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From 96d8312552c442c8489d6dbb914f0623ad74b66b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 19 Jan 2018 00:29:28 -0500
Subject: [PATCH] Add SkullMeta.setPlayerProfile API

This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API

diff --git a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
index c60860e1..3eea5909 100644
--- a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
+++ b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
@@ -1,8 +1,11 @@
 package org.bukkit.inventory.meta;
 
+import com.destroystokyo.paper.profile.PlayerProfile;
 import org.bukkit.Material;
 import org.bukkit.OfflinePlayer;
 
+import javax.annotation.Nullable;
+
 /**
  * Represents a skull ({@link Material#SKULL_ITEM}) that can have an owner.
  */
@@ -37,6 +40,20 @@ public interface SkullMeta extends ItemMeta {
     @Deprecated
     boolean setOwner(String owner);
 
+    // Paper start
+    /**
+     * Sets this skull to use the supplied Player Profile, which can include textures already prefilled.
+     * @param profile The profile to set this Skull to use, or null to clear owner
+     */
+    void setPlayerProfile(@Nullable PlayerProfile profile);
+
+    /**
+     * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile}
+     * @return The profile of the owner, if set
+     */
+    @Nullable PlayerProfile getPlayerProfile();
+    // Paper end
+
     /**
      * Gets the owner of the skull.
      *
-- 
2.17.1