/patches/unapplied/server/
../
0668-Implement-regenerateChunk.patch
0993-incremental-chunk-and-player-saving.patch
1012-Use-distance-map-to-optimise-entity-tracker.patch
1022-Attempt-to-recalculate-regionfile-header-if-it-is-co.patch
1024-Detail-more-information-in-watchdog-dumps.patch
1025-Collision-optimisations.patch
1027-Optimise-collision-checking-in-player-move-packet-ha.patch
1034-Actually-optimise-explosions.patch
1034-Optimise-chunk-tick-iteration.patch
1035-Lag-compensation-ticks.patch
1036-Optimise-nearby-player-retrieval.patch
1037-Distance-manager-tick-timings.patch
1039-Send-full-pos-packets-for-hard-colliding-entities.patch
1041-Write-SavedData-IO-async.patch
1042-Fix-entity-tracker-desync-when-new-players-are-added.patch