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From 2d4c48e2d7b719b5aef60d4d1264776f9e9e71c9 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 22 Mar 2016 12:04:28 -0500
Subject: [PATCH] Configurable spawn chances for skeleton horses
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index b701e5e..d29f2a4 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -278,4 +278,12 @@ public class PaperWorldConfig {
}
log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
}
+
+ public double skeleHorseSpawnChance;
+ private void skeleHorseSpawnChance() {
+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", -1.0D); // -1.0D represents a "vanilla" state
+ if (skeleHorseSpawnChance < 0) {
+ skeleHorseSpawnChance = 0.05D; // Vanilla
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index a5f8d93..c2a8bdf 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -432,7 +432,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
if (this.isRainingAt(blockposition)) {
DifficultyDamageScaler difficultydamagescaler = this.D(blockposition);
- if (this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.05D) {
+ if (this.random.nextDouble() < difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance) { // Paper - Configurable skeleton horse spawn chance
EntityHorse entityhorse = new EntityHorse(this);
entityhorse.setType(EnumHorseType.SKELETON);
--
2.9.3
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