Age | Commit message (Collapse) | Author |
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Don't check for empty items anymore in FishingHook.
Removes some diff + we handle it gracefully in add fresh entity
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The incremental chunk saving patch has exactly one line that it expects to come from the moonrise patch, I just left the output as is
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No need to be that invasive to Vanilla code for simple, non-hot and small collection checks
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And remove a dumb log change in PacketEncoder
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Apparently depends on moonrise change
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ForkJoin thread pools are specially handled with CompletableFuture.
Specifically, join()/get() calls will allow work stealing from other
fork join threads.
This fixes a deadlock where the worldgen worker is waiting on the
I/O worker.
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