Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-19 | Update Log4J (1.9.4) (#7151)ver/1.9.4 | sulu5890 | |
* Update Upstream (Craftbukkit) * update log4j | |||
2016-06-11 | Backport a few 1.10 fixes that should are relevant for 1.9.4 | Zach Brown | |
Fixes: SPIGOT-2380 SPIGOT-1124 SPIGOT-2322 SPIGOT-2348 | |||
2016-06-08 | Fix Potion Equals Bug | chickeneer | |
Will be in Spigot 1.10, but getting it in for 1.9 users | |||
2016-06-07 | Fix issue with chests being erased - #322 Fixed | Aikar | |
2016-06-07 | more chunk unload queue fixes, hopefully fix various odd bugs | Aikar | |
2016-06-06 | Fix bug with lootable refresh not saving inventory if on | Aikar | |
2016-06-06 | Merge pull request #321 from MyPlayPlanet/falling-block-height-doEntityDrops | Zach | |
Make falling block height nerf respect doEntityDrops | |||
2016-06-06 | Make falling block height nerf respect doEntityDrops | Martin Panzer | |
2016-06-05 | Add sub timings to chunk map | Aikar | |
2016-06-04 | Merge pull request #317 from MyPlayPlanet/fix-fence-fallblock | Zach | |
Fix fallingblocks getting stuck on fences | |||
2016-06-04 | Add notes about the configs and obfuscation helpers to CONTRIBUTING.md | Zach Brown | |
2016-06-04 | Fix a few global configuration options being unavailable | Zach Brown | |
2016-06-04 | remove part of my hopper patch, not sure its doing what I intended | Aikar | |
2016-06-04 | Update Upstream | Aikar | |
2016-06-04 | Fix fallingblocks getting stuck on fences | Martin Panzer | |
2016-06-01 | Update upstream | Zach Brown | |
2016-05-31 | Only send Dragon/Wither Death sounds to same world | Aikar | |
Also fix view distance lookup | |||
2016-05-30 | Fix skeleton horse spawn chance ignoring difficulty modifier if custom set | Aikar | |
Also reduce diff | |||
2016-05-29 | Merge pull request #310 from MyPlayPlanet/server-name-param | Zach | |
Add server-name as server parameter | |||
2016-05-29 | Update upstreams | Zach Brown | |
2016-05-29 | Stop relocating jopt-simple | Zach Brown | |
Workaround for GH-189 Relocation breaks the lookup of a resource bundle, and this is easier than forking and maintaining our own version AFAIK this should be fine to do. Guess we'll see | |||
2016-05-28 | Add server-name as server parameter | Martin Panzer | |
2016-05-27 | re-add timing that spigot missed | Aikar | |
2016-05-27 | Ensure chunks never load async | Aikar | |
Force operation to main thread if it occurs async | |||
2016-05-27 | Update upstreams | Zach Brown | |
2016-05-27 | Remove unneeded mob spawn cap patch - Fixes #235 | Aikar | |
I misread the code and thought the code kept looping until the mob spawn cap was hit. Upon furthur review, this is not true, so this patch doesn't do anything sane. | |||
2016-05-25 | Update Upstream | Aikar | |
2016-05-24 | Optimize Redstone torch list removal | Martin Panzer | |
2016-05-22 | Remove comment and fix build }}}}} | Zach Brown | |
2016-05-22 | Re-add some method synchronization and move to a SingleThreadedExecutor in ↵ | Zach Brown | |
MCUtils | |||
2016-05-22 | Temporarily remove synchronization from UserCache optimizations | Zach Brown | |
In regards to GH-301 | |||
2016-05-22 | Update old TNT cannon mechanics patch to 1.9.4 | Zach Brown | |
Behavior may be buggy or otherwise broken, testing with the option is needed. `fix-cannons` has been removed in favor of `enable-old-tnt-cannon-behaviors` | |||
2016-05-21 | Update upstream CB | Zach Brown | |
Closes GH-303 | |||
2016-05-20 | Update B/CB/S | Zach Brown | |
Closes GH-288 | |||
2016-05-16 | Avoid blocking on Network Manager creation | Aikar | |
Fixes #294 Use a pending list to handle new connections so that the netty threads do not block waiting for the main thread to finish ticking | |||
2016-05-16 | MC-99914 - ensure EntityItem loads before EntityPotion | Aikar | |
2016-05-16 | bump the default maxMobSpawns default to 250, and add support for unlimited | Aikar | |
Use -1 to represent vanilla/unlimited. Updated PaperWorldConfig to also update the individual worlds limit if it was set to the new default value. Should hopefully help #235 | |||
2016-05-16 | Optimize UserCache / Thread Safe | Aikar | |
Because Techable keeps complaining about how this isn't thread safe, easier to do this than replace the entire thing. Additionally, move Saving of the User cache to be done async, incase the user never changed the default setting for Spigot's save on stop only. | |||
2016-05-16 | Add Async Helper method to MCUtil | Aikar | |
2016-05-16 | [16:55:31] *mibby pokes upstream | Zach Brown | |
2016-05-15 | Refactor Lighting Queue System | Aikar | |
may help #284 Cleans up the lighting queue system, reducing diff and improving implementation. We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue. The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its lighting work to finish is much greater than simply taking the hit and doing the work. This change also helps reduce the diff and avoid bugs with missed diffs by removing duplicated logic. Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself. | |||
2016-05-15 | Timings v2: Start methods return self for use in try-with-resources | Aikar | |
try (Timing ignored = timing) { // Code to time } // auto stops timing, even if you return in 42 other places in the block | |||
2016-05-15 | TileEntityLootable can call processRefill with a null player | Zach Brown | |
Seems specific to EntityMinecartChest Fixes GH-290 | |||
2016-05-13 | More cases of avoiding marking active for chunks, to stop potential leaks | Aikar | |
2016-05-13 | Bring back an EAR optimization from 1.9.2 | Aikar | |
2016-05-13 | Fix chunk leak issue with queued light updates | Aikar | |
2016-05-13 | Move bad command registration workaround into SMP#dispatch | Zach Brown | |
Fixes GH-274 | |||
2016-05-12 | Make watchdoge disabler its own patch file | Zach Brown | |
Change implementation, smaller diff, less NPE | |||
2016-05-12 | clean up spigot working files out of our Paper folder | Aikar | |
2016-05-12 | Use a more reliable fixed width sequence for rebuild patches | Aikar | |