Age | Commit message (Collapse) | Author |
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For a long time I've been meaning to move some of this logic internally
as this would allow us to avoid hitting systems like block state snapshots
which can create issues as many of the spigot implementations of this
stuff are increasingly broken, leading to unexpected crashes during ticking,
even if the API cannot properly interact with these such states/items,
it's generally more preferable to not crash the server in the course,
and just let those interactions fail more gracefully.
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* Fixes CraftMetaBlockState block entity data components
* rebase and merge into general item meta fix
* Add javadoc notice
* Update message
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Co-authored-by: Bjarne Koll <[email protected]>
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* More Chest Block API
* rebased and slight logic fixes
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* fix
* hehe
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Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
66fd94322 SPIGOT-7652: Remove remap for SPELL_MOB_AMBIENT which no longer exists
ecfa4f973 SPIGOT-7654: ItemStack#isSimilar does not work with empty BlockStateMeta
4460ecc49 SPIGOT-7655: ItemMeta#addItemFlags(ItemFlag.HIDE_ATTRIBUTES) not working when no attribute modifiers set
5d84f48a4 SPIGOT-7653: Update ApiVersion.CURRENT with latest version and include tests
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The craftbukkit implementation stores the old and new data patch of an
item during ItemStack#useOn(UseOnContext) to properly cancel events via
comparison and change detection of the component patch.
However, it uses #getComponentsPatch to fetch the new stack component
patch, which always yields an empty patch set if an itemstack is
considered empty by the game.
As the restoration of an itemstack's count to its previous state is
handled after the entire ItemStack#useOn method, items used in creative
mode temporarily have a count of zero, which causes craftbukkit to
consider their new component patch as EMPTY even tho said item may have
data.
The new patch is applied and, after useOn completes, the count is reset
if the player is in creative mode, leading to lost data.
This commit fixes said inconsistency by directly accessing the
components of the item via components#asPatch, storing the proper
component patch even for an item that temporarily has a count of zero.
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Fixes #10661
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* add RegistryAccess for managing registries
* add missing types to key data generator
* fix some stuff
* Add RegistryKeys for all other non-server-backed registries
* fix tests
* remove Experimental annotations
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The primary environmental factor which caused this feature to be implemented
is no longer much of a factor within the community
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Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
666f091c6 SPIGOT-7649: Allow /setworldspawn command in all worlds again
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Also correctly marks the captured BlockState as "unplaced"
Fixes #10629
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use the snbt visitor instead of plain string
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Fixes #10622
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With plugins adopting paperweights mapping namespaces in their manifest
file in and after paper 1.20.5, incorrectly spelled namespaces
previously were simply implied as the spigot namespace.
This commit properly ensures plugin authors are using a known mapping
namespace in their manifest, avoiding down the line confusion on
incorrect remapping behaviour.
The commit also fixes two incorrect log parameters.
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* Remap plugin libraries with namespace set to spigot
* Remap plugin libraries with namespace set to spigot
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* Rewrite reflection in library loader jars
* Address todos
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* [ci skip] feature requests are now discussions, not issues
* Re-add discussion template
* [ci skip] remove old feature label
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Co-authored-by: Noah van der Aa <[email protected]>
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* Add itemName components (Resolves ##10467)
* improve javadocs and formatting
* rebased
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Co-authored-by: Jake Potrebic <[email protected]>
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