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2024-06-19Bump reflection-rewriter to 0.0.2chore/reflection-rewriterJake Potrebic
2024-06-19Re-add chunk system debug commandsSpottedleaf
Re-adds the 'chunkinfo', 'holderinfo' and 'debug chunks' commands. Additionally, this re-adds chunk debug dumping during watchdog long timeouts.
2024-06-19Add debug for chunk system unload crashSpottedleaf
Somehow, a chunkholder is present in the unload queue after it has been unloaded. It is likely that this is a result of adding the chunk holder to the unload queue while it is unloading. However, that should not be possible. To find out where it is being added to the unload queue, track the last stacktrace which adds to the unload queue and check on chunk holder remove if the holder is present in the unload queue and log the stacktrace.
2024-06-19Fix ChunkHolder#getFullChunkNow returning non-null when it should notSpottedleaf
In the new chunk system, the chunk is only at FULL when either the FULL callbacks have been invoked or during the FULL callbacks.
2024-06-19Cleanup MCUtils patch for chunk systemSpottedleaf
Remove utilities that are unused, as well as replacing the full chunk map with a concurrentutil implementation. Additionally, fix the addition/removal of chunks to/from the full chunk map so that getChunkIfLoaded correctly returns a non-null chunk when calling the load or unload events.
2024-06-19Copy missing diff from old chunk system patchSpottedleaf
Fixes: - EntitiesLoadEvent/EntitiesUnloadEvent not firing - Chunks not saving properly in a lot of cases
2024-06-19Re-add fixlight commandSpottedleaf
2024-06-18Add ticket for chunk load in isChunkGeneratedJason Penilla
2024-06-18Execute chunk tasks while waiting for chunk load in isChunkGeneratedJason Penilla
this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now fixes #10916
2024-06-18Add missing null check to getFullChunkIfLoadedJason Penilla
fixes #10915
2024-06-18Remove getUnloadingChunkHolder checkJason Penilla
It always returns null now. So it could NPE and is not useful.
2024-06-18Fix CraftWorld#isChunkGeneratedJason Penilla
The upstream implementation is returning true for non-full chunks. This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release.
2024-06-18Use ItemStack.empty() when air is passed into constructorNassim Jahnke
2024-06-18Correct duplicate attribute check (#10901)Bjarne Koll
Brackets got lost during the update, leading to an incorrect precondition call.
2024-06-17Fix NPE for Jukebox#setRecordJake Potrebic
Fallback to the global registry if no level exists Fixes #10899
2024-06-17[ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898)Emilia Kond
The javadoc for EnchantmentRegistryEntry.Builder accidentally refers to GameEventRegistryEntry, which is a different buildable registry entry.
2024-06-17Rebuild patchesNassim Jahnke
2024-06-17Fix `hasFiredAsync` parameter when `AsyncPlayerSendCommandsEvent` is called ↵willkroboth
(#10896)
2024-06-17Delegate ItemStack (#10852)Jake Potrebic
2024-06-17Make chunk system loggers calm down a bitdev/1.21Nassim Jahnke
2024-06-17Add back improved watchdog support patchNassim Jahnke
2024-06-16make EntityPortalReadyEvent#setTargetWorld work againJake Potrebic
2024-06-16remove remaining reference to 'pgive'Jake Potrebic
2024-06-17Enchantment and GameEvent Registry builders (#10889)Jake Potrebic
Co-authored-by: Bjarne Koll <[email protected]>
2024-06-16Update ChunkMap#distanceManager mapping patchJason Penilla
2024-06-16Fix legacy cb version in remapperNassim Jahnke
2024-06-16Fix implementations of ChunkHolder#getChunkIfPresentSpottedleaf
Implementations for ChunkStatuses below FULL are supposed to always return ProtoChunk instances. However, since we used the last completed status, it could return LevelChunk. To resolve this, follow Vanilla behavior of tracking chunk completions by status and replace old ProtoChunk statuses with ImposterProtoChunk when the chunk generates to FULL. Additionally, implement an optimisation for retrieving full chunks by storing a map of pos -> LevelChunk. This requires only a simple map lookup to occur for full chunks which are loaded.
2024-06-16Registry Modification API (#10893)Jake Potrebic
* Registry Modification API * some fixes * even more fixes
2024-06-16Fix getAddress connection checkNassim Jahnke
2024-06-16call EntityDamageItemEvent for thornsJake Potrebic
2024-06-16Update Wither#canTravelThroughPortalsBjarne Koll
2024-06-16Updated Upstream (Bukkit/CraftBukkit)Bjarne Koll
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2b4b6d14 PR-1023: Convert InventoryView to interface CraftBukkit Changes: 68603b1c1 Use expanded interaction ranges for traced interact events eae9f760c PR-1414: Convert InventoryView to interface ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16update 'improve mass craft perf' patchJake Potrebic
2024-06-16Add Adventure API to ServerLinks (#10891)Jakub Zacek
2024-06-16Remove fully dropped patchesNassim Jahnke
2024-06-16Remove bad server.scheduleOnMain disconnect calls from old patchesNassim Jahnke
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16Add back more patchesNassim Jahnke
2024-06-16De-deprecate BlockData#getDestroySpeedBjarne Koll
2024-06-16address compile and test issue (#10890)Yannick Lamprecht
2024-06-15Fix NPE in V3808Spottedleaf
The armor items may not exist, so we need to null check it.
2024-06-15Restore functionality to sand dupe settingOwen1212055
2024-06-15Owen fixing stuff!!!Owen1212055
2024-06-15add some generated typed/tag keysJake Potrebic
2024-06-15Remove unnecessary changes from chunk status fixSpottedleaf
2024-06-16Deprecate BlockData#getDestroySpeed for removalBjarne Koll
The method sadly is not usable in 1.21 without a player as all of an enchantments attribtue modifiers rely on a base value supplied by a player. The method could only offer a rough estimate based on some default values, however a better method for this should be added down the line rather than trying to force such logic into the existing one.
2024-06-16Properly forward DispenseEvent #getItem to saddleBjarne Koll
Correctly use the DispenseEvent's #getItem ItemStack when placing the saddle on entities during a dispense behaviour instead of the original stack.
2024-06-15Configurable damage tick when blocking with shield (#10877)Bjarne Koll
A long standing bug in spigot and its derivatives was the fact that players taking damage while blocking with a shield would not receive invulnerability, while they do in vanilla. This enabled the pvp technique of disabling a shield and immediately attacking again to knock a player into the air. While upstream fixed this and properly aligned itself with vanilla damage logic (in this specific case) changing such long standing behaviour has some downsides. To allow players used to this specific bug to still use it, this patch introduces a configuration option to re-introduce said bug. As there is no easy way to *only* re-add this bug, the option is found in the unsupported section as it may introduce other damage related disparity from vanilla.
2024-06-15Add back RecipeIterator fixes patch (#10887)Aya
2024-06-15correctly change enchantment registry to a 'delayed' versionJake Potrebic
2024-06-15Fix max chunk status checksNassim Jahnke