Age | Commit message (Collapse) | Author |
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Don't constantly send format: false for all formatting options when parent already
has it false
Fixes #3680
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Remove patcehs we know need to go
add comment on one im not sure should be dropped
go ahead and fix patched repos to turn off gpg signing, as this
helps rebase/apply --continue commands not suck.
Go ahead and prep the pom file change
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This is for 2 reasons:
1) Ensuring our log4j is mostly loaded at OUR version.
I've seen stack traces with line numbers that do not match our version. This means that some
plugin has shaded in log4j and their loaded version is mixing with ours....
So by at least trying to load a bunch of log4j classes before we load plugins, we can be
more sure mixed versions are not loading.
2) If the jar file is replaced while the server is runnimg class not found errors galore
This will preloaod a bunch of classes commonly seen to error during shutdown due to this.
The goal here is to help let the server shutdown gracefully as possible. Some plugins will
still blow up here if they access a class that hadn't been loaded yet, but goal is to at least
stop freezing the shutdown process as it does with JLine and Log4j errors requiring an external kill.
Ideally you should not replace jars while the server is running, but it is something that happens in
development for testing.
Updated test server to do a copy though to avoid this happening in Paper development.
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I believe this brings us back to stable. A lot of complexity was
learned about juggling priorities.
We were essentially promoting more chunks to urgent than really
needed to be urgent.
So this commit adds a lot more logic to juggle neighbor priorities
and demote their priority once they meet the requirements needed of
them.
This greatly improves the performance of "urgent" chunks".
Fixes #3410
Fixes #3426
Fixes #3425
Fixes #3416
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Dynmap accessed the raw bytes because it utilized NBT locally, but the
NBTTagcompound was garbage collected while the bytes were still being used.
This will return getBytes() back to being safe, and add a new PoolSafe method
that will prevent the additional allocations for general chunk loading.
Also fixed applyPatches for people with paths in their working directory
if they have mcdev sources built.
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Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()
CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
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Prereq changes for the coming storm of performance patches.
Includes optimising incremental saving
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Add extra another fix for directory names with spaces I missed in last
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Regression introduced with the ability to apply patches directly to
upstream patches in ef170ee659bcc902a129cb38981e378b17dc375a
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I forgot we had a clean command in the paper util
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--- work/Bukkit
Submodule work/Bukkit 6eac6d70..1ef8b9d9:
> Add Player#openBook(ItemStack) method
--- work/CraftBukkit
Submodule work/CraftBukkit 17543ecf..649921e5:
> Add Player#openBook(ItemStack) method
> SPIGOT-2000: Picking up items to shield slot working inconsistently when inventory is full
> SPIGOT-5037: Player.openMerchant does not show merchant level
> SPIGOT-5038: Inventory.getHolder returns null for wandering traders
--- work/Spigot
Submodule work/Spigot baafee91..df0eb250:
> SPIGOT-5043: Desync if world is changed in PlayerSpawnLocationEvent
> Rebuild patches
Implementation developer note:
This patch adds a "pre-source" patch system for fixing malformed patches
from upstream directly. This seems to keep happening so it's best we
have some way to deal with them. This system brings those issues into
our domain rather than needing to wait for upstream to fix their
malformed files.
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[Aikar note] we really should figure out a way to skip CI again :(
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this will help ensure that upstreams apply as cleanly as it does manually
the filtering makes the patches more fragile, but usually not an issue for small updates.
this will unfilter, apply the cleanest patches, then the next rebuild will
filter out unnecessary changes
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Lets us differentiate whats Vanilla and whats from CB at a glance in IJ.
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Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Warning: this commit contains more mapping changes from upstream, As always, ensure that you
have working backups and test this build before deployment; Developers working on paper will,
yet again, need to delete their work/Minecraft/1.13.2 folder
Bukkit Changes:
7fca5fd4 SPIGOT-4558: Preserve user order in the face of copied defaults in configurations
15c9b1eb Ignore spurious slot IDs sent by client, e.g. in enchanting tables
5d2a10c5 SPIGOT-3747: Add API for force loaded chunks
d6dd2bb3 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
771db4aa SPIGOT-794: Call EntityPlaceEvent for Minecart placement
55462509 Add InventoryView#getSlotType
2f3ce5b6 Remove EntityTransformEvent and CustomItemTagContainer from draft API
f04ad7b6 Make ProjectileLaunchEvent extend EntitySpawnEvent
ccb85808 Define EntitySpawnEvent
b8cc3ebe Add PlayerItemDamageEvent
184a495d Ease ClassLoader Deadlocks Where Possible
11ac4728 Expand Boolean Prompt Values in Conversation API
aae62d51 Added getAllSessionData() to the Conversation API.
9290ff91 Add InventoryView#getInventory API
995e530f Add API to get / set base arrow damage
CraftBukkit Changes:
c4a67eed SPIGOT-4556: Fix plugins closing inventory during drop events
5be2ddcb Replace version constants with methods to prevent compiler inlining
a5b9c7b3 Use API method to create offset command completions
2bc7d1df SPIGOT-3747: Add API for force loaded chunks
a408f375 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
b54b9409 SPIGOT-2864: Make Arrow / Item setTicksLived behave like FallingBlock
79ded7a8 SPIGOT-1811: Death message not shown on respawn screen
b4a4f15d SPIGOT-943: InventoryCloseEvent called on death regardless of open inventory
0afed592 SPIGOT-794: Call EntityPlaceEvent for Minecart placement
2b2d084a Add InventoryView#getSlotType
01a9959a Do not use deprecated ItemSpawnEvent constructor
9642498d SPIGOT-4547: Call EntitySpawnEvent as general spawn fallback event
963f4a5f Add PlayerItemDamageEvent
63db0445 Add API to get / set base arrow damage
531c25d7 Add CraftMagicNumbers.MAPPINGS_VERSION for use by NMS plugins
d05c8b14 Mappings Update
bd36e200 SPIGOT-4551: Ignore invalid attribute modifier slots
Spigot Changes:
518206a1 Remove redundant trove depend
1959ad21 MC-11211,SPIGOT-4552: Fix placing double slabs at y = 255
29ab5e43 SPIGOT-3661: Allow arguments in restart-script
7cc46316 SPIGOT-852: Growth modifiers for beetroots, potatoes, carrots
82e117e1 Squelch "fatal: Resolve operation not in progress" message
0a1a68e7 Mappings Update & Patch Rebuild
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Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b850a822 SPIGOT-4526: Add conversion time API for Zombie & subclasses
CraftBukkit Changes:
38cf676e SPIGOT-4534: CreatureSpawnEvent not being called for CHUNK_GEN
b446cb5d SPIGOT-4527: Fix sponges with waterlogged blocks
6ec8ea5c SPIGOT-4526: Add conversion time API for Zombie & subclasses
c64fe508 Mappings Update
a3c2ec03 Fix missing ServerListPingEvent call for legacy pings
Spigot Changes:
1dc156ce Rebuild patches
140f654d Mappings Update
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This appears to be creating more problems than its actually solving.
Oh and put my echo back in here just because I want it there.
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My turn to make "this cant possibly break" changes to the scripts.
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Some flavours of grep don't like '?' in their expressions (also `.*?` means "match zero or more times or maybe do not match at all" as far as I know).
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BSD sed can DIAF.
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because the world can't be a nice place where all seds are equal
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Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
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This avoids annoying conflicts as well as gets rid of diff noise
from clients preferring different hash lengths
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Apparently grep was being greedy even when it shouldn't.
This ensures it doesn't be too greedy.
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When Mojang added 1.13.2-pre2 to their manifest page it exposed a flaw
in the way the script's regex was getting the version json manifest.
I've tweaked the regex such that it will always first get the version
entry and then use that entry to get the json url, rather than trying to
do the whole thing in one shot.
Fixes GH-1582
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Mojang asked me to make some changes, so applied them here.
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we've seen some index lines change in length in some PR's, though
this script was suppose to ignore those changes already.
The only way I can see that not working is if the color mode
of grep is breaking the pattern matching, as some people
default their grep to use color=always
this adds color=none to ensure colors are disabled, should ensure it.
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Supports usage on any github repo now
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Many times I've ran paper test trying to SHUTDOWN
the existing test server, only for it to see that my target folder
is missing (for whatever reason), and it try to build paper to make
the jar exists.
Well, the patch process will wipe out any uncommitted changes, causing
loss of work.
Now we will only build patches if your missing your entire Paper-Server
folder, and only trigger a mvn compile if the jar is missing.
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Found some more unsafe operations in DataFixers.
Also replaced quite a few bad uses of Map.containsKey
containsKey is a common newbie mistake that "reads" cleaner, but
results in double the performance cost of all map operations as
containsKey in MOST cases where null values are not used is identical to get() == null
Considering how deep datafixers go in call stacks, with tons of map lookups,
this micro optimization could provide some gains.
Additionally, many of the containsKey/get/put style operations were
also a concurrency risk, resulting in multiple computation/insertions.
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