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From 898cc9c9a103418974e27f5ed4c82b96f954cef8 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Timer

Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.

For people who want all chunks to be treated equally, you can disable the timer.

diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index e706efff5..2c682ccf7 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -273,4 +273,9 @@ public class PaperWorldConfig {
     private void firePhysicsEventForRedstone() {
         firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
     }
+
+    public boolean useInhabitedTime = true;
+    private void useInhabitedTime() {
+        useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
+    }
 }
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 736fa1f62..61d34fc37 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -1405,7 +1405,7 @@ public class Chunk {
     }
 
     public long x() {
-        return this.w;
+        return world.paperConfig.useInhabitedTime ? this.w : 0; // Paper
     }
 
     public void c(long i) {
-- 
2.12.2