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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 4 Jun 2018 20:39:20 -0400
Subject: [PATCH] Allow spawning Item entities with World.spawnEntity

This API has more capabilities than .dropItem with the Consumer function

Item can be set inside of the Consumer pre spawn function.

diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 3855b8264d3223f3b1609a3cb81e009b1cd61268..f9af209170b5dccf425b2ca35c416ed61ccda3eb 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1515,6 +1515,10 @@ public class CraftWorld implements World {
         if (Boat.class.isAssignableFrom(clazz)) {
             entity = new EntityBoat(world, x, y, z);
             entity.setPositionRotation(x, y, z, yaw, pitch);
+            // Paper start
+        } else if (org.bukkit.entity.Item.class.isAssignableFrom(clazz)) {
+            entity = new EntityItem(world, x, y, z, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Item.getItemOf(net.minecraft.world.level.block.Blocks.DIRT)));
+            // Paper end
         } else if (FallingBlock.class.isAssignableFrom(clazz)) {
             entity = new EntityFallingBlock(world, x, y, z, world.getType(new BlockPosition(x, y, z)));
         } else if (Projectile.class.isAssignableFrom(clazz)) {