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2024-06-15RegistrySet APIfeature/RegistrySetJake Potrebic
2024-06-15Registry Modification APIJake Potrebic
2024-06-15rebuild patchesJake Potrebic
2024-06-15Update more optimization patchesNassim Jahnke
2024-06-14Bump tiny-remapper to 0.10.3Jason Penilla
Fixes warnings when using some java 21 features
2024-06-14Update Gradle Wrapper to v8.8Jason Penilla
2024-06-14Chunk System and Starlight WIPSpottedleaf
Chunk system patch was refactored to take advantage of newer ConcurrentUtil's concurrent long hash table (which fixes hash collisions caused by chaining fastutil's long hash and CHM's hash) plus some other minor improvements. The chunk system was also merged with Starlight, which mostly provides a small improvement to ThreadedLevelLightEngine#checkBlock as the scheduling was rewritten.
2024-06-14remove api that was scheduled for removalJake Potrebic
2024-06-14remove old vanilla goalsJake Potrebic
2024-06-14update generated APIJake Potrebic
2024-06-14Update ConcurrentUtilSpottedleaf
Mostly for the primitive long to reference hashtable impl
2024-06-14DataConverter 1.21Spottedleaf
2024-06-14Updated Upstream (Bukkit/CraftBukkit)Spottedleaf
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: befcf86d SPIGOT-7740: Fix using new map cursor types 09229095 Add EntityDamageEvent.DamageCause#CAMPFIRE CraftBukkit Changes: a1d2cd152 SPIGOT-7747: Mob head is not dropped when mob was blown up by a charged creeper 8078294bc SPIGOT-7746: Server Crashing when Players Getting into End Portals 8d842e250 SPIGOT-7744: Fix exception for shooting projectiles with flame enchantment 64e0ad129 SPIGOT-7744: Fix crash when shooting arrows in creative mode 819f7a10a Fix player items not dropping on death 0a0229bb5 Implement DamageCause#CAMPFIRE and minor improvement in exception for Unhandled block damage
2024-06-14Fix body equipmentslot and effect enumNassim Jahnke
2024-06-14Fixup and deprecate player profiles in ping eventNassim Jahnke
The player sample uses game profile internally, but discards everything but the name and uuid and does not follow player profile restrictions, so it doesn't make sense to use that in the event.
2024-06-14Make it compileNassim Jahnke
2024-06-14Adopt previous commit changes in APIBjarne Koll
2024-06-14Some work on the ItemMend eventsBjarne Koll
2024-06-14Pretend to fix compile errorsBjarne Koll
2024-06-14Fix more compile issuesNassim Jahnke
2024-06-14Fix more compile issuesNassim Jahnke
2024-06-14Fix a few compile errorsNassim Jahnke
2024-06-14Move unapplied patches to the backBjarne Koll
2024-06-14988Bjarne Koll
2024-06-14960Bjarne Koll
2024-06-14956Bjarne Koll
2024-06-14922Bjarne Koll
2024-06-13update some patchesJason Penilla
2024-06-13788/1053Jake Potrebic
2024-06-13650/1053Jake Potrebic
2024-06-13585/1053Jake Potrebic
2024-06-14538Bjarne Koll
2024-06-13531/1053Jake Potrebic
2024-06-13487/1053Jake Potrebic
2024-06-13385Jake Potrebic
2024-06-13279Jake Potrebic
2024-06-13194Jake Potrebic
2024-06-13117Jake Potrebic
2024-06-1362Jake Potrebic
2024-06-13Finish API patchesJake Potrebic
2024-06-13Update upstream (Bukkit/CraftBukkit/Spigot) (#10875)1.20.6Bjarne Koll
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 376e37db SPIGOT-7677: Update which entities are marked as spawnable 06c4add3 SPIGOT-7737: Add separate TreeType.MEGA_PINE 19b7caaa SPIGOT-7731: Spawn eggs cannot have damage e585297e PR-1022: Add force option to Player#spawnParticle d26e0094 PR-1018: Add methods to get players seeing specific chunks 8df1ed18 PR-978: Add Material#isCompostable and Material#getCompostChance 4b9b59c7 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale 8d1e700a PR-1020: Cast instead of using #typed when getting BlockType and ItemType to better work with testing / mocks fa28607a PR-1016: Fix incorrect assumption of Fireball having constant speed 4c6c8586 PR-1015: Add a tool component to ItemMeta 6f6b2123 PR-1014: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects f511cfe1 PR-1013, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType def44cbf SPIGOT-7669: Fix typo in ProjectileHitEvent#getHitBlockFace documentation 53fa4f72 PR-1011: Throw an exception if a RecipeChoice is ever supplied air CraftBukkit Changes: ee95e171a SPIGOT-7737: Add separate TreeType.MEGA_PINE 0dae4c62c Fix spawn egg equality check and copy constructor ab59e847c Fix spawn eggs with no entity creating invalid stacks and disconnect creative clients 3b6093b28 SPIGOT-7736: Creative spawn egg use loses components c6b4d5a87 SPIGOT-7731: Spawn eggs cannot have damage 340ccd57f SPIGOT-7735: Fix serialization of player heads with note block sound fd2f41834 SPIGOT-7734: Can't register a custom advancement using unsafe() 02456e2a5 PR-1413: Add force option to Player#spawnParticle 6a61f38b2 SPIGOT-7680: Per-world weather command 58c41cebb PR-1409: Add methods to get players seeing specific chunks 16c976797 PR-1412: Fix shipwreck loot tables not being set for BlockTransformers 7189ba636 PR-1360: Add Material#isCompostable and Material#getCompostChance 900384556 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale bdb40c5f1 Increase outdated build delay d6607c7dd SPIGOT-7675: Fix FoodComponent config deserialization b148ed332 PR-1406: Fix incorrect assumption of Fireball having constant speed 3ec31ca75 PR-1405: Add a tool component to ItemMeta 5d7d675b9 PR-1404: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects 960827981 PR-1403, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType 94e44ec93 PR-1401: Add a config option to accept old keys in registry get calls a43701920 PR-1402: Fix ChunkSnapshot#isSectionEmpty() is always false 87d0a3368 SPIGOT-7668: Move NONE Registry updater to FieldRename to avoid some class loader issues 2ea1e7ac2 PR-1399: Fix regression preventing positive .setDamage value from causing knockback for 0 damage events ba2d49d21 Increase outdated build delay Spigot Changes: fcd94e21 Rebuild patches 342f4939 SPIGOT-7661: Add experimental unload-frozen-chunks option
2024-06-10Prevent internal NPE on ItemStack#damage (#10836)Bjarne Koll
ItemStack#damage internally uses ItemStack#hurtAndBreak, which previously would call a Consumer in case the item broke. Since 1.20.5 the break game event logic however resides in said method and was using the equipment slot passed, which is null in the case of the API ItemStack#damage method. This commit prevents the NPE by first null checking the slot. Addittionally, hurtAndBreak also now checks if the player has infinite materials, e.g. is in creative mode, to prevent damaging the item. As such as filter is undesirable for API calls, this commit also skips this logic in case of an API invocation.
2024-06-04Handle alpha channel from potion_contents component (#10808)Lulu13022002
2024-06-04Make Bogged implement Shearable (#10844)Jake Potrebic
2024-06-04Add since to deprecated for removals (#10848)Jake Potrebic
2024-06-03Do not perform chunk existance check for I/O schedulingSpottedleaf
In order to check if a chunk exists, the RegionFile lock (if the RegionFile is opened) will be acquired. However, the RegionFile may be performing I/O operations, in which case will stall the acquire operation. To ensure that threads scheduling loads do not incur a stall, we can avoid this check entirely - the RegionFile I/O thread(s) will eventually perform the exist check itself.
2024-06-03Only assign blockstate data if super ctor did not (#10841)Bjarne Koll
The CraftBlockStateMeta constructor CraftBlockStateMeta(Map) invokes its parent constructor, which itself invokes deserializeInternal, which is implemented on CraftBlockStateMeta to read the components and block entity tag from the passed map. Field initialization happens after the call to the super constructor, meaning the current code overwrites the parsed internal data with the EMPTY defaults. This is prevented by moving the initialization into its own code block that can null check the fields prior to defaulting their value to EMPTY.
2024-06-03clarify what getEntityId actually returns (#10839)Jake Potrebic
2024-06-02Use RegistryOps in the correct places (#10843)Jake Potrebic
2024-06-01Fix CommandSourceStack#bypassSelectorPermissions (#10837)Bjarne Koll
The previous implementation would throw a command exception if the CommandSourceStack had its bypassSelectorPermissions flag set to true, which is the incorrect behaviour. Instead, it should only throw an exception if the flag is set to false and all its other checks "fail" too.