From 042ccbb9b23712738a860fa759bbee38a2150644 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 23 Oct 2018 20:59:08 -0400 Subject: Strip private area unicode characters from signs It is not immediately clear how these characters ended up on signs in previous versions. It is clear, however, that they now render as empty unicode boxes in 1.13, whereas previously they rendered as invisible characters. When these signs are loaded in versions after this commit, these characters from the private use area of the Unicode block will be stripped. The sign will then be marked to ensure this conversion only runs once. There is a flag -DPaper.keepInvalidUnicode=true that can be used if you do not want us to strip these characters from your signs, though I can think of no reason to use it. Fixes GH-1571 --- ...rivate-area-unicode-characters-from-signs.patch | 93 ++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 Spigot-Server-Patches/0399-Strip-private-area-unicode-characters-from-signs.patch (limited to 'Spigot-Server-Patches') diff --git a/Spigot-Server-Patches/0399-Strip-private-area-unicode-characters-from-signs.patch b/Spigot-Server-Patches/0399-Strip-private-area-unicode-characters-from-signs.patch new file mode 100644 index 0000000000..adb6be2265 --- /dev/null +++ b/Spigot-Server-Patches/0399-Strip-private-area-unicode-characters-from-signs.patch @@ -0,0 +1,93 @@ +From 74d15ab6f2245fde253e1718bc7269170716f2b7 Mon Sep 17 00:00:00 2001 +From: Zach Brown +Date: Tue, 23 Oct 2018 20:53:43 -0400 +Subject: [PATCH] Strip private area unicode characters from signs + +It is not immediately clear how these characters ended up on signs in +previous versions. It is clear, however, that they now render as empty +unicode boxes in 1.13, whereas previously they rendered as invisible +characters. + +When these signs are loaded in versions after this commit, these +characters from the private use area of the Unicode block will be +stripped. The sign will then be marked to ensure this conversion only +runs once. + +There is a flag -DPaper.keepInvalidUnicode=true that can be used if you +do not want us to strip these characters from your signs, though I can +think of no reason to use it. + +Fixes GH-1571 + +diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java +index 20dc3f272..3c712fc93 100644 +--- a/src/main/java/net/minecraft/server/TileEntitySign.java ++++ b/src/main/java/net/minecraft/server/TileEntitySign.java +@@ -11,6 +11,11 @@ public class TileEntitySign extends TileEntity implements ICommandListener { + private EntityHuman g; + private final String[] h = new String[4]; + ++ // Paper start - Strip invalid unicode from signs on load ++ private static final boolean keepInvalidUnicode = Boolean.getBoolean("Paper.keepInvalidUnicode"); // Allow people to keep their bad unicode if they really want it ++ private boolean privateUnicodeRemoved = false; ++ // Paper end ++ + public TileEntitySign() { + super(TileEntityTypes.SIGN); + } +@@ -30,6 +35,12 @@ public class TileEntitySign extends TileEntity implements ICommandListener { + } + // CraftBukkit end + ++ // Paper start - Only remove private area unicode once ++ if (this.privateUnicodeRemoved) { ++ nbttagcompound.setBoolean("Paper.RemovedPrivateUnicode", true); ++ } ++ // Paper end ++ + return nbttagcompound; + } + +@@ -37,6 +48,11 @@ public class TileEntitySign extends TileEntity implements ICommandListener { + this.isEditable = false; + super.load(nbttagcompound); + ++ // Paper start - Keep track, only do it once per sign ++ this.privateUnicodeRemoved = nbttagcompound.getBoolean("Paper.RemovedPrivateUnicode"); ++ boolean ranUnicodeRemoval = false; ++ // Paper end ++ + // CraftBukkit start - Add an option to convert signs correctly + // This is done with a flag instead of all the time because + // we have no way to tell whether a sign is from 1.7.10 or 1.8 +@@ -49,6 +65,19 @@ public class TileEntitySign extends TileEntity implements ICommandListener { + s = "\"\""; + } + ++ // Paper start - Strip private use area unicode from signs ++ if (s != null && !keepInvalidUnicode && !this.privateUnicodeRemoved) { ++ StringBuilder builder = new StringBuilder(); ++ for (char character : s.toCharArray()) { ++ if (Character.UnicodeBlock.of(character) != Character.UnicodeBlock.PRIVATE_USE_AREA) { ++ builder.append(character); ++ } ++ } ++ s = builder.toString(); ++ ranUnicodeRemoval = true; ++ } ++ // Paper end ++ + try { + //IChatBaseComponent ichatbasecomponent = IChatBaseComponent.ChatSerializer.a(s); // Paper - move down - the old format might throw a json error + +@@ -75,6 +104,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener { + this.h[i] = null; + } + ++ if (ranUnicodeRemoval) this.privateUnicodeRemoved = true; // Paper - Flag to write NBT + } + + public void a(int i, IChatBaseComponent ichatbasecomponent) { +-- +2.19.1 + -- cgit v1.2.3