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From 8d48ed529554ee9f79b535d4a88f20ac1f9a68e7 Mon Sep 17 00:00:00 2001
From: DemonWav <demonwav@gmail.com>
Date: Sat, 26 Mar 2016 21:36:05 -0500
Subject: [PATCH] Prevent possible infinite loop in BlockPosition iterator
diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
index 704faa9..d6cc51b 100644
--- a/src/main/java/net/minecraft/server/BlockPosition.java
+++ b/src/main/java/net/minecraft/server/BlockPosition.java
@@ -141,15 +141,17 @@ public class BlockPosition extends BaseBlockPosition {
protected BlockPosition a() {
if (this.b == null) {
- this.b = blockposition;
+ this.b = blockposition2; // Paper - use blockposition2 instead of blockposition to prevent infinite loops
return this.b;
- } else if (this.b.equals(blockposition1)) {
+ } else if (this.b.equals(blockposition3)) { // Paper - use blockposition3 instead of blockposition1 to prevent infinite loops
return (BlockPosition) this.endOfData();
} else {
int i = this.b.getX();
int j = this.b.getY();
int k = this.b.getZ();
+ // Paper start - use blockposition2 and blockposition3 to prevent infinite loops
+ /*
if (i < blockposition1.getX()) {
++i;
} else if (j < blockposition1.getY()) {
@@ -160,6 +162,18 @@ public class BlockPosition extends BaseBlockPosition {
j = blockposition.getY();
++k;
}
+ */
+ if (i < blockposition3.getX()) {
+ ++i;
+ } else if (j < blockposition3.getY()) {
+ i = blockposition2.getX();
+ ++j;
+ } else if (k < blockposition3.getZ()) {
+ i = blockposition2.getX();
+ j = blockposition2.getY();
+ ++k;
+ }
+ // Paper end
this.b = new BlockPosition(i, j, k);
return this.b;
@@ -189,15 +203,17 @@ public class BlockPosition extends BaseBlockPosition {
protected BlockPosition.MutableBlockPosition a() {
if (this.b == null) {
- this.b = new BlockPosition.MutableBlockPosition(blockposition.getX(), blockposition.getY(), blockposition.getZ());
+ this.b = new BlockPosition.MutableBlockPosition(blockposition2.getX(), blockposition2.getY(), blockposition2.getZ()); // Paper - use blockposition2 instead of blockposition to prevent infinite loops
return this.b;
- } else if (this.b.equals(blockposition1)) {
+ } else if (this.b.equals(blockposition3)) { // Paper - use blockposition3 instead of blockposition1 to prevent infinite loops
return (BlockPosition.MutableBlockPosition) this.endOfData();
} else {
int i = this.b.getX();
int j = this.b.getY();
int k = this.b.getZ();
+ // Paper start - use blockposition2 and blockposition3 to prevent infinite loops
+ /*
if (i < blockposition1.getX()) {
++i;
} else if (j < blockposition1.getY()) {
@@ -208,6 +224,18 @@ public class BlockPosition extends BaseBlockPosition {
j = blockposition.getY();
++k;
}
+ */
+ if (i < blockposition3.getX()) {
+ ++i;
+ } else if (j < blockposition3.getY()) {
+ i = blockposition2.getX();
+ ++j;
+ } else if (k < blockposition3.getZ()) {
+ i = blockposition2.getX();
+ j = blockposition2.getY();
+ ++k;
+ }
+ // Paper end
this.b.b = i;
this.b.c = j;
--
2.9.3
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