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From 96d8312552c442c8489d6dbb914f0623ad74b66b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 19 Jan 2018 00:29:28 -0500
Subject: [PATCH] Add SkullMeta.setPlayerProfile API
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
diff --git a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
index c60860e1..3eea5909 100644
--- a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
+++ b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
@@ -1,8 +1,11 @@
package org.bukkit.inventory.meta;
+import com.destroystokyo.paper.profile.PlayerProfile;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
+import javax.annotation.Nullable;
+
/**
* Represents a skull ({@link Material#SKULL_ITEM}) that can have an owner.
*/
@@ -37,6 +40,20 @@ public interface SkullMeta extends ItemMeta {
@Deprecated
boolean setOwner(String owner);
+ // Paper start
+ /**
+ * Sets this skull to use the supplied Player Profile, which can include textures already prefilled.
+ * @param profile The profile to set this Skull to use, or null to clear owner
+ */
+ void setPlayerProfile(@Nullable PlayerProfile profile);
+
+ /**
+ * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile}
+ * @return The profile of the owner, if set
+ */
+ @Nullable PlayerProfile getPlayerProfile();
+ // Paper end
+
/**
* Gets the owner of the skull.
*
--
2.17.1
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