diff options
Diffstat (limited to 'removed-patches-1-21/0993-Starlight.patch')
-rw-r--r-- | removed-patches-1-21/0993-Starlight.patch | 5429 |
1 files changed, 5429 insertions, 0 deletions
diff --git a/removed-patches-1-21/0993-Starlight.patch b/removed-patches-1-21/0993-Starlight.patch new file mode 100644 index 0000000000..bc604e348c --- /dev/null +++ b/removed-patches-1-21/0993-Starlight.patch @@ -0,0 +1,5429 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Wed, 28 Oct 2020 16:51:55 -0700 +Subject: [PATCH] Starlight + +See https://github.com/PaperMC/Starlight + +== AT == +public net.minecraft.server.level.ChunkHolder broadcast(Lnet/minecraft/network/protocol/Packet;Z)V + +diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/BlockStarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/common/light/BlockStarLightEngine.java +new file mode 100644 +index 0000000000000000000000000000000000000000..3732a940d9603cf502983afbc4663113d1400be8 +--- /dev/null ++++ b/src/main/java/ca/spottedleaf/starlight/common/light/BlockStarLightEngine.java +@@ -0,0 +1,275 @@ ++package ca.spottedleaf.starlight.common.light; ++ ++import net.minecraft.core.BlockPos; ++import net.minecraft.world.level.Level; ++import net.minecraft.world.level.block.state.BlockState; ++import net.minecraft.world.level.chunk.ChunkAccess; ++import net.minecraft.world.level.chunk.status.ChunkStatus; ++import net.minecraft.world.level.chunk.LevelChunkSection; ++import net.minecraft.world.level.chunk.LightChunkGetter; ++import net.minecraft.world.level.chunk.PalettedContainer; ++import net.minecraft.world.phys.shapes.Shapes; ++import net.minecraft.world.phys.shapes.VoxelShape; ++import java.util.ArrayList; ++import java.util.List; ++import java.util.Set; ++ ++public final class BlockStarLightEngine extends StarLightEngine { ++ ++ public BlockStarLightEngine(final Level world) { ++ super(false, world); ++ } ++ ++ @Override ++ protected boolean[] getEmptinessMap(final ChunkAccess chunk) { ++ return chunk.getBlockEmptinessMap(); ++ } ++ ++ @Override ++ protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) { ++ chunk.setBlockEmptinessMap(to); ++ } ++ ++ @Override ++ protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) { ++ return chunk.getBlockNibbles(); ++ } ++ ++ @Override ++ protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) { ++ chunk.setBlockNibbles(to); ++ } ++ ++ @Override ++ protected boolean canUseChunk(final ChunkAccess chunk) { ++ return chunk.getStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect()); ++ } ++ ++ @Override ++ protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) { ++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ); ++ if (nibble != null) { ++ // de-initialisation is not as straightforward as with sky data, since deinit of block light is typically ++ // because a block was removed - which can decrease light. with sky data, block breaking can only result ++ // in increases, and thus the existing sky block check will actually correctly propagate light through ++ // a null section. so in order to propagate decreases correctly, we can do a couple of things: not remove ++ // the data section, or do edge checks on ALL axis (x, y, z). however I do not want edge checks running ++ // for clients at all, as they are expensive. so we don't remove the section, but to maintain the appearence ++ // of vanilla data management we "hide" them. ++ nibble.setHidden(); ++ } ++ } ++ ++ @Override ++ protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) { ++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) { ++ return; ++ } ++ ++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ); ++ if (nibble == null) { ++ if (!initRemovedNibbles) { ++ throw new IllegalStateException(); ++ } else { ++ this.setNibbleInCache(chunkX, chunkY, chunkZ, new SWMRNibbleArray()); ++ } ++ } else { ++ nibble.setNonNull(); ++ } ++ } ++ ++ @Override ++ protected final void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) { ++ // blocks can change opacity ++ // blocks can change emitted light ++ // blocks can change direction of propagation ++ ++ final int encodeOffset = this.coordinateOffset; ++ final int emittedMask = this.emittedLightMask; ++ ++ final int currentLevel = this.getLightLevel(worldX, worldY, worldZ); ++ final BlockState blockState = this.getBlockState(worldX, worldY, worldZ); ++ final int emittedLevel = blockState.getLightEmission() & emittedMask; ++ ++ this.setLightLevel(worldX, worldY, worldZ, emittedLevel); ++ // this accounts for change in emitted light that would cause an increase ++ if (emittedLevel != 0) { ++ this.appendToIncreaseQueue( ++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | (emittedLevel & 0xFL) << (6 + 6 + 16) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | (blockState.isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0) ++ ); ++ } ++ // this also accounts for a change in emitted light that would cause a decrease ++ // this also accounts for the change of direction of propagation (i.e old block was full transparent, new block is full opaque or vice versa) ++ // as it checks all neighbours (even if current level is 0) ++ this.appendToDecreaseQueue( ++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | (currentLevel & 0xFL) << (6 + 6 + 16) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ // always keep sided transparent false here, new block might be conditionally transparent which would ++ // prevent us from decreasing sources in the directions where the new block is opaque ++ // if it turns out we were wrong to de-propagate the source, the re-propagate logic WILL always ++ // catch that and fix it. ++ ); ++ // re-propagating neighbours (done by the decrease queue) will also account for opacity changes in this block ++ } ++ ++ protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos(); ++ protected final BlockPos.MutableBlockPos recalcNeighbourPos = new BlockPos.MutableBlockPos(); ++ ++ @Override ++ protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ, ++ final int expect) { ++ final BlockState centerState = this.getBlockState(worldX, worldY, worldZ); ++ int level = centerState.getLightEmission() & 0xF; ++ ++ if (level >= (15 - 1) || level > expect) { ++ return level; ++ } ++ ++ final int sectionOffset = this.chunkSectionIndexOffset; ++ final BlockState conditionallyOpaqueState; ++ int opacity = centerState.getOpacityIfCached(); ++ ++ if (opacity == -1) { ++ this.recalcCenterPos.set(worldX, worldY, worldZ); ++ opacity = centerState.getLightBlock(lightAccess.getLevel(), this.recalcCenterPos); ++ if (centerState.isConditionallyFullOpaque()) { ++ conditionallyOpaqueState = centerState; ++ } else { ++ conditionallyOpaqueState = null; ++ } ++ } else if (opacity >= 15) { ++ return level; ++ } else { ++ conditionallyOpaqueState = null; ++ } ++ opacity = Math.max(1, opacity); ++ ++ for (final AxisDirection direction : AXIS_DIRECTIONS) { ++ final int offX = worldX + direction.x; ++ final int offY = worldY + direction.y; ++ final int offZ = worldZ + direction.z; ++ ++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset; ++ ++ final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8)); ++ ++ if ((neighbourLevel - 1) <= level) { ++ // don't need to test transparency, we know it wont affect the result. ++ continue; ++ } ++ ++ final BlockState neighbourState = this.getBlockState(offX, offY, offZ); ++ if (neighbourState.isConditionallyFullOpaque()) { ++ // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that ++ // we don't read the blockstate because most of the time this is false, so using the faster ++ // known transparency lookup results in a net win ++ this.recalcNeighbourPos.set(offX, offY, offZ); ++ final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcNeighbourPos, direction.opposite.nms); ++ final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcCenterPos, direction.nms); ++ if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) { ++ // not allowed to propagate ++ continue; ++ } ++ } ++ ++ // passed transparency, ++ ++ final int calculated = neighbourLevel - opacity; ++ level = Math.max(calculated, level); ++ if (level > expect) { ++ return level; ++ } ++ } ++ ++ return level; ++ } ++ ++ @Override ++ protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) { ++ for (final BlockPos pos : positions) { ++ this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ()); ++ } ++ ++ this.performLightDecrease(lightAccess); ++ } ++ ++ protected List<BlockPos> getSources(final LightChunkGetter lightAccess, final ChunkAccess chunk) { ++ final List<BlockPos> sources = new ArrayList<>(); ++ ++ final int offX = chunk.getPos().x << 4; ++ final int offZ = chunk.getPos().z << 4; ++ ++ final LevelChunkSection[] sections = chunk.getSections(); ++ for (int sectionY = this.minSection; sectionY <= this.maxSection; ++sectionY) { ++ final LevelChunkSection section = sections[sectionY - this.minSection]; ++ if (section == null || section.hasOnlyAir()) { ++ // no sources in empty sections ++ continue; ++ } ++ if (!section.maybeHas((final BlockState state) -> { ++ return state.getLightEmission() > 0; ++ })) { ++ // no light sources in palette ++ continue; ++ } ++ final PalettedContainer<BlockState> states = section.states; ++ final int offY = sectionY << 4; ++ ++ for (int index = 0; index < (16 * 16 * 16); ++index) { ++ final BlockState state = states.get(index); ++ if (state.getLightEmission() <= 0) { ++ continue; ++ } ++ ++ // index = x | (z << 4) | (y << 8) ++ sources.add(new BlockPos(offX | (index & 15), offY | (index >>> 8), offZ | ((index >>> 4) & 15))); ++ } ++ } ++ ++ return sources; ++ } ++ ++ @Override ++ public void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) { ++ // setup sources ++ final int emittedMask = this.emittedLightMask; ++ final List<BlockPos> positions = this.getSources(lightAccess, chunk); ++ for (int i = 0, len = positions.size(); i < len; ++i) { ++ final BlockPos pos = positions.get(i); ++ final BlockState blockState = this.getBlockState(pos.getX(), pos.getY(), pos.getZ()); ++ final int emittedLight = blockState.getLightEmission() & emittedMask; ++ ++ if (emittedLight <= this.getLightLevel(pos.getX(), pos.getY(), pos.getZ())) { ++ // some other source is brighter ++ continue; ++ } ++ ++ this.appendToIncreaseQueue( ++ ((pos.getX() + (pos.getZ() << 6) + (pos.getY() << (6 + 6)) + this.coordinateOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | (emittedLight & 0xFL) << (6 + 6 + 16) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | (blockState.isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0) ++ ); ++ ++ ++ // propagation wont set this for us ++ this.setLightLevel(pos.getX(), pos.getY(), pos.getZ(), emittedLight); ++ } ++ ++ if (needsEdgeChecks) { ++ // not required to propagate here, but this will reduce the hit of the edge checks ++ this.performLightIncrease(lightAccess); ++ ++ // verify neighbour edges ++ this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection); ++ } else { ++ this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, this.maxLightSection); ++ ++ this.performLightIncrease(lightAccess); ++ } ++ } ++} +diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/SWMRNibbleArray.java b/src/main/java/ca/spottedleaf/starlight/common/light/SWMRNibbleArray.java +new file mode 100644 +index 0000000000000000000000000000000000000000..4ffb4ffe01c4628d52742c5c0bbd35220eea6294 +--- /dev/null ++++ b/src/main/java/ca/spottedleaf/starlight/common/light/SWMRNibbleArray.java +@@ -0,0 +1,440 @@ ++package ca.spottedleaf.starlight.common.light; ++ ++import net.minecraft.world.level.chunk.DataLayer; ++import java.util.ArrayDeque; ++import java.util.Arrays; ++ ++// SWMR -> Single Writer Multi Reader Nibble Array ++public final class SWMRNibbleArray { ++ ++ /* ++ * Null nibble - nibble does not exist, and should not be written to. Just like vanilla - null ++ * nibbles are always 0 - and they are never written to directly. Only initialised/uninitialised ++ * nibbles can be written to. ++ * ++ * Uninitialised nibble - They are all 0, but the backing array isn't initialised. ++ * ++ * Initialised nibble - Has light data. ++ */ ++ ++ protected static final int INIT_STATE_NULL = 0; // null ++ protected static final int INIT_STATE_UNINIT = 1; // uninitialised ++ protected static final int INIT_STATE_INIT = 2; // initialised ++ protected static final int INIT_STATE_HIDDEN = 3; // initialised, but conversion to Vanilla data should be treated as if NULL ++ ++ public static final int ARRAY_SIZE = 16 * 16 * 16 / (8/4); // blocks / bytes per block ++ // this allows us to maintain only 1 byte array when we're not updating ++ static final ThreadLocal<ArrayDeque<byte[]>> WORKING_BYTES_POOL = ThreadLocal.withInitial(ArrayDeque::new); ++ ++ private static byte[] allocateBytes() { ++ final byte[] inPool = WORKING_BYTES_POOL.get().pollFirst(); ++ if (inPool != null) { ++ return inPool; ++ } ++ ++ return new byte[ARRAY_SIZE]; ++ } ++ ++ private static void freeBytes(final byte[] bytes) { ++ WORKING_BYTES_POOL.get().addFirst(bytes); ++ } ++ ++ public static SWMRNibbleArray fromVanilla(final DataLayer nibble) { ++ if (nibble == null) { ++ return new SWMRNibbleArray(null, true); ++ } else if (nibble.isEmpty()) { ++ return new SWMRNibbleArray(); ++ } else { ++ return new SWMRNibbleArray(nibble.getData().clone()); // make sure we don't write to the parameter later ++ } ++ } ++ ++ protected int stateUpdating; ++ protected volatile int stateVisible; ++ ++ protected byte[] storageUpdating; ++ protected boolean updatingDirty; // only returns whether storageUpdating is dirty ++ protected volatile byte[] storageVisible; ++ ++ public SWMRNibbleArray() { ++ this(null, false); // lazy init ++ } ++ ++ public SWMRNibbleArray(final byte[] bytes) { ++ this(bytes, false); ++ } ++ ++ public SWMRNibbleArray(final byte[] bytes, final boolean isNullNibble) { ++ if (bytes != null && bytes.length != ARRAY_SIZE) { ++ throw new IllegalArgumentException("Data of wrong length: " + bytes.length); ++ } ++ this.stateVisible = this.stateUpdating = bytes == null ? (isNullNibble ? INIT_STATE_NULL : INIT_STATE_UNINIT) : INIT_STATE_INIT; ++ this.storageUpdating = this.storageVisible = bytes; ++ } ++ ++ public SWMRNibbleArray(final byte[] bytes, final int state) { ++ if (bytes != null && bytes.length != ARRAY_SIZE) { ++ throw new IllegalArgumentException("Data of wrong length: " + bytes.length); ++ } ++ if (bytes == null && (state == INIT_STATE_INIT || state == INIT_STATE_HIDDEN)) { ++ throw new IllegalArgumentException("Data cannot be null and have state be initialised"); ++ } ++ this.stateUpdating = this.stateVisible = state; ++ this.storageUpdating = this.storageVisible = bytes; ++ } ++ ++ @Override ++ public String toString() { ++ StringBuilder stringBuilder = new StringBuilder(); ++ stringBuilder.append("State: "); ++ switch (this.stateVisible) { ++ case INIT_STATE_NULL: ++ stringBuilder.append("null"); ++ break; ++ case INIT_STATE_UNINIT: ++ stringBuilder.append("uninitialised"); ++ break; ++ case INIT_STATE_INIT: ++ stringBuilder.append("initialised"); ++ break; ++ case INIT_STATE_HIDDEN: ++ stringBuilder.append("hidden"); ++ break; ++ default: ++ stringBuilder.append("unknown"); ++ break; ++ } ++ stringBuilder.append("\nData:\n"); ++ ++ final byte[] data = this.storageVisible; ++ if (data != null) { ++ for (int i = 0; i < 4096; ++i) { ++ // Copied from NibbleArray#toString ++ final int level = ((data[i >>> 1] >>> ((i & 1) << 2)) & 0xF); ++ ++ stringBuilder.append(Integer.toHexString(level)); ++ if ((i & 15) == 15) { ++ stringBuilder.append("\n"); ++ } ++ ++ if ((i & 255) == 255) { ++ stringBuilder.append("\n"); ++ } ++ } ++ } else { ++ stringBuilder.append("null"); ++ } ++ ++ return stringBuilder.toString(); ++ } ++ ++ public SaveState getSaveState() { ++ synchronized (this) { ++ final int state = this.stateVisible; ++ final byte[] data = this.storageVisible; ++ if (state == INIT_STATE_NULL) { ++ return null; ++ } ++ if (state == INIT_STATE_UNINIT) { ++ return new SaveState(null, state); ++ } ++ final boolean zero = isAllZero(data); ++ if (zero) { ++ return state == INIT_STATE_INIT ? new SaveState(null, INIT_STATE_UNINIT) : null; ++ } else { ++ return new SaveState(data.clone(), state); ++ } ++ } ++ } ++ ++ protected static boolean isAllZero(final byte[] data) { ++ for (int i = 0; i < (ARRAY_SIZE >>> 4); ++i) { ++ byte whole = data[i << 4]; ++ ++ for (int k = 1; k < (1 << 4); ++k) { ++ whole |= data[(i << 4) | k]; ++ } ++ ++ if (whole != 0) { ++ return false; ++ } ++ } ++ ++ return true; ++ } ++ ++ // operation type: updating on src, updating on other ++ public void extrudeLower(final SWMRNibbleArray other) { ++ if (other.stateUpdating == INIT_STATE_NULL) { ++ throw new IllegalArgumentException(); ++ } ++ ++ if (other.storageUpdating == null) { ++ this.setUninitialised(); ++ return; ++ } ++ ++ final byte[] src = other.storageUpdating; ++ final byte[] into; ++ ++ if (!this.updatingDirty) { ++ if (this.storageUpdating != null) { ++ into = this.storageUpdating = allocateBytes(); ++ } else { ++ this.storageUpdating = into = allocateBytes(); ++ this.stateUpdating = INIT_STATE_INIT; ++ } ++ this.updatingDirty = true; ++ } else { ++ into = this.storageUpdating; ++ } ++ ++ final int start = 0; ++ final int end = (15 | (15 << 4)) >>> 1; ++ ++ /* x | (z << 4) | (y << 8) */ ++ for (int y = 0; y <= 15; ++y) { ++ System.arraycopy(src, start, into, y << (8 - 1), end - start + 1); ++ } ++ } ++ ++ // operation type: updating ++ public void setFull() { ++ if (this.stateUpdating != INIT_STATE_HIDDEN) { ++ this.stateUpdating = INIT_STATE_INIT; ++ } ++ Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)-1); ++ this.updatingDirty = true; ++ } ++ ++ // operation type: updating ++ public void setZero() { ++ if (this.stateUpdating != INIT_STATE_HIDDEN) { ++ this.stateUpdating = INIT_STATE_INIT; ++ } ++ Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)0); ++ this.updatingDirty = true; ++ } ++ ++ // operation type: updating ++ public void setNonNull() { ++ if (this.stateUpdating == INIT_STATE_HIDDEN) { ++ this.stateUpdating = INIT_STATE_INIT; ++ return; ++ } ++ if (this.stateUpdating != INIT_STATE_NULL) { ++ return; ++ } ++ this.stateUpdating = INIT_STATE_UNINIT; ++ } ++ ++ // operation type: updating ++ public void setNull() { ++ this.stateUpdating = INIT_STATE_NULL; ++ if (this.updatingDirty && this.storageUpdating != null) { ++ freeBytes(this.storageUpdating); ++ } ++ this.storageUpdating = null; ++ this.updatingDirty = false; ++ } ++ ++ // operation type: updating ++ public void setUninitialised() { ++ this.stateUpdating = INIT_STATE_UNINIT; ++ if (this.storageUpdating != null && this.updatingDirty) { ++ freeBytes(this.storageUpdating); ++ } ++ this.storageUpdating = null; ++ this.updatingDirty = false; ++ } ++ ++ // operation type: updating ++ public void setHidden() { ++ if (this.stateUpdating == INIT_STATE_HIDDEN) { ++ return; ++ } ++ if (this.stateUpdating != INIT_STATE_INIT) { ++ this.setNull(); ++ } else { ++ this.stateUpdating = INIT_STATE_HIDDEN; ++ } ++ } ++ ++ // operation type: updating ++ public boolean isDirty() { ++ return this.stateUpdating != this.stateVisible || this.updatingDirty; ++ } ++ ++ // operation type: updating ++ public boolean isNullNibbleUpdating() { ++ return this.stateUpdating == INIT_STATE_NULL; ++ } ++ ++ // operation type: visible ++ public boolean isNullNibbleVisible() { ++ return this.stateVisible == INIT_STATE_NULL; ++ } ++ ++ // opeartion type: updating ++ public boolean isUninitialisedUpdating() { ++ return this.stateUpdating == INIT_STATE_UNINIT; ++ } ++ ++ // operation type: visible ++ public boolean isUninitialisedVisible() { ++ return this.stateVisible == INIT_STATE_UNINIT; ++ } ++ ++ // operation type: updating ++ public boolean isInitialisedUpdating() { ++ return this.stateUpdating == INIT_STATE_INIT; ++ } ++ ++ // operation type: visible ++ public boolean isInitialisedVisible() { ++ return this.stateVisible == INIT_STATE_INIT; ++ } ++ ++ // operation type: updating ++ public boolean isHiddenUpdating() { ++ return this.stateUpdating == INIT_STATE_HIDDEN; ++ } ++ ++ // operation type: updating ++ public boolean isHiddenVisible() { ++ return this.stateVisible == INIT_STATE_HIDDEN; ++ } ++ ++ // operation type: updating ++ protected void swapUpdatingAndMarkDirty() { ++ if (this.updatingDirty) { ++ return; ++ } ++ ++ if (this.storageUpdating == null) { ++ this.storageUpdating = allocateBytes(); ++ Arrays.fill(this.storageUpdating, (byte)0); ++ } else { ++ System.arraycopy(this.storageUpdating, 0, this.storageUpdating = allocateBytes(), 0, ARRAY_SIZE); ++ } ++ ++ if (this.stateUpdating != INIT_STATE_HIDDEN) { ++ this.stateUpdating = INIT_STATE_INIT; ++ } ++ this.updatingDirty = true; ++ } ++ ++ // operation type: updating ++ public boolean updateVisible() { ++ if (!this.isDirty()) { ++ return false; ++ } ++ ++ synchronized (this) { ++ if (this.stateUpdating == INIT_STATE_NULL || this.stateUpdating == INIT_STATE_UNINIT) { ++ this.storageVisible = null; ++ } else { ++ if (this.storageVisible == null) { ++ this.storageVisible = this.storageUpdating.clone(); ++ } else { ++ if (this.storageUpdating != this.storageVisible) { ++ System.arraycopy(this.storageUpdating, 0, this.storageVisible, 0, ARRAY_SIZE); ++ } ++ } ++ ++ if (this.storageUpdating != this.storageVisible) { ++ freeBytes(this.storageUpdating); ++ } ++ this.storageUpdating = this.storageVisible; ++ } ++ this.updatingDirty = false; ++ this.stateVisible = this.stateUpdating; ++ } ++ ++ return true; ++ } ++ ++ // operation type: visible ++ public DataLayer toVanillaNibble() { ++ synchronized (this) { ++ switch (this.stateVisible) { ++ case INIT_STATE_HIDDEN: ++ case INIT_STATE_NULL: ++ return null; ++ case INIT_STATE_UNINIT: ++ return new DataLayer(); ++ case INIT_STATE_INIT: ++ return new DataLayer(this.storageVisible.clone()); ++ default: ++ throw new IllegalStateException(); ++ } ++ } ++ } ++ ++ /* x | (z << 4) | (y << 8) */ ++ ++ // operation type: updating ++ public int getUpdating(final int x, final int y, final int z) { ++ return this.getUpdating((x & 15) | ((z & 15) << 4) | ((y & 15) << 8)); ++ } ++ ++ // operation type: updating ++ public int getUpdating(final int index) { ++ // indices range from 0 -> 4096 ++ final byte[] bytes = this.storageUpdating; ++ if (bytes == null) { ++ return 0; ++ } ++ final byte value = bytes[index >>> 1]; ++ ++ // if we are an even index, we want lower 4 bits ++ // if we are an odd index, we want upper 4 bits ++ return ((value >>> ((index & 1) << 2)) & 0xF); ++ } ++ ++ // operation type: visible ++ public int getVisible(final int x, final int y, final int z) { ++ return this.getVisible((x & 15) | ((z & 15) << 4) | ((y & 15) << 8)); ++ } ++ ++ // operation type: visible ++ public int getVisible(final int index) { ++ // indices range from 0 -> 4096 ++ final byte[] visibleBytes = this.storageVisible; ++ if (visibleBytes == null) { ++ return 0; ++ } ++ final byte value = visibleBytes[index >>> 1]; ++ ++ // if we are an even index, we want lower 4 bits ++ // if we are an odd index, we want upper 4 bits ++ return ((value >>> ((index & 1) << 2)) & 0xF); ++ } ++ ++ // operation type: updating ++ public void set(final int x, final int y, final int z, final int value) { ++ this.set((x & 15) | ((z & 15) << 4) | ((y & 15) << 8), value); ++ } ++ ++ // operation type: updating ++ public void set(final int index, final int value) { ++ if (!this.updatingDirty) { ++ this.swapUpdatingAndMarkDirty(); ++ } ++ final int shift = (index & 1) << 2; ++ final int i = index >>> 1; ++ ++ this.storageUpdating[i] = (byte)((this.storageUpdating[i] & (0xF0 >>> shift)) | (value << shift)); ++ } ++ ++ public static final class SaveState { ++ ++ public final byte[] data; ++ public final int state; ++ ++ public SaveState(final byte[] data, final int state) { ++ this.data = data; ++ this.state = state; ++ } ++ } ++} +diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/SkyStarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/common/light/SkyStarLightEngine.java +new file mode 100644 +index 0000000000000000000000000000000000000000..43a2cce467d29f81ba57d77c03608e57857dd579 +--- /dev/null ++++ b/src/main/java/ca/spottedleaf/starlight/common/light/SkyStarLightEngine.java +@@ -0,0 +1,709 @@ ++package ca.spottedleaf.starlight.common.light; ++ ++import ca.spottedleaf.starlight.common.util.WorldUtil; ++import it.unimi.dsi.fastutil.shorts.ShortCollection; ++import it.unimi.dsi.fastutil.shorts.ShortIterator; ++import net.minecraft.core.BlockPos; ++import net.minecraft.world.level.BlockGetter; ++import net.minecraft.world.level.ChunkPos; ++import net.minecraft.world.level.Level; ++import net.minecraft.world.level.block.state.BlockState; ++import net.minecraft.world.level.chunk.ChunkAccess; ++import net.minecraft.world.level.chunk.status.ChunkStatus; ++import net.minecraft.world.level.chunk.LevelChunkSection; ++import net.minecraft.world.level.chunk.LightChunkGetter; ++import net.minecraft.world.phys.shapes.Shapes; ++import net.minecraft.world.phys.shapes.VoxelShape; ++import java.util.Arrays; ++import java.util.Set; ++ ++public final class SkyStarLightEngine extends StarLightEngine { ++ ++ /* ++ Specification for managing the initialisation and de-initialisation of skylight nibble arrays: ++ ++ Skylight nibble initialisation requires that non-empty chunk sections have 1 radius nibbles non-null. ++ ++ This presents some problems, as vanilla is only guaranteed to have 0 radius neighbours loaded when editing blocks. ++ However starlight fixes this so that it has 1 radius loaded. Still, we don't actually have guarantees ++ that we have the necessary chunks loaded to de-initialise neighbour sections (but we do have enough to de-initialise ++ our own) - we need a radius of 2 to de-initialise neighbour nibbles. ++ How do we solve this? ++ ++ Each chunk will store the last known "emptiness" of sections for each of their 1 radius neighbour chunk sections. ++ If the chunk does not have full data, then its nibbles are NOT de-initialised. This is because obviously the ++ chunk did not go through the light stage yet - or its neighbours are not lit. In either case, once the last ++ known "emptiness" of neighbouring sections is filled with data, the chunk will run a full check of the data ++ to see if any of its nibbles need to be de-initialised. ++ ++ The emptiness map allows us to de-initialise neighbour nibbles if the neighbour has it filled with data, ++ and if it doesn't have data then we know it will correctly de-initialise once it fills up. ++ ++ Unlike vanilla, we store whether nibbles are uninitialised on disk - so we don't need any dumb hacking ++ around those. ++ */ ++ ++ protected final int[] heightMapBlockChange = new int[16 * 16]; ++ { ++ Arrays.fill(this.heightMapBlockChange, Integer.MIN_VALUE); // clear heightmap ++ } ++ ++ protected final boolean[] nullPropagationCheckCache; ++ ++ public SkyStarLightEngine(final Level world) { ++ super(true, world); ++ this.nullPropagationCheckCache = new boolean[WorldUtil.getTotalLightSections(world)]; ++ } ++ ++ @Override ++ protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) { ++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) { ++ return; ++ } ++ SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ); ++ if (nibble == null) { ++ if (!initRemovedNibbles) { ++ throw new IllegalStateException(); ++ } else { ++ this.setNibbleInCache(chunkX, chunkY, chunkZ, nibble = new SWMRNibbleArray(null, true)); ++ } ++ } ++ this.initNibble(nibble, chunkX, chunkY, chunkZ, extrude); ++ } ++ ++ @Override ++ protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) { ++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ); ++ if (nibble != null) { ++ nibble.setNull(); ++ } ++ } ++ ++ protected final void initNibble(final SWMRNibbleArray currNibble, final int chunkX, final int chunkY, final int chunkZ, final boolean extrude) { ++ if (!currNibble.isNullNibbleUpdating()) { ++ // already initialised ++ return; ++ } ++ ++ final boolean[] emptinessMap = this.getEmptinessMap(chunkX, chunkZ); ++ ++ // are we above this chunk's lowest empty section? ++ int lowestY = this.minLightSection - 1; ++ for (int currY = this.maxSection; currY >= this.minSection; --currY) { ++ if (emptinessMap == null) { ++ // cannot delay nibble init for lit chunks, as we need to init to propagate into them. ++ final LevelChunkSection current = this.getChunkSection(chunkX, currY, chunkZ); ++ if (current == null || current.hasOnlyAir()) { ++ continue; ++ } ++ } else { ++ if (emptinessMap[currY - this.minSection]) { ++ continue; ++ } ++ } ++ ++ // should always be full lit here ++ lowestY = currY; ++ break; ++ } ++ ++ if (chunkY > lowestY) { ++ // we need to set this one to full ++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ); ++ nibble.setNonNull(); ++ nibble.setFull(); ++ return; ++ } ++ ++ if (extrude) { ++ // this nibble is going to depend solely on the skylight data above it ++ // find first non-null data above (there does exist one, as we just found it above) ++ for (int currY = chunkY + 1; currY <= this.maxLightSection; ++currY) { ++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, currY, chunkZ); ++ if (nibble != null && !nibble.isNullNibbleUpdating()) { ++ currNibble.setNonNull(); ++ currNibble.extrudeLower(nibble); ++ break; ++ } ++ } ++ } else { ++ currNibble.setNonNull(); ++ } ++ } ++ ++ protected final void rewriteNibbleCacheForSkylight(final ChunkAccess chunk) { ++ for (int index = 0, max = this.nibbleCache.length; index < max; ++index) { ++ final SWMRNibbleArray nibble = this.nibbleCache[index]; ++ if (nibble != null && nibble.isNullNibbleUpdating()) { ++ // stop propagation in these areas ++ this.nibbleCache[index] = null; ++ nibble.updateVisible(); ++ } ++ } ++ } ++ ++ // rets whether neighbours were init'd ++ ++ protected final boolean checkNullSection(final int chunkX, final int chunkY, final int chunkZ, ++ final boolean extrudeInitialised) { ++ // null chunk sections may have nibble neighbours in the horizontal 1 radius that are ++ // non-null. Propagation to these neighbours is necessary. ++ // What makes this easy is we know none of these neighbours are non-empty (otherwise ++ // this nibble would be initialised). So, we don't have to initialise ++ // the neighbours in the full 1 radius, because there's no worry that any "paths" ++ // to the neighbours on this horizontal plane are blocked. ++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.nullPropagationCheckCache[chunkY - this.minLightSection]) { ++ return false; ++ } ++ this.nullPropagationCheckCache[chunkY - this.minLightSection] = true; ++ ++ // check horizontal neighbours ++ boolean needInitNeighbours = false; ++ neighbour_search: ++ for (int dz = -1; dz <= 1; ++dz) { ++ for (int dx = -1; dx <= 1; ++dx) { ++ final SWMRNibbleArray nibble = this.getNibbleFromCache(dx + chunkX, chunkY, dz + chunkZ); ++ if (nibble != null && !nibble.isNullNibbleUpdating()) { ++ needInitNeighbours = true; ++ break neighbour_search; ++ } ++ } ++ } ++ ++ if (needInitNeighbours) { ++ for (int dz = -1; dz <= 1; ++dz) { ++ for (int dx = -1; dx <= 1; ++dx) { ++ this.initNibble(dx + chunkX, chunkY, dz + chunkZ, (dx | dz) == 0 ? extrudeInitialised : true, true); ++ } ++ } ++ } ++ ++ return needInitNeighbours; ++ } ++ ++ protected final int getLightLevelExtruded(final int worldX, final int worldY, final int worldZ) { ++ final int chunkX = worldX >> 4; ++ int chunkY = worldY >> 4; ++ final int chunkZ = worldZ >> 4; ++ ++ SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ); ++ if (nibble != null) { ++ return nibble.getUpdating(worldX, worldY, worldZ); ++ } ++ ++ for (;;) { ++ if (++chunkY > this.maxLightSection) { ++ return 15; ++ } ++ ++ nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ); ++ ++ if (nibble != null) { ++ return nibble.getUpdating(worldX, 0, worldZ); ++ } ++ } ++ } ++ ++ @Override ++ protected boolean[] getEmptinessMap(final ChunkAccess chunk) { ++ return chunk.getSkyEmptinessMap(); ++ } ++ ++ @Override ++ protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) { ++ chunk.setSkyEmptinessMap(to); ++ } ++ ++ @Override ++ protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) { ++ return chunk.getSkyNibbles(); ++ } ++ ++ @Override ++ protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) { ++ chunk.setSkyNibbles(to); ++ } ++ ++ @Override ++ protected boolean canUseChunk(final ChunkAccess chunk) { ++ // can only use chunks for sky stuff if their sections have been init'd ++ return chunk.getStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect()); ++ } ++ ++ @Override ++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, ++ final int toSection) { ++ Arrays.fill(this.nullPropagationCheckCache, false); ++ this.rewriteNibbleCacheForSkylight(chunk); ++ final int chunkX = chunk.getPos().x; ++ final int chunkZ = chunk.getPos().z; ++ for (int y = toSection; y >= fromSection; --y) { ++ this.checkNullSection(chunkX, y, chunkZ, true); ++ } ++ ++ super.checkChunkEdges(lightAccess, chunk, fromSection, toSection); ++ } ++ ++ @Override ++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) { ++ Arrays.fill(this.nullPropagationCheckCache, false); ++ this.rewriteNibbleCacheForSkylight(chunk); ++ final int chunkX = chunk.getPos().x; ++ final int chunkZ = chunk.getPos().z; ++ for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) { ++ final int y = (int)iterator.nextShort(); ++ this.checkNullSection(chunkX, y, chunkZ, true); ++ } ++ ++ super.checkChunkEdges(lightAccess, chunk, sections); ++ } ++ ++ @Override ++ protected void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) { ++ // blocks can change opacity ++ // blocks can change direction of propagation ++ ++ // same logic applies from BlockStarLightEngine#checkBlock ++ ++ final int encodeOffset = this.coordinateOffset; ++ ++ final int currentLevel = this.getLightLevel(worldX, worldY, worldZ); ++ ++ if (currentLevel == 15) { ++ // must re-propagate clobbered source ++ this.appendToIncreaseQueue( ++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | (currentLevel & 0xFL) << (6 + 6 + 16) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the block is conditionally transparent ++ ); ++ } else { ++ this.setLightLevel(worldX, worldY, worldZ, 0); ++ } ++ ++ this.appendToDecreaseQueue( ++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | (currentLevel & 0xFL) << (6 + 6 + 16) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ ); ++ } ++ ++ protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos(); ++ protected final BlockPos.MutableBlockPos recalcNeighbourPos = new BlockPos.MutableBlockPos(); ++ ++ @Override ++ protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ, ++ final int expect) { ++ if (expect == 15) { ++ return expect; ++ } ++ ++ final int sectionOffset = this.chunkSectionIndexOffset; ++ final BlockState centerState = this.getBlockState(worldX, worldY, worldZ); ++ int opacity = centerState.getOpacityIfCached(); ++ ++ final BlockState conditionallyOpaqueState; ++ if (opacity < 0) { ++ this.recalcCenterPos.set(worldX, worldY, worldZ); ++ opacity = Math.max(1, centerState.getLightBlock(lightAccess.getLevel(), this.recalcCenterPos)); ++ if (centerState.isConditionallyFullOpaque()) { ++ conditionallyOpaqueState = centerState; ++ } else { ++ conditionallyOpaqueState = null; ++ } ++ } else { ++ conditionallyOpaqueState = null; ++ opacity = Math.max(1, opacity); ++ } ++ ++ int level = 0; ++ ++ for (final AxisDirection direction : AXIS_DIRECTIONS) { ++ final int offX = worldX + direction.x; ++ final int offY = worldY + direction.y; ++ final int offZ = worldZ + direction.z; ++ ++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset; ++ ++ final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8)); ++ ++ if ((neighbourLevel - 1) <= level) { ++ // don't need to test transparency, we know it wont affect the result. ++ continue; ++ } ++ ++ final BlockState neighbourState = this.getBlockState(offX, offY, offZ); ++ ++ if (neighbourState.isConditionallyFullOpaque()) { ++ // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that ++ // we don't read the blockstate because most of the time this is false, so using the faster ++ // known transparency lookup results in a net win ++ this.recalcNeighbourPos.set(offX, offY, offZ); ++ final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcNeighbourPos, direction.opposite.nms); ++ final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcCenterPos, direction.nms); ++ if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) { ++ // not allowed to propagate ++ continue; ++ } ++ } ++ ++ final int calculated = neighbourLevel - opacity; ++ level = Math.max(calculated, level); ++ if (level > expect) { ++ return level; ++ } ++ } ++ ++ return level; ++ } ++ ++ @Override ++ protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) { ++ this.rewriteNibbleCacheForSkylight(atChunk); ++ Arrays.fill(this.nullPropagationCheckCache, false); ++ ++ final BlockGetter world = lightAccess.getLevel(); ++ final int chunkX = atChunk.getPos().x; ++ final int chunkZ = atChunk.getPos().z; ++ final int heightMapOffset = chunkX * -16 + (chunkZ * (-16 * 16)); ++ ++ // setup heightmap for changes ++ for (final BlockPos pos : positions) { ++ final int index = pos.getX() + (pos.getZ() << 4) + heightMapOffset; ++ final int curr = this.heightMapBlockChange[index]; ++ if (pos.getY() > curr) { ++ this.heightMapBlockChange[index] = pos.getY(); ++ } ++ } ++ ++ // note: light sets are delayed while processing skylight source changes due to how ++ // nibbles are initialised, as we want to avoid clobbering nibble values so what when ++ // below nibbles are initialised they aren't reading from partially modified nibbles ++ ++ // now we can recalculate the sources for the changed columns ++ for (int index = 0; index < (16 * 16); ++index) { ++ final int maxY = this.heightMapBlockChange[index]; ++ if (maxY == Integer.MIN_VALUE) { ++ // not changed ++ continue; ++ } ++ this.heightMapBlockChange[index] = Integer.MIN_VALUE; // restore default for next caller ++ ++ final int columnX = (index & 15) | (chunkX << 4); ++ final int columnZ = (index >>> 4) | (chunkZ << 4); ++ ++ // try and propagate from the above y ++ // delay light set until after processing all sources to setup ++ final int maxPropagationY = this.tryPropagateSkylight(world, columnX, maxY, columnZ, true, true); ++ ++ // maxPropagationY is now the highest block that could not be propagated to ++ ++ // remove all sources below that are 15 ++ final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection; ++ final int encodeOffset = this.coordinateOffset; ++ ++ if (this.getLightLevelExtruded(columnX, maxPropagationY, columnZ) == 15) { ++ // ensure section is checked ++ this.checkNullSection(columnX >> 4, maxPropagationY >> 4, columnZ >> 4, true); ++ ++ for (int currY = maxPropagationY; currY >= (this.minLightSection << 4); --currY) { ++ if ((currY & 15) == 15) { ++ // ensure section is checked ++ this.checkNullSection(columnX >> 4, (currY >> 4), columnZ >> 4, true); ++ } ++ ++ // ensure section below is always checked ++ final SWMRNibbleArray nibble = this.getNibbleFromCache(columnX >> 4, currY >> 4, columnZ >> 4); ++ if (nibble == null) { ++ // advance currY to the the top of the section below ++ currY = (currY) & (~15); ++ // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually ++ // end up there ++ continue; ++ } ++ ++ if (nibble.getUpdating(columnX, currY, columnZ) != 15) { ++ break; ++ } ++ ++ // delay light set until after processing all sources to setup ++ this.appendToDecreaseQueue( ++ ((columnX + (columnZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | (15L << (6 + 6 + 16)) ++ | (propagateDirection << (6 + 6 + 16 + 4)) ++ // do not set transparent blocks for the same reason we don't in the checkBlock method ++ ); ++ } ++ } ++ } ++ ++ // delayed light sets are processed here, and must be processed before checkBlock as checkBlock reads ++ // immediate light value ++ this.processDelayedIncreases(); ++ this.processDelayedDecreases(); ++ ++ for (final BlockPos pos : positions) { ++ this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ()); ++ } ++ ++ this.performLightDecrease(lightAccess); ++ } ++ ++ protected final int[] heightMapGen = new int[32 * 32]; ++ ++ @Override ++ protected void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) { ++ this.rewriteNibbleCacheForSkylight(chunk); ++ Arrays.fill(this.nullPropagationCheckCache, false); ++ ++ final BlockGetter world = lightAccess.getLevel(); ++ final ChunkPos chunkPos = chunk.getPos(); ++ final int chunkX = chunkPos.x; ++ final int chunkZ = chunkPos.z; ++ ++ final LevelChunkSection[] sections = chunk.getSections(); ++ ++ int highestNonEmptySection = this.maxSection; ++ while (highestNonEmptySection == (this.minSection - 1) || ++ sections[highestNonEmptySection - this.minSection] == null || sections[highestNonEmptySection - this.minSection].hasOnlyAir()) { ++ this.checkNullSection(chunkX, highestNonEmptySection, chunkZ, false); ++ // try propagate FULL to neighbours ++ ++ // check neighbours to see if we need to propagate into them ++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) { ++ final int neighbourX = chunkX + direction.x; ++ final int neighbourZ = chunkZ + direction.z; ++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(neighbourX, highestNonEmptySection, neighbourZ); ++ if (neighbourNibble == null) { ++ // unloaded neighbour ++ // most of the time we fall here ++ continue; ++ } ++ ++ // it looks like we need to propagate into the neighbour ++ ++ final int incX; ++ final int incZ; ++ final int startX; ++ final int startZ; ++ ++ if (direction.x != 0) { ++ // x direction ++ incX = 0; ++ incZ = 1; ++ ++ if (direction.x < 0) { ++ // negative ++ startX = chunkX << 4; ++ } else { ++ startX = chunkX << 4 | 15; ++ } ++ startZ = chunkZ << 4; ++ } else { ++ // z direction ++ incX = 1; ++ incZ = 0; ++ ++ if (direction.z < 0) { ++ // negative ++ startZ = chunkZ << 4; ++ } else { ++ startZ = chunkZ << 4 | 15; ++ } ++ startX = chunkX << 4; ++ } ++ ++ final int encodeOffset = this.coordinateOffset; ++ final long propagateDirection = 1L << direction.ordinal(); // we only want to check in this direction ++ ++ for (int currY = highestNonEmptySection << 4, maxY = currY | 15; currY <= maxY; ++currY) { ++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) { ++ this.appendToIncreaseQueue( ++ ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | (15L << (6 + 6 + 16)) // we know we're at full lit here ++ | (propagateDirection << (6 + 6 + 16 + 4)) ++ // no transparent flag, we know for a fact there are no blocks here that could be directionally transparent (as the section is EMPTY) ++ ); ++ } ++ } ++ } ++ ++ if (highestNonEmptySection-- == (this.minSection - 1)) { ++ break; ++ } ++ } ++ ++ if (highestNonEmptySection >= this.minSection) { ++ // fill out our other sources ++ final int minX = chunkPos.x << 4; ++ final int maxX = chunkPos.x << 4 | 15; ++ final int minZ = chunkPos.z << 4; ++ final int maxZ = chunkPos.z << 4 | 15; ++ final int startY = highestNonEmptySection << 4 | 15; ++ for (int currZ = minZ; currZ <= maxZ; ++currZ) { ++ for (int currX = minX; currX <= maxX; ++currX) { ++ this.tryPropagateSkylight(world, currX, startY + 1, currZ, false, false); ++ } ++ } ++ } // else: apparently the chunk is empty ++ ++ if (needsEdgeChecks) { ++ // not required to propagate here, but this will reduce the hit of the edge checks ++ this.performLightIncrease(lightAccess); ++ ++ for (int y = highestNonEmptySection; y >= this.minLightSection; --y) { ++ this.checkNullSection(chunkX, y, chunkZ, false); ++ } ++ // no need to rewrite the nibble cache again ++ super.checkChunkEdges(lightAccess, chunk, this.minLightSection, highestNonEmptySection); ++ } else { ++ for (int y = highestNonEmptySection; y >= this.minLightSection; --y) { ++ this.checkNullSection(chunkX, y, chunkZ, false); ++ } ++ this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, highestNonEmptySection); ++ ++ this.performLightIncrease(lightAccess); ++ } ++ } ++ ++ protected final void processDelayedIncreases() { ++ // copied from performLightIncrease ++ final long[] queue = this.increaseQueue; ++ final int decodeOffsetX = -this.encodeOffsetX; ++ final int decodeOffsetY = -this.encodeOffsetY; ++ final int decodeOffsetZ = -this.encodeOffsetZ; ++ ++ for (int i = 0, len = this.increaseQueueInitialLength; i < len; ++i) { ++ final long queueValue = queue[i]; ++ ++ final int posX = ((int)queueValue & 63) + decodeOffsetX; ++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ; ++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY; ++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF); ++ ++ this.setLightLevel(posX, posY, posZ, propagatedLightLevel); ++ } ++ } ++ ++ protected final void processDelayedDecreases() { ++ // copied from performLightDecrease ++ final long[] queue = this.decreaseQueue; ++ final int decodeOffsetX = -this.encodeOffsetX; ++ final int decodeOffsetY = -this.encodeOffsetY; ++ final int decodeOffsetZ = -this.encodeOffsetZ; ++ ++ for (int i = 0, len = this.decreaseQueueInitialLength; i < len; ++i) { ++ final long queueValue = queue[i]; ++ ++ final int posX = ((int)queueValue & 63) + decodeOffsetX; ++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ; ++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY; ++ ++ this.setLightLevel(posX, posY, posZ, 0); ++ } ++ } ++ ++ // delaying the light set is useful for block changes since they need to worry about initialising nibblearrays ++ // while also queueing light at the same time (initialising nibblearrays might depend on nibbles above, so ++ // clobbering the light values will result in broken propagation) ++ protected final int tryPropagateSkylight(final BlockGetter world, final int worldX, int startY, final int worldZ, ++ final boolean extrudeInitialised, final boolean delayLightSet) { ++ final BlockPos.MutableBlockPos mutablePos = this.mutablePos3; ++ final int encodeOffset = this.coordinateOffset; ++ final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection; // just don't check upwards. ++ ++ if (this.getLightLevelExtruded(worldX, startY + 1, worldZ) != 15) { ++ return startY; ++ } ++ ++ // ensure this section is always checked ++ this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised); ++ ++ BlockState above = this.getBlockState(worldX, startY + 1, worldZ); ++ ++ for (;startY >= (this.minLightSection << 4); --startY) { ++ if ((startY & 15) == 15) { ++ // ensure this section is always checked ++ this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised); ++ } ++ final BlockState current = this.getBlockState(worldX, startY, worldZ); ++ ++ final VoxelShape fromShape; ++ if (above.isConditionallyFullOpaque()) { ++ this.mutablePos2.set(worldX, startY + 1, worldZ); ++ fromShape = above.getFaceOcclusionShape(world, this.mutablePos2, AxisDirection.NEGATIVE_Y.nms); ++ if (Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) { ++ // above wont let us propagate ++ break; ++ } ++ } else { ++ fromShape = Shapes.empty(); ++ } ++ ++ final int opacityIfCached = current.getOpacityIfCached(); ++ // does light propagate from the top down? ++ if (opacityIfCached != -1) { ++ if (opacityIfCached != 0) { ++ // we cannot propagate 15 through this ++ break; ++ } ++ // most of the time it falls here. ++ // add to propagate ++ // light set delayed until we determine if this nibble section is null ++ this.appendToIncreaseQueue( ++ ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | (15L << (6 + 6 + 16)) // we know we're at full lit here ++ | (propagateDirection << (6 + 6 + 16 + 4)) ++ ); ++ } else { ++ mutablePos.set(worldX, startY, worldZ); ++ long flags = 0L; ++ if (current.isConditionallyFullOpaque()) { ++ final VoxelShape cullingFace = current.getFaceOcclusionShape(world, mutablePos, AxisDirection.POSITIVE_Y.nms); ++ ++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) { ++ // can't propagate here, we're done on this column. ++ break; ++ } ++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS; ++ } ++ ++ final int opacity = current.getLightBlock(world, mutablePos); ++ if (opacity > 0) { ++ // let the queued value (if any) handle it from here. ++ break; ++ } ++ ++ // light set delayed until we determine if this nibble section is null ++ this.appendToIncreaseQueue( ++ ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | (15L << (6 + 6 + 16)) // we know we're at full lit here ++ | (propagateDirection << (6 + 6 + 16 + 4)) ++ | flags ++ ); ++ } ++ ++ above = current; ++ ++ if (this.getNibbleFromCache(worldX >> 4, startY >> 4, worldZ >> 4) == null) { ++ // we skip empty sections here, as this is just an easy way of making sure the above block ++ // can propagate through air. ++ ++ // nothing can propagate in null sections, remove the queue entry for it ++ --this.increaseQueueInitialLength; ++ ++ // advance currY to the the top of the section below ++ startY = (startY) & (~15); ++ // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually ++ // end up there ++ ++ // make sure this is marked as AIR ++ above = AIR_BLOCK_STATE; ++ } else if (!delayLightSet) { ++ this.setLightLevel(worldX, startY, worldZ, 15); ++ } ++ } ++ ++ return startY; ++ } ++} +diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/StarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightEngine.java +new file mode 100644 +index 0000000000000000000000000000000000000000..ad1eeebe6de219143492b94da309cb54ae9e0a5b +--- /dev/null ++++ b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightEngine.java +@@ -0,0 +1,1572 @@ ++package ca.spottedleaf.starlight.common.light; ++ ++import ca.spottedleaf.starlight.common.util.CoordinateUtils; ++import ca.spottedleaf.starlight.common.util.IntegerUtil; ++import ca.spottedleaf.starlight.common.util.WorldUtil; ++import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; ++import it.unimi.dsi.fastutil.shorts.ShortCollection; ++import it.unimi.dsi.fastutil.shorts.ShortIterator; ++import net.minecraft.core.BlockPos; ++import net.minecraft.core.Direction; ++import net.minecraft.core.SectionPos; ++import net.minecraft.world.level.BlockGetter; ++import net.minecraft.world.level.ChunkPos; ++import net.minecraft.world.level.Level; ++import net.minecraft.world.level.LevelHeightAccessor; ++import net.minecraft.world.level.LightLayer; ++import net.minecraft.world.level.block.Blocks; ++import net.minecraft.world.level.block.state.BlockState; ++import net.minecraft.world.level.chunk.ChunkAccess; ++import net.minecraft.world.level.chunk.LevelChunkSection; ++import net.minecraft.world.level.chunk.LightChunkGetter; ++import net.minecraft.world.phys.shapes.Shapes; ++import net.minecraft.world.phys.shapes.VoxelShape; ++import java.util.ArrayList; ++import java.util.Arrays; ++import java.util.List; ++import java.util.Set; ++import java.util.function.Consumer; ++import java.util.function.IntConsumer; ++ ++public abstract class StarLightEngine { ++ ++ protected static final BlockState AIR_BLOCK_STATE = Blocks.AIR.defaultBlockState(); ++ ++ protected static final AxisDirection[] DIRECTIONS = AxisDirection.values(); ++ protected static final AxisDirection[] AXIS_DIRECTIONS = DIRECTIONS; ++ protected static final AxisDirection[] ONLY_HORIZONTAL_DIRECTIONS = new AxisDirection[] { ++ AxisDirection.POSITIVE_X, AxisDirection.NEGATIVE_X, ++ AxisDirection.POSITIVE_Z, AxisDirection.NEGATIVE_Z ++ }; ++ ++ protected static enum AxisDirection { ++ ++ // Declaration order is important and relied upon. Do not change without modifying propagation code. ++ POSITIVE_X(1, 0, 0), NEGATIVE_X(-1, 0, 0), ++ POSITIVE_Z(0, 0, 1), NEGATIVE_Z(0, 0, -1), ++ POSITIVE_Y(0, 1, 0), NEGATIVE_Y(0, -1, 0); ++ ++ static { ++ POSITIVE_X.opposite = NEGATIVE_X; NEGATIVE_X.opposite = POSITIVE_X; ++ POSITIVE_Z.opposite = NEGATIVE_Z; NEGATIVE_Z.opposite = POSITIVE_Z; ++ POSITIVE_Y.opposite = NEGATIVE_Y; NEGATIVE_Y.opposite = POSITIVE_Y; ++ } ++ ++ protected AxisDirection opposite; ++ ++ public final int x; ++ public final int y; ++ public final int z; ++ public final Direction nms; ++ public final long everythingButThisDirection; ++ public final long everythingButTheOppositeDirection; ++ ++ AxisDirection(final int x, final int y, final int z) { ++ this.x = x; ++ this.y = y; ++ this.z = z; ++ this.nms = Direction.fromDelta(x, y, z); ++ this.everythingButThisDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << this.ordinal())); ++ // positive is always even, negative is always odd. Flip the 1 bit to get the negative direction. ++ this.everythingButTheOppositeDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << (this.ordinal() ^ 1))); ++ } ++ ++ public AxisDirection getOpposite() { ++ return this.opposite; ++ } ++ } ++ ++ // I'd like to thank https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1 ++ // for explaining how light propagates via breadth-first search ++ ++ // While the above is a good start to understanding the general idea of what the general principles are, it's not ++ // exactly how the vanilla light engine should behave for minecraft. ++ ++ // similar to the above, except the chunk section indices vary from [-1, 1], or [0, 2] ++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection] ++ // index = x + (z * 5) + (y * 25) ++ // null index indicates the chunk section doesn't exist (empty or out of bounds) ++ protected final LevelChunkSection[] sectionCache; ++ ++ // the exact same as above, except for storing fast access to SWMRNibbleArray ++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection] ++ // index = x + (z * 5) + (y * 25) ++ protected final SWMRNibbleArray[] nibbleCache; ++ ++ // the exact same as above, except for storing fast access to nibbles to call change callbacks for ++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection] ++ // index = x + (z * 5) + (y * 25) ++ protected final boolean[] notifyUpdateCache; ++ ++ // always initialsed during start of lighting. ++ // index = x + (z * 5) ++ protected final ChunkAccess[] chunkCache = new ChunkAccess[5 * 5]; ++ ++ // index = x + (z * 5) ++ protected final boolean[][] emptinessMapCache = new boolean[5 * 5][]; ++ ++ protected final BlockPos.MutableBlockPos mutablePos1 = new BlockPos.MutableBlockPos(); ++ protected final BlockPos.MutableBlockPos mutablePos2 = new BlockPos.MutableBlockPos(); ++ protected final BlockPos.MutableBlockPos mutablePos3 = new BlockPos.MutableBlockPos(); ++ ++ protected int encodeOffsetX; ++ protected int encodeOffsetY; ++ protected int encodeOffsetZ; ++ ++ protected int coordinateOffset; ++ ++ protected int chunkOffsetX; ++ protected int chunkOffsetY; ++ protected int chunkOffsetZ; ++ ++ protected int chunkIndexOffset; ++ protected int chunkSectionIndexOffset; ++ ++ protected final boolean skylightPropagator; ++ protected final int emittedLightMask; ++ protected final boolean isClientSide; ++ ++ protected final Level world; ++ protected final int minLightSection; ++ protected final int maxLightSection; ++ protected final int minSection; ++ protected final int maxSection; ++ ++ protected StarLightEngine(final boolean skylightPropagator, final Level world) { ++ this.skylightPropagator = skylightPropagator; ++ this.emittedLightMask = skylightPropagator ? 0 : 0xF; ++ this.isClientSide = world.isClientSide; ++ this.world = world; ++ this.minLightSection = WorldUtil.getMinLightSection(world); ++ this.maxLightSection = WorldUtil.getMaxLightSection(world); ++ this.minSection = WorldUtil.getMinSection(world); ++ this.maxSection = WorldUtil.getMaxSection(world); ++ ++ this.sectionCache = new LevelChunkSection[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer ++ this.nibbleCache = new SWMRNibbleArray[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer ++ this.notifyUpdateCache = new boolean[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer ++ } ++ ++ protected final void setupEncodeOffset(final int centerX, final int centerY, final int centerZ) { ++ // 31 = center + encodeOffset ++ this.encodeOffsetX = 31 - centerX; ++ this.encodeOffsetY = (-(this.minLightSection - 1) << 4); // we want 0 to be the smallest encoded value ++ this.encodeOffsetZ = 31 - centerZ; ++ ++ // coordinateIndex = x | (z << 6) | (y << 12) ++ this.coordinateOffset = this.encodeOffsetX + (this.encodeOffsetZ << 6) + (this.encodeOffsetY << 12); ++ ++ // 2 = (centerX >> 4) + chunkOffset ++ this.chunkOffsetX = 2 - (centerX >> 4); ++ this.chunkOffsetY = -(this.minLightSection - 1); // lowest should be 0 ++ this.chunkOffsetZ = 2 - (centerZ >> 4); ++ ++ // chunk index = x + (5 * z) ++ this.chunkIndexOffset = this.chunkOffsetX + (5 * this.chunkOffsetZ); ++ ++ // chunk section index = x + (5 * z) + ((5*5) * y) ++ this.chunkSectionIndexOffset = this.chunkIndexOffset + ((5 * 5) * this.chunkOffsetY); ++ } ++ ++ protected final void setupCaches(final LightChunkGetter chunkProvider, final int centerX, final int centerY, final int centerZ, ++ final boolean relaxed, final boolean tryToLoadChunksFor2Radius) { ++ final int centerChunkX = centerX >> 4; ++ final int centerChunkY = centerY >> 4; ++ final int centerChunkZ = centerZ >> 4; ++ ++ this.setupEncodeOffset(centerChunkX * 16 + 7, centerChunkY * 16 + 7, centerChunkZ * 16 + 7); ++ ++ final int radius = tryToLoadChunksFor2Radius ? 2 : 1; ++ ++ for (int dz = -radius; dz <= radius; ++dz) { ++ for (int dx = -radius; dx <= radius; ++dx) { ++ final int cx = centerChunkX + dx; ++ final int cz = centerChunkZ + dz; ++ final boolean isTwoRadius = Math.max(IntegerUtil.branchlessAbs(dx), IntegerUtil.branchlessAbs(dz)) == 2; ++ final ChunkAccess chunk = (ChunkAccess)chunkProvider.getChunkForLighting(cx, cz); ++ ++ if (chunk == null) { ++ if (relaxed | isTwoRadius) { ++ continue; ++ } ++ throw new IllegalArgumentException("Trying to propagate light update before 1 radius neighbours ready"); ++ } ++ ++ if (!this.canUseChunk(chunk)) { ++ continue; ++ } ++ ++ this.setChunkInCache(cx, cz, chunk); ++ this.setEmptinessMapCache(cx, cz, this.getEmptinessMap(chunk)); ++ if (!isTwoRadius) { ++ this.setBlocksForChunkInCache(cx, cz, chunk.getSections()); ++ this.setNibblesForChunkInCache(cx, cz, this.getNibblesOnChunk(chunk)); ++ } ++ } ++ } ++ } ++ ++ protected final ChunkAccess getChunkInCache(final int chunkX, final int chunkZ) { ++ return this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset]; ++ } ++ ++ protected final void setChunkInCache(final int chunkX, final int chunkZ, final ChunkAccess chunk) { ++ this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = chunk; ++ } ++ ++ protected final LevelChunkSection getChunkSection(final int chunkX, final int chunkY, final int chunkZ) { ++ return this.sectionCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset]; ++ } ++ ++ protected final void setChunkSectionInCache(final int chunkX, final int chunkY, final int chunkZ, final LevelChunkSection section) { ++ this.sectionCache[chunkX + 5*chunkZ + 5*5*chunkY + this.chunkSectionIndexOffset] = section; ++ } ++ ++ protected final void setBlocksForChunkInCache(final int chunkX, final int chunkZ, final LevelChunkSection[] sections) { ++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) { ++ this.setChunkSectionInCache(chunkX, cy, chunkZ, ++ sections == null ? null : (cy >= this.minSection && cy <= this.maxSection ? sections[cy - this.minSection] : null)); ++ } ++ } ++ ++ protected final SWMRNibbleArray getNibbleFromCache(final int chunkX, final int chunkY, final int chunkZ) { ++ return this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset]; ++ } ++ ++ protected final SWMRNibbleArray[] getNibblesForChunkFromCache(final int chunkX, final int chunkZ) { ++ final SWMRNibbleArray[] ret = new SWMRNibbleArray[this.maxLightSection - this.minLightSection + 1]; ++ ++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) { ++ ret[cy - this.minLightSection] = this.nibbleCache[chunkX + 5*chunkZ + (cy * (5 * 5)) + this.chunkSectionIndexOffset]; ++ } ++ ++ return ret; ++ } ++ ++ protected final void setNibbleInCache(final int chunkX, final int chunkY, final int chunkZ, final SWMRNibbleArray nibble) { ++ this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset] = nibble; ++ } ++ ++ protected final void setNibblesForChunkInCache(final int chunkX, final int chunkZ, final SWMRNibbleArray[] nibbles) { ++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) { ++ this.setNibbleInCache(chunkX, cy, chunkZ, nibbles == null ? null : nibbles[cy - this.minLightSection]); ++ } ++ } ++ ++ protected final void updateVisible(final LightChunkGetter lightAccess) { ++ for (int index = 0, max = this.nibbleCache.length; index < max; ++index) { ++ final SWMRNibbleArray nibble = this.nibbleCache[index]; ++ if (!this.notifyUpdateCache[index] && (nibble == null || !nibble.isDirty())) { ++ continue; ++ } ++ ++ final int chunkX = (index % 5) - this.chunkOffsetX; ++ final int chunkZ = ((index / 5) % 5) - this.chunkOffsetZ; ++ final int ySections = (this.maxSection - this.minSection) + 1; ++ final int chunkY = ((index / (5*5)) % (ySections + 2 + 2)) - this.chunkOffsetY; ++ if ((nibble != null && nibble.updateVisible()) || this.notifyUpdateCache[index]) { ++ lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, chunkY, chunkZ)); ++ } ++ } ++ } ++ ++ protected final void destroyCaches() { ++ Arrays.fill(this.sectionCache, null); ++ Arrays.fill(this.nibbleCache, null); ++ Arrays.fill(this.chunkCache, null); ++ Arrays.fill(this.emptinessMapCache, null); ++ if (this.isClientSide) { ++ Arrays.fill(this.notifyUpdateCache, false); ++ } ++ } ++ ++ protected final BlockState getBlockState(final int worldX, final int worldY, final int worldZ) { ++ final LevelChunkSection section = this.sectionCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset]; ++ ++ if (section != null) { ++ return section.hasOnlyAir() ? AIR_BLOCK_STATE : section.getBlockState(worldX & 15, worldY & 15, worldZ & 15); ++ } ++ ++ return AIR_BLOCK_STATE; ++ } ++ ++ protected final BlockState getBlockState(final int sectionIndex, final int localIndex) { ++ final LevelChunkSection section = this.sectionCache[sectionIndex]; ++ ++ if (section != null) { ++ return section.hasOnlyAir() ? AIR_BLOCK_STATE : section.states.get(localIndex); ++ } ++ ++ return AIR_BLOCK_STATE; ++ } ++ ++ protected final int getLightLevel(final int worldX, final int worldY, final int worldZ) { ++ final SWMRNibbleArray nibble = this.nibbleCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset]; ++ ++ return nibble == null ? 0 : nibble.getUpdating((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8)); ++ } ++ ++ protected final int getLightLevel(final int sectionIndex, final int localIndex) { ++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex]; ++ ++ return nibble == null ? 0 : nibble.getUpdating(localIndex); ++ } ++ ++ protected final void setLightLevel(final int worldX, final int worldY, final int worldZ, final int level) { ++ final int sectionIndex = (worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset; ++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex]; ++ ++ if (nibble != null) { ++ nibble.set((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8), level); ++ if (this.isClientSide) { ++ int cx1 = (worldX - 1) >> 4; ++ int cx2 = (worldX + 1) >> 4; ++ int cy1 = (worldY - 1) >> 4; ++ int cy2 = (worldY + 1) >> 4; ++ int cz1 = (worldZ - 1) >> 4; ++ int cz2 = (worldZ + 1) >> 4; ++ for (int x = cx1; x <= cx2; ++x) { ++ for (int y = cy1; y <= cy2; ++y) { ++ for (int z = cz1; z <= cz2; ++z) { ++ this.notifyUpdateCache[x + 5 * z + (5 * 5) * y + this.chunkSectionIndexOffset] = true; ++ } ++ } ++ } ++ } ++ } ++ } ++ ++ protected final void postLightUpdate(final int worldX, final int worldY, final int worldZ) { ++ if (this.isClientSide) { ++ int cx1 = (worldX - 1) >> 4; ++ int cx2 = (worldX + 1) >> 4; ++ int cy1 = (worldY - 1) >> 4; ++ int cy2 = (worldY + 1) >> 4; ++ int cz1 = (worldZ - 1) >> 4; ++ int cz2 = (worldZ + 1) >> 4; ++ for (int x = cx1; x <= cx2; ++x) { ++ for (int y = cy1; y <= cy2; ++y) { ++ for (int z = cz1; z <= cz2; ++z) { ++ this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true; ++ } ++ } ++ } ++ } ++ } ++ ++ protected final void setLightLevel(final int sectionIndex, final int localIndex, final int worldX, final int worldY, final int worldZ, final int level) { ++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex]; ++ ++ if (nibble != null) { ++ nibble.set(localIndex, level); ++ if (this.isClientSide) { ++ int cx1 = (worldX - 1) >> 4; ++ int cx2 = (worldX + 1) >> 4; ++ int cy1 = (worldY - 1) >> 4; ++ int cy2 = (worldY + 1) >> 4; ++ int cz1 = (worldZ - 1) >> 4; ++ int cz2 = (worldZ + 1) >> 4; ++ for (int x = cx1; x <= cx2; ++x) { ++ for (int y = cy1; y <= cy2; ++y) { ++ for (int z = cz1; z <= cz2; ++z) { ++ this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true; ++ } ++ } ++ } ++ } ++ } ++ } ++ ++ protected final boolean[] getEmptinessMap(final int chunkX, final int chunkZ) { ++ return this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset]; ++ } ++ ++ protected final void setEmptinessMapCache(final int chunkX, final int chunkZ, final boolean[] emptinessMap) { ++ this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = emptinessMap; ++ } ++ ++ public static SWMRNibbleArray[] getFilledEmptyLight(final LevelHeightAccessor world) { ++ return getFilledEmptyLight(WorldUtil.getTotalLightSections(world)); ++ } ++ ++ private static SWMRNibbleArray[] getFilledEmptyLight(final int totalLightSections) { ++ final SWMRNibbleArray[] ret = new SWMRNibbleArray[totalLightSections]; ++ ++ for (int i = 0, len = ret.length; i < len; ++i) { ++ ret[i] = new SWMRNibbleArray(null, true); ++ } ++ ++ return ret; ++ } ++ ++ protected abstract boolean[] getEmptinessMap(final ChunkAccess chunk); ++ ++ protected abstract void setEmptinessMap(final ChunkAccess chunk, final boolean[] to); ++ ++ protected abstract SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk); ++ ++ protected abstract void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to); ++ ++ protected abstract boolean canUseChunk(final ChunkAccess chunk); ++ ++ public final void blocksChangedInChunk(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ, ++ final Set<BlockPos> positions, final Boolean[] changedSections) { ++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true); ++ try { ++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ); ++ if (chunk == null) { ++ return; ++ } ++ if (changedSections != null) { ++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, changedSections, false); ++ if (ret != null) { ++ this.setEmptinessMap(chunk, ret); ++ } ++ } ++ if (!positions.isEmpty()) { ++ this.propagateBlockChanges(lightAccess, chunk, positions); ++ } ++ this.updateVisible(lightAccess); ++ } finally { ++ this.destroyCaches(); ++ } ++ } ++ ++ // subclasses should not initialise caches, as this will always be done by the super call ++ // subclasses should not invoke updateVisible, as this will always be done by the super call ++ protected abstract void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions); ++ ++ protected abstract void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ); ++ ++ // if ret > expect, then the real value is at least ret (early returns if ret > expect, rather than calculating actual) ++ // if ret == expect, then expect is the correct light value for pos ++ // if ret < expect, then ret is the real light value ++ protected abstract int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ, ++ final int expect); ++ ++ protected final int[] chunkCheckDelayedUpdatesCenter = new int[16 * 16]; ++ protected final int[] chunkCheckDelayedUpdatesNeighbour = new int[16 * 16]; ++ ++ protected void checkChunkEdge(final LightChunkGetter lightAccess, final ChunkAccess chunk, ++ final int chunkX, final int chunkY, final int chunkZ) { ++ final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ); ++ if (currNibble == null) { ++ return; ++ } ++ ++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) { ++ final int neighbourOffX = direction.x; ++ final int neighbourOffZ = direction.z; ++ ++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX, ++ chunkY, chunkZ + neighbourOffZ); ++ ++ if (neighbourNibble == null) { ++ continue; ++ } ++ ++ if (!currNibble.isInitialisedUpdating() && !neighbourNibble.isInitialisedUpdating()) { ++ // both are zero, nothing to check. ++ continue; ++ } ++ ++ // this chunk ++ final int incX; ++ final int incZ; ++ final int startX; ++ final int startZ; ++ ++ if (neighbourOffX != 0) { ++ // x direction ++ incX = 0; ++ incZ = 1; ++ ++ if (direction.x < 0) { ++ // negative ++ startX = chunkX << 4; ++ } else { ++ startX = chunkX << 4 | 15; ++ } ++ startZ = chunkZ << 4; ++ } else { ++ // z direction ++ incX = 1; ++ incZ = 0; ++ ++ if (neighbourOffZ < 0) { ++ // negative ++ startZ = chunkZ << 4; ++ } else { ++ startZ = chunkZ << 4 | 15; ++ } ++ startX = chunkX << 4; ++ } ++ ++ int centerDelayedChecks = 0; ++ int neighbourDelayedChecks = 0; ++ for (int currY = chunkY << 4, maxY = currY | 15; currY <= maxY; ++currY) { ++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) { ++ final int neighbourX = currX + neighbourOffX; ++ final int neighbourZ = currZ + neighbourOffZ; ++ ++ final int currentIndex = (currX & 15) | ++ ((currZ & 15)) << 4 | ++ ((currY & 15) << 8); ++ final int currentLevel = currNibble.getUpdating(currentIndex); ++ ++ final int neighbourIndex = ++ (neighbourX & 15) | ++ ((neighbourZ & 15)) << 4 | ++ ((currY & 15) << 8); ++ final int neighbourLevel = neighbourNibble.getUpdating(neighbourIndex); ++ ++ // the checks are delayed because the checkBlock method clobbers light values - which then ++ // affect later calculate light value operations. While they don't affect it in a behaviourly significant ++ // way, they do have a negative performance impact due to simply queueing more values ++ ++ if (this.calculateLightValue(lightAccess, currX, currY, currZ, currentLevel) != currentLevel) { ++ this.chunkCheckDelayedUpdatesCenter[centerDelayedChecks++] = currentIndex; ++ } ++ ++ if (this.calculateLightValue(lightAccess, neighbourX, currY, neighbourZ, neighbourLevel) != neighbourLevel) { ++ this.chunkCheckDelayedUpdatesNeighbour[neighbourDelayedChecks++] = neighbourIndex; ++ } ++ } ++ } ++ ++ final int currentChunkOffX = chunkX << 4; ++ final int currentChunkOffZ = chunkZ << 4; ++ final int neighbourChunkOffX = (chunkX + direction.x) << 4; ++ final int neighbourChunkOffZ = (chunkZ + direction.z) << 4; ++ final int chunkOffY = chunkY << 4; ++ for (int i = 0, len = Math.max(centerDelayedChecks, neighbourDelayedChecks); i < len; ++i) { ++ // try to queue neighbouring data together ++ // index = x | (z << 4) | (y << 8) ++ if (i < centerDelayedChecks) { ++ final int value = this.chunkCheckDelayedUpdatesCenter[i]; ++ this.checkBlock(lightAccess, currentChunkOffX | (value & 15), ++ chunkOffY | (value >>> 8), ++ currentChunkOffZ | ((value >>> 4) & 0xF)); ++ } ++ if (i < neighbourDelayedChecks) { ++ final int value = this.chunkCheckDelayedUpdatesNeighbour[i]; ++ this.checkBlock(lightAccess, neighbourChunkOffX | (value & 15), ++ chunkOffY | (value >>> 8), ++ neighbourChunkOffZ | ((value >>> 4) & 0xF)); ++ } ++ } ++ } ++ } ++ ++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) { ++ final ChunkPos chunkPos = chunk.getPos(); ++ final int chunkX = chunkPos.x; ++ final int chunkZ = chunkPos.z; ++ ++ for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) { ++ this.checkChunkEdge(lightAccess, chunk, chunkX, iterator.nextShort(), chunkZ); ++ } ++ ++ this.performLightDecrease(lightAccess); ++ } ++ ++ // subclasses should not initialise caches, as this will always be done by the super call ++ // subclasses should not invoke updateVisible, as this will always be done by the super call ++ // verifies that light levels on this chunks edges are consistent with this chunk's neighbours ++ // edges. if they are not, they are decreased (effectively performing the logic in checkBlock). ++ // This does not resolve skylight source problems. ++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) { ++ final ChunkPos chunkPos = chunk.getPos(); ++ final int chunkX = chunkPos.x; ++ final int chunkZ = chunkPos.z; ++ ++ for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) { ++ this.checkChunkEdge(lightAccess, chunk, chunkX, currSectionY, chunkZ); ++ } ++ ++ this.performLightDecrease(lightAccess); ++ } ++ ++ // pulls light from neighbours, and adds them into the increase queue. does not actually propagate. ++ protected final void propagateNeighbourLevels(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) { ++ final ChunkPos chunkPos = chunk.getPos(); ++ final int chunkX = chunkPos.x; ++ final int chunkZ = chunkPos.z; ++ ++ for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) { ++ final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, currSectionY, chunkZ); ++ if (currNibble == null) { ++ continue; ++ } ++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) { ++ final int neighbourOffX = direction.x; ++ final int neighbourOffZ = direction.z; ++ ++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX, ++ currSectionY, chunkZ + neighbourOffZ); ++ ++ if (neighbourNibble == null || !neighbourNibble.isInitialisedUpdating()) { ++ // can't pull from 0 ++ continue; ++ } ++ ++ // neighbour chunk ++ final int incX; ++ final int incZ; ++ final int startX; ++ final int startZ; ++ ++ if (neighbourOffX != 0) { ++ // x direction ++ incX = 0; ++ incZ = 1; ++ ++ if (direction.x < 0) { ++ // negative ++ startX = (chunkX << 4) - 1; ++ } else { ++ startX = (chunkX << 4) + 16; ++ } ++ startZ = chunkZ << 4; ++ } else { ++ // z direction ++ incX = 1; ++ incZ = 0; ++ ++ if (neighbourOffZ < 0) { ++ // negative ++ startZ = (chunkZ << 4) - 1; ++ } else { ++ startZ = (chunkZ << 4) + 16; ++ } ++ startX = chunkX << 4; ++ } ++ ++ final long propagateDirection = 1L << direction.getOpposite().ordinal(); // we only want to check in this direction towards this chunk ++ final int encodeOffset = this.coordinateOffset; ++ ++ for (int currY = currSectionY << 4, maxY = currY | 15; currY <= maxY; ++currY) { ++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) { ++ final int level = neighbourNibble.getUpdating( ++ (currX & 15) ++ | ((currZ & 15) << 4) ++ | ((currY & 15) << 8) ++ ); ++ ++ if (level <= 1) { ++ // nothing to propagate ++ continue; ++ } ++ ++ this.appendToIncreaseQueue( ++ ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((level & 0xFL) << (6 + 6 + 16)) ++ | (propagateDirection << (6 + 6 + 16 + 4)) ++ | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the current block is transparent, must check. ++ ); ++ } ++ } ++ } ++ } ++ } ++ ++ public static Boolean[] getEmptySectionsForChunk(final ChunkAccess chunk) { ++ final LevelChunkSection[] sections = chunk.getSections(); ++ final Boolean[] ret = new Boolean[sections.length]; ++ ++ for (int i = 0; i < sections.length; ++i) { ++ if (sections[i] == null || sections[i].hasOnlyAir()) { ++ ret[i] = Boolean.TRUE; ++ } else { ++ ret[i] = Boolean.FALSE; ++ } ++ } ++ ++ return ret; ++ } ++ ++ public final void forceHandleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptinessChanges) { ++ final int chunkX = chunk.getPos().x; ++ final int chunkZ = chunk.getPos().z; ++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true); ++ try { ++ // force current chunk into cache ++ this.setChunkInCache(chunkX, chunkZ, chunk); ++ this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections()); ++ this.setNibblesForChunkInCache(chunkX, chunkZ, this.getNibblesOnChunk(chunk)); ++ this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk)); ++ ++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false); ++ if (ret != null) { ++ this.setEmptinessMap(chunk, ret); ++ } ++ this.updateVisible(lightAccess); ++ } finally { ++ this.destroyCaches(); ++ } ++ } ++ ++ public final void handleEmptySectionChanges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ, ++ final Boolean[] emptinessChanges) { ++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true); ++ try { ++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ); ++ if (chunk == null) { ++ return; ++ } ++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false); ++ if (ret != null) { ++ this.setEmptinessMap(chunk, ret); ++ } ++ this.updateVisible(lightAccess); ++ } finally { ++ this.destroyCaches(); ++ } ++ } ++ ++ protected abstract void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles); ++ ++ protected abstract void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ); ++ ++ // subclasses should not initialise caches, as this will always be done by the super call ++ // subclasses should not invoke updateVisible, as this will always be done by the super call ++ // subclasses are guaranteed that this is always called before a changed block set ++ // newChunk specifies whether the changes describe a "first load" of a chunk or changes to existing, already loaded chunks ++ // rets non-null when the emptiness map changed and needs to be updated ++ protected final boolean[] handleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk, ++ final Boolean[] emptinessChanges, final boolean unlit) { ++ final Level world = (Level)lightAccess.getLevel(); ++ final int chunkX = chunk.getPos().x; ++ final int chunkZ = chunk.getPos().z; ++ ++ boolean[] chunkEmptinessMap = this.getEmptinessMap(chunkX, chunkZ); ++ boolean[] ret = null; ++ final boolean needsInit = unlit || chunkEmptinessMap == null; ++ if (needsInit) { ++ this.setEmptinessMapCache(chunkX, chunkZ, ret = chunkEmptinessMap = new boolean[WorldUtil.getTotalSections(world)]); ++ } ++ ++ // update emptiness map ++ for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) { ++ Boolean valueBoxed = emptinessChanges[sectionIndex]; ++ if (valueBoxed == null) { ++ if (!needsInit) { ++ continue; ++ } ++ final LevelChunkSection section = this.getChunkSection(chunkX, sectionIndex + this.minSection, chunkZ); ++ emptinessChanges[sectionIndex] = valueBoxed = section == null || section.hasOnlyAir() ? Boolean.TRUE : Boolean.FALSE; ++ } ++ chunkEmptinessMap[sectionIndex] = valueBoxed.booleanValue(); ++ } ++ ++ // now init neighbour nibbles ++ for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) { ++ final Boolean valueBoxed = emptinessChanges[sectionIndex]; ++ final int sectionY = sectionIndex + this.minSection; ++ if (valueBoxed == null) { ++ continue; ++ } ++ ++ final boolean empty = valueBoxed.booleanValue(); ++ ++ if (empty) { ++ continue; ++ } ++ ++ for (int dz = -1; dz <= 1; ++dz) { ++ for (int dx = -1; dx <= 1; ++dx) { ++ // if we're not empty, we also need to initialise nibbles ++ // note: if we're unlit, we absolutely do not want to extrude, as light data isn't set up ++ final boolean extrude = (dx | dz) != 0 || !unlit; ++ for (int dy = 1; dy >= -1; --dy) { ++ this.initNibble(dx + chunkX, dy + sectionY, dz + chunkZ, extrude, false); ++ } ++ } ++ } ++ } ++ ++ // check for de-init and lazy-init ++ // lazy init is when chunks are being lit, so at the time they weren't loaded when their neighbours were running ++ // init checks. ++ for (int dz = -1; dz <= 1; ++dz) { ++ for (int dx = -1; dx <= 1; ++dx) { ++ // does this neighbour have 1 radius loaded? ++ boolean neighboursLoaded = true; ++ neighbour_loaded_search: ++ for (int dz2 = -1; dz2 <= 1; ++dz2) { ++ for (int dx2 = -1; dx2 <= 1; ++dx2) { ++ if (this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ) == null) { ++ neighboursLoaded = false; ++ break neighbour_loaded_search; ++ } ++ } ++ } ++ ++ for (int sectionY = this.maxLightSection; sectionY >= this.minLightSection; --sectionY) { ++ // check neighbours to see if we need to de-init this one ++ boolean allEmpty = true; ++ neighbour_search: ++ for (int dy2 = -1; dy2 <= 1; ++dy2) { ++ for (int dz2 = -1; dz2 <= 1; ++dz2) { ++ for (int dx2 = -1; dx2 <= 1; ++dx2) { ++ final int y = sectionY + dy2; ++ if (y < this.minSection || y > this.maxSection) { ++ // empty ++ continue; ++ } ++ final boolean[] emptinessMap = this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ); ++ if (emptinessMap != null) { ++ if (!emptinessMap[y - this.minSection]) { ++ allEmpty = false; ++ break neighbour_search; ++ } ++ } else { ++ final LevelChunkSection section = this.getChunkSection(dx + dx2 + chunkX, y, dz + dz2 + chunkZ); ++ if (section != null && !section.hasOnlyAir()) { ++ allEmpty = false; ++ break neighbour_search; ++ } ++ } ++ } ++ } ++ } ++ ++ if (allEmpty & neighboursLoaded) { ++ // can only de-init when neighbours are loaded ++ // de-init is fine to delay, as de-init is just an optimisation - it's not required for lighting ++ // to be correct ++ ++ // all were empty, so de-init ++ this.setNibbleNull(dx + chunkX, sectionY, dz + chunkZ); ++ } else if (!allEmpty) { ++ // must init ++ final boolean extrude = (dx | dz) != 0 || !unlit; ++ this.initNibble(dx + chunkX, sectionY, dz + chunkZ, extrude, false); ++ } ++ } ++ } ++ } ++ ++ return ret; ++ } ++ ++ public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ) { ++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false); ++ try { ++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ); ++ if (chunk == null) { ++ return; ++ } ++ this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection); ++ this.updateVisible(lightAccess); ++ } finally { ++ this.destroyCaches(); ++ } ++ } ++ ++ public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ, final ShortCollection sections) { ++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false); ++ try { ++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ); ++ if (chunk == null) { ++ return; ++ } ++ this.checkChunkEdges(lightAccess, chunk, sections); ++ this.updateVisible(lightAccess); ++ } finally { ++ this.destroyCaches(); ++ } ++ } ++ ++ // subclasses should not initialise caches, as this will always be done by the super call ++ // subclasses should not invoke updateVisible, as this will always be done by the super call ++ // needsEdgeChecks applies when possibly loading vanilla data, which means we need to validate the current ++ // chunks light values with respect to neighbours ++ // subclasses should note that the emptiness changes are propagated BEFORE this is called, so this function ++ // does not need to detect empty chunks itself (and it should do no handling for them either!) ++ protected abstract void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks); ++ ++ public final void light(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptySections) { ++ final int chunkX = chunk.getPos().x; ++ final int chunkZ = chunk.getPos().z; ++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true); ++ ++ try { ++ final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.maxLightSection - this.minLightSection + 1); ++ // force current chunk into cache ++ this.setChunkInCache(chunkX, chunkZ, chunk); ++ this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections()); ++ this.setNibblesForChunkInCache(chunkX, chunkZ, nibbles); ++ this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk)); ++ ++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptySections, true); ++ if (ret != null) { ++ this.setEmptinessMap(chunk, ret); ++ } ++ this.lightChunk(lightAccess, chunk, true); ++ this.setNibbles(chunk, nibbles); ++ this.updateVisible(lightAccess); ++ } finally { ++ this.destroyCaches(); ++ } ++ } ++ ++ public final void relightChunks(final LightChunkGetter lightAccess, final Set<ChunkPos> chunks, ++ final Consumer<ChunkPos> chunkLightCallback, final IntConsumer onComplete) { ++ // it's recommended for maximum performance that the set is ordered according to a BFS from the center of ++ // the region of chunks to relight ++ // it's required that tickets are added for each chunk to keep them loaded ++ final Long2ObjectOpenHashMap<SWMRNibbleArray[]> nibblesByChunk = new Long2ObjectOpenHashMap<>(); ++ final Long2ObjectOpenHashMap<boolean[]> emptinessMapByChunk = new Long2ObjectOpenHashMap<>(); ++ ++ final int[] neighbourLightOrder = new int[] { ++ // d = 0 ++ 0, 0, ++ // d = 1 ++ -1, 0, ++ 0, -1, ++ 1, 0, ++ 0, 1, ++ // d = 2 ++ -1, 1, ++ 1, 1, ++ -1, -1, ++ 1, -1, ++ }; ++ ++ int lightCalls = 0; ++ ++ for (final ChunkPos chunkPos : chunks) { ++ final int chunkX = chunkPos.x; ++ final int chunkZ = chunkPos.z; ++ final ChunkAccess chunk = (ChunkAccess)lightAccess.getChunkForLighting(chunkX, chunkZ); ++ if (chunk == null || !this.canUseChunk(chunk)) { ++ throw new IllegalStateException(); ++ } ++ ++ for (int i = 0, len = neighbourLightOrder.length; i < len; i += 2) { ++ final int dx = neighbourLightOrder[i]; ++ final int dz = neighbourLightOrder[i + 1]; ++ final int neighbourX = dx + chunkX; ++ final int neighbourZ = dz + chunkZ; ++ ++ final ChunkAccess neighbour = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX, neighbourZ); ++ if (neighbour == null || !this.canUseChunk(neighbour)) { ++ continue; ++ } ++ ++ if (nibblesByChunk.get(CoordinateUtils.getChunkKey(neighbourX, neighbourZ)) != null) { ++ // lit already called for neighbour, no need to light it now ++ continue; ++ } ++ ++ // light neighbour chunk ++ this.setupEncodeOffset(neighbourX * 16 + 7, 128, neighbourZ * 16 + 7); ++ try { ++ // insert all neighbouring chunks for this neighbour that we have data for ++ for (int dz2 = -1; dz2 <= 1; ++dz2) { ++ for (int dx2 = -1; dx2 <= 1; ++dx2) { ++ final int neighbourX2 = neighbourX + dx2; ++ final int neighbourZ2 = neighbourZ + dz2; ++ final long key = CoordinateUtils.getChunkKey(neighbourX2, neighbourZ2); ++ final ChunkAccess neighbour2 = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX2, neighbourZ2); ++ if (neighbour2 == null || !this.canUseChunk(neighbour2)) { ++ continue; ++ } ++ ++ final SWMRNibbleArray[] nibbles = nibblesByChunk.get(key); ++ if (nibbles == null) { ++ // we haven't lit this chunk ++ continue; ++ } ++ ++ this.setChunkInCache(neighbourX2, neighbourZ2, neighbour2); ++ this.setBlocksForChunkInCache(neighbourX2, neighbourZ2, neighbour2.getSections()); ++ this.setNibblesForChunkInCache(neighbourX2, neighbourZ2, nibbles); ++ this.setEmptinessMapCache(neighbourX2, neighbourZ2, emptinessMapByChunk.get(key)); ++ } ++ } ++ ++ final long key = CoordinateUtils.getChunkKey(neighbourX, neighbourZ); ++ ++ // now insert the neighbour chunk and light it ++ final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.world); ++ nibblesByChunk.put(key, nibbles); ++ ++ this.setChunkInCache(neighbourX, neighbourZ, neighbour); ++ this.setBlocksForChunkInCache(neighbourX, neighbourZ, neighbour.getSections()); ++ this.setNibblesForChunkInCache(neighbourX, neighbourZ, nibbles); ++ ++ final boolean[] neighbourEmptiness = this.handleEmptySectionChanges(lightAccess, neighbour, getEmptySectionsForChunk(neighbour), true); ++ emptinessMapByChunk.put(key, neighbourEmptiness); ++ if (chunks.contains(new ChunkPos(neighbourX, neighbourZ))) { ++ this.setEmptinessMap(neighbour, neighbourEmptiness); ++ } ++ ++ this.lightChunk(lightAccess, neighbour, false); ++ } finally { ++ this.destroyCaches(); ++ } ++ } ++ ++ // done lighting all neighbours, so the chunk is now fully lit ++ ++ // make sure nibbles are fully updated before calling back ++ final SWMRNibbleArray[] nibbles = nibblesByChunk.get(CoordinateUtils.getChunkKey(chunkX, chunkZ)); ++ for (final SWMRNibbleArray nibble : nibbles) { ++ nibble.updateVisible(); ++ } ++ ++ this.setNibbles(chunk, nibbles); ++ ++ for (int y = this.minLightSection; y <= this.maxLightSection; ++y) { ++ lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, y, chunkX)); ++ } ++ ++ // now do callback ++ if (chunkLightCallback != null) { ++ chunkLightCallback.accept(chunkPos); ++ } ++ ++lightCalls; ++ } ++ ++ if (onComplete != null) { ++ onComplete.accept(lightCalls); ++ } ++ } ++ ++ // contains: ++ // lower (6 + 6 + 16) = 28 bits: encoded coordinate position (x | (z << 6) | (y << (6 + 6)))) ++ // next 4 bits: propagated light level (0, 15] ++ // next 6 bits: propagation direction bitset ++ // next 24 bits: unused ++ // last 3 bits: state flags ++ // state flags: ++ // whether the increase propagator needs to write the propagated level to the position, used to avoid cascading light ++ // updates for block sources ++ protected static final long FLAG_WRITE_LEVEL = Long.MIN_VALUE >>> 2; ++ // whether the propagation needs to check if its current level is equal to the expected level ++ // used only in increase propagation ++ protected static final long FLAG_RECHECK_LEVEL = Long.MIN_VALUE >>> 1; ++ // whether the propagation needs to consider if its block is conditionally transparent ++ protected static final long FLAG_HAS_SIDED_TRANSPARENT_BLOCKS = Long.MIN_VALUE; ++ ++ protected long[] increaseQueue = new long[16 * 16 * 16]; ++ protected int increaseQueueInitialLength; ++ protected long[] decreaseQueue = new long[16 * 16 * 16]; ++ protected int decreaseQueueInitialLength; ++ ++ protected final long[] resizeIncreaseQueue() { ++ return this.increaseQueue = Arrays.copyOf(this.increaseQueue, this.increaseQueue.length * 2); ++ } ++ ++ protected final long[] resizeDecreaseQueue() { ++ return this.decreaseQueue = Arrays.copyOf(this.decreaseQueue, this.decreaseQueue.length * 2); ++ } ++ ++ protected final void appendToIncreaseQueue(final long value) { ++ final int idx = this.increaseQueueInitialLength++; ++ long[] queue = this.increaseQueue; ++ if (idx >= queue.length) { ++ queue = this.resizeIncreaseQueue(); ++ queue[idx] = value; ++ } else { ++ queue[idx] = value; ++ } ++ } ++ ++ protected final void appendToDecreaseQueue(final long value) { ++ final int idx = this.decreaseQueueInitialLength++; ++ long[] queue = this.decreaseQueue; ++ if (idx >= queue.length) { ++ queue = this.resizeDecreaseQueue(); ++ queue[idx] = value; ++ } else { ++ queue[idx] = value; ++ } ++ } ++ ++ protected static final AxisDirection[][] OLD_CHECK_DIRECTIONS = new AxisDirection[1 << 6][]; ++ protected static final int ALL_DIRECTIONS_BITSET = (1 << 6) - 1; ++ static { ++ for (int i = 0; i < OLD_CHECK_DIRECTIONS.length; ++i) { ++ final List<AxisDirection> directions = new ArrayList<>(); ++ for (int bitset = i, len = Integer.bitCount(i), index = 0; index < len; ++index, bitset ^= IntegerUtil.getTrailingBit(bitset)) { ++ directions.add(AXIS_DIRECTIONS[IntegerUtil.trailingZeros(bitset)]); ++ } ++ OLD_CHECK_DIRECTIONS[i] = directions.toArray(new AxisDirection[0]); ++ } ++ } ++ ++ protected final void performLightIncrease(final LightChunkGetter lightAccess) { ++ final BlockGetter world = lightAccess.getLevel(); ++ long[] queue = this.increaseQueue; ++ int queueReadIndex = 0; ++ int queueLength = this.increaseQueueInitialLength; ++ this.increaseQueueInitialLength = 0; ++ final int decodeOffsetX = -this.encodeOffsetX; ++ final int decodeOffsetY = -this.encodeOffsetY; ++ final int decodeOffsetZ = -this.encodeOffsetZ; ++ final int encodeOffset = this.coordinateOffset; ++ final int sectionOffset = this.chunkSectionIndexOffset; ++ ++ while (queueReadIndex < queueLength) { ++ final long queueValue = queue[queueReadIndex++]; ++ ++ final int posX = ((int)queueValue & 63) + decodeOffsetX; ++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ; ++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY; ++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xFL); ++ final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63L)]; ++ ++ if ((queueValue & FLAG_RECHECK_LEVEL) != 0L) { ++ if (this.getLightLevel(posX, posY, posZ) != propagatedLightLevel) { ++ // not at the level we expect, so something changed. ++ continue; ++ } ++ } else if ((queueValue & FLAG_WRITE_LEVEL) != 0L) { ++ // these are used to restore block sources after a propagation decrease ++ this.setLightLevel(posX, posY, posZ, propagatedLightLevel); ++ } ++ ++ if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) { ++ // we don't need to worry about our state here. ++ for (final AxisDirection propagate : checkDirections) { ++ final int offX = posX + propagate.x; ++ final int offY = posY + propagate.y; ++ final int offZ = posZ + propagate.z; ++ ++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset; ++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8); ++ ++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex]; ++ final int currentLevel; ++ if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) { ++ continue; // already at the level we want or unloaded ++ } ++ ++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex); ++ if (blockState == null) { ++ continue; ++ } ++ final int opacityCached = blockState.getOpacityIfCached(); ++ if (opacityCached != -1) { ++ final int targetLevel = propagatedLightLevel - Math.max(1, opacityCached); ++ if (targetLevel > currentLevel) { ++ currentNibble.set(localIndex, targetLevel); ++ this.postLightUpdate(offX, offY, offZ); ++ ++ if (targetLevel > 1) { ++ if (queueLength >= queue.length) { ++ queue = this.resizeIncreaseQueue(); ++ } ++ queue[queueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((targetLevel & 0xFL) << (6 + 6 + 16)) ++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4)); ++ continue; ++ } ++ } ++ continue; ++ } else { ++ this.mutablePos1.set(offX, offY, offZ); ++ long flags = 0; ++ if (blockState.isConditionallyFullOpaque()) { ++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms); ++ ++ if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) { ++ continue; ++ } ++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS; ++ } ++ ++ final int opacity = blockState.getLightBlock(world, this.mutablePos1); ++ final int targetLevel = propagatedLightLevel - Math.max(1, opacity); ++ if (targetLevel <= currentLevel) { ++ continue; ++ } ++ ++ currentNibble.set(localIndex, targetLevel); ++ this.postLightUpdate(offX, offY, offZ); ++ ++ if (targetLevel > 1) { ++ if (queueLength >= queue.length) { ++ queue = this.resizeIncreaseQueue(); ++ } ++ queue[queueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((targetLevel & 0xFL) << (6 + 6 + 16)) ++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4)) ++ | (flags); ++ } ++ continue; ++ } ++ } ++ } else { ++ // we actually need to worry about our state here ++ final BlockState fromBlock = this.getBlockState(posX, posY, posZ); ++ this.mutablePos2.set(posX, posY, posZ); ++ for (final AxisDirection propagate : checkDirections) { ++ final int offX = posX + propagate.x; ++ final int offY = posY + propagate.y; ++ final int offZ = posZ + propagate.z; ++ ++ final VoxelShape fromShape = fromBlock.isConditionallyFullOpaque() ? fromBlock.getFaceOcclusionShape(world, this.mutablePos2, propagate.nms) : Shapes.empty(); ++ ++ if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) { ++ continue; ++ } ++ ++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset; ++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8); ++ ++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex]; ++ final int currentLevel; ++ ++ if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) { ++ continue; // already at the level we want ++ } ++ ++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex); ++ if (blockState == null) { ++ continue; ++ } ++ final int opacityCached = blockState.getOpacityIfCached(); ++ if (opacityCached != -1) { ++ final int targetLevel = propagatedLightLevel - Math.max(1, opacityCached); ++ if (targetLevel > currentLevel) { ++ currentNibble.set(localIndex, targetLevel); ++ this.postLightUpdate(offX, offY, offZ); ++ ++ if (targetLevel > 1) { ++ if (queueLength >= queue.length) { ++ queue = this.resizeIncreaseQueue(); ++ } ++ queue[queueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((targetLevel & 0xFL) << (6 + 6 + 16)) ++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4)); ++ continue; ++ } ++ } ++ continue; ++ } else { ++ this.mutablePos1.set(offX, offY, offZ); ++ long flags = 0; ++ if (blockState.isConditionallyFullOpaque()) { ++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms); ++ ++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) { ++ continue; ++ } ++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS; ++ } ++ ++ final int opacity = blockState.getLightBlock(world, this.mutablePos1); ++ final int targetLevel = propagatedLightLevel - Math.max(1, opacity); ++ if (targetLevel <= currentLevel) { ++ continue; ++ } ++ ++ currentNibble.set(localIndex, targetLevel); ++ this.postLightUpdate(offX, offY, offZ); ++ ++ if (targetLevel > 1) { ++ if (queueLength >= queue.length) { ++ queue = this.resizeIncreaseQueue(); ++ } ++ queue[queueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((targetLevel & 0xFL) << (6 + 6 + 16)) ++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4)) ++ | (flags); ++ } ++ continue; ++ } ++ } ++ } ++ } ++ } ++ ++ protected final void performLightDecrease(final LightChunkGetter lightAccess) { ++ final BlockGetter world = lightAccess.getLevel(); ++ long[] queue = this.decreaseQueue; ++ long[] increaseQueue = this.increaseQueue; ++ int queueReadIndex = 0; ++ int queueLength = this.decreaseQueueInitialLength; ++ this.decreaseQueueInitialLength = 0; ++ int increaseQueueLength = this.increaseQueueInitialLength; ++ final int decodeOffsetX = -this.encodeOffsetX; ++ final int decodeOffsetY = -this.encodeOffsetY; ++ final int decodeOffsetZ = -this.encodeOffsetZ; ++ final int encodeOffset = this.coordinateOffset; ++ final int sectionOffset = this.chunkSectionIndexOffset; ++ final int emittedMask = this.emittedLightMask; ++ ++ while (queueReadIndex < queueLength) { ++ final long queueValue = queue[queueReadIndex++]; ++ ++ final int posX = ((int)queueValue & 63) + decodeOffsetX; ++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ; ++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY; ++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF); ++ final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63)]; ++ ++ if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) { ++ // we don't need to worry about our state here. ++ for (final AxisDirection propagate : checkDirections) { ++ final int offX = posX + propagate.x; ++ final int offY = posY + propagate.y; ++ final int offZ = posZ + propagate.z; ++ ++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset; ++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8); ++ ++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex]; ++ final int lightLevel; ++ ++ if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) { ++ // already at lowest (or unloaded), nothing we can do ++ continue; ++ } ++ ++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex); ++ if (blockState == null) { ++ continue; ++ } ++ final int opacityCached = blockState.getOpacityIfCached(); ++ if (opacityCached != -1) { ++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacityCached)); ++ if (lightLevel > targetLevel) { ++ // it looks like another source propagated here, so re-propagate it ++ if (increaseQueueLength >= increaseQueue.length) { ++ increaseQueue = this.resizeIncreaseQueue(); ++ } ++ increaseQueue[increaseQueueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((lightLevel & 0xFL) << (6 + 6 + 16)) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | FLAG_RECHECK_LEVEL; ++ continue; ++ } ++ final int emittedLight = blockState.getLightEmission() & emittedMask; ++ if (emittedLight != 0) { ++ // re-propagate source ++ // note: do not set recheck level, or else the propagation will fail ++ if (increaseQueueLength >= increaseQueue.length) { ++ increaseQueue = this.resizeIncreaseQueue(); ++ } ++ increaseQueue[increaseQueueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((emittedLight & 0xFL) << (6 + 6 + 16)) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | (blockState.isConditionallyFullOpaque() ? (FLAG_WRITE_LEVEL | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) : FLAG_WRITE_LEVEL); ++ } ++ ++ currentNibble.set(localIndex, 0); ++ this.postLightUpdate(offX, offY, offZ); ++ ++ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour... ++ if (queueLength >= queue.length) { ++ queue = this.resizeDecreaseQueue(); ++ } ++ queue[queueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((targetLevel & 0xFL) << (6 + 6 + 16)) ++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4)); ++ continue; ++ } ++ continue; ++ } else { ++ this.mutablePos1.set(offX, offY, offZ); ++ long flags = 0; ++ if (blockState.isConditionallyFullOpaque()) { ++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms); ++ ++ if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) { ++ continue; ++ } ++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS; ++ } ++ ++ final int opacity = blockState.getLightBlock(world, this.mutablePos1); ++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity)); ++ if (lightLevel > targetLevel) { ++ // it looks like another source propagated here, so re-propagate it ++ if (increaseQueueLength >= increaseQueue.length) { ++ increaseQueue = this.resizeIncreaseQueue(); ++ } ++ increaseQueue[increaseQueueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((lightLevel & 0xFL) << (6 + 6 + 16)) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | (FLAG_RECHECK_LEVEL | flags); ++ continue; ++ } ++ final int emittedLight = blockState.getLightEmission() & emittedMask; ++ if (emittedLight != 0) { ++ // re-propagate source ++ // note: do not set recheck level, or else the propagation will fail ++ if (increaseQueueLength >= increaseQueue.length) { ++ increaseQueue = this.resizeIncreaseQueue(); ++ } ++ increaseQueue[increaseQueueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((emittedLight & 0xFL) << (6 + 6 + 16)) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | (flags | FLAG_WRITE_LEVEL); ++ } ++ ++ currentNibble.set(localIndex, 0); ++ this.postLightUpdate(offX, offY, offZ); ++ ++ if (targetLevel > 0) { ++ if (queueLength >= queue.length) { ++ queue = this.resizeDecreaseQueue(); ++ } ++ queue[queueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((targetLevel & 0xFL) << (6 + 6 + 16)) ++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4)) ++ | flags; ++ } ++ continue; ++ } ++ } ++ } else { ++ // we actually need to worry about our state here ++ final BlockState fromBlock = this.getBlockState(posX, posY, posZ); ++ this.mutablePos2.set(posX, posY, posZ); ++ for (final AxisDirection propagate : checkDirections) { ++ final int offX = posX + propagate.x; ++ final int offY = posY + propagate.y; ++ final int offZ = posZ + propagate.z; ++ ++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset; ++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8); ++ ++ final VoxelShape fromShape = (fromBlock.isConditionallyFullOpaque()) ? fromBlock.getFaceOcclusionShape(world, this.mutablePos2, propagate.nms) : Shapes.empty(); ++ ++ if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) { ++ continue; ++ } ++ ++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex]; ++ final int lightLevel; ++ ++ if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) { ++ // already at lowest (or unloaded), nothing we can do ++ continue; ++ } ++ ++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex); ++ if (blockState == null) { ++ continue; ++ } ++ final int opacityCached = blockState.getOpacityIfCached(); ++ if (opacityCached != -1) { ++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacityCached)); ++ if (lightLevel > targetLevel) { ++ // it looks like another source propagated here, so re-propagate it ++ if (increaseQueueLength >= increaseQueue.length) { ++ increaseQueue = this.resizeIncreaseQueue(); ++ } ++ increaseQueue[increaseQueueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((lightLevel & 0xFL) << (6 + 6 + 16)) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | FLAG_RECHECK_LEVEL; ++ continue; ++ } ++ final int emittedLight = blockState.getLightEmission() & emittedMask; ++ if (emittedLight != 0) { ++ // re-propagate source ++ // note: do not set recheck level, or else the propagation will fail ++ if (increaseQueueLength >= increaseQueue.length) { ++ increaseQueue = this.resizeIncreaseQueue(); ++ } ++ increaseQueue[increaseQueueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((emittedLight & 0xFL) << (6 + 6 + 16)) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | (blockState.isConditionallyFullOpaque() ? (FLAG_WRITE_LEVEL | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) : FLAG_WRITE_LEVEL); ++ } ++ ++ currentNibble.set(localIndex, 0); ++ this.postLightUpdate(offX, offY, offZ); ++ ++ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour... ++ if (queueLength >= queue.length) { ++ queue = this.resizeDecreaseQueue(); ++ } ++ queue[queueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((targetLevel & 0xFL) << (6 + 6 + 16)) ++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4)); ++ continue; ++ } ++ continue; ++ } else { ++ this.mutablePos1.set(offX, offY, offZ); ++ long flags = 0; ++ if (blockState.isConditionallyFullOpaque()) { ++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms); ++ ++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) { ++ continue; ++ } ++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS; ++ } ++ ++ final int opacity = blockState.getLightBlock(world, this.mutablePos1); ++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity)); ++ if (lightLevel > targetLevel) { ++ // it looks like another source propagated here, so re-propagate it ++ if (increaseQueueLength >= increaseQueue.length) { ++ increaseQueue = this.resizeIncreaseQueue(); ++ } ++ increaseQueue[increaseQueueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((lightLevel & 0xFL) << (6 + 6 + 16)) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | (FLAG_RECHECK_LEVEL | flags); ++ continue; ++ } ++ final int emittedLight = blockState.getLightEmission() & emittedMask; ++ if (emittedLight != 0) { ++ // re-propagate source ++ // note: do not set recheck level, or else the propagation will fail ++ if (increaseQueueLength >= increaseQueue.length) { ++ increaseQueue = this.resizeIncreaseQueue(); ++ } ++ increaseQueue[increaseQueueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((emittedLight & 0xFL) << (6 + 6 + 16)) ++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4)) ++ | (flags | FLAG_WRITE_LEVEL); ++ } ++ ++ currentNibble.set(localIndex, 0); ++ this.postLightUpdate(offX, offY, offZ); ++ ++ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour... ++ if (queueLength >= queue.length) { ++ queue = this.resizeDecreaseQueue(); ++ } ++ queue[queueLength++] = ++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1)) ++ | ((targetLevel & 0xFL) << (6 + 6 + 16)) ++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4)) ++ | flags; ++ } ++ continue; ++ } ++ } ++ } ++ } ++ ++ // propagate sources we clobbered ++ this.increaseQueueInitialLength = increaseQueueLength; ++ this.performLightIncrease(lightAccess); ++ } ++} +diff --git a/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java +new file mode 100644 +index 0000000000000000000000000000000000000000..e0338db4d6fa359029ed5edeacc3646aa98701f5 +--- /dev/null ++++ b/src/main/java/ca/spottedleaf/starlight/common/light/StarLightInterface.java +@@ -0,0 +1,674 @@ ++package ca.spottedleaf.starlight.common.light; ++ ++import ca.spottedleaf.starlight.common.util.CoordinateUtils; ++import ca.spottedleaf.starlight.common.util.WorldUtil; ++import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap; ++import it.unimi.dsi.fastutil.shorts.ShortCollection; ++import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet; ++import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet; ++import net.minecraft.core.BlockPos; ++import net.minecraft.core.SectionPos; ++import net.minecraft.server.level.ServerChunkCache; ++import net.minecraft.server.level.ServerLevel; ++import net.minecraft.server.level.TicketType; ++import net.minecraft.world.level.ChunkPos; ++import net.minecraft.world.level.Level; ++import net.minecraft.world.level.chunk.ChunkAccess; ++import net.minecraft.world.level.chunk.status.ChunkStatus; ++import net.minecraft.world.level.chunk.DataLayer; ++import net.minecraft.world.level.chunk.LevelChunk; ++import net.minecraft.world.level.chunk.LightChunkGetter; ++import net.minecraft.world.level.lighting.LayerLightEventListener; ++import net.minecraft.world.level.lighting.LevelLightEngine; ++import java.util.ArrayDeque; ++import java.util.ArrayList; ++import java.util.List; ++import java.util.Set; ++import java.util.concurrent.CompletableFuture; ++import java.util.function.Consumer; ++import java.util.function.IntConsumer; ++ ++public final class StarLightInterface { ++ ++ public static final TicketType<ChunkPos> CHUNK_WORK_TICKET = TicketType.create("starlight_chunk_work_ticket", (p1, p2) -> Long.compare(p1.toLong(), p2.toLong())); ++ ++ /** ++ * Can be {@code null}, indicating the light is all empty. ++ */ ++ protected final Level world; ++ protected final LightChunkGetter lightAccess; ++ ++ protected final ArrayDeque<SkyStarLightEngine> cachedSkyPropagators; ++ protected final ArrayDeque<BlockStarLightEngine> cachedBlockPropagators; ++ ++ protected final LightQueue lightQueue = new LightQueue(this); ++ ++ protected final LayerLightEventListener skyReader; ++ protected final LayerLightEventListener blockReader; ++ protected final boolean isClientSide; ++ ++ protected final int minSection; ++ protected final int maxSection; ++ protected final int minLightSection; ++ protected final int maxLightSection; ++ ++ public final LevelLightEngine lightEngine; ++ ++ private final boolean hasBlockLight; ++ private final boolean hasSkyLight; ++ ++ public StarLightInterface(final LightChunkGetter lightAccess, final boolean hasSkyLight, final boolean hasBlockLight, final LevelLightEngine lightEngine) { ++ this.lightAccess = lightAccess; ++ this.world = lightAccess == null ? null : (Level)lightAccess.getLevel(); ++ this.cachedSkyPropagators = hasSkyLight && lightAccess != null ? new ArrayDeque<>() : null; ++ this.cachedBlockPropagators = hasBlockLight && lightAccess != null ? new ArrayDeque<>() : null; ++ this.isClientSide = !(this.world instanceof ServerLevel); ++ if (this.world == null) { ++ this.minSection = -4; ++ this.maxSection = 19; ++ this.minLightSection = -5; ++ this.maxLightSection = 20; ++ } else { ++ this.minSection = WorldUtil.getMinSection(this.world); ++ this.maxSection = WorldUtil.getMaxSection(this.world); ++ this.minLightSection = WorldUtil.getMinLightSection(this.world); ++ this.maxLightSection = WorldUtil.getMaxLightSection(this.world); ++ } ++ this.lightEngine = lightEngine; ++ this.hasBlockLight = hasBlockLight; ++ this.hasSkyLight = hasSkyLight; ++ this.skyReader = !hasSkyLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() { ++ @Override ++ public void checkBlock(final BlockPos blockPos) { ++ StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable()); ++ } ++ ++ @Override ++ public void propagateLightSources(final ChunkPos chunkPos) { ++ throw new UnsupportedOperationException(); ++ } ++ ++ @Override ++ public boolean hasLightWork() { ++ // not really correct... ++ return StarLightInterface.this.hasUpdates(); ++ } ++ ++ @Override ++ public int runLightUpdates() { ++ throw new UnsupportedOperationException(); ++ } ++ ++ @Override ++ public void setLightEnabled(final ChunkPos chunkPos, final boolean bl) { ++ throw new UnsupportedOperationException(); ++ } ++ ++ @Override ++ public DataLayer getDataLayerData(final SectionPos pos) { ++ final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ()); ++ if (chunk == null || (!StarLightInterface.this.isClientSide && !chunk.isLightCorrect()) || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) { ++ return null; ++ } ++ ++ final int sectionY = pos.getY(); ++ ++ if (sectionY > StarLightInterface.this.maxLightSection || sectionY < StarLightInterface.this.minLightSection) { ++ return null; ++ } ++ ++ if (chunk.getSkyEmptinessMap() == null) { ++ return null; ++ } ++ ++ return chunk.getSkyNibbles()[sectionY - StarLightInterface.this.minLightSection].toVanillaNibble(); ++ } ++ ++ @Override ++ public int getLightValue(final BlockPos blockPos) { ++ return StarLightInterface.this.getSkyLightValue(blockPos, StarLightInterface.this.getAnyChunkNow(blockPos.getX() >> 4, blockPos.getZ() >> 4)); ++ } ++ ++ @Override ++ public void updateSectionStatus(final SectionPos pos, final boolean notReady) { ++ StarLightInterface.this.sectionChange(pos, notReady); ++ } ++ }; ++ this.blockReader = !hasBlockLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() { ++ @Override ++ public void checkBlock(final BlockPos blockPos) { ++ StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable()); ++ } ++ ++ @Override ++ public void propagateLightSources(final ChunkPos chunkPos) { ++ throw new UnsupportedOperationException(); ++ } ++ ++ @Override ++ public boolean hasLightWork() { ++ // not really correct... ++ return StarLightInterface.this.hasUpdates(); ++ } ++ ++ @Override ++ public int runLightUpdates() { ++ throw new UnsupportedOperationException(); ++ } ++ ++ @Override ++ public void setLightEnabled(final ChunkPos chunkPos, final boolean bl) { ++ throw new UnsupportedOperationException(); ++ } ++ ++ @Override ++ public DataLayer getDataLayerData(final SectionPos pos) { ++ final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ()); ++ ++ if (chunk == null || pos.getY() < StarLightInterface.this.minLightSection || pos.getY() > StarLightInterface.this.maxLightSection) { ++ return null; ++ } ++ ++ return chunk.getBlockNibbles()[pos.getY() - StarLightInterface.this.minLightSection].toVanillaNibble(); ++ } ++ ++ @Override ++ public int getLightValue(final BlockPos blockPos) { ++ return StarLightInterface.this.getBlockLightValue(blockPos, StarLightInterface.this.getAnyChunkNow(blockPos.getX() >> 4, blockPos.getZ() >> 4)); ++ } ++ ++ @Override ++ public void updateSectionStatus(final SectionPos pos, final boolean notReady) { ++ StarLightInterface.this.sectionChange(pos, notReady); ++ } ++ }; ++ } ++ ++ public boolean hasSkyLight() { ++ return this.hasSkyLight; ++ } ++ ++ public boolean hasBlockLight() { ++ return this.hasBlockLight; ++ } ++ ++ public int getSkyLightValue(final BlockPos blockPos, final ChunkAccess chunk) { ++ if (!this.hasSkyLight) { ++ return 0; ++ } ++ final int x = blockPos.getX(); ++ int y = blockPos.getY(); ++ final int z = blockPos.getZ(); ++ ++ final int minSection = this.minSection; ++ final int maxSection = this.maxSection; ++ final int minLightSection = this.minLightSection; ++ final int maxLightSection = this.maxLightSection; ++ ++ if (chunk == null || (!this.isClientSide && !chunk.isLightCorrect()) || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) { ++ return 15; ++ } ++ ++ int sectionY = y >> 4; ++ ++ if (sectionY > maxLightSection) { ++ return 15; ++ } ++ ++ if (sectionY < minLightSection) { ++ sectionY = minLightSection; ++ y = sectionY << 4; ++ } ++ ++ final SWMRNibbleArray[] nibbles = chunk.getSkyNibbles(); ++ final SWMRNibbleArray immediate = nibbles[sectionY - minLightSection]; ++ ++ if (!immediate.isNullNibbleVisible()) { ++ return immediate.getVisible(x, y, z); ++ } ++ ++ final boolean[] emptinessMap = chunk.getSkyEmptinessMap(); ++ ++ if (emptinessMap == null) { ++ return 15; ++ } ++ ++ // are we above this chunk's lowest empty section? ++ int lowestY = minLightSection - 1; ++ for (int currY = maxSection; currY >= minSection; --currY) { ++ if (emptinessMap[currY - minSection]) { ++ continue; ++ } ++ ++ // should always be full lit here ++ lowestY = currY; ++ break; ++ } ++ ++ if (sectionY > lowestY) { ++ return 15; ++ } ++ ++ // this nibble is going to depend solely on the skylight data above it ++ // find first non-null data above (there does exist one, as we just found it above) ++ for (int currY = sectionY + 1; currY <= maxLightSection; ++currY) { ++ final SWMRNibbleArray nibble = nibbles[currY - minLightSection]; ++ if (!nibble.isNullNibbleVisible()) { ++ return nibble.getVisible(x, 0, z); ++ } ++ } ++ ++ // should never reach here ++ return 15; ++ } ++ ++ public int getBlockLightValue(final BlockPos blockPos, final ChunkAccess chunk) { ++ if (!this.hasBlockLight) { ++ return 0; ++ } ++ final int y = blockPos.getY(); ++ final int cy = y >> 4; ++ ++ final int minLightSection = this.minLightSection; ++ final int maxLightSection = this.maxLightSection; ++ ++ if (cy < minLightSection || cy > maxLightSection) { ++ return 0; ++ } ++ ++ if (chunk == null) { ++ return 0; ++ } ++ ++ final SWMRNibbleArray nibble = chunk.getBlockNibbles()[cy - minLightSection]; ++ return nibble.getVisible(blockPos.getX(), y, blockPos.getZ()); ++ } ++ ++ public int getRawBrightness(final BlockPos pos, final int ambientDarkness) { ++ final ChunkAccess chunk = this.getAnyChunkNow(pos.getX() >> 4, pos.getZ() >> 4); ++ ++ final int sky = this.getSkyLightValue(pos, chunk) - ambientDarkness; ++ // Don't fetch the block light level if the skylight level is 15, since the value will never be higher. ++ if (sky == 15) return 15; ++ final int block = this.getBlockLightValue(pos, chunk); ++ return Math.max(sky, block); ++ } ++ ++ public LayerLightEventListener getSkyReader() { ++ return this.skyReader; ++ } ++ ++ public LayerLightEventListener getBlockReader() { ++ return this.blockReader; ++ } ++ ++ public boolean isClientSide() { ++ return this.isClientSide; ++ } ++ ++ public ChunkAccess getAnyChunkNow(final int chunkX, final int chunkZ) { ++ if (this.world == null) { ++ // empty world ++ return null; ++ } ++ ++ final ServerChunkCache chunkProvider = ((ServerLevel)this.world).getChunkSource(); ++ final LevelChunk fullLoaded = chunkProvider.getChunkAtIfLoadedImmediately(chunkX, chunkZ); ++ if (fullLoaded != null) { ++ return fullLoaded; ++ } ++ ++ return chunkProvider.getChunkAtImmediately(chunkX, chunkZ); ++ } ++ ++ public boolean hasUpdates() { ++ return !this.lightQueue.isEmpty(); ++ } ++ ++ public Level getWorld() { ++ return this.world; ++ } ++ ++ public LightChunkGetter getLightAccess() { ++ return this.lightAccess; ++ } ++ ++ protected final SkyStarLightEngine getSkyLightEngine() { ++ if (this.cachedSkyPropagators == null) { ++ return null; ++ } ++ final SkyStarLightEngine ret; ++ synchronized (this.cachedSkyPropagators) { ++ ret = this.cachedSkyPropagators.pollFirst(); ++ } ++ ++ if (ret == null) { ++ return new SkyStarLightEngine(this.world); ++ } ++ return ret; ++ } ++ ++ protected final void releaseSkyLightEngine(final SkyStarLightEngine engine) { ++ if (this.cachedSkyPropagators == null) { ++ return; ++ } ++ synchronized (this.cachedSkyPropagators) { ++ this.cachedSkyPropagators.addFirst(engine); ++ } ++ } ++ ++ protected final BlockStarLightEngine getBlockLightEngine() { ++ if (this.cachedBlockPropagators == null) { ++ return null; ++ } ++ final BlockStarLightEngine ret; ++ synchronized (this.cachedBlockPropagators) { ++ ret = this.cachedBlockPropagators.pollFirst(); ++ } ++ ++ if (ret == null) { ++ return new BlockStarLightEngine(this.world); ++ } ++ return ret; ++ } ++ ++ protected final void releaseBlockLightEngine(final BlockStarLightEngine engine) { ++ if (this.cachedBlockPropagators == null) { ++ return; ++ } ++ synchronized (this.cachedBlockPropagators) { ++ this.cachedBlockPropagators.addFirst(engine); ++ } ++ } ++ ++ public LightQueue.ChunkTasks blockChange(final BlockPos pos) { ++ if (this.world == null || pos.getY() < WorldUtil.getMinBlockY(this.world) || pos.getY() > WorldUtil.getMaxBlockY(this.world)) { // empty world ++ return null; ++ } ++ ++ return this.lightQueue.queueBlockChange(pos); ++ } ++ ++ public LightQueue.ChunkTasks sectionChange(final SectionPos pos, final boolean newEmptyValue) { ++ if (this.world == null) { // empty world ++ return null; ++ } ++ ++ return this.lightQueue.queueSectionChange(pos, newEmptyValue); ++ } ++ ++ public void forceLoadInChunk(final ChunkAccess chunk, final Boolean[] emptySections) { ++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine(); ++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine(); ++ ++ try { ++ if (skyEngine != null) { ++ skyEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections); ++ } ++ if (blockEngine != null) { ++ blockEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections); ++ } ++ } finally { ++ this.releaseSkyLightEngine(skyEngine); ++ this.releaseBlockLightEngine(blockEngine); ++ } ++ } ++ ++ public void loadInChunk(final int chunkX, final int chunkZ, final Boolean[] emptySections) { ++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine(); ++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine(); ++ ++ try { ++ if (skyEngine != null) { ++ skyEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections); ++ } ++ if (blockEngine != null) { ++ blockEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections); ++ } ++ } finally { ++ this.releaseSkyLightEngine(skyEngine); ++ this.releaseBlockLightEngine(blockEngine); ++ } ++ } ++ ++ public void lightChunk(final ChunkAccess chunk, final Boolean[] emptySections) { ++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine(); ++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine(); ++ ++ try { ++ if (skyEngine != null) { ++ skyEngine.light(this.lightAccess, chunk, emptySections); ++ } ++ if (blockEngine != null) { ++ blockEngine.light(this.lightAccess, chunk, emptySections); ++ } ++ } finally { ++ this.releaseSkyLightEngine(skyEngine); ++ this.releaseBlockLightEngine(blockEngine); ++ } ++ } ++ ++ public void relightChunks(final Set<ChunkPos> chunks, final Consumer<ChunkPos> chunkLightCallback, ++ final IntConsumer onComplete) { ++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine(); ++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine(); ++ ++ try { ++ if (skyEngine != null) { ++ skyEngine.relightChunks(this.lightAccess, chunks, blockEngine == null ? chunkLightCallback : null, ++ blockEngine == null ? onComplete : null); ++ } ++ if (blockEngine != null) { ++ blockEngine.relightChunks(this.lightAccess, chunks, chunkLightCallback, onComplete); ++ } ++ } finally { ++ this.releaseSkyLightEngine(skyEngine); ++ this.releaseBlockLightEngine(blockEngine); ++ } ++ } ++ ++ public void checkChunkEdges(final int chunkX, final int chunkZ) { ++ this.checkSkyEdges(chunkX, chunkZ); ++ this.checkBlockEdges(chunkX, chunkZ); ++ } ++ ++ public void checkSkyEdges(final int chunkX, final int chunkZ) { ++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine(); ++ ++ try { ++ if (skyEngine != null) { ++ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ); ++ } ++ } finally { ++ this.releaseSkyLightEngine(skyEngine); ++ } ++ } ++ ++ public void checkBlockEdges(final int chunkX, final int chunkZ) { ++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine(); ++ try { ++ if (blockEngine != null) { ++ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ); ++ } ++ } finally { ++ this.releaseBlockLightEngine(blockEngine); ++ } ++ } ++ ++ public void checkSkyEdges(final int chunkX, final int chunkZ, final ShortCollection sections) { ++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine(); ++ ++ try { ++ if (skyEngine != null) { ++ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, sections); ++ } ++ } finally { ++ this.releaseSkyLightEngine(skyEngine); ++ } ++ } ++ ++ public void checkBlockEdges(final int chunkX, final int chunkZ, final ShortCollection sections) { ++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine(); ++ try { ++ if (blockEngine != null) { ++ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, sections); ++ } ++ } finally { ++ this.releaseBlockLightEngine(blockEngine); ++ } ++ } ++ ++ public void scheduleChunkLight(final ChunkPos pos, final Runnable run) { ++ this.lightQueue.queueChunkLighting(pos, run); ++ } ++ ++ public void removeChunkTasks(final ChunkPos pos) { ++ this.lightQueue.removeChunk(pos); ++ } ++ ++ public void propagateChanges() { ++ if (this.lightQueue.isEmpty()) { ++ return; ++ } ++ ++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine(); ++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine(); ++ ++ try { ++ LightQueue.ChunkTasks task; ++ while ((task = this.lightQueue.removeFirstTask()) != null) { ++ if (task.lightTasks != null) { ++ for (final Runnable run : task.lightTasks) { ++ run.run(); ++ } ++ } ++ ++ final long coordinate = task.chunkCoordinate; ++ final int chunkX = CoordinateUtils.getChunkX(coordinate); ++ final int chunkZ = CoordinateUtils.getChunkZ(coordinate); ++ ++ final Set<BlockPos> positions = task.changedPositions; ++ final Boolean[] sectionChanges = task.changedSectionSet; ++ ++ if (skyEngine != null && (!positions.isEmpty() || sectionChanges != null)) { ++ skyEngine.blocksChangedInChunk(this.lightAccess, chunkX, chunkZ, positions, sectionChanges); ++ } ++ if (blockEngine != null && (!positions.isEmpty() || sectionChanges != null)) { ++ blockEngine.blocksChangedInChunk(this.lightAccess, chunkX, chunkZ, positions, sectionChanges); ++ } ++ ++ if (skyEngine != null && task.queuedEdgeChecksSky != null) { ++ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, task.queuedEdgeChecksSky); ++ } ++ if (blockEngine != null && task.queuedEdgeChecksBlock != null) { ++ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, task.queuedEdgeChecksBlock); ++ } ++ ++ task.onComplete.complete(null); ++ } ++ } finally { ++ this.releaseSkyLightEngine(skyEngine); ++ this.releaseBlockLightEngine(blockEngine); ++ } ++ } ++ ++ public static final class LightQueue { ++ ++ protected final Long2ObjectLinkedOpenHashMap<ChunkTasks> chunkTasks = new Long2ObjectLinkedOpenHashMap<>(); ++ protected final StarLightInterface manager; ++ ++ public LightQueue(final StarLightInterface manager) { ++ this.manager = manager; ++ } ++ ++ public synchronized boolean isEmpty() { ++ return this.chunkTasks.isEmpty(); ++ } ++ ++ public synchronized LightQueue.ChunkTasks queueBlockChange(final BlockPos pos) { ++ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new); ++ tasks.changedPositions.add(pos.immutable()); ++ return tasks; ++ } ++ ++ public synchronized LightQueue.ChunkTasks queueSectionChange(final SectionPos pos, final boolean newEmptyValue) { ++ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new); ++ ++ if (tasks.changedSectionSet == null) { ++ tasks.changedSectionSet = new Boolean[this.manager.maxSection - this.manager.minSection + 1]; ++ } ++ tasks.changedSectionSet[pos.getY() - this.manager.minSection] = Boolean.valueOf(newEmptyValue); ++ ++ return tasks; ++ } ++ ++ public synchronized LightQueue.ChunkTasks queueChunkLighting(final ChunkPos pos, final Runnable lightTask) { ++ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new); ++ if (tasks.lightTasks == null) { ++ tasks.lightTasks = new ArrayList<>(); ++ } ++ tasks.lightTasks.add(lightTask); ++ ++ return tasks; ++ } ++ ++ public synchronized LightQueue.ChunkTasks queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections) { ++ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new); ++ ++ ShortOpenHashSet queuedEdges = tasks.queuedEdgeChecksSky; ++ if (queuedEdges == null) { ++ queuedEdges = tasks.queuedEdgeChecksSky = new ShortOpenHashSet(); ++ } ++ queuedEdges.addAll(sections); ++ ++ return tasks; ++ } ++ ++ public synchronized LightQueue.ChunkTasks queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections) { ++ final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new); ++ ++ ShortOpenHashSet queuedEdges = tasks.queuedEdgeChecksBlock; ++ if (queuedEdges == null) { ++ queuedEdges = tasks.queuedEdgeChecksBlock = new ShortOpenHashSet(); ++ } ++ queuedEdges.addAll(sections); ++ ++ return tasks; ++ } ++ ++ public void removeChunk(final ChunkPos pos) { ++ final ChunkTasks tasks; ++ synchronized (this) { ++ tasks = this.chunkTasks.remove(CoordinateUtils.getChunkKey(pos)); ++ } ++ if (tasks != null) { ++ tasks.onComplete.complete(null); ++ } ++ } ++ ++ public synchronized ChunkTasks removeFirstTask() { ++ if (this.chunkTasks.isEmpty()) { ++ return null; ++ } ++ return this.chunkTasks.removeFirst(); ++ } ++ ++ public static final class ChunkTasks { ++ ++ public final Set<BlockPos> changedPositions = new ObjectOpenHashSet<>(); ++ public Boolean[] changedSectionSet; ++ public ShortOpenHashSet queuedEdgeChecksSky; ++ public ShortOpenHashSet queuedEdgeChecksBlock; ++ public List<Runnable> lightTasks; ++ ++ public boolean isTicketAdded = false; ++ public final CompletableFuture<Void> onComplete = new CompletableFuture<>(); ++ ++ public final long chunkCoordinate; ++ ++ public ChunkTasks(final long chunkCoordinate) { ++ this.chunkCoordinate = chunkCoordinate; ++ } ++ } ++ } ++} +diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/CoordinateUtils.java b/src/main/java/ca/spottedleaf/starlight/common/util/CoordinateUtils.java +new file mode 100644 +index 0000000000000000000000000000000000000000..16a4a14e7ccf9e4d7fdf1166674fe8f529c06d39 +--- /dev/null ++++ b/src/main/java/ca/spottedleaf/starlight/common/util/CoordinateUtils.java +@@ -0,0 +1,128 @@ ++package ca.spottedleaf.starlight.common.util; ++ ++import net.minecraft.core.BlockPos; ++import net.minecraft.core.SectionPos; ++import net.minecraft.util.Mth; ++import net.minecraft.world.entity.Entity; ++import net.minecraft.world.level.ChunkPos; ++ ++public final class CoordinateUtils { ++ ++ // dx, dz are relative to the target chunk ++ // dx, dz in [-radius, radius] ++ public static int getNeighbourMappedIndex(final int dx, final int dz, final int radius) { ++ return (dx + radius) + (2 * radius + 1)*(dz + radius); ++ } ++ ++ // the chunk keys are compatible with vanilla ++ ++ public static long getChunkKey(final BlockPos pos) { ++ return ((long)(pos.getZ() >> 4) << 32) | ((pos.getX() >> 4) & 0xFFFFFFFFL); ++ } ++ ++ public static long getChunkKey(final Entity entity) { ++ return ((long)(Mth.floor(entity.getZ()) >> 4) << 32) | ((Mth.floor(entity.getX()) >> 4) & 0xFFFFFFFFL); ++ } ++ ++ public static long getChunkKey(final ChunkPos pos) { ++ return ((long)pos.z << 32) | (pos.x & 0xFFFFFFFFL); ++ } ++ ++ public static long getChunkKey(final SectionPos pos) { ++ return ((long)pos.getZ() << 32) | (pos.getX() & 0xFFFFFFFFL); ++ } ++ ++ public static long getChunkKey(final int x, final int z) { ++ return ((long)z << 32) | (x & 0xFFFFFFFFL); ++ } ++ ++ public static int getChunkX(final long chunkKey) { ++ return (int)chunkKey; ++ } ++ ++ public static int getChunkZ(final long chunkKey) { ++ return (int)(chunkKey >>> 32); ++ } ++ ++ public static int getChunkCoordinate(final double blockCoordinate) { ++ return Mth.floor(blockCoordinate) >> 4; ++ } ++ ++ // the section keys are compatible with vanilla's ++ ++ static final int SECTION_X_BITS = 22; ++ static final long SECTION_X_MASK = (1L << SECTION_X_BITS) - 1; ++ static final int SECTION_Y_BITS = 20; ++ static final long SECTION_Y_MASK = (1L << SECTION_Y_BITS) - 1; ++ static final int SECTION_Z_BITS = 22; ++ static final long SECTION_Z_MASK = (1L << SECTION_Z_BITS) - 1; ++ // format is y,z,x (in order of LSB to MSB) ++ static final int SECTION_Y_SHIFT = 0; ++ static final int SECTION_Z_SHIFT = SECTION_Y_SHIFT + SECTION_Y_BITS; ++ static final int SECTION_X_SHIFT = SECTION_Z_SHIFT + SECTION_X_BITS; ++ static final int SECTION_TO_BLOCK_SHIFT = 4; ++ ++ public static long getChunkSectionKey(final int x, final int y, final int z) { ++ return ((x & SECTION_X_MASK) << SECTION_X_SHIFT) ++ | ((y & SECTION_Y_MASK) << SECTION_Y_SHIFT) ++ | ((z & SECTION_Z_MASK) << SECTION_Z_SHIFT); ++ } ++ ++ public static long getChunkSectionKey(final SectionPos pos) { ++ return ((pos.getX() & SECTION_X_MASK) << SECTION_X_SHIFT) ++ | ((pos.getY() & SECTION_Y_MASK) << SECTION_Y_SHIFT) ++ | ((pos.getZ() & SECTION_Z_MASK) << SECTION_Z_SHIFT); ++ } ++ ++ public static long getChunkSectionKey(final ChunkPos pos, final int y) { ++ return ((pos.x & SECTION_X_MASK) << SECTION_X_SHIFT) ++ | ((y & SECTION_Y_MASK) << SECTION_Y_SHIFT) ++ | ((pos.z & SECTION_Z_MASK) << SECTION_Z_SHIFT); ++ } ++ ++ public static long getChunkSectionKey(final BlockPos pos) { ++ return (((long)pos.getX() << (SECTION_X_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_X_MASK << SECTION_X_SHIFT)) | ++ ((pos.getY() >> SECTION_TO_BLOCK_SHIFT) & (SECTION_Y_MASK << SECTION_Y_SHIFT)) | ++ (((long)pos.getZ() << (SECTION_Z_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_Z_MASK << SECTION_Z_SHIFT)); ++ } ++ ++ public static long getChunkSectionKey(final Entity entity) { ++ return ((Mth.lfloor(entity.getX()) << (SECTION_X_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_X_MASK << SECTION_X_SHIFT)) | ++ ((Mth.lfloor(entity.getY()) >> SECTION_TO_BLOCK_SHIFT) & (SECTION_Y_MASK << SECTION_Y_SHIFT)) | ++ ((Mth.lfloor(entity.getZ()) << (SECTION_Z_SHIFT - SECTION_TO_BLOCK_SHIFT)) & (SECTION_Z_MASK << SECTION_Z_SHIFT)); ++ } ++ ++ public static int getChunkSectionX(final long key) { ++ return (int)(key << (Long.SIZE - (SECTION_X_SHIFT + SECTION_X_BITS)) >> (Long.SIZE - SECTION_X_BITS)); ++ } ++ ++ public static int getChunkSectionY(final long key) { ++ return (int)(key << (Long.SIZE - (SECTION_Y_SHIFT + SECTION_Y_BITS)) >> (Long.SIZE - SECTION_Y_BITS)); ++ } ++ ++ public static int getChunkSectionZ(final long key) { ++ return (int)(key << (Long.SIZE - (SECTION_Z_SHIFT + SECTION_Z_BITS)) >> (Long.SIZE - SECTION_Z_BITS)); ++ } ++ ++ // the block coordinates are not necessarily compatible with vanilla's ++ ++ public static int getBlockCoordinate(final double blockCoordinate) { ++ return Mth.floor(blockCoordinate); ++ } ++ ++ public static long getBlockKey(final int x, final int y, final int z) { ++ return ((long)x & 0x7FFFFFF) | (((long)z & 0x7FFFFFF) << 27) | ((long)y << 54); ++ } ++ ++ public static long getBlockKey(final BlockPos pos) { ++ return ((long)pos.getX() & 0x7FFFFFF) | (((long)pos.getZ() & 0x7FFFFFF) << 27) | ((long)pos.getY() << 54); ++ } ++ ++ public static long getBlockKey(final Entity entity) { ++ return ((long)entity.getX() & 0x7FFFFFF) | (((long)entity.getZ() & 0x7FFFFFF) << 27) | ((long)entity.getY() << 54); ++ } ++ ++ private CoordinateUtils() { ++ throw new RuntimeException(); ++ } ++} +diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/IntegerUtil.java b/src/main/java/ca/spottedleaf/starlight/common/util/IntegerUtil.java +new file mode 100644 +index 0000000000000000000000000000000000000000..fabf1e97c019c7365212f40018dcd08d3b828113 +--- /dev/null ++++ b/src/main/java/ca/spottedleaf/starlight/common/util/IntegerUtil.java +@@ -0,0 +1,242 @@ ++package ca.spottedleaf.starlight.common.util; ++ ++public final class IntegerUtil { ++ ++ public static final int HIGH_BIT_U32 = Integer.MIN_VALUE; ++ public static final long HIGH_BIT_U64 = Long.MIN_VALUE; ++ ++ public static int ceilLog2(final int value) { ++ return Integer.SIZE - Integer.numberOfLeadingZeros(value - 1); // see doc of numberOfLeadingZeros ++ } ++ ++ public static long ceilLog2(final long value) { ++ return Long.SIZE - Long.numberOfLeadingZeros(value - 1); // see doc of numberOfLeadingZeros ++ } ++ ++ public static int floorLog2(final int value) { ++ // xor is optimized subtract for 2^n -1 ++ // note that (2^n -1) - k = (2^n -1) ^ k for k <= (2^n - 1) ++ return (Integer.SIZE - 1) ^ Integer.numberOfLeadingZeros(value); // see doc of numberOfLeadingZeros ++ } ++ ++ public static int floorLog2(final long value) { ++ // xor is optimized subtract for 2^n -1 ++ // note that (2^n -1) - k = (2^n -1) ^ k for k <= (2^n - 1) ++ return (Long.SIZE - 1) ^ Long.numberOfLeadingZeros(value); // see doc of numberOfLeadingZeros ++ } ++ ++ public static int roundCeilLog2(final int value) { ++ // optimized variant of 1 << (32 - leading(val - 1)) ++ // given ++ // 1 << n = HIGH_BIT_32 >>> (31 - n) for n [0, 32) ++ // 1 << (32 - leading(val - 1)) = HIGH_BIT_32 >>> (31 - (32 - leading(val - 1))) ++ // HIGH_BIT_32 >>> (31 - (32 - leading(val - 1))) ++ // HIGH_BIT_32 >>> (31 - 32 + leading(val - 1)) ++ // HIGH_BIT_32 >>> (-1 + leading(val - 1)) ++ return HIGH_BIT_U32 >>> (Integer.numberOfLeadingZeros(value - 1) - 1); ++ } ++ ++ public static long roundCeilLog2(final long value) { ++ // see logic documented above ++ return HIGH_BIT_U64 >>> (Long.numberOfLeadingZeros(value - 1) - 1); ++ } ++ ++ public static int roundFloorLog2(final int value) { ++ // optimized variant of 1 << (31 - leading(val)) ++ // given ++ // 1 << n = HIGH_BIT_32 >>> (31 - n) for n [0, 32) ++ // 1 << (31 - leading(val)) = HIGH_BIT_32 >> (31 - (31 - leading(val))) ++ // HIGH_BIT_32 >> (31 - (31 - leading(val))) ++ // HIGH_BIT_32 >> (31 - 31 + leading(val)) ++ return HIGH_BIT_U32 >>> Integer.numberOfLeadingZeros(value); ++ } ++ ++ public static long roundFloorLog2(final long value) { ++ // see logic documented above ++ return HIGH_BIT_U64 >>> Long.numberOfLeadingZeros(value); ++ } ++ ++ public static boolean isPowerOfTwo(final int n) { ++ // 2^n has one bit ++ // note: this rets true for 0 still ++ return IntegerUtil.getTrailingBit(n) == n; ++ } ++ ++ public static boolean isPowerOfTwo(final long n) { ++ // 2^n has one bit ++ // note: this rets true for 0 still ++ return IntegerUtil.getTrailingBit(n) == n; ++ } ++ ++ public static int getTrailingBit(final int n) { ++ return -n & n; ++ } ++ ++ public static long getTrailingBit(final long n) { ++ return -n & n; ++ } ++ ++ public static int trailingZeros(final int n) { ++ return Integer.numberOfTrailingZeros(n); ++ } ++ ++ public static int trailingZeros(final long n) { ++ return Long.numberOfTrailingZeros(n); ++ } ++ ++ // from hacker's delight (signed division magic value) ++ public static int getDivisorMultiple(final long numbers) { ++ return (int)(numbers >>> 32); ++ } ++ ++ // from hacker's delight (signed division magic value) ++ public static int getDivisorShift(final long numbers) { ++ return (int)numbers; ++ } ++ ++ // copied from hacker's delight (signed division magic value) ++ // http://www.hackersdelight.org/hdcodetxt/magic.c.txt ++ public static long getDivisorNumbers(final int d) { ++ final int ad = branchlessAbs(d); ++ ++ if (ad < 2) { ++ throw new IllegalArgumentException("|number| must be in [2, 2^31 -1], not: " + d); ++ } ++ ++ final int two31 = 0x80000000; ++ final long mask = 0xFFFFFFFFL; // mask for enforcing unsigned behaviour ++ ++ /* ++ Signed usage: ++ int number; ++ long magic = getDivisorNumbers(div); ++ long mul = magic >>> 32; ++ int sign = number >> 31; ++ int result = (int)(((long)number * mul) >>> magic) - sign; ++ */ ++ /* ++ Unsigned usage: ++ int number; ++ long magic = getDivisorNumbers(div); ++ long mul = magic >>> 32; ++ int result = (int)(((long)number * mul) >>> magic); ++ */ ++ ++ int p = 31; ++ ++ // all these variables are UNSIGNED! ++ int t = two31 + (d >>> 31); ++ int anc = t - 1 - (int)((t & mask)%ad); ++ int q1 = (int)((two31 & mask)/(anc & mask)); ++ int r1 = two31 - q1*anc; ++ int q2 = (int)((two31 & mask)/(ad & mask)); ++ int r2 = two31 - q2*ad; ++ int delta; ++ ++ do { ++ p = p + 1; ++ q1 = 2*q1; // Update q1 = 2**p/|nc|. ++ r1 = 2*r1; // Update r1 = rem(2**p, |nc|). ++ if ((r1 & mask) >= (anc & mask)) {// (Must be an unsigned comparison here) ++ q1 = q1 + 1; ++ r1 = r1 - anc; ++ } ++ q2 = 2*q2; // Update q2 = 2**p/|d|. ++ r2 = 2*r2; // Update r2 = rem(2**p, |d|). ++ if ((r2 & mask) >= (ad & mask)) {// (Must be an unsigned comparison here) ++ q2 = q2 + 1; ++ r2 = r2 - ad; ++ } ++ delta = ad - r2; ++ } while ((q1 & mask) < (delta & mask) || (q1 == delta && r1 == 0)); ++ ++ int magicNum = q2 + 1; ++ if (d < 0) { ++ magicNum = -magicNum; ++ } ++ int shift = p; ++ return ((long)magicNum << 32) | shift; ++ } ++ ++ public static int branchlessAbs(final int val) { ++ // -n = -1 ^ n + 1 ++ final int mask = val >> (Integer.SIZE - 1); // -1 if < 0, 0 if >= 0 ++ return (mask ^ val) - mask; // if val < 0, then (0 ^ val) - 0 else (-1 ^ val) + 1 ++ } ++ ++ public static long branchlessAbs(final long val) { ++ // -n = -1 ^ n + 1 ++ final long mask = val >> (Long.SIZE - 1); // -1 if < 0, 0 if >= 0 ++ return (mask ^ val) - mask; // if val < 0, then (0 ^ val) - 0 else (-1 ^ val) + 1 ++ } ++ ++ //https://github.com/skeeto/hash-prospector for hash functions ++ ++ //score = ~590.47984224483832 ++ public static int hash0(int x) { ++ x *= 0x36935555; ++ x ^= x >>> 16; ++ return x; ++ } ++ ++ //score = ~310.01596637036749 ++ public static int hash1(int x) { ++ x ^= x >>> 15; ++ x *= 0x356aaaad; ++ x ^= x >>> 17; ++ return x; ++ } ++ ++ public static int hash2(int x) { ++ x ^= x >>> 16; ++ x *= 0x7feb352d; ++ x ^= x >>> 15; ++ x *= 0x846ca68b; ++ x ^= x >>> 16; ++ return x; ++ } ++ ++ public static int hash3(int x) { ++ x ^= x >>> 17; ++ x *= 0xed5ad4bb; ++ x ^= x >>> 11; ++ x *= 0xac4c1b51; ++ x ^= x >>> 15; ++ x *= 0x31848bab; ++ x ^= x >>> 14; ++ return x; ++ } ++ ++ //score = ~365.79959673201887 ++ public static long hash1(long x) { ++ x ^= x >>> 27; ++ x *= 0xb24924b71d2d354bL; ++ x ^= x >>> 28; ++ return x; ++ } ++ ++ //h2 hash ++ public static long hash2(long x) { ++ x ^= x >>> 32; ++ x *= 0xd6e8feb86659fd93L; ++ x ^= x >>> 32; ++ x *= 0xd6e8feb86659fd93L; ++ x ^= x >>> 32; ++ return x; ++ } ++ ++ public static long hash3(long x) { ++ x ^= x >>> 45; ++ x *= 0xc161abe5704b6c79L; ++ x ^= x >>> 41; ++ x *= 0xe3e5389aedbc90f7L; ++ x ^= x >>> 56; ++ x *= 0x1f9aba75a52db073L; ++ x ^= x >>> 53; ++ return x; ++ } ++ ++ private IntegerUtil() { ++ throw new RuntimeException(); ++ } ++} +diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/SaveUtil.java b/src/main/java/ca/spottedleaf/starlight/common/util/SaveUtil.java +new file mode 100644 +index 0000000000000000000000000000000000000000..c2903150c8fc6955f4f4f71acc932b6c2ac83484 +--- /dev/null ++++ b/src/main/java/ca/spottedleaf/starlight/common/util/SaveUtil.java +@@ -0,0 +1,192 @@ ++package ca.spottedleaf.starlight.common.util; ++ ++import ca.spottedleaf.starlight.common.light.SWMRNibbleArray; ++import ca.spottedleaf.starlight.common.light.StarLightEngine; ++import com.mojang.logging.LogUtils; ++import net.minecraft.nbt.CompoundTag; ++import net.minecraft.nbt.ListTag; ++import net.minecraft.server.level.ServerLevel; ++import net.minecraft.world.level.ChunkPos; ++import net.minecraft.world.level.Level; ++import net.minecraft.world.level.chunk.ChunkAccess; ++import net.minecraft.world.level.chunk.status.ChunkStatus; ++import org.slf4j.Logger; ++ ++public final class SaveUtil { ++ ++ private static final Logger LOGGER = LogUtils.getLogger(); ++ ++ private static final int STARLIGHT_LIGHT_VERSION = 9; ++ ++ public static int getLightVersion() { ++ return STARLIGHT_LIGHT_VERSION; ++ } ++ ++ private static final String BLOCKLIGHT_STATE_TAG = "starlight.blocklight_state"; ++ private static final String SKYLIGHT_STATE_TAG = "starlight.skylight_state"; ++ private static final String STARLIGHT_VERSION_TAG = "starlight.light_version"; ++ ++ public static void saveLightHook(final Level world, final ChunkAccess chunk, final CompoundTag nbt) { ++ try { ++ saveLightHookReal(world, chunk, nbt); ++ } catch (final Throwable ex) { ++ // failing to inject is not fatal so we catch anything here. if it fails, it will have correctly set lit to false ++ // for Vanilla to relight on load and it will not set our lit tag so we will relight on load ++ if (ex instanceof ThreadDeath) { ++ throw (ThreadDeath)ex; ++ } ++ LOGGER.warn("Failed to inject light data into save data for chunk " + chunk.getPos() + ", chunk light will be recalculated on its next load", ex); ++ } ++ } ++ ++ private static void saveLightHookReal(final Level world, final ChunkAccess chunk, final CompoundTag tag) { ++ if (tag == null) { ++ return; ++ } ++ ++ final int minSection = WorldUtil.getMinLightSection(world); ++ final int maxSection = WorldUtil.getMaxLightSection(world); ++ ++ SWMRNibbleArray[] blockNibbles = chunk.getBlockNibbles(); ++ SWMRNibbleArray[] skyNibbles = chunk.getSkyNibbles(); ++ ++ boolean lit = chunk.isLightCorrect() || !(world instanceof ServerLevel); ++ // diff start - store our tag for whether light data is init'd ++ if (lit) { ++ tag.putBoolean("isLightOn", false); ++ } ++ // diff end - store our tag for whether light data is init'd ++ ChunkStatus status = ChunkStatus.byName(tag.getString("Status")); ++ ++ CompoundTag[] sections = new CompoundTag[maxSection - minSection + 1]; ++ ++ ListTag sectionsStored = tag.getList("sections", 10); ++ ++ for (int i = 0; i < sectionsStored.size(); ++i) { ++ CompoundTag sectionStored = sectionsStored.getCompound(i); ++ int k = sectionStored.getByte("Y"); ++ ++ // strip light data ++ sectionStored.remove("BlockLight"); ++ sectionStored.remove("SkyLight"); ++ ++ if (!sectionStored.isEmpty()) { ++ sections[k - minSection] = sectionStored; ++ } ++ } ++ ++ if (lit && status.isOrAfter(ChunkStatus.LIGHT)) { ++ for (int i = minSection; i <= maxSection; ++i) { ++ SWMRNibbleArray.SaveState blockNibble = blockNibbles[i - minSection].getSaveState(); ++ SWMRNibbleArray.SaveState skyNibble = skyNibbles[i - minSection].getSaveState(); ++ if (blockNibble != null || skyNibble != null) { ++ CompoundTag section = sections[i - minSection]; ++ if (section == null) { ++ section = new CompoundTag(); ++ section.putByte("Y", (byte)i); ++ sections[i - minSection] = section; ++ } ++ ++ // we store under the same key so mod programs editing nbt ++ // can still read the data, hopefully. ++ // however, for compatibility we store chunks as unlit so vanilla ++ // is forced to re-light them if it encounters our data. It's too much of a burden ++ // to try and maintain compatibility with a broken and inferior skylight management system. ++ ++ if (blockNibble != null) { ++ if (blockNibble.data != null) { ++ section.putByteArray("BlockLight", blockNibble.data); ++ } ++ section.putInt(BLOCKLIGHT_STATE_TAG, blockNibble.state); ++ } ++ ++ if (skyNibble != null) { ++ if (skyNibble.data != null) { ++ section.putByteArray("SkyLight", skyNibble.data); ++ } ++ section.putInt(SKYLIGHT_STATE_TAG, skyNibble.state); ++ } ++ } ++ } ++ } ++ ++ // rewrite section list ++ sectionsStored.clear(); ++ for (CompoundTag section : sections) { ++ if (section != null) { ++ sectionsStored.add(section); ++ } ++ } ++ tag.put("sections", sectionsStored); ++ if (lit) { ++ tag.putInt(STARLIGHT_VERSION_TAG, STARLIGHT_LIGHT_VERSION); // only mark as fully lit after we have successfully injected our data ++ } ++ } ++ ++ public static void loadLightHook(final Level world, final ChunkPos pos, final CompoundTag tag, final ChunkAccess into) { ++ try { ++ loadLightHookReal(world, pos, tag, into); ++ } catch (final Throwable ex) { ++ // failing to inject is not fatal so we catch anything here. if it fails, then we simply relight. Not a problem, we get correct ++ // lighting in both cases. ++ if (ex instanceof ThreadDeath) { ++ throw (ThreadDeath)ex; ++ } ++ LOGGER.warn("Failed to load light for chunk " + pos + ", light will be recalculated", ex); ++ } ++ } ++ ++ private static void loadLightHookReal(final Level world, final ChunkPos pos, final CompoundTag tag, final ChunkAccess into) { ++ if (into == null) { ++ return; ++ } ++ final int minSection = WorldUtil.getMinLightSection(world); ++ final int maxSection = WorldUtil.getMaxLightSection(world); ++ ++ into.setLightCorrect(false); // mark as unlit in case we fail parsing ++ ++ SWMRNibbleArray[] blockNibbles = StarLightEngine.getFilledEmptyLight(world); ++ SWMRNibbleArray[] skyNibbles = StarLightEngine.getFilledEmptyLight(world); ++ ++ ++ // start copy from the original method ++ boolean lit = tag.get("isLightOn") != null && tag.getInt(STARLIGHT_VERSION_TAG) == STARLIGHT_LIGHT_VERSION; ++ boolean canReadSky = world.dimensionType().hasSkyLight(); ++ ChunkStatus status = ChunkStatus.byName(tag.getString("Status")); ++ if (lit && status.isOrAfter(ChunkStatus.LIGHT)) { // diff - we add the status check here ++ ListTag sections = tag.getList("sections", 10); ++ ++ for (int i = 0; i < sections.size(); ++i) { ++ CompoundTag sectionData = sections.getCompound(i); ++ int y = sectionData.getByte("Y"); ++ ++ if (sectionData.contains("BlockLight", 7)) { ++ // this is where our diff is ++ blockNibbles[y - minSection] = new SWMRNibbleArray(sectionData.getByteArray("BlockLight").clone(), sectionData.getInt(BLOCKLIGHT_STATE_TAG)); // clone for data safety ++ } else { ++ blockNibbles[y - minSection] = new SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG)); ++ } ++ ++ if (canReadSky) { ++ if (sectionData.contains("SkyLight", 7)) { ++ // we store under the same key so mod programs editing nbt ++ // can still read the data, hopefully. ++ // however, for compatibility we store chunks as unlit so vanilla ++ // is forced to re-light them if it encounters our data. It's too much of a burden ++ // to try and maintain compatibility with a broken and inferior skylight management system. ++ skyNibbles[y - minSection] = new SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety ++ } else { ++ skyNibbles[y - minSection] = new SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG)); ++ } ++ } ++ } ++ } ++ // end copy from vanilla ++ ++ into.setBlockNibbles(blockNibbles); ++ into.setSkyNibbles(skyNibbles); ++ into.setLightCorrect(lit); // now we set lit here, only after we've correctly parsed data ++ } ++ ++ private SaveUtil() {} ++} +diff --git a/src/main/java/ca/spottedleaf/starlight/common/util/WorldUtil.java b/src/main/java/ca/spottedleaf/starlight/common/util/WorldUtil.java +new file mode 100644 +index 0000000000000000000000000000000000000000..dd995e25ae620ae36cd5eecb2fe10ad034ba50d2 +--- /dev/null ++++ b/src/main/java/ca/spottedleaf/starlight/common/util/WorldUtil.java +@@ -0,0 +1,47 @@ ++package ca.spottedleaf.starlight.common.util; ++ ++import net.minecraft.world.level.LevelHeightAccessor; ++ ++public final class WorldUtil { ++ ++ // min, max are inclusive ++ ++ public static int getMaxSection(final LevelHeightAccessor world) { ++ return world.getMaxSection() - 1; // getMaxSection() is exclusive ++ } ++ ++ public static int getMinSection(final LevelHeightAccessor world) { ++ return world.getMinSection(); ++ } ++ ++ public static int getMaxLightSection(final LevelHeightAccessor world) { ++ return getMaxSection(world) + 1; ++ } ++ ++ public static int getMinLightSection(final LevelHeightAccessor world) { ++ return getMinSection(world) - 1; ++ } ++ ++ ++ ++ public static int getTotalSections(final LevelHeightAccessor world) { ++ return getMaxSection(world) - getMinSection(world) + 1; ++ } ++ ++ public static int getTotalLightSections(final LevelHeightAccessor world) { ++ return getMaxLightSection(world) - getMinLightSection(world) + 1; ++ } ++ ++ public static int getMinBlockY(final LevelHeightAccessor world) { ++ return getMinSection(world) << 4; ++ } ++ ++ public static int getMaxBlockY(final LevelHeightAccessor world) { ++ return (getMaxSection(world) << 4) | 15; ++ } ++ ++ private WorldUtil() { ++ throw new RuntimeException(); ++ } ++ ++} +diff --git a/src/main/java/io/papermc/paper/command/PaperCommand.java b/src/main/java/io/papermc/paper/command/PaperCommand.java +index 46bf42d5ea9e7b046f962531c5962d287cf44a41..a3f43dccb796f30f6e9389e1ae182f06e9024e96 100644 +--- a/src/main/java/io/papermc/paper/command/PaperCommand.java ++++ b/src/main/java/io/papermc/paper/command/PaperCommand.java +@@ -42,6 +42,7 @@ public final class PaperCommand extends Command { + commands.put(Set.of("dumpitem"), new DumpItemCommand()); + commands.put(Set.of("mobcaps", "playermobcaps"), new MobcapsCommand()); + commands.put(Set.of("dumplisteners"), new DumpListenersCommand()); ++ commands.put(Set.of("fixlight"), new FixLightCommand()); + + return commands.entrySet().stream() + .flatMap(entry -> entry.getKey().stream().map(s -> Map.entry(s, entry.getValue()))) +diff --git a/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java b/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java +new file mode 100644 +index 0000000000000000000000000000000000000000..56524cbe4303901007e1e7fb3703a19efbf79ae7 +--- /dev/null ++++ b/src/main/java/io/papermc/paper/command/subcommands/FixLightCommand.java +@@ -0,0 +1,109 @@ ++package io.papermc.paper.command.subcommands; ++ ++import io.papermc.paper.command.PaperSubcommand; ++import io.papermc.paper.util.MCUtil; ++import net.minecraft.server.level.ServerLevel; ++import net.minecraft.server.level.ServerPlayer; ++import net.minecraft.server.level.ThreadedLevelLightEngine; ++import net.minecraft.world.level.ChunkPos; ++import net.minecraft.world.level.chunk.ChunkAccess; ++import org.bukkit.command.CommandSender; ++import org.bukkit.craftbukkit.entity.CraftPlayer; ++import org.bukkit.entity.Player; ++import org.checkerframework.checker.nullness.qual.NonNull; ++import org.checkerframework.checker.nullness.qual.Nullable; ++import org.checkerframework.framework.qual.DefaultQualifier; ++ ++import static net.kyori.adventure.text.Component.text; ++import static net.kyori.adventure.text.format.NamedTextColor.BLUE; ++import static net.kyori.adventure.text.format.NamedTextColor.DARK_AQUA; ++import static net.kyori.adventure.text.format.NamedTextColor.RED; ++ ++@DefaultQualifier(NonNull.class) ++public final class FixLightCommand implements PaperSubcommand { ++ @Override ++ public boolean execute(final CommandSender sender, final String subCommand, final String[] args) { ++ this.doFixLight(sender, args); ++ return true; ++ } ++ ++ private void doFixLight(final CommandSender sender, final String[] args) { ++ if (!(sender instanceof Player)) { ++ sender.sendMessage(text("Only players can use this command", RED)); ++ return; ++ } ++ @Nullable Runnable post = null; ++ int radius = 2; ++ if (args.length > 0) { ++ try { ++ final int parsed = Integer.parseInt(args[0]); ++ if (parsed < 0) { ++ sender.sendMessage(text("Radius cannot be negative!", RED)); ++ return; ++ } ++ final int maxRadius = 32; ++ radius = Math.min(maxRadius, parsed); ++ if (radius != parsed) { ++ post = () -> sender.sendMessage(text("Radius '" + parsed + "' was not in the required range [0, " + maxRadius + "], it was lowered to the maximum (" + maxRadius + " chunks).", RED)); ++ } ++ } catch (final Exception e) { ++ sender.sendMessage(text("'" + args[0] + "' is not a valid number.", RED)); ++ return; ++ } ++ } ++ ++ CraftPlayer player = (CraftPlayer) sender; ++ ServerPlayer handle = player.getHandle(); ++ ServerLevel world = (ServerLevel) handle.level(); ++ ThreadedLevelLightEngine lightengine = world.getChunkSource().getLightEngine(); ++ this.starlightFixLight(handle, world, lightengine, radius, post); ++ } ++ ++ private void starlightFixLight( ++ final ServerPlayer sender, ++ final ServerLevel world, ++ final ThreadedLevelLightEngine lightengine, ++ final int radius, ++ final @Nullable Runnable done ++ ) { ++ final long start = System.nanoTime(); ++ final java.util.LinkedHashSet<ChunkPos> chunks = new java.util.LinkedHashSet<>(MCUtil.getSpiralOutChunks(sender.blockPosition(), radius)); // getChunkCoordinates is actually just bad mappings, this function rets position as blockpos ++ ++ final int[] pending = new int[1]; ++ for (java.util.Iterator<ChunkPos> iterator = chunks.iterator(); iterator.hasNext(); ) { ++ final ChunkPos chunkPos = iterator.next(); ++ ++ final @Nullable ChunkAccess chunk = (ChunkAccess) world.getChunkSource().getChunkForLighting(chunkPos.x, chunkPos.z); ++ if (chunk == null || !chunk.isLightCorrect() || !chunk.getStatus().isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.LIGHT)) { ++ // cannot relight this chunk ++ iterator.remove(); ++ continue; ++ } ++ ++ ++pending[0]; ++ } ++ ++ final int[] relitChunks = new int[1]; ++ lightengine.relight(chunks, ++ (final ChunkPos chunkPos) -> { ++ ++relitChunks[0]; ++ sender.getBukkitEntity().sendMessage(text().color(DARK_AQUA).append( ++ text("Relit chunk ", BLUE), text(chunkPos.toString()), ++ text(", progress: ", BLUE), text((int) (Math.round(100.0 * (double) (relitChunks[0]) / (double) pending[0])) + "%") ++ )); ++ }, ++ (final int totalRelit) -> { ++ final long end = System.nanoTime(); ++ final long diff = Math.round(1.0e-6 * (end - start)); ++ sender.getBukkitEntity().sendMessage(text().color(DARK_AQUA).append( ++ text("Relit ", BLUE), text(totalRelit), ++ text(" chunks. Took ", BLUE), text(diff + "ms") ++ )); ++ if (done != null) { ++ done.run(); ++ } ++ } ++ ); ++ sender.getBukkitEntity().sendMessage(text().color(BLUE).append(text("Relighting "), text(pending[0], DARK_AQUA), text(" chunks"))); ++ } ++} +diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java +index b12921579cb9ab3cbf5607841cc84f2f843624ea..88729d92878f98729eb5669cce5ae5b1418865a1 100644 +--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java ++++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java +@@ -51,7 +51,7 @@ public class ChunkHolder { + private volatile CompletableFuture<ChunkResult<LevelChunk>> fullChunkFuture; private int fullChunkCreateCount; private volatile boolean isFullChunkReady; // Paper - cache chunk ticking stage + private volatile CompletableFuture<ChunkResult<LevelChunk>> tickingChunkFuture; private volatile boolean isTickingReady; // Paper - cache chunk ticking stage + private volatile CompletableFuture<ChunkResult<LevelChunk>> entityTickingChunkFuture; private volatile boolean isEntityTickingReady; // Paper - cache chunk ticking stage +- private CompletableFuture<ChunkAccess> chunkToSave; ++ public CompletableFuture<ChunkAccess> chunkToSave; // Paper - public + @Nullable + private final DebugBuffer<ChunkHolder.ChunkSaveDebug> chunkToSaveHistory; + public int oldTicketLevel; +@@ -261,6 +261,12 @@ public class ChunkHolder { + } + } + ++ // Paper start - starlight ++ public void broadcast(Packet<?> packet, boolean onChunkViewEdge) { ++ this.broadcast(this.playerProvider.getPlayers(this.pos, onChunkViewEdge), packet); ++ } ++ // Paper end - starlight ++ + public void broadcastChanges(LevelChunk chunk) { + if (this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) { + Level world = chunk.getLevel(); +diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java +index 35f627c58e93c03ee58b44877398432bba57dc2d..d3f63185edd1db9fab3887ea3f08982435b3a23c 100644 +--- a/src/main/java/net/minecraft/server/level/ChunkMap.java ++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java +@@ -128,7 +128,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + private final LongSet entitiesInLevel; + public final ServerLevel level; + private final ThreadedLevelLightEngine lightEngine; +- private final BlockableEventLoop<Runnable> mainThreadExecutor; ++ public final BlockableEventLoop<Runnable> mainThreadExecutor; // Paper - public + public ChunkGenerator generator; + private final RandomState randomState; + private final ChunkGeneratorStructureState chunkGeneratorState; +diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java +index c473cb1888e9ab0e91ba44f1439b81742758304e..7a48ae2ba962ff56d0abff581b51f28b48bd9aae 100644 +--- a/src/main/java/net/minecraft/server/level/DistanceManager.java ++++ b/src/main/java/net/minecraft/server/level/DistanceManager.java +@@ -379,7 +379,7 @@ public abstract class DistanceManager { + } + + public void removeTicketsOnClosing() { +- ImmutableSet<TicketType<?>> immutableset = ImmutableSet.of(TicketType.UNKNOWN, TicketType.POST_TELEPORT, TicketType.LIGHT, TicketType.FUTURE_AWAIT); // Paper - add additional tickets to preserve ++ ImmutableSet<TicketType<?>> immutableset = ImmutableSet.of(TicketType.UNKNOWN, TicketType.POST_TELEPORT, TicketType.LIGHT, TicketType.FUTURE_AWAIT, TicketType.CHUNK_RELIGHT, ca.spottedleaf.starlight.common.light.StarLightInterface.CHUNK_WORK_TICKET); // Paper - add additional tickets to preserve + ObjectIterator<Entry<SortedArraySet<Ticket<?>>>> objectiterator = this.tickets.long2ObjectEntrySet().fastIterator(); + + while (objectiterator.hasNext()) { +diff --git a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java +index 1dfae40ec19c4df0a97359941cf2c948cd1c9cb2..f206df06a7d8895175db31d4a840d7467ffe826f 100644 +--- a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java ++++ b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java +@@ -23,6 +23,17 @@ import net.minecraft.world.level.chunk.LightChunkGetter; + import net.minecraft.world.level.lighting.LevelLightEngine; + import org.slf4j.Logger; + ++// Paper start ++import ca.spottedleaf.starlight.common.light.StarLightEngine; ++import io.papermc.paper.util.CoordinateUtils; ++import java.util.function.Supplier; ++import net.minecraft.world.level.lighting.LayerLightEventListener; ++import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap; ++import it.unimi.dsi.fastutil.longs.LongArrayList; ++import it.unimi.dsi.fastutil.longs.LongIterator; ++import net.minecraft.world.level.chunk.status.ChunkStatus; ++// Paper end ++ + public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable { + public static final int DEFAULT_BATCH_SIZE = 1000; + private static final Logger LOGGER = LogUtils.getLogger(); +@@ -33,6 +44,12 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl + private final int taskPerBatch = 1000; + private final AtomicBoolean scheduled = new AtomicBoolean(); + ++ // Paper start - replace light engine impl ++ protected final ca.spottedleaf.starlight.common.light.StarLightInterface theLightEngine; ++ public final boolean hasBlockLight; ++ public final boolean hasSkyLight; ++ // Paper end - replace light engine impl ++ + public ThreadedLevelLightEngine( + LightChunkGetter chunkProvider, + ChunkMap chunkStorage, +@@ -40,11 +57,153 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl + ProcessorMailbox<Runnable> processor, + ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> executor + ) { +- super(chunkProvider, true, hasBlockLight); ++ super(chunkProvider, false, false); // Paper - destroy vanilla light engine state + this.chunkMap = chunkStorage; + this.sorterMailbox = executor; + this.taskMailbox = processor; ++ // Paper start - replace light engine impl ++ this.hasBlockLight = true; ++ this.hasSkyLight = hasBlockLight; // Nice variable name. ++ this.theLightEngine = new ca.spottedleaf.starlight.common.light.StarLightInterface(chunkProvider, this.hasSkyLight, this.hasBlockLight, this); ++ // Paper end - replace light engine impl ++ } ++ ++ // Paper start - replace light engine impl ++ protected final ChunkAccess getChunk(final int chunkX, final int chunkZ) { ++ return ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().getChunkAtImmediately(chunkX, chunkZ); ++ } ++ ++ protected long relightCounter; ++ ++ public int relight(java.util.Set<ChunkPos> chunks_param, ++ java.util.function.Consumer<ChunkPos> chunkLightCallback, ++ java.util.function.IntConsumer onComplete) { ++ if (!org.bukkit.Bukkit.isPrimaryThread()) { ++ throw new IllegalStateException("Must only be called on the main thread"); ++ } ++ ++ java.util.Set<ChunkPos> chunks = new java.util.LinkedHashSet<>(chunks_param); ++ // add tickets ++ java.util.Map<ChunkPos, Long> ticketIds = new java.util.HashMap<>(); ++ int totalChunks = 0; ++ for (java.util.Iterator<ChunkPos> iterator = chunks.iterator(); iterator.hasNext();) { ++ final ChunkPos chunkPos = iterator.next(); ++ ++ final ChunkAccess chunk = (ChunkAccess)((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().getChunkForLighting(chunkPos.x, chunkPos.z); ++ if (chunk == null || !chunk.isLightCorrect() || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) { ++ // cannot relight this chunk ++ iterator.remove(); ++ continue; ++ } ++ ++ final Long id = Long.valueOf(this.relightCounter++); ++ ++ ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().addTicketAtLevel(TicketType.CHUNK_RELIGHT, chunkPos, io.papermc.paper.util.MCUtil.getTicketLevelFor(ChunkStatus.LIGHT), id); ++ ticketIds.put(chunkPos, id); ++ ++ ++totalChunks; ++ } ++ ++ this.taskMailbox.tell(() -> { ++ this.theLightEngine.relightChunks(chunks, (ChunkPos chunkPos) -> { ++ chunkLightCallback.accept(chunkPos); ++ ((java.util.concurrent.Executor)((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().mainThreadProcessor).execute(() -> { ++ ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().chunkMap.getUpdatingChunkIfPresent(chunkPos.toLong()).broadcast(new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(chunkPos, ThreadedLevelLightEngine.this, null, null), false); ++ ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().removeTicketAtLevel(TicketType.CHUNK_RELIGHT, chunkPos, io.papermc.paper.util.MCUtil.getTicketLevelFor(ChunkStatus.LIGHT), ticketIds.get(chunkPos)); ++ }); ++ }, onComplete); ++ }); ++ this.tryScheduleUpdate(); ++ ++ return totalChunks; ++ } ++ ++ private final Long2IntOpenHashMap chunksBeingWorkedOn = new Long2IntOpenHashMap(); ++ ++ private void queueTaskForSection(final int chunkX, final int chunkY, final int chunkZ, ++ final Supplier<ca.spottedleaf.starlight.common.light.StarLightInterface.LightQueue.ChunkTasks> runnable) { ++ final ServerLevel world = (ServerLevel)this.theLightEngine.getWorld(); ++ ++ final ChunkAccess center = this.theLightEngine.getAnyChunkNow(chunkX, chunkZ); ++ if (center == null || !center.getStatus().isOrAfter(ChunkStatus.LIGHT)) { ++ // do not accept updates in unlit chunks, unless we might be generating a chunk. thanks to the amazing ++ // chunk scheduling, we could be lighting and generating a chunk at the same time ++ return; ++ } ++ ++ if (center.getStatus() != ChunkStatus.FULL) { ++ // do not keep chunk loaded, we are probably in a gen thread ++ // if we proceed to add a ticket the chunk will be loaded, which is not what we want (avoid cascading gen) ++ runnable.get(); ++ return; ++ } ++ ++ if (!world.getChunkSource().chunkMap.mainThreadExecutor.isSameThread()) { ++ // ticket logic is not safe to run off-main, re-schedule ++ world.getChunkSource().chunkMap.mainThreadExecutor.execute(() -> { ++ this.queueTaskForSection(chunkX, chunkY, chunkZ, runnable); ++ }); ++ return; ++ } ++ ++ final long key = CoordinateUtils.getChunkKey(chunkX, chunkZ); ++ ++ final ca.spottedleaf.starlight.common.light.StarLightInterface.LightQueue.ChunkTasks updateFuture = runnable.get(); ++ ++ if (updateFuture == null) { ++ // not scheduled ++ return; ++ } ++ ++ if (updateFuture.isTicketAdded) { ++ // ticket already added ++ return; ++ } ++ updateFuture.isTicketAdded = true; ++ ++ final int references = this.chunksBeingWorkedOn.addTo(key, 1); ++ if (references == 0) { ++ final ChunkPos pos = new ChunkPos(chunkX, chunkZ); ++ world.getChunkSource().addRegionTicket(ca.spottedleaf.starlight.common.light.StarLightInterface.CHUNK_WORK_TICKET, pos, 0, pos); ++ } ++ ++ updateFuture.onComplete.thenAcceptAsync((final Void ignore) -> { ++ final int newReferences = this.chunksBeingWorkedOn.get(key); ++ if (newReferences == 1) { ++ this.chunksBeingWorkedOn.remove(key); ++ final ChunkPos pos = new ChunkPos(chunkX, chunkZ); ++ world.getChunkSource().removeRegionTicket(ca.spottedleaf.starlight.common.light.StarLightInterface.CHUNK_WORK_TICKET, pos, 0, pos); ++ } else { ++ this.chunksBeingWorkedOn.put(key, newReferences - 1); ++ } ++ }, world.getChunkSource().chunkMap.mainThreadExecutor).whenComplete((final Void ignore, final Throwable thr) -> { ++ if (thr != null) { ++ LOGGER.error("Failed to remove ticket level for post chunk task " + new ChunkPos(chunkX, chunkZ), thr); ++ } ++ }); ++ } ++ ++ @Override ++ public boolean hasLightWork() { ++ // route to new light engine ++ return this.theLightEngine.hasUpdates(); ++ } ++ ++ @Override ++ public LayerLightEventListener getLayerListener(final LightLayer lightType) { ++ return lightType == LightLayer.BLOCK ? this.theLightEngine.getBlockReader() : this.theLightEngine.getSkyReader(); ++ } ++ ++ @Override ++ public int getRawBrightness(final BlockPos pos, final int ambientDarkness) { ++ // need to use new light hooks for this ++ final int sky = this.theLightEngine.getSkyReader().getLightValue(pos) - ambientDarkness; ++ // Don't fetch the block light level if the skylight level is 15, since the value will never be higher. ++ if (sky == 15) return 15; ++ final int block = this.theLightEngine.getBlockReader().getLightValue(pos); ++ return Math.max(sky, block); + } ++ // Paper end - replace light engine imp + + @Override + public void close() { +@@ -57,16 +216,16 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl + + @Override + public void checkBlock(BlockPos pos) { +- BlockPos blockPos = pos.immutable(); +- this.addTask( +- SectionPos.blockToSectionCoord(pos.getX()), +- SectionPos.blockToSectionCoord(pos.getZ()), +- ThreadedLevelLightEngine.TaskType.PRE_UPDATE, +- Util.name(() -> super.checkBlock(blockPos), () -> "checkBlock " + blockPos) +- ); ++ // Paper start - replace light engine impl ++ final BlockPos posCopy = pos.immutable(); ++ this.queueTaskForSection(posCopy.getX() >> 4, posCopy.getY() >> 4, posCopy.getZ() >> 4, () -> { ++ return this.theLightEngine.blockChange(posCopy); ++ }); ++ // Paper end - replace light engine impl + } + + protected void updateChunkStatus(ChunkPos pos) { ++ if (true) return; // Paper - replace light engine impl + this.addTask(pos.x, pos.z, () -> 0, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> { + super.retainData(pos, false); + super.setLightEnabled(pos, false); +@@ -84,17 +243,16 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl + + @Override + public void updateSectionStatus(SectionPos pos, boolean notReady) { +- this.addTask( +- pos.x(), +- pos.z(), +- () -> 0, +- ThreadedLevelLightEngine.TaskType.PRE_UPDATE, +- Util.name(() -> super.updateSectionStatus(pos, notReady), () -> "updateSectionStatus " + pos + " " + notReady) +- ); ++ // Paper start - replace light engine impl ++ this.queueTaskForSection(pos.getX(), pos.getY(), pos.getZ(), () -> { ++ return this.theLightEngine.sectionChange(pos, notReady); ++ }); ++ // Paper end - replace light engine impl + } + + @Override + public void propagateLightSources(ChunkPos chunkPos) { ++ if (true) return; // Paper - replace light engine impl + this.addTask( + chunkPos.x, + chunkPos.z, +@@ -105,6 +263,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl + + @Override + public void setLightEnabled(ChunkPos pos, boolean retainData) { ++ if (true) return; // Paper - replace light engine impl + this.addTask( + pos.x, + pos.z, +@@ -115,6 +274,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl + + @Override + public void queueSectionData(LightLayer lightType, SectionPos pos, @Nullable DataLayer nibbles) { ++ if (true) return; // Paper - replace light engine impl + this.addTask( + pos.x(), + pos.z(), +@@ -139,12 +299,14 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl + + @Override + public void retainData(ChunkPos pos, boolean retainData) { ++ if (true) return; // Paper - replace light engine impl + this.addTask( + pos.x, pos.z, () -> 0, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> super.retainData(pos, retainData), () -> "retainData " + pos) + ); + } + + public CompletableFuture<ChunkAccess> initializeLight(ChunkAccess chunk, boolean bl) { ++ if (true) return CompletableFuture.completedFuture(chunk); // Paper - replace light engine impl + ChunkPos chunkPos = chunk.getPos(); + this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> { + LevelChunkSection[] levelChunkSections = chunk.getSections(); +@@ -165,6 +327,37 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl + } + + public CompletableFuture<ChunkAccess> lightChunk(ChunkAccess chunk, boolean excludeBlocks) { ++ // Paper start - replace light engine impl ++ if (true) { ++ boolean lit = excludeBlocks; ++ final ChunkPos chunkPos = chunk.getPos(); ++ ++ return CompletableFuture.supplyAsync(() -> { ++ final Boolean[] emptySections = StarLightEngine.getEmptySectionsForChunk(chunk); ++ if (!lit) { ++ chunk.setLightCorrect(false); ++ this.theLightEngine.lightChunk(chunk, emptySections); ++ chunk.setLightCorrect(true); ++ } else { ++ this.theLightEngine.forceLoadInChunk(chunk, emptySections); ++ // can't really force the chunk to be edged checked, as we need neighbouring chunks - but we don't have ++ // them, so if it's not loaded then i guess we can't do edge checks. later loads of the chunk should ++ // catch what we miss here. ++ this.theLightEngine.checkChunkEdges(chunkPos.x, chunkPos.z); ++ } ++ ++ this.chunkMap.releaseLightTicket(chunkPos); ++ return chunk; ++ }, (runnable) -> { ++ this.theLightEngine.scheduleChunkLight(chunkPos, runnable); ++ this.tryScheduleUpdate(); ++ }).whenComplete((final ChunkAccess c, final Throwable throwable) -> { ++ if (throwable != null) { ++ LOGGER.error("Failed to light chunk " + chunkPos, throwable); ++ } ++ }); ++ } ++ // Paper end - replace light engine impl + ChunkPos chunkPos = chunk.getPos(); + chunk.setLightCorrect(false); + this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> { +@@ -180,7 +373,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl + } + + public void tryScheduleUpdate() { +- if ((!this.lightTasks.isEmpty() || super.hasLightWork()) && this.scheduled.compareAndSet(false, true)) { ++ if (this.hasLightWork() && this.scheduled.compareAndSet(false, true)) { // Paper // Paper - rewrite light engine + this.taskMailbox.tell(() -> { + this.runUpdate(); + this.scheduled.set(false); +@@ -201,7 +394,7 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl + } + + objectListIterator.back(j); +- super.runLightUpdates(); ++ this.theLightEngine.propagateChanges(); // Paper - rewrite light engine + + for (int var5 = 0; objectListIterator.hasNext() && var5 < i; var5++) { + Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair2 = objectListIterator.next(); +diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java +index 0d536d72ac918fbd403397ff369d10143ee9c204..6051e5f272838ef23276a90e21c2fc821ca155d1 100644 +--- a/src/main/java/net/minecraft/server/level/TicketType.java ++++ b/src/main/java/net/minecraft/server/level/TicketType.java +@@ -26,6 +26,7 @@ public class TicketType<T> { + public static final TicketType<ChunkPos> UNKNOWN = TicketType.create("unknown", Comparator.comparingLong(ChunkPos::toLong), 1); + public static final TicketType<Unit> PLUGIN = TicketType.create("plugin", (a, b) -> 0); // CraftBukkit + public static final TicketType<org.bukkit.plugin.Plugin> PLUGIN_TICKET = TicketType.create("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit ++ public static final TicketType<Long> CHUNK_RELIGHT = create("light_update", Long::compareTo); // Paper - ensure chunks stay loaded for lighting + + public static <T> TicketType<T> create(String name, Comparator<T> argumentComparator) { + return new TicketType<>(name, argumentComparator, 0L); +diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java +index 386fbf79afe91af445f54aeab7d1296d1407a4d8..abbd4140cb4478a34a5185d8555f83d96c04d468 100644 +--- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java ++++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java +@@ -109,6 +109,27 @@ public class WorldGenRegion implements WorldGenLevel { + } + } + ++ // Paper start - starlight ++ @Override ++ public int getBrightness(final net.minecraft.world.level.LightLayer lightLayer, final BlockPos blockPos) { ++ final ChunkAccess chunk = this.getChunk(blockPos.getX() >> 4, blockPos.getZ() >> 4); ++ if (!chunk.isLightCorrect()) { ++ return 0; ++ } ++ return this.getLightEngine().getLayerListener(lightLayer).getLightValue(blockPos); ++ } ++ ++ ++ @Override ++ public int getRawBrightness(final BlockPos blockPos, final int subtract) { ++ final ChunkAccess chunk = this.getChunk(blockPos.getX() >> 4, blockPos.getZ() >> 4); ++ if (!chunk.isLightCorrect()) { ++ return 0; ++ } ++ return this.getLightEngine().getRawBrightness(blockPos, subtract); ++ } ++ // Paper end - starlight ++ + public boolean isOldChunkAround(ChunkPos chunkPos, int checkRadius) { + return this.level.getChunkSource().chunkMap.isOldChunkAround(chunkPos, checkRadius); + } +diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java +index f87d9cb38caf3bf92fd32f2118f76799ede418db..c7da359c525522b55763e594a1db0c26a026b73f 100644 +--- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java ++++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java +@@ -812,6 +812,7 @@ public abstract class BlockBehaviour implements FeatureElement { + this.spawnTerrainParticles = blockbase_info.spawnTerrainParticles; + this.instrument = blockbase_info.instrument; + this.replaceable = blockbase_info.replaceable; ++ this.conditionallyFullOpaque = this.canOcclude & this.useShapeForLightOcclusion; // Paper + } + // Paper start - Perf: impl cached craft block data, lazy load to fix issue with loading at the wrong time + private org.bukkit.craftbukkit.block.data.CraftBlockData cachedCraftBlockData; +@@ -848,6 +849,18 @@ public abstract class BlockBehaviour implements FeatureElement { + return this.shapeExceedsCube; + } + // Paper end ++ // Paper start - starlight ++ protected int opacityIfCached = -1; ++ // ret -1 if opacity is dynamic, or -1 if the block is conditionally full opaque, else return opacity in [0, 15] ++ public final int getOpacityIfCached() { ++ return this.opacityIfCached; ++ } ++ ++ protected final boolean conditionallyFullOpaque; ++ public final boolean isConditionallyFullOpaque() { ++ return this.conditionallyFullOpaque; ++ } ++ // Paper end - starlight + + public void initCache() { + this.fluidState = ((Block) this.owner).getFluidState(this.asState()); +@@ -856,6 +869,7 @@ public abstract class BlockBehaviour implements FeatureElement { + this.cache = new BlockBehaviour.BlockStateBase.Cache(this.asState()); + } + this.shapeExceedsCube = this.cache == null || this.cache.largeCollisionShape; // Paper - moved from actual method to here ++ this.opacityIfCached = this.cache == null || this.isConditionallyFullOpaque() ? -1 : this.cache.lightBlock; // Paper - starlight - cache opacity for light + + this.legacySolid = this.calculateSolid(); + } +diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java +index f4e3bd2ae4f63e6d3d25463a3635b8f89fecc068..1f8c72b6c7d8683d67880fa175843c73b3d39b78 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java ++++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java +@@ -77,7 +77,7 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom + @Nullable + protected BlendingData blendingData; + public final Map<Heightmap.Types, Heightmap> heightmaps = Maps.newEnumMap(Heightmap.Types.class); +- protected ChunkSkyLightSources skyLightSources; ++ // Paper - starlight - remove skyLightSources + private final Map<Structure, StructureStart> structureStarts = Maps.newHashMap(); + private final Map<Structure, LongSet> structuresRefences = Maps.newHashMap(); + protected final Map<BlockPos, CompoundTag> pendingBlockEntities = Maps.newHashMap(); +@@ -89,8 +89,55 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom + private static final org.bukkit.craftbukkit.persistence.CraftPersistentDataTypeRegistry DATA_TYPE_REGISTRY = new org.bukkit.craftbukkit.persistence.CraftPersistentDataTypeRegistry(); + public org.bukkit.craftbukkit.persistence.DirtyCraftPersistentDataContainer persistentDataContainer = new org.bukkit.craftbukkit.persistence.DirtyCraftPersistentDataContainer(ChunkAccess.DATA_TYPE_REGISTRY); + // CraftBukkit end ++ // Paper start - rewrite light engine ++ private volatile ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] blockNibbles; ++ ++ private volatile ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] skyNibbles; ++ ++ private volatile boolean[] skyEmptinessMap; ++ ++ private volatile boolean[] blockEmptinessMap; ++ ++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getBlockNibbles() { ++ return this.blockNibbles; ++ } ++ ++ public void setBlockNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) { ++ this.blockNibbles = nibbles; ++ } ++ ++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getSkyNibbles() { ++ return this.skyNibbles; ++ } ++ ++ public void setSkyNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) { ++ this.skyNibbles = nibbles; ++ } ++ ++ public boolean[] getSkyEmptinessMap() { ++ return this.skyEmptinessMap; ++ } ++ ++ public void setSkyEmptinessMap(final boolean[] emptinessMap) { ++ this.skyEmptinessMap = emptinessMap; ++ } ++ ++ public boolean[] getBlockEmptinessMap() { ++ return this.blockEmptinessMap; ++ } ++ ++ public void setBlockEmptinessMap(final boolean[] emptinessMap) { ++ this.blockEmptinessMap = emptinessMap; ++ } ++ // Paper end - rewrite light engine + + public ChunkAccess(ChunkPos pos, UpgradeData upgradeData, LevelHeightAccessor heightLimitView, Registry<Biome> biomeRegistry, long inhabitedTime, @Nullable LevelChunkSection[] sectionArray, @Nullable BlendingData blendingData) { ++ // Paper start - rewrite light engine ++ if (!(this instanceof ImposterProtoChunk)) { ++ this.setBlockNibbles(ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(heightLimitView)); ++ this.setSkyNibbles(ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(heightLimitView)); ++ } ++ // Paper end - rewrite light engine + this.locX = pos.x; this.locZ = pos.z; // Paper - reduce need for field lookups + this.chunkPos = pos; this.coordinateKey = ChunkPos.asLong(locX, locZ); // Paper - cache long key + this.upgradeData = upgradeData; +@@ -99,7 +146,7 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom + this.inhabitedTime = inhabitedTime; + this.postProcessing = new ShortList[heightLimitView.getSectionsCount()]; + this.blendingData = blendingData; +- this.skyLightSources = new ChunkSkyLightSources(heightLimitView); ++ // Paper - starlight - remove skyLightSources + if (sectionArray != null) { + if (this.sections.length == sectionArray.length) { + System.arraycopy(sectionArray, 0, this.sections, 0, this.sections.length); +@@ -510,12 +557,12 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom + } + + public void initializeLightSources() { +- this.skyLightSources.fillFrom(this); ++ // Paper - starlight - remove skyLightSources + } + + @Override + public ChunkSkyLightSources getSkyLightSources() { +- return this.skyLightSources; ++ return null; // Paper - starlight - remove skyLightSources + } + + public static record TicksToSave(SerializableTickContainer<Block> blocks, SerializableTickContainer<Fluid> fluids) { +diff --git a/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java +index 2ee1658532cb00d7bcd1d11e03f19d21ca7f2a9e..ac754827172a4de600d0a57a7d11853481a2dbf2 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java ++++ b/src/main/java/net/minecraft/world/level/chunk/EmptyLevelChunk.java +@@ -21,6 +21,40 @@ public class EmptyLevelChunk extends LevelChunk { + this.biome = biomeEntry; + } + ++ // Paper start - starlight ++ @Override ++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getBlockNibbles() { ++ return ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(this.getLevel()); ++ } ++ ++ @Override ++ public void setBlockNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {} ++ ++ @Override ++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getSkyNibbles() { ++ return ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(this.getLevel()); ++ } ++ ++ @Override ++ public void setSkyNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) {} ++ ++ @Override ++ public boolean[] getSkyEmptinessMap() { ++ return null; ++ } ++ ++ @Override ++ public void setSkyEmptinessMap(final boolean[] emptinessMap) {} ++ ++ @Override ++ public boolean[] getBlockEmptinessMap() { ++ return null; ++ } ++ ++ @Override ++ public void setBlockEmptinessMap(final boolean[] emptinessMap) {} ++ // Paper end - starlight ++ + @Override + public BlockState getBlockState(BlockPos pos) { + return Blocks.VOID_AIR.defaultBlockState(); +diff --git a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java +index 2953e93965aa688be8fc1620580701ba0c9d907e..aa5dee839d4c0dbc3c2abee9b501ec250c575cb3 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java ++++ b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java +@@ -47,6 +47,48 @@ public class ImposterProtoChunk extends ProtoChunk { + this.allowWrites = propagateToWrapped; + } + ++ // Paper start - rewrite light engine ++ @Override ++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getBlockNibbles() { ++ return this.wrapped.getBlockNibbles(); ++ } ++ ++ @Override ++ public void setBlockNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) { ++ this.wrapped.setBlockNibbles(nibbles); ++ } ++ ++ @Override ++ public ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] getSkyNibbles() { ++ return this.wrapped.getSkyNibbles(); ++ } ++ ++ @Override ++ public void setSkyNibbles(final ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] nibbles) { ++ this.wrapped.setSkyNibbles(nibbles); ++ } ++ ++ @Override ++ public boolean[] getSkyEmptinessMap() { ++ return this.wrapped.getSkyEmptinessMap(); ++ } ++ ++ @Override ++ public void setSkyEmptinessMap(final boolean[] emptinessMap) { ++ this.wrapped.setSkyEmptinessMap(emptinessMap); ++ } ++ ++ @Override ++ public boolean[] getBlockEmptinessMap() { ++ return this.wrapped.getBlockEmptinessMap(); ++ } ++ ++ @Override ++ public void setBlockEmptinessMap(final boolean[] emptinessMap) { ++ this.wrapped.setBlockEmptinessMap(emptinessMap); ++ } ++ // Paper end - rewrite light engine ++ + @Nullable + @Override + public BlockEntity getBlockEntity(BlockPos pos) { +diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +index 8de6ad8b131061b2dae440dff71e2e6e7af2de39..bac191f92ea3735df19c68d5568c2c7962c8680f 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java ++++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +@@ -222,6 +222,12 @@ public class LevelChunk extends ChunkAccess { + + public LevelChunk(ServerLevel world, ProtoChunk protoChunk, @Nullable LevelChunk.PostLoadProcessor entityLoader) { + this(world, protoChunk.getPos(), protoChunk.getUpgradeData(), protoChunk.unpackBlockTicks(), protoChunk.unpackFluidTicks(), protoChunk.getInhabitedTime(), protoChunk.getSections(), entityLoader, protoChunk.getBlendingData()); ++ // Paper start - rewrite light engine ++ this.setBlockNibbles(protoChunk.getBlockNibbles()); ++ this.setSkyNibbles(protoChunk.getSkyNibbles()); ++ this.setSkyEmptinessMap(protoChunk.getSkyEmptinessMap()); ++ this.setBlockEmptinessMap(protoChunk.getBlockEmptinessMap()); ++ // Paper end - rewrite light engine + Iterator iterator = protoChunk.getBlockEntities().values().iterator(); + + while (iterator.hasNext()) { +@@ -248,7 +254,7 @@ public class LevelChunk extends ChunkAccess { + } + } + +- this.skyLightSources = protoChunk.skyLightSources; ++ // Paper - starlight - remove skyLightSources + this.setLightCorrect(protoChunk.isLightCorrect()); + this.unsaved = true; + this.needsDecoration = true; // CraftBukkit +@@ -437,7 +443,7 @@ public class LevelChunk extends ChunkAccess { + ProfilerFiller gameprofilerfiller = this.level.getProfiler(); + + gameprofilerfiller.push("updateSkyLightSources"); +- this.skyLightSources.update(this, j, i, l); ++ // Paper - starlight - remove skyLightSources + gameprofilerfiller.popPush("queueCheckLight"); + this.level.getChunkSource().getLightEngine().checkBlock(blockposition); + gameprofilerfiller.pop(); +diff --git a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java +index 2fa0097a9374a89177e4f1068d1bfed30b8ff122..fa9df6ebcd90d4e9e5836a37212b1f60665783b1 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java ++++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java +@@ -155,7 +155,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer + return this.get(this.strategy.getIndex(x, y, z)); + } + +- protected T get(int index) { ++ public T get(int index) { // Paper - public + PalettedContainer.Data<T> data = this.data; + return data.palette.valueFor(data.storage.get(index)); + } +diff --git a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java +index bcc70883d23d38c408130ffe778205e371ff4e8a..576ae0cb138b265c8a3995de7b5ebc827d50949d 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java ++++ b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java +@@ -143,7 +143,7 @@ public class ProtoChunk extends ChunkAccess { + } + + if (LightEngine.hasDifferentLightProperties(this, pos, blockState, state)) { +- this.skyLightSources.update(this, m, j, o); ++ // Paper - starlight - remove skyLightSources + this.lightEngine.checkBlock(pos); + } + } +diff --git a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java +index ae992aeb8b836e8c2e5bab338ae46cc31c317245..95318092f8281d98132d1d3ceb4a5c36cf32eb05 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java ++++ b/src/main/java/net/minecraft/world/level/chunk/status/ChunkStatus.java +@@ -117,6 +117,18 @@ public class ChunkStatus { + private final ChunkType chunkType; + private final EnumSet<Heightmap.Types> heightmapsAfter; + ++ // Paper start - starlight ++ public static ChunkStatus getStatus(String name) { ++ try { ++ // We need this otherwise we return EMPTY for invalid names ++ ResourceLocation key = new ResourceLocation(name); ++ return BuiltInRegistries.CHUNK_STATUS.getOptional(key).orElse(null); ++ } catch (Exception ex) { ++ return null; // invalid name ++ } ++ } ++ // Paper end - starlight ++ + private static ChunkStatus register( + String id, + @Nullable ChunkStatus previous, +diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java +index 88f0aca2da0e14ed5ec0513944fa0ba28b73b5d1..01d6b8683a9fa30d05b03ebfef8ee2dca4e83a56 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java ++++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java +@@ -90,6 +90,14 @@ public class ChunkSerializer { + private static final int CURRENT_DATA_VERSION = net.minecraft.SharedConstants.getCurrentVersion().getDataVersion().getVersion(); + private static final boolean JUST_CORRUPT_IT = Boolean.getBoolean("Paper.ignoreWorldDataVersion"); + // Paper end - Do not let the server load chunks from newer versions ++ // Paper start - replace light engine impl ++ private static final int STARLIGHT_LIGHT_VERSION = 9; ++ ++ private static final String BLOCKLIGHT_STATE_TAG = "starlight.blocklight_state"; ++ private static final String SKYLIGHT_STATE_TAG = "starlight.skylight_state"; ++ private static final String STARLIGHT_VERSION_TAG = "starlight.light_version"; ++ // Paper end - replace light engine impl ++ + public ChunkSerializer() {} + + // Paper start - guard against serializing mismatching coordinates +@@ -121,19 +129,26 @@ public class ChunkSerializer { + } + + UpgradeData chunkconverter = nbt.contains("UpgradeData", 10) ? new UpgradeData(nbt.getCompound("UpgradeData"), world) : UpgradeData.EMPTY; +- boolean flag = nbt.getBoolean("isLightOn"); ++ boolean flag = getStatus(nbt) != null && getStatus(nbt).isOrAfter(ChunkStatus.LIGHT) && nbt.get("isLightOn") != null && nbt.getInt(STARLIGHT_VERSION_TAG) == STARLIGHT_LIGHT_VERSION; // Paper + ListTag nbttaglist = nbt.getList("sections", 10); + int i = world.getSectionsCount(); + LevelChunkSection[] achunksection = new LevelChunkSection[i]; + boolean flag1 = world.dimensionType().hasSkyLight(); + ServerChunkCache chunkproviderserver = world.getChunkSource(); + LevelLightEngine levellightengine = chunkproviderserver.getLightEngine(); ++ // Paper start ++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] blockNibbles = ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(world); ++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] skyNibbles = ca.spottedleaf.starlight.common.light.StarLightEngine.getFilledEmptyLight(world); ++ final int minSection = io.papermc.paper.util.WorldUtil.getMinLightSection(world); ++ final int maxSection = io.papermc.paper.util.WorldUtil.getMaxLightSection(world); ++ boolean canReadSky = world.dimensionType().hasSkyLight(); ++ // Paper end + Registry<Biome> iregistry = world.registryAccess().registryOrThrow(Registries.BIOME); + Codec<PalettedContainer<Holder<Biome>>> codec = ChunkSerializer.makeBiomeCodecRW(iregistry); // CraftBukkit - read/write + boolean flag2 = false; + + for (int j = 0; j < nbttaglist.size(); ++j) { +- CompoundTag nbttagcompound1 = nbttaglist.getCompound(j); ++ CompoundTag nbttagcompound1 = nbttaglist.getCompound(j); CompoundTag sectionData = nbttagcompound1; // Paper + byte b0 = nbttagcompound1.getByte("Y"); + int k = world.getSectionIndexFromSectionY(b0); + +@@ -169,19 +184,39 @@ public class ChunkSerializer { + boolean flag3 = nbttagcompound1.contains("BlockLight", 7); + boolean flag4 = flag1 && nbttagcompound1.contains("SkyLight", 7); + +- if (flag3 || flag4) { +- if (!flag2) { +- levellightengine.retainData(chunkPos, true); +- flag2 = true; +- } +- ++ // Paper start - rewrite the light engine ++ if (flag) { ++ try { ++ int y = sectionData.getByte("Y"); ++ // Paper end - rewrite the light engine + if (flag3) { +- levellightengine.queueSectionData(LightLayer.BLOCK, SectionPos.of(chunkPos, b0), new DataLayer(nbttagcompound1.getByteArray("BlockLight"))); ++ // Paper start - rewrite the light engine ++ // this is where our diff is ++ blockNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(sectionData.getByteArray("BlockLight").clone(), sectionData.getInt(BLOCKLIGHT_STATE_TAG)); // clone for data safety ++ } else { ++ blockNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG)); ++ // Paper end - rewrite the light engine + } + + if (flag4) { +- levellightengine.queueSectionData(LightLayer.SKY, SectionPos.of(chunkPos, b0), new DataLayer(nbttagcompound1.getByteArray("SkyLight"))); ++ // Paper start - rewrite the light engine ++ // we store under the same key so mod programs editing nbt ++ // can still read the data, hopefully. ++ // however, for compatibility we store chunks as unlit so vanilla ++ // is forced to re-light them if it encounters our data. It's too much of a burden ++ // to try and maintain compatibility with a broken and inferior skylight management system. ++ skyNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety ++ } else if (flag1) { ++ skyNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG)); ++ // Paper end - rewrite the light engine ++ } ++ ++ // Paper start - rewrite the light engine ++ } catch (Exception ex) { ++ LOGGER.warn("Failed to load light data for chunk " + chunkPos + " in world '" + world.getWorld().getName() + "', light will be regenerated", ex); ++ flag = false; + } ++ // Paper end - rewrite light engine + } + } + +@@ -211,6 +246,8 @@ public class ChunkSerializer { + }, chunkPos); + + object1 = new LevelChunk(world.getLevel(), chunkPos, chunkconverter, levelchunkticks, levelchunkticks1, l, achunksection, ChunkSerializer.postLoadChunk(world, nbt), blendingdata); ++ ((LevelChunk)object1).setBlockNibbles(blockNibbles); // Paper - replace light impl ++ ((LevelChunk)object1).setSkyNibbles(skyNibbles); // Paper - replace light impl + } else { + ProtoChunkTicks<Block> protochunkticklist = ProtoChunkTicks.load(nbt.getList("block_ticks", 10), (s) -> { + return BuiltInRegistries.BLOCK.getOptional(ResourceLocation.tryParse(s)); +@@ -219,6 +256,8 @@ public class ChunkSerializer { + return BuiltInRegistries.FLUID.getOptional(ResourceLocation.tryParse(s)); + }, chunkPos); + ProtoChunk protochunk = new ProtoChunk(chunkPos, chunkconverter, achunksection, protochunkticklist, protochunkticklist1, world, iregistry, blendingdata); ++ protochunk.setBlockNibbles(blockNibbles); // Paper - replace light impl ++ protochunk.setSkyNibbles(skyNibbles); // Paper - replace light impl + + object1 = protochunk; + protochunk.setInhabitedTime(l); +@@ -340,6 +379,12 @@ public class ChunkSerializer { + // CraftBukkit end + + public static CompoundTag write(ServerLevel world, ChunkAccess chunk) { ++ // Paper start - rewrite light impl ++ final int minSection = io.papermc.paper.util.WorldUtil.getMinLightSection(world); ++ final int maxSection = io.papermc.paper.util.WorldUtil.getMaxLightSection(world); ++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] blockNibbles = chunk.getBlockNibbles(); ++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray[] skyNibbles = chunk.getSkyNibbles(); ++ // Paper end - rewrite light impl + ChunkPos chunkcoordintpair = chunk.getPos(); + CompoundTag nbttagcompound = NbtUtils.addCurrentDataVersion(new CompoundTag()); + +@@ -389,11 +434,14 @@ public class ChunkSerializer { + for (int i = lightenginethreaded.getMinLightSection(); i < lightenginethreaded.getMaxLightSection(); ++i) { + int j = chunk.getSectionIndexFromSectionY(i); + boolean flag1 = j >= 0 && j < achunksection.length; +- DataLayer nibblearray = lightenginethreaded.getLayerListener(LightLayer.BLOCK).getDataLayerData(SectionPos.of(chunkcoordintpair, i)); +- DataLayer nibblearray1 = lightenginethreaded.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(chunkcoordintpair, i)); ++ // Paper - replace light engine + +- if (flag1 || nibblearray != null || nibblearray1 != null) { +- CompoundTag nbttagcompound1 = new CompoundTag(); ++ // Paper start - replace light engine ++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray.SaveState blockNibble = blockNibbles[i - minSection].getSaveState(); ++ ca.spottedleaf.starlight.common.light.SWMRNibbleArray.SaveState skyNibble = skyNibbles[i - minSection].getSaveState(); ++ if (flag1 || blockNibble != null || skyNibble != null) { ++ // Paper end - replace light engine ++ CompoundTag nbttagcompound1 = new CompoundTag(); CompoundTag section = nbttagcompound1; // Paper + + if (flag1) { + LevelChunkSection chunksection = achunksection[j]; +@@ -402,13 +450,27 @@ public class ChunkSerializer { + nbttagcompound1.put("biomes", (Tag) codec.encodeStart(NbtOps.INSTANCE, chunksection.getBiomes()).getOrThrow()); + } + +- if (nibblearray != null && !nibblearray.isEmpty()) { +- nbttagcompound1.putByteArray("BlockLight", nibblearray.getData()); ++ // Paper start ++ // we store under the same key so mod programs editing nbt ++ // can still read the data, hopefully. ++ // however, for compatibility we store chunks as unlit so vanilla ++ // is forced to re-light them if it encounters our data. It's too much of a burden ++ // to try and maintain compatibility with a broken and inferior skylight management system. ++ ++ if (blockNibble != null) { ++ if (blockNibble.data != null) { ++ section.putByteArray("BlockLight", blockNibble.data); ++ } ++ section.putInt(BLOCKLIGHT_STATE_TAG, blockNibble.state); + } + +- if (nibblearray1 != null && !nibblearray1.isEmpty()) { +- nbttagcompound1.putByteArray("SkyLight", nibblearray1.getData()); ++ if (skyNibble != null) { ++ if (skyNibble.data != null) { ++ section.putByteArray("SkyLight", skyNibble.data); ++ } ++ section.putInt(SKYLIGHT_STATE_TAG, skyNibble.state); + } ++ // Paper end + + if (!nbttagcompound1.isEmpty()) { + nbttagcompound1.putByte("Y", (byte) i); +@@ -419,7 +481,8 @@ public class ChunkSerializer { + + nbttagcompound.put("sections", nbttaglist); + if (flag) { +- nbttagcompound.putBoolean("isLightOn", true); ++ nbttagcompound.putInt(STARLIGHT_VERSION_TAG, STARLIGHT_LIGHT_VERSION); // Paper ++ nbttagcompound.putBoolean("isLightOn", false); // Paper - set to false but still store, this allows us to detect --eraseCache (as eraseCache _removes_) + } + + ListTag nbttaglist1 = new ListTag(); +@@ -493,6 +556,17 @@ public class ChunkSerializer { + })); + } + ++ // Paper start ++ public static @Nullable ChunkStatus getStatus(@Nullable CompoundTag compound) { ++ if (compound == null) { ++ return null; ++ } ++ ++ // Note: Copied from below ++ return ChunkStatus.getStatus(compound.getString("Status")); ++ } ++ // Paper end ++ + public static ChunkType getChunkTypeFromTag(@Nullable CompoundTag nbt) { + return nbt != null ? ChunkStatus.byName(nbt.getString("Status")).getChunkType() : ChunkType.PROTOCHUNK; + } +diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +index 44ed6bd76fb9e81f6c0d99fe46173685dbbfe2a7..7aee9f6b143c89cf8d65ca55eeda808152b4dd26 100644 +--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java ++++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +@@ -507,12 +507,7 @@ public class CraftWorld extends CraftRegionAccessor implements World { + } + } + +- for (final ChunkPos pos : chunksToRelight) { +- final ChunkAccess chunk = serverChunkCache.getChunk(pos.x, pos.z, false); +- if (chunk != null) { +- serverChunkCache.getLightEngine().lightChunk(chunk, false); +- } +- } ++ serverChunkCache.getLightEngine().relight(chunksToRelight, pos -> {}, relit -> {}); // Paper - Starlight + + return true; + // Paper end - implement regenerate chunk method |