aboutsummaryrefslogtreecommitdiffhomepage
path: root/Spigot-Server-Patches/0158-Avoid-blocking-on-Network-Manager-creation.patch
blob: a685b234c6a4a2cff24c68e18f31e2b3ee954216 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
From 35daee4c95827a178f1f80c336d4e100f64fa91f Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 16 May 2016 23:19:16 -0400
Subject: [PATCH] Avoid blocking on Network Manager creation

Per Paper issue 294

diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
index 4ab28e6..08634c3 100644
--- a/src/main/java/net/minecraft/server/ServerConnection.java
+++ b/src/main/java/net/minecraft/server/ServerConnection.java
@@ -60,6 +60,17 @@ public class ServerConnection {
     public volatile boolean d;
     private final List<ChannelFuture> g = Collections.synchronizedList(Lists.<ChannelFuture>newArrayList());
     private final List<NetworkManager> h = Collections.synchronizedList(Lists.<NetworkManager>newArrayList());
+    // Paper start - prevent blocking on adding a new network manager while the server is ticking
+    private final List<NetworkManager> pending = Collections.synchronizedList(Lists.<NetworkManager>newArrayList());
+    private void addPending() {
+        synchronized (pending) {
+            synchronized (this.h) { // Paper // OBFHELPER - List of network managers
+                this.h.addAll(pending);
+                pending.clear();
+            }
+        }
+    }
+    // Paper end
 
     public ServerConnection(MinecraftServer minecraftserver) {
         this.f = minecraftserver;
@@ -94,7 +105,7 @@ public class ServerConnection {
                     channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
                     NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);
 
-                    ServerConnection.this.h.add(networkmanager);
+                    pending.add(networkmanager); // Paper
                     channel.pipeline().addLast("packet_handler", networkmanager);
                     networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.f, networkmanager));
                 }
@@ -123,6 +134,7 @@ public class ServerConnection {
 
         synchronized (this.h) {
             // Spigot Start
+            addPending(); // Paper
             // This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
             if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
             {
-- 
2.8.2