Age | Commit message (Collapse) | Author |
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Long ago we discovered that the default thread pools would not increase
the number of threads running the pool until queue addition failed.
Bumping the core size mitigates an issue with spark-paper, and in general,
keeping async threads around generally beats having to spin new ones
everytime we want to execute a periodic async task.
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primarily, this allows us to ensure that appenders are flushed, console, log files
before the JVM exits to avoid issues such as error messages disappearing
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fixes #11124
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* Improve server startup logging
* Add plugin info at startup
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Co-authored-by: Jason Penilla <[email protected]>
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what paper now shows as level loading time is the time displayed by vanilla or spigot in the 'done' message
the time in the done message is now the actual time since the servers Main class was initialized
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`paper.disablePluginRemapping` (#11108)
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Ports the proposed CrafterCraftEvent proposed in an
open upstream PR.
See: https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/pull-requests/1044
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* Add total time to done message
Previously it would only show the world load time which is misleading
* Add comments
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Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
3a3bea52 SPIGOT-7829: Increase maximum outgoing plugin message size to match Vanilla intention
5cd1c8cb SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
a8e278f0 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
53729d12 Remove spurious ApiStatus.Internal annotation
b9f57486 SPIGOT-7799, PR-1039: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
7983b966 PR-1029: Trial changing a small number of inner enums to classes/interfaces to better support custom values
CraftBukkit Changes:
403accd56 SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
812761660 Increase outdated build delay
bed1e3ff6 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
2444c8b23 SPIGOT-7823: Suspicious sand and gravel material are not marked as having gravity correctly
aceddcd0b SPIGOT-7820: Enum changes - duplicate method name
a0d2d6a84 SPIGOT-7813: Material#isInteractable() always returns false
8fd64b091 SPIGOT-7806: Handle both loot and inventory item drop behaviour in PlayerDeathEvent
a4ee40b74 SPIGOT-7799, PR-1436: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
082aa51c5 PR-1424: Trial changing a small number of inner enums to classes/interfaces to better support custom values
66e78a96b SPIGOT-7815: Consider EntityDamageEvent status for Wolf armor damage
Spigot Changes:
5bbef5ad SPIGOT-7834: Modify max value for generic.max_absorption
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We don't need to check for this with the chunk system, as
ticking chunks are actually guaranteed to ticking. Additionally,
ticking chunks may only become non-ticking during the chunk holder
manager tick - which will not happen during chunk ticking.
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This resolves sync loads not being properly prioritised.
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In Java 21, Thread#stop is no longer implemented and wiill throw
an exception when called. As a result, we simply cannot halt
the main thread during shutdown anymore.
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This is to correctly adhere to Vanilla behavior.
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Prevent a IOB exception when querying topic
suggestions on query string `/`.
Additionally hide help topics indices if no topics
are visible to the player requesting them.
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Fixes fetching chunks needlessly multiple times.
Thanks Lulu13022002 for pointing this out
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A general set of bugfixes for itemstack damage related logic.
1. Prevent NPE when calling deprecated ItemStack#getMaxItemUseDuration()
2. Do not apply enchantments when damaging items via API
3. Do not error when passing a null equipment slot to hurtAndBreak
4. Correctly call PlayerItemBreakEvent
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