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2023-07-22Also delay player chunk ticking status downgrades by delay-unload settingfix-delay-chunk-unloadsJason Penilla
2023-07-21Fix delay player chunk unloadsJason Penilla
It was not functional as the check for a ticket level change before adding the delay ticket would never succeed. This is because the player chunk loader adds an unknown ticket at the same level before removing the player ticket (with addAndRemove). This fixes it by moving the delay ticket add to the player chunk loader's addAndRemove call.
2023-07-19Fix unbreakable flint and steel consumed when igniting creepers (#9509)Jake Potrebic
2023-07-19[ci skip] Fix incorrect javadoc in JarLibrary (#9513)Bjarne Koll
2023-07-16Allow LEFT_CLICK_AIR in 3.0->4.5 range of entity (#9211)Moulberry
2023-07-15fix 2 vanilla issues (#8940)Jake Potrebic
Fix sheeps eating grass outside ticking chunks Fix itemframe drops dropping in correct location Co-authored-by: BillyGalbreath <[email protected]>
2023-07-14Add back accidentally dropped Wandering Trader patch (#9492)Jason
2023-07-13Fix possible NPE on painting creation (#9391)Jake Potrebic
2023-07-13Fix BanList API (#9450)Jake Potrebic
2023-07-13Add Owner UUID api for AreaEffectCloud (#9364)Jake Potrebic
2023-07-13Suppress Item Meta Validation Checks (#9331)Owen
Stops item meta from aggressively throwing exceptions.
2023-07-13Fix missing item types in SlotType for armor change event (#9379)Jake Potrebic
Also added 2 parameterized tests to make sure this doesn't happen again.
2023-07-13Fix missing item interaction cancelling case (#9427)Owen
Properly cancels brushes now
2023-07-13Prevent desync for poi and pistons (#9270)Lulu13022002
2023-07-13Fix mob breaking doors not spawning particles (#9443)Jake Potrebic
This is a vanilla issue reported as MC-263999
2023-07-12Handle block state in EntityDamageByBlockEvent (#9396)Pedro
2023-07-11[ci skip] Add gradle wrapper validation actionNassim Jahnke
2023-07-11fix item meta for tadpole buckets (#9473)Jake Potrebic
2023-07-11Add deprecations to SignSide string methods (#9467)chickeneer
2023-07-10Array backed synched entity data (#9460)Warrior
2023-07-08Add Sign#getInteractableSideFor (#9388)Jake Potrebic
2023-07-07Fix incorrect new blockdata in EntityChangeBlockEvent (#9445)Jake Potrebic
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
2023-07-06[ci skip] Use Nullable annotation for Entity source (#9435)Jake Potrebic
2023-07-06Optimize player lookups for beaconsSpottedleaf
For larger ranges, it's better to iterate over the player list than the entity slices.
2023-07-06Don't allow for supporting block checks to load chunksShane Freeder
I cannot test this due to lack of hardware (took 30 minutes getting paper updated and loaded into IJ on this machine...), however, this is the easiest patch for now. Ideally, some form of distance check would probably be added to improve invalidation of this cache.
2023-07-05Fix ThrownEggHatchEvent#setHatching (#9448)Lulu13022002
2023-07-04Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9440)Nassim Jahnke
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01aa02eb PR-858: Add LivingEntity#playHurtAnimation() 9421320f PR-884: Refinements to new ban API for improved compatibility and correctness 37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API 4eeb174b All smithing inventories are now the new smithing inventory f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop e7a807fa PR-879: Add Player#sendHealthUpdate() 692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml 2d033390 SPIGOT-7403: Add direct API for waxed signs 16a08373 PR-876: Add missing Raider API and 'no action ticks' CraftBukkit Changes: b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation() 95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities 0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness 0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit 648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API 31fe848d6 All smithing inventories are now the new smithing inventory 9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table 9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop 3be9ac171 PR-1220: Add Player#sendHealthUpdate() c1279f775 PR-1209: Clean up various patches c432e4397 Fix Raider#setCelebrating() implementation 504d96665 SPIGOT-7403: Add direct API for waxed signs c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks' 85b89c3dd Increase outdated build delay Spigot Changes: 9ebce8af Rebuild patches 64b565e6 Rebuild patches
2023-07-02Call missing BlockDispenseEvents (#8518)Lulu13022002
* Call missing BlockDispenseEvent * Avoid duplicate event * Show a single item for event * Move glowstone refill event * rebased --------- Co-authored-by: Jake Potrebic <[email protected]>
2023-07-01Move Log4j plugins to own source set (#9428)Jason
2023-07-01[ci skip] add 'accepted' to Done project category (#9429)Jake Potrebic
2023-06-30Fix default permission for xp command (#9419)Jake Potrebic
2023-06-30Add option to disable NoteBlock and Tripwire updates (#9368)Boy0000
2023-06-29Hotfix double entity removal making entity scheduler retire callNassim Jahnke
The assumption that the setRemoved method will never be called more than once is flawed, considering even vanilla code seems to indicate it might happen. Especially with plugins, throwing an exception is not something reasonably maintainable across all the places it *could* happen. If it is called a second time after already having been removed due to changing dimensions, that's definitely bad, so no extra check for that Fixes #9420
2023-06-28Improve command function perm level checks (#9411)Jake Potrebic
2023-06-28Fix replenishable container entities save/load existing contents (#9417)Jake Potrebic
2023-06-28[ci skip] Update Repo style and change project url in README (#9407)Pedro
2023-06-27Fix entity selectors while spectating (#9402)Jake Potrebic
2023-06-27Deprecate duplicate chat completion methods (#9401)Jake Potrebic
2023-06-26Avoid duplicate death event call for armorstands (#9223)Lulu13022002
* Avoid duplicate death event call for armorstands * restore vanilla behavior (emit the game event etc...)
2023-06-27Only tick item frames if players can see it (#9377)Redned
In the event that an item frame cannot be seen by any players, ticking the item frame every tick is unnecessary. This can be a very hot section of the entity tracker when lots of item frames are present on a server, so this reduces the logic which speeds it up.
2023-06-26Add event for player editing sign (#9300)Bit
Addresses https://github.com/PaperMC/Paper/issues/9293
2023-06-26Iterate over entity array copy for entity schedulerNassim Jahnke
2023-06-25Fix ugly java logger format for paper plugin dependency loader (#9395)powercas_gamer
2023-06-24Fix cycle on paper plugin toString (#9392)Owen
2023-06-23Fix interact event call override (#9387)Owen
2023-06-23Fix incorrect phantom spawning entity (#9385)Molean
2023-06-21ratelimited packet is logged to console on kick (#9292)Samir
2023-06-21Fix incorrect crafting result amount for fireworks (#9322)Redned
Although vanilla does not specifically call this method anywhere, this fixes a bug where the result using the Bukkit API returns the wrong amount.
2023-06-18Properly Cancel Usable Items (#9225)Owen
This fixes the bug causing canceling PlayerInteractEvent to cause items to continue to be used despite being canceled on the server. For example, items being consumed but never finishing, shields being put up, etc. The underlying issue of this is that the client modifies their synced data values, and so we have to (forcibly) resend them in order for the client to reset their using item state.
2023-06-18Pull Folia API take twoNassim Jahnke