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From ae41855e7de88db8a2656b3ebe137344425a0bce Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 5 Apr 2016 19:42:22 -0400
Subject: [PATCH] Don't spam reload spawn chunks in nether/end


diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index cf3e9a6c6..be99425bf 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -2848,6 +2848,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
         return this.K;
     }
 
+    public boolean isSpawnChunk(int i,  int j) { return e(i, j); } // Paper - OBFHELPER
     public boolean e(int i, int j) {
         BlockPosition blockposition = this.getSpawn();
         int k = i * 16 + 8 - blockposition.getX();
diff --git a/src/main/java/net/minecraft/server/WorldProvider.java b/src/main/java/net/minecraft/server/WorldProvider.java
index 5e87e537e..3911e4947 100644
--- a/src/main/java/net/minecraft/server/WorldProvider.java
+++ b/src/main/java/net/minecraft/server/WorldProvider.java
@@ -69,7 +69,7 @@ public abstract class WorldProvider {
     public void l() {}
 
     public boolean a(int i, int j) {
-        return !this.b.isForceLoaded(i, j);
+        return !this.b.isSpawnChunk(i, j) && !this.b.isForceLoaded(i, j); // Paper - Use spawn chunks check for all worlds
     }
 
     protected abstract void m();
-- 
2.21.0