aboutsummaryrefslogtreecommitdiffhomepage
path: root/Spigot-Server-Patches/0061-Chunk-save-queue-improvements.patch
blob: 44b16e5f0b8d3e3345041888fb903b15c10e578d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
From 2eb12d8fcb6b1715e3583e9b3333f5032a7b240d Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 4 Mar 2016 18:18:37 -0600
Subject: [PATCH] Chunk save queue improvements

For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.

This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
   By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
   chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
   elevated memory usage, and then the objects used in the serialization sit around longer than needed,
   resulting in promotion to Old Generation instead of dying young.

To optimize this, we change the entire unload queue to be a proper queue. This improves the behavior of popping
the first queued chunk off, instead of abusing iterators like Mojang was doing.

This also improves reliability of chunk saving, as the previous hack job had a race condition that could
fail to save some chunks.

Then finally, Sleeping will by default be removed, but due to known issues with 1.9, a config option was added.
But if sleeps are to remain enabled, we at least lower the sleep interval so it doesn't have as much negative impact.

diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index cc69ff3a4..f80b385ff 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -217,4 +217,10 @@ public class PaperConfig {
                 " - Interval: " + timeSummary(Timings.getHistoryInterval() / 20) +
                 " - Length: " + timeSummary(Timings.getHistoryLength() / 20));
     }
+
+    public static boolean enableFileIOThreadSleep;
+    private static void enableFileIOThreadSleep() {
+        enableFileIOThreadSleep = getBoolean("settings.sleep-between-chunk-saves", false);
+        if (enableFileIOThreadSleep) Bukkit.getLogger().info("Enabled sleeping between chunk saves, beware of memory issues");
+    }
 }
diff --git a/src/main/java/net/minecraft/server/ChunkCoordIntPair.java b/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
index b0c004b1f..d2cece265 100644
--- a/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
+++ b/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
@@ -20,6 +20,7 @@ public class ChunkCoordIntPair {
         this.z = (int) (i >> 32);
     }
 
+    public long asLong() { return a(); } // Paper
     public long a() {
         return a(this.x, this.z);
     }
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index 35976a26f..21ee154a5 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -20,6 +20,7 @@ import java.util.Map.Entry;
 import java.util.function.Consumer;
 import java.util.function.Function;
 import javax.annotation.Nullable;
+import java.util.concurrent.ConcurrentLinkedQueue; // Paper
 import org.apache.logging.log4j.LogManager;
 import org.apache.logging.log4j.Logger;
 // Spigot start
@@ -29,8 +30,28 @@ import org.spigotmc.SupplierUtils;
 
 public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
 
+    // Paper start - Chunk queue improvements
+    private static class QueuedChunk {
+        public ChunkCoordIntPair coords;
+        public Supplier<NBTTagCompound> compoundSupplier;
+        public Runnable onSave;
+
+        public QueuedChunk(Runnable run) {
+            this.coords = null;
+            this.compoundSupplier = null;
+            this.onSave = run;
+        }
+
+        public QueuedChunk(ChunkCoordIntPair coords, Supplier<NBTTagCompound> compoundSupplier) {
+            this.coords = coords;
+            this.compoundSupplier = compoundSupplier;
+        }
+    }
+    final private ConcurrentLinkedQueue<QueuedChunk> queue = new ConcurrentLinkedQueue<>();
+    // Paper end
+
     private static final Logger a = LogManager.getLogger();
-    private final Map<ChunkCoordIntPair, Supplier<NBTTagCompound>> b = Maps.newHashMap();
+    private final it.unimi.dsi.fastutil.longs.Long2ObjectMap<Supplier<NBTTagCompound>> saveMap = it.unimi.dsi.fastutil.longs.Long2ObjectMaps.synchronize(new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>()); // Paper
     private final File c;
     private final DataFixer d;
     private PersistentStructureLegacy e;
@@ -86,7 +107,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
             return null;
         }
         // CraftBukkit end
-        NBTTagCompound nbttagcompound = SupplierUtils.getIfExists(this.b.get(new ChunkCoordIntPair(i, j))); // Spigot
+        NBTTagCompound nbttagcompound = SupplierUtils.getIfExists(this.saveMap.get(ChunkCoordIntPair.asLong(i, j))); // Spigot // Paper
 
         if (nbttagcompound != null) {
             return nbttagcompound;
@@ -314,7 +335,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
                 };
             }
 
-            this.a(chunkcoordintpair, SupplierUtils.createUnivaluedSupplier(completion, unloaded && this.b.size() < SAVE_QUEUE_TARGET_SIZE));
+            this.a(chunkcoordintpair, SupplierUtils.createUnivaluedSupplier(completion, unloaded)); // Paper - Remove save queue target size
             // Spigot end
         } catch (Exception exception) {
             ChunkRegionLoader.a.error("Failed to save chunk", exception);
@@ -323,7 +344,8 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
     }
 
     protected void a(ChunkCoordIntPair chunkcoordintpair, Supplier<NBTTagCompound> nbttagcompound) { // Spigot
-        this.b.put(chunkcoordintpair, nbttagcompound);
+        this.saveMap.put(chunkcoordintpair.asLong(), nbttagcompound); // Paper
+        queue.add(new QueuedChunk(chunkcoordintpair, nbttagcompound)); // Paper - Chunk queue improvements
         FileIOThread.a().a(this);
     }
 
@@ -333,20 +355,24 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
     }
 
     private boolean processSaveQueueEntry(boolean logCompletion) {
-        Iterator<Entry<ChunkCoordIntPair, Supplier<NBTTagCompound>>> iterator = this.b.entrySet().iterator(); // Spigot
-
-        if (!iterator.hasNext()) {
+        // Paper start - Chunk queue improvements
+        QueuedChunk chunk = queue.poll();
+        if (chunk == null) {
+        // Paper - end
             if (logCompletion) { // CraftBukkit
                 ChunkRegionLoader.a.info("ThreadedAnvilChunkStorage ({}): All chunks are saved", this.c.getName());
             }
 
             return false;
         } else {
-            Entry<ChunkCoordIntPair, NBTTagCompound> entry = (Entry) iterator.next();
-
-            iterator.remove();
-            ChunkCoordIntPair chunkcoordintpair = (ChunkCoordIntPair) entry.getKey();
-            Supplier<NBTTagCompound> nbttagcompound = (Supplier<NBTTagCompound>) entry.getValue(); // Spigot
+            // Paper start
+            if (chunk.onSave != null) {
+                chunk.onSave.run();
+                return true;
+            }
+            // Paper end
+            ChunkCoordIntPair chunkcoordintpair = chunk.coords; // Paper - Chunk queue improvements
+            Supplier<NBTTagCompound> nbttagcompound = chunk.compoundSupplier; // Spigot // Paper
 
             if (nbttagcompound == null) {
                 return true;
@@ -355,6 +381,15 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
                     // CraftBukkit start
                     RegionFileCache.write(this.c, chunkcoordintpair.x, chunkcoordintpair.z, SupplierUtils.getIfExists(nbttagcompound)); // Spigot
 
+                    // Paper start remove from map only if this was the latest version of the chunk
+                    synchronized (this.saveMap) {
+                        long k = chunkcoordintpair.asLong();
+                        // This will not equal if a newer version is still pending - wait until newest is saved to remove
+                        if (this.saveMap.get(k) == chunk.compoundSupplier) {
+                            this.saveMap.remove(k);
+                        }
+                    }
+                    // Paper end
                     /*
                     NBTCompressedStreamTools.a(nbttagcompound, (DataOutput) dataoutputstream);
                     dataoutputstream.close();
diff --git a/src/main/java/net/minecraft/server/FileIOThread.java b/src/main/java/net/minecraft/server/FileIOThread.java
index 8c3537ab8..3c688f546 100644
--- a/src/main/java/net/minecraft/server/FileIOThread.java
+++ b/src/main/java/net/minecraft/server/FileIOThread.java
@@ -38,20 +38,21 @@ public class FileIOThread implements Runnable {
             IAsyncChunkSaver iasyncchunksaver = (IAsyncChunkSaver) this.c.get(i);
             boolean flag;
 
-            synchronized (iasyncchunksaver) {
+            //synchronized (iasyncchunksaver) { // Paper - remove synchronized
                 flag = iasyncchunksaver.a();
-            }
+            //} // Paper
 
             if (!flag) {
                 this.c.remove(i--);
                 ++this.e;
             }
 
+            if (com.destroystokyo.paper.PaperConfig.enableFileIOThreadSleep) { // Paper
             try {
-                Thread.sleep(this.f ? 0L : 10L);
+                Thread.sleep(this.f ? 0L : 1L); // Paper
             } catch (InterruptedException interruptedexception) {
                 interruptedexception.printStackTrace();
-            }
+            }} // Paper
         }
 
         if (this.c.isEmpty()) {
-- 
2.20.1