aboutsummaryrefslogtreecommitdiffhomepage
path: root/Spigot-Server-Patches/0101-Avoid-blocking-on-Network-Manager-creation.patch
blob: d7136ee9892dc3b618d50247b68c5ba04cbfbbbd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 16 May 2016 23:19:16 -0400
Subject: [PATCH] Avoid blocking on Network Manager creation

Per Paper issue 294

diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
index e7e216850894e764a3b5d92bf86d5a530a0fa503..37a22ba6f7a2ac54759428d23d5ea9787bb557f7 100644
--- a/src/main/java/net/minecraft/server/ServerConnection.java
+++ b/src/main/java/net/minecraft/server/ServerConnection.java
@@ -39,6 +39,15 @@ public class ServerConnection {
     public volatile boolean c;
     private final List<ChannelFuture> listeningChannels = Collections.synchronizedList(Lists.newArrayList());
     private final List<NetworkManager> connectedChannels = Collections.synchronizedList(Lists.newArrayList());
+    // Paper start - prevent blocking on adding a new network manager while the server is ticking
+    private final java.util.Queue<NetworkManager> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
+    private void addPending() {
+        NetworkManager manager = null;
+        while ((manager = pending.poll()) != null) {
+            connectedChannels.add(manager);
+        }
+    }
+    // Paper end
 
     public ServerConnection(MinecraftServer minecraftserver) {
         this.e = minecraftserver;
@@ -73,7 +82,7 @@ public class ServerConnection {
                     channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
                     NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);
 
-                    ServerConnection.this.connectedChannels.add(networkmanager);
+                    pending.add(networkmanager); // Paper
                     channel.pipeline().addLast("packet_handler", networkmanager);
                     networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.e, networkmanager));
                 }
@@ -112,6 +121,7 @@ public class ServerConnection {
 
         synchronized (this.connectedChannels) {
             // Spigot Start
+            this.addPending(); // Paper
             // This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
             if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
             {