Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-06-26 | Disable Spigot xp merging by defaultconfig-defaults | Nassim Jahnke | |
Players need to deal the final blow for mobs to drop xp orbs and will generally be picked up rather quickly. For larger masses, vanilla has its own merging | |||
2024-06-25 | Change item/xp merge and entity tracking range defaults | Nassim Jahnke | |
2024-06-23 | Fix NPE when retrieving an entity with a null UUID | Spottedleaf | |
While the null UUID is almost certainly an error, the old implementation did not NPE as it used a plain HashMap for lookup by UUID, whereas we use a ConcurrentHashMap which will NPE on null keys. | |||
2024-06-23 | bump reflection-rewriter to 0.0.3 (#10969) | Jake Potrebic | |
2024-06-24 | Swap some nullable annotations (#10960) | Lulu13022002 | |
2024-06-24 | Bump reflection-rewriter to 0.0.2 (#10927) | Jake Potrebic | |
2024-06-23 | Call EntityPortalEnterEvent on endgateways and make cancellable (#10892) | Jake Potrebic | |
2024-06-23 | Fix speed for launched trident using api (#10936) | Lulu13022002 | |
2024-06-23 | Fix StackOverflowError for new dispenser interaction (#10949) | Lulu13022002 | |
2024-06-23 | Expose LivingEntity#canUseSlot (#10930) | SoSeDiK | |
2024-06-23 | Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958) | Lulu13022002 | |
2024-06-23 | Fix SoundEffects only to players diff (#10966) | scarfacered | |
Co-authored-by: Nassim Jahnke <[email protected]> | |||
2024-06-23 | Do not crash when an exp orb attempts to mend an unrepairable item | Shane Freeder | |
2024-06-22 | Fix wrong diff applying delta twice (#10959) | Lulu13022002 | |
2024-06-22 | Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956) | Pedro | |
2024-06-21 | Fix unload queue storing chunks in wrong sections | Spottedleaf | |
The unload queue stored the chunks in the same section as the chunk coordinate, when it needed to apply the unload shift. Additionally, change the default region shift to the ticket propagator shift as there is no benefit to using a low region shift since no regionizing is occuring. This makes the unload queue shift 6, which should reduce the number of sections to deal with while processing unloads. | |||
2024-06-21 | Preserve velocity for fireball (#10934) | Lulu13022002 | |
2024-06-21 | deprecate and update some entity tags (#10932) | Lulu13022002 | |
2024-06-21 | Validate using_converts_to for food component (#10931) | Lulu13022002 | |
2024-06-21 | Fix NPE of AbstractArrow#getWeapon (#10933) | Lulu13022002 | |
2024-06-21 | Fix base damage for trident (#10948) | Lulu13022002 | |
2024-06-21 | Revert "Fixes exception log messages getting dropped during bootstrap ↵ | Shane Freeder | |
(#10935)" (Closes #10945) This reverts commit 2118196dd57f9b7100b2d15b552d3c00fc5a55fa. | |||
2024-06-21 | Fix diff in sprint interruption option (Closes #10939) | Shane Freeder | |
2024-06-20 | Fixes exception log messages getting dropped during bootstrap (#10935) | Jake Potrebic | |
2024-06-20 | Validate speed for tool component rule (#10923) | Lulu13022002 | |
2024-06-20 | Experimental annotation changes (#10914) | Lulu13022002 | |
* Experimental annotation changes * wind charge damage type is not experimental anymore | |||
2024-06-20 | Fix jukebox playable component not being applied on item meta (#10922) | Lulu13022002 | |
2024-06-19 | Re-add chunk system debug commands | Spottedleaf | |
Re-adds the 'chunkinfo', 'holderinfo' and 'debug chunks' commands. Additionally, this re-adds chunk debug dumping during watchdog long timeouts. | |||
2024-06-19 | Add debug for chunk system unload crash | Spottedleaf | |
Somehow, a chunkholder is present in the unload queue after it has been unloaded. It is likely that this is a result of adding the chunk holder to the unload queue while it is unloading. However, that should not be possible. To find out where it is being added to the unload queue, track the last stacktrace which adds to the unload queue and check on chunk holder remove if the holder is present in the unload queue and log the stacktrace. | |||
2024-06-19 | Fix ChunkHolder#getFullChunkNow returning non-null when it should not | Spottedleaf | |
In the new chunk system, the chunk is only at FULL when either the FULL callbacks have been invoked or during the FULL callbacks. | |||
2024-06-19 | Cleanup MCUtils patch for chunk system | Spottedleaf | |
Remove utilities that are unused, as well as replacing the full chunk map with a concurrentutil implementation. Additionally, fix the addition/removal of chunks to/from the full chunk map so that getChunkIfLoaded correctly returns a non-null chunk when calling the load or unload events. | |||
2024-06-19 | Copy missing diff from old chunk system patch | Spottedleaf | |
Fixes: - EntitiesLoadEvent/EntitiesUnloadEvent not firing - Chunks not saving properly in a lot of cases | |||
2024-06-19 | Re-add fixlight command | Spottedleaf | |
2024-06-18 | Add ticket for chunk load in isChunkGenerated | Jason Penilla | |
2024-06-18 | Execute chunk tasks while waiting for chunk load in isChunkGenerated | Jason Penilla | |
this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now fixes #10916 | |||
2024-06-18 | Add missing null check to getFullChunkIfLoaded | Jason Penilla | |
fixes #10915 | |||
2024-06-18 | Remove getUnloadingChunkHolder check | Jason Penilla | |
It always returns null now. So it could NPE and is not useful. | |||
2024-06-18 | Fix CraftWorld#isChunkGenerated | Jason Penilla | |
The upstream implementation is returning true for non-full chunks. This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release. | |||
2024-06-18 | Use ItemStack.empty() when air is passed into constructor | Nassim Jahnke | |
2024-06-18 | Correct duplicate attribute check (#10901) | Bjarne Koll | |
Brackets got lost during the update, leading to an incorrect precondition call. | |||
2024-06-17 | Fix NPE for Jukebox#setRecord | Jake Potrebic | |
Fallback to the global registry if no level exists Fixes #10899 | |||
2024-06-17 | [ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898) | Emilia Kond | |
The javadoc for EnchantmentRegistryEntry.Builder accidentally refers to GameEventRegistryEntry, which is a different buildable registry entry. | |||
2024-06-17 | Rebuild patches | Nassim Jahnke | |
2024-06-17 | Fix `hasFiredAsync` parameter when `AsyncPlayerSendCommandsEvent` is called ↵ | willkroboth | |
(#10896) | |||
2024-06-17 | Delegate ItemStack (#10852) | Jake Potrebic | |
2024-06-17 | Make chunk system loggers calm down a bitdev/1.21 | Nassim Jahnke | |
2024-06-17 | Add back improved watchdog support patch | Nassim Jahnke | |
2024-06-16 | make EntityPortalReadyEvent#setTargetWorld work again | Jake Potrebic | |
2024-06-16 | remove remaining reference to 'pgive' | Jake Potrebic | |
2024-06-17 | Enchantment and GameEvent Registry builders (#10889) | Jake Potrebic | |
Co-authored-by: Bjarne Koll <[email protected]> |