Age | Commit message (Collapse) | Author |
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The existing logic in LivingEntity#checkTotemDeathProtection completes
by checking whether the death protection component is null or not.
In cases where the event was cancelled, the component needs to be nulled
out to prevent the method from returning true, causing the player to
properly die.
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Came across this in my complete utter failure to use the commands to
apply patches properly
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Also fixes an issue with direct holders
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An incorrectly updated hunk attempted to remove the MobEffectInstance
from the active effect map instead of the Holder<MobEffect> as the
parameter name was changed from holder to effect during hardfork.
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They're small and/or really shouldn't be left unapplied
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This will cause Gradle to throw a selection error when for example paper-api and spigot-api are on the classpath. Users will need to add selection rules or excludes for certain transitive deps to solve this rather than build with a broken classpath.
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