkHolder.SaveStat saveStat = holder.save(shutdown, false);
-+ if (saveStat != null) {
-+ ++saved;
-+ needsFlush = flush;
-+ if (saveStat.savedChunk()) {
-+ ++savedChunk;
-+ }
-+ if (saveStat.savedEntityChunk()) {
-+ ++savedEntity;
-+ }
-+ if (saveStat.savedPoiChunk()) {
-+ ++savedPoi;
-+ }
-+ }
-+ } catch (final ThreadDeath thr) {
-+ throw thr;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Failed to save chunk (" + holder.chunkX + "," + holder.chunkZ + ") in world '" + this.world.getWorld().getName() + "'", thr);
-+ }
-+ if (needsFlush && (saved % flushInterval) == 0) {
-+ needsFlush = false;
-+ RegionFileIOThread.partialFlush(flushInterval / 2);
-+ }
-+ if (logProgress) {
-+ final long currTime = System.nanoTime();
-+ if ((currTime - lastLog) > TimeUnit.SECONDS.toNanos(10L)) {
-+ lastLog = currTime;
-+ LOGGER.info("Saved " + saved + " chunks (" + format.format((double)(i+1)/(double)len * 100.0) + "%) in world '" + this.world.getWorld().getName() + "'");
-+ }
-+ }
-+ }
-+ if (flush) {
-+ RegionFileIOThread.flush();
-+ if (this.world.paperConfig().chunks.flushRegionsOnSave) {
-+ try {
-+ this.world.chunkSource.chunkMap.regionFileCache.flush();
-+ } catch (IOException ex) {
-+ LOGGER.error("Exception when flushing regions in world {}", this.world.getWorld().getName(), ex);
-+ }
-+ }
-+ }
-+ if (logProgress) {
-+ LOGGER.info("Saved " + savedChunk + " block chunks, " + savedEntity + " entity chunks, " + savedPoi + " poi chunks in world '" + this.world.getWorld().getName() + "' in " + format.format(1.0E-9 * (System.nanoTime() - start)) + "s");
-+ }
-+ }
-+
-+ protected final ThreadedTicketLevelPropagator ticketLevelPropagator = new ThreadedTicketLevelPropagator() {
-+ @Override
-+ protected void processLevelUpdates(final Long2ByteLinkedOpenHashMap updates) {
-+ // first the necessary chunkholders must be created, so just update the ticket levels
-+ for (final Iterator<Long2ByteMap.Entry> iterator = updates.long2ByteEntrySet().fastIterator(); iterator.hasNext();) {
-+ final Long2ByteMap.Entry entry = iterator.next();
-+ final long key = entry.getLongKey();
-+ final int newLevel = convertBetweenTicketLevels((int)entry.getByteValue());
-+
-+ NewChunkHolder current = ChunkHolderManager.this.chunkHolders.get(key);
-+ if (current == null && newLevel > MAX_TICKET_LEVEL) {
-+ // not loaded and it shouldn't be loaded!
-+ iterator.remove();
-+ continue;
-+ }
-+
-+ final int currentLevel = current == null ? MAX_TICKET_LEVEL + 1 : current.getCurrentTicketLevel();
-+ if (currentLevel == newLevel) {
-+ // nothing to do
-+ iterator.remove();
-+ continue;
-+ }
-+
-+ if (current == null) {
-+ // must create
-+ current = ChunkHolderManager.this.createChunkHolder(key);
-+ synchronized (ChunkHolderManager.this.chunkHolders) {
-+ ChunkHolderManager.this.chunkHolders.put(key, current);
-+ }
-+ current.updateTicketLevel(newLevel);
-+ } else {
-+ current.updateTicketLevel(newLevel);
-+ }
-+ }
-+ }
-+
-+ @Override
-+ protected void processSchedulingUpdates(final Long2ByteLinkedOpenHashMap updates, final List<ChunkProgressionTask> scheduledTasks,
-+ final List<NewChunkHolder> changedFullStatus) {
-+ final List<ChunkProgressionTask> prev = CURRENT_TICKET_UPDATE_SCHEDULING.get();
-+ CURRENT_TICKET_UPDATE_SCHEDULING.set(scheduledTasks);
-+ try {
-+ for (final LongIterator iterator = updates.keySet().iterator(); iterator.hasNext();) {
-+ final long key = iterator.nextLong();
-+ final NewChunkHolder current = ChunkHolderManager.this.chunkHolders.get(key);
-+
-+ if (current == null) {
-+ throw new IllegalStateException("Expected chunk holder to be created");
-+ }
-+
-+ current.processTicketLevelUpdate(scheduledTasks, changedFullStatus);
-+ }
-+ } finally {
-+ CURRENT_TICKET_UPDATE_SCHEDULING.set(prev);
-+ }
-+ }
-+ };
-+ // function for converting between ticket levels and propagator levels and vice versa
-+ // the problem is the ticket level propagator will propagate from a set source down to zero, whereas mojang expects
-+ // levels to propagate from a set value up to a maximum value. so we need to convert the levels we put into the propagator
-+ // and the levels we get out of the propagator
-+
-+ public static int convertBetweenTicketLevels(final int level) {
-+ return ChunkLevel.MAX_LEVEL - level + 1;
-+ }
-+
-+ public String getTicketDebugString(final long coordinate) {
-+ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(CoordinateUtils.getChunkX(coordinate), CoordinateUtils.getChunkZ(coordinate));
-+ try {
-+ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(new RegionFileIOThread.ChunkCoordinate(coordinate));
-+
-+ return tickets != null ? tickets.first().toString() : "no_ticket";
-+ } finally {
-+ if (ticketLock != null) {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+ }
-+ }
-+
-+ public Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> getTicketsCopy() {
-+ final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> ret = new Long2ObjectOpenHashMap<>();
-+ final Long2ObjectOpenHashMap<List<RegionFileIOThread.ChunkCoordinate>> sections = new Long2ObjectOpenHashMap();
-+ final int sectionShift = this.taskScheduler.getChunkSystemLockShift();
-+ for (final RegionFileIOThread.ChunkCoordinate coord : this.tickets.keySet()) {
-+ sections.computeIfAbsent(
-+ CoordinateUtils.getChunkKey(
-+ CoordinateUtils.getChunkX(coord.key) >> sectionShift,
-+ CoordinateUtils.getChunkZ(coord.key) >> sectionShift
-+ ),
-+ (final long keyInMap) -> {
-+ return new ArrayList<>();
-+ }
-+ ).add(coord);
-+ }
-+
-+ for (final Iterator<Long2ObjectMap.Entry<List<RegionFileIOThread.ChunkCoordinate>>> iterator = sections.long2ObjectEntrySet().fastIterator();
-+ iterator.hasNext();) {
-+ final Long2ObjectMap.Entry<List<RegionFileIOThread.ChunkCoordinate>> entry = iterator.next();
-+ final long sectionKey = entry.getLongKey();
-+ final List<RegionFileIOThread.ChunkCoordinate> coordinates = entry.getValue();
-+
-+ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
-+ CoordinateUtils.getChunkX(sectionKey) << sectionShift,
-+ CoordinateUtils.getChunkZ(sectionKey) << sectionShift
-+ );
-+ try {
-+ for (final RegionFileIOThread.ChunkCoordinate coord : coordinates) {
-+ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(coord);
-+ if (tickets == null) {
-+ // removed before we acquired lock
-+ continue;
-+ }
-+ ret.put(coord.key, new SortedArraySet<>(tickets));
-+ }
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+ }
-+
-+ return ret;
-+ }
-+
-+ public Collection<Plugin> getPluginChunkTickets(int x, int z) {
-+ ImmutableList.Builder<Plugin> ret;
-+ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(x, z);
-+ try {
-+ final long coordinate = CoordinateUtils.getChunkKey(x, z);
-+ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(new RegionFileIOThread.ChunkCoordinate(coordinate));
-+
-+ if (tickets == null) {
-+ return Collections.emptyList();
-+ }
-+
-+ ret = ImmutableList.builder();
-+ for (Ticket<?> ticket : tickets) {
-+ if (ticket.getType() == TicketType.PLUGIN_TICKET) {
-+ ret.add((Plugin)ticket.key);
-+ }
-+ }
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+
-+ return ret.build();
-+ }
-+
-+ protected final void updateTicketLevel(final long coordinate, final int ticketLevel) {
-+ if (ticketLevel > ChunkLevel.MAX_LEVEL) {
-+ this.ticketLevelPropagator.removeSource(CoordinateUtils.getChunkX(coordinate), CoordinateUtils.getChunkZ(coordinate));
-+ } else {
-+ this.ticketLevelPropagator.setSource(CoordinateUtils.getChunkX(coordinate), CoordinateUtils.getChunkZ(coordinate), convertBetweenTicketLevels(ticketLevel));
-+ }
-+ }
-+
-+ private static int getTicketLevelAt(SortedArraySet<Ticket<?>> tickets) {
-+ return !tickets.isEmpty() ? tickets.first().getTicketLevel() : MAX_TICKET_LEVEL + 1;
-+ }
-+
-+ public <T> boolean addTicketAtLevel(final TicketType<T> type, final ChunkPos chunkPos, final int level,
-+ final T identifier) {
-+ return this.addTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkPos), level, identifier);
-+ }
-+
-+ public <T> boolean addTicketAtLevel(final TicketType<T> type, final int chunkX, final int chunkZ, final int level,
-+ final T identifier) {
-+ return this.addTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkX, chunkZ), level, identifier);
-+ }
-+
-+ private void addExpireCount(final int chunkX, final int chunkZ) {
-+ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+
-+ final int sectionShift = this.world.getRegionChunkShift();
-+ final RegionFileIOThread.ChunkCoordinate sectionKey = new RegionFileIOThread.ChunkCoordinate(CoordinateUtils.getChunkKey(
-+ chunkX >> sectionShift,
-+ chunkZ >> sectionShift
-+ ));
-+
-+ this.sectionToChunkToExpireCount.computeIfAbsent(sectionKey, (final RegionFileIOThread.ChunkCoordinate keyInMap) -> {
-+ return new Long2IntOpenHashMap();
-+ }).addTo(chunkKey, 1);
-+ }
-+
-+ private void removeExpireCount(final int chunkX, final int chunkZ) {
-+ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+
-+ final int sectionShift = this.world.getRegionChunkShift();
-+ final RegionFileIOThread.ChunkCoordinate sectionKey = new RegionFileIOThread.ChunkCoordinate(CoordinateUtils.getChunkKey(
-+ chunkX >> sectionShift,
-+ chunkZ >> sectionShift
-+ ));
-+
-+ final Long2IntOpenHashMap removeCounts = this.sectionToChunkToExpireCount.get(sectionKey);
-+ final int prevCount = removeCounts.addTo(chunkKey, -1);
-+
-+ if (prevCount == 1) {
-+ removeCounts.remove(chunkKey);
-+ if (removeCounts.isEmpty()) {
-+ this.sectionToChunkToExpireCount.remove(sectionKey);
-+ }
-+ }
-+ }
-+
-+ // supposed to return true if the ticket was added and did not replace another
-+ // but, we always return false if the ticket cannot be added
-+ public <T> boolean addTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier) {
-+ return this.addTicketAtLevel(type, chunk, level, identifier, true);
-+ }
-+
-+ <T> boolean addTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier, final boolean lock) {
-+ final long removeDelay = type.timeout <= 0 ? NO_TIMEOUT_MARKER : type.timeout;
-+ if (level > MAX_TICKET_LEVEL) {
-+ return false;
-+ }
-+
-+ final int chunkX = CoordinateUtils.getChunkX(chunk);
-+ final int chunkZ = CoordinateUtils.getChunkZ(chunk);
-+ final RegionFileIOThread.ChunkCoordinate chunkCoord = new RegionFileIOThread.ChunkCoordinate(chunk);
-+ final Ticket<T> ticket = new Ticket<>(type, level, identifier, removeDelay);
-+
-+ final ReentrantAreaLock.Node ticketLock = lock ? this.ticketLockArea.lock(chunkX, chunkZ) : null;
-+ try {
-+ final SortedArraySet<Ticket<?>> ticketsAtChunk = this.tickets.computeIfAbsent(chunkCoord, (final RegionFileIOThread.ChunkCoordinate keyInMap) -> {
-+ return SortedArraySet.create(4);
-+ });
-+
-+ final int levelBefore = getTicketLevelAt(ticketsAtChunk);
-+ final Ticket<T> current = (Ticket<T>)ticketsAtChunk.replace(ticket);
-+ final int levelAfter = getTicketLevelAt(ticketsAtChunk);
-+
-+ if (current != ticket) {
-+ final long oldRemoveDelay = current.removeDelay;
-+ if (removeDelay != oldRemoveDelay) {
-+ if (oldRemoveDelay != NO_TIMEOUT_MARKER && removeDelay == NO_TIMEOUT_MARKER) {
-+ this.removeExpireCount(chunkX, chunkZ);
-+ } else if (oldRemoveDelay == NO_TIMEOUT_MARKER) {
-+ // since old != new, we have that NO_TIMEOUT_MARKER != new
-+ this.addExpireCount(chunkX, chunkZ);
-+ }
-+ }
-+ } else {
-+ if (removeDelay != NO_TIMEOUT_MARKER) {
-+ this.addExpireCount(chunkX, chunkZ);
-+ }
-+ }
-+
-+ if (levelBefore != levelAfter) {
-+ this.updateTicketLevel(chunk, levelAfter);
-+ }
-+
-+ return current == ticket;
-+ } finally {
-+ if (ticketLock != null) {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+ }
-+ }
-+
-+ public <T> boolean removeTicketAtLevel(final TicketType<T> type, final ChunkPos chunkPos, final int level, final T identifier) {
-+ return this.removeTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkPos), level, identifier);
-+ }
-+
-+ public <T> boolean removeTicketAtLevel(final TicketType<T> type, final int chunkX, final int chunkZ, final int level, final T identifier) {
-+ return this.removeTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkX, chunkZ), level, identifier);
-+ }
-+
-+ public <T> boolean removeTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier) {
-+ return this.removeTicketAtLevel(type, chunk, level, identifier, true);
-+ }
-+
-+ <T> boolean removeTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier, final boolean lock) {
-+ if (level > MAX_TICKET_LEVEL) {
-+ return false;
-+ }
-+
-+ final int chunkX = CoordinateUtils.getChunkX(chunk);
-+ final int chunkZ = CoordinateUtils.getChunkZ(chunk);
-+ final RegionFileIOThread.ChunkCoordinate chunkCoord = new RegionFileIOThread.ChunkCoordinate(chunk);
-+ final Ticket<T> probe = new Ticket<>(type, level, identifier, PROBE_MARKER);
-+
-+ final ReentrantAreaLock.Node ticketLock = lock ? this.ticketLockArea.lock(chunkX, chunkZ) : null;
-+ try {
-+ final SortedArraySet<Ticket<?>> ticketsAtChunk = this.tickets.get(chunkCoord);
-+ if (ticketsAtChunk == null) {
-+ return false;
-+ }
-+
-+ final int oldLevel = getTicketLevelAt(ticketsAtChunk);
-+ final Ticket<T> ticket = (Ticket<T>)ticketsAtChunk.removeAndGet(probe);
-+
-+ if (ticket == null) {
-+ return false;
-+ }
-+
-+ final int newLevel = getTicketLevelAt(ticketsAtChunk);
-+ // we should not change the ticket levels while the target region may be ticking
-+ if (oldLevel != newLevel) {
-+ // Delay unload chunk patch originally by Aikar, updated to 1.20 by jpenilla
-+ // these days, the patch is mostly useful to keep chunks ticking when players teleport
-+ // so that their pets can teleport with them as well.
-+ final long delayTimeout = this.world.paperConfig().chunks.delayChunkUnloadsBy.ticks();
-+ final TicketType<ChunkPos> toAdd;
-+ final long timeout;
-+ if (type == RegionizedPlayerChunkLoader.REGION_PLAYER_TICKET && delayTimeout > 0) {
-+ toAdd = TicketType.DELAY_UNLOAD;
-+ timeout = delayTimeout;
-+ } else {
-+ toAdd = TicketType.UNKNOWN;
-+ // always expect UNKNOWN to be > 1, but just in case
-+ timeout = Math.max(1, toAdd.timeout);
-+ }
-+ final Ticket<ChunkPos> unknownTicket = new Ticket<>(toAdd, level, new ChunkPos(chunk), timeout);
-+ if (ticketsAtChunk.add(unknownTicket)) {
-+ this.addExpireCount(chunkX, chunkZ);
-+ } else {
-+ throw new IllegalStateException("Should have been able to add " + unknownTicket + " to " + ticketsAtChunk);
-+ }
-+ }
-+
-+ final long removeDelay = ticket.removeDelay;
-+ if (removeDelay != NO_TIMEOUT_MARKER) {
-+ this.removeExpireCount(chunkX, chunkZ);
-+ }
-+
-+ return true;
-+ } finally {
-+ if (ticketLock != null) {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+ }
-+ }
-+
-+ // atomic with respect to all add/remove/addandremove ticket calls for the given chunk
-+ public <T, V> void addAndRemoveTickets(final long chunk, final TicketType<T> addType, final int addLevel, final T addIdentifier,
-+ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
-+ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(CoordinateUtils.getChunkX(chunk), CoordinateUtils.getChunkZ(chunk));
-+ try {
-+ this.addTicketAtLevel(addType, chunk, addLevel, addIdentifier, false);
-+ this.removeTicketAtLevel(removeType, chunk, removeLevel, removeIdentifier, false);
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+ }
-+
-+ // atomic with respect to all add/remove/addandremove ticket calls for the given chunk
-+ public <T, V> boolean addIfRemovedTicket(final long chunk, final TicketType<T> addType, final int addLevel, final T addIdentifier,
-+ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
-+ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(CoordinateUtils.getChunkX(chunk), CoordinateUtils.getChunkZ(chunk));
-+ try {
-+ if (this.removeTicketAtLevel(removeType, chunk, removeLevel, removeIdentifier, false)) {
-+ this.addTicketAtLevel(addType, chunk, addLevel, addIdentifier, false);
-+ return true;
-+ }
-+ return false;
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+ }
-+
-+ public <T> void removeAllTicketsFor(final TicketType<T> ticketType, final int ticketLevel, final T ticketIdentifier) {
-+ if (ticketLevel > MAX_TICKET_LEVEL) {
-+ return;
-+ }
-+
-+ final Long2ObjectOpenHashMap<List<RegionFileIOThread.ChunkCoordinate>> sections = new Long2ObjectOpenHashMap();
-+ final int sectionShift = this.taskScheduler.getChunkSystemLockShift();
-+ for (final RegionFileIOThread.ChunkCoordinate coord : this.tickets.keySet()) {
-+ sections.computeIfAbsent(
-+ CoordinateUtils.getChunkKey(
-+ CoordinateUtils.getChunkX(coord.key) >> sectionShift,
-+ CoordinateUtils.getChunkZ(coord.key) >> sectionShift
-+ ),
-+ (final long keyInMap) -> {
-+ return new ArrayList<>();
-+ }
-+ ).add(coord);
-+ }
-+
-+ for (final Iterator<Long2ObjectMap.Entry<List<RegionFileIOThread.ChunkCoordinate>>> iterator = sections.long2ObjectEntrySet().fastIterator();
-+ iterator.hasNext();) {
-+ final Long2ObjectMap.Entry<List<RegionFileIOThread.ChunkCoordinate>> entry = iterator.next();
-+ final long sectionKey = entry.getLongKey();
-+ final List<RegionFileIOThread.ChunkCoordinate> coordinates = entry.getValue();
-+
-+ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
-+ CoordinateUtils.getChunkX(sectionKey) << sectionShift,
-+ CoordinateUtils.getChunkZ(sectionKey) << sectionShift
-+ );
-+ try {
-+ for (final RegionFileIOThread.ChunkCoordinate coord : coordinates) {
-+ this.removeTicketAtLevel(ticketType, coord.key, ticketLevel, ticketIdentifier, false);
-+ }
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+ }
-+ }
-+
-+ public void tick() {
-+ final int sectionShift = this.world.getRegionChunkShift();
-+
-+ final Predicate<Ticket<?>> expireNow = (final Ticket<?> ticket) -> {
-+ if (ticket.removeDelay == NO_TIMEOUT_MARKER) {
-+ return false;
-+ }
-+ return --ticket.removeDelay <= 0L;
-+ };
-+
-+ for (final Iterator<RegionFileIOThread.ChunkCoordinate> iterator = this.sectionToChunkToExpireCount.keySet().iterator(); iterator.hasNext();) {
-+ final RegionFileIOThread.ChunkCoordinate section = iterator.next();
-+ final long sectionKey = section.key;
-+
-+ if (!this.sectionToChunkToExpireCount.containsKey(section)) {
-+ // removed concurrently
-+ continue;
-+ }
-+
-+ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
-+ CoordinateUtils.getChunkX(sectionKey) << sectionShift,
-+ CoordinateUtils.getChunkZ(sectionKey) << sectionShift
-+ );
-+
-+ try {
-+ final Long2IntOpenHashMap chunkToExpireCount = this.sectionToChunkToExpireCount.get(section);
-+ if (chunkToExpireCount == null) {
-+ // lost to some race
-+ continue;
-+ }
-+
-+ for (final Iterator<Long2IntMap.Entry> iterator1 = chunkToExpireCount.long2IntEntrySet().fastIterator(); iterator1.hasNext();) {
-+ final Long2IntMap.Entry entry = iterator1.next();
-+
-+ final long chunkKey = entry.getLongKey();
-+ final int expireCount = entry.getIntValue();
-+
-+ final RegionFileIOThread.ChunkCoordinate chunk = new RegionFileIOThread.ChunkCoordinate(chunkKey);
-+
-+ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(chunk);
-+ final int levelBefore = getTicketLevelAt(tickets);
-+
-+ final int sizeBefore = tickets.size();
-+ tickets.removeIf(expireNow);
-+ final int sizeAfter = tickets.size();
-+ final int levelAfter = getTicketLevelAt(tickets);
-+
-+ if (tickets.isEmpty()) {
-+ this.tickets.remove(chunk);
-+ }
-+ if (levelBefore != levelAfter) {
-+ this.updateTicketLevel(chunkKey, levelAfter);
-+ }
-+
-+ final int newExpireCount = expireCount - (sizeBefore - sizeAfter);
-+
-+ if (newExpireCount == expireCount) {
-+ continue;
-+ }
-+
-+ if (newExpireCount != 0) {
-+ entry.setValue(newExpireCount);
-+ } else {
-+ iterator1.remove();
-+ }
-+ }
-+
-+ if (chunkToExpireCount.isEmpty()) {
-+ this.sectionToChunkToExpireCount.remove(section);
-+ }
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+ }
-+
-+ this.processTicketUpdates();
-+ }
-+
-+ public NewChunkHolder getChunkHolder(final int chunkX, final int chunkZ) {
-+ return this.chunkHolders.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ }
-+
-+ public NewChunkHolder getChunkHolder(final long position) {
-+ return this.chunkHolders.get(position);
-+ }
-+
-+ public void raisePriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
-+ final NewChunkHolder chunkHolder = this.getChunkHolder(x, z);
-+ if (chunkHolder != null) {
-+ chunkHolder.raisePriority(priority);
-+ }
-+ }
-+
-+ public void setPriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
-+ final NewChunkHolder chunkHolder = this.getChunkHolder(x, z);
-+ if (chunkHolder != null) {
-+ chunkHolder.setPriority(priority);
-+ }
-+ }
-+
-+ public void lowerPriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
-+ final NewChunkHolder chunkHolder = this.getChunkHolder(x, z);
-+ if (chunkHolder != null) {
-+ chunkHolder.lowerPriority(priority);
-+ }
-+ }
-+
-+ private NewChunkHolder createChunkHolder(final long position) {
-+ final NewChunkHolder ret = new NewChunkHolder(this.world, CoordinateUtils.getChunkX(position), CoordinateUtils.getChunkZ(position), this.taskScheduler);
-+
-+ ChunkSystem.onChunkHolderCreate(this.world, ret.vanillaChunkHolder);
-+ ret.vanillaChunkHolder.onChunkAdd();
-+
-+ return ret;
-+ }
-+
-+ // because this function creates the chunk holder without a ticket, it is the caller's responsibility to ensure
-+ // the chunk holder eventually unloads. this should only be used to avoid using processTicketUpdates to create chunkholders,
-+ // as processTicketUpdates may call plugin logic; in every other case a ticket is appropriate
-+ private NewChunkHolder getOrCreateChunkHolder(final int chunkX, final int chunkZ) {
-+ return this.getOrCreateChunkHolder(CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ }
-+
-+ private NewChunkHolder getOrCreateChunkHolder(final long position) {
-+ final int chunkX = CoordinateUtils.getChunkX(position);
-+ final int chunkZ = CoordinateUtils.getChunkZ(position);
-+
-+ if (!this.ticketLockArea.isHeldByCurrentThread(chunkX, chunkZ)) {
-+ throw new IllegalStateException("Must hold ticket level update lock!");
-+ }
-+ if (!this.taskScheduler.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ)) {
-+ throw new IllegalStateException("Must hold scheduler lock!!");
-+ }
-+
-+ // we could just acquire these locks, but...
-+ // must own the locks because the caller needs to ensure that no unload can occur AFTER this function returns
-+
-+ NewChunkHolder current = this.chunkHolders.get(position);
-+ if (current != null) {
-+ return current;
-+ }
-+
-+ current = this.createChunkHolder(position);
-+ synchronized (this.chunkHolders) {
-+ this.chunkHolders.put(position, current);
-+ }
-+
-+ return current;
-+ }
-+
-+ private final AtomicLong entityLoadCounter = new AtomicLong();
-+
-+ public ChunkEntitySlices getOrCreateEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk) {
-+ TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Cannot create entity chunk off-main");
-+ ChunkEntitySlices ret;
-+
-+ NewChunkHolder current = this.getChunkHolder(chunkX, chunkZ);
-+ if (current != null && (ret = current.getEntityChunk()) != null && (transientChunk || !ret.isTransient())) {
-+ return ret;
-+ }
-+
-+ final AtomicBoolean isCompleted = new AtomicBoolean();
-+ final Thread waiter = Thread.currentThread();
-+ final Long entityLoadId = Long.valueOf(this.entityLoadCounter.getAndIncrement());
-+ NewChunkHolder.GenericDataLoadTaskCallback loadTask = null;
-+ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(chunkX, chunkZ);
-+ try {
-+ this.addTicketAtLevel(TicketType.ENTITY_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, entityLoadId);
-+ final ReentrantAreaLock.Node schedulingLock = this.taskScheduler.schedulingLockArea.lock(chunkX, chunkZ);
-+ try {
-+ current = this.getOrCreateChunkHolder(chunkX, chunkZ);
-+ if ((ret = current.getEntityChunk()) != null && (transientChunk || !ret.isTransient())) {
-+ this.removeTicketAtLevel(TicketType.ENTITY_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, entityLoadId);
-+ return ret;
-+ }
-+
-+ if (current.isEntityChunkNBTLoaded()) {
-+ isCompleted.setPlain(true);
-+ } else {
-+ loadTask = current.getOrLoadEntityData((final GenericDataLoadTask.TaskResult<CompoundTag, Throwable> result) -> {
-+ if (!transientChunk) {
-+ isCompleted.set(true);
-+ LockSupport.unpark(waiter);
-+ }
-+ });
-+ final ChunkLoadTask.EntityDataLoadTask entityLoad = current.getEntityDataLoadTask();
-+
-+ if (entityLoad != null && !transientChunk) {
-+ entityLoad.raisePriority(PrioritisedExecutor.Priority.BLOCKING);
-+ }
-+ }
-+ } finally {
-+ this.taskScheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+
-+ if (loadTask != null) {
-+ loadTask.schedule();
-+ }
-+
-+ if (!transientChunk) {
-+ // Note: no need to busy wait on the chunk queue, entity load will complete off-main
-+ boolean interrupted = false;
-+ while (!isCompleted.get()) {
-+ interrupted |= Thread.interrupted();
-+ LockSupport.park();
-+ }
-+
-+ if (interrupted) {
-+ Thread.currentThread().interrupt();
-+ }
-+ }
-+
-+ // now that the entity data is loaded, we can load it into the world
-+
-+ ret = current.loadInEntityChunk(transientChunk);
-+
-+ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+ this.addAndRemoveTickets(chunkKey,
-+ TicketType.UNKNOWN, MAX_TICKET_LEVEL, new ChunkPos(chunkX, chunkZ),
-+ TicketType.ENTITY_LOAD, MAX_TICKET_LEVEL, entityLoadId
-+ );
-+
-+ return ret;
-+ }
-+
-+ public PoiChunk getPoiChunkIfLoaded(final int chunkX, final int chunkZ, final boolean checkLoadInCallback) {
-+ final NewChunkHolder holder = this.getChunkHolder(chunkX, chunkZ);
-+ if (holder != null) {
-+ final PoiChunk ret = holder.getPoiChunk();
-+ return ret == null || (checkLoadInCallback && !ret.isLoaded()) ? null : ret;
-+ }
-+ return null;
-+ }
-+
-+ private final AtomicLong poiLoadCounter = new AtomicLong();
-+
-+ public PoiChunk loadPoiChunk(final int chunkX, final int chunkZ) {
-+ TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Cannot create poi chunk off-main");
-+ PoiChunk ret;
-+
-+ NewChunkHolder current = this.getChunkHolder(chunkX, chunkZ);
-+ if (current != null && (ret = current.getPoiChunk()) != null) {
-+ if (!ret.isLoaded()) {
-+ ret.load();
-+ }
-+ return ret;
-+ }
-+
-+ final AtomicReference<PoiChunk> completed = new AtomicReference<>();
-+ final AtomicBoolean isCompleted = new AtomicBoolean();
-+ final Thread waiter = Thread.currentThread();
-+ final Long poiLoadId = Long.valueOf(this.poiLoadCounter.getAndIncrement());
-+ NewChunkHolder.GenericDataLoadTaskCallback loadTask = null;
-+ final ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(chunkX, chunkZ); // Folia - use area based lock to reduce contention
-+ try {
-+ // Folia - use area based lock to reduce contention
-+ this.addTicketAtLevel(TicketType.POI_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, poiLoadId);
-+ final ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock.Node schedulingLock = this.taskScheduler.schedulingLockArea.lock(chunkX, chunkZ); // Folia - use area based lock to reduce contention
-+ try {
-+ current = this.getOrCreateChunkHolder(chunkX, chunkZ);
-+ if (current.isPoiChunkLoaded()) {
-+ this.removeTicketAtLevel(TicketType.POI_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, poiLoadId);
-+ return current.getPoiChunk();
-+ }
-+
-+ loadTask = current.getOrLoadPoiData((final GenericDataLoadTask.TaskResult<PoiChunk, Throwable> result) -> {
-+ completed.setPlain(result.left());
-+ isCompleted.set(true);
-+ LockSupport.unpark(waiter);
-+ });
-+ final ChunkLoadTask.PoiDataLoadTask poiLoad = current.getPoiDataLoadTask();
-+
-+ if (poiLoad != null) {
-+ poiLoad.raisePriority(PrioritisedExecutor.Priority.BLOCKING);
-+ }
-+ } finally {
-+ this.taskScheduler.schedulingLockArea.unlock(schedulingLock); // Folia - use area based lock to reduce contention
-+ }
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock); // Folia - use area based lock to reduce contention
-+ }
-+
-+ if (loadTask != null) {
-+ loadTask.schedule();
-+ }
-+
-+ // Note: no need to busy wait on the chunk queue, poi load will complete off-main
-+
-+ boolean interrupted = false;
-+ while (!isCompleted.get()) {
-+ interrupted |= Thread.interrupted();
-+ LockSupport.park();
-+ }
-+
-+ if (interrupted) {
-+ Thread.currentThread().interrupt();
-+ }
-+
-+ ret = completed.getPlain();
-+
-+ ret.load();
-+
-+ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+ this.addAndRemoveTickets(chunkKey,
-+ TicketType.UNKNOWN, MAX_TICKET_LEVEL, new ChunkPos(chunkX, chunkZ),
-+ TicketType.POI_LOAD, MAX_TICKET_LEVEL, poiLoadId
-+ );
-+
-+ return ret;
-+ }
-+
-+ void addChangedStatuses(final List<NewChunkHolder> changedFullStatus) {
-+ if (changedFullStatus.isEmpty()) {
-+ return;
-+ }
-+ if (!TickThread.isTickThread()) {
-+ this.taskScheduler.scheduleChunkTask(() -> {
-+ final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = ChunkHolderManager.this.pendingFullLoadUpdate;
-+ for (int i = 0, len = changedFullStatus.size(); i < len; ++i) {
-+ pendingFullLoadUpdate.add(changedFullStatus.get(i));
-+ }
-+
-+ ChunkHolderManager.this.processPendingFullUpdate();
-+ }, PrioritisedExecutor.Priority.HIGHEST);
-+ } else {
-+ final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = this.pendingFullLoadUpdate;
-+ for (int i = 0, len = changedFullStatus.size(); i < len; ++i) {
-+ pendingFullLoadUpdate.add(changedFullStatus.get(i));
-+ }
-+ }
-+ }
-+
-+ private void removeChunkHolder(final NewChunkHolder holder) {
-+ holder.killed = true;
-+ holder.vanillaChunkHolder.onChunkRemove();
-+ this.autoSaveQueue.remove(holder);
-+ ChunkSystem.onChunkHolderDelete(this.world, holder.vanillaChunkHolder);
-+ synchronized (this.chunkHolders) {
-+ this.chunkHolders.remove(CoordinateUtils.getChunkKey(holder.chunkX, holder.chunkZ));
-+ }
-+ }
-+
-+ // note: never call while inside the chunk system, this will absolutely break everything
-+ public void processUnloads() {
-+ TickThread.ensureTickThread("Cannot unload chunks off-main");
-+
-+ if (BLOCK_TICKET_UPDATES.get() == Boolean.TRUE) {
-+ throw new IllegalStateException("Cannot unload chunks recursively");
-+ }
-+ final int sectionShift = this.unloadQueue.coordinateShift; // sectionShift <= lock shift
-+ final List<ChunkQueue.SectionToUnload> unloadSectionsForRegion = this.unloadQueue.retrieveForAllRegions();
-+ int unloadCountTentative = 0;
-+ for (final ChunkQueue.SectionToUnload sectionRef : unloadSectionsForRegion) {
-+ final ChunkQueue.UnloadSection section
-+ = this.unloadQueue.getSectionUnsynchronized(sectionRef.sectionX(), sectionRef.sectionZ());
-+
-+ if (section == null) {
-+ // removed concurrently
-+ continue;
-+ }
-+
-+ // technically reading the size field is unsafe, and it may be incorrect.
-+ // We assume that the error here cumulatively goes away over many ticks. If it did not, then it is possible
-+ // for chunks to never unload or not unload fast enough.
-+ unloadCountTentative += section.chunks.size();
-+ }
-+
-+ if (unloadCountTentative <= 0) {
-+ // no work to do
-+ return;
-+ }
-+
-+ // Note: The behaviour that we process ticket updates while holding the lock has been dropped here, as it is racey behavior.
-+ // But, we do need to process updates here so that any add ticket that is synchronised before this call does not go missed.
-+ this.processTicketUpdates();
-+
-+ final int toUnloadCount = Math.max(50, (int)(unloadCountTentative * 0.05));
-+ int processedCount = 0;
-+
-+ for (final ChunkQueue.SectionToUnload sectionRef : unloadSectionsForRegion) {
-+ final List<NewChunkHolder> stage1 = new ArrayList<>();
-+ final List<NewChunkHolder.UnloadState> stage2 = new ArrayList<>();
-+
-+ final int sectionLowerX = sectionRef.sectionX() << sectionShift;
-+ final int sectionLowerZ = sectionRef.sectionZ() << sectionShift;
-+
-+ // stage 1: set up for stage 2 while holding critical locks
-+ ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(sectionLowerX, sectionLowerZ);
-+ try {
-+ final ReentrantAreaLock.Node scheduleLock = this.taskScheduler.schedulingLockArea.lock(sectionLowerX, sectionLowerZ);
-+ try {
-+ final ChunkQueue.UnloadSection section
-+ = this.unloadQueue.getSectionUnsynchronized(sectionRef.sectionX(), sectionRef.sectionZ());
-+
-+ if (section == null) {
-+ // removed concurrently
-+ continue;
-+ }
-+
-+ // collect the holders to run stage 1 on
-+ final int sectionCount = section.chunks.size();
-+
-+ if ((sectionCount + processedCount) <= toUnloadCount) {
-+ // we can just drain the entire section
-+
-+ for (final LongIterator iterator = section.chunks.iterator(); iterator.hasNext();) {
-+ final NewChunkHolder holder = this.chunkHolders.get(iterator.nextLong());
-+ if (holder == null) {
-+ throw new IllegalStateException();
-+ }
-+ stage1.add(holder);
-+ }
-+
-+ // remove section
-+ this.unloadQueue.removeSection(sectionRef.sectionX(), sectionRef.sectionZ());
-+ } else {
-+ // processedCount + len = toUnloadCount
-+ // we cannot drain the entire section
-+ for (int i = 0, len = toUnloadCount - processedCount; i < len; ++i) {
-+ final NewChunkHolder holder = this.chunkHolders.get(section.chunks.removeFirstLong());
-+ if (holder == null) {
-+ throw new IllegalStateException();
-+ }
-+ stage1.add(holder);
-+ }
-+ }
-+
-+ // run stage 1
-+ for (int i = 0, len = stage1.size(); i < len; ++i) {
-+ final NewChunkHolder chunkHolder = stage1.get(i);
-+ if (chunkHolder.isSafeToUnload() != null) {
-+ LOGGER.error("Chunkholder " + chunkHolder + " is not safe to unload but is inside the unload queue?");
-+ continue;
-+ }
-+ final NewChunkHolder.UnloadState state = chunkHolder.unloadStage1();
-+ if (state == null) {
-+ // can unload immediately
-+ this.removeChunkHolder(chunkHolder);
-+ continue;
-+ }
-+ stage2.add(state);
-+ }
-+ } finally {
-+ this.taskScheduler.schedulingLockArea.unlock(scheduleLock);
-+ }
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+
-+ // stage 2: invoke expensive unload logic, designed to run without locks thanks to stage 1
-+ final List<NewChunkHolder> stage3 = new ArrayList<>(stage2.size());
-+
-+ final Boolean before = this.blockTicketUpdates();
-+ try {
-+ for (int i = 0, len = stage2.size(); i < len; ++i) {
-+ final NewChunkHolder.UnloadState state = stage2.get(i);
-+ final NewChunkHolder holder = state.holder();
-+
-+ holder.unloadStage2(state);
-+ stage3.add(holder);
-+ }
-+ } finally {
-+ this.unblockTicketUpdates(before);
-+ }
-+
-+ // stage 3: actually attempt to remove the chunk holders
-+ ticketLock = this.ticketLockArea.lock(sectionLowerX, sectionLowerZ);
-+ try {
-+ final ReentrantAreaLock.Node scheduleLock = this.taskScheduler.schedulingLockArea.lock(sectionLowerX, sectionLowerZ);
-+ try {
-+ for (int i = 0, len = stage3.size(); i < len; ++i) {
-+ final NewChunkHolder holder = stage3.get(i);
-+
-+ if (holder.unloadStage3()) {
-+ this.removeChunkHolder(holder);
-+ } else {
-+ // add cooldown so the next unload check is not immediately next tick
-+ this.addTicketAtLevel(TicketType.UNLOAD_COOLDOWN, CoordinateUtils.getChunkKey(holder.chunkX, holder.chunkZ), MAX_TICKET_LEVEL, Unit.INSTANCE, false);
-+ }
-+ }
-+ } finally {
-+ this.taskScheduler.schedulingLockArea.unlock(scheduleLock);
-+ }
-+ } finally {
-+ this.ticketLockArea.unlock(ticketLock);
-+ }
-+
-+ processedCount += stage1.size();
-+
-+ if (processedCount >= toUnloadCount) {
-+ break;
-+ }
-+ }
-+ }
-+
-+ public enum TicketOperationType {
-+ ADD, REMOVE, ADD_IF_REMOVED, ADD_AND_REMOVE
-+ }
-+
-+ public static record TicketOperation<T, V> (
-+ TicketOperationType op, long chunkCoord,
-+ TicketType<T> ticketType, int ticketLevel, T identifier,
-+ TicketType<V> ticketType2, int ticketLevel2, V identifier2
-+ ) {
-+
-+ private TicketOperation(TicketOperationType op, long chunkCoord,
-+ TicketType<T> ticketType, int ticketLevel, T identifier) {
-+ this(op, chunkCoord, ticketType, ticketLevel, identifier, null, 0, null);
-+ }
-+
-+ public static <T> TicketOperation<T, T> addOp(final ChunkPos chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
-+ return addOp(CoordinateUtils.getChunkKey(chunk), type, ticketLevel, identifier);
-+ }
-+
-+ public static <T> TicketOperation<T, T> addOp(final int chunkX, final int chunkZ, final TicketType<T> type, final int ticketLevel, final T identifier) {
-+ return addOp(CoordinateUtils.getChunkKey(chunkX, chunkZ), type, ticketLevel, identifier);
-+ }
-+
-+ public static <T> TicketOperation<T, T> addOp(final long chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
-+ return new TicketOperation<>(TicketOperationType.ADD, chunk, type, ticketLevel, identifier);
-+ }
-+
-+ public static <T> TicketOperation<T, T> removeOp(final ChunkPos chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
-+ return removeOp(CoordinateUtils.getChunkKey(chunk), type, ticketLevel, identifier);
-+ }
-+
-+ public static <T> TicketOperation<T, T> removeOp(final int chunkX, final int chunkZ, final TicketType<T> type, final int ticketLevel, final T identifier) {
-+ return removeOp(CoordinateUtils.getChunkKey(chunkX, chunkZ), type, ticketLevel, identifier);
-+ }
-+
-+ public static <T> TicketOperation<T, T> removeOp(final long chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
-+ return new TicketOperation<>(TicketOperationType.REMOVE, chunk, type, ticketLevel, identifier);
-+ }
-+
-+ public static <T, V> TicketOperation<T, V> addIfRemovedOp(final long chunk,
-+ final TicketType<T> addType, final int addLevel, final T addIdentifier,
-+ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
-+ return new TicketOperation<>(
-+ TicketOperationType.ADD_IF_REMOVED, chunk, addType, addLevel, addIdentifier,
-+ removeType, removeLevel, removeIdentifier
-+ );
-+ }
-+
-+ public static <T, V> TicketOperation<T, V> addAndRemove(final long chunk,
-+ final TicketType<T> addType, final int addLevel, final T addIdentifier,
-+ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
-+ return new TicketOperation<>(
-+ TicketOperationType.ADD_AND_REMOVE, chunk, addType, addLevel, addIdentifier,
-+ removeType, removeLevel, removeIdentifier
-+ );
-+ }
-+ }
-+
-+ private boolean processTicketOp(TicketOperation operation) {
-+ boolean ret = false;
-+ switch (operation.op) {
-+ case ADD: {
-+ ret |= this.addTicketAtLevel(operation.ticketType, operation.chunkCoord, operation.ticketLevel, operation.identifier);
-+ break;
-+ }
-+ case REMOVE: {
-+ ret |= this.removeTicketAtLevel(operation.ticketType, operation.chunkCoord, operation.ticketLevel, operation.identifier);
-+ break;
-+ }
-+ case ADD_IF_REMOVED: {
-+ ret |= this.addIfRemovedTicket(
-+ operation.chunkCoord,
-+ operation.ticketType, operation.ticketLevel, operation.identifier,
-+ operation.ticketType2, operation.ticketLevel2, operation.identifier2
-+ );
-+ break;
-+ }
-+ case ADD_AND_REMOVE: {
-+ ret = true;
-+ this.addAndRemoveTickets(
-+ operation.chunkCoord,
-+ operation.ticketType, operation.ticketLevel, operation.identifier,
-+ operation.ticketType2, operation.ticketLevel2, operation.identifier2
-+ );
-+ break;
-+ }
-+ }
-+
-+ return ret;
-+ }
-+
-+ public void performTicketUpdates(final Collection<TicketOperation<?, ?>> operations) {
-+ for (final TicketOperation<?, ?> operation : operations) {
-+ this.processTicketOp(operation);
-+ }
-+ }
-+
-+ private final ThreadLocal<Boolean> BLOCK_TICKET_UPDATES = ThreadLocal.withInitial(() -> {
-+ return Boolean.FALSE;
-+ });
-+
-+ public Boolean blockTicketUpdates() {
-+ final Boolean ret = BLOCK_TICKET_UPDATES.get();
-+ BLOCK_TICKET_UPDATES.set(Boolean.TRUE);
-+ return ret;
-+ }
-+
-+ public void unblockTicketUpdates(final Boolean before) {
-+ BLOCK_TICKET_UPDATES.set(before);
-+ }
-+
-+ public boolean processTicketUpdates() {
-+ return this.processTicketUpdates(true, true, null);
-+ }
-+
-+ private static final ThreadLocal<List<ChunkProgressionTask>> CURRENT_TICKET_UPDATE_SCHEDULING = new ThreadLocal<>();
-+
-+ static List<ChunkProgressionTask> getCurrentTicketUpdateScheduling() {
-+ return CURRENT_TICKET_UPDATE_SCHEDULING.get();
-+ }
-+
-+ private boolean processTicketUpdates(final boolean checkLocks, final boolean processFullUpdates, List<ChunkProgressionTask> scheduledTasks) {
-+ TickThread.ensureTickThread("Cannot process ticket levels off-main");
-+ if (BLOCK_TICKET_UPDATES.get() == Boolean.TRUE) {
-+ throw new IllegalStateException("Cannot update ticket level while unloading chunks or updating entity manager");
-+ }
-+
-+ List<NewChunkHolder> changedFullStatus = null;
-+
-+ final boolean isTickThread = TickThread.isTickThread();
-+
-+ boolean ret = false;
-+ final boolean canProcessFullUpdates = processFullUpdates & isTickThread;
-+ final boolean canProcessScheduling = scheduledTasks == null;
-+
-+ if (this.ticketLevelPropagator.hasPendingUpdates()) {
-+ if (scheduledTasks == null) {
-+ scheduledTasks = new ArrayList<>();
-+ }
-+ changedFullStatus = new ArrayList<>();
-+
-+ ret |= this.ticketLevelPropagator.performUpdates(
-+ this.ticketLockArea, this.taskScheduler.schedulingLockArea,
-+ scheduledTasks, changedFullStatus
-+ );
-+ }
-+
-+ if (changedFullStatus != null) {
-+ this.addChangedStatuses(changedFullStatus);
-+ }
-+
-+ if (canProcessScheduling && scheduledTasks != null) {
-+ for (int i = 0, len = scheduledTasks.size(); i < len; ++i) {
-+ scheduledTasks.get(i).schedule();
-+ }
-+ }
-+
-+ if (canProcessFullUpdates) {
-+ ret |= this.processPendingFullUpdate();
-+ }
-+
-+ return ret;
-+ }
-+
-+ // only call on tick thread
-+ protected final boolean processPendingFullUpdate() {
-+ final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = this.pendingFullLoadUpdate;
-+
-+ boolean ret = false;
-+
-+ List<NewChunkHolder> changedFullStatus = new ArrayList<>();
-+
-+ NewChunkHolder holder;
-+ while ((holder = pendingFullLoadUpdate.poll()) != null) {
-+ ret |= holder.handleFullStatusChange(changedFullStatus);
-+
-+ if (!changedFullStatus.isEmpty()) {
-+ for (int i = 0, len = changedFullStatus.size(); i < len; ++i) {
-+ pendingFullLoadUpdate.add(changedFullStatus.get(i));
-+ }
-+ changedFullStatus.clear();
-+ }
-+ }
-+
-+ return ret;
-+ }
-+
-+ public JsonObject getDebugJsonForWatchdog() {
-+ return this.getDebugJsonNoLock();
-+ }
-+
-+ private JsonObject getDebugJsonNoLock() {
-+ final JsonObject ret = new JsonObject();
-+ ret.addProperty("current_tick", Long.valueOf(this.currentTick));
-+
-+ final JsonArray unloadQueue = new JsonArray();
-+ ret.add("unload_queue", unloadQueue);
-+ ret.addProperty("lock_shift", Integer.valueOf(this.taskScheduler.getChunkSystemLockShift()));
-+ ret.addProperty("ticket_shift", Integer.valueOf(ThreadedTicketLevelPropagator.SECTION_SHIFT));
-+ ret.addProperty("region_shift", Integer.valueOf(this.world.getRegionChunkShift()));
-+ for (final ChunkQueue.SectionToUnload section : this.unloadQueue.retrieveForAllRegions()) {
-+ final JsonObject sectionJson = new JsonObject();
-+ unloadQueue.add(sectionJson);
-+ sectionJson.addProperty("sectionX", section.sectionX());
-+ sectionJson.addProperty("sectionZ", section.sectionX());
-+ sectionJson.addProperty("order", section.order());
-+
-+ final JsonArray coordinates = new JsonArray();
-+ sectionJson.add("coordinates", coordinates);
-+
-+ final ChunkQueue.UnloadSection actualSection = this.unloadQueue.getSectionUnsynchronized(section.sectionX(), section.sectionZ());
-+ for (final LongIterator iterator = actualSection.chunks.iterator(); iterator.hasNext();) {
-+ final long coordinate = iterator.nextLong();
-+
-+ final JsonObject coordinateJson = new JsonObject();
-+ coordinates.add(coordinateJson);
-+
-+ coordinateJson.addProperty("chunkX", Integer.valueOf(CoordinateUtils.getChunkX(coordinate)));
-+ coordinateJson.addProperty("chunkZ", Integer.valueOf(CoordinateUtils.getChunkZ(coordinate)));
-+ }
-+ }
-+
-+ final JsonArray holders = new JsonArray();
-+ ret.add("chunkholders", holders);
-+
-+ for (final NewChunkHolder holder : this.getChunkHolders()) {
-+ holders.add(holder.getDebugJson());
-+ }
-+
-+ // TODO
-+ /*
-+ final JsonArray removeTickToChunkExpireTicketCount = new JsonArray();
-+ ret.add("remove_tick_to_chunk_expire_ticket_count", removeTickToChunkExpireTicketCount);
-+
-+ for (final Long2ObjectMap.Entry<Long2IntOpenHashMap> tickEntry : this.removeTickToChunkExpireTicketCount.long2ObjectEntrySet()) {
-+ final long tick = tickEntry.getLongKey();
-+ final Long2IntOpenHashMap coordinateToCount = tickEntry.getValue();
-+
-+ final JsonObject tickJson = new JsonObject();
-+ removeTickToChunkExpireTicketCount.add(tickJson);
-+
-+ tickJson.addProperty("tick", Long.valueOf(tick));
-+
-+ final JsonArray tickEntries = new JsonArray();
-+ tickJson.add("entries", tickEntries);
-+
-+ for (final Long2IntMap.Entry entry : coordinateToCount.long2IntEntrySet()) {
-+ final long coordinate = entry.getLongKey();
-+ final int count = entry.getIntValue();
-+
-+ final JsonObject entryJson = new JsonObject();
-+ tickEntries.add(entryJson);
-+
-+ entryJson.addProperty("chunkX", Long.valueOf(CoordinateUtils.getChunkX(coordinate)));
-+ entryJson.addProperty("chunkZ", Long.valueOf(CoordinateUtils.getChunkZ(coordinate)));
-+ entryJson.addProperty("count", Integer.valueOf(count));
-+ }
-+ }
-+
-+ final JsonArray allTicketsJson = new JsonArray();
-+ ret.add("tickets", allTicketsJson);
-+
-+ for (final Long2ObjectMap.Entry<SortedArraySet<Ticket<?>>> coordinateTickets : this.tickets.long2ObjectEntrySet()) {
-+ final long coordinate = coordinateTickets.getLongKey();
-+ final SortedArraySet<Ticket<?>> tickets = coordinateTickets.getValue();
-+
-+ final JsonObject coordinateJson = new JsonObject();
-+ allTicketsJson.add(coordinateJson);
-+
-+ coordinateJson.addProperty("chunkX", Long.valueOf(CoordinateUtils.getChunkX(coordinate)));
-+ coordinateJson.addProperty("chunkZ", Long.valueOf(CoordinateUtils.getChunkZ(coordinate)));
-+
-+ final JsonArray ticketsSerialized = new JsonArray();
-+ coordinateJson.add("tickets", ticketsSerialized);
-+
-+ for (final Ticket<?> ticket : tickets) {
-+ final JsonObject ticketSerialized = new JsonObject();
-+ ticketsSerialized.add(ticketSerialized);
-+
-+ ticketSerialized.addProperty("type", ticket.getType().toString());
-+ ticketSerialized.addProperty("level", Integer.valueOf(ticket.getTicketLevel()));
-+ ticketSerialized.addProperty("identifier", Objects.toString(ticket.key));
-+ ticketSerialized.addProperty("remove_tick", Long.valueOf(ticket.removalTick));
-+ }
-+ }
-+ */
-+
-+ return ret;
-+ }
-+
-+ public JsonObject getDebugJson() {
-+ return this.getDebugJsonNoLock(); // Folia - use area based lock to reduce contention
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkLightTask.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkLightTask.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..86e618586d2ad9d843ad761b7336bb3073ed4c23
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkLightTask.java
-@@ -0,0 +1,181 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.starlight.common.light.StarLightEngine;
-+import ca.spottedleaf.starlight.common.light.StarLightInterface;
-+import io.papermc.paper.chunk.system.light.LightQueue;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import net.minecraft.world.level.chunk.ProtoChunk;
-+import org.apache.logging.log4j.LogManager;
-+import org.apache.logging.log4j.Logger;
-+import java.util.function.BooleanSupplier;
-+
-+public final class ChunkLightTask extends ChunkProgressionTask {
-+
-+ private static final Logger LOGGER = LogManager.getLogger();
-+
-+ protected final ChunkAccess fromChunk;
-+
-+ private final LightTaskPriorityHolder priorityHolder;
-+
-+ public ChunkLightTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ,
-+ final ChunkAccess chunk, final PrioritisedExecutor.Priority priority) {
-+ super(scheduler, world, chunkX, chunkZ);
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+ this.priorityHolder = new LightTaskPriorityHolder(priority, this);
-+ this.fromChunk = chunk;
-+ }
-+
-+ @Override
-+ public boolean isScheduled() {
-+ return this.priorityHolder.isScheduled();
-+ }
-+
-+ @Override
-+ public ChunkStatus getTargetStatus() {
-+ return ChunkStatus.LIGHT;
-+ }
-+
-+ @Override
-+ public void schedule() {
-+ this.priorityHolder.schedule();
-+ }
-+
-+ @Override
-+ public void cancel() {
-+ this.priorityHolder.cancel();
-+ }
-+
-+ @Override
-+ public PrioritisedExecutor.Priority getPriority() {
-+ return this.priorityHolder.getPriority();
-+ }
-+
-+ @Override
-+ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
-+ this.priorityHolder.raisePriority(priority);
-+ }
-+
-+ @Override
-+ public void setPriority(final PrioritisedExecutor.Priority priority) {
-+ this.priorityHolder.setPriority(priority);
-+ }
-+
-+ @Override
-+ public void raisePriority(final PrioritisedExecutor.Priority priority) {
-+ this.priorityHolder.raisePriority(priority);
-+ }
-+
-+ private static final class LightTaskPriorityHolder extends PriorityHolder {
-+
-+ protected final ChunkLightTask task;
-+
-+ protected LightTaskPriorityHolder(final PrioritisedExecutor.Priority priority, final ChunkLightTask task) {
-+ super(priority);
-+ this.task = task;
-+ }
-+
-+ @Override
-+ protected void cancelScheduled() {
-+ final ChunkLightTask task = this.task;
-+ task.complete(null, null);
-+ }
-+
-+ @Override
-+ protected PrioritisedExecutor.Priority getScheduledPriority() {
-+ final ChunkLightTask task = this.task;
-+ return task.world.getChunkSource().getLightEngine().theLightEngine.lightQueue.getPriority(task.chunkX, task.chunkZ);
-+ }
-+
-+ @Override
-+ protected void scheduleTask(final PrioritisedExecutor.Priority priority) {
-+ final ChunkLightTask task = this.task;
-+ final StarLightInterface starLightInterface = task.world.getChunkSource().getLightEngine().theLightEngine;
-+ final LightQueue lightQueue = starLightInterface.lightQueue;
-+ lightQueue.queueChunkLightTask(new ChunkPos(task.chunkX, task.chunkZ), new LightTask(starLightInterface, task), priority);
-+ lightQueue.setPriority(task.chunkX, task.chunkZ, priority);
-+ }
-+
-+ @Override
-+ protected void lowerPriorityScheduled(final PrioritisedExecutor.Priority priority) {
-+ final ChunkLightTask task = this.task;
-+ final StarLightInterface starLightInterface = task.world.getChunkSource().getLightEngine().theLightEngine;
-+ final LightQueue lightQueue = starLightInterface.lightQueue;
-+ lightQueue.lowerPriority(task.chunkX, task.chunkZ, priority);
-+ }
-+
-+ @Override
-+ protected void setPriorityScheduled(final PrioritisedExecutor.Priority priority) {
-+ final ChunkLightTask task = this.task;
-+ final StarLightInterface starLightInterface = task.world.getChunkSource().getLightEngine().theLightEngine;
-+ final LightQueue lightQueue = starLightInterface.lightQueue;
-+ lightQueue.setPriority(task.chunkX, task.chunkZ, priority);
-+ }
-+
-+ @Override
-+ protected void raisePriorityScheduled(final PrioritisedExecutor.Priority priority) {
-+ final ChunkLightTask task = this.task;
-+ final StarLightInterface starLightInterface = task.world.getChunkSource().getLightEngine().theLightEngine;
-+ final LightQueue lightQueue = starLightInterface.lightQueue;
-+ lightQueue.raisePriority(task.chunkX, task.chunkZ, priority);
-+ }
-+ }
-+
-+ private static final class LightTask implements BooleanSupplier {
-+
-+ protected final StarLightInterface lightEngine;
-+ protected final ChunkLightTask task;
-+
-+ public LightTask(final StarLightInterface lightEngine, final ChunkLightTask task) {
-+ this.lightEngine = lightEngine;
-+ this.task = task;
-+ }
-+
-+ @Override
-+ public boolean getAsBoolean() {
-+ final ChunkLightTask task = this.task;
-+ // executed on light thread
-+ if (!task.priorityHolder.markExecuting()) {
-+ // cancelled
-+ return false;
-+ }
-+
-+ try {
-+ final Boolean[] emptySections = StarLightEngine.getEmptySectionsForChunk(task.fromChunk);
-+
-+ if (task.fromChunk.isLightCorrect() && task.fromChunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
-+ this.lightEngine.forceLoadInChunk(task.fromChunk, emptySections);
-+ this.lightEngine.checkChunkEdges(task.chunkX, task.chunkZ);
-+ } else {
-+ task.fromChunk.setLightCorrect(false);
-+ this.lightEngine.lightChunk(task.fromChunk, emptySections);
-+ task.fromChunk.setLightCorrect(true);
-+ }
-+ // we need to advance status
-+ if (task.fromChunk instanceof ProtoChunk chunk && chunk.getStatus() == ChunkStatus.LIGHT.getParent()) {
-+ chunk.setStatus(ChunkStatus.LIGHT);
-+ }
-+ } catch (final Throwable thr) {
-+ if (!(thr instanceof ThreadDeath)) {
-+ LOGGER.fatal("Failed to light chunk " + task.fromChunk.getPos().toString() + " in world '" + this.lightEngine.getWorld().getWorld().getName() + "'", thr);
-+ }
-+
-+ task.complete(null, thr);
-+
-+ if (thr instanceof ThreadDeath) {
-+ throw (ThreadDeath)thr;
-+ }
-+
-+ return true;
-+ }
-+
-+ task.complete(task.fromChunk, null);
-+ return true;
-+ }
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkLoadTask.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkLoadTask.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..5ff994d5af24b0bdd7b3a16e245b2c4100bef3f0
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkLoadTask.java
-@@ -0,0 +1,484 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import ca.spottedleaf.dataconverter.minecraft.MCDataConverter;
-+import ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry;
-+import com.mojang.logging.LogUtils;
-+import io.papermc.paper.chunk.system.io.RegionFileIOThread;
-+import io.papermc.paper.chunk.system.poi.PoiChunk;
-+import net.minecraft.SharedConstants;
-+import net.minecraft.core.registries.Registries;
-+import net.minecraft.nbt.CompoundTag;
-+import net.minecraft.server.level.ChunkMap;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import net.minecraft.world.level.chunk.ProtoChunk;
-+import net.minecraft.world.level.chunk.UpgradeData;
-+import net.minecraft.world.level.chunk.storage.ChunkSerializer;
-+import net.minecraft.world.level.chunk.storage.EntityStorage;
-+import net.minecraft.world.level.levelgen.blending.BlendingData;
-+import org.slf4j.Logger;
-+import java.lang.invoke.VarHandle;
-+import java.util.Map;
-+import java.util.concurrent.atomic.AtomicInteger;
-+import java.util.function.Consumer;
-+
-+public final class ChunkLoadTask extends ChunkProgressionTask {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ private final NewChunkHolder chunkHolder;
-+ private final ChunkDataLoadTask loadTask;
-+
-+ private volatile boolean cancelled;
-+ private NewChunkHolder.GenericDataLoadTaskCallback entityLoadTask;
-+ private NewChunkHolder.GenericDataLoadTaskCallback poiLoadTask;
-+ private GenericDataLoadTask.TaskResult<ChunkAccess, Throwable> loadResult;
-+ private final AtomicInteger taskCountToComplete = new AtomicInteger(3); // one for poi, one for entity, and one for chunk data
-+
-+ protected ChunkLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ,
-+ final NewChunkHolder chunkHolder, final PrioritisedExecutor.Priority priority) {
-+ super(scheduler, world, chunkX, chunkZ);
-+ this.chunkHolder = chunkHolder;
-+ this.loadTask = new ChunkDataLoadTask(scheduler, world, chunkX, chunkZ, priority);
-+ this.loadTask.addCallback((final GenericDataLoadTask.TaskResult<ChunkAccess, Throwable> result) -> {
-+ ChunkLoadTask.this.loadResult = result; // must be before getAndDecrement
-+ ChunkLoadTask.this.tryCompleteLoad();
-+ });
-+ }
-+
-+ private void tryCompleteLoad() {
-+ if (this.taskCountToComplete.decrementAndGet() == 0) {
-+ final GenericDataLoadTask.TaskResult<ChunkAccess, Throwable> result = this.cancelled ? null : this.loadResult; // only after the getAndDecrement
-+ ChunkLoadTask.this.complete(result == null ? null : result.left(), result == null ? null : result.right());
-+ }
-+ }
-+
-+ @Override
-+ public ChunkStatus getTargetStatus() {
-+ return ChunkStatus.EMPTY;
-+ }
-+
-+ private boolean scheduled;
-+
-+ @Override
-+ public boolean isScheduled() {
-+ return this.scheduled;
-+ }
-+
-+ @Override
-+ public void schedule() {
-+ final NewChunkHolder.GenericDataLoadTaskCallback entityLoadTask;
-+ final NewChunkHolder.GenericDataLoadTaskCallback poiLoadTask;
-+
-+ final Consumer<GenericDataLoadTask.TaskResult<?, ?>> scheduleLoadTask = (final GenericDataLoadTask.TaskResult<?, ?> result) -> {
-+ ChunkLoadTask.this.tryCompleteLoad();
-+ };
-+
-+ // NOTE: it is IMPOSSIBLE for getOrLoadEntityData/getOrLoadPoiData to complete synchronously, because
-+ // they must schedule a task to off main or to on main to complete
-+ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ if (this.scheduled) {
-+ throw new IllegalStateException("schedule() called twice");
-+ }
-+ this.scheduled = true;
-+ if (this.cancelled) {
-+ return;
-+ }
-+ if (!this.chunkHolder.isEntityChunkNBTLoaded()) {
-+ entityLoadTask = this.chunkHolder.getOrLoadEntityData((Consumer)scheduleLoadTask);
-+ } else {
-+ entityLoadTask = null;
-+ this.taskCountToComplete.getAndDecrement(); // we know the chunk load is not done here, as it is not scheduled
-+ }
-+
-+ if (!this.chunkHolder.isPoiChunkLoaded()) {
-+ poiLoadTask = this.chunkHolder.getOrLoadPoiData((Consumer)scheduleLoadTask);
-+ } else {
-+ poiLoadTask = null;
-+ this.taskCountToComplete.getAndDecrement(); // we know the chunk load is not done here, as it is not scheduled
-+ }
-+
-+ this.entityLoadTask = entityLoadTask;
-+ this.poiLoadTask = poiLoadTask;
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+
-+ if (entityLoadTask != null) {
-+ entityLoadTask.schedule();
-+ }
-+
-+ if (poiLoadTask != null) {
-+ poiLoadTask.schedule();
-+ }
-+
-+ this.loadTask.schedule(false);
-+ }
-+
-+ @Override
-+ public void cancel() {
-+ // must be before load task access, so we can synchronise with the writes to the fields
-+ final boolean scheduled;
-+ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ // must read field here, as it may be written later conucrrently -
-+ // we need to know if we scheduled _before_ cancellation
-+ scheduled = this.scheduled;
-+ this.cancelled = true;
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+
-+ /*
-+ Note: The entityLoadTask/poiLoadTask do not complete when cancelled,
-+ so we need to manually try to complete in those cases
-+ It is also important to note that we set the cancelled field first, just in case
-+ the chunk load task attempts to complete with a non-null value
-+ */
-+
-+ if (scheduled) {
-+ // since we scheduled, we need to cancel the tasks
-+ if (this.entityLoadTask != null) {
-+ if (this.entityLoadTask.cancel()) {
-+ this.tryCompleteLoad();
-+ }
-+ }
-+ if (this.poiLoadTask != null) {
-+ if (this.poiLoadTask.cancel()) {
-+ this.tryCompleteLoad();
-+ }
-+ }
-+ } else {
-+ // since nothing was scheduled, we need to decrement the task count here ourselves
-+
-+ // for entity load task
-+ this.tryCompleteLoad();
-+
-+ // for poi load task
-+ this.tryCompleteLoad();
-+ }
-+ this.loadTask.cancel();
-+ }
-+
-+ @Override
-+ public PrioritisedExecutor.Priority getPriority() {
-+ return this.loadTask.getPriority();
-+ }
-+
-+ @Override
-+ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
-+ final EntityDataLoadTask entityLoad = this.chunkHolder.getEntityDataLoadTask();
-+ if (entityLoad != null) {
-+ entityLoad.lowerPriority(priority);
-+ }
-+
-+ final PoiDataLoadTask poiLoad = this.chunkHolder.getPoiDataLoadTask();
-+
-+ if (poiLoad != null) {
-+ poiLoad.lowerPriority(priority);
-+ }
-+
-+ this.loadTask.lowerPriority(priority);
-+ }
-+
-+ @Override
-+ public void setPriority(final PrioritisedExecutor.Priority priority) {
-+ final EntityDataLoadTask entityLoad = this.chunkHolder.getEntityDataLoadTask();
-+ if (entityLoad != null) {
-+ entityLoad.setPriority(priority);
-+ }
-+
-+ final PoiDataLoadTask poiLoad = this.chunkHolder.getPoiDataLoadTask();
-+
-+ if (poiLoad != null) {
-+ poiLoad.setPriority(priority);
-+ }
-+
-+ this.loadTask.setPriority(priority);
-+ }
-+
-+ @Override
-+ public void raisePriority(final PrioritisedExecutor.Priority priority) {
-+ final EntityDataLoadTask entityLoad = this.chunkHolder.getEntityDataLoadTask();
-+ if (entityLoad != null) {
-+ entityLoad.raisePriority(priority);
-+ }
-+
-+ final PoiDataLoadTask poiLoad = this.chunkHolder.getPoiDataLoadTask();
-+
-+ if (poiLoad != null) {
-+ poiLoad.raisePriority(priority);
-+ }
-+
-+ this.loadTask.raisePriority(priority);
-+ }
-+
-+ protected static abstract class CallbackDataLoadTask<OnMain,FinalCompletion> extends GenericDataLoadTask<OnMain,FinalCompletion> {
-+
-+ private TaskResult<FinalCompletion, Throwable> result;
-+ private final MultiThreadedQueue<Consumer<TaskResult<FinalCompletion, Throwable>>> waiters = new MultiThreadedQueue<>();
-+
-+ protected volatile boolean completed;
-+ protected static final VarHandle COMPLETED_HANDLE = ConcurrentUtil.getVarHandle(CallbackDataLoadTask.class, "completed", boolean.class);
-+
-+ protected CallbackDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
-+ final int chunkZ, final RegionFileIOThread.RegionFileType type,
-+ final PrioritisedExecutor.Priority priority) {
-+ super(scheduler, world, chunkX, chunkZ, type, priority);
-+ }
-+
-+ public void addCallback(final Consumer<TaskResult<FinalCompletion, Throwable>> consumer) {
-+ if (!this.waiters.add(consumer)) {
-+ try {
-+ consumer.accept(this.result);
-+ } catch (final Throwable throwable) {
-+ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
-+ "Consumer", ChunkTaskScheduler.stringIfNull(consumer),
-+ "Completed throwable", ChunkTaskScheduler.stringIfNull(this.result.right())
-+ ), throwable);
-+ if (throwable instanceof ThreadDeath) {
-+ throw (ThreadDeath)throwable;
-+ }
-+ }
-+ }
-+ }
-+
-+ @Override
-+ protected void onComplete(final TaskResult<FinalCompletion, Throwable> result) {
-+ if ((boolean)COMPLETED_HANDLE.getAndSet((CallbackDataLoadTask)this, (boolean)true)) {
-+ throw new IllegalStateException("Already completed");
-+ }
-+ this.result = result;
-+ Consumer<TaskResult<FinalCompletion, Throwable>> consumer;
-+ while ((consumer = this.waiters.pollOrBlockAdds()) != null) {
-+ try {
-+ consumer.accept(result);
-+ } catch (final Throwable throwable) {
-+ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
-+ "Consumer", ChunkTaskScheduler.stringIfNull(consumer),
-+ "Completed throwable", ChunkTaskScheduler.stringIfNull(result.right())
-+ ), throwable);
-+ if (throwable instanceof ThreadDeath) {
-+ throw (ThreadDeath)throwable;
-+ }
-+ return;
-+ }
-+ }
-+ }
-+ }
-+
-+ public static final class ChunkDataLoadTask extends CallbackDataLoadTask<ChunkAccess, ChunkAccess> {
-+ protected ChunkDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
-+ final int chunkZ, final PrioritisedExecutor.Priority priority) {
-+ super(scheduler, world, chunkX, chunkZ, RegionFileIOThread.RegionFileType.CHUNK_DATA, priority);
-+ }
-+
-+ @Override
-+ protected boolean hasOffMain() {
-+ return true;
-+ }
-+
-+ @Override
-+ protected boolean hasOnMain() {
-+ return false;
-+ }
-+
-+ @Override
-+ protected PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ return this.scheduler.loadExecutor.createTask(run, priority);
-+ }
-+
-+ @Override
-+ protected PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ protected TaskResult<ChunkAccess, Throwable> completeOnMainOffMain(final ChunkAccess data, final Throwable throwable) {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ private ProtoChunk getEmptyChunk() {
-+ return new ProtoChunk(
-+ new ChunkPos(this.chunkX, this.chunkZ), UpgradeData.EMPTY, this.world,
-+ this.world.registryAccess().registryOrThrow(Registries.BIOME), (BlendingData)null
-+ );
-+ }
-+
-+ @Override
-+ protected TaskResult<ChunkAccess, Throwable> runOffMain(final CompoundTag data, final Throwable throwable) {
-+ if (throwable != null) {
-+ LOGGER.error("Failed to load chunk data for task: " + this.toString() + ", chunk data will be lost", throwable);
-+ return new TaskResult<>(this.getEmptyChunk(), null);
-+ }
-+
-+ if (data == null) {
-+ return new TaskResult<>(this.getEmptyChunk(), null);
-+ }
-+
-+ // need to convert data, and then deserialize it
-+
-+ try {
-+ final ChunkPos chunkPos = new ChunkPos(this.chunkX, this.chunkZ);
-+ final ChunkMap chunkMap = this.world.getChunkSource().chunkMap;
-+ // run converters
-+ // note: upgradeChunkTag copies the data already
-+ final CompoundTag converted = chunkMap.upgradeChunkTag(
-+ this.world.getTypeKey(), chunkMap.overworldDataStorage, data, chunkMap.generator.getTypeNameForDataFixer(),
-+ chunkPos, this.world
-+ );
-+ // deserialize
-+ final ChunkSerializer.InProgressChunkHolder chunkHolder = ChunkSerializer.readInProgressChunkHolder(
-+ this.world, chunkMap.getPoiManager(), chunkPos, converted
-+ );
-+
-+ return new TaskResult<>(chunkHolder.protoChunk, null);
-+ } catch (final ThreadDeath death) {
-+ throw death;
-+ } catch (final Throwable thr2) {
-+ LOGGER.error("Failed to parse chunk data for task: " + this.toString() + ", chunk data will be lost", thr2);
-+ return new TaskResult<>(this.getEmptyChunk(), null);
-+ }
-+ }
-+
-+ @Override
-+ protected TaskResult<ChunkAccess, Throwable> runOnMain(final ChunkAccess data, final Throwable throwable) {
-+ throw new UnsupportedOperationException();
-+ }
-+ }
-+
-+ public static final class PoiDataLoadTask extends CallbackDataLoadTask<PoiChunk, PoiChunk> {
-+ public PoiDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
-+ final int chunkZ, final PrioritisedExecutor.Priority priority) {
-+ super(scheduler, world, chunkX, chunkZ, RegionFileIOThread.RegionFileType.POI_DATA, priority);
-+ }
-+
-+ @Override
-+ protected boolean hasOffMain() {
-+ return true;
-+ }
-+
-+ @Override
-+ protected boolean hasOnMain() {
-+ return false;
-+ }
-+
-+ @Override
-+ protected PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ return this.scheduler.loadExecutor.createTask(run, priority);
-+ }
-+
-+ @Override
-+ protected PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ protected TaskResult<PoiChunk, Throwable> completeOnMainOffMain(final PoiChunk data, final Throwable throwable) {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ protected TaskResult<PoiChunk, Throwable> runOffMain(CompoundTag data, final Throwable throwable) {
-+ if (throwable != null) {
-+ LOGGER.error("Failed to load poi data for task: " + this.toString() + ", poi data will be lost", throwable);
-+ return new TaskResult<>(PoiChunk.empty(this.world, this.chunkX, this.chunkZ), null);
-+ }
-+
-+ if (data == null || data.isEmpty()) {
-+ // nothing to do
-+ return new TaskResult<>(PoiChunk.empty(this.world, this.chunkX, this.chunkZ), null);
-+ }
-+
-+ try {
-+ data = data.copy(); // coming from the I/O thread, so we need to copy
-+ // run converters
-+ final int dataVersion = !data.contains(SharedConstants.DATA_VERSION_TAG, net.minecraft.nbt.Tag.TAG_ANY_NUMERIC) ? 1945 : data.getInt(SharedConstants.DATA_VERSION_TAG);
-+ final CompoundTag converted = MCDataConverter.convertTag(
-+ MCTypeRegistry.POI_CHUNK, data, dataVersion, SharedConstants.getCurrentVersion().getDataVersion().getVersion()
-+ );
-+
-+ // now we need to parse it
-+ return new TaskResult<>(PoiChunk.parse(this.world, this.chunkX, this.chunkZ, converted), null);
-+ } catch (final ThreadDeath death) {
-+ throw death;
-+ } catch (final Throwable thr2) {
-+ LOGGER.error("Failed to run parse poi data for task: " + this.toString() + ", poi data will be lost", thr2);
-+ return new TaskResult<>(PoiChunk.empty(this.world, this.chunkX, this.chunkZ), null);
-+ }
-+ }
-+
-+ @Override
-+ protected TaskResult<PoiChunk, Throwable> runOnMain(final PoiChunk data, final Throwable throwable) {
-+ throw new UnsupportedOperationException();
-+ }
-+ }
-+
-+ public static final class EntityDataLoadTask extends CallbackDataLoadTask<CompoundTag, CompoundTag> {
-+
-+ public EntityDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
-+ final int chunkZ, final PrioritisedExecutor.Priority priority) {
-+ super(scheduler, world, chunkX, chunkZ, RegionFileIOThread.RegionFileType.ENTITY_DATA, priority);
-+ }
-+
-+ @Override
-+ protected boolean hasOffMain() {
-+ return true;
-+ }
-+
-+ @Override
-+ protected boolean hasOnMain() {
-+ return false;
-+ }
-+
-+ @Override
-+ protected PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ return this.scheduler.loadExecutor.createTask(run, priority);
-+ }
-+
-+ @Override
-+ protected PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ protected TaskResult<CompoundTag, Throwable> completeOnMainOffMain(final CompoundTag data, final Throwable throwable) {
-+ throw new UnsupportedOperationException();
-+ }
-+
-+ @Override
-+ protected TaskResult<CompoundTag, Throwable> runOffMain(final CompoundTag data, final Throwable throwable) {
-+ if (throwable != null) {
-+ LOGGER.error("Failed to load entity data for task: " + this.toString() + ", entity data will be lost", throwable);
-+ return new TaskResult<>(null, null);
-+ }
-+
-+ if (data == null || data.isEmpty()) {
-+ // nothing to do
-+ return new TaskResult<>(null, null);
-+ }
-+
-+ try {
-+ // note: data comes from the I/O thread, so we need to copy it
-+ return new TaskResult<>(EntityStorage.upgradeChunkTag(data.copy()), null);
-+ } catch (final ThreadDeath death) {
-+ throw death;
-+ } catch (final Throwable thr2) {
-+ LOGGER.error("Failed to run converters for entity data for task: " + this.toString() + ", entity data will be lost", thr2);
-+ return new TaskResult<>(null, thr2);
-+ }
-+ }
-+
-+ @Override
-+ protected TaskResult<CompoundTag, Throwable> runOnMain(final CompoundTag data, final Throwable throwable) {
-+ throw new UnsupportedOperationException();
-+ }
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkProgressionTask.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkProgressionTask.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..b2341328bb22f08836ef18785dc27393a36ce8d6
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkProgressionTask.java
-@@ -0,0 +1,105 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import java.lang.invoke.VarHandle;
-+import java.util.Map;
-+import java.util.function.BiConsumer;
-+
-+public abstract class ChunkProgressionTask {
-+
-+ private final MultiThreadedQueue<BiConsumer<ChunkAccess, Throwable>> waiters = new MultiThreadedQueue<>();
-+ private ChunkAccess completedChunk;
-+ private Throwable completedThrowable;
-+
-+ protected final ChunkTaskScheduler scheduler;
-+ protected final ServerLevel world;
-+ protected final int chunkX;
-+ protected final int chunkZ;
-+
-+ protected volatile boolean completed;
-+ protected static final VarHandle COMPLETED_HANDLE = ConcurrentUtil.getVarHandle(ChunkProgressionTask.class, "completed", boolean.class);
-+
-+ protected ChunkProgressionTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ) {
-+ this.scheduler = scheduler;
-+ this.world = world;
-+ this.chunkX = chunkX;
-+ this.chunkZ = chunkZ;
-+ }
-+
-+ // Used only for debug json
-+ public abstract boolean isScheduled();
-+
-+ // Note: It is the responsibility of the task to set the chunk's status once it has completed
-+ public abstract ChunkStatus getTargetStatus();
-+
-+ /* Only executed once */
-+ /* Implementations must be prepared to handle cases where cancel() is called before schedule() */
-+ public abstract void schedule();
-+
-+ /* May be called multiple times */
-+ public abstract void cancel();
-+
-+ public abstract PrioritisedExecutor.Priority getPriority();
-+
-+ /* Schedule lock is always held for the priority update calls */
-+
-+ public abstract void lowerPriority(final PrioritisedExecutor.Priority priority);
-+
-+ public abstract void setPriority(final PrioritisedExecutor.Priority priority);
-+
-+ public abstract void raisePriority(final PrioritisedExecutor.Priority priority);
-+
-+ public final void onComplete(final BiConsumer<ChunkAccess, Throwable> onComplete) {
-+ if (!this.waiters.add(onComplete)) {
-+ try {
-+ onComplete.accept(this.completedChunk, this.completedThrowable);
-+ } catch (final Throwable throwable) {
-+ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
-+ "Consumer", ChunkTaskScheduler.stringIfNull(onComplete),
-+ "Completed throwable", ChunkTaskScheduler.stringIfNull(this.completedThrowable)
-+ ), throwable);
-+ if (throwable instanceof ThreadDeath) {
-+ throw (ThreadDeath)throwable;
-+ }
-+ }
-+ }
-+ }
-+
-+ protected final void complete(final ChunkAccess chunk, final Throwable throwable) {
-+ try {
-+ this.complete0(chunk, throwable);
-+ } catch (final Throwable thr2) {
-+ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
-+ "Completed throwable", ChunkTaskScheduler.stringIfNull(throwable)
-+ ), thr2);
-+ if (thr2 instanceof ThreadDeath) {
-+ throw (ThreadDeath)thr2;
-+ }
-+ }
-+ }
-+
-+ private void complete0(final ChunkAccess chunk, final Throwable throwable) {
-+ if ((boolean)COMPLETED_HANDLE.getAndSet((ChunkProgressionTask)this, (boolean)true)) {
-+ throw new IllegalStateException("Already completed");
-+ }
-+ this.completedChunk = chunk;
-+ this.completedThrowable = throwable;
-+
-+ BiConsumer<ChunkAccess, Throwable> consumer;
-+ while ((consumer = this.waiters.pollOrBlockAdds()) != null) {
-+ consumer.accept(chunk, throwable);
-+ }
-+ }
-+
-+ @Override
-+ public String toString() {
-+ return "ChunkProgressionTask{class: " + this.getClass().getName() + ", for world: " + this.world.getWorld().getName() +
-+ ", chunk: (" + this.chunkX + "," + this.chunkZ + "), hashcode: " + System.identityHashCode(this) + ", priority: " + this.getPriority() +
-+ ", status: " + this.getTargetStatus().toString() + ", scheduled: " + this.isScheduled() + "}";
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkQueue.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkQueue.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..4cc1b3ba6d093a9683dbd8b7fe76106ae391e019
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkQueue.java
-@@ -0,0 +1,160 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import it.unimi.dsi.fastutil.HashCommon;
-+import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
-+import java.util.ArrayList;
-+import java.util.List;
-+import java.util.Map;
-+import java.util.concurrent.ConcurrentHashMap;
-+import java.util.concurrent.atomic.AtomicLong;
-+
-+public final class ChunkQueue {
-+
-+ public final int coordinateShift;
-+ private final AtomicLong orderGenerator = new AtomicLong();
-+ private final ConcurrentHashMap<Coordinate, UnloadSection> unloadSections = new ConcurrentHashMap<>();
-+
-+ /*
-+ * Note: write operations do not occur in parallel for any given section.
-+ * Note: coordinateShift <= region shift in order for retrieveForCurrentRegion() to function correctly
-+ */
-+
-+ public ChunkQueue(final int coordinateShift) {
-+ this.coordinateShift = coordinateShift;
-+ }
-+
-+ public static record SectionToUnload(int sectionX, int sectionZ, Coordinate coord, long order, int count) {}
-+
-+ public List<SectionToUnload> retrieveForAllRegions() {
-+ final List<SectionToUnload> ret = new ArrayList<>();
-+
-+ for (final Map.Entry<Coordinate, UnloadSection> entry : this.unloadSections.entrySet()) {
-+ final Coordinate coord = entry.getKey();
-+ final long key = coord.key;
-+ final UnloadSection section = entry.getValue();
-+ final int sectionX = Coordinate.x(key);
-+ final int sectionZ = Coordinate.z(key);
-+
-+ ret.add(new SectionToUnload(sectionX, sectionZ, coord, section.order, section.chunks.size()));
-+ }
-+
-+ ret.sort((final SectionToUnload s1, final SectionToUnload s2) -> {
-+ return Long.compare(s1.order, s2.order);
-+ });
-+
-+ return ret;
-+ }
-+
-+ public UnloadSection getSectionUnsynchronized(final int sectionX, final int sectionZ) {
-+ final Coordinate coordinate = new Coordinate(Coordinate.key(sectionX, sectionZ));
-+ return this.unloadSections.get(coordinate);
-+ }
-+
-+ public UnloadSection removeSection(final int sectionX, final int sectionZ) {
-+ final Coordinate coordinate = new Coordinate(Coordinate.key(sectionX, sectionZ));
-+ return this.unloadSections.remove(coordinate);
-+ }
-+
-+ // write operation
-+ public boolean addChunk(final int chunkX, final int chunkZ) {
-+ final int shift = this.coordinateShift;
-+ final int sectionX = chunkX >> shift;
-+ final int sectionZ = chunkZ >> shift;
-+ final Coordinate coordinate = new Coordinate(Coordinate.key(sectionX, sectionZ));
-+ final long chunkKey = Coordinate.key(chunkX, chunkZ);
-+
-+ UnloadSection section = this.unloadSections.get(coordinate);
-+ if (section == null) {
-+ section = new UnloadSection(this.orderGenerator.getAndIncrement());
-+ // write operations do not occur in parallel for a given section
-+ this.unloadSections.put(coordinate, section);
-+ }
-+
-+ return section.chunks.add(chunkKey);
-+ }
-+
-+ // write operation
-+ public boolean removeChunk(final int chunkX, final int chunkZ) {
-+ final int shift = this.coordinateShift;
-+ final int sectionX = chunkX >> shift;
-+ final int sectionZ = chunkZ >> shift;
-+ final Coordinate coordinate = new Coordinate(Coordinate.key(sectionX, sectionZ));
-+ final long chunkKey = Coordinate.key(chunkX, chunkZ);
-+
-+ final UnloadSection section = this.unloadSections.get(coordinate);
-+
-+ if (section == null) {
-+ return false;
-+ }
-+
-+ if (!section.chunks.remove(chunkKey)) {
-+ return false;
-+ }
-+
-+ if (section.chunks.isEmpty()) {
-+ this.unloadSections.remove(coordinate);
-+ }
-+
-+ return true;
-+ }
-+
-+ public static final class UnloadSection {
-+
-+ public final long order;
-+ public final LongLinkedOpenHashSet chunks = new LongLinkedOpenHashSet();
-+
-+ public UnloadSection(final long order) {
-+ this.order = order;
-+ }
-+ }
-+
-+ private static final class Coordinate implements Comparable<Coordinate> {
-+
-+ public final long key;
-+
-+ public Coordinate(final long key) {
-+ this.key = key;
-+ }
-+
-+ public Coordinate(final int x, final int z) {
-+ this.key = key(x, z);
-+ }
-+
-+ public static long key(final int x, final int z) {
-+ return ((long)z << 32) | (x & 0xFFFFFFFFL);
-+ }
-+
-+ public static int x(final long key) {
-+ return (int)key;
-+ }
-+
-+ public static int z(final long key) {
-+ return (int)(key >>> 32);
-+ }
-+
-+ @Override
-+ public int hashCode() {
-+ return (int)HashCommon.mix(this.key);
-+ }
-+
-+ @Override
-+ public boolean equals(final Object obj) {
-+ if (this == obj) {
-+ return true;
-+ }
-+
-+ if (!(obj instanceof Coordinate other)) {
-+ return false;
-+ }
-+
-+ return this.key == other.key;
-+ }
-+
-+ // This class is intended for HashMap/ConcurrentHashMap usage, which do treeify bin nodes if the chain
-+ // is too large. So we should implement compareTo to help.
-+ @Override
-+ public int compareTo(final Coordinate other) {
-+ return Long.compare(this.key, other.key);
-+ }
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkTaskScheduler.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkTaskScheduler.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..049e20407033073b06fcdeb46c38485f4926d778
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkTaskScheduler.java
-@@ -0,0 +1,883 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedThreadPool;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedThreadedTaskQueue;
-+import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import com.mojang.logging.LogUtils;
-+import io.papermc.paper.chunk.system.io.RegionFileIOThread;
-+import io.papermc.paper.chunk.system.scheduling.queue.RadiusAwarePrioritisedExecutor;
-+import io.papermc.paper.configuration.GlobalConfiguration;
-+import io.papermc.paper.util.CoordinateUtils;
-+import io.papermc.paper.util.TickThread;
-+import java.util.function.BooleanSupplier;
-+import net.minecraft.CrashReport;
-+import net.minecraft.CrashReportCategory;
-+import net.minecraft.ReportedException;
-+import io.papermc.paper.util.MCUtil;
-+import net.minecraft.server.MinecraftServer;
-+import net.minecraft.server.level.ChunkMap;
-+import net.minecraft.server.level.FullChunkStatus;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.server.level.TicketType;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import net.minecraft.world.level.chunk.LevelChunk;
-+import org.bukkit.Bukkit;
-+import org.slf4j.Logger;
-+import java.io.File;
-+import java.util.ArrayDeque;
-+import java.util.ArrayList;
-+import java.util.Arrays;
-+import java.util.Collections;
-+import java.util.List;
-+import java.util.Map;
-+import java.util.Objects;
-+import java.util.concurrent.atomic.AtomicBoolean;
-+import java.util.concurrent.atomic.AtomicLong;
-+import java.util.function.Consumer;
-+
-+public final class ChunkTaskScheduler {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ static int newChunkSystemIOThreads;
-+ static int newChunkSystemWorkerThreads;
-+ static int newChunkSystemGenParallelism;
-+ static int newChunkSystemLoadParallelism;
-+
-+ public static ca.spottedleaf.concurrentutil.executor.standard.PrioritisedThreadPool workerThreads;
-+
-+ private static boolean initialised = false;
-+
-+ public static void init(final GlobalConfiguration.ChunkSystem config) {
-+ if (initialised) {
-+ return;
-+ }
-+ initialised = true;
-+ newChunkSystemIOThreads = config.ioThreads;
-+ newChunkSystemWorkerThreads = config.workerThreads;
-+ if (newChunkSystemIOThreads < 0) {
-+ newChunkSystemIOThreads = 1;
-+ } else {
-+ newChunkSystemIOThreads = Math.max(1, newChunkSystemIOThreads);
-+ }
-+ int defaultWorkerThreads = Runtime.getRuntime().availableProcessors() / 2;
-+ if (defaultWorkerThreads <= 4) {
-+ defaultWorkerThreads = defaultWorkerThreads <= 3 ? 1 : 2;
-+ } else {
-+ defaultWorkerThreads = defaultWorkerThreads / 2;
-+ }
-+ defaultWorkerThreads = Integer.getInteger("Paper.WorkerThreadCount", Integer.valueOf(defaultWorkerThreads));
-+
-+ if (newChunkSystemWorkerThreads < 0) {
-+ newChunkSystemWorkerThreads = defaultWorkerThreads;
-+ } else {
-+ newChunkSystemWorkerThreads = Math.max(1, newChunkSystemWorkerThreads);
-+ }
-+
-+ String newChunkSystemGenParallelism = config.genParallelism;
-+ if (newChunkSystemGenParallelism.equalsIgnoreCase("default")) {
-+ newChunkSystemGenParallelism = "true";
-+ }
-+ boolean useParallelGen;
-+ if (newChunkSystemGenParallelism.equalsIgnoreCase("on") || newChunkSystemGenParallelism.equalsIgnoreCase("enabled")
-+ || newChunkSystemGenParallelism.equalsIgnoreCase("true")) {
-+ useParallelGen = true;
-+ } else if (newChunkSystemGenParallelism.equalsIgnoreCase("off") || newChunkSystemGenParallelism.equalsIgnoreCase("disabled")
-+ || newChunkSystemGenParallelism.equalsIgnoreCase("false")) {
-+ useParallelGen = false;
-+ } else {
-+ throw new IllegalStateException("Invalid option for gen-parallelism: must be one of [on, off, enabled, disabled, true, false, default]");
-+ }
-+
-+ ChunkTaskScheduler.newChunkSystemGenParallelism = useParallelGen ? newChunkSystemWorkerThreads : 1;
-+ ChunkTaskScheduler.newChunkSystemLoadParallelism = newChunkSystemWorkerThreads;
-+
-+ RegionFileIOThread.init(newChunkSystemIOThreads);
-+ workerThreads = new ca.spottedleaf.concurrentutil.executor.standard.PrioritisedThreadPool(
-+ "Paper Chunk System Worker Pool", newChunkSystemWorkerThreads,
-+ (final Thread thread, final Integer id) -> {
-+ thread.setPriority(Thread.NORM_PRIORITY - 2);
-+ thread.setName("Tuinity Chunk System Worker #" + id.intValue());
-+ thread.setUncaughtExceptionHandler(io.papermc.paper.chunk.system.scheduling.NewChunkHolder.CHUNKSYSTEM_UNCAUGHT_EXCEPTION_HANDLER);
-+ }, (long)(20.0e6)); // 20ms
-+
-+ LOGGER.info("Chunk system is using " + newChunkSystemIOThreads + " I/O threads, " + newChunkSystemWorkerThreads + " worker threads, and gen parallelism of " + ChunkTaskScheduler.newChunkSystemGenParallelism + " threads");
-+ }
-+
-+ public final ServerLevel world;
-+ public final PrioritisedThreadPool workers;
-+ public final RadiusAwarePrioritisedExecutor radiusAwareScheduler;
-+ public final PrioritisedThreadPool.PrioritisedPoolExecutor parallelGenExecutor;
-+ private final PrioritisedThreadPool.PrioritisedPoolExecutor radiusAwareGenExecutor;
-+ public final PrioritisedThreadPool.PrioritisedPoolExecutor loadExecutor;
-+
-+ private final PrioritisedThreadedTaskQueue mainThreadExecutor = new PrioritisedThreadedTaskQueue();
-+
-+ public final ChunkHolderManager chunkHolderManager;
-+
-+ static {
-+ ChunkStatus.EMPTY.writeRadius = 0;
-+ ChunkStatus.STRUCTURE_STARTS.writeRadius = 0;
-+ ChunkStatus.STRUCTURE_REFERENCES.writeRadius = 0;
-+ ChunkStatus.BIOMES.writeRadius = 0;
-+ ChunkStatus.NOISE.writeRadius = 0;
-+ ChunkStatus.SURFACE.writeRadius = 0;
-+ ChunkStatus.CARVERS.writeRadius = 0;
-+ ChunkStatus.FEATURES.writeRadius = 1;
-+ ChunkStatus.INITIALIZE_LIGHT.writeRadius = 0;
-+ ChunkStatus.LIGHT.writeRadius = 2;
-+ ChunkStatus.SPAWN.writeRadius = 0;
-+ ChunkStatus.FULL.writeRadius = 0;
-+
-+ /*
-+ It's important that the neighbour read radius is taken into account. If _any_ later status is using some chunk as
-+ a neighbour, it must be also safe if that neighbour is being generated. i.e for any status later than FEATURES,
-+ for a status to be parallel safe it must not read the block data from its neighbours.
-+ */
-+ final List<ChunkStatus> parallelCapableStatus = Arrays.asList(
-+ // No-op executor.
-+ ChunkStatus.EMPTY,
-+
-+ // This is parallel capable, as CB has fixed the concurrency issue with stronghold generations.
-+ // Does not touch neighbour chunks.
-+ ChunkStatus.STRUCTURE_STARTS,
-+
-+ // Surprisingly this is parallel capable. It is simply reading the already-created structure starts
-+ // into the structure references for the chunk. So while it reads from it neighbours, its neighbours
-+ // will not change, even if executed in parallel.
-+ ChunkStatus.STRUCTURE_REFERENCES,
-+
-+ // Safe. Mojang runs it in parallel as well.
-+ ChunkStatus.BIOMES,
-+
-+ // Safe. Mojang runs it in parallel as well.
-+ ChunkStatus.NOISE,
-+
-+ // Parallel safe. Only touches the target chunk. Biome retrieval is now noise based, which is
-+ // completely thread-safe.
-+ ChunkStatus.SURFACE,
-+
-+ // No global state is modified in the carvers. It only touches the specified chunk. So it is parallel safe.
-+ ChunkStatus.CARVERS,
-+
-+ // FEATURES is not parallel safe. It writes to neighbours.
-+
-+ // no-op executor
-+ ChunkStatus.INITIALIZE_LIGHT
-+
-+ // LIGHT is not parallel safe. It also doesn't run on the generation executor, so no point.
-+
-+ // Only writes to the specified chunk. State is not read by later statuses. Parallel safe.
-+ // Note: it may look unsafe because it writes to a worldgenregion, but the region size is always 0 -
-+ // see the task margin.
-+ // However, if the neighbouring FEATURES chunk is unloaded, but then fails to load in again (for whatever
-+ // reason), then it would write to this chunk - and since this status reads blocks from itself, it's not
-+ // safe to execute this in parallel.
-+ // SPAWN
-+
-+ // FULL is executed on main.
-+ );
-+
-+ for (final ChunkStatus status : parallelCapableStatus) {
-+ status.isParallelCapable = true;
-+ }
-+ }
-+
-+ private static final int[] ACCESS_RADIUS_TABLE = new int[ChunkStatus.getStatusList().size()];
-+ private static final int[] MAX_ACCESS_RADIUS_TABLE = new int[ACCESS_RADIUS_TABLE.length];
-+ static {
-+ Arrays.fill(ACCESS_RADIUS_TABLE, -1);
-+ }
-+
-+ private static int getAccessRadius0(final ChunkStatus genStatus) {
-+ if (genStatus == ChunkStatus.EMPTY) {
-+ return 0;
-+ }
-+
-+ final int radius = Math.max(genStatus.loadRange, genStatus.getRange());
-+ int maxRange = radius;
-+
-+ for (int dist = 1; dist <= radius; ++dist) {
-+ final ChunkStatus requiredNeighbourStatus = ChunkMap.getDependencyStatus(genStatus, radius);
-+ final int rad = ACCESS_RADIUS_TABLE[requiredNeighbourStatus.getIndex()];
-+ if (rad == -1) {
-+ throw new IllegalStateException();
-+ }
-+
-+ maxRange = Math.max(maxRange, dist + rad);
-+ }
-+
-+ return maxRange;
-+ }
-+
-+ private static int maxAccessRadius;
-+
-+ static {
-+ final List<ChunkStatus> statuses = ChunkStatus.getStatusList();
-+ for (int i = 0, len = statuses.size(); i < len; ++i) {
-+ ACCESS_RADIUS_TABLE[i] = getAccessRadius0(statuses.get(i));
-+ }
-+ int max = 0;
-+ for (int i = 0, len = statuses.size(); i < len; ++i) {
-+ MAX_ACCESS_RADIUS_TABLE[i] = max = Math.max(ACCESS_RADIUS_TABLE[i], max);
-+ }
-+ maxAccessRadius = max;
-+ }
-+
-+ public static int getMaxAccessRadius() {
-+ return maxAccessRadius;
-+ }
-+
-+ public static int getAccessRadius(final ChunkStatus genStatus) {
-+ return ACCESS_RADIUS_TABLE[genStatus.getIndex()];
-+ }
-+
-+ public static int getAccessRadius(final FullChunkStatus status) {
-+ return (status.ordinal() - 1) + getAccessRadius(ChunkStatus.FULL);
-+ }
-+
-+ final ReentrantAreaLock schedulingLockArea;
-+ private final int lockShift;
-+
-+ public final int getChunkSystemLockShift() {
-+ return this.lockShift;
-+ }
-+ // Folia end - use area based lock to reduce contention
-+
-+ public ChunkTaskScheduler(final ServerLevel world, final PrioritisedThreadPool workers) {
-+ this.world = world;
-+ this.workers = workers;
-+ // must be >= region shift (in paper, doesn't exist) and must be >= ticket propagator section shift
-+ // it must be >= region shift since the regioniser assumes ticket updates do not occur in parallel for the region sections
-+ // it must be >= ticket propagator section shift so that the ticket propagator can assume that owning a position implies owning
-+ // the entire section
-+ // we just take the max, as we want the smallest shift that satisfies these properties
-+ this.lockShift = Math.max(world.getRegionChunkShift(), ThreadedTicketLevelPropagator.SECTION_SHIFT);
-+ this.schedulingLockArea = new ReentrantAreaLock(this.getChunkSystemLockShift());
-+
-+ final String worldName = world.getWorld().getName();
-+ this.parallelGenExecutor = workers.createExecutor("Chunk parallel generation executor for world '" + worldName + "'", Math.max(1, newChunkSystemGenParallelism));
-+ this.radiusAwareGenExecutor =
-+ newChunkSystemGenParallelism <= 1 ? this.parallelGenExecutor : workers.createExecutor("Chunk radius aware generator for world '" + worldName + "'", newChunkSystemGenParallelism);
-+ this.loadExecutor = workers.createExecutor("Chunk load executor for world '" + worldName + "'", newChunkSystemLoadParallelism);
-+ this.radiusAwareScheduler = new RadiusAwarePrioritisedExecutor(this.radiusAwareGenExecutor, Math.max(1, newChunkSystemGenParallelism));
-+ this.chunkHolderManager = new ChunkHolderManager(world, this);
-+ }
-+
-+ private final AtomicBoolean failedChunkSystem = new AtomicBoolean();
-+
-+ public static Object stringIfNull(final Object obj) {
-+ return obj == null ? "null" : obj;
-+ }
-+
-+ public void unrecoverableChunkSystemFailure(final int chunkX, final int chunkZ, final Map<String, Object> objectsOfInterest, final Throwable thr) {
-+ final NewChunkHolder holder = this.chunkHolderManager.getChunkHolder(chunkX, chunkZ);
-+ LOGGER.error("Chunk system error at chunk (" + chunkX + "," + chunkZ + "), holder: " + holder + ", exception:", new Throwable(thr));
-+
-+ if (this.failedChunkSystem.getAndSet(true)) {
-+ return;
-+ }
-+
-+ final ReportedException reportedException = thr instanceof ReportedException ? (ReportedException)thr : new ReportedException(new CrashReport("Chunk system error", thr));
-+
-+ CrashReportCategory crashReportCategory = reportedException.getReport().addCategory("Chunk system details");
-+ crashReportCategory.setDetail("Chunk coordinate", new ChunkPos(chunkX, chunkZ).toString());
-+ crashReportCategory.setDetail("ChunkHolder", Objects.toString(holder));
-+ crashReportCategory.setDetail("unrecoverableChunkSystemFailure caller thread", Thread.currentThread().getName());
-+
-+ crashReportCategory = reportedException.getReport().addCategory("Chunk System Objects of Interest");
-+ for (final Map.Entry<String, Object> entry : objectsOfInterest.entrySet()) {
-+ if (entry.getValue() instanceof Throwable thrObject) {
-+ crashReportCategory.setDetailError(Objects.toString(entry.getKey()), thrObject);
-+ } else {
-+ crashReportCategory.setDetail(Objects.toString(entry.getKey()), Objects.toString(entry.getValue()));
-+ }
-+ }
-+
-+ final Runnable crash = () -> {
-+ throw new RuntimeException("Chunk system crash propagated from unrecoverableChunkSystemFailure", reportedException);
-+ };
-+
-+ // this may not be good enough, specifically thanks to stupid ass plugins swallowing exceptions
-+ this.scheduleChunkTask(chunkX, chunkZ, crash, PrioritisedExecutor.Priority.BLOCKING);
-+ // so, make the main thread pick it up
-+ MinecraftServer.chunkSystemCrash = new RuntimeException("Chunk system crash propagated from unrecoverableChunkSystemFailure", reportedException);
-+ }
-+
-+ public boolean executeMainThreadTask() {
-+ TickThread.ensureTickThread("Cannot execute main thread task off-main");
-+ return this.mainThreadExecutor.executeTask();
-+ }
-+
-+ public void raisePriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
-+ this.chunkHolderManager.raisePriority(x, z, priority);
-+ }
-+
-+ public void setPriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
-+ this.chunkHolderManager.setPriority(x, z, priority);
-+ }
-+
-+ public void lowerPriority(final int x, final int z, final PrioritisedExecutor.Priority priority) {
-+ this.chunkHolderManager.lowerPriority(x, z, priority);
-+ }
-+
-+ private final AtomicLong chunkLoadCounter = new AtomicLong();
-+
-+ public void scheduleTickingState(final int chunkX, final int chunkZ, final FullChunkStatus toStatus,
-+ final boolean addTicket, final PrioritisedExecutor.Priority priority,
-+ final Consumer<LevelChunk> onComplete) {
-+ if (!TickThread.isTickThread()) {
-+ this.scheduleChunkTask(chunkX, chunkZ, () -> {
-+ ChunkTaskScheduler.this.scheduleTickingState(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
-+ }, priority);
-+ return;
-+ }
-+ final int accessRadius = getAccessRadius(toStatus);
-+ if (this.chunkHolderManager.ticketLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
-+ throw new IllegalStateException("Cannot schedule chunk load during ticket level update");
-+ }
-+ if (this.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
-+ throw new IllegalStateException("Cannot schedule chunk loading recursively");
-+ }
-+
-+ if (toStatus == FullChunkStatus.INACCESSIBLE) {
-+ throw new IllegalArgumentException("Cannot wait for INACCESSIBLE status");
-+ }
-+
-+ final int minLevel = 33 - (toStatus.ordinal() - 1);
-+ final Long chunkReference = addTicket ? Long.valueOf(this.chunkLoadCounter.getAndIncrement()) : null;
-+ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+
-+ if (addTicket) {
-+ this.chunkHolderManager.addTicketAtLevel(TicketType.CHUNK_LOAD, chunkKey, minLevel, chunkReference);
-+ this.chunkHolderManager.processTicketUpdates();
-+ }
-+
-+ final Consumer<LevelChunk> loadCallback = (final LevelChunk chunk) -> {
-+ try {
-+ if (onComplete != null) {
-+ onComplete.accept(chunk);
-+ }
-+ } finally {
-+ if (addTicket) {
-+ ChunkTaskScheduler.this.chunkHolderManager.addAndRemoveTickets(chunkKey,
-+ TicketType.UNKNOWN, minLevel, new ChunkPos(chunkKey),
-+ TicketType.CHUNK_LOAD, minLevel, chunkReference
-+ );
-+ }
-+ }
-+ };
-+
-+ final boolean scheduled;
-+ final LevelChunk chunk;
-+ final ReentrantAreaLock.Node ticketLock = this.chunkHolderManager.ticketLockArea.lock(chunkX, chunkZ, accessRadius);
-+ try {
-+ final ReentrantAreaLock.Node schedulingLock = this.schedulingLockArea.lock(chunkX, chunkZ, accessRadius);
-+ try {
-+ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkKey);
-+ if (chunkHolder == null || chunkHolder.getTicketLevel() > minLevel) {
-+ scheduled = false;
-+ chunk = null;
-+ } else {
-+ final FullChunkStatus currStatus = chunkHolder.getChunkStatus();
-+ if (currStatus.isOrAfter(toStatus)) {
-+ scheduled = false;
-+ chunk = (LevelChunk)chunkHolder.getCurrentChunk();
-+ } else {
-+ scheduled = true;
-+ chunk = null;
-+
-+ final int radius = toStatus.ordinal() - 1; // 0 -> BORDER, 1 -> TICKING, 2 -> ENTITY_TICKING
-+ for (int dz = -radius; dz <= radius; ++dz) {
-+ for (int dx = -radius; dx <= radius; ++dx) {
-+ final NewChunkHolder neighbour =
-+ (dx | dz) == 0 ? chunkHolder : this.chunkHolderManager.getChunkHolder(dx + chunkX, dz + chunkZ);
-+ if (neighbour != null) {
-+ neighbour.raisePriority(priority);
-+ }
-+ }
-+ }
-+
-+ // ticket level should schedule for us
-+ chunkHolder.addFullStatusConsumer(toStatus, loadCallback);
-+ }
-+ }
-+ } finally {
-+ this.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ } finally {
-+ this.chunkHolderManager.ticketLockArea.unlock(ticketLock);
-+ }
-+
-+ if (!scheduled) {
-+ // couldn't schedule
-+ try {
-+ loadCallback.accept(chunk);
-+ } catch (final ThreadDeath thr) {
-+ throw thr;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Failed to process chunk full status callback", thr);
-+ }
-+ }
-+ }
-+
-+ public void scheduleChunkLoad(final int chunkX, final int chunkZ, final boolean gen, final ChunkStatus toStatus, final boolean addTicket,
-+ final PrioritisedExecutor.Priority priority, final Consumer<ChunkAccess> onComplete) {
-+ if (gen) {
-+ this.scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
-+ return;
-+ }
-+ this.scheduleChunkLoad(chunkX, chunkZ, ChunkStatus.EMPTY, addTicket, priority, (final ChunkAccess chunk) -> {
-+ if (chunk == null) {
-+ onComplete.accept(null);
-+ } else {
-+ if (chunk.getStatus().isOrAfter(toStatus)) {
-+ this.scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
-+ } else {
-+ onComplete.accept(null);
-+ }
-+ }
-+ });
-+ }
-+
-+ // only appropriate to use with ServerLevel#syncLoadNonFull
-+ public boolean beginChunkLoadForNonFullSync(final int chunkX, final int chunkZ, final ChunkStatus toStatus,
-+ final PrioritisedExecutor.Priority priority) {
-+ final int accessRadius = getAccessRadius(toStatus);
-+ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+ final int minLevel = 33 + ChunkStatus.getDistance(toStatus);
-+ final List<ChunkProgressionTask> tasks = new ArrayList<>();
-+ final ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock.Node ticketLock = this.chunkHolderManager.ticketLockArea.lock(chunkX, chunkZ, accessRadius); // Folia - use area based lock to reduce contention
-+ try {
-+ final ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock.Node schedulingLock = this.schedulingLockArea.lock(chunkX, chunkZ, accessRadius); // Folia - use area based lock to reduce contention
-+ try {
-+ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkKey);
-+ if (chunkHolder == null || chunkHolder.getTicketLevel() > minLevel) {
-+ return false;
-+ } else {
-+ final ChunkStatus genStatus = chunkHolder.getCurrentGenStatus();
-+ if (genStatus != null && genStatus.isOrAfter(toStatus)) {
-+ return true;
-+ } else {
-+ chunkHolder.raisePriority(priority);
-+
-+ if (!chunkHolder.upgradeGenTarget(toStatus)) {
-+ this.schedule(chunkX, chunkZ, toStatus, chunkHolder, tasks);
-+ }
-+ }
-+ }
-+ } finally {
-+ this.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ } finally {
-+ this.chunkHolderManager.ticketLockArea.unlock(ticketLock);
-+ }
-+
-+ for (int i = 0, len = tasks.size(); i < len; ++i) {
-+ tasks.get(i).schedule();
-+ }
-+
-+ return true;
-+ }
-+
-+ public void scheduleChunkLoad(final int chunkX, final int chunkZ, final ChunkStatus toStatus, final boolean addTicket,
-+ final PrioritisedExecutor.Priority priority, final Consumer<ChunkAccess> onComplete) {
-+ if (!TickThread.isTickThread()) {
-+ this.scheduleChunkTask(chunkX, chunkZ, () -> {
-+ ChunkTaskScheduler.this.scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
-+ }, priority);
-+ return;
-+ }
-+ final int accessRadius = getAccessRadius(toStatus);
-+ if (this.chunkHolderManager.ticketLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
-+ throw new IllegalStateException("Cannot schedule chunk load during ticket level update");
-+ }
-+ if (this.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
-+ throw new IllegalStateException("Cannot schedule chunk loading recursively");
-+ }
-+
-+ if (toStatus == ChunkStatus.FULL) {
-+ this.scheduleTickingState(chunkX, chunkZ, FullChunkStatus.FULL, addTicket, priority, (Consumer)onComplete);
-+ return;
-+ }
-+
-+ final int minLevel = 33 + ChunkStatus.getDistance(toStatus);
-+ final Long chunkReference = addTicket ? Long.valueOf(this.chunkLoadCounter.getAndIncrement()) : null;
-+ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-+
-+ if (addTicket) {
-+ this.chunkHolderManager.addTicketAtLevel(TicketType.CHUNK_LOAD, chunkKey, minLevel, chunkReference);
-+ this.chunkHolderManager.processTicketUpdates();
-+ }
-+
-+ final Consumer<ChunkAccess> loadCallback = (final ChunkAccess chunk) -> {
-+ try {
-+ if (onComplete != null) {
-+ onComplete.accept(chunk);
-+ }
-+ } finally {
-+ if (addTicket) {
-+ ChunkTaskScheduler.this.chunkHolderManager.addAndRemoveTickets(chunkKey,
-+ TicketType.UNKNOWN, minLevel, new ChunkPos(chunkKey),
-+ TicketType.CHUNK_LOAD, minLevel, chunkReference
-+ );
-+ }
-+ }
-+ };
-+
-+ final List<ChunkProgressionTask> tasks = new ArrayList<>();
-+
-+ final boolean scheduled;
-+ final ChunkAccess chunk;
-+ final ReentrantAreaLock.Node ticketLock = this.chunkHolderManager.ticketLockArea.lock(chunkX, chunkZ, accessRadius);
-+ try {
-+ final ReentrantAreaLock.Node schedulingLock = this.schedulingLockArea.lock(chunkX, chunkZ, accessRadius);
-+ try {
-+ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkKey);
-+ if (chunkHolder == null || chunkHolder.getTicketLevel() > minLevel) {
-+ scheduled = false;
-+ chunk = null;
-+ } else {
-+ final ChunkStatus genStatus = chunkHolder.getCurrentGenStatus();
-+ if (genStatus != null && genStatus.isOrAfter(toStatus)) {
-+ scheduled = false;
-+ chunk = chunkHolder.getCurrentChunk();
-+ } else {
-+ scheduled = true;
-+ chunk = null;
-+ chunkHolder.raisePriority(priority);
-+
-+ if (!chunkHolder.upgradeGenTarget(toStatus)) {
-+ this.schedule(chunkX, chunkZ, toStatus, chunkHolder, tasks);
-+ }
-+ chunkHolder.addStatusConsumer(toStatus, loadCallback);
-+ }
-+ }
-+ } finally {
-+ this.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ } finally {
-+ this.chunkHolderManager.ticketLockArea.unlock(ticketLock);
-+ }
-+
-+ for (int i = 0, len = tasks.size(); i < len; ++i) {
-+ tasks.get(i).schedule();
-+ }
-+
-+ if (!scheduled) {
-+ // couldn't schedule
-+ try {
-+ loadCallback.accept(chunk);
-+ } catch (final ThreadDeath thr) {
-+ throw thr;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Failed to process chunk status callback", thr);
-+ }
-+ }
-+ }
-+
-+ private ChunkProgressionTask createTask(final int chunkX, final int chunkZ, final ChunkAccess chunk,
-+ final NewChunkHolder chunkHolder, final List<ChunkAccess> neighbours,
-+ final ChunkStatus toStatus, final PrioritisedExecutor.Priority initialPriority) {
-+ if (toStatus == ChunkStatus.EMPTY) {
-+ return new ChunkLoadTask(this, this.world, chunkX, chunkZ, chunkHolder, initialPriority);
-+ }
-+ if (toStatus == ChunkStatus.LIGHT) {
-+ return new ChunkLightTask(this, this.world, chunkX, chunkZ, chunk, initialPriority);
-+ }
-+ if (toStatus == ChunkStatus.FULL) {
-+ return new ChunkFullTask(this, this.world, chunkX, chunkZ, chunkHolder, chunk, initialPriority);
-+ }
-+
-+ return new ChunkUpgradeGenericStatusTask(this, this.world, chunkX, chunkZ, chunk, neighbours, toStatus, initialPriority);
-+ }
-+
-+ ChunkProgressionTask schedule(final int chunkX, final int chunkZ, final ChunkStatus targetStatus, final NewChunkHolder chunkHolder,
-+ final List<ChunkProgressionTask> allTasks) {
-+ return this.schedule(chunkX, chunkZ, targetStatus, chunkHolder, allTasks, chunkHolder.getEffectivePriority());
-+ }
-+
-+ // rets new task scheduled for the _specified_ chunk
-+ // note: this must hold the scheduling lock
-+ // minPriority is only used to pass the priority through to neighbours, as priority calculation has not yet been done
-+ // schedule will ignore the generation target, so it should be checked by the caller to ensure the target is not regressed!
-+ private ChunkProgressionTask schedule(final int chunkX, final int chunkZ, final ChunkStatus targetStatus,
-+ final NewChunkHolder chunkHolder, final List<ChunkProgressionTask> allTasks,
-+ final PrioritisedExecutor.Priority minPriority) {
-+ if (!this.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ, getAccessRadius(targetStatus))) {
-+ throw new IllegalStateException("Not holding scheduling lock");
-+ }
-+
-+ if (chunkHolder.hasGenerationTask()) {
-+ chunkHolder.upgradeGenTarget(targetStatus);
-+ return null;
-+ }
-+
-+ final PrioritisedExecutor.Priority requestedPriority = PrioritisedExecutor.Priority.max(minPriority, chunkHolder.getEffectivePriority());
-+ final ChunkStatus currentGenStatus = chunkHolder.getCurrentGenStatus();
-+ final ChunkAccess chunk = chunkHolder.getCurrentChunk();
-+
-+ if (currentGenStatus == null) {
-+ // not yet loaded
-+ final ChunkProgressionTask task = this.createTask(
-+ chunkX, chunkZ, chunk, chunkHolder, Collections.emptyList(), ChunkStatus.EMPTY, requestedPriority
-+ );
-+
-+ allTasks.add(task);
-+
-+ final List<NewChunkHolder> chunkHolderNeighbours = new ArrayList<>(1);
-+ chunkHolderNeighbours.add(chunkHolder);
-+
-+ chunkHolder.setGenerationTarget(targetStatus);
-+ chunkHolder.setGenerationTask(task, ChunkStatus.EMPTY, chunkHolderNeighbours);
-+
-+ return task;
-+ }
-+
-+ if (currentGenStatus.isOrAfter(targetStatus)) {
-+ // nothing to do
-+ return null;
-+ }
-+
-+ // we know for sure now that we want to schedule _something_, so set the target
-+ chunkHolder.setGenerationTarget(targetStatus);
-+
-+ final ChunkStatus chunkRealStatus = chunk.getStatus();
-+ final ChunkStatus toStatus = currentGenStatus.getNextStatus();
-+
-+ // if this chunk has already generated up to or past the specified status, then we don't
-+ // need the neighbours AT ALL.
-+ final int neighbourReadRadius = chunkRealStatus.isOrAfter(toStatus) ? toStatus.loadRange : toStatus.getRange();
-+
-+ boolean unGeneratedNeighbours = false;
-+
-+ // copied from MCUtil.getSpiralOutChunks
-+ for (int r = 1; r <= neighbourReadRadius; r++) {
-+ int x = -r;
-+ int z = r;
-+
-+ // Iterates the edge of half of the box; then negates for other half.
-+ while (x <= r && z > -r) {
-+ final int radius = Math.max(Math.abs(x), Math.abs(z));
-+ final ChunkStatus requiredNeighbourStatus = ChunkMap.getDependencyStatus(toStatus, radius);
-+
-+ unGeneratedNeighbours |= this.checkNeighbour(
-+ chunkX + x, chunkZ + z, requiredNeighbourStatus, chunkHolder, allTasks, requestedPriority
-+ );
-+ unGeneratedNeighbours |= this.checkNeighbour(
-+ chunkX - x, chunkZ - z, requiredNeighbourStatus, chunkHolder, allTasks, requestedPriority
-+ );
-+
-+ if (x < r) {
-+ x++;
-+ } else {
-+ z--;
-+ }
-+ }
-+ }
-+
-+ if (unGeneratedNeighbours) {
-+ // can't schedule, but neighbour completion will schedule for us when they're ALL done
-+
-+ // propagate our priority to neighbours
-+ chunkHolder.recalculateNeighbourPriorities();
-+ return null;
-+ }
-+
-+ // need to gather neighbours
-+
-+ final List<ChunkAccess> neighbours;
-+ final List<NewChunkHolder> chunkHolderNeighbours;
-+ if (neighbourReadRadius <= 0) {
-+ neighbours = new ArrayList<>(1);
-+ chunkHolderNeighbours = new ArrayList<>(1);
-+ neighbours.add(chunk);
-+ chunkHolderNeighbours.add(chunkHolder);
-+ } else {
-+ // the iteration order is _very_ important, as all generation statuses expect a certain order such that:
-+ // chunkAtRelative = neighbours.get(relX + relZ * (2 * radius + 1))
-+ neighbours = new ArrayList<>((2 * neighbourReadRadius + 1) * (2 * neighbourReadRadius + 1));
-+ chunkHolderNeighbours = new ArrayList<>((2 * neighbourReadRadius + 1) * (2 * neighbourReadRadius + 1));
-+ for (int dz = -neighbourReadRadius; dz <= neighbourReadRadius; ++dz) {
-+ for (int dx = -neighbourReadRadius; dx <= neighbourReadRadius; ++dx) {
-+ final NewChunkHolder holder = (dx | dz) == 0 ? chunkHolder : this.chunkHolderManager.getChunkHolder(dx + chunkX, dz + chunkZ);
-+ neighbours.add(holder.getChunkForNeighbourAccess());
-+ chunkHolderNeighbours.add(holder);
-+ }
-+ }
-+ }
-+
-+ final ChunkProgressionTask task = this.createTask(chunkX, chunkZ, chunk, chunkHolder, neighbours, toStatus, chunkHolder.getEffectivePriority());
-+ allTasks.add(task);
-+
-+ chunkHolder.setGenerationTask(task, toStatus, chunkHolderNeighbours);
-+
-+ return task;
-+ }
-+
-+ // rets true if the neighbour is not at the required status, false otherwise
-+ private boolean checkNeighbour(final int chunkX, final int chunkZ, final ChunkStatus requiredStatus, final NewChunkHolder center,
-+ final List<ChunkProgressionTask> tasks, final PrioritisedExecutor.Priority minPriority) {
-+ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkX, chunkZ);
-+
-+ if (chunkHolder == null) {
-+ throw new IllegalStateException("Missing chunkholder when required");
-+ }
-+
-+ final ChunkStatus holderStatus = chunkHolder.getCurrentGenStatus();
-+ if (holderStatus != null && holderStatus.isOrAfter(requiredStatus)) {
-+ return false;
-+ }
-+
-+ if (chunkHolder.hasFailedGeneration()) {
-+ return true;
-+ }
-+
-+ center.addGenerationBlockingNeighbour(chunkHolder);
-+ chunkHolder.addWaitingNeighbour(center, requiredStatus);
-+
-+ if (chunkHolder.upgradeGenTarget(requiredStatus)) {
-+ return true;
-+ }
-+
-+ // not at status required, so we need to schedule its generation
-+ this.schedule(
-+ chunkX, chunkZ, requiredStatus, chunkHolder, tasks, minPriority
-+ );
-+
-+ return true;
-+ }
-+
-+ /**
-+ * @deprecated Chunk tasks must be tied to coordinates in the future
-+ */
-+ @Deprecated
-+ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final Runnable run) {
-+ return this.scheduleChunkTask(run, PrioritisedExecutor.Priority.NORMAL);
-+ }
-+
-+ /**
-+ * @deprecated Chunk tasks must be tied to coordinates in the future
-+ */
-+ @Deprecated
-+ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ return this.mainThreadExecutor.queueRunnable(run, priority);
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask createChunkTask(final int chunkX, final int chunkZ, final Runnable run) {
-+ return this.createChunkTask(chunkX, chunkZ, run, PrioritisedExecutor.Priority.NORMAL);
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask createChunkTask(final int chunkX, final int chunkZ, final Runnable run,
-+ final PrioritisedExecutor.Priority priority) {
-+ return this.mainThreadExecutor.createTask(run, priority);
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final int chunkX, final int chunkZ, final Runnable run) {
-+ return this.mainThreadExecutor.queueRunnable(run);
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final int chunkX, final int chunkZ, final Runnable run,
-+ final PrioritisedExecutor.Priority priority) {
-+ return this.mainThreadExecutor.queueRunnable(run, priority);
-+ }
-+
-+ public void executeTasksUntil(final BooleanSupplier exit) {
-+ if (Bukkit.isPrimaryThread()) {
-+ this.mainThreadExecutor.executeConditionally(exit);
-+ } else {
-+ long counter = 1L;
-+ while (!exit.getAsBoolean()) {
-+ counter = ConcurrentUtil.linearLongBackoff(counter, 100_000L, 5_000_000L); // 100us, 5ms
-+ }
-+ }
-+ }
-+
-+ public boolean halt(final boolean sync, final long maxWaitNS) {
-+ this.radiusAwareGenExecutor.halt();
-+ this.parallelGenExecutor.halt();
-+ this.loadExecutor.halt();
-+ final long time = System.nanoTime();
-+ if (sync) {
-+ for (long failures = 9L;; failures = ConcurrentUtil.linearLongBackoff(failures, 500_000L, 50_000_000L)) {
-+ if (
-+ !this.radiusAwareGenExecutor.isActive() &&
-+ !this.parallelGenExecutor.isActive() &&
-+ !this.loadExecutor.isActive()
-+ ) {
-+ return true;
-+ }
-+ if ((System.nanoTime() - time) >= maxWaitNS) {
-+ return false;
-+ }
-+ }
-+ }
-+
-+ return true;
-+ }
-+
-+ public static final ArrayDeque<ChunkInfo> WAITING_CHUNKS = new ArrayDeque<>(); // stack
-+
-+ public static final class ChunkInfo {
-+
-+ public final int chunkX;
-+ public final int chunkZ;
-+ public final ServerLevel world;
-+
-+ public ChunkInfo(final int chunkX, final int chunkZ, final ServerLevel world) {
-+ this.chunkX = chunkX;
-+ this.chunkZ = chunkZ;
-+ this.world = world;
-+ }
-+
-+ @Override
-+ public String toString() {
-+ return "[( " + this.chunkX + "," + this.chunkZ + ") in '" + this.world.getWorld().getName() + "']";
-+ }
-+ }
-+
-+ public static void pushChunkWait(final ServerLevel world, final int chunkX, final int chunkZ) {
-+ synchronized (WAITING_CHUNKS) {
-+ WAITING_CHUNKS.push(new ChunkInfo(chunkX, chunkZ, world));
-+ }
-+ }
-+
-+ public static void popChunkWait() {
-+ synchronized (WAITING_CHUNKS) {
-+ WAITING_CHUNKS.pop();
-+ }
-+ }
-+
-+ public static ChunkInfo[] getChunkInfos() {
-+ synchronized (WAITING_CHUNKS) {
-+ return WAITING_CHUNKS.toArray(new ChunkInfo[0]);
-+ }
-+ }
-+
-+ public static void dumpAllChunkLoadInfo(final boolean longPrint) {
-+ final ChunkInfo[] chunkInfos = getChunkInfos();
-+ if (chunkInfos.length > 0) {
-+ LOGGER.error("Chunk wait task info below: ");
-+ for (final ChunkInfo chunkInfo : chunkInfos) {
-+ final NewChunkHolder holder = chunkInfo.world.chunkTaskScheduler.chunkHolderManager.getChunkHolder(chunkInfo.chunkX, chunkInfo.chunkZ);
-+ LOGGER.error("Chunk wait: " + chunkInfo);
-+ LOGGER.error("Chunk holder: " + holder);
-+ }
-+
-+ if (longPrint) {
-+ final File file = new File(new File(new File("."), "debug"), "chunks-watchdog.txt");
-+ LOGGER.error("Writing chunk information dump to " + file);
-+ try {
-+ MCUtil.dumpChunks(file, true);
-+ LOGGER.error("Successfully written chunk information!");
-+ } catch (final Throwable thr) {
-+ MinecraftServer.LOGGER.warn("Failed to dump chunk information to file " + file.toString(), thr);
-+ }
-+ }
-+ }
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkUpgradeGenericStatusTask.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkUpgradeGenericStatusTask.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..bd0d0c4436f357392e13d9efd4412886385a6924
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ChunkUpgradeGenericStatusTask.java
-@@ -0,0 +1,214 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import com.mojang.logging.LogUtils;
-+import net.minecraft.server.level.ChunkMap;
-+import net.minecraft.server.level.ChunkResult;
-+import net.minecraft.server.level.ServerChunkCache;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import net.minecraft.world.level.chunk.ProtoChunk;
-+import net.minecraft.world.level.chunk.status.WorldGenContext;
-+import org.slf4j.Logger;
-+import java.lang.invoke.VarHandle;
-+import java.util.List;
-+import java.util.Map;
-+import java.util.concurrent.CompletableFuture;
-+
-+public final class ChunkUpgradeGenericStatusTask extends ChunkProgressionTask implements Runnable {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ protected final ChunkAccess fromChunk;
-+ protected final ChunkStatus fromStatus;
-+ protected final ChunkStatus toStatus;
-+ protected final List<ChunkAccess> neighbours;
-+
-+ protected final PrioritisedExecutor.PrioritisedTask generateTask;
-+
-+ public ChunkUpgradeGenericStatusTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
-+ final int chunkZ, final ChunkAccess chunk, final List<ChunkAccess> neighbours,
-+ final ChunkStatus toStatus, final PrioritisedExecutor.Priority priority) {
-+ super(scheduler, world, chunkX, chunkZ);
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+ this.fromChunk = chunk;
-+ this.fromStatus = chunk.getStatus();
-+ this.toStatus = toStatus;
-+ this.neighbours = neighbours;
-+ if (this.toStatus.isParallelCapable) {
-+ this.generateTask = this.scheduler.parallelGenExecutor.createTask(this, priority);
-+ } else {
-+ this.generateTask = this.scheduler.radiusAwareScheduler.createTask(chunkX, chunkZ, this.toStatus.writeRadius, this, priority);
-+ }
-+ }
-+
-+ @Override
-+ public ChunkStatus getTargetStatus() {
-+ return this.toStatus;
-+ }
-+
-+ private boolean isEmptyTask() {
-+ // must use fromStatus here to avoid any race condition with run() overwriting the status
-+ final boolean generation = !this.fromStatus.isOrAfter(this.toStatus);
-+ return (generation && this.toStatus.isEmptyGenStatus()) || (!generation && this.toStatus.isEmptyLoadStatus());
-+ }
-+
-+ @Override
-+ public void run() {
-+ final ChunkAccess chunk = this.fromChunk;
-+
-+ final ServerChunkCache serverChunkCache = this.world.chunkSource;
-+ final ChunkMap chunkMap = serverChunkCache.chunkMap;
-+
-+ final CompletableFuture<ChunkAccess> completeFuture;
-+
-+ final boolean generation;
-+ boolean completing = false;
-+
-+ // note: should optimise the case where the chunk does not need to execute the status, because
-+ // schedule() calls this synchronously if it will run through that path
-+
-+ final WorldGenContext ctx = new WorldGenContext(
-+ this.world,
-+ chunkMap.generator,
-+ chunkMap.getWorldGenContext().structureManager(),
-+ serverChunkCache.getLightEngine()
-+ );
-+ try {
-+ generation = !chunk.getStatus().isOrAfter(this.toStatus);
-+ if (generation) {
-+ if (this.toStatus.isEmptyGenStatus()) {
-+ if (chunk instanceof ProtoChunk) {
-+ ((ProtoChunk)chunk).setStatus(this.toStatus);
-+ }
-+ completing = true;
-+ this.complete(chunk, null);
-+ return;
-+ }
-+ completeFuture = this.toStatus.generate(ctx, Runnable::run, null, this.neighbours)
-+ .whenComplete((final ChunkAccess either, final Throwable throwable) -> {
-+ if (either instanceof ProtoChunk proto) {
-+ proto.setStatus(ChunkUpgradeGenericStatusTask.this.toStatus);
-+ }
-+ }
-+ );
-+ } else {
-+ if (this.toStatus.isEmptyLoadStatus()) {
-+ completing = true;
-+ this.complete(chunk, null);
-+ return;
-+ }
-+ completeFuture = this.toStatus.load(ctx, null, chunk);
-+ }
-+ } catch (final Throwable throwable) {
-+ if (!completing) {
-+ this.complete(null, throwable);
-+
-+ if (throwable instanceof ThreadDeath) {
-+ throw (ThreadDeath)throwable;
-+ }
-+ return;
-+ }
-+
-+ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
-+ "Target status", ChunkTaskScheduler.stringIfNull(this.toStatus),
-+ "From status", ChunkTaskScheduler.stringIfNull(this.fromStatus),
-+ "Generation task", this
-+ ), throwable);
-+
-+ if (!(throwable instanceof ThreadDeath)) {
-+ LOGGER.error("Failed to complete status for chunk: status:" + this.toStatus + ", chunk: (" + this.chunkX + "," + this.chunkZ + "), world: " + this.world.getWorld().getName(), throwable);
-+ } else {
-+ // ensure the chunk system can respond, then die
-+ throw (ThreadDeath)throwable;
-+ }
-+ return;
-+ }
-+
-+ if (!completeFuture.isDone() && !this.toStatus.warnedAboutNoImmediateComplete.getAndSet(true)) {
-+ LOGGER.warn("Future status not complete after scheduling: " + this.toStatus.toString() + ", generate: " + generation);
-+ }
-+
-+ final ChunkAccess newChunk;
-+
-+ try {
-+ newChunk = completeFuture.join();
-+ } catch (final Throwable throwable) {
-+ this.complete(null, throwable);
-+ // ensure the chunk system can respond, then die
-+ if (throwable instanceof ThreadDeath) {
-+ throw (ThreadDeath)throwable;
-+ }
-+ return;
-+ }
-+
-+ if (newChunk == null) {
-+ this.complete(null, new IllegalStateException("Chunk for status: " + ChunkUpgradeGenericStatusTask.this.toStatus.toString() + ", generation: " + generation + " should not be null! Future: " + completeFuture).fillInStackTrace());
-+ return;
-+ }
-+
-+ this.complete(newChunk, null);
-+ }
-+
-+ protected volatile boolean scheduled;
-+ protected static final VarHandle SCHEDULED_HANDLE = ConcurrentUtil.getVarHandle(ChunkUpgradeGenericStatusTask.class, "scheduled", boolean.class);
-+
-+ @Override
-+ public boolean isScheduled() {
-+ return this.scheduled;
-+ }
-+
-+ @Override
-+ public void schedule() {
-+ if ((boolean)SCHEDULED_HANDLE.getAndSet((ChunkUpgradeGenericStatusTask)this, true)) {
-+ throw new IllegalStateException("Cannot double call schedule()");
-+ }
-+ if (this.isEmptyTask()) {
-+ if (this.generateTask.cancel()) {
-+ this.run();
-+ }
-+ } else {
-+ this.generateTask.queue();
-+ }
-+ }
-+
-+ @Override
-+ public void cancel() {
-+ if (this.generateTask.cancel()) {
-+ this.complete(null, null);
-+ }
-+ }
-+
-+ @Override
-+ public PrioritisedExecutor.Priority getPriority() {
-+ return this.generateTask.getPriority();
-+ }
-+
-+ @Override
-+ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+ this.generateTask.lowerPriority(priority);
-+ }
-+
-+ @Override
-+ public void setPriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+ this.generateTask.setPriority(priority);
-+ }
-+
-+ @Override
-+ public void raisePriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+ this.generateTask.raisePriority(priority);
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/GenericDataLoadTask.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/GenericDataLoadTask.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..396d72c00e47cf1669ae20dc839c1c961b1f262a
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/GenericDataLoadTask.java
-@@ -0,0 +1,746 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import ca.spottedleaf.concurrentutil.completable.Completable;
-+import ca.spottedleaf.concurrentutil.executor.Cancellable;
-+import ca.spottedleaf.concurrentutil.executor.standard.DelayedPrioritisedTask;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import com.mojang.logging.LogUtils;
-+import io.papermc.paper.chunk.system.io.RegionFileIOThread;
-+import net.minecraft.nbt.CompoundTag;
-+import net.minecraft.server.level.ServerLevel;
-+import org.slf4j.Logger;
-+import java.lang.invoke.VarHandle;
-+import java.util.Map;
-+import java.util.concurrent.atomic.AtomicBoolean;
-+import java.util.concurrent.atomic.AtomicLong;
-+import java.util.function.BiConsumer;
-+
-+public abstract class GenericDataLoadTask<OnMain,FinalCompletion> {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ protected static final CompoundTag CANCELLED_DATA = new CompoundTag();
-+
-+ // reference count is the upper 32 bits
-+ protected final AtomicLong stageAndReferenceCount = new AtomicLong(STAGE_NOT_STARTED);
-+
-+ protected static final long STAGE_MASK = 0xFFFFFFFFL;
-+ protected static final long STAGE_CANCELLED = 0xFFFFFFFFL;
-+ protected static final long STAGE_NOT_STARTED = 0L;
-+ protected static final long STAGE_LOADING = 1L;
-+ protected static final long STAGE_PROCESSING = 2L;
-+ protected static final long STAGE_COMPLETED = 3L;
-+
-+ // for loading data off disk
-+ protected final LoadDataFromDiskTask loadDataFromDiskTask;
-+ // processing off-main
-+ protected final PrioritisedExecutor.PrioritisedTask processOffMain;
-+ // processing on-main
-+ protected final PrioritisedExecutor.PrioritisedTask processOnMain;
-+
-+ protected final ChunkTaskScheduler scheduler;
-+ protected final ServerLevel world;
-+ protected final int chunkX;
-+ protected final int chunkZ;
-+ protected final RegionFileIOThread.RegionFileType type;
-+
-+ public GenericDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
-+ final int chunkZ, final RegionFileIOThread.RegionFileType type,
-+ final PrioritisedExecutor.Priority priority) {
-+ this.scheduler = scheduler;
-+ this.world = world;
-+ this.chunkX = chunkX;
-+ this.chunkZ = chunkZ;
-+ this.type = type;
-+
-+ final ProcessOnMainTask mainTask;
-+ if (this.hasOnMain()) {
-+ mainTask = new ProcessOnMainTask();
-+ this.processOnMain = this.createOnMain(mainTask, priority);
-+ } else {
-+ mainTask = null;
-+ this.processOnMain = null;
-+ }
-+
-+ final ProcessOffMainTask offMainTask;
-+ if (this.hasOffMain()) {
-+ offMainTask = new ProcessOffMainTask(mainTask);
-+ this.processOffMain = this.createOffMain(offMainTask, priority);
-+ } else {
-+ offMainTask = null;
-+ this.processOffMain = null;
-+ }
-+
-+ if (this.processOffMain == null && this.processOnMain == null) {
-+ throw new IllegalStateException("Illegal class implementation: " + this.getClass().getName() + ", should be able to schedule at least one task!");
-+ }
-+
-+ this.loadDataFromDiskTask = new LoadDataFromDiskTask(world, chunkX, chunkZ, type, new DataLoadCallback(offMainTask, mainTask), priority);
-+ }
-+
-+ public static final record TaskResult<L, R>(L left, R right) {}
-+
-+ protected abstract boolean hasOffMain();
-+
-+ protected abstract boolean hasOnMain();
-+
-+ protected abstract PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final PrioritisedExecutor.Priority priority);
-+
-+ protected abstract PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final PrioritisedExecutor.Priority priority);
-+
-+ protected abstract TaskResult<OnMain, Throwable> runOffMain(final CompoundTag data, final Throwable throwable);
-+
-+ protected abstract TaskResult<FinalCompletion, Throwable> runOnMain(final OnMain data, final Throwable throwable);
-+
-+ protected abstract void onComplete(final TaskResult<FinalCompletion,Throwable> result);
-+
-+ protected abstract TaskResult<FinalCompletion, Throwable> completeOnMainOffMain(final OnMain data, final Throwable throwable);
-+
-+ @Override
-+ public String toString() {
-+ return "GenericDataLoadTask{class: " + this.getClass().getName() + ", world: " + this.world.getWorld().getName() +
-+ ", chunk: (" + this.chunkX + "," + this.chunkZ + "), hashcode: " + System.identityHashCode(this) + ", priority: " + this.getPriority() +
-+ ", type: " + this.type.toString() + "}";
-+ }
-+
-+ public PrioritisedExecutor.Priority getPriority() {
-+ if (this.processOnMain != null) {
-+ return this.processOnMain.getPriority();
-+ } else {
-+ return this.processOffMain.getPriority();
-+ }
-+ }
-+
-+ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
-+ // can't lower I/O tasks, we don't know what they affect
-+ if (this.processOffMain != null) {
-+ this.processOffMain.lowerPriority(priority);
-+ }
-+ if (this.processOnMain != null) {
-+ this.processOnMain.lowerPriority(priority);
-+ }
-+ }
-+
-+ public void setPriority(final PrioritisedExecutor.Priority priority) {
-+ // can't lower I/O tasks, we don't know what they affect
-+ this.loadDataFromDiskTask.raisePriority(priority);
-+ if (this.processOffMain != null) {
-+ this.processOffMain.setPriority(priority);
-+ }
-+ if (this.processOnMain != null) {
-+ this.processOnMain.setPriority(priority);
-+ }
-+ }
-+
-+ public void raisePriority(final PrioritisedExecutor.Priority priority) {
-+ // can't lower I/O tasks, we don't know what they affect
-+ this.loadDataFromDiskTask.raisePriority(priority);
-+ if (this.processOffMain != null) {
-+ this.processOffMain.raisePriority(priority);
-+ }
-+ if (this.processOnMain != null) {
-+ this.processOnMain.raisePriority(priority);
-+ }
-+ }
-+
-+ // returns whether scheduleNow() needs to be called
-+ public boolean schedule(final boolean delay) {
-+ if (this.stageAndReferenceCount.get() != STAGE_NOT_STARTED ||
-+ !this.stageAndReferenceCount.compareAndSet(STAGE_NOT_STARTED, (1L << 32) | STAGE_LOADING)) {
-+ // try and increment reference count
-+ int failures = 0;
-+ for (long curr = this.stageAndReferenceCount.get();;) {
-+ if ((curr & STAGE_MASK) == STAGE_CANCELLED || (curr & STAGE_MASK) == STAGE_COMPLETED) {
-+ // cancelled or completed, nothing to do here
-+ return false;
-+ }
-+
-+ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, curr + (1L << 32)))) {
-+ // successful
-+ return false;
-+ }
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ if (!delay) {
-+ this.scheduleNow();
-+ return false;
-+ }
-+ return true;
-+ }
-+
-+ public void scheduleNow() {
-+ this.loadDataFromDiskTask.schedule(); // will schedule the rest
-+ }
-+
-+ // assumes the current stage cannot be completed
-+ // returns false if cancelled, returns true if can proceed
-+ private boolean advanceStage(final long expect, final long to) {
-+ int failures = 0;
-+ for (long curr = this.stageAndReferenceCount.get();;) {
-+ if ((curr & STAGE_MASK) != expect) {
-+ // must be cancelled
-+ return false;
-+ }
-+
-+ final long newVal = (curr & ~STAGE_MASK) | to;
-+ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, newVal))) {
-+ return true;
-+ }
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ public boolean cancel() {
-+ int failures = 0;
-+ for (long curr = this.stageAndReferenceCount.get();;) {
-+ if ((curr & STAGE_MASK) == STAGE_COMPLETED || (curr & STAGE_MASK) == STAGE_CANCELLED) {
-+ return false;
-+ }
-+
-+ if ((curr & STAGE_MASK) == STAGE_NOT_STARTED || (curr & ~STAGE_MASK) == (1L << 32)) {
-+ // no other references, so we can cancel
-+ final long newVal = STAGE_CANCELLED;
-+ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, newVal))) {
-+ this.loadDataFromDiskTask.cancel();
-+ if (this.processOffMain != null) {
-+ this.processOffMain.cancel();
-+ }
-+ if (this.processOnMain != null) {
-+ this.processOnMain.cancel();
-+ }
-+ this.onComplete(null);
-+ return true;
-+ }
-+ } else {
-+ if ((curr & ~STAGE_MASK) == (0L << 32)) {
-+ throw new IllegalStateException("Reference count cannot be zero here");
-+ }
-+ // just decrease the reference count
-+ final long newVal = curr - (1L << 32);
-+ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, newVal))) {
-+ return false;
-+ }
-+ }
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ protected final class DataLoadCallback implements BiConsumer<CompoundTag, Throwable> {
-+
-+ protected final ProcessOffMainTask offMainTask;
-+ protected final ProcessOnMainTask onMainTask;
-+
-+ public DataLoadCallback(final ProcessOffMainTask offMainTask, final ProcessOnMainTask onMainTask) {
-+ this.offMainTask = offMainTask;
-+ this.onMainTask = onMainTask;
-+ }
-+
-+ @Override
-+ public void accept(final CompoundTag compoundTag, final Throwable throwable) {
-+ if (GenericDataLoadTask.this.stageAndReferenceCount.get() == STAGE_CANCELLED) {
-+ // don't try to schedule further
-+ return;
-+ }
-+
-+ try {
-+ if (compoundTag == CANCELLED_DATA) {
-+ // cancelled, except this isn't possible
-+ LOGGER.error("Data callback says cancelled, but stage does not?");
-+ return;
-+ }
-+
-+ // get off of the regionfile callback ASAP, no clue what locks are held right now...
-+ if (GenericDataLoadTask.this.processOffMain != null) {
-+ this.offMainTask.data = compoundTag;
-+ this.offMainTask.throwable = throwable;
-+ GenericDataLoadTask.this.processOffMain.queue();
-+ return;
-+ } else {
-+ // no off-main task, so go straight to main
-+ this.onMainTask.data = (OnMain)compoundTag;
-+ this.onMainTask.throwable = throwable;
-+ GenericDataLoadTask.this.processOnMain.queue();
-+ }
-+ } catch (final ThreadDeath death) {
-+ throw death;
-+ } catch (final Throwable thr2) {
-+ LOGGER.error("Failed I/O callback for task: " + GenericDataLoadTask.this.toString(), thr2);
-+ GenericDataLoadTask.this.scheduler.unrecoverableChunkSystemFailure(
-+ GenericDataLoadTask.this.chunkX, GenericDataLoadTask.this.chunkZ, Map.of(
-+ "Callback throwable", ChunkTaskScheduler.stringIfNull(throwable)
-+ ), thr2);
-+ }
-+ }
-+ }
-+
-+ protected final class ProcessOffMainTask implements Runnable {
-+
-+ protected CompoundTag data;
-+ protected Throwable throwable;
-+ protected final ProcessOnMainTask schedule;
-+
-+ public ProcessOffMainTask(final ProcessOnMainTask schedule) {
-+ this.schedule = schedule;
-+ }
-+
-+ @Override
-+ public void run() {
-+ if (!GenericDataLoadTask.this.advanceStage(STAGE_LOADING, this.schedule == null ? STAGE_COMPLETED : STAGE_PROCESSING)) {
-+ // cancelled
-+ return;
-+ }
-+ final TaskResult<OnMain, Throwable> newData = GenericDataLoadTask.this.runOffMain(this.data, this.throwable);
-+
-+ if (GenericDataLoadTask.this.stageAndReferenceCount.get() == STAGE_CANCELLED) {
-+ // don't try to schedule further
-+ return;
-+ }
-+
-+ if (this.schedule != null) {
-+ final TaskResult<FinalCompletion, Throwable> syncComplete = GenericDataLoadTask.this.completeOnMainOffMain(newData.left, newData.right);
-+
-+ if (syncComplete != null) {
-+ if (GenericDataLoadTask.this.advanceStage(STAGE_PROCESSING, STAGE_COMPLETED)) {
-+ GenericDataLoadTask.this.onComplete(syncComplete);
-+ } // else: cancelled
-+ return;
-+ }
-+
-+ this.schedule.data = newData.left;
-+ this.schedule.throwable = newData.right;
-+
-+ GenericDataLoadTask.this.processOnMain.queue();
-+ } else {
-+ GenericDataLoadTask.this.onComplete((TaskResult<FinalCompletion, Throwable>)newData);
-+ }
-+ }
-+ }
-+
-+ protected final class ProcessOnMainTask implements Runnable {
-+
-+ protected OnMain data;
-+ protected Throwable throwable;
-+
-+ @Override
-+ public void run() {
-+ if (!GenericDataLoadTask.this.advanceStage(STAGE_PROCESSING, STAGE_COMPLETED)) {
-+ // cancelled
-+ return;
-+ }
-+ final TaskResult<FinalCompletion, Throwable> result = GenericDataLoadTask.this.runOnMain(this.data, this.throwable);
-+
-+ GenericDataLoadTask.this.onComplete(result);
-+ }
-+ }
-+
-+ public static final class LoadDataFromDiskTask {
-+
-+ protected volatile int priority;
-+ protected static final VarHandle PRIORITY_HANDLE = ConcurrentUtil.getVarHandle(LoadDataFromDiskTask.class, "priority", int.class);
-+
-+ protected static final int PRIORITY_EXECUTED = Integer.MIN_VALUE >>> 0;
-+ protected static final int PRIORITY_LOAD_SCHEDULED = Integer.MIN_VALUE >>> 1;
-+ protected static final int PRIORITY_UNLOAD_SCHEDULED = Integer.MIN_VALUE >>> 2;
-+
-+ protected static final int PRIORITY_FLAGS = ~Character.MAX_VALUE;
-+
-+ protected final int getPriorityVolatile() {
-+ return (int)PRIORITY_HANDLE.getVolatile((LoadDataFromDiskTask)this);
-+ }
-+
-+ protected final int compareAndExchangePriorityVolatile(final int expect, final int update) {
-+ return (int)PRIORITY_HANDLE.compareAndExchange((LoadDataFromDiskTask)this, (int)expect, (int)update);
-+ }
-+
-+ protected final int getAndOrPriorityVolatile(final int val) {
-+ return (int)PRIORITY_HANDLE.getAndBitwiseOr((LoadDataFromDiskTask)this, (int)val);
-+ }
-+
-+ protected final void setPriorityPlain(final int val) {
-+ PRIORITY_HANDLE.set((LoadDataFromDiskTask)this, (int)val);
-+ }
-+
-+ private final ServerLevel world;
-+ private final int chunkX;
-+ private final int chunkZ;
-+
-+ private final RegionFileIOThread.RegionFileType type;
-+ private Cancellable dataLoadTask;
-+ private Cancellable dataUnloadCancellable;
-+ private DelayedPrioritisedTask dataUnloadTask;
-+
-+ private final BiConsumer<CompoundTag, Throwable> onComplete;
-+
-+ // onComplete should be caller sensitive, it may complete synchronously with schedule() - which does
-+ // hold a priority lock.
-+ public LoadDataFromDiskTask(final ServerLevel world, final int chunkX, final int chunkZ,
-+ final RegionFileIOThread.RegionFileType type,
-+ final BiConsumer<CompoundTag, Throwable> onComplete,
-+ final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+ this.world = world;
-+ this.chunkX = chunkX;
-+ this.chunkZ = chunkZ;
-+ this.type = type;
-+ this.onComplete = onComplete;
-+ this.setPriorityPlain(priority.priority);
-+ }
-+
-+ private void complete(final CompoundTag data, final Throwable throwable) {
-+ try {
-+ this.onComplete.accept(data, throwable);
-+ } catch (final Throwable thr2) {
-+ this.world.chunkTaskScheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
-+ "Completed throwable", ChunkTaskScheduler.stringIfNull(throwable),
-+ "Regionfile type", ChunkTaskScheduler.stringIfNull(this.type)
-+ ), thr2);
-+ if (thr2 instanceof ThreadDeath) {
-+ throw (ThreadDeath)thr2;
-+ }
-+ }
-+ }
-+
-+ protected boolean markExecuting() {
-+ return (this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) == 0;
-+ }
-+
-+ protected boolean isMarkedExecuted() {
-+ return (this.getPriorityVolatile() & PRIORITY_EXECUTED) != 0;
-+ }
-+
-+ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+
-+ int failures = 0;
-+ for (int curr = this.getPriorityVolatile();;) {
-+ if ((curr & PRIORITY_EXECUTED) != 0) {
-+ // cancelled or executed
-+ return;
-+ }
-+
-+ if ((curr & PRIORITY_LOAD_SCHEDULED) != 0) {
-+ RegionFileIOThread.lowerPriority(this.world, this.chunkX, this.chunkZ, this.type, priority);
-+ return;
-+ }
-+
-+ if ((curr & PRIORITY_UNLOAD_SCHEDULED) != 0) {
-+ if (this.dataUnloadTask != null) {
-+ this.dataUnloadTask.lowerPriority(priority);
-+ }
-+ // no return - we need to propagate priority
-+ }
-+
-+ if (!priority.isHigherPriority(curr & ~PRIORITY_FLAGS)) {
-+ return;
-+ }
-+
-+ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority | (curr & PRIORITY_FLAGS)))) {
-+ return;
-+ }
-+
-+ // failed, retry
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ public void setPriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+
-+ int failures = 0;
-+ for (int curr = this.getPriorityVolatile();;) {
-+ if ((curr & PRIORITY_EXECUTED) != 0) {
-+ // cancelled or executed
-+ return;
-+ }
-+
-+ if ((curr & PRIORITY_LOAD_SCHEDULED) != 0) {
-+ RegionFileIOThread.setPriority(this.world, this.chunkX, this.chunkZ, this.type, priority);
-+ return;
-+ }
-+
-+ if ((curr & PRIORITY_UNLOAD_SCHEDULED) != 0) {
-+ if (this.dataUnloadTask != null) {
-+ this.dataUnloadTask.setPriority(priority);
-+ }
-+ // no return - we need to propagate priority
-+ }
-+
-+ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority | (curr & PRIORITY_FLAGS)))) {
-+ return;
-+ }
-+
-+ // failed, retry
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ public void raisePriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+
-+ int failures = 0;
-+ for (int curr = this.getPriorityVolatile();;) {
-+ if ((curr & PRIORITY_EXECUTED) != 0) {
-+ // cancelled or executed
-+ return;
-+ }
-+
-+ if ((curr & PRIORITY_LOAD_SCHEDULED) != 0) {
-+ RegionFileIOThread.raisePriority(this.world, this.chunkX, this.chunkZ, this.type, priority);
-+ return;
-+ }
-+
-+ if ((curr & PRIORITY_UNLOAD_SCHEDULED) != 0) {
-+ if (this.dataUnloadTask != null) {
-+ this.dataUnloadTask.raisePriority(priority);
-+ }
-+ // no return - we need to propagate priority
-+ }
-+
-+ if (!priority.isLowerPriority(curr & ~PRIORITY_FLAGS)) {
-+ return;
-+ }
-+
-+ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority | (curr & PRIORITY_FLAGS)))) {
-+ return;
-+ }
-+
-+ // failed, retry
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ public void cancel() {
-+ if ((this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) != 0) {
-+ // cancelled or executed already
-+ return;
-+ }
-+
-+ // OK if we miss the field read, the task cannot complete if the cancelled bit is set and
-+ // the write to dataLoadTask will check for the cancelled bit
-+ if (this.dataUnloadCancellable != null) {
-+ this.dataUnloadCancellable.cancel();
-+ }
-+
-+ if (this.dataLoadTask != null) {
-+ this.dataLoadTask.cancel();
-+ }
-+
-+ this.complete(CANCELLED_DATA, null);
-+ }
-+
-+ private final AtomicBoolean scheduled = new AtomicBoolean();
-+
-+ public void schedule() {
-+ if (this.scheduled.getAndSet(true)) {
-+ throw new IllegalStateException("schedule() called twice");
-+ }
-+ int priority = this.getPriorityVolatile();
-+
-+ if ((priority & PRIORITY_EXECUTED) != 0) {
-+ // cancelled
-+ return;
-+ }
-+
-+ final BiConsumer<CompoundTag, Throwable> consumer = (final CompoundTag data, final Throwable thr) -> {
-+ // because cancelScheduled() cannot actually stop this task from executing in every case, we need
-+ // to mark complete here to ensure we do not double complete
-+ if (LoadDataFromDiskTask.this.markExecuting()) {
-+ LoadDataFromDiskTask.this.complete(data, thr);
-+ } // else: cancelled
-+ };
-+
-+ final PrioritisedExecutor.Priority initialPriority = PrioritisedExecutor.Priority.getPriority(priority);
-+ boolean scheduledUnload = false;
-+
-+ final NewChunkHolder holder = this.world.chunkTaskScheduler.chunkHolderManager.getChunkHolder(this.chunkX, this.chunkZ);
-+ if (holder != null) {
-+ final BiConsumer<CompoundTag, Throwable> unloadConsumer = (final CompoundTag data, final Throwable thr) -> {
-+ if (data != null) {
-+ consumer.accept(data, null);
-+ } else {
-+ // need to schedule task
-+ LoadDataFromDiskTask.this.schedule(false, consumer, PrioritisedExecutor.Priority.getPriority(LoadDataFromDiskTask.this.getPriorityVolatile() & ~PRIORITY_FLAGS));
-+ }
-+ };
-+ Cancellable unloadCancellable = null;
-+ CompoundTag syncComplete = null;
-+ final NewChunkHolder.UnloadTask unloadTask = holder.getUnloadTask(this.type); // can be null if no task exists
-+ final Completable<CompoundTag> unloadCompletable = unloadTask == null ? null : unloadTask.completable();
-+ if (unloadCompletable != null) {
-+ unloadCancellable = unloadCompletable.addAsynchronousWaiter(unloadConsumer);
-+ if (unloadCancellable == null) {
-+ syncComplete = unloadCompletable.getResult();
-+ }
-+ }
-+
-+ if (syncComplete != null) {
-+ consumer.accept(syncComplete, null);
-+ return;
-+ }
-+
-+ if (unloadCancellable != null) {
-+ scheduledUnload = true;
-+ this.dataUnloadCancellable = unloadCancellable;
-+ this.dataUnloadTask = unloadTask.task();
-+ }
-+ }
-+
-+ this.schedule(scheduledUnload, consumer, initialPriority);
-+ }
-+
-+ private void schedule(final boolean scheduledUnload, final BiConsumer<CompoundTag, Throwable> consumer, final PrioritisedExecutor.Priority initialPriority) {
-+ int priority = this.getPriorityVolatile();
-+
-+ if ((priority & PRIORITY_EXECUTED) != 0) {
-+ // cancelled
-+ return;
-+ }
-+
-+ if (!scheduledUnload) {
-+ this.dataLoadTask = RegionFileIOThread.loadDataAsync(
-+ this.world, this.chunkX, this.chunkZ, this.type, consumer,
-+ initialPriority.isHigherPriority(PrioritisedExecutor.Priority.NORMAL), initialPriority
-+ );
-+ }
-+
-+ int failures = 0;
-+ for (;;) {
-+ if (priority == (priority = this.compareAndExchangePriorityVolatile(priority, priority | (scheduledUnload ? PRIORITY_UNLOAD_SCHEDULED : PRIORITY_LOAD_SCHEDULED)))) {
-+ return;
-+ }
-+
-+ if ((priority & PRIORITY_EXECUTED) != 0) {
-+ // cancelled or executed
-+ if (this.dataUnloadCancellable != null) {
-+ this.dataUnloadCancellable.cancel();
-+ }
-+
-+ if (this.dataLoadTask != null) {
-+ this.dataLoadTask.cancel();
-+ }
-+ return;
-+ }
-+
-+ if (scheduledUnload) {
-+ if (this.dataUnloadTask != null) {
-+ this.dataUnloadTask.setPriority(PrioritisedExecutor.Priority.getPriority(priority & ~PRIORITY_FLAGS));
-+ }
-+ } else {
-+ RegionFileIOThread.setPriority(this.world, this.chunkX, this.chunkZ, this.type, PrioritisedExecutor.Priority.getPriority(priority & ~PRIORITY_FLAGS));
-+ }
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ /*
-+ private static final class LoadDataPriorityHolder extends PriorityHolder {
-+
-+ protected final LoadDataFromDiskTask task;
-+
-+ protected LoadDataPriorityHolder(final PrioritisedExecutor.Priority priority, final LoadDataFromDiskTask task) {
-+ super(priority);
-+ this.task = task;
-+ }
-+
-+ @Override
-+ protected void cancelScheduled() {
-+ final Cancellable dataLoadTask = this.task.dataLoadTask;
-+ if (dataLoadTask != null) {
-+ // OK if we miss the field read, the task cannot complete if the cancelled bit is set and
-+ // the write to dataLoadTask will check for the cancelled bit
-+ this.task.dataLoadTask.cancel();
-+ }
-+ this.task.complete(CANCELLED_DATA, null);
-+ }
-+
-+ @Override
-+ protected PrioritisedExecutor.Priority getScheduledPriority() {
-+ final LoadDataFromDiskTask task = this.task;
-+ return RegionFileIOThread.getPriority(task.world, task.chunkX, task.chunkZ, task.type);
-+ }
-+
-+ @Override
-+ protected void scheduleTask(final PrioritisedExecutor.Priority priority) {
-+ final LoadDataFromDiskTask task = this.task;
-+ final BiConsumer<CompoundTag, Throwable> consumer = (final CompoundTag data, final Throwable thr) -> {
-+ // because cancelScheduled() cannot actually stop this task from executing in every case, we need
-+ // to mark complete here to ensure we do not double complete
-+ if (LoadDataPriorityHolder.this.markExecuting()) {
-+ LoadDataPriorityHolder.this.task.complete(data, thr);
-+ } // else: cancelled
-+ };
-+ task.dataLoadTask = RegionFileIOThread.loadDataAsync(
-+ task.world, task.chunkX, task.chunkZ, task.type, consumer,
-+ priority.isHigherPriority(PrioritisedExecutor.Priority.NORMAL), priority
-+ );
-+ if (this.isMarkedExecuted()) {
-+ // if we are marked as completed, it could be:
-+ // 1. we were cancelled
-+ // 2. the consumer was completed
-+ // in the 2nd case, cancel() does nothing
-+ // in the 1st case, we ensure cancel() is called as it is possible for the cancelling thread
-+ // to miss the field write here
-+ task.dataLoadTask.cancel();
-+ }
-+ }
-+
-+ @Override
-+ protected void lowerPriorityScheduled(final PrioritisedExecutor.Priority priority) {
-+ final LoadDataFromDiskTask task = this.task;
-+ RegionFileIOThread.lowerPriority(task.world, task.chunkX, task.chunkZ, task.type, priority);
-+ }
-+
-+ @Override
-+ protected void setPriorityScheduled(final PrioritisedExecutor.Priority priority) {
-+ final LoadDataFromDiskTask task = this.task;
-+ RegionFileIOThread.setPriority(task.world, task.chunkX, task.chunkZ, task.type, priority);
-+ }
-+
-+ @Override
-+ protected void raisePriorityScheduled(final PrioritisedExecutor.Priority priority) {
-+ final LoadDataFromDiskTask task = this.task;
-+ RegionFileIOThread.raisePriority(task.world, task.chunkX, task.chunkZ, task.type, priority);
-+ }
-+ }
-+ */
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/NewChunkHolder.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/NewChunkHolder.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..56b07a3306e5735816c8d89601b519cb0db6379a
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/NewChunkHolder.java
-@@ -0,0 +1,2106 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import ca.spottedleaf.concurrentutil.completable.Completable;
-+import ca.spottedleaf.concurrentutil.executor.Cancellable;
-+import ca.spottedleaf.concurrentutil.executor.standard.DelayedPrioritisedTask;
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import com.google.gson.JsonArray;
-+import com.google.gson.JsonElement;
-+import com.google.gson.JsonObject;
-+import com.google.gson.JsonPrimitive;
-+import com.mojang.logging.LogUtils;
-+import io.papermc.paper.chunk.system.io.RegionFileIOThread;
-+import io.papermc.paper.chunk.system.poi.PoiChunk;
-+import io.papermc.paper.util.CoordinateUtils;
-+import io.papermc.paper.util.TickThread;
-+import io.papermc.paper.util.WorldUtil;
-+import io.papermc.paper.world.ChunkEntitySlices;
-+import it.unimi.dsi.fastutil.objects.Reference2ObjectLinkedOpenHashMap;
-+import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
-+import it.unimi.dsi.fastutil.objects.Reference2ObjectOpenHashMap;
-+import it.unimi.dsi.fastutil.objects.ReferenceLinkedOpenHashSet;
-+import net.minecraft.nbt.CompoundTag;
-+import net.minecraft.server.level.ChunkHolder;
-+import net.minecraft.server.level.ChunkLevel;
-+import net.minecraft.server.level.FullChunkStatus;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.server.level.TicketType;
-+import net.minecraft.world.entity.Entity;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
-+import net.minecraft.world.level.chunk.ImposterProtoChunk;
-+import net.minecraft.world.level.chunk.LevelChunk;
-+import net.minecraft.world.level.chunk.storage.ChunkSerializer;
-+import net.minecraft.world.level.chunk.storage.EntityStorage;
-+import org.slf4j.Logger;
-+import java.lang.invoke.VarHandle;
-+import java.util.ArrayList;
-+import java.util.Iterator;
-+import java.util.List;
-+import java.util.Map;
-+import java.util.Objects;
-+import java.util.concurrent.atomic.AtomicBoolean;
-+import java.util.function.Consumer;
-+
-+public final class NewChunkHolder {
-+
-+ private static final Logger LOGGER = LogUtils.getClassLogger();
-+
-+ public static final Thread.UncaughtExceptionHandler CHUNKSYSTEM_UNCAUGHT_EXCEPTION_HANDLER = new Thread.UncaughtExceptionHandler() {
-+ @Override
-+ public void uncaughtException(final Thread thread, final Throwable throwable) {
-+ if (!(throwable instanceof ThreadDeath)) {
-+ LOGGER.error("Uncaught exception in thread " + thread.getName(), throwable);
-+ }
-+ }
-+ };
-+
-+ public final ServerLevel world;
-+ public final int chunkX;
-+ public final int chunkZ;
-+
-+ public final ChunkTaskScheduler scheduler;
-+
-+ // load/unload state
-+
-+ // chunk data state
-+
-+ private ChunkEntitySlices entityChunk;
-+ // entity chunk that is loaded, but not yet deserialized
-+ private CompoundTag pendingEntityChunk;
-+
-+ ChunkEntitySlices loadInEntityChunk(final boolean transientChunk) {
-+ TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Cannot sync load entity data off-main");
-+ final CompoundTag entityChunk;
-+ final ChunkEntitySlices ret;
-+ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ if (this.entityChunk != null && (transientChunk || !this.entityChunk.isTransient())) {
-+ return this.entityChunk;
-+ }
-+ final CompoundTag pendingEntityChunk = this.pendingEntityChunk;
-+ if (!transientChunk && pendingEntityChunk == null) {
-+ throw new IllegalStateException("Must load entity data from disk before loading in the entity chunk!");
-+ }
-+
-+ if (this.entityChunk == null) {
-+ ret = this.entityChunk = new ChunkEntitySlices(
-+ this.world, this.chunkX, this.chunkZ, this.getChunkStatus(),
-+ WorldUtil.getMinSection(this.world), WorldUtil.getMaxSection(this.world)
-+ );
-+
-+ ret.setTransient(transientChunk);
-+
-+ this.world.getEntityLookup().entitySectionLoad(this.chunkX, this.chunkZ, ret);
-+ } else {
-+ // transientChunk = false here
-+ ret = this.entityChunk;
-+ this.entityChunk.setTransient(false);
-+ }
-+
-+ if (!transientChunk) {
-+ this.pendingEntityChunk = null;
-+ entityChunk = pendingEntityChunk == EMPTY_ENTITY_CHUNK ? null : pendingEntityChunk;
-+ } else {
-+ entityChunk = null;
-+ }
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+
-+ if (!transientChunk) {
-+ if (entityChunk != null) {
-+ final List<Entity> entities = EntityStorage.readEntities(this.world, entityChunk);
-+
-+ this.world.getEntityLookup().addEntityChunkEntities(entities, new ChunkPos(this.chunkX, this.chunkZ));
-+ }
-+ }
-+
-+ return ret;
-+ }
-+
-+ // needed to distinguish whether the entity chunk has been read from disk but is empty or whether it has _not_
-+ // been read from disk
-+ private static final CompoundTag EMPTY_ENTITY_CHUNK = new CompoundTag();
-+
-+ private ChunkLoadTask.EntityDataLoadTask entityDataLoadTask;
-+ // note: if entityDataLoadTask is cancelled, but on its completion entityDataLoadTaskWaiters.size() != 0,
-+ // then the task is rescheduled
-+ private List<GenericDataLoadTaskCallback> entityDataLoadTaskWaiters;
-+
-+ public ChunkLoadTask.EntityDataLoadTask getEntityDataLoadTask() {
-+ return this.entityDataLoadTask;
-+ }
-+
-+ // must hold schedule lock for the two below functions
-+
-+ // returns only if the data has been loaded from disk, DOES NOT relate to whether it has been deserialized
-+ // or added into the world (or even into entityChunk)
-+ public boolean isEntityChunkNBTLoaded() {
-+ return (this.entityChunk != null && !this.entityChunk.isTransient()) || this.pendingEntityChunk != null;
-+ }
-+
-+ private void completeEntityLoad(final GenericDataLoadTask.TaskResult<CompoundTag, Throwable> result) {
-+ final List<GenericDataLoadTaskCallback> completeWaiters;
-+ ChunkLoadTask.EntityDataLoadTask entityDataLoadTask = null;
-+ boolean scheduleEntityTask = false;
-+ ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ final List<GenericDataLoadTaskCallback> waiters = this.entityDataLoadTaskWaiters;
-+ this.entityDataLoadTask = null;
-+ if (result != null) {
-+ this.entityDataLoadTaskWaiters = null;
-+ this.pendingEntityChunk = result.left() == null ? EMPTY_ENTITY_CHUNK : result.left();
-+ if (result.right() != null) {
-+ LOGGER.error("Unhandled entity data load exception, data data will be lost: ", result.right());
-+ }
-+
-+ for (final GenericDataLoadTaskCallback callback : waiters) {
-+ callback.markCompleted();
-+ }
-+
-+ completeWaiters = waiters;
-+ } else {
-+ // cancelled
-+ completeWaiters = null;
-+
-+ // need to re-schedule?
-+ if (waiters.isEmpty()) {
-+ this.entityDataLoadTaskWaiters = null;
-+ // no tasks to schedule _for_
-+ } else {
-+ entityDataLoadTask = this.entityDataLoadTask = new ChunkLoadTask.EntityDataLoadTask(
-+ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority()
-+ );
-+ entityDataLoadTask.addCallback(this::completeEntityLoad);
-+ // need one schedule() per waiter
-+ for (final GenericDataLoadTaskCallback callback : waiters) {
-+ scheduleEntityTask |= entityDataLoadTask.schedule(true);
-+ }
-+ }
-+ }
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+
-+ if (scheduleEntityTask) {
-+ entityDataLoadTask.scheduleNow();
-+ }
-+
-+ // avoid holding the scheduling lock while completing
-+ if (completeWaiters != null) {
-+ for (final GenericDataLoadTaskCallback callback : completeWaiters) {
-+ callback.acceptCompleted(result);
-+ }
-+ }
-+
-+ schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ this.checkUnload();
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ }
-+
-+ // note: it is guaranteed that the consumer cannot be called for the entirety that the schedule lock is held
-+ // however, when the consumer is invoked, it will hold the schedule lock
-+ public GenericDataLoadTaskCallback getOrLoadEntityData(final Consumer<GenericDataLoadTask.TaskResult<CompoundTag, Throwable>> consumer) {
-+ if (this.isEntityChunkNBTLoaded()) {
-+ throw new IllegalStateException("Cannot load entity data, it is already loaded");
-+ }
-+ // why not just acquire the lock? because the caller NEEDS to call isEntityChunkNBTLoaded before this!
-+ if (!this.scheduler.schedulingLockArea.isHeldByCurrentThread(this.chunkX, this.chunkZ)) {
-+ throw new IllegalStateException("Must hold scheduling lock");
-+ }
-+
-+ final GenericDataLoadTaskCallback ret = new EntityDataLoadTaskCallback((Consumer)consumer, this);
-+
-+ if (this.entityDataLoadTask == null) {
-+ this.entityDataLoadTask = new ChunkLoadTask.EntityDataLoadTask(
-+ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority()
-+ );
-+ this.entityDataLoadTask.addCallback(this::completeEntityLoad);
-+ this.entityDataLoadTaskWaiters = new ArrayList<>();
-+ }
-+ this.entityDataLoadTaskWaiters.add(ret);
-+ if (this.entityDataLoadTask.schedule(true)) {
-+ ret.schedule = this.entityDataLoadTask;
-+ }
-+ this.checkUnload();
-+
-+ return ret;
-+ }
-+
-+ private static final class EntityDataLoadTaskCallback extends GenericDataLoadTaskCallback {
-+
-+ public EntityDataLoadTaskCallback(final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer, final NewChunkHolder chunkHolder) {
-+ super(consumer, chunkHolder);
-+ }
-+
-+ @Override
-+ void internalCancel() {
-+ this.chunkHolder.entityDataLoadTaskWaiters.remove(this);
-+ this.chunkHolder.entityDataLoadTask.cancel();
-+ }
-+ }
-+
-+ private PoiChunk poiChunk;
-+
-+ private ChunkLoadTask.PoiDataLoadTask poiDataLoadTask;
-+ // note: if entityDataLoadTask is cancelled, but on its completion entityDataLoadTaskWaiters.size() != 0,
-+ // then the task is rescheduled
-+ private List<GenericDataLoadTaskCallback> poiDataLoadTaskWaiters;
-+
-+ public ChunkLoadTask.PoiDataLoadTask getPoiDataLoadTask() {
-+ return this.poiDataLoadTask;
-+ }
-+
-+ // must hold schedule lock for the two below functions
-+
-+ public boolean isPoiChunkLoaded() {
-+ return this.poiChunk != null;
-+ }
-+
-+ private void completePoiLoad(final GenericDataLoadTask.TaskResult<PoiChunk, Throwable> result) {
-+ final List<GenericDataLoadTaskCallback> completeWaiters;
-+ ChunkLoadTask.PoiDataLoadTask poiDataLoadTask = null;
-+ boolean schedulePoiTask = false;
-+ ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ final List<GenericDataLoadTaskCallback> waiters = this.poiDataLoadTaskWaiters;
-+ this.poiDataLoadTask = null;
-+ if (result != null) {
-+ this.poiDataLoadTaskWaiters = null;
-+ this.poiChunk = result.left();
-+ if (result.right() != null) {
-+ LOGGER.error("Unhandled poi load exception, poi data will be lost: ", result.right());
-+ }
-+
-+ for (final GenericDataLoadTaskCallback callback : waiters) {
-+ callback.markCompleted();
-+ }
-+
-+ completeWaiters = waiters;
-+ } else {
-+ // cancelled
-+ completeWaiters = null;
-+
-+ // need to re-schedule?
-+ if (waiters.isEmpty()) {
-+ this.poiDataLoadTaskWaiters = null;
-+ // no tasks to schedule _for_
-+ } else {
-+ poiDataLoadTask = this.poiDataLoadTask = new ChunkLoadTask.PoiDataLoadTask(
-+ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority()
-+ );
-+ poiDataLoadTask.addCallback(this::completePoiLoad);
-+ // need one schedule() per waiter
-+ for (final GenericDataLoadTaskCallback callback : waiters) {
-+ schedulePoiTask |= poiDataLoadTask.schedule(true);
-+ }
-+ }
-+ }
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+
-+ if (schedulePoiTask) {
-+ poiDataLoadTask.scheduleNow();
-+ }
-+
-+ // avoid holding the scheduling lock while completing
-+ if (completeWaiters != null) {
-+ for (final GenericDataLoadTaskCallback callback : completeWaiters) {
-+ callback.acceptCompleted(result);
-+ }
-+ }
-+ schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ this.checkUnload();
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ }
-+
-+ // note: it is guaranteed that the consumer cannot be called for the entirety that the schedule lock is held
-+ // however, when the consumer is invoked, it will hold the schedule lock
-+ public GenericDataLoadTaskCallback getOrLoadPoiData(final Consumer<GenericDataLoadTask.TaskResult<PoiChunk, Throwable>> consumer) {
-+ if (this.isPoiChunkLoaded()) {
-+ throw new IllegalStateException("Cannot load poi data, it is already loaded");
-+ }
-+ // why not just acquire the lock? because the caller NEEDS to call isPoiChunkLoaded before this!
-+ if (!this.scheduler.schedulingLockArea.isHeldByCurrentThread(this.chunkX, this.chunkZ)) {
-+ throw new IllegalStateException("Must hold scheduling lock");
-+ }
-+
-+ final GenericDataLoadTaskCallback ret = new PoiDataLoadTaskCallback((Consumer)consumer, this);
-+
-+ if (this.poiDataLoadTask == null) {
-+ this.poiDataLoadTask = new ChunkLoadTask.PoiDataLoadTask(
-+ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority()
-+ );
-+ this.poiDataLoadTask.addCallback(this::completePoiLoad);
-+ this.poiDataLoadTaskWaiters = new ArrayList<>();
-+ }
-+ this.poiDataLoadTaskWaiters.add(ret);
-+ if (this.poiDataLoadTask.schedule(true)) {
-+ ret.schedule = this.poiDataLoadTask;
-+ }
-+ this.checkUnload();
-+
-+ return ret;
-+ }
-+
-+ private static final class PoiDataLoadTaskCallback extends GenericDataLoadTaskCallback {
-+
-+ public PoiDataLoadTaskCallback(final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer, final NewChunkHolder chunkHolder) {
-+ super(consumer, chunkHolder);
-+ }
-+
-+ @Override
-+ void internalCancel() {
-+ this.chunkHolder.poiDataLoadTaskWaiters.remove(this);
-+ this.chunkHolder.poiDataLoadTask.cancel();
-+ }
-+ }
-+
-+ public static abstract class GenericDataLoadTaskCallback implements Cancellable {
-+
-+ protected final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer;
-+ protected final NewChunkHolder chunkHolder;
-+ protected boolean completed;
-+ protected GenericDataLoadTask<?, ?> schedule;
-+ protected final AtomicBoolean scheduled = new AtomicBoolean();
-+
-+ public GenericDataLoadTaskCallback(final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer,
-+ final NewChunkHolder chunkHolder) {
-+ this.consumer = consumer;
-+ this.chunkHolder = chunkHolder;
-+ }
-+
-+ public void schedule() {
-+ if (this.scheduled.getAndSet(true)) {
-+ throw new IllegalStateException("Double calling schedule()");
-+ }
-+ if (this.schedule != null) {
-+ this.schedule.scheduleNow();
-+ this.schedule = null;
-+ }
-+ }
-+
-+ boolean isCompleted() {
-+ return this.completed;
-+ }
-+
-+ // must hold scheduling lock
-+ private boolean setCompleted() {
-+ if (this.completed) {
-+ return false;
-+ }
-+ return this.completed = true;
-+ }
-+
-+ // must hold scheduling lock
-+ void markCompleted() {
-+ if (this.completed) {
-+ throw new IllegalStateException("May not be completed here");
-+ }
-+ this.completed = true;
-+ }
-+
-+ void acceptCompleted(final GenericDataLoadTask.TaskResult<?, Throwable> result) {
-+ if (result != null) {
-+ if (this.completed) {
-+ this.consumer.accept(result);
-+ } else {
-+ throw new IllegalStateException("Cannot be uncompleted at this point");
-+ }
-+ } else {
-+ throw new NullPointerException("Result cannot be null (cancelled)");
-+ }
-+ }
-+
-+ // holds scheduling lock
-+ abstract void internalCancel();
-+
-+ @Override
-+ public boolean cancel() {
-+ final NewChunkHolder holder = this.chunkHolder; // Folia - use area based lock to reduce contention
-+ final ReentrantAreaLock.Node schedulingLock = holder.scheduler.schedulingLockArea.lock(holder.chunkX, holder.chunkZ);
-+ try {
-+ if (!this.completed) {
-+ this.completed = true;
-+ this.internalCancel();
-+ return true;
-+ }
-+ return false;
-+ } finally {
-+ holder.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ }
-+ }
-+
-+ private ChunkAccess currentChunk;
-+
-+ // generation status state
-+
-+ /**
-+ * Current status the chunk has been brought up to by the chunk system. null indicates no work at all
-+ */
-+ private ChunkStatus currentGenStatus;
-+
-+ // This allows unsynchronised access to the chunk and last gen status
-+ private volatile ChunkCompletion lastChunkCompletion;
-+
-+ public ChunkCompletion getLastChunkCompletion() {
-+ return this.lastChunkCompletion;
-+ }
-+
-+ public static final record ChunkCompletion(ChunkAccess chunk, ChunkStatus genStatus) {};
-+
-+ /**
-+ * The target final chunk status the chunk system will bring the chunk to.
-+ */
-+ private ChunkStatus requestedGenStatus;
-+
-+ private ChunkProgressionTask generationTask;
-+ private ChunkStatus generationTaskStatus;
-+
-+ /**
-+ * contains the neighbours that this chunk generation is blocking on
-+ */
-+ protected final ReferenceLinkedOpenHashSet<NewChunkHolder> neighboursBlockingGenTask = new ReferenceLinkedOpenHashSet<>(4);
-+
-+ /**
-+ * map of ChunkHolder -> Required Status for this chunk
-+ */
-+ protected final Reference2ObjectLinkedOpenHashMap<NewChunkHolder, ChunkStatus> neighboursWaitingForUs = new Reference2ObjectLinkedOpenHashMap<>();
-+
-+ public void addGenerationBlockingNeighbour(final NewChunkHolder neighbour) {
-+ this.neighboursBlockingGenTask.add(neighbour);
-+ }
-+
-+ public void addWaitingNeighbour(final NewChunkHolder neighbour, final ChunkStatus requiredStatus) {
-+ final boolean wasEmpty = this.neighboursWaitingForUs.isEmpty();
-+ this.neighboursWaitingForUs.put(neighbour, requiredStatus);
-+ if (wasEmpty) {
-+ this.checkUnload();
-+ }
-+ }
-+
-+ // priority state
-+
-+ // the target priority for this chunk to generate at
-+ // TODO this will screw over scheduling at lower priorities to neighbours, fix
-+ private PrioritisedExecutor.Priority priority = PrioritisedExecutor.Priority.NORMAL;
-+ private boolean priorityLocked;
-+
-+ // the priority neighbouring chunks have requested this chunk generate at
-+ private PrioritisedExecutor.Priority neighbourRequestedPriority = PrioritisedExecutor.Priority.IDLE;
-+
-+ public PrioritisedExecutor.Priority getEffectivePriority() {
-+ return PrioritisedExecutor.Priority.max(this.priority, this.neighbourRequestedPriority);
-+ }
-+
-+ protected void recalculateNeighbourRequestedPriority() {
-+ if (this.neighboursWaitingForUs.isEmpty()) {
-+ this.neighbourRequestedPriority = PrioritisedExecutor.Priority.IDLE;
-+ return;
-+ }
-+
-+ PrioritisedExecutor.Priority max = PrioritisedExecutor.Priority.IDLE;
-+
-+ for (final NewChunkHolder holder : this.neighboursWaitingForUs.keySet()) {
-+ final PrioritisedExecutor.Priority neighbourPriority = holder.getEffectivePriority();
-+ if (neighbourPriority.isHigherPriority(max)) {
-+ max = neighbourPriority;
-+ }
-+ }
-+
-+ final PrioritisedExecutor.Priority current = this.getEffectivePriority();
-+ this.neighbourRequestedPriority = max;
-+ final PrioritisedExecutor.Priority next = this.getEffectivePriority();
-+
-+ if (current == next) {
-+ return;
-+ }
-+
-+ // our effective priority has changed, so change our task
-+ if (this.generationTask != null) {
-+ this.generationTask.setPriority(next);
-+ }
-+
-+ // now propagate this to our neighbours
-+ this.recalculateNeighbourPriorities();
-+ }
-+
-+ public void recalculateNeighbourPriorities() {
-+ for (final NewChunkHolder holder : this.neighboursBlockingGenTask) {
-+ holder.recalculateNeighbourRequestedPriority();
-+ }
-+ }
-+
-+ // must hold scheduling lock
-+ public void raisePriority(final PrioritisedExecutor.Priority priority) {
-+ if (this.priority != null && this.priority.isHigherOrEqualPriority(priority)) {
-+ return;
-+ }
-+ this.setPriority(priority);
-+ }
-+
-+ private void lockPriority() {
-+ this.priority = PrioritisedExecutor.Priority.NORMAL;
-+ this.priorityLocked = true;
-+ }
-+
-+ // must hold scheduling lock
-+ public void setPriority(final PrioritisedExecutor.Priority priority) {
-+ if (this.priorityLocked) {
-+ return;
-+ }
-+ final PrioritisedExecutor.Priority old = this.getEffectivePriority();
-+ this.priority = priority;
-+ final PrioritisedExecutor.Priority newPriority = this.getEffectivePriority();
-+
-+ if (old != newPriority) {
-+ if (this.generationTask != null) {
-+ this.generationTask.setPriority(newPriority);
-+ }
-+ }
-+
-+ this.recalculateNeighbourPriorities();
-+ }
-+
-+ // must hold scheduling lock
-+ public void lowerPriority(final PrioritisedExecutor.Priority priority) {
-+ if (this.priority != null && this.priority.isLowerOrEqualPriority(priority)) {
-+ return;
-+ }
-+ this.setPriority(priority);
-+ }
-+
-+ // error handling state
-+ private ChunkStatus failedGenStatus;
-+ private Throwable genTaskException;
-+ private Thread genTaskFailedThread;
-+
-+ private boolean failedLightUpdate;
-+
-+ public void failedLightUpdate() {
-+ this.failedLightUpdate = true;
-+ }
-+
-+ public boolean hasFailedGeneration() {
-+ return this.genTaskException != null;
-+ }
-+
-+ // ticket level state
-+ private int oldTicketLevel = ChunkLevel.MAX_LEVEL + 1;
-+ private int currentTicketLevel = ChunkLevel.MAX_LEVEL + 1;
-+
-+ public int getTicketLevel() {
-+ return this.currentTicketLevel;
-+ }
-+
-+ public final ChunkHolder vanillaChunkHolder;
-+
-+ public NewChunkHolder(final ServerLevel world, final int chunkX, final int chunkZ, final ChunkTaskScheduler scheduler) {
-+ this.world = world;
-+ this.chunkX = chunkX;
-+ this.chunkZ = chunkZ;
-+ this.scheduler = scheduler;
-+ this.vanillaChunkHolder = new ChunkHolder(new ChunkPos(chunkX, chunkZ), world, world.getLightEngine(), world.chunkSource.chunkMap, this);
-+ }
-+
-+ protected ImposterProtoChunk wrappedChunkForNeighbour;
-+
-+ // holds scheduling lock
-+ public ChunkAccess getChunkForNeighbourAccess() {
-+ // Vanilla overrides the status futures with an imposter chunk to prevent writes to full chunks
-+ // But we don't store per-status futures, so we need this hack
-+ if (this.wrappedChunkForNeighbour != null) {
-+ return this.wrappedChunkForNeighbour;
-+ }
-+ final ChunkAccess ret = this.currentChunk;
-+ return ret instanceof LevelChunk fullChunk ? this.wrappedChunkForNeighbour = new ImposterProtoChunk(fullChunk, false) : ret;
-+ }
-+
-+ public ChunkAccess getCurrentChunk() {
-+ return this.currentChunk;
-+ }
-+
-+ int getCurrentTicketLevel() {
-+ return this.currentTicketLevel;
-+ }
-+
-+ void updateTicketLevel(final int toLevel) {
-+ this.currentTicketLevel = toLevel;
-+ }
-+
-+ private int totalNeighboursUsingThisChunk = 0;
-+
-+ // holds schedule lock
-+ public void addNeighbourUsingChunk() {
-+ final int now = ++this.totalNeighboursUsingThisChunk;
-+
-+ if (now == 1) {
-+ this.checkUnload();
-+ }
-+ }
-+
-+ // holds schedule lock
-+ public void removeNeighbourUsingChunk() {
-+ final int now = --this.totalNeighboursUsingThisChunk;
-+
-+ if (now == 0) {
-+ this.checkUnload();
-+ }
-+
-+ if (now < 0) {
-+ throw new IllegalStateException("Neighbours using this chunk cannot be negative");
-+ }
-+ }
-+
-+ // must hold scheduling lock
-+ // returns string reason for why chunk should remain loaded, null otherwise
-+ public final String isSafeToUnload() {
-+ // is ticket level below threshold?
-+ if (this.oldTicketLevel <= ChunkHolderManager.MAX_TICKET_LEVEL) {
-+ return "ticket_level";
-+ }
-+
-+ // are we being used by another chunk for generation?
-+ if (this.totalNeighboursUsingThisChunk != 0) {
-+ return "neighbours_generating";
-+ }
-+
-+ // are we going to be used by another chunk for generation?
-+ if (!this.neighboursWaitingForUs.isEmpty()) {
-+ return "neighbours_waiting";
-+ }
-+
-+ // chunk must be marked inaccessible (i.e unloaded to plugins)
-+ if (this.getChunkStatus() != FullChunkStatus.INACCESSIBLE) {
-+ return "fullchunkstatus";
-+ }
-+
-+ // are we currently generating anything, or have requested generation?
-+ if (this.generationTask != null) {
-+ return "generating";
-+ }
-+ if (this.requestedGenStatus != null) {
-+ return "requested_generation";
-+ }
-+
-+ // entity data requested?
-+ if (this.entityDataLoadTask != null) {
-+ return "entity_data_requested";
-+ }
-+
-+ // poi data requested?
-+ if (this.poiDataLoadTask != null) {
-+ return "poi_data_requested";
-+ }
-+
-+ // are we pending serialization?
-+ if (this.entityDataUnload != null) {
-+ return "entity_serialization";
-+ }
-+ if (this.poiDataUnload != null) {
-+ return "poi_serialization";
-+ }
-+ if (this.chunkDataUnload != null) {
-+ return "chunk_serialization";
-+ }
-+
-+ // Note: light tasks do not need a check, as they add a ticket.
-+
-+ // nothing is using this chunk, so it should be unloaded
-+ return null;
-+ }
-+
-+ /** Unloaded from chunk map */
-+ boolean killed;
-+
-+ // must hold scheduling lock
-+ private void checkUnload() {
-+ if (this.killed) {
-+ return;
-+ }
-+ if (this.isSafeToUnload() == null) {
-+ // ensure in unload queue
-+ this.scheduler.chunkHolderManager.unloadQueue.addChunk(this.chunkX, this.chunkZ);
-+ } else {
-+ // ensure not in unload queue
-+ this.scheduler.chunkHolderManager.unloadQueue.removeChunk(this.chunkX, this.chunkZ);
-+ }
-+ }
-+
-+ static final record UnloadState(NewChunkHolder holder, ChunkAccess chunk, ChunkEntitySlices entityChunk, PoiChunk poiChunk) {};
-+
-+ // note: these are completed with null to indicate that no write occurred
-+ // they are also completed with null to indicate a null write occurred
-+ private UnloadTask chunkDataUnload;
-+ private UnloadTask entityDataUnload;
-+ private UnloadTask poiDataUnload;
-+
-+ public static final record UnloadTask(Completable<CompoundTag> completable, DelayedPrioritisedTask task) {}
-+
-+ public UnloadTask getUnloadTask(final RegionFileIOThread.RegionFileType type) {
-+ switch (type) {
-+ case CHUNK_DATA:
-+ return this.chunkDataUnload;
-+ case ENTITY_DATA:
-+ return this.entityDataUnload;
-+ case POI_DATA:
-+ return this.poiDataUnload;
-+ default:
-+ throw new IllegalStateException("Unknown regionfile type " + type);
-+ }
-+ }
-+
-+ private UnloadState unloadState;
-+
-+ // holds schedule lock
-+ UnloadState unloadStage1() {
-+ // because we hold the scheduling lock, we cannot actually unload anything
-+ // so we need to null this chunk's state
-+ ChunkAccess chunk = this.currentChunk;
-+ ChunkEntitySlices entityChunk = this.entityChunk;
-+ PoiChunk poiChunk = this.poiChunk;
-+ // chunk state
-+ this.currentChunk = null;
-+ this.currentGenStatus = null;
-+ this.wrappedChunkForNeighbour = null;
-+ this.lastChunkCompletion = null;
-+ // entity chunk state
-+ this.entityChunk = null;
-+ this.pendingEntityChunk = null;
-+
-+ // poi chunk state
-+ this.poiChunk = null;
-+
-+ // priority state
-+ this.priorityLocked = false;
-+
-+ if (chunk != null) {
-+ this.chunkDataUnload = new UnloadTask(new Completable<>(), new DelayedPrioritisedTask(PrioritisedExecutor.Priority.NORMAL));
-+ }
-+ if (poiChunk != null) {
-+ this.poiDataUnload = new UnloadTask(new Completable<>(), null);
-+ }
-+ if (entityChunk != null) {
-+ this.entityDataUnload = new UnloadTask(new Completable<>(), null);
-+ }
-+
-+ return this.unloadState = (chunk != null || entityChunk != null || poiChunk != null) ? new UnloadState(this, chunk, entityChunk, poiChunk) : null;
-+ }
-+
-+ // data is null if failed or does not need to be saved
-+ void completeAsyncChunkDataSave(final CompoundTag data) {
-+ if (data != null) {
-+ RegionFileIOThread.scheduleSave(this.world, this.chunkX, this.chunkZ, data, RegionFileIOThread.RegionFileType.CHUNK_DATA);
-+ }
-+ this.chunkDataUnload.completable().complete(data);
-+ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ // can only write to these fields while holding the schedule lock
-+ this.chunkDataUnload = null;
-+ this.checkUnload();
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ }
-+
-+ void unloadStage2(final UnloadState state) {
-+ this.unloadState = null;
-+ final ChunkAccess chunk = state.chunk();
-+ final ChunkEntitySlices entityChunk = state.entityChunk();
-+ final PoiChunk poiChunk = state.poiChunk();
-+
-+ final boolean shouldLevelChunkNotSave = (chunk instanceof LevelChunk levelChunk && levelChunk.mustNotSave);
-+
-+ // unload chunk data
-+ if (chunk != null) {
-+ if (chunk instanceof LevelChunk levelChunk) {
-+ levelChunk.setLoaded(false);
-+ }
-+
-+ if (!shouldLevelChunkNotSave) {
-+ this.saveChunk(chunk, true);
-+ } else {
-+ this.completeAsyncChunkDataSave(null);
-+ }
-+
-+ if (chunk instanceof LevelChunk levelChunk) {
-+ this.world.unload(levelChunk);
-+ }
-+ }
-+
-+ // unload entity data
-+ if (entityChunk != null) {
-+ this.saveEntities(entityChunk, true);
-+ // yes this is a hack to pass the compound tag through...
-+ final CompoundTag lastEntityUnload = this.lastEntityUnload;
-+ this.lastEntityUnload = null;
-+
-+ if (entityChunk.unload()) {
-+ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ entityChunk.setTransient(true);
-+ this.entityChunk = entityChunk;
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ } else {
-+ this.world.getEntityLookup().entitySectionUnload(this.chunkX, this.chunkZ);
-+ }
-+ // we need to delay the callback until after determining transience, otherwise a potential loader could
-+ // set entityChunk before we do
-+ this.entityDataUnload.completable().complete(lastEntityUnload);
-+ }
-+
-+ // unload poi data
-+ if (poiChunk != null) {
-+ if (poiChunk.isDirty() && !shouldLevelChunkNotSave) {
-+ this.savePOI(poiChunk, true);
-+ } else {
-+ this.poiDataUnload.completable().complete(null);
-+ }
-+
-+ if (poiChunk.isLoaded()) {
-+ this.world.getPoiManager().onUnload(CoordinateUtils.getChunkKey(this.chunkX, this.chunkZ));
-+ }
-+ }
-+ }
-+
-+ boolean unloadStage3() {
-+ // can only write to these while holding the schedule lock, and we instantly complete them in stage2
-+ this.poiDataUnload = null;
-+ this.entityDataUnload = null;
-+
-+ // we need to check if anything has been loaded in the meantime (or if we have transient entities)
-+ if (this.entityChunk != null || this.poiChunk != null || this.currentChunk != null) {
-+ return false;
-+ }
-+
-+ return this.isSafeToUnload() == null;
-+ }
-+
-+ private void cancelGenTask() {
-+ if (this.generationTask != null) {
-+ this.generationTask.cancel();
-+ } else {
-+ // otherwise, we are blocking on neighbours, so remove them
-+ if (!this.neighboursBlockingGenTask.isEmpty()) {
-+ for (final NewChunkHolder neighbour : this.neighboursBlockingGenTask) {
-+ if (neighbour.neighboursWaitingForUs.remove(this) == null) {
-+ throw new IllegalStateException("Corrupt state");
-+ }
-+ if (neighbour.neighboursWaitingForUs.isEmpty()) {
-+ neighbour.checkUnload();
-+ }
-+ }
-+ this.neighboursBlockingGenTask.clear();
-+ this.checkUnload();
-+ }
-+ }
-+ }
-+
-+ // holds: ticket level update lock
-+ // holds: schedule lock
-+ public void processTicketLevelUpdate(final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedLoadStatus) {
-+ final int oldLevel = this.oldTicketLevel;
-+ final int newLevel = this.currentTicketLevel;
-+
-+ if (oldLevel == newLevel) {
-+ return;
-+ }
-+
-+ this.oldTicketLevel = newLevel;
-+
-+ final FullChunkStatus oldState = ChunkLevel.fullStatus(oldLevel);
-+ final FullChunkStatus newState = ChunkLevel.fullStatus(newLevel);
-+ final boolean oldUnloaded = oldLevel > ChunkHolderManager.MAX_TICKET_LEVEL;
-+ final boolean newUnloaded = newLevel > ChunkHolderManager.MAX_TICKET_LEVEL;
-+
-+ final ChunkStatus maxGenerationStatusOld = ChunkLevel.generationStatus(oldLevel);
-+ final ChunkStatus maxGenerationStatusNew = ChunkLevel.generationStatus(newLevel);
-+
-+ // check for cancellations from downgrading ticket level
-+ if (this.requestedGenStatus != null && !newState.isOrAfter(FullChunkStatus.FULL) && newLevel > oldLevel) {
-+ // note: cancel() may invoke onChunkGenComplete synchronously here
-+ if (newUnloaded) {
-+ // need to cancel all tasks
-+ // note: requested status must be set to null here before cancellation, to indicate to the
-+ // completion logic that we do not want rescheduling to occur
-+ this.requestedGenStatus = null;
-+ this.cancelGenTask();
-+ } else {
-+ final ChunkStatus toCancel = maxGenerationStatusNew.getNextStatus();
-+ final ChunkStatus currentRequestedStatus = this.requestedGenStatus;
-+
-+ if (currentRequestedStatus.isOrAfter(toCancel)) {
-+ // we do have to cancel something here
-+ // clamp requested status to the maximum
-+ if (this.currentGenStatus != null && this.currentGenStatus.isOrAfter(maxGenerationStatusNew)) {
-+ // already generated to status, so we must cancel
-+ this.requestedGenStatus = null;
-+ this.cancelGenTask();
-+ } else {
-+ // not generated to status, so we may have to cancel
-+ // note: gen task is always 1 status above current gen status if not null
-+ this.requestedGenStatus = maxGenerationStatusNew;
-+ if (this.generationTaskStatus != null && this.generationTaskStatus.isOrAfter(toCancel)) {
-+ // TOOD is this even possible? i don't think so
-+ throw new IllegalStateException("?????");
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ if (newState != oldState) {
-+ if (newState.isOrAfter(oldState)) {
-+ // status upgrade
-+ if (!oldState.isOrAfter(FullChunkStatus.FULL) && newState.isOrAfter(FullChunkStatus.FULL)) {
-+ // may need to schedule full load
-+ if (this.currentGenStatus != ChunkStatus.FULL) {
-+ if (this.requestedGenStatus != null) {
-+ this.requestedGenStatus = ChunkStatus.FULL;
-+ } else {
-+ this.scheduler.schedule(
-+ this.chunkX, this.chunkZ, ChunkStatus.FULL, this, scheduledTasks
-+ );
-+ }
-+ } else {
-+ // now we are fully loaded
-+ this.queueBorderFullStatus(true, changedLoadStatus);
-+ }
-+ }
-+ } else {
-+ // status downgrade
-+ if (!newState.isOrAfter(FullChunkStatus.ENTITY_TICKING) && oldState.isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
-+ this.completeFullStatusConsumers(FullChunkStatus.ENTITY_TICKING, null);
-+ }
-+
-+ if (!newState.isOrAfter(FullChunkStatus.BLOCK_TICKING) && oldState.isOrAfter(FullChunkStatus.BLOCK_TICKING)) {
-+ this.completeFullStatusConsumers(FullChunkStatus.BLOCK_TICKING, null);
-+ }
-+
-+ if (!newState.isOrAfter(FullChunkStatus.FULL) && oldState.isOrAfter(FullChunkStatus.FULL)) {
-+ this.completeFullStatusConsumers(FullChunkStatus.FULL, null);
-+ }
-+ }
-+ }
-+
-+ if (oldState != newState) {
-+ if (this.onTicketUpdate(oldState, newState)) {
-+ changedLoadStatus.add(this);
-+ }
-+ }
-+
-+ if (oldUnloaded != newUnloaded) {
-+ this.checkUnload();
-+ }
-+ }
-+
-+ /*
-+ For full chunks, vanilla just loads chunks around it up to FEATURES, 1 radius
-+
-+ For ticking chunks, it updates the persistent entity manager (soon to be completely nuked by EntitySliceManager, which
-+ will also need to be updated but with far less implications)
-+ It also shoves the scheduled block ticks into the tick scheduler
-+
-+ For entity ticking chunks, updates the entity manager (see above)
-+ */
-+
-+ static final int NEIGHBOUR_RADIUS = 2;
-+ private long fullNeighbourChunksLoadedBitset;
-+
-+ private static int getFullNeighbourIndex(final int relativeX, final int relativeZ) {
-+ // index = (relativeX + NEIGHBOUR_CACHE_RADIUS) + (relativeZ + NEIGHBOUR_CACHE_RADIUS) * (NEIGHBOUR_CACHE_RADIUS * 2 + 1)
-+ // optimised variant of the above by moving some of the ops to compile time
-+ return relativeX + (relativeZ * (NEIGHBOUR_RADIUS * 2 + 1)) + (NEIGHBOUR_RADIUS + NEIGHBOUR_RADIUS * ((NEIGHBOUR_RADIUS * 2 + 1)));
-+ }
-+ public final boolean isNeighbourFullLoaded(final int relativeX, final int relativeZ) {
-+ return (this.fullNeighbourChunksLoadedBitset & (1L << getFullNeighbourIndex(relativeX, relativeZ))) != 0;
-+ }
-+
-+ // returns true if this chunk changed full status
-+ public final boolean setNeighbourFullLoaded(final int relativeX, final int relativeZ) {
-+ final long before = this.fullNeighbourChunksLoadedBitset;
-+ final int index = getFullNeighbourIndex(relativeX, relativeZ);
-+ this.fullNeighbourChunksLoadedBitset |= (1L << index);
-+ return this.onNeighbourChange(before, this.fullNeighbourChunksLoadedBitset);
-+ }
-+
-+ // returns true if this chunk changed full status
-+ public final boolean setNeighbourFullUnloaded(final int relativeX, final int relativeZ) {
-+ final long before = this.fullNeighbourChunksLoadedBitset;
-+ final int index = getFullNeighbourIndex(relativeX, relativeZ);
-+ this.fullNeighbourChunksLoadedBitset &= ~(1L << index);
-+ return this.onNeighbourChange(before, this.fullNeighbourChunksLoadedBitset);
-+ }
-+
-+ public static boolean areNeighboursFullLoaded(final long bitset, final int radius) {
-+ // index = relativeX + (relativeZ * (NEIGHBOUR_CACHE_RADIUS * 2 + 1)) + (NEIGHBOUR_CACHE_RADIUS + NEIGHBOUR_CACHE_RADIUS * ((NEIGHBOUR_CACHE_RADIUS * 2 + 1)))
-+ switch (radius) {
-+ case 0: {
-+ return (bitset & (1L << getFullNeighbourIndex(0, 0))) != 0L;
-+ }
-+ case 1: {
-+ long mask = 0L;
-+ for (int dx = -1; dx <= 1; ++dx) {
-+ for (int dz = -1; dz <= 1; ++dz) {
-+ mask |= (1L << getFullNeighbourIndex(dx, dz));
-+ }
-+ }
-+ return (bitset & mask) == mask;
-+ }
-+ case 2: {
-+ long mask = 0L;
-+ for (int dx = -2; dx <= 2; ++dx) {
-+ for (int dz = -2; dz <= 2; ++dz) {
-+ mask |= (1L << getFullNeighbourIndex(dx, dz));
-+ }
-+ }
-+ return (bitset & mask) == mask;
-+ }
-+
-+ default: {
-+ throw new IllegalArgumentException("Radius not recognized: " + radius);
-+ }
-+ }
-+ }
-+
-+ // upper 16 bits are pending status, lower 16 bits are current status
-+ private volatile long chunkStatus;
-+ private static final long PENDING_STATUS_MASK = Long.MIN_VALUE >> 31;
-+ private static final FullChunkStatus[] CHUNK_STATUS_BY_ID = FullChunkStatus.values();
-+ private static final VarHandle CHUNK_STATUS_HANDLE = ConcurrentUtil.getVarHandle(NewChunkHolder.class, "chunkStatus", long.class);
-+
-+ public static FullChunkStatus getCurrentChunkStatus(final long encoded) {
-+ return CHUNK_STATUS_BY_ID[(int)encoded];
-+ }
-+
-+ public static FullChunkStatus getPendingChunkStatus(final long encoded) {
-+ return CHUNK_STATUS_BY_ID[(int)(encoded >>> 32)];
-+ }
-+
-+ public FullChunkStatus getChunkStatus() {
-+ return getCurrentChunkStatus(((long)CHUNK_STATUS_HANDLE.getVolatile((NewChunkHolder)this)));
-+ }
-+
-+ public boolean isEntityTickingReady() {
-+ return this.getChunkStatus().isOrAfter(FullChunkStatus.ENTITY_TICKING);
-+ }
-+
-+ public boolean isTickingReady() {
-+ return this.getChunkStatus().isOrAfter(FullChunkStatus.BLOCK_TICKING);
-+ }
-+
-+ public boolean isFullChunkReady() {
-+ return this.getChunkStatus().isOrAfter(FullChunkStatus.FULL);
-+ }
-+
-+ private static FullChunkStatus getStatusForBitset(final long bitset) {
-+ if (areNeighboursFullLoaded(bitset, 2)) {
-+ return FullChunkStatus.ENTITY_TICKING;
-+ } else if (areNeighboursFullLoaded(bitset, 1)) {
-+ return FullChunkStatus.BLOCK_TICKING;
-+ } else if (areNeighboursFullLoaded(bitset, 0)) {
-+ return FullChunkStatus.FULL;
-+ } else {
-+ return FullChunkStatus.INACCESSIBLE;
-+ }
-+ }
-+
-+ // note: only while updating ticket level, so holds ticket update lock + scheduling lock
-+ protected final boolean onTicketUpdate(final FullChunkStatus oldState, final FullChunkStatus newState) {
-+ if (oldState == newState) {
-+ return false;
-+ }
-+
-+ // preserve border request after full status complete, as it does not set anything in the bitset
-+ FullChunkStatus byNeighbours = getStatusForBitset(this.fullNeighbourChunksLoadedBitset);
-+ if (byNeighbours == FullChunkStatus.INACCESSIBLE && newState.isOrAfter(FullChunkStatus.FULL) && this.currentGenStatus == ChunkStatus.FULL) {
-+ byNeighbours = FullChunkStatus.FULL;
-+ }
-+
-+ final FullChunkStatus toSet;
-+
-+ if (newState.isOrAfter(byNeighbours)) {
-+ // must clamp to neighbours level, even though we have the ticket level
-+ toSet = byNeighbours;
-+ } else {
-+ // must clamp to ticket level, even though we have the neighbours
-+ toSet = newState;
-+ }
-+
-+ long curr = (long)CHUNK_STATUS_HANDLE.getVolatile((NewChunkHolder)this);
-+
-+ if (curr == ((long)toSet.ordinal() | ((long)toSet.ordinal() << 32))) {
-+ // nothing to do
-+ return false;
-+ }
-+
-+ int failures = 0;
-+ for (;;) {
-+ final long update = (curr & ~PENDING_STATUS_MASK) | ((long)toSet.ordinal() << 32);
-+ if (curr == (curr = (long)CHUNK_STATUS_HANDLE.compareAndExchange((NewChunkHolder)this, curr, update))) {
-+ return true;
-+ }
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ protected final boolean onNeighbourChange(final long bitsetBefore, final long bitsetAfter) {
-+ FullChunkStatus oldState = getStatusForBitset(bitsetBefore);
-+ FullChunkStatus newState = getStatusForBitset(bitsetAfter);
-+ final FullChunkStatus currStateTicketLevel = ChunkLevel.fullStatus(this.oldTicketLevel);
-+ if (oldState.isOrAfter(currStateTicketLevel)) {
-+ oldState = currStateTicketLevel;
-+ }
-+ if (newState.isOrAfter(currStateTicketLevel)) {
-+ newState = currStateTicketLevel;
-+ }
-+ // preserve border request after full status complete, as it does not set anything in the bitset
-+ if (newState == FullChunkStatus.INACCESSIBLE && currStateTicketLevel.isOrAfter(FullChunkStatus.FULL) && this.currentGenStatus == ChunkStatus.FULL) {
-+ newState = FullChunkStatus.FULL;
-+ }
-+
-+ if (oldState == newState) {
-+ return false;
-+ }
-+
-+ int failures = 0;
-+ for (long curr = (long)CHUNK_STATUS_HANDLE.getVolatile((NewChunkHolder)this);;) {
-+ final long update = (curr & ~PENDING_STATUS_MASK) | ((long)newState.ordinal() << 32);
-+ if (curr == (curr = (long)CHUNK_STATUS_HANDLE.compareAndExchange((NewChunkHolder)this, curr, update))) {
-+ return true;
-+ }
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ private boolean queueBorderFullStatus(final boolean loaded, final List<NewChunkHolder> changedFullStatus) {
-+ final FullChunkStatus toStatus = loaded ? FullChunkStatus.FULL : FullChunkStatus.INACCESSIBLE;
-+
-+ int failures = 0;
-+ for (long curr = (long)CHUNK_STATUS_HANDLE.getVolatile((NewChunkHolder)this);;) {
-+ final FullChunkStatus currPending = getPendingChunkStatus(curr);
-+ if (loaded && currPending != FullChunkStatus.INACCESSIBLE) {
-+ throw new IllegalStateException("Expected " + FullChunkStatus.INACCESSIBLE + " for pending, but got " + currPending);
-+ }
-+
-+ final long update = (curr & ~PENDING_STATUS_MASK) | ((long)toStatus.ordinal() << 32);
-+ if (curr == (curr = (long)CHUNK_STATUS_HANDLE.compareAndExchange((NewChunkHolder)this, curr, update))) {
-+ if ((int)(update) != (int)(update >>> 32)) {
-+ changedFullStatus.add(this);
-+ return true;
-+ }
-+ return false;
-+ }
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ // only call on main thread, must hold ticket level and scheduling lock
-+ private void onFullChunkLoadChange(final boolean loaded, final List<NewChunkHolder> changedFullStatus) {
-+ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ, NEIGHBOUR_RADIUS);
-+ try {
-+ for (int dz = -NEIGHBOUR_RADIUS; dz <= NEIGHBOUR_RADIUS; ++dz) {
-+ for (int dx = -NEIGHBOUR_RADIUS; dx <= NEIGHBOUR_RADIUS; ++dx) {
-+ final NewChunkHolder holder = (dx | dz) == 0 ? this : this.scheduler.chunkHolderManager.getChunkHolder(dx + this.chunkX, dz + this.chunkZ);
-+ if (loaded) {
-+ if (holder.setNeighbourFullLoaded(-dx, -dz)) {
-+ changedFullStatus.add(holder);
-+ }
-+ } else {
-+ if (holder != null && holder.setNeighbourFullUnloaded(-dx, -dz)) {
-+ changedFullStatus.add(holder);
-+ }
-+ }
-+ }
-+ }
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ }
-+
-+ private FullChunkStatus updateCurrentState(final FullChunkStatus to) {
-+ int failures = 0;
-+ for (long curr = (long)CHUNK_STATUS_HANDLE.getVolatile((NewChunkHolder)this);;) {
-+ final long update = (curr & PENDING_STATUS_MASK) | (long)to.ordinal();
-+ if (curr == (curr = (long)CHUNK_STATUS_HANDLE.compareAndExchange((NewChunkHolder)this, curr, update))) {
-+ return getPendingChunkStatus(curr);
-+ }
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ private void changeEntityChunkStatus(final FullChunkStatus toStatus) {
-+ this.world.getEntityLookup().chunkStatusChange(this.chunkX, this.chunkZ, toStatus);
-+ }
-+
-+ private boolean processingFullStatus = false;
-+
-+ // only to be called on the main thread, no locks need to be held
-+ public boolean handleFullStatusChange(final List<NewChunkHolder> changedFullStatus) {
-+ TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Cannot update full status thread off-main");
-+
-+ boolean ret = false;
-+
-+ if (this.processingFullStatus) {
-+ // we cannot process updates recursively
-+ return ret;
-+ }
-+
-+ // note: use opaque reads for chunk status read since we need it to be atomic
-+
-+ // test if anything changed
-+ long statusCheck = (long)CHUNK_STATUS_HANDLE.getOpaque((NewChunkHolder)this);
-+ if ((int)statusCheck == (int)(statusCheck >>> 32)) {
-+ // nothing changed
-+ return ret;
-+ }
-+
-+ final ChunkTaskScheduler scheduler = this.scheduler;
-+ final ChunkHolderManager holderManager = scheduler.chunkHolderManager;
-+ final int ticketKeep;
-+ final Long ticketId = Long.valueOf(holderManager.getNextStatusUpgradeId());
-+ final ReentrantAreaLock.Node ticketLock = holderManager.ticketLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ ticketKeep = this.currentTicketLevel;
-+ statusCheck = (long)CHUNK_STATUS_HANDLE.getOpaque((NewChunkHolder)this);
-+ // handle race condition where ticket level and target status is updated concurrently
-+ if ((int)statusCheck == (int)(statusCheck >>> 32)) {
-+ // nothing changed
-+ return ret;
-+ }
-+ holderManager.addTicketAtLevel(TicketType.STATUS_UPGRADE, CoordinateUtils.getChunkKey(this.chunkX, this.chunkZ), ticketKeep, ticketId, false);
-+ } finally {
-+ holderManager.ticketLockArea.unlock(ticketLock);
-+ }
-+
-+ this.processingFullStatus = true;
-+ try {
-+ for (;;) {
-+ final long currStateEncoded = (long)CHUNK_STATUS_HANDLE.getOpaque((NewChunkHolder)this);
-+ final FullChunkStatus currState = getCurrentChunkStatus(currStateEncoded);
-+ FullChunkStatus nextState = getPendingChunkStatus(currStateEncoded);
-+ if (currState == nextState) {
-+ if (nextState == FullChunkStatus.INACCESSIBLE) {
-+ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
-+ try {
-+ this.checkUnload();
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ }
-+ break;
-+ }
-+
-+ // chunks cannot downgrade state while status is pending a change
-+ final LevelChunk chunk = (LevelChunk)this.currentChunk;
-+
-+ // Note: we assume that only load/unload contain plugin logic
-+ // plugin logic is anything stupid enough to possibly change the chunk status while it is already
-+ // being changed (i.e during load it is possible it will try to set to full ticking)
-+ // in order to allow this change, we also need this plugin logic to be contained strictly after all
-+ // of the chunk system load callbacks are invoked
-+ if (nextState.isOrAfter(currState)) {
-+ // state upgrade
-+ if (!currState.isOrAfter(FullChunkStatus.FULL) && nextState.isOrAfter(FullChunkStatus.FULL)) {
-+ nextState = this.updateCurrentState(FullChunkStatus.FULL);
-+ holderManager.ensureInAutosave(this);
-+ chunk.pushChunkIntoLoadedMap();
-+ this.changeEntityChunkStatus(FullChunkStatus.FULL);
-+ chunk.onChunkLoad(this);
-+ this.onFullChunkLoadChange(true, changedFullStatus);
-+ this.completeFullStatusConsumers(FullChunkStatus.FULL, chunk);
-+ }
-+
-+ if (!currState.isOrAfter(FullChunkStatus.BLOCK_TICKING) && nextState.isOrAfter(FullChunkStatus.BLOCK_TICKING)) {
-+ nextState = this.updateCurrentState(FullChunkStatus.BLOCK_TICKING);
-+ this.changeEntityChunkStatus(FullChunkStatus.BLOCK_TICKING);
-+ chunk.onChunkTicking(this);
-+ this.completeFullStatusConsumers(FullChunkStatus.BLOCK_TICKING, chunk);
-+ }
-+
-+ if (!currState.isOrAfter(FullChunkStatus.ENTITY_TICKING) && nextState.isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
-+ nextState = this.updateCurrentState(FullChunkStatus.ENTITY_TICKING);
-+ this.changeEntityChunkStatus(FullChunkStatus.ENTITY_TICKING);
-+ chunk.onChunkEntityTicking(this);
-+ this.completeFullStatusConsumers(FullChunkStatus.ENTITY_TICKING, chunk);
-+ }
-+ } else {
-+ if (currState.isOrAfter(FullChunkStatus.ENTITY_TICKING) && !nextState.isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
-+ this.changeEntityChunkStatus(FullChunkStatus.BLOCK_TICKING);
-+ chunk.onChunkNotEntityTicking(this);
-+ nextState = this.updateCurrentState(FullChunkStatus.BLOCK_TICKING);
-+ }
-+
-+ if (currState.isOrAfter(FullChunkStatus.BLOCK_TICKING) && !nextState.isOrAfter(FullChunkStatus.BLOCK_TICKING)) {
-+ this.changeEntityChunkStatus(FullChunkStatus.FULL);
-+ chunk.onChunkNotTicking(this);
-+ nextState = this.updateCurrentState(FullChunkStatus.FULL);
-+ }
-+
-+ if (currState.isOrAfter(FullChunkStatus.FULL) && !nextState.isOrAfter(FullChunkStatus.FULL)) {
-+ this.onFullChunkLoadChange(false, changedFullStatus);
-+ this.changeEntityChunkStatus(FullChunkStatus.INACCESSIBLE);
-+ chunk.onChunkUnload(this);
-+ nextState = this.updateCurrentState(FullChunkStatus.INACCESSIBLE);
-+ }
-+ }
-+
-+ ret = true;
-+ }
-+ } finally {
-+ this.processingFullStatus = false;
-+ holderManager.removeTicketAtLevel(TicketType.STATUS_UPGRADE, this.chunkX, this.chunkZ, ticketKeep, ticketId);
-+ }
-+
-+ return ret;
-+ }
-+
-+ // note: must hold scheduling lock
-+ // rets true if the current requested gen status is not null (effectively, whether further scheduling is not needed)
-+ boolean upgradeGenTarget(final ChunkStatus toStatus) {
-+ if (toStatus == null) {
-+ throw new NullPointerException("toStatus cannot be null");
-+ }
-+ if (this.requestedGenStatus == null && this.generationTask == null) {
-+ return false;
-+ }
-+ if (this.requestedGenStatus == null || !this.requestedGenStatus.isOrAfter(toStatus)) {
-+ this.requestedGenStatus = toStatus;
-+ }
-+ return true;
-+ }
-+
-+ public void setGenerationTarget(final ChunkStatus toStatus) {
-+ this.requestedGenStatus = toStatus;
-+ }
-+
-+ public boolean hasGenerationTask() {
-+ return this.generationTask != null;
-+ }
-+
-+ public ChunkStatus getCurrentGenStatus() {
-+ return this.currentGenStatus;
-+ }
-+
-+ public ChunkStatus getRequestedGenStatus() {
-+ return this.requestedGenStatus;
-+ }
-+
-+ private final Reference2ObjectOpenHashMap<ChunkStatus, List<Consumer<ChunkAccess>>> statusWaiters = new Reference2ObjectOpenHashMap<>();
-+
-+ void addStatusConsumer(final ChunkStatus status, final Consumer<ChunkAccess> consumer) {
-+ this.statusWaiters.computeIfAbsent(status, (final ChunkStatus keyInMap) -> {
-+ return new ArrayList<>(4);
-+ }).add(consumer);
-+ }
-+
-+ private void completeStatusConsumers(ChunkStatus status, final ChunkAccess chunk) {
-+ // need to tell future statuses to complete if cancelled
-+ do {
-+ this.completeStatusConsumers0(status, chunk);
-+ } while (chunk == null && status != (status = status.getNextStatus()));
-+ }
-+
-+ private void completeStatusConsumers0(final ChunkStatus status, final ChunkAccess chunk) {
-+ final List<Consumer<ChunkAccess>> consumers;
-+ consumers = this.statusWaiters.remove(status);
-+
-+ if (consumers == null) {
-+ return;
-+ }
-+
-+ // must be scheduled to main, we do not trust the callback to not do anything stupid
-+ this.scheduler.scheduleChunkTask(this.chunkX, this.chunkZ, () -> {
-+ for (final Consumer<ChunkAccess> consumer : consumers) {
-+ try {
-+ consumer.accept(chunk);
-+ } catch (final ThreadDeath thr) {
-+ throw thr;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Failed to process chunk status callback", thr);
-+ }
-+ }
-+ }, PrioritisedExecutor.Priority.HIGHEST);
-+ }
-+
-+ private final Reference2ObjectOpenHashMap<FullChunkStatus, List<Consumer<LevelChunk>>> fullStatusWaiters = new Reference2ObjectOpenHashMap<>();
-+
-+ void addFullStatusConsumer(final FullChunkStatus status, final Consumer<LevelChunk> consumer) {
-+ this.fullStatusWaiters.computeIfAbsent(status, (final FullChunkStatus keyInMap) -> {
-+ return new ArrayList<>(4);
-+ }).add(consumer);
-+ }
-+
-+ private void completeFullStatusConsumers(FullChunkStatus status, final LevelChunk chunk) {
-+ // need to tell future statuses to complete if cancelled
-+ final FullChunkStatus max = CHUNK_STATUS_BY_ID[CHUNK_STATUS_BY_ID.length - 1];
-+
-+ for (;;) {
-+ this.completeFullStatusConsumers0(status, chunk);
-+ if (chunk != null || status == max) {
-+ break;
-+ }
-+ status = CHUNK_STATUS_BY_ID[status.ordinal() + 1];
-+ }
-+ }
-+
-+ private void completeFullStatusConsumers0(final FullChunkStatus status, final LevelChunk chunk) {
-+ final List<Consumer<LevelChunk>> consumers;
-+ consumers = this.fullStatusWaiters.remove(status);
-+
-+ if (consumers == null) {
-+ return;
-+ }
-+
-+ // must be scheduled to main, we do not trust the callback to not do anything stupid
-+ this.scheduler.scheduleChunkTask(this.chunkX, this.chunkZ, () -> {
-+ for (final Consumer<LevelChunk> consumer : consumers) {
-+ try {
-+ consumer.accept(chunk);
-+ } catch (final ThreadDeath thr) {
-+ throw thr;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Failed to process chunk status callback", thr);
-+ }
-+ }
-+ }, PrioritisedExecutor.Priority.HIGHEST);
-+ }
-+
-+ // note: must hold scheduling lock
-+ private void onChunkGenComplete(final ChunkAccess newChunk, final ChunkStatus newStatus,
-+ final List<ChunkProgressionTask> scheduleList, final List<NewChunkHolder> changedLoadStatus) {
-+ if (!this.neighboursBlockingGenTask.isEmpty()) {
-+ throw new IllegalStateException("Cannot have neighbours blocking this gen task");
-+ }
-+ if (newChunk != null || (this.requestedGenStatus == null || !this.requestedGenStatus.isOrAfter(newStatus))) {
-+ this.completeStatusConsumers(newStatus, newChunk);
-+ }
-+ // done now, clear state (must be done before scheduling new tasks)
-+ this.generationTask = null;
-+ this.generationTaskStatus = null;
-+ if (newChunk == null) {
-+ // task was cancelled
-+ // should be careful as this could be called while holding the schedule lock and/or inside the
-+ // ticket level update
-+ // while a task may be cancelled, it is possible for it to be later re-scheduled
-+ // however, because generationTask is only set to null on _completion_, the scheduler leaves
-+ // the rescheduling logic to us here
-+ final ChunkStatus requestedGenStatus = this.requestedGenStatus;
-+ this.requestedGenStatus = null;
-+ if (requestedGenStatus != null) {
-+ // it looks like it has been requested, so we must reschedule
-+ if (!this.neighboursWaitingForUs.isEmpty()) {
-+ for (final Iterator<Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus>> iterator = this.neighboursWaitingForUs.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
-+ final Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus> entry = iterator.next();
-+
-+ final NewChunkHolder chunkHolder = entry.getKey();
-+ final ChunkStatus toStatus = entry.getValue();
-+
-+ if (!requestedGenStatus.isOrAfter(toStatus)) {
-+ // if we were cancelled, we are responsible for removing the waiter
-+ if (!chunkHolder.neighboursBlockingGenTask.remove(this)) {
-+ throw new IllegalStateException("Corrupt state");
-+ }
-+ if (chunkHolder.neighboursBlockingGenTask.isEmpty()) {
-+ chunkHolder.checkUnload();
-+ }
-+ iterator.remove();
-+ continue;
-+ }
-+ }
-+ }
-+
-+ // note: only after generationTask -> null, generationTaskStatus -> null, and requestedGenStatus -> null
-+ this.scheduler.schedule(
-+ this.chunkX, this.chunkZ, requestedGenStatus, this, scheduleList
-+ );
-+
-+ // return, can't do anything further
-+ return;
-+ }
-+
-+ if (!this.neighboursWaitingForUs.isEmpty()) {
-+ for (final NewChunkHolder chunkHolder : this.neighboursWaitingForUs.keySet()) {
-+ if (!chunkHolder.neighboursBlockingGenTask.remove(this)) {
-+ throw new IllegalStateException("Corrupt state");
-+ }
-+ if (chunkHolder.neighboursBlockingGenTask.isEmpty()) {
-+ chunkHolder.checkUnload();
-+ }
-+ }
-+ this.neighboursWaitingForUs.clear();
-+ }
-+ // reset priority, we have nothing left to generate to
-+ this.setPriority(PrioritisedExecutor.Priority.NORMAL);
-+ this.checkUnload();
-+ return;
-+ }
-+
-+ this.currentChunk = newChunk;
-+ this.currentGenStatus = newStatus;
-+ this.lastChunkCompletion = new ChunkCompletion(newChunk, newStatus);
-+
-+ final ChunkStatus requestedGenStatus = this.requestedGenStatus;
-+
-+ List<NewChunkHolder> needsScheduling = null;
-+ boolean recalculatePriority = false;
-+ for (final Iterator<Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus>> iterator
-+ = this.neighboursWaitingForUs.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
-+ final Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus> entry = iterator.next();
-+ final NewChunkHolder neighbour = entry.getKey();
-+ final ChunkStatus requiredStatus = entry.getValue();
-+
-+ if (!newStatus.isOrAfter(requiredStatus)) {
-+ if (requestedGenStatus == null || !requestedGenStatus.isOrAfter(requiredStatus)) {
-+ // if we're cancelled, still need to clear this map
-+ if (!neighbour.neighboursBlockingGenTask.remove(this)) {
-+ throw new IllegalStateException("Neighbour is not waiting for us?");
-+ }
-+ if (neighbour.neighboursBlockingGenTask.isEmpty()) {
-+ neighbour.checkUnload();
-+ }
-+
-+ iterator.remove();
-+ }
-+ continue;
-+ }
-+
-+ // doesn't matter what isCancelled is here, we need to schedule if we can
-+
-+ recalculatePriority = true;
-+ if (!neighbour.neighboursBlockingGenTask.remove(this)) {
-+ throw new IllegalStateException("Neighbour is not waiting for us?");
-+ }
-+
-+ if (neighbour.neighboursBlockingGenTask.isEmpty()) {
-+ if (neighbour.requestedGenStatus != null) {
-+ if (needsScheduling == null) {
-+ needsScheduling = new ArrayList<>();
-+ }
-+ needsScheduling.add(neighbour);
-+ } else {
-+ neighbour.checkUnload();
-+ }
-+ }
-+
-+ // remove last; access to entry will throw if removed
-+ iterator.remove();
-+ }
-+
-+ if (newStatus == ChunkStatus.FULL) {
-+ this.lockPriority();
-+ // must use oldTicketLevel, we hold the schedule lock but not the ticket level lock
-+ // however, schedule lock needs to be held for ticket level callback, so we're fine here
-+ if (ChunkLevel.fullStatus(this.oldTicketLevel).isOrAfter(FullChunkStatus.FULL)) {
-+ this.queueBorderFullStatus(true, changedLoadStatus);
-+ }
-+ }
-+
-+ if (recalculatePriority) {
-+ this.recalculateNeighbourRequestedPriority();
-+ }
-+
-+ if (requestedGenStatus != null && !newStatus.isOrAfter(requestedGenStatus)) {
-+ this.scheduleNeighbours(needsScheduling, scheduleList);
-+
-+ // we need to schedule more tasks now
-+ this.scheduler.schedule(
-+ this.chunkX, this.chunkZ, requestedGenStatus, this, scheduleList
-+ );
-+ } else {
-+ // we're done now
-+ if (requestedGenStatus != null) {
-+ this.requestedGenStatus = null;
-+ }
-+ // reached final stage, so stop scheduling now
-+ this.setPriority(PrioritisedExecutor.Priority.NORMAL);
-+ this.checkUnload();
-+
-+ this.scheduleNeighbours(needsScheduling, scheduleList);
-+ }
-+ }
-+
-+ private void scheduleNeighbours(final List<NewChunkHolder> needsScheduling, final List<ChunkProgressionTask> scheduleList) {
-+ if (needsScheduling != null) {
-+ for (int i = 0, len = needsScheduling.size(); i < len; ++i) {
-+ final NewChunkHolder neighbour = needsScheduling.get(i);
-+
-+ this.scheduler.schedule(
-+ neighbour.chunkX, neighbour.chunkZ, neighbour.requestedGenStatus, neighbour, scheduleList
-+ );
-+ }
-+ }
-+ }
-+
-+ public void setGenerationTask(final ChunkProgressionTask generationTask, final ChunkStatus taskStatus,
-+ final List<NewChunkHolder> neighbours) {
-+ if (this.generationTask != null || (this.currentGenStatus != null && this.currentGenStatus.isOrAfter(taskStatus))) {
-+ throw new IllegalStateException("Currently generating or provided task is trying to generate to a level we are already at!");
-+ }
-+ if (this.requestedGenStatus == null || !this.requestedGenStatus.isOrAfter(taskStatus)) {
-+ throw new IllegalStateException("Cannot schedule generation task when not requested");
-+ }
-+ this.generationTask = generationTask;
-+ this.generationTaskStatus = taskStatus;
-+
-+ for (int i = 0, len = neighbours.size(); i < len; ++i) {
-+ neighbours.get(i).addNeighbourUsingChunk();
-+ }
-+
-+ this.checkUnload();
-+
-+ generationTask.onComplete((final ChunkAccess access, final Throwable thr) -> {
-+ if (generationTask != this.generationTask) {
-+ throw new IllegalStateException(
-+ "Cannot complete generation task '" + generationTask + "' because we are waiting on '" + this.generationTask + "' instead!"
-+ );
-+ }
-+ if (thr != null) {
-+ if (this.genTaskException != null) {
-+ // first one is probably the TRUE problem
-+ return;
-+ }
-+ // don't set generation task to null, so that scheduling will not attempt to create another task and it
-+ // will automatically block any further scheduling usage of this chunk as it will wait forever for a failed
-+ // task to complete
-+ this.genTaskException = thr;
-+ this.failedGenStatus = taskStatus;
-+ this.genTaskFailedThread = Thread.currentThread();
-+
-+ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
-+ "Generation task", ChunkTaskScheduler.stringIfNull(generationTask),
-+ "Task to status", ChunkTaskScheduler.stringIfNull(taskStatus)
-+ ), thr);
-+ return;
-+ }
-+
-+ final boolean scheduleTasks;
-+ List<ChunkProgressionTask> tasks = ChunkHolderManager.getCurrentTicketUpdateScheduling();
-+ if (tasks == null) {
-+ scheduleTasks = true;
-+ tasks = new ArrayList<>();
-+ } else {
-+ scheduleTasks = false;
-+ // we are currently updating ticket levels, so we already hold the schedule lock
-+ // this means we have to leave the ticket level update to handle the scheduling
-+ }
-+ final List<NewChunkHolder> changedLoadStatus = new ArrayList<>();
-+ // theoretically, we could schedule a chunk at the max radius which performs another max radius access. So we need to double the radius.
-+ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ, 2 * ChunkTaskScheduler.getMaxAccessRadius());
-+ try {
-+ for (int i = 0, len = neighbours.size(); i < len; ++i) {
-+ neighbours.get(i).removeNeighbourUsingChunk();
-+ }
-+ this.onChunkGenComplete(access, taskStatus, tasks, changedLoadStatus);
-+ } finally {
-+ this.scheduler.schedulingLockArea.unlock(schedulingLock);
-+ }
-+ this.scheduler.chunkHolderManager.addChangedStatuses(changedLoadStatus);
-+
-+ if (scheduleTasks) {
-+ // can't hold the lock while scheduling, so we have to build the tasks and then schedule after
-+ for (int i = 0, len = tasks.size(); i < len; ++i) {
-+ tasks.get(i).schedule();
-+ }
-+ }
-+ });
-+ }
-+
-+ public PoiChunk getPoiChunk() {
-+ return this.poiChunk;
-+ }
-+
-+ public ChunkEntitySlices getEntityChunk() {
-+ return this.entityChunk;
-+ }
-+
-+ public long lastAutoSave;
-+
-+ public static final record SaveStat(boolean savedChunk, boolean savedEntityChunk, boolean savedPoiChunk) {}
-+
-+ public SaveStat save(final boolean shutdown, final boolean unloading) {
-+ TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Cannot save data off-main");
-+
-+ ChunkAccess chunk = this.getCurrentChunk();
-+ PoiChunk poi = this.getPoiChunk();
-+ ChunkEntitySlices entities = this.getEntityChunk();
-+ boolean executedUnloadTask = false;
-+
-+ if (shutdown) {
-+ // make sure that the async unloads complete
-+ if (this.unloadState != null) {
-+ // must have errored during unload
-+ chunk = this.unloadState.chunk();
-+ poi = this.unloadState.poiChunk();
-+ entities = this.unloadState.entityChunk();
-+ }
-+ final UnloadTask chunkUnloadTask = this.chunkDataUnload;
-+ final DelayedPrioritisedTask chunkDataUnloadTask = chunkUnloadTask == null ? null : chunkUnloadTask.task();
-+ if (chunkDataUnloadTask != null) {
-+ final PrioritisedExecutor.PrioritisedTask unloadTask = chunkDataUnloadTask.getTask();
-+ if (unloadTask != null) {
-+ executedUnloadTask = unloadTask.execute();
-+ }
-+ }
-+ }
-+
-+ boolean canSaveChunk = !(chunk instanceof LevelChunk levelChunk && levelChunk.mustNotSave) &&
-+ (chunk != null && ((shutdown || chunk instanceof LevelChunk) && chunk.isUnsaved()));
-+ boolean canSavePOI = !(chunk instanceof LevelChunk levelChunk && levelChunk.mustNotSave) && (poi != null && poi.isDirty());
-+ boolean canSaveEntities = entities != null;
-+
-+ try (co.aikar.timings.Timing ignored = this.world.timings.chunkSave.startTiming()) { // Paper
-+ if (canSaveChunk) {
-+ canSaveChunk = this.saveChunk(chunk, unloading);
-+ }
-+ if (canSavePOI) {
-+ canSavePOI = this.savePOI(poi, unloading);
-+ }
-+ if (canSaveEntities) {
-+ // on shutdown, we need to force transient entity chunks to save
-+ canSaveEntities = this.saveEntities(entities, unloading || shutdown);
-+ if (unloading || shutdown) {
-+ this.lastEntityUnload = null;
-+ }
-+ }
-+ }
-+
-+ return executedUnloadTask | canSaveChunk | canSaveEntities | canSavePOI ? new SaveStat(executedUnloadTask || canSaveChunk, canSaveEntities, canSavePOI): null;
-+ }
-+
-+ static final class AsyncChunkSerializeTask implements Runnable {
-+
-+ private final ServerLevel world;
-+ private final ChunkAccess chunk;
-+ private final ChunkSerializer.AsyncSaveData asyncSaveData;
-+ private final NewChunkHolder toComplete;
-+
-+ public AsyncChunkSerializeTask(final ServerLevel world, final ChunkAccess chunk, final ChunkSerializer.AsyncSaveData asyncSaveData,
-+ final NewChunkHolder toComplete) {
-+ this.world = world;
-+ this.chunk = chunk;
-+ this.asyncSaveData = asyncSaveData;
-+ this.toComplete = toComplete;
-+ }
-+
-+ @Override
-+ public void run() {
-+ final CompoundTag toSerialize;
-+ try {
-+ toSerialize = ChunkSerializer.saveChunk(this.world, this.chunk, this.asyncSaveData);
-+ } catch (final ThreadDeath death) {
-+ throw death;
-+ } catch (final Throwable throwable) {
-+ LOGGER.error("Failed to asynchronously save chunk " + this.chunk.getPos() + " for world '" + this.world.getWorld().getName() + "', falling back to synchronous save", throwable);
-+ this.world.chunkTaskScheduler.scheduleChunkTask(this.chunk.locX, this.chunk.locZ, () -> {
-+ final CompoundTag synchronousSave;
-+ try {
-+ synchronousSave = ChunkSerializer.saveChunk(AsyncChunkSerializeTask.this.world, AsyncChunkSerializeTask.this.chunk, AsyncChunkSerializeTask.this.asyncSaveData);
-+ } catch (final ThreadDeath death) {
-+ throw death;
-+ } catch (final Throwable throwable2) {
-+ LOGGER.error("Failed to synchronously save chunk " + AsyncChunkSerializeTask.this.chunk.getPos() + " for world '" + AsyncChunkSerializeTask.this.world.getWorld().getName() + "', chunk data will be lost", throwable2);
-+ AsyncChunkSerializeTask.this.toComplete.completeAsyncChunkDataSave(null);
-+ return;
-+ }
-+
-+ AsyncChunkSerializeTask.this.toComplete.completeAsyncChunkDataSave(synchronousSave);
-+ LOGGER.info("Successfully serialized chunk " + AsyncChunkSerializeTask.this.chunk.getPos() + " for world '" + AsyncChunkSerializeTask.this.world.getWorld().getName() + "' synchronously");
-+
-+ }, PrioritisedExecutor.Priority.HIGHEST);
-+ return;
-+ }
-+ this.toComplete.completeAsyncChunkDataSave(toSerialize);
-+ }
-+
-+ @Override
-+ public String toString() {
-+ return "AsyncChunkSerializeTask{" +
-+ "chunk={pos=" + this.chunk.getPos() + ",world=\"" + this.world.getWorld().getName() + "\"}" +
-+ "}";
-+ }
-+ }
-+
-+ private boolean saveChunk(final ChunkAccess chunk, final boolean unloading) {
-+ if (!chunk.isUnsaved()) {
-+ if (unloading) {
-+ this.completeAsyncChunkDataSave(null);
-+ }
-+ return false;
-+ }
-+ boolean completing = false;
-+ try {
-+ if (unloading) {
-+ try {
-+ final ChunkSerializer.AsyncSaveData asyncSaveData = ChunkSerializer.getAsyncSaveData(this.world, chunk);
-+
-+ final PrioritisedExecutor.PrioritisedTask task = this.scheduler.loadExecutor.createTask(new AsyncChunkSerializeTask(this.world, chunk, asyncSaveData, this));
-+
-+ this.chunkDataUnload.task().setTask(task);
-+
-+ task.queue();
-+
-+ chunk.setUnsaved(false);
-+
-+ return true;
-+ } catch (final ThreadDeath death) {
-+ throw death;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Failed to prepare async chunk data (" + this.chunkX + "," + this.chunkZ + ") in world '" + this.world.getWorld().getName() + "', falling back to synchronous save", thr);
-+ // fall through to synchronous save
-+ }
-+ }
-+
-+ final CompoundTag save = ChunkSerializer.saveChunk(this.world, chunk, null);
-+
-+ if (unloading) {
-+ completing = true;
-+ this.completeAsyncChunkDataSave(save);
-+ LOGGER.info("Successfully serialized chunk data (" + this.chunkX + "," + this.chunkZ + ") in world '" + this.world.getWorld().getName() + "' synchronously");
-+ } else {
-+ RegionFileIOThread.scheduleSave(this.world, this.chunkX, this.chunkZ, save, RegionFileIOThread.RegionFileType.CHUNK_DATA);
-+ }
-+ chunk.setUnsaved(false);
-+ } catch (final ThreadDeath death) {
-+ throw death;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Failed to save chunk data (" + this.chunkX + "," + this.chunkZ + ") in world '" + this.world.getWorld().getName() + "'");
-+ if (unloading && !completing) {
-+ this.completeAsyncChunkDataSave(null);
-+ }
-+ }
-+
-+ return true;
-+ }
-+
-+ private boolean lastEntitySaveNull;
-+ private CompoundTag lastEntityUnload;
-+ private boolean saveEntities(final ChunkEntitySlices entities, final boolean unloading) {
-+ try {
-+ CompoundTag mergeFrom = null;
-+ if (entities.isTransient()) {
-+ if (!unloading) {
-+ // if we're a transient chunk, we cannot save until unloading because otherwise a double save will
-+ // result in double adding the entities
-+ return false;
-+ }
-+ try {
-+ mergeFrom = RegionFileIOThread.loadData(this.world, this.chunkX, this.chunkZ, RegionFileIOThread.RegionFileType.ENTITY_DATA, PrioritisedExecutor.Priority.BLOCKING);
-+ } catch (final Exception ex) {
-+ LOGGER.error("Cannot merge transient entities for chunk (" + this.chunkX + "," + this.chunkZ + ") in world '" + this.world.getWorld().getName() + "', data on disk will be replaced", ex);
-+ }
-+ }
-+
-+ final CompoundTag save = entities.save();
-+ if (mergeFrom != null) {
-+ if (save == null) {
-+ // don't override the data on disk with nothing
-+ return false;
-+ } else {
-+ EntityStorage.copyEntities(mergeFrom, save);
-+ }
-+ }
-+ if (save == null && this.lastEntitySaveNull) {
-+ return false;
-+ }
-+
-+ RegionFileIOThread.scheduleSave(this.world, this.chunkX, this.chunkZ, save, RegionFileIOThread.RegionFileType.ENTITY_DATA);
-+ this.lastEntitySaveNull = save == null;
-+ if (unloading) {
-+ this.lastEntityUnload = save;
-+ }
-+ } catch (final ThreadDeath death) {
-+ throw death;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Failed to save entity data (" + this.chunkX + "," + this.chunkZ + ") in world '" + this.world.getWorld().getName() + "'");
-+ }
-+
-+ return true;
-+ }
-+
-+ private boolean lastPoiSaveNull;
-+ private boolean savePOI(final PoiChunk poi, final boolean unloading) {
-+ try {
-+ final CompoundTag save = poi.save();
-+ poi.setDirty(false);
-+ if (save == null && this.lastPoiSaveNull) {
-+ if (unloading) {
-+ this.poiDataUnload.completable().complete(null);
-+ }
-+ return false;
-+ }
-+
-+ RegionFileIOThread.scheduleSave(this.world, this.chunkX, this.chunkZ, save, RegionFileIOThread.RegionFileType.POI_DATA);
-+ this.lastPoiSaveNull = save == null;
-+ if (unloading) {
-+ this.poiDataUnload.completable().complete(save);
-+ }
-+ } catch (final ThreadDeath death) {
-+ throw death;
-+ } catch (final Throwable thr) {
-+ LOGGER.error("Failed to save poi data (" + this.chunkX + "," + this.chunkZ + ") in world '" + this.world.getWorld().getName() + "'");
-+ }
-+
-+ return true;
-+ }
-+
-+ @Override
-+ public String toString() {
-+ final ChunkCompletion lastCompletion = this.lastChunkCompletion;
-+ final ChunkEntitySlices entityChunk = this.entityChunk;
-+ final long chunkStatus = this.chunkStatus;
-+ final int fullChunkStatus = (int)chunkStatus;
-+ final int pendingChunkStatus = (int)(chunkStatus >>> 32);
-+ final FullChunkStatus currentFullStatus = fullChunkStatus < 0 || fullChunkStatus >= CHUNK_STATUS_BY_ID.length ? null : CHUNK_STATUS_BY_ID[fullChunkStatus];
-+ final FullChunkStatus pendingFullStatus = pendingChunkStatus < 0 || pendingChunkStatus >= CHUNK_STATUS_BY_ID.length ? null : CHUNK_STATUS_BY_ID[pendingChunkStatus];
-+ return "NewChunkHolder{" +
-+ "world=" + this.world.getWorld().getName() +
-+ ", chunkX=" + this.chunkX +
-+ ", chunkZ=" + this.chunkZ +
-+ ", entityChunkFromDisk=" + (entityChunk != null && !entityChunk.isTransient()) +
-+ ", lastChunkCompletion={chunk_class=" + (lastCompletion == null || lastCompletion.chunk() == null ? "null" : lastCompletion.chunk().getClass().getName()) + ",status=" + (lastCompletion == null ? "null" : lastCompletion.genStatus()) + "}" +
-+ ", currentGenStatus=" + this.currentGenStatus +
-+ ", requestedGenStatus=" + this.requestedGenStatus +
-+ ", generationTask=" + this.generationTask +
-+ ", generationTaskStatus=" + this.generationTaskStatus +
-+ ", priority=" + this.priority +
-+ ", priorityLocked=" + this.priorityLocked +
-+ ", neighbourRequestedPriority=" + this.neighbourRequestedPriority +
-+ ", effective_priority=" + this.getEffectivePriority() +
-+ ", oldTicketLevel=" + this.oldTicketLevel +
-+ ", currentTicketLevel=" + this.currentTicketLevel +
-+ ", totalNeighboursUsingThisChunk=" + this.totalNeighboursUsingThisChunk +
-+ ", fullNeighbourChunksLoadedBitset=" + this.fullNeighbourChunksLoadedBitset +
-+ ", chunkStatusRaw=" + chunkStatus +
-+ ", currentChunkStatus=" + currentFullStatus +
-+ ", pendingChunkStatus=" + pendingFullStatus +
-+ ", is_unload_safe=" + this.isSafeToUnload() +
-+ ", killed=" + this.killed +
-+ '}';
-+ }
-+
-+ private static JsonElement serializeCompletable(final Completable<?> completable) {
-+ if (completable == null) {
-+ return new JsonPrimitive("null");
-+ }
-+
-+ final JsonObject ret = new JsonObject();
-+ final boolean isCompleted = completable.isCompleted();
-+ ret.addProperty("completed", Boolean.valueOf(isCompleted));
-+
-+ if (isCompleted) {
-+ ret.addProperty("completed_exceptionally", Boolean.valueOf(completable.getThrowable() != null));
-+ }
-+
-+ return ret;
-+ }
-+
-+ // holds ticket and scheduling lock
-+ public JsonObject getDebugJson() {
-+ final JsonObject ret = new JsonObject();
-+
-+ final ChunkCompletion lastCompletion = this.lastChunkCompletion;
-+ final ChunkEntitySlices slices = this.entityChunk;
-+ final PoiChunk poiChunk = this.poiChunk;
-+
-+ ret.addProperty("chunkX", Integer.valueOf(this.chunkX));
-+ ret.addProperty("chunkZ", Integer.valueOf(this.chunkZ));
-+ ret.addProperty("entity_chunk", slices == null ? "null" : "transient=" + slices.isTransient());
-+ ret.addProperty("poi_chunk", "null=" + (poiChunk == null));
-+ ret.addProperty("completed_chunk_class", lastCompletion == null ? "null" : lastCompletion.chunk().getClass().getName());
-+ ret.addProperty("completed_gen_status", lastCompletion == null ? "null" : lastCompletion.genStatus().toString());
-+ ret.addProperty("priority", Objects.toString(this.priority));
-+ ret.addProperty("neighbour_requested_priority", Objects.toString(this.neighbourRequestedPriority));
-+ ret.addProperty("generation_task", Objects.toString(this.generationTask));
-+ ret.addProperty("is_safe_unload", Objects.toString(this.isSafeToUnload()));
-+ ret.addProperty("old_ticket_level", Integer.valueOf(this.oldTicketLevel));
-+ ret.addProperty("current_ticket_level", Integer.valueOf(this.currentTicketLevel));
-+ ret.addProperty("neighbours_using_chunk", Integer.valueOf(this.totalNeighboursUsingThisChunk));
-+
-+ final JsonObject neighbourWaitState = new JsonObject();
-+ ret.add("neighbour_state", neighbourWaitState);
-+
-+ final JsonArray blockingGenNeighbours = new JsonArray();
-+ neighbourWaitState.add("blocking_gen_task", blockingGenNeighbours);
-+ for (final NewChunkHolder blockingGenNeighbour : this.neighboursBlockingGenTask) {
-+ final JsonObject neighbour = new JsonObject();
-+ blockingGenNeighbours.add(neighbour);
-+
-+ neighbour.addProperty("chunkX", Integer.valueOf(blockingGenNeighbour.chunkX));
-+ neighbour.addProperty("chunkZ", Integer.valueOf(blockingGenNeighbour.chunkZ));
-+ }
-+
-+ final JsonArray neighboursWaitingForUs = new JsonArray();
-+ neighbourWaitState.add("neighbours_waiting_on_us", neighboursWaitingForUs);
-+ for (final Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus> entry : this.neighboursWaitingForUs.reference2ObjectEntrySet()) {
-+ final NewChunkHolder holder = entry.getKey();
-+ final ChunkStatus status = entry.getValue();
-+
-+ final JsonObject neighbour = new JsonObject();
-+ neighboursWaitingForUs.add(neighbour);
-+
-+
-+ neighbour.addProperty("chunkX", Integer.valueOf(holder.chunkX));
-+ neighbour.addProperty("chunkZ", Integer.valueOf(holder.chunkZ));
-+ neighbour.addProperty("waiting_for", Objects.toString(status));
-+ }
-+
-+ ret.addProperty("fullchunkstatus", Objects.toString(this.getChunkStatus()));
-+ ret.addProperty("fullchunkstatus_raw", Long.valueOf(this.chunkStatus));
-+ ret.addProperty("generation_task", Objects.toString(this.generationTask));
-+ ret.addProperty("requested_generation", Objects.toString(this.requestedGenStatus));
-+ ret.addProperty("has_entity_load_task", Boolean.valueOf(this.entityDataLoadTask != null));
-+ ret.addProperty("has_poi_load_task", Boolean.valueOf(this.poiDataLoadTask != null));
-+
-+ final UnloadTask entityDataUnload = this.entityDataUnload;
-+ final UnloadTask poiDataUnload = this.poiDataUnload;
-+ final UnloadTask chunkDataUnload = this.chunkDataUnload;
-+
-+ ret.add("entity_unload_completable", serializeCompletable(entityDataUnload == null ? null : entityDataUnload.completable()));
-+ ret.add("poi_unload_completable", serializeCompletable(poiDataUnload == null ? null : poiDataUnload.completable()));
-+ ret.add("chunk_unload_completable", serializeCompletable(chunkDataUnload == null ? null : chunkDataUnload.completable()));
-+
-+ final DelayedPrioritisedTask unloadTask = chunkDataUnload == null ? null : chunkDataUnload.task();
-+ if (unloadTask == null) {
-+ ret.addProperty("unload_task_priority", "null");
-+ ret.addProperty("unload_task_priority_raw", "null");
-+ } else {
-+ ret.addProperty("unload_task_priority", Objects.toString(unloadTask.getPriority()));
-+ ret.addProperty("unload_task_priority_raw", Integer.valueOf(unloadTask.getPriorityInternal()));
-+ }
-+
-+ ret.addProperty("killed", Boolean.valueOf(this.killed));
-+
-+ return ret;
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/PriorityHolder.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/PriorityHolder.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..b4c56bf12dc8dd17452210ece4fd67411cc6b2fd
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/PriorityHolder.java
-@@ -0,0 +1,215 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import java.lang.invoke.VarHandle;
-+
-+public abstract class PriorityHolder {
-+
-+ protected volatile int priority;
-+ protected static final VarHandle PRIORITY_HANDLE = ConcurrentUtil.getVarHandle(PriorityHolder.class, "priority", int.class);
-+
-+ protected static final int PRIORITY_SCHEDULED = Integer.MIN_VALUE >>> 0;
-+ protected static final int PRIORITY_EXECUTED = Integer.MIN_VALUE >>> 1;
-+
-+ protected final int getPriorityVolatile() {
-+ return (int)PRIORITY_HANDLE.getVolatile((PriorityHolder)this);
-+ }
-+
-+ protected final int compareAndExchangePriorityVolatile(final int expect, final int update) {
-+ return (int)PRIORITY_HANDLE.compareAndExchange((PriorityHolder)this, (int)expect, (int)update);
-+ }
-+
-+ protected final int getAndOrPriorityVolatile(final int val) {
-+ return (int)PRIORITY_HANDLE.getAndBitwiseOr((PriorityHolder)this, (int)val);
-+ }
-+
-+ protected final void setPriorityPlain(final int val) {
-+ PRIORITY_HANDLE.set((PriorityHolder)this, (int)val);
-+ }
-+
-+ protected PriorityHolder(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+ this.setPriorityPlain(priority.priority);
-+ }
-+
-+ // used only for debug json
-+ public boolean isScheduled() {
-+ return (this.getPriorityVolatile() & PRIORITY_SCHEDULED) != 0;
-+ }
-+
-+ // returns false if cancelled
-+ protected boolean markExecuting() {
-+ return (this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) == 0;
-+ }
-+
-+ protected boolean isMarkedExecuted() {
-+ return (this.getPriorityVolatile() & PRIORITY_EXECUTED) != 0;
-+ }
-+
-+ public void cancel() {
-+ if ((this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) != 0) {
-+ // cancelled already
-+ return;
-+ }
-+ this.cancelScheduled();
-+ }
-+
-+ public void schedule() {
-+ int priority = this.getPriorityVolatile();
-+
-+ if ((priority & PRIORITY_SCHEDULED) != 0) {
-+ throw new IllegalStateException("schedule() called twice");
-+ }
-+
-+ if ((priority & PRIORITY_EXECUTED) != 0) {
-+ // cancelled
-+ return;
-+ }
-+
-+ this.scheduleTask(PrioritisedExecutor.Priority.getPriority(priority));
-+
-+ int failures = 0;
-+ for (;;) {
-+ if (priority == (priority = this.compareAndExchangePriorityVolatile(priority, priority | PRIORITY_SCHEDULED))) {
-+ return;
-+ }
-+
-+ if ((priority & PRIORITY_SCHEDULED) != 0) {
-+ throw new IllegalStateException("schedule() called twice");
-+ }
-+
-+ if ((priority & PRIORITY_EXECUTED) != 0) {
-+ // cancelled or executed
-+ return;
-+ }
-+
-+ this.setPriorityScheduled(PrioritisedExecutor.Priority.getPriority(priority));
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ public final PrioritisedExecutor.Priority getPriority() {
-+ final int ret = this.getPriorityVolatile();
-+ if ((ret & PRIORITY_EXECUTED) != 0) {
-+ return PrioritisedExecutor.Priority.COMPLETING;
-+ }
-+ if ((ret & PRIORITY_SCHEDULED) != 0) {
-+ return this.getScheduledPriority();
-+ }
-+ return PrioritisedExecutor.Priority.getPriority(ret);
-+ }
-+
-+ public final void lowerPriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+
-+ int failures = 0;
-+ for (int curr = this.getPriorityVolatile();;) {
-+ if ((curr & PRIORITY_EXECUTED) != 0) {
-+ return;
-+ }
-+
-+ if ((curr & PRIORITY_SCHEDULED) != 0) {
-+ this.lowerPriorityScheduled(priority);
-+ return;
-+ }
-+
-+ if (!priority.isLowerPriority(curr)) {
-+ return;
-+ }
-+
-+ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority))) {
-+ return;
-+ }
-+
-+ // failed, retry
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ public final void setPriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+
-+ int failures = 0;
-+ for (int curr = this.getPriorityVolatile();;) {
-+ if ((curr & PRIORITY_EXECUTED) != 0) {
-+ return;
-+ }
-+
-+ if ((curr & PRIORITY_SCHEDULED) != 0) {
-+ this.setPriorityScheduled(priority);
-+ return;
-+ }
-+
-+ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority))) {
-+ return;
-+ }
-+
-+ // failed, retry
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ public final void raisePriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+
-+ int failures = 0;
-+ for (int curr = this.getPriorityVolatile();;) {
-+ if ((curr & PRIORITY_EXECUTED) != 0) {
-+ return;
-+ }
-+
-+ if ((curr & PRIORITY_SCHEDULED) != 0) {
-+ this.raisePriorityScheduled(priority);
-+ return;
-+ }
-+
-+ if (!priority.isHigherPriority(curr)) {
-+ return;
-+ }
-+
-+ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority))) {
-+ return;
-+ }
-+
-+ // failed, retry
-+
-+ ++failures;
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+ }
-+ }
-+
-+ protected abstract void cancelScheduled();
-+
-+ protected abstract PrioritisedExecutor.Priority getScheduledPriority();
-+
-+ protected abstract void scheduleTask(final PrioritisedExecutor.Priority priority);
-+
-+ protected abstract void lowerPriorityScheduled(final PrioritisedExecutor.Priority priority);
-+
-+ protected abstract void setPriorityScheduled(final PrioritisedExecutor.Priority priority);
-+
-+ protected abstract void raisePriorityScheduled(final PrioritisedExecutor.Priority priority);
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/ThreadedTicketLevelPropagator.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/ThreadedTicketLevelPropagator.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..287240ed3b440f2f5733c368416e4276f626405d
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/ThreadedTicketLevelPropagator.java
-@@ -0,0 +1,1477 @@
-+package io.papermc.paper.chunk.system.scheduling;
-+
-+import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
-+import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
-+import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
-+import it.unimi.dsi.fastutil.HashCommon;
-+import it.unimi.dsi.fastutil.longs.Long2ByteLinkedOpenHashMap;
-+import it.unimi.dsi.fastutil.shorts.Short2ByteLinkedOpenHashMap;
-+import it.unimi.dsi.fastutil.shorts.Short2ByteMap;
-+import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet;
-+import java.lang.invoke.VarHandle;
-+import java.util.ArrayDeque;
-+import java.util.Arrays;
-+import java.util.Iterator;
-+import java.util.List;
-+import java.util.concurrent.ConcurrentHashMap;
-+import java.util.concurrent.locks.LockSupport;
-+
-+public abstract class ThreadedTicketLevelPropagator {
-+
-+ // sections are 64 in length
-+ public static final int SECTION_SHIFT = 6;
-+ public static final int SECTION_SIZE = 1 << SECTION_SHIFT;
-+ private static final int LEVEL_BITS = SECTION_SHIFT;
-+ private static final int LEVEL_COUNT = 1 << LEVEL_BITS;
-+ private static final int MIN_SOURCE_LEVEL = 1;
-+ // we limit the max source to 62 because the depropagation code _must_ attempt to depropagate
-+ // a 1 level to 0; and if a source was 63 then it may cross more than 2 sections in depropagation
-+ private static final int MAX_SOURCE_LEVEL = 62;
-+
-+ private final UpdateQueue updateQueue;
-+ private final ConcurrentHashMap<Coordinate, Section> sections = new ConcurrentHashMap<>();
-+
-+ public ThreadedTicketLevelPropagator() {
-+ this.updateQueue = new UpdateQueue();
-+ }
-+
-+ // must hold ticket lock for:
-+ // (posX & ~(SECTION_SIZE - 1), posZ & ~(SECTION_SIZE - 1)) to (posX | (SECTION_SIZE - 1), posZ | (SECTION_SIZE - 1))
-+ public void setSource(final int posX, final int posZ, final int to) {
-+ if (to < 1 || to > MAX_SOURCE_LEVEL) {
-+ throw new IllegalArgumentException("Source: " + to);
-+ }
-+
-+ final int sectionX = posX >> SECTION_SHIFT;
-+ final int sectionZ = posZ >> SECTION_SHIFT;
-+
-+ final Coordinate coordinate = new Coordinate(sectionX, sectionZ);
-+ Section section = this.sections.get(coordinate);
-+ if (section == null) {
-+ if (null != this.sections.putIfAbsent(coordinate, section = new Section(sectionX, sectionZ))) {
-+ throw new IllegalStateException("Race condition while creating new section");
-+ }
-+ }
-+
-+ final int localIdx = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
-+ final short sLocalIdx = (short)localIdx;
-+
-+ final short sourceAndLevel = section.levels[localIdx];
-+ final int currentSource = (sourceAndLevel >>> 8) & 0xFF;
-+
-+ if (currentSource == to) {
-+ // nothing to do
-+ // make sure to kill the current update, if any
-+ section.queuedSources.replace(sLocalIdx, (byte)to);
-+ return;
-+ }
-+
-+ if (section.queuedSources.put(sLocalIdx, (byte)to) == Section.NO_QUEUED_UPDATE && section.queuedSources.size() == 1) {
-+ this.queueSectionUpdate(section);
-+ }
-+ }
-+
-+ // must hold ticket lock for:
-+ // (posX & ~(SECTION_SIZE - 1), posZ & ~(SECTION_SIZE - 1)) to (posX | (SECTION_SIZE - 1), posZ | (SECTION_SIZE - 1))
-+ public void removeSource(final int posX, final int posZ) {
-+ final int sectionX = posX >> SECTION_SHIFT;
-+ final int sectionZ = posZ >> SECTION_SHIFT;
-+
-+ final Coordinate coordinate = new Coordinate(sectionX, sectionZ);
-+ final Section section = this.sections.get(coordinate);
-+
-+ if (section == null) {
-+ return;
-+ }
-+
-+ final int localIdx = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
-+ final short sLocalIdx = (short)localIdx;
-+
-+ final int currentSource = (section.levels[localIdx] >>> 8) & 0xFF;
-+
-+ if (currentSource == 0) {
-+ // we use replace here so that we do not possibly multi-queue a section for an update
-+ section.queuedSources.replace(sLocalIdx, (byte)0);
-+ return;
-+ }
-+
-+ if (section.queuedSources.put(sLocalIdx, (byte)0) == Section.NO_QUEUED_UPDATE && section.queuedSources.size() == 1) {
-+ this.queueSectionUpdate(section);
-+ }
-+ }
-+
-+ private void queueSectionUpdate(final Section section) {
-+ this.updateQueue.append(new UpdateQueue.UpdateQueueNode(section, null));
-+ }
-+
-+ public boolean hasPendingUpdates() {
-+ return !this.updateQueue.isEmpty();
-+ }
-+
-+ // holds ticket lock for every chunk section represented by any position in the key set
-+ // updates is modifiable and passed to processSchedulingUpdates after this call
-+ protected abstract void processLevelUpdates(final Long2ByteLinkedOpenHashMap updates);
-+
-+ // holds ticket lock for every chunk section represented by any position in the key set
-+ // holds scheduling lock in max access radius for every position held by the ticket lock
-+ // updates is cleared after this call
-+ protected abstract void processSchedulingUpdates(final Long2ByteLinkedOpenHashMap updates, final List<ChunkProgressionTask> scheduledTasks,
-+ final List<NewChunkHolder> changedFullStatus);
-+
-+ // must hold ticket lock for every position in the sections in one radius around sectionX,sectionZ
-+ public boolean performUpdate(final int sectionX, final int sectionZ, final ReentrantAreaLock schedulingLock,
-+ final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedFullStatus) {
-+ if (!this.hasPendingUpdates()) {
-+ return false;
-+ }
-+
-+ final Coordinate coordinate = new Coordinate(Coordinate.key(sectionX, sectionZ));
-+ final Section section = this.sections.get(coordinate);
-+
-+ if (section == null || section.queuedSources.isEmpty()) {
-+ // no section or no updates
-+ return false;
-+ }
-+
-+ final Propagator propagator = Propagator.acquirePropagator();
-+ final boolean ret = this.performUpdate(section, null, propagator,
-+ null, schedulingLock, scheduledTasks, changedFullStatus
-+ );
-+ Propagator.returnPropagator(propagator);
-+ return ret;
-+ }
-+
-+ private boolean performUpdate(final Section section, final UpdateQueue.UpdateQueueNode node, final Propagator propagator,
-+ final ReentrantAreaLock ticketLock, final ReentrantAreaLock schedulingLock,
-+ final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedFullStatus) {
-+ final int sectionX = section.sectionX;
-+ final int sectionZ = section.sectionZ;
-+
-+ final int rad1MinX = (sectionX - 1) << SECTION_SHIFT;
-+ final int rad1MinZ = (sectionZ - 1) << SECTION_SHIFT;
-+ final int rad1MaxX = ((sectionX + 1) << SECTION_SHIFT) | (SECTION_SIZE - 1);
-+ final int rad1MaxZ = ((sectionZ + 1) << SECTION_SHIFT) | (SECTION_SIZE - 1);
-+
-+ // set up encode offset first as we need to queue level changes _before_
-+ propagator.setupEncodeOffset(sectionX, sectionZ);
-+
-+ final int coordinateOffset = propagator.coordinateOffset;
-+
-+ final ReentrantAreaLock.Node ticketNode = ticketLock == null ? null : ticketLock.lock(rad1MinX, rad1MinZ, rad1MaxX, rad1MaxZ);
-+ final boolean ret;
-+ try {
-+ // first, check if this update was stolen
-+ if (section != this.sections.get(new Coordinate(sectionX, sectionZ))) {
-+ // occurs when a stolen update deletes this section
-+ // it is possible that another update is scheduled, but that one will have the correct section
-+ if (node != null) {
-+ this.updateQueue.remove(node);
-+ }
-+ return false;
-+ }
-+
-+ final int oldSourceSize = section.sources.size();
-+
-+ // process pending sources
-+ for (final Iterator<Short2ByteMap.Entry> iterator = section.queuedSources.short2ByteEntrySet().fastIterator(); iterator.hasNext();) {
-+ final Short2ByteMap.Entry entry = iterator.next();
-+ final int pos = (int)entry.getShortKey();
-+ final int posX = (pos & (SECTION_SIZE - 1)) | (sectionX << SECTION_SHIFT);
-+ final int posZ = ((pos >> SECTION_SHIFT) & (SECTION_SIZE - 1)) | (sectionZ << SECTION_SHIFT);
-+ final int newSource = (int)entry.getByteValue();
-+
-+ final short currentEncoded = section.levels[pos];
-+ final int currLevel = currentEncoded & 0xFF;
-+ final int prevSource = (currentEncoded >>> 8) & 0xFF;
-+
-+ if (prevSource == newSource) {
-+ // nothing changed
-+ continue;
-+ }
-+
-+ if ((prevSource < currLevel && newSource <= currLevel) || newSource == currLevel) {
-+ // just update the source, don't need to propagate change
-+ section.levels[pos] = (short)(currLevel | (newSource << 8));
-+ // level is unchanged, don't add to changed positions
-+ } else {
-+ // set current level and current source to new source
-+ section.levels[pos] = (short)(newSource | (newSource << 8));
-+ // must add to updated positions in case this is final
-+ propagator.updatedPositions.put(Coordinate.key(posX, posZ), (byte)newSource);
-+ if (newSource != 0) {
-+ // queue increase with new source level
-+ propagator.appendToIncreaseQueue(
-+ ((long)(posX + (posZ << Propagator.COORDINATE_BITS) + coordinateOffset) & ((1L << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) - 1)) |
-+ ((newSource & (LEVEL_COUNT - 1L)) << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) |
-+ (Propagator.ALL_DIRECTIONS_BITSET << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS + LEVEL_BITS))
-+ );
-+ }
-+ // queue decrease with previous level
-+ if (newSource < currLevel) {
-+ propagator.appendToDecreaseQueue(
-+ ((long)(posX + (posZ << Propagator.COORDINATE_BITS) + coordinateOffset) & ((1L << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) - 1)) |
-+ ((currLevel & (LEVEL_COUNT - 1L)) << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) |
-+ (Propagator.ALL_DIRECTIONS_BITSET << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS + LEVEL_BITS))
-+ );
-+ }
-+ }
-+
-+ if (newSource == 0) {
-+ // prevSource != newSource, so we are removing this source
-+ section.sources.remove((short)pos);
-+ } else if (prevSource == 0) {
-+ // prevSource != newSource, so we are adding this source
-+ section.sources.add((short)pos);
-+ }
-+ }
-+
-+ section.queuedSources.clear();
-+
-+ final int newSourceSize = section.sources.size();
-+
-+ if (oldSourceSize == 0 && newSourceSize != 0) {
-+ // need to make sure the sections in 1 radius are initialised
-+ for (int dz = -1; dz <= 1; ++dz) {
-+ for (int dx = -1; dx <= 1; ++dx) {
-+ if ((dx | dz) == 0) {
-+ continue;
-+ }
-+ final int offX = dx + sectionX;
-+ final int offZ = dz + sectionZ;
-+ final Coordinate coordinate = new Coordinate(offX, offZ);
-+ final Section neighbour = this.sections.computeIfAbsent(coordinate, (final Coordinate keyInMap) -> {
-+ return new Section(Coordinate.x(keyInMap.key), Coordinate.z(keyInMap.key));
-+ });
-+
-+ // increase ref count
-+ ++neighbour.oneRadNeighboursWithSources;
-+ if (neighbour.oneRadNeighboursWithSources <= 0 || neighbour.oneRadNeighboursWithSources > 8) {
-+ throw new IllegalStateException(Integer.toString(neighbour.oneRadNeighboursWithSources));
-+ }
-+ }
-+ }
-+ }
-+
-+ if (propagator.hasUpdates()) {
-+ propagator.setupCaches(this, sectionX, sectionZ, 1);
-+ propagator.performDecrease();
-+ // don't need try-finally, as any exception will cause the propagator to not be returned
-+ propagator.destroyCaches();
-+ }
-+
-+ if (newSourceSize == 0) {
-+ final boolean decrementRef = oldSourceSize != 0;
-+ // check for section de-init
-+ for (int dz = -1; dz <= 1; ++dz) {
-+ for (int dx = -1; dx <= 1; ++dx) {
-+ final int offX = dx + sectionX;
-+ final int offZ = dz + sectionZ;
-+ final Coordinate coordinate = new Coordinate(offX, offZ);
-+ final Section neighbour = this.sections.get(coordinate);
-+
-+ if (neighbour == null) {
-+ if (oldSourceSize == 0 && (dx | dz) != 0) {
-+ // since we don't have sources, this section is allowed to null
-+ continue;
-+ }
-+ throw new IllegalStateException("??");
-+ }
-+
-+ if (decrementRef && (dx | dz) != 0) {
-+ // decrease ref count, but only for neighbours
-+ --neighbour.oneRadNeighboursWithSources;
-+ }
-+
-+ // we need to check the current section for de-init as well
-+ if (neighbour.oneRadNeighboursWithSources == 0) {
-+ if (neighbour.queuedSources.isEmpty() && neighbour.sources.isEmpty()) {
-+ // need to de-init
-+ this.sections.remove(coordinate);
-+ } // else: neighbour is queued for an update, and it will de-init itself
-+ } else if (neighbour.oneRadNeighboursWithSources < 0 || neighbour.oneRadNeighboursWithSources > 8) {
-+ throw new IllegalStateException(Integer.toString(neighbour.oneRadNeighboursWithSources));
-+ }
-+ }
-+ }
-+ }
-+
-+
-+ ret = !propagator.updatedPositions.isEmpty();
-+
-+ if (ret) {
-+ this.processLevelUpdates(propagator.updatedPositions);
-+
-+ if (!propagator.updatedPositions.isEmpty()) {
-+ // now we can actually update the ticket levels in the chunk holders
-+ final int maxScheduleRadius = 2 * ChunkTaskScheduler.getMaxAccessRadius();
-+
-+ // allow the chunkholders to process ticket level updates without needing to acquire the schedule lock every time
-+ final ReentrantAreaLock.Node schedulingNode = schedulingLock.lock(
-+ rad1MinX - maxScheduleRadius, rad1MinZ - maxScheduleRadius,
-+ rad1MaxX + maxScheduleRadius, rad1MaxZ + maxScheduleRadius
-+ );
-+ try {
-+ this.processSchedulingUpdates(propagator.updatedPositions, scheduledTasks, changedFullStatus);
-+ } finally {
-+ schedulingLock.unlock(schedulingNode);
-+ }
-+ }
-+
-+ propagator.updatedPositions.clear();
-+ }
-+ } finally {
-+ if (ticketLock != null) {
-+ ticketLock.unlock(ticketNode);
-+ }
-+ }
-+
-+ // finished
-+ if (node != null) {
-+ this.updateQueue.remove(node);
-+ }
-+
-+ return ret;
-+ }
-+
-+ public boolean performUpdates(final ReentrantAreaLock ticketLock, final ReentrantAreaLock schedulingLock,
-+ final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedFullStatus) {
-+ if (this.updateQueue.isEmpty()) {
-+ return false;
-+ }
-+
-+ final long maxOrder = this.updateQueue.getLastOrder();
-+
-+ boolean updated = false;
-+ Propagator propagator = null;
-+
-+ for (;;) {
-+ final UpdateQueue.UpdateQueueNode toUpdate = this.updateQueue.acquireNextToUpdate(maxOrder);
-+ if (toUpdate == null) {
-+ this.updateQueue.awaitFirst(maxOrder);
-+
-+ if (!this.updateQueue.hasRemainingUpdates(maxOrder)) {
-+ if (propagator != null) {
-+ Propagator.returnPropagator(propagator);
-+ }
-+ return updated;
-+ }
-+
-+ continue;
-+ }
-+
-+ if (propagator == null) {
-+ propagator = Propagator.acquirePropagator();
-+ }
-+
-+ updated |= this.performUpdate(toUpdate.section, toUpdate, propagator, ticketLock, schedulingLock, scheduledTasks, changedFullStatus);
-+ }
-+ }
-+
-+ private static final class UpdateQueue {
-+
-+ private volatile UpdateQueueNode head;
-+ private volatile UpdateQueueNode tail;
-+ private volatile UpdateQueueNode lastUpdating;
-+
-+ protected static final VarHandle HEAD_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueue.class, "head", UpdateQueueNode.class);
-+ protected static final VarHandle TAIL_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueue.class, "tail", UpdateQueueNode.class);
-+ protected static final VarHandle LAST_UPDATING = ConcurrentUtil.getVarHandle(UpdateQueue.class, "lastUpdating", UpdateQueueNode.class);
-+
-+ /* head */
-+
-+ protected final void setHeadPlain(final UpdateQueueNode newHead) {
-+ HEAD_HANDLE.set(this, newHead);
-+ }
-+
-+ protected final void setHeadOpaque(final UpdateQueueNode newHead) {
-+ HEAD_HANDLE.setOpaque(this, newHead);
-+ }
-+
-+ protected final UpdateQueueNode getHeadPlain() {
-+ return (UpdateQueueNode)HEAD_HANDLE.get(this);
-+ }
-+
-+ protected final UpdateQueueNode getHeadOpaque() {
-+ return (UpdateQueueNode)HEAD_HANDLE.getOpaque(this);
-+ }
-+
-+ protected final UpdateQueueNode getHeadAcquire() {
-+ return (UpdateQueueNode)HEAD_HANDLE.getAcquire(this);
-+ }
-+
-+ /* tail */
-+
-+ protected final void setTailPlain(final UpdateQueueNode newTail) {
-+ TAIL_HANDLE.set(this, newTail);
-+ }
-+
-+ protected final void setTailOpaque(final UpdateQueueNode newTail) {
-+ TAIL_HANDLE.setOpaque(this, newTail);
-+ }
-+
-+ protected final UpdateQueueNode getTailPlain() {
-+ return (UpdateQueueNode)TAIL_HANDLE.get(this);
-+ }
-+
-+ protected final UpdateQueueNode getTailOpaque() {
-+ return (UpdateQueueNode)TAIL_HANDLE.getOpaque(this);
-+ }
-+
-+ /* lastUpdating */
-+
-+ protected final UpdateQueueNode getLastUpdatingVolatile() {
-+ return (UpdateQueueNode)LAST_UPDATING.getVolatile(this);
-+ }
-+
-+ protected final UpdateQueueNode compareAndExchangeLastUpdatingVolatile(final UpdateQueueNode expect, final UpdateQueueNode update) {
-+ return (UpdateQueueNode)LAST_UPDATING.compareAndExchange(this, expect, update);
-+ }
-+
-+ public UpdateQueue() {
-+ final UpdateQueueNode dummy = new UpdateQueueNode(null, null);
-+ dummy.order = -1L;
-+ dummy.preventAdds();
-+
-+ this.setHeadPlain(dummy);
-+ this.setTailPlain(dummy);
-+ }
-+
-+ public boolean isEmpty() {
-+ return this.peek() == null;
-+ }
-+
-+ public boolean hasRemainingUpdates(final long maxUpdate) {
-+ final UpdateQueueNode node = this.peek();
-+ return node != null && node.order <= maxUpdate;
-+ }
-+
-+ public long getLastOrder() {
-+ for (UpdateQueueNode tail = this.getTailOpaque(), curr = tail;;) {
-+ final UpdateQueueNode next = curr.getNextVolatile();
-+ if (next == null) {
-+ // try to update stale tail
-+ if (this.getTailOpaque() == tail && curr != tail) {
-+ this.setTailOpaque(curr);
-+ }
-+ return curr.order;
-+ }
-+ curr = next;
-+ }
-+ }
-+
-+ public UpdateQueueNode acquireNextToUpdate(final long maxOrder) {
-+ int failures = 0;
-+ for (UpdateQueueNode prev = this.getLastUpdatingVolatile();;) {
-+ UpdateQueueNode next = prev == null ? this.peek() : prev.next;
-+
-+ if (next == null || next.order > maxOrder) {
-+ return null;
-+ }
-+
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+
-+ if (prev == (prev = this.compareAndExchangeLastUpdatingVolatile(prev, next))) {
-+ return next;
-+ }
-+
-+ ++failures;
-+ }
-+ }
-+
-+ public void awaitFirst(final long maxOrder) {
-+ final UpdateQueueNode earliest = this.peek();
-+ if (earliest == null || earliest.order > maxOrder) {
-+ return;
-+ }
-+
-+ final Thread currThread = Thread.currentThread();
-+ // we do not use add-blocking because we use the nullability of the section to block
-+ // remove() does not begin to poll from the wait queue until the section is null'd,
-+ // and so provided we check the nullability before parking there is no ordering of these operations
-+ // such that remove() finishes polling from the wait queue while section is not null
-+ earliest.add(currThread);
-+
-+ // wait until completed
-+ while (earliest.getSectionVolatile() != null) {
-+ LockSupport.park();
-+ }
-+ }
-+
-+ public UpdateQueueNode peek() {
-+ for (UpdateQueueNode head = this.getHeadOpaque(), curr = head;;) {
-+ final UpdateQueueNode next = curr.getNextVolatile();
-+ final Section element = curr.getSectionVolatile(); /* Likely in sync */
-+
-+ if (element != null) {
-+ if (this.getHeadOpaque() == head && curr != head) {
-+ this.setHeadOpaque(curr);
-+ }
-+ return curr;
-+ }
-+
-+ if (next == null) {
-+ if (this.getHeadOpaque() == head && curr != head) {
-+ this.setHeadOpaque(curr);
-+ }
-+ return null;
-+ }
-+ curr = next;
-+ }
-+ }
-+
-+ public void remove(final UpdateQueueNode node) {
-+ // mark as removed
-+ node.setSectionVolatile(null);
-+
-+ // use peek to advance head
-+ this.peek();
-+
-+ // unpark any waiters / block the wait queue
-+ Thread unpark;
-+ while ((unpark = node.poll()) != null) {
-+ LockSupport.unpark(unpark);
-+ }
-+ }
-+
-+ public void append(final UpdateQueueNode node) {
-+ int failures = 0;
-+
-+ for (UpdateQueueNode currTail = this.getTailOpaque(), curr = currTail;;) {
-+ /* It has been experimentally shown that placing the read before the backoff results in significantly greater performance */
-+ /* It is likely due to a cache miss caused by another write to the next field */
-+ final UpdateQueueNode next = curr.getNextVolatile();
-+
-+ for (int i = 0; i < failures; ++i) {
-+ ConcurrentUtil.backoff();
-+ }
-+
-+ if (next == null) {
-+ node.order = curr.order + 1L;
-+ final UpdateQueueNode compared = curr.compareExchangeNextVolatile(null, node);
-+
-+ if (compared == null) {
-+ /* Added */
-+ /* Avoid CASing on tail more than we need to */
-+ /* CAS to avoid setting an out-of-date tail */
-+ if (this.getTailOpaque() == currTail) {
-+ this.setTailOpaque(node);
-+ }
-+ return;
-+ }
-+
-+ ++failures;
-+ curr = compared;
-+ continue;
-+ }
-+
-+ if (curr == currTail) {
-+ /* Tail is likely not up-to-date */
-+ curr = next;
-+ } else {
-+ /* Try to update to tail */
-+ if (currTail == (currTail = this.getTailOpaque())) {
-+ curr = next;
-+ } else {
-+ curr = currTail;
-+ }
-+ }
-+ }
-+ }
-+
-+ // each node also represents a set of waiters, represented by the MTQ
-+ // if the queue is add-blocked, then the update is complete
-+ private static final class UpdateQueueNode extends MultiThreadedQueue<Thread> {
-+ private long order;
-+ private Section section;
-+ private volatile UpdateQueueNode next;
-+
-+ protected static final VarHandle SECTION_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueueNode.class, "section", Section.class);
-+ protected static final VarHandle NEXT_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueueNode.class, "next", UpdateQueueNode.class);
-+
-+ public UpdateQueueNode(final Section section, final UpdateQueueNode next) {
-+ SECTION_HANDLE.set(this, section);
-+ NEXT_HANDLE.set(this, next);
-+ }
-+
-+ /* section */
-+
-+ protected final Section getSectionPlain() {
-+ return (Section)SECTION_HANDLE.get(this);
-+ }
-+
-+ protected final Section getSectionVolatile() {
-+ return (Section)SECTION_HANDLE.getVolatile(this);
-+ }
-+
-+ protected final void setSectionPlain(final Section update) {
-+ SECTION_HANDLE.set(this, update);
-+ }
-+
-+ protected final void setSectionOpaque(final Section update) {
-+ SECTION_HANDLE.setOpaque(this, update);
-+ }
-+
-+ protected final void setSectionVolatile(final Section update) {
-+ SECTION_HANDLE.setVolatile(this, update);
-+ }
-+
-+ protected final Section getAndSetSectionVolatile(final Section update) {
-+ return (Section)SECTION_HANDLE.getAndSet(this, update);
-+ }
-+
-+ protected final Section compareExchangeSectionVolatile(final Section expect, final Section update) {
-+ return (Section)SECTION_HANDLE.compareAndExchange(this, expect, update);
-+ }
-+
-+ /* next */
-+
-+ protected final UpdateQueueNode getNextPlain() {
-+ return (UpdateQueueNode)NEXT_HANDLE.get(this);
-+ }
-+
-+ protected final UpdateQueueNode getNextOpaque() {
-+ return (UpdateQueueNode)NEXT_HANDLE.getOpaque(this);
-+ }
-+
-+ protected final UpdateQueueNode getNextAcquire() {
-+ return (UpdateQueueNode)NEXT_HANDLE.getAcquire(this);
-+ }
-+
-+ protected final UpdateQueueNode getNextVolatile() {
-+ return (UpdateQueueNode)NEXT_HANDLE.getVolatile(this);
-+ }
-+
-+ protected final void setNextPlain(final UpdateQueueNode next) {
-+ NEXT_HANDLE.set(this, next);
-+ }
-+
-+ protected final void setNextVolatile(final UpdateQueueNode next) {
-+ NEXT_HANDLE.setVolatile(this, next);
-+ }
-+
-+ protected final UpdateQueueNode compareExchangeNextVolatile(final UpdateQueueNode expect, final UpdateQueueNode set) {
-+ return (UpdateQueueNode)NEXT_HANDLE.compareAndExchange(this, expect, set);
-+ }
-+ }
-+ }
-+
-+ private static final class Section {
-+
-+ // upper 8 bits: sources, lower 8 bits: level
-+ // if we REALLY wanted to get crazy, we could make the increase propagator use MethodHandles#byteArrayViewVarHandle
-+ // to read and write the lower 8 bits of this array directly rather than reading, updating the bits, then writing back.
-+ private final short[] levels = new short[SECTION_SIZE * SECTION_SIZE];
-+ // set of local positions that represent sources
-+ private final ShortOpenHashSet sources = new ShortOpenHashSet();
-+ // map of local index to new source level
-+ // the source level _cannot_ be updated in the backing storage immediately since the update
-+ private static final byte NO_QUEUED_UPDATE = (byte)-1;
-+ private final Short2ByteLinkedOpenHashMap queuedSources = new Short2ByteLinkedOpenHashMap();
-+ {
-+ this.queuedSources.defaultReturnValue(NO_QUEUED_UPDATE);
-+ }
-+ private int oneRadNeighboursWithSources = 0;
-+
-+ public final int sectionX;
-+ public final int sectionZ;
-+
-+ public Section(final int sectionX, final int sectionZ) {
-+ this.sectionX = sectionX;
-+ this.sectionZ = sectionZ;
-+ }
-+
-+ public boolean isZero() {
-+ for (final short val : this.levels) {
-+ if (val != 0) {
-+ return false;
-+ }
-+ }
-+ return true;
-+ }
-+
-+ @Override
-+ public String toString() {
-+ final StringBuilder ret = new StringBuilder();
-+
-+ for (int x = 0; x < SECTION_SIZE; ++x) {
-+ ret.append("levels x=").append(x).append("\n");
-+ for (int z = 0; z < SECTION_SIZE; ++z) {
-+ final short v = this.levels[x | (z << SECTION_SHIFT)];
-+ ret.append(v & 0xFF).append(".");
-+ }
-+ ret.append("\n");
-+ ret.append("sources x=").append(x).append("\n");
-+ for (int z = 0; z < SECTION_SIZE; ++z) {
-+ final short v = this.levels[x | (z << SECTION_SHIFT)];
-+ ret.append((v >>> 8) & 0xFF).append(".");
-+ }
-+ ret.append("\n\n");
-+ }
-+
-+ return ret.toString();
-+ }
-+ }
-+
-+
-+ private static final class Propagator {
-+
-+ private static final ArrayDeque<Propagator> CACHED_PROPAGATORS = new ArrayDeque<>();
-+ private static final int MAX_PROPAGATORS = Runtime.getRuntime().availableProcessors() * 2;
-+
-+ private static Propagator acquirePropagator() {
-+ synchronized (CACHED_PROPAGATORS) {
-+ final Propagator ret = CACHED_PROPAGATORS.pollFirst();
-+ if (ret != null) {
-+ return ret;
-+ }
-+ }
-+ return new Propagator();
-+ }
-+
-+ private static void returnPropagator(final Propagator propagator) {
-+ synchronized (CACHED_PROPAGATORS) {
-+ if (CACHED_PROPAGATORS.size() < MAX_PROPAGATORS) {
-+ CACHED_PROPAGATORS.add(propagator);
-+ }
-+ }
-+ }
-+
-+ private static final int SECTION_RADIUS = 2;
-+ private static final int SECTION_CACHE_WIDTH = 2 * SECTION_RADIUS + 1;
-+ // minimum number of bits to represent [0, SECTION_SIZE * SECTION_CACHE_WIDTH)
-+ private static final int COORDINATE_BITS = 9;
-+ private static final int COORDINATE_SIZE = 1 << COORDINATE_BITS;
-+ static {
-+ if ((SECTION_SIZE * SECTION_CACHE_WIDTH) > (1 << COORDINATE_BITS)) {
-+ throw new IllegalStateException("Adjust COORDINATE_BITS");
-+ }
-+ }
-+ // index = x + (z * SECTION_CACHE_WIDTH)
-+ // (this requires x >= 0 and z >= 0)
-+ private final Section[] sections = new Section[SECTION_CACHE_WIDTH * SECTION_CACHE_WIDTH];
-+
-+ private int encodeOffsetX;
-+ private int encodeOffsetZ;
-+
-+ private int coordinateOffset;
-+
-+ private int encodeSectionOffsetX;
-+ private int encodeSectionOffsetZ;
-+
-+ private int sectionIndexOffset;
-+
-+ public final boolean hasUpdates() {
-+ return this.decreaseQueueInitialLength != 0 || this.increaseQueueInitialLength != 0;
-+ }
-+
-+ protected final void setupEncodeOffset(final int centerSectionX, final int centerSectionZ) {
-+ final int maxCoordinate = (SECTION_RADIUS * SECTION_SIZE - 1);
-+ // must have that encoded >= 0
-+ // coordinates can range from [-maxCoordinate + centerSection*SECTION_SIZE, maxCoordinate + centerSection*SECTION_SIZE]
-+ // we want a range of [0, maxCoordinate*2]
-+ // so, 0 = -maxCoordinate + centerSection*SECTION_SIZE + offset
-+ this.encodeOffsetX = maxCoordinate - (centerSectionX << SECTION_SHIFT);
-+ this.encodeOffsetZ = maxCoordinate - (centerSectionZ << SECTION_SHIFT);
-+
-+ // encoded coordinates range from [0, SECTION_SIZE * SECTION_CACHE_WIDTH)
-+ // coordinate index = (x + encodeOffsetX) + ((z + encodeOffsetZ) << COORDINATE_BITS)
-+ this.coordinateOffset = this.encodeOffsetX + (this.encodeOffsetZ << COORDINATE_BITS);
-+
-+ // need encoded values to be >= 0
-+ // so, 0 = (-SECTION_RADIUS + centerSectionX) + encodeOffset
-+ this.encodeSectionOffsetX = SECTION_RADIUS - centerSectionX;
-+ this.encodeSectionOffsetZ = SECTION_RADIUS - centerSectionZ;
-+
-+ // section index = (secX + encodeSectionOffsetX) + ((secZ + encodeSectionOffsetZ) * SECTION_CACHE_WIDTH)
-+ this.sectionIndexOffset = this.encodeSectionOffsetX + (this.encodeSectionOffsetZ * SECTION_CACHE_WIDTH);
-+ }
-+
-+ // must hold ticket lock for (centerSectionX,centerSectionZ) in radius rad
-+ // must call setupEncodeOffset
-+ protected final void setupCaches(final ThreadedTicketLevelPropagator propagator,
-+ final int centerSectionX, final int centerSectionZ,
-+ final int rad) {
-+ for (int dz = -rad; dz <= rad; ++dz) {
-+ for (int dx = -rad; dx <= rad; ++dx) {
-+ final int sectionX = centerSectionX + dx;
-+ final int sectionZ = centerSectionZ + dz;
-+ final Coordinate coordinate = new Coordinate(sectionX, sectionZ);
-+ final Section section = propagator.sections.get(coordinate);
-+
-+ if (section == null) {
-+ throw new IllegalStateException("Section at " + coordinate + " should not be null");
-+ }
-+
-+ this.setSectionInCache(sectionX, sectionZ, section);
-+ }
-+ }
-+ }
-+
-+ protected final void setSectionInCache(final int sectionX, final int sectionZ, final Section section) {
-+ this.sections[sectionX + SECTION_CACHE_WIDTH*sectionZ + this.sectionIndexOffset] = section;
-+ }
-+
-+ protected final Section getSection(final int sectionX, final int sectionZ) {
-+ return this.sections[sectionX + SECTION_CACHE_WIDTH*sectionZ + this.sectionIndexOffset];
-+ }
-+
-+ protected final int getLevel(final int posX, final int posZ) {
-+ final Section section = this.sections[(posX >> SECTION_SHIFT) + SECTION_CACHE_WIDTH*(posZ >> SECTION_SHIFT) + this.sectionIndexOffset];
-+ if (section != null) {
-+ return (int)section.levels[(posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT)] & 0xFF;
-+ }
-+
-+ return 0;
-+ }
-+
-+ protected final void setLevel(final int posX, final int posZ, final int to) {
-+ final Section section = this.sections[(posX >> SECTION_SHIFT) + SECTION_CACHE_WIDTH*(posZ >> SECTION_SHIFT) + this.sectionIndexOffset];
-+ if (section != null) {
-+ final int index = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
-+ final short level = section.levels[index];
-+ section.levels[index] = (short)((level & ~0xFF) | (to & 0xFF));
-+ this.updatedPositions.put(Coordinate.key(posX, posZ), (byte)to);
-+ }
-+ }
-+
-+ protected final void destroyCaches() {
-+ Arrays.fill(this.sections, null);
-+ }
-+
-+ // contains:
-+ // lower (COORDINATE_BITS(9) + COORDINATE_BITS(9) = 18) bits encoded position: (x | (z << COORDINATE_BITS))
-+ // next LEVEL_BITS (6) bits: propagated level [0, 63]
-+ // propagation directions bitset (16 bits):
-+ protected static final long ALL_DIRECTIONS_BITSET = (
-+ // z = -1
-+ (1L << ((1 - 1) | ((1 - 1) << 2))) |
-+ (1L << ((1 + 0) | ((1 - 1) << 2))) |
-+ (1L << ((1 + 1) | ((1 - 1) << 2))) |
-+
-+ // z = 0
-+ (1L << ((1 - 1) | ((1 + 0) << 2))) |
-+ //(1L << ((1 + 0) | ((1 + 0) << 2))) | // exclude (0,0)
-+ (1L << ((1 + 1) | ((1 + 0) << 2))) |
-+
-+ // z = 1
-+ (1L << ((1 - 1) | ((1 + 1) << 2))) |
-+ (1L << ((1 + 0) | ((1 + 1) << 2))) |
-+ (1L << ((1 + 1) | ((1 + 1) << 2)))
-+ );
-+
-+ private void ex(int bitset) {
-+ for (int i = 0, len = Integer.bitCount(bitset); i < len; ++i) {
-+ final int set = Integer.numberOfTrailingZeros(bitset);
-+ final int tailingBit = (-bitset) & bitset;
-+ // XOR to remove the trailing bit
-+ bitset ^= tailingBit;
-+
-+ // the encoded value set is (x_val) | (z_val << 2), totaling 4 bits
-+ // thus, the bitset is 16 bits wide where each one represents a direction to propagate and the
-+ // index of the set bit is the encoded value
-+ // the encoded coordinate has 3 valid states:
-+ // 0b00 (0) -> -1
-+ // 0b01 (1) -> 0
-+ // 0b10 (2) -> 1
-+ // the decode operation then is val - 1, and the encode operation is val + 1
-+ final int xOff = (set & 3) - 1;
-+ final int zOff = ((set >>> 2) & 3) - 1;
-+ System.out.println("Encoded: (" + xOff + "," + zOff + ")");
-+ }
-+ }
-+
-+ private void ch(long bs, int shift) {
-+ int bitset = (int)(bs >>> shift);
-+ for (int i = 0, len = Integer.bitCount(bitset); i < len; ++i) {
-+ final int set = Integer.numberOfTrailingZeros(bitset);
-+ final int tailingBit = (-bitset) & bitset;
-+ // XOR to remove the trailing bit
-+ bitset ^= tailingBit;
-+
-+ // the encoded value set is (x_val) | (z_val << 2), totaling 4 bits
-+ // thus, the bitset is 16 bits wide where each one represents a direction to propagate and the
-+ // index of the set bit is the encoded value
-+ // the encoded coordinate has 3 valid states:
-+ // 0b00 (0) -> -1
-+ // 0b01 (1) -> 0
-+ // 0b10 (2) -> 1
-+ // the decode operation then is val - 1, and the encode operation is val + 1
-+ final int xOff = (set & 3) - 1;
-+ final int zOff = ((set >>> 2) & 3) - 1;
-+ if (Math.abs(xOff) > 1 || Math.abs(zOff) > 1 || (xOff | zOff) == 0) {
-+ throw new IllegalStateException();
-+ }
-+ }
-+ }
-+
-+ // whether the increase propagator needs to write the propagated level to the position, used to avoid cascading
-+ // updates for sources
-+ protected static final long FLAG_WRITE_LEVEL = Long.MIN_VALUE >>> 1;
-+ // whether the propagation needs to check if its current level is equal to the expected level
-+ // used only in increase propagation
-+ protected static final long FLAG_RECHECK_LEVEL = Long.MIN_VALUE >>> 0;
-+
-+ protected long[] increaseQueue = new long[SECTION_SIZE * SECTION_SIZE * 2];
-+ protected int increaseQueueInitialLength;
-+ protected long[] decreaseQueue = new long[SECTION_SIZE * SECTION_SIZE * 2];
-+ protected int decreaseQueueInitialLength;
-+
-+ protected final Long2ByteLinkedOpenHashMap updatedPositions = new Long2ByteLinkedOpenHashMap();
-+
-+ protected final long[] resizeIncreaseQueue() {
-+ return this.increaseQueue = Arrays.copyOf(this.increaseQueue, this.increaseQueue.length * 2);
-+ }
-+
-+ protected final long[] resizeDecreaseQueue() {
-+ return this.decreaseQueue = Arrays.copyOf(this.decreaseQueue, this.decreaseQueue.length * 2);
-+ }
-+
-+ protected final void appendToIncreaseQueue(final long value) {
-+ final int idx = this.increaseQueueInitialLength++;
-+ long[] queue = this.increaseQueue;
-+ if (idx >= queue.length) {
-+ queue = this.resizeIncreaseQueue();
-+ queue[idx] = value;
-+ return;
-+ } else {
-+ queue[idx] = value;
-+ return;
-+ }
-+ }
-+
-+ protected final void appendToDecreaseQueue(final long value) {
-+ final int idx = this.decreaseQueueInitialLength++;
-+ long[] queue = this.decreaseQueue;
-+ if (idx >= queue.length) {
-+ queue = this.resizeDecreaseQueue();
-+ queue[idx] = value;
-+ return;
-+ } else {
-+ queue[idx] = value;
-+ return;
-+ }
-+ }
-+
-+ protected final void performIncrease() {
-+ long[] queue = this.increaseQueue;
-+ int queueReadIndex = 0;
-+ int queueLength = this.increaseQueueInitialLength;
-+ this.increaseQueueInitialLength = 0;
-+ final int decodeOffsetX = -this.encodeOffsetX;
-+ final int decodeOffsetZ = -this.encodeOffsetZ;
-+ final int encodeOffset = this.coordinateOffset;
-+ final int sectionOffset = this.sectionIndexOffset;
-+
-+ final Long2ByteLinkedOpenHashMap updatedPositions = this.updatedPositions;
-+
-+ while (queueReadIndex < queueLength) {
-+ final long queueValue = queue[queueReadIndex++];
-+
-+ final int posX = ((int)queueValue & (COORDINATE_SIZE - 1)) + decodeOffsetX;
-+ final int posZ = (((int)queueValue >>> COORDINATE_BITS) & (COORDINATE_SIZE - 1)) + decodeOffsetZ;
-+ final int propagatedLevel = ((int)queueValue >>> (COORDINATE_BITS + COORDINATE_BITS)) & (LEVEL_COUNT - 1);
-+ // note: the above code requires coordinate bits * 2 < 32
-+ // bitset is 16 bits
-+ int propagateDirectionBitset = (int)(queueValue >>> (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) & ((1 << 16) - 1);
-+
-+ if ((queueValue & FLAG_RECHECK_LEVEL) != 0L) {
-+ if (this.getLevel(posX, posZ) != propagatedLevel) {
-+ // not at the level we expect, so something changed.
-+ continue;
-+ }
-+ } else if ((queueValue & FLAG_WRITE_LEVEL) != 0L) {
-+ // these are used to restore sources after a propagation decrease
-+ this.setLevel(posX, posZ, propagatedLevel);
-+ }
-+
-+ // this bitset represents the values that we have not propagated to
-+ // this bitset lets us determine what directions the neighbours we set should propagate to, in most cases
-+ // significantly reducing the total number of ops
-+ // since we propagate in a 1 radius, we need a 2 radius bitset to hold all possible values we would possibly need
-+ // but if we use only 5x5 bits, then we need to use div/mod to retrieve coordinates from the bitset, so instead
-+ // we use an 8x8 bitset and luckily that can be fit into only one long value (64 bits)
-+ // to make things easy, we use positions [0, 4] in the bitset, with current position being 2
-+ // index = x | (z << 3)
-+
-+ // to start, we eliminate everything 1 radius from the current position as the previous propagator
-+ // must guarantee that either we propagate everything in 1 radius or we partially propagate for 1 radius
-+ // but the rest not propagated are already handled
-+ long currentPropagation = ~(
-+ // z = -1
-+ (1L << ((2 - 1) | ((2 - 1) << 3))) |
-+ (1L << ((2 + 0) | ((2 - 1) << 3))) |
-+ (1L << ((2 + 1) | ((2 - 1) << 3))) |
-+
-+ // z = 0
-+ (1L << ((2 - 1) | ((2 + 0) << 3))) |
-+ (1L << ((2 + 0) | ((2 + 0) << 3))) |
-+ (1L << ((2 + 1) | ((2 + 0) << 3))) |
-+
-+ // z = 1
-+ (1L << ((2 - 1) | ((2 + 1) << 3))) |
-+ (1L << ((2 + 0) | ((2 + 1) << 3))) |
-+ (1L << ((2 + 1) | ((2 + 1) << 3)))
-+ );
-+
-+ final int toPropagate = propagatedLevel - 1;
-+
-+ // we could use while (propagateDirectionBitset != 0), but it's not a predictable branch. By counting
-+ // the bits, the cpu loop predictor should perfectly predict the loop.
-+ for (int l = 0, len = Integer.bitCount(propagateDirectionBitset); l < len; ++l) {
-+ final int set = Integer.numberOfTrailingZeros(propagateDirectionBitset);
-+ final int tailingBit = (-propagateDirectionBitset) & propagateDirectionBitset;
-+ propagateDirectionBitset ^= tailingBit;
-+
-+ // pDecode is from [0, 2], and 1 must be subtracted to fully decode the offset
-+ // it has been split to save some cycles via parallelism
-+ final int pDecodeX = (set & 3);
-+ final int pDecodeZ = ((set >>> 2) & 3);
-+
-+ // re-ordered -1 on the position decode into pos - 1 to occur in parallel with determining pDecodeX
-+ final int offX = (posX - 1) + pDecodeX;
-+ final int offZ = (posZ - 1) + pDecodeZ;
-+
-+ final int sectionIndex = (offX >> SECTION_SHIFT) + ((offZ >> SECTION_SHIFT) * SECTION_CACHE_WIDTH) + sectionOffset;
-+ final int localIndex = (offX & (SECTION_SIZE - 1)) | ((offZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
-+
-+ // to retrieve a set of bits from a long value: (n_bitmask << (nstartidx)) & bitset
-+ // bitset idx = x | (z << 3)
-+
-+ // read three bits, so we need 7L
-+ // note that generally: off - pos = (pos - 1) + pDecode - pos = pDecode - 1
-+ // nstartidx1 = x rel -1 for z rel -1
-+ // = (offX - posX - 1 + 2) | ((offZ - posZ - 1 + 2) << 3)
-+ // = (pDecodeX - 1 - 1 + 2) | ((pDecodeZ - 1 - 1 + 2) << 3)
-+ // = pDecodeX | (pDecodeZ << 3) = start
-+ final int start = pDecodeX | (pDecodeZ << 3);
-+ final long bitsetLine1 = currentPropagation & (7L << (start));
-+
-+ // nstartidx2 = x rel -1 for z rel 0 = line after line1, so we can just add 8 (row length of bitset)
-+ final long bitsetLine2 = currentPropagation & (7L << (start + 8));
-+
-+ // nstartidx2 = x rel -1 for z rel 0 = line after line2, so we can just add 8 (row length of bitset)
-+ final long bitsetLine3 = currentPropagation & (7L << (start + (8 + 8)));
-+
-+ // remove ("take") lines from bitset
-+ currentPropagation ^= (bitsetLine1 | bitsetLine2 | bitsetLine3);
-+
-+ // now try to propagate
-+ final Section section = this.sections[sectionIndex];
-+
-+ // lower 8 bits are current level, next upper 7 bits are source level, next 1 bit is updated source flag
-+ final short currentStoredLevel = section.levels[localIndex];
-+ final int currentLevel = currentStoredLevel & 0xFF;
-+
-+ if (currentLevel >= toPropagate) {
-+ continue; // already at the level we want
-+ }
-+
-+ // update level
-+ section.levels[localIndex] = (short)((currentStoredLevel & ~0xFF) | (toPropagate & 0xFF));
-+ updatedPositions.putAndMoveToLast(Coordinate.key(offX, offZ), (byte)toPropagate);
-+
-+ // queue next
-+ if (toPropagate > 1) {
-+ // now combine into one bitset to pass to child
-+ // the child bitset is 4x4, so we just shift each line by 4
-+ // add the propagation bitset offset to each line to make it easy to OR it into the propagation queue value
-+ final long childPropagation =
-+ ((bitsetLine1 >>> (start)) << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = -1
-+ ((bitsetLine2 >>> (start + 8)) << (4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = 0
-+ ((bitsetLine3 >>> (start + (8 + 8))) << (4 + 4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); // z = 1
-+
-+ // don't queue update if toPropagate cannot propagate anything to neighbours
-+ // (for increase, propagating 0 to neighbours is useless)
-+ if (queueLength >= queue.length) {
-+ queue = this.resizeIncreaseQueue();
-+ }
-+ queue[queueLength++] =
-+ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
-+ ((toPropagate & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
-+ childPropagation; //(ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS));
-+ continue;
-+ }
-+ continue;
-+ }
-+ }
-+ }
-+
-+ protected final void performDecrease() {
-+ long[] queue = this.decreaseQueue;
-+ long[] increaseQueue = this.increaseQueue;
-+ int queueReadIndex = 0;
-+ int queueLength = this.decreaseQueueInitialLength;
-+ this.decreaseQueueInitialLength = 0;
-+ int increaseQueueLength = this.increaseQueueInitialLength;
-+ final int decodeOffsetX = -this.encodeOffsetX;
-+ final int decodeOffsetZ = -this.encodeOffsetZ;
-+ final int encodeOffset = this.coordinateOffset;
-+ final int sectionOffset = this.sectionIndexOffset;
-+
-+ final Long2ByteLinkedOpenHashMap updatedPositions = this.updatedPositions;
-+
-+ while (queueReadIndex < queueLength) {
-+ final long queueValue = queue[queueReadIndex++];
-+
-+ final int posX = ((int)queueValue & (COORDINATE_SIZE - 1)) + decodeOffsetX;
-+ final int posZ = (((int)queueValue >>> COORDINATE_BITS) & (COORDINATE_SIZE - 1)) + decodeOffsetZ;
-+ final int propagatedLevel = ((int)queueValue >>> (COORDINATE_BITS + COORDINATE_BITS)) & (LEVEL_COUNT - 1);
-+ // note: the above code requires coordinate bits * 2 < 32
-+ // bitset is 16 bits
-+ int propagateDirectionBitset = (int)(queueValue >>> (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) & ((1 << 16) - 1);
-+
-+ // this bitset represents the values that we have not propagated to
-+ // this bitset lets us determine what directions the neighbours we set should propagate to, in most cases
-+ // significantly reducing the total number of ops
-+ // since we propagate in a 1 radius, we need a 2 radius bitset to hold all possible values we would possibly need
-+ // but if we use only 5x5 bits, then we need to use div/mod to retrieve coordinates from the bitset, so instead
-+ // we use an 8x8 bitset and luckily that can be fit into only one long value (64 bits)
-+ // to make things easy, we use positions [0, 4] in the bitset, with current position being 2
-+ // index = x | (z << 3)
-+
-+ // to start, we eliminate everything 1 radius from the current position as the previous propagator
-+ // must guarantee that either we propagate everything in 1 radius or we partially propagate for 1 radius
-+ // but the rest not propagated are already handled
-+ long currentPropagation = ~(
-+ // z = -1
-+ (1L << ((2 - 1) | ((2 - 1) << 3))) |
-+ (1L << ((2 + 0) | ((2 - 1) << 3))) |
-+ (1L << ((2 + 1) | ((2 - 1) << 3))) |
-+
-+ // z = 0
-+ (1L << ((2 - 1) | ((2 + 0) << 3))) |
-+ (1L << ((2 + 0) | ((2 + 0) << 3))) |
-+ (1L << ((2 + 1) | ((2 + 0) << 3))) |
-+
-+ // z = 1
-+ (1L << ((2 - 1) | ((2 + 1) << 3))) |
-+ (1L << ((2 + 0) | ((2 + 1) << 3))) |
-+ (1L << ((2 + 1) | ((2 + 1) << 3)))
-+ );
-+
-+ final int toPropagate = propagatedLevel - 1;
-+
-+ // we could use while (propagateDirectionBitset != 0), but it's not a predictable branch. By counting
-+ // the bits, the cpu loop predictor should perfectly predict the loop.
-+ for (int l = 0, len = Integer.bitCount(propagateDirectionBitset); l < len; ++l) {
-+ final int set = Integer.numberOfTrailingZeros(propagateDirectionBitset);
-+ final int tailingBit = (-propagateDirectionBitset) & propagateDirectionBitset;
-+ propagateDirectionBitset ^= tailingBit;
-+
-+
-+ // pDecode is from [0, 2], and 1 must be subtracted to fully decode the offset
-+ // it has been split to save some cycles via parallelism
-+ final int pDecodeX = (set & 3);
-+ final int pDecodeZ = ((set >>> 2) & 3);
-+
-+ // re-ordered -1 on the position decode into pos - 1 to occur in parallel with determining pDecodeX
-+ final int offX = (posX - 1) + pDecodeX;
-+ final int offZ = (posZ - 1) + pDecodeZ;
-+
-+ final int sectionIndex = (offX >> SECTION_SHIFT) + ((offZ >> SECTION_SHIFT) * SECTION_CACHE_WIDTH) + sectionOffset;
-+ final int localIndex = (offX & (SECTION_SIZE - 1)) | ((offZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
-+
-+ // to retrieve a set of bits from a long value: (n_bitmask << (nstartidx)) & bitset
-+ // bitset idx = x | (z << 3)
-+
-+ // read three bits, so we need 7L
-+ // note that generally: off - pos = (pos - 1) + pDecode - pos = pDecode - 1
-+ // nstartidx1 = x rel -1 for z rel -1
-+ // = (offX - posX - 1 + 2) | ((offZ - posZ - 1 + 2) << 3)
-+ // = (pDecodeX - 1 - 1 + 2) | ((pDecodeZ - 1 - 1 + 2) << 3)
-+ // = pDecodeX | (pDecodeZ << 3) = start
-+ final int start = pDecodeX | (pDecodeZ << 3);
-+ final long bitsetLine1 = currentPropagation & (7L << (start));
-+
-+ // nstartidx2 = x rel -1 for z rel 0 = line after line1, so we can just add 8 (row length of bitset)
-+ final long bitsetLine2 = currentPropagation & (7L << (start + 8));
-+
-+ // nstartidx2 = x rel -1 for z rel 0 = line after line2, so we can just add 8 (row length of bitset)
-+ final long bitsetLine3 = currentPropagation & (7L << (start + (8 + 8)));
-+
-+ // now try to propagate
-+ final Section section = this.sections[sectionIndex];
-+
-+ // lower 8 bits are current level, next upper 7 bits are source level, next 1 bit is updated source flag
-+ final short currentStoredLevel = section.levels[localIndex];
-+ final int currentLevel = currentStoredLevel & 0xFF;
-+ final int sourceLevel = (currentStoredLevel >>> 8) & 0xFF;
-+
-+ if (currentLevel == 0) {
-+ continue; // already at the level we want
-+ }
-+
-+ if (currentLevel > toPropagate) {
-+ // it looks like another source propagated here, so re-propagate it
-+ if (increaseQueueLength >= increaseQueue.length) {
-+ increaseQueue = this.resizeIncreaseQueue();
-+ }
-+ increaseQueue[increaseQueueLength++] =
-+ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
-+ ((currentLevel & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
-+ (FLAG_RECHECK_LEVEL | (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)));
-+ continue;
-+ }
-+
-+ // remove ("take") lines from bitset
-+ // can't do this during decrease, TODO WHY?
-+ //currentPropagation ^= (bitsetLine1 | bitsetLine2 | bitsetLine3);
-+
-+ // update level
-+ section.levels[localIndex] = (short)((currentStoredLevel & ~0xFF));
-+ updatedPositions.putAndMoveToLast(Coordinate.key(offX, offZ), (byte)0);
-+
-+ if (sourceLevel != 0) {
-+ // re-propagate source
-+ // note: do not set recheck level, or else the propagation will fail
-+ if (increaseQueueLength >= increaseQueue.length) {
-+ increaseQueue = this.resizeIncreaseQueue();
-+ }
-+ increaseQueue[increaseQueueLength++] =
-+ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
-+ ((sourceLevel & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
-+ (FLAG_WRITE_LEVEL | (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)));
-+ }
-+
-+ // queue next
-+ // note: targetLevel > 0 here, since toPropagate >= currentLevel and currentLevel > 0
-+ // now combine into one bitset to pass to child
-+ // the child bitset is 4x4, so we just shift each line by 4
-+ // add the propagation bitset offset to each line to make it easy to OR it into the propagation queue value
-+ final long childPropagation =
-+ ((bitsetLine1 >>> (start)) << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = -1
-+ ((bitsetLine2 >>> (start + 8)) << (4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = 0
-+ ((bitsetLine3 >>> (start + (8 + 8))) << (4 + 4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); // z = 1
-+
-+ // don't queue update if toPropagate cannot propagate anything to neighbours
-+ // (for increase, propagating 0 to neighbours is useless)
-+ if (queueLength >= queue.length) {
-+ queue = this.resizeDecreaseQueue();
-+ }
-+ queue[queueLength++] =
-+ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
-+ ((toPropagate & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
-+ (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); //childPropagation;
-+ continue;
-+ }
-+ }
-+
-+ // propagate sources we clobbered
-+ this.increaseQueueInitialLength = increaseQueueLength;
-+ this.performIncrease();
-+ }
-+ }
-+
-+ private static final class Coordinate implements Comparable<Coordinate> {
-+
-+ public final long key;
-+
-+ public Coordinate(final long key) {
-+ this.key = key;
-+ }
-+
-+ public Coordinate(final int x, final int z) {
-+ this.key = key(x, z);
-+ }
-+
-+ public static long key(final int x, final int z) {
-+ return ((long)z << 32) | (x & 0xFFFFFFFFL);
-+ }
-+
-+ public static int x(final long key) {
-+ return (int)key;
-+ }
-+
-+ public static int z(final long key) {
-+ return (int)(key >>> 32);
-+ }
-+
-+ @Override
-+ public int hashCode() {
-+ return (int)HashCommon.mix(this.key);
-+ }
-+
-+ @Override
-+ public boolean equals(final Object obj) {
-+ if (this == obj) {
-+ return true;
-+ }
-+
-+ if (!(obj instanceof Coordinate other)) {
-+ return false;
-+ }
-+
-+ return this.key == other.key;
-+ }
-+
-+ // This class is intended for HashMap/ConcurrentHashMap usage, which do treeify bin nodes if the chain
-+ // is too large. So we should implement compareTo to help.
-+ @Override
-+ public int compareTo(final Coordinate other) {
-+ return Long.compare(this.key, other.key);
-+ }
-+
-+ @Override
-+ public String toString() {
-+ return "[" + x(this.key) + "," + z(this.key) + "]";
-+ }
-+ }
-+
-+ /*
-+ private static final java.util.Random random = new java.util.Random(4L);
-+ private static final List<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void>> walkers =
-+ new java.util.ArrayList<>();
-+ static final int PLAYERS = 0;
-+ static final int RAD_BLOCKS = 10000;
-+ static final int RAD = RAD_BLOCKS >> 4;
-+ static final int RAD_BIG_BLOCKS = 100_000;
-+ static final int RAD_BIG = RAD_BIG_BLOCKS >> 4;
-+ static final int VD = 4;
-+ static final int BIG_PLAYERS = 50;
-+ static final double WALK_CHANCE = 0.10;
-+ static final double TP_CHANCE = 0.01;
-+ static final int TP_BACK_PLAYERS = 200;
-+ static final double TP_BACK_CHANCE = 0.25;
-+ static final double TP_STEAL_CHANCE = 0.25;
-+ private static final List<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void>> tpBack =
-+ new java.util.ArrayList<>();
-+
-+ public static void main(final String[] args) {
-+ final ReentrantAreaLock ticketLock = new ReentrantAreaLock(SECTION_SHIFT);
-+ final ReentrantAreaLock schedulingLock = new ReentrantAreaLock(SECTION_SHIFT);
-+ final Long2ByteLinkedOpenHashMap levelMap = new Long2ByteLinkedOpenHashMap();
-+ final Long2ByteLinkedOpenHashMap refMap = new Long2ByteLinkedOpenHashMap();
-+ final io.papermc.paper.util.misc.Delayed8WayDistancePropagator2D ref = new io.papermc.paper.util.misc.Delayed8WayDistancePropagator2D((final long coordinate, final byte oldLevel, final byte newLevel) -> {
-+ if (newLevel == 0) {
-+ refMap.remove(coordinate);
-+ } else {
-+ refMap.put(coordinate, newLevel);
-+ }
-+ });
-+ final ThreadedTicketLevelPropagator propagator = new ThreadedTicketLevelPropagator() {
-+ @Override
-+ protected void processLevelUpdates(Long2ByteLinkedOpenHashMap updates) {
-+ for (final long key : updates.keySet()) {
-+ final byte val = updates.get(key);
-+ if (val == 0) {
-+ levelMap.remove(key);
-+ } else {
-+ levelMap.put(key, val);
-+ }
-+ }
-+ }
-+
-+ @Override
-+ protected void processSchedulingUpdates(Long2ByteLinkedOpenHashMap updates, List<ChunkProgressionTask> scheduledTasks, List<NewChunkHolder> changedFullStatus) {}
-+ };
-+
-+ for (;;) {
-+ if (walkers.isEmpty() && tpBack.isEmpty()) {
-+ for (int i = 0; i < PLAYERS; ++i) {
-+ int rad = i < BIG_PLAYERS ? RAD_BIG : RAD;
-+ int posX = random.nextInt(-rad, rad + 1);
-+ int posZ = random.nextInt(-rad, rad + 1);
-+
-+ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<>(null) {
-+ @Override
-+ protected void addCallback(Void parameter, int chunkX, int chunkZ) {
-+ int src = 45 - 31 + 1;
-+ ref.setSource(chunkX, chunkZ, src);
-+ propagator.setSource(chunkX, chunkZ, src);
-+ }
-+
-+ @Override
-+ protected void removeCallback(Void parameter, int chunkX, int chunkZ) {
-+ ref.removeSource(chunkX, chunkZ);
-+ propagator.removeSource(chunkX, chunkZ);
-+ }
-+ };
-+
-+ map.add(posX, posZ, VD);
-+
-+ walkers.add(map);
-+ }
-+ for (int i = 0; i < TP_BACK_PLAYERS; ++i) {
-+ int rad = RAD_BIG;
-+ int posX = random.nextInt(-rad, rad + 1);
-+ int posZ = random.nextInt(-rad, rad + 1);
-+
-+ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<>(null) {
-+ @Override
-+ protected void addCallback(Void parameter, int chunkX, int chunkZ) {
-+ int src = 45 - 31 + 1;
-+ ref.setSource(chunkX, chunkZ, src);
-+ propagator.setSource(chunkX, chunkZ, src);
-+ }
-+
-+ @Override
-+ protected void removeCallback(Void parameter, int chunkX, int chunkZ) {
-+ ref.removeSource(chunkX, chunkZ);
-+ propagator.removeSource(chunkX, chunkZ);
-+ }
-+ };
-+
-+ map.add(posX, posZ, random.nextInt(1, 63));
-+
-+ tpBack.add(map);
-+ }
-+ } else {
-+ for (int i = 0; i < PLAYERS; ++i) {
-+ if (random.nextDouble() > WALK_CHANCE) {
-+ continue;
-+ }
-+
-+ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = walkers.get(i);
-+
-+ int updateX = random.nextInt(-1, 2);
-+ int updateZ = random.nextInt(-1, 2);
-+
-+ map.update(map.lastChunkX + updateX, map.lastChunkZ + updateZ, VD);
-+ }
-+
-+ for (int i = 0; i < PLAYERS; ++i) {
-+ if (random.nextDouble() > TP_CHANCE) {
-+ continue;
-+ }
-+
-+ int rad = i < BIG_PLAYERS ? RAD_BIG : RAD;
-+ int posX = random.nextInt(-rad, rad + 1);
-+ int posZ = random.nextInt(-rad, rad + 1);
-+
-+ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = walkers.get(i);
-+
-+ map.update(posX, posZ, VD);
-+ }
-+
-+ for (int i = 0; i < TP_BACK_PLAYERS; ++i) {
-+ if (random.nextDouble() > TP_BACK_CHANCE) {
-+ continue;
-+ }
-+
-+ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = tpBack.get(i);
-+
-+ map.update(-map.lastChunkX, -map.lastChunkZ, random.nextInt(1, 63));
-+
-+ if (random.nextDouble() > TP_STEAL_CHANCE) {
-+ propagator.performUpdate(
-+ map.lastChunkX >> SECTION_SHIFT, map.lastChunkZ >> SECTION_SHIFT, schedulingLock, null, null
-+ );
-+ propagator.performUpdate(
-+ (-map.lastChunkX >> SECTION_SHIFT), (-map.lastChunkZ >> SECTION_SHIFT), schedulingLock, null, null
-+ );
-+ }
-+ }
-+ }
-+
-+ ref.propagateUpdates();
-+ propagator.performUpdates(ticketLock, schedulingLock, null, null);
-+
-+ if (!refMap.equals(levelMap)) {
-+ throw new IllegalStateException("Error!");
-+ }
-+ }
-+ }
-+ */
-+}
-diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/queue/RadiusAwarePrioritisedExecutor.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/queue/RadiusAwarePrioritisedExecutor.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..f7b0e2564ac4bd2db1d2b2bdc230c9f52f8a21b7
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/queue/RadiusAwarePrioritisedExecutor.java
-@@ -0,0 +1,667 @@
-+package io.papermc.paper.chunk.system.scheduling.queue;
-+
-+import ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor;
-+import io.papermc.paper.util.CoordinateUtils;
-+import it.unimi.dsi.fastutil.longs.Long2ReferenceOpenHashMap;
-+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet;
-+import java.util.ArrayList;
-+import java.util.Comparator;
-+import java.util.List;
-+import java.util.PriorityQueue;
-+
-+public class RadiusAwarePrioritisedExecutor {
-+
-+ private static final Comparator<DependencyNode> DEPENDENCY_NODE_COMPARATOR = (final DependencyNode t1, final DependencyNode t2) -> {
-+ return Long.compare(t1.id, t2.id);
-+ };
-+
-+ private final DependencyTree[] queues = new DependencyTree[PrioritisedExecutor.Priority.TOTAL_SCHEDULABLE_PRIORITIES];
-+ private static final int NO_TASKS_QUEUED = -1;
-+ private int selectedQueue = NO_TASKS_QUEUED;
-+ private boolean canQueueTasks = true;
-+
-+ public RadiusAwarePrioritisedExecutor(final PrioritisedExecutor executor, final int maxToSchedule) {
-+ for (int i = 0; i < this.queues.length; ++i) {
-+ this.queues[i] = new DependencyTree(this, executor, maxToSchedule, i);
-+ }
-+ }
-+
-+ private boolean canQueueTasks() {
-+ return this.canQueueTasks;
-+ }
-+
-+ private List<PrioritisedExecutor.PrioritisedTask> treeFinished() {
-+ this.canQueueTasks = true;
-+ for (int priority = 0; priority < this.queues.length; ++priority) {
-+ final DependencyTree queue = this.queues[priority];
-+ if (queue.hasWaitingTasks()) {
-+ final List<PrioritisedExecutor.PrioritisedTask> ret = queue.tryPushTasks();
-+
-+ if (ret == null || ret.isEmpty()) {
-+ // this happens when the tasks in the wait queue were purged
-+ // in this case, the queue was actually empty, we just had to purge it
-+ // if we set the selected queue without scheduling any tasks, the queue will never be unselected
-+ // as that requires a scheduled task completing...
-+ continue;
-+ }
-+
-+ this.selectedQueue = priority;
-+ return ret;
-+ }
-+ }
-+
-+ this.selectedQueue = NO_TASKS_QUEUED;
-+
-+ return null;
-+ }
-+
-+ private List<PrioritisedExecutor.PrioritisedTask> queue(final Task task, final PrioritisedExecutor.Priority priority) {
-+ final int priorityId = priority.priority;
-+ final DependencyTree queue = this.queues[priorityId];
-+
-+ final DependencyNode node = new DependencyNode(task, queue);
-+
-+ if (task.dependencyNode != null) {
-+ throw new IllegalStateException();
-+ }
-+ task.dependencyNode = node;
-+
-+ queue.pushNode(node);
-+
-+ if (this.selectedQueue == NO_TASKS_QUEUED) {
-+ this.canQueueTasks = true;
-+ this.selectedQueue = priorityId;
-+ return queue.tryPushTasks();
-+ }
-+
-+ if (!this.canQueueTasks) {
-+ return null;
-+ }
-+
-+ if (PrioritisedExecutor.Priority.isHigherPriority(priorityId, this.selectedQueue)) {
-+ // prevent the lower priority tree from queueing more tasks
-+ this.canQueueTasks = false;
-+ return null;
-+ }
-+
-+ // priorityId != selectedQueue: lower priority, don't care - treeFinished will pick it up
-+ return priorityId == this.selectedQueue ? queue.tryPushTasks() : null;
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask createTask(final int chunkX, final int chunkZ, final int radius,
-+ final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ if (radius < 0) {
-+ throw new IllegalArgumentException("Radius must be > 0: " + radius);
-+ }
-+ return new Task(this, chunkX, chunkZ, radius, run, priority);
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask createTask(final int chunkX, final int chunkZ, final int radius,
-+ final Runnable run) {
-+ return this.createTask(chunkX, chunkZ, radius, run, PrioritisedExecutor.Priority.NORMAL);
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask queueTask(final int chunkX, final int chunkZ, final int radius,
-+ final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ final PrioritisedExecutor.PrioritisedTask ret = this.createTask(chunkX, chunkZ, radius, run, priority);
-+
-+ ret.queue();
-+
-+ return ret;
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask queueTask(final int chunkX, final int chunkZ, final int radius,
-+ final Runnable run) {
-+ final PrioritisedExecutor.PrioritisedTask ret = this.createTask(chunkX, chunkZ, radius, run);
-+
-+ ret.queue();
-+
-+ return ret;
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask createInfiniteRadiusTask(final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ return new Task(this, 0, 0, -1, run, priority);
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask createInfiniteRadiusTask(final Runnable run) {
-+ return this.createInfiniteRadiusTask(run, PrioritisedExecutor.Priority.NORMAL);
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask queueInfiniteRadiusTask(final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ final PrioritisedExecutor.PrioritisedTask ret = this.createInfiniteRadiusTask(run, priority);
-+
-+ ret.queue();
-+
-+ return ret;
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask queueInfiniteRadiusTask(final Runnable run) {
-+ final PrioritisedExecutor.PrioritisedTask ret = this.createInfiniteRadiusTask(run, PrioritisedExecutor.Priority.NORMAL);
-+
-+ ret.queue();
-+
-+ return ret;
-+ }
-+
-+ // all accesses must be synchronised by the radius aware object
-+ private static final class DependencyTree {
-+
-+ private final RadiusAwarePrioritisedExecutor scheduler;
-+ private final PrioritisedExecutor executor;
-+ private final int maxToSchedule;
-+ private final int treeIndex;
-+
-+ private int currentlyExecuting;
-+ private long idGenerator;
-+
-+ private final PriorityQueue<DependencyNode> awaiting = new PriorityQueue<>(DEPENDENCY_NODE_COMPARATOR);
-+
-+ private final PriorityQueue<DependencyNode> infiniteRadius = new PriorityQueue<>(DEPENDENCY_NODE_COMPARATOR);
-+ private boolean isInfiniteRadiusScheduled;
-+
-+ private final Long2ReferenceOpenHashMap<DependencyNode> nodeByPosition = new Long2ReferenceOpenHashMap<>();
-+
-+ public DependencyTree(final RadiusAwarePrioritisedExecutor scheduler, final PrioritisedExecutor executor,
-+ final int maxToSchedule, final int treeIndex) {
-+ this.scheduler = scheduler;
-+ this.executor = executor;
-+ this.maxToSchedule = maxToSchedule;
-+ this.treeIndex = treeIndex;
-+ }
-+
-+ public boolean hasWaitingTasks() {
-+ return !this.awaiting.isEmpty() || !this.infiniteRadius.isEmpty();
-+ }
-+
-+ private long nextId() {
-+ return this.idGenerator++;
-+ }
-+
-+ private boolean isExecutingAnyTasks() {
-+ return this.currentlyExecuting != 0;
-+ }
-+
-+ private void pushNode(final DependencyNode node) {
-+ if (!node.task.isFiniteRadius()) {
-+ this.infiniteRadius.add(node);
-+ return;
-+ }
-+
-+ // set up dependency for node
-+ final Task task = node.task;
-+
-+ final int centerX = task.chunkX;
-+ final int centerZ = task.chunkZ;
-+ final int radius = task.radius;
-+
-+ final int minX = centerX - radius;
-+ final int maxX = centerX + radius;
-+
-+ final int minZ = centerZ - radius;
-+ final int maxZ = centerZ + radius;
-+
-+ ReferenceOpenHashSet<DependencyNode> parents = null;
-+ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
-+ for (int currX = minX; currX <= maxX; ++currX) {
-+ final DependencyNode dependency = this.nodeByPosition.put(CoordinateUtils.getChunkKey(currX, currZ), node);
-+ if (dependency != null) {
-+ if (parents == null) {
-+ parents = new ReferenceOpenHashSet<>();
-+ }
-+ if (parents.add(dependency)) {
-+ // added a dependency, so we need to add as a child to the dependency
-+ if (dependency.children == null) {
-+ dependency.children = new ArrayList<>();
-+ }
-+ dependency.children.add(node);
-+ }
-+ }
-+ }
-+ }
-+
-+ if (parents == null) {
-+ // no dependencies, add straight to awaiting
-+ this.awaiting.add(node);
-+ } else {
-+ node.parents = parents.size();
-+ // we will be added to awaiting once we have no parents
-+ }
-+ }
-+
-+ // called only when a node is returned after being executed
-+ private List<PrioritisedExecutor.PrioritisedTask> returnNode(final DependencyNode node) {
-+ final Task task = node.task;
-+
-+ // now that the task is completed, we can push its children to the awaiting queue
-+ this.pushChildren(node);
-+
-+ if (task.isFiniteRadius()) {
-+ // remove from dependency map
-+ this.removeNodeFromMap(node);
-+ } else {
-+ // mark as no longer executing infinite radius
-+ if (!this.isInfiniteRadiusScheduled) {
-+ throw new IllegalStateException();
-+ }
-+ this.isInfiniteRadiusScheduled = false;
-+ }
-+
-+ // decrement executing count, we are done executing this task
-+ --this.currentlyExecuting;
-+
-+ if (this.currentlyExecuting == 0) {
-+ return this.scheduler.treeFinished();
-+ }
-+
-+ return this.scheduler.canQueueTasks() ? this.tryPushTasks() : null;
-+ }
-+
-+ private List<PrioritisedExecutor.PrioritisedTask> tryPushTasks() {
-+ // tasks are not queued, but only created here - we do hold the lock for the map
-+ List<PrioritisedExecutor.PrioritisedTask> ret = null;
-+ PrioritisedExecutor.PrioritisedTask pushedTask;
-+ while ((pushedTask = this.tryPushTask()) != null) {
-+ if (ret == null) {
-+ ret = new ArrayList<>();
-+ }
-+ ret.add(pushedTask);
-+ }
-+
-+ return ret;
-+ }
-+
-+ private void removeNodeFromMap(final DependencyNode node) {
-+ final Task task = node.task;
-+
-+ final int centerX = task.chunkX;
-+ final int centerZ = task.chunkZ;
-+ final int radius = task.radius;
-+
-+ final int minX = centerX - radius;
-+ final int maxX = centerX + radius;
-+
-+ final int minZ = centerZ - radius;
-+ final int maxZ = centerZ + radius;
-+
-+ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
-+ for (int currX = minX; currX <= maxX; ++currX) {
-+ this.nodeByPosition.remove(CoordinateUtils.getChunkKey(currX, currZ), node);
-+ }
-+ }
-+ }
-+
-+ private void pushChildren(final DependencyNode node) {
-+ // add all the children that we can into awaiting
-+ final List<DependencyNode> children = node.children;
-+ if (children != null) {
-+ for (int i = 0, len = children.size(); i < len; ++i) {
-+ final DependencyNode child = children.get(i);
-+ int newParents = --child.parents;
-+ if (newParents == 0) {
-+ // no more dependents, we can push to awaiting
-+ // even if the child is purged, we need to push it so that its children will be pushed
-+ this.awaiting.add(child);
-+ } else if (newParents < 0) {
-+ throw new IllegalStateException();
-+ }
-+ }
-+ }
-+ }
-+
-+ private DependencyNode pollAwaiting() {
-+ final DependencyNode ret = this.awaiting.poll();
-+ if (ret == null) {
-+ return ret;
-+ }
-+
-+ if (ret.parents != 0) {
-+ throw new IllegalStateException();
-+ }
-+
-+ if (ret.purged) {
-+ // need to manually remove from state here
-+ this.pushChildren(ret);
-+ this.removeNodeFromMap(ret);
-+ } // else: delay children push until the task has finished
-+
-+ return ret;
-+ }
-+
-+ private DependencyNode pollInfinite() {
-+ return this.infiniteRadius.poll();
-+ }
-+
-+ public PrioritisedExecutor.PrioritisedTask tryPushTask() {
-+ if (this.currentlyExecuting >= this.maxToSchedule || this.isInfiniteRadiusScheduled) {
-+ return null;
-+ }
-+
-+ DependencyNode firstInfinite;
-+ while ((firstInfinite = this.infiniteRadius.peek()) != null && firstInfinite.purged) {
-+ this.pollInfinite();
-+ }
-+
-+ DependencyNode firstAwaiting;
-+ while ((firstAwaiting = this.awaiting.peek()) != null && firstAwaiting.purged) {
-+ this.pollAwaiting();
-+ }
-+
-+ if (firstInfinite == null && firstAwaiting == null) {
-+ return null;
-+ }
-+
-+ // firstAwaiting compared to firstInfinite
-+ final int compare;
-+
-+ if (firstAwaiting == null) {
-+ // we choose first infinite, or infinite < awaiting
-+ compare = 1;
-+ } else if (firstInfinite == null) {
-+ // we choose first awaiting, or awaiting < infinite
-+ compare = -1;
-+ } else {
-+ compare = DEPENDENCY_NODE_COMPARATOR.compare(firstAwaiting, firstInfinite);
-+ }
-+
-+ if (compare >= 0) {
-+ if (this.currentlyExecuting != 0) {
-+ // don't queue infinite task while other tasks are executing in parallel
-+ return null;
-+ }
-+ ++this.currentlyExecuting;
-+ this.pollInfinite();
-+ this.isInfiniteRadiusScheduled = true;
-+ return firstInfinite.task.pushTask(this.executor);
-+ } else {
-+ ++this.currentlyExecuting;
-+ this.pollAwaiting();
-+ return firstAwaiting.task.pushTask(this.executor);
-+ }
-+ }
-+ }
-+
-+ private static final class DependencyNode {
-+
-+ private final Task task;
-+ private final DependencyTree tree;
-+
-+ // dependency tree fields
-+ // (must hold lock on the scheduler to use)
-+ // null is the same as empty, we just use it so that we don't allocate the set unless we need to
-+ private List<DependencyNode> children;
-+ // 0 indicates that this task is considered "awaiting"
-+ private int parents;
-+ // false -> scheduled and not cancelled
-+ // true -> scheduled but cancelled
-+ private boolean purged;
-+ private final long id;
-+
-+ public DependencyNode(final Task task, final DependencyTree tree) {
-+ this.task = task;
-+ this.id = tree.nextId();
-+ this.tree = tree;
-+ }
-+ }
-+
-+ private static final class Task implements PrioritisedExecutor.PrioritisedTask, Runnable {
-+
-+ // task specific fields
-+ private final RadiusAwarePrioritisedExecutor scheduler;
-+ private final int chunkX;
-+ private final int chunkZ;
-+ private final int radius;
-+ private Runnable run;
-+ private PrioritisedExecutor.Priority priority;
-+
-+ private DependencyNode dependencyNode;
-+ private PrioritisedExecutor.PrioritisedTask queuedTask;
-+
-+ private Task(final RadiusAwarePrioritisedExecutor scheduler, final int chunkX, final int chunkZ, final int radius,
-+ final Runnable run, final PrioritisedExecutor.Priority priority) {
-+ this.scheduler = scheduler;
-+ this.chunkX = chunkX;
-+ this.chunkZ = chunkZ;
-+ this.radius = radius;
-+ this.run = run;
-+ this.priority = priority;
-+ }
-+
-+ private boolean isFiniteRadius() {
-+ return this.radius >= 0;
-+ }
-+
-+ private PrioritisedExecutor.PrioritisedTask pushTask(final PrioritisedExecutor executor) {
-+ return this.queuedTask = executor.createTask(this, this.priority);
-+ }
-+
-+ private void executeTask() {
-+ final Runnable run = this.run;
-+ this.run = null;
-+ run.run();
-+ }
-+
-+ private static void scheduleTasks(final List<PrioritisedExecutor.PrioritisedTask> toSchedule) {
-+ if (toSchedule != null) {
-+ for (int i = 0, len = toSchedule.size(); i < len; ++i) {
-+ toSchedule.get(i).queue();
-+ }
-+ }
-+ }
-+
-+ private void returnNode() {
-+ final List<PrioritisedExecutor.PrioritisedTask> toSchedule;
-+ synchronized (this.scheduler) {
-+ final DependencyNode node = this.dependencyNode;
-+ this.dependencyNode = null;
-+ toSchedule = node.tree.returnNode(node);
-+ }
-+
-+ scheduleTasks(toSchedule);
-+ }
-+
-+ @Override
-+ public void run() {
-+ final Runnable run = this.run;
-+ this.run = null;
-+ try {
-+ run.run();
-+ } finally {
-+ this.returnNode();
-+ }
-+ }
-+
-+ @Override
-+ public boolean queue() {
-+ final List<PrioritisedExecutor.PrioritisedTask> toSchedule;
-+ synchronized (this.scheduler) {
-+ if (this.queuedTask != null || this.dependencyNode != null || this.priority == PrioritisedExecutor.Priority.COMPLETING) {
-+ return false;
-+ }
-+
-+ toSchedule = this.scheduler.queue(this, this.priority);
-+ }
-+
-+ scheduleTasks(toSchedule);
-+ return true;
-+ }
-+
-+ @Override
-+ public boolean cancel() {
-+ final PrioritisedExecutor.PrioritisedTask task;
-+ synchronized (this.scheduler) {
-+ if ((task = this.queuedTask) == null) {
-+ if (this.priority == PrioritisedExecutor.Priority.COMPLETING) {
-+ return false;
-+ }
-+
-+ this.priority = PrioritisedExecutor.Priority.COMPLETING;
-+ if (this.dependencyNode != null) {
-+ this.dependencyNode.purged = true;
-+ this.dependencyNode = null;
-+ }
-+
-+ return true;
-+ }
-+ }
-+
-+ if (task.cancel()) {
-+ // must manually return the node
-+ this.run = null;
-+ this.returnNode();
-+ return true;
-+ }
-+ return false;
-+ }
-+
-+ @Override
-+ public boolean execute() {
-+ final PrioritisedExecutor.PrioritisedTask task;
-+ synchronized (this.scheduler) {
-+ if ((task = this.queuedTask) == null) {
-+ if (this.priority == PrioritisedExecutor.Priority.COMPLETING) {
-+ return false;
-+ }
-+
-+ this.priority = PrioritisedExecutor.Priority.COMPLETING;
-+ if (this.dependencyNode != null) {
-+ this.dependencyNode.purged = true;
-+ this.dependencyNode = null;
-+ }
-+ // fall through to execution logic
-+ }
-+ }
-+
-+ if (task != null) {
-+ // will run the return node logic automatically
-+ return task.execute();
-+ } else {
-+ // don't run node removal/insertion logic, we aren't actually removed from the dependency tree
-+ this.executeTask();
-+ return true;
-+ }
-+ }
-+
-+ @Override
-+ public PrioritisedExecutor.Priority getPriority() {
-+ final PrioritisedExecutor.PrioritisedTask task;
-+ synchronized (this.scheduler) {
-+ if ((task = this.queuedTask) == null) {
-+ return this.priority;
-+ }
-+ }
-+
-+ return task.getPriority();
-+ }
-+
-+ @Override
-+ public boolean setPriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+
-+ final PrioritisedExecutor.PrioritisedTask task;
-+ List<PrioritisedExecutor.PrioritisedTask> toSchedule = null;
-+ synchronized (this.scheduler) {
-+ if ((task = this.queuedTask) == null) {
-+ if (this.priority == PrioritisedExecutor.Priority.COMPLETING) {
-+ return false;
-+ }
-+
-+ if (this.priority == priority) {
-+ return true;
-+ }
-+
-+ this.priority = priority;
-+ if (this.dependencyNode != null) {
-+ // need to re-insert node
-+ this.dependencyNode.purged = true;
-+ this.dependencyNode = null;
-+ toSchedule = this.scheduler.queue(this, priority);
-+ }
-+ }
-+ }
-+
-+ if (task != null) {
-+ return task.setPriority(priority);
-+ }
-+
-+ scheduleTasks(toSchedule);
-+
-+ return true;
-+ }
-+
-+ @Override
-+ public boolean raisePriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+
-+ final PrioritisedExecutor.PrioritisedTask task;
-+ List<PrioritisedExecutor.PrioritisedTask> toSchedule = null;
-+ synchronized (this.scheduler) {
-+ if ((task = this.queuedTask) == null) {
-+ if (this.priority == PrioritisedExecutor.Priority.COMPLETING) {
-+ return false;
-+ }
-+
-+ if (this.priority.isHigherOrEqualPriority(priority)) {
-+ return true;
-+ }
-+
-+ this.priority = priority;
-+ if (this.dependencyNode != null) {
-+ // need to re-insert node
-+ this.dependencyNode.purged = true;
-+ this.dependencyNode = null;
-+ toSchedule = this.scheduler.queue(this, priority);
-+ }
-+ }
-+ }
-+
-+ if (task != null) {
-+ return task.raisePriority(priority);
-+ }
-+
-+ scheduleTasks(toSchedule);
-+
-+ return true;
-+ }
-+
-+ @Override
-+ public boolean lowerPriority(final PrioritisedExecutor.Priority priority) {
-+ if (!PrioritisedExecutor.Priority.isValidPriority(priority)) {
-+ throw new IllegalArgumentException("Invalid priority " + priority);
-+ }
-+
-+ final PrioritisedExecutor.PrioritisedTask task;
-+ List<PrioritisedExecutor.PrioritisedTask> toSchedule = null;
-+ synchronized (this.scheduler) {
-+ if ((task = this.queuedTask) == null) {
-+ if (this.priority == PrioritisedExecutor.Priority.COMPLETING) {
-+ return false;
-+ }
-+
-+ if (this.priority.isLowerOrEqualPriority(priority)) {
-+ return true;
-+ }
-+
-+ this.priority = priority;
-+ if (this.dependencyNode != null) {
-+ // need to re-insert node
-+ this.dependencyNode.purged = true;
-+ this.dependencyNode = null;
-+ toSchedule = this.scheduler.queue(this, priority);
-+ }
-+ }
-+ }
-+
-+ if (task != null) {
-+ return task.lowerPriority(priority);
-+ }
-+
-+ scheduleTasks(toSchedule);
-+
-+ return true;
-+ }
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/command/PaperCommand.java b/src/main/java/io/papermc/paper/command/PaperCommand.java
-index a3f43dccb796f30f6e9389e1ae182f06e9024e96..92bf78112c1cc75173e4e735bdeec9695fe10df6 100644
---- a/src/main/java/io/papermc/paper/command/PaperCommand.java
-+++ b/src/main/java/io/papermc/paper/command/PaperCommand.java
-@@ -43,6 +43,7 @@ public final class PaperCommand extends Command {
- commands.put(Set.of("mobcaps", "playermobcaps"), new MobcapsCommand());
- commands.put(Set.of("dumplisteners"), new DumpListenersCommand());
- commands.put(Set.of("fixlight"), new FixLightCommand());
-+ commands.put(Set.of("debug", "chunkinfo", "holderinfo"), new ChunkDebugCommand());
-
- return commands.entrySet().stream()
- .flatMap(entry -> entry.getKey().stream().map(s -> Map.entry(s, entry.getValue())))
-diff --git a/src/main/java/io/papermc/paper/command/subcommands/ChunkDebugCommand.java b/src/main/java/io/papermc/paper/command/subcommands/ChunkDebugCommand.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..61fa1ab0f6550fec2b9d035ea45c72627eb990d4
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/command/subcommands/ChunkDebugCommand.java
-@@ -0,0 +1,265 @@
-+package io.papermc.paper.command.subcommands;
-+
-+import io.papermc.paper.command.CommandUtil;
-+import io.papermc.paper.command.PaperSubcommand;
-+import java.io.File;
-+import java.time.LocalDateTime;
-+import java.time.format.DateTimeFormatter;
-+import java.util.ArrayList;
-+import java.util.Collections;
-+import java.util.List;
-+import java.util.Locale;
-+import io.papermc.paper.util.MCUtil;
-+import net.minecraft.server.MinecraftServer;
-+import net.minecraft.server.level.ChunkHolder;
-+import net.minecraft.server.level.FullChunkStatus;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.ImposterProtoChunk;
-+import net.minecraft.world.level.chunk.LevelChunk;
-+import net.minecraft.world.level.chunk.ProtoChunk;
-+import org.bukkit.Bukkit;
-+import org.bukkit.command.CommandSender;
-+import org.bukkit.craftbukkit.CraftWorld;
-+import org.checkerframework.checker.nullness.qual.NonNull;
-+import org.checkerframework.checker.nullness.qual.Nullable;
-+import org.checkerframework.framework.qual.DefaultQualifier;
-+
-+import static net.kyori.adventure.text.Component.text;
-+import static net.kyori.adventure.text.format.NamedTextColor.BLUE;
-+import static net.kyori.adventure.text.format.NamedTextColor.DARK_AQUA;
-+import static net.kyori.adventure.text.format.NamedTextColor.GREEN;
-+import static net.kyori.adventure.text.format.NamedTextColor.RED;
-+
-+@DefaultQualifier(NonNull.class)
-+public final class ChunkDebugCommand implements PaperSubcommand {
-+ @Override
-+ public boolean execute(final CommandSender sender, final String subCommand, final String[] args) {
-+ switch (subCommand) {
-+ case "debug" -> this.doDebug(sender, args);
-+ case "chunkinfo" -> this.doChunkInfo(sender, args);
-+ case "holderinfo" -> this.doHolderInfo(sender, args);
-+ }
-+ return true;
-+ }
-+
-+ @Override
-+ public List<String> tabComplete(final CommandSender sender, final String subCommand, final String[] args) {
-+ switch (subCommand) {
-+ case "debug" -> {
-+ if (args.length == 1) {
-+ return CommandUtil.getListMatchingLast(sender, args, "help", "chunks");
-+ }
-+ }
-+ case "holderinfo" -> {
-+ List<String> worldNames = new ArrayList<>();
-+ worldNames.add("*");
-+ for (org.bukkit.World world : Bukkit.getWorlds()) {
-+ worldNames.add(world.getName());
-+ }
-+ if (args.length == 1) {
-+ return CommandUtil.getListMatchingLast(sender, args, worldNames);
-+ }
-+ }
-+ case "chunkinfo" -> {
-+ List<String> worldNames = new ArrayList<>();
-+ worldNames.add("*");
-+ for (org.bukkit.World world : Bukkit.getWorlds()) {
-+ worldNames.add(world.getName());
-+ }
-+ if (args.length == 1) {
-+ return CommandUtil.getListMatchingLast(sender, args, worldNames);
-+ }
-+ }
-+ }
-+ return Collections.emptyList();
-+ }
-+
-+ private void doChunkInfo(final CommandSender sender, final String[] args) {
-+ List<org.bukkit.World> worlds;
-+ if (args.length < 1 || args[0].equals("*")) {
-+ worlds = Bukkit.getWorlds();
-+ } else {
-+ worlds = new ArrayList<>(args.length);
-+ for (final String arg : args) {
-+ org.bukkit.@Nullable World world = Bukkit.getWorld(arg);
-+ if (world == null) {
-+ sender.sendMessage(text("World '" + arg + "' is invalid", RED));
-+ return;
-+ }
-+ worlds.add(world);
-+ }
-+ }
-+
-+ int accumulatedTotal = 0;
-+ int accumulatedInactive = 0;
-+ int accumulatedBorder = 0;
-+ int accumulatedTicking = 0;
-+ int accumulatedEntityTicking = 0;
-+
-+ for (final org.bukkit.World bukkitWorld : worlds) {
-+ final ServerLevel world = ((CraftWorld) bukkitWorld).getHandle();
-+
-+ int total = 0;
-+ int inactive = 0;
-+ int full = 0;
-+ int blockTicking = 0;
-+ int entityTicking = 0;
-+
-+ for (final ChunkHolder chunk : io.papermc.paper.chunk.system.ChunkSystem.getVisibleChunkHolders(world)) {
-+ if (chunk.getFullChunkNowUnchecked() == null) {
-+ continue;
-+ }
-+
-+ ++total;
-+
-+ FullChunkStatus state = chunk.getFullStatus();
-+
-+ switch (state) {
-+ case INACCESSIBLE -> ++inactive;
-+ case FULL -> ++full;
-+ case BLOCK_TICKING -> ++blockTicking;
-+ case ENTITY_TICKING -> ++entityTicking;
-+ }
-+ }
-+
-+ accumulatedTotal += total;
-+ accumulatedInactive += inactive;
-+ accumulatedBorder += full;
-+ accumulatedTicking += blockTicking;
-+ accumulatedEntityTicking += entityTicking;
-+
-+ sender.sendMessage(text().append(text("Chunks in ", BLUE), text(bukkitWorld.getName(), GREEN), text(":")));
-+ sender.sendMessage(text().color(DARK_AQUA).append(
-+ text("Total: ", BLUE), text(total),
-+ text(" Inactive: ", BLUE), text(inactive),
-+ text(" Full: ", BLUE), text(full),
-+ text(" Block Ticking: ", BLUE), text(blockTicking),
-+ text(" Entity Ticking: ", BLUE), text(entityTicking)
-+ ));
-+ }
-+ if (worlds.size() > 1) {
-+ sender.sendMessage(text().append(text("Chunks in ", BLUE), text("all listed worlds", GREEN), text(":", DARK_AQUA)));
-+ sender.sendMessage(text().color(DARK_AQUA).append(
-+ text("Total: ", BLUE), text(accumulatedTotal),
-+ text(" Inactive: ", BLUE), text(accumulatedInactive),
-+ text(" Full: ", BLUE), text(accumulatedBorder),
-+ text(" Block Ticking: ", BLUE), text(accumulatedTicking),
-+ text(" Entity Ticking: ", BLUE), text(accumulatedEntityTicking)
-+ ));
-+ }
-+ }
-+
-+ private void doHolderInfo(final CommandSender sender, final String[] args) {
-+ List<org.bukkit.World> worlds;
-+ if (args.length < 1 || args[0].equals("*")) {
-+ worlds = Bukkit.getWorlds();
-+ } else {
-+ worlds = new ArrayList<>(args.length);
-+ for (final String arg : args) {
-+ org.bukkit.@Nullable World world = Bukkit.getWorld(arg);
-+ if (world == null) {
-+ sender.sendMessage(text("World '" + arg + "' is invalid", RED));
-+ return;
-+ }
-+ worlds.add(world);
-+ }
-+ }
-+
-+ int accumulatedTotal = 0;
-+ int accumulatedCanUnload = 0;
-+ int accumulatedNull = 0;
-+ int accumulatedReadOnly = 0;
-+ int accumulatedProtoChunk = 0;
-+ int accumulatedFullChunk = 0;
-+
-+ for (final org.bukkit.World bukkitWorld : worlds) {
-+ final ServerLevel world = ((CraftWorld) bukkitWorld).getHandle();
-+
-+ int total = 0;
-+ int canUnload = 0;
-+ int nullChunks = 0;
-+ int readOnly = 0;
-+ int protoChunk = 0;
-+ int fullChunk = 0;
-+
-+ for (final ChunkHolder chunk : world.chunkTaskScheduler.chunkHolderManager.getOldChunkHolders()) { // Paper - change updating chunks map
-+ final ChunkAccess lastChunk = chunk.getAvailableChunkNow();
-+
-+ ++total;
-+
-+ if (lastChunk == null) {
-+ ++nullChunks;
-+ } else if (lastChunk instanceof ImposterProtoChunk) {
-+ ++readOnly;
-+ } else if (lastChunk instanceof ProtoChunk) {
-+ ++protoChunk;
-+ } else if (lastChunk instanceof LevelChunk) {
-+ ++fullChunk;
-+ }
-+
-+ if (chunk.newChunkHolder.isSafeToUnload() == null) {
-+ ++canUnload;
-+ }
-+ }
-+
-+ accumulatedTotal += total;
-+ accumulatedCanUnload += canUnload;
-+ accumulatedNull += nullChunks;
-+ accumulatedReadOnly += readOnly;
-+ accumulatedProtoChunk += protoChunk;
-+ accumulatedFullChunk += fullChunk;
-+
-+ sender.sendMessage(text().append(text("Chunks in ", BLUE), text(bukkitWorld.getName(), GREEN), text(":")));
-+ sender.sendMessage(text().color(DARK_AQUA).append(
-+ text("Total: ", BLUE), text(total),
-+ text(" Unloadable: ", BLUE), text(canUnload),
-+ text(" Null: ", BLUE), text(nullChunks),
-+ text(" ReadOnly: ", BLUE), text(readOnly),
-+ text(" Proto: ", BLUE), text(protoChunk),
-+ text(" Full: ", BLUE), text(fullChunk)
-+ ));
-+ }
-+ if (worlds.size() > 1) {
-+ sender.sendMessage(text().append(text("Chunks in ", BLUE), text("all listed worlds", GREEN), text(":", DARK_AQUA)));
-+ sender.sendMessage(text().color(DARK_AQUA).append(
-+ text("Total: ", BLUE), text(accumulatedTotal),
-+ text(" Unloadable: ", BLUE), text(accumulatedCanUnload),
-+ text(" Null: ", BLUE), text(accumulatedNull),
-+ text(" ReadOnly: ", BLUE), text(accumulatedReadOnly),
-+ text(" Proto: ", BLUE), text(accumulatedProtoChunk),
-+ text(" Full: ", BLUE), text(accumulatedFullChunk)
-+ ));
-+ }
-+ }
-+
-+ private void doDebug(final CommandSender sender, final String[] args) {
-+ if (args.length < 1) {
-+ sender.sendMessage(text("Use /paper debug [chunks] help for more information on a specific command", RED));
-+ return;
-+ }
-+
-+ final String debugType = args[0].toLowerCase(Locale.ROOT);
-+ switch (debugType) {
-+ case "chunks" -> {
-+ if (args.length >= 2 && args[1].toLowerCase(Locale.ROOT).equals("help")) {
-+ sender.sendMessage(text("Use /paper debug chunks [world] to dump loaded chunk information to a file", RED));
-+ break;
-+ }
-+ File file = new File(new File(new File("."), "debug"),
-+ "chunks-" + DateTimeFormatter.ofPattern("yyyy-MM-dd_HH.mm.ss").format(LocalDateTime.now()) + ".txt");
-+ sender.sendMessage(text("Writing chunk information dump to " + file, GREEN));
-+ try {
-+ MCUtil.dumpChunks(file, false);
-+ sender.sendMessage(text("Successfully written chunk information!", GREEN));
-+ } catch (Throwable thr) {
-+ MinecraftServer.LOGGER.warn("Failed to dump chunk information to file " + file.toString(), thr);
-+ sender.sendMessage(text("Failed to dump chunk information, see console", RED));
-+ }
-+ }
-+ // "help" & default
-+ default -> sender.sendMessage(text("Use /paper debug [chunks] help for more information on a specific command", RED));
-+ }
-+ }
-+
-+}
-diff --git a/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java b/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
-index 4de88f74182bb596c6b5ad0351cc0dacefd0ce96..2874bc3001c4e7d9191e47ba512c5a68369c21f1 100644
---- a/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
-+++ b/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
-@@ -29,6 +29,45 @@ public class GlobalConfiguration extends ConfigurationPart {
- public static GlobalConfiguration get() {
- return instance;
- }
-+
-+ public ChunkLoadingBasic chunkLoadingBasic;
-+
-+ public class ChunkLoadingBasic extends ConfigurationPart {
-+ @Comment("The maximum rate in chunks per second that the server will send to any individual player. Set to -1 to disable this limit.")
-+ public double playerMaxChunkSendRate = 75.0;
-+
-+ @Comment(
-+ "The maximum rate at which chunks will load for any individual player. " +
-+ "Note that this setting also affects chunk generations, since a chunk load is always first issued to test if a" +
-+ "chunk is already generated. Set to -1 to disable this limit."
-+ )
-+ public double playerMaxChunkLoadRate = 100.0;
-+
-+ @Comment("The maximum rate at which chunks will generate for any individual player. Set to -1 to disable this limit.")
-+ public double playerMaxChunkGenerateRate = -1.0;
-+ }
-+
-+ public ChunkLoadingAdvanced chunkLoadingAdvanced;
-+
-+ public class ChunkLoadingAdvanced extends ConfigurationPart {
-+ @Comment(
-+ "Set to true if the server will match the chunk send radius that clients have configured" +
-+ "in their view distance settings if the client is less-than the server's send distance."
-+ )
-+ public boolean autoConfigSendDistance = true;
-+
-+ @Comment(
-+ "Specifies the maximum amount of concurrent chunk loads that an individual player can have." +
-+ "Set to 0 to let the server configure it automatically per player, or set it to -1 to disable the limit."
-+ )
-+ public int playerMaxConcurrentChunkLoads = 0;
-+
-+ @Comment(
-+ "Specifies the maximum amount of concurrent chunk generations that an individual player can have." +
-+ "Set to 0 to let the server configure it automatically per player, or set it to -1 to disable the limit."
-+ )
-+ public int playerMaxConcurrentChunkGenerates = 0;
-+ }
- static void set(GlobalConfiguration instance) {
- GlobalConfiguration.instance = instance;
- }
-@@ -130,21 +169,6 @@ public class GlobalConfiguration extends ConfigurationPart {
- public int incomingPacketThreshold = 300;
- }
-
-- public ChunkLoading chunkLoading;
--
-- public class ChunkLoading extends ConfigurationPart {
-- public int minLoadRadius = 2;
-- public int maxConcurrentSends = 2;
-- public boolean autoconfigSendDistance = true;
-- public double targetPlayerChunkSendRate = 100.0;
-- public double globalMaxChunkSendRate = -1.0;
-- public boolean enableFrustumPriority = false;
-- public double globalMaxChunkLoadRate = -1.0;
-- public double playerMaxConcurrentLoads = 20.0;
-- public double globalMaxConcurrentLoads = 500.0;
-- public double playerMaxChunkLoadRate = -1.0;
-- }
--
- public UnsupportedSettings unsupportedSettings;
-
- public class UnsupportedSettings extends ConfigurationPart {
-@@ -201,7 +225,7 @@ public class GlobalConfiguration extends ConfigurationPart {
-
- @PostProcess
- private void postProcess() {
-- //io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.init(this);
-+ io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.init(this);
- }
- }
-
-diff --git a/src/main/java/io/papermc/paper/threadedregions/TickRegions.java b/src/main/java/io/papermc/paper/threadedregions/TickRegions.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..d5d39e9c1f326e91010237b0db80d527ac52f4d6
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/threadedregions/TickRegions.java
-@@ -0,0 +1,9 @@
-+package io.papermc.paper.threadedregions;
-+
-+// placeholder class for Folia
-+public class TickRegions {
-+
-+ public static int getRegionChunkShift() {
-+ return 4;
-+ }
-+}
-diff --git a/src/main/java/io/papermc/paper/util/IntervalledCounter.java b/src/main/java/io/papermc/paper/util/IntervalledCounter.java
-index cea9c098ade00ee87b8efc8164ab72f5279758f0..197224e31175252d8438a8df585bbb65f2288d7f 100644
---- a/src/main/java/io/papermc/paper/util/IntervalledCounter.java
-+++ b/src/main/java/io/papermc/paper/util/IntervalledCounter.java
-@@ -2,6 +2,8 @@ package io.papermc.paper.util;
-
- public final class IntervalledCounter {
-
-+ private static final int INITIAL_SIZE = 8;
-+
- protected long[] times;
- protected long[] counts;
- protected final long interval;
-@@ -11,8 +13,8 @@ public final class IntervalledCounter {
- protected int tail; // exclusive
-
- public IntervalledCounter(final long interval) {
-- this.times = new long[8];
-- this.counts = new long[8];
-+ this.times = new long[INITIAL_SIZE];
-+ this.counts = new long[INITIAL_SIZE];
- this.interval = interval;
- }
-
-@@ -67,13 +69,13 @@ public final class IntervalledCounter {
- this.tail = nextTail;
- }
-
-- public void updateAndAdd(final int count) {
-+ public void updateAndAdd(final long count) {
- final long currTime = System.nanoTime();
- this.updateCurrentTime(currTime);
- this.addTime(currTime, count);
- }
-
-- public void updateAndAdd(final int count, final long currTime) {
-+ public void updateAndAdd(final long count, final long currTime) {
- this.updateCurrentTime(currTime);
- this.addTime(currTime, count);
- }
-@@ -93,9 +95,13 @@ public final class IntervalledCounter {
- this.tail = size;
-
- if (tail >= head) {
-+ // sequentially ordered from [head, tail)
- System.arraycopy(oldElements, head, newElements, 0, size);
- System.arraycopy(oldCounts, head, newCounts, 0, size);
- } else {
-+ // ordered from [head, length)
-+ // then followed by [0, tail)
-+
- System.arraycopy(oldElements, head, newElements, 0, oldElements.length - head);
- System.arraycopy(oldElements, 0, newElements, oldElements.length - head, tail);
-
-@@ -106,10 +112,18 @@ public final class IntervalledCounter {
-
- // returns in units per second
- public double getRate() {
-- return this.size() / (this.interval * 1.0e-9);
-+ return (double)this.sum / ((double)this.interval * 1.0E-9);
-+ }
-+
-+ public long getInterval() {
-+ return this.interval;
- }
-
-- public long size() {
-+ public long getSum() {
- return this.sum;
- }
-+
-+ public int totalDataPoints() {
-+ return this.tail >= this.head ? (this.tail - this.head) : (this.tail + (this.counts.length - this.head));
-+ }
- }
-diff --git a/src/main/java/io/papermc/paper/util/MCUtil.java b/src/main/java/io/papermc/paper/util/MCUtil.java
-index c95a0af32178fe24448a5ae7a229c86ec883e8de..1d6b3fe2ce240af4ede61588795456b046eee6c9 100644
---- a/src/main/java/io/papermc/paper/util/MCUtil.java
-+++ b/src/main/java/io/papermc/paper/util/MCUtil.java
-@@ -7,17 +7,30 @@ import com.google.common.util.concurrent.ThreadFactoryBuilder;
- import io.papermc.paper.math.BlockPosition;
- import io.papermc.paper.math.FinePosition;
- import io.papermc.paper.math.Position;
-+import com.google.gson.JsonArray;
-+import com.google.gson.JsonObject;
-+import com.google.gson.internal.Streams;
-+import com.google.gson.stream.JsonWriter;
-+import com.mojang.datafixers.util.Either;
- import it.unimi.dsi.fastutil.objects.ObjectRBTreeSet;
- import java.lang.ref.Cleaner;
-+import it.unimi.dsi.fastutil.objects.ReferenceArrayList;
- import net.minecraft.core.BlockPos;
- import net.minecraft.core.Direction;
- import net.minecraft.core.Vec3i;
- import net.minecraft.server.MinecraftServer;
-+import net.minecraft.server.level.ChunkHolder;
-+import net.minecraft.server.level.ChunkMap;
-+import net.minecraft.server.level.DistanceManager;
- import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.server.level.ServerPlayer;
-+import net.minecraft.server.level.Ticket;
- import net.minecraft.world.entity.Entity;
- import net.minecraft.world.level.ChunkPos;
- import net.minecraft.world.level.ClipContext;
- import net.minecraft.world.level.Level;
-+import net.minecraft.world.level.chunk.ChunkAccess;
-+import net.minecraft.world.level.chunk.status.ChunkStatus;
- import net.minecraft.world.phys.Vec3;
- import org.apache.commons.lang.exception.ExceptionUtils;
- import com.mojang.authlib.GameProfile;
-@@ -30,8 +43,11 @@ import org.spigotmc.AsyncCatcher;
-
- import javax.annotation.Nonnull;
- import javax.annotation.Nullable;
-+import java.io.*;
-+import java.nio.charset.StandardCharsets;
- import java.util.List;
- import java.util.Queue;
-+import java.util.Set;
- import java.util.concurrent.CompletableFuture;
- import java.util.concurrent.ExecutionException;
- import java.util.concurrent.LinkedBlockingQueue;
-@@ -532,6 +548,98 @@ public final class MCUtil {
- }
- }
-
-+ public static ChunkStatus getChunkStatus(ChunkHolder chunk) {
-+ return chunk.getChunkHolderStatus();
-+ }
-+
-+ public static void dumpChunks(File file, boolean watchdog) throws IOException {
-+ file.getParentFile().mkdirs();
-+ file.createNewFile();
-+ ReferenceArrayList<org.bukkit.World> worlds = new ReferenceArrayList<>(org.bukkit.Bukkit.getWorlds());
-+ ReferenceArrayList<org.bukkit.World> loadedWorlds = new ReferenceArrayList<>(worlds);
-+ JsonObject data = new JsonObject();
-+
-+ data.addProperty("server-version", org.bukkit.Bukkit.getVersion());
-+ data.addProperty("data-version", 1);
-+
-+ {
-+ JsonArray players = new JsonArray();
-+ data.add("all-players", players);
-+ List<ServerPlayer> playerList = MinecraftServer.getServer().getPlayerList().players;
-+ for (ServerPlayer player : playerList) {
-+ JsonObject playerData = new JsonObject();
-+ players.add(playerData);
-+
-+ Level playerWorld = player.level();
-+ org.bukkit.World craftWorld = playerWorld.getWorld();
-+ Entity.RemovalReason removalReason = player.getRemovalReason();
-+
-+ playerData.addProperty("name", player.getScoreboardName());
-+ playerData.addProperty("x", player.getX());
-+ playerData.addProperty("y", player.getY());
-+ playerData.addProperty("z", player.getZ());
-+ playerData.addProperty("world", playerWorld == null ? "null world" : craftWorld.getName());
-+ playerData.addProperty("removalReason", removalReason == null ? "null" : removalReason.name());
-+
-+ if (!worlds.contains(craftWorld)) {
-+ worlds.add(craftWorld);
-+ }
-+ }
-+ }
-+
-+ JsonArray chunkWaitInformation = new JsonArray();
-+ data.add("chunk-wait-infos", chunkWaitInformation);
-+
-+ for (io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.ChunkInfo chunkInfo : io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.getChunkInfos()) {
-+ chunkWaitInformation.add(chunkInfo.toString());
-+ }
-+
-+ JsonArray worldsData = new JsonArray();
-+
-+ for (org.bukkit.World bukkitWorld : worlds) {
-+ JsonObject worldData = new JsonObject();
-+
-+ ServerLevel world = ((org.bukkit.craftbukkit.CraftWorld)bukkitWorld).getHandle();
-+ List<ServerPlayer> players = world.players();
-+
-+ worldData.addProperty("is-loaded", loadedWorlds.contains(bukkitWorld));
-+ worldData.addProperty("name", world.getWorld().getName());
-+ worldData.addProperty("view-distance", world.getWorld().getViewDistance()); // Paper - replace chunk loader system
-+ worldData.addProperty("tick-view-distance", world.getWorld().getSimulationDistance()); // Paper - replace chunk loader system
-+
-+ JsonArray playersData = new JsonArray();
-+
-+ for (ServerPlayer player : players) {
-+ JsonObject playerData = new JsonObject();
-+
-+ playerData.addProperty("name", player.getScoreboardName());
-+ playerData.addProperty("x", player.getX());
-+ playerData.addProperty("y", player.getY());
-+ playerData.addProperty("z", player.getZ());
-+
-+ playersData.add(playerData);
-+ }
-+
-+ worldData.add("players", playersData);
-+ worldData.add("chunk-data", watchdog ? world.chunkTaskScheduler.chunkHolderManager.getDebugJsonForWatchdog() : world.chunkTaskScheduler.chunkHolderManager.getDebugJson());
-+ worldsData.add(worldData);
-+ }
-+
-+ data.add("worlds", worldsData);
-+
-+ StringWriter stringWriter = new StringWriter();
-+ JsonWriter jsonWriter = new JsonWriter(stringWriter);
-+ jsonWriter.setIndent(" ");
-+ jsonWriter.setLenient(false);
-+ Streams.write(data, jsonWriter);
-+
-+ String fileData = stringWriter.toString();
-+
-+ try (PrintStream out = new PrintStream(new FileOutputStream(file), false, StandardCharsets.UTF_8)) {
-+ out.print(fileData);
-+ }
-+ }
-+
- public static int getTicketLevelFor(net.minecraft.world.level.chunk.status.ChunkStatus status) {
- return net.minecraft.server.level.ChunkMap.MAX_VIEW_DISTANCE + net.minecraft.world.level.chunk.status.ChunkStatus.getDistance(status);
- }
-diff --git a/src/main/java/io/papermc/paper/util/TickThread.java b/src/main/java/io/papermc/paper/util/TickThread.java
-index 73e83d56a340f0c7dcb8ff737d621003e72c6de4..bdaf062f9b66ceab303a0807eca301342886a8ea 100644
---- a/src/main/java/io/papermc/paper/util/TickThread.java
-+++ b/src/main/java/io/papermc/paper/util/TickThread.java
-@@ -1,12 +1,20 @@
- package io.papermc.paper.util;
-
-+import net.minecraft.core.BlockPos;
- import net.minecraft.server.MinecraftServer;
- import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.server.level.ServerPlayer;
-+import net.minecraft.server.network.ServerGamePacketListenerImpl;
-+import net.minecraft.util.Mth;
- import net.minecraft.world.entity.Entity;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.Level;
-+import net.minecraft.world.phys.AABB;
-+import net.minecraft.world.phys.Vec3;
- import org.bukkit.Bukkit;
- import java.util.concurrent.atomic.AtomicInteger;
-
--public final class TickThread extends Thread {
-+public class TickThread extends Thread {
-
- public static final boolean STRICT_THREAD_CHECKS = Boolean.getBoolean("paper.strict-thread-checks");
-
-@@ -16,6 +24,10 @@ public final class TickThread extends Thread {
- }
- }
-
-+ /**
-+ * @deprecated
-+ */
-+ @Deprecated
- public static void softEnsureTickThread(final String reason) {
- if (!STRICT_THREAD_CHECKS) {
- return;
-@@ -23,6 +35,10 @@ public final class TickThread extends Thread {
- ensureTickThread(reason);
- }
-
-+ /**
-+ * @deprecated
-+ */
-+ @Deprecated
- public static void ensureTickThread(final String reason) {
- if (!isTickThread()) {
- MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
-@@ -30,6 +46,20 @@ public final class TickThread extends Thread {
- }
- }
-
-+ public static void ensureTickThread(final ServerLevel world, final BlockPos pos, final String reason) {
-+ if (!isTickThreadFor(world, pos)) {
-+ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
-+ throw new IllegalStateException(reason);
-+ }
-+ }
-+
-+ public static void ensureTickThread(final ServerLevel world, final ChunkPos pos, final String reason) {
-+ if (!isTickThreadFor(world, pos)) {
-+ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
-+ throw new IllegalStateException(reason);
-+ }
-+ }
-+
- public static void ensureTickThread(final ServerLevel world, final int chunkX, final int chunkZ, final String reason) {
- if (!isTickThreadFor(world, chunkX, chunkZ)) {
- MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
-@@ -44,6 +74,20 @@ public final class TickThread extends Thread {
- }
- }
-
-+ public static void ensureTickThread(final ServerLevel world, final AABB aabb, final String reason) {
-+ if (!isTickThreadFor(world, aabb)) {
-+ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
-+ throw new IllegalStateException(reason);
-+ }
-+ }
-+
-+ public static void ensureTickThread(final ServerLevel world, final double blockX, final double blockZ, final String reason) {
-+ if (!isTickThreadFor(world, blockX, blockZ)) {
-+ MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable());
-+ throw new IllegalStateException(reason);
-+ }
-+ }
-+
- public final int id; /* We don't override getId as the spec requires that it be unique (with respect to all other threads) */
-
- private static final AtomicInteger ID_GENERATOR = new AtomicInteger();
-@@ -66,13 +110,45 @@ public final class TickThread extends Thread {
- }
-
- public static boolean isTickThread() {
-- return Bukkit.isPrimaryThread();
-+ return Thread.currentThread() instanceof TickThread;
-+ }
-+
-+ public static boolean isShutdownThread() {
-+ return false;
-+ }
-+
-+ public static boolean isTickThreadFor(final ServerLevel world, final BlockPos pos) {
-+ return isTickThread();
-+ }
-+
-+ public static boolean isTickThreadFor(final ServerLevel world, final ChunkPos pos) {
-+ return isTickThread();
-+ }
-+
-+ public static boolean isTickThreadFor(final ServerLevel world, final Vec3 pos) {
-+ return isTickThread();
- }
-
- public static boolean isTickThreadFor(final ServerLevel world, final int chunkX, final int chunkZ) {
- return isTickThread();
- }
-
-+ public static boolean isTickThreadFor(final ServerLevel world, final AABB aabb) {
-+ return isTickThread();
-+ }
-+
-+ public static boolean isTickThreadFor(final ServerLevel world, final double blockX, final double blockZ) {
-+ return isTickThread();
-+ }
-+
-+ public static boolean isTickThreadFor(final ServerLevel world, final Vec3 position, final Vec3 deltaMovement, final int buffer) {
-+ return isTickThread();
-+ }
-+
-+ public static boolean isTickThreadFor(final ServerLevel world, final int fromChunkX, final int fromChunkZ, final int toChunkX, final int toChunkZ) {
-+ return isTickThread();
-+ }
-+
- public static boolean isTickThreadFor(final ServerLevel world, final int chunkX, final int chunkZ, final int radius) {
- return isTickThread();
- }
-diff --git a/src/main/java/io/papermc/paper/world/ChunkEntitySlices.java b/src/main/java/io/papermc/paper/world/ChunkEntitySlices.java
-new file mode 100644
-index 0000000000000000000000000000000000000000..c78cbec447032de9fe69748591bef6be300160ed
---- /dev/null
-+++ b/src/main/java/io/papermc/paper/world/ChunkEntitySlices.java
-@@ -0,0 +1,607 @@
-+package io.papermc.paper.world;
-+
-+import com.destroystokyo.paper.util.maplist.EntityList;
-+import io.papermc.paper.chunk.system.entity.EntityLookup;
-+import io.papermc.paper.util.TickThread;
-+import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
-+import it.unimi.dsi.fastutil.objects.Reference2ObjectOpenHashMap;
-+import net.minecraft.nbt.CompoundTag;
-+import net.minecraft.server.level.ChunkHolder;
-+import net.minecraft.server.level.FullChunkStatus;
-+import net.minecraft.server.level.ServerLevel;
-+import net.minecraft.util.Mth;
-+import net.minecraft.world.entity.Entity;
-+import net.minecraft.world.entity.EntityType;
-+import net.minecraft.world.entity.boss.EnderDragonPart;
-+import net.minecraft.world.entity.boss.enderdragon.EnderDragon;
-+import net.minecraft.world.level.ChunkPos;
-+import net.minecraft.world.level.chunk.storage.EntityStorage;
-+import net.minecraft.world.level.entity.Visibility;
-+import net.minecraft.world.phys.AABB;
-+import org.bukkit.craftbukkit.event.CraftEventFactory;
-+import java.util.ArrayList;
-+import java.util.Arrays;
-+import java.util.Iterator;
-+import java.util.List;
-+import java.util.function.Predicate;
-+import org.bukkit.event.entity.EntityRemoveEvent;
-+
-+public final class ChunkEntitySlices {
-+
-+ protected final int minSection;
-+ protected final int maxSection;
-+ public final int chunkX;
-+ public final int chunkZ;
-+ protected final ServerLevel world;
-+
-+ protected final EntityCollectionBySection allEntities;
-+ protected final EntityCollectionBySection hardCollidingEntities;
-+ protected final Reference2ObjectOpenHashMap<Class<? extends Entity>, EntityCollectionBySection> entitiesByClass;
-+ protected final EntityList entities = new EntityList();
-+
-+ public FullChunkStatus status;
-+
-+ protected boolean isTransient;
-+
-+ public boolean isTransient() {
-+ return this.isTransient;
-+ }
-+
-+ public void setTransient(final boolean value) {
-+ this.isTransient = value;
-+ }
-+
-+ // TODO implement container search optimisations
-+
-+ public ChunkEntitySlices(final ServerLevel world, final int chunkX, final int chunkZ, final FullChunkStatus status,
-+ final int minSection, final int maxSection) { // inclusive, inclusive
-+ this.minSection = minSection;
-+ this.maxSection = maxSection;
-+ this.chunkX = chunkX;
-+ this.chunkZ = chunkZ;
-+ this.world = world;
-+
-+ this.allEntities = new EntityCollectionBySection(this);
-+ this.hardCollidingEntities = new EntityCollectionBySection(this);
-+ this.entitiesByClass = new Reference2ObjectOpenHashMap<>();
-+
-+ this.status = status;
-+ }
-+
-+ // Paper start - optimise CraftChunk#getEntities
-+ public org.bukkit.entity.Entity[] getChunkEntities() {
-+ List<org.bukkit.entity.Entity> ret = new java.util.ArrayList<>();
-+ final Entity[] entities = this.entities.getRawData();
-+ for (int i = 0, size = Math.min(entities.length, this.entities.size()); i < size; ++i) {
-+ final Entity entity = entities[i];
-+ if (entity == null) {
-+ continue;
-+ }
-+ final org.bukkit.entity.Entity bukkit = entity.getBukkitEntity();
-+ if (bukkit != null && bukkit.isValid()) {
-+ ret.add(bukkit);
-+ }
-+ }
-+
-+ return ret.toArray(new org.bukkit.entity.Entity[0]);
-+ }
-+
-+ public CompoundTag save() {
-+ final int len = this.entities.size();
-+ if (len == 0) {
-+ return null;
-+ }
-+
-+ final Entity[] rawData = this.entities.getRawData();
-+ final List<Entity> collectedEntities = new ArrayList<>(len);
-+ for (int i = 0; i < len; ++i) {
-+ final Entity entity = rawData[i];
-+ if (entity.shouldBeSaved()) {
-+ collectedEntities.add(entity);
-+ }
-+ }
-+
-+ if (collectedEntities.isEmpty()) {
-+ return null;
-+ }
-+
-+ return EntityStorage.saveEntityChunk(collectedEntities, new ChunkPos(this.chunkX, this.chunkZ), this.world);
-+ }
-+
-+ // returns true if this chunk has transient entities remaining
-+ public boolean unload() {
-+ final int len = this.entities.size();
-+ final Entity[] collectedEntities = Arrays.copyOf(this.entities.getRawData(), len);
-+
-+ for (int i = 0; i < len; ++i) {
-+ final Entity entity = collectedEntities[i];
-+ if (entity.isRemoved()) {
-+ // removed by us below
-+ continue;
-+ }
-+ if (entity.shouldBeSaved()) {
-+ entity.setRemoved(Entity.RemovalReason.UNLOADED_TO_CHUNK, EntityRemoveEvent.Cause.UNLOAD);
-+ if (entity.isVehicle()) {
-+ // we cannot assume that these entities are contained within this chunk, because entities can
-+ // desync - so we need to remove them all
-+ for (final Entity passenger : entity.getIndirectPassengers()) {
-+ passenger.setRemoved(Entity.RemovalReason.UNLOADED_TO_CHUNK, EntityRemoveEvent.Cause.UNLOAD);
-+ }
-+ }
-+ }
-+ }
-+
-+ return this.entities.size() != 0;
-+ }
-+
-+ private List<Entity> getAllEntities() {
-+ final int len = this.entities.size();
-+ if (len == 0) {
-+ return new ArrayList<>();
-+ }
-+
-+ final Entity[] rawData = this.entities.getRawData();
-+ final List<Entity> collectedEntities = new ArrayList<>(len);
-+ for (int i = 0; i < len; ++i) {
-+ collectedEntities.add(rawData[i]);
-+ }
-+
-+ return collectedEntities;
-+ }
-+
-+ public void callEntitiesLoadEvent() {
-+ CraftEventFactory.callEntitiesLoadEvent(this.world, new ChunkPos(this.chunkX, this.chunkZ), this.getAllEntities());
-+ }
-+
-+ public void callEntitiesUnloadEvent() {
-+ CraftEventFactory.callEntitiesUnloadEvent(this.world, new ChunkPos(this.chunkX, this.chunkZ), this.getAllEntities());
-+ }
-+ // Paper end - optimise CraftChunk#getEntities
-+
-+ public boolean isEmpty() {
-+ return this.entities.size() == 0;
-+ }
-+
-+ public void mergeInto(final ChunkEntitySlices slices) {
-+ final Entity[] entities = this.entities.getRawData();
-+ for (int i = 0, size = Math.min(entities.length, this.entities.size()); i < size; ++i) {
-+ final Entity entity = entities[i];
-+ slices.addEntity(entity, entity.sectionY);
-+ }
-+ }
-+
-+ private boolean preventStatusUpdates;
-+ public boolean startPreventingStatusUpdates() {
-+ final boolean ret = this.preventStatusUpdates;
-+ this.preventStatusUpdates = true;
-+ return ret;
-+ }
-+
-+ public boolean isPreventingStatusUpdates() {
-+ return this.preventStatusUpdates;
-+ }
-+
-+ public void stopPreventingStatusUpdates(final boolean prev) {
-+ this.preventStatusUpdates = prev;
-+ }
-+
-+ public void updateStatus(final FullChunkStatus status, final EntityLookup lookup) {
-+ this.status = status;
-+
-+ final Entity[] entities = this.entities.getRawData();
-+
-+ for (int i = 0, size = this.entities.size(); i < size; ++i) {
-+ final Entity entity = entities[i];
-+
-+ final Visibility oldVisibility = EntityLookup.getEntityStatus(entity);
-+ entity.chunkStatus = status;
-+ final Visibility newVisibility = EntityLookup.getEntityStatus(entity);
-+
-+ lookup.entityStatusChange(entity, this, oldVisibility, newVisibility, false, false, false);
-+ }
-+ }
-+
-+ public boolean addEntity(final Entity entity, final int chunkSection) {
-+ if (!this.entities.add(entity)) {
-+ return false;
-+ }
-+ entity.chunkStatus = this.status;
-+ final int sectionIndex = chunkSection - this.minSection;
-+
-+ this.allEntities.addEntity(entity, sectionIndex);
-+
-+ if (entity.hardCollides()) {
-+ this.hardCollidingEntities.addEntity(entity, sectionIndex);
-+ }
-+
-+ for (final Iterator<Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection>> iterator =
-+ this.entitiesByClass.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
-+ final Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection> entry = iterator.next();
-+
-+ if (entry.getKey().isInstance(entity)) {
-+ entry.getValue().addEntity(entity, sectionIndex);
-+ }
-+ }
-+
-+ return true;
-+ }
-+
-+ public boolean removeEntity(final Entity entity, final int chunkSection) {
-+ if (!this.entities.remove(entity)) {
-+ return false;
-+ }
-+ entity.chunkStatus = null;
-+ final int sectionIndex = chunkSection - this.minSection;
-+
-+ this.allEntities.removeEntity(entity, sectionIndex);
-+
-+ if (entity.hardCollides()) {
-+ this.hardCollidingEntities.removeEntity(entity, sectionIndex);
-+ }
-+
-+ for (final Iterator<Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection>> iterator =
-+ this.entitiesByClass.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
-+ final Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection> entry = iterator.next();
-+
-+ if (entry.getKey().isInstance(entity)) {
-+ entry.getValue().removeEntity(entity, sectionIndex);
-+ }
-+ }
-+
-+ return true;
-+ }
-+
-+ public void getHardCollidingEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
-+ this.hardCollidingEntities.getEntities(except, box, into, predicate);
-+ }
-+
-+ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
-+ this.allEntities.getEntitiesWithEnderDragonParts(except, box, into, predicate);
-+ }
-+
-+ public void getEntitiesWithoutDragonParts(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
-+ this.allEntities.getEntities(except, box, into, predicate);
-+ }
-+
-+ public <T extends Entity> void getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
-+ final Predicate<? super T> predicate) {
-+ this.allEntities.getEntities(type, box, (List)into, (Predicate)predicate);
-+ }
-+
-+ protected EntityCollectionBySection initClass(final Class<? extends Entity> clazz) {
-+ final EntityCollectionBySection ret = new EntityCollectionBySection(this);
-+
-+ for (int sectionIndex = 0; sectionIndex < this.allEntities.entitiesBySection.length; ++sectionIndex) {
-+ final BasicEntityList<Entity> sectionEntities = this.allEntities.entitiesBySection[sectionIndex];
-+ if (sectionEntities == null) {
-+ continue;
-+ }
-+
-+ final Entity[] storage = sectionEntities.storage;
-+
-+ for (int i = 0, len = Math.min(storage.length, sectionEntities.size()); i < len; ++i) {
-+ final Entity entity = storage[i];
-+
-+ if (clazz.isInstance(entity)) {
-+ ret.addEntity(entity, sectionIndex);
-+ }
-+ }
-+ }
-+
-+ return ret;
-+ }
-+
-+ public <T extends Entity> void getEntities(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into,
-+ final Predicate<? super T> predicate) {
-+ EntityCollectionBySection collection = this.entitiesByClass.get(clazz);
-+ if (collection != null) {
-+ collection.getEntitiesWithEnderDragonParts(except, clazz, box, (List)into, (Predicate)predicate);
-+ } else {
-+ this.entitiesByClass.putIfAbsent(clazz, collection = this.initClass(clazz));
-+ collection.getEntitiesWithEnderDragonParts(except, clazz, box, (List)into, (Predicate)predicate);
-+ }
-+ }
-+
-+ protected static final class BasicEntityList<E extends Entity> {
-+
-+ protected static final Entity[] EMPTY = new Entity[0];
-+ protected static final int DEFAULT_CAPACITY = 4;
-+
-+ protected E[] storage;
-+ protected int size;
-+
-+ public BasicEntityList() {
-+ this(0);
-+ }
-+
-+ public BasicEntityList(final int cap) {
-+ this.storage = (E[])(cap <= 0 ? EMPTY : new Entity[cap]);
-+ }
-+
-+ public boolean isEmpty() {
-+ return this.size == 0;
-+ }
-+
-+ public int size() {
-+ return this.size;
-+ }
-+
-+ private void resize() {
-+ if (this.storage == EMPTY) {
-+ this.storage = (E[])new Entity[DEFAULT_CAPACITY];
-+ } else {
-+ this.storage = Arrays.copyOf(this.storage, this.storage.length * 2);
-+ }
-+ }
-+
-+ public void add(final E entity) {
-+ final int idx = this.size++;
-+ if (idx >= this.storage.length) {
-+ this.resize();
-+ this.storage[idx] = entity;
-+ } else {
-+ this.storage[idx] = entity;
-+ }
-+ }
-+
-+ public int indexOf(final E entity) {
-+ final E[] storage = this.storage;
-+
-+ for (int i = 0, len = Math.min(this.storage.length, this.size); i < len; ++i) {
-+ if (storage[i] == entity) {
-+ return i;
-+ }
-+ }
-+
-+ return -1;
-+ }
-+
-+ public boolean remove(final E entity) {
-+ final int idx = this.indexOf(entity);
-+ if (idx == -1) {
-+ return false;
-+ }
-+
-+ final int size = --this.size;
-+ final E[] storage = this.storage;
-+ if (idx != size) {
-+ System.arraycopy(storage, idx + 1, storage, idx, size - idx);
-+ }
-+
-+ storage[size] = null;
-+
-+ return true;
-+ }
-+
-+ public boolean has(final E entity) {
-+ return this.indexOf(entity) != -1;
-+ }
-+ }
-+
-+ protected static final class EntityCollectionBySection {
-+
-+ protected final ChunkEntitySlices manager;
-+ protected final long[] nonEmptyBitset;
-+ protected final BasicEntityList<Entity>[] entitiesBySection;
-+ protected int count;
-+
-+ public EntityCollectionBySection(final ChunkEntitySlices manager) {
-+ this.manager = manager;
-+
-+ final int sectionCount = manager.maxSection - manager.minSection + 1;
-+
-+ this.nonEmptyBitset = new long[(sectionCount + (Long.SIZE - 1)) >>> 6]; // (sectionCount + (Long.SIZE - 1)) / Long.SIZE
-+ this.entitiesBySection = new BasicEntityList[sectionCount];
-+ }
-+
-+ public void addEntity(final Entity entity, final int sectionIndex) {
-+ BasicEntityList<Entity> list = this.entitiesBySection[sectionIndex];
-+
-+ if (list != null && list.has(entity)) {
-+ return;
-+ }
-+
-+ if (list == null) {
-+ this.entitiesBySection[sectionIndex] = list = new BasicEntityList<>();
-+ this.nonEmptyBitset[sectionIndex >>> 6] |= (1L << (sectionIndex & (Long.SIZE - 1)));
-+ }
-+
-+ list.add(entity);
-+ ++this.count;
-+ }
-+
-+ public void removeEntity(final Entity entity, final int sectionIndex) {
-+ final BasicEntityList<Entity> list = this.entitiesBySection[sectionIndex];
-+
-+ if (list == null || !list.remove(entity)) {
-+ return;
-+ }
-+
-+ --this.count;
-+
-+ if (list.isEmpty()) {
-+ this.entitiesBySection[sectionIndex] = null;
-+ this.nonEmptyBitset[sectionIndex >>> 6] ^= (1L << (sectionIndex & (Long.SIZE - 1)));
-+ }
-+ }
-+
-+ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
-+ if (this.count == 0) {
-+ return;
-+ }
-+
-+ final int minSection = this.manager.minSection;
-+ final int maxSection = this.manager.maxSection;
-+
-+ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
-+ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
-+
-+ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
-+
-+ for (int section = min; section <= max; ++section) {
-+ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
-+
-+ if (list == null) {
-+ continue;
-+ }
-+
-+ final Entity[] storage = list.storage;
-+
-+ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
-+ final Entity entity = storage[i];
-+
-+ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
-+ continue;
-+ }
-+
-+ if (predicate != null && !predicate.test(entity)) {
-+ continue;
-+ }
-+
-+ into.add(entity);
-+ }
-+ }
-+ }
-+
-+ public void getEntitiesWithEnderDragonParts(final Entity except, final AABB box, final List<Entity> into,
-+ final Predicate<? super Entity> predicate) {
-+ if (this.count == 0) {
-+ return;
-+ }
-+
-+ final int minSection = this.manager.minSection;
-+ final int maxSection = this.manager.maxSection;
-+
-+ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
-+ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
-+
-+ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
-+
-+ for (int section = min; section <= max; ++section) {
-+ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
-+
-+ if (list == null) {
-+ continue;
-+ }
-+
-+ final Entity[] storage = list.storage;
-+
-+ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
-+ final Entity entity = storage[i];
-+
-+ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
-+ continue;
-+ }
-+
-+ if (predicate == null || predicate.test(entity)) {
-+ into.add(entity);
-+ } // else: continue to test the ender dragon parts
-+
-+ if (entity instanceof EnderDragon) {
-+ for (final EnderDragonPart part : ((EnderDragon)entity).subEntities) {
-+ if (part == except || !part.getBoundingBox().intersects(box)) {
-+ continue;
-+ }
-+
-+ if (predicate != null && !predicate.test(part)) {
-+ continue;
-+ }
-+
-+ into.add(part);
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ public void getEntitiesWithEnderDragonParts(final Entity except, final Class<?> clazz, final AABB box, final List<Entity> into,
-+ final Predicate<? super Entity> predicate) {
-+ if (this.count == 0) {
-+ return;
-+ }
-+
-+ final int minSection = this.manager.minSection;
-+ final int maxSection = this.manager.maxSection;
-+
-+ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
-+ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
-+
-+ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
-+
-+ for (int section = min; section <= max; ++section) {
-+ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
-+
-+ if (list == null) {
-+ continue;
-+ }
-+
-+ final Entity[] storage = list.storage;
-+
-+ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
-+ final Entity entity = storage[i];
-+
-+ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
-+ continue;
-+ }
-+
-+ if (predicate == null || predicate.test(entity)) {
-+ into.add(entity);
-+ } // else: continue to test the ender dragon parts
-+
-+ if (entity instanceof EnderDragon) {
-+ for (final EnderDragonPart part : ((EnderDragon)entity).subEntities) {
-+ if (part == except || !part.getBoundingBox().intersects(box) || !clazz.isInstance(part)) {
-+ continue;
-+ }
-+
-+ if (predicate != null && !predicate.test(part)) {
-+ continue;
-+ }
-+
-+ into.add(part);
-+ }
-+ }
-+ }
-+ }
-+ }
-+
-+ public <T extends Entity> void getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
-+ final Predicate<? super T> predicate) {
-+ if (this.count == 0) {
-+ return;
-+ }
-+
-+ final int minSection = this.manager.minSection;
-+ final int maxSection = this.manager.maxSection;
-+
-+ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
-+ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
-+
-+ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
-+
-+ for (int section = min; section <= max; ++section) {
-+ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
-+
-+ if (list == null) {
-+ continue;
-+ }
-+
-+ final Entity[] storage = list.storage;
-+
-+ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
-+ final Entity entity = storage[i];
-+
-+ if (entity == null || (type != null && entity.getType() != type) || !entity.getBoundingBox().intersects(box)) {
-+ continue;
-+ }
-+
-+ if (predicate != null && !predicate.test((T)entity)) {
-+ continue;
-+ }
-+
-+ into.add((T)entity);
-+ }
-+ }
-+ }
-+ }
-+}
-diff --git a/src/main/java/net/minecraft/server/Main.java b/src/main/java/net/minecraft/server/Main.java
-index c33f85b570f159ab465b5a10a8044a81f2797f43..244a19ecd0234fa1d7a6ecfea20751595688605d 100644
---- a/src/main/java/net/minecraft/server/Main.java
-+++ b/src/main/java/net/minecraft/server/Main.java
-@@ -320,6 +320,7 @@ public class Main {
-
- convertable_conversionsession.saveDataTag(iregistrycustom_dimension, savedata);
- */
-+ Class.forName(net.minecraft.world.entity.npc.VillagerTrades.class.getName()); // Paper - load this sync so it won't fail later async
- final DedicatedServer dedicatedserver = (DedicatedServer) MinecraftServer.spin((thread) -> {
- DedicatedServer dedicatedserver1 = new DedicatedServer(optionset, worldLoader.get(), thread, convertable_conversionsession, resourcepackrepository, worldstem, dedicatedserversettings, DataFixers.getDataFixer(), services, LoggerChunkProgressListener::createFromGameruleRadius);
-
-diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
-index 1a9e323659dcff12ce53919eb3d6d6f66f835292..2e4f20ba5f6f61b797f1eef267302fa3314f94a5 100644
---- a/src/main/java/net/minecraft/server/MinecraftServer.java
-+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
-@@ -315,7 +315,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
-
- public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
- AtomicReference<S> atomicreference = new AtomicReference();
-- Thread thread = new Thread(() -> {
-+ Thread thread = new io.papermc.paper.util.TickThread(() -> { // Paper - rewrite chunk system
- ((MinecraftServer) atomicreference.get()).runServer();
- }, "Server thread");
-
-@@ -651,7 +651,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
- this.forceDifficulty();
- for (ServerLevel worldserver : this.getAllLevels()) {
- this.prepareLevels(worldserver.getChunkSource().chunkMap.progressListener, worldserver);
-- worldserver.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
-+ //worldserver.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API // Paper - rewrite chunk system, not required to "tick" anything
- this.server.getPluginManager().callEvent(new org.bukkit.event.world.WorldLoadEvent(worldserver.getWorld()));
- }
-
-@@ -861,6 +861,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
- public abstract boolean shouldRconBroadcast();
-
- public boolean saveAllChunks(boolean suppressLogs, boolean flush, boolean force) {
-+ // Paper start - rewrite chunk system - add close param
-+ // This allows us to avoid double saving chunks by closing instead of saving then closing
-+ return this.saveAllChunks(suppressLogs, flush, force, false);
-+ }
-+ public boolean saveAllChunks(boolean suppressLogs, boolean flush, boolean force, boolean close) {
-+ // Paper end - rewrite chunk system - add close param
- boolean flag3 = false;
-
- for (Iterator iterator = this.getAllLevels().iterator(); iterator.hasNext(); flag3 = true) {
-@@ -869,8 +875,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
- if (!suppressLogs) {
- MinecraftServer.LOGGER.info("Saving chunks for level '{}'/{}", worldserver, worldserver.dimension().location());
- }
--
-- worldserver.save((ProgressListener) null, flush, worldserver.noSave && !force);
-+ // Paper start - rewrite chunk system
-+ worldserver.save((ProgressListener) null, flush, worldserver.noSave && !force, close);
-+ if (flush) {
-+ MinecraftServer.LOGGER.info("ThreadedAnvilChunkStorage ({}): All chunks are saved", worldserver.getChunkSource().chunkMap.getStorageName());
-+ }
-+ // Paper end - rewrite chunk system
- }
-
- // CraftBukkit start - moved to WorldServer.save
-@@ -889,7 +899,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
- while (iterator1.hasNext()) {
- ServerLevel worldserver2 = (ServerLevel) iterator1.next();
-
-- MinecraftServer.LOGGER.info("ThreadedAnvilChunkStorage ({}): All chunks are saved", worldserver2.getChunkSource().chunkMap.getStorageName());
-+ //MinecraftServer.LOGGER.info("ThreadedAnvilChunkStorage ({}): All chunks are saved", worldserver2.getChunkSource().chunkMap.getStorageName()); // Paper - move up
- }
-
- MinecraftServer.LOGGER.info("ThreadedAnvilChunkStorage: All dimensions are saved");
-@@ -971,36 +981,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
- }
- }
-
-- while (this.levels.values().stream().anyMatch((worldserver1) -> {
-- return worldserver1.getChunkSource().chunkMap.hasWork();
-- })) {
-- this.nextTickTimeNanos = Util.getNanos() + TimeUtil.NANOSECONDS_PER_MILLISECOND;
-- iterator = this.getAllLevels().iterator();
--
-- while (iterator.hasNext()) {
-- worldserver = (ServerLevel) iterator.next();
-- worldserver.getChunkSource().removeTicketsOnClosing();
-- worldserver.getChunkSource().tick(() -> {
-- return true;
-- }, false);
-- }
--
-- this.waitUntilNextTick();
-- }
--
-- this.saveAllChunks(false, true, false);
-- iterator = this.getAllLevels().iterator();
--
-- while (iterator.hasNext()) {
-- worldserver = (ServerLevel) iterator.next();
-- if (worldserver != null) {
-- try {
-- worldserver.close();
-- } catch (IOException ioexception) {
-- MinecraftServer.LOGGER.error("Exception closing the level", ioexception);
-- }
-- }
-- }
-+ this.saveAllChunks(false, true, false, true); // Paper - rewrite chunk system - move closing into here
-
- this.isSaving = false;
- this.resources.close();
-@@ -1020,6 +1001,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
- }
- // Spigot end
-
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.close(true); // Paper - rewrite chunk system
- }
-
- public String getLocalIp() {
-@@ -1112,6 +1094,8 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
- // Paper end
- // Spigot End
-
-+ public static volatile RuntimeException chunkSystemCrash; // Paper - rewrite chunk system
-+
- protected void runServer() {
- try {
- if (!this.initServer()) {
-@@ -1140,6 +1124,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
- // Paper end - Add onboarding message for initial server start
-
- while (this.running) {
-+ // Paper start - rewrite chunk system
-+ // guarantee that nothing can stop the server from halting if it can at least still tick
-+ if (this.chunkSystemCrash != null) {
-+ throw this.chunkSystemCrash;
-+ }
-+ // Paper end - rewrite chunk system
- long i;
-
- if (!this.isPaused() && this.tickRateManager.isSprinting() && this.tickRateManager.checkShouldSprintThisTick()) {
-@@ -1302,6 +1292,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
- }
-
- private boolean haveTime() {
-+ // Paper start
-+ if (this.forceTicks) {
-+ return true;
-+ }
-+ // Paper end
- // CraftBukkit start
- if (isOversleep) return canOversleep(); // Paper - because of our changes, this logic is broken
- return this.forceTicks || this.runningTask() || Util.getNanos() < (this.mayHaveDelayedTasks ? this.delayedTasksMaxNextTickTimeNanos : this.nextTickTimeNanos);
-@@ -1564,7 +1559,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
- // Paper start - Folia scheduler API
- ((io.papermc.paper.threadedregions.scheduler.FoliaGlobalRegionScheduler) Bukkit.getGlobalRegionScheduler()).tick();
- getAllLevels().forEach(level -> {
-- for (final Entity entity : level.getEntities().getAll()) {
-+ for (final Entity entity : level.getEntityLookup().getAllCopy()) { // Paper - rewrite chunk system
- if (entity.isRemoved()) {
- continue;
- }
-@@ -2622,6 +2617,13 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
-
- }
-
-+ // Paper start - rewrite chunk system
-+ @Override
-+ public boolean isSameThread() {
-+ return io.papermc.paper.util.TickThread.isTickThread();
-+ }
-+ // Paper end - rewrite chunk system
-+
- // CraftBukkit start
- public boolean isDebugging() {
- return false;
-diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
-index ea5ef39a814522f0abffd570e216d899833f588d..e365ed1be9739f57d0e1851f0593229dc1286796 100644
---- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
-+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
-@@ -473,7 +473,34 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
- return this.getProperties().allowNether;
- }
-
-+ static final java.util.concurrent.atomic.AtomicInteger ASYNC_DEBUG_CHUNKS_COUNT = new java.util.concurrent.atomic.AtomicInteger(); // Paper - rewrite chunk system
-+
- public void handleConsoleInput(String command, CommandSourceStack commandSource) {
-+ // Paper start - rewrite chunk system
-+ if (command.equalsIgnoreCase("paper debug chunks --async")) {
-+ LOGGER.info("Scheduling async debug chunks");
-+ Runnable run = () -> {
-+ LOGGER.info("Async debug chunks executing");
-+ io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.dumpAllChunkLoadInfo(false);
-+ CommandSender sender = MinecraftServer.getServer().console;
-+ java.io.File file = new java.io.File(new java.io.File(new java.io.File("."), "debug"),
-+ "chunks-" + java.time.format.DateTimeFormatter.ofPattern("yyyy-MM-dd_HH.mm.ss").format(java.time.LocalDateTime.now()) + ".txt");
-+ sender.sendMessage(net.kyori.adventure.text.Component.text("Writing chunk information dump to " + file, net.kyori.adventure.text.format.NamedTextColor.GREEN));
-+ try {
-+ io.papermc.paper.util.MCUtil.dumpChunks(file, true);
-+ sender.sendMessage(net.kyori.adventure.text.Component.text("Successfully written chunk information!", net.kyori.adventure.text.format.NamedTextColor.GREEN));
-+ } catch (Throwable thr) {
-+ MinecraftServer.LOGGER.warn("Failed to dump chunk information to file " + file.toString(), thr);
-+ sender.sendMessage(net.kyori.adventure.text.Component.text("Failed to dump chunk information, see console", net.kyori.adventure.text.format.NamedTextColor.RED));
-+ }
-+ };
-+ Thread t = new Thread(run);
-+ t.setName("Async debug thread #" + ASYNC_DEBUG_CHUNKS_COUNT.getAndIncrement());
-+ t.setDaemon(true);
-+ t.start();
-+ return;
-+ }
-+ // Paper end - rewrite chunk system
- this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); // Paper - Perf: use proper queue
- }
-
-diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
-index 88729d92878f98729eb5669cce5ae5b1418865a1..13d15a135dd0373bef4a5ac9ffb56dbbf53353a0 100644
---- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
-+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
-@@ -46,17 +46,12 @@ public class ChunkHolder {
- public static final ChunkResult<ChunkAccess> NOT_DONE_YET = ChunkResult.error("Not done yet");
- private static final CompletableFuture<ChunkResult<LevelChunk>> UNLOADED_LEVEL_CHUNK_FUTURE = CompletableFuture.completedFuture(ChunkHolder.UNLOADED_LEVEL_CHUNK);
- private static final List<ChunkStatus> CHUNK_STATUSES = ChunkStatus.getStatusList();
-- private final AtomicReferenceArray<CompletableFuture<ChunkResult<ChunkAccess>>> futures;
-+ // Paper - rewrite chunk system
- private final LevelHeightAccessor levelHeightAccessor;
-- private volatile CompletableFuture<ChunkResult<LevelChunk>> fullChunkFuture; private int fullChunkCreateCount; private volatile boolean isFullChunkReady; // Paper - cache chunk ticking stage
-- private volatile CompletableFuture<ChunkResult<LevelChunk>> tickingChunkFuture; private volatile boolean isTickingReady; // Paper - cache chunk ticking stage
-- private volatile CompletableFuture<ChunkResult<LevelChunk>> entityTickingChunkFuture; private volatile boolean isEntityTickingReady; // Paper - cache chunk ticking stage
-- public CompletableFuture<ChunkAccess> chunkToSave; // Paper - public
-+ // Paper - rewrite chunk system
- @Nullable
- private final DebugBuffer<ChunkHolder.ChunkSaveDebug> chunkToSaveHistory;
-- public int oldTicketLevel;
-- private int ticketLevel;
-- private int queueLevel;
-+ // Paper - rewrite chunk system
- public final ChunkPos pos;
- private boolean hasChangedSections;
- private final ShortSet[] changedBlocksPerSection;
-@@ -65,11 +60,20 @@ public class ChunkHolder {
- private final LevelLightEngine lightEngine;
- private final ChunkHolder.LevelChangeListener onLevelChange;
- public final ChunkHolder.PlayerProvider playerProvider;
-- private boolean wasAccessibleSinceLastSave;
-- private CompletableFuture<Void> pendingFullStateConfirmation;
-- private CompletableFuture<?> sendSync;
-+ // Paper - rewrite chunk system
-
- private final ChunkMap chunkMap; // Paper
-+ // Paper start - no-tick view distance
-+ public final LevelChunk getSendingChunk() {
-+ // it's important that we use getChunkAtIfLoadedImmediately to mirror the chunk sending logic used
-+ // in Chunk's neighbour callback
-+ LevelChunk ret = this.chunkMap.level.getChunkSource().getChunkAtIfLoadedImmediately(this.pos.x, this.pos.z);
-+ if (ret != null && ret.areNeighboursLoaded(1)) {
-+ return ret;
-+ }
-+ return null;
-+ }
-+ // Paper end - no-tick view distance
-
- // Paper start
- public void onChunkAdd() {
-@@ -81,147 +85,131 @@ public class ChunkHolder {
- }
- // Paper end
-
-- public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
-- this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
-- this.fullChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
-- this.tickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
-- this.entityTickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
-- this.chunkToSave = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
-+ public final io.papermc.paper.chunk.system.scheduling.NewChunkHolder newChunkHolder; // Paper - rewrite chunk system
-+
-+ // Paper start - replace player chunk loader
-+ private final com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> playersSentChunkTo = new com.destroystokyo.paper.util.maplist.ReferenceList<>();
-+
-+ public void addPlayer(ServerPlayer player) {
-+ if (!this.playersSentChunkTo.add(player)) {
-+ throw new IllegalStateException("Already sent chunk " + this.pos + " in world '" + this.chunkMap.level.getWorld().getName() + "' to player " + player);
-+ }
-+ }
-+
-+ public void removePlayer(ServerPlayer player) {
-+ if (!this.playersSentChunkTo.remove(player)) {
-+ throw new IllegalStateException("Have not sent chunk " + this.pos + " in world '" + this.chunkMap.level.getWorld().getName() + "' to player " + player);
-+ }
-+ }
-+
-+ public boolean hasChunkBeenSent() {
-+ return this.playersSentChunkTo.size() != 0;
-+ }
-+
-+ public boolean hasBeenSent(ServerPlayer to) {
-+ return this.playersSentChunkTo.contains(to);
-+ }
-+ // Paper end - replace player chunk loader
-+ public ChunkHolder(ChunkPos pos, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.PlayerProvider playersWatchingChunkProvider, io.papermc.paper.chunk.system.scheduling.NewChunkHolder newChunkHolder) { // Paper - rewrite chunk system
-+ this.newChunkHolder = newChunkHolder; // Paper - rewrite chunk system
- this.chunkToSaveHistory = null;
- this.blockChangedLightSectionFilter = new BitSet();
- this.skyChangedLightSectionFilter = new BitSet();
-- this.pendingFullStateConfirmation = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
-- this.sendSync = CompletableFuture.completedFuture(null); // CraftBukkit - decompile error
-+ // Paper - rewrite chunk system
- this.pos = pos;
- this.levelHeightAccessor = world;
- this.lightEngine = lightingProvider;
-- this.onLevelChange = levelUpdateListener;
-+ this.onLevelChange = null; // Paper - rewrite chunk system
- this.playerProvider = playersWatchingChunkProvider;
-- this.oldTicketLevel = ChunkLevel.MAX_LEVEL + 1;
-- this.ticketLevel = this.oldTicketLevel;
-- this.queueLevel = this.oldTicketLevel;
-- this.setTicketLevel(level);
-+ // Paper - rewrite chunk system
- this.changedBlocksPerSection = new ShortSet[world.getSectionsCount()];
- this.chunkMap = (ChunkMap)playersWatchingChunkProvider; // Paper
- }
-
- // Paper start
- public @Nullable ChunkAccess getAvailableChunkNow() {
-- // TODO can we just getStatusFuture(EMPTY)?
-- for (ChunkStatus curr = ChunkStatus.FULL, next = curr.getParent(); curr != next; curr = next, next = next.getParent()) {
-- CompletableFuture<ChunkResult<ChunkAccess>> future = this.getFutureIfPresentUnchecked(curr);
-- ChunkResult<ChunkAccess> either = future.getNow(null);
-- if (either == null || either.isSuccess()) {
-- continue;
-- }
-- return either.orElseThrow(IllegalStateException::new);
-- }
-- return null;
-+ return this.newChunkHolder.getCurrentChunk(); // Paper - rewrite chunk system
- }
- // Paper end
- // CraftBukkit start
- public LevelChunk getFullChunkNow() {
-- // Note: We use the oldTicketLevel for isLoaded checks.
-- if (!ChunkLevel.fullStatus(this.oldTicketLevel).isOrAfter(FullChunkStatus.FULL)) return null;
-- return this.getFullChunkNowUnchecked();
-+ // Paper start - rewrite chunk system
-+ if (!this.isFullChunkReady() || !(this.getAvailableChunkNow() instanceof LevelChunk chunk)) return null; // instanceof to avoid a race condition on off-main threads
-+ return chunk;
-+ // Paper end - rewrite chunk system
- }
-
- public LevelChunk getFullChunkNowUnchecked() {
-- CompletableFuture<ChunkResult<ChunkAccess>> statusFuture = this.getFutureIfPresentUnchecked(ChunkStatus.FULL);
-- ChunkResult<ChunkAccess> either = statusFuture.getNow(null);
-- return (either == null) ? null : (LevelChunk) either.orElse(null);
-+ // Paper start - rewrite chunk system
-+ return this.getAvailableChunkNow() instanceof LevelChunk chunk ? chunk : null;
-+ // Paper end - rewrite chunk system
- }
- // CraftBukkit end
-
- public CompletableFuture<ChunkResult<ChunkAccess>> getFutureIfPresentUnchecked(ChunkStatus leastStatus) {
-- CompletableFuture<ChunkResult<ChunkAccess>> completablefuture = (CompletableFuture) this.futures.get(leastStatus.getIndex());
--
-- return completablefuture == null ? ChunkHolder.UNLOADED_CHUNK_FUTURE : completablefuture;
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public CompletableFuture<ChunkResult<ChunkAccess>> getFutureIfPresent(ChunkStatus leastStatus) {
-- return ChunkLevel.generationStatus(this.ticketLevel).isOrAfter(leastStatus) ? this.getFutureIfPresentUnchecked(leastStatus) : ChunkHolder.UNLOADED_CHUNK_FUTURE;
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public final CompletableFuture<ChunkResult<LevelChunk>> getTickingChunkFuture() { // Paper - final for inline
-- return this.tickingChunkFuture;
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public final CompletableFuture<ChunkResult<LevelChunk>> getEntityTickingChunkFuture() { // Paper - final for inline
-- return this.entityTickingChunkFuture;
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk systemv
- }
-
- public final CompletableFuture<ChunkResult<LevelChunk>> getFullChunkFuture() { // Paper - final for inline
-- return this.fullChunkFuture;
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk systemv
- }
-
- @Nullable
- public final LevelChunk getTickingChunk() { // Paper - final for inline
-- return (LevelChunk) ((ChunkResult) this.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).orElse(null); // CraftBukkit - decompile error
-+ // Paper start - rewrite chunk system
-+ if (!this.isTickingReady()) {
-+ return null;
-+ }
-+ return (LevelChunk)this.getAvailableChunkNow();
-+ // Paper end - rewrite chunk system
- }
-
- public CompletableFuture<?> getChunkSendSyncFuture() {
-- return this.sendSync;
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- @Nullable
- public LevelChunk getChunkToSend() {
-- return !this.sendSync.isDone() ? null : this.getTickingChunk();
-+ return this.getSendingChunk(); // Paper - rewrite chunk system
- }
-
- @Nullable
- public ChunkStatus getLastAvailableStatus() {
-- for (int i = ChunkHolder.CHUNK_STATUSES.size() - 1; i >= 0; --i) {
-- ChunkStatus chunkstatus = (ChunkStatus) ChunkHolder.CHUNK_STATUSES.get(i);
-- CompletableFuture<ChunkResult<ChunkAccess>> completablefuture = this.getFutureIfPresentUnchecked(chunkstatus);
--
-- if (((ChunkResult) completablefuture.getNow(ChunkHolder.UNLOADED_CHUNK)).isSuccess()) {
-- return chunkstatus;
-- }
-- }
--
-- return null;
-+ return this.newChunkHolder.getCurrentGenStatus(); // Paper - rewrite chunk system
- }
-
- // Paper start
- public @Nullable ChunkStatus getChunkHolderStatus() {
-- for (ChunkStatus curr = ChunkStatus.FULL, next = curr.getParent(); curr != next; curr = next, next = next.getParent()) {
-- CompletableFuture<ChunkResult<ChunkAccess>> future = this.getFutureIfPresentUnchecked(curr);
-- ChunkResult<ChunkAccess> either = future.getNow(null);
-- if (either == null || !either.isSuccess()) {
-- continue;
-- }
-- return curr;
-- }
--
-- return null;
-+ return this.newChunkHolder.getCurrentGenStatus(); // Paper - rewrite chunk system
- }
- // Paper end
-
- @Nullable
- public ChunkAccess getLastAvailable() {
-- for (int i = ChunkHolder.CHUNK_STATUSES.size() - 1; i >= 0; --i) {
-- ChunkStatus chunkstatus = (ChunkStatus) ChunkHolder.CHUNK_STATUSES.get(i);
-- CompletableFuture<ChunkResult<ChunkAccess>> completablefuture = this.getFutureIfPresentUnchecked(chunkstatus);
--
-- if (!completablefuture.isCompletedExceptionally()) {
-- ChunkAccess ichunkaccess = (ChunkAccess) ((ChunkResult) completablefuture.getNow(ChunkHolder.UNLOADED_CHUNK)).orElse((Object) null);
--
-- if (ichunkaccess != null) {
-- return ichunkaccess;
-- }
-- }
-- }
--
-- return null;
-+ return this.newChunkHolder.getCurrentChunk(); // Paper - rewrite chunk system
- }
-
-- public final CompletableFuture<ChunkAccess> getChunkToSave() { // Paper - final for inline
-- return this.chunkToSave;
-- }
-+ // Paper - rewrite chunk system
-
- public void blockChanged(BlockPos pos) {
-- LevelChunk chunk = this.getTickingChunk();
-+ // Paper start - replace player chunk loader
-+ if (this.playersSentChunkTo.size() == 0) {
-+ return;
-+ }
-+ // Paper end - replace player chunk loader
-+ LevelChunk chunk = this.getSendingChunk(); // Paper - no-tick view distance
-
- if (chunk != null) {
- int i = this.levelHeightAccessor.getSectionIndex(pos.getY());
-@@ -237,13 +225,13 @@ public class ChunkHolder {
- }
-
- public void sectionLightChanged(LightLayer lightType, int y) {
-- ChunkAccess ichunkaccess = (ChunkAccess) ((ChunkResult) this.getFutureIfPresent(ChunkStatus.INITIALIZE_LIGHT).getNow(ChunkHolder.UNLOADED_CHUNK)).orElse(null); // CraftBukkit - decompile error
-+ ChunkAccess ichunkaccess = this.getAvailableChunkNow(); // Paper - rewrite chunk system
-
- if (ichunkaccess != null) {
- ichunkaccess.setUnsaved(true);
-- LevelChunk chunk = this.getTickingChunk();
-+ LevelChunk chunk = this.getSendingChunk(); // Paper - rewrite chunk system
-
-- if (chunk != null) {
-+ if (this.playersSentChunkTo.size() != 0 && chunk != null) { // Paper - replace player chunk loader
- int j = this.lightEngine.getMinLightSection();
- int k = this.lightEngine.getMaxLightSection();
-
-@@ -263,7 +251,7 @@ public class ChunkHolder {
-
- // Paper start - starlight
- public void broadcast(Packet<?> packet, boolean onChunkViewEdge) {
-- this.broadcast(this.playerProvider.getPlayers(this.pos, onChunkViewEdge), packet);
-+ this.broadcast(this.getPlayers(onChunkViewEdge), packet); // Paper - rewrite chunk system
- }
- // Paper end - starlight
-
-@@ -273,7 +261,7 @@ public class ChunkHolder {
- List list;
-
- if (!this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
-- list = this.playerProvider.getPlayers(this.pos, true);
-+ list = this.getPlayers(true); // Paper - rewrite chunk system
- if (!list.isEmpty()) {
- ClientboundLightUpdatePacket packetplayoutlightupdate = new ClientboundLightUpdatePacket(chunk.getPos(), this.lightEngine, this.skyChangedLightSectionFilter, this.blockChangedLightSectionFilter);
-
-@@ -285,7 +273,7 @@ public class ChunkHolder {
- }
-
- if (this.hasChangedSections) {
-- list = this.playerProvider.getPlayers(this.pos, false);
-+ list = this.getPlayers(false); // Paper - rewrite chunk system
-
- for (int i = 0; i < this.changedBlocksPerSection.length; ++i) {
- ShortSet shortset = this.changedBlocksPerSection[i];
-@@ -343,75 +331,33 @@ public class ChunkHolder {
-
- }
-
-- private void broadcast(List<ServerPlayer> players, Packet<?> packet) {
-- players.forEach((entityplayer) -> {
-- entityplayer.connection.send(packet);
-- });
-- }
--
-- public CompletableFuture<ChunkResult<ChunkAccess>> getOrScheduleFuture(ChunkStatus targetStatus, ChunkMap chunkStorage) {
-- int i = targetStatus.getIndex();
-- CompletableFuture<ChunkResult<ChunkAccess>> completablefuture = (CompletableFuture) this.futures.get(i);
-+ // Paper start - rewrite chunk system
-+ public List<ServerPlayer> getPlayers(boolean onlyOnWatchDistanceEdge) {
-+ List<ServerPlayer> ret = new java.util.ArrayList<>();
-
-- if (completablefuture != null) {
-- ChunkResult<ChunkAccess> chunkresult = (ChunkResult) completablefuture.getNow(ChunkHolder.NOT_DONE_YET);
--
-- if (chunkresult == null) {
-- String s = String.valueOf(targetStatus);
-- String s1 = "value in future for status: " + s + " was incorrectly set to null at chunk: " + String.valueOf(this.pos);
--
-- throw chunkStorage.debugFuturesAndCreateReportedException(new IllegalStateException("null value previously set for chunk status"), s1);
-- }
--
-- if (chunkresult == ChunkHolder.NOT_DONE_YET || chunkresult.isSuccess()) {
-- return completablefuture;
-+ for (int i = 0, len = this.playersSentChunkTo.size(); i < len; ++i) {
-+ ServerPlayer player = this.playersSentChunkTo.getUnchecked(i);
-+ if (onlyOnWatchDistanceEdge && !this.chunkMap.level.playerChunkLoader.isChunkSent(player, this.pos.x, this.pos.z, onlyOnWatchDistanceEdge)) {
-+ continue;
- }
-+ ret.add(player);
- }
-
-- if (ChunkLevel.generationStatus(this.ticketLevel).isOrAfter(targetStatus)) {
-- CompletableFuture<ChunkResult<ChunkAccess>> completablefuture1 = chunkStorage.schedule(this, targetStatus);
--
-- this.updateChunkToSave(completablefuture1, "schedule " + String.valueOf(targetStatus));
-- this.futures.set(i, completablefuture1);
-- return completablefuture1;
-- } else {
-- return completablefuture == null ? ChunkHolder.UNLOADED_CHUNK_FUTURE : completablefuture;
-- }
-+ return ret;
- }
-+ // Paper end - rewrite chunk system
-
-- protected void addSaveDependency(String thenDesc, CompletableFuture<?> then) {
-- if (this.chunkToSaveHistory != null) {
-- this.chunkToSaveHistory.push(new ChunkHolder.ChunkSaveDebug(Thread.currentThread(), then, thenDesc));
-- }
-
-- this.chunkToSave = this.chunkToSave.thenCombine(then, (ichunkaccess, object) -> {
-- return ichunkaccess;
-- });
-- }
--
-- private void updateChunkToSave(CompletableFuture<? extends ChunkResult<? extends ChunkAccess>> then, String thenDesc) {
-- if (this.chunkToSaveHistory != null) {
-- this.chunkToSaveHistory.push(new ChunkHolder.ChunkSaveDebug(Thread.currentThread(), then, thenDesc));
-- }
--
-- this.chunkToSave = this.chunkToSave.thenCombine(then, (ichunkaccess, chunkresult) -> {
-- return (ChunkAccess) ChunkResult.orElse(chunkresult, ichunkaccess);
-+ private void broadcast(List<ServerPlayer> players, Packet<?> packet) {
-+ players.forEach((entityplayer) -> {
-+ entityplayer.connection.send(packet);
- });
- }
-
-- public void addSendDependency(CompletableFuture<?> postProcessingFuture) {
-- if (this.sendSync.isDone()) {
-- this.sendSync = postProcessingFuture;
-- } else {
-- this.sendSync = this.sendSync.thenCombine(postProcessingFuture, (object, object1) -> {
-- return null;
-- });
-- }
--
-- }
-+ // Paper - rewrite chunk system
-
- public FullChunkStatus getFullStatus() {
-- return ChunkLevel.fullStatus(this.ticketLevel);
-+ return this.newChunkHolder.getChunkStatus(); // Paper - rewrite chunk system
- }
-
- public final ChunkPos getPos() { // Paper - final for inline
-@@ -419,238 +365,17 @@ public class ChunkHolder {
- }
-
- public final int getTicketLevel() { // Paper - final for inline
-- return this.ticketLevel;
-- }
--
-- public int getQueueLevel() {
-- return this.queueLevel;
-- }
--
-- private void setQueueLevel(int level) {
-- this.queueLevel = level;
-- }
--
-- public void setTicketLevel(int level) {
-- this.ticketLevel = level;
-- }
--
-- private void scheduleFullChunkPromotion(ChunkMap playerchunkmap, CompletableFuture<ChunkResult<LevelChunk>> completablefuture, Executor executor, FullChunkStatus fullchunkstatus) {
-- this.pendingFullStateConfirmation.cancel(false);
-- CompletableFuture<Void> completablefuture1 = new CompletableFuture();
--
-- completablefuture1.thenRunAsync(() -> {
-- playerchunkmap.onFullChunkStatusChange(this.pos, fullchunkstatus);
-- }, executor);
-- this.pendingFullStateConfirmation = completablefuture1;
-- completablefuture.thenAccept((chunkresult) -> {
-- chunkresult.ifSuccess((chunk) -> {
-- completablefuture1.complete(null); // CraftBukkit - decompile error
-- });
-- });
-- }
--
-- private void demoteFullChunk(ChunkMap playerchunkmap, FullChunkStatus fullchunkstatus) {
-- this.pendingFullStateConfirmation.cancel(false);
-- playerchunkmap.onFullChunkStatusChange(this.pos, fullchunkstatus);
-- }
--
-- protected void updateFutures(ChunkMap chunkStorage, Executor executor) {
-- ChunkStatus chunkstatus = ChunkLevel.generationStatus(this.oldTicketLevel);
-- ChunkStatus chunkstatus1 = ChunkLevel.generationStatus(this.ticketLevel);
-- boolean flag = ChunkLevel.isLoaded(this.oldTicketLevel);
-- boolean flag1 = ChunkLevel.isLoaded(this.ticketLevel);
-- FullChunkStatus fullchunkstatus = ChunkLevel.fullStatus(this.oldTicketLevel);
-- FullChunkStatus fullchunkstatus1 = ChunkLevel.fullStatus(this.ticketLevel);
-- // CraftBukkit start
-- // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
-- if (fullchunkstatus.isOrAfter(FullChunkStatus.FULL) && !fullchunkstatus1.isOrAfter(FullChunkStatus.FULL)) {
-- this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
-- LevelChunk chunk = (LevelChunk) either.orElse(null);
-- if (chunk != null) {
-- chunkStorage.callbackExecutor.execute(() -> {
-- // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
-- // lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
-- // These actions may however happen deferred, so we manually set the needsSaving flag already here.
-- chunk.setUnsaved(true);
-- chunk.unloadCallback();
-- });
-- }
-- }).exceptionally((throwable) -> {
-- // ensure exceptions are printed, by default this is not the case
-- MinecraftServer.LOGGER.error("Failed to schedule unload callback for chunk " + ChunkHolder.this.pos, throwable);
-- return null;
-- });
--
-- // Run callback right away if the future was already done
-- chunkStorage.callbackExecutor.run();
-- }
-- // CraftBukkit end
--
-- if (flag) {
-- ChunkResult<ChunkAccess> chunkresult = ChunkResult.error(() -> {
-- return "Unloaded ticket level " + String.valueOf(this.pos);
-- });
--
-- for (int i = flag1 ? chunkstatus1.getIndex() + 1 : 0; i <= chunkstatus.getIndex(); ++i) {
-- CompletableFuture<ChunkResult<ChunkAccess>> completablefuture = (CompletableFuture) this.futures.get(i);
--
-- if (completablefuture == null) {
-- this.futures.set(i, CompletableFuture.completedFuture(chunkresult));
-- }
-- }
-- }
--
-- boolean flag2 = fullchunkstatus.isOrAfter(FullChunkStatus.FULL);
-- boolean flag3 = fullchunkstatus1.isOrAfter(FullChunkStatus.FULL);
--
-- this.wasAccessibleSinceLastSave |= flag3;
-- if (!flag2 && flag3) {
-- int expectCreateCount = ++this.fullChunkCreateCount; // Paper
-- this.fullChunkFuture = chunkStorage.prepareAccessibleChunk(this);
-- this.scheduleFullChunkPromotion(chunkStorage, this.fullChunkFuture, executor, FullChunkStatus.FULL);
-- // Paper start - cache ticking ready status
-- this.fullChunkFuture.thenAccept(chunkResult -> {
-- chunkResult.ifSuccess(chunk -> {
-- if (ChunkHolder.this.fullChunkCreateCount == expectCreateCount) {
-- ChunkHolder.this.isFullChunkReady = true;
-- io.papermc.paper.chunk.system.ChunkSystem.onChunkBorder(chunk, this);
-- }
-- });
-- });
-- this.updateChunkToSave(this.fullChunkFuture, "full");
-- }
--
-- if (flag2 && !flag3) {
-- // Paper start
-- if (this.isFullChunkReady) {
-- io.papermc.paper.chunk.system.ChunkSystem.onChunkNotBorder(this.fullChunkFuture.join().orElseThrow(IllegalStateException::new), this); // Paper
-- }
-- // Paper end
-- this.fullChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK);
-- this.fullChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
-- ++this.fullChunkCreateCount; // Paper - cache ticking ready status
-- this.isFullChunkReady = false; // Paper - cache ticking ready status
-- }
--
-- boolean flag4 = fullchunkstatus.isOrAfter(FullChunkStatus.BLOCK_TICKING);
-- boolean flag5 = fullchunkstatus1.isOrAfter(FullChunkStatus.BLOCK_TICKING);
--
-- if (!flag4 && flag5) {
-- this.tickingChunkFuture = chunkStorage.prepareTickingChunk(this);
-- this.scheduleFullChunkPromotion(chunkStorage, this.tickingChunkFuture, executor, FullChunkStatus.BLOCK_TICKING);
-- // Paper start - cache ticking ready status
-- this.tickingChunkFuture.thenAccept(chunkResult -> {
-- chunkResult.ifSuccess(chunk -> {
-- // note: Here is a very good place to add callbacks to logic waiting on this.
-- ChunkHolder.this.isTickingReady = true;
-- io.papermc.paper.chunk.system.ChunkSystem.onChunkTicking(chunk, this);
-- });
-- });
-- // Paper end
-- this.updateChunkToSave(this.tickingChunkFuture, "ticking");
-- }
--
-- if (flag4 && !flag5) {
-- // Paper start
-- if (this.isTickingReady) {
-- io.papermc.paper.chunk.system.ChunkSystem.onChunkNotTicking(this.tickingChunkFuture.join().orElseThrow(IllegalStateException::new), this); // Paper
-- }
-- // Paper end
-- this.tickingChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK); this.isTickingReady = false; // Paper - cache chunk ticking stage
-- this.tickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
-- }
--
-- boolean flag6 = fullchunkstatus.isOrAfter(FullChunkStatus.ENTITY_TICKING);
-- boolean flag7 = fullchunkstatus1.isOrAfter(FullChunkStatus.ENTITY_TICKING);
--
-- if (!flag6 && flag7) {
-- if (this.entityTickingChunkFuture != ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE) {
-- throw (IllegalStateException) Util.pauseInIde(new IllegalStateException());
-- }
--
-- this.entityTickingChunkFuture = chunkStorage.prepareEntityTickingChunk(this);
-- this.scheduleFullChunkPromotion(chunkStorage, this.entityTickingChunkFuture, executor, FullChunkStatus.ENTITY_TICKING);
-- // Paper start - cache ticking ready status
-- this.entityTickingChunkFuture.thenAccept(chunkResult -> {
-- chunkResult.ifSuccess(chunk -> {
-- ChunkHolder.this.isEntityTickingReady = true;
-- io.papermc.paper.chunk.system.ChunkSystem.onChunkEntityTicking(chunk, this);
-- });
-- });
-- // Paper end
-- this.updateChunkToSave(this.entityTickingChunkFuture, "entity ticking");
-- }
--
-- if (flag6 && !flag7) {
-- // Paper start
-- if (this.isEntityTickingReady) {
-- io.papermc.paper.chunk.system.ChunkSystem.onChunkNotEntityTicking(this.entityTickingChunkFuture.join().orElseThrow(IllegalStateException::new), this);
-- }
-- // Paper end
-- this.entityTickingChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK); this.isEntityTickingReady = false; // Paper - cache chunk ticking stage
-- this.entityTickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
-- }
--
-- if (!fullchunkstatus1.isOrAfter(fullchunkstatus)) {
-- this.demoteFullChunk(chunkStorage, fullchunkstatus1);
-- }
--
-- this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
-- this.oldTicketLevel = this.ticketLevel;
-- // CraftBukkit start
-- // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
-- if (!fullchunkstatus.isOrAfter(FullChunkStatus.FULL) && fullchunkstatus1.isOrAfter(FullChunkStatus.FULL)) {
-- this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
-- LevelChunk chunk = (LevelChunk) either.orElse(null);
-- if (chunk != null) {
-- chunkStorage.callbackExecutor.execute(() -> {
-- chunk.loadCallback();
-- });
-- }
-- }).exceptionally((throwable) -> {
-- // ensure exceptions are printed, by default this is not the case
-- MinecraftServer.LOGGER.error("Failed to schedule load callback for chunk " + ChunkHolder.this.pos, throwable);
-- return null;
-- });
--
-- // Run callback right away if the future was already done
-- chunkStorage.callbackExecutor.run();
-- }
-- // CraftBukkit end
-- }
--
-- public boolean wasAccessibleSinceLastSave() {
-- return this.wasAccessibleSinceLastSave;
-+ return this.newChunkHolder.getTicketLevel(); // Paper - rewrite chunk system
- }
-
-- public void refreshAccessibility() {
-- this.wasAccessibleSinceLastSave = ChunkLevel.fullStatus(this.ticketLevel).isOrAfter(FullChunkStatus.FULL);
-- }
-+ // Paper - rewrite chunk system
-
- public void replaceProtoChunk(ImposterProtoChunk chunk) {
-- for (int i = 0; i < this.futures.length(); ++i) {
-- CompletableFuture<ChunkResult<ChunkAccess>> completablefuture = (CompletableFuture) this.futures.get(i);
--
-- if (completablefuture != null) {
-- ChunkAccess ichunkaccess = (ChunkAccess) ((ChunkResult) completablefuture.getNow(ChunkHolder.UNLOADED_CHUNK)).orElse((Object) null);
--
-- if (ichunkaccess instanceof ProtoChunk) {
-- this.futures.set(i, CompletableFuture.completedFuture(ChunkResult.of(chunk)));
-- }
-- }
-- }
--
-- this.updateChunkToSave(CompletableFuture.completedFuture(ChunkResult.of(chunk.getWrapped())), "replaceProto");
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public List<Pair<ChunkStatus, CompletableFuture<ChunkResult<ChunkAccess>>>> getAllFutures() {
-- List<Pair<ChunkStatus, CompletableFuture<ChunkResult<ChunkAccess>>>> list = new ArrayList();
--
-- for (int i = 0; i < ChunkHolder.CHUNK_STATUSES.size(); ++i) {
-- list.add(Pair.of((ChunkStatus) ChunkHolder.CHUNK_STATUSES.get(i), (CompletableFuture) this.futures.get(i)));
-- }
--
-- return list;
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- @FunctionalInterface
-@@ -670,15 +395,15 @@ public class ChunkHolder {
-
- // Paper start
- public final boolean isEntityTickingReady() {
-- return this.isEntityTickingReady;
-+ return this.newChunkHolder.isEntityTickingReady(); // Paper - rewrite chunk system
- }
-
- public final boolean isTickingReady() {
-- return this.isTickingReady;
-+ return this.newChunkHolder.isTickingReady(); // Paper - rewrite chunk system
- }
-
- public final boolean isFullChunkReady() {
-- return this.isFullChunkReady;
-+ return this.newChunkHolder.isFullChunkReady(); // Paper - rewrite chunk system
- }
- // Paper end
- }
-diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
-index d3f63185edd1db9fab3887ea3f08982435b3a23c..d6ecee1db17cb9eaeffa94b3d8dd150238fdefe5 100644
---- a/src/main/java/net/minecraft/server/level/ChunkMap.java
-+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
-@@ -122,10 +122,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- public static final int MIN_VIEW_DISTANCE = 2;
- public static final int MAX_VIEW_DISTANCE = 32;
- public static final int FORCED_TICKET_LEVEL = ChunkLevel.byStatus(FullChunkStatus.ENTITY_TICKING);
-- public final Long2ObjectLinkedOpenHashMap<ChunkHolder> updatingChunkMap = new Long2ObjectLinkedOpenHashMap();
-- public volatile Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunkMap;
-- private final Long2ObjectLinkedOpenHashMap<ChunkHolder> pendingUnloads;
-- private final LongSet entitiesInLevel;
-+ // Paper - rewrite chunk system
- public final ServerLevel level;
- private final ThreadedLevelLightEngine lightEngine;
- public final BlockableEventLoop<Runnable> mainThreadExecutor; // Paper - public
-@@ -134,15 +131,13 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- private final ChunkGeneratorStructureState chunkGeneratorState;
- public final Supplier<DimensionDataStorage> overworldDataStorage;
- private final PoiManager poiManager;
-- public final LongSet toDrop;
-+ // Paper - rewrite chunk system
- private boolean modified;
-- private final ChunkTaskPriorityQueueSorter queueSorter;
-- private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> worldgenMailbox;
-- private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> mainThreadMailbox;
-+ // Paper - rewrite chunk system
- public final ChunkProgressListener progressListener;
- private final ChunkStatusUpdateListener chunkStatusListener;
- public final ChunkMap.ChunkDistanceManager distanceManager;
-- private final AtomicInteger tickingGenerated;
-+ public final AtomicInteger tickingGenerated; // Paper - public
- private final String storageName;
- private final PlayerMap playerMap;
- public final Int2ObjectMap<ChunkMap.TrackedEntity> entityMap;
-@@ -150,28 +145,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- private final Long2LongMap chunkSaveCooldowns;
- private final Queue<Runnable> unloadQueue;
- public int serverViewDistance;
-- private WorldGenContext worldGenContext;
--
-- // CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
-- public final CallbackExecutor callbackExecutor = new CallbackExecutor();
-- public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
--
-- private final java.util.Queue<Runnable> queue = new java.util.ArrayDeque<>();
--
-- @Override
-- public void execute(Runnable runnable) {
-- this.queue.add(runnable);
-- }
--
-- @Override
-- public void run() {
-- Runnable task;
-- while ((task = this.queue.poll()) != null) {
-- task.run();
-- }
-- }
-- };
-- // CraftBukkit end
-+ private WorldGenContext worldGenContext; public final WorldGenContext getWorldGenContext() { return this.worldGenContext; } // Paper - rewrite chunk system
-
- // Paper start - distance maps
- private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
-@@ -181,6 +155,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- int chunkZ = io.papermc.paper.util.MCUtil.getChunkCoordinate(player.getZ());
- // Note: players need to be explicitly added to distance maps before they can be updated
- this.nearbyPlayers.addPlayer(player);
-+ this.level.playerChunkLoader.addPlayer(player); // Paper - replace chunk loader
- }
-
- void removePlayerFromDistanceMaps(ServerPlayer player) {
-@@ -188,6 +163,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- int chunkZ = io.papermc.paper.util.MCUtil.getChunkCoordinate(player.getZ());
- // Note: players need to be explicitly added to distance maps before they can be updated
- this.nearbyPlayers.removePlayer(player);
-+ this.level.playerChunkLoader.removePlayer(player); // Paper - replace chunk loader
- }
-
- void updateMaps(ServerPlayer player) {
-@@ -195,6 +171,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- int chunkZ = io.papermc.paper.util.MCUtil.getChunkCoordinate(player.getZ());
- // Note: players need to be explicitly added to distance maps before they can be updated
- this.nearbyPlayers.tickPlayer(player);
-+ this.level.playerChunkLoader.updatePlayer(player); // Paper - replace chunk loader
- }
- // Paper end
- // Paper start
-@@ -224,17 +201,14 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
-
- public final ChunkHolder getUnloadingChunkHolder(int chunkX, int chunkZ) {
-- return this.pendingUnloads.get(io.papermc.paper.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
-+ return null; // Paper - rewrite chunk system
- }
- public final io.papermc.paper.util.player.NearbyPlayers nearbyPlayers;
- // Paper end
-
- public ChunkMap(ServerLevel world, LevelStorageSource.LevelStorageAccess session, DataFixer dataFixer, StructureTemplateManager structureTemplateManager, Executor executor, BlockableEventLoop<Runnable> mainThreadExecutor, LightChunkGetter chunkProvider, ChunkGenerator chunkGenerator, ChunkProgressListener worldGenerationProgressListener, ChunkStatusUpdateListener chunkStatusChangeListener, Supplier<DimensionDataStorage> persistentStateManagerFactory, int viewDistance, boolean dsync) {
- super(new RegionStorageInfo(session.getLevelId(), world.dimension(), "chunk"), session.getDimensionPath(world.dimension()).resolve("region"), dataFixer, dsync);
-- this.visibleChunkMap = this.updatingChunkMap.clone();
-- this.pendingUnloads = new Long2ObjectLinkedOpenHashMap();
-- this.entitiesInLevel = new LongOpenHashSet();
-- this.toDrop = new LongOpenHashSet();
-+ // Paper - rewrite chunk system
- this.tickingGenerated = new AtomicInteger();
- this.playerMap = new PlayerMap();
- this.entityMap = new Int2ObjectOpenHashMap();
-@@ -263,19 +237,17 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
-
- this.chunkGeneratorState = chunkGenerator.createState(iregistrycustom.lookupOrThrow(Registries.STRUCTURE_SET), this.randomState, j, world.spigotConfig); // Spigot
- this.mainThreadExecutor = mainThreadExecutor;
-- ProcessorMailbox<Runnable> threadedmailbox = ProcessorMailbox.create(executor, "worldgen");
-+ // Paper - rewrite chunk system
-
- Objects.requireNonNull(mainThreadExecutor);
-- ProcessorHandle<Runnable> mailbox = ProcessorHandle.of("main", mainThreadExecutor::tell);
-+ // Paper - rewrite chunk system
-
- this.progressListener = worldGenerationProgressListener;
- this.chunkStatusListener = chunkStatusChangeListener;
-- ProcessorMailbox<Runnable> threadedmailbox1 = ProcessorMailbox.create(executor, "light");
-+ // Paper - rewrite chunk system
-
-- this.queueSorter = new ChunkTaskPriorityQueueSorter(ImmutableList.of(threadedmailbox, mailbox, threadedmailbox1), executor, Integer.MAX_VALUE);
-- this.worldgenMailbox = this.queueSorter.getProcessor(threadedmailbox, false);
-- this.mainThreadMailbox = this.queueSorter.getProcessor(mailbox, false);
-- this.lightEngine = new ThreadedLevelLightEngine(chunkProvider, this, this.level.dimensionType().hasSkyLight(), threadedmailbox1, this.queueSorter.getProcessor(threadedmailbox1, false));
-+ // Paper - rewrite chunk system
-+ this.lightEngine = new ThreadedLevelLightEngine(chunkProvider, this, this.level.dimensionType().hasSkyLight(), null, null); // Paper - rewrite chunk system
- this.distanceManager = new ChunkMap.ChunkDistanceManager(executor, mainThreadExecutor);
- this.overworldDataStorage = persistentStateManagerFactory;
- this.poiManager = new PoiManager(new RegionStorageInfo(session.getLevelId(), world.dimension(), "poi"), path.resolve("poi"), dataFixer, dsync, iregistrycustom, world);
-@@ -333,23 +305,15 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
-
- boolean isChunkTracked(ServerPlayer player, int chunkX, int chunkZ) {
-- return player.getChunkTrackingView().contains(chunkX, chunkZ) && !player.connection.chunkSender.isPending(ChunkPos.asLong(chunkX, chunkZ));
-+ // Paper start - rewrite player chunk loader
-+ return this.level.playerChunkLoader.isChunkSent(player, chunkX, chunkZ);
-+ // Paper end - rewrite player chunk loader
- }
-
- private boolean isChunkOnTrackedBorder(ServerPlayer player, int chunkX, int chunkZ) {
-- if (!this.isChunkTracked(player, chunkX, chunkZ)) {
-- return false;
-- } else {
-- for (int k = -1; k <= 1; ++k) {
-- for (int l = -1; l <= 1; ++l) {
-- if ((k != 0 || l != 0) && !this.isChunkTracked(player, chunkX + k, chunkZ + l)) {
-- return true;
-- }
-- }
-- }
--
-- return false;
-- }
-+ // Paper start - rewrite player chunk loader
-+ return this.level.playerChunkLoader.isChunkSent(player, chunkX, chunkZ, true);
-+ // Paper end - rewrite player chunk loader
- }
-
- protected ThreadedLevelLightEngine getLightEngine() {
-@@ -358,20 +322,22 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
-
- @Nullable
- protected ChunkHolder getUpdatingChunkIfPresent(long pos) {
-- return (ChunkHolder) this.updatingChunkMap.get(pos);
-+ // Paper start - rewrite chunk system
-+ io.papermc.paper.chunk.system.scheduling.NewChunkHolder holder = this.level.chunkTaskScheduler.chunkHolderManager.getChunkHolder(pos);
-+ return holder == null ? null : holder.vanillaChunkHolder;
-+ // Paper end - rewrite chunk system
- }
-
- @Nullable
- public ChunkHolder getVisibleChunkIfPresent(long pos) {
-- return (ChunkHolder) this.visibleChunkMap.get(pos);
-+ // Paper start - rewrite chunk system
-+ io.papermc.paper.chunk.system.scheduling.NewChunkHolder holder = this.level.chunkTaskScheduler.chunkHolderManager.getChunkHolder(pos);
-+ return holder == null ? null : holder.vanillaChunkHolder;
-+ // Paper end - rewrite chunk system
- }
-
- protected IntSupplier getChunkQueueLevel(long pos) {
-- return () -> {
-- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);
--
-- return playerchunk == null ? ChunkTaskPriorityQueue.PRIORITY_LEVEL_COUNT - 1 : Math.min(playerchunk.getQueueLevel(), ChunkTaskPriorityQueue.PRIORITY_LEVEL_COUNT - 1);
-- };
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public String getChunkDebugData(ChunkPos chunkPos) {
-@@ -400,80 +366,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
-
- private CompletableFuture<ChunkResult<List<ChunkAccess>>> getChunkRangeFuture(ChunkHolder centerChunk, int margin, IntFunction<ChunkStatus> distanceToStatus) {
-- if (margin == 0) {
-- ChunkStatus chunkstatus = (ChunkStatus) distanceToStatus.apply(0);
--
-- return centerChunk.getOrScheduleFuture(chunkstatus, this).thenApply((chunkresult) -> {
-- return chunkresult.map(List::of);
-- });
-- } else {
-- List<CompletableFuture<ChunkResult<ChunkAccess>>> list = new ArrayList();
-- List<ChunkHolder> list1 = new ArrayList();
-- ChunkPos chunkcoordintpair = centerChunk.getPos();
-- int j = chunkcoordintpair.x;
-- int k = chunkcoordintpair.z;
--
-- for (int l = -margin; l <= margin; ++l) {
-- for (int i1 = -margin; i1 <= margin; ++i1) {
-- int j1 = Math.max(Math.abs(i1), Math.abs(l));
-- ChunkPos chunkcoordintpair1 = new ChunkPos(j + i1, k + l);
-- long k1 = chunkcoordintpair1.toLong();
-- ChunkHolder playerchunk1 = this.getUpdatingChunkIfPresent(k1);
--
-- if (playerchunk1 == null) {
-- return CompletableFuture.completedFuture(ChunkResult.error(() -> {
-- return "Unloaded " + String.valueOf(chunkcoordintpair1);
-- }));
-- }
--
-- ChunkStatus chunkstatus1 = (ChunkStatus) distanceToStatus.apply(j1);
-- CompletableFuture<ChunkResult<ChunkAccess>> completablefuture = playerchunk1.getOrScheduleFuture(chunkstatus1, this);
--
-- list1.add(playerchunk1);
-- list.add(completablefuture);
-- }
-- }
--
-- CompletableFuture<List<ChunkResult<ChunkAccess>>> completablefuture1 = Util.sequence(list);
-- CompletableFuture<ChunkResult<List<ChunkAccess>>> completablefuture2 = completablefuture1.thenApply((list2) -> {
-- List<ChunkAccess> list3 = Lists.newArrayList();
-- // CraftBukkit start - decompile error
-- int cnt = 0;
--
-- for (Iterator iterator = list2.iterator(); iterator.hasNext(); ++cnt) {
-- final int l1 = cnt;
-- // CraftBukkit end
-- ChunkResult<ChunkAccess> chunkresult = (ChunkResult) iterator.next();
--
-- if (chunkresult == null) {
-- throw this.debugFuturesAndCreateReportedException(new IllegalStateException("At least one of the chunk futures were null"), "n/a");
-- }
--
-- ChunkAccess ichunkaccess = (ChunkAccess) chunkresult.orElse(null); // CraftBukkit - decompile error
--
-- if (ichunkaccess == null) {
-- return ChunkResult.error(() -> {
-- String s = String.valueOf(new ChunkPos(j + l1 % (margin * 2 + 1), k + l1 / (margin * 2 + 1)));
--
-- return "Unloaded " + s + " " + chunkresult.getError();
-- });
-- }
--
-- list3.add(ichunkaccess);
-- }
--
-- return ChunkResult.of(list3);
-- });
-- Iterator iterator = list1.iterator();
--
-- while (iterator.hasNext()) {
-- ChunkHolder playerchunk2 = (ChunkHolder) iterator.next();
--
-- playerchunk2.addSaveDependency("getChunkRangeFuture " + String.valueOf(chunkcoordintpair) + " " + margin, completablefuture2);
-- }
--
-- return completablefuture2;
-- }
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public ReportedException debugFuturesAndCreateReportedException(IllegalStateException exception, String details) {
-@@ -503,263 +396,72 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
-
- public CompletableFuture<ChunkResult<LevelChunk>> prepareEntityTickingChunk(ChunkHolder chunk) {
-- return this.getChunkRangeFuture(chunk, 2, (i) -> {
-- return ChunkStatus.FULL;
-- }).thenApplyAsync((chunkresult) -> {
-- return chunkresult.map((list) -> {
-- return (LevelChunk) list.get(list.size() / 2);
-- });
-- }, this.mainThreadExecutor);
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- @Nullable
- ChunkHolder updateChunkScheduling(long pos, int level, @Nullable ChunkHolder holder, int k) {
-- if (!ChunkLevel.isLoaded(k) && !ChunkLevel.isLoaded(level)) {
-- return holder;
-- } else {
-- if (holder != null) {
-- holder.setTicketLevel(level);
-- }
--
-- if (holder != null) {
-- if (!ChunkLevel.isLoaded(level)) {
-- this.toDrop.add(pos);
-- } else {
-- this.toDrop.remove(pos);
-- }
-- }
--
-- if (ChunkLevel.isLoaded(level) && holder == null) {
-- holder = (ChunkHolder) this.pendingUnloads.remove(pos);
-- if (holder != null) {
-- holder.setTicketLevel(level);
-- } else {
-- holder = new ChunkHolder(new ChunkPos(pos), level, this.level, this.lightEngine, this.queueSorter, this);
-- // Paper start
-- io.papermc.paper.chunk.system.ChunkSystem.onChunkHolderCreate(this.level, holder);
-- // Paper end
-- }
--
-- // Paper start
-- holder.onChunkAdd();
-- // Paper end
-- this.updatingChunkMap.put(pos, holder);
-- this.modified = true;
-- }
--
-- return holder;
-- }
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- @Override
- public void close() throws IOException {
-- try {
-- this.queueSorter.close();
-- this.poiManager.close();
-- } finally {
-- super.close();
-- }
-+ throw new UnsupportedOperationException("Use ServerChunkCache#close"); // Paper - rewrite chunk system
-+ }
-
-+ // Paper start - rewrite chunk system
-+ protected void saveIncrementally() {
-+ this.level.chunkTaskScheduler.chunkHolderManager.autoSave(); // Paper - rewrite chunk system
- }
-+ // Paper end - - rewrite chunk system
-
- protected void saveAllChunks(boolean flush) {
-- if (flush) {
-- List<ChunkHolder> list = io.papermc.paper.chunk.system.ChunkSystem.getVisibleChunkHolders(this.level).stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).toList(); // Paper
-- MutableBoolean mutableboolean = new MutableBoolean();
--
-- do {
-- mutableboolean.setFalse();
-- list.stream().map((playerchunk) -> {
-- CompletableFuture completablefuture;
--
-- do {
-- completablefuture = playerchunk.getChunkToSave();
-- BlockableEventLoop iasynctaskhandler = this.mainThreadExecutor;
--
-- Objects.requireNonNull(completablefuture);
-- iasynctaskhandler.managedBlock(completablefuture::isDone);
-- } while (completablefuture != playerchunk.getChunkToSave());
--
-- return (ChunkAccess) completablefuture.join();
-- }).filter((ichunkaccess) -> {
-- return ichunkaccess instanceof ImposterProtoChunk || ichunkaccess instanceof LevelChunk;
-- }).filter(this::save).forEach((ichunkaccess) -> {
-- mutableboolean.setTrue();
-- });
-- } while (mutableboolean.isTrue());
--
-- this.processUnloads(() -> {
-- return true;
-- });
-- this.flushWorker();
-- } else {
-- io.papermc.paper.chunk.system.ChunkSystem.getVisibleChunkHolders(this.level).forEach(this::saveChunkIfNeeded);
-- }
--
-+ this.level.chunkTaskScheduler.chunkHolderManager.saveAllChunks(flush, false, false); // Paper - rewrite chunk system
- }
-
- protected void tick(BooleanSupplier shouldKeepTicking) {
- ProfilerFiller gameprofilerfiller = this.level.getProfiler();
-
-+ try (Timing ignored = this.level.timings.poiUnload.startTiming()) { // Paper
- gameprofilerfiller.push("poi");
- this.poiManager.tick(shouldKeepTicking);
-+ } // Paper
- gameprofilerfiller.popPush("chunk_unload");
- if (!this.level.noSave()) {
-+ try (Timing ignored = this.level.timings.chunkUnload.startTiming()) { // Paper
- this.processUnloads(shouldKeepTicking);
-+ } // Paper
- }
-
- gameprofilerfiller.pop();
- }
-
- public boolean hasWork() {
-- return this.lightEngine.hasLightWork() || !this.pendingUnloads.isEmpty() || io.papermc.paper.chunk.system.ChunkSystem.hasAnyChunkHolders(this.level) || this.poiManager.hasWork() || !this.toDrop.isEmpty() || !this.unloadQueue.isEmpty() || this.queueSorter.hasWork() || this.distanceManager.hasTickets(); // Paper
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- private void processUnloads(BooleanSupplier shouldKeepTicking) {
-- LongIterator longiterator = this.toDrop.iterator();
--
-- for (int i = 0; longiterator.hasNext() && (shouldKeepTicking.getAsBoolean() || i < 200 || this.toDrop.size() > 2000); longiterator.remove()) {
-- long j = longiterator.nextLong();
-- ChunkHolder playerchunk = (ChunkHolder) this.updatingChunkMap.remove(j);
--
-- if (playerchunk != null) {
-- playerchunk.onChunkRemove(); // Paper
-- this.pendingUnloads.put(j, playerchunk);
-- this.modified = true;
-- ++i;
-- this.scheduleUnload(j, playerchunk);
-- }
-- }
--
-- int k = Math.max(0, this.unloadQueue.size() - 2000);
--
-- Runnable runnable;
--
-- while ((shouldKeepTicking.getAsBoolean() || k > 0) && (runnable = (Runnable) this.unloadQueue.poll()) != null) {
-- --k;
-- runnable.run();
-- }
--
-- int l = 0;
-- Iterator<ChunkHolder> objectiterator = io.papermc.paper.chunk.system.ChunkSystem.getVisibleChunkHolders(this.level).iterator(); // Paper
--
-- while (l < 20 && shouldKeepTicking.getAsBoolean() && objectiterator.hasNext()) {
-- if (this.saveChunkIfNeeded((ChunkHolder) objectiterator.next())) {
-- ++l;
-- }
-- }
-+ this.level.chunkTaskScheduler.chunkHolderManager.processUnloads(); // Paper - rewrite chunk system
-
- }
-
- private void scheduleUnload(long pos, ChunkHolder holder) {
-- CompletableFuture<ChunkAccess> completablefuture = holder.getChunkToSave();
-- Consumer<ChunkAccess> consumer = (ichunkaccess) -> { // CraftBukkit - decompile error
-- CompletableFuture<ChunkAccess> completablefuture1 = holder.getChunkToSave();
--
-- if (completablefuture1 != completablefuture) {
-- this.scheduleUnload(pos, holder);
-- } else {
-- // Paper start
-- boolean removed;
-- if ((removed = this.pendingUnloads.remove(pos, holder)) && ichunkaccess != null) {
-- io.papermc.paper.chunk.system.ChunkSystem.onChunkHolderDelete(this.level, holder);
-- // Paper end
-- if (ichunkaccess instanceof LevelChunk) {
-- ((LevelChunk) ichunkaccess).setLoaded(false);
-- }
--
-- this.save(ichunkaccess);
-- if (this.entitiesInLevel.remove(pos) && ichunkaccess instanceof LevelChunk) {
-- LevelChunk chunk = (LevelChunk) ichunkaccess;
--
-- this.level.unload(chunk);
-- }
--
-- this.lightEngine.updateChunkStatus(ichunkaccess.getPos());
-- this.lightEngine.tryScheduleUpdate();
-- this.progressListener.onStatusChange(ichunkaccess.getPos(), (ChunkStatus) null);
-- this.chunkSaveCooldowns.remove(ichunkaccess.getPos().toLong());
-- } else if (removed) { // Paper start
-- io.papermc.paper.chunk.system.ChunkSystem.onChunkHolderDelete(this.level, holder);
-- } // Paper end
--
-- }
-- };
-- Queue queue = this.unloadQueue;
--
-- Objects.requireNonNull(this.unloadQueue);
-- completablefuture.thenAcceptAsync(consumer, queue::add).whenComplete((ovoid, throwable) -> {
-- if (throwable != null) {
-- ChunkMap.LOGGER.error("Failed to save chunk {}", holder.getPos(), throwable);
-- }
--
-- });
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- protected boolean promoteChunkMap() {
-- if (!this.modified) {
-- return false;
-- } else {
-- this.visibleChunkMap = this.updatingChunkMap.clone();
-- this.modified = false;
-- return true;
-- }
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public CompletableFuture<ChunkResult<ChunkAccess>> schedule(ChunkHolder holder, ChunkStatus requiredStatus) {
-- ChunkPos chunkcoordintpair = holder.getPos();
--
-- if (requiredStatus == ChunkStatus.EMPTY) {
-- return this.scheduleChunkLoad(chunkcoordintpair).thenApply(ChunkResult::of);
-- } else {
-- if (requiredStatus == ChunkStatus.LIGHT) {
-- this.distanceManager.addTicket(TicketType.LIGHT, chunkcoordintpair, ChunkLevel.byStatus(ChunkStatus.LIGHT), chunkcoordintpair);
-- }
--
-- if (!requiredStatus.hasLoadDependencies()) {
-- ChunkAccess ichunkaccess = (ChunkAccess) ((ChunkResult) holder.getOrScheduleFuture(requiredStatus.getParent(), this).getNow(ChunkHolder.UNLOADED_CHUNK)).orElse((Object) null);
--
-- if (ichunkaccess != null && ichunkaccess.getStatus().isOrAfter(requiredStatus)) {
-- CompletableFuture<ChunkAccess> completablefuture = requiredStatus.load(this.worldGenContext, (ichunkaccess1) -> {
-- return this.protoChunkToFullChunk(holder, ichunkaccess1);
-- }, ichunkaccess);
--
-- this.progressListener.onStatusChange(chunkcoordintpair, requiredStatus);
-- return completablefuture.thenApply(ChunkResult::of);
-- }
-- }
--
-- return this.scheduleChunkGeneration(holder, requiredStatus);
-- }
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- private CompletableFuture<ChunkAccess> scheduleChunkLoad(ChunkPos pos) {
-- return this.readChunk(pos).thenApply((optional) -> {
-- return optional.filter((nbttagcompound) -> {
-- boolean flag = ChunkMap.isChunkDataValid(nbttagcompound);
--
-- if (!flag) {
-- ChunkMap.LOGGER.error("Chunk file at {} is missing level data, skipping", pos);
-- }
--
-- return flag;
-- });
-- }).thenApplyAsync((optional) -> {
-- this.level.getProfiler().incrementCounter("chunkLoad");
-- if (optional.isPresent()) {
-- ProtoChunk protochunk = ChunkSerializer.read(this.level, this.poiManager, pos, (CompoundTag) optional.get());
--
-- this.markPosition(pos, protochunk.getStatus().getChunkType());
-- return protochunk;
-- } else {
-- return this.createEmptyChunk(pos);
-- }
-- }, this.mainThreadExecutor).exceptionallyAsync((throwable) -> {
-- return this.handleChunkLoadFailure(throwable, pos);
-- }, this.mainThreadExecutor);
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
-- private static boolean isChunkDataValid(CompoundTag nbt) {
-+ public static boolean isChunkDataValid(CompoundTag nbt) { // Paper - async chunk loading
- return nbt.contains("Status", 8);
- }
-
-@@ -816,60 +518,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
-
- private CompletableFuture<ChunkResult<ChunkAccess>> scheduleChunkGeneration(ChunkHolder holder, ChunkStatus requiredStatus) {
-- ChunkPos chunkcoordintpair = holder.getPos();
-- CompletableFuture<ChunkResult<List<ChunkAccess>>> completablefuture = this.getChunkRangeFuture(holder, requiredStatus.getRange(), (i) -> {
-- return this.getDependencyStatus(requiredStatus, i);
-- });
--
-- this.level.getProfiler().incrementCounter(() -> {
-- return "chunkGenerate " + String.valueOf(requiredStatus);
-- });
-- Executor executor = (runnable) -> {
-- this.worldgenMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
-- };
--
-- return completablefuture.thenComposeAsync((chunkresult) -> {
-- List<ChunkAccess> list = (List) chunkresult.orElse(null); // CraftBukkit - decompile error
--
-- if (list == null) {
-- this.releaseLightTicket(chunkcoordintpair);
-- Objects.requireNonNull(chunkresult);
-- return CompletableFuture.completedFuture(ChunkResult.error(chunkresult::getError));
-- } else {
-- try {
-- ChunkAccess ichunkaccess = (ChunkAccess) list.get(list.size() / 2);
-- CompletableFuture completablefuture1;
--
-- if (ichunkaccess.getStatus().isOrAfter(requiredStatus)) {
-- completablefuture1 = requiredStatus.load(this.worldGenContext, (ichunkaccess1) -> {
-- return this.protoChunkToFullChunk(holder, ichunkaccess1);
-- }, ichunkaccess);
-- } else {
-- completablefuture1 = requiredStatus.generate(this.worldGenContext, executor, (ichunkaccess1) -> {
-- return this.protoChunkToFullChunk(holder, ichunkaccess1);
-- }, list);
-- }
--
-- this.progressListener.onStatusChange(chunkcoordintpair, requiredStatus);
-- return completablefuture1.thenApply(ChunkResult::of);
-- } catch (Exception exception) {
-- exception.getStackTrace();
-- CrashReport crashreport = CrashReport.forThrowable(exception, "Exception generating new chunk");
-- CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Chunk to be generated");
--
-- crashreportsystemdetails.setDetail("Status being generated", () -> {
-- return BuiltInRegistries.CHUNK_STATUS.getKey(requiredStatus).toString();
-- });
-- crashreportsystemdetails.setDetail("Location", (Object) String.format(Locale.ROOT, "%d,%d", chunkcoordintpair.x, chunkcoordintpair.z));
-- crashreportsystemdetails.setDetail("Position hash", (Object) ChunkPos.asLong(chunkcoordintpair.x, chunkcoordintpair.z));
-- crashreportsystemdetails.setDetail("Generator", (Object) this.generator);
-- this.mainThreadExecutor.execute(() -> {
-- throw new ReportedException(crashreport);
-- });
-- throw new ReportedException(crashreport);
-- }
-- }
-- }, executor);
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- protected void releaseLightTicket(ChunkPos pos) {
-@@ -880,7 +529,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }));
- }
-
-- private ChunkStatus getDependencyStatus(ChunkStatus centerChunkTargetStatus, int distance) {
-+ public static ChunkStatus getDependencyStatus(ChunkStatus centerChunkTargetStatus, int distance) { // Paper -> public, static
- ChunkStatus chunkstatus1;
-
- if (distance == 0) {
-@@ -892,7 +541,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- return chunkstatus1;
- }
-
-- private static void postLoadProtoChunk(ServerLevel world, List<CompoundTag> nbt) {
-+ public static void postLoadProtoChunk(ServerLevel world, List<CompoundTag> nbt, ChunkPos position) { // Paper - public and add chunk position parameter
- if (!nbt.isEmpty()) {
- // CraftBukkit start - these are spawned serialized (DefinedStructure) and we don't call an add event below at the moment due to ordering complexities
- world.addWorldGenChunkEntities(EntityType.loadEntitiesRecursive(nbt, world).filter((entity) -> {
-@@ -908,45 +557,14 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
- checkDupeUUID(world, entity); // Paper - duplicate uuid resolving
- return !needsRemoval;
-- }));
-+ }), position); // Paper - rewrite chunk system
- // CraftBukkit end
- }
-
- }
-
- private CompletableFuture<ChunkAccess> protoChunkToFullChunk(ChunkHolder playerchunk, ChunkAccess ichunkaccess) {
-- return CompletableFuture.supplyAsync(() -> {
-- ChunkPos chunkcoordintpair = playerchunk.getPos();
-- ProtoChunk protochunk = (ProtoChunk) ichunkaccess;
-- LevelChunk chunk;
--
-- if (protochunk instanceof ImposterProtoChunk) {
-- chunk = ((ImposterProtoChunk) protochunk).getWrapped();
-- } else {
-- chunk = new LevelChunk(this.level, protochunk, (chunk1) -> {
-- ChunkMap.postLoadProtoChunk(this.level, protochunk.getEntities());
-- });
-- playerchunk.replaceProtoChunk(new ImposterProtoChunk(chunk, false));
-- }
--
-- chunk.setFullStatus(() -> {
-- return ChunkLevel.fullStatus(playerchunk.getTicketLevel());
-- });
-- chunk.runPostLoad();
-- if (this.entitiesInLevel.add(chunkcoordintpair.toLong())) {
-- chunk.setLoaded(true);
-- chunk.registerAllBlockEntitiesAfterLevelLoad();
-- chunk.registerTickContainerInLevel(this.level);
-- }
--
-- return chunk;
-- }, (runnable) -> {
-- ProcessorHandle mailbox = this.mainThreadMailbox;
-- long i = playerchunk.getPos().toLong();
--
-- Objects.requireNonNull(playerchunk);
-- mailbox.tell(ChunkTaskPriorityQueueSorter.message(runnable, i, playerchunk::getTicketLevel));
-- });
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- // Paper start - duplicate uuid resolving
-@@ -990,61 +608,16 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- // Paper end - duplicate uuid resolving
-
- public CompletableFuture<ChunkResult<LevelChunk>> prepareTickingChunk(ChunkHolder holder) {
-- CompletableFuture<ChunkResult<List<ChunkAccess>>> completablefuture = this.getChunkRangeFuture(holder, 1, (i) -> {
-- return ChunkStatus.FULL;
-- });
-- CompletableFuture<ChunkResult<LevelChunk>> completablefuture1 = completablefuture.thenApplyAsync((chunkresult) -> {
-- return chunkresult.map((list) -> {
-- return (LevelChunk) list.get(list.size() / 2);
-- });
-- }, (runnable) -> {
-- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
-- }).thenApplyAsync((chunkresult) -> {
-- return chunkresult.ifSuccess((chunk) -> {
-- chunk.postProcessGeneration();
-- this.level.startTickingChunk(chunk);
-- CompletableFuture<?> completablefuture2 = holder.getChunkSendSyncFuture();
--
-- if (completablefuture2.isDone()) {
-- this.onChunkReadyToSend(chunk);
-- } else {
-- completablefuture2.thenAcceptAsync((object) -> {
-- this.onChunkReadyToSend(chunk);
-- }, this.mainThreadExecutor);
-- }
--
-- });
-- }, this.mainThreadExecutor);
--
-- completablefuture1.handle((chunkresult, throwable) -> {
-- this.tickingGenerated.getAndIncrement();
-- return null;
-- });
-- return completablefuture1;
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- private void onChunkReadyToSend(LevelChunk chunk) {
-- ChunkPos chunkcoordintpair = chunk.getPos();
-- Iterator iterator = this.playerMap.getAllPlayers().iterator();
--
-- while (iterator.hasNext()) {
-- ServerPlayer entityplayer = (ServerPlayer) iterator.next();
--
-- if (entityplayer.getChunkTrackingView().contains(chunkcoordintpair)) {
-- ChunkMap.markChunkPendingToSend(entityplayer, chunk);
-- }
-- }
-+ throw new UnsupportedOperationException(); // Paper - rewrite player chunk loader
-
- }
-
- public CompletableFuture<ChunkResult<LevelChunk>> prepareAccessibleChunk(ChunkHolder holder) {
-- return this.getChunkRangeFuture(holder, 1, ChunkStatus::getStatusAroundFullChunk).thenApplyAsync((chunkresult) -> {
-- return chunkresult.map((list) -> {
-- return (LevelChunk) list.get(list.size() / 2);
-- });
-- }, (runnable) -> {
-- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
-- });
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public int getTickingGenerated() {
-@@ -1052,96 +625,15 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
-
- private boolean saveChunkIfNeeded(ChunkHolder chunkHolder) {
-- if (!chunkHolder.wasAccessibleSinceLastSave()) {
-- return false;
-- } else {
-- ChunkAccess ichunkaccess = (ChunkAccess) chunkHolder.getChunkToSave().getNow(null); // CraftBukkit - decompile error
--
-- if (!(ichunkaccess instanceof ImposterProtoChunk) && !(ichunkaccess instanceof LevelChunk)) {
-- return false;
-- } else {
-- long i = ichunkaccess.getPos().toLong();
-- long j = this.chunkSaveCooldowns.getOrDefault(i, -1L);
-- long k = System.currentTimeMillis();
--
-- if (k < j) {
-- return false;
-- } else {
-- boolean flag = this.save(ichunkaccess);
--
-- chunkHolder.refreshAccessibility();
-- if (flag) {
-- this.chunkSaveCooldowns.put(i, k + 10000L);
-- }
--
-- return flag;
-- }
-- }
-- }
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public boolean save(ChunkAccess chunk) {
-- this.poiManager.flush(chunk.getPos());
-- if (!chunk.isUnsaved()) {
-- return false;
-- } else {
-- chunk.setUnsaved(false);
-- ChunkPos chunkcoordintpair = chunk.getPos();
--
-- try {
-- ChunkStatus chunkstatus = chunk.getStatus();
--
-- if (chunkstatus.getChunkType() != ChunkType.LEVELCHUNK) {
-- if (this.isExistingChunkFull(chunkcoordintpair)) {
-- return false;
-- }
--
-- if (chunkstatus == ChunkStatus.EMPTY && chunk.getAllStarts().values().stream().noneMatch(StructureStart::isValid)) {
-- return false;
-- }
-- }
--
-- this.level.getProfiler().incrementCounter("chunkSave");
-- CompoundTag nbttagcompound = ChunkSerializer.write(this.level, chunk);
--
-- this.write(chunkcoordintpair, nbttagcompound).exceptionallyAsync((throwable) -> {
-- this.level.getServer().reportChunkSaveFailure(chunkcoordintpair);
-- return null;
-- }, this.mainThreadExecutor);
-- this.markPosition(chunkcoordintpair, chunkstatus.getChunkType());
-- return true;
-- } catch (Exception exception) {
-- ChunkMap.LOGGER.error("Failed to save chunk {},{}", new Object[]{chunkcoordintpair.x, chunkcoordintpair.z, exception});
-- this.level.getServer().reportChunkSaveFailure(chunkcoordintpair);
-- return false;
-- }
-- }
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- private boolean isExistingChunkFull(ChunkPos pos) {
-- byte b0 = this.chunkTypeCache.get(pos.toLong());
--
-- if (b0 != 0) {
-- return b0 == 1;
-- } else {
-- CompoundTag nbttagcompound;
--
-- try {
-- nbttagcompound = (CompoundTag) ((Optional) this.readChunk(pos).join()).orElse((Object) null);
-- if (nbttagcompound == null) {
-- this.markPositionReplaceable(pos);
-- return false;
-- }
-- } catch (Exception exception) {
-- ChunkMap.LOGGER.error("Failed to read chunk {}", pos, exception);
-- this.markPositionReplaceable(pos);
-- return false;
-- }
--
-- ChunkType chunktype = ChunkSerializer.getChunkTypeFromTag(nbttagcompound);
--
-- return this.markPosition(pos, chunktype) == 1;
-- }
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public void setServerViewDistance(int watchDistance) { // Paper - public
-@@ -1149,37 +641,36 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
-
- if (j != this.serverViewDistance) {
- this.serverViewDistance = j;
-- this.distanceManager.updatePlayerTickets(this.serverViewDistance);
-- Iterator iterator = this.playerMap.getAllPlayers().iterator();
-+ this.level.playerChunkLoader.setLoadDistance(this.serverViewDistance + 1); // Paper - replace player loader system
-+ }
-
-- while (iterator.hasNext()) {
-- ServerPlayer entityplayer = (ServerPlayer) iterator.next();
-+ }
-
-- this.updateChunkTracking(entityplayer);
-- }
-- }
-+ // Paper start - replace player loader system
-+ public void setTickViewDistance(int distance) {
-+ this.level.playerChunkLoader.setTickDistance(distance);
-+ }
-
-+ public void setSendViewDistance(int distance) {
-+ this.level.playerChunkLoader.setSendDistance(distance);
- }
-+ // Paper end - replace player loader system
-
- public int getPlayerViewDistance(ServerPlayer player) { // Paper - public
-- return Mth.clamp(player.requestedViewDistance(), 2, this.serverViewDistance);
-+ return io.papermc.paper.chunk.system.ChunkSystem.getSendViewDistance(player); // Paper - per player view distance
- }
-
- private void markChunkPendingToSend(ServerPlayer player, ChunkPos pos) {
-- LevelChunk chunk = this.getChunkToSend(pos.toLong());
--
-- if (chunk != null) {
-- ChunkMap.markChunkPendingToSend(player, chunk);
-- }
-+ throw new UnsupportedOperationException(); // Paper - per player view distance
-
- }
-
- private static void markChunkPendingToSend(ServerPlayer player, LevelChunk chunk) {
-- player.connection.chunkSender.markChunkPendingToSend(chunk);
-+ throw new UnsupportedOperationException(); // Paper - rewrite player chunk loader
- }
-
- private static void dropChunk(ServerPlayer player, ChunkPos pos) {
-- player.connection.chunkSender.dropChunk(player, pos);
-+ // Paper - rewrite player chunk loader
- }
-
- @Nullable
-@@ -1202,30 +693,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
-
- void dumpChunks(Writer writer) throws IOException {
-- CsvOutput csvwriter = CsvOutput.builder().addColumn("x").addColumn("z").addColumn("level").addColumn("in_memory").addColumn("status").addColumn("full_status").addColumn("accessible_ready").addColumn("ticking_ready").addColumn("entity_ticking_ready").addColumn("ticket").addColumn("spawning").addColumn("block_entity_count").addColumn("ticking_ticket").addColumn("ticking_level").addColumn("block_ticks").addColumn("fluid_ticks").build(writer);
-- TickingTracker tickingtracker = this.distanceManager.tickingTracker();
-- Iterator<ChunkHolder> objectbidirectionaliterator = io.papermc.paper.chunk.system.ChunkSystem.getVisibleChunkHolders(this.level).iterator(); // Paper
--
-- while (objectbidirectionaliterator.hasNext()) {
-- ChunkHolder playerchunk = objectbidirectionaliterator.next(); // Paper
-- long i = playerchunk.pos.toLong(); // Paper
-- ChunkPos chunkcoordintpair = new ChunkPos(i);
-- // Paper
-- Optional<ChunkAccess> optional = Optional.ofNullable(playerchunk.getLastAvailable());
-- Optional<LevelChunk> optional1 = optional.flatMap((ichunkaccess) -> {
-- return ichunkaccess instanceof LevelChunk ? Optional.of((LevelChunk) ichunkaccess) : Optional.empty();
-- });
--
-- // CraftBukkit - decompile error
-- csvwriter.writeRow(chunkcoordintpair.x, chunkcoordintpair.z, playerchunk.getTicketLevel(), optional.isPresent(), optional.map(ChunkAccess::getStatus).orElse(null), optional1.map(LevelChunk::getFullStatus).orElse(null), ChunkMap.printFuture(playerchunk.getFullChunkFuture()), ChunkMap.printFuture(playerchunk.getTickingChunkFuture()), ChunkMap.printFuture(playerchunk.getEntityTickingChunkFuture()), this.distanceManager.getTicketDebugString(i), this.anyPlayerCloseEnoughForSpawning(chunkcoordintpair), optional1.map((chunk) -> {
-- return chunk.getBlockEntities().size();
-- }).orElse(0), tickingtracker.getTicketDebugString(i), tickingtracker.getLevel(i), optional1.map((chunk) -> {
-- return chunk.getBlockTicks().count();
-- }).orElse(0), optional1.map((chunk) -> {
-- return chunk.getFluidTicks().count();
-- }).orElse(0));
-- }
--
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- private static String printFuture(CompletableFuture<ChunkResult<LevelChunk>> future) {
-@@ -1240,6 +708,32 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
- }
-
-+ // Paper start - Asynchronous chunk io
-+ @Nullable
-+ @Override
-+ public CompoundTag readSync(ChunkPos chunkcoordintpair) throws IOException {
-+ if (!io.papermc.paper.chunk.system.io.RegionFileIOThread.isRegionFileThread()) {
-+ return io.papermc.paper.chunk.system.io.RegionFileIOThread.loadData(
-+ this.level, chunkcoordintpair.x, chunkcoordintpair.z, io.papermc.paper.chunk.system.io.RegionFileIOThread.RegionFileType.CHUNK_DATA,
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.getIOBlockingPriorityForCurrentThread()
-+ );
-+ }
-+ return super.readSync(chunkcoordintpair);
-+ }
-+
-+ @Override
-+ public CompletableFuture<Void> write(ChunkPos chunkcoordintpair, CompoundTag nbttagcompound) throws IOException {
-+ if (!io.papermc.paper.chunk.system.io.RegionFileIOThread.isRegionFileThread()) {
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.scheduleSave(
-+ this.level, chunkcoordintpair.x, chunkcoordintpair.z, nbttagcompound,
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.RegionFileType.CHUNK_DATA);
-+ return null;
-+ }
-+ super.write(chunkcoordintpair, nbttagcompound);
-+ return null;
-+ }
-+ // Paper end
-+
- private CompletableFuture<Optional<CompoundTag>> readChunk(ChunkPos chunkPos) {
- return this.read(chunkPos).thenApplyAsync((optional) -> {
- return optional.map((nbttagcompound) -> this.upgradeChunkTag(nbttagcompound, chunkPos)); // CraftBukkit
-@@ -1340,8 +834,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- this.distanceManager.addPlayer(SectionPos.of((EntityAccess) player), player);
- }
-
-- player.setChunkTrackingView(ChunkTrackingView.EMPTY);
-- this.updateChunkTracking(player);
-+ // Paper - handled by player chunk loader
- this.addPlayerToDistanceMaps(player); // Paper - distance maps
- } else {
- SectionPos sectionposition = player.getLastSectionPos();
-@@ -1352,7 +845,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
-
- this.removePlayerFromDistanceMaps(player); // Paper - distance maps
-- this.applyChunkTrackingView(player, ChunkTrackingView.EMPTY);
-+ // Paper - handled by player chunk loader
- }
-
- }
-@@ -1400,71 +893,30 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- this.playerMap.unIgnorePlayer(player);
- }
-
-- this.updateChunkTracking(player);
-+ // Paper - replaced by PlayerChunkLoader
- }
-
- this.updateMaps(player); // Paper - distance maps
- }
-
- private void updateChunkTracking(ServerPlayer player) {
-- ChunkPos chunkcoordintpair = player.chunkPosition();
-- int i = this.getPlayerViewDistance(player);
-- ChunkTrackingView chunktrackingview = player.getChunkTrackingView();
--
-- if (chunktrackingview instanceof ChunkTrackingView.Positioned chunktrackingview_a) {
-- if (chunktrackingview_a.center().equals(chunkcoordintpair) && chunktrackingview_a.viewDistance() == i) {
-- return;
-- }
-- }
--
-- this.applyChunkTrackingView(player, ChunkTrackingView.of(chunkcoordintpair, i));
-+ throw new UnsupportedOperationException(); // Paper - replaced by PlayerChunkLoader
- }
-
- private void applyChunkTrackingView(ServerPlayer player, ChunkTrackingView chunkFilter) {
-- if (player.level() == this.level) {
-- ChunkTrackingView chunktrackingview1 = player.getChunkTrackingView();
--
-- if (chunkFilter instanceof ChunkTrackingView.Positioned) {
-- label15:
-- {
-- ChunkTrackingView.Positioned chunktrackingview_a = (ChunkTrackingView.Positioned) chunkFilter;
--
-- if (chunktrackingview1 instanceof ChunkTrackingView.Positioned) {
-- ChunkTrackingView.Positioned chunktrackingview_a1 = (ChunkTrackingView.Positioned) chunktrackingview1;
--
-- if (chunktrackingview_a1.center().equals(chunktrackingview_a.center())) {
-- break label15;
-- }
-- }
--
-- player.connection.send(new ClientboundSetChunkCacheCenterPacket(chunktrackingview_a.center().x, chunktrackingview_a.center().z));
-- }
-- }
--
-- ChunkTrackingView.difference(chunktrackingview1, chunkFilter, (chunkcoordintpair) -> {
-- this.markChunkPendingToSend(player, chunkcoordintpair);
-- }, (chunkcoordintpair) -> {
-- ChunkMap.dropChunk(player, chunkcoordintpair);
-- });
-- player.setChunkTrackingView(chunkFilter);
-- }
-+ throw new UnsupportedOperationException(); // Paper - replaced by PlayerChunkLoader
- }
-
- @Override
- public List<ServerPlayer> getPlayers(ChunkPos chunkPos, boolean onlyOnWatchDistanceEdge) {
-- Set<ServerPlayer> set = this.playerMap.getAllPlayers();
-- Builder<ServerPlayer> builder = ImmutableList.builder();
-- Iterator iterator = set.iterator();
--
-- while (iterator.hasNext()) {
-- ServerPlayer entityplayer = (ServerPlayer) iterator.next();
--
-- if (onlyOnWatchDistanceEdge && this.isChunkOnTrackedBorder(entityplayer, chunkPos.x, chunkPos.z) || !onlyOnWatchDistanceEdge && this.isChunkTracked(entityplayer, chunkPos.x, chunkPos.z)) {
-- builder.add(entityplayer);
-- }
-+ // Paper start - per player view distance
-+ ChunkHolder holder = this.getVisibleChunkIfPresent(chunkPos.toLong());
-+ if (holder == null) {
-+ return new java.util.ArrayList<>();
-+ } else {
-+ return holder.getPlayers(onlyOnWatchDistanceEdge);
- }
--
-- return builder.build();
-+ // Paper end - per player view distance
- }
-
- public void addEntity(Entity entity) {
-@@ -1535,13 +987,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
-
- protected void tick() {
-- Iterator iterator = this.playerMap.getAllPlayers().iterator();
--
-- while (iterator.hasNext()) {
-- ServerPlayer entityplayer = (ServerPlayer) iterator.next();
--
-- this.updateChunkTracking(entityplayer);
-- }
-+ // Paper - replaced by PlayerChunkLoader
-
- List<ServerPlayer> list = Lists.newArrayList();
- List<ServerPlayer> list1 = this.level.players();
-@@ -1648,16 +1094,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
- }
-
- public void waitForLightBeforeSending(ChunkPos centerPos, int radius) {
-- int j = radius + 1;
--
-- ChunkPos.rangeClosed(centerPos, j).forEach((chunkcoordintpair1) -> {
-- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(chunkcoordintpair1.toLong());
--
-- if (playerchunk != null) {
-- playerchunk.addSendDependency(this.lightEngine.waitForPendingTasks(chunkcoordintpair1.x, chunkcoordintpair1.z));
-- }
--
-- });
-+ // Paper - rewrite player chunk loader
- }
-
- public class ChunkDistanceManager extends DistanceManager { // Paper - public
-@@ -1668,7 +1105,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
-
- @Override
- protected boolean isChunkToRemove(long pos) {
-- return ChunkMap.this.toDrop.contains(pos);
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- @Nullable
-diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
-index 7a48ae2ba962ff56d0abff581b51f28b48bd9aae..ed5154e41ca858f4d6b4d1c276c66831c038d2a6 100644
---- a/src/main/java/net/minecraft/server/level/DistanceManager.java
-+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
-@@ -38,65 +38,28 @@ import org.slf4j.Logger;
-
- public abstract class DistanceManager {
-
-+ // Paper start - rewrite chunk system
-+ public io.papermc.paper.chunk.system.scheduling.ChunkHolderManager getChunkHolderManager() {
-+ return this.chunkMap.level.chunkTaskScheduler.chunkHolderManager;
-+ }
-+ // Paper end - rewrite chunk system
-+
- static final Logger LOGGER = LogUtils.getLogger();
- static final int PLAYER_TICKET_LEVEL = ChunkLevel.byStatus(FullChunkStatus.ENTITY_TICKING);
- private static final int INITIAL_TICKET_LIST_CAPACITY = 4;
- final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap();
-- public final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> tickets = new Long2ObjectOpenHashMap();
-- private final DistanceManager.ChunkTicketTracker ticketTracker = new DistanceManager.ChunkTicketTracker();
-+ // Paper - rewrite chunk system
- private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8);
-- private final TickingTracker tickingTicketsTracker = new TickingTracker();
-- private final DistanceManager.PlayerTicketTracker playerTicketManager = new DistanceManager.PlayerTicketTracker(32);
-- final Set<ChunkHolder> chunksToUpdateFutures = Sets.newHashSet();
-- final ChunkTaskPriorityQueueSorter ticketThrottler;
-- final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> ticketThrottlerInput;
-- final ProcessorHandle<ChunkTaskPriorityQueueSorter.Release> ticketThrottlerReleaser;
-- final LongSet ticketsToRelease = new LongOpenHashSet();
-- final Executor mainThreadExecutor;
-- private long ticketTickCounter;
-- public int simulationDistance = 10;
-+ // Paper - rewrite chunk system
- private final ChunkMap chunkMap; // Paper
-
- protected DistanceManager(Executor workerExecutor, Executor mainThreadExecutor, ChunkMap chunkMap) {
-- Objects.requireNonNull(mainThreadExecutor);
-- ProcessorHandle<Runnable> mailbox = ProcessorHandle.of("player ticket throttler", mainThreadExecutor::execute);
-- ChunkTaskPriorityQueueSorter chunktaskqueuesorter = new ChunkTaskPriorityQueueSorter(ImmutableList.of(mailbox), workerExecutor, 4);
--
-- this.ticketThrottler = chunktaskqueuesorter;
-- this.ticketThrottlerInput = chunktaskqueuesorter.getProcessor(mailbox, true);
-- this.ticketThrottlerReleaser = chunktaskqueuesorter.getReleaseProcessor(mailbox);
-- this.mainThreadExecutor = mainThreadExecutor;
-+ // Paper - rewrite chunk system
- this.chunkMap = chunkMap; // Paper
- }
-
- protected void purgeStaleTickets() {
-- ++this.ticketTickCounter;
-- ObjectIterator<Entry<SortedArraySet<Ticket<?>>>> objectiterator = this.tickets.long2ObjectEntrySet().fastIterator();
--
-- while (objectiterator.hasNext()) {
-- Entry<SortedArraySet<Ticket<?>>> entry = (Entry) objectiterator.next();
-- Iterator<Ticket<?>> iterator = ((SortedArraySet) entry.getValue()).iterator();
-- boolean flag = false;
--
-- while (iterator.hasNext()) {
-- Ticket<?> ticket = (Ticket) iterator.next();
--
-- if (ticket.timedOut(this.ticketTickCounter)) {
-- iterator.remove();
-- flag = true;
-- this.tickingTicketsTracker.removeTicket(entry.getLongKey(), ticket);
-- }
-- }
--
-- if (flag) {
-- this.ticketTracker.update(entry.getLongKey(), DistanceManager.getTicketLevelAt((SortedArraySet) entry.getValue()), false);
-- }
--
-- if (((SortedArraySet) entry.getValue()).isEmpty()) {
-- objectiterator.remove();
-- }
-- }
--
-+ this.getChunkHolderManager().tick(); // Paper - rewrite chunk system
- }
-
- private static int getTicketLevelAt(SortedArraySet<Ticket<?>> tickets) {
-@@ -112,108 +75,25 @@ public abstract class DistanceManager {
- protected abstract ChunkHolder updateChunkScheduling(long pos, int level, @Nullable ChunkHolder holder, int k);
-
- public boolean runAllUpdates(ChunkMap chunkStorage) {
-- this.naturalSpawnChunkCounter.runAllUpdates();
-- this.tickingTicketsTracker.runAllUpdates();
-- this.playerTicketManager.runAllUpdates();
-- int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
-- boolean flag = i != 0;
--
-- if (flag) {
-- ;
-- }
--
-- if (!this.chunksToUpdateFutures.isEmpty()) {
-- // CraftBukkit start
-- // Iterate pending chunk updates with protection against concurrent modification exceptions
-- java.util.Iterator<ChunkHolder> iter = this.chunksToUpdateFutures.iterator();
-- int expectedSize = this.chunksToUpdateFutures.size();
-- do {
-- ChunkHolder playerchunk = iter.next();
-- iter.remove();
-- expectedSize--;
--
-- playerchunk.updateFutures(chunkStorage, this.mainThreadExecutor);
--
-- // Reset iterator if set was modified using add()
-- if (this.chunksToUpdateFutures.size() != expectedSize) {
-- expectedSize = this.chunksToUpdateFutures.size();
-- iter = this.chunksToUpdateFutures.iterator();
-- }
-- } while (iter.hasNext());
-- // CraftBukkit end
--
-- return true;
-- } else {
-- if (!this.ticketsToRelease.isEmpty()) {
-- LongIterator longiterator = this.ticketsToRelease.iterator();
--
-- while (longiterator.hasNext()) {
-- long j = longiterator.nextLong();
--
-- if (this.getTickets(j).stream().anyMatch((ticket) -> {
-- return ticket.getType() == TicketType.PLAYER;
-- })) {
-- ChunkHolder playerchunk = chunkStorage.getUpdatingChunkIfPresent(j);
--
-- if (playerchunk == null) {
-- throw new IllegalStateException();
-- }
--
-- CompletableFuture<ChunkResult<LevelChunk>> completablefuture = playerchunk.getEntityTickingChunkFuture();
--
-- completablefuture.thenAccept((chunkresult) -> {
-- this.mainThreadExecutor.execute(() -> {
-- this.ticketThrottlerReleaser.tell(ChunkTaskPriorityQueueSorter.release(() -> {
-- }, j, false));
-- });
-- });
-- }
-- }
--
-- this.ticketsToRelease.clear();
-- }
--
-- return flag;
-- }
-+ return this.getChunkHolderManager().processTicketUpdates(); // Paper - rewrite chunk system
- }
-
- boolean addTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
-- SortedArraySet<Ticket<?>> arraysetsorted = this.getTickets(i);
-- int j = DistanceManager.getTicketLevelAt(arraysetsorted);
-- Ticket<?> ticket1 = (Ticket) arraysetsorted.addOrGet(ticket);
--
-- ticket1.setCreatedTick(this.ticketTickCounter);
-- if (ticket.getTicketLevel() < j) {
-- this.ticketTracker.update(i, ticket.getTicketLevel(), true);
-- }
--
-- return ticket == ticket1; // CraftBukkit
-+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::addTicket"); // Paper
-+ return this.getChunkHolderManager().addTicketAtLevel((TicketType)ticket.getType(), i, ticket.getTicketLevel(), ticket.key); // Paper - rewrite chunk system
- }
-
- boolean removeTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
-- SortedArraySet<Ticket<?>> arraysetsorted = this.getTickets(i);
--
-- boolean removed = false; // CraftBukkit
-- if (arraysetsorted.remove(ticket)) {
-- removed = true; // CraftBukkit
-- }
--
-- if (arraysetsorted.isEmpty()) {
-- this.tickets.remove(i);
-- }
--
-- this.ticketTracker.update(i, DistanceManager.getTicketLevelAt(arraysetsorted), false);
-- return removed; // CraftBukkit
-+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::removeTicket"); // Paper
-+ return this.getChunkHolderManager().removeTicketAtLevel((TicketType)ticket.getType(), i, ticket.getTicketLevel(), ticket.key); // Paper - rewrite chunk system
- }
-
- public <T> void addTicket(TicketType<T> type, ChunkPos pos, int level, T argument) {
-- this.addTicket(pos.toLong(), new Ticket<>(type, level, argument));
-+ this.getChunkHolderManager().addTicketAtLevel(type, pos, level, argument); // Paper - rewrite chunk system
- }
-
- public <T> void removeTicket(TicketType<T> type, ChunkPos pos, int level, T argument) {
-- Ticket<T> ticket = new Ticket<>(type, level, argument);
--
-- this.removeTicket(pos.toLong(), ticket);
-+ this.getChunkHolderManager().removeTicketAtLevel(type, pos, level, argument); // Paper - rewrite chunk system
- }
-
- public <T> void addRegionTicket(TicketType<T> type, ChunkPos pos, int radius, T argument) {
-@@ -222,13 +102,7 @@ public abstract class DistanceManager {
- }
-
- public <T> boolean addRegionTicketAtDistance(TicketType<T> tickettype, ChunkPos chunkcoordintpair, int i, T t0) {
-- // CraftBukkit end
-- Ticket<T> ticket = new Ticket<>(tickettype, ChunkLevel.byStatus(FullChunkStatus.FULL) - i, t0);
-- long j = chunkcoordintpair.toLong();
--
-- boolean added = this.addTicket(j, ticket); // CraftBukkit
-- this.tickingTicketsTracker.addTicket(j, ticket);
-- return added; // CraftBukkit
-+ return this.getChunkHolderManager().addTicketAtLevel(tickettype, chunkcoordintpair, ChunkLevel.byStatus(FullChunkStatus.FULL) - i, t0); // Paper - rewrite chunk system
- }
-
- public <T> void removeRegionTicket(TicketType<T> type, ChunkPos pos, int radius, T argument) {
-@@ -237,31 +111,21 @@ public abstract class DistanceManager {
- }
-
- public <T> boolean removeRegionTicketAtDistance(TicketType<T> tickettype, ChunkPos chunkcoordintpair, int i, T t0) {
-- // CraftBukkit end
-- Ticket<T> ticket = new Ticket<>(tickettype, ChunkLevel.byStatus(FullChunkStatus.FULL) - i, t0);
-- long j = chunkcoordintpair.toLong();
--
-- boolean removed = this.removeTicket(j, ticket); // CraftBukkit
-- this.tickingTicketsTracker.removeTicket(j, ticket);
-- return removed; // CraftBukkit
-+ return this.getChunkHolderManager().removeTicketAtLevel(tickettype, chunkcoordintpair, ChunkLevel.byStatus(FullChunkStatus.FULL) - i, t0); // Paper - rewrite chunk system
- }
-
-- private SortedArraySet<Ticket<?>> getTickets(long position) {
-- return (SortedArraySet) this.tickets.computeIfAbsent(position, (j) -> {
-- return SortedArraySet.create(4);
-- });
-- }
-+ // Paper - rewrite chunk system
-
- protected void updateChunkForced(ChunkPos pos, boolean forced) {
-- Ticket<ChunkPos> ticket = new Ticket<>(TicketType.FORCED, ChunkMap.FORCED_TICKET_LEVEL, pos);
-+ Ticket<ChunkPos> ticket = new Ticket<>(TicketType.FORCED, ChunkMap.FORCED_TICKET_LEVEL, pos, 0L); // Paper - rewrite chunk system
- long i = pos.toLong();
-
- if (forced) {
- this.addTicket(i, ticket);
-- this.tickingTicketsTracker.addTicket(i, ticket);
-+ //this.tickingTicketsTracker.addTicket(i, ticket); // Paper - no longer used
- } else {
- this.removeTicket(i, ticket);
-- this.tickingTicketsTracker.removeTicket(i, ticket);
-+ //this.tickingTicketsTracker.removeTicket(i, ticket); // Paper - no longer used
- }
-
- }
-@@ -270,12 +134,10 @@ public abstract class DistanceManager {
- ChunkPos chunkcoordintpair = pos.chunk();
- long i = chunkcoordintpair.toLong();
-
-- ((ObjectSet) this.playersPerChunk.computeIfAbsent(i, (j) -> {
-- return new ObjectOpenHashSet();
-- })).add(player);
-+ // Paper - no longer used
- this.naturalSpawnChunkCounter.update(i, 0, true);
-- this.playerTicketManager.update(i, 0, true);
-- this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
-+ //this.playerTicketManager.update(i, 0, true); // Paper - no longer used
-+ //this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); // Paper - no longer used
- }
-
- public void removePlayer(SectionPos pos, ServerPlayer player) {
-@@ -288,40 +150,44 @@ public abstract class DistanceManager {
- if (objectset == null || objectset.isEmpty()) { // Paper
- this.playersPerChunk.remove(i);
- this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
-- this.playerTicketManager.update(i, Integer.MAX_VALUE, false);
-- this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
-+ //this.playerTicketManager.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
-+ //this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); // Paper - no longer used
- }
-
- }
-
-- private int getPlayerTicketLevel() {
-- return Math.max(0, ChunkLevel.byStatus(FullChunkStatus.ENTITY_TICKING) - this.simulationDistance);
-- }
-+ // Paper - rewrite chunk system
-
- public boolean inEntityTickingRange(long chunkPos) {
-- return ChunkLevel.isEntityTicking(this.tickingTicketsTracker.getLevel(chunkPos));
-+ // Paper start - replace player chunk loader system
-+ ChunkHolder holder = this.chunkMap.getVisibleChunkIfPresent(chunkPos);
-+ return holder != null && holder.isEntityTickingReady();
-+ // Paper end - replace player chunk loader system
- }
-
- public boolean inBlockTickingRange(long chunkPos) {
-- return ChunkLevel.isBlockTicking(this.tickingTicketsTracker.getLevel(chunkPos));
-+ // Paper start - replace player chunk loader system
-+ ChunkHolder holder = this.chunkMap.getVisibleChunkIfPresent(chunkPos);
-+ return holder != null && holder.isTickingReady();
-+ // Paper end - replace player chunk loader system
- }
-
- protected String getTicketDebugString(long pos) {
-- SortedArraySet<Ticket<?>> arraysetsorted = (SortedArraySet) this.tickets.get(pos);
--
-- return arraysetsorted != null && !arraysetsorted.isEmpty() ? ((Ticket) arraysetsorted.first()).toString() : "no_ticket";
-+ return this.getChunkHolderManager().getTicketDebugString(pos); // Paper - rewrite chunk system
- }
-
- protected void updatePlayerTickets(int viewDistance) {
-- this.playerTicketManager.updateViewDistance(viewDistance);
-+ this.chunkMap.setServerViewDistance(viewDistance); // Paper - route to player chunk manager
- }
-
-- public void updateSimulationDistance(int simulationDistance) {
-- if (simulationDistance != this.simulationDistance) {
-- this.simulationDistance = simulationDistance;
-- this.tickingTicketsTracker.replacePlayerTicketsLevel(this.getPlayerTicketLevel());
-- }
-+ // Paper start
-+ public int getSimulationDistance() {
-+ return this.chunkMap.level.playerChunkLoader.getAPITickDistance();
-+ }
-+ // Paper end
-
-+ public void updateSimulationDistance(int simulationDistance) {
-+ this.chunkMap.level.playerChunkLoader.setTickDistance(simulationDistance); // Paper - route to player chunk manager
- }
-
- public int getNaturalSpawnChunkCount() {
-@@ -335,103 +201,26 @@ public abstract class DistanceManager {
- }
-
- public String getDebugStatus() {
-- return this.ticketThrottler.getDebugStatus();
-+ return "No DistanceManager stats available"; // Paper - rewrite chunk system
- }
-
-- private void dumpTickets(String path) {
-- try {
-- FileOutputStream fileoutputstream = new FileOutputStream(new File(path));
--
-- try {
-- ObjectIterator objectiterator = this.tickets.long2ObjectEntrySet().iterator();
--
-- while (objectiterator.hasNext()) {
-- Entry<SortedArraySet<Ticket<?>>> entry = (Entry) objectiterator.next();
-- ChunkPos chunkcoordintpair = new ChunkPos(entry.getLongKey());
-- Iterator iterator = ((SortedArraySet) entry.getValue()).iterator();
--
-- while (iterator.hasNext()) {
-- Ticket<?> ticket = (Ticket) iterator.next();
--
-- fileoutputstream.write((chunkcoordintpair.x + "\t" + chunkcoordintpair.z + "\t" + String.valueOf(ticket.getType()) + "\t" + ticket.getTicketLevel() + "\t\n").getBytes(StandardCharsets.UTF_8));
-- }
-- }
-- } catch (Throwable throwable) {
-- try {
-- fileoutputstream.close();
-- } catch (Throwable throwable1) {
-- throwable.addSuppressed(throwable1);
-- }
--
-- throw throwable;
-- }
--
-- fileoutputstream.close();
-- } catch (IOException ioexception) {
-- DistanceManager.LOGGER.error("Failed to dump tickets to {}", path, ioexception);
-- }
--
-- }
--
-- @VisibleForTesting
-- TickingTracker tickingTracker() {
-- return this.tickingTicketsTracker;
-- }
-+ // Paper - rewrite chunk system
-
- public void removeTicketsOnClosing() {
-- ImmutableSet<TicketType<?>> immutableset = ImmutableSet.of(TicketType.UNKNOWN, TicketType.POST_TELEPORT, TicketType.LIGHT, TicketType.FUTURE_AWAIT, TicketType.CHUNK_RELIGHT, ca.spottedleaf.starlight.common.light.StarLightInterface.CHUNK_WORK_TICKET); // Paper - add additional tickets to preserve
-- ObjectIterator<Entry<SortedArraySet<Ticket<?>>>> objectiterator = this.tickets.long2ObjectEntrySet().fastIterator();
--
-- while (objectiterator.hasNext()) {
-- Entry<SortedArraySet<Ticket<?>>> entry = (Entry) objectiterator.next();
-- Iterator<Ticket<?>> iterator = ((SortedArraySet) entry.getValue()).iterator();
-- boolean flag = false;
--
-- while (iterator.hasNext()) {
-- Ticket<?> ticket = (Ticket) iterator.next();
--
-- if (!immutableset.contains(ticket.getType())) {
-- iterator.remove();
-- flag = true;
-- this.tickingTicketsTracker.removeTicket(entry.getLongKey(), ticket);
-- }
-- }
--
-- if (flag) {
-- this.ticketTracker.update(entry.getLongKey(), DistanceManager.getTicketLevelAt((SortedArraySet) entry.getValue()), false);
-- }
--
-- if (((SortedArraySet) entry.getValue()).isEmpty()) {
-- objectiterator.remove();
-- }
-- }
--
-+ // Paper - rewrite chunk system - this stupid hack ain't needed anymore
- }
-
- public boolean hasTickets() {
-- return !this.tickets.isEmpty();
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- // CraftBukkit start
- public <T> void removeAllTicketsFor(TicketType<T> ticketType, int ticketLevel, T ticketIdentifier) {
-- Ticket<T> target = new Ticket<>(ticketType, ticketLevel, ticketIdentifier);
--
-- for (java.util.Iterator<Entry<SortedArraySet<Ticket<?>>>> iterator = this.tickets.long2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
-- Entry<SortedArraySet<Ticket<?>>> entry = iterator.next();
-- SortedArraySet<Ticket<?>> tickets = entry.getValue();
-- if (tickets.remove(target)) {
-- // copied from removeTicket
-- this.ticketTracker.update(entry.getLongKey(), DistanceManager.getTicketLevelAt(tickets), false);
--
-- // can't use entry after it's removed
-- if (tickets.isEmpty()) {
-- iterator.remove();
-- }
-- }
-- }
-+ this.getChunkHolderManager().removeAllTicketsFor(ticketType, ticketLevel, ticketIdentifier); // Paper - rewrite chunk system
- }
- // CraftBukkit end
-
-+ /* Paper - rewrite chunk system
- private class ChunkTicketTracker extends ChunkTracker {
-
- private static final int MAX_LEVEL = ChunkLevel.MAX_LEVEL + 1;
-@@ -478,6 +267,7 @@ public abstract class DistanceManager {
- return this.runUpdates(distance);
- }
- }
-+ */ // Paper - rewrite chunk system
-
- private class FixedPlayerDistanceChunkTracker extends ChunkTracker {
-
-@@ -557,6 +347,7 @@ public abstract class DistanceManager {
- }
- }
-
-+ /* Paper - rewrite chunk system
- private class PlayerTicketTracker extends DistanceManager.FixedPlayerDistanceChunkTracker {
-
- private int viewDistance = 0;
-@@ -652,4 +443,5 @@ public abstract class DistanceManager {
- return distance <= this.viewDistance;
- }
- }
-+ */ // Paper - rewrite chunk system
- }
-diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
-index 0e89cf0742b9443f5256081987242554de24d893..802e9d266c01eaf8a83e78fe8dbe881e22e8b4d6 100644
---- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
-+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
-@@ -71,7 +71,7 @@ public class ServerChunkCache extends ChunkSource {
- public final io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet<LevelChunk> entityTickingChunks = new io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet<>(4096, 0.75f, 4096, 0.15, true);
- final com.destroystokyo.paper.util.concurrent.WeakSeqLock loadedChunkMapSeqLock = new com.destroystokyo.paper.util.concurrent.WeakSeqLock();
- final it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<LevelChunk> loadedChunkMap = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>(8192, 0.5f);
-- long chunkFutureAwaitCounter;
-+ final java.util.concurrent.atomic.AtomicLong chunkFutureAwaitCounter = new java.util.concurrent.atomic.AtomicLong(); // Paper - chunk system rewrite
- private final LevelChunk[] lastLoadedChunks = new LevelChunk[4 * 4];
- // Paper end
-
-@@ -195,7 +195,7 @@ public class ServerChunkCache extends ChunkSource {
- public LevelChunk getChunkAtIfLoadedImmediately(int x, int z) {
- long k = ChunkPos.asLong(x, z);
-
-- if (Thread.currentThread() == this.mainThread) {
-+ if (io.papermc.paper.util.TickThread.isTickThread()) { // Paper - rewrite chunk system
- return this.getChunkAtIfLoadedMainThread(x, z);
- }
-
-@@ -247,7 +247,8 @@ public class ServerChunkCache extends ChunkSource {
- @Nullable
- @Override
- public ChunkAccess getChunk(int x, int z, ChunkStatus leastStatus, boolean create) {
-- if (Thread.currentThread() != this.mainThread) {
-+ final int x1 = x; final int z1 = z; // Paper - conflict on variable change
-+ if (!io.papermc.paper.util.TickThread.isTickThread()) { // Paper - rewrite chunk system
- return (ChunkAccess) CompletableFuture.supplyAsync(() -> {
- return this.getChunk(x, z, leastStatus, create);
- }, this.mainThreadProcessor).join();
-@@ -263,15 +264,7 @@ public class ServerChunkCache extends ChunkSource {
- gameprofilerfiller.incrementCounter("getChunk");
- long k = ChunkPos.asLong(x, z);
-
-- for (int l = 0; l < 4; ++l) {
-- if (k == this.lastChunkPos[l] && leastStatus == this.lastChunkStatus[l]) {
-- ChunkAccess ichunkaccess = this.lastChunk[l];
--
-- if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
-- return ichunkaccess;
-- }
-- }
-- }
-+ // Paper - rewrite chunk system - there are no correct callbacks to remove items from cache in the new chunk system
-
- gameprofilerfiller.incrementCounter("getChunkCacheMiss");
- CompletableFuture<ChunkResult<ChunkAccess>> completablefuture = this.getChunkFutureMainThread(x, z, leastStatus, create);
-@@ -279,9 +272,11 @@ public class ServerChunkCache extends ChunkSource {
-
- Objects.requireNonNull(completablefuture);
- if (!completablefuture.isDone()) { // Paper
-+ io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.pushChunkWait(this.level, x1, z1); // Paper - rewrite chunk system
- com.destroystokyo.paper.io.SyncLoadFinder.logSyncLoad(this.level, x, z); // Paper - Add debug for sync chunk loads
- this.level.timings.syncChunkLoad.startTiming(); // Paper
- chunkproviderserver_b.managedBlock(completablefuture::isDone);
-+ io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.popChunkWait(); // Paper - rewrite chunk system
- this.level.timings.syncChunkLoad.stopTiming(); // Paper
- } // Paper
- ChunkResult<ChunkAccess> chunkresult = (ChunkResult) completablefuture.join();
-@@ -299,7 +294,7 @@ public class ServerChunkCache extends ChunkSource {
- @Nullable
- @Override
- public LevelChunk getChunkNow(int chunkX, int chunkZ) {
-- if (Thread.currentThread() != this.mainThread) {
-+ if (!io.papermc.paper.util.TickThread.isTickThread()) { // Paper - rewrite chunk system
- return null;
- } else {
- return this.getChunkAtIfLoadedMainThread(chunkX, chunkZ); // Paper - Perf: Optimise getChunkAt calls for loaded chunks
-@@ -313,7 +308,7 @@ public class ServerChunkCache extends ChunkSource {
- }
-
- public CompletableFuture<ChunkResult<ChunkAccess>> getChunkFuture(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create) {
-- boolean flag1 = Thread.currentThread() == this.mainThread;
-+ boolean flag1 = io.papermc.paper.util.TickThread.isTickThread(); // Paper - rewrite chunk system
- CompletableFuture completablefuture;
-
- if (flag1) {
-@@ -333,48 +328,54 @@ public class ServerChunkCache extends ChunkSource {
- return completablefuture;
- }
-
-+
- private CompletableFuture<ChunkResult<ChunkAccess>> getChunkFutureMainThread(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create) {
-- ChunkPos chunkcoordintpair = new ChunkPos(chunkX, chunkZ);
-- long k = chunkcoordintpair.toLong();
-- int l = ChunkLevel.byStatus(leastStatus);
-- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
-+ // Paper start - add isUrgent - old sig left in place for dirty nms plugins
-+ return getChunkFutureMainThread(chunkX, chunkZ, leastStatus, create, false);
-+ }
-+ private CompletableFuture<ChunkResult<ChunkAccess>> getChunkFutureMainThread(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create, boolean isUrgent) {
-+ // Paper start - rewrite chunk system
-+ io.papermc.paper.util.TickThread.ensureTickThread(this.level, chunkX, chunkZ, "Scheduling chunk load off-main");
-+ int minLevel = ChunkLevel.byStatus(leastStatus);
-+ io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder = this.level.chunkTaskScheduler.chunkHolderManager.getChunkHolder(chunkX, chunkZ);
-
-- // CraftBukkit start - don't add new ticket for currently unloading chunk
-- boolean currentlyUnloading = false;
-- if (playerchunk != null) {
-- FullChunkStatus oldChunkState = ChunkLevel.fullStatus(playerchunk.oldTicketLevel);
-- FullChunkStatus currentChunkState = ChunkLevel.fullStatus(playerchunk.getTicketLevel());
-- currentlyUnloading = (oldChunkState.isOrAfter(FullChunkStatus.FULL) && !currentChunkState.isOrAfter(FullChunkStatus.FULL));
-+ boolean needsFullScheduling = leastStatus == ChunkStatus.FULL && (chunkHolder == null || !chunkHolder.getChunkStatus().isOrAfter(FullChunkStatus.FULL));
-+
-+ if ((chunkHolder == null || chunkHolder.getTicketLevel() > minLevel || needsFullScheduling) && !create) {
-+ return ChunkHolder.UNLOADED_CHUNK_FUTURE;
- }
-- if (create && !currentlyUnloading) {
-- // CraftBukkit end
-- this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
-- if (this.chunkAbsent(playerchunk, l)) {
-- ProfilerFiller gameprofilerfiller = this.level.getProfiler();
--
-- gameprofilerfiller.push("chunkLoad");
-- this.runDistanceManagerUpdates();
-- playerchunk = this.getVisibleChunkIfPresent(k);
-- gameprofilerfiller.pop();
-- if (this.chunkAbsent(playerchunk, l)) {
-- throw (IllegalStateException) Util.pauseInIde(new IllegalStateException("No chunk holder after ticket has been added"));
-+
-+ io.papermc.paper.chunk.system.scheduling.NewChunkHolder.ChunkCompletion chunkCompletion = chunkHolder == null ? null : chunkHolder.getLastChunkCompletion();
-+ if (needsFullScheduling || chunkCompletion == null || !chunkCompletion.genStatus().isOrAfter(leastStatus)) {
-+ // schedule
-+ CompletableFuture<ChunkResult<ChunkAccess>> ret = new CompletableFuture<>();
-+ Consumer<ChunkAccess> complete = (ChunkAccess chunk) -> {
-+ if (chunk == null) {
-+ ret.complete(ChunkResult.error("Unexpected chunk unload"));
-+ } else {
-+ ret.complete(ChunkResult.of(chunk));
- }
-- }
-- }
-+ };
-
-- return this.chunkAbsent(playerchunk, l) ? ChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.getOrScheduleFuture(leastStatus, this.chunkMap);
-- }
-+ this.level.chunkTaskScheduler.scheduleChunkLoad(
-+ chunkX, chunkZ, leastStatus, true,
-+ isUrgent ? ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority.BLOCKING : ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority.NORMAL,
-+ complete
-+ );
-
-- private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
-- return holder == null || holder.oldTicketLevel > maxLevel; // CraftBukkit using oldTicketLevel for isLoaded checks
-+ return ret;
-+ } else {
-+ // can return now
-+ return CompletableFuture.completedFuture(ChunkResult.of(chunkCompletion.chunk()));
-+ }
-+ // Paper end - rewrite chunk system
- }
-
-+ // Paper - rewrite chunk system
-+
- @Override
- public boolean hasChunk(int x, int z) {
-- ChunkHolder playerchunk = this.getVisibleChunkIfPresent((new ChunkPos(x, z)).toLong());
-- int k = ChunkLevel.byStatus(ChunkStatus.FULL);
--
-- return !this.chunkAbsent(playerchunk, k);
-+ return this.getChunkAtIfLoadedImmediately(x, z) != null; // Paper - rewrite chunk system
- }
-
- @Nullable
-@@ -386,22 +387,13 @@ public class ServerChunkCache extends ChunkSource {
- if (playerchunk == null) {
- return null;
- } else {
-- int l = ServerChunkCache.CHUNK_STATUSES.size() - 1;
--
-- while (true) {
-- ChunkStatus chunkstatus = (ChunkStatus) ServerChunkCache.CHUNK_STATUSES.get(l);
-- ChunkAccess ichunkaccess = (ChunkAccess) ((ChunkResult) playerchunk.getFutureIfPresentUnchecked(chunkstatus).getNow(ChunkHolder.UNLOADED_CHUNK)).orElse((Object) null);
--
-- if (ichunkaccess != null) {
-- return ichunkaccess;
-- }
--
-- if (chunkstatus == ChunkStatus.INITIALIZE_LIGHT.getParent()) {
-- return null;
-- }
--
-- --l;
-+ // Paper start - rewrite chunk system
-+ ChunkStatus status = playerchunk.getChunkHolderStatus();
-+ if (status != null && !status.isOrAfter(ChunkStatus.LIGHT.getParent())) {
-+ return null;
- }
-+ return playerchunk.getAvailableChunkNow();
-+ // Paper end - rewrite chunk system
- }
- }
-
-@@ -415,15 +407,7 @@ public class ServerChunkCache extends ChunkSource {
- }
-
- public boolean runDistanceManagerUpdates() { // Paper - public
-- boolean flag = this.distanceManager.runAllUpdates(this.chunkMap);
-- boolean flag1 = this.chunkMap.promoteChunkMap();
--
-- if (!flag && !flag1) {
-- return false;
-- } else {
-- this.clearCache();
-- return true;
-- }
-+ return this.level.chunkTaskScheduler.chunkHolderManager.processTicketUpdates(); // Paper - rewrite chunk system
- }
-
- // Paper start
-@@ -433,9 +417,10 @@ public class ServerChunkCache extends ChunkSource {
- // Paper end
-
- public boolean isPositionTicking(long pos) {
-- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);
--
-- return playerchunk == null ? false : (!this.level.shouldTickBlocksAt(pos) ? false : ((ChunkResult) playerchunk.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).isSuccess());
-+ // Paper start - replace player chunk loader system
-+ ChunkHolder holder = this.chunkMap.getVisibleChunkIfPresent(pos);
-+ return holder != null && holder.isTickingReady();
-+ // Paper end - replace player chunk loader system
- }
-
- public void save(boolean flush) {
-@@ -451,17 +436,13 @@ public class ServerChunkCache extends ChunkSource {
- this.close(true);
- }
-
-- public void close(boolean save) throws IOException {
-- if (save) {
-- this.save(true);
-- }
-- // CraftBukkit end
-- this.lightEngine.close();
-- this.chunkMap.close();
-+ public void close(boolean save) { // Paper - rewrite chunk system
-+ this.level.chunkTaskScheduler.chunkHolderManager.close(save, true); // Paper - rewrite chunk system
- }
-
- // CraftBukkit start - modelled on below
- public void purgeUnload() {
-+ if (true) return; // Paper - tickets will be removed later, this behavior isn't really well accounted for by the chunk system
- this.level.getProfiler().push("purge");
- this.distanceManager.purgeStaleTickets();
- this.runDistanceManagerUpdates();
-@@ -485,6 +466,7 @@ public class ServerChunkCache extends ChunkSource {
- this.level.getProfiler().popPush("chunks");
- if (tickChunks) {
- this.level.timings.chunks.startTiming(); // Paper - timings
-+ this.chunkMap.level.playerChunkLoader.tick(); // Paper - replace player chunk loader - this is mostly required to account for view distance changes
- this.tickChunks();
- this.level.timings.chunks.stopTiming(); // Paper - timings
- this.chunkMap.tick();
-@@ -587,7 +569,12 @@ public class ServerChunkCache extends ChunkSource {
- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(pos);
-
- if (playerchunk != null) {
-- ((ChunkResult) playerchunk.getFullChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK)).ifSuccess(chunkConsumer);
-+ // Paper start - rewrite chunk system
-+ LevelChunk chunk = playerchunk.getFullChunkNow();
-+ if (chunk != null) {
-+ chunkConsumer.accept(chunk);
-+ }
-+ // Paper end - rewrite chunk system
- }
-
- }
-@@ -753,17 +740,10 @@ public class ServerChunkCache extends ChunkSource {
- @Override
- // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
- public boolean pollTask() {
-- try {
- if (ServerChunkCache.this.runDistanceManagerUpdates()) {
- return true;
-- } else {
-- ServerChunkCache.this.lightEngine.tryScheduleUpdate();
-- return super.pollTask();
- }
-- } finally {
-- ServerChunkCache.this.chunkMap.callbackExecutor.run();
-- }
-- // CraftBukkit end
-+ return super.pollTask() | ServerChunkCache.this.level.chunkTaskScheduler.executeMainThreadTask(); // Paper - rewrite chunk system
- }
- }
-
-diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
-index b33bf957b1541756e3b983b87b1c83629757739a..0ccdc8d135dd3edb410fbc1d248c20a4a45b37fa 100644
---- a/src/main/java/net/minecraft/server/level/ServerLevel.java
-+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
-@@ -199,7 +199,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
- public final PrimaryLevelData serverLevelData; // CraftBukkit - type
- private int lastSpawnChunkRadius;
- final EntityTickList entityTickList;
-- public final PersistentEntitySectionManager<Entity> entityManager;
-+ //public final PersistentEntitySectionManager<Entity> entityManager; // Paper - rewrite chunk system
- private final GameEventDispatcher gameEventDispatcher;
- public boolean noSave;
- private final SleepStatus sleepStatus;
-@@ -268,50 +268,65 @@ public class ServerLevel extends Level implements WorldGenLevel {
- return true;
- }
-
-- public final void loadChunksForMoveAsync(AABB axisalignedbb, ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority priority,
-- java.util.function.Consumer<List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
-- if (Thread.currentThread() != this.thread) {
-- this.getChunkSource().mainThreadProcessor.execute(() -> {
-- this.loadChunksForMoveAsync(axisalignedbb, priority, onLoad);
-- });
-- return;
-- }
-+ public final void loadChunksAsync(BlockPos pos, int radiusBlocks,
-+ ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority priority,
-+ java.util.function.Consumer<List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
-+ loadChunksAsync(
-+ (pos.getX() - radiusBlocks) >> 4,
-+ (pos.getX() + radiusBlocks) >> 4,
-+ (pos.getZ() - radiusBlocks) >> 4,
-+ (pos.getZ() + radiusBlocks) >> 4,
-+ priority, onLoad
-+ );
-+ }
-+
-+ public final void loadChunksAsync(BlockPos pos, int radiusBlocks,
-+ net.minecraft.world.level.chunk.status.ChunkStatus chunkStatus,
-+ ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority priority,
-+ java.util.function.Consumer<List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
-+ loadChunksAsync(
-+ (pos.getX() - radiusBlocks) >> 4,
-+ (pos.getX() + radiusBlocks) >> 4,
-+ (pos.getZ() - radiusBlocks) >> 4,
-+ (pos.getZ() + radiusBlocks) >> 4,
-+ chunkStatus, priority, onLoad
-+ );
-+ }
-+
-+ public final void loadChunksAsync(int minChunkX, int maxChunkX, int minChunkZ, int maxChunkZ,
-+ ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority priority,
-+ java.util.function.Consumer<List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
-+ this.loadChunksAsync(minChunkX, maxChunkX, minChunkZ, maxChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, priority, onLoad);
-+ }
-+
-+ public final void loadChunksAsync(int minChunkX, int maxChunkX, int minChunkZ, int maxChunkZ,
-+ net.minecraft.world.level.chunk.status.ChunkStatus chunkStatus,
-+ ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority priority,
-+ java.util.function.Consumer<List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
- List<net.minecraft.world.level.chunk.ChunkAccess> ret = new java.util.ArrayList<>();
-- it.unimi.dsi.fastutil.ints.IntArrayList ticketLevels = new it.unimi.dsi.fastutil.ints.IntArrayList();
--
-- int minBlockX = Mth.floor(axisalignedbb.minX - 1.0E-7D) - 3;
-- int maxBlockX = Mth.floor(axisalignedbb.maxX + 1.0E-7D) + 3;
--
-- int minBlockZ = Mth.floor(axisalignedbb.minZ - 1.0E-7D) - 3;
-- int maxBlockZ = Mth.floor(axisalignedbb.maxZ + 1.0E-7D) + 3;
--
-- int minChunkX = minBlockX >> 4;
-- int maxChunkX = maxBlockX >> 4;
--
-- int minChunkZ = minBlockZ >> 4;
-- int maxChunkZ = maxBlockZ >> 4;
-
- ServerChunkCache chunkProvider = this.getChunkSource();
-
- int requiredChunks = (maxChunkX - minChunkX + 1) * (maxChunkZ - minChunkZ + 1);
-- int[] loadedChunks = new int[1];
-+ java.util.concurrent.atomic.AtomicInteger loadedChunks = new java.util.concurrent.atomic.AtomicInteger();
-
-- Long holderIdentifier = Long.valueOf(chunkProvider.chunkFutureAwaitCounter++);
-+ Long holderIdentifier = Long.valueOf(chunkProvider.chunkFutureAwaitCounter.getAndIncrement());
-+
-+ int ticketLevel = 33 + net.minecraft.world.level.chunk.status.ChunkStatus.getDistance(chunkStatus);
-
- java.util.function.Consumer<net.minecraft.world.level.chunk.ChunkAccess> consumer = (net.minecraft.world.level.chunk.ChunkAccess chunk) -> {
- if (chunk != null) {
-- int ticketLevel = Math.max(33, chunkProvider.chunkMap.getUpdatingChunkIfPresent(chunk.getPos().toLong()).getTicketLevel());
-+ synchronized (ret) {
- ret.add(chunk);
-- ticketLevels.add(ticketLevel);
-+ }
- chunkProvider.addTicketAtLevel(TicketType.FUTURE_AWAIT, chunk.getPos(), ticketLevel, holderIdentifier);
- }
-- if (++loadedChunks[0] == requiredChunks) {
-+ if (loadedChunks.incrementAndGet() == requiredChunks) {
- try {
- onLoad.accept(java.util.Collections.unmodifiableList(ret));
- } finally {
- for (int i = 0, len = ret.size(); i < len; ++i) {
- ChunkPos chunkPos = ret.get(i).getPos();
-- int ticketLevel = ticketLevels.getInt(i);
-
- chunkProvider.addTicketAtLevel(TicketType.UNKNOWN, chunkPos, ticketLevel, chunkPos);
- chunkProvider.removeTicketAtLevel(TicketType.FUTURE_AWAIT, chunkPos, ticketLevel, holderIdentifier);
-@@ -323,12 +338,228 @@ public class ServerLevel extends Level implements WorldGenLevel {
- for (int cx = minChunkX; cx <= maxChunkX; ++cx) {
- for (int cz = minChunkZ; cz <= maxChunkZ; ++cz) {
- io.papermc.paper.chunk.system.ChunkSystem.scheduleChunkLoad(
-- this, cx, cz, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, true, priority, consumer
-+ this, cx, cz, chunkStatus, true, priority, consumer
- );
- }
- }
- }
-- // Paper end
-+
-+ public final void loadChunksForMoveAsync(AABB axisalignedbb, ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority priority,
-+ java.util.function.Consumer<List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
-+
-+ int minBlockX = Mth.floor(axisalignedbb.minX - 1.0E-7D) - 3;
-+ int maxBlockX = Mth.floor(axisalignedbb.maxX + 1.0E-7D) + 3;
-+
-+ int minBlockZ = Mth.floor(axisalignedbb.minZ - 1.0E-7D) - 3;
-+ int maxBlockZ = Mth.floor(axisalignedbb.maxZ + 1.0E-7D) + 3;
-+
-+ int minChunkX = minBlockX >> 4;
-+ int maxChunkX = maxBlockX >> 4;
-+
-+ int minChunkZ = minBlockZ >> 4;
-+ int maxChunkZ = maxBlockZ >> 4;
-+
-+ this.loadChunksAsync(minChunkX, maxChunkX, minChunkZ, maxChunkZ, priority, onLoad);
-+ }
-+
-+ // Paper start - rewrite chunk system
-+ public final io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler chunkTaskScheduler;
-+ public final io.papermc.paper.chunk.system.io.RegionFileIOThread.ChunkDataController chunkDataControllerNew
-+ = new io.papermc.paper.chunk.system.io.RegionFileIOThread.ChunkDataController(io.papermc.paper.chunk.system.io.RegionFileIOThread.RegionFileType.CHUNK_DATA) {
-+
-+ @Override
-+ public net.minecraft.world.level.chunk.storage.RegionFileStorage getCache() {
-+ return ServerLevel.this.getChunkSource().chunkMap.regionFileCache;
-+ }
-+
-+ @Override
-+ public void writeData(int chunkX, int chunkZ, net.minecraft.nbt.CompoundTag compound) throws IOException {
-+ ServerLevel.this.getChunkSource().chunkMap.write(new ChunkPos(chunkX, chunkZ), compound);
-+ }
-+
-+ @Override
-+ public net.minecraft.nbt.CompoundTag readData(int chunkX, int chunkZ) throws IOException {
-+ return ServerLevel.this.getChunkSource().chunkMap.readSync(new ChunkPos(chunkX, chunkZ));
-+ }
-+ };
-+ public final io.papermc.paper.chunk.system.io.RegionFileIOThread.ChunkDataController poiDataControllerNew
-+ = new io.papermc.paper.chunk.system.io.RegionFileIOThread.ChunkDataController(io.papermc.paper.chunk.system.io.RegionFileIOThread.RegionFileType.POI_DATA) {
-+
-+ @Override
-+ public net.minecraft.world.level.chunk.storage.RegionFileStorage getCache() {
-+ return ServerLevel.this.getChunkSource().chunkMap.getPoiManager();
-+ }
-+
-+ @Override
-+ public void writeData(int chunkX, int chunkZ, net.minecraft.nbt.CompoundTag compound) throws IOException {
-+ ServerLevel.this.getChunkSource().chunkMap.getPoiManager().write(new ChunkPos(chunkX, chunkZ), compound);
-+ }
-+
-+ @Override
-+ public net.minecraft.nbt.CompoundTag readData(int chunkX, int chunkZ) throws IOException {
-+ return ServerLevel.this.getChunkSource().chunkMap.getPoiManager().read(new ChunkPos(chunkX, chunkZ));
-+ }
-+ };
-+ public final io.papermc.paper.chunk.system.io.RegionFileIOThread.ChunkDataController entityDataControllerNew
-+ = new io.papermc.paper.chunk.system.io.RegionFileIOThread.ChunkDataController(io.papermc.paper.chunk.system.io.RegionFileIOThread.RegionFileType.ENTITY_DATA) {
-+
-+ @Override
-+ public net.minecraft.world.level.chunk.storage.RegionFileStorage getCache() {
-+ return ServerLevel.this.entityStorage;
-+ }
-+
-+ @Override
-+ public void writeData(int chunkX, int chunkZ, net.minecraft.nbt.CompoundTag compound) throws IOException {
-+ ServerLevel.this.writeEntityChunk(chunkX, chunkZ, compound);
-+ }
-+
-+ @Override
-+ public net.minecraft.nbt.CompoundTag readData(int chunkX, int chunkZ) throws IOException {
-+ return ServerLevel.this.readEntityChunk(chunkX, chunkZ);
-+ }
-+ };
-+ private final EntityRegionFileStorage entityStorage;
-+
-+ private static final class EntityRegionFileStorage extends net.minecraft.world.level.chunk.storage.RegionFileStorage {
-+
-+ public EntityRegionFileStorage(RegionStorageInfo storageKey, Path directory, boolean dsync) {
-+ super(storageKey, directory, dsync);
-+ }
-+
-+ protected void write(ChunkPos pos, net.minecraft.nbt.CompoundTag nbt) throws IOException {
-+ ChunkPos nbtPos = nbt == null ? null : EntityStorage.readChunkPos(nbt);
-+ if (nbtPos != null && !pos.equals(nbtPos)) {
-+ throw new IllegalArgumentException(
-+ "Entity chunk coordinate and serialized data do not have matching coordinates, trying to serialize coordinate " + pos.toString()
-+ + " but compound says coordinate is " + nbtPos + " for world: " + this
-+ );
-+ }
-+ super.write(pos, nbt);
-+ }
-+ }
-+
-+ private void writeEntityChunk(int chunkX, int chunkZ, net.minecraft.nbt.CompoundTag compound) throws IOException {
-+ if (!io.papermc.paper.chunk.system.io.RegionFileIOThread.isRegionFileThread()) {
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.scheduleSave(
-+ this, chunkX, chunkZ, compound,
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.RegionFileType.ENTITY_DATA);
-+ return;
-+ }
-+ this.entityStorage.write(new ChunkPos(chunkX, chunkZ), compound);
-+ }
-+
-+ private net.minecraft.nbt.CompoundTag readEntityChunk(int chunkX, int chunkZ) throws IOException {
-+ if (!io.papermc.paper.chunk.system.io.RegionFileIOThread.isRegionFileThread()) {
-+ return io.papermc.paper.chunk.system.io.RegionFileIOThread.loadData(
-+ this, chunkX, chunkZ, io.papermc.paper.chunk.system.io.RegionFileIOThread.RegionFileType.ENTITY_DATA,
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.getIOBlockingPriorityForCurrentThread()
-+ );
-+ }
-+ return this.entityStorage.read(new ChunkPos(chunkX, chunkZ));
-+ }
-+
-+ private final io.papermc.paper.chunk.system.entity.EntityLookup entityLookup;
-+ public final io.papermc.paper.chunk.system.entity.EntityLookup getEntityLookup() {
-+ return this.entityLookup;
-+ }
-+
-+ private final java.util.concurrent.atomic.AtomicLong nonFullSyncLoadIdGenerator = new java.util.concurrent.atomic.AtomicLong();
-+
-+ private ChunkAccess getIfAboveStatus(int chunkX, int chunkZ, net.minecraft.world.level.chunk.status.ChunkStatus status) {
-+ io.papermc.paper.chunk.system.scheduling.NewChunkHolder loaded =
-+ this.chunkTaskScheduler.chunkHolderManager.getChunkHolder(chunkX, chunkZ);
-+ io.papermc.paper.chunk.system.scheduling.NewChunkHolder.ChunkCompletion loadedCompletion;
-+ if (loaded != null && (loadedCompletion = loaded.getLastChunkCompletion()) != null && loadedCompletion.genStatus().isOrAfter(status)) {
-+ return loadedCompletion.chunk();
-+ }
-+
-+ return null;
-+ }
-+
-+ @Override
-+ public ChunkAccess syncLoadNonFull(int chunkX, int chunkZ, net.minecraft.world.level.chunk.status.ChunkStatus status) {
-+ if (status == null || status.isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.FULL)) {
-+ throw new IllegalArgumentException("Status: " + status);
-+ }
-+ ChunkAccess loaded = this.getIfAboveStatus(chunkX, chunkZ, status);
-+ if (loaded != null) {
-+ return loaded;
-+ }
-+
-+ Long ticketId = Long.valueOf(this.nonFullSyncLoadIdGenerator.getAndIncrement());
-+ int ticketLevel = 33 + net.minecraft.world.level.chunk.status.ChunkStatus.getDistance(status);
-+ this.chunkTaskScheduler.chunkHolderManager.addTicketAtLevel(
-+ TicketType.NON_FULL_SYNC_LOAD, chunkX, chunkZ, ticketLevel, ticketId
-+ );
-+ this.chunkTaskScheduler.chunkHolderManager.processTicketUpdates();
-+
-+ this.chunkTaskScheduler.beginChunkLoadForNonFullSync(chunkX, chunkZ, status, ca.spottedleaf.concurrentutil.executor.standard.PrioritisedExecutor.Priority.BLOCKING);
-+
-+ // we could do a simple spinwait here, since we do not need to process tasks while performing this load
-+ // but we process tasks only because it's a better use of the time spent
-+ this.chunkSource.mainThreadProcessor.managedBlock(() -> {
-+ return ServerLevel.this.getIfAboveStatus(chunkX, chunkZ, status) != null;
-+ });
-+
-+ loaded = ServerLevel.this.getIfAboveStatus(chunkX, chunkZ, status);
-+ if (loaded == null) {
-+ throw new IllegalStateException("Expected chunk to be loaded for status " + status);
-+ }
-+
-+ this.chunkTaskScheduler.chunkHolderManager.removeTicketAtLevel(
-+ TicketType.NON_FULL_SYNC_LOAD, chunkX, chunkZ, ticketLevel, ticketId
-+ );
-+
-+ return loaded;
-+ }
-+
-+ public final int getRegionChunkShift() {
-+ // placeholder for folia
-+ return io.papermc.paper.threadedregions.TickRegions.getRegionChunkShift();
-+ }
-+ // Paper end - rewrite chunk system
-+
-+ public final io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader playerChunkLoader = new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader(this);
-+ private final java.util.concurrent.atomic.AtomicReference<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances> viewDistances = new java.util.concurrent.atomic.AtomicReference<>(new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances(-1, -1, -1));
-+
-+ public io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances getViewDistances() {
-+ return this.viewDistances.get();
-+ }
-+
-+ private void updateViewDistance(final java.util.function.Function<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances, io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances> update) {
-+ for (io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances curr = this.viewDistances.get();;) {
-+ if (this.viewDistances.compareAndSet(curr, update.apply(curr))) {
-+ return;
-+ }
-+ }
-+ }
-+
-+ public void setTickViewDistance(final int distance) {
-+ if ((distance < io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE || distance > io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE)) {
-+ throw new IllegalArgumentException("Tick view distance must be a number between " + io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE + " and " + (io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE) + ", got: " + distance);
-+ }
-+ this.updateViewDistance((input) -> {
-+ return input.setTickViewDistance(distance);
-+ });
-+ }
-+
-+ public void setLoadViewDistance(final int distance) {
-+ if (distance != -1 && (distance < io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE || distance > io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE + 1)) {
-+ throw new IllegalArgumentException("Load view distance must be a number between " + io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE + " and " + (io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE + 1) + " or -1, got: " + distance);
-+ }
-+ this.updateViewDistance((input) -> {
-+ return input.setLoadViewDistance(distance);
-+ });
-+ }
-+
-+ public void setSendViewDistance(final int distance) {
-+ if (distance != -1 && (distance < io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE || distance > io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE + 1)) {
-+ throw new IllegalArgumentException("Send view distance must be a number between " + io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE + " and " + (io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE + 1) + " or -1, got: " + distance);
-+ }
-+ this.updateViewDistance((input) -> {
-+ return input.setSendViewDistance(distance);
-+ });
-+ }
-
- // Paper start - optimise getPlayerByUUID
- @Nullable
-@@ -382,16 +613,16 @@ public class ServerLevel extends Level implements WorldGenLevel {
- // CraftBukkit end
- boolean flag2 = minecraftserver.forceSynchronousWrites();
- DataFixer datafixer = minecraftserver.getFixerUpper();
-- EntityPersistentStorage<Entity> entitypersistentstorage = new EntityStorage(new SimpleRegionStorage(new RegionStorageInfo(convertable_conversionsession.getLevelId(), resourcekey, "entities"), convertable_conversionsession.getDimensionPath(resourcekey).resolve("entities"), datafixer, flag2, DataFixTypes.ENTITY_CHUNK), this, minecraftserver);
-+ this.entityStorage = new EntityRegionFileStorage(new RegionStorageInfo(convertable_conversionsession.getLevelId(), resourcekey, "entities"), convertable_conversionsession.getDimensionPath(resourcekey).resolve("entities"), flag2); // Paper - rewrite chunk system
-
-- this.entityManager = new PersistentEntitySectionManager<>(Entity.class, new ServerLevel.EntityCallbacks(), entitypersistentstorage);
-+ // this.entityManager = new PersistentEntitySectionManager<>(Entity.class, new ServerLevel.EntityCallbacks(), entitypersistentstorage, this.entitySliceManager); // Paper // Paper - rewrite chunk system
- StructureTemplateManager structuretemplatemanager = minecraftserver.getStructureManager();
- int j = this.spigotConfig.viewDistance; // Spigot
- int k = this.spigotConfig.simulationDistance; // Spigot
-- PersistentEntitySectionManager persistententitysectionmanager = this.entityManager;
-+ //PersistentEntitySectionManager persistententitysectionmanager = this.entityManager; // Paper - rewrite chunk system
-
-- Objects.requireNonNull(this.entityManager);
-- this.chunkSource = new ServerChunkCache(this, convertable_conversionsession, datafixer, structuretemplatemanager, executor, chunkgenerator, j, k, flag2, worldloadlistener, persistententitysectionmanager::updateChunkStatus, () -> {
-+ //Objects.requireNonNull(this.entityManager); // Paper - rewrite chunk system
-+ this.chunkSource = new ServerChunkCache(this, convertable_conversionsession, datafixer, structuretemplatemanager, executor, chunkgenerator, j, k, flag2, worldloadlistener, null, () -> { // Paper - rewrite chunk system
- return minecraftserver.overworld().getDataStorage();
- });
- this.chunkSource.getGeneratorState().ensureStructuresGenerated();
-@@ -420,6 +651,9 @@ public class ServerLevel extends Level implements WorldGenLevel {
- return (RandomSequences) this.getDataStorage().computeIfAbsent(RandomSequences.factory(l), "random_sequences");
- });
- this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
-+
-+ this.chunkTaskScheduler = new io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler(this, io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.workerThreads); // Paper - rewrite chunk system
-+ this.entityLookup = new io.papermc.paper.chunk.system.entity.EntityLookup(this, new EntityCallbacks()); // Paper - rewrite chunk system
- }
-
- // Paper start
-@@ -552,7 +786,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
- gameprofilerfiller.push("checkDespawn");
- entity.checkDespawn();
- gameprofilerfiller.pop();
-- if (this.chunkSource.chunkMap.getDistanceManager().inEntityTickingRange(entity.chunkPosition().toLong())) {
-+ if (true || this.chunkSource.chunkMap.getDistanceManager().inEntityTickingRange(entity.chunkPosition().toLong())) { // Paper - now always true if in the ticking list
- Entity entity1 = entity.getVehicle();
-
- if (entity1 != null) {
-@@ -577,13 +811,16 @@ public class ServerLevel extends Level implements WorldGenLevel {
- }
-
- gameprofilerfiller.push("entityManagement");
-- this.entityManager.tick();
-+ //this.entityManager.tick(); // Paper - rewrite chunk system
- gameprofilerfiller.pop();
- }
-
- @Override
- public boolean shouldTickBlocksAt(long chunkPos) {
-- return this.chunkSource.chunkMap.getDistanceManager().inBlockTickingRange(chunkPos);
-+ // Paper start - replace player chunk loader system
-+ ChunkHolder holder = this.chunkSource.chunkMap.getVisibleChunkIfPresent(chunkPos);
-+ return holder != null && holder.isTickingReady();
-+ // Paper end - replace player chunk loader system
- }
-
- protected void tickTime() {
-@@ -1060,6 +1297,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
- }
-
- public void save(@Nullable ProgressListener progressListener, boolean flush, boolean savingDisabled) {
-+ // Paper start - rewrite chunk system - add close param
-+ this.save(progressListener, flush, savingDisabled, false);
-+ }
-+ public void save(@Nullable ProgressListener progressListener, boolean flush, boolean savingDisabled, boolean close) {
-+ // Paper end - rewrite chunk system - add close param
- ServerChunkCache chunkproviderserver = this.getChunkSource();
-
- if (!savingDisabled) {
-@@ -1075,16 +1317,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
- }
-
- timings.worldSaveChunks.startTiming(); // Paper
-- chunkproviderserver.save(flush);
-+ if (!close) chunkproviderserver.save(flush); // Paper - rewrite chunk system
-+ if (close) chunkproviderserver.close(true); // Paper - rewrite chunk system
- timings.worldSaveChunks.stopTiming(); // Paper
- }// Paper
-- if (flush) {
-- this.entityManager.saveAll();
-- } else {
-- this.entityManager.autoSave();
-- }
-+ // Paper - rewrite chunk system - entity saving moved into ChunkHolder
-
-- }
-+ } else if (close) { chunkproviderserver.close(false); } // Paper - rewrite chunk system
-
- // CraftBukkit start - moved from MinecraftServer.saveChunks
- ServerLevel worldserver1 = this;
-@@ -1220,7 +1459,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
- this.removePlayerImmediately((ServerPlayer) entity, Entity.RemovalReason.DISCARDED);
- }
-
-- this.entityManager.addNewEntity(player);
-+ this.entityLookup.addNewEntity(player); // Paper - rewite chunk system
- }
-
- // CraftBukkit start
-@@ -1251,7 +1490,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
- }
- // CraftBukkit end
-
-- return this.entityManager.addNewEntity(entity);
-+ return this.entityLookup.addNewEntity(entity); // Paper - rewrite chunk system
- }
- }
-
-@@ -1263,10 +1502,10 @@ public class ServerLevel extends Level implements WorldGenLevel {
- public boolean tryAddFreshEntityWithPassengers(Entity entity, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason) {
- // CraftBukkit end
- Stream<UUID> stream = entity.getSelfAndPassengers().map(Entity::getUUID); // CraftBukkit - decompile error
-- PersistentEntitySectionManager persistententitysectionmanager = this.entityManager;
-+ //PersistentEntitySectionManager persistententitysectionmanager = this.entityManager; // Paper - rewrite chunk system
-
-- Objects.requireNonNull(this.entityManager);
-- if (stream.anyMatch(persistententitysectionmanager::isLoaded)) {
-+ //Objects.requireNonNull(this.entityManager); // Paper - rewrite chunk system
-+ if (stream.anyMatch(this.entityLookup::hasEntity)) { // Paper - rewrite chunk system
- return false;
- } else {
- this.addFreshEntityWithPassengers(entity, reason); // CraftBukkit
-@@ -1852,7 +2091,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
- }
- }
-
-- bufferedwriter.write(String.format(Locale.ROOT, "entities: %s\n", this.entityManager.gatherStats()));
-+ bufferedwriter.write(String.format(Locale.ROOT, "entities: %s\n", this.entityLookup.getDebugInfo())); // Paper - rewrite chunk system
- bufferedwriter.write(String.format(Locale.ROOT, "block_entity_tickers: %d\n", this.blockEntityTickers.size()));
- bufferedwriter.write(String.format(Locale.ROOT, "block_ticks: %d\n", this.getBlockTicks().count()));
- bufferedwriter.write(String.format(Locale.ROOT, "fluid_ticks: %d\n", this.getFluidTicks().count()));
-@@ -1901,7 +2140,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
- BufferedWriter bufferedwriter2 = Files.newBufferedWriter(path1);
-
- try {
-- playerchunkmap.dumpChunks(bufferedwriter2);
-+ //playerchunkmap.dumpChunks(bufferedwriter2); // Paper - rewrite chunk system
- } catch (Throwable throwable4) {
- if (bufferedwriter2 != null) {
- try {
-@@ -1922,7 +2161,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
- BufferedWriter bufferedwriter3 = Files.newBufferedWriter(path2);
-
- try {
-- this.entityManager.dumpSections(bufferedwriter3);
-+ //this.entityManager.dumpSections(bufferedwriter3); // Paper - rewrite chunk system
- } catch (Throwable throwable6) {
- if (bufferedwriter3 != null) {
- try {
-@@ -2064,7 +2303,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
-
- @VisibleForTesting
- public String getWatchdogStats() {
-- return String.format(Locale.ROOT, "players: %s, entities: %s [%s], block_entities: %d [%s], block_ticks: %d, fluid_ticks: %d, chunk_source: %s", this.players.size(), this.entityManager.gatherStats(), ServerLevel.getTypeCount(this.entityManager.getEntityGetter().getAll(), (entity) -> {
-+ return String.format(Locale.ROOT, "players: %s, entities: %s [%s], block_entities: %d [%s], block_ticks: %d, fluid_ticks: %d, chunk_source: %s", this.players.size(), this.entityLookup.getDebugInfo(), ServerLevel.getTypeCount(this.entityLookup.getAll(), (entity) -> { // Paper - rewrite chunk system
- return BuiltInRegistries.ENTITY_TYPE.getKey(entity.getType()).toString();
- }), this.blockEntityTickers.size(), ServerLevel.getTypeCount(this.blockEntityTickers, TickingBlockEntity::getType), this.getBlockTicks().count(), this.getFluidTicks().count(), this.gatherChunkSourceStats());
- }
-@@ -2124,15 +2363,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
- @Override
- public LevelEntityGetter<Entity> getEntities() {
- org.spigotmc.AsyncCatcher.catchOp("Chunk getEntities call"); // Spigot
-- return this.entityManager.getEntityGetter();
-+ return this.entityLookup; // Paper - rewrite chunk system
- }
-
-- public void addLegacyChunkEntities(Stream<Entity> entities) {
-- this.entityManager.addLegacyChunkEntities(entities);
-+ public void addLegacyChunkEntities(Stream<Entity> entities, ChunkPos forChunk) { // Paper - rewrite chunk system
-+ this.entityLookup.addLegacyChunkEntities(entities.toList(), forChunk); // Paper - rewrite chunk system
- }
-
-- public void addWorldGenChunkEntities(Stream<Entity> entities) {
-- this.entityManager.addWorldGenChunkEntities(entities);
-+ public void addWorldGenChunkEntities(Stream<Entity> entities, ChunkPos forChunk) { // Paper - rewrite chunk system
-+ this.entityLookup.addWorldGenChunkEntities(entities.toList(), forChunk); // Paper - rewrite chunk system
- }
-
- public void startTickingChunk(LevelChunk chunk) {
-@@ -2152,34 +2391,49 @@ public class ServerLevel extends Level implements WorldGenLevel {
- @Override
- public void close() throws IOException {
- super.close();
-- this.entityManager.close();
-+ //this.entityManager.close(); // Paper - rewrite chunk system
- }
-
- @Override
- public String gatherChunkSourceStats() {
- String s = this.chunkSource.gatherStats();
-
-- return "Chunks[S] W: " + s + " E: " + this.entityManager.gatherStats();
-+ return "Chunks[S] W: " + s + " E: " + this.entityLookup.getDebugInfo(); // Paper - rewrite chunk system
- }
-
- public boolean areEntitiesLoaded(long chunkPos) {
-- return this.entityManager.areEntitiesLoaded(chunkPos);
-+ // Paper start - rewrite chunk system
-+ return this.getChunkIfLoadedImmediately(ChunkPos.getX(chunkPos), ChunkPos.getZ(chunkPos)) != null;
-+ // Paper end - rewrite chunk system
- }
-
- private boolean isPositionTickingWithEntitiesLoaded(long chunkPos) {
-- return this.areEntitiesLoaded(chunkPos) && this.chunkSource.isPositionTicking(chunkPos);
-+ // Paper start - optimize is ticking ready type functions
-+ io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder = this.chunkTaskScheduler.chunkHolderManager.getChunkHolder(chunkPos);
-+ // isTicking implies the chunk is loaded, and the chunk is loaded now implies the entities are loaded
-+ return chunkHolder != null && chunkHolder.isTickingReady();
-+ // Paper end
- }
-
- public boolean isPositionEntityTicking(BlockPos pos) {
-- return this.entityManager.canPositionTick(pos) && this.chunkSource.chunkMap.getDistanceManager().inEntityTickingRange(ChunkPos.asLong(pos));
-+ // Paper start - rewrite chunk system
-+ io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder = this.chunkTaskScheduler.chunkHolderManager.getChunkHolder(io.papermc.paper.util.CoordinateUtils.getChunkKey(pos));
-+ return chunkHolder != null && chunkHolder.isEntityTickingReady();
-+ // Paper end - rewrite chunk system
- }
-
- public boolean isNaturalSpawningAllowed(BlockPos pos) {
-- return this.entityManager.canPositionTick(pos);
-+ // Paper start - rewrite chunk system
-+ io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder = this.chunkTaskScheduler.chunkHolderManager.getChunkHolder(io.papermc.paper.util.CoordinateUtils.getChunkKey(pos));
-+ return chunkHolder != null && chunkHolder.isEntityTickingReady();
-+ // Paper end - rewrite chunk system
- }
-
- public boolean isNaturalSpawningAllowed(ChunkPos pos) {
-- return this.entityManager.canPositionTick(pos);
-+ // Paper start - rewrite chunk system
-+ io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder = this.chunkTaskScheduler.chunkHolderManager.getChunkHolder(io.papermc.paper.util.CoordinateUtils.getChunkKey(pos));
-+ return chunkHolder != null && chunkHolder.isEntityTickingReady();
-+ // Paper end - rewrite chunk system
- }
-
- @Override
-@@ -2205,7 +2459,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
- CrashReportCategory crashreportsystemdetails = super.fillReportDetails(report);
-
- crashreportsystemdetails.setDetail("Loaded entity count", () -> {
-- return String.valueOf(this.entityManager.count());
-+ return String.valueOf(this.entityLookup.getAllCopy().length); // Paper
- });
- return crashreportsystemdetails;
- }
-diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
-index b032ce115b98af0e0384fb88ca88075eb4ffac11..e2b72b07888e84fb4472920932b3feedbd4829b9 100644
---- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
-+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
-@@ -293,6 +293,50 @@ public class ServerPlayer extends Player {
- public @Nullable String clientBrandName = null; // Paper - Brand support
- public org.bukkit.event.player.PlayerQuitEvent.QuitReason quitReason = null; // Paper - Add API for quit reason; there are a lot of changes to do if we change all methods leading to the event
-
-+ // Paper start - replace player chunk loader
-+ private final java.util.concurrent.atomic.AtomicReference<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances> viewDistances = new java.util.concurrent.atomic.AtomicReference<>(new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances(-1, -1, -1));
-+ public io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.PlayerChunkLoaderData chunkLoader;
-+
-+ public io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances getViewDistances() {
-+ return this.viewDistances.get();
-+ }
-+
-+ private void updateViewDistance(final java.util.function.Function<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances, io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances> update) {
-+ for (io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.ViewDistances curr = this.viewDistances.get();;) {
-+ if (this.viewDistances.compareAndSet(curr, update.apply(curr))) {
-+ return;
-+ }
-+ }
-+ }
-+
-+ public void setTickViewDistance(final int distance) {
-+ if ((distance < io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE || distance > io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE)) {
-+ throw new IllegalArgumentException("Tick view distance must be a number between " + io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE + " and " + (io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE) + ", got: " + distance);
-+ }
-+ this.updateViewDistance((input) -> {
-+ return input.setTickViewDistance(distance);
-+ });
-+ }
-+
-+ public void setLoadViewDistance(final int distance) {
-+ if (distance != -1 && (distance < io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE || distance > io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE + 1)) {
-+ throw new IllegalArgumentException("Load view distance must be a number between " + io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE + " and " + (io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE + 1) + " or -1, got: " + distance);
-+ }
-+ this.updateViewDistance((input) -> {
-+ return input.setLoadViewDistance(distance);
-+ });
-+ }
-+
-+ public void setSendViewDistance(final int distance) {
-+ if (distance != -1 && (distance < io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE || distance > io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE + 1)) {
-+ throw new IllegalArgumentException("Send view distance must be a number between " + io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MIN_VIEW_DISTANCE + " and " + (io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.MAX_VIEW_DISTANCE + 1) + " or -1, got: " + distance);
-+ }
-+ this.updateViewDistance((input) -> {
-+ return input.setSendViewDistance(distance);
-+ });
-+ }
-+ // Paper end - replace player chunk loader
-+
- public ServerPlayer(MinecraftServer server, ServerLevel world, GameProfile profile, ClientInformation clientOptions) {
- super(world, world.getSharedSpawnPos(), world.getSharedSpawnAngle(), profile);
- this.chatVisibility = ChatVisiblity.FULL;
-diff --git a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
-index f206df06a7d8895175db31d4a840d7467ffe826f..8ef22f8f0d6da49247a90152e5cfa9ffc7f596a4 100644
---- a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
-+++ b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
-@@ -37,15 +37,12 @@ import net.minecraft.world.level.chunk.status.ChunkStatus;
- public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable {
- public static final int DEFAULT_BATCH_SIZE = 1000;
- private static final Logger LOGGER = LogUtils.getLogger();
-- private final ProcessorMailbox<Runnable> taskMailbox;
-- private final ObjectList<Pair<ThreadedLevelLightEngine.TaskType, Runnable>> lightTasks = new ObjectArrayList<>();
-+ // Paper - rewrite chunk system
- private final ChunkMap chunkMap;
-- private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> sorterMailbox;
-- private final int taskPerBatch = 1000;
-- private final AtomicBoolean scheduled = new AtomicBoolean();
-+ // Paper - rewrite chunk system
-
- // Paper start - replace light engine impl
-- protected final ca.spottedleaf.starlight.common.light.StarLightInterface theLightEngine;
-+ public final ca.spottedleaf.starlight.common.light.StarLightInterface theLightEngine;
- public final boolean hasBlockLight;
- public final boolean hasSkyLight;
- // Paper end - replace light engine impl
-@@ -59,8 +56,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
- ) {
- super(chunkProvider, false, false); // Paper - destroy vanilla light engine state
- this.chunkMap = chunkStorage;
-- this.sorterMailbox = executor;
-- this.taskMailbox = processor;
-+ // Paper - rewrite chunk system
- // Paper start - replace light engine impl
- this.hasBlockLight = true;
- this.hasSkyLight = hasBlockLight; // Nice variable name.
-@@ -104,7 +100,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
- ++totalChunks;
- }
-
-- this.taskMailbox.tell(() -> {
-+ this.chunkMap.level.chunkTaskScheduler.radiusAwareScheduler.queueInfiniteRadiusTask(() -> { // Paper - rewrite chunk system
- this.theLightEngine.relightChunks(chunks, (ChunkPos chunkPos) -> {
- chunkLightCallback.accept(chunkPos);
- ((java.util.concurrent.Executor)((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().mainThreadProcessor).execute(() -> {
-@@ -121,7 +117,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
- private final Long2IntOpenHashMap chunksBeingWorkedOn = new Long2IntOpenHashMap();
-
- private void queueTaskForSection(final int chunkX, final int chunkY, final int chunkZ,
-- final Supplier<ca.spottedleaf.starlight.common.light.StarLightInterface.LightQueue.ChunkTasks> runnable) {
-+ final Supplier<io.papermc.paper.chunk.system.light.LightQueue.ChunkTasks> runnable) { // Paper - rewrite chunk system
- final ServerLevel world = (ServerLevel)this.theLightEngine.getWorld();
-
- final ChunkAccess center = this.theLightEngine.getAnyChunkNow(chunkX, chunkZ);
-@@ -148,7 +144,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
-
- final long key = CoordinateUtils.getChunkKey(chunkX, chunkZ);
-
-- final ca.spottedleaf.starlight.common.light.StarLightInterface.LightQueue.ChunkTasks updateFuture = runnable.get();
-+ final io.papermc.paper.chunk.system.light.LightQueue.ChunkTasks updateFuture = runnable.get(); // Paper - rewrite chunk system
-
- if (updateFuture == null) {
- // not scheduled
-@@ -285,16 +281,11 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
- }
-
- private void addTask(int x, int z, ThreadedLevelLightEngine.TaskType stage, Runnable task) {
-- this.addTask(x, z, this.chunkMap.getChunkQueueLevel(ChunkPos.asLong(x, z)), stage, task);
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- private void addTask(int x, int z, IntSupplier completedLevelSupplier, ThreadedLevelLightEngine.TaskType stage, Runnable task) {
-- this.sorterMailbox.tell(ChunkTaskPriorityQueueSorter.message(() -> {
-- this.lightTasks.add(Pair.of(stage, task));
-- if (this.lightTasks.size() >= 1000) {
-- this.runUpdate();
-- }
-- }, ChunkPos.asLong(x, z), completedLevelSupplier));
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- @Override
-@@ -327,83 +318,15 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
- }
-
- public CompletableFuture<ChunkAccess> lightChunk(ChunkAccess chunk, boolean excludeBlocks) {
-- // Paper start - replace light engine impl
-- if (true) {
-- boolean lit = excludeBlocks;
-- final ChunkPos chunkPos = chunk.getPos();
--
-- return CompletableFuture.supplyAsync(() -> {
-- final Boolean[] emptySections = StarLightEngine.getEmptySectionsForChunk(chunk);
-- if (!lit) {
-- chunk.setLightCorrect(false);
-- this.theLightEngine.lightChunk(chunk, emptySections);
-- chunk.setLightCorrect(true);
-- } else {
-- this.theLightEngine.forceLoadInChunk(chunk, emptySections);
-- // can't really force the chunk to be edged checked, as we need neighbouring chunks - but we don't have
-- // them, so if it's not loaded then i guess we can't do edge checks. later loads of the chunk should
-- // catch what we miss here.
-- this.theLightEngine.checkChunkEdges(chunkPos.x, chunkPos.z);
-- }
--
-- this.chunkMap.releaseLightTicket(chunkPos);
-- return chunk;
-- }, (runnable) -> {
-- this.theLightEngine.scheduleChunkLight(chunkPos, runnable);
-- this.tryScheduleUpdate();
-- }).whenComplete((final ChunkAccess c, final Throwable throwable) -> {
-- if (throwable != null) {
-- LOGGER.error("Failed to light chunk " + chunkPos, throwable);
-- }
-- });
-- }
-- // Paper end - replace light engine impl
-- ChunkPos chunkPos = chunk.getPos();
-- chunk.setLightCorrect(false);
-- this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
-- if (!excludeBlocks) {
-- super.propagateLightSources(chunkPos);
-- }
-- }, () -> "lightChunk " + chunkPos + " " + excludeBlocks));
-- return CompletableFuture.supplyAsync(() -> {
-- chunk.setLightCorrect(true);
-- this.chunkMap.releaseLightTicket(chunkPos);
-- return chunk;
-- }, task -> this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.POST_UPDATE, task));
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public void tryScheduleUpdate() {
-- if (this.hasLightWork() && this.scheduled.compareAndSet(false, true)) { // Paper // Paper - rewrite light engine
-- this.taskMailbox.tell(() -> {
-- this.runUpdate();
-- this.scheduled.set(false);
-- });
-- }
-+ // Paper - rewrite chunk system
- }
-
- private void runUpdate() {
-- int i = Math.min(this.lightTasks.size(), 1000);
-- ObjectListIterator<Pair<ThreadedLevelLightEngine.TaskType, Runnable>> objectListIterator = this.lightTasks.iterator();
--
-- int j;
-- for (j = 0; objectListIterator.hasNext() && j < i; j++) {
-- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair = objectListIterator.next();
-- if (pair.getFirst() == ThreadedLevelLightEngine.TaskType.PRE_UPDATE) {
-- pair.getSecond().run();
-- }
-- }
--
-- objectListIterator.back(j);
-- this.theLightEngine.propagateChanges(); // Paper - rewrite light engine
--
-- for (int var5 = 0; objectListIterator.hasNext() && var5 < i; var5++) {
-- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair2 = objectListIterator.next();
-- if (pair2.getFirst() == ThreadedLevelLightEngine.TaskType.POST_UPDATE) {
-- pair2.getSecond().run();
-- }
--
-- objectListIterator.remove();
-- }
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- public CompletableFuture<?> waitForPendingTasks(int x, int z) {
-diff --git a/src/main/java/net/minecraft/server/level/Ticket.java b/src/main/java/net/minecraft/server/level/Ticket.java
-index eba83b085435150e5954fd5d41dda9ce1d0601ad..e97329f867de2acbdd666925ba5d2aafa7a90574 100644
---- a/src/main/java/net/minecraft/server/level/Ticket.java
-+++ b/src/main/java/net/minecraft/server/level/Ticket.java
-@@ -6,9 +6,12 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
- private final TicketType<T> type;
- private final int ticketLevel;
- public final T key;
-- private long createdTick;
-+ // Paper start - rewrite chunk system
-+ public long removeDelay;
-
-- protected Ticket(TicketType<T> type, int level, T argument) {
-+ public Ticket(TicketType<T> type, int level, T argument, long removeDelay) {
-+ this.removeDelay = removeDelay;
-+ // Paper end - rewrite chunk system
- this.type = type;
- this.ticketLevel = level;
- this.key = argument;
-@@ -41,7 +44,7 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
-
- @Override
- public String toString() {
-- return "Ticket[" + this.type + " " + this.ticketLevel + " (" + this.key + ")] at " + this.createdTick;
-+ return "Ticket[" + this.type + " " + this.ticketLevel + " (" + this.key + ")] to die in " + this.removeDelay; // Paper - rewrite chunk system
- }
-
- public TicketType<T> getType() {
-@@ -53,11 +56,10 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
- }
-
- protected void setCreatedTick(long tickCreated) {
-- this.createdTick = tickCreated;
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- protected boolean timedOut(long currentTick) {
-- long l = this.type.timeout();
-- return l != 0L && currentTick - this.createdTick > l;
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
- }
-diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
-index 6051e5f272838ef23276a90e21c2fc821ca155d1..658e63ebde81dc14c8ab5850fb246dc0aab25dea 100644
---- a/src/main/java/net/minecraft/server/level/TicketType.java
-+++ b/src/main/java/net/minecraft/server/level/TicketType.java
-@@ -8,6 +8,7 @@ import net.minecraft.world.level.ChunkPos;
-
- public class TicketType<T> {
- public static final TicketType<Long> FUTURE_AWAIT = create("future_await", Long::compareTo); // Paper
-+ public static final TicketType<Long> ASYNC_LOAD = create("async_load", Long::compareTo); // Paper
-
- private final String name;
- private final Comparator<T> comparator;
-@@ -27,6 +28,15 @@ public class TicketType<T> {
- public static final TicketType<Unit> PLUGIN = TicketType.create("plugin", (a, b) -> 0); // CraftBukkit
- public static final TicketType<org.bukkit.plugin.Plugin> PLUGIN_TICKET = TicketType.create("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit
- public static final TicketType<Long> CHUNK_RELIGHT = create("light_update", Long::compareTo); // Paper - ensure chunks stay loaded for lighting
-+ // Paper start - rewrite chunk system
-+ public static final TicketType<Long> CHUNK_LOAD = create("chunk_load", Long::compareTo);
-+ public static final TicketType<Long> STATUS_UPGRADE = create("status_upgrade", Long::compareTo);
-+ public static final TicketType<Long> ENTITY_LOAD = create("entity_load", Long::compareTo);
-+ public static final TicketType<Long> POI_LOAD = create("poi_load", Long::compareTo);
-+ public static final TicketType<Unit> UNLOAD_COOLDOWN = create("unload_cooldown", (u1, u2) -> 0, 5 * 20);
-+ public static final TicketType<Long> NON_FULL_SYNC_LOAD = create("non_full_sync_load", Long::compareTo);
-+ public static final TicketType<ChunkPos> DELAY_UNLOAD = create("delay_unload", Comparator.comparingLong(ChunkPos::toLong), 1);
-+ // Paper end - rewrite chunk system
-
- public static <T> TicketType<T> create(String name, Comparator<T> argumentComparator) {
- return new TicketType<>(name, argumentComparator, 0L);
-diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
-index abbd4140cb4478a34a5185d8555f83d96c04d468..a6c31a558794a6e626e83176a1cbe78b6bd90f6e 100644
---- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java
-+++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
-@@ -554,4 +554,21 @@ public class WorldGenRegion implements WorldGenLevel {
- public long nextSubTickCount() {
- return this.subTickCount.getAndIncrement();
- }
-+
-+ // Paper start
-+ // No-op, this class doesn't provide entity access
-+ @Override
-+ public List<Entity> getHardCollidingEntities(Entity except, AABB box, Predicate<? super Entity> predicate) {
-+ return Collections.emptyList();
-+ }
-+
-+ @Override
-+ public void getEntities(Entity except, AABB box, Predicate<? super Entity> predicate, List<Entity> into) {}
-+
-+ @Override
-+ public void getHardCollidingEntities(Entity except, AABB box, Predicate<? super Entity> predicate, List<Entity> into) {}
-+
-+ @Override
-+ public <T> void getEntitiesByClass(Class<? extends T> clazz, Entity except, AABB box, List<? super T> into, Predicate<? super T> predicate) {}
-+ // Paper end
- }
-diff --git a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
-index c502d9b85eb68b277ae17dfea34e0475f0156647..27d0f1ed58948039004f8f1eba2f7f9609fdeec0 100644
---- a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
-+++ b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
-@@ -43,16 +43,23 @@ public class PlayerChunkSender {
-
- public void dropChunk(ServerPlayer player, ChunkPos pos) {
- if (!this.pendingChunks.remove(pos.toLong()) && player.isAlive()) {
-+ // Paper start - rewrite player chunk loader
-+ dropChunkStatic(player, pos);
-+ }
-+ }
-+ public static void dropChunkStatic(ServerPlayer player, ChunkPos pos) {
-+ player.serverLevel().chunkSource.chunkMap.getVisibleChunkIfPresent(pos.toLong()).removePlayer(player);
- player.connection.send(new ClientboundForgetLevelChunkPacket(pos));
- // Paper start - PlayerChunkUnloadEvent
- if (io.papermc.paper.event.packet.PlayerChunkUnloadEvent.getHandlerList().getRegisteredListeners().length > 0) {
- new io.papermc.paper.event.packet.PlayerChunkUnloadEvent(player.getBukkitEntity().getWorld().getChunkAt(pos.longKey), player.getBukkitEntity()).callEvent();
- }
- // Paper end - PlayerChunkUnloadEvent
-- }
- }
-+ // Paper end - rewrite player chunk loader
-
- public void sendNextChunks(ServerPlayer player) {
-+ if (true) return; // Paper - rewrite player chunk loader
- if (this.unacknowledgedBatches < this.maxUnacknowledgedBatches) {
- float f = Math.max(1.0F, this.desiredChunksPerTick);
- this.batchQuota = Math.min(this.batchQuota + this.desiredChunksPerTick, f);
-@@ -78,7 +85,8 @@ public class PlayerChunkSender {
- }
- }
-
-- private static void sendChunk(ServerGamePacketListenerImpl handler, ServerLevel world, LevelChunk chunk) {
-+ public static void sendChunk(ServerGamePacketListenerImpl handler, ServerLevel world, LevelChunk chunk) { // Paper - rewrite chunk loader - public
-+ handler.player.serverLevel().chunkSource.chunkMap.getVisibleChunkIfPresent(chunk.getPos().toLong()).addPlayer(handler.player);
- handler.send(new ClientboundLevelChunkWithLightPacket(chunk, world.getLightEngine(), null, null));
- // Paper start - PlayerChunkLoadEvent
- if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
-@@ -118,6 +126,7 @@ public class PlayerChunkSender {
- }
-
- public void onChunkBatchReceivedByClient(float desiredBatchSize) {
-+ if (true) return; // Paper - rewrite player chunk loader
- this.unacknowledgedBatches--;
- this.desiredChunksPerTick = Double.isNaN((double)desiredBatchSize) ? 0.01F : Mth.clamp(desiredBatchSize, 0.01F, 64.0F);
- if (this.unacknowledgedBatches == 0) {
-diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
-index 0aa28caa1254137c0bae8e213bd08c9a654f5335..c4b4e5f5c9366b241686e881cda34568a57b4877 100644
---- a/src/main/java/net/minecraft/server/players/PlayerList.java
-+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
-@@ -296,7 +296,7 @@ public abstract class PlayerList {
- boolean flag2 = gamerules.getBoolean(GameRules.RULE_LIMITED_CRAFTING);
-
- // Spigot - view distance
-- playerconnection.send(new ClientboundLoginPacket(player.getId(), worlddata.isHardcore(), this.server.levelKeys(), this.getMaxPlayers(), worldserver1.spigotConfig.viewDistance, worldserver1.spigotConfig.simulationDistance, flag1, !flag, flag2, player.createCommonSpawnInfo(worldserver1), this.server.enforceSecureProfile()));
-+ playerconnection.send(new ClientboundLoginPacket(player.getId(), worlddata.isHardcore(), this.server.levelKeys(), this.getMaxPlayers(), worldserver1.getWorld().getSendViewDistance(), worldserver1.getWorld().getSimulationDistance(), flag1, !flag, flag2, player.createCommonSpawnInfo(worldserver1), this.server.enforceSecureProfile())); // Paper - replace old player chunk management
- player.getBukkitEntity().sendSupportedChannels(); // CraftBukkit
- playerconnection.send(new ClientboundChangeDifficultyPacket(worlddata.getDifficulty(), worlddata.isDifficultyLocked()));
- playerconnection.send(new ClientboundPlayerAbilitiesPacket(player.getAbilities()));
-@@ -943,8 +943,8 @@ public abstract class PlayerList {
- LevelData worlddata = worldserver2.getLevelData();
-
- entityplayer1.connection.send(new ClientboundRespawnPacket(entityplayer1.createCommonSpawnInfo(worldserver2), (byte) i));
-- entityplayer1.connection.send(new ClientboundSetChunkCacheRadiusPacket(worldserver1.spigotConfig.viewDistance)); // Spigot
-- entityplayer1.connection.send(new ClientboundSetSimulationDistancePacket(worldserver1.spigotConfig.simulationDistance)); // Spigot
-+ entityplayer1.connection.send(new ClientboundSetChunkCacheRadiusPacket(worldserver1.getWorld().getSendViewDistance())); // Spigot // Paper - replace old player chunk management
-+ entityplayer1.connection.send(new ClientboundSetSimulationDistancePacket(worldserver1.getWorld().getSimulationDistance())); // Spigot // Paper - replace old player chunk management
- entityplayer1.connection.teleport(CraftLocation.toBukkit(entityplayer1.position(), worldserver2.getWorld(), entityplayer1.getYRot(), entityplayer1.getXRot())); // CraftBukkit
- entityplayer1.connection.send(new ClientboundSetDefaultSpawnPositionPacket(worldserver1.getSharedSpawnPos(), worldserver1.getSharedSpawnAngle()));
- entityplayer1.connection.send(new ClientboundChangeDifficultyPacket(worlddata.getDifficulty(), worlddata.isDifficultyLocked()));
-@@ -1496,7 +1496,7 @@ public abstract class PlayerList {
-
- public void setViewDistance(int viewDistance) {
- this.viewDistance = viewDistance;
-- this.broadcastAll(new ClientboundSetChunkCacheRadiusPacket(viewDistance));
-+ //this.broadcastAll(new ClientboundSetChunkCacheRadiusPacket(viewDistance)); // Paper - move into setViewDistance
- Iterator iterator = this.server.getAllLevels().iterator();
-
- while (iterator.hasNext()) {
-@@ -1511,7 +1511,7 @@ public abstract class PlayerList {
-
- public void setSimulationDistance(int simulationDistance) {
- this.simulationDistance = simulationDistance;
-- this.broadcastAll(new ClientboundSetSimulationDistancePacket(simulationDistance));
-+ //this.broadcastAll(new ClientboundSetSimulationDistancePacket(simulationDistance)); // Paper - handled by playerchunkloader
- Iterator iterator = this.server.getAllLevels().iterator();
-
- while (iterator.hasNext()) {
-diff --git a/src/main/java/net/minecraft/util/SortedArraySet.java b/src/main/java/net/minecraft/util/SortedArraySet.java
-index ea72dcb064a35bc6245bc5c94d592efedd8faf41..0793dfe47e68a2b48b010aad5b12dcfa1701293a 100644
---- a/src/main/java/net/minecraft/util/SortedArraySet.java
-+++ b/src/main/java/net/minecraft/util/SortedArraySet.java
-@@ -14,6 +14,14 @@ public class SortedArraySet<T> extends AbstractSet<T> {
- T[] contents;
- int size;
-
-+ // Paper start - rewrite chunk system
-+ public SortedArraySet(final SortedArraySet<T> other) {
-+ this.comparator = other.comparator;
-+ this.size = other.size;
-+ this.contents = Arrays.copyOf(other.contents, this.size);
-+ }
-+ // Paper end - rewrite chunk system
-+
- private SortedArraySet(int initialCapacity, Comparator<T> comparator) {
- this.comparator = comparator;
- if (initialCapacity < 0) {
-@@ -22,6 +30,41 @@ public class SortedArraySet<T> extends AbstractSet<T> {
- this.contents = (T[])castRawArray(new Object[initialCapacity]);
- }
- }
-+ // Paper start - optimise removeIf
-+ @Override
-+ public boolean removeIf(java.util.function.Predicate<? super T> filter) {
-+ // prev. impl used an iterator, which could be n^2 and creates garbage
-+ int i = 0, len = this.size;
-+ T[] backingArray = this.contents;
-+
-+ for (;;) {
-+ if (i >= len) {
-+ return false;
-+ }
-+ if (!filter.test(backingArray[i])) {
-+ ++i;
-+ continue;
-+ }
-+ break;
-+ }
-+
-+ // we only want to write back to backingArray if we really need to
-+
-+ int lastIndex = i; // this is where new elements are shifted to
-+
-+ for (; i < len; ++i) {
-+ T curr = backingArray[i];
-+ if (!filter.test(curr)) { // if test throws we're screwed
-+ backingArray[lastIndex++] = curr;
-+ }
-+ }
-+
-+ // cleanup end
-+ Arrays.fill(backingArray, lastIndex, len, null);
-+ this.size = lastIndex;
-+ return true;
-+ }
-+ // Paper end - optimise removeIf
-
- public static <T extends Comparable<T>> SortedArraySet<T> create() {
- return create(10);
-@@ -110,6 +153,31 @@ public class SortedArraySet<T> extends AbstractSet<T> {
- }
- }
-
-+ // Paper start - rewrite chunk system
-+ public T replace(T object) {
-+ int i = this.findIndex(object);
-+ if (i >= 0) {
-+ T old = this.contents[i];
-+ this.contents[i] = object;
-+ return old;
-+ } else {
-+ this.addInternal(object, getInsertionPosition(i));
-+ return object;
-+ }
-+ }
-+
-+ public T removeAndGet(T object) {
-+ int i = this.findIndex(object);
-+ if (i >= 0) {
-+ final T ret = this.contents[i];
-+ this.removeInternal(i);
-+ return ret;
-+ } else {
-+ return null;
-+ }
-+ }
-+ // Paper end - rewrite chunk system
-+
- @Override
- public boolean remove(Object object) {
- int i = this.findIndex((T)object);
-diff --git a/src/main/java/net/minecraft/util/worldupdate/WorldUpgrader.java b/src/main/java/net/minecraft/util/worldupdate/WorldUpgrader.java
-index 0382b6597a130d746f8954a93a756a9d1ac81d50..ffbb3bf9ff3fc968ef69d4f889b0baf7e8ab691b 100644
---- a/src/main/java/net/minecraft/util/worldupdate/WorldUpgrader.java
-+++ b/src/main/java/net/minecraft/util/worldupdate/WorldUpgrader.java
-@@ -227,7 +227,13 @@ public class WorldUpgrader {
- this.previousWriteFuture.join();
- }
-
-+ // Paper start - async chunk io
-+ try {
- this.previousWriteFuture = storage.write(chunkPos, nbttagcompound1);
-+ } catch (final IOException e) {
-+ com.destroystokyo.paper.util.SneakyThrow.sneaky(e);
-+ }
-+ // Paper end - async chunk io
- return true;
- }
- }
-diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
-index 62363c09111aaa31220fb260940744c097af7b3c..ff497f0e80889508dd8c183b48cd33bc7831ba6c 100644
---- a/src/main/java/net/minecraft/world/entity/Entity.java
-+++ b/src/main/java/net/minecraft/world/entity/Entity.java
-@@ -481,6 +481,58 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
- }
- // Paper end
-
-+ // Paper start
-+ /**
-+ * Overriding this field will cause memory leaks.
-+ */
-+ private final boolean hardCollides;
-+
-+ private static final java.util.Map<Class<? extends Entity>, Boolean> cachedOverrides = java.util.Collections.synchronizedMap(new java.util.WeakHashMap<>());
-+ {
-+ /* // Goodbye, broken on reobf...
-+ Boolean hardCollides = cachedOverrides.get(this.getClass());
-+ if (hardCollides == null) {
-+ try {
-+ java.lang.reflect.Method getHardCollisionBoxEntityMethod = Entity.class.getMethod("canCollideWith", Entity.class);
-+ java.lang.reflect.Method hasHardCollisionBoxMethod = Entity.class.getMethod("canBeCollidedWith");
-+ if (!this.getClass().getMethod(hasHardCollisionBoxMethod.getName(), hasHardCollisionBoxMethod.getParameterTypes()).equals(hasHardCollisionBoxMethod)
-+ || !this.getClass().getMethod(getHardCollisionBoxEntityMethod.getName(), getHardCollisionBoxEntityMethod.getParameterTypes()).equals(getHardCollisionBoxEntityMethod)) {
-+ hardCollides = Boolean.TRUE;
-+ } else {
-+ hardCollides = Boolean.FALSE;
-+ }
-+ cachedOverrides.put(this.getClass(), hardCollides);
-+ }
-+ catch (ThreadDeath thr) { throw thr; }
-+ catch (Throwable thr) {
-+ // shouldn't happen, just explode
-+ throw new RuntimeException(thr);
-+ }
-+ } */
-+ this.hardCollides = this instanceof Boat
-+ || this instanceof net.minecraft.world.entity.monster.Shulker
-+ || this instanceof net.minecraft.world.entity.vehicle.AbstractMinecart
-+ || this.shouldHardCollide();
-+ }
-+
-+ // plugins can override
-+ protected boolean shouldHardCollide() {
-+ return false;
-+ }
-+
-+ public final boolean hardCollides() {
-+ return this.hardCollides;
-+ }
-+
-+ public net.minecraft.server.level.FullChunkStatus chunkStatus;
-+
-+ public int sectionX = Integer.MIN_VALUE;
-+ public int sectionY = Integer.MIN_VALUE;
-+ public int sectionZ = Integer.MIN_VALUE;
-+
-+ public boolean updatingSectionStatus = false;
-+ // Paper end
-+
- public Entity(EntityType<?> type, Level world) {
- this.id = Entity.ENTITY_COUNTER.incrementAndGet();
- this.passengers = ImmutableList.of();
-@@ -2607,11 +2659,11 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
- return InteractionResult.PASS;
- }
-
-- public boolean canCollideWith(Entity other) {
-+ public boolean canCollideWith(Entity other) { // Paper - diff on change, hard colliding entities override this - TODO CHECK ON UPDATE - AbstractMinecart/Boat override
- return other.canBeCollidedWith() && !this.isPassengerOfSameVehicle(other);
- }
-
-- public boolean canBeCollidedWith() {
-+ public boolean canBeCollidedWith() { // Paper - diff on change, hard colliding entities override this TODO CHECK ON UPDATE - Boat/Shulker override
- return false;
- }
-
-@@ -4042,6 +4094,13 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
- }).count();
- }
-
-+ // Paper start - rewrite chunk system
-+ public boolean hasAnyPlayerPassengers() {
-+ // copied from below
-+ if (this.passengers.isEmpty()) { return false; }
-+ return this.getIndirectPassengersStream().anyMatch((entity) -> entity instanceof Player);
-+ }
-+ // Paper end - rewrite chunk system
- public boolean hasExactlyOnePlayerPassenger() {
- if (this.passengers.isEmpty()) { return false; } // Paper - Optimize indirect passenger iteration
- return this.countPlayerPassengers() == 1;
-@@ -4392,6 +4451,12 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
- return;
- }
- // Paper end - Block invalid positions and bounding box
-+ // Paper start - rewrite chunk system
-+ if (this.updatingSectionStatus) {
-+ LOGGER.error("Refusing to update position for entity {} to position {} since it is processing a section status update", this, new Vec3(x, y, z), new Throwable());
-+ return;
-+ }
-+ // Paper end - rewrite chunk system
- // Paper start - Fix MC-4
- if (this instanceof ItemEntity) {
- if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.fixEntityPositionDesync) {
-@@ -4519,6 +4584,13 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
-
- @Override
- public final void setRemoved(Entity.RemovalReason entity_removalreason, EntityRemoveEvent.Cause cause) {
-+ // Paper start - rewrite chunk system
-+ io.papermc.paper.util.TickThread.ensureTickThread(this, "Cannot remove entity off-main");
-+ if (!((ServerLevel)this.level).getEntityLookup().canRemoveEntity(this)) {
-+ LOGGER.warn("Entity " + this + " is currently prevented from being removed from the world since it is processing section status updates", new Throwable());
-+ return;
-+ }
-+ // Paper end - rewrite chunk system
- CraftEventFactory.callEntityRemoveEvent(this, cause);
- // CraftBukkit end
- final boolean alreadyRemoved = this.removalReason != null; // Paper - Folia schedulers
-@@ -4530,7 +4602,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
- this.stopRiding();
- }
-
-- this.getPassengers().forEach(Entity::stopRiding);
-+ if (entity_removalreason != RemovalReason.UNLOADED_TO_CHUNK) this.getPassengers().forEach(Entity::stopRiding); // Paper - chunk system - don't adjust passenger state when unloading, it's just not safe (and messes with our logic in entity chunk unload)
- this.levelCallback.onRemove(entity_removalreason);
- // Paper start - Folia schedulers
- if (!(this instanceof ServerPlayer) && entity_removalreason != RemovalReason.CHANGED_DIMENSION && !alreadyRemoved) {
-@@ -4561,7 +4633,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
-
- @Override
- public boolean shouldBeSaved() {
-- return this.removalReason != null && !this.removalReason.shouldSave() ? false : (this.isPassenger() ? false : !this.isVehicle() || !this.hasExactlyOnePlayerPassenger());
-+ return this.removalReason != null && !this.removalReason.shouldSave() ? false : (this.isPassenger() ? false : !this.isVehicle() || !this.hasAnyPlayerPassengers()); // Paper - rewrite chunk system - it should check if the entity has ANY player passengers
- }
-
- @Override
-diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java
-index 71d8909f35a22256406a2232d21adfd7d94dc3a5..7b52b0507cbda76aee1db954641f397bef51f94d 100644
---- a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java
-+++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiManager.java
-@@ -40,20 +40,40 @@ import net.minecraft.world.level.chunk.storage.SimpleRegionStorage;
- public class PoiManager extends SectionStorage<PoiSection> {
- public static final int MAX_VILLAGE_DISTANCE = 6;
- public static final int VILLAGE_SECTION_SIZE = 1;
-- private final PoiManager.DistanceTracker distanceTracker;
-- private final LongSet loadedChunks = new LongOpenHashSet();
-+ // Paper start - rewrite chunk system
-+ // the vanilla tracker needs to be replaced because it does not support level removes
-+ public final net.minecraft.server.level.ServerLevel world;
-+ private final io.papermc.paper.util.misc.Delayed26WayDistancePropagator3D villageDistanceTracker = new io.papermc.paper.util.misc.Delayed26WayDistancePropagator3D();
-+ static final int POI_DATA_SOURCE = 7;
-+ public static int convertBetweenLevels(final int level) {
-+ return POI_DATA_SOURCE - level;
-+ }
-+
-+ protected void updateDistanceTracking(long section) {
-+ if (this.isVillageCenter(section)) {
-+ this.villageDistanceTracker.setSource(section, POI_DATA_SOURCE);
-+ } else {
-+ this.villageDistanceTracker.removeSource(section);
-+ }
-+ }
-+ // Paper end - rewrite chunk system
-
- public PoiManager(
- RegionStorageInfo storageKey, Path directory, DataFixer dataFixer, boolean dsync, RegistryAccess registryManager, LevelHeightAccessor world
- ) {
- super(
-+ // Paper start
-+ storageKey,
-+ directory,
-+ dsync,
-+ // Paper end
- new SimpleRegionStorage(storageKey, directory, dataFixer, dsync, DataFixTypes.POI_CHUNK),
- PoiSection::codec,
- PoiSection::new,
- registryManager,
- world
- );
-- this.distanceTracker = new PoiManager.DistanceTracker();
-+ this.world = (net.minecraft.server.level.ServerLevel)world; // Paper - rewrite chunk system
- }
-
- public void add(BlockPos pos, Holder<PoiType> type) {
-@@ -187,8 +207,8 @@ public class PoiManager extends SectionStorage<PoiSection> {
- }
-
- public int sectionsToVillage(SectionPos pos) {
-- this.distanceTracker.runAllUpdates();
-- return this.distanceTracker.getLevel(pos.asLong());
-+ this.villageDistanceTracker.propagateUpdates(); // Paper - replace distance tracking util
-+ return convertBetweenLevels(this.villageDistanceTracker.getLevel(io.papermc.paper.util.CoordinateUtils.getChunkSectionKey(pos))); // Paper - replace distance tracking util
- }
-
- boolean isVillageCenter(long pos) {
-@@ -202,20 +222,117 @@ public class PoiManager extends SectionStorage<PoiSection> {
-
- @Override
- public void tick(BooleanSupplier shouldKeepTicking) {
-- super.tick(shouldKeepTicking);
-- this.distanceTracker.runAllUpdates();
-+ this.villageDistanceTracker.propagateUpdates(); // Paper - rewrite chunk system
- }
-
- @Override
-- protected void setDirty(long pos) {
-- super.setDirty(pos);
-- this.distanceTracker.update(pos, this.distanceTracker.getLevelFromSource(pos), false);
-+ public void setDirty(long pos) {
-+ // Paper start - rewrite chunk system
-+ int chunkX = io.papermc.paper.util.CoordinateUtils.getChunkSectionX(pos);
-+ int chunkZ = io.papermc.paper.util.CoordinateUtils.getChunkSectionZ(pos);
-+ io.papermc.paper.chunk.system.scheduling.ChunkHolderManager manager = this.world.chunkTaskScheduler.chunkHolderManager;
-+ io.papermc.paper.chunk.system.poi.PoiChunk chunk = manager.getPoiChunkIfLoaded(chunkX, chunkZ, false);
-+ if (chunk != null) {
-+ chunk.setDirty(true);
-+ }
-+ this.updateDistanceTracking(pos);
-+ // Paper end - rewrite chunk system
- }
-
- @Override
- protected void onSectionLoad(long pos) {
-- this.distanceTracker.update(pos, this.distanceTracker.getLevelFromSource(pos), false);
-+ this.updateDistanceTracking(pos); // Paper - move to new distance tracking util
-+ }
-+
-+ // Paper start - rewrite chunk system
-+ @Override
-+ public Optional<PoiSection> get(long pos) {
-+ int chunkX = io.papermc.paper.util.CoordinateUtils.getChunkSectionX(pos);
-+ int chunkY = io.papermc.paper.util.CoordinateUtils.getChunkSectionY(pos);
-+ int chunkZ = io.papermc.paper.util.CoordinateUtils.getChunkSectionZ(pos);
-+
-+ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Accessing poi chunk off-main");
-+
-+ io.papermc.paper.chunk.system.scheduling.ChunkHolderManager manager = this.world.chunkTaskScheduler.chunkHolderManager;
-+ io.papermc.paper.chunk.system.poi.PoiChunk ret = manager.getPoiChunkIfLoaded(chunkX, chunkZ, true);
-+
-+ return ret == null ? Optional.empty() : ret.getSectionForVanilla(chunkY);
-+ }
-+
-+ @Override
-+ public Optional<PoiSection> getOrLoad(long pos) {
-+ int chunkX = io.papermc.paper.util.CoordinateUtils.getChunkSectionX(pos);
-+ int chunkY = io.papermc.paper.util.CoordinateUtils.getChunkSectionY(pos);
-+ int chunkZ = io.papermc.paper.util.CoordinateUtils.getChunkSectionZ(pos);
-+
-+ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Accessing poi chunk off-main");
-+
-+ io.papermc.paper.chunk.system.scheduling.ChunkHolderManager manager = this.world.chunkTaskScheduler.chunkHolderManager;
-+
-+ if (chunkY >= io.papermc.paper.util.WorldUtil.getMinSection(this.world) &&
-+ chunkY <= io.papermc.paper.util.WorldUtil.getMaxSection(this.world)) {
-+ io.papermc.paper.chunk.system.poi.PoiChunk ret = manager.getPoiChunkIfLoaded(chunkX, chunkZ, true);
-+ if (ret != null) {
-+ return ret.getSectionForVanilla(chunkY);
-+ } else {
-+ return manager.loadPoiChunk(chunkX, chunkZ).getSectionForVanilla(chunkY);
-+ }
-+ }
-+ // retain vanilla behavior: do not load section if out of bounds!
-+ return Optional.empty();
-+ }
-+
-+ @Override
-+ protected PoiSection getOrCreate(long pos) {
-+ int chunkX = io.papermc.paper.util.CoordinateUtils.getChunkSectionX(pos);
-+ int chunkY = io.papermc.paper.util.CoordinateUtils.getChunkSectionY(pos);
-+ int chunkZ = io.papermc.paper.util.CoordinateUtils.getChunkSectionZ(pos);
-+
-+ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Accessing poi chunk off-main");
-+
-+ io.papermc.paper.chunk.system.scheduling.ChunkHolderManager manager = this.world.chunkTaskScheduler.chunkHolderManager;
-+
-+ io.papermc.paper.chunk.system.poi.PoiChunk ret = manager.getPoiChunkIfLoaded(chunkX, chunkZ, true);
-+ if (ret != null) {
-+ return ret.getOrCreateSection(chunkY);
-+ } else {
-+ return manager.loadPoiChunk(chunkX, chunkZ).getOrCreateSection(chunkY);
-+ }
-+ }
-+
-+ public void onUnload(long coordinate) { // Paper - rewrite chunk system
-+ int chunkX = io.papermc.paper.util.MCUtil.getCoordinateX(coordinate);
-+ int chunkZ = io.papermc.paper.util.MCUtil.getCoordinateZ(coordinate);
-+ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Unloading poi chunk off-main");
-+ for (int section = this.levelHeightAccessor.getMinSection(); section < this.levelHeightAccessor.getMaxSection(); ++section) {
-+ long sectionPos = SectionPos.asLong(chunkX, section, chunkZ);
-+ this.updateDistanceTracking(sectionPos);
-+ }
-+ }
-+
-+ public void loadInPoiChunk(io.papermc.paper.chunk.system.poi.PoiChunk poiChunk) {
-+ int chunkX = poiChunk.chunkX;
-+ int chunkZ = poiChunk.chunkZ;
-+ io.papermc.paper.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Loading poi chunk off-main");
-+ for (int sectionY = this.levelHeightAccessor.getMinSection(); sectionY < this.levelHeightAccessor.getMaxSection(); ++sectionY) {
-+ PoiSection section = poiChunk.getSection(sectionY);
-+ if (section != null && !section.isEmpty()) {
-+ this.onSectionLoad(SectionPos.asLong(chunkX, sectionY, chunkZ));
-+ }
-+ }
-+ }
-+
-+ public void checkConsistency(net.minecraft.world.level.chunk.ChunkAccess chunk) {
-+ int chunkX = chunk.getPos().x;
-+ int chunkZ = chunk.getPos().z;
-+ int minY = io.papermc.paper.util.WorldUtil.getMinSection(chunk);
-+ int maxY = io.papermc.paper.util.WorldUtil.getMaxSection(chunk);
-+ LevelChunkSection[] sections = chunk.getSections();
-+ for (int section = minY; section <= maxY; ++section) {
-+ this.checkConsistencyWithBlocks(SectionPos.of(chunkX, section, chunkZ), sections[section - minY]);
-+ }
- }
-+ // Paper end - rewrite chunk system
-
- public void checkConsistencyWithBlocks(SectionPos sectionPos, LevelChunkSection chunkSection) {
- Util.ifElse(this.getOrLoad(sectionPos.asLong()), poiSet -> poiSet.refresh(populator -> {
-@@ -251,7 +368,7 @@ public class PoiManager extends SectionStorage<PoiSection> {
- .map(sectionPos -> Pair.of(sectionPos, this.getOrLoad(sectionPos.asLong())))
- .filter(pair -> !pair.getSecond().map(PoiSection::isValid).orElse(false))
- .map(pair -> pair.getFirst().chunk())
-- .filter(chunkPos -> this.loadedChunks.add(chunkPos.toLong()))
-+ // Paper - rewrite chunk system
- .forEach(chunkPos -> world.getChunk(chunkPos.x, chunkPos.z, ChunkStatus.EMPTY));
- }
-
-@@ -265,7 +382,7 @@ public class PoiManager extends SectionStorage<PoiSection> {
-
- @Override
- protected int getLevelFromSource(long id) {
-- return PoiManager.this.isVillageCenter(id) ? 0 : 7;
-+ return PoiManager.this.isVillageCenter(id) ? 0 : 7; // Paper - rewrite chunk system - diff on change, this specifies the source level to use for distance tracking
- }
-
- @Override
-@@ -287,6 +404,35 @@ public class PoiManager extends SectionStorage<PoiSection> {
- }
- }
-
-+ // Paper start - Asynchronous chunk io
-+ @javax.annotation.Nullable
-+ @Override
-+ public net.minecraft.nbt.CompoundTag read(ChunkPos chunkcoordintpair) throws java.io.IOException {
-+ // Paper start - rewrite chunk system
-+ if (!io.papermc.paper.chunk.system.io.RegionFileIOThread.isRegionFileThread()) {
-+ return io.papermc.paper.chunk.system.io.RegionFileIOThread.loadData(
-+ this.world, chunkcoordintpair.x, chunkcoordintpair.z, io.papermc.paper.chunk.system.io.RegionFileIOThread.RegionFileType.POI_DATA,
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.getIOBlockingPriorityForCurrentThread()
-+ );
-+ }
-+ // Paper end - rewrite chunk system
-+ return super.read(chunkcoordintpair);
-+ }
-+
-+ @Override
-+ public void write(ChunkPos chunkcoordintpair, net.minecraft.nbt.CompoundTag nbttagcompound) throws java.io.IOException {
-+ // Paper start - rewrite chunk system
-+ if (!io.papermc.paper.chunk.system.io.RegionFileIOThread.isRegionFileThread()) {
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.scheduleSave(
-+ this.world, chunkcoordintpair.x, chunkcoordintpair.z, nbttagcompound,
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.RegionFileType.POI_DATA);
-+ return;
-+ }
-+ // Paper end - rewrite chunk system
-+ super.write(chunkcoordintpair, nbttagcompound);
-+ }
-+ // Paper end
-+
- public static enum Occupancy {
- HAS_SPACE(PoiRecord::hasSpace),
- IS_OCCUPIED(PoiRecord::isOccupied),
-diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
-index 971fb29a2c3dc713cb8ab1d2eed054cc16f9c93c..5b7deae326228e482b218aeebd857a59b7434eaf 100644
---- a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
-+++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
-@@ -29,6 +29,7 @@ public class PoiSection {
- private final Map<Holder<PoiType>, Set<PoiRecord>> byType = Maps.newHashMap();
- private final Runnable setDirty;
- private boolean isValid;
-+ public final Optional<PoiSection> noAllocateOptional = Optional.of(this); // Paper - rewrite chunk system
-
- public static Codec<PoiSection> codec(Runnable updateListener) {
- return RecordCodecBuilder.<PoiSection>create(
-@@ -46,6 +47,12 @@ public class PoiSection {
- this(updateListener, true, ImmutableList.of());
- }
-
-+ // Paper start - isEmpty
-+ public boolean isEmpty() {
-+ return this.isValid && this.records.isEmpty() && this.byType.isEmpty();
-+ }
-+ // Paper end
-+
- private PoiSection(Runnable updateListener, boolean valid, List<PoiRecord> pois) {
- this.setDirty = updateListener;
- this.isValid = valid;
-diff --git a/src/main/java/net/minecraft/world/level/EntityGetter.java b/src/main/java/net/minecraft/world/level/EntityGetter.java
-index bd20bea7f76a7307f1698fb2dfef37125032d166..9a28912f52824acdc80a62243b136e6f365bf567 100644
---- a/src/main/java/net/minecraft/world/level/EntityGetter.java
-+++ b/src/main/java/net/minecraft/world/level/EntityGetter.java
-@@ -19,6 +19,18 @@ import net.minecraft.world.phys.shapes.Shapes;
- import net.minecraft.world.phys.shapes.VoxelShape;
-
- public interface EntityGetter {
-+
-+ // Paper start
-+ List<Entity> getHardCollidingEntities(Entity except, AABB box, Predicate<? super Entity> predicate);
-+
-+ void getEntities(Entity except, AABB box, Predicate<? super Entity> predicate, List<Entity> into);
-+
-+ void getHardCollidingEntities(Entity except, AABB box, Predicate<? super Entity> predicate, List<Entity> into);
-+
-+ <T> void getEntitiesByClass(Class<? extends T> clazz, Entity except, final AABB box, List<? super T> into,
-+ Predicate<? super T> predicate);
-+ // Paper end
-+
- List<Entity> getEntities(@Nullable Entity except, AABB box, Predicate<? super Entity> predicate);
-
- <T extends Entity> List<T> getEntities(EntityTypeTest<Entity, T> filter, AABB box, Predicate<? super T> predicate);
-diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
-index 975fcd4b8f93cb8c602ddeb165c485214eac10a4..d3137c9e5cc42ef191ea233b0d37eafeffc6f82c 100644
---- a/src/main/java/net/minecraft/world/level/Level.java
-+++ b/src/main/java/net/minecraft/world/level/Level.java
-@@ -547,6 +547,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
-
- if ((i & 2) != 0 && (!this.isClientSide || (i & 4) == 0) && (this.isClientSide || chunk == null || (chunk.getFullStatus() != null && chunk.getFullStatus().isOrAfter(FullChunkStatus.BLOCK_TICKING)))) { // allow chunk to be null here as chunk.isReady() is false when we send our notification during block placement
- this.sendBlockUpdated(blockposition, iblockdata1, iblockdata, i);
-+ // Paper start - per player view distance - allow block updates for non-ticking chunks in player view distance
-+ // if copied from above
-+ } else if ((i & 2) != 0 && (!this.isClientSide || (i & 4) == 0)) { // Paper - replace old player chunk management
-+ ((ServerLevel)this).getChunkSource().blockChanged(blockposition);
-+ // Paper end - per player view distance
- }
-
- if ((i & 1) != 0) {
-@@ -941,7 +946,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
- }
- // Paper end - Perf: Optimize capturedTileEntities lookup
- // CraftBukkit end
-- return this.isOutsideBuildHeight(blockposition) ? null : (!this.isClientSide && Thread.currentThread() != this.thread ? null : this.getChunkAt(blockposition).getBlockEntity(blockposition, LevelChunk.EntityCreationType.IMMEDIATE));
-+ return this.isOutsideBuildHeight(blockposition) ? null : (!this.isClientSide && !io.papermc.paper.util.TickThread.isTickThread() ? null : this.getChunkAt(blockposition).getBlockEntity(blockposition, LevelChunk.EntityCreationType.IMMEDIATE)); // Paper - rewrite chunk system
- }
-
- public void setBlockEntity(BlockEntity blockEntity) {
-@@ -1032,26 +1037,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
- public List<Entity> getEntities(@Nullable Entity except, AABB box, Predicate<? super Entity> predicate) {
- this.getProfiler().incrementCounter("getEntities");
- List<Entity> list = Lists.newArrayList();
--
-- this.getEntities().get(box, (entity1) -> {
-- if (entity1 != except && predicate.test(entity1)) {
-- list.add(entity1);
-- }
--
-- if (entity1 instanceof EnderDragon) {
-- EnderDragonPart[] aentitycomplexpart = ((EnderDragon) entity1).getSubEntities();
-- int i = aentitycomplexpart.length;
--
-- for (int j = 0; j < i; ++j) {
-- EnderDragonPart entitycomplexpart = aentitycomplexpart[j];
--
-- if (entity1 != except && predicate.test(entitycomplexpart)) {
-- list.add(entitycomplexpart);
-- }
-- }
-- }
--
-- });
-+ ((ServerLevel)this).getEntityLookup().getEntities(except, box, list, predicate); // Paper - optimise this call
- return list;
- }
-
-@@ -1069,33 +1055,23 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
-
- public <T extends Entity> void getEntities(EntityTypeTest<Entity, T> filter, AABB box, Predicate<? super T> predicate, List<? super T> result, int limit) {
- this.getProfiler().incrementCounter("getEntities");
-- this.getEntities().get(filter, box, (entity) -> {
-- if (predicate.test(entity)) {
-- result.add(entity);
-- if (result.size() >= limit) {
-- return AbortableIterationConsumer.Continuation.ABORT;
-- }
-- }
--
-- if (entity instanceof EnderDragon entityenderdragon) {
-- EnderDragonPart[] aentitycomplexpart = entityenderdragon.getSubEntities();
-- int j = aentitycomplexpart.length;
--
-- for (int k = 0; k < j; ++k) {
-- EnderDragonPart entitycomplexpart = aentitycomplexpart[k];
-- T t0 = filter.tryCast(entitycomplexpart); // CraftBukkit - decompile error
--
-- if (t0 != null && predicate.test(t0)) {
-- result.add(t0);
-- if (result.size() >= limit) {
-- return AbortableIterationConsumer.Continuation.ABORT;
-- }
-- }
-- }
-+ // Paper start - optimise this call
-+ //TODO use limit
-+ if (filter instanceof net.minecraft.world.entity.EntityType entityTypeTest) {
-+ ((ServerLevel) this).getEntityLookup().getEntities(entityTypeTest, box, result, predicate);
-+ } else {
-+ Predicate<? super T> test = (obj) -> {
-+ return filter.tryCast(obj) != null;
-+ };
-+ predicate = predicate == null ? test : test.and((Predicate) predicate);
-+ Class base;
-+ if (filter == null || (base = filter.getBaseClass()) == null || base == Entity.class) {
-+ ((ServerLevel) this).getEntityLookup().getEntities((Entity) null, box, (List) result, (Predicate)predicate);
-+ } else {
-+ ((ServerLevel) this).getEntityLookup().getEntities(base, null, box, (List) result, (Predicate)predicate); // Paper - optimise this call
- }
--
-- return AbortableIterationConsumer.Continuation.CONTINUE;
-- });
-+ }
-+ // Paper end - optimise this call
- }
-
- @Nullable
-@@ -1385,4 +1361,45 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
- }
- }
- // Paper end - notify observers even if grow failed
-+ // Paper start
-+ //protected final io.papermc.paper.world.EntitySliceManager entitySliceManager; // Paper - rewrite chunk system
-+
-+ public org.bukkit.entity.Entity[] getChunkEntities(int chunkX, int chunkZ) {
-+ io.papermc.paper.world.ChunkEntitySlices slices = ((ServerLevel)this).getEntityLookup().getChunk(chunkX, chunkZ);
-+ if (slices == null) {
-+ return new org.bukkit.entity.Entity[0];
-+ }
-+ return slices.getChunkEntities();
-+ }
-+
-+ @Override
-+ public List<Entity> getHardCollidingEntities(Entity except, AABB box, Predicate<? super Entity> predicate) {
-+ List<Entity> ret = new java.util.ArrayList<>();
-+ ((ServerLevel)this).getEntityLookup().getHardCollidingEntities(except, box, ret, predicate);
-+ return ret;
-+ }
-+
-+ @Override
-+ public void getEntities(Entity except, AABB box, Predicate<? super Entity> predicate, List<Entity> into) {
-+ ((ServerLevel)this).getEntityLookup().getEntities(except, box, into, predicate);
-+ }
-+
-+ @Override
-+ public void getHardCollidingEntities(Entity except, AABB box, Predicate<? super Entity> predicate, List<Entity> into) {
-+ ((ServerLevel)this).getEntityLookup().getHardCollidingEntities(except, box, into, predicate);
-+ }
-+
-+ @Override
-+ public <T> void getEntitiesByClass(Class<? extends T> clazz, Entity except, final AABB box, List<? super T> into,
-+ Predicate<? super T> predicate) {
-+ ((ServerLevel)this).getEntityLookup().getEntities((Class)clazz, except, box, (List)into, (Predicate)predicate);
-+ }
-+
-+ @Override
-+ public <T extends Entity> List<T> getEntitiesOfClass(Class<T> entityClass, AABB box, Predicate<? super T> predicate) {
-+ List<T> ret = new java.util.ArrayList<>();
-+ ((ServerLevel)this).getEntityLookup().getEntities(entityClass, null, box, ret, predicate);
-+ return ret;
-+ }
-+ // Paper end
- }
-diff --git a/src/main/java/net/minecraft/world/level/LevelReader.java b/src/main/java/net/minecraft/world/level/LevelReader.java
-index a0ae26d6197e1069ca09982b4f8b706c55ae8491..32bfeb9aa87b43a9d2ce46dcc99dbd0ff355b412 100644
---- a/src/main/java/net/minecraft/world/level/LevelReader.java
-+++ b/src/main/java/net/minecraft/world/level/LevelReader.java
-@@ -26,6 +26,15 @@ public interface LevelReader extends BlockAndTintGetter, CollisionGetter, Signal
- @Nullable
- ChunkAccess getChunk(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create);
-
-+ // Paper start - rewrite chunk system
-+ default ChunkAccess syncLoadNonFull(int chunkX, int chunkZ, ChunkStatus status) {
-+ if (status == null || status.isOrAfter(ChunkStatus.FULL)) {
-+ throw new IllegalArgumentException("Status: " + status.toString());
-+ }
-+ return this.getChunk(chunkX, chunkZ, status, true);
-+ }
-+ // Paper end - rewrite chunk system
-+
- @Nullable ChunkAccess getChunkIfLoadedImmediately(int x, int z); // Paper - ifLoaded api (we need this since current impl blocks if the chunk is loading)
- @Nullable default ChunkAccess getChunkIfLoadedImmediately(BlockPos pos) { return this.getChunkIfLoadedImmediately(pos.getX() >> 4, pos.getZ() >> 4);}
-
-diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
-index c9cd18ce79a6ee7297a8fd14f4dbe712570b3ced..927bdebdb8ae01613f0cea074b3367bd7ffe9ab1 100644
---- a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
-@@ -120,7 +120,7 @@ public abstract class ChunkGenerator {
- return CompletableFuture.supplyAsync(Util.wrapThreadWithTaskName("init_biomes", () -> {
- chunk.fillBiomesFromNoise(this.biomeSource, noiseConfig.sampler());
- return chunk;
-- }), Util.backgroundExecutor());
-+ }), executor); // Paper - run with supplied executor
- }
-
- public abstract void applyCarvers(WorldGenRegion chunkRegion, long seed, RandomState noiseConfig, BiomeManager biomeAccess, StructureManager structureAccessor, ChunkAccess chunk, GenerationStep.Carving carverStep);
-@@ -315,7 +315,7 @@ public abstract class ChunkGenerator {
- return Pair.of(placement.getLocatePos(pos), holder);
- }
-
-- ChunkAccess ichunkaccess = world.getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_STARTS);
-+ ChunkAccess ichunkaccess = world.syncLoadNonFull(pos.x, pos.z, ChunkStatus.STRUCTURE_STARTS); // Paper - rewrite chunk system
-
- structurestart = structureAccessor.getStartForStructure(SectionPos.bottomOf(ichunkaccess), (Structure) holder.value(), ichunkaccess);
- } while (structurestart == null);
-diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
-index bac191f92ea3735df19c68d5568c2c7962c8680f..5d94aee1303d9eca5f1fa9a2e033ad0d12909635 100644
---- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
-@@ -86,6 +86,7 @@ public class LevelChunk extends ChunkAccess {
- private final Int2ObjectMap<GameEventListenerRegistry> gameEventListenerRegistrySections;
- private final LevelChunkTicks<Block> blockTicks;
- private final LevelChunkTicks<Fluid> fluidTicks;
-+ public volatile FullChunkStatus chunkStatus = FullChunkStatus.INACCESSIBLE; // Paper - rewrite chunk system
-
- public LevelChunk(Level world, ChunkPos pos) {
- this(world, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, (LevelChunkSection[]) null, (LevelChunk.PostLoadProcessor) null, (BlendingData) null);
-@@ -690,9 +691,26 @@ public class LevelChunk extends ChunkAccess {
-
- }
-
-- // CraftBukkit start
-- public void loadCallback() {
-- // Paper start - neighbour cache
-+ // Paper start - new load callbacks
-+ private io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder;
-+ public io.papermc.paper.chunk.system.scheduling.NewChunkHolder getChunkHolder() {
-+ return this.chunkHolder;
-+ }
-+
-+ public void setChunkHolder(io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder) {
-+ if (chunkHolder == null) {
-+ throw new NullPointerException("Chunkholder cannot be null");
-+ }
-+ if (this.chunkHolder != null) {
-+ throw new IllegalStateException("Already have chunkholder: " + this.chunkHolder + ", cannot replace with " + chunkHolder);
-+ }
-+ this.chunkHolder = chunkHolder;
-+ this.playerChunk = chunkHolder.vanillaChunkHolder;
-+ }
-+
-+ /* Note: We skip the light neighbour chunk loading done for the vanilla full chunk */
-+ /* Starlight does not need these chunks for lighting purposes because of edge checks */
-+ public void pushChunkIntoLoadedMap() {
- int chunkX = this.chunkPos.x;
- int chunkZ = this.chunkPos.z;
- net.minecraft.server.level.ServerChunkCache chunkProvider = this.level.getChunkSource();
-@@ -707,10 +725,55 @@ public class LevelChunk extends ChunkAccess {
- }
- }
- this.setNeighbourLoaded(0, 0, this);
-+ this.level.getChunkSource().addLoadedChunk(this);
-+ }
-+
-+ public void onChunkLoad(io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder) {
-+ // figure out how this should interface with:
-+ // the entity chunk load event // -> moved to the FULL status
-+ // the chunk load event // -> stays here
-+ // any entity add to world events // -> in FULL status
-+ this.loadCallback();
-+ io.papermc.paper.chunk.system.ChunkSystem.onChunkBorder(this, chunkHolder.vanillaChunkHolder);
-+ }
-+
-+ public void onChunkUnload(io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder) {
-+ // figure out how this should interface with:
-+ // the entity chunk load event // -> moved to chunk unload to disk (not written yet)
-+ // the chunk load event // -> stays here
-+ // any entity add to world events // -> goes into the unload logic, it will completely explode
-+ // etc later
-+ this.unloadCallback();
-+ io.papermc.paper.chunk.system.ChunkSystem.onChunkNotBorder(this, chunkHolder.vanillaChunkHolder);
-+ }
-+
-+ public void onChunkTicking(io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder) {
-+ this.postProcessGeneration();
-+ this.level.startTickingChunk(this);
-+ io.papermc.paper.chunk.system.ChunkSystem.onChunkTicking(this, chunkHolder.vanillaChunkHolder);
-+ }
-+
-+ public void onChunkNotTicking(io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder) {
-+ io.papermc.paper.chunk.system.ChunkSystem.onChunkNotTicking(this, chunkHolder.vanillaChunkHolder);
-+ }
-+
-+ public void onChunkEntityTicking(io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder) {
-+ io.papermc.paper.chunk.system.ChunkSystem.onChunkEntityTicking(this, chunkHolder.vanillaChunkHolder);
-+ }
-+
-+ public void onChunkNotEntityTicking(io.papermc.paper.chunk.system.scheduling.NewChunkHolder chunkHolder) {
-+ io.papermc.paper.chunk.system.ChunkSystem.onChunkNotEntityTicking(this, chunkHolder.vanillaChunkHolder);
-+ }
-+ // Paper end - new load callbacks
-+
-+ // CraftBukkit start
-+ public void loadCallback() {
-+ if (this.loadedTicketLevel) { LOGGER.error("Double calling chunk load!", new Throwable()); } // Paper
-+ // Paper - rewrite chunk system - move into separate callback
- this.loadedTicketLevel = true;
-- // Paper end - neighbour cache
-+ // Paper - rewrite chunk system - move into separate callback
- org.bukkit.Server server = this.level.getCraftServer();
-- this.level.getChunkSource().addLoadedChunk(this); // Paper
-+ // Paper - rewrite chunk system - move into separate callback
- if (server != null) {
- /*
- * If it's a new world, the first few chunks are generated inside
-@@ -719,6 +782,7 @@ public class LevelChunk extends ChunkAccess {
- */
- org.bukkit.Chunk bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this);
- server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(bukkitChunk, this.needsDecoration));
-+ this.chunkHolder.getEntityChunk().callEntitiesLoadEvent(); // Paper - rewrite chunk system
-
- if (this.needsDecoration) {
- try (co.aikar.timings.Timing ignored = this.level.timings.chunkLoadPopulate.startTiming()) { // Paper
-@@ -747,9 +811,11 @@ public class LevelChunk extends ChunkAccess {
- }
-
- public void unloadCallback() {
-+ if (!this.loadedTicketLevel) { LOGGER.error("Double calling chunk unload!", new Throwable()); } // Paper
- org.bukkit.Server server = this.level.getCraftServer();
-+ this.chunkHolder.getEntityChunk().callEntitiesUnloadEvent(); // Paper - rewrite chunk system
- org.bukkit.Chunk bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this);
-- org.bukkit.event.world.ChunkUnloadEvent unloadEvent = new org.bukkit.event.world.ChunkUnloadEvent(bukkitChunk, this.isUnsaved());
-+ org.bukkit.event.world.ChunkUnloadEvent unloadEvent = new org.bukkit.event.world.ChunkUnloadEvent(bukkitChunk, true); // Paper - rewrite chunk system - force save to true so that mustNotSave is correctly set below
- server.getPluginManager().callEvent(unloadEvent);
- // note: saving can be prevented, but not forced if no saving is actually required
- this.mustNotSave = !unloadEvent.isSaveChunk();
-@@ -771,9 +837,26 @@ public class LevelChunk extends ChunkAccess {
- // Paper end
- }
-
-+ // Paper start - add dirty system to tick lists
-+ @Override
-+ public void setUnsaved(boolean needsSaving) {
-+ if (!needsSaving) {
-+ this.blockTicks.clearDirty();
-+ this.fluidTicks.clearDirty();
-+ }
-+ super.setUnsaved(needsSaving);
-+ }
-+ // Paper end - add dirty system to tick lists
-+
- @Override
- public boolean isUnsaved() {
-- return super.isUnsaved() && !this.mustNotSave;
-+ // Paper start - add dirty system to tick lists
-+ long gameTime = this.level.getLevelData().getGameTime();
-+ if (this.blockTicks.isDirty(gameTime) || this.fluidTicks.isDirty(gameTime)) {
-+ return true;
-+ }
-+ // Paper end - add dirty system to tick lists
-+ return super.isUnsaved(); // Paper - rewrite chunk system - do NOT clobber the dirty flag
- }
- // CraftBukkit end
-
-@@ -842,7 +925,9 @@ public class LevelChunk extends ChunkAccess {
- return this.blockEntities;
- }
-
-+ public boolean isPostProcessingDone; // Paper - replace chunk loader system
- public void postProcessGeneration() {
-+ try { // Paper - replace chunk loader system
- ChunkPos chunkcoordintpair = this.getPos();
-
- for (int i = 0; i < this.postProcessing.length; ++i) {
-@@ -863,6 +948,7 @@ public class LevelChunk extends ChunkAccess {
- BlockState iblockdata1 = Block.updateFromNeighbourShapes(iblockdata, this.level, blockposition);
-
- this.level.setBlock(blockposition, iblockdata1, 20);
-+ if (iblockdata1 != iblockdata) this.level.chunkSource.blockChanged(blockposition); // Paper - replace player chunk loader - notify since we send before processing full updates
- }
- }
-
-@@ -880,6 +966,10 @@ public class LevelChunk extends ChunkAccess {
-
- this.pendingBlockEntities.clear();
- this.upgradeData.upgrade(this);
-+ } finally { // Paper start - replace chunk loader system
-+ this.isPostProcessingDone = true;
-+ }
-+ // Paper end - replace chunk loader system
- }
-
- @Nullable
-@@ -929,7 +1019,7 @@ public class LevelChunk extends ChunkAccess {
- }
-
- public FullChunkStatus getFullStatus() {
-- return this.fullStatus == null ? FullChunkStatus.FULL : (FullChunkStatus) this.fullStatus.get();
-+ return this.chunkHolder == null ? FullChunkStatus.INACCESSIBLE : this.chunkHolder.getChunkStatus(); // Paper - rewrite chunk system
- }
-
- public void setFullStatus(Supplier<FullChunkStatus> levelTypeProvider) {
-diff --git a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java
-index 95318092f8281d98132d1d3ceb4a5c36cf32eb05..b81c548c0e1ac53784e9c94b34b65db5f123309c 100644
---- a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java
-@@ -21,13 +21,15 @@ import net.minecraft.world.level.chunk.ProtoChunk;
- import net.minecraft.world.level.levelgen.Heightmap;
-
- public class ChunkStatus {
-+ static final ChunkStatus.LoadingTask PASSTHROUGH_LOAD_TASK = (WorldGenContext context, ChunkStatus status, ToFullChunk fullChunkConverter, ChunkAccess chunk) -> CompletableFuture.completedFuture(chunk); // Paper - rewrite chunk system
-+ protected static final java.util.List<ChunkStatus> statuses = new java.util.ArrayList<>(); // Paper - rewrite chunk system
- public static final int MAX_STRUCTURE_DISTANCE = 8;
- private static final EnumSet<Heightmap.Types> PRE_FEATURES = EnumSet.of(Heightmap.Types.OCEAN_FLOOR_WG, Heightmap.Types.WORLD_SURFACE_WG);
- public static final EnumSet<Heightmap.Types> POST_FEATURES = EnumSet.of(
- Heightmap.Types.OCEAN_FLOOR, Heightmap.Types.WORLD_SURFACE, Heightmap.Types.MOTION_BLOCKING, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES
- );
- public static final ChunkStatus EMPTY = register(
-- "empty", null, -1, false, PRE_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateEmpty, ChunkStatusTasks::loadPassThrough
-+ "empty", null, -1, false, PRE_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateEmpty, PASSTHROUGH_LOAD_TASK // Paper - rewrite chunk system
- );
- public static final ChunkStatus STRUCTURE_STARTS = register(
- "structure_starts",
-@@ -47,22 +49,22 @@ public class ChunkStatus {
- PRE_FEATURES,
- ChunkType.PROTOCHUNK,
- ChunkStatusTasks::generateStructureReferences,
-- ChunkStatusTasks::loadPassThrough
-+ PASSTHROUGH_LOAD_TASK // Paper - rewrite chunk system
- );
- public static final ChunkStatus BIOMES = register(
-- "biomes", STRUCTURE_REFERENCES, 8, false, PRE_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateBiomes, ChunkStatusTasks::loadPassThrough
-+ "biomes", STRUCTURE_REFERENCES, 8, false, PRE_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateBiomes, PASSTHROUGH_LOAD_TASK // Paper - rewrite chunk system
- );
- public static final ChunkStatus NOISE = register(
-- "noise", BIOMES, 8, false, PRE_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateNoise, ChunkStatusTasks::loadPassThrough
-+ "noise", BIOMES, 8, false, PRE_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateNoise, PASSTHROUGH_LOAD_TASK // Paper - rewrite chunk system
- );
- public static final ChunkStatus SURFACE = register(
-- "surface", NOISE, 8, false, PRE_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateSurface, ChunkStatusTasks::loadPassThrough
-+ "surface", NOISE, 8, false, PRE_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateSurface, PASSTHROUGH_LOAD_TASK // Paper - rewrite chunk system
- );
- public static final ChunkStatus CARVERS = register(
-- "carvers", SURFACE, 8, false, POST_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateCarvers, ChunkStatusTasks::loadPassThrough
-+ "carvers", SURFACE, 8, false, POST_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateCarvers, PASSTHROUGH_LOAD_TASK // Paper - rewrite chunk system
- );
- public static final ChunkStatus FEATURES = register(
-- "features", CARVERS, 8, false, POST_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateFeatures, ChunkStatusTasks::loadPassThrough
-+ "features", CARVERS, 8, false, POST_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateFeatures, PASSTHROUGH_LOAD_TASK // Paper - rewrite chunk system
- );
- public static final ChunkStatus INITIALIZE_LIGHT = register(
- "initialize_light",
-@@ -78,7 +80,7 @@ public class ChunkStatus {
- "light", INITIALIZE_LIGHT, 1, true, POST_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateLight, ChunkStatusTasks::loadLight
- );
- public static final ChunkStatus SPAWN = register(
-- "spawn", LIGHT, 1, false, POST_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateSpawn, ChunkStatusTasks::loadPassThrough
-+ "spawn", LIGHT, 1, false, POST_FEATURES, ChunkType.PROTOCHUNK, ChunkStatusTasks::generateSpawn, PASSTHROUGH_LOAD_TASK // Paper - rewrite chunk system
- );
- public static final ChunkStatus FULL = register(
- "full", SPAWN, 0, false, POST_FEATURES, ChunkType.LEVELCHUNK, ChunkStatusTasks::generateFull, ChunkStatusTasks::loadFull
-@@ -128,6 +130,27 @@ public class ChunkStatus {
- }
- }
- // Paper end - starlight
-+ // Paper start - rewrite chunk system
-+ public boolean isParallelCapable; // Paper
-+ public int writeRadius = -1;
-+ public int loadRange = 0;
-+
-+ private ChunkStatus nextStatus;
-+
-+ public final ChunkStatus getNextStatus() {
-+ return this.nextStatus;
-+ }
-+
-+ public final boolean isEmptyLoadStatus() {
-+ return this.loadingTask == PASSTHROUGH_LOAD_TASK;
-+ }
-+
-+ public final boolean isEmptyGenStatus() {
-+ return this == ChunkStatus.EMPTY;
-+ }
-+
-+ public final java.util.concurrent.atomic.AtomicBoolean warnedAboutNoImmediateComplete = new java.util.concurrent.atomic.AtomicBoolean();
-+ // Paper end - rewrite chunk system
-
- private static ChunkStatus register(
- String id,
-@@ -190,6 +213,13 @@ public class ChunkStatus {
- this.chunkType = chunkType;
- this.heightmapsAfter = heightMapTypes;
- this.index = previous == null ? 0 : previous.getIndex() + 1;
-+ // Paper start
-+ this.nextStatus = this;
-+ if (statuses.size() > 0) {
-+ statuses.get(statuses.size() - 1).nextStatus = this;
-+ }
-+ statuses.add(this);
-+ // Paper end
- }
-
- public int getIndex() {
-diff --git a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java
-index ce7f154b9dad4e78ee0189405cf57dcb3d5301b8..a5e8078b99161272b0f826b8c39e56d17588c264 100644
---- a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java
-@@ -26,8 +26,9 @@ public class ChunkStatusTasks {
- return CompletableFuture.completedFuture(chunk);
- }
-
-- static CompletableFuture<ChunkAccess> loadPassThrough(WorldGenContext context, ChunkStatus status, ToFullChunk fullChunkConverter, ChunkAccess chunk) {
-- return CompletableFuture.completedFuture(chunk);
-+ @io.papermc.paper.annotation.DoNotUse @Deprecated(forRemoval = true) // Paper - rewrite chunk system - use ChunkStatus.PASSTHROUGH_LOAD_TASK instead
-+ static CompletableFuture<ChunkAccess> loadPassThrough(WorldGenContext context, ChunkStatus status, ToFullChunk fullChunkConverter, ChunkAccess chunk) { // Paper - rewrite chunk system - diff on change
-+ return CompletableFuture.completedFuture(chunk); // Paper - rewrite chunk system - diff on change
- }
-
- static CompletableFuture<ChunkAccess> generateStructureStarts(WorldGenContext context, ChunkStatus status, Executor executor, ToFullChunk fullChunkConverter, List<ChunkAccess> chunks, ChunkAccess chunk) {
-@@ -125,7 +126,7 @@ public class ChunkStatusTasks {
- ((ProtoChunk) chunk).setLightEngine(lightingProvider);
- boolean flag = ChunkStatusTasks.isLighted(chunk);
-
-- return lightingProvider.initializeLight(chunk, flag);
-+ return CompletableFuture.completedFuture(chunk); // Paper - rewrite chunk system
- }
-
- static CompletableFuture<ChunkAccess> generateLight(WorldGenContext context, ChunkStatus status, Executor executor, ToFullChunk fullChunkConverter, List<ChunkAccess> chunks, ChunkAccess chunk) {
-@@ -139,7 +140,7 @@ public class ChunkStatusTasks {
- private static CompletableFuture<ChunkAccess> lightChunk(ThreadedLevelLightEngine lightingProvider, ChunkAccess chunk) {
- boolean flag = ChunkStatusTasks.isLighted(chunk);
-
-- return lightingProvider.lightChunk(chunk, flag);
-+ return CompletableFuture.completedFuture(chunk); // Paper - rewrite chunk system
- }
-
- static CompletableFuture<ChunkAccess> generateSpawn(WorldGenContext context, ChunkStatus status, Executor executor, ToFullChunk fullChunkConverter, List<ChunkAccess> chunks, ChunkAccess chunk) {
-diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
-index 01d6b8683a9fa30d05b03ebfef8ee2dca4e83a56..5f85d8d82212f9a8133304dc05bf2cd39da1f9e7 100644
---- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
-@@ -112,7 +112,25 @@ public class ChunkSerializer {
- }
- }
- // Paper end - guard against serializing mismatching coordinates
-+ // Paper start - rewrite chunk system
-+ public static final class InProgressChunkHolder {
-+
-+ public final ProtoChunk protoChunk;
-+
-+ public CompoundTag poiData;
-+
-+ public InProgressChunkHolder(final ProtoChunk protoChunk) {
-+ this.protoChunk = protoChunk;
-+ }
-+ }
- public static ProtoChunk read(ServerLevel world, PoiManager poiStorage, ChunkPos chunkPos, CompoundTag nbt) {
-+ // Paper start - rewrite chunk system
-+ InProgressChunkHolder holder = readInProgressChunkHolder(world, poiStorage, chunkPos, nbt);
-+ return holder.protoChunk;
-+ }
-+
-+ public static InProgressChunkHolder readInProgressChunkHolder(ServerLevel world, PoiManager poiStorage, ChunkPos chunkPos, CompoundTag nbt) {
-+ // Paper end - rewrite chunk system
- // Paper start - Do not let the server load chunks from newer versions
- if (nbt.contains("DataVersion", net.minecraft.nbt.Tag.TAG_ANY_NUMERIC)) {
- final int dataVersion = nbt.getInt("DataVersion");
-@@ -178,7 +196,7 @@ public class ChunkSerializer {
- achunksection[k] = chunksection;
- SectionPos sectionposition = SectionPos.of(chunkPos, b0);
-
-- poiStorage.checkConsistencyWithBlocks(sectionposition, chunksection);
-+ // Paper - rewrite chunk system - moved to final load stage
- }
-
- boolean flag3 = nbttagcompound1.contains("BlockLight", 7);
-@@ -325,7 +343,7 @@ public class ChunkSerializer {
- }
-
- if (chunktype == ChunkType.LEVELCHUNK) {
-- return new ImposterProtoChunk((LevelChunk) object1, false);
-+ return new InProgressChunkHolder(new ImposterProtoChunk((LevelChunk) object1, false)); // Paper - Async chunk loading
- } else {
- ProtoChunk protochunk1 = (ProtoChunk) object1;
-
-@@ -360,9 +378,41 @@ public class ChunkSerializer {
- protochunk1.setCarvingMask(worldgenstage_features, new CarvingMask(nbttagcompound5.getLongArray(s1), ((ChunkAccess) object1).getMinBuildHeight()));
- }
-
-- return protochunk1;
-+ return new InProgressChunkHolder(protochunk1); // Paper - Async chunk loading
-+ }
-+ }
-+
-+ // Paper start - async chunk save for unload
-+ public record AsyncSaveData(
-+ Tag blockTickList, // non-null if we had to go to the server's tick list
-+ Tag fluidTickList, // non-null if we had to go to the server's tick list
-+ ListTag blockEntities,
-+ long worldTime
-+ ) {}
-+
-+ // must be called sync
-+ public static AsyncSaveData getAsyncSaveData(ServerLevel world, ChunkAccess chunk) {
-+ org.spigotmc.AsyncCatcher.catchOp("preparation of chunk data for async save");
-+
-+ final CompoundTag tickLists = new CompoundTag();
-+ ChunkSerializer.saveTicks(world, tickLists, chunk.getTicksForSerialization());
-+
-+ ListTag blockEntitiesSerialized = new ListTag();
-+ for (final BlockPos blockPos : chunk.getBlockEntitiesPos()) {
-+ final CompoundTag blockEntityNbt = chunk.getBlockEntityNbtForSaving(blockPos, world.registryAccess());
-+ if (blockEntityNbt != null) {
-+ blockEntitiesSerialized.add(blockEntityNbt);
-+ }
- }
-+
-+ return new AsyncSaveData(
-+ tickLists.get(BLOCK_TICKS_TAG),
-+ tickLists.get(FLUID_TICKS_TAG),
-+ blockEntitiesSerialized,
-+ world.getGameTime()
-+ );
- }
-+ // Paper end
-
- private static void logErrors(ChunkPos chunkPos, int y, String message) {
- ChunkSerializer.LOGGER.error("Recoverable errors when loading section [" + chunkPos.x + ", " + y + ", " + chunkPos.z + "]: " + message);
-@@ -379,6 +429,11 @@ public class ChunkSerializer {
- // CraftBukkit end
-
- public static CompoundTag write(ServerLevel world, ChunkAccess chunk) {
-+ // Paper start
-+ return saveChunk(world, chunk, null);
-+ }
-+ public static CompoundTag saveChunk(ServerLevel world, ChunkAccess chunk, @org.checkerframework.checker.nullness.qual.Nullable AsyncSaveData asyncsavedata) {
-+ // Paper end
- // Paper start - rewrite light impl
- final int minSection = io.papermc.paper.util.WorldUtil.getMinLightSection(world);
- final int maxSection = io.papermc.paper.util.WorldUtil.getMaxLightSection(world);
-@@ -391,7 +446,7 @@ public class ChunkSerializer {
- nbttagcompound.putInt("xPos", chunkcoordintpair.x);
- nbttagcompound.putInt("yPos", chunk.getMinSection());
- nbttagcompound.putInt("zPos", chunkcoordintpair.z);
-- nbttagcompound.putLong("LastUpdate", world.getGameTime());
-+ nbttagcompound.putLong("LastUpdate", asyncsavedata != null ? asyncsavedata.worldTime : world.getGameTime()); // Paper - async chunk unloading
- nbttagcompound.putLong("InhabitedTime", chunk.getInhabitedTime());
- nbttagcompound.putString("Status", BuiltInRegistries.CHUNK_STATUS.getKey(chunk.getStatus()).toString());
- BlendingData blendingdata = chunk.getBlendingData();
-@@ -485,8 +540,17 @@ public class ChunkSerializer {
- nbttagcompound.putBoolean("isLightOn", false); // Paper - set to false but still store, this allows us to detect --eraseCache (as eraseCache _removes_)
- }
-
-- ListTag nbttaglist1 = new ListTag();
-- Iterator iterator = chunk.getBlockEntitiesPos().iterator();
-+ // Paper start
-+ ListTag nbttaglist1;
-+ Iterator<BlockPos> iterator;
-+ if (asyncsavedata != null) {
-+ nbttaglist1 = asyncsavedata.blockEntities;
-+ iterator = java.util.Collections.emptyIterator();
-+ } else {
-+ nbttaglist1 = new ListTag();
-+ iterator = chunk.getBlockEntitiesPos().iterator();
-+ }
-+ // Paper end
-
- CompoundTag nbttagcompound2;
-
-@@ -522,7 +586,14 @@ public class ChunkSerializer {
- nbttagcompound.put("CarvingMasks", nbttagcompound2);
- }
-
-+ // Paper start
-+ if (asyncsavedata != null) {
-+ nbttagcompound.put(BLOCK_TICKS_TAG, asyncsavedata.blockTickList);
-+ nbttagcompound.put(FLUID_TICKS_TAG, asyncsavedata.fluidTickList);
-+ } else {
- ChunkSerializer.saveTicks(world, nbttagcompound, chunk.getTicksForSerialization());
-+ }
-+ // Paper end
- nbttagcompound.put("PostProcessing", ChunkSerializer.packOffsets(chunk.getPostProcessing()));
- CompoundTag nbttagcompound3 = new CompoundTag();
- Iterator iterator1 = chunk.getHeightmaps().iterator();
-@@ -578,7 +649,7 @@ public class ChunkSerializer {
-
- return nbttaglist == null && nbttaglist1 == null ? null : (chunk) -> {
- if (nbttaglist != null) {
-- world.addLegacyChunkEntities(EntityType.loadEntitiesRecursive(nbttaglist, world));
-+ world.addLegacyChunkEntities(EntityType.loadEntitiesRecursive(nbttaglist, world), chunk.getPos()); // Paper - rewrite chunk system
- }
-
- if (nbttaglist1 != null) {
-diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
-index a62c90e10c0dfa4c6211a05c4071932756d7b218..554dede2ad0e45d3ee4ccc5510b7644f2e9e4250 100644
---- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
-@@ -31,18 +31,21 @@ import net.minecraft.world.level.storage.DimensionDataStorage;
- public class ChunkStorage implements AutoCloseable {
-
- public static final int LAST_MONOLYTH_STRUCTURE_DATA_VERSION = 1493;
-- private final IOWorker worker;
-+ // Paper start - rewrite chunk system; async chunk IO
-+ private final Object persistentDataLock = new Object();
-+ public final RegionFileStorage regionFileCache;
-+ // Paper end - rewrite chunk system
- protected final DataFixer fixerUpper;
- @Nullable
- private volatile LegacyStructureDataHandler legacyStructureHandler;
-
- public ChunkStorage(RegionStorageInfo storageKey, Path directory, DataFixer dataFixer, boolean dsync) {
- this.fixerUpper = dataFixer;
-- this.worker = new IOWorker(storageKey, directory, dsync);
-+ this.regionFileCache = new RegionFileStorage(storageKey, directory, dsync); // Paper - rewrite chunk system; async chunk IO
- }
-
- public boolean isOldChunkAround(ChunkPos chunkPos, int checkRadius) {
-- return this.worker.isOldChunkAround(chunkPos, checkRadius);
-+ return true; // Paper - rewrite chunk system
- }
-
- // CraftBukkit start
-@@ -50,8 +53,9 @@ public class ChunkStorage implements AutoCloseable {
- if (true) return true; // Paper - Perf: this isn't even needed anymore, light is purged updating to 1.14+, why are we holding up the conversion process reading chunk data off disk - return true, we need to set light populated to true so the converter recognizes the chunk as being "full"
- ChunkPos pos = new ChunkPos(x, z);
- if (cps != null) {
-- com.google.common.base.Preconditions.checkState(org.bukkit.Bukkit.isPrimaryThread(), "primary thread");
-- if (cps.hasChunk(x, z)) {
-+ // Paper start - rewrite chunk system; async chunk IO
-+ if (cps.getChunkAtIfCachedImmediately(x, z) != null) { // isLoaded is a ticket level check, not a chunk loaded check!
-+ // Paper end - rewrite chunk system
- return true;
- }
- }
-@@ -79,6 +83,7 @@ public class ChunkStorage implements AutoCloseable {
-
- public CompoundTag upgradeChunkTag(ResourceKey<LevelStem> resourcekey, Supplier<DimensionDataStorage> supplier, CompoundTag nbttagcompound, Optional<ResourceKey<MapCodec<? extends ChunkGenerator>>> optional, ChunkPos pos, @Nullable LevelAccessor generatoraccess) {
- // CraftBukkit end
-+ nbttagcompound = nbttagcompound.copy(); // Paper - defensive copy, another thread might modify this
- int i = ChunkStorage.getVersion(nbttagcompound);
-
- try {
-@@ -97,9 +102,11 @@ public class ChunkStorage implements AutoCloseable {
- if (i < 1493) {
- ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.CHUNK, nbttagcompound, i, 1493); // Paper - replace chunk converter
- if (nbttagcompound.getCompound("Level").getBoolean("hasLegacyStructureData")) {
-+ synchronized (this.persistentDataLock) { // Paper - Async chunk loading
- LegacyStructureDataHandler persistentstructurelegacy = this.getLegacyStructureHandler(resourcekey, supplier);
-
- nbttagcompound = persistentstructurelegacy.updateFromLegacy(nbttagcompound);
-+ } // Paper - Async chunk loading
- }
- }
-
-@@ -139,7 +146,7 @@ public class ChunkStorage implements AutoCloseable {
- LegacyStructureDataHandler persistentstructurelegacy = this.legacyStructureHandler;
-
- if (persistentstructurelegacy == null) {
-- synchronized (this) {
-+ synchronized (this.persistentDataLock) { // Paper - async chunk loading
- persistentstructurelegacy = this.legacyStructureHandler;
- if (persistentstructurelegacy == null) {
- this.legacyStructureHandler = persistentstructurelegacy = LegacyStructureDataHandler.getLegacyStructureHandler(worldKey, (DimensionDataStorage) stateManagerGetter.get());
-@@ -165,10 +172,20 @@ public class ChunkStorage implements AutoCloseable {
- }
-
- public CompletableFuture<Optional<CompoundTag>> read(ChunkPos chunkPos) {
-- return this.worker.loadAsync(chunkPos);
-+ // Paper start - async chunk io
-+ try {
-+ return CompletableFuture.completedFuture(Optional.ofNullable(this.readSync(chunkPos)));
-+ } catch (Throwable thr) {
-+ return CompletableFuture.failedFuture(thr);
-+ }
-+ }
-+ @Nullable
-+ public CompoundTag readSync(ChunkPos chunkPos) throws IOException {
-+ return this.regionFileCache.read(chunkPos);
- }
-+ // Paper end - async chunk io
-
-- public CompletableFuture<Void> write(ChunkPos chunkPos, CompoundTag nbt) {
-+ public CompletableFuture<Void> write(ChunkPos chunkPos, CompoundTag nbt) throws IOException { // Paper - rewrite chunk system; async chunk io
- // Paper start - guard against serializing mismatching coordinates
- if (nbt != null && !chunkPos.equals(ChunkSerializer.getChunkCoordinate(nbt))) {
- final String world = (this instanceof net.minecraft.server.level.ChunkMap) ? ((net.minecraft.server.level.ChunkMap) this).level.getWorld().getName() : null;
-@@ -176,26 +193,39 @@ public class ChunkStorage implements AutoCloseable {
- + " but compound says coordinate is " + ChunkSerializer.getChunkCoordinate(nbt) + (world == null ? " for an unknown world" : (" for world: " + world)));
- }
- // Paper end - guard against serializing mismatching coordinates
-+ this.regionFileCache.write(chunkPos, nbt); // Paper - rewrite chunk system; async chunk io, move above legacy structure index
- this.handleLegacyStructureIndex(chunkPos);
-- return this.worker.store(chunkPos, nbt);
-+ // Paper - rewrite chunk system; async chunk io, move above legacy structure index
-+ return null;
- }
-
- protected void handleLegacyStructureIndex(ChunkPos chunkPos) {
- if (this.legacyStructureHandler != null) {
-+ synchronized (this.persistentDataLock) { // Paper - rewrite chunk system; async chunk io
- this.legacyStructureHandler.removeIndex(chunkPos.toLong());
-+ } // Paper - rewrite chunk system; async chunk io
- }
-
- }
-
- public void flushWorker() {
-- this.worker.synchronize(true).join();
-+ io.papermc.paper.chunk.system.io.RegionFileIOThread.flush(); // Paper - rewrite chunk system
- }
-
- public void close() throws IOException {
-- this.worker.close();
-+ this.regionFileCache.close(); // Paper - nuke IO worker
- }
-
- public ChunkScanAccess chunkScanner() {
-- return this.worker;
-+ // Paper start - nuke IO worker
-+ return ((chunkPos, streamTagVisitor) -> {
-+ try {
-+ this.regionFileCache.scanChunk(chunkPos, streamTagVisitor);
-+ return java.util.concurrent.CompletableFuture.completedFuture(null);
-+ } catch (IOException e) {
-+ throw new RuntimeException(e);
-+ }
-+ });
-+ // Paper end
- }
- }
-diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
-index 49d8a62d2b6ca6da4e02b3cec7e42c38b7781b57..9fdf8f857a5f9b231c6d0633eaba498244214f74 100644
---- a/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
-@@ -27,43 +27,30 @@ public class EntityStorage implements EntityPersistentStorage<Entity> {
- private static final String ENTITIES_TAG = "Entities";
- private static final String POSITION_TAG = "Position";
- public final ServerLevel level;
-- private final SimpleRegionStorage simpleRegionStorage;
-+ // Paper - rewrite chunk system
- private final LongSet emptyChunks = new LongOpenHashSet();
-- public final ProcessorMailbox<Runnable> entityDeserializerQueue;
-+ // Paper - rewrite chunk system
-
- public EntityStorage(SimpleRegionStorage storage, ServerLevel world, Executor executor) {
-- this.simpleRegionStorage = storage;
-+ // Paper - rewrite chunk system
- this.level = world;
-- this.entityDeserializerQueue = ProcessorMailbox.create(executor, "entity-deserializer");
-+ // Paper - rewrite chunk system
- }
-
- @Override
- public CompletableFuture<ChunkEntities<Entity>> loadEntities(ChunkPos pos) {
-- return this.emptyChunks.contains(pos.toLong())
-- ? CompletableFuture.completedFuture(emptyChunk(pos))
-- : this.simpleRegionStorage.read(pos).thenApplyAsync(nbt -> {
-- if (nbt.isEmpty()) {
-- this.emptyChunks.add(pos.toLong());
-- return emptyChunk(pos);
-- } else {
-- try {
-- ChunkPos chunkPos2 = readChunkPos(nbt.get());
-- if (!Objects.equals(pos, chunkPos2)) {
-- LOGGER.error("Chunk file at {} is in the wrong location. (Expected {}, got {})", pos, pos, chunkPos2);
-- }
-- } catch (Exception var6) {
-- LOGGER.warn("Failed to parse chunk {} position info", pos, var6);
-- }
--
-- CompoundTag compoundTag = this.simpleRegionStorage.upgradeChunkTag(nbt.get(), -1);
-- ListTag listTag = compoundTag.getList("Entities", 10);
-- List<Entity> list = EntityType.loadEntitiesRecursive(listTag, this.level).collect(ImmutableList.toImmutableList());
-- return new ChunkEntities<>(pos, list);
-- }
-- }, this.entityDeserializerQueue::tell);
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system - copy out read logic into readEntities
- }
-
-- private static ChunkPos readChunkPos(CompoundTag chunkNbt) {
-+ // Paper start - rewrite chunk system
-+ public static List<Entity> readEntities(ServerLevel level, CompoundTag compoundTag) {
-+ ListTag listTag = compoundTag.getList("Entities", 10);
-+ List<Entity> list = EntityType.loadEntitiesRecursive(listTag, level).collect(ImmutableList.toImmutableList());
-+ return list;
-+ }
-+ // Paper end - rewrite chunk system
-+
-+ public static ChunkPos readChunkPos(CompoundTag chunkNbt) { // Paper - public
- int[] is = chunkNbt.getIntArray("Position");
- return new ChunkPos(is[0], is[1]);
- }
-@@ -78,38 +65,74 @@ public class EntityStorage implements EntityPersistentStorage<Entity> {
-
- @Override
- public void storeEntities(ChunkEntities<Entity> dataList) {
-+ // Paper start - rewrite chunk system
-+ if (true) {
-+ throw new UnsupportedOperationException();
-+ }
-+ // Paper end - rewrite chunk system
- ChunkPos chunkPos = dataList.getPos();
- if (dataList.isEmpty()) {
- if (this.emptyChunks.add(chunkPos.toLong())) {
-- this.simpleRegionStorage.write(chunkPos, null);
-+ // Paper - rewrite chunk system - fix compile for unused field in dead code
- }
- } else {
-- ListTag listTag = new ListTag();
-- dataList.getEntities().forEach(entity -> {
-- CompoundTag compoundTagx = new CompoundTag();
-- if (entity.save(compoundTagx)) {
-- listTag.add(compoundTagx);
-- }
-- });
-- CompoundTag compoundTag = NbtUtils.addCurrentDataVersion(new CompoundTag());
-- compoundTag.put("Entities", listTag);
-- writeChunkPos(compoundTag, chunkPos);
-- this.simpleRegionStorage.write(chunkPos, compoundTag).exceptionally(ex -> {
-- LOGGER.error("Failed to store chunk {}", chunkPos, ex);
-- return null;
-- });
-+ // Paper - move into saveEntityChunk0
- this.emptyChunks.remove(chunkPos.toLong());
- }
- }
-
-+ // Paper start - rewrite chunk system
-+ public static void copyEntities(final CompoundTag from, final CompoundTag into) {
-+ if (from == null) {
-+ return;
-+ }
-+ final ListTag entitiesFrom = from.getList("Entities", net.minecraft.nbt.Tag.TAG_COMPOUND);
-+ if (entitiesFrom == null || entitiesFrom.isEmpty()) {
-+ return;
-+ }
-+
-+ final ListTag entitiesInto = into.getList("Entities", net.minecraft.nbt.Tag.TAG_COMPOUND);
-+ into.put("Entities", entitiesInto); // this is in case into doesn't have any entities
-+ entitiesInto.addAll(0, entitiesFrom.copy()); // need to copy, this is coming from the save thread
-+ }
-+
-+ public static CompoundTag saveEntityChunk(List<Entity> entities, ChunkPos chunkPos, ServerLevel level) {
-+ return saveEntityChunk0(entities, chunkPos, level, false);
-+ }
-+ private static CompoundTag saveEntityChunk0(List<Entity> entities, ChunkPos chunkPos, ServerLevel level, boolean force) {
-+ if (!force && entities.isEmpty()) {
-+ return null;
-+ }
-+
-+ ListTag listTag = new ListTag();
-+ entities.forEach((entity) -> { // diff here: use entities parameter
-+ CompoundTag compoundTag = new CompoundTag();
-+ if (entity.save(compoundTag)) {
-+ listTag.add(compoundTag);
-+ }
-+
-+ });
-+ CompoundTag compoundTag = NbtUtils.addCurrentDataVersion(new CompoundTag());
-+ compoundTag.put("Entities", listTag);
-+ writeChunkPos(compoundTag, chunkPos);
-+ // Paper - remove worker usage
-+
-+ return !force && listTag.isEmpty() ? null : compoundTag;
-+ }
-+
-+ public static CompoundTag upgradeChunkTag(CompoundTag chunkNbt) {
-+ int i = NbtUtils.getDataVersion(chunkNbt, -1);
-+ return ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.ENTITY_CHUNK, chunkNbt, i, net.minecraft.SharedConstants.getCurrentVersion().getDataVersion().getVersion());
-+ }
-+ // Paper end - rewrite chunk system
-+
- @Override
- public void flush(boolean sync) {
-- this.simpleRegionStorage.synchronize(sync).join();
-- this.entityDeserializerQueue.runAll();
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
-
- @Override
- public void close() throws IOException {
-- this.simpleRegionStorage.close();
-+ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
- }
- }
-diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
-index e858436bcf1b234d4bc6e6a117f5224d5c2d9f90..307196b2a58d4f8db3e6e3c3517a8004d4908b13 100644
---- a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
-@@ -48,6 +48,7 @@ public class RegionFile implements AutoCloseable {
- private final IntBuffer timestamps;
- @VisibleForTesting
- protected final RegionBitmap usedSectors;
-+ public final java.util.concurrent.locks.ReentrantLock fileLock = new java.util.concurrent.locks.ReentrantLock(); // Paper
-
- public RegionFile(RegionStorageInfo storageKey, Path directory, Path path, boolean dsync) throws IOException {
- this(storageKey, directory, path, RegionFileVersion.getCompressionFormat(), dsync); // Paper - Configurable region compression format
-@@ -250,7 +251,7 @@ public class RegionFile implements AutoCloseable {
- return (byteCount + 4096 - 1) / 4096;
- }
-
-- public boolean doesChunkExist(ChunkPos pos) {
-+ public synchronized boolean doesChunkExist(ChunkPos pos) { // Paper - synchronized
- int i = this.getOffset(pos);
-
- if (i == 0) {
-@@ -417,6 +418,11 @@ public class RegionFile implements AutoCloseable {
- }
-
- public void close() throws IOException {
-+ // Paper start - Prevent regionfiles from being closed during use
-+ this.fileLock.lock();
-+ synchronized (this) {
-+ try {
-+ // Paper end
- try {
- this.padToFullSector();
- } finally {
-@@ -426,6 +432,10 @@ public class RegionFile implements AutoCloseable {
- this.file.close();
- }
- }
-+ } finally { // Paper start - Prevent regionfiles from being closed during use
-+ this.fileLock.unlock();
-+ }
-+ } // Paper end
-
- }
-
-diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
-index c4eef3aade889c69cefd873bec2d031cc54103ea..3f6955be976064eb542b5c50a9d6d74457c1833c 100644
---- a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
-@@ -26,31 +26,99 @@ public class RegionFileStorage implements AutoCloseable {
- private final Path folder;
- private final boolean sync;
-
-- RegionFileStorage(RegionStorageInfo storageKey, Path directory, boolean dsync) {
-+ // Paper start - cache regionfile does not exist state
-+ static final int MAX_NON_EXISTING_CACHE = 1024 * 64;
-+ private final it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet nonExistingRegionFiles = new it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet();
-+ private synchronized boolean doesRegionFilePossiblyExist(long position) {
-+ if (this.nonExistingRegionFiles.contains(position)) {
-+ this.nonExistingRegionFiles.addAndMoveToFirst(position);
-+ return false;
-+ }
-+ return true;
-+ }
-+
-+ private synchronized void createRegionFile(long position) {
-+ this.nonExistingRegionFiles.remove(position);
-+ }
-+
-+ private synchronized void markNonExisting(long position) {
-+ if (this.nonExistingRegionFiles.addAndMoveToFirst(position)) {
-+ while (this.nonExistingRegionFiles.size() >= MAX_NON_EXISTING_CACHE) {
-+ this.nonExistingRegionFiles.removeLastLong();
-+ }
-+ }
-+ }
-+
-+ public synchronized boolean doesRegionFileNotExistNoIO(ChunkPos pos) {
-+ long key = ChunkPos.asLong(pos.getRegionX(), pos.getRegionZ());
-+ return !this.doesRegionFilePossiblyExist(key);
-+ }
-+ // Paper end - cache regionfile does not exist state
-+
-+ protected RegionFileStorage(RegionStorageInfo storageKey, Path directory, boolean dsync) { // Paper - protected constructor
- this.folder = directory;
- this.sync = dsync;
- this.info = storageKey;
- }
-
-- private RegionFile getRegionFile(ChunkPos chunkcoordintpair, boolean existingOnly) throws IOException { // CraftBukkit
-- long i = ChunkPos.asLong(chunkcoordintpair.getRegionX(), chunkcoordintpair.getRegionZ());
-+ // Paper start
-+ public synchronized RegionFile getRegionFileIfLoaded(ChunkPos chunkcoordintpair) {
-+ return this.regionCache.getAndMoveToFirst(ChunkPos.asLong(chunkcoordintpair.getRegionX(), chunkcoordintpair.getRegionZ()));
-+ }
-+
-+ public synchronized boolean chunkExists(ChunkPos pos) throws IOException {
-+ RegionFile regionfile = getRegionFile(pos, true);
-+
-+ return regionfile != null ? regionfile.hasChunk(pos) : false;
-+ }
-+
-+ public synchronized RegionFile getRegionFile(ChunkPos chunkcoordintpair, boolean existingOnly) throws IOException { // CraftBukkit
-+ return this.getRegionFile(chunkcoordintpair, existingOnly, false);
-+ }
-+ public synchronized RegionFile getRegionFile(ChunkPos chunkcoordintpair, boolean existingOnly, boolean lock) throws IOException {
-+ // Paper end
-+ long i = ChunkPos.asLong(chunkcoordintpair.getRegionX(), chunkcoordintpair.getRegionZ()); final long regionPos = i; // Paper - OBFHELPER
- RegionFile regionfile = (RegionFile) this.regionCache.getAndMoveToFirst(i);
-
- if (regionfile != null) {
-+ // Paper start
-+ if (lock) {
-+ // must be in this synchronized block
-+ regionfile.fileLock.lock();
-+ }
-+ // Paper end
- return regionfile;
- } else {
-+ // Paper start - cache regionfile does not exist state
-+ if (existingOnly && !this.doesRegionFilePossiblyExist(regionPos)) {
-+ return null;
-+ }
-+ // Paper end - cache regionfile does not exist state
- if (this.regionCache.size() >= io.papermc.paper.configuration.GlobalConfiguration.get().misc.regionFileCacheSize) { // Paper - Sanitise RegionFileCache and make configurable
- ((RegionFile) this.regionCache.removeLast()).close();
- }
-
-- FileUtil.createDirectoriesSafe(this.folder);
-+ // Paper - only create directory if not existing only - moved down
- Path path = this.folder;
- int j = chunkcoordintpair.getRegionX();
- Path path1 = path.resolve("r." + j + "." + chunkcoordintpair.getRegionZ() + ".mca");
-- if (existingOnly && !java.nio.file.Files.exists(path1)) return null; // CraftBukkit
-+ if (existingOnly && !java.nio.file.Files.exists(path1)) { // Paper start - cache regionfile does not exist state
-+ this.markNonExisting(regionPos);
-+ return null; // CraftBukkit
-+ } else {
-+ this.createRegionFile(regionPos);
-+ }
-+ // Paper end - cache regionfile does not exist state
-+ FileUtil.createDirectoriesSafe(this.folder); // Paper - only create directory if not existing only - moved from above
- RegionFile regionfile1 = new RegionFile(this.info, path1, this.folder, this.sync);
-
- this.regionCache.putAndMoveToFirst(i, regionfile1);
-+ // Paper start
-+ if (lock) {
-+ // must be in this synchronized block
-+ regionfile1.fileLock.lock();
-+ }
-+ // Paper end
- return regionfile1;
- }
- }
-@@ -58,11 +126,12 @@ public class RegionFileStorage implements AutoCloseable {
- @Nullable
- public CompoundTag read(ChunkPos pos) throws IOException {
- // CraftBukkit start - SPIGOT-5680: There's no good reason to preemptively create files on read, save that for writing
-- RegionFile regionfile = this.getRegionFile(pos, true);
-+ RegionFile regionfile = this.getRegionFile(pos, true, true); // Paper
- if (regionfile == null) {
- return null;
- }
- // CraftBukkit end
-+ try { // Paper
- DataInputStream datainputstream = regionfile.getChunkDataInputStream(pos);
-
- CompoundTag nbttagcompound;
-@@ -99,6 +168,9 @@ public class RegionFileStorage implements AutoCloseable {
- }
-
- return nbttagcompound;
-+ } finally { // Paper start
-+ regionfile.fileLock.unlock();
-+ } // Paper end
- }
-
- public void scanChunk(ChunkPos chunkPos, StreamTagVisitor scanner) throws IOException {
-@@ -133,7 +205,13 @@ public class RegionFileStorage implements AutoCloseable {
- }
-
- protected void write(ChunkPos pos, @Nullable CompoundTag nbt) throws IOException {
-- RegionFile regionfile = this.getRegionFile(pos, false); // CraftBukkit
-+ // Paper start - rewrite chunk system
-+ RegionFile regionfile = this.getRegionFile(pos, nbt == null, true); // CraftBukkit
-+ if (nbt == null && regionfile == null) {
-+ return;
-+ }
-+ try { // Try finally to unlock the region file
-+ // Paper end - rewrite chunk system
- // Paper start - Chunk save reattempt
- int attempts = 0;
- Exception lastException = null;
-@@ -179,9 +257,14 @@ public class RegionFileStorage implements AutoCloseable {
- net.minecraft.server.MinecraftServer.LOGGER.error("Failed to save chunk {}", pos, lastException);
- }
- // Paper end - Chunk save reattempt
-+ // Paper start - rewrite chunk system
-+ } finally {
-+ regionfile.fileLock.unlock();
-+ }
-+ // Paper end - rewrite chunk system
- }
-
-- public void close() throws IOException {
-+ public synchronized void close() throws IOException { // Paper -> synchronized
- ExceptionCollector<IOException> exceptionsuppressor = new ExceptionCollector<>();
- ObjectIterator objectiterator = this.regionCache.values().iterator();
-
-@@ -198,7 +281,7 @@ public class RegionFileStorage implements AutoCloseable {
- exceptionsuppressor.throwIfPresent();
- }
-
-- public void flush() throws IOException {
-+ public synchronized void flush() throws IOException { // Paper - synchronize
- ObjectIterator objectiterator = this.regionCache.values().iterator();
-
- while (objectiterator.hasNext()) {
-diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
-index 151fcbca34e02783e19fbb7b54ec4fbec2eed190..883fbe5c81e3be27007a1a0489f80ba1863e5a04 100644
---- a/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
-+++ b/src/main/java/net/minecraft/world/level/chunk/storage/SectionStorage.java
-@@ -12,6 +12,7 @@ import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
- import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
- import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
- import java.io.IOException;
-+import java.nio.file.Path;
- import java.util.Map;
- import java.util.Optional;
- import java.util.concurrent.CompletableFuture;
-@@ -31,25 +32,30 @@ import net.minecraft.world.level.ChunkPos;
- import net.minecraft.world.level.LevelHeightAccessor;
- import org.slf4j.Logger;
-
--public class SectionStorage<R> implements AutoCloseable {
-+public class SectionStorage<R> extends RegionFileStorage implements AutoCloseable { // Paper - nuke IOWorker
- private static final Logger LOGGER = LogUtils.getLogger();
- private static final String SECTIONS_TAG = "Sections";
-- private final SimpleRegionStorage simpleRegionStorage;
-+ // Paper - remove mojang I/O thread
- private final Long2ObjectMap<Optional<R>> storage = new Long2ObjectOpenHashMap<>();
- private final LongLinkedOpenHashSet dirty = new LongLinkedOpenHashSet();
- private final Function<Runnable, Codec<R>> codec;
- private final Function<Runnable, R> factory;
-- private final RegistryAccess registryAccess;
-+ public final RegistryAccess registryAccess; // Paper - rewrite chunk system - public
- protected final LevelHeightAccessor levelHeightAccessor;
-
- public SectionStorage(
-+ // Paper start
-+ RegionStorageInfo regionStorageInfo,
-+ Path path,
-+ boolean dsync,
-+ // Paper end
- SimpleRegionStorage storageAccess,
- Function<Runnable, Codec<R>> codecFactory,
- Function<Runnable, R> factory,
- RegistryAccess registryManager,
- LevelHeightAccessor world
- ) {
-- this.simpleRegionStorage = storageAccess;
-+ super(regionStorageInfo, path, dsync); // Paper - remove mojang I/O thread
- this.codec = codecFactory;
- this.factory = factory;
- this.registryAccess = registryManager;
-@@ -112,23 +118,21 @@ public class SectionStorage<R> implements AutoCloseable {
- }
-
- private void readColumn(ChunkPos pos) {
-- Optional<CompoundTag> optional = this.tryRead(pos).join();
-- RegistryOps<Tag> registryOps = this.registryAccess.createSerializationContext(NbtOps.INSTANCE);
-- this.readColumn(pos, registryOps, optional.orElse(null));
-+ throw new IllegalStateException("Only chunk system can load in state, offending class:" + this.getClass().getName()); // Paper - rewrite chunk system
- }
-
- private CompletableFuture<Optional<CompoundTag>> tryRead(ChunkPos pos) {
-- return this.simpleRegionStorage.read(pos).exceptionally(throwable -> {
-- if (throwable instanceof IOException iOException) {
-- LOGGER.error("Error reading chunk {} data from disk", pos, iOException);
-- return Optional.empty();
-- } else {
-- throw new CompletionException(throwable);
-- }
-- });
-+ // Paper start - rewrite chunk system
-+ try {
-+ return CompletableFuture.completedFuture(Optional.ofNullable(this.read(pos)));
-+ } catch (Throwable thr) {
-+ return CompletableFuture.failedFuture(thr);
-+ }
-+ // Paper end - rewrite chunk system
- }
-
- private void readColumn(ChunkPos pos, RegistryOps<Tag> ops, @Nullable CompoundTag nbt) {
-+ if (true) throw new IllegalStateException("Only chunk system can load in state, offending class:" + this.getClass().getName()); // Paper - rewrite chunk system
- if (nbt == null) {
- for (int i = this.levelHeightAccessor.getMinSection(); i < this.levelHeightAccessor.getMaxSection(); i++) {
- this.storage.put(getKey(pos, i), Optional.empty());
-@@ -138,7 +142,7 @@ public class SectionStorage<R> implements AutoCloseable {
- int j = getVersion(dynamic);
- int k = SharedConstants.getCurrentVersion().getDataVersion().getVersion();
- boolean bl = j != k;
-- Dynamic<Tag> dynamic2 = this.simpleRegionStorage.upgradeChunkTag(dynamic, j);
-+ Dynamic<Tag> dynamic2 = null; // Paper - rewrite chunk system
- OptionalDynamic<Tag> optionalDynamic = dynamic2.get("Sections");
-
- for (int l = this.levelHeightAccessor.getMinSection(); l < this.levelHeightAccessor.getMaxSection(); l++) {
-@@ -162,7 +166,7 @@ public class SectionStorage<R> implements AutoCloseable {
- Dynamic<Tag> dynamic = this.writeColumn(pos, registryOps);
- Tag tag = dynamic.getValue();
- if (tag instanceof CompoundTag) {
-- this.simpleRegionStorage.write(pos, (CompoundTag)tag);
-+ try { this.write(pos, (CompoundTag)tag); } catch (IOException ex) { SectionStorage.LOGGER.error("Error writing poi chunk data to disk for chunk " + pos, ex); } // Paper - nuke IOWorker
- } else {
- LOGGER.error("Expected compound tag, got {}", tag);
- }
-@@ -212,7 +216,7 @@ public class SectionStorage<R> implements AutoCloseable {
- }
-
- private static int getVersion(Dynamic<?> dynamic) {
-- return dynamic.get("DataVersion").asInt(1945);
-+ return dynamic.get("DataVersion").asInt(1945); // Paper - diff on change, constant used in ChunkLoadTask
- }
-
- public void flush(ChunkPos pos) {
-@@ -229,6 +233,6 @@ public class SectionStorage<R> implements AutoCloseable {
-
- @Override
- public void close() throws IOException {
-- this.simpleRegionStorage.close();
-+ super.close(); // Paper - nuke I/O worker - don't call the worker
- }
- }
-diff --git a/src/main/java/net/minecraft/world/level/entity/EntityTickList.java b/src/main/java/net/minecraft/world/level/entity/EntityTickList.java
-index 74a285b8b018a9c94ccea519f1ce8b9e2ef3cb64..83a39f900551e39d5af6f17a339a386ddee4feef 100644
---- a/src/main/java/net/minecraft/world/level/entity/EntityTickList.java
-+++ b/src/main/java/net/minecraft/world/level/entity/EntityTickList.java
-@@ -9,52 +9,41 @@ import javax.annotation.Nullable;
- import net.minecraft.world.entity.Entity;
-
- public class EntityTickList {
-- private Int2ObjectMap<Entity> active = new Int2ObjectLinkedOpenHashMap<>();
-- private Int2ObjectMap<Entity> passive = new Int2ObjectLinkedOpenHashMap<>();
-- @Nullable
-- private Int2ObjectMap<Entity> iterated;
-+ private final io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet<Entity> entities = new io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet<>(true); // Paper - rewrite this, always keep this updated - why would we EVER tick an entity that's not ticking?
-
- private void ensureActiveIsNotIterated() {
-- if (this.iterated == this.active) {
-- this.passive.clear();
--
-- for (Entry<Entity> entry : Int2ObjectMaps.fastIterable(this.active)) {
-- this.passive.put(entry.getIntKey(), entry.getValue());
-- }
--
-- Int2ObjectMap<Entity> int2ObjectMap = this.active;
-- this.active = this.passive;
-- this.passive = int2ObjectMap;
-- }
-+ // Paper - replace with better logic, do not delay removals
- }
-
- public void add(Entity entity) {
-+ io.papermc.paper.util.TickThread.ensureTickThread("Asynchronous entity ticklist addition"); // Paper
- this.ensureActiveIsNotIterated();
-- this.active.put(entity.getId(), entity);
-+ this.entities.add(entity); // Paper - replace with better logic, do not delay removals/additions
- }
-
- public void remove(Entity entity) {
-+ io.papermc.paper.util.TickThread.ensureTickThread("Asynchronous entity ticklist removal"); // Paper
- this.ensureActiveIsNotIterated();
-- this.active.remove(entity.getId());
-+ this.entities.remove(entity); // Paper - replace with better logic, do not delay removals/additions
- }
-
- public boolean contains(Entity entity) {
-- return this.active.containsKey(entity.getId());
-+ return this.entities.contains(entity); // Paper - replace with better logic, do not delay removals/additions
- }
-
- public void forEach(Consumer<Entity> action) {
-- if (this.iterated != null) {
-- throw new UnsupportedOperationException("Only one concurrent iteration supported");
-- } else {
-- this.iterated = this.active;
--
-- try {
-- for (Entity entity : this.active.values()) {
-- action.accept(entity);
-- }
-- } finally {
-- this.iterated = null;
-+ io.papermc.paper.util.TickThread.ensureTickThread("Asynchronous entity ticklist iteration"); // Paper
-+ // Paper start - replace with better logic, do not delay removals/additions
-+ // To ensure nothing weird happens with dimension travelling, do not iterate over new entries...
-+ // (by dfl iterator() is configured to not iterate over new entries)
-+ io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator<Entity> iterator = this.entities.iterator();
-+ try {
-+ while (iterator.hasNext()) {
-+ action.accept(iterator.next());
- }
-+ } finally {
-+ iterator.finishedIterating();
- }
-+ // Paper end - replace with better logic, do not delay removals/additions
- }
- }
-diff --git a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
-index 5d15c228c044a36c67014793decb314240cf6be1..dc765b92cc90f5f370254e68bbbdfa5add7935ce 100644
---- a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
-+++ b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
-@@ -87,7 +87,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
- return CompletableFuture.supplyAsync(Util.wrapThreadWithTaskName("init_biomes", () -> {
- this.doCreateBiomes(blender, noiseConfig, structureAccessor, chunk);
- return chunk;
-- }), Util.backgroundExecutor());
-+ }), executor); // Paper - run with supplied executor
- }
-
- private void doCreateBiomes(Blender blender, RandomState noiseConfig, StructureManager structureAccessor, ChunkAccess chunk) {
-@@ -286,7 +286,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
-
- return CompletableFuture.supplyAsync(Util.wrapThreadWithTaskName("wgen_fill_noise", () -> {
- return this.doFill(blender, structureAccessor, noiseConfig, chunk, j, k);
-- }), Util.backgroundExecutor()).whenCompleteAsync((ichunkaccess1, throwable) -> {
-+ }), executor).whenCompleteAsync((ichunkaccess1, throwable) -> { // Paper - run with supplied executor
- Iterator iterator = set.iterator();
-
- while (iterator.hasNext()) {
-diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java b/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java
-index 609100ed7aa0b23aa5a9c6fbf6878ea320bd3a93..7068657b28a9bc175ee23f5a18defb41168f1d76 100644
---- a/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java
-+++ b/src/main/java/net/minecraft/world/level/levelgen/structure/StructureCheck.java
-@@ -47,8 +47,101 @@ public class StructureCheck {
- private final BiomeSource biomeSource;
- private final long seed;
- private final DataFixer fixerUpper;
-- private final Long2ObjectMap<Object2IntMap<Structure>> loadedChunks = new Long2ObjectOpenHashMap<>();
-- private final Map<Structure, Long2BooleanMap> featureChecks = new HashMap<>();
-+ // Paper start - rewrite chunk system - synchronise this class
-+ // additionally, make sure to purge entries from the maps so it does not leak memory
-+ private static final int CHUNK_TOTAL_LIMIT = 50 * (2 * 100 + 1) * (2 * 100 + 1); // cache 50 structure lookups
-+ private static final int PER_FEATURE_CHECK_LIMIT = 50 * (2 * 100 + 1) * (2 * 100 + 1); // cache 50 structure lookups
-+
-+ private final SynchronisedLong2ObjectMap<Object2IntMap<Structure>> loadedChunksSafe = new SynchronisedLong2ObjectMap<>(CHUNK_TOTAL_LIMIT);
-+ private final java.util.concurrent.ConcurrentHashMap<Structure, SynchronisedLong2BooleanMap> featureChecksSafe = new java.util.concurrent.ConcurrentHashMap<>();
-+
-+ private static final class SynchronisedLong2ObjectMap<V> {
-+ private final it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap<V> map = new it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap<>();
-+ private final int limit;
-+
-+ public SynchronisedLong2ObjectMap(final int limit) {
-+ this.limit = limit;
-+ }
-+
-+ // must hold lock on map
-+ private void purgeEntries() {
-+ while (this.map.size() > this.limit) {
-+ this.map.removeLast();
-+ }
-+ }
-+
-+ public V get(final long key) {
-+ synchronized (this.map) {
-+ return this.map.getAndMoveToFirst(key);
-+ }
-+ }
-+
-+ public V put(final long key, final V value) {
-+ synchronized (this.map) {
-+ final V ret = this.map.putAndMoveToFirst(key, value);
-+ this.purgeEntries();
-+ return ret;
-+ }
-+ }
-+
-+ public V compute(final long key, final java.util.function.BiFunction<? super Long, ? super V, ? extends V> remappingFunction) {
-+ synchronized (this.map) {
-+ // first, compute the value - if one is added, it will be at the last entry
-+ this.map.compute(key, remappingFunction);
-+ // move the entry to first, just in case it was added at last
-+ final V ret = this.map.getAndMoveToFirst(key);
-+ // now purge the last entries
-+ this.purgeEntries();
-+
-+ return ret;
-+ }
-+ }
-+ }
-+
-+ private static final class SynchronisedLong2BooleanMap {
-+ private final it.unimi.dsi.fastutil.longs.Long2BooleanLinkedOpenHashMap map = new it.unimi.dsi.fastutil.longs.Long2BooleanLinkedOpenHashMap();
-+ private final int limit;
-+
-+ public SynchronisedLong2BooleanMap(final int limit) {
-+ this.limit = limit;
-+ }
-+
-+ // must hold lock on map
-+ private void purgeEntries() {
-+ while (this.map.size() > this.limit) {
-+ this.map.removeLastBoolean();
-+ }
-+ }
-+
-+ public boolean remove(final long key) {
-+ synchronized (this.map) {
-+ return this.map.remove(key);
-+ }
-+ }
-+
-+ // note:
-+ public boolean getOrCompute(final long key, final it.unimi.dsi.fastutil.longs.Long2BooleanFunction ifAbsent) {
-+ synchronized (this.map) {
-+ if (this.map.containsKey(key)) {
-+ return this.map.getAndMoveToFirst(key);
-+ }
-+ }
-+
-+ final boolean put = ifAbsent.get(key);
-+
-+ synchronized (this.map) {
-+ if (this.map.containsKey(key)) {
-+ return this.map.getAndMoveToFirst(key);
-+ }
-+ this.map.putAndMoveToFirst(key, put);
-+
-+ this.purgeEntries();
-+
-+ return put;
-+ }
-+ }
-+ }
-+ // Paper end - rewrite chunk system - synchronise this class
-
- public StructureCheck(
- ChunkScanAccess chunkIoWorker,
-@@ -90,7 +183,7 @@ public class StructureCheck {
-
- public StructureCheckResult checkStart(ChunkPos pos, Structure type, StructurePlacement placement, boolean skipReferencedStructures) {
- long l = pos.toLong();
-- Object2IntMap<Structure> object2IntMap = this.loadedChunks.get(l);
-+ Object2IntMap<Structure> object2IntMap = this.loadedChunksSafe.get(l); // Paper - rewrite chunk system - synchronise this class
- if (object2IntMap != null) {
- return this.checkStructureInfo(object2IntMap, type, skipReferencedStructures);
- } else {
-@@ -100,9 +193,9 @@ public class StructureCheck {
- } else if (!placement.applyAdditionalChunkRestrictions(pos.x, pos.z, this.seed, this.getSaltOverride(type))) { // Paper - add missing structure seed configs
- return StructureCheckResult.START_NOT_PRESENT;
- } else {
-- boolean bl = this.featureChecks
-- .computeIfAbsent(type, structure2 -> new Long2BooleanOpenHashMap())
-- .computeIfAbsent(l, chunkPos -> this.canCreateStructure(pos, type));
-+ boolean bl = this.featureChecksSafe // Paper - rewrite chunk system - synchronise this class
-+ .computeIfAbsent(type, structure2 -> new SynchronisedLong2BooleanMap(PER_FEATURE_CHECK_LIMIT)) // Paper - rewrite chunk system - synchronise this class
-+ .getOrCompute(l, chunkPos -> this.canCreateStructure(pos, type)); // Paper - rewrite chunk system - synchronise this class
- return !bl ? StructureCheckResult.START_NOT_PRESENT : StructureCheckResult.CHUNK_LOAD_NEEDED;
- }
- }
-@@ -228,15 +321,26 @@ public class StructureCheck {
- }
-
- private void storeFullResults(long pos, Object2IntMap<Structure> referencesByStructure) {
-- this.loadedChunks.put(pos, deduplicateEmptyMap(referencesByStructure));
-- this.featureChecks.values().forEach(generationPossibilityByChunkPos -> generationPossibilityByChunkPos.remove(pos));
-+ // Paper start - rewrite chunk system - synchronise this class
-+ this.loadedChunksSafe.put(pos, deduplicateEmptyMap(referencesByStructure));
-+ // once we insert into loadedChunks, we don't really need to be very careful about removing everything
-+ // from this map, as everything that checks this map uses loadedChunks first
-+ // so, one way or another it's a race condition that doesn't matter
-+ for (SynchronisedLong2BooleanMap value : this.featureChecksSafe.values()) {
-+ value.remove(pos);
-+ }
-+ // Paper end - rewrite chunk system - synchronise this class
- }
-
- public void incrementReference(ChunkPos pos, Structure structure) {
-- this.loadedChunks.compute(pos.toLong(), (posx, referencesByStructure) -> {
-- if (referencesByStructure == null || referencesByStructure.isEmpty()) {
-+ this.loadedChunksSafe.compute(pos.toLong(), (posx, referencesByStructure) -> { // Paper start - rewrite chunk system - synchronise this class
-+ // make this COW so that we do not mutate state that may be currently in use
-+ if (referencesByStructure == null) {
- referencesByStructure = new Object2IntOpenHashMap<>();
-+ } else {
-+ referencesByStructure = referencesByStructure instanceof Object2IntOpenHashMap<Structure> fastClone ? fastClone.clone() : new Object2IntOpenHashMap<>(referencesByStructure);
- }
-+ // Paper end - rewrite chunk system - synchronise this class
-
- referencesByStructure.computeInt(structure, (feature, references) -> references == null ? 1 : references + 1);
- return referencesByStructure;
-diff --git a/src/main/java/net/minecraft/world/ticks/LevelChunkTicks.java b/src/main/java/net/minecraft/world/ticks/LevelChunkTicks.java
-index 47c2b2da9799690291396effb9e1b06d71efc6fd..2cdd18f724296f10cd4a522d1e8196723d39cf45 100644
---- a/src/main/java/net/minecraft/world/ticks/LevelChunkTicks.java
-+++ b/src/main/java/net/minecraft/world/ticks/LevelChunkTicks.java
-@@ -26,6 +26,19 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
- @Nullable
- private BiConsumer<LevelChunkTicks<T>, ScheduledTick<T>> onTickAdded;
-
-+ // Paper start - add dirty flag
-+ private boolean dirty;
-+ private long lastSaved = Long.MIN_VALUE;
-+
-+ public boolean isDirty(final long tick) {
-+ return this.dirty || (!this.tickQueue.isEmpty() && tick != this.lastSaved);
-+ }
-+
-+ public void clearDirty() {
-+ this.dirty = false;
-+ }
-+ // Paper end - add dirty flag
-+
- public LevelChunkTicks() {
- }
-
-@@ -50,6 +63,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
- public ScheduledTick<T> poll() {
- ScheduledTick<T> scheduledTick = this.tickQueue.poll();
- if (scheduledTick != null) {
-+ this.dirty = true; // Paper - add dirty flag
- this.ticksPerPosition.remove(scheduledTick);
- }
-
-@@ -59,6 +73,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
- @Override
- public void schedule(ScheduledTick<T> orderedTick) {
- if (this.ticksPerPosition.add(orderedTick)) {
-+ this.dirty = true; // Paper - add dirty flag
- this.scheduleUnchecked(orderedTick);
- }
- }
-@@ -81,7 +96,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
- while (iterator.hasNext()) {
- ScheduledTick<T> scheduledTick = iterator.next();
- if (predicate.test(scheduledTick)) {
-- iterator.remove();
-+ iterator.remove(); this.dirty = true; // Paper - add dirty flag
- this.ticksPerPosition.remove(scheduledTick);
- }
- }
-@@ -98,6 +113,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
-
- @Override
- public ListTag save(long l, Function<T, String> function) {
-+ this.lastSaved = l; // Paper - add dirty system to level ticks
- ListTag listTag = new ListTag();
- if (this.pendingTicks != null) {
- for (SavedTick<T> savedTick : this.pendingTicks) {
-@@ -114,6 +130,11 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
-
- public void unpack(long time) {
- if (this.pendingTicks != null) {
-+ // Paper start - add dirty system to level chunk ticks
-+ if (this.tickQueue.isEmpty()) {
-+ this.lastSaved = time;
-+ }
-+ // Paper end - add dirty system to level chunk ticks
- int i = -this.pendingTicks.size();
-
- for (SavedTick<T> savedTick : this.pendingTicks) {
-diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
-index 36a611d06131be00197c915871b8323544bb4972..bb22473df13f68ac3b45a9c000d1de7260e07792 100644
---- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
-+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
-@@ -116,7 +116,7 @@ public class CraftChunk implements Chunk {
-
- @Override
- public boolean isEntitiesLoaded() {
-- return this.getCraftWorld().getHandle().entityManager.areEntitiesLoaded(ChunkPos.asLong(this.x, this.z));
-+ return this.getCraftWorld().getHandle().areEntitiesLoaded(io.papermc.paper.util.CoordinateUtils.getChunkKey(this.x, this.z)); // Paper - rewrite chunk system
- }
-
- @Override
-@@ -125,51 +125,7 @@ public class CraftChunk implements Chunk {
- this.getWorld().getChunkAt(this.x, this.z); // Transient load for this tick
- }
-
-- PersistentEntitySectionManager<net.minecraft.world.entity.Entity> entityManager = this.getCraftWorld().getHandle().entityManager;
-- long pair = ChunkPos.asLong(this.x, this.z);
--
-- if (entityManager.areEntitiesLoaded(pair)) {
-- return entityManager.getEntities(new ChunkPos(this.x, this.z)).stream()
-- .map(net.minecraft.world.entity.Entity::getBukkitEntity)
-- .filter(Objects::nonNull).toArray(Entity[]::new);
-- }
--
-- entityManager.ensureChunkQueuedForLoad(pair); // Start entity loading
--
-- // SPIGOT-6772: Use entity mailbox and re-schedule entities if they get unloaded
-- ProcessorMailbox<Runnable> mailbox = ((EntityStorage) entityManager.permanentStorage).entityDeserializerQueue;
-- BooleanSupplier supplier = () -> {
-- // only execute inbox if our entities are not present
-- if (entityManager.areEntitiesLoaded(pair)) {
-- return true;
-- }
--
-- if (!entityManager.isPending(pair)) {
-- // Our entities got unloaded, this should normally not happen.
-- entityManager.ensureChunkQueuedForLoad(pair); // Re-start entity loading
-- }
--
-- // tick loading inbox, which loads the created entities to the world
-- // (if present)
-- entityManager.tick();
-- // check if our entities are loaded
-- return entityManager.areEntitiesLoaded(pair);
-- };
--
-- // now we wait until the entities are loaded,
-- // the converting from NBT to entity object is done on the main Thread which is why we wait
-- while (!supplier.getAsBoolean()) {
-- if (mailbox.size() != 0) {
-- mailbox.run();
-- } else {
-- Thread.yield();
-- LockSupport.parkNanos("waiting for entity loading", 100000L);
-- }
-- }
--
-- return entityManager.getEntities(new ChunkPos(this.x, this.z)).stream()
-- .map(net.minecraft.world.entity.Entity::getBukkitEntity)
-- .filter(Objects::nonNull).toArray(Entity[]::new);
-+ return this.getCraftWorld().getHandle().getChunkEntities(this.x, this.z); // Paper - rewrite chunk system
- }
-
- @Override
-diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
-index 16a736e8327450712630b1659b156da879a57352..0e30a227948464979e12c991b10bd00cf7320399 100644
---- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
-+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
-@@ -1426,7 +1426,6 @@ public final class CraftServer implements Server {
- // Paper - Put world into worldlist before initing the world; move up
-
- this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
-- internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
-
- this.pluginManager.callEvent(new WorldLoadEvent(internal.getWorld()));
- return internal.getWorld();
-@@ -1471,7 +1470,7 @@ public final class CraftServer implements Server {
- }
-
- handle.getChunkSource().close(save);
-- handle.entityManager.close(save); // SPIGOT-6722: close entityManager
-+ // handle.entityManager.close(save); // SPIGOT-6722: close entityManager // Paper - rewrite chunk system
- handle.convertable.close();
- } catch (Exception ex) {
- this.getLogger().log(Level.SEVERE, null, ex);
-@@ -2507,7 +2506,7 @@ public final class CraftServer implements Server {
-
- @Override
- public boolean isPrimaryThread() {
-- return Thread.currentThread().equals(this.console.serverThread) || this.console.hasStopped() || !org.spigotmc.AsyncCatcher.enabled; // All bets are off if we have shut down (e.g. due to watchdog)
-+ return io.papermc.paper.util.TickThread.isTickThread(); // Paper - rewrite chunk system
- }
-
- // Paper start - Adventure
-diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
-index 7aee9f6b143c89cf8d65ca55eeda808152b4dd26..9c06c3729b09726e1da6ff8fb975cef2aeba9643 100644
---- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
-+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
-@@ -518,10 +518,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
- ChunkHolder playerChunk = this.world.getChunkSource().chunkMap.getVisibleChunkIfPresent(ChunkPos.asLong(x, z));
- if (playerChunk == null) return false;
-
-- playerChunk.getTickingChunkFuture().thenAccept(either -> {
-- either.ifSuccess(chunk -> {
-+ // Paper start - rewrite player chunk loader
-+ net.minecraft.world.level.chunk.LevelChunk chunk = playerChunk.getSendingChunk();
-+ if (chunk == null) {
-+ return false;
-+ }
-+ // Paper end - rewrite player chunk loader
- List<ServerPlayer> playersInRange = playerChunk.playerProvider.getPlayers(playerChunk.getPos(), false);
-- if (playersInRange.isEmpty()) return;
-+ if (playersInRange.isEmpty()) return true; // Paper - rewrite player chunk loader
-
- ClientboundLevelChunkWithLightPacket refreshPacket = new ClientboundLevelChunkWithLightPacket(chunk, this.world.getLightEngine(), null, null);
- for (ServerPlayer player : playersInRange) {
-@@ -529,8 +533,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
-
- player.connection.send(refreshPacket);
- }
-- });
-- });
-+ // Paper - rewrite player chunk loader
-
- return true;
- }
-@@ -634,20 +637,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
- @Override
- public Collection<Plugin> getPluginChunkTickets(int x, int z) {
- DistanceManager chunkDistanceManager = this.world.getChunkSource().chunkMap.distanceManager;
-- SortedArraySet<Ticket<?>> tickets = chunkDistanceManager.tickets.get(ChunkPos.asLong(x, z));
--
-- if (tickets == null) {
-- return Collections.emptyList();
-- }
--
-- ImmutableList.Builder<Plugin> ret = ImmutableList.builder();
-- for (Ticket<?> ticket : tickets) {
-- if (ticket.getType() == TicketType.PLUGIN_TICKET) {
-- ret.add((Plugin) ticket.key);
-- }
-- }
--
-- return ret.build();
-+ return chunkDistanceManager.getChunkHolderManager().getPluginChunkTickets(x, z); // Paper - rewrite chunk system
- }
-
- @Override
-@@ -655,7 +645,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
- Map<Plugin, ImmutableList.Builder<Chunk>> ret = new HashMap<>();
- DistanceManager chunkDistanceManager = this.world.getChunkSource().chunkMap.distanceManager;
-
-- for (Long2ObjectMap.Entry<SortedArraySet<Ticket<?>>> chunkTickets : chunkDistanceManager.tickets.long2ObjectEntrySet()) {
-+ for (Long2ObjectMap.Entry<SortedArraySet<Ticket<?>>> chunkTickets : chunkDistanceManager.getChunkHolderManager().getTicketsCopy().long2ObjectEntrySet()) { // Paper - rewrite chunk system
- long chunkKey = chunkTickets.getLongKey();
- SortedArraySet<Ticket<?>> tickets = chunkTickets.getValue();
-
-@@ -1352,12 +1342,12 @@ public class CraftWorld extends CraftRegionAccessor implements World {
-
- @Override
- public int getViewDistance() {
-- return this.world.getChunkSource().chunkMap.serverViewDistance;
-+ return this.getHandle().playerChunkLoader.getAPIViewDistance(); // Paper - replace player chunk loader
- }
-
- @Override
- public int getSimulationDistance() {
-- return this.world.getChunkSource().chunkMap.getDistanceManager().simulationDistance;
-+ return this.getHandle().playerChunkLoader.getAPITickDistance(); // Paper - replace player chunk loader
- }
-
- public BlockMetadataStore getBlockMetadata() {
-@@ -2520,17 +2510,20 @@ public class CraftWorld extends CraftRegionAccessor implements World {
-
- @Override
- public void setSimulationDistance(final int simulationDistance) {
-- throw new UnsupportedOperationException("Not implemented yet");
-+ if (simulationDistance < 2 || simulationDistance > 32) {
-+ throw new IllegalArgumentException("Simulation distance " + simulationDistance + " is out of range of [2, 32]");
-+ }
-+ this.getHandle().chunkSource.chunkMap.setTickViewDistance(simulationDistance);
- }
-
- @Override
- public int getSendViewDistance() {
-- return this.getViewDistance();
-+ return this.getHandle().playerChunkLoader.getAPISendViewDistance(); // Paper - replace player chunk loader
- }
-
- @Override
- public void setSendViewDistance(final int viewDistance) {
-- throw new UnsupportedOperationException("Not implemented yet");
-+ this.getHandle().chunkSource.chunkMap.setSendViewDistance(viewDistance); // Paper - replace player chunk loader
- }
-
- // Paper start - implement pointers
-diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
-index 68a0b6b8650e9e80e8e8c4037d92389cae899d72..9aec6efef4094bbdb920101df1a7a5a2a6070dde 100644
---- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
-+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
-@@ -3463,31 +3463,31 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
-
- @Override
- public int getViewDistance() {
-- return io.papermc.paper.chunk.system.ChunkSystem.getLoadViewDistance(this.getHandle());
-+ return io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.getAPIViewDistance(this);
- }
-
- @Override
- public void setViewDistance(final int viewDistance) {
-- throw new UnsupportedOperationException("Not implemented yet");
-+ this.getHandle().setLoadViewDistance(viewDistance < 0 ? viewDistance : viewDistance + 1);
- }
-
- @Override
- public int getSimulationDistance() {
-- return io.papermc.paper.chunk.system.ChunkSystem.getTickViewDistance(this.getHandle());
-+ return io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.getAPITickViewDistance(this);
- }
-
- @Override
- public void setSimulationDistance(final int simulationDistance) {
-- throw new UnsupportedOperationException("Not implemented yet");
-+ this.getHandle().setTickViewDistance(simulationDistance);
- }
-
- @Override
- public int getSendViewDistance() {
-- return io.papermc.paper.chunk.system.ChunkSystem.getSendViewDistance(this.getHandle());
-+ return io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.getAPISendViewDistance(this);
- }
-
- @Override
- public void setSendViewDistance(final int viewDistance) {
-- throw new UnsupportedOperationException("Not implemented yet");
-+ this.getHandle().setSendViewDistance(viewDistance);
- }
- }
-diff --git a/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java b/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
-index b65710b648e31ab74204b5abd9397d9e6e26dac4..c77f722131e0e40e9de29bf8d42f9bc5d8fa2f7d 100644
---- a/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
-+++ b/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
-@@ -264,7 +264,7 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
- return ichunkaccess1;
- };
-
-- return future == null ? CompletableFuture.supplyAsync(() -> function.apply(chunk), net.minecraft.Util.backgroundExecutor()) : future.thenApply(function);
-+ return future == null ? CompletableFuture.supplyAsync(() -> function.apply(chunk), executor) : future.thenApply(function); // Paper - run with supplied executor
- }
-
- @Override
-diff --git a/src/main/java/org/bukkit/craftbukkit/util/DelegatedGeneratorAccess.java b/src/main/java/org/bukkit/craftbukkit/util/DelegatedGeneratorAccess.java
-index cd7f1309cf01a5f01a28aded03a36fe15adb1756..41a291d42667c38d3e5bbe47236772761e85929b 100644
---- a/src/main/java/org/bukkit/craftbukkit/util/DelegatedGeneratorAccess.java
-+++ b/src/main/java/org/bukkit/craftbukkit/util/DelegatedGeneratorAccess.java
-@@ -815,19 +815,39 @@ public abstract class DelegatedGeneratorAccess implements WorldGenLevel {
- @Nullable
- @Override
- public BlockState getBlockStateIfLoaded(final BlockPos blockposition) {
-- return null;
-+ return this.handle.getBlockStateIfLoaded(blockposition);
- }
-
- @Nullable
- @Override
- public FluidState getFluidIfLoaded(final BlockPos blockposition) {
-- return null;
-+ return this.handle.getFluidIfLoaded(blockposition);
- }
-
- @Nullable
- @Override
- public ChunkAccess getChunkIfLoadedImmediately(final int x, final int z) {
-- return null;
-+ return this.handle.getChunkIfLoadedImmediately(x, z);
-+ }
-+
-+ @Override
-+ public void getHardCollidingEntities(final Entity except, final AABB box, final Predicate<? super Entity> predicate, final List<Entity> into) {
-+ this.handle.getHardCollidingEntities(except, box, predicate, into);
-+ }
-+
-+ @Override
-+ public List<Entity> getHardCollidingEntities(final Entity except, final AABB box, final Predicate<? super Entity> predicate) {
-+ return this.handle.getHardCollidingEntities(except, box, predicate);
-+ }
-+
-+ @Override
-+ public void getEntities(final Entity except, final AABB box, final Predicate<? super Entity> predicate, final List<Entity> into) {
-+ this.handle.getEntities(except, box, predicate, into);
-+ }
-+
-+ @Override
-+ public <T> void getEntitiesByClass(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into, final Predicate<? super T> predicate) {
-+ this.handle.getEntitiesByClass(clazz, except, box, into, predicate);
- }
- // Paper end
- }
-diff --git a/src/main/java/org/bukkit/craftbukkit/util/DummyGeneratorAccess.java b/src/main/java/org/bukkit/craftbukkit/util/DummyGeneratorAccess.java
-index e8a73d34dbb372581b03018aade170a31c266099..210f454a840aa5564f7cbf33b83d31aa74814c84 100644
---- a/src/main/java/org/bukkit/craftbukkit/util/DummyGeneratorAccess.java
-+++ b/src/main/java/org/bukkit/craftbukkit/util/DummyGeneratorAccess.java
-@@ -268,4 +268,19 @@ public class DummyGeneratorAccess implements WorldGenLevel {
- @Override
- public void scheduleTick(BlockPos pos, Fluid fluid, int delay, net.minecraft.world.ticks.TickPriority priority) {}
- // Paper end - add more methods
-+ // Paper start
-+ @Override
-+ public List<Entity> getHardCollidingEntities(Entity except, AABB box, Predicate<? super Entity> predicate) {
-+ return java.util.Collections.emptyList();
-+ }
-+
-+ @Override
-+ public void getEntities(Entity except, AABB box, Predicate<? super Entity> predicate, List<Entity> into) {}
-+
-+ @Override
-+ public void getHardCollidingEntities(Entity except, AABB box, Predicate<? super Entity> predicate, List<Entity> into) {}
-+
-+ @Override
-+ public <T> void getEntitiesByClass(Class<? extends T> clazz, Entity except, AABB box, List<? super T> into, Predicate<? super T> predicate) {}
-+ // Paper end
- }
-diff --git a/src/main/java/org/spigotmc/AsyncCatcher.java b/src/main/java/org/spigotmc/AsyncCatcher.java
-index e8e3cc48cf1c58bd8151d1f28df28781859cd0e3..2e074c16dab1ead47914070329da0398c3274048 100644
---- a/src/main/java/org/spigotmc/AsyncCatcher.java
-+++ b/src/main/java/org/spigotmc/AsyncCatcher.java
-@@ -9,7 +9,7 @@ public class AsyncCatcher
-
- public static void catchOp(String reason)
- {
-- if ( (AsyncCatcher.enabled || io.papermc.paper.util.TickThread.STRICT_THREAD_CHECKS) && Thread.currentThread() != MinecraftServer.getServer().serverThread ) // Paper
-+ if (!(io.papermc.paper.util.TickThread.isTickThread())) // Paper
- {
- MinecraftServer.LOGGER.error("Thread " + Thread.currentThread().getName() + " failed main thread check: " + reason, new Throwable()); // Paper
- throw new IllegalStateException( "Asynchronous " + reason + "!" );
-diff --git a/src/main/java/org/spigotmc/WatchdogThread.java b/src/main/java/org/spigotmc/WatchdogThread.java
-index ad282d34919716b75acd10426cd071da9d064a51..9e5d08f57aa448552d100ca892c211d44441ef68 100644
---- a/src/main/java/org/spigotmc/WatchdogThread.java
-+++ b/src/main/java/org/spigotmc/WatchdogThread.java
-@@ -8,7 +8,7 @@ import java.util.logging.Logger;
- import net.minecraft.server.MinecraftServer;
- import org.bukkit.Bukkit;
-
--public class WatchdogThread extends Thread
-+public final class WatchdogThread extends io.papermc.paper.util.TickThread // Paper - rewrite chunk system
- {
-
- private static WatchdogThread instance;
-@@ -115,6 +115,7 @@ public class WatchdogThread extends Thread
- // Paper end - Different message for short timeout
- log.log( Level.SEVERE, "------------------------------" );
- log.log( Level.SEVERE, "Server thread dump (Look for plugins here before reporting to Paper!):" ); // Paper
-+ io.papermc.paper.chunk.system.scheduling.ChunkTaskScheduler.dumpAllChunkLoadInfo(isLongTimeout); // Paper - rewrite chunk system
- WatchdogThread.dumpThread( ManagementFactory.getThreadMXBean().getThreadInfo( MinecraftServer.getServer().serverThread.getId(), Integer.MAX_VALUE ), log );
- log.log( Level.SEVERE, "------------------------------" );
- //
diff --git a/patches/later/0277-Improve-exact-choice-recipe-ingredients.patch b/patches/unapplied/server/0277-Improve-exact-choice-recipe-ingredients.patch
index 9c0b7b8275..9c0b7b8275 100644
--- a/patches/later/0277-Improve-exact-choice-recipe-ingredients.patch
+++ b/patches/unapplied/server/0277-Improve-exact-choice-recipe-ingredients.patch
diff --git a/patches/later/0451-Fix-harming-potion-dupe.patch b/patches/unapplied/server/0451-Fix-harming-potion-dupe.patch
index b184bf641c..b184bf641c 100644
--- a/patches/later/0451-Fix-harming-potion-dupe.patch
+++ b/patches/unapplied/server/0451-Fix-harming-potion-dupe.patch
diff --git a/patches/later/0777-Fix-inconsistencies-in-dispense-events-regarding-sta.patch b/patches/unapplied/server/0777-Fix-inconsistencies-in-dispense-events-regarding-sta.patch
index 8b797606ed..8b797606ed 100644
--- a/patches/later/0777-Fix-inconsistencies-in-dispense-events-regarding-sta.patch
+++ b/patches/unapplied/server/0777-Fix-inconsistencies-in-dispense-events-regarding-sta.patch
diff --git a/patches/later/0845-API-for-updating-recipes-on-clients.patch b/patches/unapplied/server/0845-API-for-updating-recipes-on-clients.patch
index 7cae857359..7cae857359 100644
--- a/patches/later/0845-API-for-updating-recipes-on-clients.patch
+++ b/patches/unapplied/server/0845-API-for-updating-recipes-on-clients.patch
diff --git a/patches/later/0986-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch b/patches/unapplied/server/0986-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch
index 761c57c8f2..761c57c8f2 100644
--- a/patches/later/0986-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch
+++ b/patches/unapplied/server/0986-Strip-raytracing-for-EntityLiving-hasLineOfSight.patch