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2021-12-19Update Log4J (1.10.2) (#7152)ver/1.10.2sulu5890
* Update Upstream (Craftbukkit) * update log4j
2016-11-28Don't process packets from offline playersZach Brown
2016-11-19SPIGOT-2806: Backport an event fixZach Brown
2016-11-13@Z750 There are other command block typesBlack Hole
Blocks.dc and .dd (don't know why they ain't renamed yet). cc GH-478
2016-11-13Expand NBT filtering from last commitZach Brown
cc GH-478
2016-11-12Filter bad data from ArmorStand and SpawnEgg itemsZach Brown
Fixes GH-478
2016-11-12Update upstream B/CB/SZach Brown
2016-11-12update my repo urlAikar
2016-11-11Remove log redirection in CB init scriptZach Brown
This section seems to be a relatively common source of errors. We may as well be as verbose as the command output, at least for this section.
2016-11-05Always cleanup collideRule teams at startupZach Brown
Fixes GH-463
2016-11-04Update upstream CBZach Brown
2016-11-04Raise packet tolerance in spam threshold patchZach Brown
Fixes GH-462
2016-11-04Chunk Save Stats Debug OptionAikar
Adds a command line flag to enable stats on how chunk saves are processing. Stats on current queue, how many was processed and how many were queued.
2016-11-04Rework that save cap patch and make it configurableAikar
2016-11-04Don't process auto save if the save queue is filledAikar
This avoids ever growing pending NBT objects which eat up memory.
2016-11-04Prevent Hoppers from loading chunks by double chestAikar
2016-11-04Fix faulty logic in Auto Save check - Fixes #443Aikar
2016-11-03MC uses JSR 1.3.9Zach Brown
2016-11-03tZach Brown
2016-11-03Update upstream B/CBZach Brown
2016-11-03Move nullable annotation dependency to JSRZach Brown
2016-10-30Remove some handlersZach Brown
2016-10-30Add EntityZapEventAlphaBlend
2016-10-30Add usage message to ReloadCommandZach Brown
Used when the wrong arguments are supplied, missed when we added the permissions reload functionality.
2016-10-26Update upstream SZach Brown
2016-10-24Update upstream CBZach Brown
2016-10-23Update upstream CBZach Brown
2016-10-22Revert CB's SPIGOT-1903 fix in favor of oursZach Brown
Fixes GH-453
2016-10-22Update upstream CBZach Brown
2016-10-21Remove changes to lava/water cobblestone genZach Brown
Unintended side effects in recent versions, this patch has likely outlived its usefulness. Closes GH-452
2016-10-21Properly update patches for upstream mergeZach Brown
2016-10-21Update upstream B/CBZach Brown
2016-10-20Updated Timings to better detail savesAikar
2016-10-19Revert "Option to hide plugins from the Query Protocol"Aikar
This already exists This reverts commit 3407aa32853936155ae041fbbea30f2ee1760fb8.
2016-10-19Option to hide plugins from the Query ProtocolAikar
2016-10-16Update upstream CBZach Brown
2016-10-13Update upstream CB/SZach Brown
2016-10-10Update upstream CBZach Brown
2016-10-05Add option to remove corrupt tile entitiesZach Brown
Closes GH-437
2016-10-05Update upstream CBZach Brown
2016-10-05Add hit entity to ProjectileHitEventAlphaBlend
2016-10-05Remove TE Fixer changesZach Brown
Ultimately they should be unnecessary now that upstream's fix has been in place for a while. Removing this reduces our own footprint, and gets rid of any possible unintended behavior.
2016-10-01Update paperclipZach Brown
2016-10-01Update upstream B/CB/SZach Brown
2016-09-26Disable Vanilla Chunk GC in favor of BukkitsAikar
2016-09-26don't save level every tick for auto save. whoopsAikar
2016-09-23Merge pull request #434 from kashike/fix/timings-verboseZach
Fix @aikar's oops with verbose timings
2016-09-23Fix @aikar's oops with verbose timingskashike
2016-09-23Raise bad Y auto fix to avoid gameplay issuesZach Brown
Per discussion here, https://github.com/PaperMC/Paper/commit/d3eb13d60dad0ea895ea8eef73216dae955a3fba#commitcomment-19153154
2016-09-21Raise string limit for packet serializationAikar
The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect. Bump the limit up a hair to above currently seen sizes.