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2024-10-20Some small touchups to the GUIfix/gui-boomsShane Freeder
Fixes #11494 - As noted on the issue, the method here can blow up in certain cases, the GUI logic already handles "the mouse is missing", and so, we'll just catch this and move on. Misc fix - There is probably an issue report for this somewhere, but, the details section utilised the bukkit singleton to try to get the TPS from the server. We already have the MinecraftServer instance passed into us, and so we'll just get the information directly from there instead.
2024-10-17[ci skip] rebuild patchesShane Freeder
2024-10-16Add proper async player disconnectionsSpottedleaf
Blocking can cause performance problems
2024-10-12Add AnvilView#bypassEnchantmentLevelRestriction (#11475)Pedro
2024-10-12Add offline PDC API (#8117)Lulu13022002
2024-10-09Fix CraftMagicNumbers#getTag (#11484)TonytheMacaroni
2024-10-03Check if leash tag has a uuidNassim Jahnke
2024-10-02[ci skip] Add section on nullability annotations (#11461)Nassim Jahnke
2024-10-02Use components properly in ProfileWhitelistVerifyEvent (#11456)Jake Potrebic
2024-10-02Fix hex color checkNassim Jahnke
2024-09-30Finish converting most of the undeprecated api to jspecifyJake Potrebic
2024-09-29Finish converting all events to jspecify annotationsJake Potrebic
2024-09-30Do not NPE on uuid resolution in player profile (#11449)Bjarne Koll
Band-aid fix for the player profile api resolution for a profile with name but without uuid. The real solution is a proper refactoring of the completeFromCache and complete method internally, however this needs further consideration regarding existing faulty behaviour around name lookups from uuid-only profiles.
2024-09-30Configurable per-world void damage offset/damage(#11436)Axionize
2024-09-29Add PlayerInsertLecternBookEvent [1.20 port] (#7305)Noah van der Aa
* Add PlayerInsertLecternBookEvent * Rebase Additionally, moves the event call higher up and removes the lectern block state clone from the event. * jSpecify * Shrink correctly * style fixups * move methods * rename param to cancel * fix javadocs * more javadoc fixes * fix co-author on patch from yesterday * last fix --------- Co-authored-by: Mariell Hoversholm <[email protected]> Co-authored-by: Bjarne Koll <[email protected]>
2024-09-29Begin switching to JSpecify annotations (#11448)Jake Potrebic
* Begin switching to JSpecify annotations * more * fixes
2024-09-29Call bucket events for cauldrons (#7486)Jake Potrebic
2024-09-28Add API for explosions to damage the explosion cause (#11180)Esoteric Enderman
This intends to give plugin developers more control over explosions created using the World#createExplosion method, specifically by adding the option for explosions to damage the explosion cause (not the default behavior, and previously impossible to do, as far as I know). This is done by overloading existing methods with an extra `excludeSourceFromDamage` parameter. Co-authored-by: Bjarne Koll <[email protected]>
2024-09-28Add startingBrewTime (#11406)Tamion
* add startingBrewTime * casting * requests * comments and fix setBrewTime * a * b * move to own class * rename * missing Paper comment * missing experimentals * rebased --------- Co-authored-by: Jake Potrebic <[email protected]>
2024-09-28Improve entity effect API (#11444)Jake Potrebic
2024-09-28Update paperweight to 1.7.3 (#11445)Jason Penilla
2024-09-27Fix console completions on invalid commands (#7603)Jake Potrebic
2024-09-27Add enchantWithLevels with tag specification (#11438)masmc05
* Add enchantWithLevels with tag specification * Finalise --------- Co-authored-by: Bjarne Koll <[email protected]>
2024-09-27fix ItemStack#removeEnchantments creating non-stackable items (#11442)Jake Potrebic
2024-09-27Remove redundant fillUsableCommands call (#11425)Jake Potrebic
2024-09-27Deprecate for removal Block#isValidTool (#11439)Jake Potrebic
The method's implementation uses Block#getDrops which re-computes the drops from the loot table each call leading to isValidTool returning different values with subsequent calls.
2024-09-27Call EntityDropItemEvent when a container item drops its contents (#11441)Brokkonaut
2024-09-27Adjust HAProxy's existance to log for console masters (#11433)Stefano
2024-09-26use correct types for preloading CraftRegistryJake Potrebic
also add a check in CraftRegistryEntry constructor to make sure preload class isn't in net.minecraft package
2024-09-24Fix tag lifecycle event handlers not disabling /reloadJake Potrebic
2024-09-23Add missing key files and cleanup registry definition orderJake Potrebic
2024-09-23make MenuType implement FeatureDependantJake Potrebic
2024-09-22Only call EntityPortalExitEvent if entity is actually in a portalJake Potrebic
2024-09-22Expand out datapack API (#10828)Jake Potrebic
* Expand out datapack API * add getTitle * better enable check
2024-09-22Fix Color Particle API (#10895)TreemanKing
* fix: check datatype of particles rather than particle-type * feature: add ARGB channels It keeps the functionality of the original color(int). * fix: order * fixes --------- Co-authored-by: Jake Potrebic <[email protected]>
2024-09-22Fixup command precprocess cancellation (#11424)Nassim Jahnke
2024-09-22Add ItemStack array serialization methods (#10387)Nassim Jahnke
2024-09-22Add velocity forwarding secret env override (#10127)Oliver Janka
Previously, the velocity forwarding secret could only be configured via the configuration option in the global paper configuration. This makes configuring/passing such a value rather difficult for containerized/orchestrated servers as these configuration files are usually part of the server data volume itself and hence cannot be sourced from a secret. This commit enables administrators to define the PAPER_VELOCITY_SECRET environment variable, which will override any potentially configured velocity secret.
2024-09-22Deprecate BlockType#isInteractable (#11427)Bjarne Koll
While BlockType is still marked as internal, it mirrors the already paper-deprecated method #isInteractable. The commit marks said method as deprecated if/when BlockType becomes experimental/non-internal.
2024-09-21Update launchProjectile API (#11300)Lulu13022002
2024-09-21Create TileStateInventoryHolder (#11420)Jake Potrebic
Adds a missing interface to centralize getSnapshotInventory methods.
2024-09-21Correctly launch WindCharges (#11418)Bjarne Koll
The launch API on LivingEntity only respected the WindCharge type, not its near-clone BreezeWindCharge. This commit correctly accounts for BreezeWindCharge in CraftLivingEntity.
2024-09-21Disable pretty printing for advancement saving (#11419)Newwind
2024-09-21Return null in getRegistry(Class) for unknown type (#11422)Bjarne Koll
The Bukkit#getRegistry(Class) method contract specifies that it returns null for unknown registry types. The current implementation however requires the passed class to be mappable to a known registry key. For types like Material, which have a SimpleRegistry in bukkit's Registry interface, no server side registry exists and such the type cannot be mapped to a registry key. The commit correctly returns null for types that are not mappable to a registry key instead of throwing a NullPointerException.
2024-09-19Remove wall-time / unused skip tick protection (#11412)Bjarne Koll
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
2024-09-19Only mark decorations dirty if a removal actually occurs (#11413)Shane Freeder
* Only mark decorations dirty if a removal actually occurs Vanilla calls this method blindly inside of a loop which erroniously marks map data files as being dirty even if nothing has actually changed. * Merge into existing patch --------- Co-authored-by: Bjarne Koll <[email protected]>
2024-09-17Validate slot in PlayerInventory#setSlot (#11399)4real
2024-09-16Prevent NPE when serializing unresolved profile (#11407)Bjarne Koll
In the recent upstream update, the paper player profile was updated to correctly return null for both name and id if constructed as such. This change however broke the serialisation logic, as it depended on the name never being null. The commit moves the checks over to the newly introduced emptyName/UUID fields that track if the profile was constructed with a null name or uuid to differentiate it against an empty string or the NIL_UUID.
2024-09-15Fix enable-player-collisions playing sounds when set to false (#11390)Tamion
2024-09-15Fix TrialSpawner forgetting assigned mob when placed by player (#11381)Tamion