aboutsummaryrefslogtreecommitdiffhomepage
path: root/Spigot-API-Patches-Unmapped/0290-Added-PlayerBedFailEnterEvent.patch
blob: dde6c8f9de1f324618bb0cee62a296ef0c43b9fd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 24 Dec 2020 12:27:49 -0800
Subject: [PATCH] Added PlayerBedFailEnterEvent


diff --git a/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..b7a8c8f0a5ba1b4d8e3d7a6f9381cb9a81315336
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
@@ -0,0 +1,119 @@
+package io.papermc.paper.event.player;
+
+import net.kyori.adventure.text.Component;
+import org.bukkit.block.Block;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+public class PlayerBedFailEnterEvent extends PlayerEvent implements Cancellable {
+
+    private static final HandlerList HANDLER_LIST = new HandlerList();
+
+    private final FailReason failReason;
+    private final Block bed;
+    private boolean willExplode;
+    private Component message;
+    private boolean cancelled;
+
+    public PlayerBedFailEnterEvent(@NotNull Player player, @NotNull FailReason failReason, @NotNull Block bed, boolean willExplode, @Nullable Component message) {
+        super(player);
+        this.failReason = failReason;
+        this.bed = bed;
+        this.willExplode = willExplode;
+        this.message = message;
+    }
+
+    @NotNull
+    public FailReason getFailReason() {
+        return failReason;
+    }
+
+    @NotNull
+    public Block getBed() {
+        return bed;
+    }
+
+    public boolean getWillExplode() {
+        return willExplode;
+    }
+
+    public void setWillExplode(boolean willExplode) {
+        this.willExplode = willExplode;
+    }
+
+    @Nullable
+    public Component getMessage() {
+        return message;
+    }
+
+    public void setMessage(@Nullable Component message) {
+        this.message = message;
+    }
+
+    @Override
+    public boolean isCancelled() {
+        return cancelled;
+    }
+
+    /**
+     * Cancel this event.
+     * <p>
+     * <b>NOTE: This does not cancel the player getting in the bed, but any messages/explosions
+     * that may occur because of the interaction.</b>
+     * @param cancel true if you wish to cancel this event
+     */
+    @Override
+    public void setCancelled(boolean cancel) {
+        cancelled = cancel;
+    }
+
+    @NotNull
+    @Override
+    public HandlerList getHandlers() {
+        return HANDLER_LIST;
+    }
+
+    @NotNull
+    public static HandlerList getHandlerList() {
+        return HANDLER_LIST;
+    }
+
+    public static enum FailReason {
+        /**
+         * The world doesn't allow sleeping (ex. Nether or The End). Entering
+         * the bed is prevented and the bed explodes.
+         */
+        NOT_POSSIBLE_HERE,
+        /**
+         * Entering the bed is prevented due to it not being night nor
+         * thundering currently.
+         * <p>
+         * If the event is forcefully allowed during daytime, the player will
+         * enter the bed (and set its bed location), but might get immediately
+         * thrown out again.
+         */
+        NOT_POSSIBLE_NOW,
+        /**
+         * Entering the bed is prevented due to the player being too far away.
+         */
+        TOO_FAR_AWAY,
+        /**
+         * Bed is obstructed.
+         */
+        OBSTRUCTED,
+        /**
+         * Entering the bed is prevented due to there being some other problem.
+         */
+        OTHER_PROBLEM,
+        /**
+         * Entering the bed is prevented due to there being monsters nearby.
+         */
+        NOT_SAFE;
+
+        public static final FailReason[] VALUES = values();
+    }
+}