aboutsummaryrefslogtreecommitdiffhomepage
path: root/Spigot-API-Patches/0239-More-lightning-API.patch
blob: 1b6f512299975ddd1d95071270cf40494367a804 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: KennyTV <jahnke.nassim@gmail.com>
Date: Sun, 26 Jul 2020 14:44:16 +0200
Subject: [PATCH] More lightning API


diff --git a/src/main/java/org/bukkit/entity/LightningStrike.java b/src/main/java/org/bukkit/entity/LightningStrike.java
index be347c3d0291f44036bae29a4e7e4645d6a4cdf6..2c81a3f685588431a3c7675c84b35a28975232af 100644
--- a/src/main/java/org/bukkit/entity/LightningStrike.java
+++ b/src/main/java/org/bukkit/entity/LightningStrike.java
@@ -31,4 +31,38 @@ public interface LightningStrike extends Entity {
     @Override
     Spigot spigot();
     // Spigot end
+
+    // Paper start
+    /**
+     * Returns the amount of flash iterations that will be done before the lightning dies.
+     *
+     * @see #getLifeTicks() for how long the current flash will last
+     * @return amount of flashes that will be shown before the lightning dies
+     */
+    int getFlashCount();
+
+    /**
+     * Sets the amount of life iterations that will be done before the lightning dies.
+     * Default number of flashes on creation is between 1-3.
+     *
+     * @param flashes amount of iterations that will be done before the lightning dies, must to be a positive number
+     */
+    void setFlashCount(int flashes);
+
+    /**
+     * Returns the amount of ticks the current flash will do damage for.
+     * Starts with 2 by default, will damage while it is equal to or above 0, with the next flash beginning somewhere between 0 and -9.
+     *
+     * @return ticks the current flash will do damage for
+     */
+    int getLifeTicks();
+
+    /**
+     * Sets the amount of ticks the current flash will do damage/fire for.
+     * Default is 2 for each flash, on which the sound and effect will also be played.
+     *
+     * @param lifeTicks ticks the current flash will do damage for
+     */
+    void setLifeTicks(int lifeTicks);
+    // Paper end
 }